diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas
index a22cd1702cc385dfdc506def039da18f0b757f2c..7780b3ba74806b71cc8d29d8fbfab261f1e5aae2 100644 (file)
--- a/src/game/g_phys.pas
+++ b/src/game/g_phys.pas
-{$MODE DELPHI}
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit g_phys;
interface
end;
end;
-function CollideMonsters(Obj: PObj; XInc, YInc: Integer): Boolean;
-var
- a: Integer;
-begin
- Result := False;
-
- if gMonsters = nil then
- Exit;
-
- for a := 0 to High(gMonsters) do
- if gMonsters[a] <> nil then
- if gMonsters[a].Live and
- gMonsters[a].Collide(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj^.Rect.Y+YInc,
- Obj^.Rect.Width, Obj^.Rect.Height) then
- begin
- Result := True;
- Exit;
- end;
-end;
-
function Blocked(Obj: PObj; XInc, YInc: Integer): Boolean;
begin
Result := g_Map_CollidePanel(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj.Rect.Y+YInc,