diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index a6fa9c42e78673a7434f7cf500d22a601a5a5ee0..91131d1d91e75bba067c9927f5d86ea118de5ef7 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
FIRST_ACTION = ACTION_JUMP;
LAST_ACTION = ACTION_WEAPPREV;
+ var (* private state *)
+ Line: AnsiString;
+ CPos: Word;
+ conSkipLines: Integer;
+ MsgArray: Array [0..4] of record
+ Msg: AnsiString;
+ Time: Word;
+ end;
+
procedure g_Console_Init;
-procedure g_Console_SysInit;
+procedure g_Console_Initialize;
+procedure g_Console_Finalize;
procedure g_Console_Update;
-procedure g_Console_Draw (MessagesOnly: Boolean = False);
procedure g_Console_Char (C: AnsiChar);
procedure g_Console_Control (K: Word);
procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
implementation
uses
- g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items,
- SysUtils, g_basic, g_options, Math, g_touch, e_res,
- g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
+ {$IFNDEF HEADLESS}
+ g_gui, g_menu, g_touch,
+ {$ENDIF}
+ g_textures, e_input, g_game, g_gfx, g_player, g_items,
+ SysUtils, g_basic, g_options, Math, e_res,
+ g_language, g_net, g_netmsg, e_log, conbuf;
const
- autoexecScript = 'autoexec.cfg';
configComment = 'generated by doom2d, do not modify';
type
MsgTime = 144;
MaxScriptRecursion = 16;
- DEBUG_STRING = 'DEBUG MODE';
-
var
- ID: DWORD;
RecursionDepth: Word = 0;
RecursionLimitHit: Boolean = False;
- Cons_Y: SmallInt;
- ConsoleHeight: Single;
- Cons_Shown: Boolean; // draw console
InputReady: Boolean; // allow text input in console/chat
- Line: AnsiString;
- CPos: Word;
//ConsoleHistory: SSArray;
CommandHistory: SSArray;
Whitelist: SSArray;
commands: Array of TCommand = nil;
Aliases: Array of TAlias = nil;
CmdIndex: Word;
- conSkipLines: Integer = 0;
- MsgArray: Array [0..4] of record
- Msg: AnsiString;
- Time: Word;
- end;
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
rep: Boolean;
down, up: SSArray;
end;
menu_toggled: BOOLEAN; (* hack for menu controls *)
- ChatTop: BOOLEAN;
- ConsoleStep: Single;
- ConsoleTrans: Single;
-
procedure g_Console_Switch;
begin
- Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
- if Cons_Shown = False then
- Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gChatShow := False;
gConsoleShow := not gConsoleShow;
- Cons_Shown := True;
InputReady := False;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+ {$IFNDEF HEADLESS}
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+ {$ENDIF}
end;
procedure g_Console_Chat_Switch (Team: Boolean = False);
begin
if not g_Game_IsNet then Exit;
- Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
- if Cons_Shown = False then
- Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gConsoleShow := False;
gChatShow := not gChatShow;
gChatTeam := Team;
- Cons_Shown := True;
InputReady := False;
Line := '';
CPos := 1;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+ {$IFNDEF HEADLESS}
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+ {$ENDIF}
end;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
g_Console_BindKey(i, '');
+{$IFNDEF HEADLESS}
'showkeyboard':
g_Touch_ShowKeyboard(True);
'hidekeyboard':
g_Touch_ShowKeyboard(False);
+{$ENDIF}
'togglemenu':
begin
if gConsoleShow then
end
end;
-procedure g_Console_SysInit;
+procedure g_Console_Initialize;
var a: Integer;
begin
- Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gConsoleShow := False;
gChatShow := False;
- Cons_Shown := False;
InputReady := False;
CPos := 1;
AddCommand('g_friendlyfire', GameCVars);
AddCommand('g_friendly_hit_trace', GameCVars);
AddCommand('g_friendly_hit_projectile', GameCVars);
+ AddCommand('g_friendly_absorb_damage', GameCVars);
AddCommand('g_weaponstay', GameCVars);
AddCommand('g_allow_exit', GameCVars);
AddCommand('g_dm_keys', GameCVars);
WhitelistCommand('g_friendlyfire');
WhitelistCommand('g_friendly_hit_trace');
WhitelistCommand('g_friendly_hit_projectile');
+ WhitelistCommand('g_friendly_absorb_damage');
WhitelistCommand('g_weaponstay');
WhitelistCommand('g_allow_exit');
WhitelistCommand('g_dm_keys');
g_Console_ResetBinds;
g_Console_ReadConfig(gConfigScript);
- g_Console_ReadConfig(autoexecScript);
+// g_Console_ReadConfig(autoexecScript);
+ g_Console_ReadConfig('autoexec.cfg');
+
gParsingBinds := False;
end;
+procedure g_Console_Finalize;
+begin
+
+end;
+
procedure g_Console_Init;
begin
- g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
g_Console_Add('');
end;
procedure g_Console_Update;
var
- a, b, Step: Integer;
+ a, b: Integer;
begin
- if Cons_Shown then
- begin
- Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep));
- if gConsoleShow then
- begin
- (* Open animation *)
- Cons_Y := Min(Cons_Y + Step, 0);
- InputReady := True
- end
- else
- begin
- (* Close animation *)
- Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight));
- Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight);
- InputReady := False
- end;
-
- if gChatShow then
- InputReady := True
- end;
+ InputReady := gConsoleShow or gChatShow;
a := 0;
while a <= High(MsgArray) do
end;
end;
-
-procedure drawConsoleText ();
-var
- CWidth, CHeight: Byte;
- ty: Integer;
- sp, ep: LongWord;
- skip: Integer;
-
- procedure putLine (sp, ep: LongWord);
- var
- p: LongWord;
- wdt, cw: Integer;
- begin
- p := sp;
- wdt := 0;
- while p <> ep do
- begin
- cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
- if wdt+cw > gScreenWidth-8 then break;
- //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
- Inc(wdt, cw);
- cbufNext(p);
- end;
- if p <> ep then putLine(p, ep); // do rest of the line first
- // now print our part
- if skip = 0 then
- begin
- ep := p;
- p := sp;
- wdt := 2;
- while p <> ep do
- begin
- cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
- e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
- Inc(wdt, cw);
- cbufNext(p);
- end;
- Dec(ty, CHeight);
- end
- else
- begin
- Dec(skip);
- end;
- end;
-
-begin
- e_TextureFontGetSize(gStdFont, CWidth, CHeight);
- ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
- skip := conSkipLines;
- cbufLastLine(sp, ep);
- repeat
- putLine(sp, ep);
- if ty+CHeight <= 0 then break;
- until not cbufLineUp(sp, ep);
-end;
-
-procedure g_Console_Draw(MessagesOnly: Boolean = False);
-var
- CWidth, CHeight: Byte;
- mfW, mfH: Word;
- a, b, offset_y: Integer;
-begin
- e_TextureFontGetSize(gStdFont, CWidth, CHeight);
-
- if ChatTop and gChatShow then
- offset_y := CHeight
- else
- offset_y := 0;
-
- for a := 0 to High(MsgArray) do
- if MsgArray[a].Time > 0 then
- e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True);
-
- if MessagesOnly then Exit;
-
- if gChatShow then
- begin
- if ChatTop then
- offset_y := 0
- else
- offset_y := gScreenHeight - CHeight - 1;
- if gChatTeam then
- begin
- e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
- end
- else
- begin
- e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
- end
- end;
-
- if not Cons_Shown then
- Exit;
-
- if gDebugMode then
- begin
- e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
- a := (gScreenWidth - 2*mfW) div 2;
- b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
- e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
- _RGB(128, 0, 0), 2.0);
- end;
-
- e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
- e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
-
- drawConsoleText();
- (*
- if ConsoleHistory <> nil then
- begin
- b := 0;
- if CHeight > 0 then
- if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
- b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
-
- b := Max(b-Offset, 0);
- d := Max(High(ConsoleHistory)-Offset, 0);
-
- c := 2;
- for a := d downto b do
- begin
- e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
- c := c + 1;
- end;
- end;
- *)
-
- e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
-end;
-
procedure g_Console_Char(C: AnsiChar);
begin
if InputReady and (gConsoleShow or gChatShow) then
procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
begin
- //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
+ // e_LogWritefln('bind "%s" "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), down, up, key]);
ASSERT(key >= 0);
ASSERT(key < e_MaxInputKeys);
if key > 0 then
end;
function BindsAllowed (key: Integer): Boolean;
+ var grab, active: Boolean;
begin
Result := False;
- if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
+ {$IFDEF HEADLESS}
+ grab := False;
+ active := False;
+ {$ELSE}
+ grab := g_GUIGrabInput;
+ active := g_ActiveWindow <> nil;
+ {$ENDIF}
+ if (not grab) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
begin
if gChatShow then
Result := g_Console_MatchBind(key, 'togglemenu') or
g_Console_MatchBind(key, 'showkeyboard') or
g_Console_MatchBind(key, 'hidekeyboard')
- else if gConsoleShow or (g_ActiveWindow <> nil) or (gGameSettings.GameType = GT_NONE) then
+ else if gConsoleShow or active or (gGameSettings.GameType = GT_NONE) then
Result := g_Console_MatchBind(key, 'togglemenu') or
g_Console_MatchBind(key, 'toggleconsole') or
g_Console_MatchBind(key, 'showkeyboard') or
end;
procedure g_Console_ProcessBindRepeat (key: Integer);
- var i: Integer;
+ var i: Integer; active: Boolean;
begin
- if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
+ {$IFDEF HEADLESS}
+ active := False;
+ {$ELSE}
+ active := g_ActiveWindow <> nil;
+ {$ENDIF}
+ if gConsoleShow or gChatShow or active then
begin
KeyPress(key); // key repeat in menus and shit
Exit;
end;
begin
+ // e_LogWritefln('g_Console_WriteConfig: %s', [filename]);
AssignFile(f, filename);
Rewrite(f);
WriteLn(f, '// ' + configComment);
procedure Init;
var i: Integer;
begin
- conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border');
- conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
- conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency');
- conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
-{$IFDEF ANDROID}
- ChatTop := True;
- ConsoleHeight := 0.35;
-{$ELSE}
- ChatTop := False;
- ConsoleHeight := 0.5;
-{$ENDIF}
- ConsoleTrans := 0.1;
- ConsoleStep := 0.07;
conRegVar('d_eres', @debug_e_res, '', '');
for i := 1 to e_MaxJoys do
conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')