1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 function SDLMain(): Integer;
25 function GetTimer(): Int64;
26 procedure ResetTimer();
27 function CreateGLWindow(Title
: PChar): Boolean;
28 procedure KillGLWindow();
29 procedure PushExitEvent();
30 function ProcessMessage(): Boolean;
31 procedure ProcessLoading();
32 procedure ReDrawWindow();
33 procedure SwapBuffers();
34 procedure Sleep(ms
: LongWord);
35 function GetDisplayModes(dBPP
: DWORD
; var SelRes
: DWORD
): SArray
;
36 function g_Window_SetDisplay(PreserveGL
: Boolean = False): Boolean;
37 function g_Window_SetSize(W
, H
: Word; FScreen
: Boolean): Boolean;
40 gwin_dump_extensions
: Boolean = false;
41 gwin_has_stencil
: Boolean = false;
42 gwin_k8_enable_light_experiments
: Boolean = false;
47 {$IFDEF WINDOWS}Windows
,{$ENDIF}
48 SDL2
, GL
, GLExt
, e_graphics
, e_log
, g_main
,
49 g_console
, SysUtils
, e_input
, g_options
, g_game
,
50 g_basic
, g_textures
, e_sound
, g_sound
, g_menu
, ENet
, g_net
,
57 Time
, Time_Delta
, Time_Old
: Int64;
60 wNeedTimeReset
: Boolean = False;
61 //wWindowCreated: Boolean = False;
62 //wCursorShown: Boolean = False;
63 wMinimized
: Boolean = False;
64 //wNeedFree: Boolean = True;
65 wLoadingProgress
: Boolean = False;
66 wLoadingQuit
: Boolean = False;
67 {wWinPause: Byte = 0;}
69 ticksOverflow
: Int64 = -1;
70 lastTicks
: Uint32
= 0; // to detect overflow
74 // TODO: move this to a separate file
75 CP1251
: array [0..127] of Word = (
76 $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F,
77 $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F,
78 $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407,
79 $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457,
80 $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F,
81 $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F,
82 $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F,
83 $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F
86 // TODO: make a transition table or something
87 function WCharToCP1251(wc
: Word): Word;
93 if CP1251
[n
] = wc
then begin Result
:= n
; break
end;
94 Result
:= Result
+ 128;
97 function g_Window_SetDisplay(PreserveGL
: Boolean = False): Boolean;
99 mode
, cmode
: TSDL_DisplayMode
;
108 e_WriteLog('Setting display mode...', MSG_NOTIFY
);
110 wFlags
:= SDL_WINDOW_OPENGL
or SDL_WINDOW_RESIZABLE
;
111 if gFullscreen
then wFlags
:= wFlags
or SDL_WINDOW_FULLSCREEN
;
112 if gWinMaximized
then wFlags
:= wFlags
or SDL_WINDOW_MAXIMIZED
;
116 SDL_DestroyWindow(h_Wnd
);
122 mode
.w
:= gScreenWidth
;
123 mode
.h
:= gScreenHeight
;
125 mode
.refresh_rate
:= 0;
126 mode
.driverdata
:= nil;
127 if SDL_GetClosestDisplayMode(0, @mode
, @cmode
) = nil then
130 gScreenHeight
:= 600;
134 gScreenWidth
:= cmode
.w
;
135 gScreenHeight
:= cmode
.h
;
139 h_Wnd
:= SDL_CreateWindow(PChar(wTitle
), gWinRealPosX
, gWinRealPosY
, gScreenWidth
, gScreenHeight
, wFlags
);
140 if h_Wnd
= nil then Exit
;
142 SDL_GL_MakeCurrent(h_Wnd
, h_GL
);
143 SDL_ShowCursor(SDL_DISABLE
);
148 procedure ReShowCursor();
150 // TODO: what was this for?
153 function GetDisplayModes(dBPP
: DWORD
; var SelRes
: DWORD
): SArray
;
155 mode
: TSDL_DisplayMode
;
156 res
, i
, k
, n
, pw
, ph
: Integer;
158 SetLength(Result
, 0);
159 {$IFDEF HEADLESS}Exit
;{$ENDIF}
161 n
:= SDL_GetNumDisplayModes(0);
165 res
:= SDL_GetDisplayMode(0, i
, @mode
);
166 if res
< 0 then continue
;
167 if SDL_BITSPERPIXEL(mode
.format
) = gBPP
then continue
;
168 if (mode
.w
= pw
) and (mode
.h
= ph
) then continue
;
169 if (mode
.w
= gScreenWidth
) and (mode
.h
= gScreenHeight
) then
172 SetLength(Result
, k
);
173 Result
[k
-1] := IntToStr(mode
.w
) + 'x' + IntToStr(mode
.h
);
174 pw
:= mode
.w
; ph
:= mode
.h
177 e_WriteLog('SDL: Got ' + IntToStr(k
) + ' resolutions.', MSG_NOTIFY
);
180 procedure Sleep(ms
: LongWord);
185 procedure ChangeWindowSize();
187 gWinSizeX
:= gScreenWidth
;
188 gWinSizeY
:= gScreenHeight
;
189 {$IFDEF HEADLESS}Exit
;{$ENDIF}
190 e_ResizeWindow(gScreenWidth
, gScreenHeight
);
191 g_Game_SetupScreenSize();
193 g_Game_ClearLoading();
196 function g_Window_SetSize(W
, H
: Word; FScreen
: Boolean): Boolean;
201 {$IFDEF HEADLESS}Exit
;{$ENDIF}
204 if (gScreenWidth
<> W
) or (gScreenHeight
<> H
) then
211 if gFullscreen
<> FScreen
then
214 gFullscreen
:= FScreen
;
220 g_Window_SetDisplay(Preserve
);
225 function WindowEventHandler(ev
: TSDL_WindowEvent
): Boolean;
227 wActivate
, wDeactivate
: Boolean;
231 wDeactivate
:= False;
234 SDL_WINDOWEVENT_MOVED
:
236 if not (gFullscreen
or gWinMaximized
) then
238 gWinRealPosX
:= ev
.data1
;
239 gWinRealPosY
:= ev
.data2
;
243 SDL_WINDOWEVENT_MINIMIZED
:
245 if not wMinimized
then
247 e_ResizeWindow(0, 0);
250 if g_debug_WinMsgs
then
252 g_Console_Add('Now minimized');
253 e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY
);
259 SDL_WINDOWEVENT_RESIZED
:
261 gScreenWidth
:= ev
.data1
;
262 gScreenHeight
:= ev
.data2
;
265 if g_debug_WinMsgs
then
267 g_Console_Add('Resized to ' + IntToStr(ev
.data1
) + 'x' + IntToStr(ev
.data2
));
268 e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev
.data1
) + 'x' + IntToStr(ev
.data2
), MSG_NOTIFY
);
272 SDL_WINDOWEVENT_EXPOSED
:
275 SDL_WINDOWEVENT_MAXIMIZED
:
279 e_ResizeWindow(gScreenWidth
, gScreenHeight
);
283 if not gWinMaximized
then
285 gWinMaximized
:= True;
286 if g_debug_WinMsgs
then
288 g_Console_Add('Now maximized');
289 e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY
);
294 SDL_WINDOWEVENT_RESTORED
:
298 e_ResizeWindow(gScreenWidth
, gScreenHeight
);
302 if gWinMaximized
then
303 gWinMaximized
:= False;
304 if g_debug_WinMsgs
then
306 g_Console_Add('Now restored');
307 e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY
);
311 SDL_WINDOWEVENT_FOCUS_GAINED
:
314 //e_WriteLog('window gained focus!', MSG_NOTIFY);
317 SDL_WINDOWEVENT_FOCUS_LOST
:
320 //e_WriteLog('window lost focus!', MSG_NOTIFY);
328 e_WriteLog('deactivating window', MSG_NOTIFY
);
329 e_EnableInput
:= False;
330 e_ClearInputBuffer();
332 if gMuteWhenInactive
then
334 //e_WriteLog('deactivating sounds', MSG_NOTIFY);
335 e_MuteChannels(True);
338 if g_debug_WinMsgs
then
340 g_Console_Add('Now inactive');
341 e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY
);
347 else if wActivate
then
349 if not gWinActive
then
351 //e_WriteLog('activating window', MSG_NOTIFY);
352 e_EnableInput
:= True;
354 if gMuteWhenInactive
then
356 //e_WriteLog('activating sounds', MSG_NOTIFY);
357 e_MuteChannels(False);
360 if g_debug_WinMsgs
then
362 g_Console_Add('Now active');
363 e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY
);
371 function EventHandler(ev
: TSDL_Event
): Boolean;
380 Result
:= WindowEventHandler(ev
.window
);
384 if gExit
<> EXIT_QUIT
then
386 if not wLoadingProgress
then
392 wLoadingQuit
:= True;
399 key
:= ev
.key
.keysym
.scancode
;
405 Utf8ToUnicode(@uc
, PChar(ev
.text.text), 1);
407 if (keychr
> 127) then
408 keychr
:= WCharToCP1251(keychr
);
409 CharPress(Chr(keychr
));
412 // other key presses and joysticks are handled in e_input
416 procedure SwapBuffers();
418 {$IFDEF HEADLESS}Exit
;{$ENDIF}
419 SDL_GL_SwapWindow(h_Wnd
);
422 procedure KillGLWindow();
424 if h_Wnd
<> nil then SDL_DestroyWindow(h_Wnd
);
425 if h_GL
<> nil then SDL_GL_DeleteContext(h_GL
);
428 //wWindowCreated := False;
431 function CreateGLWindow(Title
: PChar): Boolean;
437 gWinSizeX
:= gScreenWidth
;
438 gWinSizeY
:= gScreenHeight
;
441 e_WriteLog('Creating window', MSG_NOTIFY
);
443 if not g_Window_SetDisplay() then
446 e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR
);
451 h_Gl
:= SDL_GL_CreateContext(h_Wnd
);
452 if h_Gl
= nil then Exit
;
454 //wWindowCreated := True;
456 e_ResizeWindow(gScreenWidth
, gScreenHeight
);
463 // windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit
464 function GetTimer(): Int64;
468 QueryPerformanceFrequency(F
);
469 QueryPerformanceCounter(C
);
470 Result
:= Round(C
/F
*1000{000});
473 function GetTimer(): Int64;
478 t
:= SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
479 if ticksOverflow
= -1 then
486 if lastTicks
> t
then
488 // overflow, increment overflow ;-)
489 ticksOverflow
:= ticksOverflow
+(Int64($ffffffff)+Int64(1));
490 tt
:= (Int64($ffffffff)+Int64(1))+Int64(t
);
491 t
:= Uint32(tt
-lastTicks
);
495 result
:= ticksOverflow
+Int64(t
);
499 procedure ResetTimer();
501 wNeedTimeReset
:= True;
504 procedure PushExitEvent();
508 ev
.type_
:= SDL_QUITEV
;
512 procedure ProcessLoading();
517 FillChar(ev
, SizeOf(ev
), 0);
518 //wNeedFree := False;
519 wLoadingProgress
:= True;
520 while SDL_PollEvent(@ev
) > 0 do
522 if (ev
.type_
= SDL_QUITEV
) then
527 if (ev
.type_
= SDL_QUITEV
) or (gExit
= EXIT_QUIT
) then
529 wLoadingProgress
:= False;
533 if not wMinimized
then
535 if g_Texture_Get('INTER', ID
) then
536 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
538 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
548 if NetMode
= NET_SERVER
then
551 if (NetMode
= NET_CLIENT
) and (NetState
<> NET_STATE_AUTH
) then
552 g_Net_Client_UpdateWhileLoading
;
553 wLoadingProgress
:= False;
556 function ProcessMessage(): Boolean;
562 FillChar(ev
, SizeOf(ev
), 0);
564 while SDL_PollEvent(@ev
) > 0 do
566 Result
:= EventHandler(ev
);
567 if ev
.type_
= SDL_QUITEV
then exit
;
571 Time_Delta
:= Time
- Time_Old
;
575 if wNeedTimeReset
then
577 Time_Delta
:= 28{(27777 div 1000)};
578 wNeedTimeReset
:= False;
581 g_Map_ProfilersBegin();
583 t
:= Time_Delta
div 28{(27777 div 1000)};
589 if NetMode
= NET_SERVER
then g_Net_Host_Update()
590 else if NetMode
= NET_CLIENT
then g_Net_Client_Update();
596 if NetMode
= NET_SERVER
then g_Net_Host_Update()
597 else if NetMode
= NET_CLIENT
then g_Net_Client_Update();
600 g_Map_ProfilersEnd();
608 if gExit
= EXIT_QUIT
then
614 // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
617 Time_Old
:= Time
- (Time_Delta
mod 28{(27777 div 1000)});
618 if (not wMinimized
) then
631 procedure ReDrawWindow
;
637 procedure InitOpenGL(VSync
: Boolean);
641 {$IFDEF HEADLESS}Exit
;{$ENDIF}
642 if VSync
then v
:= 1 else v
:= 0;
643 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, 2);
644 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, 1);
645 SDL_GL_SetAttribute(SDL_GL_RED_SIZE
, 8);
646 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE
, 8);
647 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE
, 8);
648 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE
, 16);
649 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER
, 1);
650 if gwin_k8_enable_light_experiments
then
652 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE
, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
654 SDL_GL_SetSwapInterval(v
);
657 function glHasExtension (name
: AnsiString): Boolean;
662 extName
: ShortString;
665 if length(name
) = 0 then exit
;
666 exts
:= glGetString(GL_EXTENSIONS
);
667 if exts
= nil then exit
;
668 while (exts
[0] <> #0) and (exts
[0] = ' ') do Inc(exts
);
669 while exts
[0] <> #0 do
671 if gwin_dump_extensions
then
674 while (exts
[i
] <> #0) and (exts
[i
] <> ' ') do Inc(i
);
677 e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING
);
681 Move(exts
^, extName
[1], i
);
682 extName
[0] := Char(i
);
683 e_WriteLog(Format('EXT: %s', [extName
]), MSG_NOTIFY
);
687 for i
:= 0 to length(name
)-1 do
689 if exts
[i
] = #0 then begin found
:= false; break
; end;
690 if exts
[i
] <> name
[i
+1] then begin found
:= false; break
; end;
692 if found
and ((exts
[length(name
)] = #0) or (exts
[length(name
)] = ' ')) then begin result
:= true; exit
; end;
693 while (exts
[0] <> #0) and (exts
[0] <> ' ') do Inc(exts
);
694 while (exts
[0] <> #0) and (exts
[0] = ' ') do Inc(exts
);
698 function SDLMain(): Integer;
704 e_NoGraphics
:= True;
707 for idx
:= 1 to ParamCount
do
709 if ParamStr(idx
) = '--opengl-dump-exts' then gwin_dump_extensions
:= true;
710 if ParamStr(idx
) = '--twinkletwinkle' then gwin_k8_enable_light_experiments
:= true;
711 if ParamStr(idx
) = '--jah' then g_profile_history_size
:= 100;
712 if ParamStr(idx
) = '--tree-draw' then gdbg_map_use_tree_draw
:= true;
713 if ParamStr(idx
) = '--grid-draw' then gdbg_map_use_tree_draw
:= false;
714 if ParamStr(idx
) = '--tree-coldet' then gdbg_map_use_tree_coldet
:= true;
715 if ParamStr(idx
) = '--grid-coldet' then gdbg_map_use_tree_coldet
:= false;
718 if gdbg_map_use_tree_draw
then e_WriteLog('using TREE renderer', MSG_NOTIFY
);
719 if not gdbg_map_use_tree_draw
then e_WriteLog('using GRID renderer', MSG_NOTIFY
);
721 if gdbg_map_use_tree_coldet
then e_WriteLog('using TREE coldet', MSG_NOTIFY
);
722 if not gdbg_map_use_tree_coldet
then e_WriteLog('using GRID coldet', MSG_NOTIFY
);
724 e_WriteLog('Initializing OpenGL', MSG_NOTIFY
);
727 e_WriteLog('Creating GL window', MSG_NOTIFY
);
728 if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION
]))) then
734 {EnumDisplayModes();}
736 if gwin_k8_enable_light_experiments
then
738 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE
, @ltmp
);
739 e_WriteLog(Format('stencil buffer size: %d', [ltmp
]), MSG_WARNING
);
740 gwin_has_stencil
:= (ltmp
> 0);
744 gwin_has_stencil
:= false;
747 if not glHasExtension('GL_ARB_texture_non_power_of_two') then
749 e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING
);
750 glLegacyNPOT
:= true;
754 e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY
);
755 glLegacyNPOT
:= false;
757 gwin_dump_extensions
:= false;
760 Time_Old
:= GetTimer();
763 if ParamCount
> 0 then
764 g_Game_Process_Params();
767 if (not gGameOn
) and gAskLanguage
then
768 g_Menu_AskLanguage();
770 e_WriteLog('Entering the main loop', MSG_NOTIFY
);
772 while not ProcessMessage() do