1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../../shared/a_modes.inc}
20 procedure r_Game_Load
;
21 procedure r_Game_Free
;
23 procedure r_Game_LoadTextures
;
24 procedure r_Game_FreeTextures
;
26 procedure r_Game_Draw
;
27 procedure r_Game_DrawLoadingStat
;
28 procedure r_Game_DrawMenuBackground (tex
: AnsiString);
30 procedure r_Game_SetupScreenSize
;
35 gMenuSmallFont
: DWORD
;
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IFDEF ENABLE_HOLMES}
50 {$IFDEF ENABLE_CORPSES}
53 {$IFDEF ENABLE_SYSTEM}
56 SysUtils
, Classes
, Math
,
57 g_base
, g_basic
, r_graphics
,
58 MAPDEF
, xprofiler
, utils
, wadreader
, CONFIG
,
60 g_language
, g_console
, g_triggers
, g_player
, g_options
, g_monsters
, g_map
, g_panel
,
61 g_items
, g_weapons
, g_phys
, g_net
, g_netmaster
,
62 g_game
, r_console
, r_items
, r_map
, r_monsters
, r_weapons
, r_netmaster
, r_player
, r_textures
,
67 profileFrameDraw
: TProfiler
= nil;
74 BackID
: DWORD
= DWORD(-1);
77 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
89 wad
:= TWADFile
.Create
;
90 if wad
.ReadFile(GameWAD
) then
91 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
96 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
98 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
99 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
100 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
101 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
103 if g_Texture_Get('FONT_STD', ID
) then
104 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
109 if cfglen
<> 0 then FreeMem(cfgdata
);
112 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
118 cfgdata
, fntdata
: Pointer;
119 cfglen
, fntlen
: Integer;
127 wad
:= TWADFile
.Create
;
128 if wad
.ReadFile(GameWAD
) then
130 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
131 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
137 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
138 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
139 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
141 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
142 FontID
:= e_CharFont_Create(spc
);
146 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
147 if chrwidth
= 0 then Continue
;
149 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
151 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
157 if cfglen
<> 0 then FreeMem(cfgdata
);
158 if fntlen
<> 0 then FreeMem(fntdata
);
161 procedure r_Game_Load
;
169 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+ ':TEXTURES\TITLE', gTextureFilter
);
170 g_Texture_CreateWADEx('INTER', GameWAD
+ ':TEXTURES\INTER', gTextureFilter
);
171 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+ ':TEXTURES\ENDGAME_EN', gTextureFilter
);
172 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+ ':TEXTURES\ENDGAME_RU', gTextureFilter
);
173 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
174 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
175 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
177 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+ ':TEXTURES\NOTEXTURE');
178 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+ ':TEXTURES\HUD');
179 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+ ':TEXTURES\AIRBAR');
180 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+ ':TEXTURES\JETBAR');
181 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+ ':TEXTURES\HUDBG');
182 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+ ':TEXTURES\ARMORHUD');
183 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+ ':TEXTURES\FLAGHUD_R_BASE');
184 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+ ':TEXTURES\FLAGHUD_R_STOLEN');
185 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+ ':TEXTURES\FLAGHUD_R_DROP');
186 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+ ':TEXTURES\FLAGHUD_B_BASE');
187 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+ ':TEXTURES\FLAGHUD_B_STOLEN');
188 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+ ':TEXTURES\FLAGHUD_B_DROP');
189 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+ ':TEXTURES\TALKBUBBLE');
190 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+ ':TEXTURES\PENTA');
191 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+ ':TEXTURES\PLRIND');
194 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
195 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
196 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
197 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
200 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
201 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
202 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
203 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
204 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
213 procedure r_Game_Free
;
215 g_Texture_Delete('NOTEXTURE');
216 g_Texture_Delete('TEXTURE_PLAYER_HUD');
217 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
218 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
219 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
220 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
221 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
222 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
223 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
224 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
225 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
226 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
229 procedure r_Game_SetupScreenSize
;
231 RES_FACTOR
= 4.0 / 3.0;
237 // Размер экранов игроков:
238 gPlayerScreenSize
.X
:= gScreenWidth
-196;
239 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
240 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
242 gPlayerScreenSize
.Y
:= gScreenHeight
;
244 // Размер заднего плана:
245 if BackID
<> DWORD(-1) then
248 if (gScreenWidth
*s
> gMapInfo
.Width
) or
249 (gScreenHeight
*s
> gMapInfo
.Height
) then
251 gBackSize
.X
:= gScreenWidth
;
252 gBackSize
.Y
:= gScreenHeight
;
256 e_GetTextureSize(BackID
, @bw
, @bh
);
257 rf
:= Single(bw
) / Single(bh
);
258 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
259 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
260 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
261 if (s
< 1.0) then s
:= 1.0;
262 gBackSize
.X
:= Round(bw
*s
);
263 gBackSize
.Y
:= Round(bh
*s
);
268 procedure r_Game_LoadTextures
;
270 g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath
, gTextureFilter
);
271 if gMapInfo
.SkyFullName
<> '' then
272 g_Texture_CreateWAD(BackID
, gMapInfo
.SkyFullName
, gTextureFilter
);
273 r_Game_SetupScreenSize
;
276 procedure r_Game_FreeTextures
;
278 g_Texture_Delete('TEXTURE_endpic');
279 if BackID
<> DWORD(-1) then
283 e_DeleteTexture(BackID
);
288 procedure r_Map_DrawBack(dx
, dy
: Integer);
290 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
291 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
293 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
296 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
303 if gPlayers
= nil then
305 for a
:= Low(gPlayers
) to High(gPlayers
) do
306 if IsActivePlayer(gPlayers
[a
]) then
308 if gPlayers
[a
].UID
<> ID
then
310 Result
:= gPlayers
[a
];
315 function calcProfilesHeight (prof
: TProfiler
): Integer;
318 if (prof
= nil) then exit
;
319 if (length(prof
.bars
) = 0) then exit
;
320 result
:= length(prof
.bars
)*(16+2);
324 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
331 if (prof
= nil) then exit
;
333 if (length(prof
.bars
) = 0) then exit
;
335 hgt
:= calcProfilesHeight(prof
);
336 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
337 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
339 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
340 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
341 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
344 for ii
:= 0 to High(prof
.bars
) do
346 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
352 procedure drawTime(X
, Y
: Integer); inline;
354 e_TextureFontPrint(x
, y
, Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]), gStdFont
);
357 procedure DrawStat();
359 pc
, x
, y
, w
, h
: Integer;
360 w1
, w2
, w3
, w4
: Integer;
362 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
365 stat
: TPlayerStatArray
;
373 pc
:= g_Player_GetCount
;
374 e_TextureFontGetSize(gStdFont
, cw
, ch
);
376 w
:= gScreenWidth
-(gScreenWidth
div 5);
377 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
380 h
:= 40+ch
*5+(ch
+8)*pc
;
381 x
:= (gScreenWidth
div 2)-(w
div 2);
382 y
:= (gScreenHeight
div 2)-(h
div 2);
384 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
385 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
387 drawTime(x
+w
-78, y
+8);
389 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
390 map
:= g_ExtractFileName(gMapInfo
.Map
);
391 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
393 case gGameSettings
.GameMode
of
396 if gGameSettings
.MaxLives
= 0 then
399 s1
:= _lc
[I_GAME_LMS
];
400 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
401 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
406 if gGameSettings
.MaxLives
= 0 then
407 s1
:= _lc
[I_GAME_TDM
]
409 s1
:= _lc
[I_GAME_TLMS
];
410 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
411 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
416 s1
:= _lc
[I_GAME_CTF
];
417 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.ScoreLimit
]);
418 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
423 if gGameSettings
.MaxLives
= 0 then
424 s1
:= _lc
[I_GAME_COOP
]
426 s1
:= _lc
[I_GAME_SURV
];
427 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
428 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
438 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
440 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
442 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
444 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
445 gStdFont
, 200, 200, 200, 1);
447 if NetMode
= NET_SERVER
then
448 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
450 if NetMode
= NET_CLIENT
then
451 e_TextureFontPrintEx(x
+8, y
+ 8,
452 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
456 stat
:= g_Player_GetStats();
459 w2
:= (w
-16) div 6 + 48; // ширина 2 столбца
460 w3
:= (w
-16) div 6; // ширина 3 и 4 столбцов
462 w1
:= w
-16-w2
-w3
-w4
; // оставшееся пространство - для цвета и имени игрока
464 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
468 for a
:= TEAM_RED
to TEAM_BLUE
do
472 s1
:= _lc
[I_GAME_TEAM_RED
];
479 s1
:= _lc
[I_GAME_TEAM_BLUE
];
485 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
486 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Score
),
487 gStdFont
, r
, g
, b
, 1);
489 _y
:= _y
+ch
+(ch
div 4);
490 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
493 for aa
:= 0 to High(stat
) do
494 if stat
[aa
].Team
= a
then
510 namestr
:= Format('[%5d] %s', [UID
, Name
])
514 e_TextureFontPrintEx(x
+16, _y
, namestr
, gStdFont
, rr
, gg
, bb
, 1);
516 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
518 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
520 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
527 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
530 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
531 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
532 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
533 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
536 for aa
:= 0 to High(stat
) do
550 namestr
:= Format('[%5d] %s', [UID
, Name
])
554 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
555 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
557 e_TextureFontPrintEx(x
+16+16+8, _y
+4, namestr
, gStdFont
, r
, g
, 0, 1);
559 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
561 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
563 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
569 procedure DrawCustomStat();
575 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
576 s1
, s2
, topstr
: String;
578 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
580 {$IFDEF ENABLE_SYSTEM}
584 if g_Console_Action(ACTION_SCORES
) then
586 if not gStatsPressed
then
588 gStatsOff
:= not gStatsOff
;
589 gStatsPressed
:= True;
593 gStatsPressed
:= False;
597 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
598 w
:= (Length(s1
) * ww2
) div 2;
599 x
:= gScreenWidth
div 2 - w
;
601 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
605 if (gGameSettings
.GameMode
= GM_COOP
) then
607 if gMissionFailed
then
608 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
610 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
613 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
615 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
616 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
620 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
621 if not gChatShow
then
622 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
623 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
626 if g_Game_IsClient
then
627 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
629 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
630 if not gChatShow
then
631 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
632 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
637 w
:= gScreenWidth
-x
*2;
643 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
644 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
646 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
648 case CustomStat
.GameMode
of
651 if gGameSettings
.MaxLives
= 0 then
654 s1
:= _lc
[I_GAME_LMS
];
658 if gGameSettings
.MaxLives
= 0 then
659 s1
:= _lc
[I_GAME_TDM
]
661 s1
:= _lc
[I_GAME_TLMS
];
663 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
666 if gGameSettings
.MaxLives
= 0 then
667 s1
:= _lc
[I_GAME_COOP
]
669 s1
:= _lc
[I_GAME_SURV
];
675 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
679 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
680 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
683 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
684 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
685 (CustomStat
.GameTime
div 1000 div 60) mod 60,
686 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
688 pc
:= Length(CustomStat
.PlayerStat
);
691 if CustomStat
.GameMode
= GM_COOP
then
693 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
695 s2
:= _lc
[I_GAME_MONSTERS
];
696 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
697 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
699 s2
:= _lc
[I_GAME_SECRETS
];
700 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
701 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
704 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
706 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
707 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
708 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
710 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
711 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
712 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
716 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
721 if TeamStat
[TEAM_RED
].Score
> TeamStat
[TEAM_BLUE
].Score
then s1
:= _lc
[I_GAME_WIN_RED
]
722 else if TeamStat
[TEAM_BLUE
].Score
> TeamStat
[TEAM_RED
].Score
then s1
:= _lc
[I_GAME_WIN_BLUE
]
723 else s1
:= _lc
[I_GAME_WIN_DRAW
];
725 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
728 for t
:= TEAM_RED
to TEAM_BLUE
do
732 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
733 gStdFont
, 255, 0, 0, 1);
734 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Score
),
735 gStdFont
, 255, 0, 0, 1);
742 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
743 gStdFont
, 0, 0, 255, 1);
744 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Score
),
745 gStdFont
, 0, 0, 255, 1);
751 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
754 for p
:= 0 to High(CustomStat
.PlayerStat
) do
755 if CustomStat
.PlayerStat
[p
].Team
= t
then
756 with CustomStat
.PlayerStat
[p
] do
770 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
771 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
773 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
774 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
775 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
782 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
785 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
786 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
787 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
790 for p
:= 0 to High(CustomStat
.PlayerStat
) do
791 with CustomStat
.PlayerStat
[p
] do
793 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
800 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
801 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
803 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
804 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
805 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
810 // HACK: take stats screenshot immediately after the first frame of the stats showing
811 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
813 g_TakeScreenShot('stats/' + StatFilename
);
814 StatShotDone
:= True;
818 procedure DrawSingleStat();
820 tm
, key_x
, val_x
, y
: Integer;
824 procedure player_stat(n
: Integer);
830 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
831 s2
:= Format(' %d', [gTotalMonsters
]);
833 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
834 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
835 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
836 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
838 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
839 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
841 // "Kills-per-minute: ##.#":
842 s1
:= _lc
[I_MENU_INTER_KPM
];
844 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
846 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
847 s2
:= Format(' %.1f', [kpm
]);
849 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
850 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
852 // "Secrets found: # / #":
853 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
854 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
856 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
857 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
858 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
859 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
861 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
862 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
867 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
868 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
870 // Определяем координаты выравнивания по самой длинной строке:
871 s1
:= _lc
[I_MENU_INTER_KPM
];
872 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
875 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
877 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
881 tm
:= SingleStat
.GameTime
div 1000;
882 s1
:= _lc
[I_MENU_INTER_TIME
];
883 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
885 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
886 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
888 if SingleStat
.TwoPlayers
then
891 s1
:= _lc
[I_MENU_PLAYER_1
];
892 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
893 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
895 // Статистика первого игрока:
900 s1
:= _lc
[I_MENU_PLAYER_2
];
901 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
902 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
904 // Статистика второго игрока:
910 // Статистика первого игрока:
916 procedure r_Game_DrawLoadingStat
;
917 procedure drawRect (x
, y
, w
, h
: Integer);
919 if (w
< 1) or (h
< 1) then exit
;
921 glVertex2f(x
+0.375, y
+0.375);
922 glVertex2f(x
+w
+0.375, y
+0.375);
923 glVertex2f(x
+w
+0.375, y
+h
+0.375);
924 glVertex2f(x
+0.375, y
+h
+0.375);
928 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
930 rectW
, rectH
: Integer;
937 idl
, idr
, idb
, idm
: LongWord;
941 if (total
< 1) then exit
;
942 if (cur
< 1) then exit
; // don't blink
943 if (not washere
) and (cur
>= total
) then exit
; // don't blink
944 //if (cur < 0) then cur := 0;
945 //if (cur > total) then cur := total;
950 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
951 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
952 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
953 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
954 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
955 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
956 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
957 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
959 //rectW := gScreenWidth-360;
960 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
963 x0
:= (gScreenWidth
-rectW
) div 2;
964 y0
:= gScreenHeight
-rectH
-64;
965 if (y0
< 2) then y0
:= 2;
967 glEnable(GL_SCISSOR_TEST
);
970 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
971 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
972 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
975 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
977 while (f
< x0
+rectW
) do
979 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
984 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
985 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
988 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
989 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
993 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
999 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
1003 rectW
:= gScreenWidth
-64;
1006 x0
:= (gScreenWidth
-rectW
) div 2;
1007 y0
:= gScreenHeight
-rectH
-64;
1008 if (y0
< 2) then y0
:= 2;
1010 glDisable(GL_BLEND
);
1011 glDisable(GL_TEXTURE_2D
);
1013 //glClearColor(0, 0, 0, 0);
1014 //glClear(GL_COLOR_BUFFER_BIT);
1016 glColor4ub(127, 127, 127, 255);
1017 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
1019 glColor4ub(0, 0, 0, 255);
1020 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
1022 glColor4ub(127, 127, 127, 255);
1023 wdt
:= rectW
*cur
div total
;
1024 if (wdt
> rectW
) then wdt
:= rectW
;
1025 drawRect(x0
, y0
, wdt
, rectH
);
1034 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
1036 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
1037 yy
:= (gScreenHeight
div 3);
1038 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
1039 xx
:= (gScreenWidth
div 3);
1043 for i
:= 0 to NextMsg
-1 do
1045 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
1046 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
1050 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
1051 yy
:= yy
+ LOADING_INTERLINE
;
1052 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
1057 procedure r_Game_DrawMenuBackground (tex
: AnsiString);
1063 if g_Texture_Get(tex
, ID
) then
1065 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1066 e_GetTextureSize(ID
, @w
, @h
);
1068 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
1070 w
:= trunc(w
* (gScreenHeight
/ h
));
1071 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
1073 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1076 procedure DrawMinimap(p
: TPlayer
; RenderRect
: TRect
);
1078 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
1080 function monDraw (mon
: TMonster
): Boolean;
1082 result
:= false; // don't stop
1087 // Левый верхний угол
1088 aX
:= Obj
.X
div ScaleSz
+ 1;
1089 aY
:= Obj
.Y
div ScaleSz
+ 1;
1091 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
1092 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
1093 // Правый нижний угол
1094 aX2
:= aX
+ aX2
- 1;
1095 aY2
:= aY
+ aY2
- 1;
1096 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
1102 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
1103 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
1106 // Сколько пикселов карты в 1 пикселе мини-карты:
1107 ScaleSz
:= 16 div Scale
;
1108 // Размеры мини-карты:
1109 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
1110 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
1112 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
1114 if gWalls
<> nil then
1117 for a
:= 0 to High(gWalls
) do
1119 if PanelType
<> 0 then
1121 // Левый верхний угол:
1122 aX
:= X
div ScaleSz
;
1123 aY
:= Y
div ScaleSz
;
1125 aX2
:= max(Width
div ScaleSz
, 1);
1126 aY2
:= max(Height
div ScaleSz
, 1);
1127 // Правый нижний угол:
1128 aX2
:= aX
+ aX2
- 1;
1129 aY2
:= aY
+ aY2
- 1;
1132 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
1133 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1134 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
1138 if gSteps
<> nil then
1141 for a
:= 0 to High(gSteps
) do
1143 if PanelType
<> 0 then
1145 // Левый верхний угол:
1146 aX
:= X
div ScaleSz
;
1147 aY
:= Y
div ScaleSz
;
1149 aX2
:= max(Width
div ScaleSz
, 1);
1150 aY2
:= max(Height
div ScaleSz
, 1);
1151 // Правый нижний угол:
1152 aX2
:= aX
+ aX2
- 1;
1153 aY2
:= aY
+ aY2
- 1;
1155 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
1158 if gLifts
<> nil then
1161 for a
:= 0 to High(gLifts
) do
1163 if PanelType
<> 0 then
1165 // Левый верхний угол:
1166 aX
:= X
div ScaleSz
;
1167 aY
:= Y
div ScaleSz
;
1169 aX2
:= max(Width
div ScaleSz
, 1);
1170 aY2
:= max(Height
div ScaleSz
, 1);
1171 // Правый нижний угол:
1172 aX2
:= aX
+ aX2
- 1;
1173 aY2
:= aY
+ aY2
- 1;
1176 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
1177 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
1178 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
1179 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
1183 if gWater
<> nil then
1186 for a
:= 0 to High(gWater
) do
1188 if PanelType
<> 0 then
1190 // Левый верхний угол:
1191 aX
:= X
div ScaleSz
;
1192 aY
:= Y
div ScaleSz
;
1194 aX2
:= max(Width
div ScaleSz
, 1);
1195 aY2
:= max(Height
div ScaleSz
, 1);
1196 // Правый нижний угол:
1197 aX2
:= aX
+ aX2
- 1;
1198 aY2
:= aY
+ aY2
- 1;
1200 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
1203 if gAcid1
<> nil then
1205 // Рисуем кислоту 1:
1206 for a
:= 0 to High(gAcid1
) do
1208 if PanelType
<> 0 then
1210 // Левый верхний угол:
1211 aX
:= X
div ScaleSz
;
1212 aY
:= Y
div ScaleSz
;
1214 aX2
:= max(Width
div ScaleSz
, 1);
1215 aY2
:= max(Height
div ScaleSz
, 1);
1216 // Правый нижний угол:
1217 aX2
:= aX
+ aX2
- 1;
1218 aY2
:= aY
+ aY2
- 1;
1220 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
1223 if gAcid2
<> nil then
1225 // Рисуем кислоту 2:
1226 for a
:= 0 to High(gAcid2
) do
1228 if PanelType
<> 0 then
1230 // Левый верхний угол:
1231 aX
:= X
div ScaleSz
;
1232 aY
:= Y
div ScaleSz
;
1234 aX2
:= max(Width
div ScaleSz
, 1);
1235 aY2
:= max(Height
div ScaleSz
, 1);
1236 // Правый нижний угол:
1237 aX2
:= aX
+ aX2
- 1;
1238 aY2
:= aY
+ aY2
- 1;
1240 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
1243 if gPlayers
<> nil then
1246 for a
:= 0 to High(gPlayers
) do
1247 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
1249 // Левый верхний угол:
1250 aX
:= Obj
.X
div ScaleSz
+ 1;
1251 aY
:= Obj
.Y
div ScaleSz
+ 1;
1253 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
1254 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
1255 // Правый нижний угол:
1256 aX2
:= aX
+ aX2
- 1;
1257 aY2
:= aY
+ aY2
- 1;
1259 if gPlayers
[a
] = p
then
1260 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
1263 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
1264 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
1265 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
1270 g_Mons_ForEach(monDraw
);
1275 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
1277 if not hasAmbient
then exit
;
1278 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
1281 // ////////////////////////////////////////////////////////////////////////// //
1285 function g_Texture_Light (): Integer;
1287 Radius
: Integer = 128;
1295 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
1297 for y
:= 0 to Radius
*2-1 do
1299 for x
:= 0 to Radius
*2-1 do
1301 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
1304 tpp
^ := 0; Inc(tpp
);
1305 tpp
^ := 0; Inc(tpp
);
1306 tpp
^ := 0; Inc(tpp
);
1307 tpp
^ := 0; Inc(tpp
);
1311 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
1312 if (dist
> 0.5) then dist
:= 0.5;
1313 a
:= round(dist
*255);
1314 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
1315 tpp
^ := 255; Inc(tpp
);
1316 tpp
^ := 255; Inc(tpp
);
1317 tpp
^ := 255; Inc(tpp
);
1318 tpp
^ := Byte(a
); Inc(tpp
);
1323 glGenTextures(1, @ltexid
);
1324 //if (tid == 0) assert(0, "VGL: can't create screen texture");
1326 glBindTexture(GL_TEXTURE_2D
, ltexid
);
1327 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
1328 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
1329 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1330 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1332 //GLfloat[4] bclr = 0.0;
1333 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
1335 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);
1341 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1342 //FIXME: broken for splitscreen mode
1343 procedure renderDynLightsInternal ();
1345 //hasAmbient: Boolean;
1346 //ambColor: TDFColor;
1348 lx
, ly
, lrad
: Integer;
1349 scxywh
: array[0..3] of GLint
;
1352 if e_NoGraphics
then exit
;
1354 //TODO: lights should be in separate grid, i think
1355 // but on the other side: grid may be slower for dynlights, as their lifetime is short
1356 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
1359 //ambColor := gCurrentMap['light_ambient'].rgba;
1360 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
1362 { // this will multiply incoming color to alpha from framebuffer
1364 glBlendFunc(GL_DST_ALPHA, GL_ONE);
1368 * light rendering: (INVALID!)
1369 * glStencilFunc(GL_EQUAL, 0, $ff);
1371 * glClear(GL_STENCIL_BUFFER_BIT);
1372 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
1373 * draw shadow volume into stencil buffer
1374 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
1375 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
1377 * draw color-less quad with light alpha (WARNING! don't touch color!)
1378 * glEnable(GL_BLEND);
1379 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
1380 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
1382 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
1383 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
1385 // setup OpenGL parameters
1386 glStencilMask($FFFFFFFF);
1387 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
1388 glEnable(GL_STENCIL_TEST
);
1389 glEnable(GL_SCISSOR_TEST
);
1390 glClear(GL_STENCIL_BUFFER_BIT
);
1391 glStencilFunc(GL_EQUAL
, 0, $ff);
1393 for lln
:= 0 to g_dynLightCount
-1 do
1395 lx
:= g_dynLights
[lln
].x
;
1396 ly
:= g_dynLights
[lln
].y
;
1397 lrad
:= g_dynLights
[lln
].radius
;
1398 if (lrad
< 3) then continue
;
1400 if (lx
-sX
+lrad
< 0) then continue
;
1401 if (ly
-sY
+lrad
< 0) then continue
;
1402 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
1403 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
1405 // set scissor to optimize drawing
1406 if (g_dbg_scale
= 1.0) then
1408 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
1412 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
1414 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
1415 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
1416 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
1417 // draw extruded panels
1418 glDisable(GL_TEXTURE_2D
);
1419 glDisable(GL_BLEND
);
1420 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
1421 if (lrad
> 4) then r_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
1422 // render light texture
1423 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
1424 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
1427 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1428 glEnable(GL_TEXTURE_2D
);
1429 // color and opacity
1430 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
1431 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
1433 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
1434 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
1435 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
1436 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
1441 glDisable(GL_STENCIL_TEST
);
1442 glDisable(GL_BLEND
);
1443 glDisable(GL_SCISSOR_TEST
);
1444 //glScissor(0, 0, sWidth, sHeight);
1446 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
1447 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
1451 function fixViewportForScale (): Boolean;
1453 nx0
, ny0
, nw
, nh
: Integer;
1456 if (g_dbg_scale
<> 1.0) then
1459 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
1460 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
1461 nw
:= round(sWidth
/g_dbg_scale
);
1462 nh
:= round(sHeight
/g_dbg_scale
);
1471 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1472 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
1473 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
1475 TDrawCB
= procedure ();
1478 hasAmbient
: Boolean;
1480 doAmbient
: Boolean = false;
1482 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
1487 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
1488 if gdbg_map_use_accel_render
then
1490 tagmask
:= panelTypeToTag(panType
);
1491 while (gDrawPanelList
.count
> 0) do
1493 pan
:= TPanel(gDrawPanelList
.front());
1494 if ((pan
.tag
and tagmask
) = 0) then break
;
1495 if doDraw
then r_Panel_Draw(pan
, doAmbient
, ambColor
);
1496 gDrawPanelList
.popFront();
1501 if doDraw
then r_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
1503 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1506 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
1508 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
1509 if assigned(cb
) then cb();
1510 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1514 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
1516 // our accelerated renderer will collect all panels to gDrawPanelList
1517 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
1518 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
1519 if gdbg_map_use_accel_render
then
1521 r_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
1523 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1525 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
1526 r_Map_DrawBack(backXOfs
, backYOfs
);
1527 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1529 if setTransMatrix
then
1531 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
1532 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
1533 glTranslatef(-sX
, -sY
, 0);
1537 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
1538 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
1543 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1544 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
1545 glClear(GL_COLOR_BUFFER_BIT);
1548 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1551 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
1552 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
1553 drawOther('items', @r_Items_Draw
);
1554 drawOther('weapons', @r_Weapon_Draw
);
1555 {$IFDEF ENABLE_SHELLS}
1556 drawOther('shells', @r_Player_DrawShells
);
1558 drawOther('drawall', @r_Player_DrawAll
);
1559 {$IFDEF ENABLE_GIBS}
1560 drawOther('gibs', @r_PlayerModel_DrawGibs
);
1562 {$IFDEF ENABLE_CORPSES}
1563 drawOther('corpses', @r_Player_DrawCorpses
);
1565 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
1566 drawOther('monsters', @r_Monsters_Draw
);
1567 drawOther('itemdrop', @r_Items_DrawDrop
);
1568 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
1570 drawOther('gfx', @r_GFX_Draw
);
1572 drawOther('flags', @r_Map_DrawFlags
);
1573 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
1574 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
1575 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
1576 drawOther('dynlights', @renderDynLightsInternal
);
1578 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
1580 renderAmbientQuad(hasAmbient
, ambColor
);
1584 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
1587 if g_debug_HealthBar
then
1589 r_Monsters_DrawHealth();
1590 r_Player_DrawHealth();
1593 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
1597 procedure DrawMapView(x
, y
, w
, h
: Integer);
1604 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
1605 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
1612 fixViewportForScale();
1613 renderMapInternal(-bx
, -by
, true);
1619 procedure DrawPlayer(p
: TPlayer
);
1621 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
1625 if (p
= nil) or (p
.FDummy
) then
1628 r_Map_DrawBack(0, 0);
1633 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
1634 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
1640 {$IFDEF ENABLE_CORPSES}
1641 camObj
:= g_Corpses_GetCameraObj(p
);
1646 camObj
.lerp(gLerpFactor
, fX
, fY
);
1647 px
:= fX
+ PLAYER_RECT_CX
;
1648 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, camObj
.slopeUpLeft
, gLerpFactor
);
1650 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
1652 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
1653 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
1655 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
1656 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
1658 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
1659 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
1662 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
1665 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
1666 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
1669 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
1674 // scaled, ignore level bounds
1675 a
:= -px
+(gPlayerScreenSize
.X
div 2);
1676 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
1681 sWidth
:= gPlayerScreenSize
.X
;
1682 sHeight
:= gPlayerScreenSize
.Y
;
1683 fixViewportForScale();
1685 i
:= py
- (sY
+ sHeight
div 2);
1686 if (p
.IncCam
> 0) then
1688 // clamp to level bounds
1689 if (sY
- p
.IncCam
< 0) then
1690 p
.IncCam
:= nclamp(sY
, 0, 120);
1691 // clamp around player position
1693 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
1695 else if (p
.IncCam
< 0) then
1697 // clamp to level bounds
1698 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
1699 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
1700 // clamp around player position
1702 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
1705 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
1707 if (not g_dbg_ignore_bounds
) then
1709 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
1710 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
1711 if (sX
< 0) then sX
:= 0;
1712 if (sY
< 0) then sY
:= 0;
1715 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
1716 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
1718 //r_smallmap_h: 0: left; 1: center; 2: right
1719 //r_smallmap_v: 0: top; 1: center; 2: bottom
1721 if (gMapInfo
.Width
= sWidth
) then
1725 else if (gMapInfo
.Width
< sWidth
) then
1727 case r_smallmap_h
of
1728 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
1729 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
1730 else sX
:= 0; // left
1734 if (gMapInfo
.Height
= sHeight
) then
1738 else if (gMapInfo
.Height
< sHeight
) then
1740 case r_smallmap_v
of
1741 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
1742 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
1743 else sY
:= 0; // top
1749 p
.viewPortW
:= sWidth
;
1750 p
.viewPortH
:= sHeight
;
1752 {$IFDEF ENABLE_HOLMES}
1753 if (p
= gPlayer1
) then
1755 g_Holmes_plrViewPos(sX
, sY
);
1756 g_Holmes_plrViewSize(sWidth
, sHeight
);
1760 renderMapInternal(-c
, -d
, true);
1762 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
1763 case gPlayerIndicator
of
1765 r_Player_DrawIndicator(p
, _RGB(255, 255, 255));
1768 for i
:= 0 to High(gPlayers
) do
1769 if gPlayers
[i
] <> nil then
1770 if gPlayers
[i
] = p
then
1771 r_Player_DrawIndicator(p
, _RGB(255, 255, 255))
1772 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
1773 if gPlayerIndicatorStyle
= 1 then
1774 r_Player_DrawIndicator(gPlayers
[i
], _RGB(192, 192, 192))
1776 r_Player_DrawIndicator(gPlayers
[i
], gPlayers
[i
].GetColor
);
1780 for a := 0 to High(gCollideMap) do
1781 for b := 0 to High(gCollideMap[a]) do
1784 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
1786 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
1790 1: e_DrawPoint(1, b, a, 200, 200, 200);
1791 2: e_DrawPoint(1, b, a, 64, 64, 255);
1792 3: e_DrawPoint(1, b, a, 255, 0, 255);
1799 r_Player_DrawPain(p
);
1800 r_Player_DrawPickup(p
);
1801 r_Player_DrawRulez(p
);
1802 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
1803 if g_Debug_Player
then
1804 r_Player_DrawDebug(p
);
1805 r_Player_DrawGUI(p
);
1808 procedure drawProfilers ();
1813 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
1814 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
1815 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
1818 procedure r_Game_Draw();
1825 plView1
, plView2
: TPlayer
;
1827 MsgLineLength
: Integer;
1830 if gExit
= EXIT_QUIT
then Exit
;
1832 Time
:= GetTickCount64() {div 1000};
1833 FPSCounter
:= FPSCounter
+1;
1834 if Time
- FPSTime
>= 1000 then
1841 e_SetRendertarget(True);
1842 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1844 if gGameOn
or (gState
= STATE_FOLD
) then
1846 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
1848 gSpectMode
:= SPECT_NONE
;
1849 if not gRevertPlayers
then
1851 plView1
:= gPlayer1
;
1852 plView2
:= gPlayer2
;
1856 plView1
:= gPlayer2
;
1857 plView2
:= gPlayer1
;
1861 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
1863 gSpectMode
:= SPECT_NONE
;
1864 if gPlayer2
= nil then
1867 plView1
:= gPlayer2
;
1876 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
1877 gSpectMode
:= SPECT_STATS
;
1879 if gSpectMode
= SPECT_PLAYERS
then
1880 if gPlayers
<> nil then
1882 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
1883 if plView1
= nil then
1885 gSpectPID1
:= GetActivePlayerID_Next();
1886 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
1888 if gSpectViewTwo
then
1890 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
1891 if plView2
= nil then
1893 gSpectPID2
:= GetActivePlayerID_Next();
1894 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
1899 if gSpectMode
= SPECT_MAPVIEW
then
1901 // Режим просмотра карты
1903 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1904 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
1905 gHearPoint1
.Active
:= True;
1906 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
1907 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
1908 gHearPoint2
.Active
:= False;
1912 Split
:= (plView1
<> nil) and (plView2
<> nil);
1914 // Точки слуха игроков
1915 if plView1
<> nil then
1917 gHearPoint1
.Active
:= True;
1918 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
1919 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
1921 gHearPoint1
.Active
:= False;
1922 if plView2
<> nil then
1924 gHearPoint2
.Active
:= True;
1925 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
1926 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
1928 gHearPoint2
.Active
:= False;
1930 // Размер экранов игроков:
1931 gPlayerScreenSize
.X
:= gScreenWidth
-196;
1934 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
1935 if gScreenHeight
mod 2 = 0 then
1936 Dec(gPlayerScreenSize
.Y
);
1939 gPlayerScreenSize
.Y
:= gScreenHeight
;
1942 if gScreenHeight
mod 2 = 0 then
1943 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
1945 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
1947 DrawPlayer(plView1
);
1948 gPlayer1ScreenCoord
.X
:= sX
;
1949 gPlayer1ScreenCoord
.Y
:= sY
;
1953 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
1955 DrawPlayer(plView2
);
1956 gPlayer2ScreenCoord
.X
:= sX
;
1957 gPlayer2ScreenCoord
.Y
:= sY
;
1960 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1963 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
1966 {$IFDEF ENABLE_HOLMES}
1968 if (g_holmes_enabled
) then g_Holmes_Draw();
1971 if MessageText
<> '' then
1975 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
1976 MsgLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
1977 MsgText
:= b_Text_Wrap(b_Text_Format(MessageText
), MsgLineLength
);
1979 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1980 (gScreenHeight
div 2)-(h
div 2), MsgText
)
1982 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1983 Round(gScreenHeight
/ 2.75)-(h
div 2), MsgText
);
1986 if IsDrawStat
or (gSpectMode
= SPECT_STATS
) then
1989 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
1991 // Draw spectator GUI
1994 e_TextureFontGetSize(gStdFont
, ww
, hh
);
1997 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
1999 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
2001 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
2003 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
2004 if gSpectMode
= SPECT_STATS
then
2006 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
2007 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
2009 if gSpectMode
= SPECT_MAPVIEW
then
2011 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
2012 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
2013 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
2014 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
2015 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
2017 if gSpectMode
= SPECT_PLAYERS
then
2019 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
2020 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
2021 if gSpectViewTwo
then
2023 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
2024 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
2025 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2026 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2030 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2031 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2037 {$IFDEF ENABLE_MENU}
2038 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
2040 if gPauseMain
and gGameOn
then
2043 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2044 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2046 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
2047 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2048 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
2053 {$IFDEF ENABLE_MENU}
2054 if (gState
= STATE_MENU
) then
2056 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then r_Game_DrawMenuBackground('MENU_BACKGROUND');
2057 // F3 at menu will show game loading dialog
2058 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
2059 if (g_ActiveWindow
<> nil) then
2061 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2062 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2066 // F3 at titlepic will show game loading dialog
2067 if e_KeyPressed(IK_F3
) then
2069 g_Menu_Show_LoadMenu(true);
2070 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2075 r_Game_DrawMenuBackground('MENU_BACKGROUND');
2078 if gState
= STATE_FOLD
then
2080 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2083 if gState
= STATE_INTERCUSTOM
then
2085 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
2087 back
:= 'TEXTURE_endpic';
2088 if not g_Texture_Get(back
, ID
) then
2089 back
:= _lc
[I_TEXTURE_ENDPIC
];
2094 r_Game_DrawMenuBackground(back
);
2098 {$IFDEF ENABLE_MENU}
2099 if g_ActiveWindow
<> nil then
2101 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2102 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2107 if gState
= STATE_INTERSINGLE
then
2109 if EndingGameCounter
> 0 then
2111 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2117 r_Game_DrawMenuBackground(back
);
2121 {$IFDEF ENABLE_MENU}
2122 if g_ActiveWindow
<> nil then
2124 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2125 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2131 if gState
= STATE_ENDPIC
then
2134 if g_Texture_Get('TEXTURE_endpic', ID
) then r_Game_DrawMenuBackground('TEXTURE_endpic')
2135 else r_Game_DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
2137 {$IFDEF ENABLE_MENU}
2138 if g_ActiveWindow
<> nil then
2140 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2141 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2146 if gState
= STATE_SLIST
then
2148 // if g_Texture_Get('MENU_BACKGROUND', ID) then
2150 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
2151 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2153 r_Game_DrawMenuBackground('MENU_BACKGROUND');
2154 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2155 r_Serverlist_Draw(slCurrent
, slTable
);
2159 {$IFDEF ENABLE_MENU}
2160 if g_ActiveWindow
<> nil then
2164 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2165 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2167 g_ActiveWindow
.Draw();
2173 if g_debug_Sounds
and gGameOn
then
2175 for w
:= 0 to High(e_SoundsArray
) do
2176 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
2177 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
2182 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
2183 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
2186 if gGameOn
and gShowTime
then
2187 drawTime(gScreenWidth
-72, gScreenHeight
-16);
2189 if gGameOn
then drawProfilers();
2191 // TODO: draw this after the FBO and remap mouse click coordinates
2193 {$IFDEF ENABLE_HOLMES}
2197 // blit framebuffer to screen
2199 e_SetRendertarget(False);
2200 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
2201 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);