diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 01dcc3ce0182044baf67cbcef01a4b57c49e7802..a060162f5460e7f36908a324c9eb0853cd12de54 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
NetOut.Write(Byte(FNoRespawn));
NetOut.Write(Byte(FJetpack));
NetOut.Write(FFireTime);
+ NetOut.Write(Byte(FFlaming));
end;
g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
PID: Word;
Pl: TPlayer;
EvType: Byte;
- Fl: Byte;
+ Fl, a: Byte;
Quiet: Boolean;
s, ts: string;
begin
s := _lc[I_PLAYER_FLAG_BLUE];
g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
+
+ if ((Pl = gPlayer1) or (Pl = gPlayer2)
+ or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+ or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+ a := 0
+ else
+ a := 1;
+
+ if not sound_ret_flag[a].IsPlaying() then
+ sound_ret_flag[a].Play();
end;
FLAG_STATE_CAPTURED:
g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
+
+ if ((Pl = gPlayer1) or (Pl = gPlayer2)
+ or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+ or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+ a := 0
+ else
+ a := 1;
+
+ if not sound_get_flag[a].IsPlaying() then
+ sound_get_flag[a].Play();
end;
FLAG_STATE_DROPPED:
g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
+
+ if ((Pl = gPlayer1) or (Pl = gPlayer2)
+ or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+ or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+ a := 0
+ else
+ a := 1;
+
+ if not sound_lost_flag[a].IsPlaying() then
+ sound_lost_flag[a].Play();
end;
FLAG_STATE_SCORED:
Insert('.', ts, Length(ts) + 1 - 3);
g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
+
+ if ((Pl = gPlayer1) or (Pl = gPlayer2)
+ or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+ or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+ a := 0
+ else
+ a := 1;
+
+ if not sound_cap_flag[a].IsPlaying() then
+ sound_cap_flag[a].Play();
end;
FLAG_STATE_RETURNED:
s := _lc[I_PLAYER_FLAG_BLUE];
g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
+
+ if ((Pl = gPlayer1) or (Pl = gPlayer2)
+ or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+ or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+ a := 0
+ else
+ a := 1;
+
+ if not sound_ret_flag[a].IsPlaying() then
+ sound_ret_flag[a].Play();
end;
end;
end;
PID: Word;
Pl: TPlayer;
I: Integer;
- OldJet: Boolean;
+ OldJet, Flam: Boolean;
NewTeam: Byte;
begin
PID := M.ReadWord();
OldJet := FJetpack;
FJetpack := M.ReadByte() <> 0;
FFireTime := M.ReadLongInt();
+ Flam := M.ReadByte() <> 0;
if OldJet and not FJetpack then
JetpackOff
else if not OldJet and FJetpack then
JetpackOn;
+ if FFlaming and not Flam then
+ FlamerOff;
if Team <> NewTeam then
Pl.ChangeTeam(NewTeam);
end;
end;
gPlayer1.ReleaseKeys;
- gPlayer1.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon, KeyNextWeapon2));
- gPlayer1.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2));
-
if P1MoveButton = 1 then
begin
kByte := kByte or NET_KEY_LEFT;
end;
if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
- if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then kByte := kByte or NET_KEY_NW;
- if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then kByte := kByte or NET_KEY_PW;
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
for I := 0 to High(KeyWeapon) do
- begin
if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
- begin
- gPlayer1.weaponSwitchKeysStateChange(i, true);
- if gPlayer1.isWeaponSwitchKeyReleased(i) then WeaponSelect := WeaponSelect or Word(1 shl I);
- end
- else
- begin
- gPlayer1.weaponSwitchKeysStateChange(i, false);
- end;
- end;
+ WeaponSelect := WeaponSelect or Word(1 shl I);
end;
// fix movebutton state
P1MoveButton := P1MoveButton or (strafeDir shl 4);
else
kByte := NET_KEY_CHAT;
- gPlayer1.weaponSwitchKeysShiftNewStates();
-
NetOut.Write(Byte(NET_MSG_PLRPOS));
NetOut.Write(gTime);
NetOut.Write(kByte);