DEADSOFTWARE

render: use TPlayerModel for corpse drawing
[d2df-sdl.git] / src / game / g_netmsg.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_netmsg;
18 interface
20 uses e_msg, g_net, g_triggers, Classes, SysUtils, md5;
22 const
23 NET_MSG_INFO = 100;
25 NET_MSG_CHAT = 101;
26 NET_MSG_SND = 102;
27 NET_MSG_GFX = 103;
28 NET_MSG_GEVENT = 104;
29 NET_MSG_SCORE = 105;
30 NET_MSG_COOP = 106;
31 NET_MSG_FLAG = 107;
32 NET_MSG_REQFST = 108;
33 NET_MSG_GSET = 109;
35 NET_MSG_PLR = 111;
36 NET_MSG_PLRPOS = 112;
37 NET_MSG_PLRSTA = 113;
38 NET_MSG_PLRDEL = 114;
39 NET_MSG_PLRDMG = 115;
40 NET_MSG_PLRDIE = 116;
41 NET_MSG_PLRFIRE= 117;
42 NET_MSG_PLRSET = 119;
43 NET_MSG_CHEAT = 120;
45 NET_MSG_ISPAWN = 121;
46 NET_MSG_IDEL = 122;
48 NET_MSG_MSPAWN = 131;
49 NET_MSG_MPOS = 132;
50 NET_MSG_MSTATE = 133;
51 NET_MSG_MSHOT = 134;
52 NET_MSG_MDEL = 135;
54 NET_MSG_PSTATE = 141;
55 NET_MSG_PTEX = 142;
57 NET_MSG_TSOUND = 151;
58 NET_MSG_TMUSIC = 152;
60 NET_MSG_SHDEL = 161;
61 NET_MSG_SHADD = 162;
62 NET_MSG_SHPOS = 163;
64 NET_MSG_RCON_AUTH = 191;
65 NET_MSG_RCON_CMD = 192;
66 NET_MSG_TIME_SYNC = 194;
67 NET_MSG_VOTE_EVENT = 195;
69 {
70 NET_MSG_MAP_REQUEST = 201;
71 NET_MSG_MAP_RESPONSE = 202;
72 NET_MSG_RES_REQUEST = 203;
73 NET_MSG_RES_RESPONSE = 204;
74 }
76 NET_CHAT_SYSTEM = 0;
77 NET_CHAT_PLAYER = 1;
78 NET_CHAT_TEAM = 2;
80 NET_RCON_NOAUTH = 0;
81 NET_RCON_PWGOOD = 1;
82 NET_RCON_PWBAD = 2;
84 NET_GFX_SPARK = 1;
85 NET_GFX_TELE = 2;
86 NET_GFX_RESPAWN = 3;
87 NET_GFX_FIRE = 4;
88 NET_GFX_EXPLODE = 5;
89 NET_GFX_BFGEXPL = 6;
90 NET_GFX_BFGHIT = 7;
91 NET_GFX_SHELL1 = 8;
92 NET_GFX_SHELL2 = 9;
93 NET_GFX_SHELL3 = 10;
95 NET_EV_MAPSTART = 1;
96 NET_EV_MAPEND = 2;
97 NET_EV_CHANGE_TEAM = 3;
98 NET_EV_PLAYER_KICK = 4;
99 NET_EV_PLAYER_BAN = 5;
100 NET_EV_LMS_WARMUP = 6;
101 NET_EV_LMS_SURVIVOR = 7;
102 NET_EV_RCON = 8;
103 NET_EV_BIGTEXT = 9;
104 NET_EV_SCORE = 10;
105 NET_EV_SCORE_MSG = 11;
106 NET_EV_LMS_START = 12;
107 NET_EV_LMS_WIN = 13;
108 NET_EV_TLMS_WIN = 14;
109 NET_EV_LMS_LOSE = 15;
110 NET_EV_LMS_DRAW = 16;
111 NET_EV_KILLCOMBO = 17;
112 NET_EV_PLAYER_TOUCH = 18;
113 NET_EV_SECRET = 19;
114 NET_EV_INTER_READY = 20;
115 NET_EV_LMS_NOSPAWN = 21;
117 NET_VE_STARTED = 1;
118 NET_VE_PASSED = 2;
119 NET_VE_FAILED = 3;
120 NET_VE_VOTE = 4;
121 NET_VE_REVOKE = 5;
122 NET_VE_INPROGRESS = 6;
124 NET_FLAG_GET = 1;
125 NET_FLAG_DROP = 2;
126 NET_FLAG_CAP = 3;
127 NET_FLAG_RETURN = 4;
129 NET_CHEAT_SUICIDE = 1;
130 NET_CHEAT_SPECTATE = 2;
131 NET_CHEAT_READY = 3;
133 NET_MAX_DIFFTIME = 5000 div 36;
135 // HOST MESSAGES
137 procedure MH_ProcessFirstSpawn (C: pTNetClient);
139 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
140 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
141 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
142 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
143 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
144 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
145 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
146 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
147 //procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
148 //procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
149 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
151 // GAME
152 procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NET_EVERYONE});
153 procedure MH_SEND_Info(ID: Byte);
154 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
155 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
156 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
157 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
158 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
159 procedure MH_SEND_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
160 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
161 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
162 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
163 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
164 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
165 // PLAYER
166 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
167 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
168 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
169 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
170 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
171 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
172 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
173 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
174 // ITEM
175 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
176 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
177 // PANEL
178 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
179 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
180 // MONSTER
181 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
182 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
183 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
184 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
185 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
186 // TRIGGER
187 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
188 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
189 // MISC
190 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
191 procedure MH_SEND_VoteEvent(EvType: Byte;
192 StrArg1: string = 'a'; StrArg2: string = 'b';
193 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
194 ID: Integer = NET_EVERYONE);
196 // CLIENT MESSAGES //
198 // GAME
199 procedure MC_RECV_Chat(var M: TMsg);
200 procedure MC_RECV_Effect(var M: TMsg);
201 procedure MC_RECV_Sound(var M: TMsg);
202 procedure MC_RECV_GameStats(var M: TMsg);
203 procedure MC_RECV_CoopStats(var M: TMsg);
204 procedure MC_RECV_GameEvent(var M: TMsg);
205 procedure MC_RECV_FlagEvent(var M: TMsg);
206 procedure MC_RECV_GameSettings(var M: TMsg);
207 // PLAYER
208 function MC_RECV_PlayerCreate(var M: TMsg): Word;
209 function MC_RECV_PlayerPos(var M: TMsg): Word;
210 function MC_RECV_PlayerStats(var M: TMsg): Word;
211 function MC_RECV_PlayerDelete(var M: TMsg): Word;
212 function MC_RECV_PlayerDamage(var M: TMsg): Word;
213 function MC_RECV_PlayerDeath(var M: TMsg): Word;
214 function MC_RECV_PlayerFire(var M: TMsg): Word;
215 procedure MC_RECV_PlayerSettings(var M: TMsg);
216 // ITEM
217 procedure MC_RECV_ItemSpawn(var M: TMsg);
218 procedure MC_RECV_ItemDestroy(var M: TMsg);
219 // PANEL
220 procedure MC_RECV_PanelTexture(var M: TMsg);
221 procedure MC_RECV_PanelState(var M: TMsg);
222 // MONSTER
223 procedure MC_RECV_MonsterSpawn(var M: TMsg);
224 procedure MC_RECV_MonsterPos(var M: TMsg);
225 procedure MC_RECV_MonsterState(var M: TMsg);
226 procedure MC_RECV_MonsterShot(var M: TMsg);
227 procedure MC_RECV_MonsterDelete(var M: TMsg);
228 // SHOT
229 procedure MC_RECV_CreateShot(var M: TMsg);
230 procedure MC_RECV_UpdateShot(var M: TMsg);
231 procedure MC_RECV_DeleteShot(var M: TMsg);
232 // TRIGGER
233 procedure MC_RECV_TriggerSound(var M: TMsg);
234 procedure MC_RECV_TriggerMusic(var M: TMsg);
235 // MISC
236 procedure MC_RECV_TimeSync(var M: TMsg);
237 procedure MC_RECV_VoteEvent(var M: TMsg);
238 // SERVICE
239 procedure MC_SEND_Info(Password: string);
240 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
241 procedure MC_SEND_PlayerPos();
242 procedure MC_SEND_FullStateRequest();
243 procedure MC_SEND_PlayerSettings();
244 procedure MC_SEND_CheatRequest(Kind: Byte);
245 procedure MC_SEND_RCONPassword(Password: string);
246 procedure MC_SEND_RCONCommand(Cmd: string);
247 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
248 // DOWNLOAD
249 //procedure MC_SEND_MapRequest();
250 //procedure MC_SEND_ResRequest(const resName: AnsiString);
253 type
254 TExternalResourceInfo = record
255 Name: string[255];
256 md5: TMD5Digest;
257 end;
259 TResDataMsg = record
260 MsgId: Byte;
261 FileSize: Integer;
262 FileData: AByte;
263 end;
265 TMapDataMsg = record
266 MsgId: Byte;
267 FileSize: Integer;
268 FileData: AByte;
269 ExternalResources: array of TExternalResourceInfo;
270 end;
272 function IsValidFileName(const S: String): Boolean;
273 function IsValidFilePath(const S: String): Boolean;
276 implementation
278 uses
279 Math, ENet, e_input, e_log, g_base, g_basic, r_animations, r_gfx,
280 g_textures, g_gfx, g_sound, g_console, g_options,
281 g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
282 g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;
284 const
285 NET_KEY_LEFT = 1;
286 NET_KEY_RIGHT = 2;
287 NET_KEY_UP = 4;
288 NET_KEY_DOWN = 8;
289 NET_KEY_JUMP = 16;
290 NET_KEY_FIRE = 32;
291 NET_KEY_OPEN = 64;
292 NET_KEY_NW = 256;
293 NET_KEY_PW = 512;
294 NET_KEY_CHAT = 2048;
295 NET_KEY_FORCEDIR = 4096;
297 //var
298 //kBytePrev: Word = 0;
299 //kDirPrev: TDirection = D_LEFT;
300 //HostGameTime: Word = 0;
303 function IsValidFileName(const S: String): Boolean;
304 const
305 Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
306 var
307 I: Integer;
308 begin
309 Result := S <> '';
310 for I := 1 to Length(S) do
311 Result := Result and (not(S[I] in Forbidden));
312 end;
314 function IsValidFilePath(const S: String): Boolean;
315 var
316 I: Integer;
317 begin
318 Result := False;
319 if not IsValidFileName(S) then exit;
320 if FileExists(S) then exit;
321 I := LastDelimiter('\/', S);
322 if (I > 0) then
323 if (not DirectoryExists(Copy(S, 1, I-1))) then
324 exit;
325 Result := True;
326 end;
329 // HOST MESSAGES //
332 // GAME
334 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
335 var
336 Txt: string;
337 Mode: Byte;
338 PID: Word;
339 Pl: TPlayer;
340 begin
341 PID := C^.Player;
342 Pl := g_Player_Get(PID);
344 Txt := M.ReadString();
345 Mode := M.ReadByte();
346 if (Mode = NET_CHAT_SYSTEM) then
347 Mode := NET_CHAT_PLAYER; // prevent sending system messages from clients
348 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
349 Mode := NET_CHAT_PLAYER; // revert to player chat in non-team game
351 if Pl = nil then
352 MH_SEND_Chat(Txt, Mode)
353 else
354 MH_SEND_Chat(Pl.Name + ': ' + Txt, Mode, IfThen(Mode = NET_CHAT_TEAM, Pl.Team, NET_EVERYONE));
355 end;
357 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
358 var
359 Ver, PName, Model, Pw: string;
360 R, G, B, T: Byte;
361 PID: Word;
362 Color: TRGB;
363 I: Integer;
364 begin
365 Ver := M.ReadString();
366 Pw := M.ReadString();
367 PName := M.ReadString();
368 Model := M.ReadString();
369 R := M.ReadByte();
370 G := M.ReadByte();
371 B := M.ReadByte();
372 T := M.ReadByte();
374 if Ver <> GAME_VERSION then
375 begin
376 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
377 _lc[I_NET_DISC_VERSION]);
378 enet_peer_disconnect(C^.Peer, NET_DISC_VERSION);
379 Exit;
380 end;
382 if g_Net_IsHostBanned(C^.Peer^.address.host) then
383 begin
384 if g_Net_IsHostBanned(C^.Peer^.address.host, True) then
385 begin
386 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
387 _lc[I_NET_DISC_BAN]);
388 enet_peer_disconnect(C^.Peer, NET_DISC_BAN);
389 end
390 else
391 begin
392 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
393 _lc[I_NET_DISC_BAN]);
394 enet_peer_disconnect(C^.Peer, NET_DISC_TEMPBAN);
395 end;
396 Exit;
397 end;
399 if NetPassword <> '' then
400 if AnsiLowerCase(NetPassword) <> AnsiLowerCase(Pw) then
401 begin
402 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
403 _lc[I_NET_DISC_PASSWORD]);
404 enet_peer_disconnect(C^.Peer, NET_DISC_PASSWORD);
405 Exit;
406 end;
408 Color.R := R;
409 Color.B := B;
410 Color.G := G;
412 PID := g_Player_Create(Model, Color, T, False);
413 with g_Player_Get(PID) do
414 begin
415 Name := PName;
416 Reset(True);
417 end;
419 C^.Player := PID;
420 C^.WaitForFirstSpawn := false;
422 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
423 e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
424 '] connected. Assigned player #' + IntToStr(PID) + '.', TMsgType.Notify);
426 MH_SEND_Info(C^.ID);
428 with g_Player_Get(PID) do
429 begin
430 Name := PName;
431 FClientID := C^.ID;
432 // round in progress, don't spawn
433 e_LogWritefln('*** client #%u (cid #%u) authenticated...', [C.ID, C.Player]);
434 //e_LogWritefln('spawning player with pid #%u...', [PID]);
435 //Respawn(gGameSettings.GameType = GT_SINGLE);
436 //k8: no, do not spawn a player yet, wait for "request full state" packet
437 Lives := 0;
438 Spectate;
439 FNoRespawn := True;
440 // `FWantsInGame` seems to mean "spawn the player on the next occasion".
441 // that is, if we'll set it to `true`, the player can be spawned after
442 // warmup time ran out, for example, regardless of the real player state.
443 // also, this seems to work only for the initial connection. further
444 // map changes could initiate resource downloading, but the player will
445 // be spawned immediately.
446 // the proper solution will require another player state, "ephemeral".
447 // the player should start any map in "ephemeral" state, and turned into
448 // real mobj only when they sent a special "i am ready" packet. this packet
449 // must be sent after receiving the full state, so the player will get a full
450 // map view before going into game.
451 FWantsInGame := false;
452 C^.WaitForFirstSpawn := true;
453 end;
455 //if not C^.WaitForFirstSpawn then
456 begin
457 for I := Low(NetClients) to High(NetClients) do
458 begin
459 if NetClients[I].ID = C^.ID then Continue;
460 MH_SEND_PlayerCreate(PID, NetClients[I].ID);
461 MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
462 MH_SEND_PlayerStats(PID, NetClients[I].ID);
463 end;
464 end;
466 if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
467 MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
469 if NetUseMaster then
470 begin
471 //g_Net_Slist_Update;
472 g_Net_Slist_Pulse();
473 end;
474 end;
477 procedure MH_ProcessFirstSpawn (C: pTNetClient);
478 var
479 plr: TPlayer;
480 begin
481 if not C.WaitForFirstSpawn then exit;
482 plr := g_Player_Get(C^.Player);
483 if not assigned(plr) then exit;
484 g_Net_Slist_ServerPlayerComes();
485 e_LogWritefln('*** client #%u (cid #%u) first spawn', [C.ID, C.Player]);
486 C.WaitForFirstSpawn := false;
487 plr.FNoRespawn := false;
488 plr.FWantsInGame := true; // TODO: look into this later
490 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
491 begin
492 plr.Spectate;
493 MH_SEND_GameEvent(NET_EV_LMS_NOSPAWN, 0, 'N', C.ID);
494 end
495 else
496 begin
497 plr.Respawn(False);
498 if gLMSRespawn > LMS_RESPAWN_NONE then
499 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime, 'N', C.ID);
500 end;
501 end;
504 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
505 begin
506 //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]);
507 if gGameOn then
508 begin
509 MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID)
510 end
511 else
512 begin
513 C^.RequestedFullUpdate := True;
514 end;
515 end;
517 // PLAYER
519 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
520 var
521 Dir, i: Byte;
522 WeaponSelect: Word;
523 PID: Word;
524 kByte: Word;
525 Pl: TPlayer;
526 GT: LongWord;
527 begin
528 Result := 0;
529 if not gGameOn then Exit;
531 GT := M.ReadLongWord();
532 PID := C^.Player;
533 Pl := g_Player_Get(PID);
534 if Pl = nil then
535 Exit;
537 if (GT > gTime + NET_MAX_DIFFTIME) or (GT < Pl.NetTime) then Exit;
539 with Pl do
540 begin
541 NetTime := GT;
542 kByte := M.ReadWord();
543 Dir := M.ReadByte();
544 WeaponSelect := M.ReadWord();
545 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
546 if Direction <> TDirection(Dir) then
547 JustTeleported := False;
549 SetDirection(TDirection(Dir));
550 ReleaseKeys;
552 if kByte = NET_KEY_CHAT then
553 begin
554 PressKey(KEY_CHAT, 10000);
555 Exit;
556 end;
558 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
559 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
560 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
561 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
562 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
563 if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000);
564 if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
565 if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
566 if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
568 for i := 0 to 15 do
569 begin
570 if (WeaponSelect and Word(1 shl i)) <> 0 then
571 begin
572 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
573 QueueWeaponSwitch(i);
574 end;
575 end;
576 end;
578 // MH_SEND_PlayerPos(False, PID, C^.ID);
579 end;
581 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
582 var
583 CheatKind: Byte;
584 Pl: TPlayer;
585 begin
586 Pl := g_Player_Get(C^.Player);
587 if Pl = nil then Exit;
589 CheatKind := M.ReadByte();
591 case CheatKind of
592 NET_CHEAT_SUICIDE:
593 Pl.Damage(SUICIDE_DAMAGE, Pl.UID, 0, 0, HIT_SELF);
594 NET_CHEAT_SPECTATE:
595 begin
596 if Pl.FSpectator then
597 begin
598 if (gGameSettings.MaxLives = 0) or (gLMSRespawn > LMS_RESPAWN_NONE) then
599 Pl.Respawn(False)
600 else
601 MH_SEND_GameEvent(NET_EV_LMS_NOSPAWN, Pl.UID);
602 end
603 else
604 Pl.Spectate;
605 end;
606 NET_CHEAT_READY:
607 begin
608 if gState <> STATE_INTERCUSTOM then Exit;
609 Pl.FReady := not Pl.FReady;
610 if Pl.FReady then
611 begin
612 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'Y');
613 Inc(gInterReadyCount);
614 end
615 else
616 begin
617 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'N');
618 Dec(gInterReadyCount);
619 end;
620 end;
621 end;
622 end;
624 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
625 var
626 TmpName: string;
627 TmpModel: string;
628 TmpColor: TRGB;
629 TmpTeam: Byte;
630 Pl: TPlayer;
631 begin
632 TmpName := M.ReadString();
633 TmpModel := M.ReadString();
634 TmpColor.R := M.ReadByte();
635 TmpColor.G := M.ReadByte();
636 TmpColor.B := M.ReadByte();
637 TmpTeam := M.ReadByte();
639 Pl := g_Player_Get(C^.Player);
640 if Pl = nil then Exit;
642 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
643 Pl.SwitchTeam
644 else
645 Pl.SetColor(TmpColor);
647 if Pl.Name <> TmpName then
648 begin
649 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
650 Pl.Name := TmpName;
651 end;
653 if TmpModel <> Pl.Model.GetName() then
654 Pl.SetModel(TmpModel);
656 MH_SEND_PlayerSettings(Pl.UID, TmpModel);
657 end;
659 // RCON
661 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
662 var
663 Pwd: string;
664 begin
665 Pwd := M.ReadString();
666 if not NetAllowRCON then Exit;
667 if Pwd = NetRCONPassword then
668 begin
669 C^.RCONAuth := True;
670 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWGOOD, 'N', C^.ID);
671 end
672 else
673 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWBAD, 'N', C^.ID);
674 end;
676 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
677 var
678 Cmd: string;
679 begin
680 Cmd := M.ReadString();
681 if not NetAllowRCON then Exit;
682 if not C^.RCONAuth then
683 begin
684 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_NOAUTH, 'N', C^.ID);
685 Exit;
686 end;
687 g_Console_Process(Cmd);
688 end;
690 // MISC
692 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
693 var
694 Start: Boolean;
695 Name, Command: string;
696 Need: Integer;
697 Pl: TPlayer;
698 begin
699 Start := M.ReadByte() <> 0;
700 Command := M.ReadString();
702 Pl := g_Player_Get(C^.Player);
703 if Pl = nil then Exit;
704 Name := Pl.Name;
706 if Start then
707 begin
708 if not g_Console_CommandBlacklisted(Command) then
709 g_Game_StartVote(Command, Name);
710 end
711 else if gVoteInProgress then
712 begin
713 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
714 Need := Floor((NetClientCount+1)/2.0) + 1
715 else
716 Need := Floor(NetClientCount/2.0) + 1;
717 if C^.Voted then
718 begin
719 Dec(gVoteCount);
720 C^.Voted := False;
721 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [Name, gVoteCount, Need]), True);
722 MH_SEND_VoteEvent(NET_VE_REVOKE, Name, 'a', gVoteCount, Need);
723 end
724 else
725 begin
726 Inc(gVoteCount);
727 C^.Voted := True;
728 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Name, gVoteCount, Need]), True);
729 MH_SEND_VoteEvent(NET_VE_VOTE, Name, 'a', gVoteCount, Need);
730 g_Game_CheckVote;
731 end;
732 end;
733 end;
735 // GAME (SEND)
737 procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NET_EVERYONE});
739 function sendItemRespawn (it: PItem): Boolean;
740 begin
741 result := false; // don't stop
742 MH_SEND_ItemSpawn(True, it.myid, ID);
743 end;
745 function sendMonSpawn (mon: TMonster): Boolean;
746 begin
747 result := false; // don't stop
748 MH_SEND_MonsterSpawn(mon.UID, ID);
749 end;
751 function sendPanelState (pan: TPanel): Boolean;
752 begin
753 result := false; // don't stop
754 MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
755 if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
756 end;
758 var
759 I: Integer;
760 begin
761 if (ID >= 0) and (ID < length(NetClients)) then
762 begin
763 e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]);
764 MH_ProcessFirstSpawn(@NetClients[ID]);
765 end;
767 if gPlayers <> nil then
768 begin
769 for I := Low(gPlayers) to High(gPlayers) do
770 begin
771 if gPlayers[I] <> nil then
772 begin
773 if CreatePlayers then MH_SEND_PlayerCreate(gPlayers[I].UID, ID);
774 MH_SEND_PlayerPos(True, gPlayers[I].UID, ID);
775 MH_SEND_PlayerStats(gPlayers[I].UID, ID);
777 if (gPlayers[I].Flag <> FLAG_NONE) and (gGameSettings.GameMode = GM_CTF) then
778 begin
779 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED, gPlayers[I].Flag, gPlayers[I].UID, True, ID);
780 end;
781 end;
782 end;
783 end;
785 g_Items_ForEachAlive(sendItemRespawn, true); // backwards
786 g_Mons_ForEach(sendMonSpawn);
787 g_Map_ForEachPanel(sendPanelState);
789 if gTriggers <> nil then
790 begin
791 for I := Low(gTriggers) to High(gTriggers) do
792 begin
793 if gTriggers[I].TriggerType = TRIGGER_SOUND then
794 begin
795 MH_SEND_TriggerSound(gTriggers[I], ID);
796 end;
797 end;
798 end;
800 if Shots <> nil then
801 begin
802 for I := Low(Shots) to High(Shots) do
803 begin
804 if Shots[i].ShotType in [6, 7, 8] then
805 begin
806 MH_SEND_CreateShot(i, ID);
807 end;
808 end;
809 end;
811 MH_SEND_TriggerMusic(ID);
813 MH_SEND_GameStats(ID);
814 MH_SEND_CoopStats(ID);
816 if gGameSettings.GameMode = GM_CTF then
817 begin
818 if gFlags[FLAG_RED].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_RED].State, FLAG_RED, 0, True, ID);
819 if gFlags[FLAG_BLUE].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_BLUE].State, FLAG_BLUE, 0, True, ID);
820 end;
822 if CreatePlayers and (ID >= 0) then NetClients[ID].State := NET_STATE_GAME;
824 g_Net_Flush();
825 end;
827 procedure MH_SEND_Info(ID: Byte);
828 begin
829 NetOut.Clear();
831 NetOut.Write(Byte(NET_MSG_INFO));
832 NetOut.Write(ID);
833 NetOut.Write(NetClients[ID].Player);
834 NetOut.Write(ExtractFileName(gGameSettings.WAD));
835 NetOut.Write(g_ExtractFileName(gMapInfo.Map));
836 NetOut.Write(gWADHash);
837 NetOut.Write(gGameSettings.GameMode);
838 NetOut.Write(gGameSettings.GoalLimit);
839 NetOut.Write(gGameSettings.TimeLimit);
840 NetOut.Write(gGameSettings.MaxLives);
841 NetOut.Write(gGameSettings.Options);
842 NetOut.Write(gTime);
844 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
845 end;
847 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
848 var
849 Name: string;
850 i: Integer;
851 Team: Byte;
852 begin
853 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
854 Mode := NET_CHAT_PLAYER;
856 Team := 0;
857 if (Mode = NET_CHAT_TEAM) then
858 begin
859 for i := Low(gPlayers) to High(gPlayers) do
860 if (gPlayers[i] <> nil) and (gPlayers[i].FClientID >= 0) and
861 (gPlayers[i].Team = ID) then
862 begin
863 NetOut.Write(Byte(NET_MSG_CHAT));
864 NetOut.Write(Txt);
865 NetOut.Write(Mode);
866 g_Net_Host_Send(gPlayers[i].FClientID, True, NET_CHAN_CHAT);
867 end;
868 Team := ID;
869 ID := NET_EVERYONE;
870 end
871 else
872 begin
873 NetOut.Write(Byte(NET_MSG_CHAT));
874 NetOut.Write(Txt);
875 NetOut.Write(Mode);
876 g_Net_Host_Send(ID, True, NET_CHAN_CHAT);
877 end;
879 if Mode = NET_CHAT_SYSTEM then
880 Exit;
882 if ID = NET_EVERYONE then
883 begin
884 if Mode = NET_CHAT_PLAYER then
885 begin
886 g_Console_Add(Txt, True);
887 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
888 g_Game_ChatSound(b_Text_Unformat(Txt));
889 end
890 else
891 if Mode = NET_CHAT_TEAM then
892 if gPlayer1 <> nil then
893 begin
894 if (gPlayer1.Team = TEAM_RED) and (Team = TEAM_RED) then
895 begin
896 g_Console_Add(#18'[Team] '#2 + Txt, True);
897 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
898 g_Game_ChatSound(b_Text_Unformat(Txt));
899 end
900 else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
901 begin
902 g_Console_Add(#20'[Team] '#2 + Txt, True);
903 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
904 g_Game_ChatSound(b_Text_Unformat(Txt));
905 end;
906 end;
907 end
908 else
909 begin
910 Name := g_Net_ClientName_ByID(ID);
911 g_Console_Add('-> ' + Name + ': ' + Txt, True);
912 e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
913 g_Game_ChatSound(b_Text_Unformat(Txt), False);
914 end;
915 end;
917 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
918 begin
919 NetOut.Write(Byte(NET_MSG_GFX));
920 NetOut.Write(Kind);
921 NetOut.Write(X);
922 NetOut.Write(Y);
923 NetOut.Write(Ang);
925 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
926 end;
928 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
929 begin
930 NetOut.Write(Byte(NET_MSG_SND));
931 NetOut.Write(Name);
932 if Pos then
933 begin
934 NetOut.Write(Byte(1));
935 NetOut.Write(X);
936 NetOut.Write(Y);
937 end
938 else
939 NetOut.Write(Byte(0));
941 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
942 end;
944 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
945 begin
946 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
948 NetOut.Write(Byte(NET_MSG_SHADD));
949 NetOut.Write(Proj);
950 NetOut.Write(Shots[Proj].ShotType);
951 NetOut.Write(Shots[Proj].Target);
952 NetOut.Write(Shots[Proj].SpawnerUID);
953 NetOut.Write(Shots[Proj].Timeout);
954 NetOut.Write(Shots[Proj].Obj.X);
955 NetOut.Write(Shots[Proj].Obj.Y);
956 NetOut.Write(Shots[Proj].Obj.Vel.X);
957 NetOut.Write(Shots[Proj].Obj.Vel.Y);
959 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
960 end;
962 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
963 begin
964 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
966 NetOut.Write(Byte(NET_MSG_SHPOS));
967 NetOut.Write(Proj);
968 NetOut.Write(Shots[Proj].Obj.X);
969 NetOut.Write(Shots[Proj].Obj.Y);
970 NetOut.Write(Shots[Proj].Obj.Vel.X);
971 NetOut.Write(Shots[Proj].Obj.Vel.Y);
973 g_Net_Host_Send(ID, False, NET_CHAN_SHOTS);
974 end;
976 procedure MH_Send_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
977 begin
978 NetOut.Write(Byte(NET_MSG_SHDEL));
979 NetOut.Write(Proj);
980 NetOut.Write(Byte(Loud));
981 NetOut.Write(X);
982 NetOut.Write(Y);
984 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
985 end;
987 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
988 begin
989 NetOut.Write(Byte(NET_MSG_SCORE));
990 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
991 begin
992 NetOut.Write(gTeamStat[TEAM_RED].Goals);
993 NetOut.Write(gTeamStat[TEAM_BLUE].Goals);
994 end
995 else
996 if gGameSettings.GameMode = GM_COOP then
997 begin
998 NetOut.Write(gCoopMonstersKilled);
999 NetOut.Write(gCoopSecretsFound);
1000 end;
1002 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1003 end;
1005 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
1006 begin
1007 NetOut.Write(Byte(NET_MSG_COOP));
1008 NetOut.Write(gTotalMonsters);
1009 NetOut.Write(gSecretsCount);
1010 NetOut.Write(gCoopTotalMonstersKilled);
1011 NetOut.Write(gCoopTotalSecretsFound);
1012 NetOut.Write(gCoopTotalMonsters);
1013 NetOut.Write(gCoopTotalSecrets);
1014 end;
1016 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
1017 begin
1018 NetOut.Write(Byte(NET_MSG_GEVENT));
1019 NetOut.Write(EvType);
1020 NetOut.Write(EvNum);
1021 NetOut.Write(EvStr);
1022 NetOut.Write(Byte(gLastMap));
1023 NetOut.Write(gTime);
1024 if (EvType = NET_EV_MAPSTART) and isWadPath(EvStr) then
1025 begin
1026 NetOut.Write(Byte(1));
1027 NetOut.Write(gWADHash);
1028 end else
1029 NetOut.Write(Byte(0));
1031 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
1032 end;
1034 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
1035 begin
1036 NetOut.Write(Byte(NET_MSG_FLAG));
1037 NetOut.Write(EvType);
1038 NetOut.Write(Flag);
1039 NetOut.Write(Byte(Quiet));
1040 NetOut.Write(PID);
1041 NetOut.Write(gFlags[Flag].State);
1042 NetOut.Write(gFlags[Flag].CaptureTime);
1043 NetOut.Write(gFlags[Flag].Obj.X);
1044 NetOut.Write(gFlags[Flag].Obj.Y);
1045 NetOut.Write(gFlags[Flag].Obj.Vel.X);
1046 NetOut.Write(gFlags[Flag].Obj.Vel.Y);
1048 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1049 end;
1051 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
1052 begin
1053 NetOut.Write(Byte(NET_MSG_GSET));
1054 NetOut.Write(gGameSettings.GameMode);
1055 NetOut.Write(gGameSettings.GoalLimit);
1056 NetOut.Write(gGameSettings.TimeLimit);
1057 NetOut.Write(gGameSettings.MaxLives);
1058 NetOut.Write(gGameSettings.Options);
1060 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1061 end;
1063 // PLAYER (SEND)
1065 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
1066 var
1067 P: TPlayer;
1068 begin
1069 P := g_Player_Get(PID);
1070 if P = nil then Exit;
1072 NetOut.Write(Byte(NET_MSG_PLR));
1073 NetOut.Write(PID);
1074 NetOut.Write(P.Name);
1076 NetOut.Write(P.FActualModelName);
1077 NetOut.Write(P.FColor.R);
1078 NetOut.Write(P.FColor.G);
1079 NetOut.Write(P.FColor.B);
1080 NetOut.Write(P.Team);
1082 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT)
1083 end;
1085 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
1086 var
1087 kByte: Word;
1088 Pl: TPlayer;
1089 begin
1090 Pl := g_Player_Get(PID);
1091 if Pl = nil then Exit;
1092 if Pl.FDummy then Exit;
1094 NetOut.Write(Byte(NET_MSG_PLRPOS));
1095 NetOut.Write(gTime);
1096 NetOut.Write(PID);
1098 kByte := 0;
1100 with Pl do
1101 begin
1102 NetOut.Write(FPing);
1103 NetOut.Write(FLoss);
1104 if IsKeyPressed(KEY_CHAT) then
1105 kByte := NET_KEY_CHAT
1106 else
1107 begin
1108 if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
1109 if IsKeyPressed(KEY_RIGHT) then kByte := kByte or NET_KEY_RIGHT;
1110 if IsKeyPressed(KEY_UP) then kByte := kByte or NET_KEY_UP;
1111 if IsKeyPressed(KEY_DOWN) then kByte := kByte or NET_KEY_DOWN;
1112 if IsKeyPressed(KEY_JUMP) then kByte := kByte or NET_KEY_JUMP;
1113 end;
1115 if JustTeleported then kByte := kByte or NET_KEY_FORCEDIR;
1117 NetOut.Write(kByte);
1118 if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
1119 NetOut.Write(GameX);
1120 NetOut.Write(GameY);
1121 NetOut.Write(GameVelX);
1122 NetOut.Write(GameVelY);
1123 NetOut.Write(GameAccelX);
1124 NetOut.Write(GameAccelY);
1125 end;
1127 g_Net_Host_Send(ID, Reliable, NET_CHAN_PLAYERPOS);
1128 end;
1130 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
1131 var
1132 P: TPlayer;
1133 I: Integer;
1134 begin
1135 P := g_Player_Get(PID);
1136 if P = nil then Exit;
1138 NetOut.Write(Byte(NET_MSG_PLRSTA));
1139 NetOut.Write(PID);
1141 with P do
1142 begin
1143 NetOut.Write(Byte(alive));
1144 NetOut.Write(Byte(GodMode));
1145 NetOut.Write(Health);
1146 NetOut.Write(Armor);
1147 NetOut.Write(Air);
1148 NetOut.Write(JetFuel);
1149 NetOut.Write(Lives);
1150 NetOut.Write(Team);
1152 for I := WP_FIRST to WP_LAST do
1153 NetOut.Write(Byte(FWeapon[I]));
1155 for I := A_BULLETS to A_HIGH do
1156 NetOut.Write(FAmmo[I]);
1158 for I := A_BULLETS to A_HIGH do
1159 NetOut.Write(FMaxAmmo[I]);
1161 for I := MR_SUIT to MR_MAX do
1162 NetOut.Write(LongWord(FMegaRulez[I]));
1164 NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
1165 NetOut.Write(Byte(R_KEY_RED in FRulez));
1166 NetOut.Write(Byte(R_KEY_GREEN in FRulez));
1167 NetOut.Write(Byte(R_KEY_BLUE in FRulez));
1168 NetOut.Write(Byte(R_BERSERK in FRulez));
1170 NetOut.Write(Frags);
1171 NetOut.Write(Death);
1173 NetOut.Write(CurrWeap);
1175 NetOut.Write(Byte(FSpectator));
1176 NetOut.Write(Byte(FGhost));
1177 NetOut.Write(Byte(FPhysics));
1178 NetOut.Write(Byte(FNoRespawn));
1179 NetOut.Write(Byte(FJetpack));
1180 NetOut.Write(FFireTime);
1181 NetOut.Write(Byte(FFlaming));
1182 NetOut.Write(FSpawnInvul);
1183 end;
1185 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1186 end;
1188 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
1189 begin
1190 NetOut.Write(Byte(NET_MSG_PLRDMG));
1191 NetOut.Write(PID);
1192 NetOut.Write(Kind);
1193 NetOut.Write(Attacker);
1194 NetOut.Write(Value);
1195 NetOut.Write(VX);
1196 NetOut.Write(VY);
1198 g_Net_Host_Send(ID, False, NET_CHAN_PLAYER);
1199 end;
1201 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
1202 begin
1203 NetOut.Write(Byte(NET_MSG_PLRDIE));
1204 NetOut.Write(PID);
1205 NetOut.Write(KillType);
1206 NetOut.Write(DeathType);
1207 NetOut.Write(Attacker);
1209 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1210 end;
1212 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
1213 begin
1214 NetOut.Write(Byte(NET_MSG_PLRFIRE));
1215 NetOut.Write(PID);
1216 NetOut.Write(Weapon);
1217 NetOut.Write(X);
1218 NetOut.Write(Y);
1219 NetOut.Write(AX);
1220 NetOut.Write(AY);
1221 NetOut.Write(ShotID);
1223 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
1224 end;
1226 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
1227 begin
1228 NetOut.Write(Byte(NET_MSG_PLRDEL));
1229 NetOut.Write(PID);
1231 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1232 end;
1234 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
1235 var
1236 Pl: TPlayer;
1237 begin
1238 Pl := g_Player_Get(PID);
1239 if Pl = nil then Exit;
1241 NetOut.Write(Byte(NET_MSG_PLRSET));
1242 NetOut.Write(PID);
1243 NetOut.Write(Pl.Name);
1244 if Mdl = '' then
1245 NetOut.Write(Pl.Model.GetName())
1246 else
1247 NetOut.Write(Mdl);
1248 NetOut.Write(Pl.FColor.R);
1249 NetOut.Write(Pl.FColor.G);
1250 NetOut.Write(Pl.FColor.B);
1251 NetOut.Write(Pl.Team);
1253 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1254 end;
1256 // ITEM (SEND)
1258 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1259 var
1260 it: PItem;
1261 tt: Byte;
1262 begin
1263 it := g_Items_ByIdx(IID);
1265 NetOut.Write(Byte(NET_MSG_ISPAWN));
1266 NetOut.Write(IID);
1267 NetOut.Write(Byte(Quiet));
1268 tt := it.ItemType;
1269 if it.dropped then tt := tt or $80;
1270 NetOut.Write(tt);
1271 NetOut.Write(Byte(it.Fall));
1272 NetOut.Write(Byte(it.Respawnable));
1273 NetOut.Write(it.Obj.X);
1274 NetOut.Write(it.Obj.Y);
1275 NetOut.Write(it.Obj.Vel.X);
1276 NetOut.Write(it.Obj.Vel.Y);
1278 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1279 end;
1281 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1282 begin
1283 NetOut.Write(Byte(NET_MSG_IDEL));
1284 NetOut.Write(IID);
1285 NetOut.Write(Byte(Quiet));
1287 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1288 end;
1290 // PANEL
1292 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
1293 var
1294 TP: TPanel;
1295 begin
1296 TP := g_Map_PanelByGUID(PGUID);
1297 if (TP = nil) then exit;
1299 with TP do
1300 begin
1301 NetOut.Write(Byte(NET_MSG_PTEX));
1302 NetOut.Write(LongWord(PGUID));
1303 NetOut.Write(FCurTexture);
1304 NetOut.Write(FCurFrame);
1305 NetOut.Write(FCurFrameCount);
1306 NetOut.Write(AnimLoop);
1307 end;
1309 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1310 end;
1312 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
1313 var
1314 TP: TPanel;
1315 mpflags: Byte = 0;
1316 begin
1317 TP := g_Map_PanelByGUID(PGUID);
1318 if (TP = nil) then exit;
1320 NetOut.Write(Byte(NET_MSG_PSTATE));
1321 NetOut.Write(LongWord(PGUID));
1322 NetOut.Write(Byte(TP.Enabled));
1323 NetOut.Write(TP.LiftType);
1324 NetOut.Write(TP.X);
1325 NetOut.Write(TP.Y);
1326 NetOut.Write(Word(TP.Width));
1327 NetOut.Write(Word(TP.Height));
1328 // mplats
1329 NetOut.Write(LongInt(TP.movingSpeedX));
1330 NetOut.Write(LongInt(TP.movingSpeedY));
1331 NetOut.Write(LongInt(TP.movingStartX));
1332 NetOut.Write(LongInt(TP.movingStartY));
1333 NetOut.Write(LongInt(TP.movingEndX));
1334 NetOut.Write(LongInt(TP.movingEndY));
1335 NetOut.Write(LongInt(TP.sizeSpeedX));
1336 NetOut.Write(LongInt(TP.sizeSpeedY));
1337 NetOut.Write(LongInt(TP.sizeEndX));
1338 NetOut.Write(LongInt(TP.sizeEndY));
1339 if TP.movingActive then mpflags := mpflags or 1;
1340 if TP.moveOnce then mpflags := mpflags or 2;
1341 NetOut.Write(Byte(mpflags));
1343 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1344 end;
1346 // TRIGGER
1348 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
1349 begin
1350 if gTriggers = nil then Exit;
1351 if T.Sound = nil then Exit;
1353 NetOut.Write(Byte(NET_MSG_TSOUND));
1354 NetOut.Write(T.ClientID);
1355 NetOut.Write(Byte(T.Sound.IsPlaying));
1356 NetOut.Write(LongWord(T.Sound.GetPosition));
1357 NetOut.Write(T.SoundPlayCount);
1359 g_Net_Host_Send(ID, True);
1360 end;
1362 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
1363 begin
1364 NetOut.Write(Byte(NET_MSG_TMUSIC));
1365 NetOut.Write(gMusic.Name);
1366 NetOut.Write(Byte(gMusic.IsPlaying));
1367 NetOut.Write(LongWord(gMusic.GetPosition));
1368 NetOut.Write(Byte(gMusic.SpecPause or gMusic.IsPaused));
1370 g_Net_Host_Send(ID, True);
1371 end;
1373 // MONSTER
1375 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
1376 var
1377 M: TMonster;
1378 begin
1379 M := g_Monsters_ByUID(UID);
1380 if M = nil then
1381 Exit;
1383 with M do
1384 begin
1385 NetOut.Write(Byte(NET_MSG_MSPAWN));
1386 NetOut.Write(UID);
1387 NetOut.Write(MonsterType);
1388 NetOut.Write(MonsterState);
1389 NetOut.Write(MonsterAnim);
1390 NetOut.Write(MonsterTargetUID);
1391 NetOut.Write(MonsterTargetTime);
1392 NetOut.Write(MonsterBehaviour);
1393 NetOut.Write(MonsterSleep);
1394 NetOut.Write(MonsterHealth);
1395 NetOut.Write(MonsterAmmo);
1396 NetOut.Write(GameX);
1397 NetOut.Write(GameY);
1398 NetOut.Write(GameVelX);
1399 NetOut.Write(GameVelY);
1400 NetOut.Write(Byte(GameDirection));
1401 end;
1403 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1404 end;
1406 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
1407 var
1408 M: TMonster;
1409 begin
1410 M := g_Monsters_ByUID(UID);
1411 if M = nil then Exit;
1413 NetOut.Write(Byte(NET_MSG_MPOS));
1414 NetOut.Write(UID);
1416 with M do
1417 begin
1418 NetOut.Write(GameX);
1419 NetOut.Write(GameY);
1420 NetOut.Write(GameVelX);
1421 NetOut.Write(GameVelY);
1422 NetOut.Write(Byte(GameDirection));
1423 end;
1425 g_Net_Host_Send(ID, False, NET_CHAN_MONSTERPOS);
1426 end;
1428 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
1429 var
1430 M: TMonster;
1431 begin
1432 M := g_Monsters_ByUID(UID);
1433 if M = nil then Exit;
1435 NetOut.Write(Byte(NET_MSG_MSTATE));
1436 NetOut.Write(UID);
1438 with M do
1439 begin
1440 NetOut.Write(MonsterState);
1441 NetOut.Write(ForcedAnim);
1442 NetOut.Write(MonsterTargetUID);
1443 NetOut.Write(MonsterTargetTime);
1444 NetOut.Write(MonsterSleep);
1445 NetOut.Write(MonsterHealth);
1446 NetOut.Write(MonsterAmmo);
1447 NetOut.Write(MonsterPain);
1448 NetOut.Write(Byte(AnimIsReverse));
1449 NetOut.Write(FFireTime);
1450 end;
1452 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1453 end;
1455 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
1456 begin
1457 NetOut.Write(Byte(NET_MSG_MSHOT));
1458 NetOut.Write(UID);
1459 NetOut.Write(X);
1460 NetOut.Write(Y);
1461 NetOut.Write(VX);
1462 NetOut.Write(VY);
1464 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1465 end;
1467 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
1468 var
1469 M: TMonster;
1470 begin
1471 M := g_Monsters_ByUID(UID);
1472 if M = nil then Exit;
1474 NetOut.Write(Byte(NET_MSG_MDEL));
1475 NetOut.Write(UID);
1477 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1478 end;
1480 // MISC
1482 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
1483 begin
1484 NetOut.Write(Byte(NET_MSG_TIME_SYNC));
1485 NetOut.Write(Time);
1487 g_Net_Host_Send(ID, False, NET_CHAN_SERVICE);
1488 end;
1490 procedure MH_SEND_VoteEvent(EvType: Byte;
1491 StrArg1: string = 'a'; StrArg2: string = 'b';
1492 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
1493 ID: Integer = NET_EVERYONE);
1494 begin
1495 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
1496 NetOut.Write(EvType);
1497 NetOut.Write(IntArg1);
1498 NetOut.Write(IntArg2);
1499 NetOut.Write(StrArg1);
1500 NetOut.Write(StrArg2);
1502 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1503 end;
1505 // CLIENT MESSAGES //
1507 // GAME
1509 procedure MC_RECV_Chat(var M: TMsg);
1510 var
1511 Txt: string;
1512 Mode: Byte;
1513 begin
1514 Txt := M.ReadString();
1515 Mode := M.ReadByte();
1517 if Mode <> NET_CHAT_SYSTEM then
1518 begin
1519 if NetDeafLevel = 0 then
1520 begin
1521 if Mode = NET_CHAT_PLAYER then
1522 begin
1523 g_Console_Add(Txt, True);
1524 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1525 g_Game_ChatSound(b_Text_Unformat(Txt));
1526 end else
1527 if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
1528 begin
1529 if gPlayer1.Team = TEAM_RED then
1530 g_Console_Add(b_Text_Format('\r[Team] ') + Txt, True);
1531 if gPlayer1.Team = TEAM_BLUE then
1532 g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
1533 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1534 g_Game_ChatSound(b_Text_Unformat(Txt));
1535 end;
1536 end;
1537 end else if (NetDeafLevel < 2) then
1538 g_Console_Add(Txt, True);
1539 end;
1541 procedure MC_RECV_Effect(var M: TMsg);
1542 var
1543 Kind: Byte;
1544 X, Y: Integer;
1545 Ang: SmallInt;
1546 begin
1547 if not gGameOn then Exit;
1548 Kind := M.ReadByte();
1549 X := M.ReadLongInt();
1550 Y := M.ReadLongInt();
1551 Ang := M.ReadSmallInt();
1553 case Kind of
1554 NET_GFX_SPARK:
1555 g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0);
1557 NET_GFX_TELE:
1558 begin
1559 r_GFX_OnceAnim(R_GFX_TELEPORT_FAST, X, Y);
1560 if Ang = 1 then
1561 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
1562 end;
1564 NET_GFX_EXPLODE:
1565 begin
1566 r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64);
1567 if Ang = 1 then
1568 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y);
1569 end;
1571 NET_GFX_BFGEXPL:
1572 begin
1573 r_GFX_OnceAnim(R_GFX_EXPLODE_BFG, X - 64, Y - 64);
1574 if Ang = 1 then
1575 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y);
1576 end;
1578 NET_GFX_BFGHIT:
1579 begin
1580 r_GFX_OnceAnim(R_GFX_BFG_HIT, X - 32, Y - 32);
1581 end;
1583 NET_GFX_FIRE:
1584 begin
1585 r_GFX_OnceAnim(R_GFX_FIRE, X, Y);
1586 if Ang = 1 then
1587 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
1588 end;
1590 NET_GFX_RESPAWN:
1591 begin
1592 r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X, Y);
1593 if Ang = 1 then
1594 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
1595 end;
1597 NET_GFX_SHELL1:
1598 g_Player_CreateShell(X, Y, 0, -2, SHELL_BULLET);
1600 NET_GFX_SHELL2:
1601 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1603 NET_GFX_SHELL3:
1604 begin
1605 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1606 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1607 end;
1608 end;
1609 end;
1611 procedure MC_RECV_Sound(var M: TMsg);
1612 var
1613 Name: string;
1614 X, Y: Integer;
1615 Pos: Boolean;
1616 begin
1617 Name := M.ReadString();
1618 Pos := M.ReadByte() <> 0;
1619 if Pos then
1620 begin
1621 X := M.ReadLongInt();
1622 Y := M.ReadLongInt();
1623 g_Sound_PlayExAt(Name, X, Y);
1624 end
1625 else
1626 g_Sound_PlayEx(Name);
1627 end;
1629 procedure MC_RECV_CreateShot(var M: TMsg);
1630 var
1631 I, X, Y, XV, YV: Integer;
1632 Timeout: LongWord;
1633 Target, Spawner: Word;
1634 ShType: Byte;
1635 begin
1636 I := M.ReadLongInt();
1637 ShType := M.ReadByte();
1638 Target := M.ReadWord();
1639 Spawner := M.ReadWord();
1640 Timeout := M.ReadLongWord();
1641 X := M.ReadLongInt();
1642 Y := M.ReadLongInt();
1643 XV := M.ReadLongInt();
1644 YV := M.ReadLongInt();
1646 I := g_Weapon_CreateShot(I, ShType, Spawner, Target, X, Y, XV, YV);
1647 if (Shots <> nil) and (I <= High(Shots)) then
1648 begin
1649 Shots[I].Timeout := Timeout;
1650 //Shots[I].Target := Target; // TODO: find a use for Target later
1651 end;
1652 end;
1654 procedure MC_RECV_UpdateShot(var M: TMsg);
1655 var
1656 I, TX, TY, TXV, TYV: Integer;
1657 begin
1658 I := M.ReadLongInt();
1659 TX := M.ReadLongInt();
1660 TY := M.ReadLongInt();
1661 TXV := M.ReadLongInt();
1662 TYV := M.ReadLongInt();
1664 if (Shots <> nil) and (I <= High(Shots)) then
1665 with (Shots[i]) do
1666 begin
1667 Obj.X := TX;
1668 Obj.Y := TY;
1669 Obj.Vel.X := TXV;
1670 Obj.Vel.Y := TYV;
1671 end;
1672 end;
1674 procedure MC_RECV_DeleteShot(var M: TMsg);
1675 var
1676 I, X, Y: Integer;
1677 L: Boolean;
1678 begin
1679 if not gGameOn then Exit;
1680 I := M.ReadLongInt();
1681 L := (M.ReadByte() <> 0);
1682 X := M.ReadLongInt();
1683 Y := M.ReadLongInt();
1685 g_Weapon_DestroyShot(I, X, Y, L);
1686 end;
1688 procedure MC_RECV_GameStats(var M: TMsg);
1689 begin
1690 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1691 begin
1692 gTeamStat[TEAM_RED].Goals := M.ReadSmallInt();
1693 gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt();
1694 end
1695 else
1696 if gGameSettings.GameMode = GM_COOP then
1697 begin
1698 gCoopMonstersKilled := M.ReadWord();
1699 gCoopSecretsFound := M.ReadWord();
1700 end;
1701 end;
1703 procedure MC_RECV_CoopStats(var M: TMsg);
1704 begin
1705 gTotalMonsters := M.ReadLongInt();
1706 gSecretsCount := M.ReadLongInt();
1707 gCoopTotalMonstersKilled := M.ReadWord();
1708 gCoopTotalSecretsFound := M.ReadWord();
1709 gCoopTotalMonsters := M.ReadWord();
1710 gCoopTotalSecrets := M.ReadWord();
1711 end;
1713 procedure MC_RECV_GameEvent(var M: TMsg);
1714 var
1715 EvType: Byte;
1716 EvNum: Integer;
1717 EvStr: string;
1718 EvTime: LongWord;
1719 BHash: Boolean;
1720 EvHash: TMD5Digest;
1721 pl: TPlayer;
1722 i1, i2: TStrings_Locale;
1723 pln: String;
1724 cnt: Byte;
1725 goodCmd: Boolean = true;
1726 begin
1727 FillChar(EvHash, Sizeof(EvHash), 0);
1728 EvType := M.ReadByte();
1729 EvNum := M.ReadLongInt();
1730 EvStr := M.ReadString();
1731 gLastMap := M.ReadByte() <> 0;
1732 if gLastMap and (gGameSettings.GameMode = GM_COOP) then gStatsOff := True;
1733 gStatsPressed := True;
1734 EvTime := M.ReadLongWord();
1735 BHash := M.ReadByte() <> 0;
1736 if BHash then
1737 EvHash := M.ReadMD5();
1739 gTime := EvTime;
1741 if (g_Res_received_map_start <> 0) then
1742 begin
1743 if (g_Res_received_map_start < 0) then exit;
1744 goodCmd := false;
1745 case EvType of
1746 NET_EV_MAPSTART: goodCmd := true;
1747 NET_EV_MAPEND: goodCmd := true;
1748 NET_EV_PLAYER_KICK: goodCmd := true;
1749 NET_EV_PLAYER_BAN: goodCmd := true;
1750 NET_EV_LMS_WARMUP: goodCmd := true;
1751 end;
1752 if not goodCmd then exit;
1753 end;
1755 case EvType of
1756 NET_EV_MAPSTART:
1757 begin
1758 if (g_Res_received_map_start <> 0) then
1759 begin
1760 g_Res_received_map_start := -1;
1761 end
1762 else
1763 begin
1764 gGameOn := False;
1765 g_Game_ClearLoading();
1766 g_Game_StopAllSounds(True);
1768 gSwitchGameMode := Byte(EvNum);
1769 gGameSettings.GameMode := gSwitchGameMode;
1771 gWADHash := EvHash;
1772 if not g_Game_StartMap(false{asMegawad}, EvStr, True) then
1773 begin
1774 if not isWadPath(EvStr) then
1775 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
1776 else
1777 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
1778 Exit;
1779 end;
1781 MC_SEND_FullStateRequest;
1782 end;
1783 end;
1785 NET_EV_MAPEND:
1786 begin
1787 gLMSRespawn := LMS_RESPAWN_NONE;
1788 gLMSRespawnTime := 0;
1789 if (g_Res_received_map_start <> 0) then
1790 begin
1791 g_Res_received_map_start := -1;
1792 end
1793 else
1794 begin
1795 gMissionFailed := EvNum <> 0;
1796 gExit := EXIT_ENDLEVELCUSTOM;
1797 end;
1798 end;
1800 NET_EV_RCON:
1801 begin
1802 case EvNum of
1803 NET_RCON_NOAUTH:
1804 g_Console_Add(_lc[I_NET_RCON_NOAUTH], True);
1805 NET_RCON_PWGOOD:
1806 g_Console_Add(_lc[I_NET_RCON_PWD_VALID], True);
1807 NET_RCON_PWBAD:
1808 g_Console_Add(_lc[I_NET_RCON_PWD_INVALID], True);
1809 end;
1810 end;
1812 NET_EV_CHANGE_TEAM:
1813 begin
1814 if NetDeafLevel < 2 then
1815 begin
1816 if EvNum = TEAM_RED then
1817 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_RED], [EvStr]), True);
1818 if EvNum = TEAM_BLUE then
1819 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_BLUE], [EvStr]), True);
1820 end;
1821 end;
1823 NET_EV_PLAYER_KICK:
1824 begin
1825 g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
1826 if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
1827 end;
1829 NET_EV_PLAYER_BAN:
1830 begin
1831 g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
1832 if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
1833 end;
1835 NET_EV_LMS_WARMUP:
1836 begin
1837 if EvNum > 0 then
1838 begin
1839 gLMSRespawn := LMS_RESPAWN_WARMUP;
1840 gLMSRespawnTime := gTime + EvNum;
1841 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum div 1000]), True);
1842 end
1843 else if gPlayer1 = nil then
1844 begin
1845 g_Console_Add(_lc[I_PLAYER_SPECT4], True);
1846 end;
1847 end;
1849 NET_EV_LMS_SURVIVOR:
1850 g_Console_Add('*** ' + _lc[I_MESSAGE_LMS_SURVIVOR] + ' ***', True);
1852 NET_EV_BIGTEXT:
1853 if NetDeafLevel < 2 then g_Game_Message(AnsiUpperCase(EvStr), Word(EvNum));
1855 NET_EV_SCORE:
1856 begin
1857 pl := g_Player_Get(EvNum and $FFFF);
1858 if pl = nil then
1859 pln := '?'
1860 else
1861 pln := pl.Name;
1862 cnt := (EvNum shr 16) and $FF;
1863 if Pos('w', EvStr) = 0 then
1864 begin
1865 // Default score
1866 if Pos('t', EvStr) = 0 then
1867 begin
1868 // Player +/- score
1869 if Pos('-', EvStr) = 0 then
1870 begin
1871 if Pos('e', EvStr) = 0 then
1872 i1 := I_PLAYER_SCORE_ADD_OWN
1873 else
1874 i1 := I_PLAYER_SCORE_ADD_ENEMY;
1875 end else
1876 begin
1877 if Pos('e', EvStr) = 0 then
1878 i1 := I_PLAYER_SCORE_SUB_OWN
1879 else
1880 i1 := I_PLAYER_SCORE_SUB_ENEMY;
1881 end;
1882 // Which team
1883 if Pos('r', EvStr) > 0 then
1884 i2 := I_PLAYER_SCORE_TO_RED
1885 else
1886 i2 := I_PLAYER_SCORE_TO_BLUE;
1887 g_Console_Add(Format(_lc[i1], [pln, cnt, _lc[i2]]), True);
1888 end else
1889 begin
1890 // Team +/- score
1891 if Pos('-', EvStr) = 0 then
1892 i1 := I_PLAYER_SCORE_ADD_TEAM
1893 else
1894 i1 := I_PLAYER_SCORE_SUB_TEAM;
1895 // Which team
1896 if Pos('r', EvStr) > 0 then
1897 i2 := I_PLAYER_SCORE_RED
1898 else
1899 i2 := I_PLAYER_SCORE_BLUE;
1900 g_Console_Add(Format(_lc[i1], [_lc[i2], cnt]), True);
1901 end;
1902 end else
1903 begin
1904 // Game Win
1905 if Pos('e', EvStr) = 0 then
1906 i1 := I_PLAYER_SCORE_WIN_OWN
1907 else
1908 i1 := I_PLAYER_SCORE_WIN_ENEMY;
1909 // Which team
1910 if Pos('r', EvStr) > 0 then
1911 i2 := I_PLAYER_SCORE_TO_RED
1912 else
1913 i2 := I_PLAYER_SCORE_TO_BLUE;
1914 g_Console_Add(Format(_lc[i1], [pln, _lc[i2]]), True);
1915 end;
1916 end;
1918 NET_EV_SCORE_MSG:
1919 begin
1920 if EvNum = TEAM_RED then
1921 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1922 if EvNum = TEAM_BLUE then
1923 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1924 if EvNum = -TEAM_RED then
1925 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1926 if EvNum = -TEAM_BLUE then
1927 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1928 end;
1930 NET_EV_LMS_START:
1931 begin
1932 g_Player_RemoveAllCorpses;
1933 gLMSRespawn := LMS_RESPAWN_NONE;
1934 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
1935 end;
1937 NET_EV_LMS_WIN:
1938 g_Game_Message(Format(_lc[I_MESSAGE_LMS_WIN], [AnsiUpperCase(EvStr)]), 144);
1940 NET_EV_TLMS_WIN:
1941 begin
1942 if EvNum = TEAM_RED then
1943 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
1944 if EvNum = TEAM_BLUE then
1945 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
1946 end;
1948 NET_EV_LMS_LOSE:
1949 g_Game_Message(_lc[I_MESSAGE_LMS_LOSE], 144);
1951 NET_EV_LMS_DRAW:
1952 g_Game_Message(_lc[I_GAME_WIN_DRAW], 144);
1954 NET_EV_LMS_NOSPAWN:
1955 g_Console_Add(_lc[I_PLAYER_SPECT4], True);
1957 NET_EV_KILLCOMBO:
1958 g_Game_Announce_KillCombo(EvNum);
1960 NET_EV_PLAYER_TOUCH:
1961 begin
1962 pl := g_Player_Get(EvNum);
1963 if pl <> nil then
1964 pl.Touch();
1965 end;
1967 NET_EV_SECRET:
1968 begin
1969 pl := g_Player_Get(EvNum);
1970 if pl <> nil then
1971 begin
1972 g_Console_Add(Format(_lc[I_PLAYER_SECRET], [pl.Name]), True);
1973 g_Sound_PlayEx('SOUND_GAME_SECRET');
1974 end;
1975 end;
1977 NET_EV_INTER_READY:
1978 begin
1979 pl := g_Player_Get(EvNum);
1980 if pl <> nil then pl.FReady := (EvStr = 'Y');
1981 end;
1982 end;
1983 end;
1985 procedure MC_RECV_FlagEvent(var M: TMsg);
1986 var
1987 PID: Word;
1988 Pl: TPlayer;
1989 EvType: Byte;
1990 Fl, a: Byte;
1991 Quiet: Boolean;
1992 s, ts: string;
1993 begin
1994 EvType := M.ReadByte();
1995 Fl := M.ReadByte();
1997 if Fl = FLAG_NONE then Exit;
1999 Quiet := (M.ReadByte() <> 0);
2000 PID := M.ReadWord();
2002 gFlags[Fl].State := M.ReadByte();
2003 gFlags[Fl].CaptureTime := M.ReadLongWord();
2004 gFlags[Fl].Obj.X := M.ReadLongInt();
2005 gFlags[Fl].Obj.Y := M.ReadLongInt();
2006 gFlags[Fl].Obj.Vel.X := M.ReadLongInt();
2007 gFlags[Fl].Obj.Vel.Y := M.ReadLongInt();
2009 Pl := g_Player_Get(PID);
2010 if (Pl = nil) and
2011 (EvType <> FLAG_STATE_NORMAL) and
2012 (EvType <> FLAG_STATE_DROPPED) and
2013 (EvType <> FLAG_STATE_RETURNED) then
2014 Exit;
2016 case EvType of
2017 FLAG_STATE_NORMAL:
2018 begin
2019 if Quiet or (Pl = nil) then Exit;
2021 if Fl = FLAG_RED then
2022 s := _lc[I_PLAYER_FLAG_RED]
2023 else
2024 s := _lc[I_PLAYER_FLAG_BLUE];
2026 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2028 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2029 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2030 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2031 a := 0
2032 else
2033 a := 1;
2035 if not sound_ret_flag[a].IsPlaying() then
2036 sound_ret_flag[a].Play();
2037 end;
2039 FLAG_STATE_CAPTURED:
2040 begin
2041 if (Pl <> nil) then Pl.SetFlag(Fl);
2043 if Quiet then Exit;
2045 if Fl = FLAG_RED then
2046 s := _lc[I_PLAYER_FLAG_RED]
2047 else
2048 s := _lc[I_PLAYER_FLAG_BLUE];
2050 g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
2051 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
2053 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2054 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2055 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2056 a := 0
2057 else
2058 a := 1;
2060 if not sound_get_flag[a].IsPlaying() then
2061 sound_get_flag[a].Play();
2062 end;
2064 FLAG_STATE_DROPPED:
2065 begin
2066 if (Pl <> nil) then Pl.SetFlag(FLAG_NONE);
2068 if Quiet or (Pl = nil) then Exit;
2070 if Fl = FLAG_RED then
2071 s := _lc[I_PLAYER_FLAG_RED]
2072 else
2073 s := _lc[I_PLAYER_FLAG_BLUE];
2075 g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
2076 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
2078 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2079 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2080 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2081 a := 0
2082 else
2083 a := 1;
2085 if not sound_lost_flag[a].IsPlaying() then
2086 sound_lost_flag[a].Play();
2087 end;
2089 FLAG_STATE_SCORED:
2090 begin
2091 g_Map_ResetFlag(FLAG_RED);
2092 g_Map_ResetFlag(FLAG_BLUE);
2093 if Quiet or (Pl = nil) then Exit;
2094 Pl.SetFlag(FLAG_NONE);
2096 if Fl = FLAG_RED then
2097 s := _lc[I_PLAYER_FLAG_RED]
2098 else
2099 s := _lc[I_PLAYER_FLAG_BLUE];
2101 ts := Format('%.4d', [gFlags[Fl].CaptureTime]);
2102 Insert('.', ts, Length(ts) + 1 - 3);
2103 g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
2104 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
2106 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2107 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2108 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2109 a := 0
2110 else
2111 a := 1;
2113 if not sound_cap_flag[a].IsPlaying() then
2114 sound_cap_flag[a].Play();
2115 end;
2117 FLAG_STATE_RETURNED:
2118 begin
2119 g_Map_ResetFlag(Fl);
2120 if Quiet then Exit;
2122 if Fl = FLAG_RED then
2123 s := _lc[I_PLAYER_FLAG_RED]
2124 else
2125 s := _lc[I_PLAYER_FLAG_BLUE];
2127 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2129 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2130 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2131 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2132 a := 0
2133 else
2134 a := 1;
2136 if not sound_ret_flag[a].IsPlaying() then
2137 sound_ret_flag[a].Play();
2138 end;
2139 end;
2140 end;
2142 procedure MC_RECV_GameSettings(var M: TMsg);
2143 begin
2144 gGameSettings.GameMode := M.ReadByte();
2145 gGameSettings.GoalLimit := M.ReadWord();
2146 gGameSettings.TimeLimit := M.ReadWord();
2147 gGameSettings.MaxLives := M.ReadByte();
2148 gGameSettings.Options := M.ReadLongWord();
2149 end;
2151 // PLAYER
2153 function MC_RECV_PlayerCreate(var M: TMsg): Word;
2154 var
2155 PID, DID: Word;
2156 PName, Model: string;
2157 Color: TRGB;
2158 T: Byte;
2159 Pl: TPlayer;
2160 begin
2161 PID := M.ReadWord();
2162 Pl := g_Player_Get(PID);
2164 PName := M.ReadString();
2165 Model := M.ReadString();
2166 Color.R := M.ReadByte();
2167 Color.G := M.ReadByte();
2168 Color.B := M.ReadByte();
2169 T := M.ReadByte();
2171 Result := 0;
2172 if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then
2173 begin
2174 if (Pl <> nil) then Exit;
2175 DID := g_Player_Create(Model, Color, T, False);
2176 with g_Player_Get(DID) do
2177 begin
2178 UID := PID;
2179 Name := PName;
2180 Reset(True);
2181 end;
2182 end
2183 else
2184 begin
2185 if (PID = NetPlrUID1) and (gPlayer1 <> nil) then begin
2186 gPlayer1.UID := PID;
2187 gPlayer1.Model.SetColor(Color.R, Color.G, Color.B);
2188 gPlayer1.ChangeTeam(T);
2189 end;
2190 if (PID = NetPlrUID2) and (gPlayer2 <> nil) then begin
2191 gPlayer2.UID := PID;
2192 gPlayer2.Model.SetColor(Color.R, Color.G, Color.B);
2193 gPlayer2.ChangeTeam(T);
2194 end;
2195 end;
2197 if NetDeafLevel < 3 then
2198 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
2199 e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', TMsgType.Notify);
2200 Result := PID;
2201 end;
2203 function MC_RECV_PlayerPos(var M: TMsg): Word;
2204 var
2205 GT: LongWord;
2206 PID: Word;
2207 kByte: Word;
2208 Pl: TPlayer;
2209 Dir: Byte;
2210 TmpX, TmpY: Integer;
2211 begin
2212 Result := 0;
2214 GT := M.ReadLongWord();
2215 if GT < gTime - NET_MAX_DIFFTIME then
2216 begin
2217 gTime := GT;
2218 Exit;
2219 end;
2220 gTime := GT;
2222 PID := M.ReadWord();
2223 Pl := g_Player_Get(PID);
2225 if Pl = nil then Exit;
2227 Result := PID;
2229 with Pl do
2230 begin
2231 FPing := M.ReadWord();
2232 FLoss := M.ReadByte();
2233 kByte := M.ReadWord();
2234 Dir := M.ReadByte();
2236 TmpX := M.ReadLongInt();
2237 TmpY := M.ReadLongInt();
2239 ReleaseKeys;
2241 if LongBool(kByte and NET_KEY_CHAT) then
2242 PressKey(KEY_CHAT, 10000)
2243 else
2244 begin
2245 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
2246 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
2247 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
2248 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
2249 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
2250 end;
2252 JustTeleported := LongBool(kByte and NET_KEY_FORCEDIR);
2254 if ((Pl <> gPlayer1) and (Pl <> gPlayer2)) or JustTeleported then
2255 SetDirection(TDirection(Dir));
2257 GameVelX := M.ReadLongInt();
2258 GameVelY := M.ReadLongInt();
2259 GameAccelX := M.ReadLongInt();
2260 GameAccelY := M.ReadLongInt();
2261 SetLerp(TmpX, TmpY);
2262 if NetForcePlayerUpdate then Update();
2263 end;
2264 end;
2266 function MC_RECV_PlayerStats(var M: TMsg): Word;
2267 var
2268 PID: Word;
2269 Pl: TPlayer;
2270 I, OldFire: Integer;
2271 OldJet, Flam: Boolean;
2272 NewTeam: Byte;
2273 begin
2274 PID := M.ReadWord();
2275 Pl := g_Player_Get(PID);
2276 Result := 0;
2277 if Pl = nil then
2278 Exit;
2280 with Pl do
2281 begin
2282 alive := (M.ReadByte() <> 0);
2283 GodMode := (M.ReadByte() <> 0);
2284 Health := M.ReadLongInt();
2285 Armor := M.ReadLongInt();
2286 Air := M.ReadLongInt();
2287 JetFuel := M.ReadLongInt();
2288 Lives := M.ReadByte();
2289 NewTeam := M.ReadByte();
2291 for I := WP_FIRST to WP_LAST do
2292 FWeapon[I] := (M.ReadByte() <> 0);
2294 for I := A_BULLETS to A_HIGH do
2295 FAmmo[I] := M.ReadWord();
2297 for I := A_BULLETS to A_HIGH do
2298 FMaxAmmo[I] := M.ReadWord();
2300 for I := MR_SUIT to MR_MAX do
2301 FMegaRulez[I] := M.ReadLongWord();
2303 FRulez := [];
2304 if (M.ReadByte() <> 0) then
2305 FRulez := FRulez + [R_ITEM_BACKPACK];
2306 if (M.ReadByte() <> 0) then
2307 FRulez := FRulez + [R_KEY_RED];
2308 if (M.ReadByte() <> 0) then
2309 FRulez := FRulez + [R_KEY_GREEN];
2310 if (M.ReadByte() <> 0) then
2311 FRulez := FRulez + [R_KEY_BLUE];
2312 if (M.ReadByte() <> 0) then
2313 FRulez := FRulez + [R_BERSERK];
2315 Frags := M.ReadLongInt();
2316 Death := M.ReadLongInt();
2318 SetWeapon(M.ReadByte());
2320 FSpectator := M.ReadByte() <> 0;
2321 if FSpectator then
2322 begin
2323 if UID = NetPlrUID1 then
2324 begin
2325 gSpectLatchPID1 := UID;
2326 gPlayer1 := nil;
2327 end;
2328 if UID = NetPlrUID2 then
2329 begin
2330 gSpectLatchPID2 := UID;
2331 gPlayer2 := nil;
2332 end;
2333 end
2334 else
2335 begin
2336 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) and (UID = gSpectLatchPID1) then
2337 begin
2338 gPlayer1 := Pl;
2339 gSpectLatchPID1 := 0;
2340 end;
2341 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) and (UID = gSpectLatchPID2) then
2342 begin
2343 gPlayer2 := Pl;
2344 gSpectLatchPID2 := 0;
2345 end;
2346 end;
2347 FGhost := M.ReadByte() <> 0;
2348 FPhysics := M.ReadByte() <> 0;
2349 FNoRespawn := M.ReadByte() <> 0;
2350 OldJet := FJetpack;
2351 FJetpack := M.ReadByte() <> 0;
2352 OldFire := FFireTime;
2353 FFireTime := M.ReadLongInt();
2354 if (OldFire <= 0) and (FFireTime > 0) then
2355 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2356 Flam := M.ReadByte() <> 0;
2357 FSpawnInvul := M.ReadLongInt();
2358 if OldJet and not FJetpack then
2359 JetpackOff
2360 else if not OldJet and FJetpack then
2361 JetpackOn;
2362 if FFlaming and not Flam then
2363 FlamerOff;
2364 if Team <> NewTeam then
2365 Pl.ChangeTeam(NewTeam);
2366 end;
2368 Result := PID;
2369 end;
2371 function MC_RECV_PlayerDamage(var M: TMsg): Word;
2372 var
2373 PID: Word;
2374 Pl: TPlayer;
2375 Kind: Byte;
2376 Attacker, Value: Word;
2377 VX, VY: Integer;
2378 begin
2379 Result := 0;
2380 if not gGameOn then Exit;
2381 PID := M.ReadWord();
2382 Pl := g_Player_Get(PID);
2383 if Pl = nil then Exit;
2385 Kind := M.ReadByte();
2386 Attacker := M.ReadWord();
2387 Value := M.ReadWord();
2388 VX := M.ReadWord();
2389 VY := M.ReadWord();
2391 with Pl do
2392 Damage(Value, Attacker, VX, VY, Kind);
2394 Result := PID;
2395 end;
2397 function MC_RECV_PlayerDeath(var M: TMsg): Word;
2398 var
2399 PID: Word;
2400 Pl: TPlayer;
2401 KillType, DeathType: Byte;
2402 Attacker: Word;
2403 begin
2404 Result := 0;
2405 if not gGameOn then Exit;
2406 PID := M.ReadWord();
2407 Pl := g_Player_Get(PID);
2408 if Pl = nil then Exit;
2410 KillType := M.ReadByte();
2411 DeathType := M.ReadByte();
2412 Attacker := M.ReadWord();
2414 with Pl do
2415 begin
2416 Kill(KillType, Attacker, DeathType);
2417 SoftReset;
2418 end;
2419 end;
2421 function MC_RECV_PlayerDelete(var M: TMsg): Word;
2422 var
2423 PID: Word;
2424 Pl: TPlayer;
2425 begin
2426 PID := M.ReadWord();
2427 Pl := g_Player_Get(PID);
2428 Result := 0;
2429 if Pl = nil then Exit;
2431 if NetDeafLevel < 3 then
2432 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2433 e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', TMsgType.Notify);
2435 g_Player_Remove(PID);
2437 Result := PID;
2438 end;
2440 function MC_RECV_PlayerFire(var M: TMsg): Word;
2441 var
2442 PID: Word;
2443 Weap: Byte;
2444 Pl: TPlayer;
2445 X, Y, AX, AY: Integer;
2446 SHID: Integer;
2447 begin
2448 Result := 0;
2449 if not gGameOn then Exit;
2450 PID := M.ReadWord();
2451 Pl := g_Player_Get(PID);
2452 if Pl = nil then Exit;
2454 Weap := M.ReadByte();
2455 X := M.ReadLongInt();
2456 Y := M.ReadLongInt();
2457 AX := M.ReadLongInt();
2458 AY := M.ReadLongInt();
2459 SHID := M.ReadLongInt();
2461 with Pl do
2462 if alive then NetFire(Weap, X, Y, AX, AY, SHID);
2463 end;
2465 procedure MC_RECV_PlayerSettings(var M: TMsg);
2466 var
2467 TmpName: string;
2468 TmpModel: string;
2469 TmpColor: TRGB;
2470 TmpTeam: Byte;
2471 Pl: TPlayer;
2472 PID: Word;
2473 begin
2474 PID := M.ReadWord();
2475 Pl := g_Player_Get(PID);
2476 if Pl = nil then Exit;
2478 TmpName := M.ReadString();
2479 TmpModel := M.ReadString();
2480 TmpColor.R := M.ReadByte();
2481 TmpColor.G := M.ReadByte();
2482 TmpColor.B := M.ReadByte();
2483 TmpTeam := M.ReadByte();
2485 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
2486 begin
2487 Pl.ChangeTeam(TmpTeam);
2488 if gPlayer1 = Pl then
2489 gPlayer1Settings.Team := TmpTeam;
2490 if gPlayer2 = Pl then
2491 gPlayer2Settings.Team := TmpTeam;
2492 end else
2493 Pl.SetColor(TmpColor);
2495 if Pl.Name <> TmpName then
2496 begin
2497 if NetDeafLevel < 3 then
2498 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
2499 Pl.Name := TmpName;
2500 end;
2502 if TmpModel <> Pl.Model.GetName() then
2503 Pl.SetModel(TmpModel);
2504 end;
2506 // ITEM
2508 procedure MC_RECV_ItemSpawn(var M: TMsg);
2509 var
2510 ID: Word;
2511 X, Y, VX, VY: Integer;
2512 T: Byte;
2513 Quiet, Fall{, Resp}: Boolean;
2514 it: PItem;
2515 begin
2516 if not gGameOn then Exit;
2517 ID := M.ReadWord();
2518 Quiet := M.ReadByte() <> 0;
2519 T := M.ReadByte();
2520 Fall := M.ReadByte() <> 0;
2521 {Resp :=} M.ReadByte();
2522 X := M.ReadLongInt();
2523 Y := M.ReadLongInt();
2524 VX := M.ReadLongInt();
2525 VY := M.ReadLongInt();
2527 g_Items_Create(X, Y, T and $7F, Fall, False, False, ID);
2528 if ((T and $80) <> 0) then g_Items_SetDrop(ID);
2530 it := g_Items_ByIdx(ID);
2531 it.Obj.Vel.X := VX;
2532 it.Obj.Vel.Y := VY;
2534 if not Quiet then
2535 begin
2536 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
2537 r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16);
2538 end;
2539 end;
2541 procedure MC_RECV_ItemDestroy(var M: TMsg);
2542 var
2543 ID: Word;
2544 Quiet: Boolean;
2545 begin
2546 if not gGameOn then Exit;
2547 ID := M.ReadWord();
2548 Quiet := M.ReadByte() <> 0;
2550 if not g_Items_ValidId(ID) then exit;
2552 if not Quiet then g_Items_EmitPickupSound(ID);
2554 g_Items_Remove(ID);
2555 end;
2557 // PANEL
2559 procedure MC_RECV_PanelTexture(var M: TMsg);
2560 var
2561 TP: TPanel;
2562 PGUID: Integer;
2563 Tex, Fr: Integer;
2564 Loop, Cnt: Byte;
2565 begin
2566 if not gGameOn then Exit;
2568 PGUID := Integer(M.ReadLongWord());
2569 Tex := M.ReadLongInt();
2570 Fr := M.ReadLongInt();
2571 Cnt := M.ReadByte();
2572 Loop := M.ReadByte();
2574 TP := g_Map_PanelByGUID(PGUID);
2575 if (TP <> nil) then
2576 begin
2577 // switch texture
2578 TP.SetTexture(Tex, Loop);
2579 TP.SetFrame(Fr, Cnt);
2580 end;
2581 end;
2583 procedure MC_RECV_PanelState(var M: TMsg);
2584 var
2585 PGUID: Integer;
2586 E: Boolean;
2587 Lift: Byte;
2588 X, Y, W, H: Integer;
2589 TP: TPanel;
2590 speedX, speedY, startX, startY, endX, endY: Integer;
2591 sizeSpX, sizeSpY, sizeEX, sizeEY: Integer;
2592 mpflags: Byte;
2593 begin
2594 if not gGameOn then Exit;
2596 PGUID := Integer(M.ReadLongWord());
2597 E := (M.ReadByte() <> 0);
2598 Lift := M.ReadByte();
2599 X := M.ReadLongInt();
2600 Y := M.ReadLongInt();
2601 W := M.ReadWord();
2602 H := M.ReadWord();
2603 // mplats
2604 speedX := M.ReadLongInt();
2605 speedY := M.ReadLongInt();
2606 startX := M.ReadLongInt();
2607 startY := M.ReadLongInt();
2608 endX := M.ReadLongInt();
2609 endY := M.ReadLongInt();
2610 sizeSpX := M.ReadLongInt();
2611 sizeSpY := M.ReadLongInt();
2612 sizeEX := M.ReadLongInt();
2613 sizeEY := M.ReadLongInt();
2614 mpflags := M.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2616 TP := g_Map_PanelByGUID(PGUID);
2617 if (TP = nil) then exit;
2619 // update lifts state
2620 if TP.isGLift then g_Map_SetLiftGUID(PGUID, Lift);
2622 // update enabled/disabled state for all panels
2623 if E then g_Map_EnableWallGUID(PGUID) else g_Map_DisableWallGUID(PGUID);
2625 // update panel position, as it can be moved (mplat)
2626 TP.X := X;
2627 TP.Y := Y;
2628 TP.Width := W;
2629 TP.Height := H;
2630 // update mplat state
2631 TP.movingSpeedX := speedX;
2632 TP.movingSpeedY := speedY;
2633 TP.movingStartX := startX;
2634 TP.movingStartY := startY;
2635 TP.movingEndX := endX;
2636 TP.movingEndY := endY;
2637 TP.sizeSpeedX := sizeSpX;
2638 TP.sizeSpeedY := sizeSpY;
2639 TP.sizeEndX := sizeEX;
2640 TP.sizeEndY := sizeEY;
2641 TP.movingActive := ((mpflags and 1) <> 0);
2642 TP.moveOnce := ((mpflags and 2) <> 0);
2643 // notify panel of it's position/size change, so it can fix other internal structures
2644 TP.positionChanged();
2645 end;
2647 // TRIGGERS
2649 procedure MC_RECV_TriggerSound(var M: TMsg);
2650 var
2651 SPlaying: Boolean;
2652 SPos, SID: LongWord;
2653 SCount: LongInt;
2654 I: Integer;
2655 begin
2656 if not gGameOn then Exit;
2657 if gTriggers = nil then Exit;
2659 SID := M.ReadLongWord();
2660 SPlaying := M.ReadByte() <> 0;
2661 SPos := M.ReadLongWord();
2662 SCount := M.ReadLongInt();
2664 for I := Low(gTriggers) to High(gTriggers) do
2665 if gTriggers[I].TriggerType = TRIGGER_SOUND then
2666 if gTriggers[I].ClientID = SID then
2667 with gTriggers[I] do
2668 begin
2669 if Sound <> nil then
2670 begin
2671 if SPlaying then
2672 begin
2673 if tgcLocal then
2674 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
2675 else
2676 Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
2677 Sound.SetPosition(SPos);
2678 end
2679 else
2680 if Sound.IsPlaying then Sound.Stop;
2681 end;
2683 SoundPlayCount := SCount;
2684 end;
2685 end;
2687 procedure MC_RECV_TriggerMusic(var M: TMsg);
2688 var
2689 MName: string;
2690 MPlaying: Boolean;
2691 MPos: LongWord;
2692 MPaused: Boolean;
2693 begin
2694 if not gGameOn then Exit;
2696 MName := M.ReadString();
2697 MPlaying := M.ReadByte() <> 0;
2698 MPos := M.ReadLongWord();
2699 MPaused := M.ReadByte() <> 0;
2700 MPos := MPos+1; //k8: stfu, fpc!
2702 if MPlaying then
2703 begin
2704 gMusic.SetByName(MName);
2705 gMusic.Play(True);
2706 // gMusic.SetPosition(MPos);
2707 gMusic.SpecPause := MPaused;
2708 end
2709 else
2710 if gMusic.IsPlaying then gMusic.Stop;
2711 end;
2713 // MONSTERS
2715 procedure MC_RECV_MonsterSpawn(var M: TMsg);
2716 var
2717 ID: Word;
2718 MType, MState, MDir, MAnim, MBehav: Byte;
2719 X, Y, VX, VY, MTargTime, MHealth, MAmmo, MSleep: Integer;
2720 MTarg: Word;
2721 Mon: TMonster;
2722 begin
2723 ID := M.ReadWord();
2724 Mon := g_Monsters_ByUID(ID);
2725 if Mon <> nil then
2726 Exit;
2728 MType := M.ReadByte();
2729 MState := M.ReadByte();
2730 MAnim := M.ReadByte();
2731 MTarg := M.ReadWord();
2732 MTargTime := M.ReadLongInt();
2733 MBehav := M.ReadByte();
2734 MSleep := M.ReadLongInt();
2735 MHealth := M.ReadLongInt();
2736 MAmmo := M.ReadLongInt();
2738 X := M.ReadLongInt();
2739 Y := M.ReadLongInt();
2740 VX := M.ReadLongInt();
2741 VY := M.ReadLongInt();
2742 MDir := M.ReadByte();
2744 g_Monsters_Create(MType, X, Y, TDirection(MDir), False, ID);
2745 Mon := g_Monsters_ByUID(ID);
2746 if Mon = nil then
2747 Exit;
2749 with Mon do
2750 begin
2752 MonsterAnim := MAnim;
2753 MonsterTargetUID := MTarg;
2754 MonsterTargetTime := MTargTime;
2755 MonsterBehaviour := MBehav;
2756 MonsterSleep := MSleep;
2757 MonsterAmmo := MAmmo;
2758 SetHealth(MHealth);
2760 SetState(MState);
2762 setPosition(X, Y); // this will call positionChanged();
2763 GameVelX := VX;
2764 GameVelY := VY;
2765 end;
2766 end;
2768 procedure MC_RECV_MonsterPos(var M: TMsg);
2769 var
2770 Mon: TMonster;
2771 ID: Word;
2772 X, Y: Integer;
2773 begin
2774 ID := M.ReadWord();
2775 Mon := g_Monsters_ByUID(ID);
2776 if Mon = nil then
2777 Exit;
2779 with Mon do
2780 begin
2781 X := M.ReadLongInt();
2782 Y := M.ReadLongInt();
2783 Mon.setPosition(X, Y); // this will call `positionChanged()`
2784 GameVelX := M.ReadLongInt();
2785 GameVelY := M.ReadLongInt();
2786 GameDirection := TDirection(M.ReadByte());
2787 end;
2788 end;
2790 procedure MC_RECV_MonsterState(var M: TMsg);
2791 var
2792 ID, OldFire: Integer;
2793 MState, MFAnm: Byte;
2794 Mon: TMonster;
2795 AnimRevert: Boolean;
2796 begin
2797 ID := M.ReadWord();
2798 Mon := g_Monsters_ByUID(ID);
2799 if Mon = nil then Exit;
2801 MState := M.ReadByte();
2802 MFAnm := M.ReadByte();
2804 with Mon do
2805 begin
2806 MonsterTargetUID := M.ReadWord();
2807 MonsterTargetTime := M.ReadLongInt();
2808 MonsterSleep := M.ReadLongInt();
2809 MonsterHealth := M.ReadLongInt();
2810 MonsterAmmo := M.ReadLongInt();
2811 MonsterPain := M.ReadLongInt();
2812 AnimRevert := M.ReadByte() <> 0;
2813 OldFire := FFireTime;
2814 FFireTime := M.ReadLongInt();
2815 if (OldFire <= 0) and (FFireTime > 0) then
2816 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2817 RevertAnim(AnimRevert);
2819 if MonsterState <> MState then
2820 begin
2821 if (MState = MONSTATE_GO) and (MonsterState = MONSTATE_SLEEP) then WakeUpSound();
2822 if (MState = MONSTATE_DIE) then DieSound();
2823 if (MState = MONSTATE_PAIN) then MakeBloodSimple(Min(200, MonsterPain));
2824 if (MState = MONSTATE_ATTACK) then kick(nil);
2825 if (MState = MONSTATE_DEAD) then SetDeadAnim();
2827 SetState(MState, MFAnm);
2828 end;
2829 end;
2830 end;
2832 procedure MC_RECV_MonsterShot(var M: TMsg);
2833 var
2834 ID: Integer;
2835 Mon: TMonster;
2836 X, Y, VX, VY: Integer;
2837 begin
2838 ID := M.ReadWord();
2840 Mon := g_Monsters_ByUID(ID);
2841 if Mon = nil then Exit;
2843 X := M.ReadLongInt();
2844 Y := M.ReadLongInt();
2845 VX := M.ReadLongInt();
2846 VY := M.ReadLongInt();
2848 Mon.ClientAttack(X, Y, VX, VY);
2849 end;
2851 procedure MC_RECV_MonsterDelete(var M: TMsg);
2852 var
2853 ID: Integer;
2854 Mon: TMonster;
2855 begin
2856 ID := M.ReadWord();
2857 Mon := g_Monsters_ByUID(ID);
2858 if Mon = nil then Exit;
2859 Mon.SetState(5);
2860 Mon.MonsterRemoved := True;
2861 end;
2863 procedure MC_RECV_TimeSync(var M: TMsg);
2864 var
2865 Time: LongWord;
2866 begin
2867 Time := M.ReadLongWord();
2869 if gState = STATE_INTERCUSTOM then
2870 gServInterTime := Min(Time, 255);
2871 end;
2873 procedure MC_RECV_VoteEvent(var M: TMsg);
2874 var
2875 EvID: Byte;
2876 Str1, Str2: string;
2877 Int1, Int2: SmallInt;
2878 begin
2879 EvID := M.ReadByte();
2880 Int1 := M.ReadSmallInt();
2881 Int2 := M.ReadSmallInt();
2882 Str1 := M.ReadString();
2883 Str2 := M.ReadString();
2885 if NetDeafLevel < 2 then
2886 case EvID of
2887 NET_VE_STARTED:
2888 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Str1, Str2, Int1]), True);
2889 NET_VE_PASSED:
2890 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [Str1]), True);
2891 NET_VE_FAILED:
2892 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
2893 NET_VE_VOTE:
2894 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Str1, Int1, Int2]), True);
2895 NET_VE_INPROGRESS:
2896 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [Str1]), True);
2897 end;
2898 end;
2900 // CLIENT SEND
2902 procedure MC_SEND_Info(Password: string);
2903 begin
2904 NetOut.Clear();
2906 NetOut.Write(Byte(NET_MSG_INFO));
2907 NetOut.Write(GAME_VERSION);
2908 NetOut.Write(Password);
2909 NetOut.Write(gPlayer1Settings.Name);
2910 NetOut.Write(gPlayer1Settings.Model);
2911 NetOut.Write(gPlayer1Settings.Color.R);
2912 NetOut.Write(gPlayer1Settings.Color.G);
2913 NetOut.Write(gPlayer1Settings.Color.B);
2914 NetOut.Write(gPlayer1Settings.Team);
2916 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2917 end;
2919 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
2920 begin
2921 NetOut.Write(Byte(NET_MSG_CHAT));
2922 NetOut.Write(Txt);
2923 NetOut.Write(Mode);
2925 g_Net_Client_Send(True, NET_CHAN_CHAT);
2926 end;
2928 procedure MC_SEND_PlayerPos();
2929 var
2930 kByte: Word;
2931 Predict: Boolean;
2932 strafeDir: Byte;
2933 WeaponSelect: Word = 0;
2934 i: Integer;
2935 begin
2936 if not gGameOn then Exit;
2937 if gPlayers = nil then Exit;
2938 if gPlayer1 = nil then Exit;
2940 kByte := 0;
2941 Predict := NetPredictSelf; // and (not NetGotKeys);
2943 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2944 begin
2945 strafeDir := P1MoveButton shr 4;
2946 P1MoveButton := P1MoveButton and $0F;
2948 if gPlayerAction[0, ACTION_MOVELEFT] and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2949 P1MoveButton := 1
2950 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and gPlayerAction[0, ACTION_MOVERIGHT] then
2951 P1MoveButton := 2
2952 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2953 P1MoveButton := 0;
2955 // strafing
2956 if gPlayerAction[0, ACTION_STRAFE] then
2957 begin
2958 // new strafe mechanics
2959 if (strafeDir = 0) then
2960 strafeDir := P1MoveButton; // start strafing
2961 // now set direction according to strafe (reversed)
2962 if (strafeDir = 2) then
2963 gPlayer1.SetDirection(TDirection.D_LEFT)
2964 else if (strafeDir = 1) then
2965 gPlayer1.SetDirection(TDirection.D_RIGHT)
2966 end
2967 else
2968 begin
2969 strafeDir := 0; // not strafing anymore
2970 if (P1MoveButton = 2) and gPlayerAction[0, ACTION_MOVELEFT] then
2971 gPlayer1.SetDirection(TDirection.D_LEFT)
2972 else if (P1MoveButton = 1) and gPlayerAction[0, ACTION_MOVERIGHT] then
2973 gPlayer1.SetDirection(TDirection.D_RIGHT)
2974 else if P1MoveButton <> 0 then
2975 gPlayer1.SetDirection(TDirection(P1MoveButton-1));
2976 end;
2978 gPlayer1.ReleaseKeys;
2979 if P1MoveButton = 1 then
2980 begin
2981 kByte := kByte or NET_KEY_LEFT;
2982 if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
2983 end;
2984 if P1MoveButton = 2 then
2985 begin
2986 kByte := kByte or NET_KEY_RIGHT;
2987 if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
2988 end;
2989 if gPlayerAction[0, ACTION_LOOKUP] then
2990 begin
2991 kByte := kByte or NET_KEY_UP;
2992 gPlayer1.PressKey(KEY_UP, 10000);
2993 end;
2994 if gPlayerAction[0, ACTION_LOOKDOWN] then
2995 begin
2996 kByte := kByte or NET_KEY_DOWN;
2997 gPlayer1.PressKey(KEY_DOWN, 10000);
2998 end;
2999 if gPlayerAction[0, ACTION_JUMP] then
3000 begin
3001 kByte := kByte or NET_KEY_JUMP;
3002 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
3003 end;
3004 if gPlayerAction[0, ACTION_ATTACK] then kByte := kByte or NET_KEY_FIRE;
3005 if gPlayerAction[0, ACTION_ACTIVATE] then kByte := kByte or NET_KEY_OPEN;
3006 if gPlayerAction[0, ACTION_WEAPNEXT] then kByte := kByte or NET_KEY_NW;
3007 if gPlayerAction[0, ACTION_WEAPPREV] then kByte := kByte or NET_KEY_PW;
3009 gPlayerAction[0, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
3010 gPlayerAction[0, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
3012 for i := WP_FIRST to WP_LAST do
3013 begin
3014 if gSelectWeapon[0, i] then
3015 begin
3016 WeaponSelect := WeaponSelect or Word(1 shl i);
3017 gSelectWeapon[0, i] := False
3018 end
3019 end;
3021 // fix movebutton state
3022 P1MoveButton := P1MoveButton or (strafeDir shl 4);
3023 end
3024 else
3025 kByte := NET_KEY_CHAT;
3027 NetOut.Write(Byte(NET_MSG_PLRPOS));
3028 NetOut.Write(gTime);
3029 NetOut.Write(kByte);
3030 NetOut.Write(Byte(gPlayer1.Direction));
3031 NetOut.Write(WeaponSelect);
3032 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
3033 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
3035 //kBytePrev := kByte;
3036 //kDirPrev := gPlayer1.Direction;
3037 end;
3039 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
3040 begin
3041 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
3042 NetOut.Write(Byte(Start));
3043 NetOut.Write(Command);
3044 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3045 end;
3047 procedure MC_SEND_PlayerSettings();
3048 begin
3049 NetOut.Write(Byte(NET_MSG_PLRSET));
3050 NetOut.Write(gPlayer1Settings.Name);
3051 NetOut.Write(gPlayer1Settings.Model);
3052 NetOut.Write(gPlayer1Settings.Color.R);
3053 NetOut.Write(gPlayer1Settings.Color.G);
3054 NetOut.Write(gPlayer1Settings.Color.B);
3055 NetOut.Write(gPlayer1Settings.Team);
3057 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3058 end;
3060 procedure MC_SEND_FullStateRequest();
3061 begin
3062 NetOut.Write(Byte(NET_MSG_REQFST));
3064 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3065 end;
3067 procedure MC_SEND_CheatRequest(Kind: Byte);
3068 begin
3069 NetOut.Write(Byte(NET_MSG_CHEAT));
3070 NetOut.Write(Kind);
3072 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3073 end;
3074 procedure MC_SEND_RCONPassword(Password: string);
3075 begin
3076 NetOut.Write(Byte(NET_MSG_RCON_AUTH));
3077 NetOut.Write(Password);
3079 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3080 end;
3081 procedure MC_SEND_RCONCommand(Cmd: string);
3082 begin
3083 NetOut.Write(Byte(NET_MSG_RCON_CMD));
3084 NetOut.Write(Cmd);
3086 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3087 end;
3090 end.