diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index cb934b81705666abe9dcd89ace6d7ae251fa47cb..d56ed47860c43d1fa441a35bac8c1cbeec964ad9 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE g_amodes.inc}
unit g_map;
interface
uses
e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, md5;
+ g_phys, wadreader, BinEditor, g_panel, g_grid, md5;
type
TMapInfo = record
Direction: TDirection;
end;
-
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
function g_Map_GetMapsList(WADName: String): SArray;
function g_Map_Exist(Res: String): Boolean;
procedure g_Map_Free();
procedure g_Map_Update();
-procedure g_Map_DrawPanels(PanelType: Word);
+
+procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
+
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, MAPREADER, g_triggers, g_player, MAPDEF,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs, g_scripts,
+ utils, sfs,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+ GridTagInvalid = -1;
+ GridTagWallDoor = 0;
+ GridTagBack = 1;
+ GridTagFore = 2;
+ GridTagWater = 3;
+ GridTagAcid1 = 4;
+ GridTagAcid2 = 5;
+ GridTagStep = 6;
+ GridTagLift = 7;
+ GridTagBlockMon = 8;
+
+
+function panelTypeToTag (panelType: Word): Integer;
+begin
+ case panelType of
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagWallDoor; // gWalls
+ PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
+ PANEL_FORE: result := GridTagFore; // gRenderForegrounds
+ PANEL_WATER: result := GridTagWater; // gWater
+ PANEL_ACID1: result := GridTagAcid1; // gAcid1
+ PANEL_ACID2: result := GridTagAcid2; // gAcid2
+ PANEL_STEP: result := GridTagStep; // gSteps
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
+ PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
+ else result := GridTagInvalid;
+ end;
+end;
+
+
+type
+ TPanelID = record
+ PWhere: ^TPanelArray;
+ PArrID: Integer;
+ end;
+
var
+ PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
+ gMapGrid: TBodyGrid = nil;
function g_Map_IsSpecialTexture(Texture: String): Boolean;
len := Length(panels^);
SetLength(panels^, len + 1);
- panels^[len] := TPanel.Create(PanelRec, AddTextures,
- CurTex, Textures);
+ panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
+ panels^[len].ArrIdx := len;
if sav then
panels^[len].SaveIt := True;
Result := len;
+
+ len := Length(PanelByID);
+ SetLength(PanelByID, len + 1);
+ PanelByID[len].PWhere := panels;
+ PanelByID[len].PArrID := Result;
end;
function CreateNullTexture(RecName: String): Integer;
@@ -475,12 +522,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureWAD: PChar = nil;
- ttw: PChar = nil;
TextData: Pointer = nil;
TextureData: Pointer = nil;
cfg: TConfig = nil;
WADName: String;
- ResLength, rrl: Integer;
+ ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
addResToExternalResList(mapHeader.SkyName);
end;
+procedure mapCreateGrid ();
+var
+ mapX0: Integer = $3fffffff;
+ mapY0: Integer = $3fffffff;
+ mapX1: Integer = -$3fffffff;
+ mapY1: Integer = -$3fffffff;
+
+ procedure fixMinMax (var panels: TPanelArray);
+ var
+ idx: Integer;
+ begin
+ for idx := 0 to High(panels) do
+ begin
+ if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
+ if mapX0 > panels[idx].X then mapX0 := panels[idx].X;
+ if mapY0 > panels[idx].Y then mapY0 := panels[idx].Y;
+ if mapX1 < panels[idx].X+panels[idx].Width-1 then mapX1 := panels[idx].X+panels[idx].Width-1;
+ if mapY1 < panels[idx].Y+panels[idx].Height-1 then mapY1 := panels[idx].Y+panels[idx].Height-1;
+ end;
+ end;
+
+ procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ var
+ idx: Integer;
+ begin
+ tag := panelTypeToTag(tag);
+ for idx := High(panels) downto 0 do
+ begin
+ gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag);
+ end;
+ end;
+
+begin
+ gMapGrid.Free();
+ gMapGrid := nil;
+
+ fixMinMax(gWalls);
+ fixMinMax(gRenderBackgrounds);
+ fixMinMax(gRenderForegrounds);
+ fixMinMax(gWater);
+ fixMinMax(gAcid1);
+ fixMinMax(gAcid2);
+ fixMinMax(gSteps);
+ fixMinMax(gLifts);
+ fixMinMax(gBlockMon);
+
+ if (mapX0 < 0) or (mapY0 < 0) then
+ begin
+ e_WriteLog(Format('funny map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
+ //raise Exception.Create('we are fucked');
+ end;
+
+ gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
+
+ addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR
+ addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
+ addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
+ addPanelsToGrid(gWater, PANEL_WATER);
+ addPanelsToGrid(gAcid1, PANEL_ACID1);
+ addPanelsToGrid(gAcid2, PANEL_ACID2);
+ addPanelsToGrid(gSteps, PANEL_STEP);
+ addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
+ addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
+
+ gMapGrid.dumpStats();
+end;
+
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
DoorPanel: Integer;
ShotPanel: Integer;
end;
- FileName, mapResName, s, TexName, ScrStr: String;
- Data, ScrText: Pointer;
- ScrEnd: PByte;
- Len, ScrLen: Integer;
+ FileName, mapResName, s, TexName: String;
+ Data: Pointer;
+ Len: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
+
begin
+ gMapGrid.Free();
+ gMapGrid := nil;
+
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
WAD.Free();
Exit;
end;
-
- // try to load the map script
- g_Scripts_Reset(RESET_MAP);
- ScrText := nil;
- ScrLen := 0;
- if WAD.GetResource('SCRIPTS/'+mapResName, ScrText, ScrLen) then
- begin
- g_Console_Add('SCRIPT: Found script for this map. Loading...');
- SetString(ScrStr, ScrText, ScrLen);
- g_Scripts_Load(ScrStr);
- FreeMem(ScrText);
- end;
WAD.Free();
sfsGCEnable(); // enable releasing unused volumes
end;
+ e_WriteLog('Creating map grid', MSG_NOTIFY);
+ mapCreateGrid();
+
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
gDoorMap := nil;
gLiftMap := nil;
+
+ PanelByID := nil;
end;
procedure g_Map_Update();
end;
end;
-procedure g_Map_DrawPanels(PanelType: Word);
- procedure DrawPanels(var panels: TPanelArray;
- drawDoors: Boolean = False);
+procedure g_Map_DrawPanelsOld(PanelType: Word);
+
+ procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
var
- a: Integer;
+ idx: Integer;
+ begin
+ if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ begin
+ // alas, no visible set
+ for idx := 0 to High(panels) do
+ begin
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
+ end;
+ end;
+ end;
+
+begin
+ case PanelType of
+ PANEL_WALL: DrawPanels(0, gWalls);
+ PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
+ PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
+ PANEL_FORE: DrawPanels(2, gRenderForegrounds);
+ PANEL_WATER: DrawPanels(3, gWater);
+ PANEL_ACID1: DrawPanels(4, gAcid1);
+ PANEL_ACID2: DrawPanels(5, gAcid2);
+ PANEL_STEP: DrawPanels(6, gSteps);
+ end;
+end;
+
+
+var
+ gDrawPanelList: TBinaryHeapObj = nil;
+
+function dplLess (a, b: TObject): Boolean;
+begin
+ result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
+end;
+
+procedure dplClear ();
+begin
+ if gDrawPanelList = nil then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
+end;
+
+procedure dplAddPanel (pan: TPanel);
+begin
+ if pan = nil then exit;
+ gDrawPanelList.insert(pan);
+end;
+
+procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
+var
+ ptag: Integer;
+
+ function checker (obj: TObject; tag: Integer): Boolean;
+ var
+ pan: TPanel;
begin
- if panels <> nil then
- for a := 0 to High(panels) do
- if not (drawDoors xor panels[a].Door) then
- panels[a].Draw();
+ result := false; // don't stop, ever
+ if (tag <> ptag) then exit;
+ //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+
+ if obj = nil then begin e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); exit; end;
+ if not (obj is TPanel) then begin e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); exit; end;
+ //pan := (obj as TPanel);
+ //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
+
+ pan := (obj as TPanel);
+ if (PanelType = PANEL_CLOSEDOOR) then begin if not pan.Door then exit; end else begin if pan.Door then exit; end;
+ //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
+ dplAddPanel(pan);
+ end;
+
+ procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
+ var
+ idx: Integer;
+ pan: TPanel;
+ begin
+ if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ begin
+ // alas, no visible set
+ for idx := 0 to High(panels) do
+ begin
+ if not (drawDoors xor panels[idx].Door) then
+ begin
+ pan := panels[idx];
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
+ if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
+ e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
+ end;
+ end;
+ end;
end;
begin
+ //g_Map_DrawPanelsOld(PanelType); exit;
+ //e_WriteLog('==================', MSG_NOTIFY);
+ //e_WriteLog(Format('***QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
+ dplClear();
+ ptag := panelTypeToTag(PanelType);
+ gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker);
+
+ // debug
+ {
+ e_WriteLog(Format('+++QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
case PanelType of
- PANEL_WALL: DrawPanels(gWalls);
- PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
- PANEL_BACK: DrawPanels(gRenderBackgrounds);
- PANEL_FORE: DrawPanels(gRenderForegrounds);
- PANEL_WATER: DrawPanels(gWater);
- PANEL_ACID1: DrawPanels(gAcid1);
- PANEL_ACID2: DrawPanels(gAcid2);
- PANEL_STEP: DrawPanels(gSteps);
+ PANEL_WALL: DrawPanels(0, gWalls);
+ PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
+ PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
+ PANEL_FORE: DrawPanels(2, gRenderForegrounds);
+ PANEL_WATER: DrawPanels(3, gWater);
+ PANEL_ACID1: DrawPanels(4, gAcid1);
+ PANEL_ACID2: DrawPanels(5, gAcid2);
+ PANEL_STEP: DrawPanels(6, gSteps);
+ end;
+ e_WriteLog('==================', MSG_NOTIFY);
+ }
+
+ // sort and draw the list (we need to sort it, or rendering is fucked)
+ while gDrawPanelList.count > 0 do
+ begin
+ (gDrawPanelList.front() as TPanel).Draw();
+ gDrawPanelList.popFront();
+ end;
+end;
+
+
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+ function checker (obj: TObject; tag: Integer): Boolean;
+ var
+ pan: TPanel;
+ begin
+ result := false; // don't stop, ever
+ if (tag <> GridTagWallDoor) then exit; // only walls
+ pan := (obj as TPanel);
+ pan.DrawShadowVolume(lightX, lightY, radius);
end;
+
+begin
+ gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker);
end;
+
procedure g_Map_DrawBack(dx, dy: Integer);
begin
if gDrawBackGround and (BackID <> DWORD(-1)) then
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
end;
-function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
+(*
+function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
var
a, h: Integer;
end;
end;
end;
+*)
-function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
-var
- a, h: Integer;
-begin
- Result := TEXTURE_NONE;
+function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
- if gWater <> nil then
+ function checker (obj: TObject; tag: Integer): Boolean;
+ var
+ pan: TPanel;
+ a: Integer;
begin
- h := High(gWater);
+ result := false; // don't stop, ever
- for a := 0 to h do
- if g_Collide(X, Y, Width, Height,
- gWater[a].X, gWater[a].Y,
- gWater[a].Width, gWater[a].Height) then
+ //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+
+ if obj = nil then
+ begin
+ e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ end;
+ if not (obj is TPanel) then
+ begin
+ e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ exit;
+ end;
+
+ pan := (obj as TPanel);
+ a := pan.ArrIdx;
+
+ if WordBool(PanelType and PANEL_WALL) and (tag = GridTagWallDoor) then
+ begin
+ if gWalls[a].Enabled and g_Collide(X, Y, Width, Height, gWalls[a].X, gWalls[a].Y, gWalls[a].Width, gWalls[a].Height) then
begin
- Result := gWater[a].GetTextureID();
- Exit;
+ result := true;
+ exit;
end;
- end;
+ end;
- if gAcid1 <> nil then
- begin
- h := High(gAcid1);
+ if WordBool(PanelType and PANEL_WATER) and (tag = GridTagWater) then
+ begin
+ if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
- for a := 0 to h do
- if g_Collide(X, Y, Width, Height,
- gAcid1[a].X, gAcid1[a].Y,
- gAcid1[a].Width, gAcid1[a].Height) then
+ if WordBool(PanelType and PANEL_ACID1) and (tag = GridTagAcid1) then
+ begin
+ if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
begin
- Result := gAcid1[a].GetTextureID();
- Exit;
+ result := True;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_ACID2) and (tag = GridTagAcid2) then
+ begin
+ if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
+ begin
+ result := True;
+ exit;
end;
+ end;
+
+ if WordBool(PanelType and PANEL_STEP) and (tag = GridTagStep) then
+ begin
+ if g_Collide(X, Y, Width, Height, gSteps[a].X, gSteps[a].Y, gSteps[a].Width, gSteps[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) and (tag = GridTagLift) then
+ begin
+ if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
+ (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
+ (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
+ (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
+ g_Collide(X, Y, Width, Height, gLifts[a].X, gLifts[a].Y, gLifts[a].Width, gLifts[a].Height) then
+ begin
+ result := true;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_BLOCKMON)and (tag = GridTagBlockMon) then
+ begin
+ if ((not b1x3) or ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64)) and
+ g_Collide(X, Y, Width, Height, gBlockMon[a].X, gBlockMon[a].Y, gBlockMon[a].Width, gBlockMon[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
end;
- if gAcid2 <> nil then
- begin
- h := High(gAcid2);
+begin
+ result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
+end;
- for a := 0 to h do
- if g_Collide(X, Y, Width, Height,
- gAcid2[a].X, gAcid2[a].Y,
- gAcid2[a].Width, gAcid2[a].Height) then
+
+function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
+var
+ cctype: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
+ texid: DWORD;
+
+ // slightly different from the old code, but meh...
+ function checker (obj: TObject; tag: Integer): Boolean;
+ var
+ pan: TPanel;
+ a: Integer;
+ begin
+ result := false; // don't stop, ever
+ pan := (obj as TPanel);
+ a := pan.ArrIdx;
+ // water
+ if (tag = GridTagWater) then
+ begin
+ if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
begin
- Result := gAcid2[a].GetTextureID();
- Exit;
+ result := true; // water has highest priority, so stop right here
+ texid := gWater[a].GetTextureID();
+ exit;
+ end;
+ end;
+ // acid1
+ if (cctype > 1) and (tag = GridTagAcid1) then
+ begin
+ if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
+ begin
+ cctype := 1;
+ texid := gAcid1[a].GetTextureID();
+ exit;
end;
+ end;
+ // acid2
+ if (cctype > 2) and (tag = GridTagAcid2) then
+ begin
+ if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
+ begin
+ cctype := 2;
+ texid := gAcid2[a].GetTextureID();
+ exit;
+ end;
+ end;
end;
+
+begin
+ texid := TEXTURE_NONE;
+ gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
+ result := texid;
end;
procedure g_Map_EnableWall(ID: DWORD);
LoadPanelArray(gLifts);
///// /////
-// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
+// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
g_GFX_Init();
+ mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////
// Ñèãíàòóðà ìóçûêè:
///// /////
end;
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+var
+ Arr: TPanelArray;
+begin
+ Result := nil;
+ if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
+ Arr := PanelByID[PanelID].PWhere^;
+ PanelArrayID := PanelByID[PanelID].PArrID;
+ Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+end;
+
end.