1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
49 TMonster
= Class (TObject
)
53 FDirection
: TDirection
;
54 FStartDirection
: TDirection
;
55 FStartX
, FStartY
: Integer;
61 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
70 FWaitAttackAnim
: Boolean;
81 FFirePainTime
: Integer;
84 mProxyId
: Integer; // node in dyntree or -1
85 mArrIdx
: Integer; // in gMonsters
87 FDieTriggers
: Array of Integer;
88 FSpawnTrigger
: Integer;
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 procedure setGameX (v
: Integer); inline;
95 procedure setGameY (v
: Integer); inline;
100 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
102 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
103 destructor Destroy(); override;
104 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
105 function Collide(Panel
: TPanel
): Boolean; overload
;
106 function Collide(X
, Y
: Integer): Boolean; overload
;
107 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
108 function alive(): Boolean;
109 procedure SetHealth(aH
: Integer);
110 procedure Push(vx
, vy
: Integer);
111 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
112 function Heal(Value
: Word): Boolean;
115 procedure ClientUpdate();
116 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
117 procedure SetDeadAnim
;
120 procedure WakeUpSound();
121 procedure DieSound();
122 procedure PainSound();
123 procedure ActionSound();
124 procedure AddTrigger(t
: Integer);
125 procedure ClearTriggers();
127 procedure SaveState(var Mem
: TBinMemoryWriter
);
128 procedure LoadState(var Mem
: TBinMemoryReader
);
129 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
130 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
131 procedure MakeBloodSimple(Count
: Word);
132 procedure RevertAnim(R
: Boolean = True);
133 function AnimIsReverse
: Boolean;
134 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
135 function kick(o
: PObj
): Boolean;
136 procedure CatchFire(Attacker
: Word);
137 procedure OnFireFlame(Times
: DWORD
= 1);
139 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
141 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
143 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
146 property Obj
: TObj read FObj
;
148 property proxyId
: Integer read mProxyId
;
149 property arrIdx
: Integer read mArrIdx
;
152 property MonsterType
: Byte read FMonsterType
;
153 property MonsterHealth
: Integer read FHealth write FHealth
;
154 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
155 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
156 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
157 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
158 property MonsterSleep
: Integer read FSleep write FSleep
;
159 property MonsterState
: Byte read FState write FState
;
160 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
161 property MonsterPain
: Integer read FPain write FPain
;
162 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
164 property UID
: Word read FUID write FUID
;
165 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
167 property GameX
: Integer read FObj
.X write setGameX
;
168 property GameY
: Integer read FObj
.Y write setGameY
;
169 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
170 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
171 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
172 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
173 property GameDirection
: TDirection read FDirection write FDirection
;
175 property StartID
: Integer read FStartID
;
179 // will be called from map loader
180 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
182 procedure g_Monsters_LoadData ();
183 procedure g_Monsters_FreeData ();
184 procedure g_Monsters_Init ();
185 procedure g_Monsters_Free (clearGrid
: Boolean=true);
186 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
187 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
188 procedure g_Monsters_Update ();
189 procedure g_Monsters_Draw ();
190 procedure g_Monsters_DrawHealth ();
191 function g_Monsters_ByUID (UID
: Word): TMonster
;
192 procedure g_Monsters_killedp ();
193 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
194 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
195 function g_Monsters_GetIDByName (name
: String): Integer;
196 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
197 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
201 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
203 // throws on invalid uid
204 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
207 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
209 function g_Mons_TotalCount (): Integer; inline;
211 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
213 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
214 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
216 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
217 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
219 function g_Mons_getNewTrapFrameId (): DWord
;
223 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
225 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
229 gmon_debug_use_sqaccel
: Boolean = true;
233 procedure g_Mons_ProfilersBegin ();
234 procedure g_Mons_ProfilersEnd ();
236 procedure g_Mons_LOS_Start (); inline;
237 procedure g_Mons_LOS_End (); inline;
240 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
244 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
247 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
251 gmon_debug_think
: Boolean = true;
252 gmon_debug_one_think_step
: Boolean = false;
258 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
259 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
260 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
261 g_language
, g_netmsg
, idpool
;
265 // ////////////////////////////////////////////////////////////////////////// //
266 procedure g_Mons_ProfilersBegin ();
268 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
269 profMonsLOS
.mainBegin(g_profile_los
);
270 if g_profile_los
then
272 profMonsLOS
.sectionBegin('loscalc');
273 profMonsLOS
.sectionEnd();
277 procedure g_Mons_ProfilersEnd ();
279 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
282 procedure g_Mons_LOS_Start (); inline;
284 profMonsLOS
.sectionBeginAccum('loscalc');
287 procedure g_Mons_LOS_End (); inline;
289 profMonsLOS
.sectionEnd();
293 // ////////////////////////////////////////////////////////////////////////// //
295 monCheckTrapLastFrameId
: DWord
;
298 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
300 x
:= FObj
.X
+FObj
.Rect
.X
;
301 y
:= FObj
.Y
+FObj
.Rect
.Y
;
302 w
:= FObj
.Rect
.Width
;
303 h
:= FObj
.Rect
.Height
;
307 // ////////////////////////////////////////////////////////////////////////// //
308 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
310 if not assigned(cb
) then begin result
:= nil; exit
; end;
311 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
315 //WARNING! call this after monster position was changed, or coldet will not work right!
316 procedure TMonster
.positionChanged ();
319 nx
, ny
, nw
, nh
: Integer;
321 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
322 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
324 if (mProxyId
= -1) then
326 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
327 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
328 monsGrid
.getBodyXY(mProxyId
, x
, y
);
329 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
334 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
335 getMapBox(nx
, ny
, nw
, nh
);
337 if (w
<> nw
) or (h
<> nh
) then
339 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
340 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
342 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
344 else if (x
<> nx
) or (y
<> ny
) then
346 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
347 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
349 monsGrid
.moveBody(mProxyId
, nx
, ny
);
353 exit
; // nothing to do
355 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
356 monsGrid
.getBodyXY(mProxyId
, x
, y
);
357 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
363 // ////////////////////////////////////////////////////////////////////////// //
373 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
375 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
376 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
380 end = ((name
: 'SLEEP'; loop
: True),
381 (name
: 'GO'; loop
: True),
382 (name
: 'DIE'; loop
: False),
383 (name
: 'MESS'; loop
: False),
384 (name
: 'ATTACK'; loop
: False),
385 (name
: 'ATTACK2'; loop
: False),
386 (name
: 'PAIN'; loop
: False));
388 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
389 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
399 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
400 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
402 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
403 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
405 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
406 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
408 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
409 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
411 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
412 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
414 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
415 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
417 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
418 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
420 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
421 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
423 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
424 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
426 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
427 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
429 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
430 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
432 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
433 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
435 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
436 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
438 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
439 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
441 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
442 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
444 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
445 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
447 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
448 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
450 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
451 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
453 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
454 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
456 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
457 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
459 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
460 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
463 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
464 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
465 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
466 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
467 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
468 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
469 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
470 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
472 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
473 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
474 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
476 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
477 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
478 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
480 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
481 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
482 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
484 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
485 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
486 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
488 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
489 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
490 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
492 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
493 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
494 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
496 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
497 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
498 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
500 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
501 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
502 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
504 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
505 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
506 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
508 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
509 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
510 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
512 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
513 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
514 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
516 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
517 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
518 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
520 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
521 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
522 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
524 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
525 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
526 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
528 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
529 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
530 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
532 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
533 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
534 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
536 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
537 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
538 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
540 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
541 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
542 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
544 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
545 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
546 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
548 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
549 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
553 gMonsters
: array of TMonster
;
554 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
555 freeInds
: TIdPool
= nil;
558 procedure clearUidMap ();
562 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
567 function g_Mons_getNewTrapFrameId (): DWord
;
571 Inc(monCheckTrapLastFrameId
);
572 if monCheckTrapLastFrameId
= 0 then
575 monCheckTrapLastFrameId
:= 1;
576 for f
:= 0 to High(gMonsters
) do
578 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
581 result
:= monCheckTrapLastFrameId
;
590 soulcount
: Integer = 0;
593 function allocMonster (): DWORD
;
597 result
:= freeInds
.alloc();
598 if (result
> High(gMonsters
)) then
600 olen
:= Length(gMonsters
);
601 SetLength(gMonsters
, result
+64);
602 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
607 function IsFriend(a
, b
: Byte): Boolean;
611 // Áî÷êà - âñåì äðóã:
612 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
615 // Ìîíñòðû îäíîãî âèäà:
618 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
619 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
620 Exit
; // Ýòè íå áüþò ñâîèõ
623 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
624 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
626 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
627 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
630 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
635 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
638 UIDType
, MonsterType
: Byte;
643 UIDType
:= g_GetUIDType(SpawnerUID
);
644 if UIDType
= UID_MONSTER
then
646 m
:= g_Monsters_ByUID(SpawnerUID
);
647 if m
= nil then Exit
;
648 MonsterType
:= m
.FMonsterType
;
652 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
653 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
655 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
656 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
657 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
659 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
660 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
665 function canShoot(m
: Byte): Boolean;
670 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
678 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
680 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
682 atag
:= atag
; // shut up, fpc!
683 result
:= false; // don't stop
684 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
686 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
687 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
688 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
690 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
701 // Åñëè íóæíà âåðîÿòíîñòü
702 if not immediately
and (Random(8) <> 0) then exit
;
704 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
705 if gmon_debug_use_sqaccel
then
707 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
708 if (mon
<> nil) then result
:= mon
.mArrIdx
;
712 for a
:= 0 to High(gMonsters
) do
714 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
716 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
717 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
718 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
719 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
730 procedure g_Monsters_LoadData();
732 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
734 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
741 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
748 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
755 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
762 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
769 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
776 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
783 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
790 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
797 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
804 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
811 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
818 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
825 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
832 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
839 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
846 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
853 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
860 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
867 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
874 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
887 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
889 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
891 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
892 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
893 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
894 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
895 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
896 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
897 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
898 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
900 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
901 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
903 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
904 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
905 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
907 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
908 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
909 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
910 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
911 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
912 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
914 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
915 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
916 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
917 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
918 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
920 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
921 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
923 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
924 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
926 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
928 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
929 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
930 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
931 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
932 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
934 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
935 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
937 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
938 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
940 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
941 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
942 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
943 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
945 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
946 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
949 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
952 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
953 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
955 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
956 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
957 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
959 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
960 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
962 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
966 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
968 freeInds
:= TIdPool
.Create();
970 monCheckTrapLastFrameId
:= 0;
973 procedure g_Monsters_FreeData();
975 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
977 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
978 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
979 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
980 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
994 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
995 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
996 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
997 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1109 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1111 g_Sound_Delete('SOUND_MONSTER_PAIN');
1112 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1113 g_Sound_Delete('SOUND_MONSTER_ACTION');
1114 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1115 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1118 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1119 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1120 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1121 g_Sound_Delete('SOUND_MONSTER_SLOP');
1123 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1125 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1128 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1129 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1130 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1131 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1134 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1135 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_HAHA');
1138 g_Sound_Delete('SOUND_MONSTER_TRUP');
1140 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1141 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1143 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1144 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1148 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1150 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1152 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1154 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1155 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1158 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1160 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1161 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1162 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1175 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1180 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1184 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1186 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1192 procedure g_Monsters_Init();
1197 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1201 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1207 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1210 monCheckTrapLastFrameId
:= 0;
1214 // will be called from map loader
1215 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1218 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1219 //clearUidMap(); // why not?
1220 e_LogWritefln('%s', ['Recreated monster tree']);
1224 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1225 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1232 // Íåò òàêîãî ìîíñòðà
1233 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1235 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1236 if MonsterType
= MONSTER_SOUL
then
1238 if soulcount
> MAX_SOUL
then exit
;
1239 soulcount
:= soulcount
+ 1;
1242 find_id
:= allocMonster();
1244 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1245 gMonsters
[find_id
] := mon
;
1246 mon
.mArrIdx
:= find_id
;
1249 uidMap
[mon
.FUID
] := mon
;
1251 // Íàñòðàèâàåì ïîëîæåíèå
1256 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1257 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1261 FObj
.X
:= X
-FObj
.Rect
.X
;
1262 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1265 FDirection
:= Direction
;
1266 FStartDirection
:= Direction
;
1271 mon
.positionChanged();
1276 procedure g_Monsters_killedp();
1280 if gMonsters
= nil then
1283 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1284 h
:= High(gMonsters
);
1287 if (gMonsters
[a
] <> nil) then
1289 with gMonsters
[a
] do
1291 if (FMonsterType
= MONSTER_MAN
) and
1292 (FState
<> MONSTATE_DEAD
) and
1293 (FState
<> MONSTATE_SLEEP
) and
1294 (FState
<> MONSTATE_DIE
) then
1296 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1304 procedure g_Monsters_Update();
1309 if gTime
mod (GAME_TICK
*2) = 0 then
1313 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1314 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1317 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1319 if gmon_debug_think
or gmon_debug_one_think_step
then
1321 gmon_debug_one_think_step
:= false;
1322 for a
:= 0 to High(gMonsters
) do
1324 if (gMonsters
[a
] = nil) then continue
;
1325 if not gMonsters
[a
].FRemoved
then
1327 if g_Game_IsClient
then
1328 gMonsters
[a
].ClientUpdate()
1330 gMonsters
[a
].Update();
1334 gMonsters
[a
].Free();
1335 gMonsters
[a
] := nil;
1343 procedure g_Monsters_Draw();
1347 if gMonsters
<> nil then
1349 for a
:= 0 to High(gMonsters
) do
1351 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1356 procedure g_Monsters_DrawHealth();
1361 if gMonsters
= nil then Exit
;
1362 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1364 for a
:= 0 to High(gMonsters
) do
1366 if gMonsters
[a
] <> nil then
1368 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1369 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1370 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1375 function g_Monsters_ByUID (UID
: Word): TMonster
;
1377 result
:= uidMap
[UID
];
1380 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1385 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1387 if (gMonsters
<> nil) then
1389 for i
:= 0 to High(gMonsters
) do
1391 if (gMonsters
[i
] <> nil) then
1393 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1398 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1400 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1402 Mem
.WriteInt(pt_xs
);
1404 Mem
.WriteInt(pt_ys
);
1406 // Êîëè÷åñòâî ìîíñòðîâ:
1407 Mem
.WriteInt(count
);
1412 // Ñîõðàíÿåì ìîíñòðîâ:
1413 for i
:= 0 to High(gMonsters
) do
1415 if (gMonsters
[i
] <> nil) then
1417 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1420 b
:= gMonsters
[i
].MonsterType
;
1422 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1423 gMonsters
[i
].SaveState(Mem
);
1429 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1435 if Mem
= nil then exit
;
1437 g_Monsters_Free(false);
1439 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1445 // Êîëè÷åñòâî ìîíñòðîâ
1448 if count
= 0 then exit
;
1450 // Çàãðóæàåì ìîíñòðîâ
1451 for a
:= 0 to count
-1 do
1456 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1457 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1458 // Çàãðóæàåì äàííûå ìîíñòðà
1463 function g_Monsters_GetIDByName(name
: String): Integer;
1467 name
:= UpperCase(name
);
1469 while (i
<= MONSTER_MAN
) do
1471 if name
= MONSTERTABLE
[i
].Name
then
1482 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1484 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1485 Result
:= MONSTERTABLE
[MonsterType
].Name
1490 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1492 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1493 Result
:= KilledByMonster
[MonsterType
]
1498 { T M o n s t e r : }
1500 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1501 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1502 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1505 procedure TMonster
.ActionSound();
1507 case FMonsterType
of
1509 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1510 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1512 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1513 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1514 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1516 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1518 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1520 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1522 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1526 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1530 procedure TMonster
.PainSound();
1538 case FMonsterType
of
1539 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1540 MONSTER_SKEL
, MONSTER_CGUN
:
1541 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1542 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1543 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1544 MONSTER_BSP
, MONSTER_CYBER
:
1545 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1547 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1549 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1551 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1553 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1557 procedure TMonster
.DieSound();
1559 case FMonsterType
of
1562 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1563 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1565 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1567 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1568 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1569 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1572 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1574 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1576 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1578 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1580 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1582 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1584 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1586 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1588 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1590 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1592 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1594 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1596 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1598 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1602 procedure TMonster
.WakeUpSound();
1604 case FMonsterType
of
1607 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1608 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1610 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1612 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1613 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1614 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1617 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1619 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1621 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1623 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1625 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1627 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1629 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1631 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1633 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1635 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1637 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1639 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1645 procedure TMonster
.BFGHit();
1647 if FMonsterType
= MONSTER_FISH
then
1650 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1651 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1652 {if g_Game_IsServer and g_Game_IsNet then
1653 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1654 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1658 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1660 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1668 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1670 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1675 Panel
.Width
, Panel
.Height
);
1678 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1680 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1681 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1682 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1683 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1686 procedure TMonster
.Respawn
;
1692 FDirection
:= FStartDirection
;
1693 {GameX}FObj
.X
:= FStartX
;
1694 {GameY}FObj
.Y
:= FStartY
;
1695 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1696 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1701 FDieTriggers
:= nil;
1702 FWaitAttackAnim
:= False;
1703 FChainFire
:= False;
1706 FState
:= MONSTATE_SLEEP
;
1707 FCurAnim
:= ANIM_SLEEP
;
1709 positionChanged(); // this updates spatial accelerators
1711 if g_Game_IsNet
and g_Game_IsServer
then
1713 MH_SEND_MonsterPos(FUID
);
1714 MH_SEND_MonsterState(FUID
);
1718 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1721 FramesID
: DWORD
= 0;
1725 if ForcedUID
< 0 then
1726 FUID
:= g_CreateUID(UID_MONSTER
)
1730 FMonsterType
:= MonsterType
;
1734 FState
:= MONSTATE_SLEEP
;
1735 FCurAnim
:= ANIM_SLEEP
;
1736 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1737 FMaxHealth
:= FHealth
;
1738 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1739 FDieTriggers
:= nil;
1740 FSpawnTrigger
:= -1;
1741 FWaitAttackAnim
:= False;
1742 FChainFire
:= False;
1744 FNoRespawn
:= False;
1746 FBehaviour
:= BH_NORMAL
;
1753 trapCheckFrameId
:= 0;
1755 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1756 FBloodKind
:= BLOOD_SPARKS
1758 FBloodKind
:= BLOOD_NORMAL
;
1759 if FMonsterType
= MONSTER_CACO
then
1765 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1778 SetLength(FAnim
, Length(ANIMTABLE
));
1780 for a
:= 0 to High(FAnim
) do
1782 FAnim
[a
, D_LEFT
] := nil;
1783 FAnim
[a
, D_RIGHT
] := nil;
1786 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1787 if (ANIMTABLE
[a
].name
<> '') and
1788 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1790 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1791 '_'+ANIMTABLE
[a
].name
;
1793 res
:= g_Frames_Exists(s
);
1796 res
:= g_Frames_Get(FramesID
, s
);
1798 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1801 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1802 if a
<> ANIM_MESS
then
1805 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1806 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1808 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1809 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1810 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1811 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1816 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1817 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1819 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1820 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1822 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1823 '_'+ANIMTABLE
[a
].name
+'_L';
1824 if g_Frames_Exists(s
) then
1825 g_Frames_Get(FramesID
, s
);
1828 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1829 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1832 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1833 if MonsterType
= MONSTER_VILE
then
1835 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1836 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1842 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1849 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1850 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1853 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1854 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1857 if Random(2) = 0 then
1858 FDirection
:= D_RIGHT
1860 FDirection
:= D_LEFT
;
1862 SetState(MONSTATE_RUN
);
1866 // Ëîâóøêà óáèâàåò ñðàçó:
1867 if t
= HIT_TRAP
then
1870 // Ðîáîòó óðîíà íåò:
1871 if FMonsterType
= MONSTER_ROBO
then
1875 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1877 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1880 FPain
:= FPain
+aDamage
;
1882 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1883 if FState
<> MONSTATE_PAIN
then
1884 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1885 (FMonsterType
<> MONSTER_BARREL
) then
1886 SetState(MONSTATE_PAIN
);
1888 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1889 if (gBloodCount
> 0) then
1891 c
:= Min(aDamage
, 200);
1892 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1894 if (VelX
= 0) and (VelY
= 0) then
1898 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1899 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1903 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1904 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1906 FTargetUID
:= SpawnerUID
;
1910 // Çäîðîâüå çàêîí÷èëîñü:
1911 if FHealth
<= 0 then
1913 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1914 if (FMonsterType
<> MONSTER_BARREL
) then
1916 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1918 p
:= g_Player_Get(SpawnerUID
);
1919 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1921 p
.MonsterKills
:= p
.MonsterKills
+1;
1922 if gGameSettings
.GameMode
= GM_COOP
then
1923 p
.Frags
:= p
.Frags
+ 1;
1924 // Uncomment this if you want to double-kill monsters
1928 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1930 Inc(gCoopMonstersKilled
);
1931 if g_Game_IsNet
then
1937 case FMonsterType
of
1938 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1939 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1940 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1941 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1948 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1949 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1951 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1952 (FObj
.Vel
.Y
div 2)-Random(4));
1953 positionChanged(); // this updates spatial accelerators
1954 if g_Game_IsServer
and g_Game_IsNet
then
1955 MH_SEND_ItemSpawn(True, it
);
1958 // Òðóï äàëüøå íå èäåò:
1961 // Ó òðóïà ðàçìåðû ìåíüøå:
1962 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1964 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1965 FObj
.Rect
.Height
:= 12;
1969 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1970 if (FHealth
<= -30) and
1971 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1972 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1973 (FMonsterType
= MONSTER_MAN
)) then
1975 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1976 SetState(MONSTATE_DIE
, ANIM_MESS
);
1981 SetState(MONSTATE_DIE
);
1984 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1985 if g_Game_IsServer
then ActivateTriggers();
1990 if FState
= MONSTATE_SLEEP
then
1991 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1992 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1993 SetState(MONSTATE_GO
);
1996 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2000 function TMonster
.Heal(Value
: Word): Boolean;
2003 if g_Game_IsClient
then
2008 if FHealth
< FMaxHealth
then
2010 IncMax(FHealth
, Value
, FMaxHealth
);
2011 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2016 destructor TMonster
.Destroy();
2020 for a
:= 0 to High(FAnim
) do
2022 FAnim
[a
, D_LEFT
].Free();
2023 FAnim
[a
, D_RIGHT
].Free();
2028 if (mProxyId
<> -1) then
2030 if (monsGrid
<> nil) then
2032 monsGrid
.removeBody(mProxyId
);
2033 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2034 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2040 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2042 freeInds
.release(mArrIdx
);
2043 gMonsters
[mArrIdx
] := nil;
2047 uidMap
[FUID
] := nil;
2049 inherited Destroy();
2052 procedure TMonster
.Draw();
2058 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2059 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2061 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2062 if FMonsterType
= MONSTER_VILE
then
2063 if FState
= MONSTATE_SHOOT
then
2064 if GetPos(FTargetUID
, @o
) then
2065 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2066 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2068 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2069 if (g_dbg_scale
= 1.0) then
2071 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2072 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2076 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2077 if FState
= MONSTATE_DEAD
then
2078 case FMonsterType
of
2079 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2082 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2083 if FAnim
[FCurAnim
, FDirection
] <> nil then
2085 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2086 if (FDirection
= D_LEFT
) and
2087 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2088 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2089 (FMonsterType
<> MONSTER_BARREL
) then
2094 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2095 if (FDirection
= D_LEFT
) and
2096 (FMonsterType
<> MONSTER_BARREL
) then
2098 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2099 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2101 if m
= M_HORIZONTAL
then
2102 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2103 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2104 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2105 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2106 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2107 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2109 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2112 else // Ïðàâàÿ àíèìàöèÿ
2114 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2115 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2119 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2122 if g_debug_Frames
then
2124 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2126 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2127 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2132 procedure TMonster
.MakeBloodSimple(Count
: Word);
2134 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2135 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2136 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2137 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2138 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2139 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2140 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2141 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2144 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2146 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2147 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2148 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2149 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2152 procedure TMonster
.Push(vx
, vy
: Integer);
2154 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2155 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2156 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2159 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2163 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2164 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2165 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2166 soulcount
:= soulcount
-1;
2168 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2170 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2171 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2172 (State
<> MONSTATE_GO
) then
2179 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2181 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2183 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2184 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2185 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2186 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2187 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2188 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2189 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2191 begin // íà÷àëè âîñðåøàòüñÿ
2193 FAnim
[Anim
, FDirection
].Revert(True);
2195 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2196 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2203 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2204 if ForceAnim
<> 255 then
2207 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2208 if FCurAnim
<> Anim
then
2209 if FAnim
[Anim
, FDirection
] <> nil then
2211 FAnim
[Anim
, FDirection
].Reset();
2216 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2223 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2224 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2226 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2227 if g_Game_IsServer
and g_Game_IsNet
then
2228 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2234 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2237 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2238 TA
:= TAnimation
.Create(FramesID
, False, 6);
2239 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2240 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2241 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2243 if g_Game_IsServer
and g_Game_IsNet
then
2244 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2245 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2249 FObj
.X
:= X
- FObj
.Rect
.X
;
2250 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2254 FDirection
:= D_LEFT
2257 FDirection
:= D_RIGHT
2261 if FDirection
= D_RIGHT
then
2262 FDirection
:= D_LEFT
2264 FDirection
:= D_RIGHT
;
2267 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2268 if not silent
and (TA
<> nil) then
2270 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2271 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2274 if g_Game_IsServer
and g_Game_IsNet
then
2275 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2276 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2280 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2284 procedure TMonster
.Update();
2286 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2296 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2297 if FMonsterType
= MONSTER_FISH
then
2298 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2299 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2302 // Ëåòàþùèå ìîíòñðû:
2303 if ((FMonsterType
= MONSTER_SOUL
) or
2304 (FMonsterType
= MONSTER_PAIN
) or
2305 (FMonsterType
= MONSTER_CACO
)) and
2306 (FState
<> MONSTATE_DIE
) and
2307 (FState
<> MONSTATE_DEAD
) then
2310 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2311 if gTime
mod (GAME_TICK
*2) <> 0 then
2313 g_Obj_Move(@FObj
, fall
, True, True);
2314 positionChanged(); // this updates spatial accelerators
2318 if FPainTicks
> 0 then
2321 FPainSound
:= False;
2324 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2325 positionChanged(); // this updates spatial accelerators
2327 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2328 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2329 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2332 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2334 Inc(gCoopMonstersKilled
);
2335 if g_Game_IsNet
then
2342 oldvelx
:= FObj
.Vel
.X
;
2344 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2345 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2346 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2348 if FFireTime
> 0 then
2350 if WordBool(st
and MOVE_INWATER
) then
2355 FFireTime
:= FFireTime
- 1;
2356 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2357 if FFirePainTime
= 0 then
2359 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2360 FFirePainTime
:= 18;
2363 FFirePainTime
:= FFirePainTime
- 1;
2367 // Ìåðòâûé íè÷åãî íå äåëàåò:
2368 if (FState
= MONSTATE_DEAD
) then
2371 // AI ìîíñòðîâ âûêëþ÷åí:
2372 if g_debug_MonsterOff
then
2375 if FState
<> MONSTATE_SLEEP
then
2376 SetState(MONSTATE_SLEEP
);
2379 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2380 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2381 case FMonsterType
of
2383 if Random(4) = 0 then
2384 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2385 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2386 MONSTER_ROBO
, MONSTER_BARREL
:
2387 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2388 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2390 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2391 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2392 if Random(2) = 0 then
2393 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2395 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2399 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2400 if FMonsterType
= MONSTER_BARREL
then
2402 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2403 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2404 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2405 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2409 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2410 if FMonsterType
= MONSTER_SOUL
then
2411 if WordBool(st
and MOVE_HITAIR
) then
2412 g_Obj_SetSpeed(@FObj
, 16);
2417 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2418 if FObj
.Vel
.Y
< 0 then
2419 if WordBool(st
and MOVE_INWATER
) then
2422 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2423 FTargetTime
:= FTargetTime
+ 1;
2426 if FShellTimer
> -1 then
2427 if FShellTimer
= 0 then
2429 if FShellType
= SHELL_SHELL
then
2430 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2431 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2432 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2433 else if FShellType
= SHELL_DBLSHELL
then
2435 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2436 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2437 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2438 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2439 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2440 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2443 end else Dec(FShellTimer
);
2445 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2447 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2448 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2449 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2450 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2451 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2452 (FObj
.Accel
.Y
= 0) then
2453 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2456 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2458 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2459 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2461 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2462 if gSoundEffectsDF
then PainSound();
2464 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2467 // Ñíèæàåì áîëü ñî âðåìåíåì:
2470 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2471 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2475 SetState(MONSTATE_GO
);
2479 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2482 FSleep
:= FSleep
+ 1;
2484 // Ïðîñïàëè äîñòàòî÷íî:
2485 if FSleep
>= 18 then
2490 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2491 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2492 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2493 if (gPlayers
<> nil) then
2494 for a
:= 0 to High(gPlayers
) do
2495 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2496 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2498 if g_Look(@FObj
, @Obj
, FDirection
) then
2500 FTargetUID
:= gPlayers
[a
].UID
;
2503 SetState(MONSTATE_GO
);
2507 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2508 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2509 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2510 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2511 if gMonsters
<> nil then
2512 for a
:= 0 to High(gMonsters
) do
2513 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2514 (gMonsters
[a
].FUID
<> FUID
) then
2516 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2517 if (FBehaviour
= BH_MANIAC
) and
2518 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2520 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2521 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2522 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2524 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2525 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2527 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2529 FTargetUID
:= gMonsters
[a
].UID
;
2532 SetState(MONSTATE_GO
);
2538 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2541 FSleep
:= FSleep
- 1;
2543 // Âûæäàëè äîñòàòî÷íî - èäåì:
2545 SetState(MONSTATE_GO
);
2548 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2550 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2551 if WordBool(st
and MOVE_BLOCK
) then
2555 SetState(MONSTATE_RUNOUT
);
2560 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2561 if (FMonsterType
= MONSTER_VILE
) then
2562 if isCorpse(@FObj
, False) <> -1 then
2565 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2570 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2571 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2572 if not findNewPrey() then
2573 begin // Íîâûõ öåëåé íåò
2581 o
.Rect
:= _Rect(0, 0, 0, 1);
2583 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2584 GetPos(FTargetUID
, @o
);
2586 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2587 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2590 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2597 // Ðàññòîÿíèå äî öåëè:
2598 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2599 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2601 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2603 FDirection
:= D_RIGHT
2605 FDirection
:= D_LEFT
;
2607 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2608 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2609 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2610 if shoot(@o
, False) then
2613 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2614 if Abs(sx
) < 40 then
2615 if FMonsterType
<> MONSTER_FISH
then
2618 SetState(MONSTATE_RUN
);
2619 if Random(2) = 0 then
2620 FDirection
:= D_LEFT
2622 FDirection
:= D_RIGHT
;
2627 // Óïåðëèñü â ñòåíó:
2628 if WordBool(st
and MOVE_HITWALL
) then
2630 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2631 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2632 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2634 SetState(MONSTATE_WAIT
);
2639 case FMonsterType
of
2640 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2642 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2643 (FObj
.Accel
.Y
= 0) then
2644 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2645 // Ïðûæîê ÷åðåç ñòåíó:
2646 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2647 SetState(MONSTATE_CLIMB
);
2654 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2655 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2656 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2658 if FMonsterType
= MONSTER_FISH
then
2660 if not WordBool(st
and MOVE_INWATER
) then
2661 begin // Ðûáà âíå âîäû:
2662 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2663 begin // "Ñòîèò" òâåðäî
2664 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2665 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2666 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2670 SetState(MONSTATE_PAIN
);
2671 FPain
:= FPain
+ 50;
2675 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2677 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2681 // Ðûáà ïëûâåò ââåðõ:
2682 if FObj
.Vel
.Y
< 0 then
2683 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2685 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2687 // Ïëàâàåì òóäà-ñþäà:
2688 if Random(2) = 0 then
2689 FDirection
:= D_LEFT
2691 FDirection
:= D_RIGHT
;
2693 SetState(MONSTATE_RUN
);
2697 else // Ëåòàþùèå ìîíñòðû
2699 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2701 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2706 else // "Íàçåìíûå" ìîíñòðû
2708 // Âîçìîæíî, ïèíàåì êóñêè:
2709 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2711 b
:= Abs(FObj
.Vel
.X
);
2712 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2713 for a
:= 0 to High(gGibs
) do
2715 if gGibs
[a
].alive
and
2716 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2717 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2720 if FObj
.Vel
.X
< 0 then
2722 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2726 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2731 // Áîññû ìîãóò ïèíàòü òðóïû:
2732 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2733 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2735 b
:= Abs(FObj
.Vel
.X
);
2736 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2737 for a
:= 0 to High(gCorpses
) do
2738 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2740 co
:= gCorpses
[a
].Obj
;
2741 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2742 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2744 if FObj
.Vel
.X
< 0 then
2745 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2747 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2750 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2752 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2754 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2755 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2758 FSleep
:= FSleep
+ 1;
2764 if Random(8) = 0 then
2768 // Áåæèì â âûáðàííóþ ñòîðîíó:
2769 if FDirection
= D_RIGHT
then
2770 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2772 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2774 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2775 if WordBool(st
and MOVE_INWATER
) then
2776 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2777 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2778 if FMonsterType
= MONSTER_FISH
then
2782 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2784 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2785 if WordBool(st
and MOVE_BLOCK
) then
2789 SetState(MONSTATE_RUNOUT
);
2794 FSleep
:= FSleep
- 1;
2796 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2797 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2800 SetState(MONSTATE_GO
);
2801 // Ñòåíà - èäåì îáðàòíî:
2802 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2805 if Random(8) = 0 then
2809 // Áåæèì â âûáðàííóþ ñòîðîíó:
2810 if FDirection
= D_RIGHT
then
2811 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2813 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2815 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2816 if WordBool(st
and MOVE_INWATER
) then
2817 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2818 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2819 if FMonsterType
= MONSTER_FISH
then
2823 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2825 // Âûøëè èç ÁëîêÌîíà:
2826 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2829 FSleep
:= FSleep
- 1;
2831 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2832 if FSleep
<= -18 then
2835 SetState(MONSTATE_GO
);
2836 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2837 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2840 if Random(8) = 0 then
2844 // Áåæèì â âûáðàííóþ ñòîðîíó:
2845 if FDirection
= D_RIGHT
then
2846 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2848 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2850 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2851 if WordBool(st
and MOVE_INWATER
) then
2852 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2853 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2854 if FMonsterType
= MONSTER_FISH
then
2858 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2860 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2861 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2862 (not WordBool(st
and MOVE_HITWALL
)) then
2865 SetState(MONSTATE_GO
);
2867 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2868 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2872 SetState(MONSTATE_RUN
);
2876 // Áåæèì â âûáðàííóþ ñòîðîíó:
2877 if FDirection
= D_RIGHT
then
2878 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2880 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2882 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2883 if WordBool(st
and MOVE_INWATER
) then
2884 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2885 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2886 if FMonsterType
= MONSTER_FISH
then
2890 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2891 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2893 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2894 if FMonsterType
= MONSTER_SOUL
then
2896 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2897 SetState(MONSTATE_GO
);
2902 // Çàìåäëÿåìñÿ ïðè àòàêå:
2903 if FMonsterType
<> MONSTER_FISH
then
2904 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2906 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2907 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2909 // Öåëü ïîãèáëà => èäåì äàëüøå:
2910 if not GetPos(FTargetUID
, @o
) then
2912 SetState(MONSTATE_GO
);
2917 // Öåëü íå âèäíî => èäåì äàëüøå:
2918 if not g_Look(@FObj
, @o
, FDirection
) then
2920 SetState(MONSTATE_GO
);
2925 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2926 if g_Obj_CollideWater(@o
, 0, 0) then
2928 SetState(MONSTATE_GO
);
2934 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2935 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2936 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2939 end; // case FState of ...
2943 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2944 if FState
= MONSTATE_REVIVE
then
2945 if FAnim
[FCurAnim
, FDirection
].Played
then
2946 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2947 FAnim
[FCurAnim
, FDirection
].Revert(False);
2948 SetState(MONSTATE_GO
);
2951 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2952 if vilefire
<> nil then
2955 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2956 if (FState
= MONSTATE_DIE
) and
2957 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2958 (FAnim
[FCurAnim
, FDirection
].Played
) then
2961 SetState(MONSTATE_DEAD
);
2963 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2964 if (FMonsterType
= MONSTER_PAIN
) then
2966 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2967 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2970 mon
.SetState(MONSTATE_GO
);
2971 mon
.FNoRespawn
:= True;
2972 Inc(gTotalMonsters
);
2973 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2976 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2977 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2980 mon
.SetState(MONSTATE_GO
);
2981 mon
.FNoRespawn
:= True;
2982 Inc(gTotalMonsters
);
2983 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2986 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2987 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2990 mon
.SetState(MONSTATE_GO
);
2991 mon
.FNoRespawn
:= True;
2992 Inc(gTotalMonsters
);
2993 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2996 if g_Game_IsNet
then MH_SEND_CoopStats();
2999 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3000 if (FMonsterType
= MONSTER_PAIN
) or
3001 (FMonsterType
= MONSTER_SOUL
) or
3002 (FMonsterType
= MONSTER_BARREL
) then
3006 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3007 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3008 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3009 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3010 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3011 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3012 if FState
= MONSTATE_ATTACK
then
3013 begin // Ñîñòîÿíèå - Àòàêà
3014 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3015 if FMonsterType
<> MONSTER_SOUL
then
3016 SetState(MONSTATE_GO
);
3018 else // Ñîñòîÿíèå - Ñòðåëüáà
3020 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3021 if not FChainFire
then
3022 SetState(MONSTATE_GO
)
3024 begin // Íàäî ñòðåëÿòü åùå
3025 FChainFire
:= False;
3026 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3027 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3028 FAnim
[FCurAnim
, FDirection
].Reset();
3032 FWaitAttackAnim
:= False;
3035 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3036 if (FMonsterType
= MONSTER_SOUL
) or
3037 ( (not FWaitAttackAnim
) and
3038 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3039 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3041 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3042 if FState
= MONSTATE_ATTACK
then
3043 begin // Ñîñòîÿíèå - Àòàêà
3044 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3045 if FMonsterType
= MONSTER_SOUL
then
3046 FAnim
[FCurAnim
, FDirection
].Reset();
3048 case FMonsterType
of
3049 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3050 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3051 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3052 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3053 if FMonsterType
= MONSTER_SOUL
then
3054 SetState(MONSTATE_GO
);
3057 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3058 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3059 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3061 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3062 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3063 if FCurAnim
= ANIM_ATTACK2
then
3066 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3067 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3068 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3072 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3073 if FCurAnim
= ANIM_ATTACK2
then
3075 sx
:= isCorpse(@FObj
, True);
3077 begin // Íàøëè, êîãî âîñêðåñèòü
3078 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3079 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3080 // Âîñêðåøàòü - ñåáå âðåäèòü:
3081 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3087 else // Ñîñòîÿíèå - Ñòðåëüáà
3089 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3090 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3092 if FDirection
= D_LEFT
then
3094 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3095 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3096 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3099 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3101 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3102 case FMonsterType
of
3104 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3107 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3108 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3109 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3113 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3114 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3116 FShellType
:= SHELL_SHELL
;
3120 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3122 FShellType
:= SHELL_DBLSHELL
;
3127 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3128 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3131 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3134 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3135 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3136 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3140 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3141 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3142 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3145 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3147 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3149 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3150 MONSTER_BARON
, MONSTER_KNIGHT
:
3151 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3153 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3155 begin // Ñîçäàåì Lost_Soul:
3156 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3157 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3160 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3161 mon
.FTargetUID
:= FTargetUID
;
3162 GetPos(FTargetUID
, @o
);
3163 mon
.FTargetTime
:= 0;
3164 mon
.FNoRespawn
:= True;
3165 mon
.SetState(MONSTATE_GO
);
3166 mon
.shoot(@o
, True);
3167 Inc(gTotalMonsters
);
3169 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3174 if FMonsterType
<> MONSTER_PAIN
then
3175 if g_Game_IsNet
then
3176 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3178 // Ñêîðîñòðåëüíûå ìîíñòðû:
3179 if (FMonsterType
= MONSTER_CGUN
) or
3180 (FMonsterType
= MONSTER_SPIDER
) or
3181 (FMonsterType
= MONSTER_BSP
) or
3182 (FMonsterType
= MONSTER_MANCUB
) or
3183 (FMonsterType
= MONSTER_ROBO
) then
3184 if not GetPos(FTargetUID
, @o
) then
3185 // Öåëü ìåðòâà - èùåì íîâóþ:
3187 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3188 if shoot(@o
, False) then
3192 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3193 FWaitAttackAnim
:= True;
3196 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3197 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3199 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3200 // Çâóêè ïðè ïåðåäâèæåíèè:
3201 case FMonsterType
of
3203 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3204 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3205 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3207 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3208 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3209 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3211 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3212 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3213 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3215 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3216 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3217 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3221 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3222 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3223 FObj
.Vel
.X
:= oldvelx
;
3225 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3226 if FAnim
[FCurAnim
, FDirection
] <> nil then
3227 FAnim
[FCurAnim
, FDirection
].Update();
3230 procedure TMonster
.SetDeadAnim
;
3232 if FAnim
<> nil then
3233 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3236 procedure TMonster
.RevertAnim(R
: Boolean = True);
3238 if FAnim
<> nil then
3239 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3240 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3243 function TMonster
.AnimIsReverse
: Boolean;
3245 if FAnim
<> nil then
3246 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3251 procedure TMonster
.ClientUpdate();
3253 a
, b
, sx
, sy
, oldvelx
: Integer;
3260 sx
:= 0; // SHUT UP COMPILER
3263 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3264 if FMonsterType
= MONSTER_FISH
then
3265 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3266 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3269 // Ëåòàþùèå ìîíòñðû:
3270 if ((FMonsterType
= MONSTER_SOUL
) or
3271 (FMonsterType
= MONSTER_PAIN
) or
3272 (FMonsterType
= MONSTER_CACO
)) and
3273 (FState
<> MONSTATE_DIE
) and
3274 (FState
<> MONSTATE_DEAD
) then
3277 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3278 if gTime
mod (GAME_TICK
*2) <> 0 then
3280 g_Obj_Move(@FObj
, fall
, True, True);
3281 positionChanged(); // this updates spatial accelerators
3285 if FPainTicks
> 0 then
3288 FPainSound
:= False;
3291 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3292 positionChanged(); // this updates spatial accelerators
3294 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3295 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3296 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3302 oldvelx
:= FObj
.Vel
.X
;
3304 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3305 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3306 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3308 if FFireTime
> 0 then
3310 if WordBool(st
and MOVE_INWATER
) then
3315 FFireTime
:= FFireTime
- 1;
3319 // Ìåðòâûé íè÷åãî íå äåëàåò:
3320 if (FState
= MONSTATE_DEAD
) then
3323 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3324 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3325 case FMonsterType
of
3327 if Random(4) = 0 then
3328 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3329 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3330 MONSTER_ROBO
, MONSTER_BARREL
:
3331 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3332 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3334 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3335 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3336 if Random(2) = 0 then
3337 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3339 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3343 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3344 if FMonsterType
= MONSTER_BARREL
then
3346 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3347 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3348 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3349 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3353 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3354 if FMonsterType
= MONSTER_SOUL
then
3355 if WordBool(st
and MOVE_HITAIR
) then
3356 g_Obj_SetSpeed(@FObj
, 16);
3361 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3362 if FObj
.Vel
.Y
< 0 then
3363 if WordBool(st
and MOVE_INWATER
) then
3366 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3367 FTargetTime
:= FTargetTime
+ 1;
3369 if FShellTimer
> -1 then
3370 if FShellTimer
= 0 then
3372 if FShellType
= SHELL_SHELL
then
3373 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3374 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3375 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3376 else if FShellType
= SHELL_DBLSHELL
then
3378 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3379 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3380 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3381 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3382 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3383 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3386 end else Dec(FShellTimer
);
3388 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3390 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3391 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3392 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3393 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3394 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3395 (FObj
.Accel
.Y
= 0) then
3396 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3399 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3401 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3402 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3404 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3405 if gSoundEffectsDF
then PainSound();
3407 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3410 // Ñíèæàåì áîëü ñî âðåìåíåì:
3413 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3414 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3416 SetState(MONSTATE_GO
);
3421 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3424 FSleep
:= FSleep
+ 1;
3426 // Ïðîñïàëè äîñòàòî÷íî:
3427 if FSleep
>= 18 then
3433 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3436 FSleep
:= FSleep
- 1;
3439 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3441 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3442 if WordBool(st
and MOVE_BLOCK
) then
3446 SetState(MONSTATE_RUNOUT
);
3451 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3452 if (FMonsterType
= MONSTER_VILE
) then
3453 if isCorpse(@FObj
, False) <> -1 then
3455 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3461 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3462 if Abs(sx
) < 40 then
3463 if FMonsterType
<> MONSTER_FISH
then
3465 SetState(MONSTATE_RUN
);
3471 // Óïåðëèñü â ñòåíó:
3472 if WordBool(st
and MOVE_HITWALL
) then
3474 case FMonsterType
of
3475 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3477 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3478 (FObj
.Accel
.Y
= 0) then
3479 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3480 // Ïðûæîê ÷åðåç ñòåíó:
3481 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3482 SetState(MONSTATE_CLIMB
);
3489 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3490 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3491 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3493 if FMonsterType
= MONSTER_FISH
then
3495 if not WordBool(st
and MOVE_INWATER
) then
3496 begin // Ðûáà âíå âîäû:
3497 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3498 begin // "Ñòîèò" òâåðäî
3499 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3500 if FObj
.Accel
.Y
= 0 then
3502 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3506 SetState(MONSTATE_PAIN
);
3507 FPain
:= FPain
+ 50;
3511 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3513 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3517 // Ðûáà ïëûâåò ââåðõ:
3518 if FObj
.Vel
.Y
< 0 then
3519 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3521 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3523 // Ïëàâàåì òóäà-ñþäà:
3524 SetState(MONSTATE_RUN
);
3529 else // Ëåòàþùèå ìîíñòðû
3531 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3533 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3538 else // "Íàçåìíûå" ìîíñòðû
3540 // Âîçìîæíî, ïèíàåì êóñêè:
3541 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3543 b
:= Abs(FObj
.Vel
.X
);
3544 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3545 for a
:= 0 to High(gGibs
) do
3547 if gGibs
[a
].alive
and
3548 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3549 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3552 if FObj
.Vel
.X
< 0 then
3554 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3558 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3560 positionChanged(); // this updates spatial accelerators
3564 // Áîññû ìîãóò ïèíàòü òðóïû:
3565 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3566 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3568 b
:= Abs(FObj
.Vel
.X
);
3569 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3570 for a
:= 0 to High(gCorpses
) do
3571 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3573 co
:= gCorpses
[a
].Obj
;
3574 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3575 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3577 if FObj
.Vel
.X
< 0 then
3578 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3580 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3585 FSleep
:= FSleep
+ 1;
3591 if Random(8) = 0 then
3595 // Áåæèì â âûáðàííóþ ñòîðîíó:
3596 if FDirection
= D_RIGHT
then
3597 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3599 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3601 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3602 if WordBool(st
and MOVE_INWATER
) then
3603 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3604 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3605 if FMonsterType
= MONSTER_FISH
then
3609 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3611 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3612 if WordBool(st
and MOVE_BLOCK
) then
3614 SetState(MONSTATE_RUNOUT
);
3620 FSleep
:= FSleep
- 1;
3622 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3623 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3625 SetState(MONSTATE_GO
);
3629 if Random(8) = 0 then
3633 // Áåæèì â âûáðàííóþ ñòîðîíó:
3634 if FDirection
= D_RIGHT
then
3635 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3637 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3639 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3640 if WordBool(st
and MOVE_INWATER
) then
3641 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3642 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3643 if FMonsterType
= MONSTER_FISH
then
3647 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3649 // Âûøëè èç ÁëîêÌîíà:
3650 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3653 FSleep
:= FSleep
- 1;
3655 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3656 if FSleep
<= -18 then
3658 SetState(MONSTATE_GO
);
3662 if Random(8) = 0 then
3666 // Áåæèì â âûáðàííóþ ñòîðîíó:
3667 if FDirection
= D_RIGHT
then
3668 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3670 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3672 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3673 if WordBool(st
and MOVE_INWATER
) then
3674 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3675 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3676 if FMonsterType
= MONSTER_FISH
then
3680 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3682 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3683 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3684 (not WordBool(st
and MOVE_HITWALL
)) then
3686 SetState(MONSTATE_GO
);
3689 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3690 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3692 SetState(MONSTATE_RUN
);
3697 // Áåæèì â âûáðàííóþ ñòîðîíó:
3698 if FDirection
= D_RIGHT
then
3699 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3701 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3703 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3704 if WordBool(st
and MOVE_INWATER
) then
3705 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3706 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3707 if FMonsterType
= MONSTER_FISH
then
3711 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3712 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3714 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3715 if FMonsterType
= MONSTER_SOUL
then
3717 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3718 SetState(MONSTATE_GO
);
3723 // Çàìåäëÿåìñÿ ïðè àòàêå:
3724 if FMonsterType
<> MONSTER_FISH
then
3725 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3727 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3728 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3730 // Öåëü ïîãèáëà => èäåì äàëüøå:
3731 if not GetPos(FTargetUID
, @o
) then
3733 SetState(MONSTATE_GO
);
3738 // Öåëü íå âèäíî => èäåì äàëüøå:
3739 if not g_Look(@FObj
, @o
, FDirection
) then
3741 SetState(MONSTATE_GO
);
3746 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3747 if g_Obj_CollideWater(@o
, 0, 0) then
3749 SetState(MONSTATE_GO
);
3755 end; // case FState of ...
3759 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3760 if FState
= MONSTATE_REVIVE
then
3761 if FAnim
[FCurAnim
, FDirection
].Played
then
3762 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3763 FAnim
[FCurAnim
, FDirection
].Revert(False);
3764 SetState(MONSTATE_GO
);
3767 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3768 if vilefire
<> nil then
3771 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3772 if (FState
= MONSTATE_DIE
) and
3773 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3774 (FAnim
[FCurAnim
, FDirection
].Played
) then
3777 SetState(MONSTATE_DEAD
);
3779 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3780 if (FMonsterType
= MONSTER_PAIN
) or
3781 (FMonsterType
= MONSTER_SOUL
) or
3782 (FMonsterType
= MONSTER_BARREL
) then
3785 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3788 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3789 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3790 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3791 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3792 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3793 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3794 if FState
= MONSTATE_ATTACK
then
3795 begin // Ñîñòîÿíèå - Àòàêà
3796 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3797 if FMonsterType
<> MONSTER_SOUL
then
3798 SetState(MONSTATE_GO
);
3800 else // Ñîñòîÿíèå - Ñòðåëüáà
3802 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3803 if not FChainFire
then
3804 SetState(MONSTATE_GO
)
3806 begin // Íàäî ñòðåëÿòü åùå
3807 FChainFire
:= False;
3808 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3809 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3810 FAnim
[FCurAnim
, FDirection
].Reset();
3814 FWaitAttackAnim
:= False;
3817 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3818 if (FMonsterType
= MONSTER_SOUL
) or
3819 ( (not FWaitAttackAnim
) and
3820 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3821 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3823 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3824 if FState
= MONSTATE_ATTACK
then
3825 begin // Ñîñòîÿíèå - Àòàêà
3826 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3827 if FMonsterType
= MONSTER_SOUL
then
3828 FAnim
[FCurAnim
, FDirection
].Reset();
3830 case FMonsterType
of
3831 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3832 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3833 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3834 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3835 if FMonsterType
= MONSTER_SOUL
then
3836 SetState(MONSTATE_GO
);
3839 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3841 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3842 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3843 if FCurAnim
= ANIM_ATTACK2
then
3846 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3847 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3851 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3852 if FCurAnim
= ANIM_ATTACK2
then
3854 sx
:= isCorpse(@FObj
, True);
3856 begin // Íàøëè, êîãî âîñêðåñèòü
3857 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3858 // Âîñêðåøàòü - ñåáå âðåäèòü:
3859 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3865 else // Ñîñòîÿíèå - Ñòðåëüáà
3867 // Ñêîðîñòðåëüíûå ìîíñòðû:
3868 if (FMonsterType
= MONSTER_CGUN
) or
3869 (FMonsterType
= MONSTER_SPIDER
) or
3870 (FMonsterType
= MONSTER_BSP
) or
3871 (FMonsterType
= MONSTER_MANCUB
) or
3872 (FMonsterType
= MONSTER_ROBO
) then
3873 if not GetPos(FTargetUID
, @o
) then
3874 // Öåëü ìåðòâà - èùåì íîâóþ:
3876 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3877 if shoot(@o
, False) then
3881 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3882 FWaitAttackAnim
:= True;
3885 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3886 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3888 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3889 // Çâóêè ïðè ïåðåäâèæåíèè:
3890 case FMonsterType
of
3892 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3893 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3894 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3896 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3897 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3898 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3900 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3901 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3902 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3904 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3905 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3906 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3910 // Êîñòûëü äëÿ ïîòîêîâ
3911 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3912 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3913 FObj
.Vel
.X
:= oldvelx
;
3915 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3916 if FAnim
[FCurAnim
, FDirection
] <> nil then
3917 FAnim
[FCurAnim
, FDirection
].Update();
3920 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3922 case FMonsterType
of
3925 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3926 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3930 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3932 FShellType
:= SHELL_SHELL
;
3936 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3938 FShellType
:= SHELL_DBLSHELL
;
3940 MONSTER_CGUN
, MONSTER_SPIDER
:
3942 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3943 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3946 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3948 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3950 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3952 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3954 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3956 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3957 MONSTER_BARON
, MONSTER_KNIGHT
:
3958 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3960 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3964 procedure TMonster
.Turn();
3967 if FDirection
= D_LEFT
then
3968 FDirection
:= D_RIGHT
3970 FDirection
:= D_LEFT
;
3972 // Áåæèì â âûáðàííóþ ñòîðîíó:
3973 if FDirection
= D_RIGHT
then
3974 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3976 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3979 function TMonster
.findNewPrey(): Boolean;
3983 PlayersSee
, MonstersSee
: Array of DWORD
;
3984 PlayerNear
, MonsterNear
: Integer;
3987 SetLength(MonstersSee
, 0);
3988 SetLength(PlayersSee
, 0);
3995 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3996 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3997 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3998 for a
:= 0 to High(gPlayers
) do
3999 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4000 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4002 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4004 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4005 PlayersSee
[High(PlayersSee
)] := a
;
4007 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4008 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4012 PlayerNear
:= Integer(a
);
4016 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4017 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4018 for a
:= 0 to High(gMonsters
) do
4019 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4020 (gMonsters
[a
].FUID
<> FUID
) then
4022 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4023 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4024 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4025 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4026 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4027 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4028 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4029 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4031 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4033 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4034 MonstersSee
[High(MonstersSee
)] := a
;
4036 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4037 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4041 MonsterNear
:= Integer(a
);
4046 BH_NORMAL
, BH_KILLER
:
4048 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4049 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4051 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4052 FTargetUID
:= gPlayers
[a
].UID
;
4055 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4058 FTargetUID
:= gPlayers
[a
].UID
;
4060 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4061 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4063 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4064 FTargetUID
:= gMonsters
[a
].UID
;
4067 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4070 FTargetUID
:= gMonsters
[a
].UID
;
4073 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4075 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4076 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4078 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4079 FTargetUID
:= gPlayers
[a
].UID
;
4081 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4083 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4084 FTargetUID
:= gMonsters
[a
].UID
;
4086 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4087 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4090 FTargetUID
:= gPlayers
[a
].UID
;
4092 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4095 FTargetUID
:= gMonsters
[a
].UID
;
4100 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4101 if FTargetUID
= 0 then
4103 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4104 if FBehaviour
= BH_INSANE
then
4107 FTargetTime
:= MAX_ATM
;
4116 function TMonster
.kick(o
: PObj
): Boolean;
4120 case FMonsterType
of
4123 SetState(MONSTATE_ATTACK
);
4128 SetState(MONSTATE_ATTACK
);
4129 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4134 SetState(MONSTATE_ATTACK
);
4135 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4138 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4140 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4141 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4144 MONSTER_BARON
, MONSTER_KNIGHT
,
4145 MONSTER_CACO
, MONSTER_MANCUB
:
4146 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4147 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4151 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4161 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4162 if not immediately
then
4163 case FMonsterType
of
4164 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4165 Exit
; // íå ñòðåëÿþò
4166 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4169 // Âðåìÿ âûñòðåëà óïóùåíî:
4171 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4177 // Âðåìÿ âûñòðåëà óïóùåíî:
4184 // Âðåìÿ âûñòðåëà óïóùåíî:
4185 if FAmmo
>= 100 then
4190 // Ñòðåëÿåò íå âñåãäà:
4191 if Random(2) = 0 then
4194 // Âðåìÿ âûñòðåëà óïóùåíî:
4198 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4199 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4200 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4201 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4202 else if Random(16) <> 0 then Exit
;
4206 if not g_Look(@FObj
, o
, FDirection
) then
4211 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4212 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4214 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4215 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4216 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4217 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4220 case FMonsterType
of
4221 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4223 SetState(MONSTATE_SHOOT
);
4228 SetState(MONSTATE_SHOOT
);
4232 begin // Çàæèãàåì îãîíü
4233 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4234 ty
:= o
^.Y
+o
^.Rect
.Y
;
4235 SetState(MONSTATE_SHOOT
);
4239 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4240 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4243 begin // Ëåòèò â ñòîðîíó öåëè:
4244 SetState(MONSTATE_ATTACK
);
4245 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4247 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4248 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4249 m
:= Max(Abs(xd
), Abs(yd
));
4253 FObj
.Vel
.X
:= (xd
*16) div m
;
4254 FObj
.Vel
.Y
:= (yd
*16) div m
;
4256 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4257 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4259 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4260 if FMonsterType
= MONSTER_MANCUB
then
4262 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4264 SetState(MONSTATE_SHOOT
);
4272 function TMonster
.alive(): Boolean;
4274 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4277 procedure TMonster
.SetHealth(aH
: Integer);
4279 if (aH
> 0) and (aH
< 1000000) then
4282 if FHealth
> FMaxHealth
then
4283 FMaxHealth
:= FHealth
;
4287 procedure TMonster
.WakeUp();
4289 if g_Game_IsClient
then Exit
;
4290 SetState(MONSTATE_GO
);
4291 FTargetTime
:= MAX_ATM
;
4295 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4305 // Ñèãíàòóðà ìîíñòðà:
4306 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4307 Mem
.WriteDWORD(sig
);
4309 Mem
.WriteWord(FUID
);
4311 if FDirection
= D_LEFT
then
4316 // Íàäî ëè óäàëèòü åãî:
4317 Mem
.WriteBoolean(FRemoved
);
4318 // Îñòàëîñü çäîðîâüÿ:
4319 Mem
.WriteInt(FHealth
);
4321 Mem
.WriteByte(FState
);
4322 // Òåêóùàÿ àíèìàöèÿ:
4323 Mem
.WriteByte(FCurAnim
);
4325 Mem
.WriteWord(FTargetUID
);
4326 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4327 Mem
.WriteInt(FTargetTime
);
4328 // Ïîâåäåíèå ìîíñòðà:
4329 Mem
.WriteByte(FBehaviour
);
4330 // Ãîòîâíîñòü ê âûñòðåëó:
4331 Mem
.WriteInt(FAmmo
);
4333 Mem
.WriteInt(FPain
);
4335 Mem
.WriteInt(FSleep
);
4336 // Îçâó÷èâàòü ëè áîëü:
4337 Mem
.WriteBoolean(FPainSound
);
4338 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4339 Mem
.WriteBoolean(FWaitAttackAnim
);
4340 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4341 Mem
.WriteBoolean(FChainFire
);
4342 // Ïîäëåæèò ëè ðåñïàâíó:
4343 Mem
.WriteBoolean(FNoRespawn
);
4347 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4348 Mem
.WriteInt(FStartID
);
4349 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4350 Mem
.WriteInt(FSpawnTrigger
);
4352 Obj_SaveState(@FObj
, Mem
);
4353 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4354 anim
:= vilefire
<> nil;
4355 Mem
.WriteBoolean(anim
);
4356 // Åñëè åñòü - ñîõðàíÿåì:
4358 vilefire
.SaveState(Mem
);
4360 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4362 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4363 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4364 Mem
.WriteBoolean(anim
);
4365 // Åñëè åñòü - ñîõðàíÿåì:
4367 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4368 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4369 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4370 Mem
.WriteBoolean(anim
);
4371 // Åñëè åñòü - ñîõðàíÿåì:
4373 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4378 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4388 // Ñèãíàòóðà ìîíñòðà:
4390 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4392 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4394 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4395 uidMap
[FUID
] := nil;
4398 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4399 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4400 uidMap
[FUID
] := self
;
4404 FDirection
:= D_LEFT
4406 FDirection
:= D_RIGHT
;
4407 // Íàäî ëè óäàëèòü åãî:
4408 Mem
.ReadBoolean(FRemoved
);
4409 // Îñòàëîñü çäîðîâüÿ:
4410 Mem
.ReadInt(FHealth
);
4412 Mem
.ReadByte(FState
);
4413 // Òåêóùàÿ àíèìàöèÿ:
4414 Mem
.ReadByte(FCurAnim
);
4416 Mem
.ReadWord(FTargetUID
);
4417 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4418 Mem
.ReadInt(FTargetTime
);
4419 // Ïîâåäåíèå ìîíñòðà:
4420 Mem
.ReadByte(FBehaviour
);
4421 // Ãîòîâíîñòü ê âûñòðåëó:
4426 Mem
.ReadInt(FSleep
);
4427 // Îçâó÷èâàòü ëè áîëü:
4428 Mem
.ReadBoolean(FPainSound
);
4429 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4430 Mem
.ReadBoolean(FWaitAttackAnim
);
4431 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4432 Mem
.ReadBoolean(FChainFire
);
4433 // Ïîäëåæèò ëè ðåñïàâíó
4434 Mem
.ReadBoolean(FNoRespawn
);
4438 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4439 Mem
.ReadInt(FStartID
);
4440 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4441 Mem
.ReadInt(FSpawnTrigger
);
4443 Obj_LoadState(@FObj
, Mem
);
4444 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4445 Mem
.ReadBoolean(anim
);
4446 // Åñëè åñòü - çàãðóæàåì:
4449 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4450 vilefire
.LoadState(Mem
);
4453 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4455 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4456 Mem
.ReadBoolean(anim
);
4457 // Åñëè åñòü - çàãðóæàåì:
4460 Assert(FAnim
[i
, D_LEFT
] <> nil,
4461 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4462 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4464 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4465 Mem
.ReadBoolean(anim
);
4466 // Åñëè åñòü - çàãðóæàåì:
4469 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4470 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4471 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4476 procedure TMonster
.ActivateTriggers();
4480 if FDieTriggers
<> nil then
4481 for a
:= 0 to High(FDieTriggers
) do
4482 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4483 if FSpawnTrigger
> -1 then
4485 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4486 FSpawnTrigger
:= -1;
4490 procedure TMonster
.AddTrigger(t
: Integer);
4492 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4493 FDieTriggers
[High(FDieTriggers
)] := t
;
4496 procedure TMonster
.ClearTriggers();
4498 SetLength(FDieTriggers
, 0);
4501 procedure TMonster
.CatchFire(Attacker
: Word);
4504 FFireAttacker
:= Attacker
;
4505 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4508 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4513 if (Random(10) = 1) and (Times
= 1) then
4516 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4518 for i
:= 1 to Times
do
4520 Anim
:= TAnimation
.Create(id
, False, 3);
4522 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4523 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4530 // ////////////////////////////////////////////////////////////////////////// //
4531 // throws on invalid uid
4532 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4534 result
:= g_Mons_ByIdx_NC(uid
);
4535 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4539 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4541 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4542 result
:= gMonsters
[uid
];
4545 function g_Mons_TotalCount (): Integer; inline;
4547 result
:= Length(gMonsters
);
4551 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4557 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4558 for idx
:= 0 to High(gMonsters
) do
4560 mon
:= gMonsters
[idx
];
4561 if (mon
<> nil) then
4564 if result
then exit
;
4570 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4576 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4577 for idx
:= 0 to High(gMonsters
) do
4579 mon
:= gMonsters
[idx
];
4580 if (mon
<> nil) and mon
.alive
then
4583 if result
then exit
;
4589 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4591 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4593 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4601 if (width
< 1) or (height
< 1) then exit
;
4602 if gmon_debug_use_sqaccel
then
4604 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4608 for idx
:= 0 to High(gMonsters
) do
4610 mon
:= gMonsters
[idx
];
4611 if (mon
<> nil) and mon
.alive
then
4613 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4624 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4626 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4636 if (width
< 1) or (height
< 1) then exit
;
4637 if gmon_debug_use_sqaccel
then
4639 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4643 for idx
:= 0 to High(gMonsters
) do
4645 mon
:= gMonsters
[idx
];
4646 if (mon
<> nil) and mon
.alive
then
4648 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4651 if result
then exit
;
4659 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4661 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4664 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4665 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4673 if (width
< 1) or (height
< 1) then exit
;
4674 if gmon_debug_use_sqaccel
then
4676 if (width
= 1) and (height
= 1) then
4678 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4682 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4687 for idx
:= 0 to High(gMonsters
) do
4689 mon
:= gMonsters
[idx
];
4690 if (mon
<> nil) and mon
.alive
then
4692 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4695 if result
then exit
;