1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
51 TMonster
= Class (TObject
)
55 FDirection
: TDirection
;
56 FStartDirection
: TDirection
;
57 FStartX
, FStartY
: Integer;
63 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
72 FWaitAttackAnim
: Boolean;
83 FFirePainTime
: Integer;
86 mProxyId
: Integer; // node in dyntree or -1
87 mArrIdx
: Integer; // in gMonsters
89 FDieTriggers
: Array of Integer;
90 FSpawnTrigger
: Integer;
92 mNeedSend
: Boolean; // for network
95 function findNewPrey(): Boolean;
96 procedure ActivateTriggers();
98 procedure setGameX (v
: Integer); inline;
99 procedure setGameY (v
: Integer); inline;
104 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
105 mplatCheckFrameId
: LongWord;
107 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
108 destructor Destroy(); override;
109 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
110 function Collide(Panel
: TPanel
): Boolean; overload
;
111 function Collide(X
, Y
: Integer): Boolean; overload
;
112 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
113 function alive(): Boolean;
114 procedure SetHealth(aH
: Integer);
115 procedure Push(vx
, vy
: Integer);
116 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
117 function Heal(Value
: Word): Boolean;
120 procedure ClientUpdate();
121 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
122 procedure SetDeadAnim
;
125 procedure WakeUpSound();
126 procedure DieSound();
127 procedure PainSound();
128 procedure ActionSound();
129 procedure AddTrigger(t
: Integer);
130 procedure ClearTriggers();
132 procedure SaveState(var Mem
: TBinMemoryWriter
);
133 procedure LoadState(var Mem
: TBinMemoryReader
);
134 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
135 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
136 procedure MakeBloodSimple(Count
: Word);
137 procedure RevertAnim(R
: Boolean = True);
138 function AnimIsReverse
: Boolean;
139 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
140 function kick(o
: PObj
): Boolean;
141 procedure CatchFire(Attacker
: Word);
142 procedure OnFireFlame(Times
: DWORD
= 1);
144 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
146 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
147 procedure moveBy (dx
, dy
: Integer); inline;
149 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
152 function gncNeedSend (): Boolean; inline;
153 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
156 property Obj
: TObj read FObj
;
158 property proxyId
: Integer read mProxyId
;
159 property arrIdx
: Integer read mArrIdx
;
162 property MonsterType
: Byte read FMonsterType
;
163 property MonsterHealth
: Integer read FHealth write FHealth
;
164 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
165 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
166 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
167 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
168 property MonsterSleep
: Integer read FSleep write FSleep
;
169 property MonsterState
: Byte read FState write FState
;
170 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
171 property MonsterPain
: Integer read FPain write FPain
;
172 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
174 property UID
: Word read FUID write FUID
;
175 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
177 property GameX
: Integer read FObj
.X write setGameX
;
178 property GameY
: Integer read FObj
.Y write setGameY
;
179 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
180 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
181 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
182 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
183 property GameDirection
: TDirection read FDirection write FDirection
;
185 property StartID
: Integer read FStartID
;
189 // will be called from map loader
190 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
192 procedure g_Monsters_LoadData ();
193 procedure g_Monsters_FreeData ();
194 procedure g_Monsters_Init ();
195 procedure g_Monsters_Free (clearGrid
: Boolean=true);
196 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
197 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
198 procedure g_Monsters_Update ();
199 procedure g_Monsters_Draw ();
200 procedure g_Monsters_DrawHealth ();
201 function g_Monsters_ByUID (UID
: Word): TMonster
;
202 procedure g_Monsters_killedp ();
203 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
204 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
206 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
207 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
209 function g_Mons_TypeLo (): Integer; inline;
210 function g_Mons_TypeHi (): Integer; inline;
212 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
213 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
214 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
218 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
220 // throws on invalid uid
221 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
224 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
226 function g_Mons_TotalCount (): Integer; inline;
228 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
230 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
231 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
233 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
234 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
236 function g_Mons_getNewTrapFrameId (): DWord
; inline;
237 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
241 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
243 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
247 gmon_debug_use_sqaccel
: Boolean = true;
251 procedure g_Mons_ProfilersBegin ();
252 procedure g_Mons_ProfilersEnd ();
254 procedure g_Mons_LOS_Start (); inline;
255 procedure g_Mons_LOS_End (); inline;
258 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
262 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
265 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
269 gmon_debug_think
: Boolean = true;
270 gmon_debug_one_think_step
: Boolean = false;
276 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
277 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
278 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
279 g_language
, g_netmsg
, idpool
;
283 // ////////////////////////////////////////////////////////////////////////// //
284 procedure g_Mons_ProfilersBegin ();
286 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
287 profMonsLOS
.mainBegin(g_profile_los
);
288 if g_profile_los
then
290 profMonsLOS
.sectionBegin('loscalc');
291 profMonsLOS
.sectionEnd();
295 procedure g_Mons_ProfilersEnd ();
297 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
300 procedure g_Mons_LOS_Start (); inline;
302 profMonsLOS
.sectionBeginAccum('loscalc');
305 procedure g_Mons_LOS_End (); inline;
307 profMonsLOS
.sectionEnd();
311 // ////////////////////////////////////////////////////////////////////////// //
313 monCheckTrapLastFrameId
: DWord
= 0;
314 monCheckMPlatLastFrameId
: LongWord = 0;
317 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
319 x
:= FObj
.X
+FObj
.Rect
.X
;
320 y
:= FObj
.Y
+FObj
.Rect
.Y
;
321 w
:= FObj
.Rect
.Width
;
322 h
:= FObj
.Rect
.Height
;
325 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
327 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
330 // ////////////////////////////////////////////////////////////////////////// //
331 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
333 if not assigned(cb
) then begin result
:= nil; exit
; end;
334 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
338 //WARNING! call this after monster position was changed, or coldet will not work right!
339 procedure TMonster
.positionChanged ();
342 nx
, ny
, nw
, nh
: Integer;
344 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
345 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
347 if (mProxyId
= -1) then
350 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
351 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
352 monsGrid
.getBodyXY(mProxyId
, x
, y
);
353 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
358 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
359 getMapBox(nx
, ny
, nw
, nh
);
361 if (w
<> nw
) or (h
<> nh
) then
364 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
365 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
367 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
369 else if (x
<> nx
) or (y
<> ny
) then
372 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
373 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
375 monsGrid
.moveBody(mProxyId
, nx
, ny
);
379 exit
; // nothing to do
381 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
382 monsGrid
.getBodyXY(mProxyId
, x
, y
);
383 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
389 // ////////////////////////////////////////////////////////////////////////// //
399 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
401 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
402 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
406 end = ((name
: 'SLEEP'; loop
: True),
407 (name
: 'GO'; loop
: True),
408 (name
: 'DIE'; loop
: False),
409 (name
: 'MESS'; loop
: False),
410 (name
: 'ATTACK'; loop
: False),
411 (name
: 'ATTACK2'; loop
: False),
412 (name
: 'PAIN'; loop
: False));
414 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
415 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
425 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
426 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
428 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
429 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
431 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
432 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
434 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
435 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
437 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
438 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
440 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
441 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
443 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
444 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
446 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
447 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
449 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
450 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
452 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
453 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
455 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
456 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
458 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
459 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
461 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
462 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
464 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
465 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
467 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
468 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
470 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
471 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
473 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
474 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
476 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
477 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
479 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
480 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
482 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
483 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
485 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
486 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
489 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
490 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
491 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
492 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
493 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
494 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
495 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
496 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
498 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
499 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
500 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
502 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
503 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
504 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
506 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
507 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
508 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
510 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
511 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
512 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
514 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
515 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
516 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
518 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
519 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
520 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
522 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
523 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
524 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
526 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
527 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
528 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
530 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
531 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
532 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
534 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
535 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
536 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
538 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
539 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
540 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
542 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
543 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
544 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
546 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
547 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
548 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
550 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
551 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
552 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
554 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
555 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
556 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
558 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
559 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
560 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
562 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
563 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
564 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
566 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
567 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
568 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
570 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
571 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
572 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
574 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
575 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
578 // ////////////////////////////////////////////////////////////////////////// //
580 gMonsters
: array of TMonster
;
581 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
582 freeInds
: TIdPool
= nil;
585 procedure clearUidMap ();
589 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
594 function g_Mons_getNewTrapFrameId (): DWord
; inline;
598 Inc(monCheckTrapLastFrameId
);
599 if (monCheckTrapLastFrameId
= 0) then
602 monCheckTrapLastFrameId
:= 1;
603 for f
:= 0 to High(gMonsters
) do
605 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
608 result
:= monCheckTrapLastFrameId
;
612 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
616 Inc(monCheckMPlatLastFrameId
);
617 if (monCheckMPlatLastFrameId
= 0) then
620 monCheckMPlatLastFrameId
:= 1;
621 for f
:= 0 to High(gMonsters
) do
623 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
626 result
:= monCheckMPlatLastFrameId
;
635 soulcount
: Integer = 0;
638 function allocMonster (): DWORD
;
642 result
:= freeInds
.alloc();
643 if (result
> High(gMonsters
)) then
645 olen
:= Length(gMonsters
);
646 SetLength(gMonsters
, result
+64);
647 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
652 function IsFriend(a
, b
: Byte): Boolean;
656 // Áî÷êà - âñåì äðóã:
657 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
660 // Ìîíñòðû îäíîãî âèäà:
663 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
664 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
665 Exit
; // Ýòè íå áüþò ñâîèõ
668 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
669 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
671 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
672 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
675 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
680 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
683 UIDType
, MonsterType
: Byte;
688 UIDType
:= g_GetUIDType(SpawnerUID
);
689 if UIDType
= UID_MONSTER
then
691 m
:= g_Monsters_ByUID(SpawnerUID
);
692 if m
= nil then Exit
;
693 MonsterType
:= m
.FMonsterType
;
697 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
698 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
700 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
701 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
702 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
704 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
705 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
710 function canShoot(m
: Byte): Boolean;
715 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
723 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
725 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
727 atag
:= atag
; // shut up, fpc!
728 result
:= false; // don't stop
729 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
731 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
732 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
733 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
735 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
746 // Åñëè íóæíà âåðîÿòíîñòü
747 if not immediately
and (Random(8) <> 0) then exit
;
749 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
750 if gmon_debug_use_sqaccel
then
752 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
753 if (mon
<> nil) then result
:= mon
.mArrIdx
;
757 for a
:= 0 to High(gMonsters
) do
759 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
761 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
762 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
763 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
764 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
775 procedure g_Monsters_LoadData();
777 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
779 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
786 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
793 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
800 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
807 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
814 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
821 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
828 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
835 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
842 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
849 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
856 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
863 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
870 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
877 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
884 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
891 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
898 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
905 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
912 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
919 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
932 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
934 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
937 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
938 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
939 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
940 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
941 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
942 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
943 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
944 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
945 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
946 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
948 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
949 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
950 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
952 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
953 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
954 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
955 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
956 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
957 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
959 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
960 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
961 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
962 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
963 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
966 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
968 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
969 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
970 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
971 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
973 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
974 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
975 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
976 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
977 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
979 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
980 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
981 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
982 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
983 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
985 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
986 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
987 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
988 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
990 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
991 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
992 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
994 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
995 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
997 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
998 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1013 freeInds
:= TIdPool
.Create();
1015 monCheckTrapLastFrameId
:= 0;
1016 monCheckMPlatLastFrameId
:= 0;
1019 procedure g_Monsters_FreeData();
1021 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
1023 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1155 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1157 g_Sound_Delete('SOUND_MONSTER_PAIN');
1158 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1159 g_Sound_Delete('SOUND_MONSTER_ACTION');
1160 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1161 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1162 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1163 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1164 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1165 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1166 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1167 g_Sound_Delete('SOUND_MONSTER_SLOP');
1169 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1170 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1171 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1174 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1175 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1176 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1177 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1178 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1180 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1181 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_HAHA');
1184 g_Sound_Delete('SOUND_MONSTER_TRUP');
1186 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1187 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1189 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1190 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1191 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1192 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1194 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1195 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1196 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1197 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1198 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1200 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1201 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1202 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1203 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1204 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1206 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1207 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1208 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1209 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1211 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1212 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1213 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1215 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1216 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1218 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1219 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1221 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1223 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1225 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1226 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1228 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1229 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1230 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1232 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1238 procedure g_Monsters_Init();
1243 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1247 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1253 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1256 monCheckTrapLastFrameId
:= 0;
1257 monCheckMPlatLastFrameId
:= 0;
1261 // will be called from map loader
1262 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1265 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1266 //clearUidMap(); // why not?
1267 e_LogWritefln('%s', ['Recreated monster tree']);
1271 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1272 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1279 // Íåò òàêîãî ìîíñòðà
1280 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1282 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1283 if MonsterType
= MONSTER_SOUL
then
1285 if soulcount
> MAX_SOUL
then exit
;
1286 soulcount
:= soulcount
+ 1;
1289 find_id
:= allocMonster();
1291 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1292 gMonsters
[find_id
] := mon
;
1293 mon
.mArrIdx
:= find_id
;
1296 uidMap
[mon
.FUID
] := mon
;
1298 // Íàñòðàèâàåì ïîëîæåíèå
1303 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1304 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1308 FObj
.X
:= X
-FObj
.Rect
.X
;
1309 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1312 FDirection
:= Direction
;
1313 FStartDirection
:= Direction
;
1318 mon
.positionChanged();
1323 procedure g_Monsters_killedp();
1327 if gMonsters
= nil then
1330 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1331 h
:= High(gMonsters
);
1334 if (gMonsters
[a
] <> nil) then
1336 with gMonsters
[a
] do
1338 if (FMonsterType
= MONSTER_MAN
) and
1339 (FState
<> MONSTATE_DEAD
) and
1340 (FState
<> MONSTATE_SLEEP
) and
1341 (FState
<> MONSTATE_DIE
) then
1343 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1351 procedure g_Monsters_Update();
1356 if gTime
mod (GAME_TICK
*2) = 0 then
1360 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1361 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1364 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1366 if gmon_debug_think
or gmon_debug_one_think_step
then
1368 gmon_debug_one_think_step
:= false;
1369 for a
:= 0 to High(gMonsters
) do
1371 if (gMonsters
[a
] = nil) then continue
;
1372 if not gMonsters
[a
].FRemoved
then
1374 if g_Game_IsClient
then
1375 gMonsters
[a
].ClientUpdate()
1377 gMonsters
[a
].Update();
1381 gMonsters
[a
].Free();
1382 gMonsters
[a
] := nil;
1390 procedure g_Monsters_Draw();
1394 if gMonsters
<> nil then
1396 for a
:= 0 to High(gMonsters
) do
1398 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1403 procedure g_Monsters_DrawHealth();
1408 if gMonsters
= nil then Exit
;
1409 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1411 for a
:= 0 to High(gMonsters
) do
1413 if gMonsters
[a
] <> nil then
1415 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1416 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1417 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1422 function g_Monsters_ByUID (UID
: Word): TMonster
;
1424 result
:= uidMap
[UID
];
1427 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1432 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1434 if (gMonsters
<> nil) then
1436 for i
:= 0 to High(gMonsters
) do
1438 if (gMonsters
[i
] <> nil) then
1440 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1445 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1447 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1449 Mem
.WriteInt(pt_xs
);
1451 Mem
.WriteInt(pt_ys
);
1453 // Êîëè÷åñòâî ìîíñòðîâ:
1454 Mem
.WriteInt(count
);
1459 // Ñîõðàíÿåì ìîíñòðîâ:
1460 for i
:= 0 to High(gMonsters
) do
1462 if (gMonsters
[i
] <> nil) then
1464 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1467 b
:= gMonsters
[i
].MonsterType
;
1469 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1470 gMonsters
[i
].SaveState(Mem
);
1476 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1482 if Mem
= nil then exit
;
1484 g_Monsters_Free(false);
1486 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1492 // Êîëè÷åñòâî ìîíñòðîâ
1495 if count
= 0 then exit
;
1497 // Çàãðóæàåì ìîíñòðîâ
1498 for a
:= 0 to count
-1 do
1503 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1504 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1505 // Çàãðóæàåì äàííûå ìîíñòðà
1511 // ////////////////////////////////////////////////////////////////////////// //
1512 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1515 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1517 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1522 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1524 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1529 // ////////////////////////////////////////////////////////////////////////// //
1530 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1531 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1534 function g_Mons_TypeIdByName (const name
: String): Integer;
1539 while (i
<= MONSTER_MAN
) do
1541 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1550 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1554 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1556 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1557 result
:= MONSTERTABLE
[monType
].Name
1563 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1565 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1566 Result
:= KilledByMonster
[monType
]
1572 // ////////////////////////////////////////////////////////////////////////// //
1573 { T M o n s t e r : }
1575 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1576 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1578 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1580 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1582 if (dx
<> 0) or (dy
<> 0) then
1591 procedure TMonster
.ActionSound();
1593 case FMonsterType
of
1595 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1596 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1598 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1599 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1600 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1602 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1604 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1606 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1608 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1612 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1616 procedure TMonster
.PainSound();
1624 case FMonsterType
of
1625 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1626 MONSTER_SKEL
, MONSTER_CGUN
:
1627 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1628 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1629 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1630 MONSTER_BSP
, MONSTER_CYBER
:
1631 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1633 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1635 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1637 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1639 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1643 procedure TMonster
.DieSound();
1645 case FMonsterType
of
1648 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1649 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1651 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1653 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1654 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1655 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1658 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1660 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1662 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1664 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1666 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1668 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1670 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1672 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1674 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1676 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1678 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1680 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1682 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1684 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1688 procedure TMonster
.WakeUpSound();
1690 case FMonsterType
of
1693 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1694 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1696 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1698 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1699 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1700 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1703 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1705 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1707 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1709 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1711 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1713 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1715 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1725 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1731 procedure TMonster
.BFGHit();
1733 if FMonsterType
= MONSTER_FISH
then
1736 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1737 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1738 {if g_Game_IsServer and g_Game_IsNet then
1739 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1740 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1744 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1746 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1754 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1756 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1761 Panel
.Width
, Panel
.Height
);
1764 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1766 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1767 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1768 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1769 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1772 procedure TMonster
.Respawn
;
1778 FDirection
:= FStartDirection
;
1779 {GameX}FObj
.X
:= FStartX
;
1780 {GameY}FObj
.Y
:= FStartY
;
1781 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1782 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1787 FDieTriggers
:= nil;
1788 FWaitAttackAnim
:= False;
1789 FChainFire
:= False;
1792 FState
:= MONSTATE_SLEEP
;
1793 FCurAnim
:= ANIM_SLEEP
;
1795 positionChanged(); // this updates spatial accelerators
1797 if g_Game_IsNet
and g_Game_IsServer
then
1799 MH_SEND_MonsterPos(FUID
);
1800 MH_SEND_MonsterState(FUID
);
1804 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1807 FramesID
: DWORD
= 0;
1811 if ForcedUID
< 0 then
1812 FUID
:= g_CreateUID(UID_MONSTER
)
1816 FMonsterType
:= MonsterType
;
1820 FState
:= MONSTATE_SLEEP
;
1821 FCurAnim
:= ANIM_SLEEP
;
1822 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1823 FMaxHealth
:= FHealth
;
1824 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1825 FDieTriggers
:= nil;
1826 FSpawnTrigger
:= -1;
1827 FWaitAttackAnim
:= False;
1828 FChainFire
:= False;
1830 FNoRespawn
:= False;
1832 FBehaviour
:= BH_NORMAL
;
1839 trapCheckFrameId
:= 0;
1840 mplatCheckFrameId
:= 0;
1843 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1844 FBloodKind
:= BLOOD_SPARKS
1846 FBloodKind
:= BLOOD_NORMAL
;
1847 if FMonsterType
= MONSTER_CACO
then
1853 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1866 SetLength(FAnim
, Length(ANIMTABLE
));
1868 for a
:= 0 to High(FAnim
) do
1870 FAnim
[a
, D_LEFT
] := nil;
1871 FAnim
[a
, D_RIGHT
] := nil;
1874 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1875 if (ANIMTABLE
[a
].name
<> '') and
1876 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1878 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1879 '_'+ANIMTABLE
[a
].name
;
1881 res
:= g_Frames_Exists(s
);
1884 res
:= g_Frames_Get(FramesID
, s
);
1886 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1889 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1890 if a
<> ANIM_MESS
then
1893 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1894 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1896 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1897 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1898 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1899 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1904 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1905 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1907 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1908 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1910 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1911 '_'+ANIMTABLE
[a
].name
+'_L';
1912 if g_Frames_Exists(s
) then
1913 g_Frames_Get(FramesID
, s
);
1916 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1917 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1920 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1921 if MonsterType
= MONSTER_VILE
then
1923 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1924 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1930 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1937 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1938 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1941 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1942 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1945 if Random(2) = 0 then
1946 FDirection
:= D_RIGHT
1948 FDirection
:= D_LEFT
;
1950 SetState(MONSTATE_RUN
);
1954 // Ëîâóøêà óáèâàåò ñðàçó:
1955 if t
= HIT_TRAP
then
1958 // Ðîáîòó óðîíà íåò:
1959 if FMonsterType
= MONSTER_ROBO
then
1963 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1965 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1968 FPain
:= FPain
+aDamage
;
1970 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1971 if FState
<> MONSTATE_PAIN
then
1972 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1973 (FMonsterType
<> MONSTER_BARREL
) then
1974 SetState(MONSTATE_PAIN
);
1976 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1977 if (gBloodCount
> 0) then
1979 c
:= Min(aDamage
, 200);
1980 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1982 if (VelX
= 0) and (VelY
= 0) then
1986 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1987 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1991 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1992 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1994 FTargetUID
:= SpawnerUID
;
1998 // Çäîðîâüå çàêîí÷èëîñü:
1999 if FHealth
<= 0 then
2001 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2002 if (FMonsterType
<> MONSTER_BARREL
) then
2004 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2006 p
:= g_Player_Get(SpawnerUID
);
2007 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2009 p
.MonsterKills
:= p
.MonsterKills
+1;
2010 if gGameSettings
.GameMode
= GM_COOP
then
2011 p
.Frags
:= p
.Frags
+ 1;
2012 // Uncomment this if you want to double-kill monsters
2016 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2018 Inc(gCoopMonstersKilled
);
2019 if g_Game_IsNet
then
2025 case FMonsterType
of
2026 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2027 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2028 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2029 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2036 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2037 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2039 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2040 (FObj
.Vel
.Y
div 2)-Random(4));
2041 positionChanged(); // this updates spatial accelerators
2042 if g_Game_IsServer
and g_Game_IsNet
then
2043 MH_SEND_ItemSpawn(True, it
);
2046 // Òðóï äàëüøå íå èäåò:
2049 // Ó òðóïà ðàçìåðû ìåíüøå:
2050 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2052 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2053 FObj
.Rect
.Height
:= 12;
2057 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2058 if (FHealth
<= -30) and
2059 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2060 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2061 (FMonsterType
= MONSTER_MAN
)) then
2063 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2064 SetState(MONSTATE_DIE
, ANIM_MESS
);
2069 SetState(MONSTATE_DIE
);
2072 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2073 if g_Game_IsServer
then ActivateTriggers();
2078 if FState
= MONSTATE_SLEEP
then
2079 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2080 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2081 SetState(MONSTATE_GO
);
2084 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2088 function TMonster
.Heal(Value
: Word): Boolean;
2091 if g_Game_IsClient
then
2096 if FHealth
< FMaxHealth
then
2098 IncMax(FHealth
, Value
, FMaxHealth
);
2099 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2104 destructor TMonster
.Destroy();
2108 for a
:= 0 to High(FAnim
) do
2110 FAnim
[a
, D_LEFT
].Free();
2111 FAnim
[a
, D_RIGHT
].Free();
2116 if (mProxyId
<> -1) then
2118 if (monsGrid
<> nil) then
2120 monsGrid
.removeBody(mProxyId
);
2121 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2122 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2128 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2130 freeInds
.release(mArrIdx
);
2131 gMonsters
[mArrIdx
] := nil;
2135 uidMap
[FUID
] := nil;
2137 inherited Destroy();
2140 procedure TMonster
.Draw();
2146 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2147 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2149 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2150 if FMonsterType
= MONSTER_VILE
then
2151 if FState
= MONSTATE_SHOOT
then
2152 if GetPos(FTargetUID
, @o
) then
2153 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2154 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2156 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2157 if (g_dbg_scale
= 1.0) then
2159 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2160 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2164 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2165 if FState
= MONSTATE_DEAD
then
2166 case FMonsterType
of
2167 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2170 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2171 if FAnim
[FCurAnim
, FDirection
] <> nil then
2173 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2174 if (FDirection
= D_LEFT
) and
2175 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2176 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2177 (FMonsterType
<> MONSTER_BARREL
) then
2182 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2183 if (FDirection
= D_LEFT
) and
2184 (FMonsterType
<> MONSTER_BARREL
) then
2186 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2187 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2189 if m
= M_HORIZONTAL
then
2190 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2191 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2192 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2193 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2194 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2195 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2197 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2200 else // Ïðàâàÿ àíèìàöèÿ
2202 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2203 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2207 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2210 if g_debug_Frames
then
2212 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2214 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2215 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2220 procedure TMonster
.MakeBloodSimple(Count
: Word);
2222 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2223 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2224 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2225 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2226 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2227 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2228 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2229 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2232 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2234 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2235 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2236 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2237 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2240 procedure TMonster
.Push(vx
, vy
: Integer);
2242 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2243 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2244 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2247 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2251 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2252 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2253 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2254 soulcount
:= soulcount
-1;
2256 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2258 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2259 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2260 (State
<> MONSTATE_GO
) then
2267 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2269 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2271 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2272 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2273 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2274 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2275 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2276 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2277 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2279 begin // íà÷àëè âîñðåøàòüñÿ
2281 FAnim
[Anim
, FDirection
].Revert(True);
2283 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2284 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2291 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2292 if ForceAnim
<> 255 then
2295 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2296 if FCurAnim
<> Anim
then
2297 if FAnim
[Anim
, FDirection
] <> nil then
2299 FAnim
[Anim
, FDirection
].Reset();
2304 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2311 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2312 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2314 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2315 if g_Game_IsServer
and g_Game_IsNet
then
2316 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2322 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2325 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2326 TA
:= TAnimation
.Create(FramesID
, False, 6);
2327 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2328 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2329 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2331 if g_Game_IsServer
and g_Game_IsNet
then
2332 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2333 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2337 FObj
.X
:= X
- FObj
.Rect
.X
;
2338 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2342 FDirection
:= D_LEFT
2345 FDirection
:= D_RIGHT
2349 if FDirection
= D_RIGHT
then
2350 FDirection
:= D_LEFT
2352 FDirection
:= D_RIGHT
;
2355 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2356 if not silent
and (TA
<> nil) then
2358 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2359 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2362 if g_Game_IsServer
and g_Game_IsNet
then
2363 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2364 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2368 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2372 procedure TMonster
.Update();
2374 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2384 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2385 if FMonsterType
= MONSTER_FISH
then
2386 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2387 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2390 // Ëåòàþùèå ìîíòñðû:
2391 if ((FMonsterType
= MONSTER_SOUL
) or
2392 (FMonsterType
= MONSTER_PAIN
) or
2393 (FMonsterType
= MONSTER_CACO
)) and
2394 (FState
<> MONSTATE_DIE
) and
2395 (FState
<> MONSTATE_DEAD
) then
2398 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2399 if gTime
mod (GAME_TICK
*2) <> 0 then
2401 g_Obj_Move(@FObj
, fall
, True, True);
2402 positionChanged(); // this updates spatial accelerators
2406 if FPainTicks
> 0 then
2409 FPainSound
:= False;
2412 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2413 positionChanged(); // this updates spatial accelerators
2415 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2416 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2417 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2420 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2422 Inc(gCoopMonstersKilled
);
2423 if g_Game_IsNet
then
2430 oldvelx
:= FObj
.Vel
.X
;
2432 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2433 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2434 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2436 if FFireTime
> 0 then
2438 if WordBool(st
and MOVE_INWATER
) then
2443 FFireTime
:= FFireTime
- 1;
2444 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2445 if FFirePainTime
= 0 then
2447 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2448 FFirePainTime
:= 18;
2451 FFirePainTime
:= FFirePainTime
- 1;
2455 // Ìåðòâûé íè÷åãî íå äåëàåò:
2456 if (FState
= MONSTATE_DEAD
) then
2459 // AI ìîíñòðîâ âûêëþ÷åí:
2460 if g_debug_MonsterOff
then
2463 if FState
<> MONSTATE_SLEEP
then
2464 SetState(MONSTATE_SLEEP
);
2467 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2468 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2469 case FMonsterType
of
2471 if Random(4) = 0 then
2472 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2473 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2474 MONSTER_ROBO
, MONSTER_BARREL
:
2475 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2476 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2478 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2479 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2480 if Random(2) = 0 then
2481 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2483 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2487 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2488 if FMonsterType
= MONSTER_BARREL
then
2490 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2491 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2492 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2493 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2497 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2498 if FMonsterType
= MONSTER_SOUL
then
2499 if WordBool(st
and MOVE_HITAIR
) then
2500 g_Obj_SetSpeed(@FObj
, 16);
2505 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2506 if FObj
.Vel
.Y
< 0 then
2507 if WordBool(st
and MOVE_INWATER
) then
2510 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2511 FTargetTime
:= FTargetTime
+ 1;
2514 if FShellTimer
> -1 then
2515 if FShellTimer
= 0 then
2517 if FShellType
= SHELL_SHELL
then
2518 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2519 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2520 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2521 else if FShellType
= SHELL_DBLSHELL
then
2523 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2524 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2525 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2526 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2527 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2528 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2531 end else Dec(FShellTimer
);
2533 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2535 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2536 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2537 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2538 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2539 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2540 (FObj
.Accel
.Y
= 0) then
2541 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2544 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2546 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2547 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2549 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2550 if gSoundEffectsDF
then PainSound();
2552 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2555 // Ñíèæàåì áîëü ñî âðåìåíåì:
2558 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2559 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2563 SetState(MONSTATE_GO
);
2567 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2570 FSleep
:= FSleep
+ 1;
2572 // Ïðîñïàëè äîñòàòî÷íî:
2573 if FSleep
>= 18 then
2578 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2579 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2580 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2581 if (gPlayers
<> nil) then
2582 for a
:= 0 to High(gPlayers
) do
2583 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2584 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2586 if g_Look(@FObj
, @Obj
, FDirection
) then
2588 FTargetUID
:= gPlayers
[a
].UID
;
2591 SetState(MONSTATE_GO
);
2595 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2596 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2597 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2598 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2599 if gMonsters
<> nil then
2600 for a
:= 0 to High(gMonsters
) do
2601 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2602 (gMonsters
[a
].FUID
<> FUID
) then
2604 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2605 if (FBehaviour
= BH_MANIAC
) and
2606 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2608 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2609 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2610 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2612 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2613 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2615 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2617 FTargetUID
:= gMonsters
[a
].UID
;
2620 SetState(MONSTATE_GO
);
2626 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2629 FSleep
:= FSleep
- 1;
2631 // Âûæäàëè äîñòàòî÷íî - èäåì:
2633 SetState(MONSTATE_GO
);
2636 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2638 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2639 if WordBool(st
and MOVE_BLOCK
) then
2643 SetState(MONSTATE_RUNOUT
);
2648 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2649 if (FMonsterType
= MONSTER_VILE
) then
2650 if isCorpse(@FObj
, False) <> -1 then
2653 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2658 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2659 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2660 if not findNewPrey() then
2661 begin // Íîâûõ öåëåé íåò
2669 o
.Rect
:= _Rect(0, 0, 0, 1);
2671 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2672 GetPos(FTargetUID
, @o
);
2674 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2675 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2678 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2685 // Ðàññòîÿíèå äî öåëè:
2686 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2687 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2689 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2691 FDirection
:= D_RIGHT
2693 FDirection
:= D_LEFT
;
2695 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2696 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2697 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2698 if shoot(@o
, False) then
2701 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2702 if Abs(sx
) < 40 then
2703 if FMonsterType
<> MONSTER_FISH
then
2706 SetState(MONSTATE_RUN
);
2707 if Random(2) = 0 then
2708 FDirection
:= D_LEFT
2710 FDirection
:= D_RIGHT
;
2715 // Óïåðëèñü â ñòåíó:
2716 if WordBool(st
and MOVE_HITWALL
) then
2718 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2719 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2720 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2722 SetState(MONSTATE_WAIT
);
2727 case FMonsterType
of
2728 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2730 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2731 (FObj
.Accel
.Y
= 0) then
2732 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2733 // Ïðûæîê ÷åðåç ñòåíó:
2734 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2735 SetState(MONSTATE_CLIMB
);
2742 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2743 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2744 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2746 if FMonsterType
= MONSTER_FISH
then
2748 if not WordBool(st
and MOVE_INWATER
) then
2749 begin // Ðûáà âíå âîäû:
2750 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2751 begin // "Ñòîèò" òâåðäî
2752 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2753 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2754 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2758 SetState(MONSTATE_PAIN
);
2759 FPain
:= FPain
+ 50;
2763 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2765 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2769 // Ðûáà ïëûâåò ââåðõ:
2770 if FObj
.Vel
.Y
< 0 then
2771 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2773 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2775 // Ïëàâàåì òóäà-ñþäà:
2776 if Random(2) = 0 then
2777 FDirection
:= D_LEFT
2779 FDirection
:= D_RIGHT
;
2781 SetState(MONSTATE_RUN
);
2785 else // Ëåòàþùèå ìîíñòðû
2787 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2789 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2794 else // "Íàçåìíûå" ìîíñòðû
2796 // Âîçìîæíî, ïèíàåì êóñêè:
2797 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2799 b
:= Abs(FObj
.Vel
.X
);
2800 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2801 for a
:= 0 to High(gGibs
) do
2803 if gGibs
[a
].alive
and
2804 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2805 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2808 if FObj
.Vel
.X
< 0 then
2810 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2814 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2819 // Áîññû ìîãóò ïèíàòü òðóïû:
2820 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2821 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2823 b
:= Abs(FObj
.Vel
.X
);
2824 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2825 for a
:= 0 to High(gCorpses
) do
2826 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2828 co
:= gCorpses
[a
].Obj
;
2829 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2830 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2832 if FObj
.Vel
.X
< 0 then
2833 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2835 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2838 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2840 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2842 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2843 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2846 FSleep
:= FSleep
+ 1;
2852 if Random(8) = 0 then
2856 // Áåæèì â âûáðàííóþ ñòîðîíó:
2857 if FDirection
= D_RIGHT
then
2858 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2860 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2862 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2863 if WordBool(st
and MOVE_INWATER
) then
2864 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2865 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2866 if FMonsterType
= MONSTER_FISH
then
2870 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2872 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2873 if WordBool(st
and MOVE_BLOCK
) then
2877 SetState(MONSTATE_RUNOUT
);
2882 FSleep
:= FSleep
- 1;
2884 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2885 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2888 SetState(MONSTATE_GO
);
2889 // Ñòåíà - èäåì îáðàòíî:
2890 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2893 if Random(8) = 0 then
2897 // Áåæèì â âûáðàííóþ ñòîðîíó:
2898 if FDirection
= D_RIGHT
then
2899 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2901 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2903 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2904 if WordBool(st
and MOVE_INWATER
) then
2905 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2906 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2907 if FMonsterType
= MONSTER_FISH
then
2911 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2913 // Âûøëè èç ÁëîêÌîíà:
2914 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2917 FSleep
:= FSleep
- 1;
2919 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2920 if FSleep
<= -18 then
2923 SetState(MONSTATE_GO
);
2924 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2925 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2928 if Random(8) = 0 then
2932 // Áåæèì â âûáðàííóþ ñòîðîíó:
2933 if FDirection
= D_RIGHT
then
2934 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2936 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2938 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2939 if WordBool(st
and MOVE_INWATER
) then
2940 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2941 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2942 if FMonsterType
= MONSTER_FISH
then
2946 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2948 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2949 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2950 (not WordBool(st
and MOVE_HITWALL
)) then
2953 SetState(MONSTATE_GO
);
2955 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2956 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2960 SetState(MONSTATE_RUN
);
2964 // Áåæèì â âûáðàííóþ ñòîðîíó:
2965 if FDirection
= D_RIGHT
then
2966 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2968 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2970 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2971 if WordBool(st
and MOVE_INWATER
) then
2972 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2973 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2974 if FMonsterType
= MONSTER_FISH
then
2978 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2979 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2981 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2982 if FMonsterType
= MONSTER_SOUL
then
2984 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2985 SetState(MONSTATE_GO
);
2990 // Çàìåäëÿåìñÿ ïðè àòàêå:
2991 if FMonsterType
<> MONSTER_FISH
then
2992 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2994 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2995 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2997 // Öåëü ïîãèáëà => èäåì äàëüøå:
2998 if not GetPos(FTargetUID
, @o
) then
3000 SetState(MONSTATE_GO
);
3005 // Öåëü íå âèäíî => èäåì äàëüøå:
3006 if not g_Look(@FObj
, @o
, FDirection
) then
3008 SetState(MONSTATE_GO
);
3013 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3014 if g_Obj_CollideWater(@o
, 0, 0) then
3016 SetState(MONSTATE_GO
);
3022 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3023 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3024 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3027 end; // case FState of ...
3031 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3032 if FState
= MONSTATE_REVIVE
then
3033 if FAnim
[FCurAnim
, FDirection
].Played
then
3034 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3035 FAnim
[FCurAnim
, FDirection
].Revert(False);
3036 SetState(MONSTATE_GO
);
3039 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3040 if vilefire
<> nil then
3043 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3044 if (FState
= MONSTATE_DIE
) and
3045 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3046 (FAnim
[FCurAnim
, FDirection
].Played
) then
3049 SetState(MONSTATE_DEAD
);
3051 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3052 if (FMonsterType
= MONSTER_PAIN
) then
3054 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3055 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
3058 mon
.SetState(MONSTATE_GO
);
3059 mon
.FNoRespawn
:= True;
3060 Inc(gTotalMonsters
);
3061 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3064 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3065 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
3068 mon
.SetState(MONSTATE_GO
);
3069 mon
.FNoRespawn
:= True;
3070 Inc(gTotalMonsters
);
3071 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3074 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3075 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
3078 mon
.SetState(MONSTATE_GO
);
3079 mon
.FNoRespawn
:= True;
3080 Inc(gTotalMonsters
);
3081 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3084 if g_Game_IsNet
then MH_SEND_CoopStats();
3087 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3088 if (FMonsterType
= MONSTER_PAIN
) or
3089 (FMonsterType
= MONSTER_SOUL
) or
3090 (FMonsterType
= MONSTER_BARREL
) then
3094 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3095 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3096 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3097 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3098 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3099 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3100 if FState
= MONSTATE_ATTACK
then
3101 begin // Ñîñòîÿíèå - Àòàêà
3102 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3103 if FMonsterType
<> MONSTER_SOUL
then
3104 SetState(MONSTATE_GO
);
3106 else // Ñîñòîÿíèå - Ñòðåëüáà
3108 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3109 if not FChainFire
then
3110 SetState(MONSTATE_GO
)
3112 begin // Íàäî ñòðåëÿòü åùå
3113 FChainFire
:= False;
3114 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3115 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3116 FAnim
[FCurAnim
, FDirection
].Reset();
3120 FWaitAttackAnim
:= False;
3123 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3124 if (FMonsterType
= MONSTER_SOUL
) or
3125 ( (not FWaitAttackAnim
) and
3126 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3127 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3129 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3130 if FState
= MONSTATE_ATTACK
then
3131 begin // Ñîñòîÿíèå - Àòàêà
3132 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3133 if FMonsterType
= MONSTER_SOUL
then
3134 FAnim
[FCurAnim
, FDirection
].Reset();
3136 case FMonsterType
of
3137 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3138 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3139 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3140 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3141 if FMonsterType
= MONSTER_SOUL
then
3142 SetState(MONSTATE_GO
);
3145 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3146 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3147 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3149 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3150 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3151 if FCurAnim
= ANIM_ATTACK2
then
3154 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3155 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3156 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3160 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3161 if FCurAnim
= ANIM_ATTACK2
then
3163 sx
:= isCorpse(@FObj
, True);
3165 begin // Íàøëè, êîãî âîñêðåñèòü
3166 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3167 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3168 // Âîñêðåøàòü - ñåáå âðåäèòü:
3169 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3175 else // Ñîñòîÿíèå - Ñòðåëüáà
3177 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3178 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3180 if FDirection
= D_LEFT
then
3182 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3183 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3184 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3187 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3189 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3190 case FMonsterType
of
3192 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3195 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3196 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3197 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3201 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3202 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3204 FShellType
:= SHELL_SHELL
;
3208 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3210 FShellType
:= SHELL_DBLSHELL
;
3215 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3216 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3219 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3222 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3223 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3224 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3228 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3229 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3230 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3233 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3235 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3237 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3238 MONSTER_BARON
, MONSTER_KNIGHT
:
3239 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3241 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3243 begin // Ñîçäàåì Lost_Soul:
3244 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3245 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3248 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3249 mon
.FTargetUID
:= FTargetUID
;
3250 GetPos(FTargetUID
, @o
);
3251 mon
.FTargetTime
:= 0;
3252 mon
.FNoRespawn
:= True;
3253 mon
.SetState(MONSTATE_GO
);
3254 mon
.shoot(@o
, True);
3255 Inc(gTotalMonsters
);
3257 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3262 if FMonsterType
<> MONSTER_PAIN
then
3263 if g_Game_IsNet
then
3264 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3266 // Ñêîðîñòðåëüíûå ìîíñòðû:
3267 if (FMonsterType
= MONSTER_CGUN
) or
3268 (FMonsterType
= MONSTER_SPIDER
) or
3269 (FMonsterType
= MONSTER_BSP
) or
3270 (FMonsterType
= MONSTER_MANCUB
) or
3271 (FMonsterType
= MONSTER_ROBO
) then
3272 if not GetPos(FTargetUID
, @o
) then
3273 // Öåëü ìåðòâà - èùåì íîâóþ:
3275 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3276 if shoot(@o
, False) then
3280 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3281 FWaitAttackAnim
:= True;
3284 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3285 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3287 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3288 // Çâóêè ïðè ïåðåäâèæåíèè:
3289 case FMonsterType
of
3291 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3292 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3293 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3295 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3296 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3297 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3299 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3300 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3301 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3303 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3304 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3305 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3309 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3310 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3311 FObj
.Vel
.X
:= oldvelx
;
3313 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3314 if FAnim
[FCurAnim
, FDirection
] <> nil then
3315 FAnim
[FCurAnim
, FDirection
].Update();
3318 procedure TMonster
.SetDeadAnim
;
3320 if FAnim
<> nil then
3321 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3324 procedure TMonster
.RevertAnim(R
: Boolean = True);
3326 if FAnim
<> nil then
3327 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3328 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3331 function TMonster
.AnimIsReverse
: Boolean;
3333 if FAnim
<> nil then
3334 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3339 procedure TMonster
.ClientUpdate();
3341 a
, b
, sx
, sy
, oldvelx
: Integer;
3348 sx
:= 0; // SHUT UP COMPILER
3351 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3352 if FMonsterType
= MONSTER_FISH
then
3353 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3354 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3357 // Ëåòàþùèå ìîíòñðû:
3358 if ((FMonsterType
= MONSTER_SOUL
) or
3359 (FMonsterType
= MONSTER_PAIN
) or
3360 (FMonsterType
= MONSTER_CACO
)) and
3361 (FState
<> MONSTATE_DIE
) and
3362 (FState
<> MONSTATE_DEAD
) then
3365 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3366 if gTime
mod (GAME_TICK
*2) <> 0 then
3368 g_Obj_Move(@FObj
, fall
, True, True);
3369 positionChanged(); // this updates spatial accelerators
3373 if FPainTicks
> 0 then
3376 FPainSound
:= False;
3379 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3380 positionChanged(); // this updates spatial accelerators
3382 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3383 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3384 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3390 oldvelx
:= FObj
.Vel
.X
;
3392 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3393 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3394 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3396 if FFireTime
> 0 then
3398 if WordBool(st
and MOVE_INWATER
) then
3403 FFireTime
:= FFireTime
- 1;
3407 // Ìåðòâûé íè÷åãî íå äåëàåò:
3408 if (FState
= MONSTATE_DEAD
) then
3411 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3412 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3413 case FMonsterType
of
3415 if Random(4) = 0 then
3416 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3417 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3418 MONSTER_ROBO
, MONSTER_BARREL
:
3419 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3420 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3422 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3423 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3424 if Random(2) = 0 then
3425 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3427 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3431 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3432 if FMonsterType
= MONSTER_BARREL
then
3434 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3435 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3436 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3437 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3441 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3442 if FMonsterType
= MONSTER_SOUL
then
3443 if WordBool(st
and MOVE_HITAIR
) then
3444 g_Obj_SetSpeed(@FObj
, 16);
3449 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3450 if FObj
.Vel
.Y
< 0 then
3451 if WordBool(st
and MOVE_INWATER
) then
3454 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3455 FTargetTime
:= FTargetTime
+ 1;
3457 if FShellTimer
> -1 then
3458 if FShellTimer
= 0 then
3460 if FShellType
= SHELL_SHELL
then
3461 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3462 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3463 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3464 else if FShellType
= SHELL_DBLSHELL
then
3466 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3467 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3468 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3469 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3470 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3471 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3474 end else Dec(FShellTimer
);
3476 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3478 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3479 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3480 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3481 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3482 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3483 (FObj
.Accel
.Y
= 0) then
3484 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3487 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3489 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3490 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3492 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3493 if gSoundEffectsDF
then PainSound();
3495 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3498 // Ñíèæàåì áîëü ñî âðåìåíåì:
3501 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3502 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3504 SetState(MONSTATE_GO
);
3509 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3512 FSleep
:= FSleep
+ 1;
3514 // Ïðîñïàëè äîñòàòî÷íî:
3515 if FSleep
>= 18 then
3521 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3524 FSleep
:= FSleep
- 1;
3527 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3529 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3530 if WordBool(st
and MOVE_BLOCK
) then
3534 SetState(MONSTATE_RUNOUT
);
3539 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3540 if (FMonsterType
= MONSTER_VILE
) then
3541 if isCorpse(@FObj
, False) <> -1 then
3543 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3549 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3550 if Abs(sx
) < 40 then
3551 if FMonsterType
<> MONSTER_FISH
then
3553 SetState(MONSTATE_RUN
);
3559 // Óïåðëèñü â ñòåíó:
3560 if WordBool(st
and MOVE_HITWALL
) then
3562 case FMonsterType
of
3563 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3565 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3566 (FObj
.Accel
.Y
= 0) then
3567 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3568 // Ïðûæîê ÷åðåç ñòåíó:
3569 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3570 SetState(MONSTATE_CLIMB
);
3577 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3578 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3579 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3581 if FMonsterType
= MONSTER_FISH
then
3583 if not WordBool(st
and MOVE_INWATER
) then
3584 begin // Ðûáà âíå âîäû:
3585 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3586 begin // "Ñòîèò" òâåðäî
3587 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3588 if FObj
.Accel
.Y
= 0 then
3590 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3594 SetState(MONSTATE_PAIN
);
3595 FPain
:= FPain
+ 50;
3599 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3601 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3605 // Ðûáà ïëûâåò ââåðõ:
3606 if FObj
.Vel
.Y
< 0 then
3607 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3609 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3611 // Ïëàâàåì òóäà-ñþäà:
3612 SetState(MONSTATE_RUN
);
3617 else // Ëåòàþùèå ìîíñòðû
3619 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3621 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3626 else // "Íàçåìíûå" ìîíñòðû
3628 // Âîçìîæíî, ïèíàåì êóñêè:
3629 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3631 b
:= Abs(FObj
.Vel
.X
);
3632 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3633 for a
:= 0 to High(gGibs
) do
3635 if gGibs
[a
].alive
and
3636 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3637 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3640 if FObj
.Vel
.X
< 0 then
3642 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3646 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3648 positionChanged(); // this updates spatial accelerators
3652 // Áîññû ìîãóò ïèíàòü òðóïû:
3653 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3654 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3656 b
:= Abs(FObj
.Vel
.X
);
3657 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3658 for a
:= 0 to High(gCorpses
) do
3659 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3661 co
:= gCorpses
[a
].Obj
;
3662 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3663 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3665 if FObj
.Vel
.X
< 0 then
3666 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3668 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3673 FSleep
:= FSleep
+ 1;
3679 if Random(8) = 0 then
3683 // Áåæèì â âûáðàííóþ ñòîðîíó:
3684 if FDirection
= D_RIGHT
then
3685 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3687 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3689 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3690 if WordBool(st
and MOVE_INWATER
) then
3691 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3692 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3693 if FMonsterType
= MONSTER_FISH
then
3697 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3699 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3700 if WordBool(st
and MOVE_BLOCK
) then
3702 SetState(MONSTATE_RUNOUT
);
3708 FSleep
:= FSleep
- 1;
3710 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3711 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3713 SetState(MONSTATE_GO
);
3717 if Random(8) = 0 then
3721 // Áåæèì â âûáðàííóþ ñòîðîíó:
3722 if FDirection
= D_RIGHT
then
3723 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3725 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3727 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3728 if WordBool(st
and MOVE_INWATER
) then
3729 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3730 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3731 if FMonsterType
= MONSTER_FISH
then
3735 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3737 // Âûøëè èç ÁëîêÌîíà:
3738 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3741 FSleep
:= FSleep
- 1;
3743 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3744 if FSleep
<= -18 then
3746 SetState(MONSTATE_GO
);
3750 if Random(8) = 0 then
3754 // Áåæèì â âûáðàííóþ ñòîðîíó:
3755 if FDirection
= D_RIGHT
then
3756 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3758 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3760 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3761 if WordBool(st
and MOVE_INWATER
) then
3762 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3763 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3764 if FMonsterType
= MONSTER_FISH
then
3768 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3770 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3771 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3772 (not WordBool(st
and MOVE_HITWALL
)) then
3774 SetState(MONSTATE_GO
);
3777 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3778 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3780 SetState(MONSTATE_RUN
);
3785 // Áåæèì â âûáðàííóþ ñòîðîíó:
3786 if FDirection
= D_RIGHT
then
3787 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3789 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3791 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3792 if WordBool(st
and MOVE_INWATER
) then
3793 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3794 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3795 if FMonsterType
= MONSTER_FISH
then
3799 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3800 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3802 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3803 if FMonsterType
= MONSTER_SOUL
then
3805 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3806 SetState(MONSTATE_GO
);
3811 // Çàìåäëÿåìñÿ ïðè àòàêå:
3812 if FMonsterType
<> MONSTER_FISH
then
3813 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3815 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3816 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3818 // Öåëü ïîãèáëà => èäåì äàëüøå:
3819 if not GetPos(FTargetUID
, @o
) then
3821 SetState(MONSTATE_GO
);
3826 // Öåëü íå âèäíî => èäåì äàëüøå:
3827 if not g_Look(@FObj
, @o
, FDirection
) then
3829 SetState(MONSTATE_GO
);
3834 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3835 if g_Obj_CollideWater(@o
, 0, 0) then
3837 SetState(MONSTATE_GO
);
3843 end; // case FState of ...
3847 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3848 if FState
= MONSTATE_REVIVE
then
3849 if FAnim
[FCurAnim
, FDirection
].Played
then
3850 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3851 FAnim
[FCurAnim
, FDirection
].Revert(False);
3852 SetState(MONSTATE_GO
);
3855 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3856 if vilefire
<> nil then
3859 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3860 if (FState
= MONSTATE_DIE
) and
3861 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3862 (FAnim
[FCurAnim
, FDirection
].Played
) then
3865 SetState(MONSTATE_DEAD
);
3867 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3868 if (FMonsterType
= MONSTER_PAIN
) or
3869 (FMonsterType
= MONSTER_SOUL
) or
3870 (FMonsterType
= MONSTER_BARREL
) then
3873 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3876 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3877 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3878 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3879 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3880 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3881 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3882 if FState
= MONSTATE_ATTACK
then
3883 begin // Ñîñòîÿíèå - Àòàêà
3884 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3885 if FMonsterType
<> MONSTER_SOUL
then
3886 SetState(MONSTATE_GO
);
3888 else // Ñîñòîÿíèå - Ñòðåëüáà
3890 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3891 if not FChainFire
then
3892 SetState(MONSTATE_GO
)
3894 begin // Íàäî ñòðåëÿòü åùå
3895 FChainFire
:= False;
3896 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3897 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3898 FAnim
[FCurAnim
, FDirection
].Reset();
3902 FWaitAttackAnim
:= False;
3905 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3906 if (FMonsterType
= MONSTER_SOUL
) or
3907 ( (not FWaitAttackAnim
) and
3908 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3909 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3911 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3912 if FState
= MONSTATE_ATTACK
then
3913 begin // Ñîñòîÿíèå - Àòàêà
3914 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3915 if FMonsterType
= MONSTER_SOUL
then
3916 FAnim
[FCurAnim
, FDirection
].Reset();
3918 case FMonsterType
of
3919 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3920 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3921 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3922 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3923 if FMonsterType
= MONSTER_SOUL
then
3924 SetState(MONSTATE_GO
);
3927 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3929 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3930 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3931 if FCurAnim
= ANIM_ATTACK2
then
3934 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3935 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3939 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3940 if FCurAnim
= ANIM_ATTACK2
then
3942 sx
:= isCorpse(@FObj
, True);
3944 begin // Íàøëè, êîãî âîñêðåñèòü
3945 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3946 // Âîñêðåøàòü - ñåáå âðåäèòü:
3947 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3953 else // Ñîñòîÿíèå - Ñòðåëüáà
3955 // Ñêîðîñòðåëüíûå ìîíñòðû:
3956 if (FMonsterType
= MONSTER_CGUN
) or
3957 (FMonsterType
= MONSTER_SPIDER
) or
3958 (FMonsterType
= MONSTER_BSP
) or
3959 (FMonsterType
= MONSTER_MANCUB
) or
3960 (FMonsterType
= MONSTER_ROBO
) then
3961 if not GetPos(FTargetUID
, @o
) then
3962 // Öåëü ìåðòâà - èùåì íîâóþ:
3964 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3965 if shoot(@o
, False) then
3969 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3970 FWaitAttackAnim
:= True;
3973 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3974 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3976 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3977 // Çâóêè ïðè ïåðåäâèæåíèè:
3978 case FMonsterType
of
3980 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3981 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3982 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3984 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3985 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3986 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3988 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3989 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3990 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3992 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3993 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3994 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3998 // Êîñòûëü äëÿ ïîòîêîâ
3999 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4000 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4001 FObj
.Vel
.X
:= oldvelx
;
4003 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4004 if FAnim
[FCurAnim
, FDirection
] <> nil then
4005 FAnim
[FCurAnim
, FDirection
].Update();
4008 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4010 case FMonsterType
of
4013 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4014 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4018 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4020 FShellType
:= SHELL_SHELL
;
4024 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4026 FShellType
:= SHELL_DBLSHELL
;
4028 MONSTER_CGUN
, MONSTER_SPIDER
:
4030 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4031 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4034 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4036 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4038 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4040 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4042 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4044 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4045 MONSTER_BARON
, MONSTER_KNIGHT
:
4046 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4048 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4052 procedure TMonster
.Turn();
4055 if FDirection
= D_LEFT
then
4056 FDirection
:= D_RIGHT
4058 FDirection
:= D_LEFT
;
4060 // Áåæèì â âûáðàííóþ ñòîðîíó:
4061 if FDirection
= D_RIGHT
then
4062 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4064 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4067 function TMonster
.findNewPrey(): Boolean;
4071 PlayersSee
, MonstersSee
: Array of DWORD
;
4072 PlayerNear
, MonsterNear
: Integer;
4075 SetLength(MonstersSee
, 0);
4076 SetLength(PlayersSee
, 0);
4083 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4084 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4085 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4086 for a
:= 0 to High(gPlayers
) do
4087 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4088 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4090 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4092 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4093 PlayersSee
[High(PlayersSee
)] := a
;
4095 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4096 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4100 PlayerNear
:= Integer(a
);
4104 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4105 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4106 for a
:= 0 to High(gMonsters
) do
4107 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4108 (gMonsters
[a
].FUID
<> FUID
) then
4110 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4111 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4112 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4113 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4114 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4115 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4116 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4117 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4119 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4121 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4122 MonstersSee
[High(MonstersSee
)] := a
;
4124 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4125 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4129 MonsterNear
:= Integer(a
);
4134 BH_NORMAL
, BH_KILLER
:
4136 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4137 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4139 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4140 FTargetUID
:= gPlayers
[a
].UID
;
4143 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4146 FTargetUID
:= gPlayers
[a
].UID
;
4148 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4149 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4151 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4152 FTargetUID
:= gMonsters
[a
].UID
;
4155 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4158 FTargetUID
:= gMonsters
[a
].UID
;
4161 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4163 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4164 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4166 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4167 FTargetUID
:= gPlayers
[a
].UID
;
4169 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4171 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4172 FTargetUID
:= gMonsters
[a
].UID
;
4174 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4175 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4178 FTargetUID
:= gPlayers
[a
].UID
;
4180 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4183 FTargetUID
:= gMonsters
[a
].UID
;
4188 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4189 if FTargetUID
= 0 then
4191 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4192 if FBehaviour
= BH_INSANE
then
4195 FTargetTime
:= MAX_ATM
;
4204 function TMonster
.kick(o
: PObj
): Boolean;
4208 case FMonsterType
of
4211 SetState(MONSTATE_ATTACK
);
4216 SetState(MONSTATE_ATTACK
);
4217 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4222 SetState(MONSTATE_ATTACK
);
4223 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4226 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4228 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4229 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4232 MONSTER_BARON
, MONSTER_KNIGHT
,
4233 MONSTER_CACO
, MONSTER_MANCUB
:
4234 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4235 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4239 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4249 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4250 if not immediately
then
4251 case FMonsterType
of
4252 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4253 Exit
; // íå ñòðåëÿþò
4254 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4257 // Âðåìÿ âûñòðåëà óïóùåíî:
4259 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4265 // Âðåìÿ âûñòðåëà óïóùåíî:
4272 // Âðåìÿ âûñòðåëà óïóùåíî:
4273 if FAmmo
>= 100 then
4278 // Ñòðåëÿåò íå âñåãäà:
4279 if Random(2) = 0 then
4282 // Âðåìÿ âûñòðåëà óïóùåíî:
4286 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4287 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4288 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4289 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4290 else if Random(16) <> 0 then Exit
;
4294 if not g_Look(@FObj
, o
, FDirection
) then
4299 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4300 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4302 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4303 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4304 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4305 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4308 case FMonsterType
of
4309 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4311 SetState(MONSTATE_SHOOT
);
4316 SetState(MONSTATE_SHOOT
);
4320 begin // Çàæèãàåì îãîíü
4321 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4322 ty
:= o
^.Y
+o
^.Rect
.Y
;
4323 SetState(MONSTATE_SHOOT
);
4327 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4328 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4331 begin // Ëåòèò â ñòîðîíó öåëè:
4332 SetState(MONSTATE_ATTACK
);
4333 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4335 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4336 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4337 m
:= Max(Abs(xd
), Abs(yd
));
4341 FObj
.Vel
.X
:= (xd
*16) div m
;
4342 FObj
.Vel
.Y
:= (yd
*16) div m
;
4344 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4345 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4347 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4348 if FMonsterType
= MONSTER_MANCUB
then
4350 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4352 SetState(MONSTATE_SHOOT
);
4360 function TMonster
.alive(): Boolean;
4362 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4365 procedure TMonster
.SetHealth(aH
: Integer);
4367 if (aH
> 0) and (aH
< 1000000) then
4370 if FHealth
> FMaxHealth
then
4371 FMaxHealth
:= FHealth
;
4375 procedure TMonster
.WakeUp();
4377 if g_Game_IsClient
then Exit
;
4378 SetState(MONSTATE_GO
);
4379 FTargetTime
:= MAX_ATM
;
4383 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4393 // Ñèãíàòóðà ìîíñòðà:
4394 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4395 Mem
.WriteDWORD(sig
);
4397 Mem
.WriteWord(FUID
);
4399 if FDirection
= D_LEFT
then
4404 // Íàäî ëè óäàëèòü åãî:
4405 Mem
.WriteBoolean(FRemoved
);
4406 // Îñòàëîñü çäîðîâüÿ:
4407 Mem
.WriteInt(FHealth
);
4409 Mem
.WriteByte(FState
);
4410 // Òåêóùàÿ àíèìàöèÿ:
4411 Mem
.WriteByte(FCurAnim
);
4413 Mem
.WriteWord(FTargetUID
);
4414 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4415 Mem
.WriteInt(FTargetTime
);
4416 // Ïîâåäåíèå ìîíñòðà:
4417 Mem
.WriteByte(FBehaviour
);
4418 // Ãîòîâíîñòü ê âûñòðåëó:
4419 Mem
.WriteInt(FAmmo
);
4421 Mem
.WriteInt(FPain
);
4423 Mem
.WriteInt(FSleep
);
4424 // Îçâó÷èâàòü ëè áîëü:
4425 Mem
.WriteBoolean(FPainSound
);
4426 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4427 Mem
.WriteBoolean(FWaitAttackAnim
);
4428 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4429 Mem
.WriteBoolean(FChainFire
);
4430 // Ïîäëåæèò ëè ðåñïàâíó:
4431 Mem
.WriteBoolean(FNoRespawn
);
4435 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4436 Mem
.WriteInt(FStartID
);
4437 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4438 Mem
.WriteInt(FSpawnTrigger
);
4440 Obj_SaveState(@FObj
, Mem
);
4441 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4442 anim
:= vilefire
<> nil;
4443 Mem
.WriteBoolean(anim
);
4444 // Åñëè åñòü - ñîõðàíÿåì:
4446 vilefire
.SaveState(Mem
);
4448 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4450 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4451 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4452 Mem
.WriteBoolean(anim
);
4453 // Åñëè åñòü - ñîõðàíÿåì:
4455 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4456 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4457 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4458 Mem
.WriteBoolean(anim
);
4459 // Åñëè åñòü - ñîõðàíÿåì:
4461 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4466 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4476 // Ñèãíàòóðà ìîíñòðà:
4478 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4480 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4482 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4483 uidMap
[FUID
] := nil;
4486 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4487 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4488 uidMap
[FUID
] := self
;
4492 FDirection
:= D_LEFT
4494 FDirection
:= D_RIGHT
;
4495 // Íàäî ëè óäàëèòü åãî:
4496 Mem
.ReadBoolean(FRemoved
);
4497 // Îñòàëîñü çäîðîâüÿ:
4498 Mem
.ReadInt(FHealth
);
4500 Mem
.ReadByte(FState
);
4501 // Òåêóùàÿ àíèìàöèÿ:
4502 Mem
.ReadByte(FCurAnim
);
4504 Mem
.ReadWord(FTargetUID
);
4505 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4506 Mem
.ReadInt(FTargetTime
);
4507 // Ïîâåäåíèå ìîíñòðà:
4508 Mem
.ReadByte(FBehaviour
);
4509 // Ãîòîâíîñòü ê âûñòðåëó:
4514 Mem
.ReadInt(FSleep
);
4515 // Îçâó÷èâàòü ëè áîëü:
4516 Mem
.ReadBoolean(FPainSound
);
4517 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4518 Mem
.ReadBoolean(FWaitAttackAnim
);
4519 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4520 Mem
.ReadBoolean(FChainFire
);
4521 // Ïîäëåæèò ëè ðåñïàâíó
4522 Mem
.ReadBoolean(FNoRespawn
);
4526 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4527 Mem
.ReadInt(FStartID
);
4528 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4529 Mem
.ReadInt(FSpawnTrigger
);
4531 Obj_LoadState(@FObj
, Mem
);
4532 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4533 Mem
.ReadBoolean(anim
);
4534 // Åñëè åñòü - çàãðóæàåì:
4537 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4538 vilefire
.LoadState(Mem
);
4541 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4543 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4544 Mem
.ReadBoolean(anim
);
4545 // Åñëè åñòü - çàãðóæàåì:
4548 Assert(FAnim
[i
, D_LEFT
] <> nil,
4549 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4550 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4552 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4553 Mem
.ReadBoolean(anim
);
4554 // Åñëè åñòü - çàãðóæàåì:
4557 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4558 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4559 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4564 procedure TMonster
.ActivateTriggers();
4568 if FDieTriggers
<> nil then
4569 for a
:= 0 to High(FDieTriggers
) do
4570 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4571 if FSpawnTrigger
> -1 then
4573 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4574 FSpawnTrigger
:= -1;
4578 procedure TMonster
.AddTrigger(t
: Integer);
4580 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4581 FDieTriggers
[High(FDieTriggers
)] := t
;
4584 procedure TMonster
.ClearTriggers();
4586 SetLength(FDieTriggers
, 0);
4589 procedure TMonster
.CatchFire(Attacker
: Word);
4592 FFireAttacker
:= Attacker
;
4593 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4596 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4601 if (Random(10) = 1) and (Times
= 1) then
4604 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4606 for i
:= 1 to Times
do
4608 Anim
:= TAnimation
.Create(id
, False, 3);
4610 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4611 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4618 // ////////////////////////////////////////////////////////////////////////// //
4619 // throws on invalid uid
4620 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4622 result
:= g_Mons_ByIdx_NC(uid
);
4623 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4627 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4629 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4630 result
:= gMonsters
[uid
];
4633 function g_Mons_TotalCount (): Integer; inline;
4635 result
:= Length(gMonsters
);
4639 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4645 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4646 for idx
:= 0 to High(gMonsters
) do
4648 mon
:= gMonsters
[idx
];
4649 if (mon
<> nil) then
4652 if result
then exit
;
4658 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4664 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4665 for idx
:= 0 to High(gMonsters
) do
4667 mon
:= gMonsters
[idx
];
4668 if (mon
<> nil) and mon
.alive
then
4671 if result
then exit
;
4677 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4679 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4681 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4689 if (width
< 1) or (height
< 1) then exit
;
4690 if gmon_debug_use_sqaccel
then
4692 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4696 for idx
:= 0 to High(gMonsters
) do
4698 mon
:= gMonsters
[idx
];
4699 if (mon
<> nil) and mon
.alive
then
4701 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4712 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4714 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4724 if (width
< 1) or (height
< 1) then exit
;
4725 if gmon_debug_use_sqaccel
then
4727 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4731 for idx
:= 0 to High(gMonsters
) do
4733 mon
:= gMonsters
[idx
];
4734 if (mon
<> nil) and mon
.alive
then
4736 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4739 if result
then exit
;
4747 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4749 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4752 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4753 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4761 if (width
< 1) or (height
< 1) then exit
;
4762 if gmon_debug_use_sqaccel
then
4764 if (width
= 1) and (height
= 1) then
4766 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4770 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4775 for idx
:= 0 to High(gMonsters
) do
4777 mon
:= gMonsters
[idx
];
4778 if (mon
<> nil) and mon
.alive
then
4780 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4783 if result
then exit
;