diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas
index 4564750062a73d60df54dc827118ccc3ef83094a..7780b3ba74806b71cc8d29d8fbfab261f1e5aae2 100644 (file)
--- a/src/game/g_phys.pas
+++ b/src/game/g_phys.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_phys;
interface
end;
end;
-function CollideMonsters(Obj: PObj; XInc, YInc: Integer): Boolean;
-var
- a: Integer;
-begin
- Result := False;
-
- if gMonsters = nil then
- Exit;
-
- for a := 0 to High(gMonsters) do
- if gMonsters[a] <> nil then
- if gMonsters[a].Live and
- gMonsters[a].Collide(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj^.Rect.Y+YInc,
- Obj^.Rect.Width, Obj^.Rect.Height) then
- begin
- Result := True;
- Exit;
- end;
-end;
-
function Blocked(Obj: PObj; XInc, YInc: Integer): Boolean;
begin
Result := g_Map_CollidePanel(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj.Rect.Y+YInc,