1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
21 SysUtils
, Variants
, Classes
,
22 MAPDEF
, g_basic
, g_sound
,
23 xdynrec
, hashtable
, exoma
;
42 TexturePanelGUID
: Integer;
43 //TexturePanelType: Word;
47 Activators
: array of TActivator
;
48 PlayerCollide
: Boolean;
52 SoundPlayCount
: Integer;
53 Sound
: TPlayableSound
;
55 SpawnCooldown
: Integer;
56 SpawnedCount
: Integer;
57 //ShotPanelType: Word;
58 ShotPanelTime
: Integer;
59 ShotSightTime
: Integer;
60 ShotSightTimeout
: Integer;
61 ShotSightTarget
: Word;
62 ShotSightTargetN
: Word;
64 ShotReloadTime
: Integer;
66 mapId
: AnsiString; // trigger id, from map
67 mapIndex
: Integer; // index in fields['trigger'], used in save/load
68 trigPanelGUID
: Integer;
70 trigDataRec
: TDynRecord
; // triggerdata; owned by trigger (cloned)
71 exoInit
, exoThink
, exoCheck
, exoAction
: TExprBase
;
73 userVars
: THashStrVariant
;
75 {$INCLUDE ../shared/mapdef_tgc_def.inc}
78 function trigCenter (): TDFPoint
; inline;
81 function g_Triggers_Create (aTrigger
: TTrigger
; trec
: TDynRecord
; forceInternalIndex
: Integer=-1): DWORD
;
82 procedure g_Triggers_Update();
83 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
84 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
85 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
86 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
87 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
88 procedure g_Triggers_OpenAll();
89 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
90 procedure g_Triggers_Free();
91 procedure g_Triggers_SaveState (st
: TStream
);
92 procedure g_Triggers_LoadState (st
: TStream
);
96 gTriggerClientID
: Integer = 0;
97 gTriggers
: array of TTrigger
;
98 gSecretsCount
: Integer = 0;
99 gMonstersSpawned
: array of LongInt = nil;
106 g_player
, g_map
, g_panel
, g_gfx
, g_game
, r_gfx
,
107 g_console
, g_monsters
, g_items
, g_phys
, g_weapons
,
108 wadreader
, e_log
, g_language
, e_res
,
109 g_options
, g_net
, g_netmsg
, utils
, xparser
, xstreams
;
112 TRIGGER_SIGNATURE
= $58475254; // 'TRGX'
115 {$INCLUDE ../shared/mapdef_tgc_impl.inc}
118 // ////////////////////////////////////////////////////////////////////////// //
120 TTrigScope
= class(TExprScope
)
123 monsprops
: TPropHash
;
124 platprops
: TPropHash
;
130 constructor Create ();
131 destructor Destroy (); override;
133 function getObj (const aname
: AnsiString): TObject
; override;
134 function getField (obj
: TObject
; const afldname
: AnsiString): Variant; override;
135 procedure setField (obj
: TObject
; const afldname
: AnsiString; var aval
: Variant); override;
139 // ////////////////////////////////////////////////////////////////////////// //
141 TMyConstList
= class(TExprConstList
)
143 function valid (const cname
: AnsiString): Boolean; override;
144 function get (const cname
: AnsiString; out v
: Variant): Boolean; override;
148 // ////////////////////////////////////////////////////////////////////////// //
149 function TMyConstList
.valid (const cname
: AnsiString): Boolean;
151 //writeln('CHECK: ''', cname, '''');
153 (cname
= 'player') or
158 function TMyConstList
.get (const cname
: AnsiString; out v
: Variant): Boolean;
163 //if (cname = 'answer') then begin v := LongInt(42); result := true; exit; end;
165 if (gCurrentMap
= nil) then exit
;
166 for eidx
:= 0 to gCurrentMap
.mapdef
.ebsTypeCount
-1 do
168 ebs
:= gCurrentMap
.mapdef
.ebsTypeAt
[eidx
];
169 if ebs
.has
[cname
] then
171 //writeln('FOUND: ''', cname, '''');
180 // ////////////////////////////////////////////////////////////////////////// //
181 constructor TTrigScope
.Create ();
183 plrprops
:= TPropHash
.Create(TPlayer
, 'e');
184 monsprops
:= TPropHash
.Create(TMonster
, 'e');
185 platprops
:= TPropHash
.Create(TPanel
, 'e');
190 destructor TTrigScope
.Destroy ();
199 function TTrigScope
.getObj (const aname
: AnsiString): TObject
;
201 if (aname
= 'player') then result
:= gPlayers
[0] //FIXME
202 else if (aname
= 'self') or (aname
= 'this') then result
:= TObject(Pointer(PtrUInt(1)))
203 else result
:= inherited getObj(aname
);
207 function TTrigScope
.getField (obj
: TObject
; const afldname
: AnsiString): Variant;
209 if (obj
= gPlayers
[0]) then
211 if plrprops
.get(obj
, afldname
, result
) then exit
;
213 else if (obj
= TObject(Pointer(PtrUInt(1)))) then
215 if (me
<> nil) and (me
.userVars
<> nil) then
217 if me
.userVars
.get(afldname
, result
) then exit
;
220 result
:= inherited getField(obj
, afldname
);
224 procedure TTrigScope
.setField (obj
: TObject
; const afldname
: AnsiString; var aval
: Variant);
226 if (obj
= gPlayers
[0]) then
228 if plrprops
.put(obj
, afldname
, aval
) then exit
;
230 else if (obj
= TObject(Pointer(PtrUInt(1)))) then
234 if (Length(afldname
) > 4) and (afldname
[1] = 'u') and (afldname
[2] = 's') and
235 (afldname
[3] = 'e') and (afldname
[4] = 'r') then
237 if (me
.userVars
= nil) then me
.userVars
:= THashStrVariant
.Create();
238 me
.userVars
.put(afldname
, aval
);
243 inherited setField(obj
, afldname
, aval
);
247 // ////////////////////////////////////////////////////////////////////////// //
249 tgscope
: TTrigScope
= nil;
250 tgclist
: TMyConstList
= nil;
253 // ////////////////////////////////////////////////////////////////////////// //
254 function TTrigger
.trigCenter (): TDFPoint
; inline;
256 result
:= TDFPoint
.Create(x
+width
div 2, y
+height
div 2);
260 function FindTrigger (): DWORD
;
264 olen
:= Length(gTriggers
);
266 for i
:= 0 to olen
-1 do
268 if gTriggers
[i
].TriggerType
= TRIGGER_NONE
then begin result
:= i
; exit
; end;
271 SetLength(gTriggers
, olen
+8);
274 for i
:= result
to High(gTriggers
) do
276 gTriggers
[i
].TriggerType
:= TRIGGER_NONE
;
277 gTriggers
[i
].trigDataRec
:= nil;
278 gTriggers
[i
].exoInit
:= nil;
279 gTriggers
[i
].exoThink
:= nil;
280 gTriggers
[i
].exoCheck
:= nil;
281 gTriggers
[i
].exoAction
:= nil;
282 gTriggers
[i
].userVars
:= nil;
287 function tr_CloseDoor (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
294 pan
:= g_Map_PanelByGUID(PanelGUID
);
295 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
296 PanelID
:= pan
.arrIdx
;
300 with gWalls
[PanelID
] do
302 if g_CollidePlayer(X
, Y
, Width
, Height
) or g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then Exit
;
307 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
308 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
310 g_Map_EnableWallGUID(PanelGUID
);
317 if (gDoorMap
= nil) then exit
;
320 for a
:= 0 to High(gDoorMap
) do
322 for b
:= 0 to High(gDoorMap
[a
]) do
324 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
330 if (c
<> -1) then break
;
332 if (c
= -1) then exit
;
334 for b
:= 0 to High(gDoorMap
[c
]) do
336 with gWalls
[gDoorMap
[c
, b
]] do
338 if g_CollidePlayer(X
, Y
, Width
, Height
) or g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then exit
;
344 for b
:= 0 to High(gDoorMap
[c
]) do
346 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
348 with gWalls
[PanelID
] do
350 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
351 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
358 for b
:= 0 to High(gDoorMap
[c
]) do
360 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
362 g_Map_EnableWall_XXX(gDoorMap
[c
, b
]);
370 procedure tr_CloseTrap (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean);
373 wx
, wy
, wh
, ww
: Integer;
377 function monsDamage (mon
: TMonster
): Boolean;
379 result
:= false; // don't stop
380 if g_Obj_Collide(wx
, wy
, ww
, wh
, @mon
.Obj
) then mon
.Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
384 pan
:= g_Map_PanelByGUID(PanelGUID
);
388 e_LogWritefln('tr_CloseTrap: pguid=%s; NO PANEL!', [PanelGUID], MSG_WARNING);
392 e_LogWritefln('tr_CloseTrap: pguid=%s; isGWall=%s; arrIdx=%s', [PanelGUID, pan.isGWall, pan.arrIdx]);
395 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
396 PanelID
:= pan
.arrIdx
;
400 with gWalls
[PanelID
] do
402 if (not NoSound
) and (not Enabled
) then
404 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
405 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
409 wx
:= gWalls
[PanelID
].X
;
410 wy
:= gWalls
[PanelID
].Y
;
411 ww
:= gWalls
[PanelID
].Width
;
412 wh
:= gWalls
[PanelID
].Height
;
414 with gWalls
[PanelID
] do
416 if gPlayers
<> nil then
418 for a
:= 0 to High(gPlayers
) do
420 if (gPlayers
[a
] <> nil) and gPlayers
[a
].alive
and gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
422 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
427 //g_Mons_ForEach(monsDamage);
428 g_Mons_ForEachAliveAt(wx
, wy
, ww
, wh
, monsDamage
);
430 if not Enabled
then g_Map_EnableWallGUID(PanelGUID
);
435 if (gDoorMap
= nil) then exit
;
438 for a
:= 0 to High(gDoorMap
) do
440 for b
:= 0 to High(gDoorMap
[a
]) do
442 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
448 if (c
<> -1) then break
;
450 if (c
= -1) then exit
;
454 for b
:= 0 to High(gDoorMap
[c
]) do
456 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
458 with gWalls
[PanelID
] do
460 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
461 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
468 for b
:= 0 to High(gDoorMap
[c
]) do
470 wx
:= gWalls
[gDoorMap
[c
, b
]].X
;
471 wy
:= gWalls
[gDoorMap
[c
, b
]].Y
;
472 ww
:= gWalls
[gDoorMap
[c
, b
]].Width
;
473 wh
:= gWalls
[gDoorMap
[c
, b
]].Height
;
475 with gWalls
[gDoorMap
[c
, b
]] do
477 if gPlayers
<> nil then
479 for a
:= 0 to High(gPlayers
) do
481 if (gPlayers
[a
] <> nil) and gPlayers
[a
].alive
and gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
483 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
488 //g_Mons_ForEach(monsDamage);
489 g_Mons_ForEachAliveAt(wx
, wy
, ww
, wh
, monsDamage
);
491 if gMonsters <> nil then
492 for a := 0 to High(gMonsters) do
493 if (gMonsters[a] <> nil) and gMonsters[a].alive and
494 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
495 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
498 if not Enabled
then g_Map_EnableWall_XXX(gDoorMap
[c
, b
]);
505 function tr_OpenDoor (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
512 pan
:= g_Map_PanelByGUID(PanelGUID
);
513 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
514 PanelID
:= pan
.arrIdx
;
518 with gWalls
[PanelID
] do
524 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
525 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
527 g_Map_DisableWallGUID(PanelGUID
);
534 if (gDoorMap
= nil) then exit
;
537 for a
:= 0 to High(gDoorMap
) do
539 for b
:= 0 to High(gDoorMap
[a
]) do
541 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
547 if (c
<> -1) then break
;
549 if (c
= -1) then exit
;
553 for b
:= 0 to High(gDoorMap
[c
]) do
555 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
557 with gWalls
[PanelID
] do
559 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
560 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
567 for b
:= 0 to High(gDoorMap
[c
]) do
569 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
571 g_Map_DisableWall_XXX(gDoorMap
[c
, b
]);
579 function tr_SetLift (PanelGUID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
587 pan
:= g_Map_PanelByGUID(PanelGUID
);
588 if (pan
= nil) or not pan
.isGLift
then exit
; //!FIXME!TRIGANY!
589 PanelID
:= pan
.arrIdx
;
591 if (gLifts
[PanelID
].PanelType
= PANEL_LIFTUP
) or (gLifts
[PanelID
].PanelType
= PANEL_LIFTDOWN
) then
595 1: t
:= LIFTTYPE_DOWN
;
596 else t
:= IfThen(gLifts
[PanelID
].LiftType
= LIFTTYPE_DOWN
, LIFTTYPE_UP
, LIFTTYPE_DOWN
);
599 else if (gLifts
[PanelID
].PanelType
= PANEL_LIFTLEFT
) or (gLifts
[PanelID
].PanelType
= PANEL_LIFTRIGHT
) then
602 0: t
:= LIFTTYPE_LEFT
;
603 1: t
:= LIFTTYPE_RIGHT
;
604 else t
:= IfThen(gLifts
[PanelID
].LiftType
= LIFTTYPE_LEFT
, LIFTTYPE_RIGHT
, LIFTTYPE_LEFT
);
610 with gLifts
[PanelID
] do
612 if (LiftType
<> t
) then
614 g_Map_SetLiftGUID(PanelGUID
, t
); //???
615 //if not NoSound then g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
622 if (gLiftMap
= nil) then exit
;
625 for a
:= 0 to High(gLiftMap
) do
627 for b
:= 0 to High(gLiftMap
[a
]) do
629 if (gLiftMap
[a
, b
] = DWORD(PanelID
)) then
635 if (c
<> -1) then break
;
637 if (c
= -1) then exit
;
640 for b := 0 to High(gLiftMap[c]) do
641 if gLifts[gLiftMap[c, b]].LiftType <> t then
643 with gLifts[PanelID] do
644 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
648 for b
:= 0 to High(gLiftMap
[c
]) do
650 with gLifts
[gLiftMap
[c
, b
]] do
652 if (LiftType
<> t
) then
654 g_Map_SetLift_XXX(gLiftMap
[c
, b
], t
);
663 function tr_SpawnShot (ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
669 snd
:= 'SOUND_WEAPON_FIREROCKET';
675 g_Weapon_pistol(wx
, wy
, dx
, dy
, 0, True);
676 snd
:= 'SOUND_WEAPON_FIREPISTOL';
680 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
681 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
687 g_Weapon_mgun(wx
, wy
, dx
, dy
, 0, True);
688 if gSoundEffectsDF
then snd
:= 'SOUND_WEAPON_FIRECGUN'
689 else snd
:= 'SOUND_WEAPON_FIREPISTOL';
693 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
694 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
698 TRIGGER_SHOT_SHOTGUN
:
700 g_Weapon_Shotgun(wx
, wy
, dx
, dy
, 0, True);
701 snd
:= 'SOUND_WEAPON_FIRESHOTGUN';
705 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
706 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL2
);
712 g_Weapon_DShotgun(wx
, wy
, dx
, dy
, 0, True);
713 snd
:= 'SOUND_WEAPON_FIRESHOTGUN2';
717 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
718 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
719 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL3
);
725 g_Weapon_ball1(wx
, wy
, dx
, dy
, 0, -1, True, False);
726 snd
:= 'SOUND_WEAPON_FIREBALL';
731 g_Weapon_Plasma(wx
, wy
, dx
, dy
, 0, -1, True, False);
732 snd
:= 'SOUND_WEAPON_FIREPLASMA';
737 g_Weapon_aplasma(wx
, wy
, dx
, dy
, 0, -1, True, False);
738 snd
:= 'SOUND_WEAPON_FIREPLASMA';
743 g_Weapon_ball2(wx
, wy
, dx
, dy
, 0, -1, True, False);
744 snd
:= 'SOUND_WEAPON_FIREBALL';
749 g_Weapon_ball7(wx
, wy
, dx
, dy
, 0, -1, True, False);
750 snd
:= 'SOUND_WEAPON_FIREBALL';
755 g_Weapon_manfire(wx
, wy
, dx
, dy
, 0, -1, True, False);
756 snd
:= 'SOUND_WEAPON_FIREBALL';
761 g_Weapon_revf(wx
, wy
, dx
, dy
, 0, ShotTarget
, -1, True);
762 snd
:= 'SOUND_WEAPON_FIREREV';
767 g_Weapon_Rocket(wx
, wy
, dx
, dy
, 0, -1, True, False);
768 snd
:= 'SOUND_WEAPON_FIREROCKET';
773 g_Weapon_BFGShot(wx
, wy
, dx
, dy
, 0, -1, True, False);
774 snd
:= 'SOUND_WEAPON_FIREBFG';
779 r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET
, wx
- 64, wy
- 64);
781 g_Weapon_Explode(wx
, wy
, 60, 0);
782 snd
:= 'SOUND_WEAPON_EXPLODEROCKET';
785 TRIGGER_SHOT_BFGEXPL
:
787 r_GFX_OnceAnim(R_GFX_EXPLODE_BFG
, wx
- 64, wy
- 64);
789 g_Weapon_BFG9000(wx
, wy
, 0);
790 snd
:= 'SOUND_WEAPON_EXPLODEBFG';
795 g_Weapon_flame(wx
, wy
, dx
, dy
, 0, -1, True, False);
796 snd
:= 'SOUND_GAME_BURNING';
802 if g_Game_IsNet
and g_Game_IsServer
then
805 TRIGGER_SHOT_EXPL
: MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_EXPLODE
);
806 TRIGGER_SHOT_BFGEXPL
: MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_BFGEXPL
);
809 if Projectile
then MH_SEND_CreateShot(LastShotID
);
810 if ShotSound
then MH_SEND_Sound(wx
, wy
, snd
);
815 if ShotSound
then g_Sound_PlayExAt(snd
, wx
, wy
);
817 if Projectile
then Result
:= LastShotID
;
821 procedure MakeShot (var Trigger
: TTrigger
; wx
, wy
, dx
, dy
: Integer; TargetUID
: Word);
825 if (tgcAmmo
= 0) or ((tgcAmmo
> 0) and (ShotAmmoCount
> 0)) then
827 if (trigPanelGUID
<> -1) and (ShotPanelTime
= 0) then
829 g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID
);
830 ShotPanelTime
:= 4; // òèêîâ íà âñïûøêó âûñòðåëà
833 if (tgcSight
> 0) then ShotSightTimeout
:= 180; // ~= 5 ñåêóíä
835 if (ShotAmmoCount
> 0) then Dec(ShotAmmoCount
);
837 dx
+= Random(tgcAccuracy
)-Random(tgcAccuracy
);
838 dy
+= Random(tgcAccuracy
)-Random(tgcAccuracy
);
840 tr_SpawnShot(tgcShotType
, wx
, wy
, dx
, dy
, tgcShotSound
, TargetUID
);
844 if (tgcReload
> 0) and (ShotReloadTime
= 0) then
846 ShotReloadTime
:= tgcReload
; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
853 procedure tr_MakeEffect (X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
855 if T
= TRIGGER_EFFECT_PARTICLE
then
858 TRIGGER_EFFECT_SLIQUID
:
860 if (CR
= 255) and (CG
= 0) and (CB
= 0) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 1, 0, 0, 0)
861 else if (CR
= 0) and (CG
= 255) and (CB
= 0) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 2, 0, 0, 0)
862 else if (CR
= 0) and (CG
= 0) and (CB
= 255) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 3, 0, 0, 0)
863 else g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 0, 0, 0, 0);
865 TRIGGER_EFFECT_LLIQUID
: g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 4, CR
, CG
, CB
);
866 TRIGGER_EFFECT_DLIQUID
: g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 5, CR
, CG
, CB
);
867 TRIGGER_EFFECT_BLOOD
: g_GFX_Blood(X
, Y
, 1, VX
, VY
, 0, 0, CR
, CG
, CB
);
868 TRIGGER_EFFECT_SPARK
: g_GFX_Spark(X
, Y
, 1, GetAngle2(VX
, VY
), 0, 0);
869 TRIGGER_EFFECT_BUBBLE
:
871 g_GFX_Bubbles(X
, Y
, 1, 0, 0);
872 if not Silent
then if Random(2) = 0
873 then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X
, Y
)
874 else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X
, Y
);
879 if T
= TRIGGER_EFFECT_ANIMATION
then
882 EFFECT_TELEPORT
: begin
883 if not Silent
then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
884 r_GFX_OnceAnim(R_GFX_TELEPORT_FAST
, X
- 32, Y
- 32);
885 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
, Y
, Byte(not Silent
), NET_GFX_TELE
);
887 EFFECT_RESPAWN
: begin
888 if not Silent
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
889 r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN
, X
- 16, Y
- 16);
890 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
-16, Y
-16, Byte(not Silent
), NET_GFX_RESPAWN
);
893 if not Silent
then g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
894 r_GFX_OnceAnim(R_GFX_FIRE
, X
- 32, Y
- 128);
895 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
-32, Y
-128, Byte(not Silent
), NET_GFX_FIRE
);
902 function tr_Teleport (ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
908 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
909 case g_GetUIDType(ActivateUID
) of
912 p
:= g_Player_Get(ActivateUID
);
913 if p
= nil then Exit
;
916 if p
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2), TY
-p
.Obj
.Rect
.Height
, Silent
, TDir
) then result
:= true;
920 if p
.TeleportTo(TX
, TY
, Silent
, TDir
) then result
:= true;
925 m
:= g_Monsters_ByUID(ActivateUID
);
926 if m
= nil then Exit
;
929 if m
.TeleportTo(TX
-(m
.Obj
.Rect
.Width
div 2), TY
-m
.Obj
.Rect
.Height
, Silent
, TDir
) then result
:= true;
933 if m
.TeleportTo(TX
, TY
, Silent
, TDir
) then result
:= true;
940 function tr_Push (ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
946 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then exit
;
947 case g_GetUIDType(ActivateUID
) of
950 p
:= g_Player_Get(ActivateUID
);
951 if p
= nil then Exit
;
966 m
:= g_Monsters_ByUID(ActivateUID
);
967 if m
= nil then Exit
;
983 function tr_Message (MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
990 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
991 msg
:= b_Text_Format(MText
);
993 TRIGGER_MESSAGE_DEST_ME
: // activator
995 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
997 if g_Game_IsWatchedPlayer(ActivateUID
) then
999 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1000 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1004 p
:= g_Player_Get(ActivateUID
);
1005 if g_Game_IsNet
and (p
.FClientID
>= 0) then
1007 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, p
.FClientID
)
1008 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, p
.FClientID
);
1014 TRIGGER_MESSAGE_DEST_MY_TEAM
: // activator's team
1016 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1018 p
:= g_Player_Get(ActivateUID
);
1019 if g_Game_IsWatchedTeam(p
.Team
) then
1021 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1022 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1025 if g_Game_IsNet
then
1027 for i
:= Low(gPlayers
) to High(gPlayers
) do
1029 if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
1031 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1032 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1039 TRIGGER_MESSAGE_DEST_ENEMY_TEAM
: // activator's enemy team
1041 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1043 p
:= g_Player_Get(ActivateUID
);
1044 if g_Game_IsWatchedTeam(p
.Team
) then
1046 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1047 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1050 if g_Game_IsNet
then
1052 for i
:= Low(gPlayers
) to High(gPlayers
) do
1054 if (gPlayers
[i
].Team
<> p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
1056 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1057 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1064 TRIGGER_MESSAGE_DEST_RED_TEAM
: // red team
1066 if g_Game_IsWatchedTeam(TEAM_RED
) then
1068 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1069 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1072 if g_Game_IsNet
then
1074 for i
:= Low(gPlayers
) to High(gPlayers
) do
1076 if (gPlayers
[i
].Team
= TEAM_RED
) and (gPlayers
[i
].FClientID
>= 0) then
1078 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1079 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1085 TRIGGER_MESSAGE_DEST_BLUE_TEAM
: // blue team
1087 if g_Game_IsWatchedTeam(TEAM_BLUE
) then
1089 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1090 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1093 if g_Game_IsNet
then
1095 for i
:= Low(gPlayers
) to High(gPlayers
) do
1097 if (gPlayers
[i
].Team
= TEAM_BLUE
) and (gPlayers
[i
].FClientID
>= 0) then
1099 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1100 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1106 TRIGGER_MESSAGE_DEST_EVERYONE
: // everyone
1108 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1109 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1111 if g_Game_IsNet
then
1113 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
)
1114 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
);
1121 function tr_ShotAimCheck (var Trigger
: TTrigger
; Obj
: PObj
): Boolean;
1126 if TriggerType
<> TRIGGER_SHOT
then Exit
;
1127 result
:= (tgcAim
and TRIGGER_SHOT_AIM_ALLMAP
> 0)
1128 or g_Obj_Collide(X
, Y
, Width
, Height
, Obj
);
1129 if result
and (tgcAim
and TRIGGER_SHOT_AIM_TRACE
> 0) then
1131 result
:= g_TraceVector(tgcTX
, tgcTY
,
1132 Obj
^.X
+ Obj
^.Rect
.X
+ (Obj
^.Rect
.Width
div 2),
1133 Obj
^.Y
+ Obj
^.Rect
.Y
+ (Obj
^.Rect
.Height
div 2));
1139 function ActivateTrigger (var Trigger
: TTrigger
; actType
: Byte): Boolean;
1145 idx
, k
, wx
, wy
, xd
, yd
: Integer;
1154 function monsShotTarget (mon
: TMonster
): Boolean;
1156 result
:= false; // don't stop
1157 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1159 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1160 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1161 TargetUID
:= mon
.UID
;
1162 result
:= true; // stop
1166 function monsShotTargetMonPlr (mon
: TMonster
): Boolean;
1168 result
:= false; // don't stop
1169 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1171 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1172 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1173 TargetUID
:= mon
.UID
;
1174 result
:= true; // stop
1178 function monShotTargetPlrMon (mon
: TMonster
): Boolean;
1180 result
:= false; // don't stop
1181 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1183 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1184 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1185 TargetUID
:= mon
.UID
;
1186 result
:= true; // stop
1194 if g_Game_IsClient
then exit
;
1196 if not Trigger
.Enabled
then exit
;
1197 if (Trigger
.TimeOut
<> 0) and (actType
<> ACTIVATE_CUSTOM
) then exit
;
1198 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
1200 if (Trigger
.exoCheck
<> nil) then
1202 //conwritefln('exocheck: [%s]', [Trigger.exoCheck.toString()]);
1204 tgscope
.me
:= @Trigger
;
1205 tvval
:= Trigger
.exoCheck
.value(tgscope
);
1207 if not Boolean(tvval
) then exit
;
1208 except on e
: Exception
do
1211 conwritefln('trigger exocheck error: %s [%s]', [e
.message, Trigger
.exoCheck
.toString()]);
1219 coolDown
:= (actType
<> 0);
1221 if (Trigger
.exoAction
<> nil) then
1223 //conwritefln('exoactivate: [%s]', [Trigger.exoAction.toString()]);
1225 tgscope
.me
:= @Trigger
;
1226 Trigger
.exoAction
.value(tgscope
);
1228 except on e
: Exception
do
1231 conwritefln('trigger exoactivate error: %s [%s]', [e
.message, Trigger
.exoAction
.toString()]);
1242 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
1243 if g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH0');
1244 gExitByTrigger
:= True;
1245 g_Game_ExitLevel(tgcMap
);
1254 Result
:= tr_Teleport(ActivateUID
,
1255 tgcTarget
.X
, tgcTarget
.Y
,
1256 tgcDirection
, tgcSilent
,
1263 Result
:= tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1269 Result
:= tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1273 TRIGGER_DOOR
, TRIGGER_DOOR5
:
1275 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
1276 if (pan
<> nil) and pan
.isGWall
then
1278 if gWalls
[{trigPanelID}pan
.arrIdx
].Enabled
then
1280 result
:= tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1281 if (TriggerType
= TRIGGER_DOOR5
) then DoorTime
:= 180;
1285 result
:= tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1288 if result
then TimeOut
:= 18;
1292 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
:
1294 tr_CloseTrap(trigPanelGUID
, tgcSilent
, tgcD2d
);
1296 if TriggerType
= TRIGGER_TRAP
then
1310 TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
:
1313 if PressTime
= -1 then PressTime
:= tgcWait
;
1314 if coolDown
then TimeOut
:= 18 else TimeOut
:= 0;
1319 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1323 p
:= g_Player_Get(ActivateUID
);
1325 Inc(gCoopSecretsFound
);
1326 if g_Game_IsNet
then
1328 MH_SEND_GameStats();
1329 MH_SEND_GameEvent(NET_EV_SECRET
, p
.UID
, '');
1335 Result
:= tr_SetLift(trigPanelGUID
, 0, tgcSilent
, tgcD2d
);
1338 if (not tgcSilent
) and Result
then begin
1339 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1341 Y
+ (Height
div 2));
1342 if g_Game_IsServer
and g_Game_IsNet
then
1343 MH_SEND_Sound(X
+ (Width
div 2),
1345 'SOUND_GAME_SWITCH0');
1351 Result
:= tr_SetLift(trigPanelGUID
, 1, tgcSilent
, tgcD2d
);
1354 if (not tgcSilent
) and Result
then begin
1355 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1357 Y
+ (Height
div 2));
1358 if g_Game_IsServer
and g_Game_IsNet
then
1359 MH_SEND_Sound(X
+ (Width
div 2),
1361 'SOUND_GAME_SWITCH0');
1367 Result
:= tr_SetLift(trigPanelGUID
, 3, tgcSilent
, tgcD2d
);
1373 if (not tgcSilent
) and Result
then begin
1374 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1376 Y
+ (Height
div 2));
1377 if g_Game_IsServer
and g_Game_IsNet
then
1378 MH_SEND_Sound(X
+ (Width
div 2),
1380 'SOUND_GAME_SWITCH0');
1387 if tgcActivateOnce
then
1390 TriggerType
:= TRIGGER_NONE
;
1398 animonce
:= tgcAnimateOnce
;
1404 if Sound
<> nil then
1406 if tgcSoundSwitch
and Sound
.IsPlaying() then
1407 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1409 SoundPlayCount
:= 0;
1412 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1413 if (tgcPlayCount
> 0) or (not Sound
.IsPlaying()) then
1415 if tgcPlayCount
> 0 then
1416 SoundPlayCount
:= tgcPlayCount
1417 else // 0 - èãðàåì áåñêîíå÷íî
1418 SoundPlayCount
:= 1;
1421 if g_Game_IsNet
then MH_SEND_TriggerSound(Trigger
);
1425 TRIGGER_SPAWNMONSTER
:
1426 if (tgcSpawnMonsType
in [MONSTER_DEMON
..MONSTER_MAN
]) then
1429 if (tgcDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1431 AutoSpawn
:= not AutoSpawn
;
1433 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1437 if ((tgcDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1438 or ((tgcDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1439 for k
:= 1 to tgcMonsCount
do
1441 if (actType
= ACTIVATE_CUSTOM
) and (tgcDelay
> 0) then
1442 SpawnCooldown
:= -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè
1443 if (tgcMax
> 0) and (SpawnedCount
>= tgcMax
) then
1446 mon
:= g_Monsters_Create(tgcSpawnMonsType
,
1448 TDirection(tgcDirection
), True);
1453 if (tgcHealth
> 0) then
1454 mon
.SetHealth(tgcHealth
);
1455 // Óñòàíàâëèâàåì ïîâåäåíèå:
1456 mon
.MonsterBehaviour
:= tgcBehaviour
;
1457 mon
.FNoRespawn
:= True;
1458 if g_Game_IsNet
then
1459 MH_SEND_MonsterSpawn(mon
.UID
);
1460 // Èäåì èñêàòü öåëü, åñëè íàäî:
1464 if tgcSpawnMonsType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1466 if g_Game_IsNet
then
1468 SetLength(gMonstersSpawned
, Length(gMonstersSpawned
)+1);
1469 gMonstersSpawned
[High(gMonstersSpawned
)] := mon
.UID
;
1472 mon
.SpawnTrigger
:= ID
;
1473 if tgcMax
> 0 then Inc(SpawnedCount
);
1476 EFFECT_TELEPORT
: begin
1477 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX
, tgcTY
);
1479 R_GFX_TELEPORT_FAST
,
1480 mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1481 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-32
1483 if g_Game_IsServer
and g_Game_IsNet
then
1484 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1485 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-32, 1,
1488 EFFECT_RESPAWN
: begin
1489 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX
, tgcTY
);
1492 mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-16,
1493 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-16
1495 if g_Game_IsServer
and g_Game_IsNet
then
1496 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-16,
1497 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-16, 1,
1501 g_Sound_PlayExAt('SOUND_FIRE', tgcTX
, tgcTY
);
1504 mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1505 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+mon
.Obj
.Rect
.Height
-128
1507 if g_Game_IsServer
and g_Game_IsNet
then
1508 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1509 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+mon
.Obj
.Rect
.Height
-128, 1,
1514 if g_Game_IsNet
then
1516 MH_SEND_GameStats();
1517 MH_SEND_CoopStats();
1524 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1525 if actType
= ACTIVATE_CUSTOM
then
1530 if (tgcSpawnItemType
in [ITEM_MEDKIT_SMALL
..ITEM_MAX
]) then
1533 if (tgcDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1535 AutoSpawn
:= not AutoSpawn
;
1537 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1541 if ((tgcDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1542 or ((tgcDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1543 if (not tgcDmonly
) or
1544 (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1545 for k
:= 1 to tgcItemCount
do
1547 if (actType
= ACTIVATE_CUSTOM
) and (tgcDelay
> 0) then
1548 SpawnCooldown
:= -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè
1549 if (tgcMax
> 0) and (SpawnedCount
>= tgcMax
) then
1552 iid
:= g_Items_Create(tgcTX
, tgcTY
,
1553 tgcSpawnItemType
, tgcGravity
, False, True);
1557 it
:= g_Items_ByIdx(iid
);
1558 it
.SpawnTrigger
:= ID
;
1559 if tgcMax
> 0 then Inc(SpawnedCount
);
1562 EFFECT_TELEPORT
: begin
1563 it
:= g_Items_ByIdx(iid
);
1564 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX
, tgcTY
);
1566 R_GFX_TELEPORT_FAST
,
1567 it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1568 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32
1570 if g_Game_IsServer
and g_Game_IsNet
then
1571 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1572 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32, 1,
1575 EFFECT_RESPAWN
: begin
1576 it
:= g_Items_ByIdx(iid
);
1577 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX
, tgcTY
);
1580 it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1581 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16
1583 if g_Game_IsServer
and g_Game_IsNet
then
1584 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1585 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16, 1,
1589 it
:= g_Items_ByIdx(iid
);
1590 g_Sound_PlayExAt('SOUND_FIRE', tgcTX
, tgcTY
);
1593 it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1594 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128
1596 if g_Game_IsServer
and g_Game_IsNet
then
1597 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1598 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128, 1,
1603 if g_Game_IsNet
then
1604 MH_SEND_ItemSpawn(True, iid
);
1611 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1612 if actType
= ACTIVATE_CUSTOM
then
1618 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1619 if (Trigger
.tgcMusicName
<> '') then
1621 gMusic
.SetByName(Trigger
.tgcMusicName
);
1622 gMusic
.SpecPause
:= True;
1626 case Trigger
.tgcMusicAction
of
1627 TRIGGER_MUSIC_ACTION_STOP
: // Âûêëþ÷èòü
1628 gMusic
.SpecPause
:= True; // Ïàóçà
1629 TRIGGER_MUSIC_ACTION_PLAY
: // Âêëþ÷èòü
1630 if gMusic
.SpecPause
then // Áûëà íà ïàóçå => èãðàòü
1631 gMusic
.SpecPause
:= False
1632 else // Èãðàëà => ñíà÷àëà
1633 gMusic
.SetPosition(0);
1641 if g_Game_IsNet
then MH_SEND_TriggerMusic
;
1646 pAngle
:= -DegToRad(tgcAngle
);
1647 Result
:= tr_Push(ActivateUID
,
1648 Floor(Cos(pAngle
)*tgcForce
),
1649 Floor(Sin(pAngle
)*tgcForce
),
1657 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1658 if (tgcScoreAction
in [TRIGGER_SCORE_ACTION_ADD
, TRIGGER_SCORE_ACTION_SUB
]) and (tgcScoreCount
> 0) then
1660 // Ñâîåé èëè ÷óæîé êîìàíäå
1661 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1663 p
:= g_Player_Get(ActivateUID
);
1664 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
))
1665 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1667 Inc(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Scores
1671 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1673 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1674 if g_Game_IsServer
and g_Game_IsNet
then
1675 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+r');
1678 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1679 if g_Game_IsServer
and g_Game_IsNet
then
1680 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+re');
1686 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1687 if g_Game_IsServer
and g_Game_IsNet
then
1688 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1691 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
))
1692 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1694 Dec(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Fouls
1698 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1700 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1701 if g_Game_IsServer
and g_Game_IsNet
then
1702 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-r');
1705 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1706 if g_Game_IsServer
and g_Game_IsNet
then
1707 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-re');
1713 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1714 if g_Game_IsServer
and g_Game_IsNet
then
1715 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1718 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
))
1719 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1721 Inc(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Scores
1725 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1727 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1728 if g_Game_IsServer
and g_Game_IsNet
then
1729 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+b');
1732 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1733 if g_Game_IsServer
and g_Game_IsNet
then
1734 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+be');
1740 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1741 if g_Game_IsServer
and g_Game_IsNet
then
1742 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1745 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
))
1746 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1748 Dec(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Fouls
1752 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1754 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1755 if g_Game_IsServer
and g_Game_IsNet
then
1756 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-b');
1759 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1760 if g_Game_IsServer
and g_Game_IsNet
then
1761 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-be');
1767 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1768 if g_Game_IsServer
and g_Game_IsNet
then
1769 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1772 Result
:= (p
.Team
= TEAM_RED
) or (p
.Team
= TEAM_BLUE
);
1774 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1775 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_RED
, TRIGGER_SCORE_TEAM_FORCE_BLUE
] then
1777 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then
1779 Inc(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Scores
1783 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], tgcScoreCount
]), True);
1784 if g_Game_IsServer
and g_Game_IsNet
then
1785 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '+tr');
1790 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1791 if g_Game_IsServer
and g_Game_IsNet
then
1792 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1795 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then
1797 Dec(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Fouls
1801 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], tgcScoreCount
]), True);
1802 if g_Game_IsServer
and g_Game_IsNet
then
1803 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '-tr');
1808 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1809 if g_Game_IsServer
and g_Game_IsNet
then
1810 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1813 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then
1815 Inc(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Scores
1819 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], tgcScoreCount
]), True);
1820 if g_Game_IsServer
and g_Game_IsNet
then
1821 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '+tb');
1826 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1827 if g_Game_IsServer
and g_Game_IsNet
then
1828 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1831 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then
1833 Dec(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Fouls
1837 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], tgcScoreCount
]), True);
1838 if g_Game_IsServer
and g_Game_IsNet
then
1839 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '-tb');
1844 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1845 if g_Game_IsServer
and g_Game_IsNet
then
1846 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1853 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_WIN
) and (gGameSettings
.ScoreLimit
> 0) then
1855 // Ñâîåé èëè ÷óæîé êîìàíäû
1856 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1858 p
:= g_Player_Get(ActivateUID
);
1859 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
)) // Red Wins
1860 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1862 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1864 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1868 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1870 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1871 if g_Game_IsServer
and g_Game_IsNet
then
1872 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1875 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1876 if g_Game_IsServer
and g_Game_IsNet
then
1877 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1884 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
)) // Blue Wins
1885 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1887 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1889 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
1893 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1895 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1896 if g_Game_IsServer
and g_Game_IsNet
then
1897 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1900 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1901 if g_Game_IsServer
and g_Game_IsNet
then
1902 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1910 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1911 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_RED
, TRIGGER_SCORE_TEAM_FORCE_BLUE
] then
1913 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then // Red Wins
1915 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1917 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1921 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then // Blue Wins
1923 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1925 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
1932 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_LOOSE
) and (gGameSettings
.ScoreLimit
> 0) then
1934 // Ñâîåé èëè ÷óæîé êîìàíäû
1935 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1937 p
:= g_Player_Get(ActivateUID
);
1938 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
)) // Red Wins
1939 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1940 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1942 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1945 if tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
then
1947 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1948 if g_Game_IsServer
and g_Game_IsNet
then
1949 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1952 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1953 if g_Game_IsServer
and g_Game_IsNet
then
1954 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1959 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
)) // Blue Wins
1960 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1961 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1963 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
1966 if tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
then
1968 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1969 if g_Game_IsServer
and g_Game_IsNet
then
1970 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1973 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1974 if g_Game_IsServer
and g_Game_IsNet
then
1975 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1981 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1982 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_BLUE
, TRIGGER_SCORE_TEAM_FORCE_RED
] then
1984 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then // Red Wins
1986 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1988 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1992 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then // Blue Wins
1994 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1996 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
2002 if Result
then begin
2007 if g_Game_IsServer
and g_Game_IsNet
then
2014 Result
:= tr_Message(tgcKind
, tgcText
,
2015 tgcMsgDest
, tgcMsgTime
,
2020 TRIGGER_DAMAGE
, TRIGGER_HEALTH
:
2023 UIDType
:= g_GetUIDType(ActivateUID
);
2024 if (UIDType
= UID_PLAYER
) or (UIDType
= UID_MONSTER
) then
2030 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
2031 for idx
:= 0 to High(Activators
) do
2032 if Activators
[idx
].UID
= ActivateUID
then
2038 begin // Âèäèì åãî âïåðâûå
2040 SetLength(Activators
, Length(Activators
) + 1);
2041 k
:= High(Activators
);
2042 Activators
[k
].UID
:= ActivateUID
;
2044 begin // Óæå âèäåëè åãî
2045 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
2046 if (tgcInterval
= 0) and (Activators
[k
].TimeOut
> 0) then
2047 Activators
[k
].TimeOut
:= 65535;
2048 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
2049 Result
:= Activators
[k
].TimeOut
= 0;
2058 p
:= g_Player_Get(ActivateUID
);
2062 // Íàíîñèì óðîí èãðîêó
2063 if (TriggerType
= TRIGGER_DAMAGE
) and (tgcAmount
> 0) then
2065 // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
2066 // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
2067 if not (((tgcKind
= HIT_ACID
) and (p
.FMegaRulez
[MR_SUIT
] > gTime
)) or
2068 ((tgcKind
= HIT_WATER
) and (p
.Air
> 0))) then
2069 p
.Damage(tgcAmount
, 0, 0, 0, tgcKind
);
2070 if (tgcKind
= HIT_FLAME
) then p
.CatchFire(0);
2074 if (TriggerType
= TRIGGER_HEALTH
) and (tgcAmount
> 0) then
2075 if p
.Heal(tgcAmount
, not tgcHealMax
) and (not tgcSilent
) then
2077 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p
.Obj
.X
, p
.Obj
.Y
);
2078 if g_Game_IsServer
and g_Game_IsNet
then
2079 MH_SEND_Sound(p
.Obj
.X
, p
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
2085 m
:= g_Monsters_ByUID(ActivateUID
);
2089 // Íàíîñèì óðîí ìîíñòðó
2090 if (TriggerType
= TRIGGER_DAMAGE
) and (tgcAmount
> 0) then
2092 m
.Damage(tgcAmount
, 0, 0, 0, tgcKind
);
2093 if (tgcKind
= HIT_FLAME
) then m
.CatchFire(0);
2097 if (TriggerType
= TRIGGER_HEALTH
) and (tgcAmount
> 0) then
2098 if m
.Heal(tgcAmount
) and (not tgcSilent
) then
2100 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m
.Obj
.X
, m
.Obj
.Y
);
2101 if g_Game_IsServer
and g_Game_IsNet
then
2102 MH_SEND_Sound(m
.Obj
.X
, m
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
2106 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
2110 Activators
[k
].TimeOut
:= idx
2112 Activators
[k
].TimeOut
:= 65535;
2120 if ShotSightTime
> 0 then
2123 // put this at the beginning so it doesn't trigger itself
2124 TimeOut
:= tgcWait
+ 1;
2128 pAngle
:= -DegToRad(tgcAngle
);
2129 xd
:= wx
+ Round(Cos(pAngle
) * 32.0);
2130 yd
:= wy
+ Round(Sin(pAngle
) * 32.0);
2133 case tgcShotTarget
of
2134 TRIGGER_SHOT_TARGET_MON
: // monsters
2135 //TODO: accelerate this!
2136 g_Mons_ForEachAlive(monsShotTarget
);
2138 TRIGGER_SHOT_TARGET_PLR
: // players
2139 if gPlayers
<> nil then
2140 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2141 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2142 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2144 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2145 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2146 TargetUID
:= gPlayers
[idx
].UID
;
2150 TRIGGER_SHOT_TARGET_RED
: // red team
2151 if gPlayers
<> nil then
2152 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2153 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2154 (gPlayers
[idx
].Team
= TEAM_RED
) and
2155 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2157 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2158 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2159 TargetUID
:= gPlayers
[idx
].UID
;
2163 TRIGGER_SHOT_TARGET_BLUE
: // blue team
2164 if gPlayers
<> nil then
2165 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2166 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2167 (gPlayers
[idx
].Team
= TEAM_BLUE
) and
2168 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2170 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2171 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2172 TargetUID
:= gPlayers
[idx
].UID
;
2176 TRIGGER_SHOT_TARGET_MONPLR
: // monsters then players
2178 //TODO: accelerate this!
2179 g_Mons_ForEachAlive(monsShotTargetMonPlr
);
2181 if (TargetUID
= 0) and (gPlayers
<> nil) then
2182 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2183 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2184 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2186 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2187 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2188 TargetUID
:= gPlayers
[idx
].UID
;
2193 TRIGGER_SHOT_TARGET_PLRMON
: // players then monsters
2195 if gPlayers
<> nil then
2196 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2197 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2198 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2200 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2201 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2202 TargetUID
:= gPlayers
[idx
].UID
;
2205 if TargetUID
= 0 then
2207 //TODO: accelerate this!
2208 g_Mons_ForEachAlive(monShotTargetPlrMon
);
2213 if (tgcShotTarget
<> TRIGGER_SHOT_TARGET_NONE
) or
2214 (tgcShotType
<> TRIGGER_SHOT_REV
) then
2215 TargetUID
:= ActivateUID
;
2219 if (tgcShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or (TargetUID
> 0) or
2220 ((tgcShotTarget
> TRIGGER_SHOT_TARGET_NONE
) and (TargetUID
= 0)) then
2223 if (tgcSight
= 0) or
2224 (tgcShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or
2225 (TargetUID
= ShotSightTarget
) then
2226 MakeShot(Trigger
, wx
, wy
, xd
, yd
, TargetUID
)
2229 ShotSightTime
:= tgcSight
;
2230 ShotSightTargetN
:= TargetUID
;
2231 if tgcShotType
= TRIGGER_SHOT_BFG
then
2233 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx
, wy
);
2234 if g_Game_IsNet
and g_Game_IsServer
then
2235 MH_SEND_Sound(wx
, wy
, 'SOUND_WEAPON_STARTFIREBFG');
2248 TRIGGER_EFFECT_POS_CENTER
:
2250 wx
:= X
+ Width
div 2;
2251 wy
:= Y
+ Height
div 2;
2253 TRIGGER_EFFECT_POS_AREA
:
2255 wx
:= X
+ Random(Width
);
2256 wy
:= Y
+ Random(Height
);
2259 wx
:= X
+ Width
div 2;
2260 wy
:= Y
+ Height
div 2;
2265 if tgcSpreadL
> 0 then xd
-= Random(tgcSpreadL
+1);
2266 if tgcSpreadR
> 0 then xd
+= Random(tgcSpreadR
+1);
2267 if tgcSpreadU
> 0 then yd
-= Random(tgcSpreadU
+1);
2268 if tgcSpreadD
> 0 then yd
+= Random(tgcSpreadD
+1);
2269 tr_MakeEffect(wx
, wy
, xd
, yd
,
2270 tgcFXType
, tgcFXSubType
,
2271 tgcFXRed
, tgcFXGreen
, tgcFXBlue
, True, False);
2280 if Result
{and (Trigger.TexturePanel <> -1)} then
2282 g_Map_SwitchTextureGUID({Trigger.TexturePanelType,} Trigger
.TexturePanelGUID
, IfThen(animonce
, 2, 1));
2287 function g_Triggers_CreateWithMapIndex (aTrigger
: TTrigger
; arridx
, mapidx
: Integer): DWORD
;
2289 triggers
: TDynField
;
2291 triggers
:= gCurrentMap
['trigger'];
2292 if (triggers
= nil) then raise Exception
.Create('LOAD: map has no triggers');
2293 if (mapidx
< 0) or (mapidx
>= triggers
.count
) then raise Exception
.Create('LOAD: invalid map trigger index');
2294 aTrigger
.mapIndex
:= mapidx
;
2295 result
:= g_Triggers_Create(aTrigger
, triggers
.itemAt
[mapidx
], arridx
);
2299 function g_Triggers_Create (aTrigger
: TTrigger
; trec
: TDynRecord
; forceInternalIndex
: Integer=-1): DWORD
;
2306 if (tgscope
= nil) then tgscope
:= TTrigScope
.Create();
2307 if (tgclist
= nil) then tgclist
:= TMyConstList
.Create();
2309 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
2310 if (aTrigger
.TriggerType
= TRIGGER_EXIT
) and
2311 (not LongBool(gGameSettings
.Options
and GAME_OPTION_ALLOWEXIT
)) then
2313 aTrigger
.TriggerType
:= TRIGGER_NONE
;
2316 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
2317 if (aTrigger
.TriggerType
= TRIGGER_SPAWNMONSTER
) and
2318 (not LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
)) and
2319 (gGameSettings
.GameType
<> GT_SINGLE
) then
2321 aTrigger
.TriggerType
:= TRIGGER_NONE
;
2324 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå
2325 if (aTrigger
.TriggerType
= TRIGGER_SECRET
) then gSecretsCount
+= 1;
2327 if (forceInternalIndex
< 0) then
2329 find_id
:= FindTrigger();
2333 olen
:= Length(gTriggers
);
2334 if (forceInternalIndex
>= olen
) then
2336 SetLength(gTriggers
, forceInternalIndex
+1);
2337 for f
:= olen
to High(gTriggers
) do
2339 gTriggers
[f
].TriggerType
:= TRIGGER_NONE
;
2340 gTriggers
[f
].trigDataRec
:= nil;
2341 gTriggers
[f
].exoInit
:= nil;
2342 gTriggers
[f
].exoThink
:= nil;
2343 gTriggers
[f
].exoCheck
:= nil;
2344 gTriggers
[f
].exoAction
:= nil;
2345 gTriggers
[f
].userVars
:= nil;
2348 f
:= forceInternalIndex
;
2349 gTriggers
[f
].trigDataRec
.Free();
2350 gTriggers
[f
].exoInit
.Free();
2351 gTriggers
[f
].exoThink
.Free();
2352 gTriggers
[f
].exoCheck
.Free();
2353 gTriggers
[f
].exoAction
.Free();
2354 gTriggers
[f
].userVars
.Free();
2355 gTriggers
[f
].trigDataRec
:= nil;
2356 gTriggers
[f
].exoInit
:= nil;
2357 gTriggers
[f
].exoThink
:= nil;
2358 gTriggers
[f
].exoCheck
:= nil;
2359 gTriggers
[f
].exoAction
:= nil;
2360 gTriggers
[f
].userVars
:= nil;
2361 find_id
:= DWORD(forceInternalIndex
);
2363 gTriggers
[find_id
] := aTrigger
;
2364 ptg
:= @gTriggers
[find_id
];
2366 ptg
.mapId
:= trec
.id
;
2367 // clone trigger data
2368 if (trec
.trigRec
= nil) then
2370 ptg
.trigDataRec
:= nil;
2372 if (ptg
.TriggerType
<> TRIGGER_SECRET
) then
2374 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [ptg
.TriggerType
], TMsgType
.Warning
);
2379 ptg
.trigDataRec
:= trec
.trigRec
.clone(nil);
2385 // if this type of trigger exists both on the client and on the server
2386 // use an uniform numeration
2388 if (ptg
.TriggerType
= TRIGGER_SOUND
) then
2390 Inc(gTriggerClientID
);
2391 ClientID
:= gTriggerClientID
;
2395 PlayerCollide
:= False;
2399 SoundPlayCount
:= 0;
2406 // update cached trigger variables
2407 trigUpdateCacheData(ptg
^, ptg
.trigDataRec
);
2409 ptg
.userVars
:= nil;
2412 ptg
.exoThink
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_think']));
2414 on e
: TExomaParseException
do
2416 conwritefln('*** ERROR parsing exoma_think (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_think'])]);
2417 ptg
.exoThink
:= nil;
2423 ptg
.exoCheck
:= TExprBase
.parse(tgclist
, VarToStr(trec
.user
['exoma_check']));
2425 on e
: TExomaParseException
do
2427 conwritefln('*** ERROR parsing exoma_check (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_check'])]);
2428 ptg
.exoCheck
:= nil;
2434 ptg
.exoAction
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_action']));
2436 on e
: TExomaParseException
do
2438 conwritefln('*** ERROR parsing exoma_action (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_action'])]);
2439 ptg
.exoAction
:= nil;
2445 ptg
.exoInit
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_init']));
2447 on e
: TExomaParseException
do
2449 conwritefln('*** ERROR parsing exoma_init (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_init'])]);
2456 if (forceInternalIndex
< 0) and (ptg
.exoInit
<> nil) then
2458 //conwritefln('executing trigger init: [%s]', [gTriggers[find_id].exoInit.toString()]);
2461 ptg
.exoInit
.value(tgscope
);
2465 conwritefln('*** trigger exoactivate error: %s', [ptg
.exoInit
.toString()]);
2470 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê"
2471 if (ptg
.TriggerType
= TRIGGER_SOUND
) and (ptg
.tgcSoundName
<> '') then
2473 // Åùå íåò òàêîãî çâóêà
2474 if not g_Sound_Exists(ptg
.tgcSoundName
) then
2476 fn
:= e_GetResourcePath(WadDirs
, ptg
.tgcSoundName
, g_ExtractWadName(gMapInfo
.Map
));
2477 //e_LogWritefln('loading trigger sound ''%s''', [fn]);
2478 if not g_Sound_CreateWADEx(ptg
.tgcSoundName
, fn
) then
2480 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, ptg
.tgcSoundName
]));
2484 // Ñîçäàåì îáúåêò çâóêà
2487 Sound
:= TPlayableSound
.Create();
2488 if not Sound
.SetByName(ptg
.tgcSoundName
) then
2496 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà"
2497 if (ptg
.TriggerType
= TRIGGER_MUSIC
) and (ptg
.tgcMusicName
<> '') then
2499 // Åùå íåò òàêîé ìóçûêè
2500 if not g_Sound_Exists(ptg
.tgcMusicName
) then
2502 fn
:= e_GetResourcePath(WadDirs
, ptg
.tgcMusicName
, g_ExtractWadName(gMapInfo
.Map
));
2503 if not g_Sound_CreateWADEx(ptg
.tgcMusicName
, fn
, True) then
2505 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, ptg
.tgcMusicName
]));
2510 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü"
2511 if (ptg
.TriggerType
= TRIGGER_SHOT
) then
2517 ShotSightTimeout
:= 0;
2518 ShotSightTarget
:= 0;
2519 ShotSightTargetN
:= 0;
2520 ShotAmmoCount
:= ptg
.tgcAmmo
;
2521 ShotReloadTime
:= 0;
2529 // sorry; grid doesn't support recursive queries, so we have to do this
2531 TSimpleMonsterList
= specialize TSimpleList
<TMonster
>;
2534 tgMonsList
: TSimpleMonsterList
= nil;
2536 procedure g_Triggers_Update();
2539 Affected
: array of Integer;
2541 function monsNear (mon
: TMonster
): Boolean;
2543 result
:= false; // don't stop
2545 gTriggers[a].ActivateUID := mon.UID;
2546 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2548 tgMonsList
.append(mon
);
2555 if (tgMonsList
= nil) then tgMonsList
:= TSimpleMonsterList
.Create();
2557 if gTriggers
= nil then Exit
;
2558 if gLMSRespawn
> LMS_RESPAWN_NONE
then Exit
; // don't update triggers at all
2560 SetLength(Affected
, 0);
2562 for a
:= 0 to High(gTriggers
) do
2563 with gTriggers
[a
] do
2565 if TriggerType
<> TRIGGER_NONE
then
2567 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè)
2568 if DoorTime
> 0 then DoorTime
:= DoorTime
- 1;
2569 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ
2570 if PressTime
> 0 then PressTime
:= PressTime
- 1;
2571 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2572 if (TriggerType
= TRIGGER_DAMAGE
) or (TriggerType
= TRIGGER_HEALTH
) then
2574 for b
:= 0 to High(Activators
) do
2576 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2577 if Activators
[b
].TimeOut
> 0 then
2579 Dec(Activators
[b
].TimeOut
);
2585 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2586 if (tgcInterval
= 0) and (Activators
[b
].TimeOut
< 65530) then Activators
[b
].TimeOut
:= 0;
2590 // Îáðàáàòûâàåì ñïàâíåðû
2591 if Enabled
and AutoSpawn
then
2593 if SpawnCooldown
= 0 then
2595 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà
2596 if (TriggerType
= TRIGGER_SPAWNMONSTER
) and (tgcDelay
> 0) then
2599 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2601 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò
2602 if (TriggerType
= TRIGGER_SPAWNITEM
) and (tgcDelay
> 0) then
2605 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2610 // Óìåíüøàåì âðåìÿ îæèäàíèÿ
2615 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü"
2616 if TriggerType
= TRIGGER_SHOT
then
2618 if ShotPanelTime
> 0 then
2621 if ShotPanelTime
= 0 then g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID
);
2623 if ShotSightTime
> 0 then
2626 if ShotSightTime
= 0 then ShotSightTarget
:= ShotSightTargetN
;
2628 if ShotSightTimeout
> 0 then
2630 Dec(ShotSightTimeout
);
2631 if ShotSightTimeout
= 0 then ShotSightTarget
:= 0;
2633 if ShotReloadTime
> 0 then
2635 Dec(ShotReloadTime
);
2636 if ShotReloadTime
= 0 then ShotAmmoCount
:= tgcAmmo
;
2640 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì
2641 if Enabled
and (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) then
2643 if (SoundPlayCount
> 0) and (not Sound
.IsPlaying()) then
2645 if tgcPlayCount
> 0 then Dec(SoundPlayCount
); (* looped sound if zero *)
2647 Sound
.PlayVolumeAtRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
2649 Sound
.PlayPanVolume((tgcPan
- 127.0) / 128.0, tgcVolume
/ 255.0);
2650 if Sound
.IsPlaying() and g_Game_IsNet
and g_Game_IsServer
then
2651 MH_SEND_TriggerSound(gTriggers
[a
])
2655 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
2656 if (TriggerType
= TRIGGER_TRAP
) and (DoorTime
= 0) and (g_Map_PanelByGUID(trigPanelGUID
) <> nil) then
2658 tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
2662 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü
2663 if (TriggerType
= TRIGGER_DOOR5
) and (DoorTime
= 0) and (g_Map_PanelByGUID(trigPanelGUID
) <> nil) then
2665 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
2666 if (pan
<> nil) and pan
.isGWall
then
2669 if {gWalls[trigPanelID].Enabled} pan
.Enabled
then
2675 // Ïîêà îòêðûòà - çàêðûâàåì
2676 if tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
) then DoorTime
:= -1;
2681 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2682 if (TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
]) and
2683 (PressTime
= 0) and (PressCount
>= tgcPressCount
) then
2685 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2687 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2688 if tgcPressCount
> 0 then PressCount
-= tgcPressCount
else PressCount
:= 0;
2690 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2691 for b
:= 0 to High(gTriggers
) do
2693 if g_Collide(tgcTX
, tgcTY
, tgcTWidth
, tgcTHeight
, gTriggers
[b
].X
, gTriggers
[b
].Y
,
2694 gTriggers
[b
].Width
, gTriggers
[b
].Height
) and
2695 ((b
<> a
) or (tgcWait
> 0)) then
2696 begin // Can be self-activated, if there is Data.Wait
2697 if (not tgcExtRandom
) or gTriggers
[b
].Enabled
then
2699 SetLength(Affected
, Length(Affected
) + 1);
2700 Affected
[High(Affected
)] := b
;
2706 // if we have panelid, assume that it will switch the moving platform
2707 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
2708 if (pan
<> nil) then
2711 TRIGGER_PRESS
: pan
.movingActive
:= true; // what to do here?
2712 TRIGGER_ON
: pan
.movingActive
:= true;
2713 TRIGGER_OFF
: pan
.movingActive
:= false;
2714 TRIGGER_ONOFF
: pan
.movingActive
:= not pan
.movingActive
;
2716 if not tgcSilent
and (Length(tgcSound
) > 0) then
2718 g_Sound_PlayExAt(tgcSound
, X
, Y
);
2719 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, tgcSound
);
2723 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2724 if (TriggerType
= TRIGGER_PRESS
) and tgcExtRandom
then
2726 if (Length(Affected
) > 0) then
2728 b
:= Affected
[Random(Length(Affected
))];
2729 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2730 ActivateTrigger(gTriggers
[b
], 0);
2733 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2735 for i
:= 0 to High(Affected
) do
2741 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2742 ActivateTrigger(gTriggers
[b
], 0);
2746 gTriggers
[b
].Enabled
:= True;
2750 gTriggers
[b
].Enabled
:= False;
2751 gTriggers
[b
].TimeOut
:= 0;
2752 if gTriggers
[b
].AutoSpawn
then
2754 gTriggers
[b
].AutoSpawn
:= False;
2755 gTriggers
[b
].SpawnCooldown
:= 0;
2760 gTriggers
[b
].Enabled
:= not gTriggers
[b
].Enabled
;
2761 if not gTriggers
[b
].Enabled
then
2763 gTriggers
[b
].TimeOut
:= 0;
2764 if gTriggers
[b
].AutoSpawn
then
2766 gTriggers
[b
].AutoSpawn
:= False;
2767 gTriggers
[b
].SpawnCooldown
:= 0;
2774 SetLength(Affected
, 0);
2777 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2780 TimeOut
:= TimeOut
- 1;
2781 Continue
; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2784 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2789 if ByteBool(ActivateType
and ACTIVATE_PLAYERCOLLIDE
) and
2791 if gPlayers
<> nil then
2792 for b
:= 0 to High(gPlayers
) do
2793 if gPlayers
[b
] <> nil then
2795 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2796 if alive
and ((gTriggers
[a
].Keys
and GetKeys
) = gTriggers
[a
].Keys
) and
2797 Collide(X
, Y
, Width
, Height
) then
2799 gTriggers
[a
].ActivateUID
:= UID
;
2801 if (gTriggers
[a
].TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) and
2803 { Don't activate sound/music again if player is here }
2805 ActivateTrigger(gTriggers
[a
], ACTIVATE_PLAYERCOLLIDE
);
2808 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2810 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2811 ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2812 (TimeOut
= 0) and (Keys
= 0) then
2814 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2815 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2816 ActivateType
:= ActivateType
and not (ACTIVATE_MONSTERCOLLIDE
or ACTIVATE_NOMONSTER
);
2817 gTriggers
[a
].ActivateUID
:= 0;
2818 ActivateTrigger(gTriggers
[a
], 0);
2822 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2823 (TimeOut
= 0) and (Keys
= 0) then // Åñëè íå íóæíû êëþ÷è
2825 //g_Mons_ForEach(monsNear);
2828 g_Mons_ForEachAt(gTriggers
[a
].X
, gTriggers
[a
].Y
, gTriggers
[a
].Width
, gTriggers
[a
].Height
, monsNear
);
2829 for mon
in tgMonsList
do
2831 gTriggers
[a
].ActivateUID
:= mon
.UID
;
2832 ActivateTrigger(gTriggers
[a
], ACTIVATE_MONSTERCOLLIDE
);
2834 tgMonsList
.reset(); // just in case
2838 if ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2839 (TimeOut
= 0) and (Keys
= 0) then
2840 if not g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then
2842 gTriggers
[a
].ActivateUID
:= 0;
2843 ActivateTrigger(gTriggers
[a
], ACTIVATE_NOMONSTER
);
2847 PlayerCollide
:= g_CollidePlayer(X
, Y
, Width
, Height
);
2851 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
2853 if (ID
>= Length(gTriggers
)) then exit
;
2854 gTriggers
[ID
].ActivateUID
:= ActivateUID
;
2855 ActivateTrigger(gTriggers
[ID
], ActivateType
);
2858 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
2859 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
2867 if gTriggers
= nil then Exit
;
2869 case g_GetUIDType(UID
) of
2873 p
:= g_Player_Get(UID
);
2882 for a
:= 0 to High(gTriggers
) do
2883 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2884 (gTriggers
[a
].TimeOut
= 0) and
2885 (not InDWArray(a
, IgnoreList
)) and
2886 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2887 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2888 if g_Collide(X
, Y
, Width
, Height
,
2889 gTriggers
[a
].X
, gTriggers
[a
].Y
,
2890 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2892 gTriggers
[a
].ActivateUID
:= UID
;
2893 if ActivateTrigger(gTriggers
[a
], ActivateType
) then
2895 SetLength(Result
, Length(Result
)+1);
2896 Result
[High(Result
)] := a
;
2901 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
2907 if gTriggers
= nil then Exit
;
2909 case g_GetUIDType(UID
) of
2913 p
:= g_Player_Get(UID
);
2922 for a
:= 0 to High(gTriggers
) do
2923 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2924 (gTriggers
[a
].TimeOut
= 0) and
2925 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2926 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2927 if g_CollideLine(x1
, y1
, x2
, y2
, gTriggers
[a
].X
, gTriggers
[a
].Y
,
2928 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2930 gTriggers
[a
].ActivateUID
:= UID
;
2931 ActivateTrigger(gTriggers
[a
], ActivateType
);
2935 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
2942 if gTriggers
= nil then
2945 case g_GetUIDType(UID
) of
2949 p
:= g_Player_Get(UID
);
2958 rsq
:= Radius
* Radius
;
2960 for a
:= 0 to High(gTriggers
) do
2961 if (gTriggers
[a
].ID
<> DWORD(IgnoreTrigger
)) and
2962 (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2963 (gTriggers
[a
].TimeOut
= 0) and
2964 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2965 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2966 with gTriggers
[a
] do
2967 if g_Collide(CX
-Radius
, CY
-Radius
, 2*Radius
, 2*Radius
,
2968 X
, Y
, Width
, Height
) then
2969 if ((Sqr(CX
-X
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2970 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2971 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2972 ((Sqr(CX
-X
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2973 ( (CX
> (X
-Radius
)) and (CX
< (X
+Width
+Radius
)) and
2974 (CY
> Y
) and (CY
< (Y
+Height
)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2975 ( (CY
> (Y
-Radius
)) and (CY
< (Y
+Height
+Radius
)) and
2976 (CX
> X
) and (CX
< (X
+Width
)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2979 ActivateTrigger(gTriggers
[a
], ActivateType
);
2983 procedure g_Triggers_OpenAll();
2988 if gTriggers
= nil then Exit
;
2991 for a
:= 0 to High(gTriggers
) do
2993 with gTriggers
[a
] do
2995 if (TriggerType
= TRIGGER_OPENDOOR
) or
2996 (TriggerType
= TRIGGER_DOOR5
) or
2997 (TriggerType
= TRIGGER_DOOR
) then
2999 tr_OpenDoor(trigPanelGUID
, True, tgcD2d
);
3000 if TriggerType
= TRIGGER_DOOR5
then DoorTime
:= 180;
3006 if b
then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
3009 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
3011 if (gTriggers
<> nil) then
3013 if gTriggers
[ID
].tgcMax
> 0 then
3015 if gTriggers
[ID
].SpawnedCount
> 0 then
3016 Dec(gTriggers
[ID
].SpawnedCount
);
3018 if gTriggers
[ID
].tgcDelay
> 0 then
3020 if gTriggers
[ID
].SpawnCooldown
< 0 then
3021 gTriggers
[ID
].SpawnCooldown
:= gTriggers
[ID
].tgcDelay
;
3026 procedure g_Triggers_Free ();
3030 for a
:= 0 to High(gTriggers
) do
3032 if (gTriggers
[a
].TriggerType
= TRIGGER_SOUND
) then
3034 if g_Sound_Exists(gTriggers
[a
].tgcSoundName
) then
3036 g_Sound_Delete(gTriggers
[a
].tgcSoundName
);
3038 gTriggers
[a
].Sound
.Free();
3040 if (gTriggers
[a
].Activators
<> nil) then
3042 SetLength(gTriggers
[a
].Activators
, 0);
3044 gTriggers
[a
].trigDataRec
.Free();
3046 gTriggers
[a
].exoThink
.Free();
3047 gTriggers
[a
].exoCheck
.Free();
3048 gTriggers
[a
].exoAction
.Free();
3049 gTriggers
[a
].userVars
.Free();
3054 SetLength(gMonstersSpawned
, 0);
3058 procedure g_Triggers_SaveState (st
: TStream
);
3060 count
, actCount
, i
, j
: Integer;
3063 kv
: THashStrVariant
.PEntry
;
3066 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ
3067 count
:= Length(gTriggers
);
3069 // Êîëè÷åñòâî òðèããåðîâ
3070 utils
.writeInt(st
, LongInt(count
));
3071 if (count
= 0) then exit
;
3073 for i
:= 0 to High(gTriggers
) do
3075 // Ñèãíàòóðà òðèããåðà
3076 utils
.writeSign(st
, 'TRGX');
3077 utils
.writeInt(st
, Byte(0));
3079 utils
.writeInt(st
, Byte(gTriggers
[i
].TriggerType
));
3080 if (gTriggers
[i
].TriggerType
= TRIGGER_NONE
) then continue
; // empty one
3081 // Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
3082 utils
.writeInt(st
, LongInt(gTriggers
[i
].mapIndex
));
3083 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3084 utils
.writeInt(st
, LongInt(gTriggers
[i
].X
));
3085 utils
.writeInt(st
, LongInt(gTriggers
[i
].Y
));
3087 utils
.writeInt(st
, Word(gTriggers
[i
].Width
));
3088 utils
.writeInt(st
, Word(gTriggers
[i
].Height
));
3089 // Âêëþ÷åí ëè òðèããåð
3090 utils
.writeBool(st
, gTriggers
[i
].Enabled
);
3091 // Òèï àêòèâàöèè òðèããåðà
3092 utils
.writeInt(st
, Byte(gTriggers
[i
].ActivateType
));
3093 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3094 utils
.writeInt(st
, Byte(gTriggers
[i
].Keys
));
3095 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3096 utils
.writeInt(st
, LongInt(gTriggers
[i
].TexturePanelGUID
));
3098 //Mem.WriteWord(gTriggers[i].TexturePanelType);
3099 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3100 utils
.writeInt(st
, LongInt(gTriggers
[i
].trigPanelGUID
));
3101 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3102 utils
.writeInt(st
, Word(gTriggers
[i
].TimeOut
));
3103 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3104 utils
.writeInt(st
, Word(gTriggers
[i
].ActivateUID
));
3105 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3106 actCount
:= Length(gTriggers
[i
].Activators
);
3107 utils
.writeInt(st
, LongInt(actCount
));
3108 for j
:= 0 to actCount
-1 do
3111 utils
.writeInt(st
, Word(gTriggers
[i
].Activators
[j
].UID
));
3113 utils
.writeInt(st
, Word(gTriggers
[i
].Activators
[j
].TimeOut
));
3115 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3116 utils
.writeBool(st
, gTriggers
[i
].PlayerCollide
);
3117 // Âðåìÿ äî çàêðûòèÿ äâåðè
3118 utils
.writeInt(st
, LongInt(gTriggers
[i
].DoorTime
));
3119 // Çàäåðæêà àêòèâàöèè
3120 utils
.writeInt(st
, LongInt(gTriggers
[i
].PressTime
));
3122 utils
.writeInt(st
, LongInt(gTriggers
[i
].PressCount
));
3124 utils
.writeBool(st
, gTriggers
[i
].AutoSpawn
);
3125 // Çàäåðæêà ñïàâíåðà
3126 utils
.writeInt(st
, LongInt(gTriggers
[i
].SpawnCooldown
));
3127 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3128 utils
.writeInt(st
, LongInt(gTriggers
[i
].SpawnedCount
));
3129 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3130 utils
.writeInt(st
, LongInt(gTriggers
[i
].SoundPlayCount
));
3131 // Ïðîèãðûâàåòñÿ ëè çâóê?
3132 if (gTriggers
[i
].Sound
<> nil) then b
:= gTriggers
[i
].Sound
.IsPlaying() else b
:= false;
3133 utils
.writeBool(st
, b
);
3136 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3137 utils
.writeInt(st
, LongWord(gTriggers
[i
].Sound
.GetPosition()));
3139 sg
:= gTriggers
[i
].Sound
.GetVolume();
3140 sg
:= sg
/(gSoundLevel
/255.0);
3141 //Mem.WriteSingle(sg);
3142 st
.WriteBuffer(sg
, sizeof(sg
)); // sorry
3143 // Ñòåðåî ñìåùåíèå çâóêà
3144 sg
:= gTriggers
[i
].Sound
.GetPan();
3145 //Mem.WriteSingle(sg);
3146 st
.WriteBuffer(sg
, sizeof(sg
)); // sorry
3149 if (gTriggers
[i
].userVars
= nil) then
3151 utils
.writeInt(st
, LongInt(0));
3155 utils
.writeInt(st
, LongInt(gTriggers
[i
].userVars
.count
)); //FIXME: check for overflow
3156 for kv
in gTriggers
[i
].userVars
.byKeyValue
do
3158 //writeln('<', kv.key, '>:<', VarToStr(kv.value), '>');
3159 utils
.writeStr(st
, kv
.key
);
3160 t
:= LongInt(varType(kv
.value
));
3161 utils
.writeInt(st
, LongInt(t
));
3163 varString
: utils
.writeStr(st
, AnsiString(kv
.value
));
3164 varBoolean
: utils
.writeBool(st
, Boolean(kv
.value
));
3165 varShortInt
: utils
.writeInt(st
, LongInt(kv
.value
));
3166 varSmallint
: utils
.writeInt(st
, LongInt(kv
.value
));
3167 varInteger
: utils
.writeInt(st
, LongInt(kv
.value
));
3168 //varInt64: Mem.WriteInt(Integer(kv.value));
3169 varByte
: utils
.writeInt(st
, LongInt(kv
.value
));
3170 varWord
: utils
.writeInt(st
, LongInt(kv
.value
));
3171 varLongWord
: utils
.writeInt(st
, LongInt(kv
.value
));
3173 else raise Exception
.CreateFmt('cannot save uservar ''%s''', [kv
.key
]);
3181 procedure g_Triggers_LoadState (st
: TStream
);
3183 count
, actCount
, i
, j
, a
: Integer;
3192 uvname
: AnsiString = '';
3193 ustr
: AnsiString = '';
3201 // Êîëè÷åñòâî òðèããåðîâ
3202 count
:= utils
.readLongInt(st
);
3203 if (count
= 0) then exit
;
3204 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid trigger count');
3206 for a
:= 0 to count
-1 do
3208 // Ñèãíàòóðà òðèããåðà
3209 if not utils
.checkSign(st
, 'TRGX') then raise XStreamError
.Create('invalid trigger signature');
3210 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid trigger version');
3212 Trig
.TriggerType
:= utils
.readByte(st
);
3213 if (Trig
.TriggerType
= TRIGGER_NONE
) then continue
; // empty one
3214 // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
3215 mapIndex
:= utils
.readLongInt(st
);
3216 i
:= g_Triggers_CreateWithMapIndex(Trig
, a
, mapIndex
);
3217 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3218 gTriggers
[i
].X
:= utils
.readLongInt(st
);
3219 gTriggers
[i
].Y
:= utils
.readLongInt(st
);
3221 gTriggers
[i
].Width
:= utils
.readWord(st
);
3222 gTriggers
[i
].Height
:= utils
.readWord(st
);
3223 // Âêëþ÷åí ëè òðèããåð
3224 gTriggers
[i
].Enabled
:= utils
.readBool(st
);
3225 // Òèï àêòèâàöèè òðèããåðà
3226 gTriggers
[i
].ActivateType
:= utils
.readByte(st
);
3227 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3228 gTriggers
[i
].Keys
:= utils
.readByte(st
);
3229 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3230 gTriggers
[i
].TexturePanelGUID
:= utils
.readLongInt(st
);
3232 //Mem.ReadWord(gTriggers[i].TexturePanelType);
3233 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3234 gTriggers
[i
].trigPanelGUID
:= utils
.readLongInt(st
);
3235 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3236 gTriggers
[i
].TimeOut
:= utils
.readWord(st
);
3237 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3238 gTriggers
[i
].ActivateUID
:= utils
.readWord(st
);
3239 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3240 actCount
:= utils
.readLongInt(st
);
3241 if (actCount
< 0) or (actCount
> 1024*1024) then raise XStreamError
.Create('invalid activated object count');
3242 if (actCount
> 0) then
3244 SetLength(gTriggers
[i
].Activators
, actCount
);
3245 for j
:= 0 to actCount
-1 do
3248 gTriggers
[i
].Activators
[j
].UID
:= utils
.readWord(st
);
3250 gTriggers
[i
].Activators
[j
].TimeOut
:= utils
.readWord(st
);
3253 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3254 gTriggers
[i
].PlayerCollide
:= utils
.readBool(st
);
3255 // Âðåìÿ äî çàêðûòèÿ äâåðè
3256 gTriggers
[i
].DoorTime
:= utils
.readLongInt(st
);
3257 // Çàäåðæêà àêòèâàöèè
3258 gTriggers
[i
].PressTime
:= utils
.readLongInt(st
);
3260 gTriggers
[i
].PressCount
:= utils
.readLongInt(st
);
3262 gTriggers
[i
].AutoSpawn
:= utils
.readBool(st
);
3263 // Çàäåðæêà ñïàâíåðà
3264 gTriggers
[i
].SpawnCooldown
:= utils
.readLongInt(st
);
3265 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3266 gTriggers
[i
].SpawnedCount
:= utils
.readLongInt(st
);
3267 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3268 gTriggers
[i
].SoundPlayCount
:= utils
.readLongInt(st
);
3269 // Ïðîèãðûâàåòñÿ ëè çâóê?
3270 b
:= utils
.readBool(st
);
3273 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3274 dw
:= utils
.readLongWord(st
);
3276 //Mem.ReadSingle(vol);
3277 st
.ReadBuffer(vol
, sizeof(vol
)); // sorry
3278 // Ñòåðåî ñìåùåíèå çâóêà
3279 //Mem.ReadSingle(pan);
3280 st
.ReadBuffer(pan
, sizeof(pan
)); // sorry
3281 // Çàïóñêàåì çâóê, åñëè åñòü
3282 if (gTriggers
[i
].Sound
<> nil) then
3284 gTriggers
[i
].Sound
.PlayPanVolume(pan
, vol
);
3285 gTriggers
[i
].Sound
.Pause(True);
3286 gTriggers
[i
].Sound
.SetPosition(dw
);
3290 gTriggers
[i
].userVars
.Free();
3291 gTriggers
[i
].userVars
:= nil;
3292 uvcount
:= utils
.readLongInt(st
);
3293 if (uvcount
< 0) or (uvcount
> 1024*1024) then raise XStreamError
.Create('invalid number of user vars in trigger');
3294 if (uvcount
> 0) then
3296 gTriggers
[i
].userVars
:= THashStrVariant
.Create();
3298 while (uvcount
> 0) do
3301 uvname
:= utils
.readStr(st
);
3302 vt
:= utils
.readLongInt(st
);
3304 varString
: begin ustr
:= utils
.readStr(st
); vv
:= ustr
; end;
3305 varBoolean
: begin ubool
:= utils
.readBool(st
); vv
:= ubool
; end;
3306 varShortInt
: begin uint
:= utils
.readLongInt(st
); vv
:= ShortInt(uint
); end;
3307 varSmallint
: begin uint
:= utils
.readLongInt(st
); vv
:= SmallInt(uint
); end;
3308 varInteger
: begin uint
:= utils
.readLongInt(st
); vv
:= LongInt(uint
); end;
3309 varByte
: begin uint
:= utils
.readLongInt(st
); vv
:= Byte(uint
); end;
3310 varWord
: begin uint
:= utils
.readLongInt(st
); vv
:= Word(uint
); end;
3311 varLongWord
: begin uint
:= utils
.readLongInt(st
); vv
:= LongWord(uint
); end;
3312 else raise Exception
.CreateFmt('cannot load uservar ''%s''', [uvname
]);
3314 gTriggers
[i
].userVars
.put(uvname
, vv
);