diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index a0839f3d3d0a2dba96e743b4f0b33cc8f6bc4521..5953403c7dd3aa4f4e714d7e1a99de1e927fb770 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
FIRST_ACTION = ACTION_JUMP;
LAST_ACTION = ACTION_WEAPPREV;
-procedure g_Console_Init ();
-procedure g_Console_Update ();
-procedure g_Console_Draw ();
-procedure g_Console_Switch ();
+procedure g_Console_Init;
+procedure g_Console_Update;
+procedure g_Console_Draw (MessagesOnly: Boolean = False);
procedure g_Console_Char (C: AnsiChar);
procedure g_Console_Control (K: Word);
procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
procedure g_Console_Add (L: AnsiString; show: Boolean=false);
-procedure g_Console_Clear ();
+procedure g_Console_Clear;
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
procedure g_Console_WriteConfig (filename: String);
+procedure g_Console_WriteGameConfig;
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
-// <0: no arg; 0/1: true/false
-function conGetBoolArg (p: SSArray; idx: Integer): Integer;
-
-procedure g_Console_Chat_Switch (team: Boolean=false);
-
procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+// <0: no arg; 0/1: true/false
+function conGetBoolArg (p: SSArray; idx: Integer): Integer;
+
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
gChatTeam: Boolean = false;
gAllowConsoleMessages: Boolean = true;
gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
+ gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
implementation
uses
g_textures, g_main, e_graphics, e_input, g_game,
SysUtils, g_basic, g_options, Math, g_touch,
- g_menu, g_language, g_net, g_netmsg, e_log, conbuf;
+ g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
type
const
- Step = 32;
- Alpha = 25;
MsgTime = 144;
MaxScriptRecursion = 16;
RecursionDepth: Word = 0;
RecursionLimitHit: Boolean = False;
Cons_Y: SmallInt;
- Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
+ ConsoleHeight: Single;
+ Cons_Shown: Boolean; // draw console
+ InputReady: Boolean; // allow text input in console/chat
Line: AnsiString;
CPos: Word;
//ConsoleHistory: SSArray;
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
down, up: SSArray;
end;
- menu_toggled: BOOLEAN;
+ menu_toggled: BOOLEAN; (* hack for menu controls *)
+ ChatTop: BOOLEAN;
+ ConsoleStep: Single;
+ ConsoleTrans: Single;
+
+procedure g_Console_Switch;
+begin
+ Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
+ if Cons_Shown = False then
+ Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
+ gChatShow := False;
+ gConsoleShow := not gConsoleShow;
+ Cons_Shown := True;
+ InputReady := False;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+end;
+
+procedure g_Console_Chat_Switch (Team: Boolean = False);
+begin
+ if not g_Game_IsNet then Exit;
+ Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
+ if Cons_Shown = False then
+ Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
+ gConsoleShow := False;
+ gChatShow := not gChatShow;
+ gChatTeam := Team;
+ Cons_Shown := True;
+ InputReady := False;
+ Line := '';
+ CPos := 1;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+end;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
procedure boolVarHandler (me: PCommand; p: SSArray);
procedure binaryFlag (var flag: Boolean; msg: AnsiString);
+ var
+ old: Boolean;
begin
if (Length(p) > 2) then
begin
end
else
begin
+ old := flag;
case conGetBoolArg(p, 1) of
-1: begin end;
0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
end;
+ if flag <> old then
+ g_Console_WriteGameConfig();
if (Length(msg) = 0) then msg := p[0] else msg += ':';
if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
end;
procedure intVarHandler (me: PCommand; p: SSArray);
- procedure binaryFlag (var flag: Boolean; msg: AnsiString);
- begin
- if (Length(p) > 2) then
- begin
- conwritefln('too many arguments to ''%s''', [p[0]]);
- end
- else
- begin
- case conGetBoolArg(p, 1) of
- -1: begin end;
- 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
- 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
- 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
- end;
- if (Length(msg) = 0) then msg := p[0] else msg += ':';
- if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
- end;
- end;
+var
+ old: Integer;
begin
if (Length(p) <> 2) then
begin
else
begin
try
+ old := PInteger(me.ptr)^;
PInteger(me.ptr)^ := StrToInt(p[1]);
+ if PInteger(me.ptr)^ <> old then
+ g_Console_WriteGameConfig();
except
conwritefln('invalid integer value: "%s"', [p[1]]);
end;
procedure singleVarHandler (me: PCommand; p: SSArray);
var
pv: PVarSingle;
- nv: Single;
+ nv, old: Single;
msg: AnsiString;
begin
if (Length(p) > 2) then
exit;
end;
pv := PVarSingle(me.ptr);
+ old := pv.val^;
if (Length(p) = 2) then
begin
if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
pv.val^ := nv;
end;
end;
+ if pv.val^ <> old then
+ g_Console_WriteGameConfig();
msg := me.msg;
if (Length(msg) = 0) then msg := me.cmd else msg += ':';
conwritefln('%s %s', [msg, pv.val^]);
end
end;
+function QuoteStr(str: String): String;
+begin
+ if Pos(' ', str) > 0 then
+ Result := '"' + str + '"'
+ else
+ Result := str;
+end;
+
procedure BindCommands (p: SSArray);
var cmd, key: AnsiString; i: Integer;
begin
if i < e_MaxInputKeys then
begin
if Length(p) = 2 then
- g_Console_Add('"' + e_KeyNames[i] + '" = "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"')
+ g_Console_Add(QuoteStr(e_KeyNames[i]) + ' = ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)))
else if Length(p) = 3 then
g_Console_BindKey(i, p[2], '')
else (* len = 4 *)
'bindlist':
for i := 0 to e_MaxInputKeys - 1 do
if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
- g_Console_Add(e_KeyNames[i] + ' "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"');
+ g_Console_Add(e_KeyNames[i] + ' ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)));
'unbind':
// unbind <key>
if Length(p) = 2 then
g_Touch_ShowKeyboard(False);
'togglemenu':
begin
- // this is HACK
- KeyPress(VK_ESCAPE);
+ if gConsoleShow then
+ g_Console_Switch
+ else if gChatShow then
+ g_Console_Chat_Switch
+ else
+ KeyPress(VK_ESCAPE);
menu_toggled := True
end;
+ 'toggleconsole':
+ g_Console_Switch;
+ 'togglechat':
+ g_Console_Chat_Switch;
+ 'toggleteamchat':
+ if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
+ g_Console_Chat_Switch(True);
end
end;
a: Integer;
begin
g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
- Cons_Y := -(gScreenHeight div 2);
+ Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gConsoleShow := False;
gChatShow := False;
Cons_Shown := False;
+ InputReady := False;
CPos := 1;
for a := 0 to High(MsgArray) do
AddCommand('showkeyboard', BindCommands);
AddCommand('hidekeyboard', BindCommands);
AddCommand('togglemenu', BindCommands);
+ AddCommand('toggleconsole', BindCommands);
+ AddCommand('togglechat', BindCommands);
+ AddCommand('toggleteamchat', BindCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);
AddCommand('p2_color', GameCVars);
- AddCommand('r_showtime', GameCVars);
AddCommand('r_showscore', GameCVars);
AddCommand('r_showlives', GameCVars);
AddCommand('r_showstat', GameCVars);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
AddCommand('screenshot', GameCommands);
- AddCommand('togglechat', GameCommands);
- AddCommand('toggleteamchat', GameCommands);
AddCommand('weapon', GameCommands);
AddCommand('p1_weapon', GameCommands);
AddCommand('p2_weapon', GameCommands);
g_Console_ResetBinds;
g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
g_Console_ReadConfig(GameDir + '/autoexec.cfg');
+ gParsingBinds := False;
g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
g_Console_Add('');
end;
-procedure g_Console_Update();
+procedure g_Console_Update;
var
- a, b: Integer;
+ a, b, Step: Integer;
begin
if Cons_Shown then
begin
- // Â ïðîöåññå îòêðûòèÿ:
- if gConsoleShow and (Cons_Y < 0) then
+ Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep));
+ if gConsoleShow then
begin
- Cons_Y := Cons_Y+Step;
- end;
-
- // Â ïðîöåññå çàêðûòèÿ:
- if (not gConsoleShow) and
- (Cons_Y > -(gScreenHeight div 2)) then
- Cons_Y := Cons_Y-Step;
-
- // Îêîí÷àòåëüíî îòêðûëàñü:
- if Cons_Y > 0 then
- Cons_Y := 0;
-
- // Îêîí÷àòåëüíî çàêðûëàñü:
- if Cons_Y <= (-(gScreenHeight div 2)) then
+ (* Open animation *)
+ Cons_Y := Min(Cons_Y + Step, 0);
+ InputReady := True
+ end
+ else
begin
- Cons_Y := -(gScreenHeight div 2);
- Cons_Shown := False;
+ (* Close animation *)
+ Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight));
+ Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight);
+ InputReady := False
end;
+
+ if gChatShow then
+ InputReady := True
end;
a := 0;
begin
e_TextureFontGetSize(gStdFont, CWidth, CHeight);
- ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y);
+ ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
skip := conSkipLines;
cbufLastLine(sp, ep);
repeat
until not cbufLineUp(sp, ep);
end;
-procedure g_Console_Draw();
+procedure g_Console_Draw(MessagesOnly: Boolean = False);
var
CWidth, CHeight: Byte;
mfW, mfH: Word;
- a, b: Integer;
+ a, b, offset_y: Integer;
begin
e_TextureFontGetSize(gStdFont, CWidth, CHeight);
+ if ChatTop and gChatShow then
+ offset_y := CHeight
+ else
+ offset_y := 0;
+
for a := 0 to High(MsgArray) do
if MsgArray[a].Time > 0 then
- e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
- gStdFont, True);
+ e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True);
- if not Cons_Shown then
+ if MessagesOnly then Exit;
+
+ if gChatShow then
begin
- if gChatShow then
+ if ChatTop then
+ offset_y := 0
+ else
+ offset_y := gScreenHeight - CHeight - 1;
+ if gChatTeam then
begin
- if gChatTeam then
- begin
- e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
- gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
- gStdFont, 255, 255, 255, 1, True);
- end
- else
- begin
- e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
- gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
- gStdFont, 255, 255, 255, 1, True);
- end;
- end;
- Exit;
+ e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True);
+ e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
+ end
+ else
+ begin
+ e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True);
+ e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
+ end
end;
+ if not Cons_Shown then
+ Exit;
+
if gDebugMode then
begin
e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
a := (gScreenWidth - 2*mfW) div 2;
- b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2;
+ b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
_RGB(128, 0, 0), 2.0);
end;
- e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2);
- e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont);
+ e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
+ e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
drawConsoleText();
(*
begin
b := 0;
if CHeight > 0 then
- if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then
- b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1;
+ if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
+ b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
b := Max(b-Offset, 0);
d := Max(High(ConsoleHistory)-Offset, 0);
c := 2;
for a := d downto b do
begin
- e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a],
- gStdFont, True);
+ e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
c := c + 1;
end;
end;
*)
- e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
-end;
-
-procedure g_Console_Switch();
-begin
- gChatShow := False;
- gConsoleShow := not gConsoleShow;
- Cons_Shown := True;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
-end;
-
-procedure g_Console_Chat_Switch(Team: Boolean = False);
-begin
- if not g_Game_IsNet then Exit;
- gConsoleShow := False;
- gChatShow := not gChatShow;
- gChatTeam := Team;
- Line := '';
- CPos := 1;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+ e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
end;
procedure g_Console_Char(C: AnsiChar);
begin
-// if gChatShow then
-// Exit;
- Insert(C, Line, CPos);
- CPos := CPos + 1;
+ if InputReady and (gConsoleShow or gChatShow) then
+ begin
+ Insert(C, Line, CPos);
+ CPos := CPos + 1;
+ end
end;
CPos := CPos + 1;
IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
- if Cons_Shown then
+ if gConsoleShow then
g_Console_Process(Line)
else
if gChatShow then
Line := '';
CPos := 1;
- gChatShow := False;
gJustChatted := True;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+ g_Console_Chat_Switch;
+ InputReady := False;
end;
end;
IK_TAB:
CPos := 1;
IK_END, IK_KPEND:
CPos := Length(Line) + 1;
- end;
+ IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
+ IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
+ IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
+ (* see TEXTINPUT event *)
+ end
end;
function GetStr(var Str: AnsiString): AnsiString;
if key > 0 then
begin
gInputBinds[key].down := ParseAlias(down);
- gInputBinds[key].up := ParseAlias(up)
- end
+ gInputBinds[key].up := ParseAlias(up);
+ end;
+ g_Console_WriteGameConfig();
end;
-function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
- var i: Integer;
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
function EqualsCommandLists (a, b: SSArray): Boolean;
var i, len: Integer;
@@ -1646,6 +1679,14 @@ function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''):
end
end;
+begin
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
+end;
+
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+ var i: Integer;
begin
ASSERT(n >= 1);
result := 0;
i := 0;
while (n >= 1) and (i < e_MaxInputKeys) do
begin
- if EqualsCommandLists(ParseAlias(down), gInputBinds[i].down) then
+ if g_Console_MatchBind(i, down, up) then
begin
- if EqualsCommandLists(ParseAlias(up), gInputBinds[i].up) then
- begin
- result := i;
- dec(n)
- end
+ result := i;
+ dec(n)
end;
inc(i)
end;
Result := i < len
end;
+function BindsAllowed (key: Integer): Boolean;
+begin
+ Result := False;
+ if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
+ begin
+ if gChatShow then
+ Result := g_Console_MatchBind(key, 'togglemenu') or
+ g_Console_MatchBind(key, 'showkeyboard') or
+ g_Console_MatchBind(key, 'hidekeyboard')
+ else if gConsoleShow or (g_ActiveWindow <> nil) or (gGameSettings.GameType = GT_NONE) then
+ Result := g_Console_MatchBind(key, 'togglemenu') or
+ g_Console_MatchBind(key, 'toggleconsole') or
+ g_Console_MatchBind(key, 'showkeyboard') or
+ g_Console_MatchBind(key, 'hidekeyboard')
+ else (* in game *)
+ Result := True
+ end
+end;
+
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
var i: Integer;
begin
- if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
+ if BindsAllowed(key) then
begin
if down then
for i := 0 to High(gInputBinds[key].down) do
for i := 0 to e_MaxInputKeys - 1 do
g_Console_BindKey(i, '', '');
+ g_Console_BindKey(IK_GRAVE, 'toggleconsole');
g_Console_BindKey(IK_ESCAPE, 'togglemenu');
g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
end;
- // HACK: VK_ESCAPE always used as togglemenu, so don't touch it!
- // VK_CONSOLE
+ g_Console_BindKey(VK_ESCAPE, 'togglemenu');
g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
g_Console_BindKey(VK_A, 'weapon 11');
g_Console_BindKey(VK_CHAT, 'togglechat');
g_Console_BindKey(VK_TEAM, 'toggleteamchat');
+ g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
g_Console_BindKey(VK_PRINTSCR, 'screenshot');
g_Console_BindKey(VK_STATUS, '+scores', '-scores');
g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
while (i <= len) and (s[i] <= ' ') do inc(i);
(* skip comments *)
if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
- g_Console_Process(s, True)
+ g_Console_Process(s, True);
end
end;
- CloseFile(f)
+ CloseFile(f);
end
end;
WriteLn(f, 'unbindall');
for i := 0 to e_MaxInputKeys - 1 do
if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
- WriteLn(f, 'bind ', e_KeyNames[i], ' "', GetCommandString(gInputBinds[i].down), '" "', GetCommandString(gInputBinds[i].up), '"');
+ begin
+ Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
+ if Length(gInputBinds[i].down) = 0 then
+ Write(f, '""');
+ if Length(gInputBinds[i].up) > 0 then
+ Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
+ WriteLn(f, '');
+ end;
for i := 0 to High(commands) do
begin
if not commands[i].cheat then
if @commands[i].procEx = @boolVarHandler then
begin
if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
- WriteLn(f, commands[i].cmd, ' "', j, '"')
+ WriteLn(f, commands[i].cmd, ' ', j)
end
else if @commands[i].procEx = @intVarHandler then
begin
- WriteLn(f, commands[i].cmd, ' "', PInteger(commands[i].ptr)^, '"')
+ WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^)
end
else if @commands[i].procEx = @singleVarHandler then
begin
- WriteLn(f, commands[i].cmd, ' "', PVarSingle(commands[i].ptr).val^:0:6, '"')
+ WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6)
end
end
end;
CloseFile(f)
end;
+procedure g_Console_WriteGameConfig;
+begin
+ if gParsingBinds then
+ Exit;
+ g_Console_WriteConfig(GameDir + '/dfconfig.cfg');
+end;
+initialization
+ conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border');
+ conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
+ conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency');
+ conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
+{$IFDEF ANDROID}
+ ChatTop := True;
+ ConsoleHeight := 0.35;
+{$ELSE}
+ ChatTop := False;
+ ConsoleHeight := 0.5;
+{$ENDIF}
+ ConsoleTrans := 0.1;
+ ConsoleStep := 0.07;
end.