index ca7548344441114aa3f781aaf944813832536dad..78221ab00b9b1780efe8014d84f580cdf047226f 100644 (file)
implementation
-uses e_fixedbuffer;
+uses e_msg;
procedure g_Net_ClientMsgHandler(P: pENetPacket);
var
MID: Byte;
- B: Pointer;
+ NetMsg: TMsg;
begin
- e_Raw_Seek(0);
+ if not NetMsg.Init(P^.data, P^.dataLength, True) then
+ Exit;
- B := P^.data;
- if B = nil then Exit;
-
- MID := e_Raw_Read_Byte(B);
+ MID := NetMsg.ReadByte();
case MID of
- NET_MSG_CHAT: MC_RECV_Chat(B);
- NET_MSG_GFX: MC_RECV_Effect(B);
- NET_MSG_SND: MC_RECV_Sound(B);
- NET_MSG_SCORE: MC_RECV_GameStats(B);
- NET_MSG_COOP: MC_RECV_CoopStats(B);
- NET_MSG_GEVENT: MC_RECV_GameEvent(B);
- NET_MSG_FLAG: MC_RECV_FlagEvent(B);
- NET_MSG_GSET: MC_RECV_GameSettings(B);
-
- NET_MSG_PLR: MC_RECV_PlayerCreate(B);
- NET_MSG_PLRPOS: MC_RECV_PlayerPos(B);
- NET_MSG_PLRSTA: MC_RECV_PlayerStats(B);
- NET_MSG_PLRDEL: MC_RECV_PlayerDelete(B);
- NET_MSG_PLRDMG: MC_RECV_PlayerDamage(B);
- NET_MSG_PLRDIE: MC_RECV_PlayerDeath(B);
- NET_MSG_PLRFIRE:MC_RECV_PlayerFire(B);
- NET_MSG_PLRSET: MC_RECV_PlayerSettings(B);
-
- NET_MSG_MSPAWN: MC_RECV_MonsterSpawn(B);
- NET_MSG_MPOS: MC_RECV_MonsterPos(B);
- NET_MSG_MSTATE: MC_RECV_MonsterState(B);
- NET_MSG_MSHOT: MC_RECV_MonsterShot(B);
- NET_MSG_MDEL: MC_RECV_MonsterDelete(B);
-
- NET_MSG_SHADD: MC_RECV_CreateShot(B);
- NET_MSG_SHPOS: MC_RECV_UpdateShot(B);
- NET_MSG_SHDEL: MC_RECV_DeleteShot(B);
-
- NET_MSG_ISPAWN: MC_RECV_ItemSpawn(B);
- NET_MSG_IDEL: MC_RECV_ItemDestroy(B);
-
- NET_MSG_PSTATE: MC_RECV_PanelState(B);
- NET_MSG_PTEX: MC_RECV_PanelTexture(B);
-
- NET_MSG_TSOUND: MC_RECV_TriggerSound(B);
- NET_MSG_TMUSIC: MC_RECV_TriggerMusic(B);
-
- NET_MSG_TIME_SYNC: MC_RECV_TimeSync(B);
- NET_MSG_VOTE_EVENT: MC_RECV_VoteEvent(B);
+ NET_MSG_CHAT: MC_RECV_Chat(NetMsg);
+ NET_MSG_GFX: MC_RECV_Effect(NetMsg);
+ NET_MSG_SND: MC_RECV_Sound(NetMsg);
+ NET_MSG_SCORE: MC_RECV_GameStats(NetMsg);
+ NET_MSG_COOP: MC_RECV_CoopStats(NetMsg);
+ NET_MSG_GEVENT: MC_RECV_GameEvent(NetMsg);
+ NET_MSG_FLAG: MC_RECV_FlagEvent(NetMsg);
+ NET_MSG_GSET: MC_RECV_GameSettings(NetMsg);
+
+ NET_MSG_PLR: MC_RECV_PlayerCreate(NetMsg);
+ NET_MSG_PLRPOS: MC_RECV_PlayerPos(NetMsg);
+ NET_MSG_PLRSTA: MC_RECV_PlayerStats(NetMsg);
+ NET_MSG_PLRDEL: MC_RECV_PlayerDelete(NetMsg);
+ NET_MSG_PLRDMG: MC_RECV_PlayerDamage(NetMsg);
+ NET_MSG_PLRDIE: MC_RECV_PlayerDeath(NetMsg);
+ NET_MSG_PLRFIRE:MC_RECV_PlayerFire(NetMsg);
+ NET_MSG_PLRSET: MC_RECV_PlayerSettings(NetMsg);
+
+ NET_MSG_MSPAWN: MC_RECV_MonsterSpawn(NetMsg);
+ NET_MSG_MPOS: MC_RECV_MonsterPos(NetMsg);
+ NET_MSG_MSTATE: MC_RECV_MonsterState(NetMsg);
+ NET_MSG_MSHOT: MC_RECV_MonsterShot(NetMsg);
+ NET_MSG_MDEL: MC_RECV_MonsterDelete(NetMsg);
+
+ NET_MSG_SHADD: MC_RECV_CreateShot(NetMsg);
+ NET_MSG_SHPOS: MC_RECV_UpdateShot(NetMsg);
+ NET_MSG_SHDEL: MC_RECV_DeleteShot(NetMsg);
+
+ NET_MSG_ISPAWN: MC_RECV_ItemSpawn(NetMsg);
+ NET_MSG_IDEL: MC_RECV_ItemDestroy(NetMsg);
+
+ NET_MSG_PSTATE: MC_RECV_PanelState(NetMsg);
+ NET_MSG_PTEX: MC_RECV_PanelTexture(NetMsg);
+
+ NET_MSG_TSOUND: MC_RECV_TriggerSound(NetMsg);
+ NET_MSG_TMUSIC: MC_RECV_TriggerMusic(NetMsg);
+
+ NET_MSG_TIME_SYNC: MC_RECV_TimeSync(NetMsg);
+ NET_MSG_VOTE_EVENT: MC_RECV_VoteEvent(NetMsg);
end;
enet_packet_destroy(P);
procedure g_Net_ClientLightMsgHandler(P: pENetPacket);
var
MID: Byte;
- B: Pointer;
+ NetMsg: TMsg;
begin
- e_Raw_Seek(0);
-
- B := P^.data;
- if B = nil then Exit;
+ if not NetMsg.Init(P^.data, P^.dataLength, True) then
+ Exit;
- MID := e_Raw_Read_Byte(B);
+ MID := NetMsg.ReadByte();
case MID of
- NET_MSG_GEVENT: MC_RECV_GameEvent(B);
- NET_MSG_GSET: MC_RECV_GameSettings(B);
+ NET_MSG_GEVENT: MC_RECV_GameEvent(NetMsg);
+ NET_MSG_GSET: MC_RECV_GameSettings(NetMsg);
- NET_MSG_PLR: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerCreate(B);
- NET_MSG_PLRDEL: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerDelete(B);
+ NET_MSG_PLR: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerCreate(NetMsg);
+ NET_MSG_PLRDEL: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerDelete(NetMsg);
end;
enet_packet_destroy(P);
procedure g_Net_HostMsgHandler(S: pTNetClient; P: pENetPacket);
var
MID: Byte;
- B: Pointer;
+ NetMsg: TMsg;
begin
- e_Raw_Seek(0);
-
- B := P^.data;
- if B = nil then Exit;
+ if not NetMsg.Init(P^.data, P^.dataLength, True) then
+ Exit;
- MID := e_Raw_Read_Byte(B);
+ MID := NetMsg.ReadByte();
case MID of
- NET_MSG_INFO: MH_RECV_Info(S, B);
- NET_MSG_CHAT: MH_RECV_Chat(S, B);
- NET_MSG_REQFST: MH_RECV_FullStateRequest(S, B);
+ NET_MSG_INFO: MH_RECV_Info(S, NetMsg);
+ NET_MSG_CHAT: MH_RECV_Chat(S, NetMsg);
+ NET_MSG_REQFST: MH_RECV_FullStateRequest(S, NetMsg);
- NET_MSG_PLRPOS: MH_RECV_PlayerPos(S, B);
- NET_MSG_PLRSET: MH_RECV_PlayerSettings(S, B);
- NET_MSG_CHEAT: MH_RECV_CheatRequest(S, B);
+ NET_MSG_PLRPOS: MH_RECV_PlayerPos(S, NetMsg);
+ NET_MSG_PLRSET: MH_RECV_PlayerSettings(S, NetMsg);
+ NET_MSG_CHEAT: MH_RECV_CheatRequest(S, NetMsg);
- NET_MSG_RCON_AUTH: MH_RECV_RCONPassword(S, B);
- NET_MSG_RCON_CMD: MH_RECV_RCONCommand(S, B);
+ NET_MSG_RCON_AUTH: MH_RECV_RCONPassword(S, NetMsg);
+ NET_MSG_RCON_CMD: MH_RECV_RCONCommand(S, NetMsg);
- NET_MSG_MAP_REQUEST: MH_RECV_MapRequest(S, B);
- NET_MSG_RES_REQUEST: MH_RECV_ResRequest(S, B);
+ NET_MSG_MAP_REQUEST: MH_RECV_MapRequest(S, NetMsg);
+ NET_MSG_RES_REQUEST: MH_RECV_ResRequest(S, NetMsg);
- NET_MSG_VOTE_EVENT: MH_RECV_Vote(S, B);
+ NET_MSG_VOTE_EVENT: MH_RECV_Vote(S, NetMsg);
end;
enet_packet_destroy(P);