DEADSOFTWARE

game: disable gibs for server
[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_options;
18 interface
20 uses
21 g_language, g_weapons, utils;
23 function GenPlayerName (n: Integer): String;
25 procedure g_Options_SetDefault;
26 procedure g_Options_SetDefaultVideo;
27 procedure g_Options_ApplyGameSettings;
29 const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
31 var
32 gBPP: Integer;
33 gFreq: Byte;
34 gFullscreen: Boolean;
35 gWinSizeX, gWinSizeY: Integer;
36 gWinMaximized: Boolean;
37 gVSync: Boolean;
38 glLegacyNPOT: Boolean;
39 glRenderToFBO: Boolean = True;
40 gTextureFilter: Boolean;
41 gLerpActors: Boolean = True;
42 gFrameTime: Integer = 5;
43 gMaxFPS: Integer = 200;
44 gNoSound: Boolean;
45 gSoundLevel: Integer;
46 gMusicLevel: Integer;
47 gMaxSimSounds: Integer;
48 gMuteWhenInactive: Boolean;
49 gAdvCorpses: Boolean;
50 gAdvBlood: Boolean;
51 gAdvGibs: Boolean;
52 gBloodCount: Integer;
53 gFlash: Integer;
54 gDrawBackGround: Boolean;
55 gShowMessages: Boolean;
56 gRevertPlayers: Boolean;
57 gLanguage: String;
58 gAskLanguage: Boolean;
59 gSaveStats: Boolean = False;
60 gScreenshotStats: Boolean = False;
61 gsSDLSampleRate: Integer;
62 gsSDLBufferSize: Integer;
63 gDefaultMegawadStart: AnsiString;
64 glNPOTOverride: Boolean = false;
66 (* Latched game settings *)
67 gsMap: String;
68 gsGameMode: String;
69 gsTimeLimit: Word;
70 gsScoreLimit: Word;
71 gsMaxLives: Byte;
72 gsPlayers: Byte;
73 gsGameFlags: LongWord;
74 gsSpawnInvul: Integer = 0;
75 gsItemRespawnTime: Word = 60;
76 gsWarmupTime: Word = 30;
78 {$IFDEF HEADLESS}
79 e_NoGraphics: Boolean = True;
80 {$ELSE}
81 e_NoGraphics: Boolean = False;
82 {$ENDIF}
83 e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
84 g_dbg_scale: Single = 1.0;
85 r_pixel_scale: Single = 1.0;
87 gwin_has_stencil: Boolean = false;
88 gwin_k8_enable_light_experiments: Boolean = false;
89 g_dbg_aimline_on: Boolean = false;
90 g_dbg_input: Boolean = False;
92 var (* touch *)
93 g_touch_enabled: Boolean = False;
94 g_touch_size: Single = 1.0;
95 g_touch_offset: Single = 50.0;
96 g_touch_fire: Boolean = True;
97 g_touch_alt: Boolean = False;
99 {--- Read-only dirs ---}
100 GameWAD: string;
101 DataDirs: SSArray;
102 ModelDirs: SSArray;
103 MegawadDirs: SSArray;
104 MapDirs: SSArray;
105 WadDirs: SSArray;
106 AllMapDirs: SSArray; // Maps + Megawads
108 {--- Read-Write dirs ---}
109 LogFileName: string;
110 LogDirs: SSArray;
111 SaveDirs: SSArray;
112 CacheDirs: SSArray;
113 ConfigDirs: SSArray;
114 ScreenshotDirs: SSArray;
115 StatsDirs: SSArray;
116 MapDownloadDirs: SSArray;
117 WadDownloadDirs: SSArray;
119 GameWADName: string = 'GAME';
121 implementation
123 uses
124 {$IFDEF USE_SDL2}
125 SDL2,
126 {$ENDIF}
127 {$IFDEF ENABLE_GFX}
128 g_gfx,
129 {$ENDIF}
130 {$IFDEF ENABLE_GIBS}
131 g_gibs,
132 {$ENDIF}
133 e_log, e_input, g_console, g_sound, g_player, Math,
134 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game,
135 g_items, wadreader, envvars;
137 var
138 machine: Integer;
140 function GenPlayerName (n: Integer): String;
141 begin
142 ASSERT(n >= 1);
143 Result := GetUserName;
144 if Result = '' then
145 Result := 'Player' + IntToStr(machine MOD 10000);
146 if n = 1 then
147 Result := Copy(Result, 1, 12) + ' '
148 else
149 Result := Copy(Result, 1, 10) + ' ' + IntToStr(n)
150 end;
152 {$IFDEF USE_SDL2}
153 procedure g_Options_SetDefaultVideo;
154 var display: TSDL_DisplayMode;
155 {$IFNDEF ANDROID}
156 var target, closest: TSDL_DisplayMode; percentage: Integer;
157 {$ENDIF}
158 begin
159 (* Display 0 = Primary display *)
160 gScreenWidth := 640;
161 gScreenHeight := 480;
162 gWinSizeX := 640;
163 gWinSizeY := 480;
164 //gBPP := SDL_BITSPERPIXEL(display.format);
165 gBPP := 32;
166 {$IFDEF ANDROID}
167 gFullScreen := True; (* rotation not allowed? *)
168 {$ELSE}
169 gFullScreen := False;
170 {$ENDIF}
171 if SDL_GetDesktopDisplayMode(0, @display) = 0 then
172 begin
173 {$IFDEF ANDROID}
174 gWinSizeX := display.w;
175 gWinSizeY := display.h;
176 {$ELSE}
177 (* Window must be smaller than display *)
178 closest.w := display.w;
179 closest.h := display.h;
180 percentage := 75;
181 while (display.w - closest.w < 48) or (display.h - closest.h < 48) do
182 begin
183 if percentage < 25 then
184 begin
185 closest.w := display.w * 75 div 100;
186 closest.h := display.h * 75 div 100;
187 break;
188 end;
189 target.w := display.w * percentage div 100;
190 target.h := display.h * percentage div 100;
191 target.format := 0; (* didn't care *)
192 target.refresh_rate := 0; (* didn't care *)
193 target.driverdata := nil; (* init *)
194 SDL_GetClosestDisplayMode(0, @target, @closest);
195 Dec(percentage);
196 end;
197 gWinSizeX := closest.w;
198 gWinSizeY := closest.h;
199 //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
200 {$ENDIF}
201 end
202 else
203 begin
204 e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError])
205 end;
206 (* Must be positioned on primary display *)
207 gWinMaximized := False;
208 gVSync := True;
209 gTextureFilter := True;
210 glLegacyNPOT := False;
211 gRC_Width := gWinSizeX;
212 gRC_Height := gWinSizeY;
213 gRC_FullScreen := gFullScreen;
214 gRC_Maximized := gWinMaximized;
215 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
216 g_Console_ResetBinds;
217 end;
218 {$ELSE}
219 procedure g_Options_SetDefaultVideo;
220 begin
221 gWinSizeX := 640;
222 gWinSizeY := 480;
223 gBPP := 32;
224 gFullScreen := False;
225 gWinMaximized := False;
226 gVSync := True;
227 gTextureFilter := True;
228 glLegacyNPOT := False;
229 gScreenWidth := gWinSizeX;
230 gScreenHeight := gWinSizeY;
231 gRC_Width := gWinSizeX;
232 gRC_Height := gWinSizeY;
233 gRC_FullScreen := gFullScreen;
234 gRC_Maximized := gWinMaximized;
235 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
236 g_Console_ResetBinds;
237 end;
238 {$ENDIF}
240 procedure g_Options_SetDefault();
241 var
242 i: Integer;
243 begin
244 (* section Sound *)
245 gNoSound := False;
246 gSoundLevel := 75;
247 gMusicLevel := 65;
248 gMaxSimSounds := 8;
249 gMuteWhenInactive := False;
250 gAnnouncer := ANNOUNCE_MEPLUS;
251 gSoundEffectsDF := True;
252 gUseChatSounds := True;
253 gsSDLSampleRate := 44100;
254 gsSDLBufferSize := 2048;
256 g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel);
258 with gPlayer1Settings do
259 begin
260 Name := GenPlayerName(1);
261 Model := STD_PLAYER_MODEL;
262 Color.R := PLAYER1_DEF_COLOR.R;
263 Color.G := PLAYER1_DEF_COLOR.G;
264 Color.B := PLAYER1_DEF_COLOR.B;
265 Team := TEAM_RED;
266 end;
268 with gPlayer2Settings do
269 begin
270 Name := GenPlayerName(2);
271 Model := STD_PLAYER_MODEL;
272 Color.R := PLAYER2_DEF_COLOR.R;
273 Color.G := PLAYER2_DEF_COLOR.G;
274 Color.B := PLAYER2_DEF_COLOR.B;
275 Team := TEAM_BLUE;
276 end;
278 (* section Joysticks *)
279 for i := 0 to e_MaxJoys - 1 do
280 begin
281 e_JoystickDeadzones[i] := 8192
282 end;
284 (* section Game *)
285 {$IFDEF ENABLE_GFX}
286 g_GFX_SetMax(2000);
287 {$ENDIF}
288 g_Shells_SetMax(300);
289 g_Corpses_SetMax(20);
290 {$IFDEF ENABLE_GIBS}
291 g_Gibs_SetMax(DefaultGibsMax);
292 gGibsCount := DefaultGibsCount;
293 {$ENDIF}
294 gBloodCount := 4;
295 gAdvBlood := True;
296 gAdvCorpses := True;
297 gAdvGibs := True;
298 gFlash := 1;
299 gDrawBackGround := True;
300 gShowMessages := True;
301 gRevertPlayers := False;
302 gChatBubble := 4;
303 wadoptDebug := False;
304 wadoptFast := False;
305 e_FastScreenshots := True;
306 gDefaultMegawadStart := DF_Default_Megawad_Start;
307 g_dbg_scale := 1.0;
308 gSaveStats := False;
310 gAskLanguage := True;
311 gLanguage := LANGUAGE_ENGLISH;
313 gsMap := '';
314 gsGameMode := _lc[I_MENU_GAME_TYPE_DM];
315 gsTimeLimit := 0;
316 gsScoreLimit := 0;
317 gsMaxLives := 0;
318 gsPlayers := 1;
319 gsSpawnInvul := 0;
320 gsItemRespawnTime := 60;
321 gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
322 GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
323 GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or
324 GAME_OPTION_ALLOWDROPFLAG;
325 gsPlayers := 1;
327 if not gGameOn then
328 g_Options_ApplyGameSettings;
330 (* section MasterServer *)
331 NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665, terminalcorner.ru:25665';
332 g_Net_Slist_Set(NetMasterList);
334 (* section Server *)
335 NetServerName := 'Unnamed Server';
336 NetPassword := '';
337 NetPort := 25666;
338 NetMaxClients := 16;
339 NetAllowRCON := False;
340 NetRCONPassword := 'default';
341 NetUseMaster := True;
342 NetUpdateRate := 0;
343 NetRelupdRate := 18;
344 NetMasterRate := 60000;
345 NetForwardPorts := False;
347 (* section Client *)
348 NetInterpLevel := 2;
349 NetForcePlayerUpdate := False;
350 NetPredictSelf := True;
351 NetClientIP := '127.0.0.1';
352 NetClientPort := NetPort;
353 end;
355 procedure g_Options_ApplyGameSettings;
356 begin
357 with gGameSettings do
358 begin
359 GameMode := g_Game_TextToMode(gsGameMode);
360 if GameMode = GM_NONE then
361 GameMode := GM_DM;
362 if GameMode = GM_SINGLE then
363 GameMode := GM_COOP;
364 TimeLimit := gsTimeLimit;
365 ScoreLimit := gsScoreLimit;
366 MaxLives := gsMaxLives;
367 SpawnInvul := gsSpawnInvul;
368 ItemRespawnTime := gsItemRespawnTime;
369 WarmupTime := gsWarmupTime;
370 Options := gsGameFlags;
371 end;
372 end;
374 initialization
375 Randomize;
376 machine := Random(10000);
378 (* Video *)
379 conRegVar('r_width', @gRC_Width, '', '');
380 conRegVar('r_height', @gRC_Height, '', '');
381 conRegVar('r_fullscreen', @gRC_FullScreen, '', '');
382 conRegVar('r_maximized', @gRC_Maximized, '', '');
383 conRegVar('r_bpp', @gBPP, '', '');
384 conRegVar('r_vsync', @gVSync, '', '');
385 conRegVar('r_texfilter', @gTextureFilter, '', '');
386 conRegVar('r_npot', @glNPOTOverride, '', '');
387 conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
388 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
389 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
391 (* Sound *)
392 conRegVar('s_nosound', @gNoSound, '', '');
393 conRegVar('s_soundvolume', @gSoundLevel, '', '');
394 conRegVar('s_musicvolume', @gMusicLevel, '', '');
395 conRegVar('s_maxsim', @gMaxSimSounds, '', ''); // e_sound_fmod/sdl?
396 conRegVar('s_muteinactive', @gMuteWhenInactive, '', '');
397 conRegVar('s_announcer', @gAnnouncer, '', '');
398 conRegVar('s_sfx', @gSoundEffectsDF, '', '');
399 conRegVar('s_chatsounds', @gUseChatSounds, '', '');
400 {$IFDEF USE_SDLMIXER}
401 conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate, '', '');
402 conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize, '', '');
403 {$ENDIF}
405 (* Game *)
406 {$IFDEF ENABLE_GIBS}
407 conRegVar('g_gibs_count', @gGibsCount, '', '');
408 {$ENDIF}
409 conRegVar('g_blood_count', @gBloodCount, '', '');
410 conRegVar('g_adv_blood', @gAdvBlood, '', '');
411 conRegVar('g_adv_corpses', @gAdvCorpses, '', '');
412 conRegVar('g_adv_gibs', @gAdvGibs, '', '');
413 conRegVar('r_flash', @gFlash, '', '');
414 conRegVar('r_background', @gDrawBackGround, '', '');
415 conRegVar('g_show_messages', @gShowMessages, '', '');
416 conRegVar('r_revert_players', @gRevertPlayers, '', '');
417 conRegVar('r_chat_bubble', @gChatBubble, '', '');
418 conRegVar('sfs_debug', @wadoptDebug, '', '');
419 conRegVar('sfs_fastmode', @wadoptFast, '', '');
420 conRegVar('g_fast_screenshots', @e_FastScreenshots, '', '');
421 conRegVar('g_default_megawad', @gDefaultMegawadStart, '', '');
422 conRegVar('g_save_stats', @gSaveStats, '', '');
423 conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
424 conRegVar('g_lastmap', @gsMap, '', '');
426 conRegVar('d_input', @g_dbg_input, '', '');
428 (* touch *)
429 conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons');
430 conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
431 conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size');
432 conRegVar('touch_offset', @g_touch_offset, 0, 100, '', '');
433 conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout');
434 end.