1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_language
, g_weapons
;
25 TPlayerControl
= record
36 KeyWeapon
: array [WP_FIRST
..WP_LAST
] of Word;
48 KeyWeapon2
: array [WP_FIRST
..WP_LAST
] of Word;
51 TGameControls
= record
59 GameControls
: TGameControls
;
60 P1Control
: TPlayerControl
;
61 P2Control
: TPlayerControl
;
64 procedure g_Options_SetDefault();
65 procedure g_Options_Read(FileName
: String);
66 procedure g_Options_Write(FileName
: String);
67 procedure g_Options_Write_Language(FileName
: String);
68 procedure g_Options_Write_Video(FileName
: String);
69 procedure g_Options_Write_Gameplay_Custom(FileName
: String);
70 procedure g_Options_Write_Gameplay_Net(FileName
: String);
71 procedure g_Options_Write_Net_Server(FileName
: String);
72 procedure g_Options_Write_Net_Client(FileName
: String);
75 gGameControls
: TControls
;
76 gScreenWidth
: Word = 800;
77 gScreenHeight
: Word = 600;
78 gWinRealPosX
: Integer = 0;
79 gWinRealPosY
: Integer = 0;
82 gFullscreen
: Boolean = False;
83 gWinMaximized
: Boolean = False;
84 gVSync
: Boolean = False;
85 glLegacyNPOT
: Boolean = False;
86 gTextureFilter
: Boolean = True;
87 gNoSound
: Boolean = False;
88 gSoundLevel
: Byte = 75;
89 gMusicLevel
: Byte = 65;
90 gMaxSimSounds
: Byte = 8;
91 gMuteWhenInactive
: Boolean = False;
92 gAdvCorpses
: Boolean = True;
93 gAdvBlood
: Boolean = True;
94 gAdvGibs
: Boolean = True;
95 gGibsCount
: Integer = 32;
96 gBloodCount
: Byte = 3;
98 gDrawBackGround
: Boolean = True;
99 gShowMessages
: Boolean = True;
100 gRevertPlayers
: Boolean = False;
101 gLanguage
: String = LANGUAGE_ENGLISH
;
102 gAskLanguage
: Boolean = True;
104 gcGameMode
: String = '';
105 gcTimeLimit
: Word = 0;
106 gcGoalLimit
: Word = 0;
107 gcMaxLives
: Byte = 0;
109 gcTeamDamage
: Boolean = False;
110 gcAllowExit
: Boolean = True;
111 gcWeaponStay
: Boolean = False;
112 gcMonsters
: Boolean = False;
113 gcBotsVS
: String = 'Everybody';
115 gnGameMode
: String = '';
116 gnTimeLimit
: Word = 0;
117 gnGoalLimit
: Word = 0;
118 gnMaxLives
: Byte = 0;
120 gnTeamDamage
: Boolean = False;
121 gnAllowExit
: Boolean = True;
122 gnWeaponStay
: Boolean = False;
123 gnMonsters
: Boolean = False;
124 gnBotsVS
: String = 'Everybody';
125 gsSDLSampleRate
: Integer = 44100;
126 gsSDLBufferSize
: Integer = 2048;
127 gSFSDebug
: Boolean = False;
128 gSFSFastMode
: Boolean = False;
129 gDefaultMegawadStart
: AnsiString = 'megawads/DOOM2D.WAD:\MAP01';
134 e_log
, e_input
, g_window
, g_sound
, g_gfx
, g_player
, Math
,
135 g_map
, g_net
, g_netmaster
, SysUtils
, CONFIG
, g_game
, g_main
, e_textures
,
136 g_items
, GL
, GLExt
, wadreader
, e_graphics
;
138 procedure g_Options_SetDefault();
142 g_Sound_SetupAllVolumes(75, 65);
144 gMuteWhenInactive
:= False;
145 gAnnouncer
:= ANNOUNCE_MEPLUS
;
146 gSoundEffectsDF
:= True;
149 g_Corpses_SetMax(20);
150 g_Shells_SetMax(300);
157 gDrawBackGround
:= True;
158 gShowMessages
:= True;
159 gRevertPlayers
:= False;
161 for i
:= 0 to e_MaxJoys
-1 do
162 e_JoystickDeadzones
[i
] := 8192;
164 with gGameControls
.GameControls
do
166 TakeScreenshot
:= 183;
169 TeamChat
:= 21; // [Y]
172 with gGameControls
.P1Control
do
184 for i
:= 0 to High(KeyWeapon
) do
197 for i
:= 0 to High(KeyWeapon2
) do
201 with gGameControls
.P2Control
do
213 for i
:= 0 to High(KeyWeapon
) do
226 for i
:= 0 to High(KeyWeapon2
) do
230 with gPlayer1Settings
do
233 Model
:= STD_PLAYER_MODEL
;
234 Color
.R
:= PLAYER1_DEF_COLOR
.R
;
235 Color
.G
:= PLAYER1_DEF_COLOR
.G
;
236 Color
.B
:= PLAYER1_DEF_COLOR
.B
;
240 with gPlayer2Settings
do
243 Model
:= STD_PLAYER_MODEL
;
244 Color
.R
:= PLAYER2_DEF_COLOR
.R
;
245 Color
.G
:= PLAYER2_DEF_COLOR
.G
;
246 Color
.B
:= PLAYER2_DEF_COLOR
.B
;
250 NetUseMaster
:= True;
251 g_Net_Slist_Set('mpms.doom2d.org', 25665);
254 procedure g_Options_Read(FileName
: String);
260 gAskLanguage
:= True;
261 e_WriteLog('Reading config', MSG_NOTIFY
);
263 if not FileExists(FileName
) then
265 e_WriteLog('Config file '+FileName
+' not found', MSG_WARNING
);
266 g_Options_SetDefault();
268 // Default video options:
270 gScreenHeight
:= 600;
273 gWinMaximized
:= False;
274 gFullScreen
:= False;
277 gTextureFilter
:= True;
278 glLegacyNPOT
:= False;
283 config
:= TConfig
.CreateFile(FileName
);
285 gScreenWidth
:= config
.ReadInt('Video', 'ScreenWidth', 800);
286 if gScreenWidth
< 640 then
288 gScreenHeight
:= config
.ReadInt('Video', 'ScreenHeight', 600);
289 if gScreenHeight
< 480 then
290 gScreenHeight
:= 480;
291 gWinRealPosX
:= config
.ReadInt('Video', 'WinPosX', 0);
292 if gWinRealPosX
< 0 then
294 gWinRealPosY
:= config
.ReadInt('Video', 'WinPosY', 0);
295 if gWinRealPosY
< 0 then
297 gFullScreen
:= config
.ReadBool('Video', 'Fullscreen', False);
298 gWinMaximized
:= config
.ReadBool('Video', 'Maximized', False);
299 gBPP
:= config
.ReadInt('Video', 'BPP', 32);
300 gFreq
:= config
.ReadInt('Video', 'Freq', 0);
301 gVSync
:= config
.ReadBool('Video', 'VSync', True);
302 gTextureFilter
:= config
.ReadBool('Video', 'TextureFilter', True);
303 glLegacyNPOT
:= config
.ReadBool('Video', 'LegacyCompatible', False);
305 gNoSound
:= config
.ReadBool('Sound', 'NoSound', False);
306 gSoundLevel
:= Min(config
.ReadInt('Sound', 'SoundLevel', 75), 255);
307 gMusicLevel
:= Min(config
.ReadInt('Sound', 'MusicLevel', 65), 255);
308 gMaxSimSounds
:= Max(Min(config
.ReadInt('Sound', 'MaxSimSounds', 8), 66), 2);
309 gMuteWhenInactive
:= config
.ReadBool('Sound', 'MuteInactive', False);
310 gAnnouncer
:= Min(Max(config
.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS
), ANNOUNCE_NONE
), ANNOUNCE_ALL
);
311 gSoundEffectsDF
:= config
.ReadBool('Sound', 'SoundEffectsDF', True);
312 gsSDLSampleRate
:= Min(Max(config
.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000);
313 gsSDLBufferSize
:= Min(Max(config
.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384);
315 with gGameControls
.GameControls
do
317 TakeScreenshot
:= config
.ReadInt('GameControls', 'TakeScreenshot', 183);
318 Stat
:= config
.ReadInt('GameControls', 'Stat', 15);
319 Chat
:= config
.ReadInt('GameControls', 'Chat', 20);
320 TeamChat
:= config
.ReadInt('GameControls', 'TeamChat', 21);
323 with gGameControls
.P1Control
, config
do
325 KeyRight
:= ReadInt('Player1', 'KeyRight', 33);
326 KeyLeft
:= ReadInt('Player1', 'KeyLeft', 31);
327 KeyUp
:= ReadInt('Player1', 'KeyUp', 18);
328 KeyDown
:= ReadInt('Player1', 'KeyDown', 32);
329 KeyFire
:= ReadInt('Player1', 'KeyFire', 30);
330 KeyJump
:= ReadInt('Player1', 'KeyJump', 16);
331 KeyNextWeapon
:= ReadInt('Player1', 'KeyNextWeapon', 19);
332 KeyPrevWeapon
:= ReadInt('Player1', 'KeyPrevWeapon', 17);
333 KeyOpen
:= ReadInt('Player1', 'KeyOpen', 58);
334 KeyStrafe
:= ReadInt('Player1', 'KeyStrafe', 0);
335 for i
:= 0 to High(KeyWeapon
) do
336 KeyWeapon
[i
] := ReadInt('Player1', 'KeyWeapon' + IntToStr(i
), 0);
338 KeyRight2
:= ReadInt('Player1', 'KeyRight2', 0);
339 KeyLeft2
:= ReadInt('Player1', 'KeyLeft2', 0);
340 KeyUp2
:= ReadInt('Player1', 'KeyUp2', 0);
341 KeyDown2
:= ReadInt('Player1', 'KeyDown2', 0);
342 KeyFire2
:= ReadInt('Player1', 'KeyFire2', 0);
343 KeyJump2
:= ReadInt('Player1', 'KeyJump2', 0);
344 KeyNextWeapon2
:= ReadInt('Player1', 'KeyNextWeapon2', 0);
345 KeyPrevWeapon2
:= ReadInt('Player1', 'KeyPrevWeapon2', 0);
346 KeyOpen2
:= ReadInt('Player1', 'KeyOpen2', 0);
347 KeyStrafe2
:= ReadInt('Player1', 'KeyStrafe2', 0);
348 for i
:= 0 to High(KeyWeapon2
) do
349 KeyWeapon2
[i
] := ReadInt('Player1', 'KeyWeapon2' + IntToStr(i
), 0);
352 with gPlayer1Settings
, config
do
354 Name
:= ReadStr('Player1', 'name', 'Player1');
355 Model
:= ReadStr('Player1', 'model', STD_PLAYER_MODEL
);
356 Color
.R
:= Min(Abs(ReadInt('Player1', 'red', PLAYER1_DEF_COLOR
.R
)), 255);
357 Color
.G
:= Min(Abs(ReadInt('Player1', 'green', PLAYER1_DEF_COLOR
.G
)), 255);
358 Color
.B
:= Min(Abs(ReadInt('Player1', 'blue', PLAYER1_DEF_COLOR
.B
)), 255);
359 Team
:= ReadInt('Player1', 'team', TEAM_RED
);
360 if (Team
< TEAM_RED
) or (Team
> TEAM_BLUE
) then
364 with gGameControls
.P2Control
, config
do
366 KeyRight
:= ReadInt('Player2', 'KeyRight', 205);
367 KeyLeft
:= ReadInt('Player2', 'KeyLeft', 203);
368 KeyUp
:= ReadInt('Player2', 'KeyUp', 200);
369 KeyDown
:= ReadInt('Player2', 'KeyDown', 208);
370 KeyFire
:= ReadInt('Player2', 'KeyFire', 184);
371 KeyJump
:= ReadInt('Player2', 'KeyJump', 157);
372 KeyNextWeapon
:= ReadInt('Player2', 'KeyNextWeapon', 73);
373 KeyPrevWeapon
:= ReadInt('Player2', 'KeyPrevWeapon', 71);
374 KeyOpen
:= ReadInt('Player2', 'KeyOpen', 54);
375 KeyStrafe
:= ReadInt('Player2', 'KeyStrafe', 0);
376 for i
:= 0 to High(KeyWeapon
) do
377 KeyWeapon
[i
] := ReadInt('Player2', 'KeyWeapon' + IntToStr(i
), 0);
379 KeyRight2
:= ReadInt('Player2', 'KeyRight2', 0);
380 KeyLeft2
:= ReadInt('Player2', 'KeyLeft2', 0);
381 KeyUp2
:= ReadInt('Player2', 'KeyUp2', 0);
382 KeyDown2
:= ReadInt('Player2', 'KeyDown2', 0);
383 KeyFire2
:= ReadInt('Player2', 'KeyFire2', 0);
384 KeyJump2
:= ReadInt('Player2', 'KeyJump2', 0);
385 KeyNextWeapon2
:= ReadInt('Player2', 'KeyNextWeapon2', 0);
386 KeyPrevWeapon2
:= ReadInt('Player2', 'KeyPrevWeapon2', 0);
387 KeyOpen2
:= ReadInt('Player2', 'KeyOpen2', 0);
388 KeyStrafe2
:= ReadInt('Player2', 'KeyStrafe2', 0);
389 for i
:= 0 to High(KeyWeapon2
) do
390 KeyWeapon2
[i
] := ReadInt('Player2', 'KeyWeapon2' + IntToStr(i
), 0);
393 with gPlayer2Settings
, config
do
395 Name
:= ReadStr('Player2', 'name', 'Player2');
396 Model
:= ReadStr('Player2', 'model', STD_PLAYER_MODEL
);
397 Color
.R
:= Min(Abs(ReadInt('Player2', 'red', PLAYER2_DEF_COLOR
.R
)), 255);
398 Color
.G
:= Min(Abs(ReadInt('Player2', 'green', PLAYER2_DEF_COLOR
.G
)), 255);
399 Color
.B
:= Min(Abs(ReadInt('Player2', 'blue', PLAYER2_DEF_COLOR
.B
)), 255);
400 Team
:= ReadInt('Player2', 'team', TEAM_BLUE
);
401 if (Team
< TEAM_RED
) or (Team
> TEAM_BLUE
) then
405 for i
:= 0 to e_MaxJoys
-1 do
406 e_JoystickDeadzones
[i
] := config
.ReadInt('Joysticks', 'Deadzone' + IntToStr(i
), 8192);
408 g_GFX_SetMax(Min(config
.ReadInt('Game', 'MaxParticles', 1000), 50000));
409 g_Shells_SetMax(Min(config
.ReadInt('Game', 'MaxShells', 300), 600));
410 g_Gibs_SetMax(Min(config
.ReadInt('Game', 'MaxGibs', 150), 500));
411 g_Corpses_SetMax(Min(config
.ReadInt('Game', 'MaxCorpses', 20), 100));
413 case config
.ReadInt('Game', 'GibsCount', 3) of
418 else gGibsCount
:= 48;
421 ITEM_RESPAWNTIME
:= 36*Max(config
.ReadInt('Game', 'ItemRespawnTime', 60), 0);
422 gBloodCount
:= Min(config
.ReadInt('Game', 'BloodCount', 4), 4);
423 gAdvBlood
:= config
.ReadBool('Game', 'AdvancesBlood', True);
424 gAdvCorpses
:= config
.ReadBool('Game', 'AdvancesCorpses', True);
425 gAdvGibs
:= config
.ReadBool('Game', 'AdvancesGibs', True);
426 gFlash
:= Min(Max(config
.ReadInt('Game', 'Flash', 1), 0), 2);
427 gDrawBackGround
:= config
.ReadBool('Game', 'BackGround', True);
428 gShowMessages
:= config
.ReadBool('Game', 'Messages', True);
429 gRevertPlayers
:= config
.ReadBool('Game', 'RevertPlayers', False);
430 gChatBubble
:= Min(Max(config
.ReadInt('Game', 'ChatBubble', 4), 0), 4);
431 gSFSDebug
:= config
.ReadBool('Game', 'SFSDebug', False);
432 wadoptDebug
:= gSFSDebug
;
433 gSFSFastMode
:= config
.ReadBool('Game', 'SFSFastMode', False);
434 wadoptFast
:= gSFSFastMode
;
435 e_FastScreenshots
:= config
.ReadBool('Game', 'FastScreenshots', True);
436 gDefaultMegawadStart
:= config
.ReadStr('Game', 'DefaultMegawadStart', 'megawads/DOOM2D.WAD:\MAP01');
438 // Ãåéìïëåé â ñâîåé èãðå
439 gcMap
:= config
.ReadStr('GameplayCustom', 'Map', '');
440 gcGameMode
:= config
.ReadStr('GameplayCustom', 'GameMode', _lc
[I_MENU_GAME_TYPE_DM
]);
441 gcTimeLimit
:= Min(Max(config
.ReadInt('GameplayCustom', 'TimeLimit', 0), 0), 65535);
442 gcGoalLimit
:= Min(Max(config
.ReadInt('GameplayCustom', 'GoalLimit', 0), 0), 65535);
443 gcMaxLives
:= Min(Max(config
.ReadInt('GameplayCustom', 'MaxLives', 0), 0), 255);
444 gcPlayers
:= Min(Max(config
.ReadInt('GameplayCustom', 'Players', 1), 0), 2);
445 gcTeamDamage
:= config
.ReadBool('GameplayCustom', 'TeamDamage', False);
446 gcAllowExit
:= config
.ReadBool('GameplayCustom', 'AllowExit', True);
447 gcWeaponStay
:= config
.ReadBool('GameplayCustom', 'WeaponStay', False);
448 gcMonsters
:= config
.ReadBool('GameplayCustom', 'Monsters', False);
449 gcBotsVS
:= config
.ReadStr('GameplayCustom', 'BotsVS', 'Everybody');
451 with gGameSettings
do
453 GameMode
:= g_Game_TextToMode(gcGameMode
);
454 if GameMode
= GM_NONE
then
456 if GameMode
= GM_SINGLE
then
458 TimeLimit
:= gcTimeLimit
;
459 GoalLimit
:= gcGoalLimit
;
460 MaxLives
:= gcMaxLives
;
464 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
;
466 Options
:= Options
or GAME_OPTION_ALLOWEXIT
;
468 Options
:= Options
or GAME_OPTION_WEAPONSTAY
;
470 Options
:= Options
or GAME_OPTION_MONSTERS
;
471 if gcBotsVS
= 'Everybody' then
472 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
473 if gcBotsVS
= 'Players' then
474 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
475 if gcBotsVS
= 'Monsters' then
476 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
479 // Ãåéìïëåé â ñåòåâîé èãðå
480 gnMap
:= config
.ReadStr('GameplayNetwork', 'Map', '');
481 gnGameMode
:= config
.ReadStr('GameplayNetwork', 'GameMode', _lc
[I_MENU_GAME_TYPE_DM
]);
482 gnTimeLimit
:= Min(Max(config
.ReadInt('GameplayNetwork', 'TimeLimit', 0), 0), 65535);
483 gnGoalLimit
:= Min(Max(config
.ReadInt('GameplayNetwork', 'GoalLimit', 0), 0), 65535);
484 gnMaxLives
:= Min(Max(config
.ReadInt('GameplayNetwork', 'MaxLives', 0), 0), 255);
485 gnPlayers
:= Min(Max(config
.ReadInt('GameplayNetwork', 'Players', 1), 0), 2);
486 gnTeamDamage
:= config
.ReadBool('GameplayNetwork', 'TeamDamage', False);
487 gnAllowExit
:= config
.ReadBool('GameplayNetwork', 'AllowExit', True);
488 gnWeaponStay
:= config
.ReadBool('GameplayNetwork', 'WeaponStay', False);
489 gnMonsters
:= config
.ReadBool('GameplayNetwork', 'Monsters', False);
490 gnBotsVS
:= config
.ReadStr('GameplayNetwork', 'BotsVS', 'Everybody');
492 // Îáùèå ñåòåâûå
493 NetSlistIP
:= config
.ReadStr('MasterServer', 'IP', 'mpms.doom2d.org');
494 NetSlistPort
:= config
.ReadInt('MasterServer', 'Port', 25665);
497 NetServerName
:= config
.ReadStr('Server', 'Name', 'Unnamed Server');
498 NetPassword
:= config
.ReadStr('Server', 'Password', '');
499 NetPort
:= Min(Max(0, config
.ReadInt('Server', 'Port', 25666)), 65535);
500 NetMaxClients
:= Min(Max(0, config
.ReadInt('Server', 'MaxClients', 16)), NET_MAXCLIENTS
);
501 NetAllowRCON
:= config
.ReadBool('Server', 'RCON', False);
502 NetRCONPassword
:= config
.ReadStr('Server', 'RCONPassword', 'default');
503 NetUseMaster
:= config
.ReadBool('Server', 'SyncWithMaster', True);
504 NetUpdateRate
:= Max(0, config
.ReadInt('Server', 'UpdateInterval', 0));
505 NetRelupdRate
:= Max(0, config
.ReadInt('Server', 'ReliableUpdateInterval', 18));
506 NetMasterRate
:= Max(1, config
.ReadInt('Server', 'MasterSyncInterval', 60000));
509 NetInterpLevel
:= Max(0, config
.ReadInt('Client', 'InterpolationSteps', 2));
510 NetForcePlayerUpdate
:= config
.ReadBool('Client', 'ForcePlayerUpdate', False);
511 NetPredictSelf
:= config
.ReadBool('Client', 'PredictSelf', True);
512 NetClientIP
:= config
.ReadStr('Client', 'LastIP', '127.0.0.1');
513 NetClientPort
:= Max(0, config
.ReadInt('Client', 'LastPort', 25666));
516 str
:= config
.ReadStr('Game', 'Language', '');
517 if (str
= LANGUAGE_RUSSIAN
) or
518 (str
= LANGUAGE_ENGLISH
) then
521 gAskLanguage
:= False;
524 gLanguage
:= LANGUAGE_ENGLISH
;
528 if gTextureFilter
then
529 TEXTUREFILTER
:= GL_LINEAR
531 TEXTUREFILTER
:= GL_NEAREST
;
534 procedure g_Options_Write(FileName
: String);
539 e_WriteLog('Writing config', MSG_NOTIFY
);
541 config
:= TConfig
.CreateFile(FileName
);
543 config
.WriteInt('Video', 'ScreenWidth', gScreenWidth
);
544 config
.WriteInt('Video', 'ScreenHeight', gScreenHeight
);
545 config
.WriteInt('Video', 'WinPosX', gWinRealPosX
);
546 config
.WriteInt('Video', 'WinPosY', gWinRealPosY
);
547 config
.WriteBool('Video', 'Fullscreen', gFullScreen
);
548 config
.WriteBool('Video', 'Maximized', gWinMaximized
);
549 config
.WriteInt('Video', 'BPP', gBPP
);
550 config
.WriteBool('Video', 'VSync', gVSync
);
551 config
.WriteBool('Video', 'TextureFilter', gTextureFilter
);
552 config
.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT
);
554 config
.WriteBool('Sound', 'NoSound', gNoSound
);
555 config
.WriteInt('Sound', 'SoundLevel', gSoundLevel
);
556 config
.WriteInt('Sound', 'MusicLevel', gMusicLevel
);
557 config
.WriteInt('Sound', 'MaxSimSounds', gMaxSimSounds
);
558 config
.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive
);
559 config
.WriteInt('Sound', 'Announcer', gAnnouncer
);
560 config
.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF
);
561 config
.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate
);
562 config
.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize
);
564 with config
, gGameControls
.GameControls
do
566 WriteInt('GameControls', 'TakeScreenshot', TakeScreenshot
);
567 WriteInt('GameControls', 'Stat', Stat
);
568 WriteInt('GameControls', 'Chat', Chat
);
569 WriteInt('GameControls', 'TeamChat', TeamChat
);
572 with config
, gGameControls
.P1Control
, gPlayer1Settings
do
574 WriteInt('Player1', 'KeyRight', KeyRight
);
575 WriteInt('Player1', 'KeyLeft', KeyLeft
);
576 WriteInt('Player1', 'KeyUp', KeyUp
);
577 WriteInt('Player1', 'KeyDown', KeyDown
);
578 WriteInt('Player1', 'KeyFire', KeyFire
);
579 WriteInt('Player1', 'KeyJump', KeyJump
);
580 WriteInt('Player1', 'KeyNextWeapon', KeyNextWeapon
);
581 WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon
);
582 WriteInt('Player1', 'KeyOpen', KeyOpen
);
583 WriteInt('Player1', 'KeyStrafe', KeyStrafe
);
584 for i
:= 0 to High(KeyWeapon
) do
585 WriteInt('Player1', 'KeyWeapon' + IntToStr(i
), KeyWeapon
[i
]);
587 WriteInt('Player1', 'KeyRight2', KeyRight2
);
588 WriteInt('Player1', 'KeyLeft2', KeyLeft2
);
589 WriteInt('Player1', 'KeyUp2', KeyUp2
);
590 WriteInt('Player1', 'KeyDown2', KeyDown2
);
591 WriteInt('Player1', 'KeyFire2', KeyFire2
);
592 WriteInt('Player1', 'KeyJump2', KeyJump2
);
593 WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2
);
594 WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2
);
595 WriteInt('Player1', 'KeyOpen2', KeyOpen2
);
596 WriteInt('Player1', 'KeyStrafe2', KeyStrafe2
);
597 for i
:= 0 to High(KeyWeapon2
) do
598 WriteInt('Player1', 'KeyWeapon2' + IntToStr(i
), KeyWeapon2
[i
]);
600 WriteStr('Player1', 'Name', Name
);
601 WriteStr('Player1', 'model', Model
);
602 WriteInt('Player1', 'red', Color
.R
);
603 WriteInt('Player1', 'green', Color
.G
);
604 WriteInt('Player1', 'blue', Color
.B
);
605 WriteInt('Player1', 'team', Team
);
608 with config
, gGameControls
.P2Control
, gPlayer2Settings
do
610 WriteInt('Player2', 'KeyRight', KeyRight
);
611 WriteInt('Player2', 'KeyLeft', KeyLeft
);
612 WriteInt('Player2', 'KeyUp', KeyUp
);
613 WriteInt('Player2', 'KeyDown', KeyDown
);
614 WriteInt('Player2', 'KeyFire', KeyFire
);
615 WriteInt('Player2', 'KeyJump', KeyJump
);
616 WriteInt('Player2', 'KeyNextWeapon', KeyNextWeapon
);
617 WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon
);
618 WriteInt('Player2', 'KeyOpen', KeyOpen
);
619 WriteInt('Player2', 'KeyStrafe', KeyStrafe
);
620 for i
:= 0 to High(KeyWeapon
) do
621 WriteInt('Player2', 'KeyWeapon' + IntToStr(i
), KeyWeapon
[i
]);
623 WriteInt('Player2', 'KeyRight2', KeyRight2
);
624 WriteInt('Player2', 'KeyLeft2', KeyLeft2
);
625 WriteInt('Player2', 'KeyUp2', KeyUp2
);
626 WriteInt('Player2', 'KeyDown2', KeyDown2
);
627 WriteInt('Player2', 'KeyFire2', KeyFire2
);
628 WriteInt('Player2', 'KeyJump2', KeyJump2
);
629 WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2
);
630 WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2
);
631 WriteInt('Player2', 'KeyOpen2', KeyOpen2
);
632 WriteInt('Player2', 'KeyStrafe2', KeyStrafe2
);
633 for i
:= 0 to High(KeyWeapon2
) do
634 WriteInt('Player2', 'KeyWeapon2' + IntToStr(i
), KeyWeapon2
[i
]);
636 WriteStr('Player2', 'Name', Name
);
637 WriteStr('Player2', 'model', Model
);
638 WriteInt('Player2', 'red', Color
.R
);
639 WriteInt('Player2', 'green', Color
.G
);
640 WriteInt('Player2', 'blue', Color
.B
);
641 WriteInt('Player2', 'team', Team
);
644 for i
:= 0 to e_MaxJoys
-1 do
645 config
.WriteInt('Joysticks', 'Deadzone' + IntToStr(i
), e_JoystickDeadzones
[i
]);
649 0: config
.WriteInt('Game', 'GibsCount', 0);
650 8: config
.WriteInt('Game', 'GibsCount', 1);
651 16: config
.WriteInt('Game', 'GibsCount', 2);
652 32: config
.WriteInt('Game', 'GibsCount', 3);
653 else config
.WriteInt('Game', 'GibsCount', 4);
656 config
.WriteInt('Game', 'ItemRespawnTime', ITEM_RESPAWNTIME
div 36);
657 config
.WriteInt('Game', 'MaxParticles', g_GFX_GetMax());
658 config
.WriteInt('Game', 'MaxShells', g_Shells_GetMax());
659 config
.WriteInt('Game', 'MaxGibs', g_Gibs_GetMax());
660 config
.WriteInt('Game', 'MaxCorpses', g_Corpses_GetMax());
661 config
.WriteInt('Game', 'BloodCount', gBloodCount
);
662 config
.WriteBool('Game', 'AdvancesBlood', gAdvBlood
);
663 config
.WriteBool('Game', 'AdvancesCorpses', gAdvCorpses
);
664 config
.WriteBool('Game', 'AdvancesGibs', gAdvGibs
);
665 config
.WriteInt('Game', 'Flash', gFlash
);
666 config
.WriteBool('Game', 'BackGround', gDrawBackGround
);
667 config
.WriteBool('Game', 'Messages', gShowMessages
);
668 config
.WriteBool('Game', 'RevertPlayers', gRevertPlayers
);
669 config
.WriteInt('Game', 'ChatBubble', gChatBubble
);
670 config
.WriteBool('Game', 'SFSDebug', gSFSDebug
);
671 config
.WriteBool('Game', 'SFSFastMode', gSFSFastMode
);
672 config
.WriteBool('Game', 'FastScreenshots', e_FastScreenshots
);
673 config
.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart
);
675 config
.WriteStr ('GameplayCustom', 'Map', gcMap
);
676 config
.WriteStr ('GameplayCustom', 'GameMode', gcGameMode
);
677 config
.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit
);
678 config
.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit
);
679 config
.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives
);
680 config
.WriteInt ('GameplayCustom', 'Players', gcPlayers
);
681 config
.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage
);
682 config
.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit
);
683 config
.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay
);
684 config
.WriteBool('GameplayCustom', 'Monsters', gcMonsters
);
685 config
.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS
);
687 config
.WriteStr ('GameplayNetwork', 'Map', gnMap
);
688 config
.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode
);
689 config
.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit
);
690 config
.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit
);
691 config
.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives
);
692 config
.WriteInt ('GameplayNetwork', 'Players', gnPlayers
);
693 config
.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage
);
694 config
.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit
);
695 config
.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay
);
696 config
.WriteBool('GameplayNetwork', 'Monsters', gnMonsters
);
697 config
.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS
);
699 config
.WriteStr('MasterServer', 'IP', NetSlistIP
);
700 config
.WriteInt('MasterServer', 'Port', NetSlistPort
);
702 config
.WriteStr ('Server', 'Name', NetServerName
);
703 config
.WriteStr ('Server', 'Password', NetPassword
);
704 config
.WriteInt ('Server', 'Port', NetPort
);
705 config
.WriteInt ('Server', 'MaxClients', NetMaxClients
);
706 config
.WriteBool('Server', 'RCON', NetAllowRCON
);
707 config
.WriteStr ('Server', 'RCONPassword', NetRCONPassword
);
708 config
.WriteBool('Server', 'SyncWithMaster', NetUseMaster
);
709 config
.WriteInt ('Server', 'UpdateInterval', NetUpdateRate
);
710 config
.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate
);
711 config
.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate
);
713 config
.WriteInt ('Client', 'InterpolationSteps', NetInterpLevel
);
714 config
.WriteBool ('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
715 config
.WriteBool ('Client', 'PredictSelf', NetPredictSelf
);
716 config
.WriteStr ('Client', 'LastIP', NetClientIP
);
717 config
.WriteInt ('Client', 'LastPort', NetClientPort
);
719 config
.SaveFile(FileName
);
723 procedure g_Options_Write_Language(FileName
: String);
727 e_WriteLog('Writing language config', MSG_NOTIFY
);
729 config
:= TConfig
.CreateFile(FileName
);
730 config
.WriteStr('Game', 'Language', gLanguage
);
731 config
.SaveFile(FileName
);
735 procedure g_Options_Write_Video(FileName
: String);
740 e_WriteLog('Writing resolution to config', MSG_NOTIFY
);
742 config
:= TConfig
.CreateFile(FileName
);
744 if gWinMaximized
and (not gFullscreen
) then
755 config
.WriteInt('Video', 'ScreenWidth', sW
);
756 config
.WriteInt('Video', 'ScreenHeight', sH
);
757 config
.WriteInt('Video', 'WinPosX', gWinRealPosX
);
758 config
.WriteInt('Video', 'WinPosY', gWinRealPosY
);
759 config
.WriteBool('Video', 'Fullscreen', gFullscreen
);
760 config
.WriteBool('Video', 'Maximized', gWinMaximized
);
762 config
.SaveFile(FileName
);
766 procedure g_Options_Write_Gameplay_Custom(FileName
: String);
770 e_WriteLog('Writing custom gameplay config', MSG_NOTIFY
);
772 config
:= TConfig
.CreateFile(FileName
);
774 config
.WriteStr ('GameplayCustom', 'Map', gcMap
);
775 config
.WriteStr ('GameplayCustom', 'GameMode', gcGameMode
);
776 config
.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit
);
777 config
.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit
);
778 config
.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives
);
779 config
.WriteInt ('GameplayCustom', 'Players', gcPlayers
);
780 config
.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage
);
781 config
.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit
);
782 config
.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay
);
783 config
.WriteBool('GameplayCustom', 'Monsters', gcMonsters
);
784 config
.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS
);
786 config
.SaveFile(FileName
);
790 procedure g_Options_Write_Gameplay_Net(FileName
: String);
794 e_WriteLog('Writing network gameplay config', MSG_NOTIFY
);
796 config
:= TConfig
.CreateFile(FileName
);
798 config
.WriteStr ('GameplayNetwork', 'Map', gnMap
);
799 config
.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode
);
800 config
.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit
);
801 config
.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit
);
802 config
.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives
);
803 config
.WriteInt ('GameplayNetwork', 'Players', gnPlayers
);
804 config
.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage
);
805 config
.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit
);
806 config
.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay
);
807 config
.WriteBool('GameplayNetwork', 'Monsters', gnMonsters
);
808 config
.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS
);
810 config
.SaveFile(FileName
);
814 procedure g_Options_Write_Net_Server(FileName
: String);
818 e_WriteLog('Writing server config', MSG_NOTIFY
);
820 config
:= TConfig
.CreateFile(FileName
);
822 config
.WriteStr ('Server', 'Name', NetServerName
);
823 config
.WriteStr ('Server', 'Password', NetPassword
);
824 config
.WriteInt ('Server', 'Port', NetPort
);
825 config
.WriteInt ('Server', 'MaxClients', NetMaxClients
);
826 config
.WriteBool('Server', 'SyncWithMaster', NetUseMaster
);
828 config
.SaveFile(FileName
);
832 procedure g_Options_Write_Net_Client(FileName
: String);
836 e_WriteLog('Writing client config', MSG_NOTIFY
);
838 config
:= TConfig
.CreateFile(FileName
);
840 config
.WriteStr('Client', 'LastIP', NetClientIP
);
841 config
.WriteInt('Client', 'LastPort', NetClientPort
);
843 config
.SaveFile(FileName
);