1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
21 SysUtils
, Variants
, Classes
,
22 MAPDEF
, e_graphics
, g_basic
, g_sound
,
23 xdynrec
, hashtable
, exoma
;
42 TexturePanelGUID
: Integer;
43 //TexturePanelType: Word;
47 Activators
: array of TActivator
;
48 PlayerCollide
: Boolean;
52 SoundPlayCount
: Integer;
53 Sound
: TPlayableSound
;
55 SpawnCooldown
: Integer;
56 SpawnedCount
: Integer;
57 //ShotPanelType: Word;
58 ShotPanelTime
: Integer;
59 ShotSightTime
: Integer;
60 ShotSightTimeout
: Integer;
61 ShotSightTarget
: Word;
62 ShotSightTargetN
: Word;
64 ShotReloadTime
: Integer;
66 mapId
: AnsiString; // trigger id, from map
67 mapIndex
: Integer; // index in fields['trigger'], used in save/load
68 trigPanelGUID
: Integer;
70 trigDataRec
: TDynRecord
; // triggerdata; owned by trigger (cloned)
71 exoInit
, exoThink
, exoCheck
, exoAction
: TExprBase
;
73 userVars
: THashStrVariant
;
75 {$INCLUDE ../shared/mapdef_tgc_def.inc}
78 function trigCenter (): TDFPoint
; inline;
81 function g_Triggers_Create (aTrigger
: TTrigger
; trec
: TDynRecord
; forceInternalIndex
: Integer=-1): DWORD
;
82 procedure g_Triggers_Update();
83 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
84 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
85 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
86 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
87 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
88 procedure g_Triggers_OpenAll();
89 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
90 procedure g_Triggers_Free();
91 procedure g_Triggers_SaveState (st
: TStream
);
92 procedure g_Triggers_LoadState (st
: TStream
);
96 gTriggerClientID
: Integer = 0;
97 gTriggers
: array of TTrigger
;
98 gSecretsCount
: Integer = 0;
99 gMonstersSpawned
: array of LongInt = nil;
106 g_player
, g_map
, g_panel
, g_gfx
, g_game
, g_textures
,
107 g_console
, g_monsters
, g_items
, g_phys
, g_weapons
,
108 wadreader
, g_main
, e_log
, g_language
, e_res
,
109 g_options
, g_net
, g_netmsg
, utils
, xparser
, xstreams
;
112 TRIGGER_SIGNATURE
= $58475254; // 'TRGX'
115 {$INCLUDE ../shared/mapdef_tgc_impl.inc}
118 // ////////////////////////////////////////////////////////////////////////// //
120 TTrigScope
= class(TExprScope
)
123 monsprops
: TPropHash
;
124 platprops
: TPropHash
;
130 constructor Create ();
131 destructor Destroy (); override;
133 function getObj (const aname
: AnsiString): TObject
; override;
134 function getField (obj
: TObject
; const afldname
: AnsiString): Variant; override;
135 procedure setField (obj
: TObject
; const afldname
: AnsiString; var aval
: Variant); override;
139 // ////////////////////////////////////////////////////////////////////////// //
141 TMyConstList
= class(TExprConstList
)
143 function valid (const cname
: AnsiString): Boolean; override;
144 function get (const cname
: AnsiString; out v
: Variant): Boolean; override;
148 // ////////////////////////////////////////////////////////////////////////// //
149 function TMyConstList
.valid (const cname
: AnsiString): Boolean;
151 //writeln('CHECK: ''', cname, '''');
153 (cname
= 'player') or
158 function TMyConstList
.get (const cname
: AnsiString; out v
: Variant): Boolean;
163 //if (cname = 'answer') then begin v := LongInt(42); result := true; exit; end;
165 if (gCurrentMap
= nil) then exit
;
166 for eidx
:= 0 to gCurrentMap
.mapdef
.ebsTypeCount
-1 do
168 ebs
:= gCurrentMap
.mapdef
.ebsTypeAt
[eidx
];
169 if ebs
.has
[cname
] then
171 //writeln('FOUND: ''', cname, '''');
180 // ////////////////////////////////////////////////////////////////////////// //
181 constructor TTrigScope
.Create ();
183 plrprops
:= TPropHash
.Create(TPlayer
, 'e');
184 monsprops
:= TPropHash
.Create(TMonster
, 'e');
185 platprops
:= TPropHash
.Create(TPanel
, 'e');
190 destructor TTrigScope
.Destroy ();
199 function TTrigScope
.getObj (const aname
: AnsiString): TObject
;
201 if (aname
= 'player') then result
:= gPlayers
[0] //FIXME
202 else if (aname
= 'self') or (aname
= 'this') then result
:= TObject(Pointer(PtrUInt(1)))
203 else result
:= inherited getObj(aname
);
207 function TTrigScope
.getField (obj
: TObject
; const afldname
: AnsiString): Variant;
209 if (obj
= gPlayers
[0]) then
211 if plrprops
.get(obj
, afldname
, result
) then exit
;
213 else if (obj
= TObject(Pointer(PtrUInt(1)))) then
215 if (me
<> nil) and (me
.userVars
<> nil) then
217 if me
.userVars
.get(afldname
, result
) then exit
;
220 result
:= inherited getField(obj
, afldname
);
224 procedure TTrigScope
.setField (obj
: TObject
; const afldname
: AnsiString; var aval
: Variant);
226 if (obj
= gPlayers
[0]) then
228 if plrprops
.put(obj
, afldname
, aval
) then exit
;
230 else if (obj
= TObject(Pointer(PtrUInt(1)))) then
234 if (Length(afldname
) > 4) and (afldname
[1] = 'u') and (afldname
[2] = 's') and
235 (afldname
[3] = 'e') and (afldname
[4] = 'r') then
237 if (me
.userVars
= nil) then me
.userVars
:= THashStrVariant
.Create();
238 me
.userVars
.put(afldname
, aval
);
243 inherited setField(obj
, afldname
, aval
);
247 // ////////////////////////////////////////////////////////////////////////// //
249 tgscope
: TTrigScope
= nil;
250 tgclist
: TMyConstList
= nil;
253 // ////////////////////////////////////////////////////////////////////////// //
254 function TTrigger
.trigCenter (): TDFPoint
; inline;
256 result
:= TDFPoint
.Create(x
+width
div 2, y
+height
div 2);
260 function FindTrigger (): DWORD
;
264 olen
:= Length(gTriggers
);
266 for i
:= 0 to olen
-1 do
268 if gTriggers
[i
].TriggerType
= TRIGGER_NONE
then begin result
:= i
; exit
; end;
271 SetLength(gTriggers
, olen
+8);
274 for i
:= result
to High(gTriggers
) do
276 gTriggers
[i
].TriggerType
:= TRIGGER_NONE
;
277 gTriggers
[i
].trigDataRec
:= nil;
278 gTriggers
[i
].exoInit
:= nil;
279 gTriggers
[i
].exoThink
:= nil;
280 gTriggers
[i
].exoCheck
:= nil;
281 gTriggers
[i
].exoAction
:= nil;
282 gTriggers
[i
].userVars
:= nil;
287 function tr_CloseDoor (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
294 pan
:= g_Map_PanelByGUID(PanelGUID
);
295 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
296 PanelID
:= pan
.arrIdx
;
300 with gWalls
[PanelID
] do
302 if g_CollidePlayer(X
, Y
, Width
, Height
) or g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then Exit
;
307 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
308 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
310 g_Map_EnableWallGUID(PanelGUID
);
317 if (gDoorMap
= nil) then exit
;
320 for a
:= 0 to High(gDoorMap
) do
322 for b
:= 0 to High(gDoorMap
[a
]) do
324 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
330 if (c
<> -1) then break
;
332 if (c
= -1) then exit
;
334 for b
:= 0 to High(gDoorMap
[c
]) do
336 with gWalls
[gDoorMap
[c
, b
]] do
338 if g_CollidePlayer(X
, Y
, Width
, Height
) or g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then exit
;
344 for b
:= 0 to High(gDoorMap
[c
]) do
346 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
348 with gWalls
[PanelID
] do
350 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
351 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
358 for b
:= 0 to High(gDoorMap
[c
]) do
360 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
362 g_Map_EnableWall_XXX(gDoorMap
[c
, b
]);
370 procedure tr_CloseTrap (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean);
373 wx
, wy
, wh
, ww
: Integer;
377 function monsDamage (mon
: TMonster
): Boolean;
379 result
:= false; // don't stop
380 if g_Obj_Collide(wx
, wy
, ww
, wh
, @mon
.Obj
) then mon
.Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
384 pan
:= g_Map_PanelByGUID(PanelGUID
);
388 e_LogWritefln('tr_CloseTrap: pguid=%s; NO PANEL!', [PanelGUID], MSG_WARNING);
392 e_LogWritefln('tr_CloseTrap: pguid=%s; isGWall=%s; arrIdx=%s', [PanelGUID, pan.isGWall, pan.arrIdx]);
395 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
396 PanelID
:= pan
.arrIdx
;
400 with gWalls
[PanelID
] do
402 if (not NoSound
) and (not Enabled
) then
404 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
405 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
409 wx
:= gWalls
[PanelID
].X
;
410 wy
:= gWalls
[PanelID
].Y
;
411 ww
:= gWalls
[PanelID
].Width
;
412 wh
:= gWalls
[PanelID
].Height
;
414 with gWalls
[PanelID
] do
416 if gPlayers
<> nil then
418 for a
:= 0 to High(gPlayers
) do
420 if (gPlayers
[a
] <> nil) and gPlayers
[a
].alive
and gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
422 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
427 //g_Mons_ForEach(monsDamage);
428 g_Mons_ForEachAliveAt(wx
, wy
, ww
, wh
, monsDamage
);
430 if not Enabled
then g_Map_EnableWallGUID(PanelGUID
);
435 if (gDoorMap
= nil) then exit
;
438 for a
:= 0 to High(gDoorMap
) do
440 for b
:= 0 to High(gDoorMap
[a
]) do
442 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
448 if (c
<> -1) then break
;
450 if (c
= -1) then exit
;
454 for b
:= 0 to High(gDoorMap
[c
]) do
456 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
458 with gWalls
[PanelID
] do
460 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
461 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
468 for b
:= 0 to High(gDoorMap
[c
]) do
470 wx
:= gWalls
[gDoorMap
[c
, b
]].X
;
471 wy
:= gWalls
[gDoorMap
[c
, b
]].Y
;
472 ww
:= gWalls
[gDoorMap
[c
, b
]].Width
;
473 wh
:= gWalls
[gDoorMap
[c
, b
]].Height
;
475 with gWalls
[gDoorMap
[c
, b
]] do
477 if gPlayers
<> nil then
479 for a
:= 0 to High(gPlayers
) do
481 if (gPlayers
[a
] <> nil) and gPlayers
[a
].alive
and gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
483 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
488 //g_Mons_ForEach(monsDamage);
489 g_Mons_ForEachAliveAt(wx
, wy
, ww
, wh
, monsDamage
);
491 if gMonsters <> nil then
492 for a := 0 to High(gMonsters) do
493 if (gMonsters[a] <> nil) and gMonsters[a].alive and
494 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
495 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
498 if not Enabled
then g_Map_EnableWall_XXX(gDoorMap
[c
, b
]);
505 function tr_OpenDoor (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
512 pan
:= g_Map_PanelByGUID(PanelGUID
);
513 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
514 PanelID
:= pan
.arrIdx
;
518 with gWalls
[PanelID
] do
524 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
525 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
527 g_Map_DisableWallGUID(PanelGUID
);
534 if (gDoorMap
= nil) then exit
;
537 for a
:= 0 to High(gDoorMap
) do
539 for b
:= 0 to High(gDoorMap
[a
]) do
541 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
547 if (c
<> -1) then break
;
549 if (c
= -1) then exit
;
553 for b
:= 0 to High(gDoorMap
[c
]) do
555 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
557 with gWalls
[PanelID
] do
559 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
560 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
567 for b
:= 0 to High(gDoorMap
[c
]) do
569 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
571 g_Map_DisableWall_XXX(gDoorMap
[c
, b
]);
579 function tr_SetLift (PanelGUID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
587 pan
:= g_Map_PanelByGUID(PanelGUID
);
588 if (pan
= nil) or not pan
.isGLift
then exit
; //!FIXME!TRIGANY!
589 PanelID
:= pan
.arrIdx
;
591 if (gLifts
[PanelID
].PanelType
= PANEL_LIFTUP
) or (gLifts
[PanelID
].PanelType
= PANEL_LIFTDOWN
) then
595 1: t
:= LIFTTYPE_DOWN
;
596 else t
:= IfThen(gLifts
[PanelID
].LiftType
= LIFTTYPE_DOWN
, LIFTTYPE_UP
, LIFTTYPE_DOWN
);
599 else if (gLifts
[PanelID
].PanelType
= PANEL_LIFTLEFT
) or (gLifts
[PanelID
].PanelType
= PANEL_LIFTRIGHT
) then
602 0: t
:= LIFTTYPE_LEFT
;
603 1: t
:= LIFTTYPE_RIGHT
;
604 else t
:= IfThen(gLifts
[PanelID
].LiftType
= LIFTTYPE_LEFT
, LIFTTYPE_RIGHT
, LIFTTYPE_LEFT
);
610 with gLifts
[PanelID
] do
612 if (LiftType
<> t
) then
614 g_Map_SetLiftGUID(PanelGUID
, t
); //???
615 //if not NoSound then g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
622 if (gLiftMap
= nil) then exit
;
625 for a
:= 0 to High(gLiftMap
) do
627 for b
:= 0 to High(gLiftMap
[a
]) do
629 if (gLiftMap
[a
, b
] = DWORD(PanelID
)) then
635 if (c
<> -1) then break
;
637 if (c
= -1) then exit
;
640 for b := 0 to High(gLiftMap[c]) do
641 if gLifts[gLiftMap[c, b]].LiftType <> t then
643 with gLifts[PanelID] do
644 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
648 for b
:= 0 to High(gLiftMap
[c
]) do
650 with gLifts
[gLiftMap
[c
, b
]] do
652 if (LiftType
<> t
) then
654 g_Map_SetLift_XXX(gLiftMap
[c
, b
], t
);
663 function tr_SpawnShot (ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
671 TextureID
:= DWORD(-1);
672 snd
:= 'SOUND_WEAPON_FIREROCKET';
678 g_Weapon_pistol(wx
, wy
, dx
, dy
, 0, True);
679 snd
:= 'SOUND_WEAPON_FIREPISTOL';
683 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
684 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
690 g_Weapon_mgun(wx
, wy
, dx
, dy
, 0, True);
691 if gSoundEffectsDF
then snd
:= 'SOUND_WEAPON_FIRECGUN'
692 else snd
:= 'SOUND_WEAPON_FIREPISTOL';
696 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
697 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
701 TRIGGER_SHOT_SHOTGUN
:
703 g_Weapon_Shotgun(wx
, wy
, dx
, dy
, 0, True);
704 snd
:= 'SOUND_WEAPON_FIRESHOTGUN';
708 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
709 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL2
);
715 g_Weapon_DShotgun(wx
, wy
, dx
, dy
, 0, True);
716 snd
:= 'SOUND_WEAPON_FIRESHOTGUN2';
720 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
721 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
722 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL3
);
728 g_Weapon_ball1(wx
, wy
, dx
, dy
, 0, -1, True, False);
729 snd
:= 'SOUND_WEAPON_FIREBALL';
734 g_Weapon_Plasma(wx
, wy
, dx
, dy
, 0, -1, True, False);
735 snd
:= 'SOUND_WEAPON_FIREPLASMA';
740 g_Weapon_aplasma(wx
, wy
, dx
, dy
, 0, -1, True, False);
741 snd
:= 'SOUND_WEAPON_FIREPLASMA';
746 g_Weapon_ball2(wx
, wy
, dx
, dy
, 0, -1, True, False);
747 snd
:= 'SOUND_WEAPON_FIREBALL';
752 g_Weapon_ball7(wx
, wy
, dx
, dy
, 0, -1, True, False);
753 snd
:= 'SOUND_WEAPON_FIREBALL';
758 g_Weapon_manfire(wx
, wy
, dx
, dy
, 0, -1, True, False);
759 snd
:= 'SOUND_WEAPON_FIREBALL';
764 g_Weapon_revf(wx
, wy
, dx
, dy
, 0, ShotTarget
, -1, True);
765 snd
:= 'SOUND_WEAPON_FIREREV';
770 g_Weapon_Rocket(wx
, wy
, dx
, dy
, 0, -1, True, False);
771 snd
:= 'SOUND_WEAPON_FIREROCKET';
776 g_Weapon_BFGShot(wx
, wy
, dx
, dy
, 0, -1, True, False);
777 snd
:= 'SOUND_WEAPON_FIREBFG';
782 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_ROCKET') then
784 Anim
:= TAnimation
.Create(TextureID
, False, 6);
785 Anim
.Blending
:= False;
786 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
790 g_Weapon_Explode(wx
, wy
, 60, 0);
791 snd
:= 'SOUND_WEAPON_EXPLODEROCKET';
794 TRIGGER_SHOT_BFGEXPL
:
796 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_BFG') then
798 Anim
:= TAnimation
.Create(TextureID
, False, 6);
799 Anim
.Blending
:= False;
800 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
804 g_Weapon_BFG9000(wx
, wy
, 0);
805 snd
:= 'SOUND_WEAPON_EXPLODEBFG';
810 g_Weapon_flame(wx
, wy
, dx
, dy
, 0, -1, True, False);
811 snd
:= 'SOUND_GAME_BURNING';
817 if g_Game_IsNet
and g_Game_IsServer
then
820 TRIGGER_SHOT_EXPL
: MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_EXPLODE
);
821 TRIGGER_SHOT_BFGEXPL
: MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_BFGEXPL
);
824 if Projectile
then MH_SEND_CreateShot(LastShotID
);
825 if ShotSound
then MH_SEND_Sound(wx
, wy
, snd
);
830 if ShotSound
then g_Sound_PlayExAt(snd
, wx
, wy
);
832 if Projectile
then Result
:= LastShotID
;
836 procedure MakeShot (var Trigger
: TTrigger
; wx
, wy
, dx
, dy
: Integer; TargetUID
: Word);
840 if (tgcAmmo
= 0) or ((tgcAmmo
> 0) and (ShotAmmoCount
> 0)) then
842 if (trigPanelGUID
<> -1) and (ShotPanelTime
= 0) then
844 g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID
);
845 ShotPanelTime
:= 4; // òèêîâ íà âñïûøêó âûñòðåëà
848 if (tgcSight
> 0) then ShotSightTimeout
:= 180; // ~= 5 ñåêóíä
850 if (ShotAmmoCount
> 0) then Dec(ShotAmmoCount
);
852 dx
+= Random(tgcAccuracy
)-Random(tgcAccuracy
);
853 dy
+= Random(tgcAccuracy
)-Random(tgcAccuracy
);
855 tr_SpawnShot(tgcShotType
, wx
, wy
, dx
, dy
, tgcShotSound
, TargetUID
);
859 if (tgcReload
> 0) and (ShotReloadTime
= 0) then
861 ShotReloadTime
:= tgcReload
; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
868 procedure tr_MakeEffect (X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
873 if T
= TRIGGER_EFFECT_PARTICLE
then
876 TRIGGER_EFFECT_SLIQUID
:
878 if (CR
= 255) and (CG
= 0) and (CB
= 0) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 1, 0, 0, 0)
879 else if (CR
= 0) and (CG
= 255) and (CB
= 0) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 2, 0, 0, 0)
880 else if (CR
= 0) and (CG
= 0) and (CB
= 255) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 3, 0, 0, 0)
881 else g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 0, 0, 0, 0);
883 TRIGGER_EFFECT_LLIQUID
: g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 4, CR
, CG
, CB
);
884 TRIGGER_EFFECT_DLIQUID
: g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 5, CR
, CG
, CB
);
885 TRIGGER_EFFECT_BLOOD
: g_GFX_Blood(X
, Y
, 1, VX
, VY
, 0, 0, CR
, CG
, CB
);
886 TRIGGER_EFFECT_SPARK
: g_GFX_Spark(X
, Y
, 1, GetAngle2(VX
, VY
), 0, 0);
887 TRIGGER_EFFECT_BUBBLE
:
889 g_GFX_Bubbles(X
, Y
, 1, 0, 0);
890 if not Silent
then if Random(2) = 0
891 then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X
, Y
)
892 else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X
, Y
);
897 if T
= TRIGGER_EFFECT_ANIMATION
then
900 EFFECT_TELEPORT
: begin
901 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
903 Anim
:= TAnimation
.Create(FramesID
, False, 3);
904 if not Silent
then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
905 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
908 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
, Y
, Byte(not Silent
), NET_GFX_TELE
);
910 EFFECT_RESPAWN
: begin
911 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
913 Anim
:= TAnimation
.Create(FramesID
, False, 4);
914 if not Silent
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
915 g_GFX_OnceAnim(X
-16, Y
-16, Anim
);
918 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
-16, Y
-16, Byte(not Silent
), NET_GFX_RESPAWN
);
921 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
923 Anim
:= TAnimation
.Create(FramesID
, False, 4);
924 if not Silent
then g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
925 g_GFX_OnceAnim(X
-32, Y
-128, Anim
);
928 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
-32, Y
-128, Byte(not Silent
), NET_GFX_FIRE
);
935 function tr_Teleport (ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
941 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
942 case g_GetUIDType(ActivateUID
) of
945 p
:= g_Player_Get(ActivateUID
);
946 if p
= nil then Exit
;
949 if p
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2), TY
-p
.Obj
.Rect
.Height
, Silent
, TDir
) then result
:= true;
953 if p
.TeleportTo(TX
, TY
, Silent
, TDir
) then result
:= true;
958 m
:= g_Monsters_ByUID(ActivateUID
);
959 if m
= nil then Exit
;
962 if m
.TeleportTo(TX
-(m
.Obj
.Rect
.Width
div 2), TY
-m
.Obj
.Rect
.Height
, Silent
, TDir
) then result
:= true;
966 if m
.TeleportTo(TX
, TY
, Silent
, TDir
) then result
:= true;
973 function tr_Push (ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
979 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then exit
;
980 case g_GetUIDType(ActivateUID
) of
983 p
:= g_Player_Get(ActivateUID
);
984 if p
= nil then Exit
;
999 m
:= g_Monsters_ByUID(ActivateUID
);
1000 if m
= nil then Exit
;
1016 function tr_Message (MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
1023 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
1024 msg
:= b_Text_Format(MText
);
1026 TRIGGER_MESSAGE_DEST_ME
: // activator
1028 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1030 if g_Game_IsWatchedPlayer(ActivateUID
) then
1032 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1033 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1037 p
:= g_Player_Get(ActivateUID
);
1038 if g_Game_IsNet
and (p
.FClientID
>= 0) then
1040 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, p
.FClientID
)
1041 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, p
.FClientID
);
1047 TRIGGER_MESSAGE_DEST_MY_TEAM
: // activator's team
1049 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1051 p
:= g_Player_Get(ActivateUID
);
1052 if g_Game_IsWatchedTeam(p
.Team
) then
1054 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1055 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1058 if g_Game_IsNet
then
1060 for i
:= Low(gPlayers
) to High(gPlayers
) do
1062 if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
1064 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1065 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1072 TRIGGER_MESSAGE_DEST_ENEMY_TEAM
: // activator's enemy team
1074 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1076 p
:= g_Player_Get(ActivateUID
);
1077 if g_Game_IsWatchedTeam(p
.Team
) then
1079 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1080 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1083 if g_Game_IsNet
then
1085 for i
:= Low(gPlayers
) to High(gPlayers
) do
1087 if (gPlayers
[i
].Team
<> p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
1089 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1090 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1097 TRIGGER_MESSAGE_DEST_RED_TEAM
: // red team
1099 if g_Game_IsWatchedTeam(TEAM_RED
) then
1101 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1102 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1105 if g_Game_IsNet
then
1107 for i
:= Low(gPlayers
) to High(gPlayers
) do
1109 if (gPlayers
[i
].Team
= TEAM_RED
) and (gPlayers
[i
].FClientID
>= 0) then
1111 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1112 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1118 TRIGGER_MESSAGE_DEST_BLUE_TEAM
: // blue team
1120 if g_Game_IsWatchedTeam(TEAM_BLUE
) then
1122 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1123 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1126 if g_Game_IsNet
then
1128 for i
:= Low(gPlayers
) to High(gPlayers
) do
1130 if (gPlayers
[i
].Team
= TEAM_BLUE
) and (gPlayers
[i
].FClientID
>= 0) then
1132 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1133 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1139 TRIGGER_MESSAGE_DEST_EVERYONE
: // everyone
1141 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1142 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1144 if g_Game_IsNet
then
1146 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
)
1147 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
);
1154 function tr_ShotAimCheck (var Trigger
: TTrigger
; Obj
: PObj
): Boolean;
1159 if TriggerType
<> TRIGGER_SHOT
then Exit
;
1160 result
:= (tgcAim
and TRIGGER_SHOT_AIM_ALLMAP
> 0)
1161 or g_Obj_Collide(X
, Y
, Width
, Height
, Obj
);
1162 if result
and (tgcAim
and TRIGGER_SHOT_AIM_TRACE
> 0) then
1164 result
:= g_TraceVector(tgcTX
, tgcTY
,
1165 Obj
^.X
+ Obj
^.Rect
.X
+ (Obj
^.Rect
.Width
div 2),
1166 Obj
^.Y
+ Obj
^.Rect
.Y
+ (Obj
^.Rect
.Height
div 2));
1172 function ActivateTrigger (var Trigger
: TTrigger
; actType
: Byte): Boolean;
1178 idx
, k
, wx
, wy
, xd
, yd
: Integer;
1189 function monsShotTarget (mon
: TMonster
): Boolean;
1191 result
:= false; // don't stop
1192 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1194 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1195 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1196 TargetUID
:= mon
.UID
;
1197 result
:= true; // stop
1201 function monsShotTargetMonPlr (mon
: TMonster
): Boolean;
1203 result
:= false; // don't stop
1204 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1206 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1207 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1208 TargetUID
:= mon
.UID
;
1209 result
:= true; // stop
1213 function monShotTargetPlrMon (mon
: TMonster
): Boolean;
1215 result
:= false; // don't stop
1216 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1218 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1219 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1220 TargetUID
:= mon
.UID
;
1221 result
:= true; // stop
1229 if g_Game_IsClient
then exit
;
1231 if not Trigger
.Enabled
then exit
;
1232 if (Trigger
.TimeOut
<> 0) and (actType
<> ACTIVATE_CUSTOM
) then exit
;
1233 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
1235 if (Trigger
.exoCheck
<> nil) then
1237 //conwritefln('exocheck: [%s]', [Trigger.exoCheck.toString()]);
1239 tgscope
.me
:= @Trigger
;
1240 tvval
:= Trigger
.exoCheck
.value(tgscope
);
1242 if not Boolean(tvval
) then exit
;
1243 except on e
: Exception
do
1246 conwritefln('trigger exocheck error: %s [%s]', [e
.message, Trigger
.exoCheck
.toString()]);
1254 coolDown
:= (actType
<> 0);
1256 if (Trigger
.exoAction
<> nil) then
1258 //conwritefln('exoactivate: [%s]', [Trigger.exoAction.toString()]);
1260 tgscope
.me
:= @Trigger
;
1261 Trigger
.exoAction
.value(tgscope
);
1263 except on e
: Exception
do
1266 conwritefln('trigger exoactivate error: %s [%s]', [e
.message, Trigger
.exoAction
.toString()]);
1277 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
1278 if g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH0');
1279 gExitByTrigger
:= True;
1280 g_Game_ExitLevel(tgcMap
);
1289 Result
:= tr_Teleport(ActivateUID
,
1290 tgcTarget
.X
, tgcTarget
.Y
,
1291 tgcDirection
, tgcSilent
,
1298 Result
:= tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1304 Result
:= tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1308 TRIGGER_DOOR
, TRIGGER_DOOR5
:
1310 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
1311 if (pan
<> nil) and pan
.isGWall
then
1313 if gWalls
[{trigPanelID}pan
.arrIdx
].Enabled
then
1315 result
:= tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1316 if (TriggerType
= TRIGGER_DOOR5
) then DoorTime
:= 180;
1320 result
:= tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1323 if result
then TimeOut
:= 18;
1327 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
:
1329 tr_CloseTrap(trigPanelGUID
, tgcSilent
, tgcD2d
);
1331 if TriggerType
= TRIGGER_TRAP
then
1345 TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
:
1348 if PressTime
= -1 then PressTime
:= tgcWait
;
1349 if coolDown
then TimeOut
:= 18 else TimeOut
:= 0;
1354 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1358 p
:= g_Player_Get(ActivateUID
);
1360 Inc(gCoopSecretsFound
);
1361 if g_Game_IsNet
then
1363 MH_SEND_GameStats();
1364 MH_SEND_GameEvent(NET_EV_SECRET
, p
.UID
, '');
1370 Result
:= tr_SetLift(trigPanelGUID
, 0, tgcSilent
, tgcD2d
);
1373 if (not tgcSilent
) and Result
then begin
1374 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1376 Y
+ (Height
div 2));
1377 if g_Game_IsServer
and g_Game_IsNet
then
1378 MH_SEND_Sound(X
+ (Width
div 2),
1380 'SOUND_GAME_SWITCH0');
1386 Result
:= tr_SetLift(trigPanelGUID
, 1, tgcSilent
, tgcD2d
);
1389 if (not tgcSilent
) and Result
then begin
1390 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1392 Y
+ (Height
div 2));
1393 if g_Game_IsServer
and g_Game_IsNet
then
1394 MH_SEND_Sound(X
+ (Width
div 2),
1396 'SOUND_GAME_SWITCH0');
1402 Result
:= tr_SetLift(trigPanelGUID
, 3, tgcSilent
, tgcD2d
);
1408 if (not tgcSilent
) and Result
then begin
1409 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1411 Y
+ (Height
div 2));
1412 if g_Game_IsServer
and g_Game_IsNet
then
1413 MH_SEND_Sound(X
+ (Width
div 2),
1415 'SOUND_GAME_SWITCH0');
1422 if tgcActivateOnce
then
1425 TriggerType
:= TRIGGER_NONE
;
1433 animonce
:= tgcAnimateOnce
;
1439 if Sound
<> nil then
1441 if tgcSoundSwitch
and Sound
.IsPlaying() then
1442 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1444 SoundPlayCount
:= 0;
1447 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1448 if (tgcPlayCount
> 0) or (not Sound
.IsPlaying()) then
1450 if tgcPlayCount
> 0 then
1451 SoundPlayCount
:= tgcPlayCount
1452 else // 0 - èãðàåì áåñêîíå÷íî
1453 SoundPlayCount
:= 1;
1456 if g_Game_IsNet
then MH_SEND_TriggerSound(Trigger
);
1460 TRIGGER_SPAWNMONSTER
:
1461 if (tgcSpawnMonsType
in [MONSTER_DEMON
..MONSTER_MAN
]) then
1464 if (tgcDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1466 AutoSpawn
:= not AutoSpawn
;
1468 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1472 if ((tgcDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1473 or ((tgcDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1474 for k
:= 1 to tgcMonsCount
do
1476 if (actType
= ACTIVATE_CUSTOM
) and (tgcDelay
> 0) then
1477 SpawnCooldown
:= -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè
1478 if (tgcMax
> 0) and (SpawnedCount
>= tgcMax
) then
1481 mon
:= g_Monsters_Create(tgcSpawnMonsType
,
1483 TDirection(tgcDirection
), True);
1488 if (tgcHealth
> 0) then
1489 mon
.SetHealth(tgcHealth
);
1490 // Óñòàíàâëèâàåì ïîâåäåíèå:
1491 mon
.MonsterBehaviour
:= tgcBehaviour
;
1492 mon
.FNoRespawn
:= True;
1493 if g_Game_IsNet
then
1494 MH_SEND_MonsterSpawn(mon
.UID
);
1495 // Èäåì èñêàòü öåëü, åñëè íàäî:
1499 if tgcSpawnMonsType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1501 if g_Game_IsNet
then
1503 SetLength(gMonstersSpawned
, Length(gMonstersSpawned
)+1);
1504 gMonstersSpawned
[High(gMonstersSpawned
)] := mon
.UID
;
1507 mon
.SpawnTrigger
:= ID
;
1508 if tgcMax
> 0 then Inc(SpawnedCount
);
1511 EFFECT_TELEPORT
: begin
1512 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1514 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1515 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX
, tgcTY
);
1516 g_GFX_OnceAnim(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1517 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-32, Anim
);
1520 if g_Game_IsServer
and g_Game_IsNet
then
1521 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1522 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-32, 1,
1525 EFFECT_RESPAWN
: begin
1526 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1528 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1529 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX
, tgcTY
);
1530 g_GFX_OnceAnim(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-16,
1531 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-16, Anim
);
1534 if g_Game_IsServer
and g_Game_IsNet
then
1535 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-16,
1536 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-16, 1,
1540 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1542 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1543 g_Sound_PlayExAt('SOUND_FIRE', tgcTX
, tgcTY
);
1544 g_GFX_OnceAnim(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1545 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+mon
.Obj
.Rect
.Height
-128, Anim
);
1548 if g_Game_IsServer
and g_Game_IsNet
then
1549 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1550 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+mon
.Obj
.Rect
.Height
-128, 1,
1555 if g_Game_IsNet
then
1557 MH_SEND_GameStats();
1558 MH_SEND_CoopStats();
1565 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1566 if actType
= ACTIVATE_CUSTOM
then
1571 if (tgcSpawnItemType
in [ITEM_MEDKIT_SMALL
..ITEM_MAX
]) then
1574 if (tgcDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1576 AutoSpawn
:= not AutoSpawn
;
1578 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1582 if ((tgcDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1583 or ((tgcDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1584 if (not tgcDmonly
) or
1585 (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1586 for k
:= 1 to tgcItemCount
do
1588 if (actType
= ACTIVATE_CUSTOM
) and (tgcDelay
> 0) then
1589 SpawnCooldown
:= -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè
1590 if (tgcMax
> 0) and (SpawnedCount
>= tgcMax
) then
1593 iid
:= g_Items_Create(tgcTX
, tgcTY
,
1594 tgcSpawnItemType
, tgcGravity
, False, True);
1598 it
:= g_Items_ByIdx(iid
);
1599 it
.SpawnTrigger
:= ID
;
1600 if tgcMax
> 0 then Inc(SpawnedCount
);
1603 EFFECT_TELEPORT
: begin
1604 it
:= g_Items_ByIdx(iid
);
1605 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1607 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1608 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX
, tgcTY
);
1609 g_GFX_OnceAnim(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1610 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32, Anim
);
1613 if g_Game_IsServer
and g_Game_IsNet
then
1614 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1615 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32, 1,
1618 EFFECT_RESPAWN
: begin
1619 it
:= g_Items_ByIdx(iid
);
1620 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1622 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1623 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX
, tgcTY
);
1624 g_GFX_OnceAnim(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1625 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16, Anim
);
1628 if g_Game_IsServer
and g_Game_IsNet
then
1629 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1630 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16, 1,
1634 it
:= g_Items_ByIdx(iid
);
1635 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1637 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1638 g_Sound_PlayExAt('SOUND_FIRE', tgcTX
, tgcTY
);
1639 g_GFX_OnceAnim(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1640 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128, Anim
);
1643 if g_Game_IsServer
and g_Game_IsNet
then
1644 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1645 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128, 1,
1650 if g_Game_IsNet
then
1651 MH_SEND_ItemSpawn(True, iid
);
1658 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1659 if actType
= ACTIVATE_CUSTOM
then
1665 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1666 if (Trigger
.tgcMusicName
<> '') then
1668 gMusic
.SetByName(Trigger
.tgcMusicName
);
1669 gMusic
.SpecPause
:= True;
1673 case Trigger
.tgcMusicAction
of
1674 TRIGGER_MUSIC_ACTION_STOP
: // Âûêëþ÷èòü
1675 gMusic
.SpecPause
:= True; // Ïàóçà
1676 TRIGGER_MUSIC_ACTION_PLAY
: // Âêëþ÷èòü
1677 if gMusic
.SpecPause
then // Áûëà íà ïàóçå => èãðàòü
1678 gMusic
.SpecPause
:= False
1679 else // Èãðàëà => ñíà÷àëà
1680 gMusic
.SetPosition(0);
1688 if g_Game_IsNet
then MH_SEND_TriggerMusic
;
1693 pAngle
:= -DegToRad(tgcAngle
);
1694 Result
:= tr_Push(ActivateUID
,
1695 Floor(Cos(pAngle
)*tgcForce
),
1696 Floor(Sin(pAngle
)*tgcForce
),
1704 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1705 if (tgcScoreAction
in [TRIGGER_SCORE_ACTION_ADD
, TRIGGER_SCORE_ACTION_SUB
]) and (tgcScoreCount
> 0) then
1707 // Ñâîåé èëè ÷óæîé êîìàíäå
1708 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1710 p
:= g_Player_Get(ActivateUID
);
1711 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
))
1712 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1714 Inc(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Scores
1718 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1720 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1721 if g_Game_IsServer
and g_Game_IsNet
then
1722 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+r');
1725 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1726 if g_Game_IsServer
and g_Game_IsNet
then
1727 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+re');
1733 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1734 if g_Game_IsServer
and g_Game_IsNet
then
1735 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1738 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
))
1739 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1741 Dec(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Fouls
1745 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1747 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1748 if g_Game_IsServer
and g_Game_IsNet
then
1749 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-r');
1752 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1753 if g_Game_IsServer
and g_Game_IsNet
then
1754 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-re');
1760 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1761 if g_Game_IsServer
and g_Game_IsNet
then
1762 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1765 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
))
1766 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1768 Inc(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Scores
1772 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1774 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1775 if g_Game_IsServer
and g_Game_IsNet
then
1776 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+b');
1779 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1780 if g_Game_IsServer
and g_Game_IsNet
then
1781 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+be');
1787 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1788 if g_Game_IsServer
and g_Game_IsNet
then
1789 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1792 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
))
1793 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1795 Dec(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Fouls
1799 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1801 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1802 if g_Game_IsServer
and g_Game_IsNet
then
1803 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-b');
1806 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1807 if g_Game_IsServer
and g_Game_IsNet
then
1808 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-be');
1814 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1815 if g_Game_IsServer
and g_Game_IsNet
then
1816 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1819 Result
:= (p
.Team
= TEAM_RED
) or (p
.Team
= TEAM_BLUE
);
1821 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1822 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_RED
, TRIGGER_SCORE_TEAM_FORCE_BLUE
] then
1824 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then
1826 Inc(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Scores
1830 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], tgcScoreCount
]), True);
1831 if g_Game_IsServer
and g_Game_IsNet
then
1832 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '+tr');
1837 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1838 if g_Game_IsServer
and g_Game_IsNet
then
1839 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1842 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then
1844 Dec(gTeamStat
[TEAM_RED
].Score
, tgcScoreCount
); // Red Fouls
1848 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], tgcScoreCount
]), True);
1849 if g_Game_IsServer
and g_Game_IsNet
then
1850 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '-tr');
1855 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1856 if g_Game_IsServer
and g_Game_IsNet
then
1857 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1860 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then
1862 Inc(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Scores
1866 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], tgcScoreCount
]), True);
1867 if g_Game_IsServer
and g_Game_IsNet
then
1868 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '+tb');
1873 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1874 if g_Game_IsServer
and g_Game_IsNet
then
1875 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1878 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then
1880 Dec(gTeamStat
[TEAM_BLUE
].Score
, tgcScoreCount
); // Blue Fouls
1884 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], tgcScoreCount
]), True);
1885 if g_Game_IsServer
and g_Game_IsNet
then
1886 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '-tb');
1891 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1892 if g_Game_IsServer
and g_Game_IsNet
then
1893 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1900 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_WIN
) and (gGameSettings
.ScoreLimit
> 0) then
1902 // Ñâîåé èëè ÷óæîé êîìàíäû
1903 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1905 p
:= g_Player_Get(ActivateUID
);
1906 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
)) // Red Wins
1907 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1909 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1911 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1915 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1917 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1918 if g_Game_IsServer
and g_Game_IsNet
then
1919 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1922 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1923 if g_Game_IsServer
and g_Game_IsNet
then
1924 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1931 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
)) // Blue Wins
1932 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1934 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1936 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
1940 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1942 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1943 if g_Game_IsServer
and g_Game_IsNet
then
1944 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1947 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1948 if g_Game_IsServer
and g_Game_IsNet
then
1949 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1957 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1958 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_RED
, TRIGGER_SCORE_TEAM_FORCE_BLUE
] then
1960 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then // Red Wins
1962 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1964 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1968 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then // Blue Wins
1970 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1972 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
1979 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_LOOSE
) and (gGameSettings
.ScoreLimit
> 0) then
1981 // Ñâîåé èëè ÷óæîé êîìàíäû
1982 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1984 p
:= g_Player_Get(ActivateUID
);
1985 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
)) // Red Wins
1986 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1987 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
1989 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
1992 if tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
then
1994 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1995 if g_Game_IsServer
and g_Game_IsNet
then
1996 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1999 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
2000 if g_Game_IsServer
and g_Game_IsNet
then
2001 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
2006 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
)) // Blue Wins
2007 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
2008 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
2010 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
2013 if tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
then
2015 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
2016 if g_Game_IsServer
and g_Game_IsNet
then
2017 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
2020 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
2021 if g_Game_IsServer
and g_Game_IsNet
then
2022 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
2028 // Êàêîé-òî êîíêðåòíîé êîìàíäû
2029 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_BLUE
, TRIGGER_SCORE_TEAM_FORCE_RED
] then
2031 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then // Red Wins
2033 if gTeamStat
[TEAM_RED
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
2035 gTeamStat
[TEAM_RED
].Score
:= gGameSettings
.ScoreLimit
;
2039 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then // Blue Wins
2041 if gTeamStat
[TEAM_BLUE
].Score
< SmallInt(gGameSettings
.ScoreLimit
) then
2043 gTeamStat
[TEAM_BLUE
].Score
:= gGameSettings
.ScoreLimit
;
2049 if Result
then begin
2054 if g_Game_IsServer
and g_Game_IsNet
then
2061 Result
:= tr_Message(tgcKind
, tgcText
,
2062 tgcMsgDest
, tgcMsgTime
,
2067 TRIGGER_DAMAGE
, TRIGGER_HEALTH
:
2070 UIDType
:= g_GetUIDType(ActivateUID
);
2071 if (UIDType
= UID_PLAYER
) or (UIDType
= UID_MONSTER
) then
2077 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
2078 for idx
:= 0 to High(Activators
) do
2079 if Activators
[idx
].UID
= ActivateUID
then
2085 begin // Âèäèì åãî âïåðâûå
2087 SetLength(Activators
, Length(Activators
) + 1);
2088 k
:= High(Activators
);
2089 Activators
[k
].UID
:= ActivateUID
;
2091 begin // Óæå âèäåëè åãî
2092 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
2093 if (tgcInterval
= 0) and (Activators
[k
].TimeOut
> 0) then
2094 Activators
[k
].TimeOut
:= 65535;
2095 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
2096 Result
:= Activators
[k
].TimeOut
= 0;
2105 p
:= g_Player_Get(ActivateUID
);
2109 // Íàíîñèì óðîí èãðîêó
2110 if (TriggerType
= TRIGGER_DAMAGE
) and (tgcAmount
> 0) then
2112 // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
2113 // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
2114 if not (((tgcKind
= HIT_ACID
) and (p
.FMegaRulez
[MR_SUIT
] > gTime
)) or
2115 ((tgcKind
= HIT_WATER
) and (p
.Air
> 0))) then
2116 p
.Damage(tgcAmount
, 0, 0, 0, tgcKind
);
2117 if (tgcKind
= HIT_FLAME
) then p
.CatchFire(0);
2121 if (TriggerType
= TRIGGER_HEALTH
) and (tgcAmount
> 0) then
2122 if p
.Heal(tgcAmount
, not tgcHealMax
) and (not tgcSilent
) then
2124 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p
.Obj
.X
, p
.Obj
.Y
);
2125 if g_Game_IsServer
and g_Game_IsNet
then
2126 MH_SEND_Sound(p
.Obj
.X
, p
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
2132 m
:= g_Monsters_ByUID(ActivateUID
);
2136 // Íàíîñèì óðîí ìîíñòðó
2137 if (TriggerType
= TRIGGER_DAMAGE
) and (tgcAmount
> 0) then
2139 m
.Damage(tgcAmount
, 0, 0, 0, tgcKind
);
2140 if (tgcKind
= HIT_FLAME
) then m
.CatchFire(0);
2144 if (TriggerType
= TRIGGER_HEALTH
) and (tgcAmount
> 0) then
2145 if m
.Heal(tgcAmount
) and (not tgcSilent
) then
2147 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m
.Obj
.X
, m
.Obj
.Y
);
2148 if g_Game_IsServer
and g_Game_IsNet
then
2149 MH_SEND_Sound(m
.Obj
.X
, m
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
2153 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
2157 Activators
[k
].TimeOut
:= idx
2159 Activators
[k
].TimeOut
:= 65535;
2167 if ShotSightTime
> 0 then
2170 // put this at the beginning so it doesn't trigger itself
2171 TimeOut
:= tgcWait
+ 1;
2175 pAngle
:= -DegToRad(tgcAngle
);
2176 xd
:= wx
+ Round(Cos(pAngle
) * 32.0);
2177 yd
:= wy
+ Round(Sin(pAngle
) * 32.0);
2180 case tgcShotTarget
of
2181 TRIGGER_SHOT_TARGET_MON
: // monsters
2182 //TODO: accelerate this!
2183 g_Mons_ForEachAlive(monsShotTarget
);
2185 TRIGGER_SHOT_TARGET_PLR
: // players
2186 if gPlayers
<> nil then
2187 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2188 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2189 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2191 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2192 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2193 TargetUID
:= gPlayers
[idx
].UID
;
2197 TRIGGER_SHOT_TARGET_RED
: // red team
2198 if gPlayers
<> nil then
2199 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2200 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2201 (gPlayers
[idx
].Team
= TEAM_RED
) and
2202 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2204 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2205 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2206 TargetUID
:= gPlayers
[idx
].UID
;
2210 TRIGGER_SHOT_TARGET_BLUE
: // blue team
2211 if gPlayers
<> nil then
2212 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2213 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2214 (gPlayers
[idx
].Team
= TEAM_BLUE
) and
2215 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2217 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2218 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2219 TargetUID
:= gPlayers
[idx
].UID
;
2223 TRIGGER_SHOT_TARGET_MONPLR
: // monsters then players
2225 //TODO: accelerate this!
2226 g_Mons_ForEachAlive(monsShotTargetMonPlr
);
2228 if (TargetUID
= 0) and (gPlayers
<> nil) then
2229 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2230 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2231 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2233 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2234 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2235 TargetUID
:= gPlayers
[idx
].UID
;
2240 TRIGGER_SHOT_TARGET_PLRMON
: // players then monsters
2242 if gPlayers
<> nil then
2243 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2244 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2245 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2247 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2248 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2249 TargetUID
:= gPlayers
[idx
].UID
;
2252 if TargetUID
= 0 then
2254 //TODO: accelerate this!
2255 g_Mons_ForEachAlive(monShotTargetPlrMon
);
2260 if (tgcShotTarget
<> TRIGGER_SHOT_TARGET_NONE
) or
2261 (tgcShotType
<> TRIGGER_SHOT_REV
) then
2262 TargetUID
:= ActivateUID
;
2266 if (tgcShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or (TargetUID
> 0) or
2267 ((tgcShotTarget
> TRIGGER_SHOT_TARGET_NONE
) and (TargetUID
= 0)) then
2270 if (tgcSight
= 0) or
2271 (tgcShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or
2272 (TargetUID
= ShotSightTarget
) then
2273 MakeShot(Trigger
, wx
, wy
, xd
, yd
, TargetUID
)
2276 ShotSightTime
:= tgcSight
;
2277 ShotSightTargetN
:= TargetUID
;
2278 if tgcShotType
= TRIGGER_SHOT_BFG
then
2280 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx
, wy
);
2281 if g_Game_IsNet
and g_Game_IsServer
then
2282 MH_SEND_Sound(wx
, wy
, 'SOUND_WEAPON_STARTFIREBFG');
2295 TRIGGER_EFFECT_POS_CENTER
:
2297 wx
:= X
+ Width
div 2;
2298 wy
:= Y
+ Height
div 2;
2300 TRIGGER_EFFECT_POS_AREA
:
2302 wx
:= X
+ Random(Width
);
2303 wy
:= Y
+ Random(Height
);
2306 wx
:= X
+ Width
div 2;
2307 wy
:= Y
+ Height
div 2;
2312 if tgcSpreadL
> 0 then xd
-= Random(tgcSpreadL
+1);
2313 if tgcSpreadR
> 0 then xd
+= Random(tgcSpreadR
+1);
2314 if tgcSpreadU
> 0 then yd
-= Random(tgcSpreadU
+1);
2315 if tgcSpreadD
> 0 then yd
+= Random(tgcSpreadD
+1);
2316 tr_MakeEffect(wx
, wy
, xd
, yd
,
2317 tgcFXType
, tgcFXSubType
,
2318 tgcFXRed
, tgcFXGreen
, tgcFXBlue
, True, False);
2327 if Result
{and (Trigger.TexturePanel <> -1)} then
2329 g_Map_SwitchTextureGUID({Trigger.TexturePanelType,} Trigger
.TexturePanelGUID
, IfThen(animonce
, 2, 1));
2334 function g_Triggers_CreateWithMapIndex (aTrigger
: TTrigger
; arridx
, mapidx
: Integer): DWORD
;
2336 triggers
: TDynField
;
2338 triggers
:= gCurrentMap
['trigger'];
2339 if (triggers
= nil) then raise Exception
.Create('LOAD: map has no triggers');
2340 if (mapidx
< 0) or (mapidx
>= triggers
.count
) then raise Exception
.Create('LOAD: invalid map trigger index');
2341 aTrigger
.mapIndex
:= mapidx
;
2342 result
:= g_Triggers_Create(aTrigger
, triggers
.itemAt
[mapidx
], arridx
);
2346 function g_Triggers_Create (aTrigger
: TTrigger
; trec
: TDynRecord
; forceInternalIndex
: Integer=-1): DWORD
;
2353 if (tgscope
= nil) then tgscope
:= TTrigScope
.Create();
2354 if (tgclist
= nil) then tgclist
:= TMyConstList
.Create();
2356 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
2357 if (aTrigger
.TriggerType
= TRIGGER_EXIT
) and
2358 (not LongBool(gGameSettings
.Options
and GAME_OPTION_ALLOWEXIT
)) then
2360 aTrigger
.TriggerType
:= TRIGGER_NONE
;
2363 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
2364 if (aTrigger
.TriggerType
= TRIGGER_SPAWNMONSTER
) and
2365 (not LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
)) and
2366 (gGameSettings
.GameType
<> GT_SINGLE
) then
2368 aTrigger
.TriggerType
:= TRIGGER_NONE
;
2371 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå
2372 if (aTrigger
.TriggerType
= TRIGGER_SECRET
) then gSecretsCount
+= 1;
2374 if (forceInternalIndex
< 0) then
2376 find_id
:= FindTrigger();
2380 olen
:= Length(gTriggers
);
2381 if (forceInternalIndex
>= olen
) then
2383 SetLength(gTriggers
, forceInternalIndex
+1);
2384 for f
:= olen
to High(gTriggers
) do
2386 gTriggers
[f
].TriggerType
:= TRIGGER_NONE
;
2387 gTriggers
[f
].trigDataRec
:= nil;
2388 gTriggers
[f
].exoInit
:= nil;
2389 gTriggers
[f
].exoThink
:= nil;
2390 gTriggers
[f
].exoCheck
:= nil;
2391 gTriggers
[f
].exoAction
:= nil;
2392 gTriggers
[f
].userVars
:= nil;
2395 f
:= forceInternalIndex
;
2396 gTriggers
[f
].trigDataRec
.Free();
2397 gTriggers
[f
].exoInit
.Free();
2398 gTriggers
[f
].exoThink
.Free();
2399 gTriggers
[f
].exoCheck
.Free();
2400 gTriggers
[f
].exoAction
.Free();
2401 gTriggers
[f
].userVars
.Free();
2402 gTriggers
[f
].trigDataRec
:= nil;
2403 gTriggers
[f
].exoInit
:= nil;
2404 gTriggers
[f
].exoThink
:= nil;
2405 gTriggers
[f
].exoCheck
:= nil;
2406 gTriggers
[f
].exoAction
:= nil;
2407 gTriggers
[f
].userVars
:= nil;
2408 find_id
:= DWORD(forceInternalIndex
);
2410 gTriggers
[find_id
] := aTrigger
;
2411 ptg
:= @gTriggers
[find_id
];
2413 ptg
.mapId
:= trec
.id
;
2414 // clone trigger data
2415 if (trec
.trigRec
= nil) then
2417 ptg
.trigDataRec
:= nil;
2419 if (ptg
.TriggerType
<> TRIGGER_SECRET
) then
2421 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [ptg
.TriggerType
], TMsgType
.Warning
);
2426 ptg
.trigDataRec
:= trec
.trigRec
.clone(nil);
2432 // if this type of trigger exists both on the client and on the server
2433 // use an uniform numeration
2435 if (ptg
.TriggerType
= TRIGGER_SOUND
) then
2437 Inc(gTriggerClientID
);
2438 ClientID
:= gTriggerClientID
;
2442 PlayerCollide
:= False;
2446 SoundPlayCount
:= 0;
2453 // update cached trigger variables
2454 trigUpdateCacheData(ptg
^, ptg
.trigDataRec
);
2456 ptg
.userVars
:= nil;
2459 ptg
.exoThink
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_think']));
2461 on e
: TExomaParseException
do
2463 conwritefln('*** ERROR parsing exoma_think (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_think'])]);
2464 ptg
.exoThink
:= nil;
2470 ptg
.exoCheck
:= TExprBase
.parse(tgclist
, VarToStr(trec
.user
['exoma_check']));
2472 on e
: TExomaParseException
do
2474 conwritefln('*** ERROR parsing exoma_check (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_check'])]);
2475 ptg
.exoCheck
:= nil;
2481 ptg
.exoAction
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_action']));
2483 on e
: TExomaParseException
do
2485 conwritefln('*** ERROR parsing exoma_action (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_action'])]);
2486 ptg
.exoAction
:= nil;
2492 ptg
.exoInit
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_init']));
2494 on e
: TExomaParseException
do
2496 conwritefln('*** ERROR parsing exoma_init (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_init'])]);
2503 if (forceInternalIndex
< 0) and (ptg
.exoInit
<> nil) then
2505 //conwritefln('executing trigger init: [%s]', [gTriggers[find_id].exoInit.toString()]);
2508 ptg
.exoInit
.value(tgscope
);
2512 conwritefln('*** trigger exoactivate error: %s', [ptg
.exoInit
.toString()]);
2517 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê"
2518 if (ptg
.TriggerType
= TRIGGER_SOUND
) and (ptg
.tgcSoundName
<> '') then
2520 // Åùå íåò òàêîãî çâóêà
2521 if not g_Sound_Exists(ptg
.tgcSoundName
) then
2523 fn
:= e_GetResourcePath(WadDirs
, ptg
.tgcSoundName
, g_ExtractWadName(gMapInfo
.Map
));
2524 //e_LogWritefln('loading trigger sound ''%s''', [fn]);
2525 if not g_Sound_CreateWADEx(ptg
.tgcSoundName
, fn
) then
2527 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, ptg
.tgcSoundName
]));
2531 // Ñîçäàåì îáúåêò çâóêà
2534 Sound
:= TPlayableSound
.Create();
2535 if not Sound
.SetByName(ptg
.tgcSoundName
) then
2543 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà"
2544 if (ptg
.TriggerType
= TRIGGER_MUSIC
) and (ptg
.tgcMusicName
<> '') then
2546 // Åùå íåò òàêîé ìóçûêè
2547 if not g_Sound_Exists(ptg
.tgcMusicName
) then
2549 fn
:= e_GetResourcePath(WadDirs
, ptg
.tgcMusicName
, g_ExtractWadName(gMapInfo
.Map
));
2550 if not g_Sound_CreateWADEx(ptg
.tgcMusicName
, fn
, True) then
2552 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, ptg
.tgcMusicName
]));
2557 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü"
2558 if (ptg
.TriggerType
= TRIGGER_SHOT
) then
2564 ShotSightTimeout
:= 0;
2565 ShotSightTarget
:= 0;
2566 ShotSightTargetN
:= 0;
2567 ShotAmmoCount
:= ptg
.tgcAmmo
;
2568 ShotReloadTime
:= 0;
2576 // sorry; grid doesn't support recursive queries, so we have to do this
2578 TSimpleMonsterList
= specialize TSimpleList
<TMonster
>;
2581 tgMonsList
: TSimpleMonsterList
= nil;
2583 procedure g_Triggers_Update();
2586 Affected
: array of Integer;
2588 function monsNear (mon
: TMonster
): Boolean;
2590 result
:= false; // don't stop
2592 gTriggers[a].ActivateUID := mon.UID;
2593 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2595 tgMonsList
.append(mon
);
2602 if (tgMonsList
= nil) then tgMonsList
:= TSimpleMonsterList
.Create();
2604 if gTriggers
= nil then Exit
;
2605 if gLMSRespawn
> LMS_RESPAWN_NONE
then Exit
; // don't update triggers at all
2607 SetLength(Affected
, 0);
2609 for a
:= 0 to High(gTriggers
) do
2610 with gTriggers
[a
] do
2612 if TriggerType
<> TRIGGER_NONE
then
2614 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè)
2615 if DoorTime
> 0 then DoorTime
:= DoorTime
- 1;
2616 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ
2617 if PressTime
> 0 then PressTime
:= PressTime
- 1;
2618 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2619 if (TriggerType
= TRIGGER_DAMAGE
) or (TriggerType
= TRIGGER_HEALTH
) then
2621 for b
:= 0 to High(Activators
) do
2623 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2624 if Activators
[b
].TimeOut
> 0 then
2626 Dec(Activators
[b
].TimeOut
);
2632 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2633 if (tgcInterval
= 0) and (Activators
[b
].TimeOut
< 65530) then Activators
[b
].TimeOut
:= 0;
2637 // Îáðàáàòûâàåì ñïàâíåðû
2638 if Enabled
and AutoSpawn
then
2640 if SpawnCooldown
= 0 then
2642 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà
2643 if (TriggerType
= TRIGGER_SPAWNMONSTER
) and (tgcDelay
> 0) then
2646 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2648 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò
2649 if (TriggerType
= TRIGGER_SPAWNITEM
) and (tgcDelay
> 0) then
2652 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2657 // Óìåíüøàåì âðåìÿ îæèäàíèÿ
2662 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü"
2663 if TriggerType
= TRIGGER_SHOT
then
2665 if ShotPanelTime
> 0 then
2668 if ShotPanelTime
= 0 then g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID
);
2670 if ShotSightTime
> 0 then
2673 if ShotSightTime
= 0 then ShotSightTarget
:= ShotSightTargetN
;
2675 if ShotSightTimeout
> 0 then
2677 Dec(ShotSightTimeout
);
2678 if ShotSightTimeout
= 0 then ShotSightTarget
:= 0;
2680 if ShotReloadTime
> 0 then
2682 Dec(ShotReloadTime
);
2683 if ShotReloadTime
= 0 then ShotAmmoCount
:= tgcAmmo
;
2687 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì
2688 if Enabled
and (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) then
2690 if (SoundPlayCount
> 0) and (not Sound
.IsPlaying()) then
2692 if tgcPlayCount
> 0 then Dec(SoundPlayCount
); (* looped sound if zero *)
2694 Sound
.PlayVolumeAtRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
2696 Sound
.PlayPanVolume((tgcPan
- 127.0) / 128.0, tgcVolume
/ 255.0);
2697 if Sound
.IsPlaying() and g_Game_IsNet
and g_Game_IsServer
then
2698 MH_SEND_TriggerSound(gTriggers
[a
])
2702 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
2703 if (TriggerType
= TRIGGER_TRAP
) and (DoorTime
= 0) and (g_Map_PanelByGUID(trigPanelGUID
) <> nil) then
2705 tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
2709 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü
2710 if (TriggerType
= TRIGGER_DOOR5
) and (DoorTime
= 0) and (g_Map_PanelByGUID(trigPanelGUID
) <> nil) then
2712 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
2713 if (pan
<> nil) and pan
.isGWall
then
2716 if {gWalls[trigPanelID].Enabled} pan
.Enabled
then
2722 // Ïîêà îòêðûòà - çàêðûâàåì
2723 if tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
) then DoorTime
:= -1;
2728 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2729 if (TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
]) and
2730 (PressTime
= 0) and (PressCount
>= tgcPressCount
) then
2732 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2734 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2735 if tgcPressCount
> 0 then PressCount
-= tgcPressCount
else PressCount
:= 0;
2737 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2738 for b
:= 0 to High(gTriggers
) do
2740 if g_Collide(tgcTX
, tgcTY
, tgcTWidth
, tgcTHeight
, gTriggers
[b
].X
, gTriggers
[b
].Y
,
2741 gTriggers
[b
].Width
, gTriggers
[b
].Height
) and
2742 ((b
<> a
) or (tgcWait
> 0)) then
2743 begin // Can be self-activated, if there is Data.Wait
2744 if (not tgcExtRandom
) or gTriggers
[b
].Enabled
then
2746 SetLength(Affected
, Length(Affected
) + 1);
2747 Affected
[High(Affected
)] := b
;
2753 // if we have panelid, assume that it will switch the moving platform
2754 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
2755 if (pan
<> nil) then
2758 TRIGGER_PRESS
: pan
.movingActive
:= true; // what to do here?
2759 TRIGGER_ON
: pan
.movingActive
:= true;
2760 TRIGGER_OFF
: pan
.movingActive
:= false;
2761 TRIGGER_ONOFF
: pan
.movingActive
:= not pan
.movingActive
;
2763 if not tgcSilent
and (Length(tgcSound
) > 0) then
2765 g_Sound_PlayExAt(tgcSound
, X
, Y
);
2766 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, tgcSound
);
2770 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2771 if (TriggerType
= TRIGGER_PRESS
) and tgcExtRandom
then
2773 if (Length(Affected
) > 0) then
2775 b
:= Affected
[Random(Length(Affected
))];
2776 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2777 ActivateTrigger(gTriggers
[b
], 0);
2780 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2782 for i
:= 0 to High(Affected
) do
2788 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2789 ActivateTrigger(gTriggers
[b
], 0);
2793 gTriggers
[b
].Enabled
:= True;
2797 gTriggers
[b
].Enabled
:= False;
2798 gTriggers
[b
].TimeOut
:= 0;
2799 if gTriggers
[b
].AutoSpawn
then
2801 gTriggers
[b
].AutoSpawn
:= False;
2802 gTriggers
[b
].SpawnCooldown
:= 0;
2807 gTriggers
[b
].Enabled
:= not gTriggers
[b
].Enabled
;
2808 if not gTriggers
[b
].Enabled
then
2810 gTriggers
[b
].TimeOut
:= 0;
2811 if gTriggers
[b
].AutoSpawn
then
2813 gTriggers
[b
].AutoSpawn
:= False;
2814 gTriggers
[b
].SpawnCooldown
:= 0;
2821 SetLength(Affected
, 0);
2824 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2827 TimeOut
:= TimeOut
- 1;
2828 Continue
; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2831 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2836 if ByteBool(ActivateType
and ACTIVATE_PLAYERCOLLIDE
) and
2838 if gPlayers
<> nil then
2839 for b
:= 0 to High(gPlayers
) do
2840 if gPlayers
[b
] <> nil then
2842 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2843 if alive
and ((gTriggers
[a
].Keys
and GetKeys
) = gTriggers
[a
].Keys
) and
2844 Collide(X
, Y
, Width
, Height
) then
2846 gTriggers
[a
].ActivateUID
:= UID
;
2848 if (gTriggers
[a
].TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) and
2850 { Don't activate sound/music again if player is here }
2852 ActivateTrigger(gTriggers
[a
], ACTIVATE_PLAYERCOLLIDE
);
2855 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2857 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2858 ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2859 (TimeOut
= 0) and (Keys
= 0) then
2861 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2862 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2863 ActivateType
:= ActivateType
and not (ACTIVATE_MONSTERCOLLIDE
or ACTIVATE_NOMONSTER
);
2864 gTriggers
[a
].ActivateUID
:= 0;
2865 ActivateTrigger(gTriggers
[a
], 0);
2869 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2870 (TimeOut
= 0) and (Keys
= 0) then // Åñëè íå íóæíû êëþ÷è
2872 //g_Mons_ForEach(monsNear);
2875 g_Mons_ForEachAt(gTriggers
[a
].X
, gTriggers
[a
].Y
, gTriggers
[a
].Width
, gTriggers
[a
].Height
, monsNear
);
2876 for mon
in tgMonsList
do
2878 gTriggers
[a
].ActivateUID
:= mon
.UID
;
2879 ActivateTrigger(gTriggers
[a
], ACTIVATE_MONSTERCOLLIDE
);
2881 tgMonsList
.reset(); // just in case
2885 if ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2886 (TimeOut
= 0) and (Keys
= 0) then
2887 if not g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then
2889 gTriggers
[a
].ActivateUID
:= 0;
2890 ActivateTrigger(gTriggers
[a
], ACTIVATE_NOMONSTER
);
2894 PlayerCollide
:= g_CollidePlayer(X
, Y
, Width
, Height
);
2898 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
2900 if (ID
>= Length(gTriggers
)) then exit
;
2901 gTriggers
[ID
].ActivateUID
:= ActivateUID
;
2902 ActivateTrigger(gTriggers
[ID
], ActivateType
);
2905 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
2906 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
2914 if gTriggers
= nil then Exit
;
2916 case g_GetUIDType(UID
) of
2920 p
:= g_Player_Get(UID
);
2929 for a
:= 0 to High(gTriggers
) do
2930 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2931 (gTriggers
[a
].TimeOut
= 0) and
2932 (not InDWArray(a
, IgnoreList
)) and
2933 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2934 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2935 if g_Collide(X
, Y
, Width
, Height
,
2936 gTriggers
[a
].X
, gTriggers
[a
].Y
,
2937 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2939 gTriggers
[a
].ActivateUID
:= UID
;
2940 if ActivateTrigger(gTriggers
[a
], ActivateType
) then
2942 SetLength(Result
, Length(Result
)+1);
2943 Result
[High(Result
)] := a
;
2948 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
2954 if gTriggers
= nil then Exit
;
2956 case g_GetUIDType(UID
) of
2960 p
:= g_Player_Get(UID
);
2969 for a
:= 0 to High(gTriggers
) do
2970 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2971 (gTriggers
[a
].TimeOut
= 0) and
2972 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2973 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2974 if g_CollideLine(x1
, y1
, x2
, y2
, gTriggers
[a
].X
, gTriggers
[a
].Y
,
2975 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2977 gTriggers
[a
].ActivateUID
:= UID
;
2978 ActivateTrigger(gTriggers
[a
], ActivateType
);
2982 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
2989 if gTriggers
= nil then
2992 case g_GetUIDType(UID
) of
2996 p
:= g_Player_Get(UID
);
3005 rsq
:= Radius
* Radius
;
3007 for a
:= 0 to High(gTriggers
) do
3008 if (gTriggers
[a
].ID
<> DWORD(IgnoreTrigger
)) and
3009 (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
3010 (gTriggers
[a
].TimeOut
= 0) and
3011 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
3012 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
3013 with gTriggers
[a
] do
3014 if g_Collide(CX
-Radius
, CY
-Radius
, 2*Radius
, 2*Radius
,
3015 X
, Y
, Width
, Height
) then
3016 if ((Sqr(CX
-X
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
3017 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
3018 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
3019 ((Sqr(CX
-X
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
3020 ( (CX
> (X
-Radius
)) and (CX
< (X
+Width
+Radius
)) and
3021 (CY
> Y
) and (CY
< (Y
+Height
)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
3022 ( (CY
> (Y
-Radius
)) and (CY
< (Y
+Height
+Radius
)) and
3023 (CX
> X
) and (CX
< (X
+Width
)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
3026 ActivateTrigger(gTriggers
[a
], ActivateType
);
3030 procedure g_Triggers_OpenAll();
3035 if gTriggers
= nil then Exit
;
3038 for a
:= 0 to High(gTriggers
) do
3040 with gTriggers
[a
] do
3042 if (TriggerType
= TRIGGER_OPENDOOR
) or
3043 (TriggerType
= TRIGGER_DOOR5
) or
3044 (TriggerType
= TRIGGER_DOOR
) then
3046 tr_OpenDoor(trigPanelGUID
, True, tgcD2d
);
3047 if TriggerType
= TRIGGER_DOOR5
then DoorTime
:= 180;
3053 if b
then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
3056 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
3058 if (gTriggers
<> nil) then
3060 if gTriggers
[ID
].tgcMax
> 0 then
3062 if gTriggers
[ID
].SpawnedCount
> 0 then
3063 Dec(gTriggers
[ID
].SpawnedCount
);
3065 if gTriggers
[ID
].tgcDelay
> 0 then
3067 if gTriggers
[ID
].SpawnCooldown
< 0 then
3068 gTriggers
[ID
].SpawnCooldown
:= gTriggers
[ID
].tgcDelay
;
3073 procedure g_Triggers_Free ();
3077 for a
:= 0 to High(gTriggers
) do
3079 if (gTriggers
[a
].TriggerType
= TRIGGER_SOUND
) then
3081 if g_Sound_Exists(gTriggers
[a
].tgcSoundName
) then
3083 g_Sound_Delete(gTriggers
[a
].tgcSoundName
);
3085 gTriggers
[a
].Sound
.Free();
3087 if (gTriggers
[a
].Activators
<> nil) then
3089 SetLength(gTriggers
[a
].Activators
, 0);
3091 gTriggers
[a
].trigDataRec
.Free();
3093 gTriggers
[a
].exoThink
.Free();
3094 gTriggers
[a
].exoCheck
.Free();
3095 gTriggers
[a
].exoAction
.Free();
3096 gTriggers
[a
].userVars
.Free();
3101 SetLength(gMonstersSpawned
, 0);
3105 procedure g_Triggers_SaveState (st
: TStream
);
3107 count
, actCount
, i
, j
: Integer;
3110 kv
: THashStrVariant
.PEntry
;
3113 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ
3114 count
:= Length(gTriggers
);
3116 // Êîëè÷åñòâî òðèããåðîâ
3117 utils
.writeInt(st
, LongInt(count
));
3118 if (count
= 0) then exit
;
3120 for i
:= 0 to High(gTriggers
) do
3122 // Ñèãíàòóðà òðèããåðà
3123 utils
.writeSign(st
, 'TRGX');
3124 utils
.writeInt(st
, Byte(0));
3126 utils
.writeInt(st
, Byte(gTriggers
[i
].TriggerType
));
3127 if (gTriggers
[i
].TriggerType
= TRIGGER_NONE
) then continue
; // empty one
3128 // Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
3129 utils
.writeInt(st
, LongInt(gTriggers
[i
].mapIndex
));
3130 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3131 utils
.writeInt(st
, LongInt(gTriggers
[i
].X
));
3132 utils
.writeInt(st
, LongInt(gTriggers
[i
].Y
));
3134 utils
.writeInt(st
, Word(gTriggers
[i
].Width
));
3135 utils
.writeInt(st
, Word(gTriggers
[i
].Height
));
3136 // Âêëþ÷åí ëè òðèããåð
3137 utils
.writeBool(st
, gTriggers
[i
].Enabled
);
3138 // Òèï àêòèâàöèè òðèããåðà
3139 utils
.writeInt(st
, Byte(gTriggers
[i
].ActivateType
));
3140 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3141 utils
.writeInt(st
, Byte(gTriggers
[i
].Keys
));
3142 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3143 utils
.writeInt(st
, LongInt(gTriggers
[i
].TexturePanelGUID
));
3145 //Mem.WriteWord(gTriggers[i].TexturePanelType);
3146 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3147 utils
.writeInt(st
, LongInt(gTriggers
[i
].trigPanelGUID
));
3148 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3149 utils
.writeInt(st
, Word(gTriggers
[i
].TimeOut
));
3150 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3151 utils
.writeInt(st
, Word(gTriggers
[i
].ActivateUID
));
3152 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3153 actCount
:= Length(gTriggers
[i
].Activators
);
3154 utils
.writeInt(st
, LongInt(actCount
));
3155 for j
:= 0 to actCount
-1 do
3158 utils
.writeInt(st
, Word(gTriggers
[i
].Activators
[j
].UID
));
3160 utils
.writeInt(st
, Word(gTriggers
[i
].Activators
[j
].TimeOut
));
3162 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3163 utils
.writeBool(st
, gTriggers
[i
].PlayerCollide
);
3164 // Âðåìÿ äî çàêðûòèÿ äâåðè
3165 utils
.writeInt(st
, LongInt(gTriggers
[i
].DoorTime
));
3166 // Çàäåðæêà àêòèâàöèè
3167 utils
.writeInt(st
, LongInt(gTriggers
[i
].PressTime
));
3169 utils
.writeInt(st
, LongInt(gTriggers
[i
].PressCount
));
3171 utils
.writeBool(st
, gTriggers
[i
].AutoSpawn
);
3172 // Çàäåðæêà ñïàâíåðà
3173 utils
.writeInt(st
, LongInt(gTriggers
[i
].SpawnCooldown
));
3174 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3175 utils
.writeInt(st
, LongInt(gTriggers
[i
].SpawnedCount
));
3176 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3177 utils
.writeInt(st
, LongInt(gTriggers
[i
].SoundPlayCount
));
3178 // Ïðîèãðûâàåòñÿ ëè çâóê?
3179 if (gTriggers
[i
].Sound
<> nil) then b
:= gTriggers
[i
].Sound
.IsPlaying() else b
:= false;
3180 utils
.writeBool(st
, b
);
3183 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3184 utils
.writeInt(st
, LongWord(gTriggers
[i
].Sound
.GetPosition()));
3186 sg
:= gTriggers
[i
].Sound
.GetVolume();
3187 sg
:= sg
/(gSoundLevel
/255.0);
3188 //Mem.WriteSingle(sg);
3189 st
.WriteBuffer(sg
, sizeof(sg
)); // sorry
3190 // Ñòåðåî ñìåùåíèå çâóêà
3191 sg
:= gTriggers
[i
].Sound
.GetPan();
3192 //Mem.WriteSingle(sg);
3193 st
.WriteBuffer(sg
, sizeof(sg
)); // sorry
3196 if (gTriggers
[i
].userVars
= nil) then
3198 utils
.writeInt(st
, LongInt(0));
3202 utils
.writeInt(st
, LongInt(gTriggers
[i
].userVars
.count
)); //FIXME: check for overflow
3203 for kv
in gTriggers
[i
].userVars
.byKeyValue
do
3205 //writeln('<', kv.key, '>:<', VarToStr(kv.value), '>');
3206 utils
.writeStr(st
, kv
.key
);
3207 t
:= LongInt(varType(kv
.value
));
3208 utils
.writeInt(st
, LongInt(t
));
3210 varString
: utils
.writeStr(st
, AnsiString(kv
.value
));
3211 varBoolean
: utils
.writeBool(st
, Boolean(kv
.value
));
3212 varShortInt
: utils
.writeInt(st
, LongInt(kv
.value
));
3213 varSmallint
: utils
.writeInt(st
, LongInt(kv
.value
));
3214 varInteger
: utils
.writeInt(st
, LongInt(kv
.value
));
3215 //varInt64: Mem.WriteInt(Integer(kv.value));
3216 varByte
: utils
.writeInt(st
, LongInt(kv
.value
));
3217 varWord
: utils
.writeInt(st
, LongInt(kv
.value
));
3218 varLongWord
: utils
.writeInt(st
, LongInt(kv
.value
));
3220 else raise Exception
.CreateFmt('cannot save uservar ''%s''', [kv
.key
]);
3228 procedure g_Triggers_LoadState (st
: TStream
);
3230 count
, actCount
, i
, j
, a
: Integer;
3239 uvname
: AnsiString = '';
3240 ustr
: AnsiString = '';
3248 // Êîëè÷åñòâî òðèããåðîâ
3249 count
:= utils
.readLongInt(st
);
3250 if (count
= 0) then exit
;
3251 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid trigger count');
3253 for a
:= 0 to count
-1 do
3255 // Ñèãíàòóðà òðèããåðà
3256 if not utils
.checkSign(st
, 'TRGX') then raise XStreamError
.Create('invalid trigger signature');
3257 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid trigger version');
3259 Trig
.TriggerType
:= utils
.readByte(st
);
3260 if (Trig
.TriggerType
= TRIGGER_NONE
) then continue
; // empty one
3261 // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
3262 mapIndex
:= utils
.readLongInt(st
);
3263 i
:= g_Triggers_CreateWithMapIndex(Trig
, a
, mapIndex
);
3264 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3265 gTriggers
[i
].X
:= utils
.readLongInt(st
);
3266 gTriggers
[i
].Y
:= utils
.readLongInt(st
);
3268 gTriggers
[i
].Width
:= utils
.readWord(st
);
3269 gTriggers
[i
].Height
:= utils
.readWord(st
);
3270 // Âêëþ÷åí ëè òðèããåð
3271 gTriggers
[i
].Enabled
:= utils
.readBool(st
);
3272 // Òèï àêòèâàöèè òðèããåðà
3273 gTriggers
[i
].ActivateType
:= utils
.readByte(st
);
3274 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3275 gTriggers
[i
].Keys
:= utils
.readByte(st
);
3276 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3277 gTriggers
[i
].TexturePanelGUID
:= utils
.readLongInt(st
);
3279 //Mem.ReadWord(gTriggers[i].TexturePanelType);
3280 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3281 gTriggers
[i
].trigPanelGUID
:= utils
.readLongInt(st
);
3282 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3283 gTriggers
[i
].TimeOut
:= utils
.readWord(st
);
3284 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3285 gTriggers
[i
].ActivateUID
:= utils
.readWord(st
);
3286 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3287 actCount
:= utils
.readLongInt(st
);
3288 if (actCount
< 0) or (actCount
> 1024*1024) then raise XStreamError
.Create('invalid activated object count');
3289 if (actCount
> 0) then
3291 SetLength(gTriggers
[i
].Activators
, actCount
);
3292 for j
:= 0 to actCount
-1 do
3295 gTriggers
[i
].Activators
[j
].UID
:= utils
.readWord(st
);
3297 gTriggers
[i
].Activators
[j
].TimeOut
:= utils
.readWord(st
);
3300 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3301 gTriggers
[i
].PlayerCollide
:= utils
.readBool(st
);
3302 // Âðåìÿ äî çàêðûòèÿ äâåðè
3303 gTriggers
[i
].DoorTime
:= utils
.readLongInt(st
);
3304 // Çàäåðæêà àêòèâàöèè
3305 gTriggers
[i
].PressTime
:= utils
.readLongInt(st
);
3307 gTriggers
[i
].PressCount
:= utils
.readLongInt(st
);
3309 gTriggers
[i
].AutoSpawn
:= utils
.readBool(st
);
3310 // Çàäåðæêà ñïàâíåðà
3311 gTriggers
[i
].SpawnCooldown
:= utils
.readLongInt(st
);
3312 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3313 gTriggers
[i
].SpawnedCount
:= utils
.readLongInt(st
);
3314 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3315 gTriggers
[i
].SoundPlayCount
:= utils
.readLongInt(st
);
3316 // Ïðîèãðûâàåòñÿ ëè çâóê?
3317 b
:= utils
.readBool(st
);
3320 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3321 dw
:= utils
.readLongWord(st
);
3323 //Mem.ReadSingle(vol);
3324 st
.ReadBuffer(vol
, sizeof(vol
)); // sorry
3325 // Ñòåðåî ñìåùåíèå çâóêà
3326 //Mem.ReadSingle(pan);
3327 st
.ReadBuffer(pan
, sizeof(pan
)); // sorry
3328 // Çàïóñêàåì çâóê, åñëè åñòü
3329 if (gTriggers
[i
].Sound
<> nil) then
3331 gTriggers
[i
].Sound
.PlayPanVolume(pan
, vol
);
3332 gTriggers
[i
].Sound
.Pause(True);
3333 gTriggers
[i
].Sound
.SetPosition(dw
);
3337 gTriggers
[i
].userVars
.Free();
3338 gTriggers
[i
].userVars
:= nil;
3339 uvcount
:= utils
.readLongInt(st
);
3340 if (uvcount
< 0) or (uvcount
> 1024*1024) then raise XStreamError
.Create('invalid number of user vars in trigger');
3341 if (uvcount
> 0) then
3343 gTriggers
[i
].userVars
:= THashStrVariant
.Create();
3345 while (uvcount
> 0) do
3348 uvname
:= utils
.readStr(st
);
3349 vt
:= utils
.readLongInt(st
);
3351 varString
: begin ustr
:= utils
.readStr(st
); vv
:= ustr
; end;
3352 varBoolean
: begin ubool
:= utils
.readBool(st
); vv
:= ubool
; end;
3353 varShortInt
: begin uint
:= utils
.readLongInt(st
); vv
:= ShortInt(uint
); end;
3354 varSmallint
: begin uint
:= utils
.readLongInt(st
); vv
:= SmallInt(uint
); end;
3355 varInteger
: begin uint
:= utils
.readLongInt(st
); vv
:= LongInt(uint
); end;
3356 varByte
: begin uint
:= utils
.readLongInt(st
); vv
:= Byte(uint
); end;
3357 varWord
: begin uint
:= utils
.readLongInt(st
); vv
:= Word(uint
); end;
3358 varLongWord
: begin uint
:= utils
.readLongInt(st
); vv
:= LongWord(uint
); end;
3359 else raise Exception
.CreateFmt('cannot load uservar ''%s''', [uvname
]);
3361 gTriggers
[i
].userVars
.put(uvname
, vv
);