DEADSOFTWARE

render: move player model texture loading into render
[d2df-sdl.git] / src / game / g_menu.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_menu;
18 interface
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
24 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
35 var
36 gMenuFont: DWORD;
37 gMenuSmallFont: DWORD;
38 PromptIP: string;
39 PromptPort: Word;
40 TempScale: Integer = -1;
41 TempResScale: Integer = -1;
43 implementation
45 uses
46 g_gui, r_textures, r_graphics, g_game, g_map,
47 g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
48 e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
49 MAPDEF, Math, g_saveload,
50 g_language, e_res,
51 g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
52 utils, wadreader, g_system, r_game;
55 type TYNCallback = procedure (yes:Boolean);
57 procedure YNKeyDownProc (win: TGUIWindow; Key: Byte);
58 begin
59 if win.UserData = nil then exit;
60 case Key of
61 IK_Y, IK_SPACE: TYNCallback(win.UserData)(true);
62 IK_N: TYNCallback(win.UserData)(false);
63 end;
64 end;
66 procedure YesButtonCB (ctl: TGUITextButton);
67 begin
68 if ctl.UserData = nil then exit;
69 TYNCallback(ctl.UserData)(true);
70 end;
72 procedure NoButtonCB (ctl: TGUITextButton);
73 begin
74 if ctl.UserData = nil then exit;
75 TYNCallback(ctl.UserData)(false);
76 end;
78 function CreateYNMenu (WinName, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow;
79 var
80 menu: TGUIMenu;
81 begin
82 //if length(Text) = 0 then exit;
83 Result := TGUIWindow.Create(WinName);
84 with Result do
85 begin
86 //OnKeyDownEx := @YNKeyDownProc;
87 //UserData := @ActionProc;
88 menu := TGUIMenu(Result.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, '')));
89 with menu do
90 begin
91 Name := '__temp_yes_no_menu:'+WinName;
92 YesNo := true;
93 AddText(Text, MaxLen);
94 with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end;
95 with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end;
96 end;
97 DefControl := '__temp_yes_no_menu:'+WinName;
98 SetActive(nil);
99 end;
100 end;
103 procedure ProcChangeColor(Sender: TGUIControl); forward;
104 procedure ProcSelectModel(Sender: TGUIControl); forward;
106 procedure ProcApplyOptions();
107 var
108 menu: TGUIMenu;
109 i: Integer;
110 begin
111 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
113 if TGUISwitch(menu.GetControl('swBPP')).ItemIndex = 0 then
114 gBPP := 16
115 else
116 gBPP := 32;
118 gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
120 gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
121 glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
122 gLerpActors := TGUISwitch(menu.GetControl('swInterp')).ItemIndex = 0;
124 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
126 g_Sound_SetupAllVolumes(
127 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
128 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
129 );
131 gMaxSimSounds := Max(Min(TGUIScroll(menu.GetControl('scMaxSimSounds')).Value*4+2, 66), 2);
132 gMuteWhenInactive := TGUISwitch(menu.GetControl('swInactiveSounds')).ItemIndex = 1;
133 gAnnouncer := TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex;
134 gSoundEffectsDF := TGUISwitch(menu.GetControl('swSoundEffects')).ItemIndex = 1;
135 gUseChatSounds := TGUISwitch(menu.GetControl('swChatSpeech')).ItemIndex = 0;
137 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
139 g_GFX_SetMax(TGUIScroll(menu.GetControl('scParticlesCount')).Value*1000);
140 g_Shells_SetMax(TGUIScroll(menu.GetControl('scShellsMax')).Value*30);
141 g_Gibs_SetMax(TGUIScroll(menu.GetControl('scGibsMax')).Value*25);
142 g_Corpses_SetMax(TGUIScroll(menu.GetControl('scCorpsesMax')).Value*5);
144 case TGUISwitch(menu.GetControl('swGibsCount')).ItemIndex of
145 0: gGibsCount := 0;
146 1: gGibsCount := 8;
147 2: gGibsCount := 16;
148 3: gGibsCount := 32;
149 else gGibsCount := 48;
150 end;
152 gBloodCount := TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex;
153 gFlash := TGUISwitch(menu.GetControl('swScreenFlash')).ItemIndex;
154 gAdvBlood := TGUISwitch(menu.GetControl('swBloodType')).ItemIndex = 1;
155 gAdvCorpses := TGUISwitch(menu.GetControl('swCorpseType')).ItemIndex = 1;
156 gAdvGibs := TGUISwitch(menu.GetControl('swGibsType')).ItemIndex = 1;
157 gDrawBackGround := TGUISwitch(menu.GetControl('swBackGround')).ItemIndex = 0;
158 gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0;
159 gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0;
160 gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex;
161 gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex;
162 gPlayerIndicatorStyle := TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')).ItemIndex;
163 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
164 begin
165 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
166 g_dbg_scale := TempScale + 1;
167 end;
170 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
172 with menu do
173 begin
174 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
175 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
176 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
177 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
178 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
179 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores', '-scores');
180 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
181 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
182 end;
184 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
185 with menu do
186 begin
187 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
188 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
189 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
190 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
191 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
195 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
196 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
197 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
198 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
199 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
200 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
201 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
202 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p1_dropflag', '');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p1_weapnext', '', True);
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p1_weapprev', '', True);
209 // second set
210 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
211 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
212 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
213 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
214 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
218 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
219 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
220 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
221 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
222 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
223 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
224 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
225 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p1_dropflag', '');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p1_weapnext', '', True);
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p1_weapprev', '', True);
232 end;
234 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
235 with menu do
236 begin
237 for i := WP_FIRST to WP_LAST do
238 begin
239 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), '');
240 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1));
241 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), '');
242 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1));
243 end;
244 end;
246 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
247 with menu do
248 begin
249 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
250 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
251 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
252 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
253 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
257 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
258 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
259 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
260 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
261 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
262 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
263 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
264 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p2_dropflag', '');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p2_weapnext', '', True);
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p2_weapprev', '', True);
271 // second set
272 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
273 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
274 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
275 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
276 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
280 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
281 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
282 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
283 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
284 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
285 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
286 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
287 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p2_dropflag', '');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p2_weapnext', '', True);
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p2_weapprev', '', True);
294 end;
296 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
297 with menu do
298 begin
299 for i := WP_FIRST to WP_LAST do
300 begin
301 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
302 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
303 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
304 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
305 end;
306 end;
308 if e_HasJoysticks then
309 begin
310 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
311 with menu do
312 begin
313 for i := 0 to e_MaxJoys - 1 do
314 if e_JoystickAvailable[i] then
315 e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20)
316 end
317 end;
319 if g_touch_enabled then
320 begin
321 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
322 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
323 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
324 g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1;
325 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
326 end;
328 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
329 gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
330 gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
331 TEAM_RED, TEAM_BLUE);
332 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
333 begin
334 gPlayer1Settings.Model := Model.GetName();
335 gPlayer1Settings.Color := Model.Color;
336 end;
338 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
339 gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
340 gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
341 TEAM_RED, TEAM_BLUE);
342 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
343 begin
344 gPlayer2Settings.Model := Model.GetName();
345 gPlayer2Settings.Color := Model.Color;
346 end;
348 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
349 gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
350 gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
351 gPlayer1Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
352 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
353 with menu do
354 begin
355 for i := WP_FIRST to WP_LAST+1 do
356 begin
357 gPlayer1Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
358 end;
359 end;
361 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
362 gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
363 gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
364 gPlayer2Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
365 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
366 with menu do
367 begin
368 for i := WP_FIRST to WP_LAST+1 do
369 begin
370 gPlayer2Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
371 end;
372 end;
374 if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
375 if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
377 if g_Game_IsServer then
378 begin
379 if gPlayer1 <> nil then
380 begin
381 gPlayer1.SetModel(gPlayer1Settings.Model);
382 gPlayer1.Name := gPlayer1Settings.Name;
383 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
384 gPlayer1.SetColor(gPlayer1Settings.Color)
385 else
386 if gPlayer1.Team <> gPlayer1Settings.Team then
387 gPlayer1.SwitchTeam;
388 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
389 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
390 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
391 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
392 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
393 end;
395 if gPlayer2 <> nil then
396 begin
397 gPlayer2.SetModel(gPlayer2Settings.Model);
398 gPlayer2.Name := gPlayer2Settings.Name;
399 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
400 gPlayer2.SetColor(gPlayer2Settings.Color)
401 else
402 if gPlayer2.Team <> gPlayer2Settings.Team then
403 gPlayer2.SwitchTeam;
404 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
405 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
406 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
407 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
408 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
409 end;
410 end;
412 if g_Game_IsClient then
413 begin
414 MC_SEND_PlayerSettings;
415 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
416 end;
418 g_Console_WriteGameConfig;
419 end;
421 procedure ReadOptions();
422 var
423 menu: TGUIMenu;
424 i: Integer;
425 begin
426 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
428 with TGUISwitch(menu.GetControl('swBPP')) do
429 if gBPP = 16 then
430 ItemIndex := 0
431 else
432 ItemIndex := 1;
434 with TGUISwitch(menu.GetControl('swTextureFilter')) do
435 if gTextureFilter then ItemIndex := 0 else ItemIndex := 1;
437 with TGUISwitch(menu.GetControl('swVSync')) do
438 if gVSync then ItemIndex := 0 else ItemIndex := 1;
440 with TGUISwitch(menu.GetControl('swLegacyNPOT')) do
441 if not glNPOTOverride then ItemIndex := 0 else ItemIndex := 1;
443 with TGUISwitch(menu.GetControl('swInterp')) do
444 if gLerpActors then ItemIndex := 0 else ItemIndex := 1;
446 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
448 TGUIScroll(menu.GetControl('scSoundLevel')).Value := Round(gSoundLevel/16);
449 TGUIScroll(menu.GetControl('scMusicLevel')).Value := Round(gMusicLevel/16);
450 TGUIScroll(menu.GetControl('scMaxSimSounds')).Value := Round((gMaxSimSounds-2)/4);
452 with TGUISwitch(menu.GetControl('swInactiveSounds')) do
453 if gMuteWhenInactive then
454 ItemIndex := 1
455 else
456 ItemIndex := 0;
458 TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex := gAnnouncer;
460 with TGUISwitch(menu.GetControl('swSoundEffects')) do
461 if gSoundEffectsDF then
462 ItemIndex := 1
463 else
464 ItemIndex := 0;
466 with TGUISwitch(menu.GetControl('swChatSpeech')) do
467 if gUseChatSounds then
468 ItemIndex := 0
469 else
470 ItemIndex := 1;
472 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
473 with menu do
474 begin
475 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
476 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
477 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
478 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
479 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
480 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
481 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
482 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
483 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p1_dropflag', '');
484 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapnext', '');
485 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapprev', '');
486 // second set
487 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
488 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
489 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
490 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
491 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
492 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
493 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
494 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
495 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p1_dropflag', '');
496 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapnext', '');
497 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapprev', '');
498 end;
500 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
501 with menu do
502 begin
503 for i := WP_FIRST to WP_LAST do
504 begin
505 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1));
506 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1));
507 end;
508 end;
510 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
511 with menu do
512 begin
513 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
514 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
515 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
516 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
517 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
518 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
519 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
520 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
521 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p2_dropflag', '');
522 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapnext', '');
523 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapprev', '');
524 // second set
525 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
526 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
527 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
528 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
529 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
530 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
531 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
532 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
533 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p2_dropflag', '');
534 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapnext', '');
535 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapprev', '');
536 end;
538 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
539 with menu do
540 begin
541 for i := WP_FIRST to WP_LAST do
542 begin
543 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
544 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
545 end;
546 end;
548 if e_HasJoysticks then
549 begin
550 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
551 with menu do
552 begin
553 for i := 0 to e_MaxJoys - 1 do
554 if e_JoystickAvailable[i] then
555 TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20)
556 end
557 end;
559 if g_touch_enabled then
560 begin
561 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
562 with TGUISwitch(menu.GetControl('swTouchAlt')) do
563 if g_touch_alt then ItemIndex := 1 else ItemIndex := 0;
564 TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10);
565 with TGUISwitch(menu.GetControl('swTouchFire')) do
566 if g_touch_fire then ItemIndex := 1 else ItemIndex := 0;
567 TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5);
568 end;
570 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
571 with menu do
572 begin
573 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
574 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores', '-scores');
575 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
576 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
577 end;
579 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
581 TGUIScroll(menu.GetControl('scParticlesCount')).Value := g_GFX_GetMax() div 1000;
582 TGUIScroll(menu.GetControl('scShellsMax')).Value := g_Shells_GetMax() div 30;
583 TGUIScroll(menu.GetControl('scGibsMax')).Value := g_Gibs_GetMax() div 25;
584 TGUIScroll(menu.GetControl('scCorpsesMax')).Value := g_Corpses_GetMax() div 5;
585 TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex := gBloodCount;
587 with TGUISwitch(menu.GetControl('swScreenFlash')) do
588 ItemIndex := gFlash;
590 with TGUISwitch(menu.GetControl('swBloodType')) do
591 if gAdvBlood then ItemIndex := 1 else ItemIndex := 0;
593 with TGUISwitch(menu.GetControl('swCorpseType')) do
594 if gAdvCorpses then ItemIndex := 1 else ItemIndex := 0;
596 with TGUISwitch(menu.GetControl('swGibsType')) do
597 if gAdvGibs then ItemIndex := 1 else ItemIndex := 0;
599 with TGUISwitch(menu.GetControl('swGibsCount')) do
600 case gGibsCount of
601 0: ItemIndex := 0;
602 8: ItemIndex := 1;
603 16: ItemIndex := 2;
604 32: ItemIndex := 3;
605 else ItemIndex := 4;
606 end;
608 with TGUISwitch(menu.GetControl('swBackGround')) do
609 if gDrawBackGround then ItemIndex := 0 else ItemIndex := 1;
611 with TGUISwitch(menu.GetControl('swMessages')) do
612 if gShowMessages then ItemIndex := 0 else ItemIndex := 1;
614 with TGUISwitch(menu.GetControl('swRevertPlayers')) do
615 if gRevertPlayers then ItemIndex := 0 else ItemIndex := 1;
617 with TGUISwitch(menu.GetControl('swChatBubble')) do
618 ItemIndex := gChatBubble;
620 with TGUISwitch(menu.GetControl('swPlayerIndicator')) do
621 ItemIndex := gPlayerIndicator;
623 with TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')) do
624 ItemIndex := gPlayerIndicatorStyle;
626 TempScale := Round(g_dbg_scale - 1);
627 TGUIScroll(menu.GetControl('scScaleFactor')).Value := TempScale;
629 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
631 TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
632 TGUIEdit(menu.GetControl('edP1Name')).Text := gPlayer1Settings.Name;
634 TGUISwitch(menu.GetControl('swP1Team')).ItemIndex :=
635 IfThen(gPlayer1Settings.Team = TEAM_BLUE, 1, 0);
637 TGUIScroll(menu.GetControl('scP1Red')).Value := Round(gPlayer1Settings.Color.R/16);
638 TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
639 TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
641 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
642 TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch;
643 TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty;
644 TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer1Settings.SkipFist;
645 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
646 for i := WP_FIRST to WP_LAST+1 do
647 begin
648 if (gPlayer1Settings.WeaponPreferences[i] > 0) and (gPlayer1Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer1Settings.WeaponPreferences[i]
649 else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
650 end;
652 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
653 TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch;
654 TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty;
655 TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer2Settings.SkipFist;
656 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
657 for i := WP_FIRST to WP_LAST+1 do
658 begin
659 if (gPlayer2Settings.WeaponPreferences[i] > 0) and (gPlayer2Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer2Settings.WeaponPreferences[i]
660 else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
661 end;
663 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
665 TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
666 TGUIEdit(menu.GetControl('edP2Name')).Text := gPlayer2Settings.Name;
668 TGUISwitch(menu.GetControl('swP2Team')).ItemIndex :=
669 IfThen(gPlayer2Settings.Team = TEAM_BLUE, 1, 0);
671 TGUIScroll(menu.GetControl('scP2Red')).Value := Round(gPlayer2Settings.Color.R/16);
672 TGUIScroll(menu.GetControl('scP2Green')).Value := Round(gPlayer2Settings.Color.G/16);
673 TGUIScroll(menu.GetControl('scP2Blue')).Value := Round(gPlayer2Settings.Color.B/16);
675 ProcSelectModel(nil);
676 end;
678 procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
679 begin
680 // don't turn off monsters in DM
682 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
683 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
684 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
685 else
686 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
689 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
690 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
692 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 end;
696 procedure ProcSwitchMonstersNet(Sender: TGUIControl);
697 begin
698 // don't turn off monsters in DM
700 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
701 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
702 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
703 else
704 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
707 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
708 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
710 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 end;
714 function LatchGameOptions(const MenuName: string): Byte;
715 var
716 Map: string;
717 begin
718 Result := GM_NONE;
720 with TGUIMenu(g_ActiveWindow.GetControl(MenuName)) do
721 begin
722 Map := TGUILabel(GetControl('lbMap')).Text;
723 if Map = '' then
724 Exit;
725 if not isWadPath(Map) then
726 Exit;
728 Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
729 gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
730 gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
731 gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
732 gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
733 gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
734 gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
735 gsMap := Map;
737 gsGameFlags := 0;
738 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
739 gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
740 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
741 gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
742 if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
743 gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWEXIT;
744 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0 then
745 gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY;
746 if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
747 gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
749 case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
750 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
751 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
752 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
753 end;
755 case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
756 1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
757 2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
758 else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER;
759 end;
761 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex of
762 0: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
763 1: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG;
764 else gsGameFlags := gsGameFlags and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
765 end;
767 // TODO: get this crap out of here
768 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
769 gGameSettings.WarmupTime := gsWarmupTime;
770 gGameSettings.SpawnInvul := gsSpawnInvul;
771 end;
772 end;
774 procedure ProcStartCustomGame();
775 var
776 GameMode: Byte;
777 begin
778 GameMode := LatchGameOptions('mCustomGameMenu');
779 if GameMode = GM_NONE then Exit;
781 g_Console_WriteGameConfig;
782 g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsScoreLimit,
783 gsMaxLives, gsGameFlags, gsPlayers);
784 end;
787 procedure ProcStartNetGame();
788 var
789 GameMode: Byte;
790 begin
791 GameMode := LatchGameOptions('mNetServerMenu');
792 if GameMode = GM_NONE then Exit;
794 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
795 begin
796 NetPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
797 NetServerName := TGUIEdit(GetControl('edSrvName')).Text;
798 NetMaxClients := Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
799 NetMaxClients := Min(NET_MAXCLIENTS, NetMaxClients);
800 NetPassword := TGUIEdit(GetControl('edSrvPassword')).Text;
801 NetUseMaster := TGUISwitch(GetControl('swUseMaster')).ItemIndex = 0;
802 end;
804 g_Console_WriteGameConfig;
805 g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsScoreLimit, gsMaxLives,
806 gsGameFlags, gsPlayers, 0, NetPort);
807 end;
809 procedure ProcConnectNetGame();
810 var
811 PW: String;
812 begin
813 with TGUIMenu(g_ActiveWindow.GetControl('mNetClientMenu')) do
814 begin
815 NetClientIP := TGUIEdit(GetControl('edIP')).Text;
816 NetClientPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
817 PW := TGUIEdit(GetControl('edPW')).Text;
818 end;
820 g_Console_WriteGameConfig;
821 g_Game_StartClient(NetClientIP, NetClientPort, PW);
822 end;
824 procedure ProcEnterPassword();
825 var
826 PW: string;
827 begin
828 with TGUIMenu(g_ActiveWindow.GetControl('mClientPasswordMenu')) do
829 begin
830 NetClientIP := PromptIP;
831 NetClientPort := PromptPort;
832 PW := TGUIEdit(GetControl('edPW')).Text;
833 end;
835 g_Console_WriteGameConfig;
836 g_Game_StartClient(NetClientIP, NetClientPort, PW);
837 end;
839 procedure ProcServerlist();
840 begin
841 if not NetInitDone then
842 begin
843 if (not g_Net_Init()) then
844 begin
845 g_Console_Add('NET: ERROR: Failed to init ENet!');
846 Exit;
847 end
848 else
849 NetInitDone := True;
850 end;
852 g_Net_Slist_Set(NetMasterList);
854 gState := STATE_SLIST;
855 g_ActiveWindow := nil;
857 slWaitStr := _lc[I_NET_SLIST_WAIT];
859 r_Game_Draw;
860 sys_Repaint;
862 slReturnPressed := True;
863 if g_Net_Slist_Fetch(slCurrent) then
864 begin
865 if slCurrent = nil then
866 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
867 end
868 else
869 slWaitStr := _lc[I_NET_SLIST_ERROR];
870 g_Serverlist_GenerateTable(slCurrent, slTable);
871 end;
873 procedure ProcStartCampaign();
874 var
875 WAD: String;
876 TwoPlayers: Boolean;
877 n: Byte;
878 begin
879 with TGUIMenu(g_ActiveWindow.GetControl('mCampaignMenu')) do
880 begin
881 WAD := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
882 TwoPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex = 1;
883 end;
884 WAD := e_FindWadRel(MegawadDirs, WAD);
886 if TwoPlayers then
887 n := 2
888 else
889 n := 1;
890 g_Game_StartSingle(WAD + ':\MAP01', TwoPlayers, n);
891 end;
893 procedure ProcSelectMap(Sender: TGUIControl);
894 var
895 win: TGUIWindow;
896 a: TMapInfo;
897 wad, map, res: String;
898 begin
899 win := g_GUI_GetWindow('SelectMapMenu');
900 with TGUIMenu(win.GetControl('mSelectMapMenu')) do
901 begin
902 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
903 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
905 if (wad = '') or (map = '') then
906 begin // Ýòî íå êàðòà
907 TGUILabel(GetControl('lbMapName')).Text := '';
908 TGUILabel(GetControl('lbMapAuthor')).Text := '';
909 TGUILabel(GetControl('lbMapSize')).Text := '';
910 TGUIMemo(GetControl('meMapDescription')).SetText('');
911 TGUIMapPreview(win.GetControl('mpMapPreview')).ClearMap();
912 TGUILabel(win.GetControl('lbMapScale')).Text := '';
913 end
914 else // Ýòî êàðòà
915 begin
916 res := wad+':\'+map;
918 a := g_Map_GetMapInfo(res);
920 TGUILabel(GetControl('lbMapName')).Text := a.Name;
921 TGUILabel(GetControl('lbMapAuthor')).Text := a.Author;
922 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a.Width, a.Height]);
923 TGUIMemo(GetControl('meMapDescription')).SetText(a.Description);
924 TGUIMapPreview(win.GetControl('mpMapPreview')).SetMap(res);
925 TGUILabel(win.GetControl('lbMapScale')).Text :=
926 TGUIMapPreview(win.GetControl('mpMapPreview')).GetScaleStr;
927 end;
928 end;
929 end;
931 procedure ProcSelectWAD(Sender: TGUIControl);
932 var
933 wad: String;
934 list: SSArray;
935 begin
936 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
937 begin
938 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
940 with TGUIListBox(GetControl('lsMapRes')) do
941 begin
942 Clear();
944 if wad <> '' then
945 begin
946 list := g_Map_GetMapsList(wad);
948 if list <> nil then
949 begin
950 Items := list;
951 ItemIndex := 0;
952 end
953 end;
954 end;
955 end;
957 ProcSelectMap(nil);
958 end;
960 procedure ProcSelectCampaignWAD(Sender: TGUIControl);
961 var
962 win: TGUIWindow;
963 a: TMegaWADInfo;
964 wad, fn: String;
965 begin
966 win := g_GUI_GetWindow('CampaignMenu');
967 with TGUIMenu(win.GetControl('mCampaignMenu')) do
968 begin
969 wad := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
971 if wad = '' then
972 begin
973 TGUILabel(GetControl('lbWADName')).Text := '';
974 TGUILabel(GetControl('lbWADAuthor')).Text := '';
975 TGUIMemo(GetControl('meWADDescription')).SetText('');
976 end;
978 a := g_Game_GetMegaWADInfo(wad);
980 TGUILabel(GetControl('lbWADName')).Text := a.Name;
981 TGUILabel(GetControl('lbWADAuthor')).Text := a.Author;
982 TGUIMemo(GetControl('meWADDescription')).SetText(a.Description);
984 TGUIImage(win.GetControl('mpWADImage')).ClearImage();
986 if a.pic <> '' then
987 begin
988 fn := g_ExtractWadName(a.pic);
989 if fn = '' then
990 TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic)
991 else
992 TGUIImage(win.GetControl('mpWADImage')).SetImage(a.pic);
993 end;
994 end;
995 end;
997 procedure ProcChangeColor(Sender: TGUIControl);
998 var
999 window: TGUIWindow;
1000 begin
1001 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1002 with TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')) do
1003 TGUIModelView(window.GetControl('mvP1Model')).SetColor(
1004 Min(TGUIScroll(GetControl('scP1Red')).Value*16, 255),
1005 Min(TGUIScroll(GetControl('scP1Green')).Value*16, 255),
1006 Min(TGUIScroll(GetControl('scP1Blue')).Value*16, 255));
1008 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1009 with TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')) do
1010 TGUIModelView(window.GetControl('mvP2Model')).SetColor(
1011 Min(TGUIScroll(GetControl('scP2Red')).Value*16, 255),
1012 Min(TGUIScroll(GetControl('scP2Green')).Value*16, 255),
1013 Min(TGUIScroll(GetControl('scP2Blue')).Value*16, 255));
1014 end;
1016 procedure ProcSelectModel(Sender: TGUIControl);
1017 var
1018 a: string;
1019 window: TGUIWindow;
1020 begin
1021 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1022 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem;
1023 if a <> '' then TGUIModelView(window.GetControl('mvP1Model')).SetModel(a);
1025 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1026 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem;
1027 if a <> '' then TGUIModelView(window.GetControl('mvP2Model')).SetModel(a);
1029 ProcChangeColor(nil);
1030 end;
1032 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
1033 var
1034 cwdt, chgt: Byte;
1035 spc: ShortInt;
1036 ID: DWORD;
1037 wad: TWADFile;
1038 cfgdata: Pointer;
1039 cfglen: Integer;
1040 config: TConfig;
1041 begin
1042 cfglen := 0;
1044 wad := TWADFile.Create;
1045 if wad.ReadFile(GameWAD) then
1046 wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
1047 wad.Free();
1049 if cfglen <> 0 then
1050 begin
1051 g_Texture_CreateWADEx('FONT_STD', GameWAD+':FONTS\'+texture);
1053 config := TConfig.CreateMem(cfgdata, cfglen);
1054 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1055 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1056 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1058 if g_Texture_Get('FONT_STD', ID) then
1059 e_TextureFontBuild(ID, FontID, cwdt, chgt, spc);
1061 config.Free();
1062 end;
1064 if cfglen <> 0 then FreeMem(cfgdata);
1065 end;
1067 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
1068 var
1069 cwdt, chgt: Byte;
1070 spc: ShortInt;
1071 CharID: DWORD;
1072 wad: TWADFile;
1073 cfgdata, fntdata: Pointer;
1074 cfglen, fntlen: Integer;
1075 config: TConfig;
1076 chrwidth: Integer;
1077 a: Byte;
1078 begin
1079 cfglen := 0;
1080 fntlen := 0;
1082 wad := TWADFile.Create;
1083 if wad.ReadFile(GameWAD) then
1084 begin
1085 wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
1086 wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
1087 end;
1088 wad.Free();
1090 if cfglen <> 0 then
1091 begin
1092 config := TConfig.CreateMem(cfgdata, cfglen);
1093 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1094 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1096 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1097 FontID := e_CharFont_Create(spc);
1099 for a := 0 to 255 do
1100 begin
1101 chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
1102 if chrwidth = 0 then Continue;
1104 if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
1105 cwdt, chgt) then
1106 e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
1107 end;
1109 config.Free();
1110 end;
1112 if cfglen <> 0 then FreeMem(cfgdata);
1113 if fntlen <> 0 then FreeMem(fntdata);
1114 end;
1116 procedure MenuLoadData();
1117 begin
1118 e_WriteLog('Loading menu data...', TMsgType.Notify);
1120 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD+':TEXTURES\MAINLOGO');
1121 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD+':TEXTURES\MARKER1');
1122 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD+':TEXTURES\MARKER2');
1123 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD+':TEXTURES\SLEFT');
1124 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD+':TEXTURES\SRIGHT');
1125 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD+':TEXTURES\SMIDDLE');
1126 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD+':TEXTURES\SMARKER');
1127 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD+':TEXTURES\ELEFT');
1128 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD+':TEXTURES\ERIGHT');
1129 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD+':TEXTURES\EMIDDLE');
1130 g_Texture_CreateWADEx('BOX1', GameWAD+':TEXTURES\BOX1');
1131 g_Texture_CreateWADEx('BOX2', GameWAD+':TEXTURES\BOX2');
1132 g_Texture_CreateWADEx('BOX3', GameWAD+':TEXTURES\BOX3');
1133 g_Texture_CreateWADEx('BOX4', GameWAD+':TEXTURES\BOX4');
1134 g_Texture_CreateWADEx('BOX5', GameWAD+':TEXTURES\BOX5');
1135 g_Texture_CreateWADEx('BOX6', GameWAD+':TEXTURES\BOX6');
1136 g_Texture_CreateWADEx('BOX7', GameWAD+':TEXTURES\BOX7');
1137 g_Texture_CreateWADEx('BOX8', GameWAD+':TEXTURES\BOX8');
1138 g_Texture_CreateWADEx('BOX9', GameWAD+':TEXTURES\BOX9');
1139 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD+':TEXTURES\SCROLLUPA');
1140 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD+':TEXTURES\SCROLLUPU');
1141 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD+':TEXTURES\SCROLLDOWNA');
1142 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD+':TEXTURES\SCROLLDOWNU');
1143 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD+':TEXTURES\SCROLLMIDDLE');
1144 g_Texture_CreateWADEx('NOPIC', GameWAD+':TEXTURES\NOPIC');
1146 g_Sound_CreateWADEx('MENU_SELECT', GameWAD+':SOUNDS\MENUSELECT');
1147 g_Sound_CreateWADEx('MENU_OPEN', GameWAD+':SOUNDS\MENUOPEN');
1148 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD+':SOUNDS\MENUCLOSE');
1149 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD+':SOUNDS\MENUCHANGE');
1150 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD+':SOUNDS\SCROLLADD');
1151 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD+':SOUNDS\SCROLLSUB');
1152 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD+':SOUNDS\FALL');
1153 end;
1155 procedure MenuFreeData();
1156 begin
1157 e_CharFont_Remove(gMenuFont);
1158 e_CharFont_Remove(gMenuSmallFont);
1160 g_Texture_Delete('MAINMENU_LOGO');
1161 g_Texture_Delete('MAINMENU_MARKER1');
1162 g_Texture_Delete('MAINMENU_MARKER2');
1163 g_Texture_Delete('SCROLL_LEFT');
1164 g_Texture_Delete('SCROLL_RIGHT');
1165 g_Texture_Delete('SCROLL_MIDDLE');
1166 g_Texture_Delete('SCROLL_MARKER');
1167 g_Texture_Delete('EDIT_LEFT');
1168 g_Texture_Delete('EDIT_RIGHT');
1169 g_Texture_Delete('EDIT_MIDDLE');
1170 g_Texture_Delete('BOX1');
1171 g_Texture_Delete('BOX2');
1172 g_Texture_Delete('BOX3');
1173 g_Texture_Delete('BOX4');
1174 g_Texture_Delete('BOX5');
1175 g_Texture_Delete('BOX6');
1176 g_Texture_Delete('BOX7');
1177 g_Texture_Delete('BOX8');
1178 g_Texture_Delete('BOX9');
1179 g_Texture_Delete('BSCROLL_UP_A');
1180 g_Texture_Delete('BSCROLL_UP_U');
1181 g_Texture_Delete('BSCROLL_DOWN_A');
1182 g_Texture_Delete('BSCROLL_DOWN_U');
1183 g_Texture_Delete('BSCROLL_MIDDLE');
1184 g_Texture_Delete('NOPIC');
1186 g_Sound_Delete('MENU_SELECT');
1187 g_Sound_Delete('MENU_OPEN');
1188 g_Sound_Delete('MENU_CLOSE');
1189 g_Sound_Delete('MENU_CHANGE');
1190 g_Sound_Delete('SCROLL_ADD');
1191 g_Sound_Delete('SCROLL_SUB');
1192 g_Sound_Delete('SOUND_PLAYER_FALL');
1193 end;
1195 procedure ProcAuthorsMenu();
1196 begin
1197 gMusic.SetByName('MUSIC_INTERMUS');
1198 gMusic.Play();
1199 end;
1201 procedure ProcExitMenuKeyDown (yes: Boolean);
1202 var
1203 s: ShortString;
1204 snd: TPlayableSound;
1205 res: Boolean;
1206 begin
1207 if yes then
1208 begin
1209 g_Game_StopAllSounds(True);
1210 case (Random(18)) of
1211 0: s := 'SOUND_MONSTER_PAIN';
1212 1: s := 'SOUND_MONSTER_DIE_3';
1213 2: s := 'SOUND_MONSTER_SLOP';
1214 3: s := 'SOUND_MONSTER_DEMON_DIE';
1215 4: s := 'SOUND_MONSTER_IMP_DIE_2';
1216 5: s := 'SOUND_MONSTER_MAN_DIE';
1217 6: s := 'SOUND_MONSTER_BSP_DIE';
1218 7: s := 'SOUND_MONSTER_VILE_DIE';
1219 8: s := 'SOUND_MONSTER_SKEL_DIE';
1220 9: s := 'SOUND_MONSTER_MANCUB_ALERT';
1221 10: s := 'SOUND_MONSTER_PAIN_PAIN';
1222 11: s := 'SOUND_MONSTER_BARON_DIE';
1223 12: s := 'SOUND_MONSTER_CACO_DIE';
1224 13: s := 'SOUND_MONSTER_CYBER_DIE';
1225 14: s := 'SOUND_MONSTER_KNIGHT_ALERT';
1226 15: s := 'SOUND_MONSTER_SPIDER_ALERT';
1227 else s := 'SOUND_PLAYER_FALL';
1228 end;
1229 snd := TPlayableSound.Create();
1230 res := snd.SetByName(s);
1231 if not res then res := snd.SetByName('SOUND_PLAYER_FALL');
1232 if res then
1233 begin
1234 snd.Play(True);
1235 while snd.IsPlaying() do begin end;
1236 end;
1237 g_Game_Quit();
1238 exit;
1239 end;
1240 g_GUI_HideWindow();
1241 end;
1243 procedure ProcLoadMenu();
1244 var
1245 a: Integer;
1246 valid: Boolean;
1247 begin
1248 for a := 1 to 8 do
1249 begin
1250 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
1251 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
1252 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1253 end;
1254 end;
1256 procedure ProcSaveMenu();
1257 var
1258 a: Integer;
1259 valid: Boolean;
1260 name: AnsiString;
1261 begin
1262 for a := 1 to 8 do
1263 begin
1264 name := g_GetSaveName(a, valid);
1265 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := name;
1266 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := (name <> '') and (not valid);
1267 end;
1268 end;
1270 procedure ProcSaveGame(Sender: TGUIControl);
1271 var
1272 a: Integer;
1273 begin
1274 if g_Game_IsNet then Exit;
1275 if g_Game_IsTestMap then Exit;
1276 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1277 g_Game_PauseAllSounds(True);
1278 g_SaveGame(a, TGUIEdit(Sender).Text);
1280 g_ActiveWindow := nil;
1281 g_Game_Pause(False);
1282 end;
1284 procedure ProcLoadGame(Sender: TGUIControl);
1285 var
1286 a: Integer;
1287 begin
1288 if g_Game_IsNet then Exit;
1289 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1290 if g_LoadGame(a) then
1291 begin
1292 g_Game_PauseAllSounds(False)
1293 end
1294 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1295 begin
1296 g_Console_Add(_lc[I_MSG_BAD_SAVE_VERSION], true);
1297 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1298 //g_ActiveWindow := nil;
1299 end;
1300 end;
1302 procedure ProcSinglePlayer (n: Integer);
1303 var wad, map: AnsiString;
1304 begin
1305 assert(n >= 1);
1306 wad := g_ExtractWadName(gDefaultMegawadStart);
1307 map := g_ExtractFilePathName(gDefaultMegawadStart);
1308 if e_FindResource(AllMapDirs, wad) then
1309 begin
1310 wad := ExpandFileName(wad);
1311 g_Game_StartSingle(wad + ':\' + map, n > 1, n)
1312 end
1313 end;
1315 procedure ProcSingle1Player;
1316 begin
1317 ProcSinglePlayer(1)
1318 end;
1320 procedure ProcSingle2Players;
1321 begin
1322 ProcSinglePlayer(2)
1323 end;
1325 procedure ProcSelectMapMenu();
1326 var
1327 menu: TGUIMenu;
1328 wad_lb: TGUIFileListBox;
1329 map_lb: TGUIListBox;
1330 map: String;
1331 begin
1332 menu := TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1333 wad_lb := TGUIFileListBox(menu.GetControl('lsMapWAD'));
1334 map_lb := TGUIListBox(menu.GetControl('lsMapRes'));
1336 if wad_lb.SelectedItem() <> '' then
1337 map := map_lb.SelectedItem()
1338 else
1339 map := '';
1341 wad_lb.UpdateFileList();
1342 map_lb.Clear();
1344 if wad_lb.SelectedItem() <> '' then
1345 begin
1346 ProcSelectWAD(nil);
1347 map_lb.SelectItem(map);
1349 if map_lb.SelectedItem() <> '' then
1350 ProcSelectMap(nil);
1351 end;
1353 g_GUI_ShowWindow('SelectMapMenu');
1354 end;
1356 procedure ProcSelectCampaignMenu();
1357 var
1358 menu: TGUIMenu;
1359 wad_lb: TGUIFileListBox;
1360 begin
1361 menu := TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1362 wad_lb := TGUIFileListBox(menu.GetControl('lsWAD'));
1364 wad_lb.UpdateFileList();
1366 if wad_lb.SelectedItem() <> '' then
1367 ProcSelectCampaignWAD(nil);
1368 end;
1370 procedure ProcSetMap();
1371 var
1372 wad, map, res: String;
1373 begin
1374 with TGUIMenu(g_ActiveWindow.GetControl('mSelectMapMenu')) do
1375 begin
1376 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1377 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1378 end;
1380 if (wad = '') or (map = '') then
1381 Exit;
1383 wad := e_FindWadRel(MapDirs, WAD);
1385 res := wad+':\'+map;
1387 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res;
1388 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res;
1389 end;
1391 procedure ProcChangeSoundSettings(Sender: TGUIControl);
1392 var
1393 menu: TGUIMenu;
1394 begin
1395 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1397 g_Sound_SetupAllVolumes(
1398 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
1399 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
1400 );
1401 end;
1403 procedure ProcChangeGameSettings(Sender: TGUIControl);
1404 var
1405 menu: TGUIMenu;
1406 begin
1407 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1408 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
1409 begin
1410 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
1411 g_dbg_scale := TempScale + 1;
1412 end;
1413 end;
1415 procedure ProcChangeTouchSettings(Sender: TGUIControl);
1416 var
1417 menu: TGUIMenu;
1418 begin
1419 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1420 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
1421 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
1422 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
1423 end;
1425 procedure ProcOptionsPlayersMIMenu();
1426 var
1427 s, a: string;
1428 b: TModelInfo;
1429 begin
1430 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1432 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+s+'Menu')).GetControl('ls'+s+'Model')).SelectedItem;
1434 if a = '' then Exit;
1436 b := g_PlayerModel_GetInfo(a);
1438 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1439 begin
1440 TGUILabel(GetControl('lbName')).Text := b.Name;
1441 TGUILabel(GetControl('lbAuthor')).Text := b.Author;
1442 TGUIMemo(GetControl('meComment')).SetText(b.Description);
1444 if b.HaveWeapon then
1445 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_YES]
1446 else
1447 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_NO];
1448 end;
1450 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1451 end;
1453 procedure ProcOptionsPlayerP1WeaponMenu();
1454 var
1455 a: string;
1456 begin
1457 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem;
1458 if a = '' then Exit;
1459 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1460 end;
1462 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1463 begin
1464 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1465 end;
1467 procedure ProcOptionsPlayerP2WeaponMenu();
1468 var
1469 a: string;
1470 begin
1471 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem;
1472 if a = '' then Exit;
1473 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1474 end;
1476 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1477 begin
1478 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1479 end;
1481 procedure ProcOptionsPlayersAnim();
1482 var
1483 s: String;
1484 begin
1485 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1486 s := 'P1'
1487 else
1488 s := 'P2';
1490 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1491 begin
1492 NextAnim();
1493 Model.AnimState.Loop := True;
1494 end;
1495 end;
1497 procedure ProcOptionsPlayersWeap();
1498 var
1499 s: String;
1500 begin
1501 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1502 s := 'P1'
1503 else
1504 s := 'P2';
1506 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1507 NextWeapon();
1508 end;
1510 procedure ProcOptionsPlayersRot();
1511 var
1512 s: string;
1513 begin
1514 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1515 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')).Model do
1516 begin
1517 if Direction = TDirection.D_LEFT then Direction := TDirection.D_RIGHT else Direction := TDirection.D_LEFT;
1518 end;
1519 end;
1521 procedure ProcDefaultMenuKeyDown (yes: Boolean);
1522 begin
1523 if yes then
1524 begin
1525 g_Options_SetDefault();
1526 ReadOptions();
1527 end;
1528 g_GUI_HideWindow();
1529 end;
1531 procedure ProcSavedMenuKeyDown (yes: Boolean);
1532 begin
1533 if yes then ReadOptions();
1534 g_GUI_HideWindow();
1535 end;
1537 procedure ProcAuthorsClose();
1538 begin
1539 gMusic.SetByName('MUSIC_MENU');
1540 gMusic.Play();
1541 gState := STATE_MENU;
1542 end;
1544 procedure ProcGMClose();
1545 begin
1546 g_Game_InGameMenu(False);
1547 end;
1549 procedure ProcGMShow();
1550 var
1551 Enabled: Boolean;
1552 begin
1553 Enabled := True;
1554 if (gGameSettings.GameType = GT_SINGLE) and
1555 ((gPlayer1 = nil) or (not gPlayer1.alive)) and
1556 ((gPlayer2 = nil) or (not gPlayer2.alive)) then
1557 Enabled := False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1558 if not gGameOn then
1559 Enabled := False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1560 if g_Game_IsTestMap then
1561 Enabled := False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1562 TGUIMainMenu(g_ActiveWindow.GetControl(
1563 g_ActiveWindow.DefControl )).EnableButton('save', Enabled);
1564 end;
1566 procedure ProcChangePlayers();
1567 var
1568 TeamGame, Spectator, AddTwo: Boolean;
1569 P1Team{, P2Team}: Byte;
1570 bP2: TGUITextButton;
1571 begin
1572 TeamGame := gGameSettings.GameMode in [GM_TDM, GM_CTF];
1573 Spectator := (gPlayer1 = nil) and (gPlayer2 = nil);
1574 AddTwo := gGameSettings.GameType in [GT_CUSTOM, GT_SERVER];
1575 P1Team := TEAM_NONE;
1576 if gPlayer1 <> nil then P1Team := gPlayer1.Team;
1577 // TODO
1578 //P2Team := TEAM_NONE;
1579 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1581 TGUIMainMenu(g_ActiveWindow.GetControl(
1582 g_ActiveWindow.DefControl )).EnableButton('tmJoinRed', TeamGame and (P1Team <> TEAM_RED));
1583 TGUIMainMenu(g_ActiveWindow.GetControl(
1584 g_ActiveWindow.DefControl )).EnableButton('tmJoinBlue', TeamGame and (P1Team <> TEAM_BLUE));
1585 TGUIMainMenu(g_ActiveWindow.GetControl(
1586 g_ActiveWindow.DefControl )).EnableButton('tmJoinGame', Spectator and not TeamGame);
1588 bP2 := TGUIMainMenu(g_ActiveWindow.GetControl(
1589 g_ActiveWindow.DefControl )).GetButton('tmPlayer2');
1590 bP2.Enabled := AddTwo and not Spectator;
1591 if bP2.Enabled then
1592 bP2.Color := MAINMENU_ITEMS_COLOR
1593 else
1594 bP2.Color := MAINMENU_UNACTIVEITEMS_COLOR;
1595 if gPlayer2 = nil then
1596 bP2.Caption := _lc[I_MENU_ADD_PLAYER_2]
1597 else
1598 bP2.Caption := _lc[I_MENU_REM_PLAYER_2];
1600 TGUIMainMenu(g_ActiveWindow.GetControl(
1601 g_ActiveWindow.DefControl )).EnableButton('tmSpectate', not Spectator);
1602 end;
1604 procedure ProcJoinRed();
1605 begin
1606 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1607 Exit;
1608 if g_Game_IsServer then
1609 begin
1610 if gPlayer1 = nil then
1611 g_Game_AddPlayer(TEAM_RED)
1612 else
1613 begin
1614 if gPlayer1.Team <> TEAM_RED then
1615 begin
1616 gPlayer1.SwitchTeam;
1617 gPlayer1Settings.Team := gPlayer1.Team;
1618 end;
1620 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1621 end;
1622 end
1623 else
1624 begin
1625 gPlayer1Settings.Team := TEAM_RED;
1626 MC_SEND_PlayerSettings;
1627 if gPlayer1 = nil then
1628 g_Game_AddPlayer(TEAM_RED);
1629 end;
1630 g_ActiveWindow := nil;
1631 g_Game_Pause(False);
1632 end;
1634 procedure ProcJoinBlue();
1635 begin
1636 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1637 Exit;
1638 if g_Game_IsServer then
1639 begin
1640 if gPlayer1 = nil then
1641 g_Game_AddPlayer(TEAM_BLUE)
1642 else
1643 begin
1644 if gPlayer1.Team <> TEAM_BLUE then
1645 begin
1646 gPlayer1.SwitchTeam;
1647 gPlayer1Settings.Team := gPlayer1.Team;
1648 end;
1650 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1651 end;
1652 end
1653 else
1654 begin
1655 gPlayer1Settings.Team := TEAM_BLUE;
1656 MC_SEND_PlayerSettings;
1657 if gPlayer1 = nil then
1658 g_Game_AddPlayer(TEAM_BLUE);
1659 end;
1660 g_ActiveWindow := nil;
1661 g_Game_Pause(False);
1662 end;
1664 procedure ProcJoinGame();
1665 begin
1666 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1667 Exit;
1668 if gPlayer1 = nil then
1669 g_Game_AddPlayer();
1670 g_ActiveWindow := nil;
1671 g_Game_Pause(False);
1672 end;
1674 procedure ProcSwitchP2();
1675 begin
1676 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER]) then
1677 Exit;
1678 if gPlayer1 = nil then
1679 Exit;
1680 if gPlayer2 = nil then
1681 g_Game_AddPlayer()
1682 else
1683 g_Game_RemovePlayer();
1684 g_ActiveWindow := nil;
1685 g_Game_Pause(False);
1686 end;
1688 procedure ProcSpectate();
1689 begin
1690 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1691 Exit;
1692 g_Game_Spectate();
1693 g_ActiveWindow := nil;
1694 g_Game_Pause(False);
1695 end;
1697 procedure ProcRestartMenuKeyDown (yes: Boolean);
1698 begin
1699 if yes then g_Game_Restart() else g_GUI_HideWindow;
1700 end;
1702 procedure ProcEndMenuKeyDown (yes: Boolean);
1703 begin
1704 if yes then gExit := EXIT_SIMPLE else g_GUI_HideWindow;
1705 end;
1707 procedure ProcSetRussianLanguage;
1708 begin
1709 if gLanguage <> LANGUAGE_RUSSIAN then
1710 begin
1711 gLanguage := LANGUAGE_RUSSIAN;
1712 gLanguageChange := True;
1713 gAskLanguage := False;
1714 ProcApplyOptions();
1715 end;
1716 end;
1718 procedure ProcSetEnglishLanguage;
1719 begin
1720 if gLanguage <> LANGUAGE_ENGLISH then
1721 begin
1722 gLanguage := LANGUAGE_ENGLISH;
1723 gLanguageChange := True;
1724 gAskLanguage := False;
1725 ProcApplyOptions();
1726 end;
1727 end;
1729 procedure ReadGameSettings();
1730 var
1731 menu: TGUIMenu;
1732 begin
1733 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1735 with gGameSettings do
1736 begin
1737 with TGUISwitch(menu.GetControl('swTeamDamage')) do
1738 if LongBool(Options and GAME_OPTION_TEAMDAMAGE) then
1739 ItemIndex := 0
1740 else
1741 ItemIndex := 1;
1742 with TGUISwitch(menu.GetControl('swTeamHit')) do
1743 if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
1744 ItemIndex := 0
1745 else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
1746 ItemIndex := 1
1747 else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
1748 ItemIndex := 2
1749 else
1750 ItemIndex := 3;
1751 with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
1752 if LongBool(Options and GAME_OPTION_DMKEYS) then
1753 ItemIndex := 0
1754 else
1755 ItemIndex := 1;
1756 with TGUISwitch(menu.GetControl('swFlagDrop')) do
1757 if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) and LongBool(Options and GAME_OPTION_THROWFLAG) then
1758 ItemIndex := 0
1759 else if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) then
1760 ItemIndex := 1
1761 else
1762 ItemIndex := 2;
1764 TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
1765 TGUIEdit(menu.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit);
1766 TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
1768 with TGUISwitch(menu.GetControl('swBotsVS')) do
1769 if LongBool(Options and GAME_OPTION_BOTVSPLAYER) and
1770 LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1771 ItemIndex := 2
1772 else
1773 if LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1774 ItemIndex := 1
1775 else
1776 ItemIndex := 0;
1778 if GameType in [GT_CUSTOM, GT_SERVER] then
1779 begin
1780 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1781 TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
1782 if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1783 begin
1784 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
1785 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR;
1786 end
1787 else
1788 begin
1789 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
1790 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
1791 end;
1792 TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
1793 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
1794 TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True;
1795 TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR;
1796 TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
1797 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
1798 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1799 TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := True;
1800 end
1801 else
1802 begin
1803 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1804 TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
1805 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
1806 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
1807 with TGUIEdit(menu.GetControl('edTimeLimit')) do
1808 begin
1809 Enabled := False;
1810 Text := '';
1811 end;
1812 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1813 with TGUIEdit(menu.GetControl('edScoreLimit')) do
1814 begin
1815 Enabled := False;
1816 Text := '';
1817 end;
1818 TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1819 with TGUIEdit(menu.GetControl('edMaxLives')) do
1820 begin
1821 Enabled := False;
1822 Text := '';
1823 end;
1824 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR;
1825 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1826 TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := False;
1827 end;
1828 end;
1829 end;
1831 procedure ProcApplyGameSet();
1832 var
1833 menu: TGUIMenu;
1834 a, b, n: Integer;
1835 stat: TPlayerStatArray;
1836 begin
1837 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1839 if not g_Game_IsServer then Exit;
1841 with gGameSettings do
1842 begin
1843 if TGUISwitch(menu.GetControl('swTeamDamage')).Enabled then
1844 begin
1845 if TGUISwitch(menu.GetControl('swTeamDamage')).ItemIndex = 0 then
1846 Options := Options or GAME_OPTION_TEAMDAMAGE
1847 else
1848 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
1849 end;
1851 if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
1852 begin
1853 Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
1854 case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
1855 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
1856 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
1857 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
1858 end;
1859 end;
1861 if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
1862 begin
1863 if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
1864 Options := Options or GAME_OPTION_DMKEYS
1865 else
1866 Options := Options and (not GAME_OPTION_DMKEYS);
1867 end;
1869 if TGUIEdit(menu.GetControl('edTimeLimit')).Enabled then
1870 begin
1871 n := StrToIntDef(TGUIEdit(menu.GetControl('edTimeLimit')).Text, TimeLimit);
1873 if n = 0 then
1874 TimeLimit := 0
1875 else
1876 begin
1877 b := (gTime - gGameStartTime) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1879 TimeLimit := Max(n, b);
1880 end;
1881 end;
1883 if TGUIEdit(menu.GetControl('edScoreLimit')).Enabled then
1884 begin
1885 n := StrToIntDef(TGUIEdit(menu.GetControl('edScoreLimit')).Text, ScoreLimit);
1887 if n = 0 then
1888 ScoreLimit := 0
1889 else
1890 begin
1891 b := 0;
1892 if GameMode = GM_DM then
1893 begin // DM
1894 stat := g_Player_GetStats();
1895 if stat <> nil then
1896 for a := 0 to High(stat) do
1897 if stat[a].Frags > b then
1898 b := stat[a].Frags;
1899 end
1900 else // CTF
1901 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
1903 ScoreLimit := Max(n, b);
1904 end;
1905 end;
1907 if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
1908 begin
1909 n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, MaxLives);
1910 if n < 0 then n := 0;
1911 if n > 255 then n := 255;
1912 if n = 0 then
1913 MaxLives := 0
1914 else
1915 begin
1916 b := 0;
1917 stat := g_Player_GetStats();
1918 if stat <> nil then
1919 for a := 0 to High(stat) do
1920 if stat[a].Lives > b then
1921 b := stat[a].Lives;
1923 MaxLives := Max(n, b);
1924 end;
1925 end;
1927 if TGUISwitch(menu.GetControl('swBotsVS')).Enabled then
1928 begin
1929 case TGUISwitch(menu.GetControl('swBotsVS')).ItemIndex of
1930 1:
1931 begin
1932 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
1933 Options := Options or GAME_OPTION_BOTVSMONSTER;
1934 end;
1935 2:
1936 begin
1937 Options := Options or GAME_OPTION_BOTVSPLAYER;
1938 Options := Options or GAME_OPTION_BOTVSMONSTER;
1939 end;
1940 else
1941 begin
1942 Options := Options or GAME_OPTION_BOTVSPLAYER;
1943 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
1944 end;
1945 end;
1946 end;
1948 if TGUISwitch(menu.GetControl('swFlagDrop')).Enabled then
1949 begin
1950 case TGUISwitch(menu.GetControl('swFlagDrop')).ItemIndex of
1951 0: Options := Options or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
1952 1: Options := Options or GAME_OPTION_ALLOWDROPFLAG;
1953 else Options := Options and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
1954 end;
1955 end;
1957 // don't forget to latch this shit
1958 gsGameFlags := Options;
1959 gsMaxLives := MaxLives;
1960 gsScoreLimit := ScoreLimit;
1961 gsTimeLimit := TimeLimit;
1962 end;
1964 if g_Game_IsNet then MH_SEND_GameSettings;
1965 end;
1967 procedure ProcVideoOptionsRes();
1968 var
1969 menu: TGUIMenu;
1970 list: SSArray;
1971 begin
1972 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1974 TGUILabel(menu.GetControl('lbCurrentRes')).Text :=
1975 IntToStr(gWinSizeX) +
1976 ' x ' + IntToStr(gWinSizeY) +
1977 ', ' + IntToStr(gBPP) + ' bpp';
1979 with TGUIListBox(menu.GetControl('lsResolution')) do
1980 begin
1981 list := sys_GetDisplayModes(gBPP);
1982 if list <> nil then
1983 begin
1984 Items := list;
1985 ItemIndex := Length(list)
1986 end
1987 else
1988 begin
1989 Clear
1990 end
1991 end;
1993 with TGUISwitch(menu.GetControl('swFullScreen')) do
1994 if gFullscreen then
1995 ItemIndex := 0
1996 else
1997 ItemIndex := 1;
1999 TempResScale := Round(r_pixel_scale - 1);
2000 with TGUISwitch(menu.GetControl('swResFactor')) do
2001 ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
2002 end;
2004 procedure ProcApplyVideoOptions();
2005 var
2006 menu: TGUIMenu;
2007 Fullscreen: Boolean;
2008 SWidth, SHeight: Integer;
2009 ScaleChanged: Boolean;
2010 str: String;
2011 begin
2012 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2014 str := TGUIListBox(menu.GetControl('lsResolution')).SelectedItem;
2015 if str <> '' then
2016 SScanf(str, '%dx%d', [@SWidth, @SHeight])
2017 else
2018 begin
2019 SWidth := gWinSizeX;
2020 SHeight := gWinSizeY;
2021 TempResScale := Min(TempResScale, SWidth div 640 - 1);
2022 end;
2024 Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
2026 ScaleChanged := False;
2027 if TGUISwitch(menu.GetControl('swResFactor')).ItemIndex <> TempResScale then
2028 begin
2029 TempResScale := Min(TGUISwitch(menu.GetControl('swResFactor')).ItemIndex, SWidth div 640 - 1);
2030 r_pixel_scale := TempResScale + 1;
2031 ScaleChanged := True;
2032 end;
2034 if (SWidth <> gWinSizeX) or
2035 (SHeight <> gWinSizeY) or
2036 (Fullscreen <> gFullscreen) or
2037 ScaleChanged then
2038 begin
2039 gResolutionChange := True;
2040 gRC_Width := SWidth;
2041 gRC_Height := SHeight;
2042 gRC_FullScreen := Fullscreen;
2043 gRC_Maximized := gWinMaximized;
2044 end;
2046 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2047 ProcApplyOptions();
2048 end;
2050 procedure ProcSetFirstRussianLanguage;
2051 begin
2052 gLanguage := LANGUAGE_RUSSIAN;
2053 gLanguageChange := True;
2054 gAskLanguage := False;
2055 end;
2057 procedure ProcSetFirstEnglishLanguage;
2058 begin
2059 gLanguage := LANGUAGE_ENGLISH;
2060 gLanguageChange := True;
2061 gAskLanguage := False;
2062 end;
2064 procedure ProcRecallAddress();
2065 begin
2066 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2067 begin
2068 TGUIEdit(GetControl('edIP')).Text := NetClientIP;
2069 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort);
2070 end;
2071 end;
2073 procedure CreateFirstLanguageMenu();
2074 var
2075 Menu: TGUIWindow;
2076 begin
2077 Menu := TGUIWindow.Create('FirstLanguageMenu');
2079 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', ' '))) do
2080 begin
2081 Name := 'mmFirstLanguageMenu';
2082 AddButton(@ProcSetFirstRussianLanguage, 'Ðóññêèé', '');
2083 AddButton(@ProcSetFirstEnglishLanguage, 'English', '');
2084 end;
2086 Menu.DefControl := 'mmFirstLanguageMenu';
2087 Menu.MainWindow := True;
2088 g_GUI_AddWindow(Menu);
2089 end;
2091 procedure g_Menu_AskLanguage();
2092 begin
2093 CreateFirstLanguageMenu();
2094 g_GUI_ShowWindow('FirstLanguageMenu');
2095 end;
2097 procedure CreatePlayerOptionsMenu(s: String);
2098 var
2099 Menu: TGUIWindow;
2100 a: String;
2101 begin
2102 Menu := TGUIWindow.Create('OptionsPlayers'+s+'Menu');
2103 if s = 'P1' then
2104 a := _lc[I_MENU_PLAYER_1]
2105 else
2106 a := _lc[I_MENU_PLAYER_2];
2107 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, a))) do
2108 begin
2109 Name := 'mOptionsPlayers'+s+'Menu';
2110 with AddEdit(_lc[I_MENU_PLAYER_NAME]) do
2111 begin
2112 Name := 'ed'+s+'Name';
2113 MaxLength := 12;
2114 Width := 12;
2115 end;
2116 with AddSwitch(_lc[I_MENU_PLAYER_TEAM]) do
2117 begin
2118 Name := 'sw'+s+'Team';
2119 AddItem(_lc[I_MENU_PLAYER_TEAM_RED]);
2120 AddItem(_lc[I_MENU_PLAYER_TEAM_BLUE]);
2121 end ;
2122 with AddList(_lc[I_MENU_PLAYER_MODEL], 12, 6) do
2123 begin
2124 Name := 'ls'+s+'Model';
2125 Sort := True;
2126 Items := g_PlayerModel_GetNames();
2127 OnChange := ProcSelectModel;
2128 end;
2129 with AddScroll(_lc[I_MENU_PLAYER_RED]) do
2130 begin
2131 Name := 'sc'+s+'Red';
2132 Max := 16;
2133 OnChange := ProcChangeColor;
2134 end;
2135 with AddScroll(_lc[I_MENU_PLAYER_GREEN]) do
2136 begin
2137 Name := 'sc'+s+'Green';
2138 Max := 16;
2139 OnChange := ProcChangeColor;
2140 end;
2141 with AddScroll(_lc[I_MENU_PLAYER_BLUE]) do
2142 begin
2143 Name := 'sc'+s+'Blue';
2144 Max := 16;
2145 OnChange := ProcChangeColor;
2146 end;
2147 AddSpace();
2148 AddButton(@ProcOptionsPlayersMIMenu, _lc[I_MENU_MODEL_INFO]);
2149 AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
2150 AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
2151 AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
2152 if s = 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu, _lc[I_MENU_WEAPON])
2153 else AddButton(@ProcOptionsPlayerP2WeaponMenu, _lc[I_MENU_WEAPON]);
2154 with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
2155 begin
2156 Name := 'mv'+s+'Model';
2157 X := GetControl('ls'+s+'Model').X+TGUIListBox(GetControl('ls'+s+'Model')).GetWidth+16;
2158 Y := GetControl('ls'+s+'Model').Y;
2159 end;
2160 end;
2161 Menu.DefControl := 'mOptionsPlayers'+s+'Menu';
2162 g_GUI_AddWindow(Menu);
2163 end;
2165 procedure CreateAllMenus();
2166 var
2167 Menu: TGUIWindow;
2168 //SR: TSearchRec;
2169 a, cx, _y, i: Integer;
2170 //list: SSArray;
2171 begin
2172 Menu := TGUIWindow.Create('MainMenu');
2173 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, 'MAINMENU_LOGO', _lc[I_MENU_MAIN_MENU]))) do
2174 begin
2175 Name := 'mmMainMenu';
2176 AddButton(nil, _lc[I_MENU_NEW_GAME], 'NewGameMenu');
2177 AddButton(nil, _lc[I_MENU_MULTIPLAYER], 'NetGameMenu');
2178 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
2179 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
2180 AddButton(@ProcAuthorsMenu, _lc[I_MENU_AUTHORS], 'AuthorsMenu');
2181 AddButton(nil, _lc[I_MENU_EXIT], 'ExitMenu');
2182 end;
2183 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_VERSION], [GAME_VERSION]), gMenuSmallFont))) do
2184 begin
2185 Color := _RGB(255, 255, 255);
2186 X := gScreenWidth-GetWidth-8;
2187 Y := gScreenHeight-GetHeight-8;
2188 end;
2189 Menu.DefControl := 'mmMainMenu';
2190 Menu.MainWindow := True;
2191 g_GUI_AddWindow(Menu);
2193 Menu := TGUIWindow.Create('NewGameMenu');
2194 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_NEW_GAME]))) do
2195 begin
2196 Name := 'mmNewGameMenu';
2197 AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
2198 AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
2199 AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
2200 AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
2201 end;
2202 Menu.DefControl := 'mmNewGameMenu';
2203 g_GUI_AddWindow(Menu);
2205 Menu := TGUIWindow.Create('NetGameMenu');
2206 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MULTIPLAYER]))) do
2207 begin
2208 Name := 'mmNetGameMenu';
2209 AddButton(@ProcRecallAddress, _lc[I_MENU_START_CLIENT], 'NetClientMenu');
2210 AddButton(nil, _lc[I_MENU_START_SERVER], 'NetServerMenu');
2211 end;
2212 Menu.DefControl := 'mmNetGameMenu';
2213 g_GUI_AddWindow(Menu);
2215 Menu := TGUIWindow.Create('NetServerMenu');
2216 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_SERVER]))) do
2217 begin
2218 Name := 'mNetServerMenu';
2219 with AddEdit(_lc[I_NET_SERVER_NAME]) do
2220 begin
2221 Name := 'edSrvName';
2222 OnlyDigits := False;
2223 Width := 16;
2224 MaxLength := 64;
2225 Text := NetServerName;
2226 end;
2227 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2228 begin
2229 Name := 'edSrvPassword';
2230 OnlyDigits := False;
2231 Width := 16;
2232 MaxLength := 24;
2233 Text := NetPassword;
2234 end;
2235 with AddEdit(_lc[I_NET_PORT]) do
2236 begin
2237 Name := 'edPort';
2238 OnlyDigits := True;
2239 Width := 4;
2240 MaxLength := 5;
2241 Text := IntToStr(NetPort);
2242 end;
2243 with AddEdit(_lc[I_NET_MAX_CLIENTS]) do
2244 begin
2245 Name := 'edMaxPlayers';
2246 OnlyDigits := True;
2247 Width := 4;
2248 MaxLength := 2;
2249 Text := IntToStr(NetMaxClients);
2250 end;
2251 with AddSwitch(_lc[I_NET_USE_MASTER]) do
2252 begin
2253 Name := 'swUseMaster';
2254 AddItem(_lc[I_MENU_YES]);
2255 AddItem(_lc[I_MENU_NO]);
2256 if NetUseMaster then
2257 ItemIndex := 0
2258 else
2259 ItemIndex := 1;
2260 end;
2261 AddSpace();
2262 with AddLabel(_lc[I_MENU_MAP]) do
2263 begin
2264 Name := 'lbMap';
2265 FixedLength := 16;
2266 Text := gsMap;
2267 OnClick := @ProcSelectMapMenu;
2268 end;
2269 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2270 begin
2271 Name := 'swGameMode';
2272 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2273 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2274 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2275 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2276 case g_Game_TextToMode(gsGameMode) of
2277 GM_NONE,
2278 GM_DM: ItemIndex := 0;
2279 GM_TDM: ItemIndex := 1;
2280 GM_CTF: ItemIndex := 2;
2281 GM_SINGLE,
2282 GM_COOP: ItemIndex := 3;
2283 end;
2284 OnChange := ProcSwitchMonstersCustom;
2285 end;
2286 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2287 begin
2288 Name := 'edTimeLimit';
2289 OnlyDigits := True;
2290 Width := 4;
2291 MaxLength := 5;
2292 if gsTimeLimit > 0 then
2293 Text := IntToStr(gsTimeLimit);
2294 end;
2295 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
2296 begin
2297 Name := 'edScoreLimit';
2298 OnlyDigits := True;
2299 Width := 4;
2300 MaxLength := 5;
2301 if gsScoreLimit > 0 then
2302 Text := IntToStr(gsScoreLimit);
2303 end;
2304 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2305 begin
2306 Name := 'edMaxLives';
2307 OnlyDigits := True;
2308 Width := 4;
2309 MaxLength := 5;
2310 if gsMaxLives > 0 then
2311 Text := IntToStr(gsMaxLives);
2312 end;
2313 with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
2314 begin
2315 Name := 'edItemRespawnTime';
2316 OnlyDigits := True;
2317 Width := 4;
2318 MaxLength := 5;
2319 if gsItemRespawnTime > 0 then
2320 Text := IntToStr(gsItemRespawnTime);
2321 end;
2322 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2323 begin
2324 Name := 'swPlayers';
2325 AddItem(_lc[I_MENU_COUNT_NONE]);
2326 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2327 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2328 ItemIndex := gsPlayers;
2329 end;
2330 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2331 begin
2332 Name := 'swTeamDamage';
2333 AddItem(_lc[I_MENU_YES]);
2334 AddItem(_lc[I_MENU_NO]);
2335 if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
2336 ItemIndex := 0
2337 else
2338 ItemIndex := 1;
2339 end;
2340 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
2341 begin
2342 Name := 'swTeamHit';
2343 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
2344 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
2345 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
2346 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
2347 if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
2348 ItemIndex := 0
2349 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
2350 ItemIndex := 1
2351 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
2352 ItemIndex := 2
2353 else
2354 ItemIndex := 3;
2355 end;
2356 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
2357 begin
2358 Name := 'swDeathmatchKeys';
2359 AddItem(_lc[I_MENU_YES]);
2360 AddItem(_lc[I_MENU_NO]);
2361 if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
2362 ItemIndex := 0
2363 else
2364 ItemIndex := 1;
2365 end;
2366 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2367 begin
2368 Name := 'swEnableExits';
2369 AddItem(_lc[I_MENU_YES]);
2370 AddItem(_lc[I_MENU_NO]);
2371 if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
2372 ItemIndex := 0
2373 else
2374 ItemIndex := 1;
2375 end;
2376 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2377 begin
2378 Name := 'swWeaponStay';
2379 AddItem(_lc[I_MENU_YES]);
2380 AddItem(_lc[I_MENU_NO]);
2381 if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
2382 ItemIndex := 0
2383 else
2384 ItemIndex := 1;
2385 end;
2386 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2387 begin
2388 Name := 'swMonsters';
2389 AddItem(_lc[I_MENU_YES]);
2390 AddItem(_lc[I_MENU_NO]);
2391 if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
2392 ItemIndex := 0
2393 else
2394 ItemIndex := 1;
2395 end;
2396 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2397 begin
2398 Name := 'swBotsVS';
2399 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2400 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2401 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2402 ItemIndex := 2;
2403 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
2404 ItemIndex := 0;
2405 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
2406 ItemIndex := 1;
2407 end;
2408 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
2409 begin
2410 Name := 'swFlagDrop';
2411 AddItem(_lc[I_MENU_FLAG_THROW]);
2412 AddItem(_lc[I_MENU_YES]);
2413 AddItem(_lc[I_MENU_NO]);
2414 if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
2415 ItemIndex := 0
2416 else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
2417 ItemIndex := 1
2418 else
2419 ItemIndex := 2;
2420 end;
2421 AddSpace();
2422 AddButton(@ProcStartNetGame, _lc[I_MENU_START_GAME]);
2424 ReAlign();
2425 end;
2426 Menu.DefControl := 'mNetServerMenu';
2427 g_GUI_AddWindow(Menu);
2429 Menu := TGUIWindow.Create('NetClientMenu');
2430 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_CLIENT]))) do
2431 begin
2432 Name := 'mNetClientMenu';
2434 AddButton(@ProcServerlist, _lc[I_NET_SLIST]);
2435 AddSpace();
2437 with AddEdit(_lc[I_NET_ADDRESS]) do
2438 begin
2439 Name := 'edIP';
2440 OnlyDigits :=False;
2441 Width := 12;
2442 MaxLength := 64;
2443 Text := 'localhost';
2444 end;
2445 with AddEdit(_lc[I_NET_PORT]) do
2446 begin
2447 Name := 'edPort';
2448 OnlyDigits := True;
2449 Width := 4;
2450 MaxLength := 5;
2451 Text := '25666';
2452 end;
2453 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2454 begin
2455 Name := 'edPW';
2456 OnlyDigits := False;
2457 Width := 12;
2458 MaxLength := 32;
2459 Text := '';
2460 end;
2462 AddSpace();
2463 AddButton(@ProcConnectNetGame, _lc[I_MENU_CLIENT_CONNECT]);
2465 ReAlign();
2466 end;
2467 Menu.DefControl := 'mNetClientMenu';
2468 g_GUI_AddWindow(Menu);
2470 Menu := TGUIWindow.Create('LoadMenu');
2471 Menu.OnShow := ProcLoadMenu;
2472 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LOAD_GAME]))) do
2473 begin
2474 Name := 'mmLoadMenu';
2476 for a := 1 to 8 do
2477 with AddEdit('') do
2478 begin
2479 Name := 'edSlot'+IntToStr(a);
2480 Width := 16;
2481 MaxLength := 16;
2482 OnEnter := ProcLoadGame;
2483 end;
2484 end;
2485 Menu.DefControl := 'mmLoadMenu';
2486 g_GUI_AddWindow(Menu);
2488 Menu := TGUIWindow.Create('SaveMenu');
2489 Menu.OnShow := ProcSaveMenu;
2490 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SAVE_GAME]))) do
2491 begin
2492 Name := 'mmSaveMenu';
2494 for a := 1 to 8 do
2495 with AddEdit('') do
2496 begin
2497 Name := 'edSlot'+IntToStr(a);
2498 Width := 16;
2499 MaxLength := 16;
2500 OnChange := ProcSaveGame;
2501 end;
2502 end;
2503 Menu.DefControl := 'mmSaveMenu';
2504 g_GUI_AddWindow(Menu);
2506 Menu := TGUIWindow.Create('CustomGameMenu');
2507 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CUSTOM_GAME]))) do
2508 begin
2509 Name := 'mCustomGameMenu';
2510 with AddLabel(_lc[I_MENU_MAP]) do
2511 begin
2512 Name := 'lbMap';
2513 FixedLength := 16;
2514 Text := gsMap;
2515 OnClick := @ProcSelectMapMenu;
2516 end;
2517 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2518 begin
2519 Name := 'swGameMode';
2520 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2521 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2522 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2523 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2524 case g_Game_TextToMode(gsGameMode) of
2525 GM_NONE,
2526 GM_DM: ItemIndex := 0;
2527 GM_TDM: ItemIndex := 1;
2528 GM_CTF: ItemIndex := 2;
2529 GM_SINGLE,
2530 GM_COOP: ItemIndex := 3;
2531 end;
2532 OnChange := ProcSwitchMonstersCustom;
2533 end;
2534 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2535 begin
2536 Name := 'edTimeLimit';
2537 OnlyDigits := True;
2538 Width := 4;
2539 MaxLength := 5;
2540 if gsTimeLimit > 0 then
2541 Text := IntToStr(gsTimeLimit);
2542 end;
2543 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
2544 begin
2545 Name := 'edScoreLimit';
2546 OnlyDigits := True;
2547 Width := 4;
2548 MaxLength := 5;
2549 if gsScoreLimit > 0 then
2550 Text := IntToStr(gsScoreLimit);
2551 end;
2552 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2553 begin
2554 Name := 'edMaxLives';
2555 OnlyDigits := True;
2556 Width := 4;
2557 MaxLength := 5;
2558 if gsMaxLives > 0 then
2559 Text := IntToStr(gsMaxLives);
2560 end;
2561 with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
2562 begin
2563 Name := 'edItemRespawnTime';
2564 OnlyDigits := True;
2565 Width := 4;
2566 MaxLength := 5;
2567 if gsItemRespawnTime > 0 then
2568 Text := IntToStr(gsItemRespawnTime);
2569 end;
2570 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2571 begin
2572 Name := 'swPlayers';
2573 AddItem(_lc[I_MENU_COUNT_NONE]);
2574 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2575 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2576 ItemIndex := gsPlayers;
2577 end;
2578 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2579 begin
2580 Name := 'swTeamDamage';
2581 AddItem(_lc[I_MENU_YES]);
2582 AddItem(_lc[I_MENU_NO]);
2583 if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
2584 ItemIndex := 0
2585 else
2586 ItemIndex := 1;
2587 end;
2588 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
2589 begin
2590 Name := 'swTeamHit';
2591 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
2592 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
2593 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
2594 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
2595 if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
2596 ItemIndex := 0
2597 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
2598 ItemIndex := 1
2599 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
2600 ItemIndex := 2
2601 else
2602 ItemIndex := 3;
2603 end;
2604 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
2605 begin
2606 Name := 'swDeathmatchKeys';
2607 AddItem(_lc[I_MENU_YES]);
2608 AddItem(_lc[I_MENU_NO]);
2609 if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
2610 ItemIndex := 0
2611 else
2612 ItemIndex := 1;
2613 end;
2614 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2615 begin
2616 Name := 'swEnableExits';
2617 AddItem(_lc[I_MENU_YES]);
2618 AddItem(_lc[I_MENU_NO]);
2619 if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
2620 ItemIndex := 0
2621 else
2622 ItemIndex := 1;
2623 end;
2624 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2625 begin
2626 Name := 'swWeaponStay';
2627 AddItem(_lc[I_MENU_YES]);
2628 AddItem(_lc[I_MENU_NO]);
2629 if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
2630 ItemIndex := 0
2631 else
2632 ItemIndex := 1;
2633 end;
2634 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2635 begin
2636 Name := 'swMonsters';
2637 AddItem(_lc[I_MENU_YES]);
2638 AddItem(_lc[I_MENU_NO]);
2639 if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
2640 ItemIndex := 0
2641 else
2642 ItemIndex := 1;
2643 end;
2644 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2645 begin
2646 Name := 'swBotsVS';
2647 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2648 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2649 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2650 ItemIndex := 2;
2651 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
2652 ItemIndex := 0;
2653 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
2654 ItemIndex := 1;
2655 end;
2656 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
2657 begin
2658 Name := 'swFlagDrop';
2659 AddItem(_lc[I_MENU_FLAG_THROW]);
2660 AddItem(_lc[I_MENU_YES]);
2661 AddItem(_lc[I_MENU_NO]);
2662 if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
2663 ItemIndex := 0
2664 else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
2665 ItemIndex := 1
2666 else
2667 ItemIndex := 2;
2668 end;
2669 AddSpace();
2670 AddButton(@ProcStartCustomGame, _lc[I_MENU_START_GAME]);
2672 ReAlign();
2673 end;
2674 Menu.DefControl := 'mCustomGameMenu';
2675 g_GUI_AddWindow(Menu);
2677 Menu := TGUIWindow.Create('CampaignMenu');
2678 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CAMPAIGN]))) do
2679 begin
2680 Name := 'mCampaignMenu';
2682 AddSpace();
2683 AddSpace();
2684 AddSpace();
2685 AddSpace();
2686 AddSpace();
2687 AddSpace();
2689 with AddFileList('', 15, 4) do
2690 begin
2691 Name := 'lsWAD';
2692 OnChange := ProcSelectCampaignWAD;
2694 Sort := True;
2695 Dirs := True;
2696 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2697 SetBase(MegawadDirs);
2698 end;
2700 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2701 begin
2702 Name := 'lbWADName';
2703 FixedLength := 8;
2704 Enabled := False;
2705 end;
2706 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2707 begin
2708 Name := 'lbWADAuthor';
2709 FixedLength := 8;
2710 Enabled := False;
2711 end;
2712 AddLine(_lc[I_MENU_MAP_DESCRIPTION]);
2713 with AddMemo('', 15, 3) do
2714 begin
2715 Name := 'meWADDescription';
2716 Color := MENU_ITEMSCTRL_COLOR;
2717 end;
2718 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2719 begin
2720 Name := 'swPlayers';
2721 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2722 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2723 end;
2724 AddSpace();
2725 AddButton(@ProcStartCampaign, _lc[I_MENU_START_GAME]);
2727 ReAlign();
2729 with TGUIImage(Menu.AddChild(TGUIImage.Create)) do
2730 begin
2731 Name := 'mpWADImage';
2732 DefaultRes := 'NOPIC';
2733 X := GetControl('lsWAD').X+4;
2734 Y := GetControl('lsWAD').Y-128-MENU_VSPACE;
2735 end;
2736 end;
2737 Menu.DefControl := 'mCampaignMenu';
2738 g_GUI_AddWindow(Menu);
2740 Menu := TGUIWindow.Create('SelectMapMenu');
2741 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SELECT_MAP]))) do
2742 begin
2743 Name := 'mSelectMapMenu';
2744 with AddFileList(_lc[I_MENU_MAP_WAD], 12, 4) do
2745 begin
2746 Name := 'lsMapWAD';
2747 OnChange := ProcSelectWAD;
2749 Sort := True;
2750 Dirs := True;
2751 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2752 SetBase(MapDirs);
2753 end;
2754 with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do
2755 begin
2756 Name := 'lsMapRes';
2757 Sort := True;
2758 OnChange := ProcSelectMap;
2759 end;
2760 AddSpace();
2761 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2762 begin
2763 Name := 'lbMapName';
2764 FixedLength := 24;
2765 Enabled := False;
2766 end;
2767 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2768 begin
2769 Name := 'lbMapAuthor';
2770 FixedLength := 16;
2771 Enabled := False;
2772 end;
2773 with AddLabel(_lc[I_MENU_MAP_SIZE]) do
2774 begin
2775 Name := 'lbMapSize';
2776 FixedLength := 10;
2777 Enabled := False;
2778 end;
2779 with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 20, 4) do
2780 begin
2781 Name := 'meMapDescription';
2782 end;
2784 ReAlign();
2786 with TGUIMapPreview(Menu.AddChild(TGUIMapPreview.Create)) do
2787 begin
2788 Name := 'mpMapPreview';
2789 X := GetControl('lsMapWAD').X+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2790 Y := GetControl('lsMapWAD').Y;
2791 end;
2792 with TGUILabel(Menu.AddChild(TGUILabel.Create('', gMenuSmallFont))) do
2793 begin
2794 Name := 'lbMapScale';
2795 FixedLength := 8;
2796 Enabled := False;
2797 Color := MENU_ITEMSCTRL_COLOR;
2798 X := GetControl('lsMapWAD').X +
2799 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2800 2 + MAPPREVIEW_WIDTH*4;
2801 Y := GetControl('lsMapWAD').Y + MAPPREVIEW_HEIGHT*16 + 16;
2802 end;
2803 end;
2804 Menu.OnClose := ProcSetMap;
2805 Menu.DefControl := 'mSelectMapMenu';
2806 g_GUI_AddWindow(Menu);
2808 Menu := TGUIWindow.Create('OptionsMenu');
2809 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do
2810 begin
2811 Name := 'mmOptionsMenu';
2812 AddButton(nil, _lc[I_MENU_VIDEO_OPTIONS], 'OptionsVideoMenu');
2813 AddButton(nil, _lc[I_MENU_SOUND_OPTIONS], 'OptionsSoundMenu');
2814 AddButton(nil, _lc[I_MENU_GAME_OPTIONS], 'OptionsGameMenu');
2815 AddButton(nil, _lc[I_MENU_CONTROLS_OPTIONS], 'OptionsControlsMenu');
2816 AddButton(nil, _lc[I_MENU_PLAYER_OPTIONS], 'OptionsPlayersMenu');
2817 AddButton(nil, _lc[I_MENU_LANGUAGE_OPTIONS], 'OptionsLanguageMenu');
2818 AddSpace();
2819 AddButton(nil, _lc[I_MENU_SAVED_OPTIONS], 'SavedOptionsMenu').Color := _RGB(255, 0, 0);
2820 AddButton(nil, _lc[I_MENU_DEFAULT_OPTIONS], 'DefaultOptionsMenu').Color := _RGB(255, 0, 0);
2821 end;
2822 Menu.OnClose := ProcApplyOptions;
2823 Menu.DefControl := 'mmOptionsMenu';
2824 g_GUI_AddWindow(Menu);
2826 Menu := CreateYNMenu('SavedOptionsMenu', _lc[I_MENU_LOAD_SAVED_PROMT], Round(gScreenWidth*0.6),
2827 gMenuSmallFont, @ProcSavedMenuKeyDown);
2828 g_GUI_AddWindow(Menu);
2830 Menu := TGUIWindow.Create('OptionsVideoMenu');
2831 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_VIDEO_OPTIONS]))) do
2832 begin
2833 Name := 'mOptionsVideoMenu';
2834 AddButton(@ProcVideoOptionsRes, _lc[I_MENU_VIDEO_RESOLUTION], 'OptionsVideoResMenu');
2835 with AddSwitch(_lc[I_MENU_VIDEO_BPP]) do
2836 begin
2837 Name := 'swBPP';
2838 AddItem('16');
2839 AddItem('32');
2840 end;
2841 with AddSwitch(_lc[I_MENU_VIDEO_VSYNC]) do
2842 begin
2843 Name := 'swVSync';
2844 AddItem(_lc[I_MENU_YES]);
2845 AddItem(_lc[I_MENU_NO]);
2846 end;
2847 with AddSwitch(_lc[I_MENU_VIDEO_FILTER_SKY]) do
2848 begin
2849 Name := 'swTextureFilter';
2850 AddItem(_lc[I_MENU_YES]);
2851 AddItem(_lc[I_MENU_NO]);
2852 end;
2853 with AddSwitch(_lc[I_MENU_VIDEO_INTERPOLATION]) do
2854 begin
2855 Name := 'swInterp';
2856 AddItem(_lc[I_MENU_YES]);
2857 AddItem(_lc[I_MENU_NO]);
2858 end;
2859 with AddSwitch(_lc[I_MENU_VIDEO_LEGACY_COMPATIBLE]) do
2860 begin
2861 Name := 'swLegacyNPOT';
2862 AddItem(_lc[I_MENU_NO]);
2863 AddItem(_lc[I_MENU_YES]);
2864 end;
2865 AddSpace();
2866 AddText(_lc[I_MENU_VIDEO_NEED_RESTART], Round(gScreenWidth*0.6));
2867 ReAlign();
2868 end;
2869 Menu.DefControl := 'mOptionsVideoMenu';
2870 g_GUI_AddWindow(Menu);
2872 Menu := TGUIWindow.Create('OptionsVideoResMenu');
2873 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_RESOLUTION_SELECT]))) do
2874 begin
2875 Name := 'mOptionsVideoResMenu';
2876 with AddLabel(_lc[I_MENU_RESOLUTION_CURRENT]) do
2877 begin
2878 Name := 'lbCurrentRes';
2879 FixedLength := 24;
2880 Enabled := False;
2881 end;
2882 with AddList(_lc[I_MENU_RESOLUTION_LIST], 12, 6) do
2883 begin
2884 Name := 'lsResolution';
2885 Sort := False;
2886 end;
2887 with AddSwitch(_lc[I_MENU_RESOLUTION_FULLSCREEN]) do
2888 begin
2889 Name := 'swFullScreen';
2890 AddItem(_lc[I_MENU_YES]);
2891 AddItem(_lc[I_MENU_NO]);
2892 end;
2893 with AddSwitch(_lc[I_MENU_GAME_SCALE_FACTOR]) do
2894 begin
2895 Name := 'swResFactor';
2896 AddItem('1x');
2897 for i := 2 to gRC_Width div 640 do
2898 AddItem(IntToStr(i) + 'x');
2899 end;
2900 AddSpace();
2901 AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
2902 UpdateIndex();
2903 end;
2904 Menu.DefControl := 'mOptionsVideoResMenu';
2905 g_GUI_AddWindow(Menu);
2907 Menu := TGUIWindow.Create('OptionsSoundMenu');
2908 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SOUND_OPTIONS]))) do
2909 begin
2910 Name := 'mOptionsSoundMenu';
2911 with AddScroll(_lc[I_MENU_SOUND_MUSIC_LEVEL]) do
2912 begin
2913 Name := 'scMusicLevel';
2914 Max := 16;
2915 OnChange := ProcChangeSoundSettings;
2916 end;
2917 with AddScroll(_lc[I_MENU_SOUND_SOUND_LEVEL]) do
2918 begin
2919 Name := 'scSoundLevel';
2920 Max := 16;
2921 OnChange := ProcChangeSoundSettings;
2922 end;
2923 with AddScroll(_lc[I_MENU_SOUND_MAX_SIM_SOUNDS]) do
2924 begin
2925 Name := 'scMaxSimSounds';
2926 Max := 16;
2927 end;
2928 with AddSwitch (_lc[I_MENU_SOUND_ANNOUNCE]) do
2929 begin;
2930 Name := 'swAnnouncer';
2931 AddItem(_lc[I_MENU_ANNOUNCE_NONE]);
2932 AddItem(_lc[I_MENU_ANNOUNCE_ME]);
2933 AddItem(_lc[I_MENU_ANNOUNCE_MEPLUS]);
2934 AddItem(_lc[I_MENU_ANNOUNCE_ALL]);
2935 end;
2936 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
2937 with AddSwitch (_lc[I_MENU_SOUND_COMPAT]) do
2938 begin;
2939 Name := 'swSoundEffects';
2940 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
2941 AddItem(_lc[I_MENU_COMPAT_DF]);
2942 end;
2943 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
2944 with AddSwitch (_lc[I_MENU_SOUND_CHAT]) do
2945 begin;
2946 Name := 'swChatSpeech';
2947 AddItem(_lc[I_MENU_YES]);
2948 AddItem(_lc[I_MENU_NO]);
2949 end;
2950 with AddSwitch(_lc[I_MENU_SOUND_INACTIVE_SOUNDS]) do
2951 begin
2952 Name := 'swInactiveSounds';
2953 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_ON]);
2954 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_OFF]);
2955 end;
2956 ReAlign();
2957 end;
2958 Menu.DefControl := 'mOptionsSoundMenu';
2959 g_GUI_AddWindow(Menu);
2961 Menu := TGUIWindow.Create('OptionsGameMenu');
2962 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_GAME_OPTIONS]))) do
2963 begin
2964 Name := 'mOptionsGameMenu';
2965 with AddScroll(_lc[I_MENU_GAME_PARTICLES_COUNT]) do
2966 begin
2967 Name := 'scParticlesCount';
2968 Max := 20;
2969 end;
2970 with AddSwitch(_lc[I_MENU_GAME_BLOOD_COUNT]) do
2971 begin
2972 Name := 'swBloodCount';
2973 AddItem(_lc[I_MENU_COUNT_NONE]);
2974 AddItem(_lc[I_MENU_COUNT_SMALL]);
2975 AddItem(_lc[I_MENU_COUNT_NORMAL]);
2976 AddItem(_lc[I_MENU_COUNT_BIG]);
2977 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
2978 end;
2979 with AddScroll(_lc[I_MENU_GAME_MAX_SHELLS]) do
2980 begin
2981 Name := 'scShellsMax';
2982 Max := 20;
2983 end;
2984 with AddScroll(_lc[I_MENU_GAME_GIBS_COUNT]) do
2985 begin
2986 Name := 'scGibsMax';
2987 Max := 20;
2988 end;
2989 with AddScroll(_lc[I_MENU_GAME_MAX_CORPSES]) do
2990 begin
2991 Name := 'scCorpsesMax';
2992 Max := 20;
2993 end;
2994 with AddSwitch(_lc[I_MENU_GAME_MAX_GIBS]) do
2995 begin
2996 Name := 'swGibsCount';
2997 AddItem(_lc[I_MENU_COUNT_NONE]);
2998 AddItem(_lc[I_MENU_COUNT_SMALL]);
2999 AddItem(_lc[I_MENU_COUNT_NORMAL]);
3000 AddItem(_lc[I_MENU_COUNT_BIG]);
3001 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
3002 end;
3003 with AddSwitch(_lc[I_MENU_GAME_CORPSE_TYPE]) do
3004 begin
3005 Name := 'swCorpseType';
3006 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_SIMPLE]);
3007 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_ADV]);
3008 end;
3009 with AddSwitch(_lc[I_MENU_GAME_GIBS_TYPE]) do
3010 begin
3011 Name := 'swGibsType';
3012 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_SIMPLE]);
3013 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_ADV]);
3014 end;
3015 with AddSwitch(_lc[I_MENU_GAME_BLOOD_TYPE]) do
3016 begin
3017 Name := 'swBloodType';
3018 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_SIMPLE]);
3019 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_ADV]);
3020 end;
3021 with AddSwitch(_lc[I_MENU_GAME_SCREEN_FLASH]) do
3022 begin
3023 Name := 'swScreenFlash';
3024 AddItem(_lc[I_MENU_NO]);
3025 AddItem(_lc[I_MENU_COMPAT_DF]);
3026 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
3027 end;
3028 with AddSwitch(_lc[I_MENU_GAME_BACKGROUND]) do
3029 begin
3030 Name := 'swBackground';
3031 AddItem(_lc[I_MENU_YES]);
3032 AddItem(_lc[I_MENU_NO]);
3033 end;
3034 with AddSwitch(_lc[I_MENU_GAME_MESSAGES]) do
3035 begin
3036 Name := 'swMessages';
3037 AddItem(_lc[I_MENU_YES]);
3038 AddItem(_lc[I_MENU_NO]);
3039 end;
3040 with AddSwitch(_lc[I_MENU_GAME_REVERT_PLAYERS]) do
3041 begin
3042 Name := 'swRevertPlayers';
3043 AddItem(_lc[I_MENU_YES]);
3044 AddItem(_lc[I_MENU_NO]);
3045 end;
3046 with AddSwitch(_lc[I_MENU_GAME_CHAT_BUBBLE]) do
3047 begin
3048 Name := 'swChatBubble';
3049 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_NONE]);
3050 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_SIMPLE]);
3051 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_ADV]);
3052 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]);
3053 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]);
3054 end;
3055 with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do
3056 begin
3057 Name := 'swPlayerIndicator';
3058 AddItem(_lc[I_MENU_GAME_INDICATOR_NONE]);
3059 AddItem(_lc[I_MENU_GAME_INDICATOR_OWN]);
3060 AddItem(_lc[I_MENU_GAME_INDICATOR_ALL]);
3061 end;
3062 with AddSwitch(_lc[I_MENU_GAME_INDICATOR_STYLE]) do
3063 begin
3064 Name := 'swPlayerIndicatorStyle';
3065 AddItem(_lc[I_MENU_GAME_INDICATOR_ARROW]);
3066 AddItem(_lc[I_MENU_GAME_INDICATOR_NAME]);
3067 end;
3068 with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
3069 begin
3070 Name := 'scScaleFactor';
3071 Max := 10;
3072 OnChange := ProcChangeGameSettings;
3073 end;
3074 ReAlign();
3075 end;
3076 Menu.DefControl := 'mOptionsGameMenu';
3077 g_GUI_AddWindow(Menu);
3079 Menu := TGUIWindow.Create('OptionsControlsMenu');
3080 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROLS_OPTIONS]))) do
3081 begin
3082 Name := 'mOptionsControlsMenu';
3083 AddLine(_lc[I_MENU_CONTROL_GLOBAL]);
3084 AddKeyRead(_lc[I_MENU_CONTROL_SCREENSHOT]).Name := _lc[I_MENU_CONTROL_SCREENSHOT];
3085 AddKeyRead(_lc[I_MENU_CONTROL_STAT]).Name := _lc[I_MENU_CONTROL_STAT];
3086 AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
3087 AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
3088 AddSpace();
3089 AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
3090 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3091 AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
3092 AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
3093 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3094 AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
3095 if e_HasJoysticks then
3096 begin
3097 AddSpace();
3098 AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
3099 end;
3100 if g_touch_enabled then
3101 begin
3102 AddSpace();
3103 AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu');
3104 end;
3105 end;
3106 Menu.DefControl := 'mOptionsControlsMenu';
3107 g_GUI_AddWindow(Menu);
3109 Menu := TGUIWindow.Create('OptionsControlsP1Menu');
3110 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
3111 begin
3112 Name := 'mOptionsControlsP1Menu';
3113 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
3114 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
3115 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
3116 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
3117 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
3118 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
3119 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
3120 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
3121 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
3122 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
3123 AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
3124 end;
3125 Menu.DefControl := 'mOptionsControlsP1Menu';
3126 g_GUI_AddWindow(Menu);
3128 Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
3129 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
3130 begin
3131 Name := 'mOptionsControlsP1MenuWeapons';
3132 for i := WP_FIRST to WP_LAST do
3133 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
3134 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
3135 end;
3136 Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
3137 g_GUI_AddWindow(Menu);
3139 Menu := TGUIWindow.Create('OptionsControlsP2Menu');
3140 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
3141 begin
3142 Name := 'mOptionsControlsP2Menu';
3143 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
3144 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
3145 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
3146 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
3147 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
3148 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
3149 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
3150 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
3151 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
3152 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
3153 AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
3154 end;
3155 Menu.DefControl := 'mOptionsControlsP2Menu';
3156 g_GUI_AddWindow(Menu);
3158 Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
3159 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
3160 begin
3161 Name := 'mOptionsControlsP2MenuWeapons';
3162 for i := WP_FIRST to WP_LAST do
3163 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
3164 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
3165 end;
3166 Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
3167 g_GUI_AddWindow(Menu);
3169 Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
3170 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
3171 begin
3172 Name := 'mOptionsControlsJoystickMenu';
3173 for i := 0 to e_MaxJoys - 1 do
3174 with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
3175 begin
3176 Name := 'scDeadzone' + IntToStr(i);
3177 Max := 20
3178 end
3179 end;
3180 Menu.DefControl := 'mOptionsControlsJoystickMenu';
3181 g_GUI_AddWindow(Menu);
3183 Menu := TGUIWindow.Create('OptionsControlsTouchMenu');
3184 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do
3185 begin
3186 Name := 'mOptionsControlsTouchMenu';
3187 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do
3188 begin
3189 Name := 'swTouchAlt';
3190 AddItem(_lc[I_MENU_NO]);
3191 AddItem(_lc[I_MENU_YES]);
3192 OnChange := ProcChangeTouchSettings;
3193 end;
3194 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do
3195 begin
3196 Name := 'scTouchSize';
3197 Max := 20;
3198 OnChange := ProcChangeTouchSettings;
3199 end;
3200 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do
3201 begin
3202 Name := 'swTouchFire';
3203 AddItem(_lc[I_MENU_NO]);
3204 AddItem(_lc[I_MENU_YES]);
3205 end;
3206 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do
3207 begin
3208 Name := 'scTouchOffset';
3209 Max := 20;
3210 OnChange := ProcChangeTouchSettings;
3211 end;
3212 end;
3213 Menu.DefControl := 'mOptionsControlsTouchMenu';
3214 g_GUI_AddWindow(Menu);
3216 Menu := TGUIWindow.Create('OptionsPlayersMenu');
3217 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do
3218 begin
3219 Name := 'mOptionsPlayersMenu';
3220 AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsPlayersP1Menu');
3221 AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsPlayersP2Menu');
3222 end;
3223 Menu.DefControl := 'mOptionsPlayersMenu';
3224 g_GUI_AddWindow(Menu);
3226 CreatePlayerOptionsMenu('P1');
3227 CreatePlayerOptionsMenu('P2');
3229 Menu := TGUIWindow.Create('OptionsPlayersMIMenu');
3230 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_MODEL_INFO]))) do
3231 begin
3232 Name := 'mOptionsPlayersMIMenu';
3233 with AddLabel(_lc[I_MENU_MODEL_NAME]) do
3234 begin
3235 Name := 'lbName';
3236 FixedLength := 16;
3237 end;
3238 with AddLabel(_lc[I_MENU_MODEL_AUTHOR]) do
3239 begin
3240 Name := 'lbAuthor';
3241 FixedLength := 16;
3242 end;
3243 with AddMemo(_lc[I_MENU_MODEL_COMMENT], 14, 6) do
3244 begin
3245 Name := 'meComment';
3246 end;
3247 AddSpace();
3248 AddLine(_lc[I_MENU_MODEL_OPTIONS]);
3249 with AddLabel(_lc[I_MENU_MODEL_WEAPON]) do
3250 begin
3251 Name := 'lbWeapon';
3252 FixedLength := Max(Length(_lc[I_MENU_YES]), Length(_lc[I_MENU_NO]));
3253 end;
3254 ReAlign();
3255 end;
3256 Menu.DefControl := 'mOptionsPlayersMIMenu';
3257 g_GUI_AddWindow(Menu);
3259 Menu := TGUIWindow.Create('OptionsPlayersP1WeaponMenu');
3260 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
3261 begin
3262 Name := 'mOptionsPlayersP1WeaponMenu';
3263 with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
3264 begin
3265 Name := 'swWeaponAutoswitch';
3266 AddItem(_lc[I_MENU_NO]);
3267 AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
3268 AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
3269 end;
3270 with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
3271 begin
3272 Name := 'swWeaponAllowEmpty';
3273 AddItem(_lc[I_MENU_YES]);
3274 AddItem(_lc[I_MENU_NO]);
3275 end;
3276 with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
3277 begin
3278 Name := 'swWeaponAllowFist';
3279 AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
3280 AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
3281 end;
3282 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
3283 ReAlign();
3284 end;
3285 Menu.DefControl := 'mOptionsPlayersP1WeaponMenu';
3286 g_GUI_AddWindow(Menu);
3288 Menu := TGUIWindow.Create('OptionsPreferencesP1WeaponMenu');
3289 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_1]))) do
3290 begin
3291 Name := 'mOptionsPreferencesP1WeaponMenu';
3292 for i := WP_FIRST to WP_LAST do
3293 begin
3294 with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
3295 begin
3296 Name := IntToStr(i);
3297 for a := WP_FIRST to WP_LAST+1 do
3298 begin
3299 AddItem(IntToStr(a));
3300 end;
3301 ItemIndex := i
3302 end;
3303 end;
3304 with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
3305 begin
3306 Name := IntToStr(WP_LAST+1);
3307 for a := WP_FIRST to WP_LAST+1 do
3308 begin
3309 AddItem(IntToStr(a));
3310 end;
3311 ItemIndex := WP_LAST + 1;
3312 end;
3313 end;
3314 Menu.DefControl := 'mOptionsPreferencesP1WeaponMenu';
3315 g_GUI_AddWindow(Menu);
3318 Menu := TGUIWindow.Create('OptionsPlayersP2WeaponMenu');
3319 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
3320 begin
3321 Name := 'mOptionsPlayersP2WeaponMenu';
3322 with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
3323 begin
3324 Name := 'swWeaponAutoswitch';
3325 AddItem(_lc[I_MENU_NO]);
3326 AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
3327 AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
3328 end;
3329 with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
3330 begin
3331 Name := 'swWeaponAllowEmpty';
3332 AddItem(_lc[I_MENU_YES]);
3333 AddItem(_lc[I_MENU_NO]);
3334 end;
3335 with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
3336 begin
3337 Name := 'swWeaponAllowFist';
3338 AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
3339 AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
3340 end;
3341 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
3342 ReAlign();
3343 end;
3344 Menu.DefControl := 'mOptionsPlayersP2WeaponMenu';
3345 g_GUI_AddWindow(Menu);
3347 Menu := TGUIWindow.Create('OptionsPreferencesP2WeaponMenu');
3348 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_2]))) do
3349 begin
3350 Name := 'mOptionsPreferencesP2WeaponMenu';
3351 for i := WP_FIRST to WP_LAST do
3352 begin
3353 with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
3354 begin
3355 Name := IntToStr(i);
3356 for a := WP_FIRST to WP_LAST+1 do
3357 begin
3358 AddItem(IntToStr(a));
3359 end;
3360 ItemIndex := i
3361 end;
3362 end;
3363 with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
3364 begin
3365 Name := IntToStr(WP_LAST+1);
3366 for a := WP_FIRST to WP_LAST+1 do
3367 begin
3368 AddItem(IntToStr(a));
3369 end;
3370 ItemIndex := WP_LAST + 1;
3371 end;
3372 end;
3373 Menu.DefControl := 'mOptionsPreferencesP2WeaponMenu';
3374 g_GUI_AddWindow(Menu);
3376 Menu := TGUIWindow.Create('OptionsLanguageMenu');
3377 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
3378 begin
3379 Name := 'mOptionsLanguageMenu';
3380 AddButton(@ProcSetRussianLanguage, _lc[I_MENU_LANGUAGE_RUSSIAN]);
3381 AddButton(@ProcSetEnglishLanguage, _lc[I_MENU_LANGUAGE_ENGLISH]);
3382 ReAlign();
3383 end;
3384 Menu.DefControl := 'mOptionsLanguageMenu';
3385 g_GUI_AddWindow(Menu);
3387 Menu := CreateYNMenu('DefaultOptionsMenu', _lc[I_MENU_SET_DEFAULT_PROMT], Round(gScreenWidth*0.6),
3388 gMenuSmallFont, @ProcDefaultMenuKeyDown);
3389 g_GUI_AddWindow(Menu);
3391 Menu := TGUIWindow.Create('AuthorsMenu');
3392 Menu.BackTexture := 'INTER';
3393 Menu.OnClose := ProcAuthorsClose;
3395 // Çàãîëîâîê:
3396 _y := 16;
3397 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_1], gMenuFont))) do
3398 begin
3399 Color := _RGB(255, 0, 0);
3400 X := (gScreenWidth div 2)-(GetWidth() div 2);
3401 Y := _y;
3402 _y := _y+GetHeight();
3403 end;
3404 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_CREDITS_CAP_2], [GAME_VERSION, NET_PROTOCOL_VER]), gMenuSmallFont))) do
3405 begin
3406 Color := _RGB(255, 0, 0);
3407 X := (gScreenWidth div 2)-(GetWidth() div 2);
3408 Y := _y;
3409 _y := _y+GetHeight()+32;
3410 end;
3411 // ×òî äåëàë: Êòî äåëàë
3412 cx := gScreenWidth div 2 - 320 + 64;
3413 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1], gMenuSmallFont))) do
3414 begin
3415 Color := _RGB(255, 0, 0);
3416 X := cx;
3417 Y := _y;
3418 _y := _y+22;
3419 end;
3420 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1_1], gMenuSmallFont))) do
3421 begin
3422 Color := _RGB(255, 255, 255);
3423 X := cx+32;
3424 Y := _y;
3425 _y := _y+36;
3426 end;
3427 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2], gMenuSmallFont))) do
3428 begin
3429 Color := _RGB(255, 0, 0);
3430 X := cx;
3431 Y := _y;
3432 _y := _y+22;
3433 end;
3434 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_1], gMenuSmallFont))) do
3435 begin
3436 Color := _RGB(255, 255, 255);
3437 X := cx+32;
3438 Y := _y;
3439 _y := _y+22;
3440 end;
3441 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_2], gMenuSmallFont))) do
3442 begin
3443 Color := _RGB(255, 255, 255);
3444 X := cx+32;
3445 Y := _y;
3446 _y := _y+36;
3447 end;
3448 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3], gMenuSmallFont))) do
3449 begin
3450 Color := _RGB(255, 0, 0);
3451 X := cx;
3452 Y := _y;
3453 _y := _y+22;
3454 end;
3455 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3_1], gMenuSmallFont))) do
3456 begin
3457 Color := _RGB(255, 255, 255);
3458 X := cx+32;
3459 Y := _y;
3460 _y := _y+36;
3461 end;
3462 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4], gMenuSmallFont))) do
3463 begin
3464 Color := _RGB(255, 0, 0);
3465 X := cx;
3466 Y := _y;
3467 _y := _y+22;
3468 end;
3469 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4_1], gMenuSmallFont))) do
3470 begin
3471 Color := _RGB(255, 255, 255);
3472 X := cx+32;
3473 Y := _y;
3474 _y := gScreenHeight - 128;
3475 end;
3476 // Çàêëþ÷åíèå:
3477 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_3], gMenuSmallFont))) do
3478 begin
3479 Color := _RGB(255, 0, 0);
3480 X := cx;
3481 Y := _y;
3482 _y := _y+16;
3483 end;
3484 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_1], gMenuSmallFont))) do
3485 begin
3486 Color := _RGB(255, 255, 255);
3487 X := cx+32;
3488 Y := _y;
3489 _y := _y+GetHeight();
3490 end;
3491 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_2], gMenuSmallFont))) do
3492 begin
3493 Color := _RGB(255, 255, 255);
3494 X := cx+32;
3495 Y := _y;
3496 _y := _y+GetHeight();
3497 end;
3498 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_3], gMenuSmallFont))) do
3499 begin
3500 Color := _RGB(255, 255, 255);
3501 X := cx+32;
3502 Y := _y;
3503 _y := gScreenHeight - 32;
3504 end;
3505 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_4], gMenuSmallFont))) do
3506 begin
3507 Color := _RGB(255, 0, 0);
3508 X := gScreenWidth div 2 - GetWidth() div 2;
3509 Y := _y;
3510 end;
3511 g_GUI_AddWindow(Menu);
3513 Menu := CreateYNMenu('ExitMenu', _lc[I_MENU_EXIT_PROMT], Round(gScreenWidth*0.6),
3514 gMenuSmallFont, @ProcExitMenuKeyDown);
3515 g_GUI_AddWindow(Menu);
3517 Menu := TGUIWindow.Create('GameSingleMenu');
3518 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3519 begin
3520 Name := 'mmGameSingleMenu';
3521 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3522 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3523 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3524 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3525 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3526 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3527 end;
3528 Menu.DefControl := 'mmGameSingleMenu';
3529 Menu.MainWindow := True;
3530 Menu.OnClose := ProcGMClose;
3531 Menu.OnShow := ProcGMShow;
3532 g_GUI_AddWindow(Menu);
3534 Menu := CreateYNMenu('EndGameMenu', _lc[I_MENU_END_GAME_PROMT], Round(gScreenWidth*0.6),
3535 gMenuSmallFont, @ProcEndMenuKeyDown);
3536 g_GUI_AddWindow(Menu);
3538 Menu := CreateYNMenu('RestartGameMenu', _lc[I_MENU_RESTART_GAME_PROMT], Round(gScreenWidth*0.6),
3539 gMenuSmallFont, @ProcRestartMenuKeyDown);
3540 g_GUI_AddWindow(Menu);
3542 Menu := TGUIWindow.Create('GameCustomMenu');
3543 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3544 begin
3545 Name := 'mmGameCustomMenu';
3546 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3547 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3548 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3549 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3550 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3551 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3552 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3553 end;
3554 Menu.DefControl := 'mmGameCustomMenu';
3555 Menu.MainWindow := True;
3556 Menu.OnClose := ProcGMClose;
3557 Menu.OnShow := ProcGMShow;
3558 g_GUI_AddWindow(Menu);
3560 Menu := TGUIWindow.Create('GameServerMenu');
3561 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3562 begin
3563 Name := 'mmGameServerMenu';
3564 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3565 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3566 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3567 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3568 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3569 end;
3570 Menu.DefControl := 'mmGameServerMenu';
3571 Menu.MainWindow := True;
3572 Menu.OnClose := ProcGMClose;
3573 Menu.OnShow := ProcGMShow;
3574 g_GUI_AddWindow(Menu);
3576 Menu := TGUIWindow.Create('GameClientMenu');
3577 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3578 begin
3579 Name := 'mmGameClientMenu';
3580 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3581 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3582 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3583 end;
3584 Menu.DefControl := 'mmGameClientMenu';
3585 Menu.MainWindow := True;
3586 Menu.OnClose := ProcGMClose;
3587 Menu.OnShow := ProcGMShow;
3588 g_GUI_AddWindow(Menu);
3590 Menu := TGUIWindow.Create('ClientPasswordMenu');
3591 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, _lc[I_MENU_ENTERPASSWORD]))) do
3592 begin
3593 Name := 'mClientPasswordMenu';
3594 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
3595 begin
3596 Name := 'edPW';
3597 Width := 12;
3598 MaxLength := 32;
3599 end;
3600 AddSpace;
3602 AddButton(@ProcEnterPassword, _lc[I_MENU_START_GAME]);
3603 ReAlign();
3604 end;
3605 Menu.DefControl := 'mClientPasswordMenu';
3606 g_GUI_AddWindow(Menu);
3608 Menu := TGUIWindow.Create('GameSetGameMenu');
3609 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SET_GAME]))) do
3610 begin
3611 Name := 'mGameSetGameMenu';
3612 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
3613 begin
3614 Name := 'swTeamDamage';
3615 AddItem(_lc[I_MENU_YES]);
3616 AddItem(_lc[I_MENU_NO]);
3617 ItemIndex := 1;
3618 end;
3619 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
3620 begin
3621 Name := 'swTeamHit';
3622 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
3623 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
3624 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
3625 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
3626 ItemIndex := 0
3627 end;
3628 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
3629 begin
3630 Name := 'swDeathmatchKeys';
3631 AddItem(_lc[I_MENU_YES]);
3632 AddItem(_lc[I_MENU_NO]);
3633 ItemIndex := 1;
3634 end;
3635 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
3636 begin
3637 Name := 'edTimeLimit';
3638 OnlyDigits := True;
3639 Width := 4;
3640 MaxLength := 5;
3641 end;
3642 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
3643 begin
3644 Name := 'edScoreLimit';
3645 OnlyDigits := True;
3646 Width := 4;
3647 MaxLength := 5;
3648 end;
3649 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
3650 begin
3651 Name := 'edMaxLives';
3652 OnlyDigits := True;
3653 Width := 4;
3654 MaxLength := 5;
3655 end;
3656 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
3657 begin
3658 Name := 'swBotsVS';
3659 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
3660 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
3661 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
3662 ItemIndex := 2;
3663 end;
3664 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
3665 begin
3666 Name := 'swFlagDrop';
3667 AddItem(_lc[I_MENU_FLAG_THROW]);
3668 AddItem(_lc[I_MENU_YES]);
3669 AddItem(_lc[I_MENU_NO]);
3670 ItemIndex := 2;
3671 end;
3673 ReAlign();
3674 end;
3675 Menu.DefControl := 'mGameSetGameMenu';
3676 Menu.OnClose := ProcApplyGameSet;
3677 g_GUI_AddWindow(Menu);
3679 Menu := TGUIWindow.Create('TeamMenu');
3680 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_CHANGE_PLAYERS]))) do
3681 begin
3682 Name := 'mmTeamMenu';
3683 AddButton(@ProcJoinRed, _lc[I_MENU_JOIN_RED], '').Name := 'tmJoinRed';
3684 AddButton(@ProcJoinBlue, _lc[I_MENU_JOIN_BLUE], '').Name := 'tmJoinBlue';
3685 AddButton(@ProcJoinGame, _lc[I_MENU_JOIN_GAME], '').Name := 'tmJoinGame';
3686 AddButton(@ProcSwitchP2, _lc[I_MENU_ADD_PLAYER_2], '').Name := 'tmPlayer2';
3687 AddButton(@ProcSpectate, _lc[I_MENU_SPECTATE], '').Name := 'tmSpectate';
3688 end;
3689 Menu.DefControl := 'mmTeamMenu';
3690 Menu.OnShow := ProcChangePlayers;
3691 g_GUI_AddWindow(Menu);
3692 end;
3694 procedure g_Menu_Show_SaveMenu();
3695 begin
3696 if g_Game_IsTestMap then
3697 Exit;
3698 if gGameSettings.GameType = GT_SINGLE then
3699 g_GUI_ShowWindow('GameSingleMenu')
3700 else
3701 begin
3702 if g_Game_IsClient then
3703 Exit
3704 else
3705 if g_Game_IsNet then
3706 Exit
3707 else
3708 g_GUI_ShowWindow('GameCustomMenu');
3709 end;
3710 g_GUI_ShowWindow('SaveMenu');
3711 g_Sound_PlayEx('MENU_OPEN');
3712 end;
3714 procedure g_Menu_Show_LoadMenu (standalone: Boolean=false);
3715 begin
3716 if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do
3717 if gGameSettings.GameType = GT_SINGLE then
3718 begin
3719 if not standalone then g_GUI_ShowWindow('GameSingleMenu')
3720 end
3721 else
3722 begin
3723 if g_Game_IsClient then exit;
3724 if g_Game_IsNet then exit;
3725 if not standalone then g_GUI_ShowWindow('GameCustomMenu');
3726 end;
3727 g_GUI_ShowWindow('LoadMenu');
3728 g_Sound_PlayEx('MENU_OPEN');
3729 end;
3731 procedure g_Menu_Show_GameSetGame();
3732 begin
3733 if gGameSettings.GameType = GT_SINGLE then
3734 g_GUI_ShowWindow('GameSingleMenu')
3735 else
3736 begin
3737 if g_Game_IsClient then
3738 Exit
3739 else
3740 if g_Game_IsNet then
3741 g_GUI_ShowWindow('GameServerMenu')
3742 else
3743 g_GUI_ShowWindow('GameCustomMenu');
3744 end;
3745 ReadGameSettings();
3746 g_GUI_ShowWindow('GameSetGameMenu');
3747 g_Sound_PlayEx('MENU_OPEN');
3748 end;
3750 procedure g_Menu_Show_OptionsVideo();
3751 begin
3752 if gGameSettings.GameType = GT_SINGLE then
3753 g_GUI_ShowWindow('GameSingleMenu')
3754 else
3755 begin
3756 if g_Game_IsClient then
3757 g_GUI_ShowWindow('GameClientMenu')
3758 else
3759 if g_Game_IsNet then
3760 g_GUI_ShowWindow('GameServerMenu')
3761 else
3762 g_GUI_ShowWindow('GameCustomMenu');
3763 end;
3764 ReadOptions();
3765 g_GUI_ShowWindow('OptionsMenu');
3766 g_GUI_ShowWindow('OptionsVideoMenu');
3767 g_Sound_PlayEx('MENU_OPEN');
3768 end;
3770 procedure g_Menu_Show_OptionsSound();
3771 begin
3772 if gGameSettings.GameType = GT_SINGLE then
3773 g_GUI_ShowWindow('GameSingleMenu')
3774 else
3775 begin
3776 if g_Game_IsClient then
3777 g_GUI_ShowWindow('GameClientMenu')
3778 else
3779 if g_Game_IsNet then
3780 g_GUI_ShowWindow('GameServerMenu')
3781 else
3782 g_GUI_ShowWindow('GameCustomMenu');
3783 end;
3784 ReadOptions();
3785 g_GUI_ShowWindow('OptionsMenu');
3786 g_GUI_ShowWindow('OptionsSoundMenu');
3787 g_Sound_PlayEx('MENU_OPEN');
3788 end;
3790 procedure g_Menu_Show_EndGameMenu();
3791 begin
3792 g_GUI_ShowWindow('EndGameMenu');
3793 g_Sound_PlayEx('MENU_OPEN');
3794 end;
3796 procedure g_Menu_Show_QuitGameMenu();
3797 begin
3798 g_GUI_ShowWindow('ExitMenu');
3799 g_Sound_PlayEx('MENU_OPEN');
3800 end;
3802 procedure g_Menu_Init();
3803 begin
3804 MenuLoadData();
3805 CreateAllMenus();
3806 end;
3808 procedure g_Menu_Free();
3809 begin
3810 MenuFreeData();
3811 end;
3813 procedure g_Menu_Reset();
3814 var
3815 ex: Boolean;
3816 begin
3817 g_GUI_SaveMenuPos();
3818 ex := g_GUI_Destroy();
3820 if ex then
3821 begin
3822 e_WriteLog('Recreating menu...', TMsgType.Notify);
3824 CreateAllMenus();
3826 if gDebugMode then
3827 g_Game_SetDebugMode();
3829 g_GUI_LoadMenuPos();
3830 end;
3831 end;
3833 end.