1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
23 {$IFDEF USE_MEMPOOL}mempool
,{$ENDIF}
24 e_graphics
, MAPDEF
, ImagingTypes
, Imaging
, ImagingUtility
;
27 TLevelTexture
= record
28 textureName
: AnsiString;
31 false: (textureID
: LongWord);
32 true: (framesID
: LongWord; framesCount
: Byte; speed
: Byte);
35 TLevelTextureArray
= array of TLevelTexture
;
37 TAnimation
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
42 mCounter
: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
43 mSpeed
: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
44 mCurrentFrame
: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0)
45 mLoop
: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî?
46 mEnabled
: Boolean; // Ðàáîòà ðàçðåøåíà?
47 mPlayed
: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç?
50 mMinLength
: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
51 mRevert
: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ?
54 constructor Create (aframesID
: LongWord; aloop
: Boolean; aspeed
: Byte);
55 destructor Destroy (); override;
57 procedure draw (x
, y
: Integer; mirror
: TMirrorType
);
58 procedure drawEx (x
, y
: Integer; mirror
: TMirrorType
; rpoint
: TDFPoint
; angle
: SmallInt);
64 procedure revert (r
: Boolean);
66 procedure saveState (st
: TStream
);
67 procedure loadState (st
: TStream
);
69 function totalFrames (): Integer; inline;
72 property played
: Boolean read mPlayed
;
73 property enabled
: Boolean read mEnabled
;
74 property isReverse
: Boolean read mRevert
;
75 property loop
: Boolean read mLoop write mLoop
;
76 property speed
: Byte read mSpeed write mSpeed
;
77 property minLength
: Byte read mMinLength write mMinLength
;
78 property currentFrame
: Integer read mCurrentFrame write mCurrentFrame
;
79 property currentCounter
: Byte read mCounter write mCounter
;
80 property counter
: Byte read mCounter
;
81 property blending
: Boolean read mBlending write mBlending
;
82 property alpha
: Byte read mAlpha write mAlpha
;
83 property framesId
: LongWord read mId
;
84 property width
: Word read mWidth
;
85 property height
: Word read mHeight
;
89 function g_Texture_CreateWAD (var ID
: LongWord; const Resource
: AnsiString): Boolean;
90 function g_Texture_CreateFile (var ID
: LongWord; const FileName
: AnsiString): Boolean;
91 function g_Texture_CreateWADEx (const textureName
, Resource
: AnsiString): Boolean;
92 function g_Texture_CreateFileEx (const textureName
, FileName
: AnsiString): Boolean;
93 function g_Texture_Get (const textureName
: AnsiString; var ID
: LongWord): Boolean;
94 function g_Texture_GetSize (const textureName
: AnsiString; var w
, h
: Integer): Boolean; overload
;
95 function g_Texture_GetSize (ID
: LongWord; var w
, h
: Integer): Boolean; overload
;
96 procedure g_Texture_Delete (const textureName
: AnsiString);
97 procedure g_Texture_DeleteAll ();
99 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; const Name
: AnsiString; BackAnimation
: Boolean=false): Boolean;
101 function g_Frames_CreateWAD (ID
: PDWORD
; const Name
, Resource
: AnsiString; mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
102 function g_Frames_CreateFile (ID
: PDWORD
; const Name
, FileName
: AnsiString; mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
103 function g_Frames_CreateMemory (ID
: PDWORD
; const Name
: AnsiString; pData
: Pointer; dataSize
: LongInt;
104 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
105 function g_Frames_Dup (const NewName
, OldName
: AnsiString): Boolean;
106 //function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
107 function g_Frames_Get (out ID
: LongWord; const FramesName
: AnsiString): Boolean;
108 function g_Frames_GetTexture (out ID
: LongWord; const FramesName
: AnsiString; Frame
: Word): Boolean;
109 function g_Frames_Exists (const FramesName
: AnsiString): Boolean;
110 procedure g_Frames_DeleteByName (const FramesName
: AnsiString);
111 procedure g_Frames_DeleteByID (ID
: LongWord);
112 procedure g_Frames_DeleteAll ();
114 procedure DumpTextureNames ();
116 function g_Texture_Light (): Integer;
122 {$INCLUDE ../nogl/noGLuses.inc}
123 g_game
, e_log
, g_basic
, g_console
, wadreader
,
124 g_language
, utils
, xstreams
;
135 texturesID
: array of LongWord;
137 frameWidth
, frameHeight
: Word;
142 texturesArray
: array of _TTexture
= nil;
143 framesArray
: array of TFrames
= nil;
147 ANIM_SIGNATURE
= $4D494E41; // 'ANIM'
150 function allocTextureSlot (): LongWord;
154 for f
:= 0 to High(texturesArray
) do
156 if (not texturesArray
[f
].used
) then
163 result
:= Length(texturesArray
);
164 SetLength(texturesArray
, result
+64);
165 for f
:= result
to High(texturesArray
) do
167 with texturesArray
[f
] do
179 function allocFrameSlot (): LongWord;
183 for f
:= 0 to High(framesArray
) do
185 if (not framesArray
[f
].used
) then
192 result
:= Length(framesArray
);
193 SetLength(framesArray
, result
+64);
194 for f
:= result
to High(framesArray
) do
196 with framesArray
[f
] do
208 // ////////////////////////////////////////////////////////////////////////// //
209 function g_Texture_CreateWAD (var ID
: LongWord; const Resource
: AnsiString): Boolean;
212 FileName
: AnsiString;
213 TextureData
: Pointer;
214 ResourceLength
: Integer;
217 FileName
:= g_ExtractWadName(Resource
);
219 WAD
:= TWADFile
.Create
;
220 WAD
.ReadFile(FileName
);
222 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
224 if e_CreateTextureMem(TextureData
, ResourceLength
, ID
) then
230 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
231 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
237 function g_Texture_CreateFile (var ID
: LongWord; const FileName
: AnsiString): Boolean;
240 if not e_CreateTexture(FileName
, ID
) then
242 e_WriteLog(Format('Error loading texture %s', [FileName
]), TMsgType
.Warning
);
248 function g_Texture_CreateWADEx (const textureName
, Resource
: AnsiString): Boolean;
251 FileName
: AnsiString;
252 TextureData
: Pointer;
254 ResourceLength
: Integer;
256 FileName
:= g_ExtractWadName(Resource
);
258 find_id
:= allocTextureSlot();
260 WAD
:= TWADFile
.Create
;
261 WAD
.ReadFile(FileName
);
263 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
265 result
:= e_CreateTextureMem(TextureData
, ResourceLength
, texturesArray
[find_id
].ID
);
268 e_GetTextureSize(texturesArray
[find_id
].ID
, @texturesArray
[find_id
].width
, @texturesArray
[find_id
].height
);
269 texturesArray
[find_id
].used
:= true;
270 texturesArray
[find_id
].Name
:= textureName
;
276 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
277 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
284 function g_Texture_CreateFileEx (const textureName
, FileName
: AnsiString): Boolean;
288 find_id
:= allocTextureSlot();
289 result
:= e_CreateTexture(FileName
, texturesArray
[find_id
].ID
);
292 texturesArray
[find_id
].used
:= true;
293 texturesArray
[find_id
].Name
:= textureName
;
294 e_GetTextureSize(texturesArray
[find_id
].ID
, @texturesArray
[find_id
].width
, @texturesArray
[find_id
].height
);
296 else e_WriteLog(Format('Error loading texture %s', [FileName
]), TMsgType
.Warning
);
300 function g_Texture_Get (const textureName
: AnsiString; var id
: LongWord): Boolean;
305 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
306 for a
:= 0 to High(texturesArray
) do
308 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
310 id
:= texturesArray
[a
].id
;
315 //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found');
319 function g_Texture_GetSize (const textureName
: AnsiString; var w
, h
: Integer): Boolean; overload
;
326 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
327 for a
:= 0 to High(texturesArray
) do
329 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
331 w
:= texturesArray
[a
].width
;
332 h
:= texturesArray
[a
].height
;
340 function g_Texture_GetSize (ID
: LongWord; var w
, h
: Integer): Boolean; overload
;
347 if (Length(texturesArray
) = 0) then exit
;
348 for a
:= 0 to High(texturesArray
) do
350 if (texturesArray
[a
].id
= ID
) then
352 w
:= texturesArray
[a
].width
;
353 h
:= texturesArray
[a
].height
;
361 procedure g_Texture_Delete (const textureName
: AnsiString);
365 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
366 for a
:= 0 to High(texturesArray
) do
368 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
370 e_DeleteTexture(texturesArray
[a
].ID
);
371 texturesArray
[a
].used
:= false;
372 texturesArray
[a
].name
:= '';
373 texturesArray
[a
].id
:= 0;
374 texturesArray
[a
].width
:= 0;
375 texturesArray
[a
].height
:= 0;
381 procedure g_Texture_DeleteAll ();
385 for a
:= 0 to High(texturesArray
) do
387 if (texturesArray
[a
].used
) then e_DeleteTexture(texturesArray
[a
].ID
);
389 texturesArray
:= nil;
393 function g_Frames_CreateFile (ID
: PDWORD
; const Name
, FileName
: AnsiString;
394 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
401 find_id
:= allocFrameSlot();
403 if (mCount
<= 2) then BackAnimation
:= false;
405 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
406 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
408 for a
:= 0 to mCount
-1 do
410 if not e_CreateTextureEx(FileName
, framesArray
[find_id
].TexturesID
[a
], a
*mWidth
, 0, mWidth
, mHeight
) then exit
;
413 if BackAnimation
then
415 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
418 framesArray
[find_id
].used
:= true;
419 framesArray
[find_id
].FrameWidth
:= mWidth
;
420 framesArray
[find_id
].FrameHeight
:= mHeight
;
421 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
423 if (ID
<> nil) then ID
^ := find_id
;
429 function CreateFramesMem (pData
: Pointer; dataSize
: LongInt; ID
: PDWORD
; Name
: AnsiString;
430 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
437 find_id
:= allocFrameSlot();
439 if (mCount
<= 2) then BackAnimation
:= false;
441 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
442 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
444 for a
:= 0 to mCount
-1 do
445 if not e_CreateTextureMemEx(pData
, dataSize
, framesArray
[find_id
].TexturesID
[a
], a
*mWidth
, 0, mWidth
, mHeight
) then
451 if BackAnimation
then
453 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
456 framesArray
[find_id
].used
:= true;
457 framesArray
[find_id
].FrameWidth
:= mWidth
;
458 framesArray
[find_id
].FrameHeight
:= mHeight
;
459 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
461 if (ID
<> nil) then ID
^ := find_id
;
467 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; const Name
: AnsiString; BackAnimation
: Boolean = false): Boolean;
473 find_id
:= allocFrameSlot();
475 mCount
:= Length(ia
);
477 //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
479 if (mCount
< 1) then exit
;
480 if (mCount
<= 2) then BackAnimation
:= false;
482 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
483 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
485 //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
487 for a
:= 0 to mCount
-1 do
489 if not e_CreateTextureImg(ia
[a
], framesArray
[find_id
].TexturesID
[a
]) then exit
;
490 //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
493 if BackAnimation
then
495 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
498 framesArray
[find_id
].used
:= true;
499 framesArray
[find_id
].FrameWidth
:= ia
[0].width
;
500 framesArray
[find_id
].FrameHeight
:= ia
[0].height
;
501 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
503 if (ID
<> nil) then ID
^ := find_id
;
509 function g_Frames_CreateWAD (ID
: PDWORD
; const Name
, Resource
: AnsiString;
510 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
513 FileName
: AnsiString;
514 TextureData
: Pointer;
515 ResourceLength
: Integer;
519 // models without "advanced" animations asks for "nothing" like this; don't spam log
520 if (Length(Resource
) > 0) and ((Resource
[Length(Resource
)] = '/') or (Resource
[Length(Resource
)] = '\')) then exit
;
522 FileName
:= g_ExtractWadName(Resource
);
524 WAD
:= TWADFile
.Create();
525 WAD
.ReadFile(FileName
);
527 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
530 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
531 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
535 if not CreateFramesMem(TextureData
, ResourceLength
, ID
, Name
, mWidth
, mHeight
, mCount
, BackAnimation
) then
537 FreeMem(TextureData
);
542 FreeMem(TextureData
);
549 function g_Frames_CreateMemory (ID
: PDWORD
; const Name
: AnsiString; pData
: Pointer; dataSize
: LongInt;
550 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
552 result
:= CreateFramesMem(pData
, dataSize
, ID
, Name
, mWidth
, mHeight
, mCount
, BackAnimation
);
556 {function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
563 if not g_Frames_Get(b, Frames) then Exit;
565 find_id := FindFrame();
567 FramesArray[find_id].Name := Name;
568 FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth;
569 FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight;
571 c := High(FramesArray[find_id].TexturesID);
574 FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a];
580 function g_Frames_Dup (const NewName
, OldName
: AnsiString): Boolean;
582 find_id
, b
: LongWord;
587 if not g_Frames_Get(b
, OldName
) then exit
;
589 find_id
:= allocFrameSlot();
591 framesArray
[find_id
].used
:= true;
592 framesArray
[find_id
].Name
:= NewName
;
593 framesArray
[find_id
].FrameWidth
:= framesArray
[b
].FrameWidth
;
594 framesArray
[find_id
].FrameHeight
:= framesArray
[b
].FrameHeight
;
596 c
:= High(framesArray
[b
].TexturesID
);
597 SetLength(framesArray
[find_id
].TexturesID
, c
+1);
599 for a
:= 0 to c
do framesArray
[find_id
].TexturesID
[a
] := framesArray
[b
].TexturesID
[a
];
605 procedure g_Frames_DeleteByName (const FramesName
: AnsiString);
609 if (Length(framesArray
) = 0) then exit
;
610 for a
:= 0 to High(framesArray
) do
612 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
614 if framesArray
[a
].TexturesID
<> nil then
616 for b
:= 0 to High(framesArray
[a
].TexturesID
) do e_DeleteTexture(framesArray
[a
].TexturesID
[b
]);
618 framesArray
[a
].used
:= false;
619 framesArray
[a
].TexturesID
:= nil;
620 framesArray
[a
].Name
:= '';
621 framesArray
[a
].FrameWidth
:= 0;
622 framesArray
[a
].FrameHeight
:= 0;
628 procedure g_Frames_DeleteByID (ID
: LongWord);
632 if (Length(framesArray
) = 0) then exit
;
633 if (framesArray
[ID
].TexturesID
<> nil) then
635 for b
:= 0 to High(framesArray
[ID
].TexturesID
) do e_DeleteTexture(framesArray
[ID
].TexturesID
[b
]);
637 framesArray
[ID
].used
:= false;
638 framesArray
[ID
].TexturesID
:= nil;
639 framesArray
[ID
].Name
:= '';
640 framesArray
[ID
].FrameWidth
:= 0;
641 framesArray
[ID
].FrameHeight
:= 0;
645 procedure g_Frames_DeleteAll ();
649 for a
:= 0 to High(framesArray
) do
651 if (framesArray
[a
].used
) then
653 for b
:= 0 to High(framesArray
[a
].TexturesID
) do e_DeleteTexture(framesArray
[a
].TexturesID
[b
]);
655 framesArray
[a
].used
:= false;
656 framesArray
[a
].TexturesID
:= nil;
657 framesArray
[a
].Name
:= '';
658 framesArray
[a
].FrameWidth
:= 0;
659 framesArray
[a
].FrameHeight
:= 0;
665 function g_Frames_Get (out ID
: LongWord; const FramesName
: AnsiString): Boolean;
670 if (Length(framesArray
) = 0) then exit
;
671 for a
:= 0 to High(framesArray
) do
673 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
680 if not result
then g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
684 function g_Frames_GetTexture (out ID
: LongWord; const FramesName
: AnsiString; Frame
: Word): Boolean;
689 if (Length(framesArray
) = 0) then exit
;
690 for a
:= 0 to High(framesArray
) do
692 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
694 if (Frame
< Length(framesArray
[a
].TexturesID
)) then
696 ID
:= framesArray
[a
].TexturesID
[Frame
];
702 if not result
then g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
706 function g_Frames_Exists (const FramesName
: AnsiString): Boolean;
711 if (Length(framesArray
) = 0) then exit
;
712 for a
:= 0 to High(framesArray
) do
714 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
723 procedure DumpTextureNames ();
727 e_WriteLog('BEGIN Textures:', TMsgType
.Notify
);
728 for i
:= 0 to High(texturesArray
) do e_WriteLog(' '+IntToStr(i
)+'. '+texturesArray
[i
].Name
, TMsgType
.Notify
);
729 e_WriteLog('END Textures.', TMsgType
.Notify
);
731 e_WriteLog('BEGIN Frames:', TMsgType
.Notify
);
732 for i
:= 0 to High(framesArray
) do e_WriteLog(' '+IntToStr(i
)+'. '+framesArray
[i
].Name
, TMsgType
.Notify
);
733 e_WriteLog('END Frames.', TMsgType
.Notify
);
739 constructor TAnimation
.Create (aframesID
: LongWord; aloop
: Boolean; aspeed
: Byte);
741 if (aframesID
>= Length(framesArray
)) then raise Exception
.Create('trying to create inexisting frame: something is very wrong here');
750 mWidth
:= framesArray
[mId
].FrameWidth
;
751 mHeight
:= framesArray
[mId
].FrameHeight
;
755 destructor TAnimation
.Destroy ();
761 procedure TAnimation
.draw (x
, y
: Integer; mirror
: TMirrorType
);
763 if (not mEnabled
) then exit
;
764 e_DrawAdv(framesArray
[mId
].TexturesID
[mCurrentFrame
], x
, y
, mAlpha
, true, mBlending
, 0, nil, mirror
);
765 //e_DrawQuad(X, Y, X+FramesArray[ID].FrameWidth-1, Y+FramesArray[ID].FrameHeight-1, 0, 255, 0);
769 procedure TAnimation
.update ();
771 if (not mEnabled
) then exit
;
775 if (mCounter
>= mSpeed
) then
777 // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü
778 // Îáðàòíûé ïîðÿäîê êàäðîâ?
781 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå
782 if (mCurrentFrame
= 0) then
784 if (Length(framesArray
[mId
].TexturesID
)*mSpeed
+mCounter
< mMinLength
) then exit
;
788 mPlayed
:= (mCurrentFrame
< 0);
790 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó?
793 if mLoop
then mCurrentFrame
:= High(framesArray
[mId
].TexturesID
) else mCurrentFrame
+= 1;
800 // Ïðÿìîé ïîðÿäîê êàäðîâ
801 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå
802 if (mCurrentFrame
= High(framesArray
[mId
].TexturesID
)) then
804 if (Length(framesArray
[mId
].TexturesID
)*mSpeed
+mCounter
< mMinLength
) then exit
;
808 mPlayed
:= (mCurrentFrame
> High(framesArray
[mId
].TexturesID
));
810 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó?
813 if mLoop
then mCurrentFrame
:= 0 else mCurrentFrame
-= 1;
822 procedure TAnimation
.reset ();
824 if mRevert
then mCurrentFrame
:= High(framesArray
[mId
].TexturesID
) else mCurrentFrame
:= 0;
830 procedure TAnimation
.disable (); begin mEnabled
:= false; end;
831 procedure TAnimation
.enable (); begin mEnabled
:= true; end;
834 procedure TAnimation
.drawEx (x
, y
: Integer; mirror
: TMirrorType
; rpoint
: TDFPoint
; angle
: SmallInt);
836 if (not mEnabled
) then exit
;
837 e_DrawAdv(framesArray
[mId
].TexturesID
[mCurrentFrame
], x
, y
, mAlpha
, true, mBlending
, angle
, @rpoint
, mirror
);
841 function TAnimation
.totalFrames (): Integer; inline; begin result
:= Length(framesArray
[mId
].TexturesID
); end;
844 procedure TAnimation
.revert (r
: Boolean);
851 procedure TAnimation
.saveState (st
: TStream
);
853 if (st
= nil) then exit
;
855 utils
.writeSign(st
, 'ANIM');
856 utils
.writeInt(st
, Byte(0)); // version
857 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
858 utils
.writeInt(st
, Byte(mCounter
));
860 utils
.writeInt(st
, LongInt(mCurrentFrame
));
861 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
862 utils
.writeBool(st
, mPlayed
);
863 // Alpha-êàíàë âñåé òåêñòóðû
864 utils
.writeInt(st
, Byte(mAlpha
));
866 utils
.writeInt(st
, Byte(mBlending
));
867 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
868 utils
.writeInt(st
, Byte(mSpeed
));
869 // Çàöèêëåíà ëè àíèìàöèÿ
870 utils
.writeBool(st
, mLoop
);
872 utils
.writeBool(st
, mEnabled
);
873 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
874 utils
.writeInt(st
, Byte(mMinLength
));
875 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
876 utils
.writeBool(st
, mRevert
);
880 procedure TAnimation
.loadState (st
: TStream
);
882 if (st
= nil) then exit
;
884 if not utils
.checkSign(st
, 'ANIM') then raise XStreamError
.Create('animation chunk expected');
885 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid animation chunk version');
886 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
887 mCounter
:= utils
.readByte(st
);
889 mCurrentFrame
:= utils
.readLongInt(st
);
890 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
891 mPlayed
:= utils
.readBool(st
);
892 // Alpha-êàíàë âñåé òåêñòóðû
893 mAlpha
:= utils
.readByte(st
);
895 mBlending
:= utils
.readBool(st
);
896 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
897 mSpeed
:= utils
.readByte(st
);
898 // Çàöèêëåíà ëè àíèìàöèÿ
899 mLoop
:= utils
.readBool(st
);
901 mEnabled
:= utils
.readBool(st
);
902 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
903 mMinLength
:= utils
.readByte(st
);
904 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
905 mRevert
:= utils
.readBool(st
);
909 // ////////////////////////////////////////////////////////////////////////// //
913 function g_Texture_Light (): Integer;
915 Radius
: Integer = 128;
923 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
925 for y
:= 0 to Radius
*2-1 do
927 for x
:= 0 to Radius
*2-1 do
929 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
939 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
940 if (dist
> 0.5) then dist
:= 0.5;
941 a
:= round(dist
*255);
942 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
943 tpp
^ := 255; Inc(tpp
);
944 tpp
^ := 255; Inc(tpp
);
945 tpp
^ := 255; Inc(tpp
);
946 tpp
^ := Byte(a
); Inc(tpp
);
951 glGenTextures(1, @ltexid
);
952 //if (tid == 0) assert(0, "VGL: can't create screen texture");
954 glBindTexture(GL_TEXTURE_2D
, ltexid
);
955 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
956 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
957 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
958 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
960 //GLfloat[4] bclr = 0.0;
961 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
963 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);