DEADSOFTWARE

gl: draw weapon with player model
[d2df-sdl.git] / src / game / opengl / r_animations.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../../shared/a_modes.inc}
16 unit r_animations;
18 interface
20 uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimationState, TDFPoint, TDynImageDataArray
22 procedure r_AnimState_Draw (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
23 procedure r_AnimState_DrawEx (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);
25 function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean;
27 function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean;
28 function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
29 function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean;
30 function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean;
31 function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean;
32 function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean;
33 procedure g_Frames_GetFrameSize (ID: DWORD; out w, h: Integer);
34 function g_Frames_Exists (const FramesName: AnsiString): Boolean;
35 procedure g_Frames_DeleteByName (const FramesName: AnsiString);
36 procedure g_Frames_DeleteByID (ID: LongWord);
37 procedure g_Frames_DeleteAll;
39 type
40 TFrames = record
41 texturesID: array of LongWord;
42 name: AnsiString;
43 frameWidth, frameHeight: Word;
44 used: Boolean;
45 end;
47 var
48 framesArray: array of TFrames = nil;
50 implementation
52 uses
53 SysUtils, Classes, Math,
54 WadReader, utils,
55 e_log,
56 r_graphics,
57 g_language, g_game
58 ;
60 procedure g_Frames_GetFrameSize (ID: DWORD; out w, h: Integer);
61 begin
62 w := 0;
63 h := 0;
64 if framesArray <> nil then
65 begin
66 w := framesArray[ID].frameWidth;
67 h := framesArray[ID].frameHeight;
68 end
69 end;
71 procedure r_AnimState_Draw (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
72 begin
73 if t.enabled then
74 e_DrawAdv(framesArray[FID].TexturesID[t.currentFrame], x, y, alpha, true, blending, 0, nil, mirror)
75 end;
77 procedure r_AnimState_DrawEx (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);
78 begin
79 if t.enabled then
80 e_DrawAdv(framesArray[FID].TexturesID[t.currentFrame], x, y, alpha, true, blending, angle, @rpoint, mirror)
81 end;
83 function allocFrameSlot (): LongWord;
84 var
85 f: integer;
86 begin
87 for f := 0 to High(framesArray) do
88 begin
89 if (not framesArray[f].used) then
90 begin
91 result := f;
92 exit;
93 end;
94 end;
96 result := Length(framesArray);
97 SetLength(framesArray, result+64);
98 for f := result to High(framesArray) do
99 begin
100 with framesArray[f] do
101 begin
102 texturesID := nil;
103 name := '';
104 frameWidth := 0;
105 frameHeight := 0;
106 used := false;
107 end;
108 end;
109 end;
111 function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString;
112 mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
113 var
114 a: Integer;
115 find_id: LongWord;
116 begin
117 result := false;
119 find_id := allocFrameSlot();
121 if (mCount <= 2) then BackAnimation := false;
123 if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2)
124 else SetLength(framesArray[find_id].TexturesID, mCount);
126 for a := 0 to mCount-1 do
127 begin
128 if not e_CreateTextureEx(FileName, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then exit;
129 end;
131 if BackAnimation then
132 begin
133 for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a];
134 end;
136 framesArray[find_id].used := true;
137 framesArray[find_id].FrameWidth := mWidth;
138 framesArray[find_id].FrameHeight := mHeight;
139 if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := '<noname>';
141 if (ID <> nil) then ID^ := find_id;
143 result := true;
144 end;
146 function CreateFramesMem (pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: AnsiString;
147 mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
148 var
149 find_id: LongWord;
150 a: Integer;
151 begin
152 result := false;
154 find_id := allocFrameSlot();
156 if (mCount <= 2) then BackAnimation := false;
158 if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2)
159 else SetLength(framesArray[find_id].TexturesID, mCount);
161 for a := 0 to mCount-1 do
162 if not e_CreateTextureMemEx(pData, dataSize, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then
163 begin
164 //!!!FreeMem(pData);
165 exit;
166 end;
168 if BackAnimation then
169 begin
170 for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a];
171 end;
173 framesArray[find_id].used := true;
174 framesArray[find_id].FrameWidth := mWidth;
175 framesArray[find_id].FrameHeight := mHeight;
176 if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := '<noname>';
178 if (ID <> nil) then ID^ := find_id;
180 result := true;
181 end;
183 function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean;
184 var
185 find_id: LongWord;
186 a, mCount: Integer;
187 begin
188 result := false;
189 find_id := allocFrameSlot();
191 mCount := Length(ia);
193 //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
195 if (mCount < 1) then exit;
196 if (mCount <= 2) then BackAnimation := false;
198 if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2)
199 else SetLength(framesArray[find_id].TexturesID, mCount);
201 //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
203 for a := 0 to mCount-1 do
204 begin
205 if not e_CreateTextureImg(ia[a], framesArray[find_id].TexturesID[a]) then exit;
206 //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
207 end;
209 if BackAnimation then
210 begin
211 for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a];
212 end;
214 framesArray[find_id].used := true;
215 framesArray[find_id].FrameWidth := ia[0].width;
216 framesArray[find_id].FrameHeight := ia[0].height;
217 if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := '<noname>';
219 if (ID <> nil) then ID^ := find_id;
221 result := true;
222 end;
224 function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString;
225 mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean;
226 var
227 WAD: TWADFile;
228 FileName: AnsiString;
229 TextureData: Pointer;
230 ResourceLength: Integer;
231 begin
232 result := false;
234 // models without "advanced" animations asks for "nothing" like this; don't spam log
235 if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit;
237 FileName := g_ExtractWadName(Resource);
239 WAD := TWADFile.Create();
240 WAD.ReadFile(FileName);
242 if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
243 begin
244 WAD.Free();
245 e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning);
246 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
247 exit;
248 end;
250 if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then
251 begin
252 FreeMem(TextureData);
253 WAD.Free();
254 exit;
255 end;
257 FreeMem(TextureData);
258 WAD.Free();
260 result := true;
261 end;
263 function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt;
264 mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean;
265 begin
266 result := CreateFramesMem(pData, dataSize, ID, Name, mWidth, mHeight, mCount, BackAnimation);
267 end;
269 function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean;
270 var
271 find_id, b: LongWord;
272 a, c: Integer;
273 begin
274 result := false;
276 if not g_Frames_Get(b, OldName) then exit;
278 find_id := allocFrameSlot();
280 framesArray[find_id].used := true;
281 framesArray[find_id].Name := NewName;
282 framesArray[find_id].FrameWidth := framesArray[b].FrameWidth;
283 framesArray[find_id].FrameHeight := framesArray[b].FrameHeight;
285 c := High(framesArray[b].TexturesID);
286 SetLength(framesArray[find_id].TexturesID, c+1);
288 for a := 0 to c do framesArray[find_id].TexturesID[a] := framesArray[b].TexturesID[a];
290 result := true;
291 end;
294 procedure g_Frames_DeleteByName (const FramesName: AnsiString);
295 var
296 a, b: Integer;
297 begin
298 if (Length(framesArray) = 0) then exit;
299 for a := 0 to High(framesArray) do
300 begin
301 if (StrEquCI1251(framesArray[a].Name, FramesName)) then
302 begin
303 if framesArray[a].TexturesID <> nil then
304 begin
305 for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]);
306 end;
307 framesArray[a].used := false;
308 framesArray[a].TexturesID := nil;
309 framesArray[a].Name := '';
310 framesArray[a].FrameWidth := 0;
311 framesArray[a].FrameHeight := 0;
312 end;
313 end;
314 end;
316 procedure g_Frames_DeleteByID (ID: LongWord);
317 var
318 b: Integer;
319 begin
320 if (Length(framesArray) = 0) then exit;
321 if (framesArray[ID].TexturesID <> nil) then
322 begin
323 for b := 0 to High(framesArray[ID].TexturesID) do e_DeleteTexture(framesArray[ID].TexturesID[b]);
324 end;
325 framesArray[ID].used := false;
326 framesArray[ID].TexturesID := nil;
327 framesArray[ID].Name := '';
328 framesArray[ID].FrameWidth := 0;
329 framesArray[ID].FrameHeight := 0;
330 end;
332 procedure g_Frames_DeleteAll ();
333 var
334 a, b: Integer;
335 begin
336 for a := 0 to High(framesArray) do
337 begin
338 if (framesArray[a].used) then
339 begin
340 for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]);
341 end;
342 framesArray[a].used := false;
343 framesArray[a].TexturesID := nil;
344 framesArray[a].Name := '';
345 framesArray[a].FrameWidth := 0;
346 framesArray[a].FrameHeight := 0;
347 end;
348 framesArray := nil;
349 end;
352 function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean;
353 var
354 a: Integer;
355 begin
356 result := false;
357 if (Length(framesArray) = 0) then exit;
358 for a := 0 to High(framesArray) do
359 begin
360 if (StrEquCI1251(framesArray[a].Name, FramesName)) then
361 begin
362 ID := a;
363 result := true;
364 break;
365 end;
366 end;
367 if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName]));
368 end;
370 function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean;
371 var
372 a: Integer;
373 begin
374 result := false;
375 if (Length(framesArray) = 0) then exit;
376 for a := 0 to High(framesArray) do
377 begin
378 if (StrEquCI1251(framesArray[a].Name, FramesName)) then
379 begin
380 if (Frame < Length(framesArray[a].TexturesID)) then
381 begin
382 ID := framesArray[a].TexturesID[Frame];
383 result := true;
384 break;
385 end;
386 end;
387 end;
388 if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName]));
389 end;
391 function g_Frames_Exists (const FramesName: AnsiString): Boolean;
392 var
393 a: Integer;
394 begin
395 result := false;
396 if (Length(framesArray) = 0) then exit;
397 for a := 0 to High(framesArray) do
398 begin
399 if (StrEquCI1251(framesArray[a].Name, FramesName)) then
400 begin
401 result := true;
402 exit;
403 end;
404 end;
405 end;
407 end.