diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 0b62430ad3d7c369f4dcf485b6f4fbb65f8e1f67..c86d7441e795240e6d4ec170060d2f34cc45f406 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
conbuf in '../shared/conbuf.pas',
geom in '../shared/geom.pas',
math,
-{$IFDEF USE_NANOGL}
- nanoGL in '../lib/nanogl/nanoGL.pas',
-{$ELSE}
- GL,
- GLExt,
-{$ENDIF}
+
+{$INCLUDE ../nogl/noGLuses.inc}
+
{$IFDEF USE_MINIUPNPC}
miniupnpc in '../lib/miniupnpc/miniupnpc.pas',
{$ENDIF}
g_triggers in 'g_triggers.pas',
g_weapons in 'g_weapons.pas',
g_window in 'g_window.pas',
- g_holmes in 'g_holmes.pas',
SysUtils,
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
g_panel in 'g_panel.pas',
g_language in 'g_language.pas',
+{$IFDEF ENABLE_HOLMES}
+ g_holmes in 'g_holmes.pas',
+
sdlcarcass in '../flexui/sdlcarcass.pas',
//sdlstandalone in '../flexui/sdlstandalone.pas',
fui_style in '../flexui/fui_style.pas',
fui_flexlay in '../flexui/fui_flexlay.pas',
fui_ctls in '../flexui/fui_ctls.pas',
+{$ENDIF}
ImagingTypes,
Imaging,
exit;
end;
end;
+ SetEnvVar('TIMIDITY_CFG', 'timidity.cfg');
{$ENDIF ANDROID}
for f := 1 to ParamCount do