1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
24 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone
: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
37 gMenuSmallFont
: DWORD
;
40 TempScale
: Integer = -1;
41 TempResScale
: Integer = -1;
46 {$INCLUDE ../nogl/noGLuses.inc}
47 g_gui
, g_textures
, e_graphics
, g_main
, g_window
, g_game
, g_map
,
48 g_basic
, g_console
, g_sound
, g_gfx
, g_player
, g_options
, g_weapons
,
49 e_log
, SysUtils
, CONFIG
, g_playermodel
, DateUtils
,
50 MAPDEF
, Math
, g_saveload
,
51 e_texture
, g_language
, e_res
,
52 g_net
, g_netmsg
, g_netmaster
, g_items
, e_input
, g_touch
,
53 utils
, wadreader
, g_system
;
56 type TYNCallback
= procedure (yes
:Boolean);
58 procedure YNKeyDownProc (win
: TGUIWindow
; Key
: Byte);
60 if win
.UserData
= nil then exit
;
62 IK_Y
, IK_SPACE
: TYNCallback(win
.UserData
)(true);
63 IK_N
: TYNCallback(win
.UserData
)(false);
67 procedure YesButtonCB (ctl
: TGUITextButton
);
69 if ctl
.UserData
= nil then exit
;
70 TYNCallback(ctl
.UserData
)(true);
73 procedure NoButtonCB (ctl
: TGUITextButton
);
75 if ctl
.UserData
= nil then exit
;
76 TYNCallback(ctl
.UserData
)(false);
79 function CreateYNMenu (WinName
, Text: String; MaxLen
: Word; FontID
: DWORD
; ActionProc
: TYNCallback
): TGUIWindow
;
83 //if length(Text) = 0 then exit;
84 Result
:= TGUIWindow
.Create(WinName
);
87 //OnKeyDownEx := @YNKeyDownProc;
88 //UserData := @ActionProc;
89 menu
:= TGUIMenu(Result
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, '')));
92 Name
:= '__temp_yes_no_menu:'+WinName
;
94 AddText(Text, MaxLen
);
95 with AddButton(nil, _lc
[I_MENU_YES
]) do begin ProcEx
:= @YesButtonCB
; UserData
:= @ActionProc
; end;
96 with AddButton(nil, _lc
[I_MENU_NO
]) do begin ProcEx
:= @NoButtonCB
; UserData
:= @ActionProc
; end;
98 DefControl
:= '__temp_yes_no_menu:'+WinName
;
104 procedure ProcChangeColor(Sender
: TGUIControl
); forward;
105 procedure ProcSelectModel(Sender
: TGUIControl
); forward;
107 procedure ProcApplyOptions();
113 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu
.GetControl('swBPP')).ItemIndex
= 0 then
121 gVSync
:= TGUISwitch(menu
.GetControl('swVSync')).ItemIndex
= 0;
122 if (ovs
<> gVSync
) then
123 sys_EnableVSync(gVSync
);
125 gTextureFilter
:= TGUISwitch(menu
.GetControl('swTextureFilter')).ItemIndex
= 0;
126 glNPOTOverride
:= not (TGUISwitch(menu
.GetControl('swLegacyNPOT')).ItemIndex
= 0);
127 gLerpActors
:= TGUISwitch(menu
.GetControl('swInterp')).ItemIndex
= 0;
129 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
131 g_Sound_SetupAllVolumes(
132 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
133 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
136 gMaxSimSounds
:= Max(Min(TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
*4+2, 66), 2);
137 gMuteWhenInactive
:= TGUISwitch(menu
.GetControl('swInactiveSounds')).ItemIndex
= 1;
138 gAnnouncer
:= TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
;
139 gSoundEffectsDF
:= TGUISwitch(menu
.GetControl('swSoundEffects')).ItemIndex
= 1;
140 gUseChatSounds
:= TGUISwitch(menu
.GetControl('swChatSpeech')).ItemIndex
= 0;
142 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
144 g_GFX_SetMax(TGUIScroll(menu
.GetControl('scParticlesCount')).Value
*1000);
145 g_Shells_SetMax(TGUIScroll(menu
.GetControl('scShellsMax')).Value
*30);
146 g_Gibs_SetMax(TGUIScroll(menu
.GetControl('scGibsMax')).Value
*25);
147 g_Corpses_SetMax(TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
*5);
149 case TGUISwitch(menu
.GetControl('swGibsCount')).ItemIndex
of
154 else gGibsCount
:= 48;
157 gBloodCount
:= TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
;
158 gFlash
:= TGUISwitch(menu
.GetControl('swScreenFlash')).ItemIndex
;
159 gAdvBlood
:= TGUISwitch(menu
.GetControl('swBloodType')).ItemIndex
= 1;
160 gAdvCorpses
:= TGUISwitch(menu
.GetControl('swCorpseType')).ItemIndex
= 1;
161 gAdvGibs
:= TGUISwitch(menu
.GetControl('swGibsType')).ItemIndex
= 1;
162 gDrawBackGround
:= TGUISwitch(menu
.GetControl('swBackGround')).ItemIndex
= 0;
163 gShowMessages
:= TGUISwitch(menu
.GetControl('swMessages')).ItemIndex
= 0;
164 gRevertPlayers
:= TGUISwitch(menu
.GetControl('swRevertPlayers')).ItemIndex
= 0;
165 gChatBubble
:= TGUISwitch(menu
.GetControl('swChatBubble')).ItemIndex
;
166 gPlayerIndicator
:= TGUISwitch(menu
.GetControl('swPlayerIndicator')).ItemIndex
;
167 gPlayerIndicatorStyle
:= TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')).ItemIndex
;
168 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
170 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
171 g_dbg_scale
:= TempScale
+ 1;
175 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
179 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
180 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
181 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
182 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
, 'screenshot');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
, '+scores', '-scores');
185 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
, 'togglechat');
186 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
, 'toggleteamchat');
189 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
201 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
202 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p1_moveright', '-p1_moveright');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p1_moveleft', '-p1_moveleft');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p1_lookup', '-p1_lookup');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p1_lookdown', '-p1_lookdown');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p1_attack', '-p1_attack');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p1_jump', '-p1_jump');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p1_activate', '-p1_activate');
210 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p1_strafe', '-p1_strafe');
211 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p1_dropflag', '');
212 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p1_weapnext', '', True);
213 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p1_weapprev', '', True);
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
221 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
222 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
223 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
224 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
225 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p1_moveright', '-p1_moveright');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p1_moveleft', '-p1_moveleft');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p1_lookup', '-p1_lookup');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p1_lookdown', '-p1_lookdown');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p1_attack', '-p1_attack');
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p1_jump', '-p1_jump');
232 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p1_activate', '-p1_activate');
233 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p1_strafe', '-p1_strafe');
234 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p1_dropflag', '');
235 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p1_weapnext', '', True);
236 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p1_weapprev', '', True);
239 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
242 for i
:= WP_FIRST
to WP_LAST
do
244 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1)), '');
245 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p1_weapon ' + IntToStr(i
+ 1));
246 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1)), '');
247 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p1_weapon ' + IntToStr(i
+ 1));
251 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
258 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
259 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
260 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
261 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
262 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
263 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
264 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p2_moveright', '-p2_moveright');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p2_moveleft', '-p2_moveleft');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p2_lookup', '-p2_lookup');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p2_lookdown', '-p2_lookdown');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p2_attack', '-p2_attack');
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p2_jump', '-p2_jump');
271 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p2_activate', '-p2_activate');
272 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p2_strafe', '-p2_strafe');
273 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p2_dropflag', '');
274 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p2_weapnext', '', True);
275 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p2_weapprev', '', True);
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
280 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
281 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
282 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
283 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
284 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
285 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
286 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
287 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p2_moveright', '-p2_moveright');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p2_moveleft', '-p2_moveleft');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p2_lookup', '-p2_lookup');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p2_lookdown', '-p2_lookdown');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p2_attack', '-p2_attack');
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p2_jump', '-p2_jump');
294 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p2_activate', '-p2_activate');
295 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p2_strafe', '-p2_strafe');
296 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p2_dropflag', '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p2_weapnext', '', True);
298 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p2_weapprev', '', True);
301 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
304 for i
:= WP_FIRST
to WP_LAST
do
306 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1)), '');
307 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p2_weapon ' + IntToStr(i
+ 1));
308 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1)), '');
309 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p2_weapon ' + IntToStr(i
+ 1));
313 if e_HasJoysticks
then
315 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
318 for i
:= 0 to e_MaxJoys
- 1 do
319 if e_JoystickAvailable
[i
] then
320 e_JoystickDeadzones
[i
] := TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
*(32767 div 20)
324 if g_touch_enabled
then
326 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
327 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
328 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
329 g_touch_fire
:= TGUISwitch(menu
.GetControl('swTouchFire')).ItemIndex
= 1;
330 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
333 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
334 gPlayer1Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP1Name')).Text);
335 gPlayer1Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
= 0,
336 TEAM_RED
, TEAM_BLUE
);
337 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
339 gPlayer1Settings
.Model
:= Model
.Name
;
340 gPlayer1Settings
.Color
:= Model
.Color
;
343 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
344 gPlayer2Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP2Name')).Text);
345 gPlayer2Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
= 0,
346 TEAM_RED
, TEAM_BLUE
);
347 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
349 gPlayer2Settings
.Model
:= Model
.Name
;
350 gPlayer2Settings
.Color
:= Model
.Color
;
353 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
354 gPlayer1Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
355 gPlayer1Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
356 gPlayer1Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
357 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
360 for i
:= WP_FIRST
to WP_LAST
+1 do
362 gPlayer1Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
366 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
367 gPlayer2Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
368 gPlayer2Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
369 gPlayer2Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
370 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
373 for i
:= WP_FIRST
to WP_LAST
+1 do
375 gPlayer2Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
379 if gPlayer1Settings
.Name
= '' then gPlayer1Settings
.Name
:= GenPlayerName(1);
380 if gPlayer2Settings
.Name
= '' then gPlayer2Settings
.Name
:= GenPlayerName(2);
382 if g_Game_IsServer
then
384 if gPlayer1
<> nil then
386 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
387 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
388 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
389 gPlayer1
.SetColor(gPlayer1Settings
.Color
)
391 if gPlayer1
.Team
<> gPlayer1Settings
.Team
then
393 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
394 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
395 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
396 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
397 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
400 if gPlayer2
<> nil then
402 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
403 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
404 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
405 gPlayer2
.SetColor(gPlayer2Settings
.Color
)
407 if gPlayer2
.Team
<> gPlayer2Settings
.Team
then
409 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
410 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
411 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
412 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
413 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
417 if g_Game_IsClient
then
419 MC_SEND_PlayerSettings
;
420 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
423 g_Console_WriteGameConfig
;
426 procedure ReadOptions();
431 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
433 with TGUISwitch(menu
.GetControl('swBPP')) do
439 with TGUISwitch(menu
.GetControl('swTextureFilter')) do
440 if gTextureFilter
then ItemIndex
:= 0 else ItemIndex
:= 1;
442 with TGUISwitch(menu
.GetControl('swVSync')) do
443 if gVSync
then ItemIndex
:= 0 else ItemIndex
:= 1;
445 with TGUISwitch(menu
.GetControl('swLegacyNPOT')) do
446 if not glNPOTOverride
then ItemIndex
:= 0 else ItemIndex
:= 1;
448 with TGUISwitch(menu
.GetControl('swInterp')) do
449 if gLerpActors
then ItemIndex
:= 0 else ItemIndex
:= 1;
451 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
453 TGUIScroll(menu
.GetControl('scSoundLevel')).Value
:= Round(gSoundLevel
/16);
454 TGUIScroll(menu
.GetControl('scMusicLevel')).Value
:= Round(gMusicLevel
/16);
455 TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
:= Round((gMaxSimSounds
-2)/4);
457 with TGUISwitch(menu
.GetControl('swInactiveSounds')) do
458 if gMuteWhenInactive
then
463 TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
:= gAnnouncer
;
465 with TGUISwitch(menu
.GetControl('swSoundEffects')) do
466 if gSoundEffectsDF
then
471 with TGUISwitch(menu
.GetControl('swChatSpeech')) do
472 if gUseChatSounds
then
477 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
480 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
481 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
482 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
483 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
484 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p1_attack', '-p1_attack');
485 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p1_jump', '-p1_jump');
486 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p1_activate', '-p1_activate');
487 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
488 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p1_dropflag', '');
489 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapnext', '');
490 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapprev', '');
492 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
493 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
494 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
495 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
496 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p1_attack', '-p1_attack');
497 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p1_jump', '-p1_jump');
498 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p1_activate', '-p1_activate');
499 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
500 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p1_dropflag', '');
501 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapnext', '');
502 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapprev', '');
505 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
508 for i
:= WP_FIRST
to WP_LAST
do
510 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1));
511 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1));
515 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
518 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
519 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
520 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
521 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
522 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p2_attack', '-p2_attack');
523 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p2_jump', '-p2_jump');
524 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p2_activate', '-p2_activate');
525 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
526 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p2_dropflag', '');
527 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapnext', '');
528 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapprev', '');
530 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
531 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
532 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
533 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
534 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p2_attack', '-p2_attack');
535 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p2_jump', '-p2_jump');
536 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p2_activate', '-p2_activate');
537 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
538 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p2_dropflag', '');
539 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapnext', '');
540 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapprev', '');
543 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
546 for i
:= WP_FIRST
to WP_LAST
do
548 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1));
549 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1));
553 if e_HasJoysticks
then
555 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
558 for i
:= 0 to e_MaxJoys
- 1 do
559 if e_JoystickAvailable
[i
] then
560 TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
:= e_JoystickDeadzones
[i
] div (32767 div 20)
564 if g_touch_enabled
then
566 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
567 with TGUISwitch(menu
.GetControl('swTouchAlt')) do
568 if g_touch_alt
then ItemIndex
:= 1 else ItemIndex
:= 0;
569 TGUIScroll(menu
.GetControl('scTouchSize')).Value
:= Round((g_touch_size
- 0.5) * 10);
570 with TGUISwitch(menu
.GetControl('swTouchFire')) do
571 if g_touch_fire
then ItemIndex
:= 1 else ItemIndex
:= 0;
572 TGUIScroll(menu
.GetControl('scTouchOffset')).Value
:= Round(g_touch_offset
/ 5);
575 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
578 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
:= g_Console_FindBind(1, 'screenshot');
579 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
:= g_Console_FindBind(1, '+scores', '-scores');
580 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
:= g_Console_FindBind(1, 'togglechat');
581 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
:= g_Console_FindBind(1, 'toggleteamchat');
584 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
586 TGUIScroll(menu
.GetControl('scParticlesCount')).Value
:= g_GFX_GetMax() div 1000;
587 TGUIScroll(menu
.GetControl('scShellsMax')).Value
:= g_Shells_GetMax() div 30;
588 TGUIScroll(menu
.GetControl('scGibsMax')).Value
:= g_Gibs_GetMax() div 25;
589 TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
:= g_Corpses_GetMax() div 5;
590 TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
:= gBloodCount
;
592 with TGUISwitch(menu
.GetControl('swScreenFlash')) do
595 with TGUISwitch(menu
.GetControl('swBloodType')) do
596 if gAdvBlood
then ItemIndex
:= 1 else ItemIndex
:= 0;
598 with TGUISwitch(menu
.GetControl('swCorpseType')) do
599 if gAdvCorpses
then ItemIndex
:= 1 else ItemIndex
:= 0;
601 with TGUISwitch(menu
.GetControl('swGibsType')) do
602 if gAdvGibs
then ItemIndex
:= 1 else ItemIndex
:= 0;
604 with TGUISwitch(menu
.GetControl('swGibsCount')) do
613 with TGUISwitch(menu
.GetControl('swBackGround')) do
614 if gDrawBackGround
then ItemIndex
:= 0 else ItemIndex
:= 1;
616 with TGUISwitch(menu
.GetControl('swMessages')) do
617 if gShowMessages
then ItemIndex
:= 0 else ItemIndex
:= 1;
619 with TGUISwitch(menu
.GetControl('swRevertPlayers')) do
620 if gRevertPlayers
then ItemIndex
:= 0 else ItemIndex
:= 1;
622 with TGUISwitch(menu
.GetControl('swChatBubble')) do
623 ItemIndex
:= gChatBubble
;
625 with TGUISwitch(menu
.GetControl('swPlayerIndicator')) do
626 ItemIndex
:= gPlayerIndicator
;
628 with TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')) do
629 ItemIndex
:= gPlayerIndicatorStyle
;
631 TempScale
:= Round(g_dbg_scale
- 1);
632 TGUIScroll(menu
.GetControl('scScaleFactor')).Value
:= TempScale
;
634 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
636 TGUIListBox(menu
.GetControl('lsP1Model')).SelectItem(gPlayer1Settings
.Model
);
637 TGUIEdit(menu
.GetControl('edP1Name')).Text := gPlayer1Settings
.Name
;
639 TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
:=
640 IfThen(gPlayer1Settings
.Team
= TEAM_BLUE
, 1, 0);
642 TGUIScroll(menu
.GetControl('scP1Red')).Value
:= Round(gPlayer1Settings
.Color
.R
/16);
643 TGUIScroll(menu
.GetControl('scP1Green')).Value
:= Round(gPlayer1Settings
.Color
.G
/16);
644 TGUIScroll(menu
.GetControl('scP1Blue')).Value
:= Round(gPlayer1Settings
.Color
.B
/16);
646 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
647 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer1Settings
.WeaponSwitch
;
648 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer1Settings
.SwitchToEmpty
;
649 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer1Settings
.SkipFist
;
650 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
651 for i
:= WP_FIRST
to WP_LAST
+1 do
653 if (gPlayer1Settings
.WeaponPreferences
[i
] > 0) and (gPlayer1Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer1Settings
.WeaponPreferences
[i
]
654 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
657 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
658 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer2Settings
.WeaponSwitch
;
659 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer2Settings
.SwitchToEmpty
;
660 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer2Settings
.SkipFist
;
661 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
662 for i
:= WP_FIRST
to WP_LAST
+1 do
664 if (gPlayer2Settings
.WeaponPreferences
[i
] > 0) and (gPlayer2Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer2Settings
.WeaponPreferences
[i
]
665 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
668 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
670 TGUIListBox(menu
.GetControl('lsP2Model')).SelectItem(gPlayer2Settings
.Model
);
671 TGUIEdit(menu
.GetControl('edP2Name')).Text := gPlayer2Settings
.Name
;
673 TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
:=
674 IfThen(gPlayer2Settings
.Team
= TEAM_BLUE
, 1, 0);
676 TGUIScroll(menu
.GetControl('scP2Red')).Value
:= Round(gPlayer2Settings
.Color
.R
/16);
677 TGUIScroll(menu
.GetControl('scP2Green')).Value
:= Round(gPlayer2Settings
.Color
.G
/16);
678 TGUIScroll(menu
.GetControl('scP2Blue')).Value
:= Round(gPlayer2Settings
.Color
.B
/16);
680 ProcSelectModel(nil);
683 procedure ProcSwitchMonstersCustom(Sender
: TGUIControl
);
685 // don't turn off monsters in DM
687 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
688 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
689 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
695 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
696 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
697 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
701 procedure ProcSwitchMonstersNet(Sender
: TGUIControl
);
703 // don't turn off monsters in DM
705 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
706 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
707 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
713 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
714 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
715 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
719 function LatchGameOptions(const MenuName
: string): Byte;
725 with TGUIMenu(g_ActiveWindow
.GetControl(MenuName
)) do
727 Map
:= TGUILabel(GetControl('lbMap')).Text;
730 if not isWadPath(Map
) then
733 Result
:= TGUISwitch(GetControl('swGameMode')).ItemIndex
+1;
734 gsGameMode
:= TGUISwitch(GetControl('swGameMode')).GetText
;
735 gsTimeLimit
:= StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
736 gsScoreLimit
:= StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
737 gsMaxLives
:= StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
738 gsPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
;
742 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex
= 0 then
743 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMDAMAGE
;
744 if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex
= 0 then
745 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMABSORBDAMAGE
;
746 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
747 gsGameFlags
:= gsGameFlags
or GAME_OPTION_DMKEYS
;
748 if TGUISwitch(GetControl('swEnableExits')).ItemIndex
= 0 then
749 gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWEXIT
;
750 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex
= 0 then
751 gsGameFlags
:= gsGameFlags
or GAME_OPTION_WEAPONSTAY
;
752 if TGUISwitch(GetControl('swMonsters')).ItemIndex
= 0 then
753 gsGameFlags
:= gsGameFlags
or GAME_OPTION_MONSTERS
;
755 case TGUISwitch(GetControl('swTeamHit')).ItemIndex
of
756 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
;
757 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITPROJECTILE
;
758 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
761 case TGUISwitch(GetControl('swBotsVS')).ItemIndex
of
762 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSMONSTER
;
763 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
764 else gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
;
767 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex
of
768 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
769 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
;
770 else gsGameFlags
:= gsGameFlags
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
773 // TODO: get this crap out of here
774 gGameSettings
.WarmupTime
:= gsWarmupTime
;
775 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
778 // HACK: We keep the variables for the items in a different menu
779 with TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu')) do
781 gsItemRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
782 gsItemRespawnRandom
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnRandom')).Text, 0);
783 gsRulezRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edRulezRespawnTime')).Text, 0);
784 gsRulezRespawnRandom
:= StrToIntDef(TGUIEdit(GetControl('edRulezRespawnRandom')).Text, 0);
786 if TGUISwitch(GetControl('swRulezRandom')).ItemIndex
= 0 then
787 gsGameFlags
:= gsGameFlags
or GAME_OPTION_RULEZRANDOM
;
789 case TGUISwitch(GetControl('swItemsRandom')).ItemIndex
of
790 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ITEMHELPRANDOM
;
791 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ITEMAMMORANDOM
;
792 3: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ITEMWEAPONRANDOM
;
793 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ITEMALLRANDOM
;
796 // TODO: get this crap out of here
797 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
798 gGameSettings
.ItemRespawnRandom
:= gsItemRespawnRandom
;
799 gGameSettings
.RulezRespawnTime
:= gsRulezRespawnTime
;
800 gGameSettings
.RulezRespawnRandom
:= gsRulezRespawnRandom
;
804 procedure ProcStartCustomGame();
808 GameMode
:= LatchGameOptions('mCustomGameMenu');
809 if GameMode
= GM_NONE
then Exit
;
811 g_Console_WriteGameConfig
;
812 g_Game_StartCustom(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
,
813 gsMaxLives
, gsGameFlags
, gsPlayers
);
817 procedure ProcStartNetGame();
821 GameMode
:= LatchGameOptions('mNetServerMenu');
822 if GameMode
= GM_NONE
then Exit
;
824 with TGUIMenu(g_ActiveWindow
.GetControl('mNetServerMenu')) do
826 NetPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
827 NetServerName
:= TGUIEdit(GetControl('edSrvName')).Text;
828 NetMaxClients
:= Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
829 NetMaxClients
:= Min(NET_MAXCLIENTS
, NetMaxClients
);
830 NetPassword
:= TGUIEdit(GetControl('edSrvPassword')).Text;
831 NetUseMaster
:= TGUISwitch(GetControl('swUseMaster')).ItemIndex
= 0;
834 g_Console_WriteGameConfig
;
835 g_Game_StartServer(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
, gsMaxLives
,
836 gsGameFlags
, gsPlayers
, 0, NetPort
);
839 procedure ProcConnectNetGame();
843 with TGUIMenu(g_ActiveWindow
.GetControl('mNetClientMenu')) do
845 NetClientIP
:= TGUIEdit(GetControl('edIP')).Text;
846 NetClientPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
847 PW
:= TGUIEdit(GetControl('edPW')).Text;
850 g_Console_WriteGameConfig
;
851 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
854 procedure ProcEnterPassword();
858 with TGUIMenu(g_ActiveWindow
.GetControl('mClientPasswordMenu')) do
860 NetClientIP
:= PromptIP
;
861 NetClientPort
:= PromptPort
;
862 PW
:= TGUIEdit(GetControl('edPW')).Text;
865 g_Console_WriteGameConfig
;
866 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
869 procedure ProcServerlist();
871 if not NetInitDone
then
873 if (not g_Net_Init()) then
875 g_Console_Add('NET: ERROR: Failed to init ENet!');
882 g_Net_Slist_Set(NetMasterList
);
884 gState
:= STATE_SLIST
;
885 g_ActiveWindow
:= nil;
887 slWaitStr
:= _lc
[I_NET_SLIST_WAIT
];
892 slReturnPressed
:= True;
893 if g_Net_Slist_Fetch(slCurrent
) then
895 if slCurrent
= nil then
896 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
899 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
900 g_Serverlist_GenerateTable(slCurrent
, slTable
);
903 procedure ProcStartCampaign();
909 with TGUIMenu(g_ActiveWindow
.GetControl('mCampaignMenu')) do
911 WAD
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
912 TwoPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
= 1;
914 WAD
:= e_FindWadRel(MegawadDirs
, WAD
);
920 g_Game_StartSingle(WAD
+ ':\MAP01', TwoPlayers
, n
);
923 procedure ProcSelectMap(Sender
: TGUIControl
);
927 wad
, map
, res
: String;
929 win
:= g_GUI_GetWindow('SelectMapMenu');
930 with TGUIMenu(win
.GetControl('mSelectMapMenu')) do
932 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
933 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
935 if (wad
= '') or (map
= '') then
936 begin // Ýòî íå êàðòà
937 TGUILabel(GetControl('lbMapName')).Text := '';
938 TGUILabel(GetControl('lbMapAuthor')).Text := '';
939 TGUILabel(GetControl('lbMapSize')).Text := '';
940 TGUIMemo(GetControl('meMapDescription')).SetText('');
941 TGUIMapPreview(win
.GetControl('mpMapPreview')).ClearMap();
942 TGUILabel(win
.GetControl('lbMapScale')).Text := '';
948 a
:= g_Map_GetMapInfo(res
);
950 TGUILabel(GetControl('lbMapName')).Text := a
.Name
;
951 TGUILabel(GetControl('lbMapAuthor')).Text := a
.Author
;
952 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a
.Width
, a
.Height
]);
953 TGUIMemo(GetControl('meMapDescription')).SetText(a
.Description
);
954 TGUIMapPreview(win
.GetControl('mpMapPreview')).SetMap(res
);
955 TGUILabel(win
.GetControl('lbMapScale')).Text :=
956 TGUIMapPreview(win
.GetControl('mpMapPreview')).GetScaleStr
;
961 procedure ProcSelectWAD(Sender
: TGUIControl
);
966 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
968 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
970 with TGUIListBox(GetControl('lsMapRes')) do
976 list
:= g_Map_GetMapsList(wad
);
990 procedure ProcSelectCampaignWAD(Sender
: TGUIControl
);
996 win
:= g_GUI_GetWindow('CampaignMenu');
997 with TGUIMenu(win
.GetControl('mCampaignMenu')) do
999 wad
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
1003 TGUILabel(GetControl('lbWADName')).Text := '';
1004 TGUILabel(GetControl('lbWADAuthor')).Text := '';
1005 TGUIMemo(GetControl('meWADDescription')).SetText('');
1008 a
:= g_Game_GetMegaWADInfo(wad
);
1010 TGUILabel(GetControl('lbWADName')).Text := a
.Name
;
1011 TGUILabel(GetControl('lbWADAuthor')).Text := a
.Author
;
1012 TGUIMemo(GetControl('meWADDescription')).SetText(a
.Description
);
1014 TGUIImage(win
.GetControl('mpWADImage')).ClearImage();
1018 fn
:= g_ExtractWadName(a
.pic
);
1020 TGUIImage(win
.GetControl('mpWADImage')).SetImage(wad
+a
.pic
)
1022 TGUIImage(win
.GetControl('mpWADImage')).SetImage(a
.pic
);
1027 procedure ProcChangeColor(Sender
: TGUIControl
);
1031 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1032 with TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')) do
1033 TGUIModelView(window
.GetControl('mvP1Model')).SetColor(
1034 Min(TGUIScroll(GetControl('scP1Red')).Value
*16, 255),
1035 Min(TGUIScroll(GetControl('scP1Green')).Value
*16, 255),
1036 Min(TGUIScroll(GetControl('scP1Blue')).Value
*16, 255));
1038 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1039 with TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')) do
1040 TGUIModelView(window
.GetControl('mvP2Model')).SetColor(
1041 Min(TGUIScroll(GetControl('scP2Red')).Value
*16, 255),
1042 Min(TGUIScroll(GetControl('scP2Green')).Value
*16, 255),
1043 Min(TGUIScroll(GetControl('scP2Blue')).Value
*16, 255));
1046 procedure ProcSelectModel(Sender
: TGUIControl
);
1051 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1052 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem
;
1053 if a
<> '' then TGUIModelView(window
.GetControl('mvP1Model')).SetModel(a
);
1055 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1056 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem
;
1057 if a
<> '' then TGUIModelView(window
.GetControl('mvP2Model')).SetModel(a
);
1059 ProcChangeColor(nil);
1062 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
1074 wad
:= TWADFile
.Create
;
1075 if wad
.ReadFile(GameWAD
) then
1076 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
1081 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
1083 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1084 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1085 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1086 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1088 if g_Texture_Get('FONT_STD', ID
) then
1089 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
1094 if cfglen
<> 0 then FreeMem(cfgdata
);
1097 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
1103 cfgdata
, fntdata
: Pointer;
1104 cfglen
, fntlen
: Integer;
1112 wad
:= TWADFile
.Create
;
1113 if wad
.ReadFile(GameWAD
) then
1115 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
1116 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
1122 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1123 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1124 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1126 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1127 FontID
:= e_CharFont_Create(spc
);
1129 for a
:= 0 to 255 do
1131 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
1132 if chrwidth
= 0 then Continue
;
1134 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
1136 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
1142 if cfglen
<> 0 then FreeMem(cfgdata
);
1143 if fntlen
<> 0 then FreeMem(fntdata
);
1146 procedure MenuLoadData();
1148 e_WriteLog('Loading menu data...', TMsgType
.Notify
);
1150 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD
+':TEXTURES\MAINLOGO');
1151 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD
+':TEXTURES\MARKER1');
1152 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD
+':TEXTURES\MARKER2');
1153 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD
+':TEXTURES\SLEFT');
1154 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD
+':TEXTURES\SRIGHT');
1155 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD
+':TEXTURES\SMIDDLE');
1156 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD
+':TEXTURES\SMARKER');
1157 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD
+':TEXTURES\ELEFT');
1158 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD
+':TEXTURES\ERIGHT');
1159 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD
+':TEXTURES\EMIDDLE');
1160 g_Texture_CreateWADEx('BOX1', GameWAD
+':TEXTURES\BOX1');
1161 g_Texture_CreateWADEx('BOX2', GameWAD
+':TEXTURES\BOX2');
1162 g_Texture_CreateWADEx('BOX3', GameWAD
+':TEXTURES\BOX3');
1163 g_Texture_CreateWADEx('BOX4', GameWAD
+':TEXTURES\BOX4');
1164 g_Texture_CreateWADEx('BOX5', GameWAD
+':TEXTURES\BOX5');
1165 g_Texture_CreateWADEx('BOX6', GameWAD
+':TEXTURES\BOX6');
1166 g_Texture_CreateWADEx('BOX7', GameWAD
+':TEXTURES\BOX7');
1167 g_Texture_CreateWADEx('BOX8', GameWAD
+':TEXTURES\BOX8');
1168 g_Texture_CreateWADEx('BOX9', GameWAD
+':TEXTURES\BOX9');
1169 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD
+':TEXTURES\SCROLLUPA');
1170 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD
+':TEXTURES\SCROLLUPU');
1171 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD
+':TEXTURES\SCROLLDOWNA');
1172 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD
+':TEXTURES\SCROLLDOWNU');
1173 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD
+':TEXTURES\SCROLLMIDDLE');
1174 g_Texture_CreateWADEx('NOPIC', GameWAD
+':TEXTURES\NOPIC');
1176 g_Sound_CreateWADEx('MENU_SELECT', GameWAD
+':SOUNDS\MENUSELECT');
1177 g_Sound_CreateWADEx('MENU_OPEN', GameWAD
+':SOUNDS\MENUOPEN');
1178 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD
+':SOUNDS\MENUCLOSE');
1179 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD
+':SOUNDS\MENUCHANGE');
1180 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD
+':SOUNDS\SCROLLADD');
1181 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD
+':SOUNDS\SCROLLSUB');
1182 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD
+':SOUNDS\FALL');
1185 procedure MenuFreeData();
1187 e_CharFont_Remove(gMenuFont
);
1188 e_CharFont_Remove(gMenuSmallFont
);
1190 g_Texture_Delete('MAINMENU_LOGO');
1191 g_Texture_Delete('MAINMENU_MARKER1');
1192 g_Texture_Delete('MAINMENU_MARKER2');
1193 g_Texture_Delete('SCROLL_LEFT');
1194 g_Texture_Delete('SCROLL_RIGHT');
1195 g_Texture_Delete('SCROLL_MIDDLE');
1196 g_Texture_Delete('SCROLL_MARKER');
1197 g_Texture_Delete('EDIT_LEFT');
1198 g_Texture_Delete('EDIT_RIGHT');
1199 g_Texture_Delete('EDIT_MIDDLE');
1200 g_Texture_Delete('BOX1');
1201 g_Texture_Delete('BOX2');
1202 g_Texture_Delete('BOX3');
1203 g_Texture_Delete('BOX4');
1204 g_Texture_Delete('BOX5');
1205 g_Texture_Delete('BOX6');
1206 g_Texture_Delete('BOX7');
1207 g_Texture_Delete('BOX8');
1208 g_Texture_Delete('BOX9');
1209 g_Texture_Delete('BSCROLL_UP_A');
1210 g_Texture_Delete('BSCROLL_UP_U');
1211 g_Texture_Delete('BSCROLL_DOWN_A');
1212 g_Texture_Delete('BSCROLL_DOWN_U');
1213 g_Texture_Delete('BSCROLL_MIDDLE');
1214 g_Texture_Delete('NOPIC');
1216 g_Sound_Delete('MENU_SELECT');
1217 g_Sound_Delete('MENU_OPEN');
1218 g_Sound_Delete('MENU_CLOSE');
1219 g_Sound_Delete('MENU_CHANGE');
1220 g_Sound_Delete('SCROLL_ADD');
1221 g_Sound_Delete('SCROLL_SUB');
1222 g_Sound_Delete('SOUND_PLAYER_FALL');
1225 procedure ProcAuthorsMenu();
1227 gMusic
.SetByName('MUSIC_INTERMUS');
1231 procedure ProcExitMenuKeyDown (yes
: Boolean);
1234 snd
: TPlayableSound
;
1239 g_Game_StopAllSounds(True);
1240 case (Random(18)) of
1241 0: s
:= 'SOUND_MONSTER_PAIN';
1242 1: s
:= 'SOUND_MONSTER_DIE_3';
1243 2: s
:= 'SOUND_MONSTER_SLOP';
1244 3: s
:= 'SOUND_MONSTER_DEMON_DIE';
1245 4: s
:= 'SOUND_MONSTER_IMP_DIE_2';
1246 5: s
:= 'SOUND_MONSTER_MAN_DIE';
1247 6: s
:= 'SOUND_MONSTER_BSP_DIE';
1248 7: s
:= 'SOUND_MONSTER_VILE_DIE';
1249 8: s
:= 'SOUND_MONSTER_SKEL_DIE';
1250 9: s
:= 'SOUND_MONSTER_MANCUB_ALERT';
1251 10: s
:= 'SOUND_MONSTER_PAIN_PAIN';
1252 11: s
:= 'SOUND_MONSTER_BARON_DIE';
1253 12: s
:= 'SOUND_MONSTER_CACO_DIE';
1254 13: s
:= 'SOUND_MONSTER_CYBER_DIE';
1255 14: s
:= 'SOUND_MONSTER_KNIGHT_ALERT';
1256 15: s
:= 'SOUND_MONSTER_SPIDER_ALERT';
1257 else s
:= 'SOUND_PLAYER_FALL';
1259 snd
:= TPlayableSound
.Create();
1260 res
:= snd
.SetByName(s
);
1261 if not res
then res
:= snd
.SetByName('SOUND_PLAYER_FALL');
1265 while snd
.IsPlaying() do begin end;
1273 procedure ProcLoadMenu();
1280 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Text := g_GetSaveName(a
, valid
);
1281 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= not valid
;
1282 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1286 procedure ProcSaveMenu();
1294 name
:= g_GetSaveName(a
, valid
);
1295 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Text := name
;
1296 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= (name
<> '') and (not valid
);
1300 procedure ProcSaveGame(Sender
: TGUIControl
);
1304 if g_Game_IsNet
then Exit
;
1305 if g_Game_IsTestMap
then Exit
;
1306 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1307 g_Game_PauseAllSounds(True);
1308 g_SaveGame(a
, TGUIEdit(Sender
).Text);
1310 g_ActiveWindow
:= nil;
1311 g_Game_Pause(False);
1314 procedure ProcLoadGame(Sender
: TGUIControl
);
1318 if g_Game_IsNet
then Exit
;
1319 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1320 if g_LoadGame(a
) then
1322 g_Game_PauseAllSounds(False)
1324 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1326 g_Console_Add(_lc
[I_MSG_BAD_SAVE_VERSION
], true);
1327 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1328 //g_ActiveWindow := nil;
1332 procedure ProcSinglePlayer (n
: Integer);
1333 var wad
, map
: AnsiString;
1336 wad
:= g_ExtractWadName(gDefaultMegawadStart
);
1337 map
:= g_ExtractFilePathName(gDefaultMegawadStart
);
1338 if e_FindResource(AllMapDirs
, wad
) then
1340 wad
:= ExpandFileName(wad
);
1341 g_Game_StartSingle(wad
+ ':\' + map
, n
> 1, n
)
1345 procedure ProcSingle1Player
;
1350 procedure ProcSingle2Players
;
1355 procedure ProcSelectMapMenu();
1358 wad_lb
: TGUIFileListBox
;
1359 map_lb
: TGUIListBox
;
1362 menu
:= TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1363 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsMapWAD'));
1364 map_lb
:= TGUIListBox(menu
.GetControl('lsMapRes'));
1366 if wad_lb
.SelectedItem() <> '' then
1367 map
:= map_lb
.SelectedItem()
1371 wad_lb
.UpdateFileList();
1374 if wad_lb
.SelectedItem() <> '' then
1377 map_lb
.SelectItem(map
);
1379 if map_lb
.SelectedItem() <> '' then
1383 g_GUI_ShowWindow('SelectMapMenu');
1386 procedure ProcSelectCampaignMenu();
1389 wad_lb
: TGUIFileListBox
;
1391 menu
:= TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1392 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsWAD'));
1394 wad_lb
.UpdateFileList();
1396 if wad_lb
.SelectedItem() <> '' then
1397 ProcSelectCampaignWAD(nil);
1400 procedure ProcSetMap();
1402 wad
, map
, res
: String;
1404 with TGUIMenu(g_ActiveWindow
.GetControl('mSelectMapMenu')) do
1406 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1407 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1410 if (wad
= '') or (map
= '') then
1413 wad
:= e_FindWadRel(MapDirs
, WAD
);
1415 res
:= wad
+':\'+map
;
1417 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res
;
1418 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res
;
1421 procedure ProcChangeSoundSettings(Sender
: TGUIControl
);
1425 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1427 g_Sound_SetupAllVolumes(
1428 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
1429 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
1433 procedure ProcChangeGameSettings(Sender
: TGUIControl
);
1437 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1438 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
1440 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
1441 g_dbg_scale
:= TempScale
+ 1;
1445 procedure ProcChangeTouchSettings(Sender
: TGUIControl
);
1449 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1450 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
1451 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
1452 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
1455 procedure ProcOptionsPlayersMIMenu();
1460 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1462 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+s
+'Menu')).GetControl('ls'+s
+'Model')).SelectedItem
;
1464 if a
= '' then Exit
;
1466 b
:= g_PlayerModel_GetInfo(a
);
1468 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1470 TGUILabel(GetControl('lbName')).Text := b
.Name
;
1471 TGUILabel(GetControl('lbAuthor')).Text := b
.Author
;
1472 TGUIMemo(GetControl('meComment')).SetText(b
.Description
);
1474 if b
.HaveWeapon
then
1475 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_YES
]
1477 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_NO
];
1480 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1483 procedure ProcOptionsPlayerP1WeaponMenu();
1487 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem
;
1488 if a
= '' then Exit
;
1489 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1492 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1494 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1497 procedure ProcOptionsPlayerP2WeaponMenu();
1501 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem
;
1502 if a
= '' then Exit
;
1503 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1506 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1508 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1511 procedure ProcOptionsPlayersAnim();
1515 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1520 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1523 Model
.GetCurrentAnimation
.Loop
:= True;
1524 Model
.GetCurrentAnimationMask
.Loop
:= True;
1528 procedure ProcOptionsPlayersWeap();
1532 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1537 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1541 procedure ProcOptionsPlayersRot();
1545 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1546 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')).Model
do
1548 if Direction
= TDirection
.D_LEFT
then Direction
:= TDirection
.D_RIGHT
else Direction
:= TDirection
.D_LEFT
;
1552 procedure ProcDefaultMenuKeyDown (yes
: Boolean);
1556 g_Options_SetDefault();
1562 procedure ProcSavedMenuKeyDown (yes
: Boolean);
1564 if yes
then ReadOptions();
1568 procedure ProcAuthorsClose();
1570 gMusic
.SetByName('MUSIC_MENU');
1572 gState
:= STATE_MENU
;
1575 procedure ProcGMClose();
1577 g_Game_InGameMenu(False);
1580 procedure ProcGMShow();
1585 if (gGameSettings
.GameType
= GT_SINGLE
) and
1586 ((gPlayer1
= nil) or (not gPlayer1
.alive
)) and
1587 ((gPlayer2
= nil) or (not gPlayer2
.alive
)) then
1588 Enabled
:= False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1590 Enabled
:= False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1591 if g_Game_IsTestMap
then
1592 Enabled
:= False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1593 TGUIMainMenu(g_ActiveWindow
.GetControl(
1594 g_ActiveWindow
.DefControl
)).EnableButton('save', Enabled
);
1597 procedure ProcChangePlayers();
1599 TeamGame
, Spectator
, AddTwo
: Boolean;
1600 P1Team
{, P2Team}: Byte;
1601 bP2
: TGUITextButton
;
1603 TeamGame
:= gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
];
1604 Spectator
:= (gPlayer1
= nil) and (gPlayer2
= nil);
1605 AddTwo
:= gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
];
1606 P1Team
:= TEAM_NONE
;
1607 if gPlayer1
<> nil then P1Team
:= gPlayer1
.Team
;
1609 //P2Team := TEAM_NONE;
1610 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1612 TGUIMainMenu(g_ActiveWindow
.GetControl(
1613 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinRed', TeamGame
and (P1Team
<> TEAM_RED
));
1614 TGUIMainMenu(g_ActiveWindow
.GetControl(
1615 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinBlue', TeamGame
and (P1Team
<> TEAM_BLUE
));
1616 TGUIMainMenu(g_ActiveWindow
.GetControl(
1617 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinGame', Spectator
and not TeamGame
);
1619 bP2
:= TGUIMainMenu(g_ActiveWindow
.GetControl(
1620 g_ActiveWindow
.DefControl
)).GetButton('tmPlayer2');
1621 bP2
.Enabled
:= AddTwo
and not Spectator
;
1623 bP2
.Color
:= MAINMENU_ITEMS_COLOR
1625 bP2
.Color
:= MAINMENU_UNACTIVEITEMS_COLOR
;
1626 if gPlayer2
= nil then
1627 bP2
.Caption
:= _lc
[I_MENU_ADD_PLAYER_2
]
1629 bP2
.Caption
:= _lc
[I_MENU_REM_PLAYER_2
];
1631 TGUIMainMenu(g_ActiveWindow
.GetControl(
1632 g_ActiveWindow
.DefControl
)).EnableButton('tmSpectate', not Spectator
);
1635 procedure ProcJoinRed();
1637 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1639 if g_Game_IsServer
then
1641 if gPlayer1
= nil then
1642 g_Game_AddPlayer(TEAM_RED
)
1645 if gPlayer1
.Team
<> TEAM_RED
then
1647 gPlayer1
.SwitchTeam
;
1648 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1651 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1656 gPlayer1Settings
.Team
:= TEAM_RED
;
1657 MC_SEND_PlayerSettings
;
1658 if gPlayer1
= nil then
1659 g_Game_AddPlayer(TEAM_RED
);
1661 g_ActiveWindow
:= nil;
1662 g_Game_Pause(False);
1665 procedure ProcJoinBlue();
1667 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1669 if g_Game_IsServer
then
1671 if gPlayer1
= nil then
1672 g_Game_AddPlayer(TEAM_BLUE
)
1675 if gPlayer1
.Team
<> TEAM_BLUE
then
1677 gPlayer1
.SwitchTeam
;
1678 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1681 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1686 gPlayer1Settings
.Team
:= TEAM_BLUE
;
1687 MC_SEND_PlayerSettings
;
1688 if gPlayer1
= nil then
1689 g_Game_AddPlayer(TEAM_BLUE
);
1691 g_ActiveWindow
:= nil;
1692 g_Game_Pause(False);
1695 procedure ProcJoinGame();
1697 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1699 if gPlayer1
= nil then
1701 g_ActiveWindow
:= nil;
1702 g_Game_Pause(False);
1705 procedure ProcSwitchP2();
1707 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
]) then
1709 if gPlayer1
= nil then
1711 if gPlayer2
= nil then
1714 g_Game_RemovePlayer();
1715 g_ActiveWindow
:= nil;
1716 g_Game_Pause(False);
1719 procedure ProcSpectate();
1721 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1724 g_ActiveWindow
:= nil;
1725 g_Game_Pause(False);
1728 procedure ProcRestartMenuKeyDown (yes
: Boolean);
1730 if yes
then g_Game_Restart() else g_GUI_HideWindow
;
1733 procedure ProcEndMenuKeyDown (yes
: Boolean);
1735 if yes
then gExit
:= EXIT_SIMPLE
else g_GUI_HideWindow
;
1738 procedure ProcSetRussianLanguage
;
1740 if gLanguage
<> LANGUAGE_RUSSIAN
then
1742 gLanguage
:= LANGUAGE_RUSSIAN
;
1743 gLanguageChange
:= True;
1744 gAskLanguage
:= False;
1749 procedure ProcSetEnglishLanguage
;
1751 if gLanguage
<> LANGUAGE_ENGLISH
then
1753 gLanguage
:= LANGUAGE_ENGLISH
;
1754 gLanguageChange
:= True;
1755 gAskLanguage
:= False;
1760 procedure ProcItemsRespawnMenu();
1764 menu
:= TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu'));
1766 g_GUI_ShowWindow('ItemsRespawnMenu');
1769 procedure ReadGameSettings();
1773 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1775 with gGameSettings
do
1777 with TGUISwitch(menu
.GetControl('swTeamDamage')) do
1778 if LongBool(Options
and GAME_OPTION_TEAMDAMAGE
) then
1782 with TGUISwitch(menu
.GetControl('swTeamHit')) do
1783 if (Options
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
1785 else if LongBool(Options
and GAME_OPTION_TEAMHITTRACE
) then
1787 else if LongBool(Options
and GAME_OPTION_TEAMHITPROJECTILE
) then
1791 with TGUISwitch(menu
.GetControl('swDeathmatchKeys')) do
1792 if LongBool(Options
and GAME_OPTION_DMKEYS
) then
1796 with TGUISwitch(menu
.GetControl('swFlagDrop')) do
1797 if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) and LongBool(Options
and GAME_OPTION_THROWFLAG
) then
1799 else if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) then
1804 TGUIEdit(menu
.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit
);
1805 TGUIEdit(menu
.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit
);
1806 TGUIEdit(menu
.GetControl('edMaxLives')).Text := IntToStr(MaxLives
);
1808 with TGUISwitch(menu
.GetControl('swBotsVS')) do
1809 if LongBool(Options
and GAME_OPTION_BOTVSPLAYER
) and
1810 LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1813 if LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1818 if GameType
in [GT_CUSTOM
, GT_SERVER
] then
1820 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1821 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1822 if (GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1824 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= True;
1825 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_ITEMSTEXT_COLOR
;
1829 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1830 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1832 TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
:= True;
1833 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1834 TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
:= True;
1835 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1836 TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
:= True;
1837 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_ITEMSTEXT_COLOR
;
1838 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1839 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= True;
1843 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1844 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1845 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1846 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1847 with TGUIEdit(menu
.GetControl('edTimeLimit')) do
1852 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1853 with TGUIEdit(menu
.GetControl('edScoreLimit')) do
1858 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1859 with TGUIEdit(menu
.GetControl('edMaxLives')) do
1864 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1865 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1866 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= False;
1871 procedure ProcApplyGameSet();
1875 stat
: TPlayerStatArray
;
1877 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1879 if not g_Game_IsServer
then Exit
;
1881 with gGameSettings
do
1883 if TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
then
1885 if TGUISwitch(menu
.GetControl('swTeamDamage')).ItemIndex
= 0 then
1886 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
1888 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
1891 if TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
then
1893 Options
:= Options
and not (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
);
1894 case TGUISwitch(menu
.GetControl('swTeamHit')).ItemIndex
of
1895 1: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
;
1896 2: Options
:= Options
or GAME_OPTION_TEAMHITPROJECTILE
;
1897 0: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
1901 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
then
1903 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
1904 Options
:= Options
or GAME_OPTION_DMKEYS
1906 Options
:= Options
and (not GAME_OPTION_DMKEYS
);
1909 if TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
then
1911 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edTimeLimit')).Text, TimeLimit
);
1917 b
:= (gTime
- gGameStartTime
) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1919 TimeLimit
:= Max(n
, b
);
1923 if TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
then
1925 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edScoreLimit')).Text, ScoreLimit
);
1932 if GameMode
= GM_DM
then
1934 stat
:= g_Player_GetStats();
1936 for a
:= 0 to High(stat
) do
1937 if stat
[a
].Frags
> b
then
1941 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
1943 ScoreLimit
:= Max(n
, b
);
1947 if TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
then
1949 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edMaxLives')).Text, MaxLives
);
1950 if n
< 0 then n
:= 0;
1951 if n
> 255 then n
:= 255;
1957 stat
:= g_Player_GetStats();
1959 for a
:= 0 to High(stat
) do
1960 if stat
[a
].Lives
> b
then
1963 MaxLives
:= Max(n
, b
);
1967 if TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
then
1969 case TGUISwitch(menu
.GetControl('swBotsVS')).ItemIndex
of
1972 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
1973 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1977 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1978 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1982 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1983 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
1988 if TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
then
1990 case TGUISwitch(menu
.GetControl('swFlagDrop')).ItemIndex
of
1991 0: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
1992 1: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
;
1993 else Options
:= Options
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
1997 // don't forget to latch this shit
1998 gsGameFlags
:= Options
;
1999 gsMaxLives
:= MaxLives
;
2000 gsScoreLimit
:= ScoreLimit
;
2001 gsTimeLimit
:= TimeLimit
;
2004 if g_Game_IsNet
then MH_SEND_GameSettings
;
2007 procedure ProcVideoOptionsRes();
2012 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2014 TGUILabel(menu
.GetControl('lbCurrentRes')).Text :=
2015 IntToStr(gWinSizeX
) +
2016 ' x ' + IntToStr(gWinSizeY
) +
2017 ', ' + IntToStr(gBPP
) + ' bpp';
2019 with TGUIListBox(menu
.GetControl('lsResolution')) do
2021 list
:= sys_GetDisplayModes(gBPP
);
2025 ItemIndex
:= -1; (* nothing selected *)
2033 with TGUISwitch(menu
.GetControl('swFullScreen')) do
2039 TempResScale
:= Round(r_pixel_scale
- 1);
2040 with TGUISwitch(menu
.GetControl('swResFactor')) do
2041 ItemIndex
:= Max(Min(TempResScale
, gRC_Width
div 640 - 1), 0);
2044 procedure ProcApplyVideoOptions();
2047 Fullscreen
: Boolean;
2048 SWidth
, SHeight
: Integer;
2049 ScaleChanged
: Boolean;
2052 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2054 str
:= TGUIListBox(menu
.GetControl('lsResolution')).SelectedItem
;
2056 SScanf(str
, '%dx%d', [@SWidth
, @SHeight
])
2059 SWidth
:= gWinSizeX
;
2060 SHeight
:= gWinSizeY
;
2061 TempResScale
:= Min(TempResScale
, SWidth
div 640 - 1);
2064 Fullscreen
:= TGUISwitch(menu
.GetControl('swFullScreen')).ItemIndex
= 0;
2066 ScaleChanged
:= False;
2067 if TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
<> TempResScale
then
2069 TempResScale
:= Min(TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
, SWidth
div 640 - 1);
2070 r_pixel_scale
:= TempResScale
+ 1;
2071 ScaleChanged
:= True;
2074 if (SWidth
<> gWinSizeX
) or
2075 (SHeight
<> gWinSizeY
) or
2076 (Fullscreen
<> gFullscreen
) or
2079 gResolutionChange
:= True;
2080 gRC_Width
:= SWidth
;
2081 gRC_Height
:= SHeight
;
2082 gRC_FullScreen
:= Fullscreen
;
2083 gRC_Maximized
:= gWinMaximized
;
2086 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2090 procedure ProcSetFirstRussianLanguage
;
2092 gLanguage
:= LANGUAGE_RUSSIAN
;
2093 gLanguageChange
:= True;
2094 gAskLanguage
:= False;
2097 procedure ProcSetFirstEnglishLanguage
;
2099 gLanguage
:= LANGUAGE_ENGLISH
;
2100 gLanguageChange
:= True;
2101 gAskLanguage
:= False;
2104 procedure ProcRecallAddress();
2106 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2108 TGUIEdit(GetControl('edIP')).Text := NetClientIP
;
2109 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort
);
2113 procedure CreateFirstLanguageMenu();
2117 Menu
:= TGUIWindow
.Create('FirstLanguageMenu');
2119 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', ' '))) do
2121 Name
:= 'mmFirstLanguageMenu';
2122 AddButton(@ProcSetFirstRussianLanguage
, 'Ðóññêèé', '');
2123 AddButton(@ProcSetFirstEnglishLanguage
, 'English', '');
2126 Menu
.DefControl
:= 'mmFirstLanguageMenu';
2127 Menu
.MainWindow
:= True;
2128 g_GUI_AddWindow(Menu
);
2131 procedure g_Menu_AskLanguage();
2133 CreateFirstLanguageMenu();
2134 g_GUI_ShowWindow('FirstLanguageMenu');
2137 procedure CreatePlayerOptionsMenu(s
: String);
2142 Menu
:= TGUIWindow
.Create('OptionsPlayers'+s
+'Menu');
2144 a
:= _lc
[I_MENU_PLAYER_1
]
2146 a
:= _lc
[I_MENU_PLAYER_2
];
2147 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, a
))) do
2149 Name
:= 'mOptionsPlayers'+s
+'Menu';
2150 with AddEdit(_lc
[I_MENU_PLAYER_NAME
]) do
2152 Name
:= 'ed'+s
+'Name';
2156 with AddSwitch(_lc
[I_MENU_PLAYER_TEAM
]) do
2158 Name
:= 'sw'+s
+'Team';
2159 AddItem(_lc
[I_MENU_PLAYER_TEAM_RED
]);
2160 AddItem(_lc
[I_MENU_PLAYER_TEAM_BLUE
]);
2162 with AddList(_lc
[I_MENU_PLAYER_MODEL
], 12, 6) do
2164 Name
:= 'ls'+s
+'Model';
2166 Items
:= g_PlayerModel_GetNames();
2167 OnChange
:= ProcSelectModel
;
2169 with AddScroll(_lc
[I_MENU_PLAYER_RED
]) do
2171 Name
:= 'sc'+s
+'Red';
2173 OnChange
:= ProcChangeColor
;
2175 with AddScroll(_lc
[I_MENU_PLAYER_GREEN
]) do
2177 Name
:= 'sc'+s
+'Green';
2179 OnChange
:= ProcChangeColor
;
2181 with AddScroll(_lc
[I_MENU_PLAYER_BLUE
]) do
2183 Name
:= 'sc'+s
+'Blue';
2185 OnChange
:= ProcChangeColor
;
2188 AddButton(@ProcOptionsPlayersMIMenu
, _lc
[I_MENU_MODEL_INFO
]);
2189 AddButton(@ProcOptionsPlayersAnim
, _lc
[I_MENU_MODEL_ANIMATION
]);
2190 AddButton(@ProcOptionsPlayersWeap
, _lc
[I_MENU_MODEL_CHANGE_WEAPON
]);
2191 AddButton(@ProcOptionsPlayersRot
, _lc
[I_MENU_MODEL_ROTATE
]);
2192 if s
= 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu
, _lc
[I_MENU_WEAPON
])
2193 else AddButton(@ProcOptionsPlayerP2WeaponMenu
, _lc
[I_MENU_WEAPON
]);
2194 with TGUIModelView(Menu
.AddChild(TGUIModelView
.Create
)) do
2196 Name
:= 'mv'+s
+'Model';
2197 X
:= GetControl('ls'+s
+'Model').X
+TGUIListBox(GetControl('ls'+s
+'Model')).GetWidth
+16;
2198 Y
:= GetControl('ls'+s
+'Model').Y
;
2201 Menu
.DefControl
:= 'mOptionsPlayers'+s
+'Menu';
2202 g_GUI_AddWindow(Menu
);
2205 procedure CreateAllMenus();
2209 a
, cx
, _y
, i
: Integer;
2212 Menu
:= TGUIWindow
.Create('MainMenu');
2213 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, 'MAINMENU_LOGO', _lc
[I_MENU_MAIN_MENU
]))) do
2215 Name
:= 'mmMainMenu';
2216 AddButton(nil, _lc
[I_MENU_NEW_GAME
], 'NewGameMenu');
2217 AddButton(nil, _lc
[I_MENU_MULTIPLAYER
], 'NetGameMenu');
2218 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
2219 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
2220 AddButton(@ProcAuthorsMenu
, _lc
[I_MENU_AUTHORS
], 'AuthorsMenu');
2221 AddButton(nil, _lc
[I_MENU_EXIT
], 'ExitMenu');
2223 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_VERSION
], [GAME_VERSION
]), gMenuSmallFont
))) do
2225 Color
:= _RGB(255, 255, 255);
2226 X
:= gScreenWidth
-GetWidth
-8;
2227 Y
:= gScreenHeight
-GetHeight
-8;
2229 Menu
.DefControl
:= 'mmMainMenu';
2230 Menu
.MainWindow
:= True;
2231 g_GUI_AddWindow(Menu
);
2233 Menu
:= TGUIWindow
.Create('NewGameMenu');
2234 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_NEW_GAME
]))) do
2236 Name
:= 'mmNewGameMenu';
2237 AddButton(@ProcSingle1Player
, _lc
[I_MENU_1_PLAYER
]);
2238 AddButton(@ProcSingle2Players
, _lc
[I_MENU_2_PLAYERS
]);
2239 AddButton(@ProcSelectCampaignMenu
, _lc
[I_MENU_CAMPAIGN
], 'CampaignMenu');
2240 AddButton(nil, _lc
[I_MENU_CUSTOM_GAME
], 'CustomGameMenu');
2242 Menu
.DefControl
:= 'mmNewGameMenu';
2243 g_GUI_AddWindow(Menu
);
2245 Menu
:= TGUIWindow
.Create('NetGameMenu');
2246 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MULTIPLAYER
]))) do
2248 Name
:= 'mmNetGameMenu';
2249 AddButton(@ProcRecallAddress
, _lc
[I_MENU_START_CLIENT
], 'NetClientMenu');
2250 AddButton(nil, _lc
[I_MENU_START_SERVER
], 'NetServerMenu');
2252 Menu
.DefControl
:= 'mmNetGameMenu';
2253 g_GUI_AddWindow(Menu
);
2255 Menu
:= TGUIWindow
.Create('NetServerMenu');
2256 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_SERVER
]))) do
2258 Name
:= 'mNetServerMenu';
2259 with AddEdit(_lc
[I_NET_SERVER_NAME
]) do
2261 Name
:= 'edSrvName';
2262 OnlyDigits
:= False;
2265 Text := NetServerName
;
2267 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2269 Name
:= 'edSrvPassword';
2270 OnlyDigits
:= False;
2273 Text := NetPassword
;
2275 with AddEdit(_lc
[I_NET_PORT
]) do
2281 Text := IntToStr(NetPort
);
2283 with AddEdit(_lc
[I_NET_MAX_CLIENTS
]) do
2285 Name
:= 'edMaxPlayers';
2289 Text := IntToStr(NetMaxClients
);
2291 with AddSwitch(_lc
[I_NET_USE_MASTER
]) do
2293 Name
:= 'swUseMaster';
2294 AddItem(_lc
[I_MENU_YES
]);
2295 AddItem(_lc
[I_MENU_NO
]);
2296 if NetUseMaster
then
2302 with AddLabel(_lc
[I_MENU_MAP
]) do
2307 OnClick
:= @ProcSelectMapMenu
;
2309 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2311 Name
:= 'swGameMode';
2312 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2313 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2314 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2315 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2316 case g_Game_TextToMode(gsGameMode
) of
2318 GM_DM
: ItemIndex
:= 0;
2319 GM_TDM
: ItemIndex
:= 1;
2320 GM_CTF
: ItemIndex
:= 2;
2322 GM_COOP
: ItemIndex
:= 3;
2324 OnChange
:= ProcSwitchMonstersCustom
;
2326 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2328 Name
:= 'edTimeLimit';
2332 if gsTimeLimit
> 0 then
2333 Text := IntToStr(gsTimeLimit
);
2335 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2337 Name
:= 'edScoreLimit';
2341 if gsScoreLimit
> 0 then
2342 Text := IntToStr(gsScoreLimit
);
2344 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2346 Name
:= 'edMaxLives';
2350 if gsMaxLives
> 0 then
2351 Text := IntToStr(gsMaxLives
);
2353 with AddLabel(_lc
[I_MENU_SELECT_ITEM_RESPAWN
]) do
2355 Name
:= 'lbItemsRespawn';
2357 OnClick
:= @ProcItemsRespawnMenu
;
2360 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2362 Name
:= 'swPlayers';
2363 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2364 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2365 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2366 ItemIndex
:= gsPlayers
;
2368 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2370 Name
:= 'swTeamDamage';
2371 AddItem(_lc
[I_MENU_YES
]);
2372 AddItem(_lc
[I_MENU_NO
]);
2373 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2378 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2380 Name
:= 'swTeamHit';
2381 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2382 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2383 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2384 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2385 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2387 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2389 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2394 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2396 Name
:= 'swTeamAbsorbDamage';
2397 AddItem(_lc
[I_MENU_YES
]);
2398 AddItem(_lc
[I_MENU_NO
]);
2399 if LongBool(gsGameFlags
and GAME_OPTION_TEAMABSORBDAMAGE
) then
2404 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2406 Name
:= 'swDeathmatchKeys';
2407 AddItem(_lc
[I_MENU_YES
]);
2408 AddItem(_lc
[I_MENU_NO
]);
2409 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2414 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2416 Name
:= 'swEnableExits';
2417 AddItem(_lc
[I_MENU_YES
]);
2418 AddItem(_lc
[I_MENU_NO
]);
2419 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2424 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2426 Name
:= 'swWeaponStay';
2427 AddItem(_lc
[I_MENU_YES
]);
2428 AddItem(_lc
[I_MENU_NO
]);
2429 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2434 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2436 Name
:= 'swMonsters';
2437 AddItem(_lc
[I_MENU_YES
]);
2438 AddItem(_lc
[I_MENU_NO
]);
2439 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2444 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2447 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2448 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2449 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2451 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2453 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2456 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2458 Name
:= 'swFlagDrop';
2459 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2460 AddItem(_lc
[I_MENU_YES
]);
2461 AddItem(_lc
[I_MENU_NO
]);
2462 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2464 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2470 AddButton(@ProcStartNetGame
, _lc
[I_MENU_START_GAME
]);
2474 Menu
.DefControl
:= 'mNetServerMenu';
2475 g_GUI_AddWindow(Menu
);
2477 Menu
:= TGUIWindow
.Create('NetClientMenu');
2478 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_CLIENT
]))) do
2480 Name
:= 'mNetClientMenu';
2482 AddButton(@ProcServerlist
, _lc
[I_NET_SLIST
]);
2485 with AddEdit(_lc
[I_NET_ADDRESS
]) do
2491 Text := 'localhost';
2493 with AddEdit(_lc
[I_NET_PORT
]) do
2501 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2504 OnlyDigits
:= False;
2511 AddButton(@ProcConnectNetGame
, _lc
[I_MENU_CLIENT_CONNECT
]);
2515 Menu
.DefControl
:= 'mNetClientMenu';
2516 g_GUI_AddWindow(Menu
);
2518 Menu
:= TGUIWindow
.Create('LoadMenu');
2519 Menu
.OnShow
:= ProcLoadMenu
;
2520 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LOAD_GAME
]))) do
2522 Name
:= 'mmLoadMenu';
2527 Name
:= 'edSlot'+IntToStr(a
);
2530 OnEnter
:= ProcLoadGame
;
2533 Menu
.DefControl
:= 'mmLoadMenu';
2534 g_GUI_AddWindow(Menu
);
2536 Menu
:= TGUIWindow
.Create('SaveMenu');
2537 Menu
.OnShow
:= ProcSaveMenu
;
2538 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SAVE_GAME
]))) do
2540 Name
:= 'mmSaveMenu';
2545 Name
:= 'edSlot'+IntToStr(a
);
2548 OnChange
:= ProcSaveGame
;
2551 Menu
.DefControl
:= 'mmSaveMenu';
2552 g_GUI_AddWindow(Menu
);
2554 Menu
:= TGUIWindow
.Create('CustomGameMenu');
2555 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CUSTOM_GAME
]))) do
2557 Name
:= 'mCustomGameMenu';
2558 with AddLabel(_lc
[I_MENU_MAP
]) do
2563 OnClick
:= @ProcSelectMapMenu
;
2565 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2567 Name
:= 'swGameMode';
2568 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2569 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2570 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2571 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2572 case g_Game_TextToMode(gsGameMode
) of
2574 GM_DM
: ItemIndex
:= 0;
2575 GM_TDM
: ItemIndex
:= 1;
2576 GM_CTF
: ItemIndex
:= 2;
2578 GM_COOP
: ItemIndex
:= 3;
2580 OnChange
:= ProcSwitchMonstersCustom
;
2582 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2584 Name
:= 'edTimeLimit';
2588 if gsTimeLimit
> 0 then
2589 Text := IntToStr(gsTimeLimit
);
2591 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2593 Name
:= 'edScoreLimit';
2597 if gsScoreLimit
> 0 then
2598 Text := IntToStr(gsScoreLimit
);
2600 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2602 Name
:= 'edMaxLives';
2606 if gsMaxLives
> 0 then
2607 Text := IntToStr(gsMaxLives
);
2609 with AddLabel(_lc
[I_MENU_SELECT_ITEM_RESPAWN
]) do
2611 Name
:= 'lbItemsRespawn';
2613 OnClick
:= @ProcItemsRespawnMenu
;
2616 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2618 Name
:= 'swPlayers';
2619 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2620 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2621 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2622 ItemIndex
:= gsPlayers
;
2624 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2626 Name
:= 'swTeamDamage';
2627 AddItem(_lc
[I_MENU_YES
]);
2628 AddItem(_lc
[I_MENU_NO
]);
2629 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2634 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2636 Name
:= 'swTeamHit';
2637 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2638 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2639 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2640 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2641 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2643 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2645 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2650 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2652 Name
:= 'swTeamAbsorbDamage';
2653 AddItem(_lc
[I_MENU_YES
]);
2654 AddItem(_lc
[I_MENU_NO
]);
2655 if LongBool(gsGameFlags
and GAME_OPTION_TEAMABSORBDAMAGE
) then
2660 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2662 Name
:= 'swDeathmatchKeys';
2663 AddItem(_lc
[I_MENU_YES
]);
2664 AddItem(_lc
[I_MENU_NO
]);
2665 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2670 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2672 Name
:= 'swEnableExits';
2673 AddItem(_lc
[I_MENU_YES
]);
2674 AddItem(_lc
[I_MENU_NO
]);
2675 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2680 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2682 Name
:= 'swWeaponStay';
2683 AddItem(_lc
[I_MENU_YES
]);
2684 AddItem(_lc
[I_MENU_NO
]);
2685 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2690 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2692 Name
:= 'swMonsters';
2693 AddItem(_lc
[I_MENU_YES
]);
2694 AddItem(_lc
[I_MENU_NO
]);
2695 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2700 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2703 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2704 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2705 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2707 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2709 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2712 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2714 Name
:= 'swFlagDrop';
2715 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2716 AddItem(_lc
[I_MENU_YES
]);
2717 AddItem(_lc
[I_MENU_NO
]);
2718 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2720 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2726 AddButton(@ProcStartCustomGame
, _lc
[I_MENU_START_GAME
]);
2730 Menu
.DefControl
:= 'mCustomGameMenu';
2731 g_GUI_AddWindow(Menu
);
2733 Menu
:= TGUIWindow
.Create('CampaignMenu');
2734 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CAMPAIGN
]))) do
2736 Name
:= 'mCampaignMenu';
2745 with AddFileList('', 15, 4) do
2748 OnChange
:= ProcSelectCampaignWAD
;
2752 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2753 SetBase(MegawadDirs
);
2756 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2758 Name
:= 'lbWADName';
2762 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2764 Name
:= 'lbWADAuthor';
2768 AddLine(_lc
[I_MENU_MAP_DESCRIPTION
]);
2769 with AddMemo('', 15, 3) do
2771 Name
:= 'meWADDescription';
2772 Color
:= MENU_ITEMSCTRL_COLOR
;
2774 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2776 Name
:= 'swPlayers';
2777 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2778 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2781 AddButton(@ProcStartCampaign
, _lc
[I_MENU_START_GAME
]);
2785 with TGUIImage(Menu
.AddChild(TGUIImage
.Create
)) do
2787 Name
:= 'mpWADImage';
2788 DefaultRes
:= 'NOPIC';
2789 X
:= GetControl('lsWAD').X
+4;
2790 Y
:= GetControl('lsWAD').Y
-128-MENU_VSPACE
;
2793 Menu
.DefControl
:= 'mCampaignMenu';
2794 g_GUI_AddWindow(Menu
);
2796 Menu
:= TGUIWindow
.Create('SelectMapMenu');
2797 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SELECT_MAP
]))) do
2799 Name
:= 'mSelectMapMenu';
2800 with AddFileList(_lc
[I_MENU_MAP_WAD
], 12, 4) do
2803 OnChange
:= ProcSelectWAD
;
2807 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2810 with AddList(_lc
[I_MENU_MAP_RESOURCE
], 12, 4) do
2814 OnChange
:= ProcSelectMap
;
2817 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2819 Name
:= 'lbMapName';
2823 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2825 Name
:= 'lbMapAuthor';
2829 with AddLabel(_lc
[I_MENU_MAP_SIZE
]) do
2831 Name
:= 'lbMapSize';
2835 with AddMemo(_lc
[I_MENU_MAP_DESCRIPTION
], 20, 4) do
2837 Name
:= 'meMapDescription';
2842 with TGUIMapPreview(Menu
.AddChild(TGUIMapPreview
.Create
)) do
2844 Name
:= 'mpMapPreview';
2845 X
:= GetControl('lsMapWAD').X
+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2846 Y
:= GetControl('lsMapWAD').Y
;
2848 with TGUILabel(Menu
.AddChild(TGUILabel
.Create('', gMenuSmallFont
))) do
2850 Name
:= 'lbMapScale';
2853 Color
:= MENU_ITEMSCTRL_COLOR
;
2854 X
:= GetControl('lsMapWAD').X
+
2855 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2856 2 + MAPPREVIEW_WIDTH
*4;
2857 Y
:= GetControl('lsMapWAD').Y
+ MAPPREVIEW_HEIGHT
*16 + 16;
2860 Menu
.OnClose
:= ProcSetMap
;
2861 Menu
.DefControl
:= 'mSelectMapMenu';
2862 g_GUI_AddWindow(Menu
);
2864 Menu
:= TGUIWindow
.Create('ItemsRespawnMenu');
2865 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_ITEM_RESPAWN
]))) do
2867 Name
:= 'mItemsRespawnMenu';
2869 // Switches separate from the time entry fields
2870 with AddSwitch(_lc
[I_MENU_ENABLE_RULEZ_RANDOM
]) do
2872 Name
:= 'swRulezRandom';
2873 AddItem(_lc
[I_MENU_YES
]);
2874 AddItem(_lc
[I_MENU_NO
]);
2875 if LongBool(gsGameFlags
and GAME_OPTION_RULEZRANDOM
) then
2880 with AddSwitch(_lc
[I_MENU_ENABLE_ITEM_RANDOM
]) do
2882 Name
:= 'swItemsRandom';
2883 AddItem(_lc
[I_MENU_ITEM_RANDOM_ALL
]);
2884 AddItem(_lc
[I_MENU_ITEM_RANDOM_HELP_ONLY
]);
2885 AddItem(_lc
[I_MENU_ITEM_RANDOM_AMMO_ONLY
]);
2886 AddItem(_lc
[I_MENU_ITEM_RANDOM_WEAPON_ONLY
]);
2887 AddItem(_lc
[I_MENU_ITEM_RANDOM_NOTHING
]);
2888 if LongBool(gsGameFlags
and GAME_OPTION_ITEMALLRANDOM
) then
2890 else if LongBool(gsGameFlags
and GAME_OPTION_ITEMHELPRANDOM
) then
2892 else if LongBool(gsGameFlags
and GAME_OPTION_ITEMAMMORANDOM
) then
2894 else if LongBool(gsGameFlags
and GAME_OPTION_ITEMWEAPONRANDOM
) then
2899 AddSpace();// Items Respawn block
2900 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2902 Name
:= 'edItemRespawnTime';
2906 if gsItemRespawnTime
> 0 then
2907 Text := IntToStr(gsItemRespawnTime
);
2909 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_RANDOM
]) do
2911 Name
:= 'edItemRespawnRandom';
2915 if gsItemRespawnTime
> 0 then
2916 Text := IntToStr(gsItemRespawnRandom
);
2918 // Rulez Respawn block
2919 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_TIME
]) do
2921 Name
:= 'edRulezRespawnTime';
2925 if gsRulezRespawnTime
> 0 then
2926 Text := IntToStr(gsRulezRespawnTime
);
2928 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_RANDOM
]) do
2930 Name
:= 'edRulezRespawnRandom';
2934 if gsRulezRespawnRandom
> 0 then
2935 Text := IntToStr(gsRulezRespawnRandom
);
2939 Menu
.DefControl
:= 'mItemsRespawnMenu';
2940 g_GUI_AddWindow(Menu
);
2942 Menu
:= TGUIWindow
.Create('OptionsMenu');
2943 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_OPTIONS
]))) do
2945 Name
:= 'mmOptionsMenu';
2946 AddButton(nil, _lc
[I_MENU_VIDEO_OPTIONS
], 'OptionsVideoMenu');
2947 AddButton(nil, _lc
[I_MENU_SOUND_OPTIONS
], 'OptionsSoundMenu');
2948 AddButton(nil, _lc
[I_MENU_GAME_OPTIONS
], 'OptionsGameMenu');
2949 AddButton(nil, _lc
[I_MENU_CONTROLS_OPTIONS
], 'OptionsControlsMenu');
2950 AddButton(nil, _lc
[I_MENU_PLAYER_OPTIONS
], 'OptionsPlayersMenu');
2951 AddButton(nil, _lc
[I_MENU_LANGUAGE_OPTIONS
], 'OptionsLanguageMenu');
2953 AddButton(nil, _lc
[I_MENU_SAVED_OPTIONS
], 'SavedOptionsMenu').Color
:= _RGB(255, 0, 0);
2954 AddButton(nil, _lc
[I_MENU_DEFAULT_OPTIONS
], 'DefaultOptionsMenu').Color
:= _RGB(255, 0, 0);
2956 Menu
.OnClose
:= ProcApplyOptions
;
2957 Menu
.DefControl
:= 'mmOptionsMenu';
2958 g_GUI_AddWindow(Menu
);
2960 Menu
:= CreateYNMenu('SavedOptionsMenu', _lc
[I_MENU_LOAD_SAVED_PROMT
], Round(gScreenWidth
*0.6),
2961 gMenuSmallFont
, @ProcSavedMenuKeyDown
);
2962 g_GUI_AddWindow(Menu
);
2964 Menu
:= TGUIWindow
.Create('OptionsVideoMenu');
2965 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_VIDEO_OPTIONS
]))) do
2967 Name
:= 'mOptionsVideoMenu';
2968 AddButton(@ProcVideoOptionsRes
, _lc
[I_MENU_VIDEO_RESOLUTION
], 'OptionsVideoResMenu');
2969 with AddSwitch(_lc
[I_MENU_VIDEO_BPP
]) do
2975 with AddSwitch(_lc
[I_MENU_VIDEO_VSYNC
]) do
2978 AddItem(_lc
[I_MENU_YES
]);
2979 AddItem(_lc
[I_MENU_NO
]);
2981 with AddSwitch(_lc
[I_MENU_VIDEO_FILTER_SKY
]) do
2983 Name
:= 'swTextureFilter';
2984 AddItem(_lc
[I_MENU_YES
]);
2985 AddItem(_lc
[I_MENU_NO
]);
2987 with AddSwitch(_lc
[I_MENU_VIDEO_INTERPOLATION
]) do
2990 AddItem(_lc
[I_MENU_YES
]);
2991 AddItem(_lc
[I_MENU_NO
]);
2993 with AddSwitch(_lc
[I_MENU_VIDEO_LEGACY_COMPATIBLE
]) do
2995 Name
:= 'swLegacyNPOT';
2996 AddItem(_lc
[I_MENU_NO
]);
2997 AddItem(_lc
[I_MENU_YES
]);
3000 AddText(_lc
[I_MENU_VIDEO_NEED_RESTART
], Round(gScreenWidth
*0.6));
3003 Menu
.DefControl
:= 'mOptionsVideoMenu';
3004 g_GUI_AddWindow(Menu
);
3006 Menu
:= TGUIWindow
.Create('OptionsVideoResMenu');
3007 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_RESOLUTION_SELECT
]))) do
3009 Name
:= 'mOptionsVideoResMenu';
3010 with AddLabel(_lc
[I_MENU_RESOLUTION_CURRENT
]) do
3012 Name
:= 'lbCurrentRes';
3016 with AddList(_lc
[I_MENU_RESOLUTION_LIST
], 12, 6) do
3018 Name
:= 'lsResolution';
3021 with AddSwitch(_lc
[I_MENU_RESOLUTION_FULLSCREEN
]) do
3023 Name
:= 'swFullScreen';
3024 AddItem(_lc
[I_MENU_YES
]);
3025 AddItem(_lc
[I_MENU_NO
]);
3027 with AddSwitch(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3029 Name
:= 'swResFactor';
3031 for i
:= 2 to gRC_Width
div 640 do
3032 AddItem(IntToStr(i
) + 'x');
3035 AddButton(@ProcApplyVideoOptions
, _lc
[I_MENU_RESOLUTION_APPLY
]);
3038 Menu
.DefControl
:= 'mOptionsVideoResMenu';
3039 g_GUI_AddWindow(Menu
);
3041 Menu
:= TGUIWindow
.Create('OptionsSoundMenu');
3042 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SOUND_OPTIONS
]))) do
3044 Name
:= 'mOptionsSoundMenu';
3045 with AddScroll(_lc
[I_MENU_SOUND_MUSIC_LEVEL
]) do
3047 Name
:= 'scMusicLevel';
3049 OnChange
:= ProcChangeSoundSettings
;
3051 with AddScroll(_lc
[I_MENU_SOUND_SOUND_LEVEL
]) do
3053 Name
:= 'scSoundLevel';
3055 OnChange
:= ProcChangeSoundSettings
;
3057 with AddScroll(_lc
[I_MENU_SOUND_MAX_SIM_SOUNDS
]) do
3059 Name
:= 'scMaxSimSounds';
3062 with AddSwitch (_lc
[I_MENU_SOUND_ANNOUNCE
]) do
3064 Name
:= 'swAnnouncer';
3065 AddItem(_lc
[I_MENU_ANNOUNCE_NONE
]);
3066 AddItem(_lc
[I_MENU_ANNOUNCE_ME
]);
3067 AddItem(_lc
[I_MENU_ANNOUNCE_MEPLUS
]);
3068 AddItem(_lc
[I_MENU_ANNOUNCE_ALL
]);
3070 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
3071 with AddSwitch (_lc
[I_MENU_SOUND_COMPAT
]) do
3073 Name
:= 'swSoundEffects';
3074 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3075 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3077 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
3078 with AddSwitch (_lc
[I_MENU_SOUND_CHAT
]) do
3080 Name
:= 'swChatSpeech';
3081 AddItem(_lc
[I_MENU_YES
]);
3082 AddItem(_lc
[I_MENU_NO
]);
3084 with AddSwitch(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS
]) do
3086 Name
:= 'swInactiveSounds';
3087 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_ON
]);
3088 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_OFF
]);
3092 Menu
.DefControl
:= 'mOptionsSoundMenu';
3093 g_GUI_AddWindow(Menu
);
3095 Menu
:= TGUIWindow
.Create('OptionsGameMenu');
3096 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_GAME_OPTIONS
]))) do
3098 Name
:= 'mOptionsGameMenu';
3099 with AddScroll(_lc
[I_MENU_GAME_PARTICLES_COUNT
]) do
3101 Name
:= 'scParticlesCount';
3104 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_COUNT
]) do
3106 Name
:= 'swBloodCount';
3107 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3108 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3109 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3110 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3111 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3113 with AddScroll(_lc
[I_MENU_GAME_MAX_SHELLS
]) do
3115 Name
:= 'scShellsMax';
3118 with AddScroll(_lc
[I_MENU_GAME_GIBS_COUNT
]) do
3120 Name
:= 'scGibsMax';
3123 with AddScroll(_lc
[I_MENU_GAME_MAX_CORPSES
]) do
3125 Name
:= 'scCorpsesMax';
3128 with AddSwitch(_lc
[I_MENU_GAME_MAX_GIBS
]) do
3130 Name
:= 'swGibsCount';
3131 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3132 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3133 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3134 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3135 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3137 with AddSwitch(_lc
[I_MENU_GAME_CORPSE_TYPE
]) do
3139 Name
:= 'swCorpseType';
3140 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_SIMPLE
]);
3141 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_ADV
]);
3143 with AddSwitch(_lc
[I_MENU_GAME_GIBS_TYPE
]) do
3145 Name
:= 'swGibsType';
3146 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_SIMPLE
]);
3147 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_ADV
]);
3149 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_TYPE
]) do
3151 Name
:= 'swBloodType';
3152 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_SIMPLE
]);
3153 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_ADV
]);
3155 with AddSwitch(_lc
[I_MENU_GAME_SCREEN_FLASH
]) do
3157 Name
:= 'swScreenFlash';
3158 AddItem(_lc
[I_MENU_NO
]);
3159 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3160 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3162 with AddSwitch(_lc
[I_MENU_GAME_BACKGROUND
]) do
3164 Name
:= 'swBackground';
3165 AddItem(_lc
[I_MENU_YES
]);
3166 AddItem(_lc
[I_MENU_NO
]);
3168 with AddSwitch(_lc
[I_MENU_GAME_MESSAGES
]) do
3170 Name
:= 'swMessages';
3171 AddItem(_lc
[I_MENU_YES
]);
3172 AddItem(_lc
[I_MENU_NO
]);
3174 with AddSwitch(_lc
[I_MENU_GAME_REVERT_PLAYERS
]) do
3176 Name
:= 'swRevertPlayers';
3177 AddItem(_lc
[I_MENU_YES
]);
3178 AddItem(_lc
[I_MENU_NO
]);
3180 with AddSwitch(_lc
[I_MENU_GAME_CHAT_BUBBLE
]) do
3182 Name
:= 'swChatBubble';
3183 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_NONE
]);
3184 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_SIMPLE
]);
3185 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_ADV
]);
3186 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_COLOR
]);
3187 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_TEXTURE
]);
3189 with AddSwitch(_lc
[I_MENU_GAME_PLAYER_INDICATOR
]) do
3191 Name
:= 'swPlayerIndicator';
3192 AddItem(_lc
[I_MENU_GAME_INDICATOR_NONE
]);
3193 AddItem(_lc
[I_MENU_GAME_INDICATOR_OWN
]);
3194 AddItem(_lc
[I_MENU_GAME_INDICATOR_ALL
]);
3196 with AddSwitch(_lc
[I_MENU_GAME_INDICATOR_STYLE
]) do
3198 Name
:= 'swPlayerIndicatorStyle';
3199 AddItem(_lc
[I_MENU_GAME_INDICATOR_ARROW
]);
3200 AddItem(_lc
[I_MENU_GAME_INDICATOR_NAME
]);
3202 with AddScroll(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3204 Name
:= 'scScaleFactor';
3206 OnChange
:= ProcChangeGameSettings
;
3210 Menu
.DefControl
:= 'mOptionsGameMenu';
3211 g_GUI_AddWindow(Menu
);
3213 Menu
:= TGUIWindow
.Create('OptionsControlsMenu');
3214 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROLS_OPTIONS
]))) do
3216 Name
:= 'mOptionsControlsMenu';
3217 AddLine(_lc
[I_MENU_CONTROL_GLOBAL
]);
3218 AddKeyRead(_lc
[I_MENU_CONTROL_SCREENSHOT
]).Name
:= _lc
[I_MENU_CONTROL_SCREENSHOT
];
3219 AddKeyRead(_lc
[I_MENU_CONTROL_STAT
]).Name
:= _lc
[I_MENU_CONTROL_STAT
];
3220 AddKeyRead(_lc
[I_MENU_CONTROL_CHAT
]).Name
:= _lc
[I_MENU_CONTROL_CHAT
];
3221 AddKeyRead(_lc
[I_MENU_CONTROL_TEAMCHAT
]).Name
:= _lc
[I_MENU_CONTROL_TEAMCHAT
];
3223 AddButton(nil, _lc
[I_MENU_PLAYER_1_KBD
], 'OptionsControlsP1Menu');
3224 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3225 AddButton(nil, _lc
[I_MENU_PLAYER_1_WEAPONS
], 'OptionsControlsP1MenuWeapons');
3226 AddButton(nil, _lc
[I_MENU_PLAYER_2_KBD
], 'OptionsControlsP2Menu');
3227 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3228 AddButton(nil, _lc
[I_MENU_PLAYER_2_WEAPONS
], 'OptionsControlsP2MenuWeapons');
3229 if e_HasJoysticks
then
3232 AddButton(nil, _lc
[I_MENU_CONTROL_JOYSTICKS
], 'OptionsControlsJoystickMenu');
3234 if g_touch_enabled
then
3237 AddButton(nil, _lc
[I_MENU_CONTROL_TOUCH
], 'OptionsControlsTouchMenu');
3240 Menu
.DefControl
:= 'mOptionsControlsMenu';
3241 g_GUI_AddWindow(Menu
);
3243 Menu
:= TGUIWindow
.Create('OptionsControlsP1Menu');
3244 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_KBD
]))) do
3246 Name
:= 'mOptionsControlsP1Menu';
3247 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3248 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3249 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3250 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3251 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3252 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3253 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3254 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3255 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3256 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3257 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3259 Menu
.DefControl
:= 'mOptionsControlsP1Menu';
3260 g_GUI_AddWindow(Menu
);
3262 Menu
:= TGUIWindow
.Create('OptionsControlsP1MenuWeapons');
3263 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_WEAPONS
]))) do
3265 Name
:= 'mOptionsControlsP1MenuWeapons';
3266 for i
:= WP_FIRST
to WP_LAST
do
3267 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3268 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3270 Menu
.DefControl
:= 'mOptionsControlsP1MenuWeapons';
3271 g_GUI_AddWindow(Menu
);
3273 Menu
:= TGUIWindow
.Create('OptionsControlsP2Menu');
3274 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_KBD
]))) do
3276 Name
:= 'mOptionsControlsP2Menu';
3277 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3278 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3279 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3280 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3281 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3282 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3283 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3284 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3285 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3286 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3287 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3289 Menu
.DefControl
:= 'mOptionsControlsP2Menu';
3290 g_GUI_AddWindow(Menu
);
3292 Menu
:= TGUIWindow
.Create('OptionsControlsP2MenuWeapons');
3293 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_WEAPONS
]))) do
3295 Name
:= 'mOptionsControlsP2MenuWeapons';
3296 for i
:= WP_FIRST
to WP_LAST
do
3297 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3298 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3300 Menu
.DefControl
:= 'mOptionsControlsP2MenuWeapons';
3301 g_GUI_AddWindow(Menu
);
3303 Menu
:= TGUIWindow
.Create('OptionsControlsJoystickMenu');
3304 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_JOYSTICKS
]))) do
3306 Name
:= 'mOptionsControlsJoystickMenu';
3307 for i
:= 0 to e_MaxJoys
- 1 do
3308 with AddScroll(Format(_lc
[I_MENU_CONTROL_DEADZONE
], [i
+ 1])) do
3310 Name
:= 'scDeadzone' + IntToStr(i
);
3314 Menu
.DefControl
:= 'mOptionsControlsJoystickMenu';
3315 g_GUI_AddWindow(Menu
);
3317 Menu
:= TGUIWindow
.Create('OptionsControlsTouchMenu');
3318 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_TOUCH
]))) do
3320 Name
:= 'mOptionsControlsTouchMenu';
3321 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_ALT
]) do
3323 Name
:= 'swTouchAlt';
3324 AddItem(_lc
[I_MENU_NO
]);
3325 AddItem(_lc
[I_MENU_YES
]);
3326 OnChange
:= ProcChangeTouchSettings
;
3328 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_SIZE
]) do
3330 Name
:= 'scTouchSize';
3332 OnChange
:= ProcChangeTouchSettings
;
3334 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_FIRE
]) do
3336 Name
:= 'swTouchFire';
3337 AddItem(_lc
[I_MENU_NO
]);
3338 AddItem(_lc
[I_MENU_YES
]);
3340 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_OFFSET
]) do
3342 Name
:= 'scTouchOffset';
3344 OnChange
:= ProcChangeTouchSettings
;
3347 Menu
.DefControl
:= 'mOptionsControlsTouchMenu';
3348 g_GUI_AddWindow(Menu
);
3350 Menu
:= TGUIWindow
.Create('OptionsPlayersMenu');
3351 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_OPTIONS
]))) do
3353 Name
:= 'mOptionsPlayersMenu';
3354 AddButton(nil, _lc
[I_MENU_PLAYER_1
], 'OptionsPlayersP1Menu');
3355 AddButton(nil, _lc
[I_MENU_PLAYER_2
], 'OptionsPlayersP2Menu');
3357 Menu
.DefControl
:= 'mOptionsPlayersMenu';
3358 g_GUI_AddWindow(Menu
);
3360 CreatePlayerOptionsMenu('P1');
3361 CreatePlayerOptionsMenu('P2');
3363 Menu
:= TGUIWindow
.Create('OptionsPlayersMIMenu');
3364 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_MODEL_INFO
]))) do
3366 Name
:= 'mOptionsPlayersMIMenu';
3367 with AddLabel(_lc
[I_MENU_MODEL_NAME
]) do
3372 with AddLabel(_lc
[I_MENU_MODEL_AUTHOR
]) do
3377 with AddMemo(_lc
[I_MENU_MODEL_COMMENT
], 14, 6) do
3379 Name
:= 'meComment';
3382 AddLine(_lc
[I_MENU_MODEL_OPTIONS
]);
3383 with AddLabel(_lc
[I_MENU_MODEL_WEAPON
]) do
3386 FixedLength
:= Max(Length(_lc
[I_MENU_YES
]), Length(_lc
[I_MENU_NO
]));
3390 Menu
.DefControl
:= 'mOptionsPlayersMIMenu';
3391 g_GUI_AddWindow(Menu
);
3393 Menu
:= TGUIWindow
.Create('OptionsPlayersP1WeaponMenu');
3394 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3396 Name
:= 'mOptionsPlayersP1WeaponMenu';
3397 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3399 Name
:= 'swWeaponAutoswitch';
3400 AddItem(_lc
[I_MENU_NO
]);
3401 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3402 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3404 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3406 Name
:= 'swWeaponAllowEmpty';
3407 AddItem(_lc
[I_MENU_YES
]);
3408 AddItem(_lc
[I_MENU_NO
]);
3410 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3412 Name
:= 'swWeaponAllowFist';
3413 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3414 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3416 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3419 Menu
.DefControl
:= 'mOptionsPlayersP1WeaponMenu';
3420 g_GUI_AddWindow(Menu
);
3422 Menu
:= TGUIWindow
.Create('OptionsPreferencesP1WeaponMenu');
3423 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_1
]))) do
3425 Name
:= 'mOptionsPreferencesP1WeaponMenu';
3426 for i
:= WP_FIRST
to WP_LAST
do
3428 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3430 Name
:= IntToStr(i
);
3431 for a
:= WP_FIRST
to WP_LAST
+1 do
3433 AddItem(IntToStr(a
));
3438 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3440 Name
:= IntToStr(WP_LAST
+1);
3441 for a
:= WP_FIRST
to WP_LAST
+1 do
3443 AddItem(IntToStr(a
));
3445 ItemIndex
:= WP_LAST
+ 1;
3448 Menu
.DefControl
:= 'mOptionsPreferencesP1WeaponMenu';
3449 g_GUI_AddWindow(Menu
);
3452 Menu
:= TGUIWindow
.Create('OptionsPlayersP2WeaponMenu');
3453 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3455 Name
:= 'mOptionsPlayersP2WeaponMenu';
3456 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3458 Name
:= 'swWeaponAutoswitch';
3459 AddItem(_lc
[I_MENU_NO
]);
3460 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3461 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3463 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3465 Name
:= 'swWeaponAllowEmpty';
3466 AddItem(_lc
[I_MENU_YES
]);
3467 AddItem(_lc
[I_MENU_NO
]);
3469 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3471 Name
:= 'swWeaponAllowFist';
3472 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3473 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3475 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3478 Menu
.DefControl
:= 'mOptionsPlayersP2WeaponMenu';
3479 g_GUI_AddWindow(Menu
);
3481 Menu
:= TGUIWindow
.Create('OptionsPreferencesP2WeaponMenu');
3482 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_2
]))) do
3484 Name
:= 'mOptionsPreferencesP2WeaponMenu';
3485 for i
:= WP_FIRST
to WP_LAST
do
3487 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3489 Name
:= IntToStr(i
);
3490 for a
:= WP_FIRST
to WP_LAST
+1 do
3492 AddItem(IntToStr(a
));
3497 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3499 Name
:= IntToStr(WP_LAST
+1);
3500 for a
:= WP_FIRST
to WP_LAST
+1 do
3502 AddItem(IntToStr(a
));
3504 ItemIndex
:= WP_LAST
+ 1;
3507 Menu
.DefControl
:= 'mOptionsPreferencesP2WeaponMenu';
3508 g_GUI_AddWindow(Menu
);
3510 Menu
:= TGUIWindow
.Create('OptionsLanguageMenu');
3511 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LANGUAGE_OPTIONS
]))) do
3513 Name
:= 'mOptionsLanguageMenu';
3514 AddButton(@ProcSetRussianLanguage
, _lc
[I_MENU_LANGUAGE_RUSSIAN
]);
3515 AddButton(@ProcSetEnglishLanguage
, _lc
[I_MENU_LANGUAGE_ENGLISH
]);
3518 Menu
.DefControl
:= 'mOptionsLanguageMenu';
3519 g_GUI_AddWindow(Menu
);
3521 Menu
:= CreateYNMenu('DefaultOptionsMenu', _lc
[I_MENU_SET_DEFAULT_PROMT
], Round(gScreenWidth
*0.6),
3522 gMenuSmallFont
, @ProcDefaultMenuKeyDown
);
3523 g_GUI_AddWindow(Menu
);
3525 Menu
:= TGUIWindow
.Create('AuthorsMenu');
3526 Menu
.BackTexture
:= 'INTER';
3527 Menu
.OnClose
:= ProcAuthorsClose
;
3531 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_1
], gMenuFont
))) do
3533 Color
:= _RGB(255, 0, 0);
3534 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3536 _y
:= _y
+GetHeight();
3538 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_CREDITS_CAP_2
], [GAME_VERSION
, NET_PROTOCOL_VER
]), gMenuSmallFont
))) do
3540 Color
:= _RGB(255, 0, 0);
3541 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3543 _y
:= _y
+GetHeight()+32;
3545 // ×òî äåëàë: Êòî äåëàë
3546 cx
:= gScreenWidth
div 2 - 320 + 64;
3547 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1
], gMenuSmallFont
))) do
3549 Color
:= _RGB(255, 0, 0);
3554 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1_1
], gMenuSmallFont
))) do
3556 Color
:= _RGB(255, 255, 255);
3561 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2
], gMenuSmallFont
))) do
3563 Color
:= _RGB(255, 0, 0);
3568 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_1
], gMenuSmallFont
))) do
3570 Color
:= _RGB(255, 255, 255);
3575 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_2
], gMenuSmallFont
))) do
3577 Color
:= _RGB(255, 255, 255);
3582 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3
], gMenuSmallFont
))) do
3584 Color
:= _RGB(255, 0, 0);
3589 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3_1
], gMenuSmallFont
))) do
3591 Color
:= _RGB(255, 255, 255);
3596 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4
], gMenuSmallFont
))) do
3598 Color
:= _RGB(255, 0, 0);
3603 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4_1
], gMenuSmallFont
))) do
3605 Color
:= _RGB(255, 255, 255);
3608 _y
:= gScreenHeight
- 128;
3611 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_3
], gMenuSmallFont
))) do
3613 Color
:= _RGB(255, 0, 0);
3618 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_1
], gMenuSmallFont
))) do
3620 Color
:= _RGB(255, 255, 255);
3623 _y
:= _y
+GetHeight();
3625 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_2
], gMenuSmallFont
))) do
3627 Color
:= _RGB(255, 255, 255);
3630 _y
:= _y
+GetHeight();
3632 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_3
], gMenuSmallFont
))) do
3634 Color
:= _RGB(255, 255, 255);
3637 _y
:= gScreenHeight
- 32;
3639 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_4
], gMenuSmallFont
))) do
3641 Color
:= _RGB(255, 0, 0);
3642 X
:= gScreenWidth
div 2 - GetWidth() div 2;
3645 g_GUI_AddWindow(Menu
);
3647 Menu
:= CreateYNMenu('ExitMenu', _lc
[I_MENU_EXIT_PROMT
], Round(gScreenWidth
*0.6),
3648 gMenuSmallFont
, @ProcExitMenuKeyDown
);
3649 g_GUI_AddWindow(Menu
);
3651 Menu
:= TGUIWindow
.Create('GameSingleMenu');
3652 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3654 Name
:= 'mmGameSingleMenu';
3655 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3656 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3657 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3658 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3659 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3660 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3662 Menu
.DefControl
:= 'mmGameSingleMenu';
3663 Menu
.MainWindow
:= True;
3664 Menu
.OnClose
:= ProcGMClose
;
3665 Menu
.OnShow
:= ProcGMShow
;
3666 g_GUI_AddWindow(Menu
);
3668 Menu
:= CreateYNMenu('EndGameMenu', _lc
[I_MENU_END_GAME_PROMT
], Round(gScreenWidth
*0.6),
3669 gMenuSmallFont
, @ProcEndMenuKeyDown
);
3670 g_GUI_AddWindow(Menu
);
3672 Menu
:= CreateYNMenu('RestartGameMenu', _lc
[I_MENU_RESTART_GAME_PROMT
], Round(gScreenWidth
*0.6),
3673 gMenuSmallFont
, @ProcRestartMenuKeyDown
);
3674 g_GUI_AddWindow(Menu
);
3676 Menu
:= TGUIWindow
.Create('GameCustomMenu');
3677 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3679 Name
:= 'mmGameCustomMenu';
3680 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3681 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3682 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3683 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3684 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3685 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3686 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3688 Menu
.DefControl
:= 'mmGameCustomMenu';
3689 Menu
.MainWindow
:= True;
3690 Menu
.OnClose
:= ProcGMClose
;
3691 Menu
.OnShow
:= ProcGMShow
;
3692 g_GUI_AddWindow(Menu
);
3694 Menu
:= TGUIWindow
.Create('GameServerMenu');
3695 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3697 Name
:= 'mmGameServerMenu';
3698 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3699 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3700 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3701 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3702 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3704 Menu
.DefControl
:= 'mmGameServerMenu';
3705 Menu
.MainWindow
:= True;
3706 Menu
.OnClose
:= ProcGMClose
;
3707 Menu
.OnShow
:= ProcGMShow
;
3708 g_GUI_AddWindow(Menu
);
3710 Menu
:= TGUIWindow
.Create('GameClientMenu');
3711 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3713 Name
:= 'mmGameClientMenu';
3714 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3715 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3716 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3718 Menu
.DefControl
:= 'mmGameClientMenu';
3719 Menu
.MainWindow
:= True;
3720 Menu
.OnClose
:= ProcGMClose
;
3721 Menu
.OnShow
:= ProcGMShow
;
3722 g_GUI_AddWindow(Menu
);
3724 Menu
:= TGUIWindow
.Create('ClientPasswordMenu');
3725 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, _lc
[I_MENU_ENTERPASSWORD
]))) do
3727 Name
:= 'mClientPasswordMenu';
3728 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
3736 AddButton(@ProcEnterPassword
, _lc
[I_MENU_START_GAME
]);
3739 Menu
.DefControl
:= 'mClientPasswordMenu';
3740 g_GUI_AddWindow(Menu
);
3742 Menu
:= TGUIWindow
.Create('GameSetGameMenu');
3743 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SET_GAME
]))) do
3745 Name
:= 'mGameSetGameMenu';
3746 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
3748 Name
:= 'swTeamDamage';
3749 AddItem(_lc
[I_MENU_YES
]);
3750 AddItem(_lc
[I_MENU_NO
]);
3753 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
3755 Name
:= 'swTeamHit';
3756 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
3757 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
3758 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
3759 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
3762 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
3764 Name
:= 'swDeathmatchKeys';
3765 AddItem(_lc
[I_MENU_YES
]);
3766 AddItem(_lc
[I_MENU_NO
]);
3769 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
3771 Name
:= 'edTimeLimit';
3776 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
3778 Name
:= 'edScoreLimit';
3783 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
3785 Name
:= 'edMaxLives';
3790 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
3793 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
3794 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
3795 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
3798 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
3800 Name
:= 'swFlagDrop';
3801 AddItem(_lc
[I_MENU_FLAG_THROW
]);
3802 AddItem(_lc
[I_MENU_YES
]);
3803 AddItem(_lc
[I_MENU_NO
]);
3809 Menu
.DefControl
:= 'mGameSetGameMenu';
3810 Menu
.OnClose
:= ProcApplyGameSet
;
3811 g_GUI_AddWindow(Menu
);
3813 Menu
:= TGUIWindow
.Create('TeamMenu');
3814 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_CHANGE_PLAYERS
]))) do
3816 Name
:= 'mmTeamMenu';
3817 AddButton(@ProcJoinRed
, _lc
[I_MENU_JOIN_RED
], '').Name
:= 'tmJoinRed';
3818 AddButton(@ProcJoinBlue
, _lc
[I_MENU_JOIN_BLUE
], '').Name
:= 'tmJoinBlue';
3819 AddButton(@ProcJoinGame
, _lc
[I_MENU_JOIN_GAME
], '').Name
:= 'tmJoinGame';
3820 AddButton(@ProcSwitchP2
, _lc
[I_MENU_ADD_PLAYER_2
], '').Name
:= 'tmPlayer2';
3821 AddButton(@ProcSpectate
, _lc
[I_MENU_SPECTATE
], '').Name
:= 'tmSpectate';
3823 Menu
.DefControl
:= 'mmTeamMenu';
3824 Menu
.OnShow
:= ProcChangePlayers
;
3825 g_GUI_AddWindow(Menu
);
3828 procedure g_Menu_Show_SaveMenu();
3830 if g_Game_IsTestMap
then
3832 if gGameSettings
.GameType
= GT_SINGLE
then
3833 g_GUI_ShowWindow('GameSingleMenu')
3836 if g_Game_IsClient
then
3839 if g_Game_IsNet
then
3842 g_GUI_ShowWindow('GameCustomMenu');
3844 g_GUI_ShowWindow('SaveMenu');
3845 g_Sound_PlayEx('MENU_OPEN');
3848 procedure g_Menu_Show_LoadMenu (standalone
: Boolean=false);
3850 if (g_ActiveWindow
<> nil) and (g_ActiveWindow
.name
= 'LoadMenu') then exit
; // nothing to do
3851 if gGameSettings
.GameType
= GT_SINGLE
then
3853 if not standalone
then g_GUI_ShowWindow('GameSingleMenu')
3857 if g_Game_IsClient
then exit
;
3858 if g_Game_IsNet
then exit
;
3859 if not standalone
then g_GUI_ShowWindow('GameCustomMenu');
3861 g_GUI_ShowWindow('LoadMenu');
3862 g_Sound_PlayEx('MENU_OPEN');
3865 procedure g_Menu_Show_GameSetGame();
3867 if gGameSettings
.GameType
= GT_SINGLE
then
3868 g_GUI_ShowWindow('GameSingleMenu')
3871 if g_Game_IsClient
then
3874 if g_Game_IsNet
then
3875 g_GUI_ShowWindow('GameServerMenu')
3877 g_GUI_ShowWindow('GameCustomMenu');
3880 g_GUI_ShowWindow('GameSetGameMenu');
3881 g_Sound_PlayEx('MENU_OPEN');
3884 procedure g_Menu_Show_OptionsVideo();
3886 if gGameSettings
.GameType
= GT_SINGLE
then
3887 g_GUI_ShowWindow('GameSingleMenu')
3890 if g_Game_IsClient
then
3891 g_GUI_ShowWindow('GameClientMenu')
3893 if g_Game_IsNet
then
3894 g_GUI_ShowWindow('GameServerMenu')
3896 g_GUI_ShowWindow('GameCustomMenu');
3899 g_GUI_ShowWindow('OptionsMenu');
3900 g_GUI_ShowWindow('OptionsVideoMenu');
3901 g_Sound_PlayEx('MENU_OPEN');
3904 procedure g_Menu_Show_OptionsSound();
3906 if gGameSettings
.GameType
= GT_SINGLE
then
3907 g_GUI_ShowWindow('GameSingleMenu')
3910 if g_Game_IsClient
then
3911 g_GUI_ShowWindow('GameClientMenu')
3913 if g_Game_IsNet
then
3914 g_GUI_ShowWindow('GameServerMenu')
3916 g_GUI_ShowWindow('GameCustomMenu');
3919 g_GUI_ShowWindow('OptionsMenu');
3920 g_GUI_ShowWindow('OptionsSoundMenu');
3921 g_Sound_PlayEx('MENU_OPEN');
3924 procedure g_Menu_Show_EndGameMenu();
3926 g_GUI_ShowWindow('EndGameMenu');
3927 g_Sound_PlayEx('MENU_OPEN');
3930 procedure g_Menu_Show_QuitGameMenu();
3932 g_GUI_ShowWindow('ExitMenu');
3933 g_Sound_PlayEx('MENU_OPEN');
3936 procedure g_Menu_Init();
3943 procedure g_Menu_Free();
3947 e_WriteLog('Releasing menu data...', TMsgType
.Notify
);
3952 procedure g_Menu_Reset();
3956 g_GUI_SaveMenuPos();
3957 ex
:= g_GUI_Destroy();
3961 e_WriteLog('Recreating menu...', TMsgType
.Notify
);
3966 g_Game_SetDebugMode();
3968 g_GUI_LoadMenuPos();