diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 73e6b28e6221babfb08549a07202ca96ac9f1bf9..cc97e4c65d63700db25e1dd6489179803ef8d0de 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_game;
interface
uses
g_basic, g_player, e_graphics, Classes, g_res_downloader,
- SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5;
+ SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5, xprofiler;
type
TGameSettings = record
procedure GameCommands(P: SArray);
procedure GameCheats(P: SArray);
procedure DebugCommands(P: SArray);
+procedure ProfilerCommands(P: SArray);
procedure g_Game_Process_Params;
procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
procedure g_Game_StepLoading();
P1MoveButton: Byte = 0;
P2MoveButton: Byte = 0;
+ g_profile_frame_update: Boolean = false;
+ g_profile_frame_draw: Boolean = false;
+ g_profile_collision: Boolean = false;
+ g_profile_history_size: Integer = 1000;
+
procedure g_ResetDynlights ();
procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
ENet, e_fixedbuffer, g_netmsg, g_netmaster, GL, GLExt,
utils, sfs;
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ profileFrameDraw: TProfiler = nil;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
type
TDynLight = record
x, y, radius: Integer;
end;
+// ////////////////////////////////////////////////////////////////////////// //
+(*
+procedure drawProfiles (x, y: Integer; title: AnsiString); overload;
+var
+ wdt, hgt: Integer;
+ yy: Integer;
+
+ {
+ procedure drawItems ();
+ begin
+ repeat
+ e_TextureFontPrintEx(x+2+4*xprofItLevel, yy, Format('%s: %d', [xprofItName, Integer(xprofItMicro)]), gStdFont, 255, 255, 0, 1, false);
+ Inc(yy, 16+2);
+ if xprofItHasChildren then
+ begin
+ xprofItDive();
+ drawItems();
+ xprofItPop();
+ end;
+ until not xprofItNext();
+ end;
+ }
+
+ procedure drawItems ();
+ var
+ ii, idx: Integer;
+ begin
+ for ii := 0 to xprofTotalCount-1 do
+ begin
+ e_TextureFontPrintEx(x+2+4*xprofLevelAt(ii), yy, Format('%s: %d', [xprofNameAt(ii), Integer(xprofMicroAt(ii))]), gStdFont, 255, 255, 0, 1, false);
+ Inc(yy, 16+2);
+ end;
+ end;
+
+begin
+ // gScreenWidth
+ //if not xprofItReset() then exit;
+ if (xprofTotalCount = 0) then exit;
+ wdt := 256;
+ hgt := 16+2+xprofTotalCount*(16+2); // title, items
+ // background
+ //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
+ e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
+ // title
+ e_TextureFontPrintEx(x+2, y+2, Format('%s: %d', [title, Integer(xprofTotalMicro)]), gStdFont, 255, 255, 0, 1, false);
+ yy := y+16+2;
+ drawItems();
+end;
+*)
+
+
+function calcProfilesHeight (prof: TProfiler): Integer;
+begin
+ result := 0;
+ if (prof = nil) then exit;
+ if (length(prof.bars) = 0) then exit;
+ result := length(prof.bars)*(16+2);
+end;
+
+// returns width
+function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
+var
+ wdt, hgt: Integer;
+ yy: Integer;
+ ii, idx: Integer;
+begin
+ result := 0;
+ if (prof = nil) then exit;
+ // gScreenWidth
+ if (length(prof.bars) = 0) then exit;
+ wdt := 192;
+ hgt := calcProfilesHeight(prof);
+ if (x < 0) then x := gScreenWidth-(wdt-1)+x;
+ if (y < 0) then y := gScreenHeight-(hgt-1)+y;
+ // background
+ //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
+ e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
+ // title
+ yy := y+2;
+ for ii := 0 to High(prof.bars) do
+ begin
+ e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
+ Inc(yy, 16+2);
+ end;
+ result := wdt;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
type
TEndCustomGameStat = record
PlayerStat: TPlayerStatArray;
Exit;
end;
+ if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('MAP RENDER', g_profile_history_size);
+ profileFrameDraw.mainBegin(g_profile_frame_draw);
+
gPlayerDrawn := p;
glPushMatrix();
else
d := Round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
+ profileFrameDraw.sectionBegin('map background');
g_Map_DrawBack(-c, -d);
+ profileFrameDraw.sectionEnd();
sX := -a;
sY := -(b+p.IncCam);
glTranslatef(a, b+p.IncCam, 0);
+ profileFrameDraw.sectionBegin('map rendering');
+
+ profileFrameDraw.sectionBegin('panel_back');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_BACK);
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('panel_step');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_STEP);
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('items');
g_Items_Draw();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('weapons');
g_Weapon_Draw();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('shells');
g_Player_DrawShells();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('drawall');
g_Player_DrawAll();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('corpses');
g_Player_DrawCorpses();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('panel_wall');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_WALL);
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('monsters');
g_Monsters_Draw();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('panel_closedoor');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_CLOSEDOOR);
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('gfx');
g_GFX_Draw();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('flags');
g_Map_DrawFlags();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('panel_acid1');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_ACID1);
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('panel_acid2');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_ACID2);
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('panel_water');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_WATER);
+ profileFrameDraw.sectionEnd();
//TODO: lights should be in separate grid, i think
// but on the other side: grid may be slower for dynlights, as their lifetime is short
if gwin_has_stencil and (g_dynLightCount > 0) then
begin
+ profileFrameDraw.sectionBegin('dynlights');
+
// setup OpenGL parameters
glStencilMask($FFFFFFFF);
glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
glScissor(0, 0, sWidth, sHeight);
+
+ profileFrameDraw.sectionEnd();
+ end
+ else
+ begin
+ profileFrameDraw.sectionBegin('dynlights');
+ profileFrameDraw.sectionEnd();
end;
+ profileFrameDraw.sectionBegin('panel_fore');
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_FORE);
+ profileFrameDraw.sectionEnd();
+
if g_debug_HealthBar then
begin
+ profileFrameDraw.sectionBegin('monster health');
g_Monsters_DrawHealth();
+ profileFrameDraw.sectionEnd();
+
+ profileFrameDraw.sectionBegin('player health');
g_Player_DrawHealth();
+ profileFrameDraw.sectionEnd();
end;
if p.FSpectator then
glPopMatrix();
+ profileFrameDraw.mainEnd(); // map rendering
+
p.DrawPain();
p.DrawPickup();
p.DrawRulez();
p.DrawGUI();
end;
+procedure drawProfilers ();
+var
+ px: Integer = -1;
+begin
+ if g_profile_frame_draw then px := px-drawProfiles(px, -1, profileFrameDraw);
+ if g_profile_collision then px := px-drawProfiles(px, -1, profMapCollision);
+end;
+
procedure g_Game_Draw();
var
ID: DWORD;
e_TextureFontPrint(gScreenWidth-72, 0,
Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
gStdFont);
+
+ drawProfilers();
end;
procedure g_Game_Quit();
end;
end;
+// profiler console commands
+procedure ProfilerCommands (P: SArray);
+var
+ cmd: string;
+
+ function getBool (idx: Integer): Integer;
+ begin
+ if (idx < 0) or (idx > High(P)) then begin result := -1; exit; end;
+ result := 0;
+ if (P[idx] = '1') or (P[idx] = 'on') or (P[idx] = 'true') or (P[idx] = 'tan') then result := 1;
+ end;
+
+begin
+ //if not gDebugMode then exit;
+ cmd := LowerCase(P[0]);
+ if cmd = 'dpp' then
+ begin
+ g_profile_frame_draw := not g_profile_frame_draw;
+ exit;
+ end;
+ if cmd = 'dpu' then
+ begin
+ g_profile_frame_update := not g_profile_frame_update;
+ exit;
+ end;
+ if cmd = 'dpc' then
+ begin
+ g_profile_collision := not g_profile_collision;
+ exit;
+ end;
+ if cmd = 'r_gridrender' then
+ begin
+ case getBool(1) of
+ -1: begin end;
+ 0: gdbg_map_use_grid_render := false;
+ 1: gdbg_map_use_grid_render := true;
+ end;
+ if gdbg_map_use_grid_render then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona');
+ exit;
+ end;
+ if cmd = 'dbg_coldet_grid' then
+ begin
+ case getBool(1) of
+ -1: begin end;
+ 0: gdbg_map_use_grid_coldet := false;
+ 1: gdbg_map_use_grid_coldet := true;
+ end;
+ if gdbg_map_use_grid_coldet then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona');
+ exit;
+ end;
+end;
+
procedure DebugCommands(P: SArray);
var
a, b: Integer;
begin
Parse_Params(pars);
+ s := Find_Param_Value(pars, '--profile-frame');
+ if (s <> '') then g_profile_frame_draw := true;
+
+ s := Find_Param_Value(pars, '--profile-coldet');
+ if (s <> '') then g_profile_collision := true;
+
// Debug mode:
s := Find_Param_Value(pars, '--debug');
if (s <> '') then