1 {$MODE DELPHI}
4 {
5 Simple DirectMedia Layer
6 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
8 Pascal-Header-Conversion
9 Copyright (C) 2012-2014 Tim Blume aka End/EV1313
11 SDL.pas is based on the files:
12 "sdl.h",
13 "sdl_audio.h",
14 "sdl_blendmode.h",
15 "sdl_clipboard.h",
16 "sdl_cpuinfo.h",
17 "sdl_events.h",
18 "sdl_error.h",
19 "sdl_filesystem.h",
20 "sdl_gamecontroller.h",
21 "sdl_gesture.h",
22 "sdl_haptic.h",
23 "sdl_hints.h",
24 "sdl_joystick.h",
25 "sdl_keyboard.h",
26 "sdl_keycode.h",
27 "sdl_loadso.h",
28 "sdl_log.h",
29 "sdl_pixels.h",
30 "sdl_power.h",
31 "sdl_main.h",
32 "sdl_messagebox.h",
33 "sdl_mouse.h",
34 "sdl_mutex.h",
35 "sdl_rect.h",
36 "sdl_render.h",
37 "sdl_rwops.h",
38 "sdl_scancode.h",
39 "sdl_shape.h",
40 "sdl_stdinc.h",
41 "sdl_surface.h",
42 "sdl_system.h",
43 "sdl_syswm.h",
44 "sdl_thread.h",
45 "sdl_timer.h",
46 "sdl_touch.h",
47 "sdl_version.h",
48 "sdl_video.h",
49 "sdl_types.h"
51 I will not translate:
52 "sdl_opengl.h",
53 "sdl_opengles.h"
54 "sdl_opengles2.h"
56 cause there's a much better OpenGL-Header avaible at delphigl.com:
58 the dglopengl.pas
60 Parts of the SDL.pas are from the SDL-1.2-Headerconversion from the JEDI-Team,
61 written by Domenique Louis and others.
63 I've changed the names of the dll for 32 & 64-Bit, so theres no conflict
64 between 32 & 64 bit Libraries.
66 This software is provided 'as-is', without any express or implied
67 warranty. In no case will the authors be held liable for any damages
68 arising from the use of this software.
70 Permission is granted to anyone to use this software for any purpose,
71 including commercial applications, and to alter it and redistribute it
72 freely, subject to the following restrictions:
74 1. The origin of this software must not be misrepresented; you must not
75 claim that you wrote the original software. If you use this software
76 in a product, an acknowledgment in the product documentation would be
77 appreciated but is not required.
78 2. Altered source versions must be plainly marked as such, and must not be
79 misrepresented as being the original software.
80 3. This notice may not be removed or altered from any source distribution.
82 Special Thanks to:
84 - DelphiGL.com - Community
85 - Domenique Louis and everyone else from the JEDI-Team
86 - Sam Latinga and everyone else from the SDL-Team
87 }
89 {
90 Changelog:
91 ----------
92 ? 31.01.2016: updated sdlevents.inc to SDL2 2.0.4, adressing issue #24 (thx to imantsg)
93 ? 16.01.2016: Delphi 6+ bugfixes/compatibility. Thx to Peter Karpov for identifiying and testing.
94 v.1.80-stable; 09.10.2014: added sdl_cpuinfo.h and sdl_clipboard.h
95 v.1.74-stable; 10.11.2013: added sdl_gamecontroller.h
96 v.1.73-stable; 08.11.2013: added sdl_hints.h and some keystate helpers
97 thx to Cybermonkey!
98 v.1.72-stable; 23.09.2013: fixed bug with procedures without parameters
99 (they must have brakets)
100 v.1.70-stable; 17.09.2013: added "sdl_messagebox.h" and "sdl_haptic.h"
101 v.1.63-stable; 16.09.2013: added libs sdl2_image and sdl2_ttf and added sdl_audio.h
102 v.1.62-stable; 03.09.2013: fixed.
103 v.1.61-stable; 02.09.2013: now it should REALLY work with Mac...
104 v.1.60-stable; 01.09.2013: now it should work with Delphi XE4 for Windows and
105 MacOS and of course Lazarus. thx to kotai :D
106 v.1.55-Alpha; 24.08.2013: fixed bug with SDL_GetEventState thx to d.l.i.w.
107 v.1.54-Alpha; 24.08.2013: added sdl_loadso.h
108 v.1.53-Alpha; 24.08.2013: renamed *really* and fixed linux comp.
109 v.1.52-Alpha; 24.08.2013: renamed sdl.pas to sdl2.pas
110 v.1.51-Alpha; 24.08.2013: added sdl_platform.h
111 v.1.50-Alpha; 24.08.2013: the header is now modular. thx for the hint from d.l.i.w.
112 v.1.40-Alpha; 13.08.2013: Added MacOS compatibility (thx to stoney-fd)
113 v.1.34-Alpha; 05.08.2013: Added missing functions from sdl_thread.h
114 v.1.33-Alpha; 31.07.2013: Added missing units for Linux. thx to Cybermonkey
115 v.1.32-Alpha; 31.07.2013: Fixed three bugs, thx to grieferatwork
116 v.1.31-Alpha; 30.07.2013: Added "sdl_power.h"
117 v.1.30-Alpha; 26.07.2013: Added "sdl_thread.h" and "sdl_mutex.h"
118 v.1.25-Alpha; 29.07.2013: Added Makros for SDL_RWops
119 v.1.24-Alpha; 28.07.2013: Fixed bug with RWops and size_t
120 v.1.23-Alpha; 27.07.2013: Fixed two bugs, thx to GrieferAtWork
121 v.1.22-Alpha; 24.07.2013: Added "sdl_shape.h" and TSDL_Window
122 (and ordered the translated header list ^^)
123 v.1.21-Alpha; 23.07.2013: Added TSDL_Error
124 v.1.20-Alpha; 19.07.2013: Added "sdl_timer.h"
125 v.1.10-Alpha; 09.07.2013: Added "sdl_render.h"
126 v.1.00-Alpha; 05.07.2013: Initial Alpha-Release.
127 }
129 {$DEFINE SDL}
131 {$I jedi.inc}
133 interface
135 {$IFDEF WINDOWS}
136 uses
137 Windows;
138 {$ENDIF}
140 {$IF DEFINED(UNIX)}
141 {$IF NOT DEFINED(HAIKU) AND NOT DEFINED(ANDROID) AND NOT DEFINED(DARWIN)}
142 uses
143 X,
144 XLib;
145 {$ENDIF}
146 {$ENDIF}
148 {$IFDEF DARWIN}
149 uses
150 CocoaAll;
151 {$ENDIF}
153 const
155 {$IFDEF WINDOWS}
157 {$ENDIF}
159 {$IF DEFINED(HAIKU)}
161 {$ELSEIF DEFINED(UNIX)}
162 {$IFDEF DARWIN}
164 {$ELSE}
165 {$IFDEF FPC}
167 {$ELSE}
169 {$ENDIF}
170 {$ENDIF}
171 {$ENDIF}
173 {$IFDEF MACOS}
175 {$IFDEF FPC}
176 {$linklib libSDL2}
177 {$ENDIF}
178 {$ENDIF}
180 {$I sdltype.inc}
181 {$I sdlversion.inc}
182 {$I sdlerror.inc}
183 {$I sdlplatform.inc}
184 {$I sdlpower.inc}
185 {$I sdlthread.inc}
186 {$I sdlmutex.inc}
187 {$I sdltimer.inc}
188 {$I sdlpixels.inc}
189 {$I sdlrect.inc}
190 {$I sdlrwops.inc}
191 {$I sdlaudio.inc}
192 {$I sdlblendmode.inc}
193 {$I sdlsurface.inc}
194 {$I sdlshape.inc}
195 {$I sdlvideo.inc}
196 {$I sdlhints.inc}
197 {$I sdlloadso.inc}
198 {$I sdlmessagebox.inc}
199 {$I sdlrenderer.inc}
200 {$I sdlscancode.inc}
201 {$I sdlkeyboard.inc}
202 {$I sdlmouse.inc}
203 {$I sdljoystick.inc}
204 {$I sdlgamecontroller.inc}
205 {$I sdlhaptic.inc}
206 {$I sdltouch.inc}
207 {$I sdlgesture.inc}
208 {$I sdlsyswm.inc}
209 {$I sdlevents.inc}
210 {$I sdlclipboard.inc}
211 {$I sdlcpuinfo.inc}
212 {$I sdlfilesystem.inc}
213 {$I sdllog.inc}
214 {$I sdlsystem.inc}
215 {$I sdl.inc}
217 implementation
219 //from "sdl_version.h"
221 begin
228 begin
233 begin
235 SDL_MINOR_VERSION,
236 SDL_PATCHLEVEL);
240 begin
244 //from "sdl_mouse.h"
246 begin
250 {$IFDEF WINDOWS}
251 //from "sdl_thread.h"
253 function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; overload;
254 begin
258 {$ENDIF}
260 //from "sdl_rect.h"
262 begin
267 begin
271 //from "sdl_rwops.h"
274 begin
279 begin
284 begin
289 begin
294 begin
299 begin
303 //from "sdl_audio.h"
305 function SDL_LoadWAV(_file: PAnsiChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
306 begin
311 begin
316 begin
321 begin
326 begin
331 begin
336 begin
341 begin
345 //from "sdl_pixels.h"
348 begin
353 begin
358 begin
363 begin
368 begin
373 begin
374 {* The flag is set to 1 because 0x1? is not in the printable ASCII range *}
378 //from "sdl_surface.h"
380 begin
385 begin
389 {**
390 * Evaluates to true if the surface needs to be locked before access.
391 *}
393 begin
397 //from "sdl_video.h"
399 begin
404 begin
408 //from "sdl_events.h"
411 begin
415 // from "sdl_timer.h"
417 begin
421 // from "sdl_gamecontroller.h"
422 {**
423 * Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
424 *}
426 begin