1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 uses e_msg
, g_net
, g_triggers
, Classes
, SysUtils
, md5
;
64 NET_MSG_RCON_AUTH
= 191;
65 NET_MSG_RCON_CMD
= 192;
66 NET_MSG_TIME_SYNC
= 194;
67 NET_MSG_VOTE_EVENT
= 195;
70 NET_MSG_MAP_REQUEST = 201;
71 NET_MSG_MAP_RESPONSE = 202;
72 NET_MSG_RES_REQUEST = 203;
73 NET_MSG_RES_RESPONSE = 204;
97 NET_EV_CHANGE_TEAM
= 3;
98 NET_EV_PLAYER_KICK
= 4;
99 NET_EV_PLAYER_BAN
= 5;
100 NET_EV_LMS_WARMUP
= 6;
101 NET_EV_LMS_SURVIVOR
= 7;
105 NET_EV_SCORE_MSG
= 11;
106 NET_EV_LMS_START
= 12;
108 NET_EV_TLMS_WIN
= 14;
109 NET_EV_LMS_LOSE
= 15;
110 NET_EV_LMS_DRAW
= 16;
111 NET_EV_KILLCOMBO
= 17;
112 NET_EV_PLAYER_TOUCH
= 18;
114 NET_EV_INTER_READY
= 20;
115 NET_EV_LMS_NOSPAWN
= 21;
122 NET_VE_INPROGRESS
= 6;
129 NET_CHEAT_SUICIDE
= 1;
130 NET_CHEAT_SPECTATE
= 2;
133 NET_MAX_DIFFTIME
= 5000 div 36;
137 procedure MH_ProcessFirstSpawn (C
: pTNetClient
);
139 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
140 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
141 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
142 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
143 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
144 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
145 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
146 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
147 //procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
148 //procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
149 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
152 procedure MH_SEND_Everything(CreatePlayers
: Boolean {= False}; ID
: Integer {= NET_EVERYONE});
153 procedure MH_SEND_Info(ID
: Byte);
154 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
155 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
156 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
157 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
158 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
167 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
170 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
173 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
179 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
182 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
183 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
185 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
187 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
188 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
190 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
191 procedure MH_SEND_VoteEvent(EvType
: Byte;
192 StrArg1
: string = 'a'; StrArg2
: string = 'b';
193 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
194 ID
: Integer = NET_EVERYONE
);
196 // CLIENT MESSAGES //
199 procedure MC_RECV_Chat(var M
: TMsg
);
200 procedure MC_RECV_Effect(var M
: TMsg
);
201 procedure MC_RECV_Sound(var M
: TMsg
);
202 procedure MC_RECV_GameStats(var M
: TMsg
);
203 procedure MC_RECV_CoopStats(var M
: TMsg
);
204 procedure MC_RECV_GameEvent(var M
: TMsg
);
205 procedure MC_RECV_FlagEvent(var M
: TMsg
);
206 procedure MC_RECV_GameSettings(var M
: TMsg
);
208 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
209 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
210 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
211 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
212 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
213 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
214 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
215 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
217 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
218 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
220 procedure MC_RECV_PanelTexture(var M
: TMsg
);
221 procedure MC_RECV_PanelState(var M
: TMsg
);
223 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
224 procedure MC_RECV_MonsterPos(var M
: TMsg
);
225 procedure MC_RECV_MonsterState(var M
: TMsg
);
226 procedure MC_RECV_MonsterShot(var M
: TMsg
);
227 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
229 procedure MC_RECV_CreateShot(var M
: TMsg
);
230 procedure MC_RECV_UpdateShot(var M
: TMsg
);
231 procedure MC_RECV_DeleteShot(var M
: TMsg
);
233 procedure MC_RECV_TriggerSound(var M
: TMsg
);
234 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
236 procedure MC_RECV_TimeSync(var M
: TMsg
);
237 procedure MC_RECV_VoteEvent(var M
: TMsg
);
239 procedure MC_SEND_Info(Password
: string);
240 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
241 procedure MC_SEND_PlayerPos();
242 procedure MC_SEND_FullStateRequest();
243 procedure MC_SEND_PlayerSettings();
244 procedure MC_SEND_CheatRequest(Kind
: Byte);
245 procedure MC_SEND_RCONPassword(Password
: string);
246 procedure MC_SEND_RCONCommand(Cmd
: string);
247 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
249 //procedure MC_SEND_MapRequest();
250 //procedure MC_SEND_ResRequest(const resName: AnsiString);
254 TExternalResourceInfo
= record
269 ExternalResources
: array of TExternalResourceInfo
;
272 function IsValidFileName(const S
: String): Boolean;
273 function IsValidFilePath(const S
: String): Boolean;
279 Math
, ENet
, e_input
, e_graphics
, e_log
,
280 g_textures
, g_gfx
, g_sound
, g_console
, g_basic
, g_options
, g_main
,
281 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
282 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
295 NET_KEY_FORCEDIR
= 4096;
298 //kBytePrev: Word = 0;
299 //kDirPrev: TDirection = D_LEFT;
300 //HostGameTime: Word = 0;
303 function IsValidFileName(const S
: String): Boolean;
305 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
310 for I
:= 1 to Length(S
) do
311 Result
:= Result
and (not(S
[I
] in Forbidden
));
314 function IsValidFilePath(const S
: String): Boolean;
319 if not IsValidFileName(S
) then exit
;
320 if FileExists(S
) then exit
;
321 I
:= LastDelimiter('\/', S
);
323 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
334 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
342 Pl
:= g_Player_Get(PID
);
344 Txt
:= M
.ReadString();
345 Mode
:= M
.ReadByte();
346 if (Mode
= NET_CHAT_SYSTEM
) then
347 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
348 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
349 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
352 MH_SEND_Chat(Txt
, Mode
)
354 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
357 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
359 Ver
, PName
, Model
, Pw
: string;
365 Ver
:= M
.ReadString();
366 Pw
:= M
.ReadString();
367 PName
:= M
.ReadString();
368 Model
:= M
.ReadString();
374 if Ver
<> GAME_VERSION
then
376 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
377 _lc
[I_NET_DISC_VERSION
]);
378 enet_peer_disconnect(C
^.Peer
, NET_DISC_VERSION
);
382 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
384 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
386 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
387 _lc
[I_NET_DISC_BAN
]);
388 enet_peer_disconnect(C
^.Peer
, NET_DISC_BAN
);
392 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
393 _lc
[I_NET_DISC_BAN
]);
394 enet_peer_disconnect(C
^.Peer
, NET_DISC_TEMPBAN
);
399 if NetPassword
<> '' then
400 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
402 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
403 _lc
[I_NET_DISC_PASSWORD
]);
404 enet_peer_disconnect(C
^.Peer
, NET_DISC_PASSWORD
);
412 PID
:= g_Player_Create(Model
, Color
, T
, False);
413 with g_Player_Get(PID
) do
420 C
^.WaitForFirstSpawn
:= false;
422 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
423 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
424 '] connected. Assigned player #' + IntToStr(PID
) + '.', TMsgType
.Notify
);
428 with g_Player_Get(PID
) do
432 // round in progress, don't spawn
433 e_LogWritefln('*** client #%u (cid #%u) authenticated...', [C
.ID
, C
.Player
]);
434 //e_LogWritefln('spawning player with pid #%u...', [PID]);
435 //Respawn(gGameSettings.GameType = GT_SINGLE);
436 //k8: no, do not spawn a player yet, wait for "request full state" packet
440 // `FWantsInGame` seems to mean "spawn the player on the next occasion".
441 // that is, if we'll set it to `true`, the player can be spawned after
442 // warmup time ran out, for example, regardless of the real player state.
443 // also, this seems to work only for the initial connection. further
444 // map changes could initiate resource downloading, but the player will
445 // be spawned immediately.
446 // the proper solution will require another player state, "ephemeral".
447 // the player should start any map in "ephemeral" state, and turned into
448 // real mobj only when they sent a special "i am ready" packet. this packet
449 // must be sent after receiving the full state, so the player will get a full
450 // map view before going into game.
451 FWantsInGame
:= false;
452 C
^.WaitForFirstSpawn
:= true;
455 //if not C^.WaitForFirstSpawn then
457 for I
:= Low(NetClients
) to High(NetClients
) do
459 if NetClients
[I
].ID
= C
^.ID
then Continue
;
460 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
461 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
462 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
466 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
467 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
471 //g_Net_Slist_Update;
477 procedure MH_ProcessFirstSpawn (C
: pTNetClient
);
481 if not C
.WaitForFirstSpawn
then exit
;
482 plr
:= g_Player_Get(C
^.Player
);
483 if not assigned(plr
) then exit
;
484 g_Net_Slist_ServerPlayerComes();
485 e_LogWritefln('*** client #%u (cid #%u) first spawn', [C
.ID
, C
.Player
]);
486 C
.WaitForFirstSpawn
:= false;
487 plr
.FNoRespawn
:= false;
488 plr
.FWantsInGame
:= true; // TODO: look into this later
490 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
493 MH_SEND_GameEvent(NET_EV_LMS_NOSPAWN
, 0, 'N', C
.ID
);
498 if gLMSRespawn
> LMS_RESPAWN_NONE
then
499 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
, 'N', C
.ID
);
504 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
506 //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]);
509 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
513 C
^.RequestedFullUpdate
:= True;
519 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
529 if not gGameOn
then Exit
;
531 GT
:= M
.ReadLongWord();
533 Pl
:= g_Player_Get(PID
);
537 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
542 kByte
:= M
.ReadWord();
544 WeaponSelect
:= M
.ReadWord();
545 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
546 if Direction
<> TDirection(Dir
) then
547 JustTeleported
:= False;
549 SetDirection(TDirection(Dir
));
552 if kByte
= NET_KEY_CHAT
then
554 PressKey(KEY_CHAT
, 10000);
558 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
559 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
560 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
561 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
562 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
563 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
564 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
565 if LongBool(kByte
and NET_KEY_NW
) then PressKey(KEY_NEXTWEAPON
, 10000);
566 if LongBool(kByte
and NET_KEY_PW
) then PressKey(KEY_PREVWEAPON
, 10000);
570 if (WeaponSelect
and Word(1 shl i
)) <> 0 then
572 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
573 QueueWeaponSwitch(i
);
578 // MH_SEND_PlayerPos(False, PID, C^.ID);
581 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
586 Pl
:= g_Player_Get(C
^.Player
);
587 if Pl
= nil then Exit
;
589 CheatKind
:= M
.ReadByte();
593 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
596 if Pl
.FSpectator
then
598 if (gGameSettings
.MaxLives
= 0) or (gLMSRespawn
> LMS_RESPAWN_NONE
) then
601 MH_SEND_GameEvent(NET_EV_LMS_NOSPAWN
, Pl
.UID
);
608 if gState
<> STATE_INTERCUSTOM
then Exit
;
609 Pl
.FReady
:= not Pl
.FReady
;
612 MH_SEND_GameEvent(NET_EV_INTER_READY
, Pl
.UID
, 'Y');
613 Inc(gInterReadyCount
);
617 MH_SEND_GameEvent(NET_EV_INTER_READY
, Pl
.UID
, 'N');
618 Dec(gInterReadyCount
);
624 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
632 TmpName
:= M
.ReadString();
633 TmpModel
:= M
.ReadString();
634 TmpColor
.R
:= M
.ReadByte();
635 TmpColor
.G
:= M
.ReadByte();
636 TmpColor
.B
:= M
.ReadByte();
637 TmpTeam
:= M
.ReadByte();
639 Pl
:= g_Player_Get(C
^.Player
);
640 if Pl
= nil then Exit
;
642 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
645 Pl
.SetColor(TmpColor
);
647 if Pl
.Name
<> TmpName
then
649 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
653 if TmpModel
<> Pl
.Model
.Name
then
654 Pl
.SetModel(TmpModel
);
656 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
661 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
665 Pwd
:= M
.ReadString();
666 if not NetAllowRCON
then Exit
;
667 if Pwd
= NetRCONPassword
then
670 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
673 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
676 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
680 Cmd
:= M
.ReadString();
681 if not NetAllowRCON
then Exit
;
682 if not C
^.RCONAuth
then
684 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
687 g_Console_Process(Cmd
);
692 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
695 Name
, Command
: string;
699 Start
:= M
.ReadByte() <> 0;
700 Command
:= M
.ReadString();
702 Pl
:= g_Player_Get(C
^.Player
);
703 if Pl
= nil then Exit
;
708 if not g_Console_CommandBlacklisted(Command
) then
709 g_Game_StartVote(Command
, Name
);
711 else if gVoteInProgress
then
713 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
714 Need
:= Floor((NetClientCount
+1)/2.0) + 1
716 Need
:= Floor(NetClientCount
/2.0) + 1;
721 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
722 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
728 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
729 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
737 procedure MH_SEND_Everything(CreatePlayers
: Boolean {= False}; ID
: Integer {= NET_EVERYONE});
739 function sendItemRespawn (it
: PItem
): Boolean;
741 result
:= false; // don't stop
742 MH_SEND_ItemSpawn(True, it
.myid
, ID
);
745 function sendMonSpawn (mon
: TMonster
): Boolean;
747 result
:= false; // don't stop
748 MH_SEND_MonsterSpawn(mon
.UID
, ID
);
751 function sendPanelState (pan
: TPanel
): Boolean;
753 result
:= false; // don't stop
754 MH_SEND_PanelState(pan
.guid
, ID
); // anyway, to sync mplats
755 if (pan
.CanChangeTexture
) then MH_SEND_PanelTexture(pan
.guid
, pan
.LastAnimLoop
, ID
);
761 if (ID
>= 0) and (ID
< length(NetClients
)) then
763 e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID
, NetClients
[ID
].Player
]);
764 MH_ProcessFirstSpawn(@NetClients
[ID
]);
767 if gPlayers
<> nil then
769 for I
:= Low(gPlayers
) to High(gPlayers
) do
771 if gPlayers
[I
] <> nil then
773 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
774 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
775 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
777 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
779 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
785 g_Items_ForEachAlive(sendItemRespawn
, true); // backwards
786 g_Mons_ForEach(sendMonSpawn
);
787 g_Map_ForEachPanel(sendPanelState
);
789 if gTriggers
<> nil then
791 for I
:= Low(gTriggers
) to High(gTriggers
) do
793 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
795 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
802 for I
:= Low(Shots
) to High(Shots
) do
804 if Shots
[i
].ShotType
in [6, 7, 8] then
806 MH_SEND_CreateShot(i
, ID
);
811 MH_SEND_TriggerMusic(ID
);
813 MH_SEND_GameStats(ID
);
814 MH_SEND_CoopStats(ID
);
816 if gGameSettings
.GameMode
= GM_CTF
then
818 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
819 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
822 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
827 procedure MH_SEND_Info(ID
: Byte);
831 NetOut
.Write(Byte(NET_MSG_INFO
));
833 NetOut
.Write(NetClients
[ID
].Player
);
834 NetOut
.Write(ExtractFileName(gGameSettings
.WAD
));
835 NetOut
.Write(g_ExtractFileName(gMapInfo
.Map
));
836 NetOut
.Write(gWADHash
);
837 NetOut
.Write(gGameSettings
.GameMode
);
838 NetOut
.Write(gGameSettings
.GoalLimit
);
839 NetOut
.Write(gGameSettings
.TimeLimit
);
840 NetOut
.Write(gGameSettings
.MaxLives
);
841 NetOut
.Write(gGameSettings
.Options
);
844 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
847 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
853 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
854 Mode
:= NET_CHAT_PLAYER
;
857 if (Mode
= NET_CHAT_TEAM
) then
859 for i
:= Low(gPlayers
) to High(gPlayers
) do
860 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
861 (gPlayers
[i
].Team
= ID
) then
863 NetOut
.Write(Byte(NET_MSG_CHAT
));
866 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
873 NetOut
.Write(Byte(NET_MSG_CHAT
));
876 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
879 if Mode
= NET_CHAT_SYSTEM
then
882 if ID
= NET_EVERYONE
then
884 if Mode
= NET_CHAT_PLAYER
then
886 g_Console_Add(Txt
, True);
887 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
888 g_Game_ChatSound(b_Text_Unformat(Txt
));
891 if Mode
= NET_CHAT_TEAM
then
892 if gPlayer1
<> nil then
894 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
896 g_Console_Add(#18'[Team] '#2 + Txt
, True);
897 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
898 g_Game_ChatSound(b_Text_Unformat(Txt
));
900 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
902 g_Console_Add(#20'[Team] '#2 + Txt
, True);
903 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
904 g_Game_ChatSound(b_Text_Unformat(Txt
));
910 Name
:= g_Net_ClientName_ByID(ID
);
911 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
912 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
913 g_Game_ChatSound(b_Text_Unformat(Txt
), False);
917 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
919 NetOut
.Write(Byte(NET_MSG_GFX
));
925 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
928 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
930 NetOut
.Write(Byte(NET_MSG_SND
));
934 NetOut
.Write(Byte(1));
939 NetOut
.Write(Byte(0));
941 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
944 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
946 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
948 NetOut
.Write(Byte(NET_MSG_SHADD
));
950 NetOut
.Write(Shots
[Proj
].ShotType
);
951 NetOut
.Write(Shots
[Proj
].Target
);
952 NetOut
.Write(Shots
[Proj
].SpawnerUID
);
953 NetOut
.Write(Shots
[Proj
].Timeout
);
954 NetOut
.Write(Shots
[Proj
].Obj
.X
);
955 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
956 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
957 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
959 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
962 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
964 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
966 NetOut
.Write(Byte(NET_MSG_SHPOS
));
968 NetOut
.Write(Shots
[Proj
].Obj
.X
);
969 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
970 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
971 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
973 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
976 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
978 NetOut
.Write(Byte(NET_MSG_SHDEL
));
980 NetOut
.Write(Byte(Loud
));
984 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
987 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
989 NetOut
.Write(Byte(NET_MSG_SCORE
));
990 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
992 NetOut
.Write(gTeamStat
[TEAM_RED
].Goals
);
993 NetOut
.Write(gTeamStat
[TEAM_BLUE
].Goals
);
996 if gGameSettings
.GameMode
= GM_COOP
then
998 NetOut
.Write(gCoopMonstersKilled
);
999 NetOut
.Write(gCoopSecretsFound
);
1002 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1005 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
1007 NetOut
.Write(Byte(NET_MSG_COOP
));
1008 NetOut
.Write(gTotalMonsters
);
1009 NetOut
.Write(gSecretsCount
);
1010 NetOut
.Write(gCoopTotalMonstersKilled
);
1011 NetOut
.Write(gCoopTotalSecretsFound
);
1012 NetOut
.Write(gCoopTotalMonsters
);
1013 NetOut
.Write(gCoopTotalSecrets
);
1016 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
1018 NetOut
.Write(Byte(NET_MSG_GEVENT
));
1019 NetOut
.Write(EvType
);
1020 NetOut
.Write(EvNum
);
1021 NetOut
.Write(EvStr
);
1022 NetOut
.Write(Byte(gLastMap
));
1023 NetOut
.Write(gTime
);
1024 if (EvType
= NET_EV_MAPSTART
) and isWadPath(EvStr
) then
1026 NetOut
.Write(Byte(1));
1027 NetOut
.Write(gWADHash
);
1029 NetOut
.Write(Byte(0));
1031 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
1034 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
1036 NetOut
.Write(Byte(NET_MSG_FLAG
));
1037 NetOut
.Write(EvType
);
1039 NetOut
.Write(Byte(Quiet
));
1041 NetOut
.Write(gFlags
[Flag
].State
);
1042 NetOut
.Write(gFlags
[Flag
].CaptureTime
);
1043 NetOut
.Write(gFlags
[Flag
].Obj
.X
);
1044 NetOut
.Write(gFlags
[Flag
].Obj
.Y
);
1045 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.X
);
1046 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.Y
);
1048 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1051 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
1053 NetOut
.Write(Byte(NET_MSG_GSET
));
1054 NetOut
.Write(gGameSettings
.GameMode
);
1055 NetOut
.Write(gGameSettings
.GoalLimit
);
1056 NetOut
.Write(gGameSettings
.TimeLimit
);
1057 NetOut
.Write(gGameSettings
.MaxLives
);
1058 NetOut
.Write(gGameSettings
.Options
);
1060 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1065 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
1069 P
:= g_Player_Get(PID
);
1070 if P
= nil then Exit
;
1072 NetOut
.Write(Byte(NET_MSG_PLR
));
1074 NetOut
.Write(P
.Name
);
1076 NetOut
.Write(P
.FActualModelName
);
1077 NetOut
.Write(P
.FColor
.R
);
1078 NetOut
.Write(P
.FColor
.G
);
1079 NetOut
.Write(P
.FColor
.B
);
1080 NetOut
.Write(P
.Team
);
1082 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
1085 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
1090 Pl
:= g_Player_Get(PID
);
1091 if Pl
= nil then Exit
;
1092 if Pl
.FDummy
then Exit
;
1094 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
1095 NetOut
.Write(gTime
);
1102 NetOut
.Write(FPing
);
1103 NetOut
.Write(FLoss
);
1104 if IsKeyPressed(KEY_CHAT
) then
1105 kByte
:= NET_KEY_CHAT
1108 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1109 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1110 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1111 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1112 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1113 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1116 NetOut
.Write(kByte
);
1117 if Direction
= TDirection
.D_LEFT
then NetOut
.Write(Byte(0)) else NetOut
.Write(Byte(1));
1118 NetOut
.Write(GameX
);
1119 NetOut
.Write(GameY
);
1120 NetOut
.Write(GameVelX
);
1121 NetOut
.Write(GameVelY
);
1122 NetOut
.Write(GameAccelX
);
1123 NetOut
.Write(GameAccelY
);
1126 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1129 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1134 P
:= g_Player_Get(PID
);
1135 if P
= nil then Exit
;
1137 NetOut
.Write(Byte(NET_MSG_PLRSTA
));
1142 NetOut
.Write(Byte(alive
));
1143 NetOut
.Write(Byte(GodMode
));
1144 NetOut
.Write(Health
);
1145 NetOut
.Write(Armor
);
1147 NetOut
.Write(JetFuel
);
1148 NetOut
.Write(Lives
);
1151 for I
:= WP_FIRST
to WP_LAST
do
1152 NetOut
.Write(Byte(FWeapon
[I
]));
1154 for I
:= A_BULLETS
to A_HIGH
do
1155 NetOut
.Write(FAmmo
[I
]);
1157 for I
:= A_BULLETS
to A_HIGH
do
1158 NetOut
.Write(FMaxAmmo
[I
]);
1160 for I
:= MR_SUIT
to MR_MAX
do
1161 NetOut
.Write(LongWord(FMegaRulez
[I
]));
1163 NetOut
.Write(Byte(R_ITEM_BACKPACK
in FRulez
));
1164 NetOut
.Write(Byte(R_KEY_RED
in FRulez
));
1165 NetOut
.Write(Byte(R_KEY_GREEN
in FRulez
));
1166 NetOut
.Write(Byte(R_KEY_BLUE
in FRulez
));
1167 NetOut
.Write(Byte(R_BERSERK
in FRulez
));
1169 NetOut
.Write(Frags
);
1170 NetOut
.Write(Death
);
1172 NetOut
.Write(CurrWeap
);
1174 NetOut
.Write(Byte(FSpectator
));
1175 NetOut
.Write(Byte(FGhost
));
1176 NetOut
.Write(Byte(FPhysics
));
1177 NetOut
.Write(Byte(FNoRespawn
));
1178 NetOut
.Write(Byte(FJetpack
));
1179 NetOut
.Write(FFireTime
);
1180 NetOut
.Write(Byte(FFlaming
));
1181 NetOut
.Write(FSpawnInvul
);
1184 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1187 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1189 NetOut
.Write(Byte(NET_MSG_PLRDMG
));
1192 NetOut
.Write(Attacker
);
1193 NetOut
.Write(Value
);
1197 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1200 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1202 NetOut
.Write(Byte(NET_MSG_PLRDIE
));
1204 NetOut
.Write(KillType
);
1205 NetOut
.Write(DeathType
);
1206 NetOut
.Write(Attacker
);
1208 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1211 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1213 NetOut
.Write(Byte(NET_MSG_PLRFIRE
));
1215 NetOut
.Write(Weapon
);
1220 NetOut
.Write(ShotID
);
1222 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1225 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1227 NetOut
.Write(Byte(NET_MSG_PLRDEL
));
1230 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1233 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1237 Pl
:= g_Player_Get(PID
);
1238 if Pl
= nil then Exit
;
1240 NetOut
.Write(Byte(NET_MSG_PLRSET
));
1242 NetOut
.Write(Pl
.Name
);
1244 NetOut
.Write(Pl
.Model
.Name
)
1247 NetOut
.Write(Pl
.FColor
.R
);
1248 NetOut
.Write(Pl
.FColor
.G
);
1249 NetOut
.Write(Pl
.FColor
.B
);
1250 NetOut
.Write(Pl
.Team
);
1252 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1257 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1262 it
:= g_Items_ByIdx(IID
);
1264 NetOut
.Write(Byte(NET_MSG_ISPAWN
));
1266 NetOut
.Write(Byte(Quiet
));
1268 if it
.dropped
then tt
:= tt
or $80;
1270 NetOut
.Write(Byte(it
.Fall
));
1271 NetOut
.Write(Byte(it
.Respawnable
));
1272 NetOut
.Write(it
.Obj
.X
);
1273 NetOut
.Write(it
.Obj
.Y
);
1274 NetOut
.Write(it
.Obj
.Vel
.X
);
1275 NetOut
.Write(it
.Obj
.Vel
.Y
);
1277 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1280 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1282 NetOut
.Write(Byte(NET_MSG_IDEL
));
1284 NetOut
.Write(Byte(Quiet
));
1286 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1291 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1295 TP
:= g_Map_PanelByGUID(PGUID
);
1296 if (TP
= nil) then exit
;
1300 NetOut
.Write(Byte(NET_MSG_PTEX
));
1301 NetOut
.Write(LongWord(PGUID
));
1302 NetOut
.Write(FCurTexture
);
1303 NetOut
.Write(FCurFrame
);
1304 NetOut
.Write(FCurFrameCount
);
1305 NetOut
.Write(AnimLoop
);
1308 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1311 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
1316 TP
:= g_Map_PanelByGUID(PGUID
);
1317 if (TP
= nil) then exit
;
1319 NetOut
.Write(Byte(NET_MSG_PSTATE
));
1320 NetOut
.Write(LongWord(PGUID
));
1321 NetOut
.Write(Byte(TP
.Enabled
));
1322 NetOut
.Write(TP
.LiftType
);
1325 NetOut
.Write(Word(TP
.Width
));
1326 NetOut
.Write(Word(TP
.Height
));
1328 NetOut
.Write(LongInt(TP
.movingSpeedX
));
1329 NetOut
.Write(LongInt(TP
.movingSpeedY
));
1330 NetOut
.Write(LongInt(TP
.movingStartX
));
1331 NetOut
.Write(LongInt(TP
.movingStartY
));
1332 NetOut
.Write(LongInt(TP
.movingEndX
));
1333 NetOut
.Write(LongInt(TP
.movingEndY
));
1334 NetOut
.Write(LongInt(TP
.sizeSpeedX
));
1335 NetOut
.Write(LongInt(TP
.sizeSpeedY
));
1336 NetOut
.Write(LongInt(TP
.sizeEndX
));
1337 NetOut
.Write(LongInt(TP
.sizeEndY
));
1338 if TP
.movingActive
then mpflags
:= mpflags
or 1;
1339 if TP
.moveOnce
then mpflags
:= mpflags
or 2;
1340 NetOut
.Write(Byte(mpflags
));
1342 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1347 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1349 if gTriggers
= nil then Exit
;
1350 if T
.Sound
= nil then Exit
;
1352 NetOut
.Write(Byte(NET_MSG_TSOUND
));
1353 NetOut
.Write(T
.ClientID
);
1354 NetOut
.Write(Byte(T
.Sound
.IsPlaying
));
1355 NetOut
.Write(LongWord(T
.Sound
.GetPosition
));
1356 NetOut
.Write(T
.SoundPlayCount
);
1358 g_Net_Host_Send(ID
, True);
1361 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1363 NetOut
.Write(Byte(NET_MSG_TMUSIC
));
1364 NetOut
.Write(gMusic
.Name
);
1365 NetOut
.Write(Byte(gMusic
.IsPlaying
));
1366 NetOut
.Write(LongWord(gMusic
.GetPosition
));
1367 NetOut
.Write(Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1369 g_Net_Host_Send(ID
, True);
1374 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1378 M
:= g_Monsters_ByUID(UID
);
1384 NetOut
.Write(Byte(NET_MSG_MSPAWN
));
1386 NetOut
.Write(MonsterType
);
1387 NetOut
.Write(MonsterState
);
1388 NetOut
.Write(MonsterAnim
);
1389 NetOut
.Write(MonsterTargetUID
);
1390 NetOut
.Write(MonsterTargetTime
);
1391 NetOut
.Write(MonsterBehaviour
);
1392 NetOut
.Write(MonsterSleep
);
1393 NetOut
.Write(MonsterHealth
);
1394 NetOut
.Write(MonsterAmmo
);
1395 NetOut
.Write(GameX
);
1396 NetOut
.Write(GameY
);
1397 NetOut
.Write(GameVelX
);
1398 NetOut
.Write(GameVelY
);
1399 NetOut
.Write(Byte(GameDirection
));
1402 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1405 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1409 M
:= g_Monsters_ByUID(UID
);
1410 if M
= nil then Exit
;
1412 NetOut
.Write(Byte(NET_MSG_MPOS
));
1417 NetOut
.Write(GameX
);
1418 NetOut
.Write(GameY
);
1419 NetOut
.Write(GameVelX
);
1420 NetOut
.Write(GameVelY
);
1421 NetOut
.Write(Byte(GameDirection
));
1424 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1427 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1431 M
:= g_Monsters_ByUID(UID
);
1432 if M
= nil then Exit
;
1434 NetOut
.Write(Byte(NET_MSG_MSTATE
));
1439 NetOut
.Write(MonsterState
);
1440 NetOut
.Write(ForcedAnim
);
1441 NetOut
.Write(MonsterTargetUID
);
1442 NetOut
.Write(MonsterTargetTime
);
1443 NetOut
.Write(MonsterSleep
);
1444 NetOut
.Write(MonsterHealth
);
1445 NetOut
.Write(MonsterAmmo
);
1446 NetOut
.Write(MonsterPain
);
1447 NetOut
.Write(Byte(AnimIsReverse
));
1448 NetOut
.Write(FFireTime
);
1451 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1454 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1456 NetOut
.Write(Byte(NET_MSG_MSHOT
));
1463 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1466 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1470 M
:= g_Monsters_ByUID(UID
);
1471 if M
= nil then Exit
;
1473 NetOut
.Write(Byte(NET_MSG_MDEL
));
1476 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1481 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
1483 NetOut
.Write(Byte(NET_MSG_TIME_SYNC
));
1486 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1489 procedure MH_SEND_VoteEvent(EvType
: Byte;
1490 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1491 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
1492 ID
: Integer = NET_EVERYONE
);
1494 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
1495 NetOut
.Write(EvType
);
1496 NetOut
.Write(IntArg1
);
1497 NetOut
.Write(IntArg2
);
1498 NetOut
.Write(StrArg1
);
1499 NetOut
.Write(StrArg2
);
1501 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1504 // CLIENT MESSAGES //
1508 procedure MC_RECV_Chat(var M
: TMsg
);
1513 Txt
:= M
.ReadString();
1514 Mode
:= M
.ReadByte();
1516 if Mode
<> NET_CHAT_SYSTEM
then
1518 if Mode
= NET_CHAT_PLAYER
then
1520 g_Console_Add(Txt
, True);
1521 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1522 g_Game_ChatSound(b_Text_Unformat(Txt
));
1524 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1526 if gPlayer1
.Team
= TEAM_RED
then
1527 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1528 if gPlayer1
.Team
= TEAM_BLUE
then
1529 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1530 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1531 g_Game_ChatSound(b_Text_Unformat(Txt
));
1534 g_Console_Add(Txt
, True);
1537 procedure MC_RECV_Effect(var M
: TMsg
);
1545 if not gGameOn
then Exit
;
1546 Kind
:= M
.ReadByte();
1547 X
:= M
.ReadLongInt();
1548 Y
:= M
.ReadLongInt();
1549 Ang
:= M
.ReadSmallInt();
1553 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1557 if g_Frames_Get(ID
, 'FRAMES_TELEPORT') then
1559 Anim
:= TAnimation
.Create(ID
, False, 3);
1560 g_GFX_OnceAnim(X
, Y
, Anim
);
1564 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1569 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_ROCKET') then
1571 Anim
:= TAnimation
.Create(ID
, False, 6);
1572 Anim
.Blending
:= False;
1573 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1577 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1582 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_BFG') then
1584 Anim
:= TAnimation
.Create(ID
, False, 6);
1585 Anim
.Blending
:= False;
1586 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1590 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1595 if g_Frames_Get(ID
, 'FRAMES_BFGHIT') then
1597 Anim
:= TAnimation
.Create(ID
, False, 4);
1598 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
1605 if g_Frames_Get(ID
, 'FRAMES_FIRE') then
1607 Anim
:= TAnimation
.Create(ID
, False, 4);
1608 g_GFX_OnceAnim(X
, Y
, Anim
);
1612 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1617 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
1619 Anim
:= TAnimation
.Create(ID
, False, 4);
1620 g_GFX_OnceAnim(X
, Y
, Anim
);
1624 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1628 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1631 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1635 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1636 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1641 procedure MC_RECV_Sound(var M
: TMsg
);
1647 Name
:= M
.ReadString();
1648 Pos
:= M
.ReadByte() <> 0;
1651 X
:= M
.ReadLongInt();
1652 Y
:= M
.ReadLongInt();
1653 g_Sound_PlayExAt(Name
, X
, Y
);
1656 g_Sound_PlayEx(Name
);
1659 procedure MC_RECV_CreateShot(var M
: TMsg
);
1661 I
, X
, Y
, XV
, YV
: Integer;
1663 Target
, Spawner
: Word;
1666 I
:= M
.ReadLongInt();
1667 ShType
:= M
.ReadByte();
1668 Target
:= M
.ReadWord();
1669 Spawner
:= M
.ReadWord();
1670 Timeout
:= M
.ReadLongWord();
1671 X
:= M
.ReadLongInt();
1672 Y
:= M
.ReadLongInt();
1673 XV
:= M
.ReadLongInt();
1674 YV
:= M
.ReadLongInt();
1676 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1677 if (Shots
<> nil) and (I
<= High(Shots
)) then
1679 Shots
[I
].Timeout
:= Timeout
;
1680 //Shots[I].Target := Target; // TODO: find a use for Target later
1684 procedure MC_RECV_UpdateShot(var M
: TMsg
);
1686 I
, TX
, TY
, TXV
, TYV
: Integer;
1688 I
:= M
.ReadLongInt();
1689 TX
:= M
.ReadLongInt();
1690 TY
:= M
.ReadLongInt();
1691 TXV
:= M
.ReadLongInt();
1692 TYV
:= M
.ReadLongInt();
1694 if (Shots
<> nil) and (I
<= High(Shots
)) then
1704 procedure MC_RECV_DeleteShot(var M
: TMsg
);
1709 if not gGameOn
then Exit
;
1710 I
:= M
.ReadLongInt();
1711 L
:= (M
.ReadByte() <> 0);
1712 X
:= M
.ReadLongInt();
1713 Y
:= M
.ReadLongInt();
1715 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1718 procedure MC_RECV_GameStats(var M
: TMsg
);
1720 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1722 gTeamStat
[TEAM_RED
].Goals
:= M
.ReadSmallInt();
1723 gTeamStat
[TEAM_BLUE
].Goals
:= M
.ReadSmallInt();
1726 if gGameSettings
.GameMode
= GM_COOP
then
1728 gCoopMonstersKilled
:= M
.ReadWord();
1729 gCoopSecretsFound
:= M
.ReadWord();
1733 procedure MC_RECV_CoopStats(var M
: TMsg
);
1735 gTotalMonsters
:= M
.ReadLongInt();
1736 gSecretsCount
:= M
.ReadLongInt();
1737 gCoopTotalMonstersKilled
:= M
.ReadWord();
1738 gCoopTotalSecretsFound
:= M
.ReadWord();
1739 gCoopTotalMonsters
:= M
.ReadWord();
1740 gCoopTotalSecrets
:= M
.ReadWord();
1743 procedure MC_RECV_GameEvent(var M
: TMsg
);
1752 i1
, i2
: TStrings_Locale
;
1755 goodCmd
: Boolean = true;
1757 FillChar(EvHash
, Sizeof(EvHash
), 0);
1758 EvType
:= M
.ReadByte();
1759 EvNum
:= M
.ReadLongInt();
1760 EvStr
:= M
.ReadString();
1761 gLastMap
:= M
.ReadByte() <> 0;
1762 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1763 gStatsPressed
:= True;
1764 EvTime
:= M
.ReadLongWord();
1765 BHash
:= M
.ReadByte() <> 0;
1767 EvHash
:= M
.ReadMD5();
1771 if (g_Res_received_map_start
<> 0) then
1773 if (g_Res_received_map_start
< 0) then exit
;
1776 NET_EV_MAPSTART
: goodCmd
:= true;
1777 NET_EV_MAPEND
: goodCmd
:= true;
1778 NET_EV_PLAYER_KICK
: goodCmd
:= true;
1779 NET_EV_PLAYER_BAN
: goodCmd
:= true;
1780 NET_EV_LMS_WARMUP
: goodCmd
:= true;
1782 if not goodCmd
then exit
;
1788 if (g_Res_received_map_start
<> 0) then
1790 g_Res_received_map_start
:= -1;
1795 g_Game_ClearLoading();
1796 g_Game_StopAllSounds(True);
1798 gSwitchGameMode
:= Byte(EvNum
);
1799 gGameSettings
.GameMode
:= gSwitchGameMode
;
1802 if not g_Game_StartMap(false{asMegawad}, EvStr
, True) then
1804 if not isWadPath(EvStr
) then
1805 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1807 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1811 MC_SEND_FullStateRequest
;
1817 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1818 gLMSRespawnTime
:= 0;
1819 if (g_Res_received_map_start
<> 0) then
1821 g_Res_received_map_start
:= -1;
1825 gMissionFailed
:= EvNum
<> 0;
1826 gExit
:= EXIT_ENDLEVELCUSTOM
;
1834 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1836 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1838 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1844 if EvNum
= TEAM_RED
then
1845 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1846 if EvNum
= TEAM_BLUE
then
1847 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
1852 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
1853 if (g_Res_received_map_start
<> 0) then g_Res_received_map_start
:= -1;
1858 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
1859 if (g_Res_received_map_start
<> 0) then g_Res_received_map_start
:= -1;
1866 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
1867 gLMSRespawnTime
:= gTime
+ EvNum
;
1868 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
div 1000]), True);
1870 else if gPlayer1
= nil then
1872 g_Console_Add(_lc
[I_PLAYER_SPECT4
], True);
1876 NET_EV_LMS_SURVIVOR
:
1877 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
1880 g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
1884 pl
:= g_Player_Get(EvNum
and $FFFF);
1889 cnt
:= (EvNum
shr 16) and $FF;
1890 if Pos('w', EvStr
) = 0 then
1893 if Pos('t', EvStr
) = 0 then
1896 if Pos('-', EvStr
) = 0 then
1898 if Pos('e', EvStr
) = 0 then
1899 i1
:= I_PLAYER_SCORE_ADD_OWN
1901 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
1904 if Pos('e', EvStr
) = 0 then
1905 i1
:= I_PLAYER_SCORE_SUB_OWN
1907 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
1910 if Pos('r', EvStr
) > 0 then
1911 i2
:= I_PLAYER_SCORE_TO_RED
1913 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1914 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
1918 if Pos('-', EvStr
) = 0 then
1919 i1
:= I_PLAYER_SCORE_ADD_TEAM
1921 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
1923 if Pos('r', EvStr
) > 0 then
1924 i2
:= I_PLAYER_SCORE_RED
1926 i2
:= I_PLAYER_SCORE_BLUE
;
1927 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
1932 if Pos('e', EvStr
) = 0 then
1933 i1
:= I_PLAYER_SCORE_WIN_OWN
1935 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
1937 if Pos('r', EvStr
) > 0 then
1938 i2
:= I_PLAYER_SCORE_TO_RED
1940 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1941 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
1947 if EvNum
= TEAM_RED
then
1948 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1949 if EvNum
= TEAM_BLUE
then
1950 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1951 if EvNum
= -TEAM_RED
then
1952 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1953 if EvNum
= -TEAM_BLUE
then
1954 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1959 g_Player_RemoveAllCorpses
;
1960 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1961 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
1965 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
1969 if EvNum
= TEAM_RED
then
1970 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
1971 if EvNum
= TEAM_BLUE
then
1972 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
1976 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
1979 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
1982 g_Console_Add(_lc
[I_PLAYER_SPECT4
], True);
1985 g_Game_Announce_KillCombo(EvNum
);
1987 NET_EV_PLAYER_TOUCH
:
1989 pl
:= g_Player_Get(EvNum
);
1996 pl
:= g_Player_Get(EvNum
);
1999 g_Console_Add(Format(_lc
[I_PLAYER_SECRET
], [pl
.Name
]), True);
2000 g_Sound_PlayEx('SOUND_GAME_SECRET');
2006 pl
:= g_Player_Get(EvNum
);
2007 if pl
<> nil then pl
.FReady
:= (EvStr
= 'Y');
2012 procedure MC_RECV_FlagEvent(var M
: TMsg
);
2021 EvType
:= M
.ReadByte();
2024 if Fl
= FLAG_NONE
then Exit
;
2026 Quiet
:= (M
.ReadByte() <> 0);
2027 PID
:= M
.ReadWord();
2029 gFlags
[Fl
].State
:= M
.ReadByte();
2030 gFlags
[Fl
].CaptureTime
:= M
.ReadLongWord();
2031 gFlags
[Fl
].Obj
.X
:= M
.ReadLongInt();
2032 gFlags
[Fl
].Obj
.Y
:= M
.ReadLongInt();
2033 gFlags
[Fl
].Obj
.Vel
.X
:= M
.ReadLongInt();
2034 gFlags
[Fl
].Obj
.Vel
.Y
:= M
.ReadLongInt();
2036 Pl
:= g_Player_Get(PID
);
2038 (EvType
<> FLAG_STATE_NORMAL
) and
2039 (EvType
<> FLAG_STATE_DROPPED
) and
2040 (EvType
<> FLAG_STATE_RETURNED
) then
2046 if Quiet
or (Pl
= nil) then Exit
;
2048 if Fl
= FLAG_RED
then
2049 s
:= _lc
[I_PLAYER_FLAG_RED
]
2051 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2053 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2055 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2056 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2057 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2062 if not sound_ret_flag
[a
].IsPlaying() then
2063 sound_ret_flag
[a
].Play();
2066 FLAG_STATE_CAPTURED
:
2068 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
2072 if Fl
= FLAG_RED
then
2073 s
:= _lc
[I_PLAYER_FLAG_RED
]
2075 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2077 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
2078 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
2080 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2081 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2082 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2087 if not sound_get_flag
[a
].IsPlaying() then
2088 sound_get_flag
[a
].Play();
2093 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
2095 if Quiet
or (Pl
= nil) then Exit
;
2097 if Fl
= FLAG_RED
then
2098 s
:= _lc
[I_PLAYER_FLAG_RED
]
2100 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2102 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
2103 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
2105 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2106 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2107 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2112 if not sound_lost_flag
[a
].IsPlaying() then
2113 sound_lost_flag
[a
].Play();
2118 g_Map_ResetFlag(FLAG_RED
);
2119 g_Map_ResetFlag(FLAG_BLUE
);
2120 if Quiet
or (Pl
= nil) then Exit
;
2121 Pl
.SetFlag(FLAG_NONE
);
2123 if Fl
= FLAG_RED
then
2124 s
:= _lc
[I_PLAYER_FLAG_RED
]
2126 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2128 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
2129 Insert('.', ts
, Length(ts
) + 1 - 3);
2130 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
2131 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
2133 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2134 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2135 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2140 if not sound_cap_flag
[a
].IsPlaying() then
2141 sound_cap_flag
[a
].Play();
2144 FLAG_STATE_RETURNED
:
2146 g_Map_ResetFlag(Fl
);
2149 if Fl
= FLAG_RED
then
2150 s
:= _lc
[I_PLAYER_FLAG_RED
]
2152 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2154 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2156 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2157 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2158 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2163 if not sound_ret_flag
[a
].IsPlaying() then
2164 sound_ret_flag
[a
].Play();
2169 procedure MC_RECV_GameSettings(var M
: TMsg
);
2171 gGameSettings
.GameMode
:= M
.ReadByte();
2172 gGameSettings
.GoalLimit
:= M
.ReadWord();
2173 gGameSettings
.TimeLimit
:= M
.ReadWord();
2174 gGameSettings
.MaxLives
:= M
.ReadByte();
2175 gGameSettings
.Options
:= M
.ReadLongWord();
2180 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
2183 PName
, Model
: string;
2188 PID
:= M
.ReadWord();
2189 Pl
:= g_Player_Get(PID
);
2191 PName
:= M
.ReadString();
2192 Model
:= M
.ReadString();
2193 Color
.R
:= M
.ReadByte();
2194 Color
.G
:= M
.ReadByte();
2195 Color
.B
:= M
.ReadByte();
2199 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
2201 if (Pl
<> nil) then Exit
;
2202 DID
:= g_Player_Create(Model
, Color
, T
, False);
2203 with g_Player_Get(DID
) do
2212 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
2213 gPlayer1
.UID
:= PID
;
2214 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2215 gPlayer1
.ChangeTeam(T
);
2217 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
2218 gPlayer2
.UID
:= PID
;
2219 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2220 gPlayer2
.ChangeTeam(T
);
2224 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
2225 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', TMsgType
.Notify
);
2229 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
2236 TmpX
, TmpY
: Integer;
2240 GT
:= M
.ReadLongWord();
2241 if GT
< gTime
- NET_MAX_DIFFTIME
then
2248 PID
:= M
.ReadWord();
2249 Pl
:= g_Player_Get(PID
);
2251 if Pl
= nil then Exit
;
2257 FPing
:= M
.ReadWord();
2258 FLoss
:= M
.ReadByte();
2259 kByte
:= M
.ReadWord();
2260 Dir
:= M
.ReadByte();
2262 TmpX
:= M
.ReadLongInt();
2263 TmpY
:= M
.ReadLongInt();
2267 if (kByte
= NET_KEY_CHAT
) then
2268 PressKey(KEY_CHAT
, 10000)
2271 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2272 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2273 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2274 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2275 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2278 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or LongBool(kByte
and NET_KEY_FORCEDIR
) then
2279 SetDirection(TDirection(Dir
));
2281 GameVelX
:= M
.ReadLongInt();
2282 GameVelY
:= M
.ReadLongInt();
2283 GameAccelX
:= M
.ReadLongInt();
2284 GameAccelY
:= M
.ReadLongInt();
2287 if NetForcePlayerUpdate
then Update();
2291 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
2295 I
, OldFire
: Integer;
2296 OldJet
, Flam
: Boolean;
2299 PID
:= M
.ReadWord();
2300 Pl
:= g_Player_Get(PID
);
2307 alive
:= (M
.ReadByte() <> 0);
2308 GodMode
:= (M
.ReadByte() <> 0);
2309 Health
:= M
.ReadLongInt();
2310 Armor
:= M
.ReadLongInt();
2311 Air
:= M
.ReadLongInt();
2312 JetFuel
:= M
.ReadLongInt();
2313 Lives
:= M
.ReadByte();
2314 NewTeam
:= M
.ReadByte();
2316 for I
:= WP_FIRST
to WP_LAST
do
2317 FWeapon
[I
] := (M
.ReadByte() <> 0);
2319 for I
:= A_BULLETS
to A_HIGH
do
2320 FAmmo
[I
] := M
.ReadWord();
2322 for I
:= A_BULLETS
to A_HIGH
do
2323 FMaxAmmo
[I
] := M
.ReadWord();
2325 for I
:= MR_SUIT
to MR_MAX
do
2326 FMegaRulez
[I
] := M
.ReadLongWord();
2329 if (M
.ReadByte() <> 0) then
2330 FRulez
:= FRulez
+ [R_ITEM_BACKPACK
];
2331 if (M
.ReadByte() <> 0) then
2332 FRulez
:= FRulez
+ [R_KEY_RED
];
2333 if (M
.ReadByte() <> 0) then
2334 FRulez
:= FRulez
+ [R_KEY_GREEN
];
2335 if (M
.ReadByte() <> 0) then
2336 FRulez
:= FRulez
+ [R_KEY_BLUE
];
2337 if (M
.ReadByte() <> 0) then
2338 FRulez
:= FRulez
+ [R_BERSERK
];
2340 Frags
:= M
.ReadLongInt();
2341 Death
:= M
.ReadLongInt();
2343 SetWeapon(M
.ReadByte());
2345 FSpectator
:= M
.ReadByte() <> 0;
2348 if UID
= NetPlrUID1
then
2350 gSpectLatchPID1
:= UID
;
2353 if UID
= NetPlrUID2
then
2355 gSpectLatchPID2
:= UID
;
2361 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) and (UID
= gSpectLatchPID1
) then
2364 gSpectLatchPID1
:= 0;
2366 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) and (UID
= gSpectLatchPID2
) then
2369 gSpectLatchPID2
:= 0;
2372 FGhost
:= M
.ReadByte() <> 0;
2373 FPhysics
:= M
.ReadByte() <> 0;
2374 FNoRespawn
:= M
.ReadByte() <> 0;
2376 FJetpack
:= M
.ReadByte() <> 0;
2377 OldFire
:= FFireTime
;
2378 FFireTime
:= M
.ReadLongInt();
2379 if (OldFire
<= 0) and (FFireTime
> 0) then
2380 g_Sound_PlayExAt('SOUND_IGNITE', Obj
.X
, Obj
.Y
);
2381 Flam
:= M
.ReadByte() <> 0;
2382 FSpawnInvul
:= M
.ReadLongInt();
2383 if OldJet
and not FJetpack
then
2385 else if not OldJet
and FJetpack
then
2387 if FFlaming
and not Flam
then
2389 if Team
<> NewTeam
then
2390 Pl
.ChangeTeam(NewTeam
);
2396 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
2401 Attacker
, Value
: Word;
2405 if not gGameOn
then Exit
;
2406 PID
:= M
.ReadWord();
2407 Pl
:= g_Player_Get(PID
);
2408 if Pl
= nil then Exit
;
2410 Kind
:= M
.ReadByte();
2411 Attacker
:= M
.ReadWord();
2412 Value
:= M
.ReadWord();
2417 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2422 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
2426 KillType
, DeathType
: Byte;
2430 if not gGameOn
then Exit
;
2431 PID
:= M
.ReadWord();
2432 Pl
:= g_Player_Get(PID
);
2433 if Pl
= nil then Exit
;
2435 KillType
:= M
.ReadByte();
2436 DeathType
:= M
.ReadByte();
2437 Attacker
:= M
.ReadWord();
2441 Kill(KillType
, Attacker
, DeathType
);
2446 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
2451 PID
:= M
.ReadWord();
2452 Pl
:= g_Player_Get(PID
);
2454 if Pl
= nil then Exit
;
2456 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2457 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', TMsgType
.Notify
);
2459 g_Player_Remove(PID
);
2464 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
2469 X
, Y
, AX
, AY
: Integer;
2473 if not gGameOn
then Exit
;
2474 PID
:= M
.ReadWord();
2475 Pl
:= g_Player_Get(PID
);
2476 if Pl
= nil then Exit
;
2478 Weap
:= M
.ReadByte();
2479 X
:= M
.ReadLongInt();
2480 Y
:= M
.ReadLongInt();
2481 AX
:= M
.ReadLongInt();
2482 AY
:= M
.ReadLongInt();
2483 SHID
:= M
.ReadLongInt();
2486 if alive
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2489 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
2498 PID
:= M
.ReadWord();
2499 Pl
:= g_Player_Get(PID
);
2500 if Pl
= nil then Exit
;
2502 TmpName
:= M
.ReadString();
2503 TmpModel
:= M
.ReadString();
2504 TmpColor
.R
:= M
.ReadByte();
2505 TmpColor
.G
:= M
.ReadByte();
2506 TmpColor
.B
:= M
.ReadByte();
2507 TmpTeam
:= M
.ReadByte();
2509 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2511 Pl
.ChangeTeam(TmpTeam
);
2512 if gPlayer1
= Pl
then
2513 gPlayer1Settings
.Team
:= TmpTeam
;
2514 if gPlayer2
= Pl
then
2515 gPlayer2Settings
.Team
:= TmpTeam
;
2517 Pl
.SetColor(TmpColor
);
2519 if Pl
.Name
<> TmpName
then
2521 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2525 if TmpModel
<> Pl
.Model
.Name
then
2526 Pl
.SetModel(TmpModel
);
2531 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
2535 X
, Y
, VX
, VY
: Integer;
2537 Quiet
, Fall
{, Resp}: Boolean;
2541 if not gGameOn
then Exit
;
2543 Quiet
:= M
.ReadByte() <> 0;
2545 Fall
:= M
.ReadByte() <> 0;
2546 {Resp :=} M
.ReadByte();
2547 X
:= M
.ReadLongInt();
2548 Y
:= M
.ReadLongInt();
2549 VX
:= M
.ReadLongInt();
2550 VY
:= M
.ReadLongInt();
2552 g_Items_Create(X
, Y
, T
and $7F, Fall
, False, False, ID
);
2553 if ((T
and $80) <> 0) then g_Items_SetDrop(ID
);
2555 it
:= g_Items_ByIdx(ID
);
2561 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2562 if g_Frames_Get(AID
, 'FRAMES_ITEM_RESPAWN') then
2564 Anim
:= TAnimation
.Create(AID
, False, 4);
2565 g_GFX_OnceAnim(X
+(it
.Obj
.Rect
.Width
div 2)-16, Y
+(it
.Obj
.Rect
.Height
div 2)-16, Anim
);
2571 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
2576 if not gGameOn
then Exit
;
2578 Quiet
:= M
.ReadByte() <> 0;
2580 if not g_Items_ValidId(ID
) then exit
;
2582 if not Quiet
then g_Items_EmitPickupSound(ID
);
2589 procedure MC_RECV_PanelTexture(var M
: TMsg
);
2596 if not gGameOn
then Exit
;
2598 PGUID
:= Integer(M
.ReadLongWord());
2599 Tex
:= M
.ReadLongInt();
2600 Fr
:= M
.ReadLongInt();
2601 Cnt
:= M
.ReadByte();
2602 Loop
:= M
.ReadByte();
2604 TP
:= g_Map_PanelByGUID(PGUID
);
2608 TP
.SetTexture(Tex
, Loop
);
2609 TP
.SetFrame(Fr
, Cnt
);
2613 procedure MC_RECV_PanelState(var M
: TMsg
);
2618 X
, Y
, W
, H
: Integer;
2620 speedX
, speedY
, startX
, startY
, endX
, endY
: Integer;
2621 sizeSpX
, sizeSpY
, sizeEX
, sizeEY
: Integer;
2624 if not gGameOn
then Exit
;
2626 PGUID
:= Integer(M
.ReadLongWord());
2627 E
:= (M
.ReadByte() <> 0);
2628 Lift
:= M
.ReadByte();
2629 X
:= M
.ReadLongInt();
2630 Y
:= M
.ReadLongInt();
2634 speedX
:= M
.ReadLongInt();
2635 speedY
:= M
.ReadLongInt();
2636 startX
:= M
.ReadLongInt();
2637 startY
:= M
.ReadLongInt();
2638 endX
:= M
.ReadLongInt();
2639 endY
:= M
.ReadLongInt();
2640 sizeSpX
:= M
.ReadLongInt();
2641 sizeSpY
:= M
.ReadLongInt();
2642 sizeEX
:= M
.ReadLongInt();
2643 sizeEY
:= M
.ReadLongInt();
2644 mpflags
:= M
.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2646 TP
:= g_Map_PanelByGUID(PGUID
);
2647 if (TP
= nil) then exit
;
2649 // update lifts state
2650 if TP
.isGLift
then g_Map_SetLiftGUID(PGUID
, Lift
);
2652 // update enabled/disabled state for all panels
2653 if E
then g_Map_EnableWallGUID(PGUID
) else g_Map_DisableWallGUID(PGUID
);
2655 // update panel position, as it can be moved (mplat)
2660 // update mplat state
2661 TP
.movingSpeedX
:= speedX
;
2662 TP
.movingSpeedY
:= speedY
;
2663 TP
.movingStartX
:= startX
;
2664 TP
.movingStartY
:= startY
;
2665 TP
.movingEndX
:= endX
;
2666 TP
.movingEndY
:= endY
;
2667 TP
.sizeSpeedX
:= sizeSpX
;
2668 TP
.sizeSpeedY
:= sizeSpY
;
2669 TP
.sizeEndX
:= sizeEX
;
2670 TP
.sizeEndY
:= sizeEY
;
2671 TP
.movingActive
:= ((mpflags
and 1) <> 0);
2672 TP
.moveOnce
:= ((mpflags
and 2) <> 0);
2673 // notify panel of it's position/size change, so it can fix other internal structures
2674 TP
.positionChanged();
2679 procedure MC_RECV_TriggerSound(var M
: TMsg
);
2682 SPos
, SID
: LongWord;
2686 if not gGameOn
then Exit
;
2687 if gTriggers
= nil then Exit
;
2689 SID
:= M
.ReadLongWord();
2690 SPlaying
:= M
.ReadByte() <> 0;
2691 SPos
:= M
.ReadLongWord();
2692 SCount
:= M
.ReadLongInt();
2694 for I
:= Low(gTriggers
) to High(gTriggers
) do
2695 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2696 if gTriggers
[I
].ClientID
= SID
then
2697 with gTriggers
[I
] do
2699 if Sound
<> nil then
2704 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0)
2706 Sound
.PlayPanVolume((tgcPan
-127.0)/128.0, tgcVolume
/255.0);
2707 Sound
.SetPosition(SPos
);
2710 if Sound
.IsPlaying
then Sound
.Stop
;
2713 SoundPlayCount
:= SCount
;
2717 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
2724 if not gGameOn
then Exit
;
2726 MName
:= M
.ReadString();
2727 MPlaying
:= M
.ReadByte() <> 0;
2728 MPos
:= M
.ReadLongWord();
2729 MPaused
:= M
.ReadByte() <> 0;
2730 MPos
:= MPos
+1; //k8: stfu, fpc!
2734 gMusic
.SetByName(MName
);
2736 // gMusic.SetPosition(MPos);
2737 gMusic
.SpecPause
:= MPaused
;
2740 if gMusic
.IsPlaying
then gMusic
.Stop
;
2745 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
2748 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2749 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2754 Mon
:= g_Monsters_ByUID(ID
);
2758 MType
:= M
.ReadByte();
2759 MState
:= M
.ReadByte();
2760 MAnim
:= M
.ReadByte();
2761 MTarg
:= M
.ReadWord();
2762 MTargTime
:= M
.ReadLongInt();
2763 MBehav
:= M
.ReadByte();
2764 MSleep
:= M
.ReadLongInt();
2765 MHealth
:= M
.ReadLongInt();
2766 MAmmo
:= M
.ReadLongInt();
2768 X
:= M
.ReadLongInt();
2769 Y
:= M
.ReadLongInt();
2770 VX
:= M
.ReadLongInt();
2771 VY
:= M
.ReadLongInt();
2772 MDir
:= M
.ReadByte();
2774 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2775 Mon
:= g_Monsters_ByUID(ID
);
2782 MonsterAnim
:= MAnim
;
2783 MonsterTargetUID
:= MTarg
;
2784 MonsterTargetTime
:= MTargTime
;
2785 MonsterBehaviour
:= MBehav
;
2786 MonsterSleep
:= MSleep
;
2787 MonsterAmmo
:= MAmmo
;
2792 setPosition(X
, Y
); // this will call positionChanged();
2798 procedure MC_RECV_MonsterPos(var M
: TMsg
);
2805 Mon
:= g_Monsters_ByUID(ID
);
2811 X
:= M
.ReadLongInt();
2812 Y
:= M
.ReadLongInt();
2813 Mon
.setPosition(X
, Y
); // this will call `positionChanged()`
2814 GameVelX
:= M
.ReadLongInt();
2815 GameVelY
:= M
.ReadLongInt();
2816 GameDirection
:= TDirection(M
.ReadByte());
2820 procedure MC_RECV_MonsterState(var M
: TMsg
);
2822 ID
, OldFire
: Integer;
2823 MState
, MFAnm
: Byte;
2825 AnimRevert
: Boolean;
2828 Mon
:= g_Monsters_ByUID(ID
);
2829 if Mon
= nil then Exit
;
2831 MState
:= M
.ReadByte();
2832 MFAnm
:= M
.ReadByte();
2836 MonsterTargetUID
:= M
.ReadWord();
2837 MonsterTargetTime
:= M
.ReadLongInt();
2838 MonsterSleep
:= M
.ReadLongInt();
2839 MonsterHealth
:= M
.ReadLongInt();
2840 MonsterAmmo
:= M
.ReadLongInt();
2841 MonsterPain
:= M
.ReadLongInt();
2842 AnimRevert
:= M
.ReadByte() <> 0;
2843 OldFire
:= FFireTime
;
2844 FFireTime
:= M
.ReadLongInt();
2845 if (OldFire
<= 0) and (FFireTime
> 0) then
2846 g_Sound_PlayExAt('SOUND_IGNITE', Obj
.X
, Obj
.Y
);
2847 RevertAnim(AnimRevert
);
2849 if MonsterState
<> MState
then
2851 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then WakeUpSound();
2852 if (MState
= MONSTATE_DIE
) then DieSound();
2853 if (MState
= MONSTATE_PAIN
) then MakeBloodSimple(Min(200, MonsterPain
));
2854 if (MState
= MONSTATE_ATTACK
) then kick(nil);
2855 if (MState
= MONSTATE_DEAD
) then SetDeadAnim();
2857 SetState(MState
, MFAnm
);
2862 procedure MC_RECV_MonsterShot(var M
: TMsg
);
2866 X
, Y
, VX
, VY
: Integer;
2870 Mon
:= g_Monsters_ByUID(ID
);
2871 if Mon
= nil then Exit
;
2873 X
:= M
.ReadLongInt();
2874 Y
:= M
.ReadLongInt();
2875 VX
:= M
.ReadLongInt();
2876 VY
:= M
.ReadLongInt();
2878 Mon
.ClientAttack(X
, Y
, VX
, VY
);
2881 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
2887 Mon
:= g_Monsters_ByUID(ID
);
2888 if Mon
= nil then Exit
;
2890 Mon
.MonsterRemoved
:= True;
2893 procedure MC_RECV_TimeSync(var M
: TMsg
);
2897 Time
:= M
.ReadLongWord();
2899 if gState
= STATE_INTERCUSTOM
then
2900 gServInterTime
:= Min(Time
, 255);
2903 procedure MC_RECV_VoteEvent(var M
: TMsg
);
2907 Int1
, Int2
: SmallInt;
2909 EvID
:= M
.ReadByte();
2910 Int1
:= M
.ReadSmallInt();
2911 Int2
:= M
.ReadSmallInt();
2912 Str1
:= M
.ReadString();
2913 Str2
:= M
.ReadString();
2917 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
2919 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
2921 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
2923 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
2925 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
2931 procedure MC_SEND_Info(Password
: string);
2935 NetOut
.Write(Byte(NET_MSG_INFO
));
2936 NetOut
.Write(GAME_VERSION
);
2937 NetOut
.Write(Password
);
2938 NetOut
.Write(gPlayer1Settings
.Name
);
2939 NetOut
.Write(gPlayer1Settings
.Model
);
2940 NetOut
.Write(gPlayer1Settings
.Color
.R
);
2941 NetOut
.Write(gPlayer1Settings
.Color
.G
);
2942 NetOut
.Write(gPlayer1Settings
.Color
.B
);
2943 NetOut
.Write(gPlayer1Settings
.Team
);
2945 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2948 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
2950 NetOut
.Write(Byte(NET_MSG_CHAT
));
2954 g_Net_Client_Send(True, NET_CHAN_CHAT
);
2957 procedure MC_SEND_PlayerPos();
2962 WeaponSelect
: Word = 0;
2965 if not gGameOn
then Exit
;
2966 if gPlayers
= nil then Exit
;
2967 if gPlayer1
= nil then Exit
;
2970 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
2972 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2974 strafeDir
:= P1MoveButton
shr 4;
2975 P1MoveButton
:= P1MoveButton
and $0F;
2977 if gPlayerAction
[0, ACTION_MOVELEFT
] and (not gPlayerAction
[0, ACTION_MOVERIGHT
]) then
2979 else if (not gPlayerAction
[0, ACTION_MOVELEFT
]) and gPlayerAction
[0, ACTION_MOVERIGHT
] then
2981 else if (not gPlayerAction
[0, ACTION_MOVELEFT
]) and (not gPlayerAction
[0, ACTION_MOVERIGHT
]) then
2985 if gPlayerAction
[0, ACTION_STRAFE
] then
2987 // new strafe mechanics
2988 if (strafeDir
= 0) then
2989 strafeDir
:= P1MoveButton
; // start strafing
2990 // now set direction according to strafe (reversed)
2991 if (strafeDir
= 2) then
2992 gPlayer1
.SetDirection(TDirection
.D_LEFT
)
2993 else if (strafeDir
= 1) then
2994 gPlayer1
.SetDirection(TDirection
.D_RIGHT
)
2998 strafeDir
:= 0; // not strafing anymore
2999 if (P1MoveButton
= 2) and gPlayerAction
[0, ACTION_MOVELEFT
] then
3000 gPlayer1
.SetDirection(TDirection
.D_LEFT
)
3001 else if (P1MoveButton
= 1) and gPlayerAction
[0, ACTION_MOVERIGHT
] then
3002 gPlayer1
.SetDirection(TDirection
.D_RIGHT
)
3003 else if P1MoveButton
<> 0 then
3004 gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
3007 gPlayer1
.ReleaseKeys
;
3008 if P1MoveButton
= 1 then
3010 kByte
:= kByte
or NET_KEY_LEFT
;
3011 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
3013 if P1MoveButton
= 2 then
3015 kByte
:= kByte
or NET_KEY_RIGHT
;
3016 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
3018 if gPlayerAction
[0, ACTION_LOOKUP
] then
3020 kByte
:= kByte
or NET_KEY_UP
;
3021 gPlayer1
.PressKey(KEY_UP
, 10000);
3023 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
3025 kByte
:= kByte
or NET_KEY_DOWN
;
3026 gPlayer1
.PressKey(KEY_DOWN
, 10000);
3028 if gPlayerAction
[0, ACTION_JUMP
] then
3030 kByte
:= kByte
or NET_KEY_JUMP
;
3031 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
3033 if gPlayerAction
[0, ACTION_ATTACK
] then kByte
:= kByte
or NET_KEY_FIRE
;
3034 if gPlayerAction
[0, ACTION_ACTIVATE
] then kByte
:= kByte
or NET_KEY_OPEN
;
3035 if gPlayerAction
[0, ACTION_WEAPNEXT
] then kByte
:= kByte
or NET_KEY_NW
;
3036 if gPlayerAction
[0, ACTION_WEAPPREV
] then kByte
:= kByte
or NET_KEY_PW
;
3038 gPlayerAction
[0, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
3039 gPlayerAction
[0, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
3041 for i
:= WP_FIRST
to WP_LAST
do
3043 if gSelectWeapon
[0, i
] then
3045 WeaponSelect
:= WeaponSelect
or Word(1 shl i
);
3046 gSelectWeapon
[0, i
] := False
3050 // fix movebutton state
3051 P1MoveButton
:= P1MoveButton
or (strafeDir
shl 4);
3054 kByte
:= NET_KEY_CHAT
;
3056 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
3057 NetOut
.Write(gTime
);
3058 NetOut
.Write(kByte
);
3059 NetOut
.Write(Byte(gPlayer1
.Direction
));
3060 NetOut
.Write(WeaponSelect
);
3061 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
3062 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
3064 //kBytePrev := kByte;
3065 //kDirPrev := gPlayer1.Direction;
3068 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
3070 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
3071 NetOut
.Write(Byte(Start
));
3072 NetOut
.Write(Command
);
3073 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3076 procedure MC_SEND_PlayerSettings();
3078 NetOut
.Write(Byte(NET_MSG_PLRSET
));
3079 NetOut
.Write(gPlayer1Settings
.Name
);
3080 NetOut
.Write(gPlayer1Settings
.Model
);
3081 NetOut
.Write(gPlayer1Settings
.Color
.R
);
3082 NetOut
.Write(gPlayer1Settings
.Color
.G
);
3083 NetOut
.Write(gPlayer1Settings
.Color
.B
);
3084 NetOut
.Write(gPlayer1Settings
.Team
);
3086 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3089 procedure MC_SEND_FullStateRequest();
3091 NetOut
.Write(Byte(NET_MSG_REQFST
));
3093 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
3096 procedure MC_SEND_CheatRequest(Kind
: Byte);
3098 NetOut
.Write(Byte(NET_MSG_CHEAT
));
3101 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3103 procedure MC_SEND_RCONPassword(Password
: string);
3105 NetOut
.Write(Byte(NET_MSG_RCON_AUTH
));
3106 NetOut
.Write(Password
);
3108 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
3110 procedure MC_SEND_RCONCommand(Cmd
: string);
3112 NetOut
.Write(Byte(NET_MSG_RCON_CMD
));
3115 g_Net_Client_Send(True, NET_CHAN_SERVICE
);