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[d2df-sdl.git] / src / lib / sdl2 / sdlsystem.inc
1 // from "SDL_system.h"
3 (* Platform specific functions for Windows *)
4 {$IF DEFINED(WIN32) OR DEFINED(WIN64)}
6 {* Returns the D3D9 adapter index that matches the specified display index.
7 * This adapter index can be passed to IDirect3D9::CreateDevice and controls
8 * on which monitor a full screen application will appear.
9 *}
10 Function SDL_Direct3D9GetAdapterIndex(displayIndex:SInt32):SInt32;
11 cdecl; external SDL_LibName;
13 {* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
14 * Once you are done using the device, you should release it to avoid a resource leak.
15 *}
16 Type PIDirect3DDevice9 = Pointer;
17 Function SDL_RenderGetD3D9Device(renderer:PSDL_Renderer):PIDirect3DDevice9;
18 cdecl; external SDL_LibName;
20 {* Returns the DXGI Adapter and Output indices for the specified display index.
21 * These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
22 * required to create a DX10 or DX11 device and swap chain.
23 *}
24 Procedure SDL_DXGIGetOutputInfo(displayIndex :SInt32; adapterIndex, outputIndex :PSInt32);
25 cdecl; external SDL_LibName;
27 {$IFEND}
30 (* Platform specific functions for WinRT *)
31 {$IFDEF __WINRT__}
33 {**
34 * \brief WinRT / Windows Phone path types
35 *}
36 Type
37 TSDL_WinRT_Path = (
39 {** \brief The installed app's root directory.
40 Files here are likely to be read-only. *}
41 SDL_WINRT_PATH_INSTALLED_LOCATION = 0,
43 {** \brief The app's local data store. Files may be written here *}
44 SDL_WINRT_PATH_LOCAL_FOLDER = 1,
46 {** \brief The app's roaming data store. Unsupported on Windows Phone.
47 Files written here may be copied to other machines via a network
48 connection.
49 *}
50 SDL_WINRT_PATH_ROAMING_FOLDER = 2,
52 {** \brief The app's temporary data store. Unsupported on Windows Phone.
53 Files written here may be deleted at any time. *}
54 SDL_WINRT_PATH_TEMP_FOLDER = 3
56 );
59 {**
60 * \brief Retrieves a WinRT defined path on the local file system
61 *
62 * \note Documentation on most app-specific path types on WinRT
63 * can be found on MSDN, at the URL:
64 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
65 *
66 * \param pathType The type of path to retrieve.
67 * \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
68 * if the path is not available for any reason. Not all paths are
69 * available on all versions of Windows. This is especially true on
70 * Windows Phone. Check the documentation for the given
71 * SDL_WinRT_Path for more information on which path types are
72 * supported where.
73 *}
74 Function SDL_WinRTGetFSPathUNICODE(pathType :TSDL_WinRT_Path):PWideChar;
75 cdecl; external SDL_LibName;
78 {**
79 * \brief Retrieves a WinRT defined path on the local file system
80 *
81 * \note Documentation on most app-specific path types on WinRT
82 * can be found on MSDN, at the URL:
83 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
84 *
85 * \param pathType The type of path to retrieve.
86 * \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
87 * if the path is not available for any reason. Not all paths are
88 * available on all versions of Windows. This is especially true on
89 * Windows Phone. Check the documentation for the given
90 * SDL_WinRT_Path for more information on which path types are
91 * supported where.
92 *}
93 Function SDL_WinRTGetFSPathUTF8(pathType :TSDL_WinRT_Path):PChar;
94 cdecl; external SDL_LibName;
96 {$ENDIF}