1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
24 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone
: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
37 gMenuSmallFont
: DWORD
;
40 TempScale
: Integer = -1;
41 TempResScale
: Integer = -1;
46 {$INCLUDE ../nogl/noGLuses.inc}
47 g_gui
, g_textures
, e_graphics
, g_main
, g_window
, g_game
, g_map
,
48 g_basic
, g_console
, g_sound
, g_gfx
, g_player
, g_options
, g_weapons
,
49 e_log
, SysUtils
, CONFIG
, g_playermodel
, DateUtils
,
50 MAPDEF
, Math
, g_saveload
,
51 e_texture
, g_language
, e_res
,
52 g_net
, g_netmsg
, g_netmaster
, g_items
, e_input
, g_touch
,
53 utils
, wadreader
, g_system
;
56 type TYNCallback
= procedure (yes
:Boolean);
58 procedure YNKeyDownProc (win
: TGUIWindow
; Key
: Byte);
60 if win
.UserData
= nil then exit
;
62 IK_Y
, IK_SPACE
: TYNCallback(win
.UserData
)(true);
63 IK_N
: TYNCallback(win
.UserData
)(false);
67 procedure YesButtonCB (ctl
: TGUITextButton
);
69 if ctl
.UserData
= nil then exit
;
70 TYNCallback(ctl
.UserData
)(true);
73 procedure NoButtonCB (ctl
: TGUITextButton
);
75 if ctl
.UserData
= nil then exit
;
76 TYNCallback(ctl
.UserData
)(false);
79 function CreateYNMenu (WinName
, Text: String; MaxLen
: Word; FontID
: DWORD
; ActionProc
: TYNCallback
): TGUIWindow
;
83 //if length(Text) = 0 then exit;
84 Result
:= TGUIWindow
.Create(WinName
);
87 //OnKeyDownEx := @YNKeyDownProc;
88 //UserData := @ActionProc;
89 menu
:= TGUIMenu(Result
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, '')));
92 Name
:= '__temp_yes_no_menu:'+WinName
;
94 AddText(Text, MaxLen
);
95 with AddButton(nil, _lc
[I_MENU_YES
]) do begin ProcEx
:= @YesButtonCB
; UserData
:= @ActionProc
; end;
96 with AddButton(nil, _lc
[I_MENU_NO
]) do begin ProcEx
:= @NoButtonCB
; UserData
:= @ActionProc
; end;
98 DefControl
:= '__temp_yes_no_menu:'+WinName
;
104 procedure ProcChangeColor(Sender
: TGUIControl
); forward;
105 procedure ProcSelectModel(Sender
: TGUIControl
); forward;
107 procedure ProcApplyOptions();
113 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu
.GetControl('swBPP')).ItemIndex
= 0 then
121 gVSync
:= TGUISwitch(menu
.GetControl('swVSync')).ItemIndex
= 0;
122 if (ovs
<> gVSync
) then
123 sys_EnableVSync(gVSync
);
125 gTextureFilter
:= TGUISwitch(menu
.GetControl('swTextureFilter')).ItemIndex
= 0;
126 glNPOTOverride
:= not (TGUISwitch(menu
.GetControl('swLegacyNPOT')).ItemIndex
= 0);
127 gLerpActors
:= TGUISwitch(menu
.GetControl('swInterp')).ItemIndex
= 0;
129 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
131 g_Sound_SetupAllVolumes(
132 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
133 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
136 gMaxSimSounds
:= Max(Min(TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
*4+2, 66), 2);
137 gMuteWhenInactive
:= TGUISwitch(menu
.GetControl('swInactiveSounds')).ItemIndex
= 1;
138 gAnnouncer
:= TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
;
139 gSoundEffectsDF
:= TGUISwitch(menu
.GetControl('swSoundEffects')).ItemIndex
= 1;
140 gUseChatSounds
:= TGUISwitch(menu
.GetControl('swChatSpeech')).ItemIndex
= 0;
142 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
144 g_GFX_SetMax(TGUIScroll(menu
.GetControl('scParticlesCount')).Value
*1000);
145 g_Shells_SetMax(TGUIScroll(menu
.GetControl('scShellsMax')).Value
*30);
146 g_Gibs_SetMax(TGUIScroll(menu
.GetControl('scGibsMax')).Value
*25);
147 g_Corpses_SetMax(TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
*5);
149 case TGUISwitch(menu
.GetControl('swGibsCount')).ItemIndex
of
154 else gGibsCount
:= 48;
157 gBloodCount
:= TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
;
158 gFlash
:= TGUISwitch(menu
.GetControl('swScreenFlash')).ItemIndex
;
159 gAdvBlood
:= TGUISwitch(menu
.GetControl('swBloodType')).ItemIndex
= 1;
160 gAdvCorpses
:= TGUISwitch(menu
.GetControl('swCorpseType')).ItemIndex
= 1;
161 gAdvGibs
:= TGUISwitch(menu
.GetControl('swGibsType')).ItemIndex
= 1;
162 gDrawBackGround
:= TGUISwitch(menu
.GetControl('swBackGround')).ItemIndex
= 0;
163 gShowMessages
:= TGUISwitch(menu
.GetControl('swMessages')).ItemIndex
= 0;
164 gRevertPlayers
:= TGUISwitch(menu
.GetControl('swRevertPlayers')).ItemIndex
= 0;
165 gChatBubble
:= TGUISwitch(menu
.GetControl('swChatBubble')).ItemIndex
;
166 gPlayerIndicator
:= TGUISwitch(menu
.GetControl('swPlayerIndicator')).ItemIndex
;
167 gPlayerIndicatorStyle
:= TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')).ItemIndex
;
168 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
170 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
171 g_dbg_scale
:= TempScale
+ 1;
175 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
179 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
180 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
181 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
182 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
, 'screenshot');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
, '+scores', '-scores');
185 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
, 'togglechat');
186 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
, 'toggleteamchat');
189 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
201 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
202 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p1_moveright', '-p1_moveright');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p1_moveleft', '-p1_moveleft');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p1_lookup', '-p1_lookup');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p1_lookdown', '-p1_lookdown');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p1_attack', '-p1_attack');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p1_jump', '-p1_jump');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p1_activate', '-p1_activate');
210 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p1_strafe', '-p1_strafe');
211 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p1_dropflag', '');
212 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p1_weapnext', '', True);
213 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p1_weapprev', '', True);
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
221 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
222 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
223 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
224 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
225 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p1_moveright', '-p1_moveright');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p1_moveleft', '-p1_moveleft');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p1_lookup', '-p1_lookup');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p1_lookdown', '-p1_lookdown');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p1_attack', '-p1_attack');
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p1_jump', '-p1_jump');
232 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p1_activate', '-p1_activate');
233 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p1_strafe', '-p1_strafe');
234 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p1_dropflag', '');
235 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p1_weapnext', '', True);
236 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p1_weapprev', '', True);
239 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
242 for i
:= WP_FIRST
to WP_LAST
do
244 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1)), '');
245 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p1_weapon ' + IntToStr(i
+ 1));
246 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1)), '');
247 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p1_weapon ' + IntToStr(i
+ 1));
251 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
258 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
259 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
260 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
261 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
262 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
263 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
264 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p2_moveright', '-p2_moveright');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p2_moveleft', '-p2_moveleft');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p2_lookup', '-p2_lookup');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p2_lookdown', '-p2_lookdown');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p2_attack', '-p2_attack');
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p2_jump', '-p2_jump');
271 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p2_activate', '-p2_activate');
272 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p2_strafe', '-p2_strafe');
273 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p2_dropflag', '');
274 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p2_weapnext', '', True);
275 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p2_weapprev', '', True);
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
280 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
281 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
282 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
283 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
284 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
285 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
286 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
287 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p2_moveright', '-p2_moveright');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p2_moveleft', '-p2_moveleft');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p2_lookup', '-p2_lookup');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p2_lookdown', '-p2_lookdown');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p2_attack', '-p2_attack');
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p2_jump', '-p2_jump');
294 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p2_activate', '-p2_activate');
295 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p2_strafe', '-p2_strafe');
296 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p2_dropflag', '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p2_weapnext', '', True);
298 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p2_weapprev', '', True);
301 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
304 for i
:= WP_FIRST
to WP_LAST
do
306 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1)), '');
307 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p2_weapon ' + IntToStr(i
+ 1));
308 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1)), '');
309 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p2_weapon ' + IntToStr(i
+ 1));
313 if e_HasJoysticks
then
315 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
318 for i
:= 0 to e_MaxJoys
- 1 do
319 if e_JoystickAvailable
[i
] then
320 e_JoystickDeadzones
[i
] := TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
*(32767 div 20)
324 if g_touch_enabled
then
326 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
327 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
328 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
329 g_touch_fire
:= TGUISwitch(menu
.GetControl('swTouchFire')).ItemIndex
= 1;
330 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
333 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
334 gPlayer1Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP1Name')).Text);
335 gPlayer1Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
= 0,
336 TEAM_RED
, TEAM_BLUE
);
337 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
339 gPlayer1Settings
.Model
:= Model
.Name
;
340 gPlayer1Settings
.Color
:= Model
.Color
;
343 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
344 gPlayer2Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP2Name')).Text);
345 gPlayer2Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
= 0,
346 TEAM_RED
, TEAM_BLUE
);
347 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
349 gPlayer2Settings
.Model
:= Model
.Name
;
350 gPlayer2Settings
.Color
:= Model
.Color
;
353 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
354 gPlayer1Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
355 gPlayer1Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
356 gPlayer1Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
357 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
360 for i
:= WP_FIRST
to WP_LAST
+1 do
362 gPlayer1Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
366 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
367 gPlayer2Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
368 gPlayer2Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
369 gPlayer2Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
370 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
373 for i
:= WP_FIRST
to WP_LAST
+1 do
375 gPlayer2Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
379 if gPlayer1Settings
.Name
= '' then gPlayer1Settings
.Name
:= GenPlayerName(1);
380 if gPlayer2Settings
.Name
= '' then gPlayer2Settings
.Name
:= GenPlayerName(2);
382 if g_Game_IsServer
then
384 if gPlayer1
<> nil then
386 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
387 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
388 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
389 gPlayer1
.SetColor(gPlayer1Settings
.Color
)
391 if gPlayer1
.Team
<> gPlayer1Settings
.Team
then
393 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
394 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
395 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
396 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
397 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
400 if gPlayer2
<> nil then
402 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
403 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
404 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
405 gPlayer2
.SetColor(gPlayer2Settings
.Color
)
407 if gPlayer2
.Team
<> gPlayer2Settings
.Team
then
409 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
410 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
411 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
412 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
413 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
417 if g_Game_IsClient
then
419 MC_SEND_PlayerSettings
;
420 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
423 g_Console_WriteGameConfig
;
426 procedure ReadOptions();
431 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
433 with TGUISwitch(menu
.GetControl('swBPP')) do
439 with TGUISwitch(menu
.GetControl('swTextureFilter')) do
440 if gTextureFilter
then ItemIndex
:= 0 else ItemIndex
:= 1;
442 with TGUISwitch(menu
.GetControl('swVSync')) do
443 if gVSync
then ItemIndex
:= 0 else ItemIndex
:= 1;
445 with TGUISwitch(menu
.GetControl('swLegacyNPOT')) do
446 if not glNPOTOverride
then ItemIndex
:= 0 else ItemIndex
:= 1;
448 with TGUISwitch(menu
.GetControl('swInterp')) do
449 if gLerpActors
then ItemIndex
:= 0 else ItemIndex
:= 1;
451 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
453 TGUIScroll(menu
.GetControl('scSoundLevel')).Value
:= Round(gSoundLevel
/16);
454 TGUIScroll(menu
.GetControl('scMusicLevel')).Value
:= Round(gMusicLevel
/16);
455 TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
:= Round((gMaxSimSounds
-2)/4);
457 with TGUISwitch(menu
.GetControl('swInactiveSounds')) do
458 if gMuteWhenInactive
then
463 TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
:= gAnnouncer
;
465 with TGUISwitch(menu
.GetControl('swSoundEffects')) do
466 if gSoundEffectsDF
then
471 with TGUISwitch(menu
.GetControl('swChatSpeech')) do
472 if gUseChatSounds
then
477 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
480 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
481 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
482 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
483 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
484 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p1_attack', '-p1_attack');
485 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p1_jump', '-p1_jump');
486 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p1_activate', '-p1_activate');
487 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
488 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p1_dropflag', '');
489 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapnext', '');
490 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapprev', '');
492 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
493 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
494 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
495 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
496 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p1_attack', '-p1_attack');
497 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p1_jump', '-p1_jump');
498 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p1_activate', '-p1_activate');
499 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
500 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p1_dropflag', '');
501 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapnext', '');
502 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapprev', '');
505 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
508 for i
:= WP_FIRST
to WP_LAST
do
510 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1));
511 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1));
515 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
518 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
519 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
520 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
521 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
522 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p2_attack', '-p2_attack');
523 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p2_jump', '-p2_jump');
524 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p2_activate', '-p2_activate');
525 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
526 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p2_dropflag', '');
527 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapnext', '');
528 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapprev', '');
530 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
531 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
532 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
533 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
534 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p2_attack', '-p2_attack');
535 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p2_jump', '-p2_jump');
536 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p2_activate', '-p2_activate');
537 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
538 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p2_dropflag', '');
539 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapnext', '');
540 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapprev', '');
543 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
546 for i
:= WP_FIRST
to WP_LAST
do
548 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1));
549 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1));
553 if e_HasJoysticks
then
555 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
558 for i
:= 0 to e_MaxJoys
- 1 do
559 if e_JoystickAvailable
[i
] then
560 TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
:= e_JoystickDeadzones
[i
] div (32767 div 20)
564 if g_touch_enabled
then
566 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
567 with TGUISwitch(menu
.GetControl('swTouchAlt')) do
568 if g_touch_alt
then ItemIndex
:= 1 else ItemIndex
:= 0;
569 TGUIScroll(menu
.GetControl('scTouchSize')).Value
:= Round((g_touch_size
- 0.5) * 10);
570 with TGUISwitch(menu
.GetControl('swTouchFire')) do
571 if g_touch_fire
then ItemIndex
:= 1 else ItemIndex
:= 0;
572 TGUIScroll(menu
.GetControl('scTouchOffset')).Value
:= Round(g_touch_offset
/ 5);
575 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
578 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
:= g_Console_FindBind(1, 'screenshot');
579 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
:= g_Console_FindBind(1, '+scores', '-scores');
580 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
:= g_Console_FindBind(1, 'togglechat');
581 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
:= g_Console_FindBind(1, 'toggleteamchat');
584 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
586 TGUIScroll(menu
.GetControl('scParticlesCount')).Value
:= g_GFX_GetMax() div 1000;
587 TGUIScroll(menu
.GetControl('scShellsMax')).Value
:= g_Shells_GetMax() div 30;
588 TGUIScroll(menu
.GetControl('scGibsMax')).Value
:= g_Gibs_GetMax() div 25;
589 TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
:= g_Corpses_GetMax() div 5;
590 TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
:= gBloodCount
;
592 with TGUISwitch(menu
.GetControl('swScreenFlash')) do
595 with TGUISwitch(menu
.GetControl('swBloodType')) do
596 if gAdvBlood
then ItemIndex
:= 1 else ItemIndex
:= 0;
598 with TGUISwitch(menu
.GetControl('swCorpseType')) do
599 if gAdvCorpses
then ItemIndex
:= 1 else ItemIndex
:= 0;
601 with TGUISwitch(menu
.GetControl('swGibsType')) do
602 if gAdvGibs
then ItemIndex
:= 1 else ItemIndex
:= 0;
604 with TGUISwitch(menu
.GetControl('swGibsCount')) do
613 with TGUISwitch(menu
.GetControl('swBackGround')) do
614 if gDrawBackGround
then ItemIndex
:= 0 else ItemIndex
:= 1;
616 with TGUISwitch(menu
.GetControl('swMessages')) do
617 if gShowMessages
then ItemIndex
:= 0 else ItemIndex
:= 1;
619 with TGUISwitch(menu
.GetControl('swRevertPlayers')) do
620 if gRevertPlayers
then ItemIndex
:= 0 else ItemIndex
:= 1;
622 with TGUISwitch(menu
.GetControl('swChatBubble')) do
623 ItemIndex
:= gChatBubble
;
625 with TGUISwitch(menu
.GetControl('swPlayerIndicator')) do
626 ItemIndex
:= gPlayerIndicator
;
628 with TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')) do
629 ItemIndex
:= gPlayerIndicatorStyle
;
631 TempScale
:= Round(g_dbg_scale
- 1);
632 TGUIScroll(menu
.GetControl('scScaleFactor')).Value
:= TempScale
;
634 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
636 TGUIListBox(menu
.GetControl('lsP1Model')).SelectItem(gPlayer1Settings
.Model
);
637 TGUIEdit(menu
.GetControl('edP1Name')).Text := gPlayer1Settings
.Name
;
639 TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
:=
640 IfThen(gPlayer1Settings
.Team
= TEAM_BLUE
, 1, 0);
642 TGUIScroll(menu
.GetControl('scP1Red')).Value
:= Round(gPlayer1Settings
.Color
.R
/16);
643 TGUIScroll(menu
.GetControl('scP1Green')).Value
:= Round(gPlayer1Settings
.Color
.G
/16);
644 TGUIScroll(menu
.GetControl('scP1Blue')).Value
:= Round(gPlayer1Settings
.Color
.B
/16);
646 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
647 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer1Settings
.WeaponSwitch
;
648 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer1Settings
.SwitchToEmpty
;
649 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer1Settings
.SkipFist
;
650 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
651 for i
:= WP_FIRST
to WP_LAST
+1 do
653 if (gPlayer1Settings
.WeaponPreferences
[i
] > 0) and (gPlayer1Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer1Settings
.WeaponPreferences
[i
]
654 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
657 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
658 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer2Settings
.WeaponSwitch
;
659 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer2Settings
.SwitchToEmpty
;
660 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer2Settings
.SkipFist
;
661 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
662 for i
:= WP_FIRST
to WP_LAST
+1 do
664 if (gPlayer2Settings
.WeaponPreferences
[i
] > 0) and (gPlayer2Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer2Settings
.WeaponPreferences
[i
]
665 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
668 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
670 TGUIListBox(menu
.GetControl('lsP2Model')).SelectItem(gPlayer2Settings
.Model
);
671 TGUIEdit(menu
.GetControl('edP2Name')).Text := gPlayer2Settings
.Name
;
673 TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
:=
674 IfThen(gPlayer2Settings
.Team
= TEAM_BLUE
, 1, 0);
676 TGUIScroll(menu
.GetControl('scP2Red')).Value
:= Round(gPlayer2Settings
.Color
.R
/16);
677 TGUIScroll(menu
.GetControl('scP2Green')).Value
:= Round(gPlayer2Settings
.Color
.G
/16);
678 TGUIScroll(menu
.GetControl('scP2Blue')).Value
:= Round(gPlayer2Settings
.Color
.B
/16);
680 ProcSelectModel(nil);
683 procedure ProcSwitchMonstersCustom(Sender
: TGUIControl
);
685 // don't turn off monsters in DM
687 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
688 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
689 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
695 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
696 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
697 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
701 procedure ProcSwitchMonstersNet(Sender
: TGUIControl
);
703 // don't turn off monsters in DM
705 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
706 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
707 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
713 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
714 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
715 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
719 function LatchGameOptions(const MenuName
: string): Byte;
725 with TGUIMenu(g_ActiveWindow
.GetControl(MenuName
)) do
727 Map
:= TGUILabel(GetControl('lbMap')).Text;
730 if not isWadPath(Map
) then
733 Result
:= TGUISwitch(GetControl('swGameMode')).ItemIndex
+1;
734 gsGameMode
:= TGUISwitch(GetControl('swGameMode')).GetText
;
735 gsTimeLimit
:= StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
736 gsScoreLimit
:= StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
737 gsMaxLives
:= StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
738 gsItemRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
739 gsPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
;
743 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex
= 0 then
744 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMDAMAGE
;
745 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
746 gsGameFlags
:= gsGameFlags
or GAME_OPTION_DMKEYS
;
747 if TGUISwitch(GetControl('swEnableExits')).ItemIndex
= 0 then
748 gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWEXIT
;
749 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex
= 0 then
750 gsGameFlags
:= gsGameFlags
or GAME_OPTION_WEAPONSTAY
;
751 if TGUISwitch(GetControl('swMonsters')).ItemIndex
= 0 then
752 gsGameFlags
:= gsGameFlags
or GAME_OPTION_MONSTERS
;
754 case TGUISwitch(GetControl('swTeamHit')).ItemIndex
of
755 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
;
756 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITPROJECTILE
;
757 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
760 case TGUISwitch(GetControl('swBotsVS')).ItemIndex
of
761 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSMONSTER
;
762 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
763 else gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
;
766 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex
of
767 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
768 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
;
769 else gsGameFlags
:= gsGameFlags
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
772 // TODO: get this crap out of here
773 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
774 gGameSettings
.WarmupTime
:= gsWarmupTime
;
775 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
779 procedure ProcStartCustomGame();
783 GameMode
:= LatchGameOptions('mCustomGameMenu');
784 if GameMode
= GM_NONE
then Exit
;
786 g_Console_WriteGameConfig
;
787 g_Game_StartCustom(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
,
788 gsMaxLives
, gsGameFlags
, gsPlayers
);
792 procedure ProcStartNetGame();
796 GameMode
:= LatchGameOptions('mNetServerMenu');
797 if GameMode
= GM_NONE
then Exit
;
799 with TGUIMenu(g_ActiveWindow
.GetControl('mNetServerMenu')) do
801 NetPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
802 NetServerName
:= TGUIEdit(GetControl('edSrvName')).Text;
803 NetMaxClients
:= Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
804 NetMaxClients
:= Min(NET_MAXCLIENTS
, NetMaxClients
);
805 NetPassword
:= TGUIEdit(GetControl('edSrvPassword')).Text;
806 NetUseMaster
:= TGUISwitch(GetControl('swUseMaster')).ItemIndex
= 0;
809 g_Console_WriteGameConfig
;
810 g_Game_StartServer(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
, gsMaxLives
,
811 gsGameFlags
, gsPlayers
, 0, NetPort
);
814 procedure ProcConnectNetGame();
818 with TGUIMenu(g_ActiveWindow
.GetControl('mNetClientMenu')) do
820 NetClientIP
:= TGUIEdit(GetControl('edIP')).Text;
821 NetClientPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
822 PW
:= TGUIEdit(GetControl('edPW')).Text;
825 g_Console_WriteGameConfig
;
826 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
829 procedure ProcEnterPassword();
833 with TGUIMenu(g_ActiveWindow
.GetControl('mClientPasswordMenu')) do
835 NetClientIP
:= PromptIP
;
836 NetClientPort
:= PromptPort
;
837 PW
:= TGUIEdit(GetControl('edPW')).Text;
840 g_Console_WriteGameConfig
;
841 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
844 procedure ProcServerlist();
846 if not NetInitDone
then
848 if (not g_Net_Init()) then
850 g_Console_Add('NET: ERROR: Failed to init ENet!');
857 g_Net_Slist_Set(NetMasterList
);
859 gState
:= STATE_SLIST
;
860 g_ActiveWindow
:= nil;
862 slWaitStr
:= _lc
[I_NET_SLIST_WAIT
];
867 slReturnPressed
:= True;
868 if g_Net_Slist_Fetch(slCurrent
) then
870 if slCurrent
= nil then
871 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
874 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
875 g_Serverlist_GenerateTable(slCurrent
, slTable
);
878 procedure ProcStartCampaign();
884 with TGUIMenu(g_ActiveWindow
.GetControl('mCampaignMenu')) do
886 WAD
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
887 TwoPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
= 1;
889 WAD
:= e_FindWadRel(MegawadDirs
, WAD
);
895 g_Game_StartSingle(WAD
+ ':\MAP01', TwoPlayers
, n
);
898 procedure ProcSelectMap(Sender
: TGUIControl
);
902 wad
, map
, res
: String;
904 win
:= g_GUI_GetWindow('SelectMapMenu');
905 with TGUIMenu(win
.GetControl('mSelectMapMenu')) do
907 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
908 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
910 if (wad
= '') or (map
= '') then
911 begin // Ýòî íå êàðòà
912 TGUILabel(GetControl('lbMapName')).Text := '';
913 TGUILabel(GetControl('lbMapAuthor')).Text := '';
914 TGUILabel(GetControl('lbMapSize')).Text := '';
915 TGUIMemo(GetControl('meMapDescription')).SetText('');
916 TGUIMapPreview(win
.GetControl('mpMapPreview')).ClearMap();
917 TGUILabel(win
.GetControl('lbMapScale')).Text := '';
923 a
:= g_Map_GetMapInfo(res
);
925 TGUILabel(GetControl('lbMapName')).Text := a
.Name
;
926 TGUILabel(GetControl('lbMapAuthor')).Text := a
.Author
;
927 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a
.Width
, a
.Height
]);
928 TGUIMemo(GetControl('meMapDescription')).SetText(a
.Description
);
929 TGUIMapPreview(win
.GetControl('mpMapPreview')).SetMap(res
);
930 TGUILabel(win
.GetControl('lbMapScale')).Text :=
931 TGUIMapPreview(win
.GetControl('mpMapPreview')).GetScaleStr
;
936 procedure ProcSelectWAD(Sender
: TGUIControl
);
941 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
943 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
945 with TGUIListBox(GetControl('lsMapRes')) do
951 list
:= g_Map_GetMapsList(wad
);
965 procedure ProcSelectCampaignWAD(Sender
: TGUIControl
);
971 win
:= g_GUI_GetWindow('CampaignMenu');
972 with TGUIMenu(win
.GetControl('mCampaignMenu')) do
974 wad
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
978 TGUILabel(GetControl('lbWADName')).Text := '';
979 TGUILabel(GetControl('lbWADAuthor')).Text := '';
980 TGUIMemo(GetControl('meWADDescription')).SetText('');
983 a
:= g_Game_GetMegaWADInfo(wad
);
985 TGUILabel(GetControl('lbWADName')).Text := a
.Name
;
986 TGUILabel(GetControl('lbWADAuthor')).Text := a
.Author
;
987 TGUIMemo(GetControl('meWADDescription')).SetText(a
.Description
);
989 TGUIImage(win
.GetControl('mpWADImage')).ClearImage();
993 fn
:= g_ExtractWadName(a
.pic
);
995 TGUIImage(win
.GetControl('mpWADImage')).SetImage(wad
+a
.pic
)
997 TGUIImage(win
.GetControl('mpWADImage')).SetImage(a
.pic
);
1002 procedure ProcChangeColor(Sender
: TGUIControl
);
1006 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1007 with TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')) do
1008 TGUIModelView(window
.GetControl('mvP1Model')).SetColor(
1009 Min(TGUIScroll(GetControl('scP1Red')).Value
*16, 255),
1010 Min(TGUIScroll(GetControl('scP1Green')).Value
*16, 255),
1011 Min(TGUIScroll(GetControl('scP1Blue')).Value
*16, 255));
1013 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1014 with TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')) do
1015 TGUIModelView(window
.GetControl('mvP2Model')).SetColor(
1016 Min(TGUIScroll(GetControl('scP2Red')).Value
*16, 255),
1017 Min(TGUIScroll(GetControl('scP2Green')).Value
*16, 255),
1018 Min(TGUIScroll(GetControl('scP2Blue')).Value
*16, 255));
1021 procedure ProcSelectModel(Sender
: TGUIControl
);
1026 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1027 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem
;
1028 if a
<> '' then TGUIModelView(window
.GetControl('mvP1Model')).SetModel(a
);
1030 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1031 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem
;
1032 if a
<> '' then TGUIModelView(window
.GetControl('mvP2Model')).SetModel(a
);
1034 ProcChangeColor(nil);
1037 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
1049 wad
:= TWADFile
.Create
;
1050 if wad
.ReadFile(GameWAD
) then
1051 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
1056 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
1058 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1059 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1060 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1061 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1063 if g_Texture_Get('FONT_STD', ID
) then
1064 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
1069 if cfglen
<> 0 then FreeMem(cfgdata
);
1072 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
1078 cfgdata
, fntdata
: Pointer;
1079 cfglen
, fntlen
: Integer;
1087 wad
:= TWADFile
.Create
;
1088 if wad
.ReadFile(GameWAD
) then
1090 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
1091 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
1097 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1098 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1099 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1101 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1102 FontID
:= e_CharFont_Create(spc
);
1104 for a
:= 0 to 255 do
1106 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
1107 if chrwidth
= 0 then Continue
;
1109 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
1111 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
1117 if cfglen
<> 0 then FreeMem(cfgdata
);
1118 if fntlen
<> 0 then FreeMem(fntdata
);
1121 procedure MenuLoadData();
1123 e_WriteLog('Loading menu data...', TMsgType
.Notify
);
1125 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD
+':TEXTURES\MAINLOGO');
1126 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD
+':TEXTURES\MARKER1');
1127 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD
+':TEXTURES\MARKER2');
1128 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD
+':TEXTURES\SLEFT');
1129 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD
+':TEXTURES\SRIGHT');
1130 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD
+':TEXTURES\SMIDDLE');
1131 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD
+':TEXTURES\SMARKER');
1132 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD
+':TEXTURES\ELEFT');
1133 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD
+':TEXTURES\ERIGHT');
1134 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD
+':TEXTURES\EMIDDLE');
1135 g_Texture_CreateWADEx('BOX1', GameWAD
+':TEXTURES\BOX1');
1136 g_Texture_CreateWADEx('BOX2', GameWAD
+':TEXTURES\BOX2');
1137 g_Texture_CreateWADEx('BOX3', GameWAD
+':TEXTURES\BOX3');
1138 g_Texture_CreateWADEx('BOX4', GameWAD
+':TEXTURES\BOX4');
1139 g_Texture_CreateWADEx('BOX5', GameWAD
+':TEXTURES\BOX5');
1140 g_Texture_CreateWADEx('BOX6', GameWAD
+':TEXTURES\BOX6');
1141 g_Texture_CreateWADEx('BOX7', GameWAD
+':TEXTURES\BOX7');
1142 g_Texture_CreateWADEx('BOX8', GameWAD
+':TEXTURES\BOX8');
1143 g_Texture_CreateWADEx('BOX9', GameWAD
+':TEXTURES\BOX9');
1144 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD
+':TEXTURES\SCROLLUPA');
1145 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD
+':TEXTURES\SCROLLUPU');
1146 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD
+':TEXTURES\SCROLLDOWNA');
1147 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD
+':TEXTURES\SCROLLDOWNU');
1148 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD
+':TEXTURES\SCROLLMIDDLE');
1149 g_Texture_CreateWADEx('NOPIC', GameWAD
+':TEXTURES\NOPIC');
1151 g_Sound_CreateWADEx('MENU_SELECT', GameWAD
+':SOUNDS\MENUSELECT');
1152 g_Sound_CreateWADEx('MENU_OPEN', GameWAD
+':SOUNDS\MENUOPEN');
1153 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD
+':SOUNDS\MENUCLOSE');
1154 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD
+':SOUNDS\MENUCHANGE');
1155 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD
+':SOUNDS\SCROLLADD');
1156 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD
+':SOUNDS\SCROLLSUB');
1157 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD
+':SOUNDS\FALL');
1160 procedure MenuFreeData();
1162 e_CharFont_Remove(gMenuFont
);
1163 e_CharFont_Remove(gMenuSmallFont
);
1165 g_Texture_Delete('MAINMENU_LOGO');
1166 g_Texture_Delete('MAINMENU_MARKER1');
1167 g_Texture_Delete('MAINMENU_MARKER2');
1168 g_Texture_Delete('SCROLL_LEFT');
1169 g_Texture_Delete('SCROLL_RIGHT');
1170 g_Texture_Delete('SCROLL_MIDDLE');
1171 g_Texture_Delete('SCROLL_MARKER');
1172 g_Texture_Delete('EDIT_LEFT');
1173 g_Texture_Delete('EDIT_RIGHT');
1174 g_Texture_Delete('EDIT_MIDDLE');
1175 g_Texture_Delete('BOX1');
1176 g_Texture_Delete('BOX2');
1177 g_Texture_Delete('BOX3');
1178 g_Texture_Delete('BOX4');
1179 g_Texture_Delete('BOX5');
1180 g_Texture_Delete('BOX6');
1181 g_Texture_Delete('BOX7');
1182 g_Texture_Delete('BOX8');
1183 g_Texture_Delete('BOX9');
1184 g_Texture_Delete('BSCROLL_UP_A');
1185 g_Texture_Delete('BSCROLL_UP_U');
1186 g_Texture_Delete('BSCROLL_DOWN_A');
1187 g_Texture_Delete('BSCROLL_DOWN_U');
1188 g_Texture_Delete('BSCROLL_MIDDLE');
1189 g_Texture_Delete('NOPIC');
1191 g_Sound_Delete('MENU_SELECT');
1192 g_Sound_Delete('MENU_OPEN');
1193 g_Sound_Delete('MENU_CLOSE');
1194 g_Sound_Delete('MENU_CHANGE');
1195 g_Sound_Delete('SCROLL_ADD');
1196 g_Sound_Delete('SCROLL_SUB');
1197 g_Sound_Delete('SOUND_PLAYER_FALL');
1200 procedure ProcAuthorsMenu();
1202 gMusic
.SetByName('MUSIC_INTERMUS');
1206 procedure ProcExitMenuKeyDown (yes
: Boolean);
1209 snd
: TPlayableSound
;
1214 g_Game_StopAllSounds(True);
1215 case (Random(18)) of
1216 0: s
:= 'SOUND_MONSTER_PAIN';
1217 1: s
:= 'SOUND_MONSTER_DIE_3';
1218 2: s
:= 'SOUND_MONSTER_SLOP';
1219 3: s
:= 'SOUND_MONSTER_DEMON_DIE';
1220 4: s
:= 'SOUND_MONSTER_IMP_DIE_2';
1221 5: s
:= 'SOUND_MONSTER_MAN_DIE';
1222 6: s
:= 'SOUND_MONSTER_BSP_DIE';
1223 7: s
:= 'SOUND_MONSTER_VILE_DIE';
1224 8: s
:= 'SOUND_MONSTER_SKEL_DIE';
1225 9: s
:= 'SOUND_MONSTER_MANCUB_ALERT';
1226 10: s
:= 'SOUND_MONSTER_PAIN_PAIN';
1227 11: s
:= 'SOUND_MONSTER_BARON_DIE';
1228 12: s
:= 'SOUND_MONSTER_CACO_DIE';
1229 13: s
:= 'SOUND_MONSTER_CYBER_DIE';
1230 14: s
:= 'SOUND_MONSTER_KNIGHT_ALERT';
1231 15: s
:= 'SOUND_MONSTER_SPIDER_ALERT';
1232 else s
:= 'SOUND_PLAYER_FALL';
1234 snd
:= TPlayableSound
.Create();
1235 res
:= snd
.SetByName(s
);
1236 if not res
then res
:= snd
.SetByName('SOUND_PLAYER_FALL');
1240 while snd
.IsPlaying() do begin end;
1248 procedure ProcLoadMenu();
1255 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Text := g_GetSaveName(a
, valid
);
1256 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= not valid
;
1257 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1261 procedure ProcSaveMenu();
1269 name
:= g_GetSaveName(a
, valid
);
1270 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Text := name
;
1271 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= (name
<> '') and (not valid
);
1275 procedure ProcSaveGame(Sender
: TGUIControl
);
1279 if g_Game_IsNet
then Exit
;
1280 if g_Game_IsTestMap
then Exit
;
1281 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1282 g_Game_PauseAllSounds(True);
1283 g_SaveGame(a
, TGUIEdit(Sender
).Text);
1285 g_ActiveWindow
:= nil;
1286 g_Game_Pause(False);
1289 procedure ProcLoadGame(Sender
: TGUIControl
);
1293 if g_Game_IsNet
then Exit
;
1294 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1295 if g_LoadGame(a
) then
1297 g_Game_PauseAllSounds(False)
1299 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1301 g_Console_Add(_lc
[I_MSG_BAD_SAVE_VERSION
], true);
1302 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1303 //g_ActiveWindow := nil;
1307 procedure ProcSinglePlayer (n
: Integer);
1308 var wad
, map
: AnsiString;
1311 wad
:= g_ExtractWadName(gDefaultMegawadStart
);
1312 map
:= g_ExtractFilePathName(gDefaultMegawadStart
);
1313 if e_FindResource(AllMapDirs
, wad
) then
1315 wad
:= ExpandFileName(wad
);
1316 g_Game_StartSingle(wad
+ ':\' + map
, n
> 1, n
)
1320 procedure ProcSingle1Player
;
1325 procedure ProcSingle2Players
;
1330 procedure ProcSelectMapMenu();
1333 wad_lb
: TGUIFileListBox
;
1334 map_lb
: TGUIListBox
;
1337 menu
:= TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1338 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsMapWAD'));
1339 map_lb
:= TGUIListBox(menu
.GetControl('lsMapRes'));
1341 if wad_lb
.SelectedItem() <> '' then
1342 map
:= map_lb
.SelectedItem()
1346 wad_lb
.UpdateFileList();
1349 if wad_lb
.SelectedItem() <> '' then
1352 map_lb
.SelectItem(map
);
1354 if map_lb
.SelectedItem() <> '' then
1358 g_GUI_ShowWindow('SelectMapMenu');
1361 procedure ProcSelectCampaignMenu();
1364 wad_lb
: TGUIFileListBox
;
1366 menu
:= TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1367 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsWAD'));
1369 wad_lb
.UpdateFileList();
1371 if wad_lb
.SelectedItem() <> '' then
1372 ProcSelectCampaignWAD(nil);
1375 procedure ProcSetMap();
1377 wad
, map
, res
: String;
1379 with TGUIMenu(g_ActiveWindow
.GetControl('mSelectMapMenu')) do
1381 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1382 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1385 if (wad
= '') or (map
= '') then
1388 wad
:= e_FindWadRel(MapDirs
, WAD
);
1390 res
:= wad
+':\'+map
;
1392 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res
;
1393 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res
;
1396 procedure ProcChangeSoundSettings(Sender
: TGUIControl
);
1400 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1402 g_Sound_SetupAllVolumes(
1403 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
1404 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
1408 procedure ProcChangeGameSettings(Sender
: TGUIControl
);
1412 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1413 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
1415 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
1416 g_dbg_scale
:= TempScale
+ 1;
1420 procedure ProcChangeTouchSettings(Sender
: TGUIControl
);
1424 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1425 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
1426 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
1427 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
1430 procedure ProcOptionsPlayersMIMenu();
1435 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1437 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+s
+'Menu')).GetControl('ls'+s
+'Model')).SelectedItem
;
1439 if a
= '' then Exit
;
1441 b
:= g_PlayerModel_GetInfo(a
);
1443 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1445 TGUILabel(GetControl('lbName')).Text := b
.Name
;
1446 TGUILabel(GetControl('lbAuthor')).Text := b
.Author
;
1447 TGUIMemo(GetControl('meComment')).SetText(b
.Description
);
1449 if b
.HaveWeapon
then
1450 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_YES
]
1452 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_NO
];
1455 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1458 procedure ProcOptionsPlayerP1WeaponMenu();
1462 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem
;
1463 if a
= '' then Exit
;
1464 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1467 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1469 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1472 procedure ProcOptionsPlayerP2WeaponMenu();
1476 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem
;
1477 if a
= '' then Exit
;
1478 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1481 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1483 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1486 procedure ProcOptionsPlayersAnim();
1490 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1495 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1498 Model
.GetCurrentAnimation
.Loop
:= True;
1499 Model
.GetCurrentAnimationMask
.Loop
:= True;
1503 procedure ProcOptionsPlayersWeap();
1507 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1512 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1516 procedure ProcOptionsPlayersRot();
1520 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1521 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')).Model
do
1523 if Direction
= TDirection
.D_LEFT
then Direction
:= TDirection
.D_RIGHT
else Direction
:= TDirection
.D_LEFT
;
1527 procedure ProcDefaultMenuKeyDown (yes
: Boolean);
1531 g_Options_SetDefault();
1537 procedure ProcSavedMenuKeyDown (yes
: Boolean);
1539 if yes
then ReadOptions();
1543 procedure ProcAuthorsClose();
1545 gMusic
.SetByName('MUSIC_MENU');
1547 gState
:= STATE_MENU
;
1550 procedure ProcGMClose();
1552 g_Game_InGameMenu(False);
1555 procedure ProcGMShow();
1560 if (gGameSettings
.GameType
= GT_SINGLE
) and
1561 ((gPlayer1
= nil) or (not gPlayer1
.alive
)) and
1562 ((gPlayer2
= nil) or (not gPlayer2
.alive
)) then
1563 Enabled
:= False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1565 Enabled
:= False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1566 if g_Game_IsTestMap
then
1567 Enabled
:= False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1568 TGUIMainMenu(g_ActiveWindow
.GetControl(
1569 g_ActiveWindow
.DefControl
)).EnableButton('save', Enabled
);
1572 procedure ProcChangePlayers();
1574 TeamGame
, Spectator
, AddTwo
: Boolean;
1575 P1Team
{, P2Team}: Byte;
1576 bP2
: TGUITextButton
;
1578 TeamGame
:= gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
];
1579 Spectator
:= (gPlayer1
= nil) and (gPlayer2
= nil);
1580 AddTwo
:= gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
];
1581 P1Team
:= TEAM_NONE
;
1582 if gPlayer1
<> nil then P1Team
:= gPlayer1
.Team
;
1584 //P2Team := TEAM_NONE;
1585 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1587 TGUIMainMenu(g_ActiveWindow
.GetControl(
1588 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinRed', TeamGame
and (P1Team
<> TEAM_RED
));
1589 TGUIMainMenu(g_ActiveWindow
.GetControl(
1590 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinBlue', TeamGame
and (P1Team
<> TEAM_BLUE
));
1591 TGUIMainMenu(g_ActiveWindow
.GetControl(
1592 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinGame', Spectator
and not TeamGame
);
1594 bP2
:= TGUIMainMenu(g_ActiveWindow
.GetControl(
1595 g_ActiveWindow
.DefControl
)).GetButton('tmPlayer2');
1596 bP2
.Enabled
:= AddTwo
and not Spectator
;
1598 bP2
.Color
:= MAINMENU_ITEMS_COLOR
1600 bP2
.Color
:= MAINMENU_UNACTIVEITEMS_COLOR
;
1601 if gPlayer2
= nil then
1602 bP2
.Caption
:= _lc
[I_MENU_ADD_PLAYER_2
]
1604 bP2
.Caption
:= _lc
[I_MENU_REM_PLAYER_2
];
1606 TGUIMainMenu(g_ActiveWindow
.GetControl(
1607 g_ActiveWindow
.DefControl
)).EnableButton('tmSpectate', not Spectator
);
1610 procedure ProcJoinRed();
1612 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1614 if g_Game_IsServer
then
1616 if gPlayer1
= nil then
1617 g_Game_AddPlayer(TEAM_RED
)
1620 if gPlayer1
.Team
<> TEAM_RED
then
1622 gPlayer1
.SwitchTeam
;
1623 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1626 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1631 gPlayer1Settings
.Team
:= TEAM_RED
;
1632 MC_SEND_PlayerSettings
;
1633 if gPlayer1
= nil then
1634 g_Game_AddPlayer(TEAM_RED
);
1636 g_ActiveWindow
:= nil;
1637 g_Game_Pause(False);
1640 procedure ProcJoinBlue();
1642 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1644 if g_Game_IsServer
then
1646 if gPlayer1
= nil then
1647 g_Game_AddPlayer(TEAM_BLUE
)
1650 if gPlayer1
.Team
<> TEAM_BLUE
then
1652 gPlayer1
.SwitchTeam
;
1653 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1656 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1661 gPlayer1Settings
.Team
:= TEAM_BLUE
;
1662 MC_SEND_PlayerSettings
;
1663 if gPlayer1
= nil then
1664 g_Game_AddPlayer(TEAM_BLUE
);
1666 g_ActiveWindow
:= nil;
1667 g_Game_Pause(False);
1670 procedure ProcJoinGame();
1672 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1674 if gPlayer1
= nil then
1676 g_ActiveWindow
:= nil;
1677 g_Game_Pause(False);
1680 procedure ProcSwitchP2();
1682 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
]) then
1684 if gPlayer1
= nil then
1686 if gPlayer2
= nil then
1689 g_Game_RemovePlayer();
1690 g_ActiveWindow
:= nil;
1691 g_Game_Pause(False);
1694 procedure ProcSpectate();
1696 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1699 g_ActiveWindow
:= nil;
1700 g_Game_Pause(False);
1703 procedure ProcRestartMenuKeyDown (yes
: Boolean);
1705 if yes
then g_Game_Restart() else g_GUI_HideWindow
;
1708 procedure ProcEndMenuKeyDown (yes
: Boolean);
1710 if yes
then gExit
:= EXIT_SIMPLE
else g_GUI_HideWindow
;
1713 procedure ProcSetRussianLanguage
;
1715 if gLanguage
<> LANGUAGE_RUSSIAN
then
1717 gLanguage
:= LANGUAGE_RUSSIAN
;
1718 gLanguageChange
:= True;
1719 gAskLanguage
:= False;
1724 procedure ProcSetEnglishLanguage
;
1726 if gLanguage
<> LANGUAGE_ENGLISH
then
1728 gLanguage
:= LANGUAGE_ENGLISH
;
1729 gLanguageChange
:= True;
1730 gAskLanguage
:= False;
1735 procedure ReadGameSettings();
1739 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1741 with gGameSettings
do
1743 with TGUISwitch(menu
.GetControl('swTeamDamage')) do
1744 if LongBool(Options
and GAME_OPTION_TEAMDAMAGE
) then
1748 with TGUISwitch(menu
.GetControl('swTeamHit')) do
1749 if (Options
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
1751 else if LongBool(Options
and GAME_OPTION_TEAMHITTRACE
) then
1753 else if LongBool(Options
and GAME_OPTION_TEAMHITPROJECTILE
) then
1757 with TGUISwitch(menu
.GetControl('swDeathmatchKeys')) do
1758 if LongBool(Options
and GAME_OPTION_DMKEYS
) then
1762 with TGUISwitch(menu
.GetControl('swFlagDrop')) do
1763 if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) and LongBool(Options
and GAME_OPTION_THROWFLAG
) then
1765 else if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) then
1770 TGUIEdit(menu
.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit
);
1771 TGUIEdit(menu
.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit
);
1772 TGUIEdit(menu
.GetControl('edMaxLives')).Text := IntToStr(MaxLives
);
1774 with TGUISwitch(menu
.GetControl('swBotsVS')) do
1775 if LongBool(Options
and GAME_OPTION_BOTVSPLAYER
) and
1776 LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1779 if LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1784 if GameType
in [GT_CUSTOM
, GT_SERVER
] then
1786 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1787 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1788 if (GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1790 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= True;
1791 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_ITEMSTEXT_COLOR
;
1795 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1796 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1798 TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
:= True;
1799 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1800 TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
:= True;
1801 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1802 TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
:= True;
1803 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_ITEMSTEXT_COLOR
;
1804 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1805 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= True;
1809 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1810 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1811 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1812 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1813 with TGUIEdit(menu
.GetControl('edTimeLimit')) do
1818 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1819 with TGUIEdit(menu
.GetControl('edScoreLimit')) do
1824 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1825 with TGUIEdit(menu
.GetControl('edMaxLives')) do
1830 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1831 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1832 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= False;
1837 procedure ProcApplyGameSet();
1841 stat
: TPlayerStatArray
;
1843 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1845 if not g_Game_IsServer
then Exit
;
1847 with gGameSettings
do
1849 if TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
then
1851 if TGUISwitch(menu
.GetControl('swTeamDamage')).ItemIndex
= 0 then
1852 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
1854 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
1857 if TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
then
1859 Options
:= Options
and not (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
);
1860 case TGUISwitch(menu
.GetControl('swTeamHit')).ItemIndex
of
1861 1: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
;
1862 2: Options
:= Options
or GAME_OPTION_TEAMHITPROJECTILE
;
1863 0: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
1867 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
then
1869 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
1870 Options
:= Options
or GAME_OPTION_DMKEYS
1872 Options
:= Options
and (not GAME_OPTION_DMKEYS
);
1875 if TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
then
1877 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edTimeLimit')).Text, TimeLimit
);
1883 b
:= (gTime
- gGameStartTime
) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1885 TimeLimit
:= Max(n
, b
);
1889 if TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
then
1891 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edScoreLimit')).Text, ScoreLimit
);
1898 if GameMode
= GM_DM
then
1900 stat
:= g_Player_GetStats();
1902 for a
:= 0 to High(stat
) do
1903 if stat
[a
].Frags
> b
then
1907 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
1909 ScoreLimit
:= Max(n
, b
);
1913 if TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
then
1915 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edMaxLives')).Text, MaxLives
);
1916 if n
< 0 then n
:= 0;
1917 if n
> 255 then n
:= 255;
1923 stat
:= g_Player_GetStats();
1925 for a
:= 0 to High(stat
) do
1926 if stat
[a
].Lives
> b
then
1929 MaxLives
:= Max(n
, b
);
1933 if TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
then
1935 case TGUISwitch(menu
.GetControl('swBotsVS')).ItemIndex
of
1938 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
1939 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1943 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1944 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1948 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1949 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
1954 if TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
then
1956 case TGUISwitch(menu
.GetControl('swFlagDrop')).ItemIndex
of
1957 0: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
1958 1: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
;
1959 else Options
:= Options
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
1963 // don't forget to latch this shit
1964 gsGameFlags
:= Options
;
1965 gsMaxLives
:= MaxLives
;
1966 gsScoreLimit
:= ScoreLimit
;
1967 gsTimeLimit
:= TimeLimit
;
1970 if g_Game_IsNet
then MH_SEND_GameSettings
;
1973 procedure ProcVideoOptionsRes();
1978 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1980 TGUILabel(menu
.GetControl('lbCurrentRes')).Text :=
1981 IntToStr(gWinSizeX
) +
1982 ' x ' + IntToStr(gWinSizeY
) +
1983 ', ' + IntToStr(gBPP
) + ' bpp';
1985 with TGUIListBox(menu
.GetControl('lsResolution')) do
1987 list
:= sys_GetDisplayModes(gBPP
);
1991 ItemIndex
:= Length(list
)
1999 with TGUISwitch(menu
.GetControl('swFullScreen')) do
2005 TempResScale
:= Round(r_pixel_scale
- 1);
2006 with TGUISwitch(menu
.GetControl('swResFactor')) do
2007 ItemIndex
:= Min(TempResScale
, gRC_Width
div 640 - 1);
2010 procedure ProcApplyVideoOptions();
2013 Fullscreen
: Boolean;
2014 SWidth
, SHeight
: Integer;
2015 ScaleChanged
: Boolean;
2018 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2020 str
:= TGUIListBox(menu
.GetControl('lsResolution')).SelectedItem
;
2022 SScanf(str
, '%dx%d', [@SWidth
, @SHeight
])
2025 SWidth
:= gWinSizeX
;
2026 SHeight
:= gWinSizeY
;
2027 TempResScale
:= Min(TempResScale
, SWidth
div 640 - 1);
2030 Fullscreen
:= TGUISwitch(menu
.GetControl('swFullScreen')).ItemIndex
= 0;
2032 ScaleChanged
:= False;
2033 if TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
<> TempResScale
then
2035 TempResScale
:= Min(TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
, SWidth
div 640 - 1);
2036 r_pixel_scale
:= TempResScale
+ 1;
2037 ScaleChanged
:= True;
2040 if (SWidth
<> gWinSizeX
) or
2041 (SHeight
<> gWinSizeY
) or
2042 (Fullscreen
<> gFullscreen
) or
2045 gResolutionChange
:= True;
2046 gRC_Width
:= SWidth
;
2047 gRC_Height
:= SHeight
;
2048 gRC_FullScreen
:= Fullscreen
;
2049 gRC_Maximized
:= gWinMaximized
;
2052 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2056 procedure ProcSetFirstRussianLanguage
;
2058 gLanguage
:= LANGUAGE_RUSSIAN
;
2059 gLanguageChange
:= True;
2060 gAskLanguage
:= False;
2063 procedure ProcSetFirstEnglishLanguage
;
2065 gLanguage
:= LANGUAGE_ENGLISH
;
2066 gLanguageChange
:= True;
2067 gAskLanguage
:= False;
2070 procedure ProcRecallAddress();
2072 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2074 TGUIEdit(GetControl('edIP')).Text := NetClientIP
;
2075 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort
);
2079 procedure CreateFirstLanguageMenu();
2083 Menu
:= TGUIWindow
.Create('FirstLanguageMenu');
2085 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', ' '))) do
2087 Name
:= 'mmFirstLanguageMenu';
2088 AddButton(@ProcSetFirstRussianLanguage
, 'Ðóññêèé', '');
2089 AddButton(@ProcSetFirstEnglishLanguage
, 'English', '');
2092 Menu
.DefControl
:= 'mmFirstLanguageMenu';
2093 Menu
.MainWindow
:= True;
2094 g_GUI_AddWindow(Menu
);
2097 procedure g_Menu_AskLanguage();
2099 CreateFirstLanguageMenu();
2100 g_GUI_ShowWindow('FirstLanguageMenu');
2103 procedure CreatePlayerOptionsMenu(s
: String);
2108 Menu
:= TGUIWindow
.Create('OptionsPlayers'+s
+'Menu');
2110 a
:= _lc
[I_MENU_PLAYER_1
]
2112 a
:= _lc
[I_MENU_PLAYER_2
];
2113 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, a
))) do
2115 Name
:= 'mOptionsPlayers'+s
+'Menu';
2116 with AddEdit(_lc
[I_MENU_PLAYER_NAME
]) do
2118 Name
:= 'ed'+s
+'Name';
2122 with AddSwitch(_lc
[I_MENU_PLAYER_TEAM
]) do
2124 Name
:= 'sw'+s
+'Team';
2125 AddItem(_lc
[I_MENU_PLAYER_TEAM_RED
]);
2126 AddItem(_lc
[I_MENU_PLAYER_TEAM_BLUE
]);
2128 with AddList(_lc
[I_MENU_PLAYER_MODEL
], 12, 6) do
2130 Name
:= 'ls'+s
+'Model';
2132 Items
:= g_PlayerModel_GetNames();
2133 OnChange
:= ProcSelectModel
;
2135 with AddScroll(_lc
[I_MENU_PLAYER_RED
]) do
2137 Name
:= 'sc'+s
+'Red';
2139 OnChange
:= ProcChangeColor
;
2141 with AddScroll(_lc
[I_MENU_PLAYER_GREEN
]) do
2143 Name
:= 'sc'+s
+'Green';
2145 OnChange
:= ProcChangeColor
;
2147 with AddScroll(_lc
[I_MENU_PLAYER_BLUE
]) do
2149 Name
:= 'sc'+s
+'Blue';
2151 OnChange
:= ProcChangeColor
;
2154 AddButton(@ProcOptionsPlayersMIMenu
, _lc
[I_MENU_MODEL_INFO
]);
2155 AddButton(@ProcOptionsPlayersAnim
, _lc
[I_MENU_MODEL_ANIMATION
]);
2156 AddButton(@ProcOptionsPlayersWeap
, _lc
[I_MENU_MODEL_CHANGE_WEAPON
]);
2157 AddButton(@ProcOptionsPlayersRot
, _lc
[I_MENU_MODEL_ROTATE
]);
2158 if s
= 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu
, _lc
[I_MENU_WEAPON
])
2159 else AddButton(@ProcOptionsPlayerP2WeaponMenu
, _lc
[I_MENU_WEAPON
]);
2160 with TGUIModelView(Menu
.AddChild(TGUIModelView
.Create
)) do
2162 Name
:= 'mv'+s
+'Model';
2163 X
:= GetControl('ls'+s
+'Model').X
+TGUIListBox(GetControl('ls'+s
+'Model')).GetWidth
+16;
2164 Y
:= GetControl('ls'+s
+'Model').Y
;
2167 Menu
.DefControl
:= 'mOptionsPlayers'+s
+'Menu';
2168 g_GUI_AddWindow(Menu
);
2171 procedure CreateAllMenus();
2175 a
, cx
, _y
, i
: Integer;
2178 Menu
:= TGUIWindow
.Create('MainMenu');
2179 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, 'MAINMENU_LOGO', _lc
[I_MENU_MAIN_MENU
]))) do
2181 Name
:= 'mmMainMenu';
2182 AddButton(nil, _lc
[I_MENU_NEW_GAME
], 'NewGameMenu');
2183 AddButton(nil, _lc
[I_MENU_MULTIPLAYER
], 'NetGameMenu');
2184 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
2185 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
2186 AddButton(@ProcAuthorsMenu
, _lc
[I_MENU_AUTHORS
], 'AuthorsMenu');
2187 AddButton(nil, _lc
[I_MENU_EXIT
], 'ExitMenu');
2189 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_VERSION
], [GAME_VERSION
]), gMenuSmallFont
))) do
2191 Color
:= _RGB(255, 255, 255);
2192 X
:= gScreenWidth
-GetWidth
-8;
2193 Y
:= gScreenHeight
-GetHeight
-8;
2195 Menu
.DefControl
:= 'mmMainMenu';
2196 Menu
.MainWindow
:= True;
2197 g_GUI_AddWindow(Menu
);
2199 Menu
:= TGUIWindow
.Create('NewGameMenu');
2200 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_NEW_GAME
]))) do
2202 Name
:= 'mmNewGameMenu';
2203 AddButton(@ProcSingle1Player
, _lc
[I_MENU_1_PLAYER
]);
2204 AddButton(@ProcSingle2Players
, _lc
[I_MENU_2_PLAYERS
]);
2205 AddButton(@ProcSelectCampaignMenu
, _lc
[I_MENU_CAMPAIGN
], 'CampaignMenu');
2206 AddButton(nil, _lc
[I_MENU_CUSTOM_GAME
], 'CustomGameMenu');
2208 Menu
.DefControl
:= 'mmNewGameMenu';
2209 g_GUI_AddWindow(Menu
);
2211 Menu
:= TGUIWindow
.Create('NetGameMenu');
2212 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MULTIPLAYER
]))) do
2214 Name
:= 'mmNetGameMenu';
2215 AddButton(@ProcRecallAddress
, _lc
[I_MENU_START_CLIENT
], 'NetClientMenu');
2216 AddButton(nil, _lc
[I_MENU_START_SERVER
], 'NetServerMenu');
2218 Menu
.DefControl
:= 'mmNetGameMenu';
2219 g_GUI_AddWindow(Menu
);
2221 Menu
:= TGUIWindow
.Create('NetServerMenu');
2222 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_SERVER
]))) do
2224 Name
:= 'mNetServerMenu';
2225 with AddEdit(_lc
[I_NET_SERVER_NAME
]) do
2227 Name
:= 'edSrvName';
2228 OnlyDigits
:= False;
2231 Text := NetServerName
;
2233 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2235 Name
:= 'edSrvPassword';
2236 OnlyDigits
:= False;
2239 Text := NetPassword
;
2241 with AddEdit(_lc
[I_NET_PORT
]) do
2247 Text := IntToStr(NetPort
);
2249 with AddEdit(_lc
[I_NET_MAX_CLIENTS
]) do
2251 Name
:= 'edMaxPlayers';
2255 Text := IntToStr(NetMaxClients
);
2257 with AddSwitch(_lc
[I_NET_USE_MASTER
]) do
2259 Name
:= 'swUseMaster';
2260 AddItem(_lc
[I_MENU_YES
]);
2261 AddItem(_lc
[I_MENU_NO
]);
2262 if NetUseMaster
then
2268 with AddLabel(_lc
[I_MENU_MAP
]) do
2273 OnClick
:= @ProcSelectMapMenu
;
2275 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2277 Name
:= 'swGameMode';
2278 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2279 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2280 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2281 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2282 case g_Game_TextToMode(gsGameMode
) of
2284 GM_DM
: ItemIndex
:= 0;
2285 GM_TDM
: ItemIndex
:= 1;
2286 GM_CTF
: ItemIndex
:= 2;
2288 GM_COOP
: ItemIndex
:= 3;
2290 OnChange
:= ProcSwitchMonstersCustom
;
2292 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2294 Name
:= 'edTimeLimit';
2298 if gsTimeLimit
> 0 then
2299 Text := IntToStr(gsTimeLimit
);
2301 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2303 Name
:= 'edScoreLimit';
2307 if gsScoreLimit
> 0 then
2308 Text := IntToStr(gsScoreLimit
);
2310 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2312 Name
:= 'edMaxLives';
2316 if gsMaxLives
> 0 then
2317 Text := IntToStr(gsMaxLives
);
2319 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2321 Name
:= 'edItemRespawnTime';
2325 if gsItemRespawnTime
> 0 then
2326 Text := IntToStr(gsItemRespawnTime
);
2328 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2330 Name
:= 'swPlayers';
2331 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2332 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2333 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2334 ItemIndex
:= gsPlayers
;
2336 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2338 Name
:= 'swTeamDamage';
2339 AddItem(_lc
[I_MENU_YES
]);
2340 AddItem(_lc
[I_MENU_NO
]);
2341 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2346 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2348 Name
:= 'swTeamHit';
2349 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2350 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2351 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2352 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2353 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2355 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2357 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2362 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2364 Name
:= 'swDeathmatchKeys';
2365 AddItem(_lc
[I_MENU_YES
]);
2366 AddItem(_lc
[I_MENU_NO
]);
2367 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2372 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2374 Name
:= 'swEnableExits';
2375 AddItem(_lc
[I_MENU_YES
]);
2376 AddItem(_lc
[I_MENU_NO
]);
2377 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2382 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2384 Name
:= 'swWeaponStay';
2385 AddItem(_lc
[I_MENU_YES
]);
2386 AddItem(_lc
[I_MENU_NO
]);
2387 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2392 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2394 Name
:= 'swMonsters';
2395 AddItem(_lc
[I_MENU_YES
]);
2396 AddItem(_lc
[I_MENU_NO
]);
2397 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2402 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2405 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2406 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2407 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2409 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2411 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2414 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2416 Name
:= 'swFlagDrop';
2417 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2418 AddItem(_lc
[I_MENU_YES
]);
2419 AddItem(_lc
[I_MENU_NO
]);
2420 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2422 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2428 AddButton(@ProcStartNetGame
, _lc
[I_MENU_START_GAME
]);
2432 Menu
.DefControl
:= 'mNetServerMenu';
2433 g_GUI_AddWindow(Menu
);
2435 Menu
:= TGUIWindow
.Create('NetClientMenu');
2436 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_CLIENT
]))) do
2438 Name
:= 'mNetClientMenu';
2440 AddButton(@ProcServerlist
, _lc
[I_NET_SLIST
]);
2443 with AddEdit(_lc
[I_NET_ADDRESS
]) do
2449 Text := 'localhost';
2451 with AddEdit(_lc
[I_NET_PORT
]) do
2459 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2462 OnlyDigits
:= False;
2469 AddButton(@ProcConnectNetGame
, _lc
[I_MENU_CLIENT_CONNECT
]);
2473 Menu
.DefControl
:= 'mNetClientMenu';
2474 g_GUI_AddWindow(Menu
);
2476 Menu
:= TGUIWindow
.Create('LoadMenu');
2477 Menu
.OnShow
:= ProcLoadMenu
;
2478 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LOAD_GAME
]))) do
2480 Name
:= 'mmLoadMenu';
2485 Name
:= 'edSlot'+IntToStr(a
);
2488 OnEnter
:= ProcLoadGame
;
2491 Menu
.DefControl
:= 'mmLoadMenu';
2492 g_GUI_AddWindow(Menu
);
2494 Menu
:= TGUIWindow
.Create('SaveMenu');
2495 Menu
.OnShow
:= ProcSaveMenu
;
2496 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SAVE_GAME
]))) do
2498 Name
:= 'mmSaveMenu';
2503 Name
:= 'edSlot'+IntToStr(a
);
2506 OnChange
:= ProcSaveGame
;
2509 Menu
.DefControl
:= 'mmSaveMenu';
2510 g_GUI_AddWindow(Menu
);
2512 Menu
:= TGUIWindow
.Create('CustomGameMenu');
2513 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CUSTOM_GAME
]))) do
2515 Name
:= 'mCustomGameMenu';
2516 with AddLabel(_lc
[I_MENU_MAP
]) do
2521 OnClick
:= @ProcSelectMapMenu
;
2523 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2525 Name
:= 'swGameMode';
2526 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2527 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2528 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2529 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2530 case g_Game_TextToMode(gsGameMode
) of
2532 GM_DM
: ItemIndex
:= 0;
2533 GM_TDM
: ItemIndex
:= 1;
2534 GM_CTF
: ItemIndex
:= 2;
2536 GM_COOP
: ItemIndex
:= 3;
2538 OnChange
:= ProcSwitchMonstersCustom
;
2540 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2542 Name
:= 'edTimeLimit';
2546 if gsTimeLimit
> 0 then
2547 Text := IntToStr(gsTimeLimit
);
2549 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2551 Name
:= 'edScoreLimit';
2555 if gsScoreLimit
> 0 then
2556 Text := IntToStr(gsScoreLimit
);
2558 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2560 Name
:= 'edMaxLives';
2564 if gsMaxLives
> 0 then
2565 Text := IntToStr(gsMaxLives
);
2567 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2569 Name
:= 'edItemRespawnTime';
2573 if gsItemRespawnTime
> 0 then
2574 Text := IntToStr(gsItemRespawnTime
);
2576 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2578 Name
:= 'swPlayers';
2579 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2580 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2581 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2582 ItemIndex
:= gsPlayers
;
2584 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2586 Name
:= 'swTeamDamage';
2587 AddItem(_lc
[I_MENU_YES
]);
2588 AddItem(_lc
[I_MENU_NO
]);
2589 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2594 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2596 Name
:= 'swTeamHit';
2597 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2598 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2599 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2600 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2601 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2603 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2605 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2610 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2612 Name
:= 'swDeathmatchKeys';
2613 AddItem(_lc
[I_MENU_YES
]);
2614 AddItem(_lc
[I_MENU_NO
]);
2615 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2620 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2622 Name
:= 'swEnableExits';
2623 AddItem(_lc
[I_MENU_YES
]);
2624 AddItem(_lc
[I_MENU_NO
]);
2625 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2630 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2632 Name
:= 'swWeaponStay';
2633 AddItem(_lc
[I_MENU_YES
]);
2634 AddItem(_lc
[I_MENU_NO
]);
2635 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2640 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2642 Name
:= 'swMonsters';
2643 AddItem(_lc
[I_MENU_YES
]);
2644 AddItem(_lc
[I_MENU_NO
]);
2645 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2650 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2653 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2654 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2655 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2657 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2659 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2662 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2664 Name
:= 'swFlagDrop';
2665 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2666 AddItem(_lc
[I_MENU_YES
]);
2667 AddItem(_lc
[I_MENU_NO
]);
2668 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2670 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2676 AddButton(@ProcStartCustomGame
, _lc
[I_MENU_START_GAME
]);
2680 Menu
.DefControl
:= 'mCustomGameMenu';
2681 g_GUI_AddWindow(Menu
);
2683 Menu
:= TGUIWindow
.Create('CampaignMenu');
2684 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CAMPAIGN
]))) do
2686 Name
:= 'mCampaignMenu';
2695 with AddFileList('', 15, 4) do
2698 OnChange
:= ProcSelectCampaignWAD
;
2702 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2703 SetBase(MegawadDirs
);
2706 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2708 Name
:= 'lbWADName';
2712 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2714 Name
:= 'lbWADAuthor';
2718 AddLine(_lc
[I_MENU_MAP_DESCRIPTION
]);
2719 with AddMemo('', 15, 3) do
2721 Name
:= 'meWADDescription';
2722 Color
:= MENU_ITEMSCTRL_COLOR
;
2724 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2726 Name
:= 'swPlayers';
2727 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2728 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2731 AddButton(@ProcStartCampaign
, _lc
[I_MENU_START_GAME
]);
2735 with TGUIImage(Menu
.AddChild(TGUIImage
.Create
)) do
2737 Name
:= 'mpWADImage';
2738 DefaultRes
:= 'NOPIC';
2739 X
:= GetControl('lsWAD').X
+4;
2740 Y
:= GetControl('lsWAD').Y
-128-MENU_VSPACE
;
2743 Menu
.DefControl
:= 'mCampaignMenu';
2744 g_GUI_AddWindow(Menu
);
2746 Menu
:= TGUIWindow
.Create('SelectMapMenu');
2747 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SELECT_MAP
]))) do
2749 Name
:= 'mSelectMapMenu';
2750 with AddFileList(_lc
[I_MENU_MAP_WAD
], 12, 4) do
2753 OnChange
:= ProcSelectWAD
;
2757 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2760 with AddList(_lc
[I_MENU_MAP_RESOURCE
], 12, 4) do
2764 OnChange
:= ProcSelectMap
;
2767 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2769 Name
:= 'lbMapName';
2773 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2775 Name
:= 'lbMapAuthor';
2779 with AddLabel(_lc
[I_MENU_MAP_SIZE
]) do
2781 Name
:= 'lbMapSize';
2785 with AddMemo(_lc
[I_MENU_MAP_DESCRIPTION
], 20, 4) do
2787 Name
:= 'meMapDescription';
2792 with TGUIMapPreview(Menu
.AddChild(TGUIMapPreview
.Create
)) do
2794 Name
:= 'mpMapPreview';
2795 X
:= GetControl('lsMapWAD').X
+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2796 Y
:= GetControl('lsMapWAD').Y
;
2798 with TGUILabel(Menu
.AddChild(TGUILabel
.Create('', gMenuSmallFont
))) do
2800 Name
:= 'lbMapScale';
2803 Color
:= MENU_ITEMSCTRL_COLOR
;
2804 X
:= GetControl('lsMapWAD').X
+
2805 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2806 2 + MAPPREVIEW_WIDTH
*4;
2807 Y
:= GetControl('lsMapWAD').Y
+ MAPPREVIEW_HEIGHT
*16 + 16;
2810 Menu
.OnClose
:= ProcSetMap
;
2811 Menu
.DefControl
:= 'mSelectMapMenu';
2812 g_GUI_AddWindow(Menu
);
2814 Menu
:= TGUIWindow
.Create('OptionsMenu');
2815 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_OPTIONS
]))) do
2817 Name
:= 'mmOptionsMenu';
2818 AddButton(nil, _lc
[I_MENU_VIDEO_OPTIONS
], 'OptionsVideoMenu');
2819 AddButton(nil, _lc
[I_MENU_SOUND_OPTIONS
], 'OptionsSoundMenu');
2820 AddButton(nil, _lc
[I_MENU_GAME_OPTIONS
], 'OptionsGameMenu');
2821 AddButton(nil, _lc
[I_MENU_CONTROLS_OPTIONS
], 'OptionsControlsMenu');
2822 AddButton(nil, _lc
[I_MENU_PLAYER_OPTIONS
], 'OptionsPlayersMenu');
2823 AddButton(nil, _lc
[I_MENU_LANGUAGE_OPTIONS
], 'OptionsLanguageMenu');
2825 AddButton(nil, _lc
[I_MENU_SAVED_OPTIONS
], 'SavedOptionsMenu').Color
:= _RGB(255, 0, 0);
2826 AddButton(nil, _lc
[I_MENU_DEFAULT_OPTIONS
], 'DefaultOptionsMenu').Color
:= _RGB(255, 0, 0);
2828 Menu
.OnClose
:= ProcApplyOptions
;
2829 Menu
.DefControl
:= 'mmOptionsMenu';
2830 g_GUI_AddWindow(Menu
);
2832 Menu
:= CreateYNMenu('SavedOptionsMenu', _lc
[I_MENU_LOAD_SAVED_PROMT
], Round(gScreenWidth
*0.6),
2833 gMenuSmallFont
, @ProcSavedMenuKeyDown
);
2834 g_GUI_AddWindow(Menu
);
2836 Menu
:= TGUIWindow
.Create('OptionsVideoMenu');
2837 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_VIDEO_OPTIONS
]))) do
2839 Name
:= 'mOptionsVideoMenu';
2840 AddButton(@ProcVideoOptionsRes
, _lc
[I_MENU_VIDEO_RESOLUTION
], 'OptionsVideoResMenu');
2841 with AddSwitch(_lc
[I_MENU_VIDEO_BPP
]) do
2847 with AddSwitch(_lc
[I_MENU_VIDEO_VSYNC
]) do
2850 AddItem(_lc
[I_MENU_YES
]);
2851 AddItem(_lc
[I_MENU_NO
]);
2853 with AddSwitch(_lc
[I_MENU_VIDEO_FILTER_SKY
]) do
2855 Name
:= 'swTextureFilter';
2856 AddItem(_lc
[I_MENU_YES
]);
2857 AddItem(_lc
[I_MENU_NO
]);
2859 with AddSwitch(_lc
[I_MENU_VIDEO_INTERPOLATION
]) do
2862 AddItem(_lc
[I_MENU_YES
]);
2863 AddItem(_lc
[I_MENU_NO
]);
2865 with AddSwitch(_lc
[I_MENU_VIDEO_LEGACY_COMPATIBLE
]) do
2867 Name
:= 'swLegacyNPOT';
2868 AddItem(_lc
[I_MENU_NO
]);
2869 AddItem(_lc
[I_MENU_YES
]);
2872 AddText(_lc
[I_MENU_VIDEO_NEED_RESTART
], Round(gScreenWidth
*0.6));
2875 Menu
.DefControl
:= 'mOptionsVideoMenu';
2876 g_GUI_AddWindow(Menu
);
2878 Menu
:= TGUIWindow
.Create('OptionsVideoResMenu');
2879 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_RESOLUTION_SELECT
]))) do
2881 Name
:= 'mOptionsVideoResMenu';
2882 with AddLabel(_lc
[I_MENU_RESOLUTION_CURRENT
]) do
2884 Name
:= 'lbCurrentRes';
2888 with AddList(_lc
[I_MENU_RESOLUTION_LIST
], 12, 6) do
2890 Name
:= 'lsResolution';
2893 with AddSwitch(_lc
[I_MENU_RESOLUTION_FULLSCREEN
]) do
2895 Name
:= 'swFullScreen';
2896 AddItem(_lc
[I_MENU_YES
]);
2897 AddItem(_lc
[I_MENU_NO
]);
2899 with AddSwitch(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
2901 Name
:= 'swResFactor';
2903 for i
:= 2 to gRC_Width
div 640 do
2904 AddItem(IntToStr(i
) + 'x');
2907 AddButton(@ProcApplyVideoOptions
, _lc
[I_MENU_RESOLUTION_APPLY
]);
2910 Menu
.DefControl
:= 'mOptionsVideoResMenu';
2911 g_GUI_AddWindow(Menu
);
2913 Menu
:= TGUIWindow
.Create('OptionsSoundMenu');
2914 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SOUND_OPTIONS
]))) do
2916 Name
:= 'mOptionsSoundMenu';
2917 with AddScroll(_lc
[I_MENU_SOUND_MUSIC_LEVEL
]) do
2919 Name
:= 'scMusicLevel';
2921 OnChange
:= ProcChangeSoundSettings
;
2923 with AddScroll(_lc
[I_MENU_SOUND_SOUND_LEVEL
]) do
2925 Name
:= 'scSoundLevel';
2927 OnChange
:= ProcChangeSoundSettings
;
2929 with AddScroll(_lc
[I_MENU_SOUND_MAX_SIM_SOUNDS
]) do
2931 Name
:= 'scMaxSimSounds';
2934 with AddSwitch (_lc
[I_MENU_SOUND_ANNOUNCE
]) do
2936 Name
:= 'swAnnouncer';
2937 AddItem(_lc
[I_MENU_ANNOUNCE_NONE
]);
2938 AddItem(_lc
[I_MENU_ANNOUNCE_ME
]);
2939 AddItem(_lc
[I_MENU_ANNOUNCE_MEPLUS
]);
2940 AddItem(_lc
[I_MENU_ANNOUNCE_ALL
]);
2942 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
2943 with AddSwitch (_lc
[I_MENU_SOUND_COMPAT
]) do
2945 Name
:= 'swSoundEffects';
2946 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
2947 AddItem(_lc
[I_MENU_COMPAT_DF
]);
2949 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
2950 with AddSwitch (_lc
[I_MENU_SOUND_CHAT
]) do
2952 Name
:= 'swChatSpeech';
2953 AddItem(_lc
[I_MENU_YES
]);
2954 AddItem(_lc
[I_MENU_NO
]);
2956 with AddSwitch(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS
]) do
2958 Name
:= 'swInactiveSounds';
2959 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_ON
]);
2960 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_OFF
]);
2964 Menu
.DefControl
:= 'mOptionsSoundMenu';
2965 g_GUI_AddWindow(Menu
);
2967 Menu
:= TGUIWindow
.Create('OptionsGameMenu');
2968 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_GAME_OPTIONS
]))) do
2970 Name
:= 'mOptionsGameMenu';
2971 with AddScroll(_lc
[I_MENU_GAME_PARTICLES_COUNT
]) do
2973 Name
:= 'scParticlesCount';
2976 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_COUNT
]) do
2978 Name
:= 'swBloodCount';
2979 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2980 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
2981 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
2982 AddItem(_lc
[I_MENU_COUNT_BIG
]);
2983 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
2985 with AddScroll(_lc
[I_MENU_GAME_MAX_SHELLS
]) do
2987 Name
:= 'scShellsMax';
2990 with AddScroll(_lc
[I_MENU_GAME_GIBS_COUNT
]) do
2992 Name
:= 'scGibsMax';
2995 with AddScroll(_lc
[I_MENU_GAME_MAX_CORPSES
]) do
2997 Name
:= 'scCorpsesMax';
3000 with AddSwitch(_lc
[I_MENU_GAME_MAX_GIBS
]) do
3002 Name
:= 'swGibsCount';
3003 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3004 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3005 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3006 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3007 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3009 with AddSwitch(_lc
[I_MENU_GAME_CORPSE_TYPE
]) do
3011 Name
:= 'swCorpseType';
3012 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_SIMPLE
]);
3013 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_ADV
]);
3015 with AddSwitch(_lc
[I_MENU_GAME_GIBS_TYPE
]) do
3017 Name
:= 'swGibsType';
3018 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_SIMPLE
]);
3019 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_ADV
]);
3021 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_TYPE
]) do
3023 Name
:= 'swBloodType';
3024 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_SIMPLE
]);
3025 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_ADV
]);
3027 with AddSwitch(_lc
[I_MENU_GAME_SCREEN_FLASH
]) do
3029 Name
:= 'swScreenFlash';
3030 AddItem(_lc
[I_MENU_NO
]);
3031 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3032 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3034 with AddSwitch(_lc
[I_MENU_GAME_BACKGROUND
]) do
3036 Name
:= 'swBackground';
3037 AddItem(_lc
[I_MENU_YES
]);
3038 AddItem(_lc
[I_MENU_NO
]);
3040 with AddSwitch(_lc
[I_MENU_GAME_MESSAGES
]) do
3042 Name
:= 'swMessages';
3043 AddItem(_lc
[I_MENU_YES
]);
3044 AddItem(_lc
[I_MENU_NO
]);
3046 with AddSwitch(_lc
[I_MENU_GAME_REVERT_PLAYERS
]) do
3048 Name
:= 'swRevertPlayers';
3049 AddItem(_lc
[I_MENU_YES
]);
3050 AddItem(_lc
[I_MENU_NO
]);
3052 with AddSwitch(_lc
[I_MENU_GAME_CHAT_BUBBLE
]) do
3054 Name
:= 'swChatBubble';
3055 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_NONE
]);
3056 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_SIMPLE
]);
3057 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_ADV
]);
3058 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_COLOR
]);
3059 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_TEXTURE
]);
3061 with AddSwitch(_lc
[I_MENU_GAME_PLAYER_INDICATOR
]) do
3063 Name
:= 'swPlayerIndicator';
3064 AddItem(_lc
[I_MENU_GAME_INDICATOR_NONE
]);
3065 AddItem(_lc
[I_MENU_GAME_INDICATOR_OWN
]);
3066 AddItem(_lc
[I_MENU_GAME_INDICATOR_ALL
]);
3068 with AddSwitch(_lc
[I_MENU_GAME_INDICATOR_STYLE
]) do
3070 Name
:= 'swPlayerIndicatorStyle';
3071 AddItem(_lc
[I_MENU_GAME_INDICATOR_ARROW
]);
3072 AddItem(_lc
[I_MENU_GAME_INDICATOR_NAME
]);
3074 with AddScroll(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3076 Name
:= 'scScaleFactor';
3078 OnChange
:= ProcChangeGameSettings
;
3082 Menu
.DefControl
:= 'mOptionsGameMenu';
3083 g_GUI_AddWindow(Menu
);
3085 Menu
:= TGUIWindow
.Create('OptionsControlsMenu');
3086 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROLS_OPTIONS
]))) do
3088 Name
:= 'mOptionsControlsMenu';
3089 AddLine(_lc
[I_MENU_CONTROL_GLOBAL
]);
3090 AddKeyRead(_lc
[I_MENU_CONTROL_SCREENSHOT
]).Name
:= _lc
[I_MENU_CONTROL_SCREENSHOT
];
3091 AddKeyRead(_lc
[I_MENU_CONTROL_STAT
]).Name
:= _lc
[I_MENU_CONTROL_STAT
];
3092 AddKeyRead(_lc
[I_MENU_CONTROL_CHAT
]).Name
:= _lc
[I_MENU_CONTROL_CHAT
];
3093 AddKeyRead(_lc
[I_MENU_CONTROL_TEAMCHAT
]).Name
:= _lc
[I_MENU_CONTROL_TEAMCHAT
];
3095 AddButton(nil, _lc
[I_MENU_PLAYER_1_KBD
], 'OptionsControlsP1Menu');
3096 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3097 AddButton(nil, _lc
[I_MENU_PLAYER_1_WEAPONS
], 'OptionsControlsP1MenuWeapons');
3098 AddButton(nil, _lc
[I_MENU_PLAYER_2_KBD
], 'OptionsControlsP2Menu');
3099 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3100 AddButton(nil, _lc
[I_MENU_PLAYER_2_WEAPONS
], 'OptionsControlsP2MenuWeapons');
3101 if e_HasJoysticks
then
3104 AddButton(nil, _lc
[I_MENU_CONTROL_JOYSTICKS
], 'OptionsControlsJoystickMenu');
3106 if g_touch_enabled
then
3109 AddButton(nil, _lc
[I_MENU_CONTROL_TOUCH
], 'OptionsControlsTouchMenu');
3112 Menu
.DefControl
:= 'mOptionsControlsMenu';
3113 g_GUI_AddWindow(Menu
);
3115 Menu
:= TGUIWindow
.Create('OptionsControlsP1Menu');
3116 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_KBD
]))) do
3118 Name
:= 'mOptionsControlsP1Menu';
3119 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3120 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3121 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3122 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3123 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3124 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3125 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3126 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3127 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3128 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3129 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3131 Menu
.DefControl
:= 'mOptionsControlsP1Menu';
3132 g_GUI_AddWindow(Menu
);
3134 Menu
:= TGUIWindow
.Create('OptionsControlsP1MenuWeapons');
3135 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_WEAPONS
]))) do
3137 Name
:= 'mOptionsControlsP1MenuWeapons';
3138 for i
:= WP_FIRST
to WP_LAST
do
3139 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3140 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3142 Menu
.DefControl
:= 'mOptionsControlsP1MenuWeapons';
3143 g_GUI_AddWindow(Menu
);
3145 Menu
:= TGUIWindow
.Create('OptionsControlsP2Menu');
3146 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_KBD
]))) do
3148 Name
:= 'mOptionsControlsP2Menu';
3149 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3150 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3151 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3152 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3153 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3154 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3155 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3156 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3157 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3158 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3159 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3161 Menu
.DefControl
:= 'mOptionsControlsP2Menu';
3162 g_GUI_AddWindow(Menu
);
3164 Menu
:= TGUIWindow
.Create('OptionsControlsP2MenuWeapons');
3165 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_WEAPONS
]))) do
3167 Name
:= 'mOptionsControlsP2MenuWeapons';
3168 for i
:= WP_FIRST
to WP_LAST
do
3169 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3170 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3172 Menu
.DefControl
:= 'mOptionsControlsP2MenuWeapons';
3173 g_GUI_AddWindow(Menu
);
3175 Menu
:= TGUIWindow
.Create('OptionsControlsJoystickMenu');
3176 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_JOYSTICKS
]))) do
3178 Name
:= 'mOptionsControlsJoystickMenu';
3179 for i
:= 0 to e_MaxJoys
- 1 do
3180 with AddScroll(Format(_lc
[I_MENU_CONTROL_DEADZONE
], [i
+ 1])) do
3182 Name
:= 'scDeadzone' + IntToStr(i
);
3186 Menu
.DefControl
:= 'mOptionsControlsJoystickMenu';
3187 g_GUI_AddWindow(Menu
);
3189 Menu
:= TGUIWindow
.Create('OptionsControlsTouchMenu');
3190 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_TOUCH
]))) do
3192 Name
:= 'mOptionsControlsTouchMenu';
3193 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_ALT
]) do
3195 Name
:= 'swTouchAlt';
3196 AddItem(_lc
[I_MENU_NO
]);
3197 AddItem(_lc
[I_MENU_YES
]);
3198 OnChange
:= ProcChangeTouchSettings
;
3200 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_SIZE
]) do
3202 Name
:= 'scTouchSize';
3204 OnChange
:= ProcChangeTouchSettings
;
3206 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_FIRE
]) do
3208 Name
:= 'swTouchFire';
3209 AddItem(_lc
[I_MENU_NO
]);
3210 AddItem(_lc
[I_MENU_YES
]);
3212 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_OFFSET
]) do
3214 Name
:= 'scTouchOffset';
3216 OnChange
:= ProcChangeTouchSettings
;
3219 Menu
.DefControl
:= 'mOptionsControlsTouchMenu';
3220 g_GUI_AddWindow(Menu
);
3222 Menu
:= TGUIWindow
.Create('OptionsPlayersMenu');
3223 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_OPTIONS
]))) do
3225 Name
:= 'mOptionsPlayersMenu';
3226 AddButton(nil, _lc
[I_MENU_PLAYER_1
], 'OptionsPlayersP1Menu');
3227 AddButton(nil, _lc
[I_MENU_PLAYER_2
], 'OptionsPlayersP2Menu');
3229 Menu
.DefControl
:= 'mOptionsPlayersMenu';
3230 g_GUI_AddWindow(Menu
);
3232 CreatePlayerOptionsMenu('P1');
3233 CreatePlayerOptionsMenu('P2');
3235 Menu
:= TGUIWindow
.Create('OptionsPlayersMIMenu');
3236 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_MODEL_INFO
]))) do
3238 Name
:= 'mOptionsPlayersMIMenu';
3239 with AddLabel(_lc
[I_MENU_MODEL_NAME
]) do
3244 with AddLabel(_lc
[I_MENU_MODEL_AUTHOR
]) do
3249 with AddMemo(_lc
[I_MENU_MODEL_COMMENT
], 14, 6) do
3251 Name
:= 'meComment';
3254 AddLine(_lc
[I_MENU_MODEL_OPTIONS
]);
3255 with AddLabel(_lc
[I_MENU_MODEL_WEAPON
]) do
3258 FixedLength
:= Max(Length(_lc
[I_MENU_YES
]), Length(_lc
[I_MENU_NO
]));
3262 Menu
.DefControl
:= 'mOptionsPlayersMIMenu';
3263 g_GUI_AddWindow(Menu
);
3265 Menu
:= TGUIWindow
.Create('OptionsPlayersP1WeaponMenu');
3266 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3268 Name
:= 'mOptionsPlayersP1WeaponMenu';
3269 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3271 Name
:= 'swWeaponAutoswitch';
3272 AddItem(_lc
[I_MENU_NO
]);
3273 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3274 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3276 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3278 Name
:= 'swWeaponAllowEmpty';
3279 AddItem(_lc
[I_MENU_YES
]);
3280 AddItem(_lc
[I_MENU_NO
]);
3282 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3284 Name
:= 'swWeaponAllowFist';
3285 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3286 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3288 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3291 Menu
.DefControl
:= 'mOptionsPlayersP1WeaponMenu';
3292 g_GUI_AddWindow(Menu
);
3294 Menu
:= TGUIWindow
.Create('OptionsPreferencesP1WeaponMenu');
3295 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_1
]))) do
3297 Name
:= 'mOptionsPreferencesP1WeaponMenu';
3298 for i
:= WP_FIRST
to WP_LAST
do
3300 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3302 Name
:= IntToStr(i
);
3303 for a
:= WP_FIRST
to WP_LAST
+1 do
3305 AddItem(IntToStr(a
));
3310 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3312 Name
:= IntToStr(WP_LAST
+1);
3313 for a
:= WP_FIRST
to WP_LAST
+1 do
3315 AddItem(IntToStr(a
));
3317 ItemIndex
:= WP_LAST
+ 1;
3320 Menu
.DefControl
:= 'mOptionsPreferencesP1WeaponMenu';
3321 g_GUI_AddWindow(Menu
);
3324 Menu
:= TGUIWindow
.Create('OptionsPlayersP2WeaponMenu');
3325 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3327 Name
:= 'mOptionsPlayersP2WeaponMenu';
3328 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3330 Name
:= 'swWeaponAutoswitch';
3331 AddItem(_lc
[I_MENU_NO
]);
3332 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3333 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3335 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3337 Name
:= 'swWeaponAllowEmpty';
3338 AddItem(_lc
[I_MENU_YES
]);
3339 AddItem(_lc
[I_MENU_NO
]);
3341 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3343 Name
:= 'swWeaponAllowFist';
3344 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3345 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3347 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3350 Menu
.DefControl
:= 'mOptionsPlayersP2WeaponMenu';
3351 g_GUI_AddWindow(Menu
);
3353 Menu
:= TGUIWindow
.Create('OptionsPreferencesP2WeaponMenu');
3354 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_2
]))) do
3356 Name
:= 'mOptionsPreferencesP2WeaponMenu';
3357 for i
:= WP_FIRST
to WP_LAST
do
3359 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3361 Name
:= IntToStr(i
);
3362 for a
:= WP_FIRST
to WP_LAST
+1 do
3364 AddItem(IntToStr(a
));
3369 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3371 Name
:= IntToStr(WP_LAST
+1);
3372 for a
:= WP_FIRST
to WP_LAST
+1 do
3374 AddItem(IntToStr(a
));
3376 ItemIndex
:= WP_LAST
+ 1;
3379 Menu
.DefControl
:= 'mOptionsPreferencesP2WeaponMenu';
3380 g_GUI_AddWindow(Menu
);
3382 Menu
:= TGUIWindow
.Create('OptionsLanguageMenu');
3383 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LANGUAGE_OPTIONS
]))) do
3385 Name
:= 'mOptionsLanguageMenu';
3386 AddButton(@ProcSetRussianLanguage
, _lc
[I_MENU_LANGUAGE_RUSSIAN
]);
3387 AddButton(@ProcSetEnglishLanguage
, _lc
[I_MENU_LANGUAGE_ENGLISH
]);
3390 Menu
.DefControl
:= 'mOptionsLanguageMenu';
3391 g_GUI_AddWindow(Menu
);
3393 Menu
:= CreateYNMenu('DefaultOptionsMenu', _lc
[I_MENU_SET_DEFAULT_PROMT
], Round(gScreenWidth
*0.6),
3394 gMenuSmallFont
, @ProcDefaultMenuKeyDown
);
3395 g_GUI_AddWindow(Menu
);
3397 Menu
:= TGUIWindow
.Create('AuthorsMenu');
3398 Menu
.BackTexture
:= 'INTER';
3399 Menu
.OnClose
:= ProcAuthorsClose
;
3403 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_1
], gMenuFont
))) do
3405 Color
:= _RGB(255, 0, 0);
3406 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3408 _y
:= _y
+GetHeight();
3410 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_CREDITS_CAP_2
], [GAME_VERSION
, NET_PROTOCOL_VER
]), gMenuSmallFont
))) do
3412 Color
:= _RGB(255, 0, 0);
3413 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3415 _y
:= _y
+GetHeight()+32;
3417 // ×òî äåëàë: Êòî äåëàë
3418 cx
:= gScreenWidth
div 2 - 320 + 64;
3419 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1
], gMenuSmallFont
))) do
3421 Color
:= _RGB(255, 0, 0);
3426 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1_1
], gMenuSmallFont
))) do
3428 Color
:= _RGB(255, 255, 255);
3433 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2
], gMenuSmallFont
))) do
3435 Color
:= _RGB(255, 0, 0);
3440 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_1
], gMenuSmallFont
))) do
3442 Color
:= _RGB(255, 255, 255);
3447 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_2
], gMenuSmallFont
))) do
3449 Color
:= _RGB(255, 255, 255);
3454 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3
], gMenuSmallFont
))) do
3456 Color
:= _RGB(255, 0, 0);
3461 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3_1
], gMenuSmallFont
))) do
3463 Color
:= _RGB(255, 255, 255);
3468 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4
], gMenuSmallFont
))) do
3470 Color
:= _RGB(255, 0, 0);
3475 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4_1
], gMenuSmallFont
))) do
3477 Color
:= _RGB(255, 255, 255);
3480 _y
:= gScreenHeight
- 128;
3483 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_3
], gMenuSmallFont
))) do
3485 Color
:= _RGB(255, 0, 0);
3490 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_1
], gMenuSmallFont
))) do
3492 Color
:= _RGB(255, 255, 255);
3495 _y
:= _y
+GetHeight();
3497 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_2
], gMenuSmallFont
))) do
3499 Color
:= _RGB(255, 255, 255);
3502 _y
:= _y
+GetHeight();
3504 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_3
], gMenuSmallFont
))) do
3506 Color
:= _RGB(255, 255, 255);
3509 _y
:= gScreenHeight
- 32;
3511 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_4
], gMenuSmallFont
))) do
3513 Color
:= _RGB(255, 0, 0);
3514 X
:= gScreenWidth
div 2 - GetWidth() div 2;
3517 g_GUI_AddWindow(Menu
);
3519 Menu
:= CreateYNMenu('ExitMenu', _lc
[I_MENU_EXIT_PROMT
], Round(gScreenWidth
*0.6),
3520 gMenuSmallFont
, @ProcExitMenuKeyDown
);
3521 g_GUI_AddWindow(Menu
);
3523 Menu
:= TGUIWindow
.Create('GameSingleMenu');
3524 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3526 Name
:= 'mmGameSingleMenu';
3527 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3528 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3529 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3530 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3531 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3532 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3534 Menu
.DefControl
:= 'mmGameSingleMenu';
3535 Menu
.MainWindow
:= True;
3536 Menu
.OnClose
:= ProcGMClose
;
3537 Menu
.OnShow
:= ProcGMShow
;
3538 g_GUI_AddWindow(Menu
);
3540 Menu
:= CreateYNMenu('EndGameMenu', _lc
[I_MENU_END_GAME_PROMT
], Round(gScreenWidth
*0.6),
3541 gMenuSmallFont
, @ProcEndMenuKeyDown
);
3542 g_GUI_AddWindow(Menu
);
3544 Menu
:= CreateYNMenu('RestartGameMenu', _lc
[I_MENU_RESTART_GAME_PROMT
], Round(gScreenWidth
*0.6),
3545 gMenuSmallFont
, @ProcRestartMenuKeyDown
);
3546 g_GUI_AddWindow(Menu
);
3548 Menu
:= TGUIWindow
.Create('GameCustomMenu');
3549 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3551 Name
:= 'mmGameCustomMenu';
3552 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3553 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3554 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3555 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3556 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3557 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3558 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3560 Menu
.DefControl
:= 'mmGameCustomMenu';
3561 Menu
.MainWindow
:= True;
3562 Menu
.OnClose
:= ProcGMClose
;
3563 Menu
.OnShow
:= ProcGMShow
;
3564 g_GUI_AddWindow(Menu
);
3566 Menu
:= TGUIWindow
.Create('GameServerMenu');
3567 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3569 Name
:= 'mmGameServerMenu';
3570 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3571 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3572 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3573 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3574 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3576 Menu
.DefControl
:= 'mmGameServerMenu';
3577 Menu
.MainWindow
:= True;
3578 Menu
.OnClose
:= ProcGMClose
;
3579 Menu
.OnShow
:= ProcGMShow
;
3580 g_GUI_AddWindow(Menu
);
3582 Menu
:= TGUIWindow
.Create('GameClientMenu');
3583 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3585 Name
:= 'mmGameClientMenu';
3586 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3587 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3588 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3590 Menu
.DefControl
:= 'mmGameClientMenu';
3591 Menu
.MainWindow
:= True;
3592 Menu
.OnClose
:= ProcGMClose
;
3593 Menu
.OnShow
:= ProcGMShow
;
3594 g_GUI_AddWindow(Menu
);
3596 Menu
:= TGUIWindow
.Create('ClientPasswordMenu');
3597 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, _lc
[I_MENU_ENTERPASSWORD
]))) do
3599 Name
:= 'mClientPasswordMenu';
3600 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
3608 AddButton(@ProcEnterPassword
, _lc
[I_MENU_START_GAME
]);
3611 Menu
.DefControl
:= 'mClientPasswordMenu';
3612 g_GUI_AddWindow(Menu
);
3614 Menu
:= TGUIWindow
.Create('GameSetGameMenu');
3615 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SET_GAME
]))) do
3617 Name
:= 'mGameSetGameMenu';
3618 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
3620 Name
:= 'swTeamDamage';
3621 AddItem(_lc
[I_MENU_YES
]);
3622 AddItem(_lc
[I_MENU_NO
]);
3625 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
3627 Name
:= 'swTeamHit';
3628 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
3629 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
3630 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
3631 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
3634 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
3636 Name
:= 'swDeathmatchKeys';
3637 AddItem(_lc
[I_MENU_YES
]);
3638 AddItem(_lc
[I_MENU_NO
]);
3641 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
3643 Name
:= 'edTimeLimit';
3648 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
3650 Name
:= 'edScoreLimit';
3655 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
3657 Name
:= 'edMaxLives';
3662 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
3665 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
3666 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
3667 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
3670 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
3672 Name
:= 'swFlagDrop';
3673 AddItem(_lc
[I_MENU_FLAG_THROW
]);
3674 AddItem(_lc
[I_MENU_YES
]);
3675 AddItem(_lc
[I_MENU_NO
]);
3681 Menu
.DefControl
:= 'mGameSetGameMenu';
3682 Menu
.OnClose
:= ProcApplyGameSet
;
3683 g_GUI_AddWindow(Menu
);
3685 Menu
:= TGUIWindow
.Create('TeamMenu');
3686 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_CHANGE_PLAYERS
]))) do
3688 Name
:= 'mmTeamMenu';
3689 AddButton(@ProcJoinRed
, _lc
[I_MENU_JOIN_RED
], '').Name
:= 'tmJoinRed';
3690 AddButton(@ProcJoinBlue
, _lc
[I_MENU_JOIN_BLUE
], '').Name
:= 'tmJoinBlue';
3691 AddButton(@ProcJoinGame
, _lc
[I_MENU_JOIN_GAME
], '').Name
:= 'tmJoinGame';
3692 AddButton(@ProcSwitchP2
, _lc
[I_MENU_ADD_PLAYER_2
], '').Name
:= 'tmPlayer2';
3693 AddButton(@ProcSpectate
, _lc
[I_MENU_SPECTATE
], '').Name
:= 'tmSpectate';
3695 Menu
.DefControl
:= 'mmTeamMenu';
3696 Menu
.OnShow
:= ProcChangePlayers
;
3697 g_GUI_AddWindow(Menu
);
3700 procedure g_Menu_Show_SaveMenu();
3702 if g_Game_IsTestMap
then
3704 if gGameSettings
.GameType
= GT_SINGLE
then
3705 g_GUI_ShowWindow('GameSingleMenu')
3708 if g_Game_IsClient
then
3711 if g_Game_IsNet
then
3714 g_GUI_ShowWindow('GameCustomMenu');
3716 g_GUI_ShowWindow('SaveMenu');
3717 g_Sound_PlayEx('MENU_OPEN');
3720 procedure g_Menu_Show_LoadMenu (standalone
: Boolean=false);
3722 if (g_ActiveWindow
<> nil) and (g_ActiveWindow
.name
= 'LoadMenu') then exit
; // nothing to do
3723 if gGameSettings
.GameType
= GT_SINGLE
then
3725 if not standalone
then g_GUI_ShowWindow('GameSingleMenu')
3729 if g_Game_IsClient
then exit
;
3730 if g_Game_IsNet
then exit
;
3731 if not standalone
then g_GUI_ShowWindow('GameCustomMenu');
3733 g_GUI_ShowWindow('LoadMenu');
3734 g_Sound_PlayEx('MENU_OPEN');
3737 procedure g_Menu_Show_GameSetGame();
3739 if gGameSettings
.GameType
= GT_SINGLE
then
3740 g_GUI_ShowWindow('GameSingleMenu')
3743 if g_Game_IsClient
then
3746 if g_Game_IsNet
then
3747 g_GUI_ShowWindow('GameServerMenu')
3749 g_GUI_ShowWindow('GameCustomMenu');
3752 g_GUI_ShowWindow('GameSetGameMenu');
3753 g_Sound_PlayEx('MENU_OPEN');
3756 procedure g_Menu_Show_OptionsVideo();
3758 if gGameSettings
.GameType
= GT_SINGLE
then
3759 g_GUI_ShowWindow('GameSingleMenu')
3762 if g_Game_IsClient
then
3763 g_GUI_ShowWindow('GameClientMenu')
3765 if g_Game_IsNet
then
3766 g_GUI_ShowWindow('GameServerMenu')
3768 g_GUI_ShowWindow('GameCustomMenu');
3771 g_GUI_ShowWindow('OptionsMenu');
3772 g_GUI_ShowWindow('OptionsVideoMenu');
3773 g_Sound_PlayEx('MENU_OPEN');
3776 procedure g_Menu_Show_OptionsSound();
3778 if gGameSettings
.GameType
= GT_SINGLE
then
3779 g_GUI_ShowWindow('GameSingleMenu')
3782 if g_Game_IsClient
then
3783 g_GUI_ShowWindow('GameClientMenu')
3785 if g_Game_IsNet
then
3786 g_GUI_ShowWindow('GameServerMenu')
3788 g_GUI_ShowWindow('GameCustomMenu');
3791 g_GUI_ShowWindow('OptionsMenu');
3792 g_GUI_ShowWindow('OptionsSoundMenu');
3793 g_Sound_PlayEx('MENU_OPEN');
3796 procedure g_Menu_Show_EndGameMenu();
3798 g_GUI_ShowWindow('EndGameMenu');
3799 g_Sound_PlayEx('MENU_OPEN');
3802 procedure g_Menu_Show_QuitGameMenu();
3804 g_GUI_ShowWindow('ExitMenu');
3805 g_Sound_PlayEx('MENU_OPEN');
3808 procedure g_Menu_Init();
3815 procedure g_Menu_Free();
3819 e_WriteLog('Releasing menu data...', TMsgType
.Notify
);
3824 procedure g_Menu_Reset();
3828 g_GUI_SaveMenuPos();
3829 ex
:= g_GUI_Destroy();
3833 e_WriteLog('Recreating menu...', TMsgType
.Notify
);
3838 g_Game_SetDebugMode();
3840 g_GUI_LoadMenuPos();