1 {$MODE DELPHI}
4 {
5 Simple DirectMedia Layer
6 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
8 Pascal-Header-Conversion
9 Copyright (C) 2012-2014 Tim Blume aka End/EV1313
11 SDL.pas is based on the files:
12 "sdl.h",
13 "sdl_audio.h",
14 "sdl_blendmode.h",
15 "sdl_clipboard.h",
16 "sdl_cpuinfo.h",
17 "sdl_events.h",
18 "sdl_error.h",
19 "sdl_filesystem.h",
20 "sdl_gamecontroller.h",
21 "sdl_gesture.h",
22 "sdl_haptic.h",
23 "sdl_hints.h",
24 "sdl_joystick.h",
25 "sdl_keyboard.h",
26 "sdl_keycode.h",
27 "sdl_loadso.h",
28 "sdl_log.h",
29 "sdl_pixels.h",
30 "sdl_power.h",
31 "sdl_main.h",
32 "sdl_messagebox.h",
33 "sdl_mouse.h",
34 "sdl_mutex.h",
35 "sdl_rect.h",
36 "sdl_render.h",
37 "sdl_rwops.h",
38 "sdl_scancode.h",
39 "sdl_shape.h",
40 "sdl_stdinc.h",
41 "sdl_surface.h",
42 "sdl_system.h",
43 "sdl_syswm.h",
44 "sdl_thread.h",
45 "sdl_timer.h",
46 "sdl_touch.h",
47 "sdl_version.h",
48 "sdl_video.h",
49 "sdl_types.h"
51 I will not translate:
52 "sdl_opengl.h",
53 "sdl_opengles.h"
54 "sdl_opengles2.h"
56 cause there's a much better OpenGL-Header avaible at delphigl.com:
58 the dglopengl.pas
60 Parts of the SDL.pas are from the SDL-1.2-Headerconversion from the JEDI-Team,
61 written by Domenique Louis and others.
63 I've changed the names of the dll for 32 & 64-Bit, so theres no conflict
64 between 32 & 64 bit Libraries.
66 This software is provided 'as-is', without any express or implied
67 warranty. In no case will the authors be held liable for any damages
68 arising from the use of this software.
70 Permission is granted to anyone to use this software for any purpose,
71 including commercial applications, and to alter it and redistribute it
72 freely, subject to the following restrictions:
74 1. The origin of this software must not be misrepresented; you must not
75 claim that you wrote the original software. If you use this software
76 in a product, an acknowledgment in the product documentation would be
77 appreciated but is not required.
78 2. Altered source versions must be plainly marked as such, and must not be
79 misrepresented as being the original software.
80 3. This notice may not be removed or altered from any source distribution.
82 Special Thanks to:
84 - DelphiGL.com - Community
85 - Domenique Louis and everyone else from the JEDI-Team
86 - Sam Latinga and everyone else from the SDL-Team
87 }
89 {
90 Changelog:
91 ----------
92 ? 31.01.2016: updated sdlevents.inc to SDL2 2.0.4, adressing issue #24 (thx to imantsg)
93 ? 16.01.2016: Delphi 6+ bugfixes/compatibility. Thx to Peter Karpov for identifiying and testing.
94 v.1.80-stable; 09.10.2014: added sdl_cpuinfo.h and sdl_clipboard.h
95 v.1.74-stable; 10.11.2013: added sdl_gamecontroller.h
96 v.1.73-stable; 08.11.2013: added sdl_hints.h and some keystate helpers
97 thx to Cybermonkey!
98 v.1.72-stable; 23.09.2013: fixed bug with procedures without parameters
99 (they must have brakets)
100 v.1.70-stable; 17.09.2013: added "sdl_messagebox.h" and "sdl_haptic.h"
101 v.1.63-stable; 16.09.2013: added libs sdl2_image and sdl2_ttf and added sdl_audio.h
102 v.1.62-stable; 03.09.2013: fixed.
103 v.1.61-stable; 02.09.2013: now it should REALLY work with Mac...
104 v.1.60-stable; 01.09.2013: now it should work with Delphi XE4 for Windows and
105 MacOS and of course Lazarus. thx to kotai :D
106 v.1.55-Alpha; 24.08.2013: fixed bug with SDL_GetEventState thx to d.l.i.w.
107 v.1.54-Alpha; 24.08.2013: added sdl_loadso.h
108 v.1.53-Alpha; 24.08.2013: renamed *really* and fixed linux comp.
109 v.1.52-Alpha; 24.08.2013: renamed sdl.pas to sdl2.pas
110 v.1.51-Alpha; 24.08.2013: added sdl_platform.h
111 v.1.50-Alpha; 24.08.2013: the header is now modular. thx for the hint from d.l.i.w.
112 v.1.40-Alpha; 13.08.2013: Added MacOS compatibility (thx to stoney-fd)
113 v.1.34-Alpha; 05.08.2013: Added missing functions from sdl_thread.h
114 v.1.33-Alpha; 31.07.2013: Added missing units for Linux. thx to Cybermonkey
115 v.1.32-Alpha; 31.07.2013: Fixed three bugs, thx to grieferatwork
116 v.1.31-Alpha; 30.07.2013: Added "sdl_power.h"
117 v.1.30-Alpha; 26.07.2013: Added "sdl_thread.h" and "sdl_mutex.h"
118 v.1.25-Alpha; 29.07.2013: Added Makros for SDL_RWops
119 v.1.24-Alpha; 28.07.2013: Fixed bug with RWops and size_t
120 v.1.23-Alpha; 27.07.2013: Fixed two bugs, thx to GrieferAtWork
121 v.1.22-Alpha; 24.07.2013: Added "sdl_shape.h" and TSDL_Window
122 (and ordered the translated header list ^^)
123 v.1.21-Alpha; 23.07.2013: Added TSDL_Error
124 v.1.20-Alpha; 19.07.2013: Added "sdl_timer.h"
125 v.1.10-Alpha; 09.07.2013: Added "sdl_render.h"
126 v.1.00-Alpha; 05.07.2013: Initial Alpha-Release.
127 }
129 {$DEFINE SDL}
131 {$I jedi.inc}
133 interface
135 {$IFDEF WINDOWS}
136 uses
137 Windows;
138 {$ENDIF}
140 {$IF DEFINED(UNIX)}
141 {$IF NOT DEFINED(HAIKU) AND NOT DEFINED(ANDROID) AND NOT DEFINED(DARWIN)}
142 uses
143 X,
144 XLib;
145 {$ENDIF}
146 {$ENDIF}
148 {$IFDEF DARWIN}
149 uses
150 CocoaAll;
151 {$ENDIF}
153 const
155 {$IFDEF WINDOWS}
157 {$ENDIF}
159 {$IF DEFINED(HAIKU)}
161 {$ELSEIF DEFINED(UNIX)}
162 {$IFDEF DARWIN}
163 {$LINKLIB libSDL2}
165 {$ELSE}
166 {$IFDEF FPC}
168 {$ELSE}
170 {$ENDIF}
171 {$ENDIF}
172 {$ENDIF}
174 {$IFDEF MACOS}
176 {$IFDEF FPC}
177 {$linklib libSDL2}
178 {$ENDIF}
179 {$ENDIF}
181 {$I sdltype.inc}
182 {$I sdlversion.inc}
183 {$I sdlerror.inc}
184 {$I sdlplatform.inc}
185 {$I sdlpower.inc}
186 {$I sdlthread.inc}
187 {$I sdlmutex.inc}
188 {$I sdltimer.inc}
189 {$I sdlpixels.inc}
190 {$I sdlrect.inc}
191 {$I sdlrwops.inc}
192 {$I sdlaudio.inc}
193 {$I sdlblendmode.inc}
194 {$I sdlsurface.inc}
195 {$I sdlshape.inc}
196 {$I sdlvideo.inc}
197 {$I sdlhints.inc}
198 {$I sdlloadso.inc}
199 {$I sdlmessagebox.inc}
200 {$I sdlrenderer.inc}
201 {$I sdlscancode.inc}
202 {$I sdlkeyboard.inc}
203 {$I sdlmouse.inc}
204 {$I sdljoystick.inc}
205 {$I sdlgamecontroller.inc}
206 {$I sdlhaptic.inc}
207 {$I sdltouch.inc}
208 {$I sdlgesture.inc}
209 {$I sdlsyswm.inc}
210 {$I sdlevents.inc}
211 {$I sdlclipboard.inc}
212 {$I sdlcpuinfo.inc}
213 {$I sdlfilesystem.inc}
214 {$I sdllog.inc}
215 {$I sdlsystem.inc}
216 {$I sdlstdinc.inc}
217 {$I sdl.inc}
219 implementation
221 //from "sdl_version.h"
223 begin
230 begin
235 begin
237 SDL_MINOR_VERSION,
238 SDL_PATCHLEVEL);
242 begin
246 //from "sdl_mouse.h"
248 begin
252 {$IFDEF WINDOWS}
253 //from "sdl_thread.h"
255 function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; overload;
256 begin
260 {$ENDIF}
262 //from "sdl_rect.h"
264 begin
269 begin
273 //from "sdl_rwops.h"
276 begin
281 begin
286 begin
291 begin
296 begin
301 begin
305 //from "sdl_audio.h"
307 function SDL_LoadWAV(_file: PAnsiChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
308 begin
313 begin
318 begin
323 begin
328 begin
333 begin
338 begin
343 begin
347 //from "sdl_pixels.h"
350 begin
355 begin
360 begin
365 begin
370 begin
375 begin
376 {* The flag is set to 1 because 0x1? is not in the printable ASCII range *}
380 //from "sdl_surface.h"
382 begin
387 begin
391 {**
392 * Evaluates to true if the surface needs to be locked before access.
393 *}
395 begin
399 //from "sdl_video.h"
401 begin
406 begin
410 //from "sdl_events.h"
413 begin
417 // from "sdl_timer.h"
419 begin
423 // from "sdl_gamecontroller.h"
424 {**
425 * Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
426 *}
428 begin