diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index cd9d3b93244a371f0c89cc751575f78bb0106474..f1d86ae37244c61a559e996d4b124a7efb93ba0b 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
{$MODE DELPHI}
unit g_gui;
interface
uses
- e_graphics, e_input, g_playermodel, g_basic, MAPSTRUCT, wadreader;
+ e_graphics, e_input, e_log, g_playermodel, g_basic, MAPSTRUCT, wadreader;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
procedure OnMessage(var Msg: TMessage); virtual;
procedure Update; virtual;
procedure Draw; virtual;
+ function WantActivationKey (key: LongInt): Boolean; virtual;
property X: Integer read FX write FX;
property Y: Integer read FY write FY;
property Enabled: Boolean read FEnabled write FEnabled;
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
function GetWidth(): Word;
+ function WantActivationKey (key: LongInt): Boolean; override;
property Key: Word read FKey write FKey;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
end;
+ // can hold two keys
+ TGUIKeyRead2 = class(TGUIControl)
+ private
+ FFont: TFont;
+ FFontID: DWORD;
+ FColor: TRGB;
+ FKey0, FKey1: Word; // this should be an array. sorry.
+ FKeyIdx: Integer;
+ FIsQuery: Boolean;
+ FMaxKeyNameWdt: Integer;
+ public
+ constructor Create(FontID: DWORD);
+ procedure OnMessage(var Msg: TMessage); override;
+ procedure Draw; override;
+ function GetWidth(): Word;
+ function WantActivationKey (key: LongInt): Boolean; override;
+ property Key0: Word read FKey0 write FKey0;
+ property Key1: Word read FKey1 write FKey1;
+ property Color: TRGB read FColor write FColor;
+ property Font: TFont read FFont write FFont;
+ end;
+
TGUIModelView = class(TGUIControl)
private
FModel: TPlayerModel;
function AddSwitch(fText: string): TGUISwitch;
function AddEdit(fText: string): TGUIEdit;
function AddKeyRead(fText: string): TGUIKeyRead;
+ function AddKeyRead2(fText: string): TGUIKeyRead2;
function AddList(fText: string; Width, Height: Word): TGUIListBox;
function AddFileList(fText: string; Width, Height: Word): TGUIFileListBox;
function AddMemo(fText: string; Width, Height: Word): TGUIMemo;
procedure TGUIControl.Update();
begin
-
end;
procedure TGUIControl.Draw();
begin
+end;
+function TGUIControl.WantActivationKey (key: LongInt): Boolean;
+begin
+ result := false;
end;
{ TGUITextButton }
if not ok then Exit;
+ if (Msg.Msg = WM_KEYDOWN) and (FIndex <> -1) and (FItems[FIndex].Control <> nil) and
+ (FItems[FIndex].Control.WantActivationKey(Msg.wParam)) then
+ begin
+ FItems[FIndex].Control.OnMessage(Msg);
+ g_Sound_PlayEx(MENU_CLICKSOUND);
+ exit;
+ end;
+
case Msg.Msg of
WM_KEYDOWN:
begin
w := w+(FItems[a].Control as TGUIEdit).GetWidth
else if FItems[a].ControlType = TGUIKeyRead then
w := w+(FItems[a].Control as TGUIKeyRead).GetWidth
+ else if FItems[a].ControlType = TGUIKeyRead2 then
+ w := w+(FItems[a].Control as TGUIKeyRead2).GetWidth
else if (FItems[a].ControlType = TGUIListBox) then
w := w+(FItems[a].Control as TGUIListBox).GetWidth
else if (FItems[a].ControlType = TGUIFileListBox) then
ReAlign();
end;
+function TGUIMenu.AddKeyRead2(fText: string): TGUIKeyRead2;
+var
+ i: Integer;
+begin
+ i := NewItem();
+ with FItems[i] do
+ begin
+ Control := TGUIKeyRead2.Create(FFontID);
+ with Control as TGUIKeyRead2 do
+ begin
+ FWindow := Self.FWindow;
+ FColor := MENU_ITEMSCTRL_COLOR;
+ end;
+
+ Text := TGUILabel.Create(fText, FFontID);
+ with Text do
+ begin
+ FColor := MENU_ITEMSTEXT_COLOR;
+ end;
+
+ ControlType := TGUIKeyRead2;
+
+ Result := (Control as TGUIKeyRead2);
+ end;
+
+ if FIndex = -1 then FIndex := i;
+
+ ReAlign();
+end;
+
function TGUIMenu.AddList(fText: string; Width, Height: Word): TGUIListBox;
var
i: Integer;
constructor TGUIKeyRead.Create(FontID: DWORD);
begin
inherited Create();
+ FKey := 0;
+ FIsQuery := false;
FFont := TFont.Create(FontID, FONT_CHAR);
end;
if w > Result then Result := w;
end;
+function TGUIKeyRead.WantActivationKey (key: LongInt): Boolean;
+begin
+ result :=
+ (key = IK_BACKSPACE) or
+ false; // oops
+end;
+
procedure TGUIKeyRead.OnMessage(var Msg: TMessage);
+ procedure actDefCtl ();
+ begin
+ with FWindow do
+ if FDefControl <> '' then
+ SetActive(GetControl(FDefControl))
+ else
+ SetActive(nil);
+ end;
+
begin
inherited;
case wParam of
IK_ESCAPE:
begin
- if FIsQuery then
- with FWindow do
- if FDefControl <> '' then
- SetActive(GetControl(FDefControl))
- else
- SetActive(nil);
-
+ if FIsQuery then actDefCtl();
FIsQuery := False;
end;
IK_RETURN, IK_KPRETURN:
begin
FKey := IK_ENTER; // <Enter>
FIsQuery := False;
+ actDefCtl();
+ end;
+ end;
+ IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
+ begin
+ if not FIsQuery then
+ begin
+ FKey := 0;
+ actDefCtl();
+ end;
+ end;
+ end;
+ MESSAGE_DIKEY:
+ begin
+ if not FIsQuery and (wParam = IK_BACKSPACE) then
+ begin
+ FKey := 0;
+ actDefCtl();
+ end
+ else if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) then // Not <Enter
+ begin
+ if e_KeyNames[wParam] <> '' then
+ FKey := wParam;
+ FIsQuery := False;
+ actDefCtl();
+ end;
+ end;
+ end;
+end;
+
+{ TGUIKeyRead2 }
+
+constructor TGUIKeyRead2.Create(FontID: DWORD);
+var
+ a: Byte;
+ w, h: Word;
+begin
+ inherited Create();
+
+ FKey0 := 0;
+ FKey1 := 0;
+ FKeyIdx := 0;
+ FIsQuery := False;
+
+ FFontID := FontID;
+ FFont := TFont.Create(FontID, FONT_CHAR);
+
+ FMaxKeyNameWdt := 0;
+ for a := 0 to 255 do
+ begin
+ FFont.GetTextSize(e_KeyNames[a], w, h);
+ FMaxKeyNameWdt := Max(FMaxKeyNameWdt, w);
+ end;
+
+ FFont.GetTextSize(KEYREAD_QUERY, w, h);
+ if w > FMaxKeyNameWdt then FMaxKeyNameWdt := w;
+
+ FFont.GetTextSize(KEYREAD_CLEAR, w, h);
+ if w > FMaxKeyNameWdt then FMaxKeyNameWdt := w;
+end;
+
+procedure TGUIKeyRead2.Draw;
+ procedure drawText (idx: Integer);
+ var
+ x, y: Integer;
+ r, g, b: Byte;
+ kk: DWORD;
+ begin
+ if idx = 0 then kk := FKey0 else kk := FKey1;
+ y := FY;
+ if idx = 0 then x := FX+8 else x := FX+8+FMaxKeyNameWdt+16;
+ r := 255;
+ g := 0;
+ b := 0;
+ if FKeyIdx = idx then g := 127;
+ if FIsQuery and (FKeyIdx = idx) then
+ FFont.Draw(x, y, KEYREAD_QUERY, r, g, b)
+ else
+ FFont.Draw(x, y, IfThen(kk <> 0, e_KeyNames[kk], KEYREAD_CLEAR), r, g, b);
+ end;
+
+begin
+ inherited;
+
+ //FFont.Draw(FX+8, FY, IfThen(FIsQuery and (FKeyIdx = 0), KEYREAD_QUERY, IfThen(FKey0 <> 0, e_KeyNames[FKey0], KEYREAD_CLEAR)), FColor.R, FColor.G, FColor.B);
+ //FFont.Draw(FX+8+FMaxKeyNameWdt+16, FY, IfThen(FIsQuery and (FKeyIdx = 1), KEYREAD_QUERY, IfThen(FKey1 <> 0, e_KeyNames[FKey1], KEYREAD_CLEAR)), FColor.R, FColor.G, FColor.B);
+ drawText(0);
+ drawText(1);
+end;
+
+function TGUIKeyRead2.GetWidth: Word;
+begin
+ Result := FMaxKeyNameWdt*2+8+8+16;
+end;
+
+function TGUIKeyRead2.WantActivationKey (key: LongInt): Boolean;
+begin
+ result :=
+ (key = IK_BACKSPACE) or
+ (key = IK_LEFT) or (key = IK_RIGHT) or
+ (key = IK_KPLEFT) or (key = IK_KPRIGHT) or
+ false; // oops
+end;
+
+procedure TGUIKeyRead2.OnMessage(var Msg: TMessage);
+ procedure actDefCtl ();
+ begin
+ with FWindow do
+ if FDefControl <> '' then
+ SetActive(GetControl(FDefControl))
+ else
+ SetActive(nil);
+ end;
+
+begin
+ inherited;
+
+ if not FEnabled then
+ Exit;
+
+ with Msg do
+ case Msg of
+ WM_KEYDOWN:
+ case wParam of
+ IK_ESCAPE:
+ begin
+ if FIsQuery then actDefCtl();
+ FIsQuery := False;
+ end;
+ IK_RETURN, IK_KPRETURN:
+ begin
+ if not FIsQuery then
+ begin
with FWindow do
- if FDefControl <> '' then
- SetActive(GetControl(FDefControl))
- else
- SetActive(nil);
+ if FActiveControl <> Self then
+ SetActive(Self);
+
+ FIsQuery := True;
+ end
+ else
+ begin
+ if (FKeyIdx = 0) then FKey0 := IK_ENTER else FKey1 := IK_ENTER; // <Enter>
+ FIsQuery := False;
+ actDefCtl();
end;
end;
+ IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
+ begin
+ if not FIsQuery then
+ begin
+ if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
+ actDefCtl();
+ end;
+ end;
+ IK_LEFT, IK_KPLEFT:
+ if not FIsQuery then
+ begin
+ FKeyIdx := 0;
+ actDefCtl();
+ end;
+ IK_RIGHT, IK_KPRIGHT:
+ if not FIsQuery then
+ begin
+ FKeyIdx := 1;
+ actDefCtl();
+ end;
end;
MESSAGE_DIKEY:
- if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) then // Not <Enter
begin
- if e_KeyNames[wParam] <> '' then
- FKey := wParam;
- FIsQuery := False;
-
- with FWindow do
- if FDefControl <> '' then
- SetActive(GetControl(FDefControl))
- else
- SetActive(nil);
+ if not FIsQuery and (wParam = IK_BACKSPACE) then
+ begin
+ if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
+ actDefCtl();
+ end
+ else if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) then // Not <Enter
+ begin
+ if e_KeyNames[wParam] <> '' then
+ begin
+ if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
+ end;
+ FIsQuery := False;
+ actDefCtl();
+ end;
end;
end;
end;
+
{ TGUIModelView }
constructor TGUIModelView.Create;