DEADSOFTWARE

render: move textures loaders to render
[d2df-sdl.git] / src / game / g_menu.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_menu;
18 interface
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
24 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
35 var
36 gMenuFont: DWORD;
37 gMenuSmallFont: DWORD;
38 PromptIP: string;
39 PromptPort: Word;
40 TempScale: Integer = -1;
41 TempResScale: Integer = -1;
43 implementation
45 uses
46 g_gui, r_textures, r_graphics, g_game, g_map,
47 g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
48 e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
49 MAPDEF, Math, g_saveload,
50 g_language, e_res,
51 g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
52 utils, wadreader, g_system, r_game;
55 type TYNCallback = procedure (yes:Boolean);
57 procedure YNKeyDownProc (win: TGUIWindow; Key: Byte);
58 begin
59 if win.UserData = nil then exit;
60 case Key of
61 IK_Y, IK_SPACE: TYNCallback(win.UserData)(true);
62 IK_N: TYNCallback(win.UserData)(false);
63 end;
64 end;
66 procedure YesButtonCB (ctl: TGUITextButton);
67 begin
68 if ctl.UserData = nil then exit;
69 TYNCallback(ctl.UserData)(true);
70 end;
72 procedure NoButtonCB (ctl: TGUITextButton);
73 begin
74 if ctl.UserData = nil then exit;
75 TYNCallback(ctl.UserData)(false);
76 end;
78 function CreateYNMenu (WinName, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow;
79 var
80 menu: TGUIMenu;
81 begin
82 //if length(Text) = 0 then exit;
83 Result := TGUIWindow.Create(WinName);
84 with Result do
85 begin
86 //OnKeyDownEx := @YNKeyDownProc;
87 //UserData := @ActionProc;
88 menu := TGUIMenu(Result.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, '')));
89 with menu do
90 begin
91 Name := '__temp_yes_no_menu:'+WinName;
92 YesNo := true;
93 AddText(Text, MaxLen);
94 with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end;
95 with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end;
96 end;
97 DefControl := '__temp_yes_no_menu:'+WinName;
98 SetActive(nil);
99 end;
100 end;
103 procedure ProcChangeColor(Sender: TGUIControl); forward;
104 procedure ProcSelectModel(Sender: TGUIControl); forward;
106 procedure ProcApplyOptions();
107 var
108 menu: TGUIMenu;
109 i: Integer;
110 begin
111 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
113 if TGUISwitch(menu.GetControl('swBPP')).ItemIndex = 0 then
114 gBPP := 16
115 else
116 gBPP := 32;
118 gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
120 gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
121 glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
122 gLerpActors := TGUISwitch(menu.GetControl('swInterp')).ItemIndex = 0;
124 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
126 g_Sound_SetupAllVolumes(
127 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
128 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
129 );
131 gMaxSimSounds := Max(Min(TGUIScroll(menu.GetControl('scMaxSimSounds')).Value*4+2, 66), 2);
132 gMuteWhenInactive := TGUISwitch(menu.GetControl('swInactiveSounds')).ItemIndex = 1;
133 gAnnouncer := TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex;
134 gSoundEffectsDF := TGUISwitch(menu.GetControl('swSoundEffects')).ItemIndex = 1;
135 gUseChatSounds := TGUISwitch(menu.GetControl('swChatSpeech')).ItemIndex = 0;
137 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
139 g_GFX_SetMax(TGUIScroll(menu.GetControl('scParticlesCount')).Value*1000);
140 g_Shells_SetMax(TGUIScroll(menu.GetControl('scShellsMax')).Value*30);
141 g_Gibs_SetMax(TGUIScroll(menu.GetControl('scGibsMax')).Value*25);
142 g_Corpses_SetMax(TGUIScroll(menu.GetControl('scCorpsesMax')).Value*5);
144 case TGUISwitch(menu.GetControl('swGibsCount')).ItemIndex of
145 0: gGibsCount := 0;
146 1: gGibsCount := 8;
147 2: gGibsCount := 16;
148 3: gGibsCount := 32;
149 else gGibsCount := 48;
150 end;
152 gBloodCount := TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex;
153 gFlash := TGUISwitch(menu.GetControl('swScreenFlash')).ItemIndex;
154 gAdvBlood := TGUISwitch(menu.GetControl('swBloodType')).ItemIndex = 1;
155 gAdvCorpses := TGUISwitch(menu.GetControl('swCorpseType')).ItemIndex = 1;
156 gAdvGibs := TGUISwitch(menu.GetControl('swGibsType')).ItemIndex = 1;
157 gDrawBackGround := TGUISwitch(menu.GetControl('swBackGround')).ItemIndex = 0;
158 gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0;
159 gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0;
160 gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex;
161 gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex;
162 gPlayerIndicatorStyle := TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')).ItemIndex;
163 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
164 begin
165 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
166 g_dbg_scale := TempScale + 1;
167 end;
170 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
172 with menu do
173 begin
174 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
175 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
176 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
177 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
178 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
179 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores', '-scores');
180 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
181 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
182 end;
184 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
185 with menu do
186 begin
187 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
188 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
189 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
190 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
191 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
195 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
196 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
197 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
198 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
199 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
200 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
201 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
202 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p1_dropflag', '');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p1_weapnext', '', True);
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p1_weapprev', '', True);
209 // second set
210 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
211 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
212 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
213 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
214 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
218 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
219 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
220 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
221 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
222 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
223 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
224 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
225 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p1_dropflag', '');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p1_weapnext', '', True);
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p1_weapprev', '', True);
232 end;
234 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
235 with menu do
236 begin
237 for i := WP_FIRST to WP_LAST do
238 begin
239 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), '');
240 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1));
241 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), '');
242 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1));
243 end;
244 end;
246 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
247 with menu do
248 begin
249 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
250 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
251 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
252 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
253 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
257 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
258 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
259 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
260 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
261 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
262 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
263 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
264 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p2_dropflag', '');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p2_weapnext', '', True);
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p2_weapprev', '', True);
271 // second set
272 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
273 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
274 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
275 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
276 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
280 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
281 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
282 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
283 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
284 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
285 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
286 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
287 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p2_dropflag', '');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p2_weapnext', '', True);
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p2_weapprev', '', True);
294 end;
296 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
297 with menu do
298 begin
299 for i := WP_FIRST to WP_LAST do
300 begin
301 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
302 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
303 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
304 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
305 end;
306 end;
308 if e_HasJoysticks then
309 begin
310 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
311 with menu do
312 begin
313 for i := 0 to e_MaxJoys - 1 do
314 if e_JoystickAvailable[i] then
315 e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20)
316 end
317 end;
319 if g_touch_enabled then
320 begin
321 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
322 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
323 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
324 g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1;
325 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
326 end;
328 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
329 gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
330 gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
331 TEAM_RED, TEAM_BLUE);
332 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
333 begin
334 gPlayer1Settings.Model := Model.Name;
335 gPlayer1Settings.Color := Model.Color;
336 end;
338 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
339 gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
340 gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
341 TEAM_RED, TEAM_BLUE);
342 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
343 begin
344 gPlayer2Settings.Model := Model.Name;
345 gPlayer2Settings.Color := Model.Color;
346 end;
348 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
349 gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
350 gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
351 gPlayer1Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
352 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
353 with menu do
354 begin
355 for i := WP_FIRST to WP_LAST+1 do
356 begin
357 gPlayer1Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
358 end;
359 end;
361 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
362 gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
363 gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
364 gPlayer2Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
365 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
366 with menu do
367 begin
368 for i := WP_FIRST to WP_LAST+1 do
369 begin
370 gPlayer2Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
371 end;
372 end;
374 if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
375 if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
377 if g_Game_IsServer then
378 begin
379 if gPlayer1 <> nil then
380 begin
381 gPlayer1.SetModel(gPlayer1Settings.Model);
382 gPlayer1.Name := gPlayer1Settings.Name;
383 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
384 gPlayer1.SetColor(gPlayer1Settings.Color)
385 else
386 if gPlayer1.Team <> gPlayer1Settings.Team then
387 gPlayer1.SwitchTeam;
388 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
389 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
390 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
391 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
392 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
393 end;
395 if gPlayer2 <> nil then
396 begin
397 gPlayer2.SetModel(gPlayer2Settings.Model);
398 gPlayer2.Name := gPlayer2Settings.Name;
399 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
400 gPlayer2.SetColor(gPlayer2Settings.Color)
401 else
402 if gPlayer2.Team <> gPlayer2Settings.Team then
403 gPlayer2.SwitchTeam;
404 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
405 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
406 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
407 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
408 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
409 end;
410 end;
412 if g_Game_IsClient then
413 begin
414 MC_SEND_PlayerSettings;
415 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
416 end;
418 g_Console_WriteGameConfig;
419 end;
421 procedure ReadOptions();
422 var
423 menu: TGUIMenu;
424 i: Integer;
425 begin
426 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
428 with TGUISwitch(menu.GetControl('swBPP')) do
429 if gBPP = 16 then
430 ItemIndex := 0
431 else
432 ItemIndex := 1;
434 with TGUISwitch(menu.GetControl('swTextureFilter')) do
435 if gTextureFilter then ItemIndex := 0 else ItemIndex := 1;
437 with TGUISwitch(menu.GetControl('swVSync')) do
438 if gVSync then ItemIndex := 0 else ItemIndex := 1;
440 with TGUISwitch(menu.GetControl('swLegacyNPOT')) do
441 if not glNPOTOverride then ItemIndex := 0 else ItemIndex := 1;
443 with TGUISwitch(menu.GetControl('swInterp')) do
444 if gLerpActors then ItemIndex := 0 else ItemIndex := 1;
446 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
448 TGUIScroll(menu.GetControl('scSoundLevel')).Value := Round(gSoundLevel/16);
449 TGUIScroll(menu.GetControl('scMusicLevel')).Value := Round(gMusicLevel/16);
450 TGUIScroll(menu.GetControl('scMaxSimSounds')).Value := Round((gMaxSimSounds-2)/4);
452 with TGUISwitch(menu.GetControl('swInactiveSounds')) do
453 if gMuteWhenInactive then
454 ItemIndex := 1
455 else
456 ItemIndex := 0;
458 TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex := gAnnouncer;
460 with TGUISwitch(menu.GetControl('swSoundEffects')) do
461 if gSoundEffectsDF then
462 ItemIndex := 1
463 else
464 ItemIndex := 0;
466 with TGUISwitch(menu.GetControl('swChatSpeech')) do
467 if gUseChatSounds then
468 ItemIndex := 0
469 else
470 ItemIndex := 1;
472 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
473 with menu do
474 begin
475 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
476 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
477 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
478 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
479 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
480 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
481 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
482 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
483 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p1_dropflag', '');
484 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapnext', '');
485 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapprev', '');
486 // second set
487 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
488 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
489 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
490 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
491 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
492 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
493 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
494 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
495 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p1_dropflag', '');
496 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapnext', '');
497 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapprev', '');
498 end;
500 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
501 with menu do
502 begin
503 for i := WP_FIRST to WP_LAST do
504 begin
505 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1));
506 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1));
507 end;
508 end;
510 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
511 with menu do
512 begin
513 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
514 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
515 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
516 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
517 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
518 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
519 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
520 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
521 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p2_dropflag', '');
522 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapnext', '');
523 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapprev', '');
524 // second set
525 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
526 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
527 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
528 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
529 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
530 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
531 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
532 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
533 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p2_dropflag', '');
534 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapnext', '');
535 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapprev', '');
536 end;
538 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
539 with menu do
540 begin
541 for i := WP_FIRST to WP_LAST do
542 begin
543 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
544 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
545 end;
546 end;
548 if e_HasJoysticks then
549 begin
550 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
551 with menu do
552 begin
553 for i := 0 to e_MaxJoys - 1 do
554 if e_JoystickAvailable[i] then
555 TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20)
556 end
557 end;
559 if g_touch_enabled then
560 begin
561 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
562 with TGUISwitch(menu.GetControl('swTouchAlt')) do
563 if g_touch_alt then ItemIndex := 1 else ItemIndex := 0;
564 TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10);
565 with TGUISwitch(menu.GetControl('swTouchFire')) do
566 if g_touch_fire then ItemIndex := 1 else ItemIndex := 0;
567 TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5);
568 end;
570 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
571 with menu do
572 begin
573 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
574 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores', '-scores');
575 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
576 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
577 end;
579 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
581 TGUIScroll(menu.GetControl('scParticlesCount')).Value := g_GFX_GetMax() div 1000;
582 TGUIScroll(menu.GetControl('scShellsMax')).Value := g_Shells_GetMax() div 30;
583 TGUIScroll(menu.GetControl('scGibsMax')).Value := g_Gibs_GetMax() div 25;
584 TGUIScroll(menu.GetControl('scCorpsesMax')).Value := g_Corpses_GetMax() div 5;
585 TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex := gBloodCount;
587 with TGUISwitch(menu.GetControl('swScreenFlash')) do
588 ItemIndex := gFlash;
590 with TGUISwitch(menu.GetControl('swBloodType')) do
591 if gAdvBlood then ItemIndex := 1 else ItemIndex := 0;
593 with TGUISwitch(menu.GetControl('swCorpseType')) do
594 if gAdvCorpses then ItemIndex := 1 else ItemIndex := 0;
596 with TGUISwitch(menu.GetControl('swGibsType')) do
597 if gAdvGibs then ItemIndex := 1 else ItemIndex := 0;
599 with TGUISwitch(menu.GetControl('swGibsCount')) do
600 case gGibsCount of
601 0: ItemIndex := 0;
602 8: ItemIndex := 1;
603 16: ItemIndex := 2;
604 32: ItemIndex := 3;
605 else ItemIndex := 4;
606 end;
608 with TGUISwitch(menu.GetControl('swBackGround')) do
609 if gDrawBackGround then ItemIndex := 0 else ItemIndex := 1;
611 with TGUISwitch(menu.GetControl('swMessages')) do
612 if gShowMessages then ItemIndex := 0 else ItemIndex := 1;
614 with TGUISwitch(menu.GetControl('swRevertPlayers')) do
615 if gRevertPlayers then ItemIndex := 0 else ItemIndex := 1;
617 with TGUISwitch(menu.GetControl('swChatBubble')) do
618 ItemIndex := gChatBubble;
620 with TGUISwitch(menu.GetControl('swPlayerIndicator')) do
621 ItemIndex := gPlayerIndicator;
623 with TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')) do
624 ItemIndex := gPlayerIndicatorStyle;
626 TempScale := Round(g_dbg_scale - 1);
627 TGUIScroll(menu.GetControl('scScaleFactor')).Value := TempScale;
629 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
631 TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
632 TGUIEdit(menu.GetControl('edP1Name')).Text := gPlayer1Settings.Name;
634 TGUISwitch(menu.GetControl('swP1Team')).ItemIndex :=
635 IfThen(gPlayer1Settings.Team = TEAM_BLUE, 1, 0);
637 TGUIScroll(menu.GetControl('scP1Red')).Value := Round(gPlayer1Settings.Color.R/16);
638 TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
639 TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
641 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
642 TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch;
643 TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty;
644 TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer1Settings.SkipFist;
645 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
646 for i := WP_FIRST to WP_LAST+1 do
647 begin
648 if (gPlayer1Settings.WeaponPreferences[i] > 0) and (gPlayer1Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer1Settings.WeaponPreferences[i]
649 else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
650 end;
652 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
653 TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch;
654 TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty;
655 TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer2Settings.SkipFist;
656 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
657 for i := WP_FIRST to WP_LAST+1 do
658 begin
659 if (gPlayer2Settings.WeaponPreferences[i] > 0) and (gPlayer2Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer2Settings.WeaponPreferences[i]
660 else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
661 end;
663 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
665 TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
666 TGUIEdit(menu.GetControl('edP2Name')).Text := gPlayer2Settings.Name;
668 TGUISwitch(menu.GetControl('swP2Team')).ItemIndex :=
669 IfThen(gPlayer2Settings.Team = TEAM_BLUE, 1, 0);
671 TGUIScroll(menu.GetControl('scP2Red')).Value := Round(gPlayer2Settings.Color.R/16);
672 TGUIScroll(menu.GetControl('scP2Green')).Value := Round(gPlayer2Settings.Color.G/16);
673 TGUIScroll(menu.GetControl('scP2Blue')).Value := Round(gPlayer2Settings.Color.B/16);
675 ProcSelectModel(nil);
676 end;
678 procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
679 begin
680 // don't turn off monsters in DM
682 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
683 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
684 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
685 else
686 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
689 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
690 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
692 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 end;
696 procedure ProcSwitchMonstersNet(Sender: TGUIControl);
697 begin
698 // don't turn off monsters in DM
700 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
701 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
702 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
703 else
704 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
707 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
708 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
710 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 end;
714 function LatchGameOptions(const MenuName: string): Byte;
715 var
716 Map: string;
717 begin
718 Result := GM_NONE;
720 with TGUIMenu(g_ActiveWindow.GetControl(MenuName)) do
721 begin
722 Map := TGUILabel(GetControl('lbMap')).Text;
723 if Map = '' then
724 Exit;
725 if not isWadPath(Map) then
726 Exit;
728 Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
729 gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
730 gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
731 gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
732 gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
733 gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
734 gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
735 gsMap := Map;
737 gsGameFlags := 0;
738 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
739 gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
740 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
741 gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
742 if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
743 gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWEXIT;
744 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0 then
745 gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY;
746 if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
747 gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
749 case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
750 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
751 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
752 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
753 end;
755 case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
756 1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
757 2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
758 else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER;
759 end;
761 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex of
762 0: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
763 1: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG;
764 else gsGameFlags := gsGameFlags and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
765 end;
767 // TODO: get this crap out of here
768 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
769 gGameSettings.WarmupTime := gsWarmupTime;
770 gGameSettings.SpawnInvul := gsSpawnInvul;
771 end;
772 end;
774 procedure ProcStartCustomGame();
775 var
776 GameMode: Byte;
777 begin
778 GameMode := LatchGameOptions('mCustomGameMenu');
779 if GameMode = GM_NONE then Exit;
781 g_Console_WriteGameConfig;
782 g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsScoreLimit,
783 gsMaxLives, gsGameFlags, gsPlayers);
784 end;
787 procedure ProcStartNetGame();
788 var
789 GameMode: Byte;
790 begin
791 GameMode := LatchGameOptions('mNetServerMenu');
792 if GameMode = GM_NONE then Exit;
794 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
795 begin
796 NetPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
797 NetServerName := TGUIEdit(GetControl('edSrvName')).Text;
798 NetMaxClients := Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
799 NetMaxClients := Min(NET_MAXCLIENTS, NetMaxClients);
800 NetPassword := TGUIEdit(GetControl('edSrvPassword')).Text;
801 NetUseMaster := TGUISwitch(GetControl('swUseMaster')).ItemIndex = 0;
802 end;
804 g_Console_WriteGameConfig;
805 g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsScoreLimit, gsMaxLives,
806 gsGameFlags, gsPlayers, 0, NetPort);
807 end;
809 procedure ProcConnectNetGame();
810 var
811 PW: String;
812 begin
813 with TGUIMenu(g_ActiveWindow.GetControl('mNetClientMenu')) do
814 begin
815 NetClientIP := TGUIEdit(GetControl('edIP')).Text;
816 NetClientPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
817 PW := TGUIEdit(GetControl('edPW')).Text;
818 end;
820 g_Console_WriteGameConfig;
821 g_Game_StartClient(NetClientIP, NetClientPort, PW);
822 end;
824 procedure ProcEnterPassword();
825 var
826 PW: string;
827 begin
828 with TGUIMenu(g_ActiveWindow.GetControl('mClientPasswordMenu')) do
829 begin
830 NetClientIP := PromptIP;
831 NetClientPort := PromptPort;
832 PW := TGUIEdit(GetControl('edPW')).Text;
833 end;
835 g_Console_WriteGameConfig;
836 g_Game_StartClient(NetClientIP, NetClientPort, PW);
837 end;
839 procedure ProcServerlist();
840 begin
841 if not NetInitDone then
842 begin
843 if (not g_Net_Init()) then
844 begin
845 g_Console_Add('NET: ERROR: Failed to init ENet!');
846 Exit;
847 end
848 else
849 NetInitDone := True;
850 end;
852 g_Net_Slist_Set(NetMasterList);
854 gState := STATE_SLIST;
855 g_ActiveWindow := nil;
857 slWaitStr := _lc[I_NET_SLIST_WAIT];
859 r_Game_Draw;
860 sys_Repaint;
862 slReturnPressed := True;
863 if g_Net_Slist_Fetch(slCurrent) then
864 begin
865 if slCurrent = nil then
866 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
867 end
868 else
869 slWaitStr := _lc[I_NET_SLIST_ERROR];
870 g_Serverlist_GenerateTable(slCurrent, slTable);
871 end;
873 procedure ProcStartCampaign();
874 var
875 WAD: String;
876 TwoPlayers: Boolean;
877 n: Byte;
878 begin
879 with TGUIMenu(g_ActiveWindow.GetControl('mCampaignMenu')) do
880 begin
881 WAD := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
882 TwoPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex = 1;
883 end;
884 WAD := e_FindWadRel(MegawadDirs, WAD);
886 if TwoPlayers then
887 n := 2
888 else
889 n := 1;
890 g_Game_StartSingle(WAD + ':\MAP01', TwoPlayers, n);
891 end;
893 procedure ProcSelectMap(Sender: TGUIControl);
894 var
895 win: TGUIWindow;
896 a: TMapInfo;
897 wad, map, res: String;
898 begin
899 win := g_GUI_GetWindow('SelectMapMenu');
900 with TGUIMenu(win.GetControl('mSelectMapMenu')) do
901 begin
902 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
903 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
905 if (wad = '') or (map = '') then
906 begin // Ýòî íå êàðòà
907 TGUILabel(GetControl('lbMapName')).Text := '';
908 TGUILabel(GetControl('lbMapAuthor')).Text := '';
909 TGUILabel(GetControl('lbMapSize')).Text := '';
910 TGUIMemo(GetControl('meMapDescription')).SetText('');
911 TGUIMapPreview(win.GetControl('mpMapPreview')).ClearMap();
912 TGUILabel(win.GetControl('lbMapScale')).Text := '';
913 end
914 else // Ýòî êàðòà
915 begin
916 res := wad+':\'+map;
918 a := g_Map_GetMapInfo(res);
920 TGUILabel(GetControl('lbMapName')).Text := a.Name;
921 TGUILabel(GetControl('lbMapAuthor')).Text := a.Author;
922 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a.Width, a.Height]);
923 TGUIMemo(GetControl('meMapDescription')).SetText(a.Description);
924 TGUIMapPreview(win.GetControl('mpMapPreview')).SetMap(res);
925 TGUILabel(win.GetControl('lbMapScale')).Text :=
926 TGUIMapPreview(win.GetControl('mpMapPreview')).GetScaleStr;
927 end;
928 end;
929 end;
931 procedure ProcSelectWAD(Sender: TGUIControl);
932 var
933 wad: String;
934 list: SSArray;
935 begin
936 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
937 begin
938 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
940 with TGUIListBox(GetControl('lsMapRes')) do
941 begin
942 Clear();
944 if wad <> '' then
945 begin
946 list := g_Map_GetMapsList(wad);
948 if list <> nil then
949 begin
950 Items := list;
951 ItemIndex := 0;
952 end
953 end;
954 end;
955 end;
957 ProcSelectMap(nil);
958 end;
960 procedure ProcSelectCampaignWAD(Sender: TGUIControl);
961 var
962 win: TGUIWindow;
963 a: TMegaWADInfo;
964 wad, fn: String;
965 begin
966 win := g_GUI_GetWindow('CampaignMenu');
967 with TGUIMenu(win.GetControl('mCampaignMenu')) do
968 begin
969 wad := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
971 if wad = '' then
972 begin
973 TGUILabel(GetControl('lbWADName')).Text := '';
974 TGUILabel(GetControl('lbWADAuthor')).Text := '';
975 TGUIMemo(GetControl('meWADDescription')).SetText('');
976 end;
978 a := g_Game_GetMegaWADInfo(wad);
980 TGUILabel(GetControl('lbWADName')).Text := a.Name;
981 TGUILabel(GetControl('lbWADAuthor')).Text := a.Author;
982 TGUIMemo(GetControl('meWADDescription')).SetText(a.Description);
984 TGUIImage(win.GetControl('mpWADImage')).ClearImage();
986 if a.pic <> '' then
987 begin
988 fn := g_ExtractWadName(a.pic);
989 if fn = '' then
990 TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic)
991 else
992 TGUIImage(win.GetControl('mpWADImage')).SetImage(a.pic);
993 end;
994 end;
995 end;
997 procedure ProcChangeColor(Sender: TGUIControl);
998 var
999 window: TGUIWindow;
1000 begin
1001 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1002 with TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')) do
1003 TGUIModelView(window.GetControl('mvP1Model')).SetColor(
1004 Min(TGUIScroll(GetControl('scP1Red')).Value*16, 255),
1005 Min(TGUIScroll(GetControl('scP1Green')).Value*16, 255),
1006 Min(TGUIScroll(GetControl('scP1Blue')).Value*16, 255));
1008 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1009 with TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')) do
1010 TGUIModelView(window.GetControl('mvP2Model')).SetColor(
1011 Min(TGUIScroll(GetControl('scP2Red')).Value*16, 255),
1012 Min(TGUIScroll(GetControl('scP2Green')).Value*16, 255),
1013 Min(TGUIScroll(GetControl('scP2Blue')).Value*16, 255));
1014 end;
1016 procedure ProcSelectModel(Sender: TGUIControl);
1017 var
1018 a: string;
1019 window: TGUIWindow;
1020 begin
1021 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1022 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem;
1023 if a <> '' then TGUIModelView(window.GetControl('mvP1Model')).SetModel(a);
1025 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1026 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem;
1027 if a <> '' then TGUIModelView(window.GetControl('mvP2Model')).SetModel(a);
1029 ProcChangeColor(nil);
1030 end;
1032 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
1033 var
1034 cwdt, chgt: Byte;
1035 spc: ShortInt;
1036 ID: DWORD;
1037 wad: TWADFile;
1038 cfgdata: Pointer;
1039 cfglen: Integer;
1040 config: TConfig;
1041 begin
1042 cfglen := 0;
1044 wad := TWADFile.Create;
1045 if wad.ReadFile(GameWAD) then
1046 wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
1047 wad.Free();
1049 if cfglen <> 0 then
1050 begin
1051 g_Texture_CreateWADEx('FONT_STD', GameWAD+':FONTS\'+texture);
1053 config := TConfig.CreateMem(cfgdata, cfglen);
1054 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1055 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1056 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1058 if g_Texture_Get('FONT_STD', ID) then
1059 e_TextureFontBuild(ID, FontID, cwdt, chgt, spc);
1061 config.Free();
1062 end;
1064 if cfglen <> 0 then FreeMem(cfgdata);
1065 end;
1067 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
1068 var
1069 cwdt, chgt: Byte;
1070 spc: ShortInt;
1071 CharID: DWORD;
1072 wad: TWADFile;
1073 cfgdata, fntdata: Pointer;
1074 cfglen, fntlen: Integer;
1075 config: TConfig;
1076 chrwidth: Integer;
1077 a: Byte;
1078 begin
1079 cfglen := 0;
1080 fntlen := 0;
1082 wad := TWADFile.Create;
1083 if wad.ReadFile(GameWAD) then
1084 begin
1085 wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
1086 wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
1087 end;
1088 wad.Free();
1090 if cfglen <> 0 then
1091 begin
1092 config := TConfig.CreateMem(cfgdata, cfglen);
1093 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1094 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1096 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1097 FontID := e_CharFont_Create(spc);
1099 for a := 0 to 255 do
1100 begin
1101 chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
1102 if chrwidth = 0 then Continue;
1104 if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
1105 cwdt, chgt) then
1106 e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
1107 end;
1109 config.Free();
1110 end;
1112 if cfglen <> 0 then FreeMem(cfgdata);
1113 if fntlen <> 0 then FreeMem(fntdata);
1114 end;
1116 procedure MenuLoadData();
1117 begin
1118 e_WriteLog('Loading menu data...', TMsgType.Notify);
1120 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD+':TEXTURES\MAINLOGO');
1121 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD+':TEXTURES\MARKER1');
1122 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD+':TEXTURES\MARKER2');
1123 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD+':TEXTURES\SLEFT');
1124 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD+':TEXTURES\SRIGHT');
1125 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD+':TEXTURES\SMIDDLE');
1126 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD+':TEXTURES\SMARKER');
1127 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD+':TEXTURES\ELEFT');
1128 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD+':TEXTURES\ERIGHT');
1129 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD+':TEXTURES\EMIDDLE');
1130 g_Texture_CreateWADEx('BOX1', GameWAD+':TEXTURES\BOX1');
1131 g_Texture_CreateWADEx('BOX2', GameWAD+':TEXTURES\BOX2');
1132 g_Texture_CreateWADEx('BOX3', GameWAD+':TEXTURES\BOX3');
1133 g_Texture_CreateWADEx('BOX4', GameWAD+':TEXTURES\BOX4');
1134 g_Texture_CreateWADEx('BOX5', GameWAD+':TEXTURES\BOX5');
1135 g_Texture_CreateWADEx('BOX6', GameWAD+':TEXTURES\BOX6');
1136 g_Texture_CreateWADEx('BOX7', GameWAD+':TEXTURES\BOX7');
1137 g_Texture_CreateWADEx('BOX8', GameWAD+':TEXTURES\BOX8');
1138 g_Texture_CreateWADEx('BOX9', GameWAD+':TEXTURES\BOX9');
1139 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD+':TEXTURES\SCROLLUPA');
1140 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD+':TEXTURES\SCROLLUPU');
1141 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD+':TEXTURES\SCROLLDOWNA');
1142 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD+':TEXTURES\SCROLLDOWNU');
1143 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD+':TEXTURES\SCROLLMIDDLE');
1144 g_Texture_CreateWADEx('NOPIC', GameWAD+':TEXTURES\NOPIC');
1146 g_Sound_CreateWADEx('MENU_SELECT', GameWAD+':SOUNDS\MENUSELECT');
1147 g_Sound_CreateWADEx('MENU_OPEN', GameWAD+':SOUNDS\MENUOPEN');
1148 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD+':SOUNDS\MENUCLOSE');
1149 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD+':SOUNDS\MENUCHANGE');
1150 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD+':SOUNDS\SCROLLADD');
1151 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD+':SOUNDS\SCROLLSUB');
1152 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD+':SOUNDS\FALL');
1153 end;
1155 procedure MenuFreeData();
1156 begin
1157 e_CharFont_Remove(gMenuFont);
1158 e_CharFont_Remove(gMenuSmallFont);
1160 g_Texture_Delete('MAINMENU_LOGO');
1161 g_Texture_Delete('MAINMENU_MARKER1');
1162 g_Texture_Delete('MAINMENU_MARKER2');
1163 g_Texture_Delete('SCROLL_LEFT');
1164 g_Texture_Delete('SCROLL_RIGHT');
1165 g_Texture_Delete('SCROLL_MIDDLE');
1166 g_Texture_Delete('SCROLL_MARKER');
1167 g_Texture_Delete('EDIT_LEFT');
1168 g_Texture_Delete('EDIT_RIGHT');
1169 g_Texture_Delete('EDIT_MIDDLE');
1170 g_Texture_Delete('BOX1');
1171 g_Texture_Delete('BOX2');
1172 g_Texture_Delete('BOX3');
1173 g_Texture_Delete('BOX4');
1174 g_Texture_Delete('BOX5');
1175 g_Texture_Delete('BOX6');
1176 g_Texture_Delete('BOX7');
1177 g_Texture_Delete('BOX8');
1178 g_Texture_Delete('BOX9');
1179 g_Texture_Delete('BSCROLL_UP_A');
1180 g_Texture_Delete('BSCROLL_UP_U');
1181 g_Texture_Delete('BSCROLL_DOWN_A');
1182 g_Texture_Delete('BSCROLL_DOWN_U');
1183 g_Texture_Delete('BSCROLL_MIDDLE');
1184 g_Texture_Delete('NOPIC');
1186 g_Sound_Delete('MENU_SELECT');
1187 g_Sound_Delete('MENU_OPEN');
1188 g_Sound_Delete('MENU_CLOSE');
1189 g_Sound_Delete('MENU_CHANGE');
1190 g_Sound_Delete('SCROLL_ADD');
1191 g_Sound_Delete('SCROLL_SUB');
1192 g_Sound_Delete('SOUND_PLAYER_FALL');
1193 end;
1195 procedure ProcAuthorsMenu();
1196 begin
1197 gMusic.SetByName('MUSIC_INTERMUS');
1198 gMusic.Play();
1199 end;
1201 procedure ProcExitMenuKeyDown (yes: Boolean);
1202 var
1203 s: ShortString;
1204 snd: TPlayableSound;
1205 res: Boolean;
1206 begin
1207 if yes then
1208 begin
1209 g_Game_StopAllSounds(True);
1210 case (Random(18)) of
1211 0: s := 'SOUND_MONSTER_PAIN';
1212 1: s := 'SOUND_MONSTER_DIE_3';
1213 2: s := 'SOUND_MONSTER_SLOP';
1214 3: s := 'SOUND_MONSTER_DEMON_DIE';
1215 4: s := 'SOUND_MONSTER_IMP_DIE_2';
1216 5: s := 'SOUND_MONSTER_MAN_DIE';
1217 6: s := 'SOUND_MONSTER_BSP_DIE';
1218 7: s := 'SOUND_MONSTER_VILE_DIE';
1219 8: s := 'SOUND_MONSTER_SKEL_DIE';
1220 9: s := 'SOUND_MONSTER_MANCUB_ALERT';
1221 10: s := 'SOUND_MONSTER_PAIN_PAIN';
1222 11: s := 'SOUND_MONSTER_BARON_DIE';
1223 12: s := 'SOUND_MONSTER_CACO_DIE';
1224 13: s := 'SOUND_MONSTER_CYBER_DIE';
1225 14: s := 'SOUND_MONSTER_KNIGHT_ALERT';
1226 15: s := 'SOUND_MONSTER_SPIDER_ALERT';
1227 else s := 'SOUND_PLAYER_FALL';
1228 end;
1229 snd := TPlayableSound.Create();
1230 res := snd.SetByName(s);
1231 if not res then res := snd.SetByName('SOUND_PLAYER_FALL');
1232 if res then
1233 begin
1234 snd.Play(True);
1235 while snd.IsPlaying() do begin end;
1236 end;
1237 g_Game_Quit();
1238 exit;
1239 end;
1240 g_GUI_HideWindow();
1241 end;
1243 procedure ProcLoadMenu();
1244 var
1245 a: Integer;
1246 valid: Boolean;
1247 begin
1248 for a := 1 to 8 do
1249 begin
1250 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
1251 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
1252 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1253 end;
1254 end;
1256 procedure ProcSaveMenu();
1257 var
1258 a: Integer;
1259 valid: Boolean;
1260 name: AnsiString;
1261 begin
1262 for a := 1 to 8 do
1263 begin
1264 name := g_GetSaveName(a, valid);
1265 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := name;
1266 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := (name <> '') and (not valid);
1267 end;
1268 end;
1270 procedure ProcSaveGame(Sender: TGUIControl);
1271 var
1272 a: Integer;
1273 begin
1274 if g_Game_IsNet then Exit;
1275 if g_Game_IsTestMap then Exit;
1276 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1277 g_Game_PauseAllSounds(True);
1278 g_SaveGame(a, TGUIEdit(Sender).Text);
1280 g_ActiveWindow := nil;
1281 g_Game_Pause(False);
1282 end;
1284 procedure ProcLoadGame(Sender: TGUIControl);
1285 var
1286 a: Integer;
1287 begin
1288 if g_Game_IsNet then Exit;
1289 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1290 if g_LoadGame(a) then
1291 begin
1292 g_Game_PauseAllSounds(False)
1293 end
1294 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1295 begin
1296 g_Console_Add(_lc[I_MSG_BAD_SAVE_VERSION], true);
1297 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1298 //g_ActiveWindow := nil;
1299 end;
1300 end;
1302 procedure ProcSinglePlayer (n: Integer);
1303 var wad, map: AnsiString;
1304 begin
1305 assert(n >= 1);
1306 wad := g_ExtractWadName(gDefaultMegawadStart);
1307 map := g_ExtractFilePathName(gDefaultMegawadStart);
1308 if e_FindResource(AllMapDirs, wad) then
1309 begin
1310 wad := ExpandFileName(wad);
1311 g_Game_StartSingle(wad + ':\' + map, n > 1, n)
1312 end
1313 end;
1315 procedure ProcSingle1Player;
1316 begin
1317 ProcSinglePlayer(1)
1318 end;
1320 procedure ProcSingle2Players;
1321 begin
1322 ProcSinglePlayer(2)
1323 end;
1325 procedure ProcSelectMapMenu();
1326 var
1327 menu: TGUIMenu;
1328 wad_lb: TGUIFileListBox;
1329 map_lb: TGUIListBox;
1330 map: String;
1331 begin
1332 menu := TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1333 wad_lb := TGUIFileListBox(menu.GetControl('lsMapWAD'));
1334 map_lb := TGUIListBox(menu.GetControl('lsMapRes'));
1336 if wad_lb.SelectedItem() <> '' then
1337 map := map_lb.SelectedItem()
1338 else
1339 map := '';
1341 wad_lb.UpdateFileList();
1342 map_lb.Clear();
1344 if wad_lb.SelectedItem() <> '' then
1345 begin
1346 ProcSelectWAD(nil);
1347 map_lb.SelectItem(map);
1349 if map_lb.SelectedItem() <> '' then
1350 ProcSelectMap(nil);
1351 end;
1353 g_GUI_ShowWindow('SelectMapMenu');
1354 end;
1356 procedure ProcSelectCampaignMenu();
1357 var
1358 menu: TGUIMenu;
1359 wad_lb: TGUIFileListBox;
1360 begin
1361 menu := TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1362 wad_lb := TGUIFileListBox(menu.GetControl('lsWAD'));
1364 wad_lb.UpdateFileList();
1366 if wad_lb.SelectedItem() <> '' then
1367 ProcSelectCampaignWAD(nil);
1368 end;
1370 procedure ProcSetMap();
1371 var
1372 wad, map, res: String;
1373 begin
1374 with TGUIMenu(g_ActiveWindow.GetControl('mSelectMapMenu')) do
1375 begin
1376 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1377 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1378 end;
1380 if (wad = '') or (map = '') then
1381 Exit;
1383 wad := e_FindWadRel(MapDirs, WAD);
1385 res := wad+':\'+map;
1387 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res;
1388 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res;
1389 end;
1391 procedure ProcChangeSoundSettings(Sender: TGUIControl);
1392 var
1393 menu: TGUIMenu;
1394 begin
1395 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1397 g_Sound_SetupAllVolumes(
1398 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
1399 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
1400 );
1401 end;
1403 procedure ProcChangeGameSettings(Sender: TGUIControl);
1404 var
1405 menu: TGUIMenu;
1406 begin
1407 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1408 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
1409 begin
1410 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
1411 g_dbg_scale := TempScale + 1;
1412 end;
1413 end;
1415 procedure ProcChangeTouchSettings(Sender: TGUIControl);
1416 var
1417 menu: TGUIMenu;
1418 begin
1419 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1420 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
1421 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
1422 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
1423 end;
1425 procedure ProcOptionsPlayersMIMenu();
1426 var
1427 s, a: string;
1428 b: TModelInfo;
1429 begin
1430 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1432 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+s+'Menu')).GetControl('ls'+s+'Model')).SelectedItem;
1434 if a = '' then Exit;
1436 b := g_PlayerModel_GetInfo(a);
1438 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1439 begin
1440 TGUILabel(GetControl('lbName')).Text := b.Name;
1441 TGUILabel(GetControl('lbAuthor')).Text := b.Author;
1442 TGUIMemo(GetControl('meComment')).SetText(b.Description);
1444 if b.HaveWeapon then
1445 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_YES]
1446 else
1447 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_NO];
1448 end;
1450 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1451 end;
1453 procedure ProcOptionsPlayerP1WeaponMenu();
1454 var
1455 a: string;
1456 begin
1457 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem;
1458 if a = '' then Exit;
1459 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1460 end;
1462 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1463 begin
1464 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1465 end;
1467 procedure ProcOptionsPlayerP2WeaponMenu();
1468 var
1469 a: string;
1470 begin
1471 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem;
1472 if a = '' then Exit;
1473 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1474 end;
1476 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1477 begin
1478 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1479 end;
1481 procedure ProcOptionsPlayersAnim();
1482 var
1483 s: String;
1484 begin
1485 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1486 s := 'P1'
1487 else
1488 s := 'P2';
1490 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1491 begin
1492 NextAnim();
1493 Model.GetCurrentAnimation.Loop := True;
1494 Model.GetCurrentAnimationMask.Loop := True;
1495 end;
1496 end;
1498 procedure ProcOptionsPlayersWeap();
1499 var
1500 s: String;
1501 begin
1502 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1503 s := 'P1'
1504 else
1505 s := 'P2';
1507 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1508 NextWeapon();
1509 end;
1511 procedure ProcOptionsPlayersRot();
1512 var
1513 s: string;
1514 begin
1515 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1516 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')).Model do
1517 begin
1518 if Direction = TDirection.D_LEFT then Direction := TDirection.D_RIGHT else Direction := TDirection.D_LEFT;
1519 end;
1520 end;
1522 procedure ProcDefaultMenuKeyDown (yes: Boolean);
1523 begin
1524 if yes then
1525 begin
1526 g_Options_SetDefault();
1527 ReadOptions();
1528 end;
1529 g_GUI_HideWindow();
1530 end;
1532 procedure ProcSavedMenuKeyDown (yes: Boolean);
1533 begin
1534 if yes then ReadOptions();
1535 g_GUI_HideWindow();
1536 end;
1538 procedure ProcAuthorsClose();
1539 begin
1540 gMusic.SetByName('MUSIC_MENU');
1541 gMusic.Play();
1542 gState := STATE_MENU;
1543 end;
1545 procedure ProcGMClose();
1546 begin
1547 g_Game_InGameMenu(False);
1548 end;
1550 procedure ProcGMShow();
1551 var
1552 Enabled: Boolean;
1553 begin
1554 Enabled := True;
1555 if (gGameSettings.GameType = GT_SINGLE) and
1556 ((gPlayer1 = nil) or (not gPlayer1.alive)) and
1557 ((gPlayer2 = nil) or (not gPlayer2.alive)) then
1558 Enabled := False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1559 if not gGameOn then
1560 Enabled := False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1561 if g_Game_IsTestMap then
1562 Enabled := False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1563 TGUIMainMenu(g_ActiveWindow.GetControl(
1564 g_ActiveWindow.DefControl )).EnableButton('save', Enabled);
1565 end;
1567 procedure ProcChangePlayers();
1568 var
1569 TeamGame, Spectator, AddTwo: Boolean;
1570 P1Team{, P2Team}: Byte;
1571 bP2: TGUITextButton;
1572 begin
1573 TeamGame := gGameSettings.GameMode in [GM_TDM, GM_CTF];
1574 Spectator := (gPlayer1 = nil) and (gPlayer2 = nil);
1575 AddTwo := gGameSettings.GameType in [GT_CUSTOM, GT_SERVER];
1576 P1Team := TEAM_NONE;
1577 if gPlayer1 <> nil then P1Team := gPlayer1.Team;
1578 // TODO
1579 //P2Team := TEAM_NONE;
1580 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1582 TGUIMainMenu(g_ActiveWindow.GetControl(
1583 g_ActiveWindow.DefControl )).EnableButton('tmJoinRed', TeamGame and (P1Team <> TEAM_RED));
1584 TGUIMainMenu(g_ActiveWindow.GetControl(
1585 g_ActiveWindow.DefControl )).EnableButton('tmJoinBlue', TeamGame and (P1Team <> TEAM_BLUE));
1586 TGUIMainMenu(g_ActiveWindow.GetControl(
1587 g_ActiveWindow.DefControl )).EnableButton('tmJoinGame', Spectator and not TeamGame);
1589 bP2 := TGUIMainMenu(g_ActiveWindow.GetControl(
1590 g_ActiveWindow.DefControl )).GetButton('tmPlayer2');
1591 bP2.Enabled := AddTwo and not Spectator;
1592 if bP2.Enabled then
1593 bP2.Color := MAINMENU_ITEMS_COLOR
1594 else
1595 bP2.Color := MAINMENU_UNACTIVEITEMS_COLOR;
1596 if gPlayer2 = nil then
1597 bP2.Caption := _lc[I_MENU_ADD_PLAYER_2]
1598 else
1599 bP2.Caption := _lc[I_MENU_REM_PLAYER_2];
1601 TGUIMainMenu(g_ActiveWindow.GetControl(
1602 g_ActiveWindow.DefControl )).EnableButton('tmSpectate', not Spectator);
1603 end;
1605 procedure ProcJoinRed();
1606 begin
1607 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1608 Exit;
1609 if g_Game_IsServer then
1610 begin
1611 if gPlayer1 = nil then
1612 g_Game_AddPlayer(TEAM_RED)
1613 else
1614 begin
1615 if gPlayer1.Team <> TEAM_RED then
1616 begin
1617 gPlayer1.SwitchTeam;
1618 gPlayer1Settings.Team := gPlayer1.Team;
1619 end;
1621 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1622 end;
1623 end
1624 else
1625 begin
1626 gPlayer1Settings.Team := TEAM_RED;
1627 MC_SEND_PlayerSettings;
1628 if gPlayer1 = nil then
1629 g_Game_AddPlayer(TEAM_RED);
1630 end;
1631 g_ActiveWindow := nil;
1632 g_Game_Pause(False);
1633 end;
1635 procedure ProcJoinBlue();
1636 begin
1637 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1638 Exit;
1639 if g_Game_IsServer then
1640 begin
1641 if gPlayer1 = nil then
1642 g_Game_AddPlayer(TEAM_BLUE)
1643 else
1644 begin
1645 if gPlayer1.Team <> TEAM_BLUE then
1646 begin
1647 gPlayer1.SwitchTeam;
1648 gPlayer1Settings.Team := gPlayer1.Team;
1649 end;
1651 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1652 end;
1653 end
1654 else
1655 begin
1656 gPlayer1Settings.Team := TEAM_BLUE;
1657 MC_SEND_PlayerSettings;
1658 if gPlayer1 = nil then
1659 g_Game_AddPlayer(TEAM_BLUE);
1660 end;
1661 g_ActiveWindow := nil;
1662 g_Game_Pause(False);
1663 end;
1665 procedure ProcJoinGame();
1666 begin
1667 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1668 Exit;
1669 if gPlayer1 = nil then
1670 g_Game_AddPlayer();
1671 g_ActiveWindow := nil;
1672 g_Game_Pause(False);
1673 end;
1675 procedure ProcSwitchP2();
1676 begin
1677 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER]) then
1678 Exit;
1679 if gPlayer1 = nil then
1680 Exit;
1681 if gPlayer2 = nil then
1682 g_Game_AddPlayer()
1683 else
1684 g_Game_RemovePlayer();
1685 g_ActiveWindow := nil;
1686 g_Game_Pause(False);
1687 end;
1689 procedure ProcSpectate();
1690 begin
1691 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1692 Exit;
1693 g_Game_Spectate();
1694 g_ActiveWindow := nil;
1695 g_Game_Pause(False);
1696 end;
1698 procedure ProcRestartMenuKeyDown (yes: Boolean);
1699 begin
1700 if yes then g_Game_Restart() else g_GUI_HideWindow;
1701 end;
1703 procedure ProcEndMenuKeyDown (yes: Boolean);
1704 begin
1705 if yes then gExit := EXIT_SIMPLE else g_GUI_HideWindow;
1706 end;
1708 procedure ProcSetRussianLanguage;
1709 begin
1710 if gLanguage <> LANGUAGE_RUSSIAN then
1711 begin
1712 gLanguage := LANGUAGE_RUSSIAN;
1713 gLanguageChange := True;
1714 gAskLanguage := False;
1715 ProcApplyOptions();
1716 end;
1717 end;
1719 procedure ProcSetEnglishLanguage;
1720 begin
1721 if gLanguage <> LANGUAGE_ENGLISH then
1722 begin
1723 gLanguage := LANGUAGE_ENGLISH;
1724 gLanguageChange := True;
1725 gAskLanguage := False;
1726 ProcApplyOptions();
1727 end;
1728 end;
1730 procedure ReadGameSettings();
1731 var
1732 menu: TGUIMenu;
1733 begin
1734 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1736 with gGameSettings do
1737 begin
1738 with TGUISwitch(menu.GetControl('swTeamDamage')) do
1739 if LongBool(Options and GAME_OPTION_TEAMDAMAGE) then
1740 ItemIndex := 0
1741 else
1742 ItemIndex := 1;
1743 with TGUISwitch(menu.GetControl('swTeamHit')) do
1744 if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
1745 ItemIndex := 0
1746 else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
1747 ItemIndex := 1
1748 else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
1749 ItemIndex := 2
1750 else
1751 ItemIndex := 3;
1752 with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
1753 if LongBool(Options and GAME_OPTION_DMKEYS) then
1754 ItemIndex := 0
1755 else
1756 ItemIndex := 1;
1757 with TGUISwitch(menu.GetControl('swFlagDrop')) do
1758 if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) and LongBool(Options and GAME_OPTION_THROWFLAG) then
1759 ItemIndex := 0
1760 else if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) then
1761 ItemIndex := 1
1762 else
1763 ItemIndex := 2;
1765 TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
1766 TGUIEdit(menu.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit);
1767 TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
1769 with TGUISwitch(menu.GetControl('swBotsVS')) do
1770 if LongBool(Options and GAME_OPTION_BOTVSPLAYER) and
1771 LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1772 ItemIndex := 2
1773 else
1774 if LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1775 ItemIndex := 1
1776 else
1777 ItemIndex := 0;
1779 if GameType in [GT_CUSTOM, GT_SERVER] then
1780 begin
1781 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1782 TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
1783 if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1784 begin
1785 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
1786 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR;
1787 end
1788 else
1789 begin
1790 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
1791 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
1792 end;
1793 TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
1794 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
1795 TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True;
1796 TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR;
1797 TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
1798 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
1799 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1800 TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := True;
1801 end
1802 else
1803 begin
1804 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1805 TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
1806 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
1807 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
1808 with TGUIEdit(menu.GetControl('edTimeLimit')) do
1809 begin
1810 Enabled := False;
1811 Text := '';
1812 end;
1813 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1814 with TGUIEdit(menu.GetControl('edScoreLimit')) do
1815 begin
1816 Enabled := False;
1817 Text := '';
1818 end;
1819 TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1820 with TGUIEdit(menu.GetControl('edMaxLives')) do
1821 begin
1822 Enabled := False;
1823 Text := '';
1824 end;
1825 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR;
1826 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1827 TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := False;
1828 end;
1829 end;
1830 end;
1832 procedure ProcApplyGameSet();
1833 var
1834 menu: TGUIMenu;
1835 a, b, n: Integer;
1836 stat: TPlayerStatArray;
1837 begin
1838 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1840 if not g_Game_IsServer then Exit;
1842 with gGameSettings do
1843 begin
1844 if TGUISwitch(menu.GetControl('swTeamDamage')).Enabled then
1845 begin
1846 if TGUISwitch(menu.GetControl('swTeamDamage')).ItemIndex = 0 then
1847 Options := Options or GAME_OPTION_TEAMDAMAGE
1848 else
1849 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
1850 end;
1852 if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
1853 begin
1854 Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
1855 case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
1856 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
1857 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
1858 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
1859 end;
1860 end;
1862 if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
1863 begin
1864 if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
1865 Options := Options or GAME_OPTION_DMKEYS
1866 else
1867 Options := Options and (not GAME_OPTION_DMKEYS);
1868 end;
1870 if TGUIEdit(menu.GetControl('edTimeLimit')).Enabled then
1871 begin
1872 n := StrToIntDef(TGUIEdit(menu.GetControl('edTimeLimit')).Text, TimeLimit);
1874 if n = 0 then
1875 TimeLimit := 0
1876 else
1877 begin
1878 b := (gTime - gGameStartTime) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1880 TimeLimit := Max(n, b);
1881 end;
1882 end;
1884 if TGUIEdit(menu.GetControl('edScoreLimit')).Enabled then
1885 begin
1886 n := StrToIntDef(TGUIEdit(menu.GetControl('edScoreLimit')).Text, ScoreLimit);
1888 if n = 0 then
1889 ScoreLimit := 0
1890 else
1891 begin
1892 b := 0;
1893 if GameMode = GM_DM then
1894 begin // DM
1895 stat := g_Player_GetStats();
1896 if stat <> nil then
1897 for a := 0 to High(stat) do
1898 if stat[a].Frags > b then
1899 b := stat[a].Frags;
1900 end
1901 else // CTF
1902 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
1904 ScoreLimit := Max(n, b);
1905 end;
1906 end;
1908 if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
1909 begin
1910 n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, MaxLives);
1911 if n < 0 then n := 0;
1912 if n > 255 then n := 255;
1913 if n = 0 then
1914 MaxLives := 0
1915 else
1916 begin
1917 b := 0;
1918 stat := g_Player_GetStats();
1919 if stat <> nil then
1920 for a := 0 to High(stat) do
1921 if stat[a].Lives > b then
1922 b := stat[a].Lives;
1924 MaxLives := Max(n, b);
1925 end;
1926 end;
1928 if TGUISwitch(menu.GetControl('swBotsVS')).Enabled then
1929 begin
1930 case TGUISwitch(menu.GetControl('swBotsVS')).ItemIndex of
1931 1:
1932 begin
1933 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
1934 Options := Options or GAME_OPTION_BOTVSMONSTER;
1935 end;
1936 2:
1937 begin
1938 Options := Options or GAME_OPTION_BOTVSPLAYER;
1939 Options := Options or GAME_OPTION_BOTVSMONSTER;
1940 end;
1941 else
1942 begin
1943 Options := Options or GAME_OPTION_BOTVSPLAYER;
1944 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
1945 end;
1946 end;
1947 end;
1949 if TGUISwitch(menu.GetControl('swFlagDrop')).Enabled then
1950 begin
1951 case TGUISwitch(menu.GetControl('swFlagDrop')).ItemIndex of
1952 0: Options := Options or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
1953 1: Options := Options or GAME_OPTION_ALLOWDROPFLAG;
1954 else Options := Options and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
1955 end;
1956 end;
1958 // don't forget to latch this shit
1959 gsGameFlags := Options;
1960 gsMaxLives := MaxLives;
1961 gsScoreLimit := ScoreLimit;
1962 gsTimeLimit := TimeLimit;
1963 end;
1965 if g_Game_IsNet then MH_SEND_GameSettings;
1966 end;
1968 procedure ProcVideoOptionsRes();
1969 var
1970 menu: TGUIMenu;
1971 list: SSArray;
1972 begin
1973 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1975 TGUILabel(menu.GetControl('lbCurrentRes')).Text :=
1976 IntToStr(gWinSizeX) +
1977 ' x ' + IntToStr(gWinSizeY) +
1978 ', ' + IntToStr(gBPP) + ' bpp';
1980 with TGUIListBox(menu.GetControl('lsResolution')) do
1981 begin
1982 list := sys_GetDisplayModes(gBPP);
1983 if list <> nil then
1984 begin
1985 Items := list;
1986 ItemIndex := Length(list)
1987 end
1988 else
1989 begin
1990 Clear
1991 end
1992 end;
1994 with TGUISwitch(menu.GetControl('swFullScreen')) do
1995 if gFullscreen then
1996 ItemIndex := 0
1997 else
1998 ItemIndex := 1;
2000 TempResScale := Round(r_pixel_scale - 1);
2001 with TGUISwitch(menu.GetControl('swResFactor')) do
2002 ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
2003 end;
2005 procedure ProcApplyVideoOptions();
2006 var
2007 menu: TGUIMenu;
2008 Fullscreen: Boolean;
2009 SWidth, SHeight: Integer;
2010 ScaleChanged: Boolean;
2011 str: String;
2012 begin
2013 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2015 str := TGUIListBox(menu.GetControl('lsResolution')).SelectedItem;
2016 if str <> '' then
2017 SScanf(str, '%dx%d', [@SWidth, @SHeight])
2018 else
2019 begin
2020 SWidth := gWinSizeX;
2021 SHeight := gWinSizeY;
2022 TempResScale := Min(TempResScale, SWidth div 640 - 1);
2023 end;
2025 Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
2027 ScaleChanged := False;
2028 if TGUISwitch(menu.GetControl('swResFactor')).ItemIndex <> TempResScale then
2029 begin
2030 TempResScale := Min(TGUISwitch(menu.GetControl('swResFactor')).ItemIndex, SWidth div 640 - 1);
2031 r_pixel_scale := TempResScale + 1;
2032 ScaleChanged := True;
2033 end;
2035 if (SWidth <> gWinSizeX) or
2036 (SHeight <> gWinSizeY) or
2037 (Fullscreen <> gFullscreen) or
2038 ScaleChanged then
2039 begin
2040 gResolutionChange := True;
2041 gRC_Width := SWidth;
2042 gRC_Height := SHeight;
2043 gRC_FullScreen := Fullscreen;
2044 gRC_Maximized := gWinMaximized;
2045 end;
2047 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2048 ProcApplyOptions();
2049 end;
2051 procedure ProcSetFirstRussianLanguage;
2052 begin
2053 gLanguage := LANGUAGE_RUSSIAN;
2054 gLanguageChange := True;
2055 gAskLanguage := False;
2056 end;
2058 procedure ProcSetFirstEnglishLanguage;
2059 begin
2060 gLanguage := LANGUAGE_ENGLISH;
2061 gLanguageChange := True;
2062 gAskLanguage := False;
2063 end;
2065 procedure ProcRecallAddress();
2066 begin
2067 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2068 begin
2069 TGUIEdit(GetControl('edIP')).Text := NetClientIP;
2070 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort);
2071 end;
2072 end;
2074 procedure CreateFirstLanguageMenu();
2075 var
2076 Menu: TGUIWindow;
2077 begin
2078 Menu := TGUIWindow.Create('FirstLanguageMenu');
2080 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', ' '))) do
2081 begin
2082 Name := 'mmFirstLanguageMenu';
2083 AddButton(@ProcSetFirstRussianLanguage, 'Ðóññêèé', '');
2084 AddButton(@ProcSetFirstEnglishLanguage, 'English', '');
2085 end;
2087 Menu.DefControl := 'mmFirstLanguageMenu';
2088 Menu.MainWindow := True;
2089 g_GUI_AddWindow(Menu);
2090 end;
2092 procedure g_Menu_AskLanguage();
2093 begin
2094 CreateFirstLanguageMenu();
2095 g_GUI_ShowWindow('FirstLanguageMenu');
2096 end;
2098 procedure CreatePlayerOptionsMenu(s: String);
2099 var
2100 Menu: TGUIWindow;
2101 a: String;
2102 begin
2103 Menu := TGUIWindow.Create('OptionsPlayers'+s+'Menu');
2104 if s = 'P1' then
2105 a := _lc[I_MENU_PLAYER_1]
2106 else
2107 a := _lc[I_MENU_PLAYER_2];
2108 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, a))) do
2109 begin
2110 Name := 'mOptionsPlayers'+s+'Menu';
2111 with AddEdit(_lc[I_MENU_PLAYER_NAME]) do
2112 begin
2113 Name := 'ed'+s+'Name';
2114 MaxLength := 12;
2115 Width := 12;
2116 end;
2117 with AddSwitch(_lc[I_MENU_PLAYER_TEAM]) do
2118 begin
2119 Name := 'sw'+s+'Team';
2120 AddItem(_lc[I_MENU_PLAYER_TEAM_RED]);
2121 AddItem(_lc[I_MENU_PLAYER_TEAM_BLUE]);
2122 end ;
2123 with AddList(_lc[I_MENU_PLAYER_MODEL], 12, 6) do
2124 begin
2125 Name := 'ls'+s+'Model';
2126 Sort := True;
2127 Items := g_PlayerModel_GetNames();
2128 OnChange := ProcSelectModel;
2129 end;
2130 with AddScroll(_lc[I_MENU_PLAYER_RED]) do
2131 begin
2132 Name := 'sc'+s+'Red';
2133 Max := 16;
2134 OnChange := ProcChangeColor;
2135 end;
2136 with AddScroll(_lc[I_MENU_PLAYER_GREEN]) do
2137 begin
2138 Name := 'sc'+s+'Green';
2139 Max := 16;
2140 OnChange := ProcChangeColor;
2141 end;
2142 with AddScroll(_lc[I_MENU_PLAYER_BLUE]) do
2143 begin
2144 Name := 'sc'+s+'Blue';
2145 Max := 16;
2146 OnChange := ProcChangeColor;
2147 end;
2148 AddSpace();
2149 AddButton(@ProcOptionsPlayersMIMenu, _lc[I_MENU_MODEL_INFO]);
2150 AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
2151 AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
2152 AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
2153 if s = 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu, _lc[I_MENU_WEAPON])
2154 else AddButton(@ProcOptionsPlayerP2WeaponMenu, _lc[I_MENU_WEAPON]);
2155 with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
2156 begin
2157 Name := 'mv'+s+'Model';
2158 X := GetControl('ls'+s+'Model').X+TGUIListBox(GetControl('ls'+s+'Model')).GetWidth+16;
2159 Y := GetControl('ls'+s+'Model').Y;
2160 end;
2161 end;
2162 Menu.DefControl := 'mOptionsPlayers'+s+'Menu';
2163 g_GUI_AddWindow(Menu);
2164 end;
2166 procedure CreateAllMenus();
2167 var
2168 Menu: TGUIWindow;
2169 //SR: TSearchRec;
2170 a, cx, _y, i: Integer;
2171 //list: SSArray;
2172 begin
2173 Menu := TGUIWindow.Create('MainMenu');
2174 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, 'MAINMENU_LOGO', _lc[I_MENU_MAIN_MENU]))) do
2175 begin
2176 Name := 'mmMainMenu';
2177 AddButton(nil, _lc[I_MENU_NEW_GAME], 'NewGameMenu');
2178 AddButton(nil, _lc[I_MENU_MULTIPLAYER], 'NetGameMenu');
2179 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
2180 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
2181 AddButton(@ProcAuthorsMenu, _lc[I_MENU_AUTHORS], 'AuthorsMenu');
2182 AddButton(nil, _lc[I_MENU_EXIT], 'ExitMenu');
2183 end;
2184 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_VERSION], [GAME_VERSION]), gMenuSmallFont))) do
2185 begin
2186 Color := _RGB(255, 255, 255);
2187 X := gScreenWidth-GetWidth-8;
2188 Y := gScreenHeight-GetHeight-8;
2189 end;
2190 Menu.DefControl := 'mmMainMenu';
2191 Menu.MainWindow := True;
2192 g_GUI_AddWindow(Menu);
2194 Menu := TGUIWindow.Create('NewGameMenu');
2195 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_NEW_GAME]))) do
2196 begin
2197 Name := 'mmNewGameMenu';
2198 AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
2199 AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
2200 AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
2201 AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
2202 end;
2203 Menu.DefControl := 'mmNewGameMenu';
2204 g_GUI_AddWindow(Menu);
2206 Menu := TGUIWindow.Create('NetGameMenu');
2207 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MULTIPLAYER]))) do
2208 begin
2209 Name := 'mmNetGameMenu';
2210 AddButton(@ProcRecallAddress, _lc[I_MENU_START_CLIENT], 'NetClientMenu');
2211 AddButton(nil, _lc[I_MENU_START_SERVER], 'NetServerMenu');
2212 end;
2213 Menu.DefControl := 'mmNetGameMenu';
2214 g_GUI_AddWindow(Menu);
2216 Menu := TGUIWindow.Create('NetServerMenu');
2217 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_SERVER]))) do
2218 begin
2219 Name := 'mNetServerMenu';
2220 with AddEdit(_lc[I_NET_SERVER_NAME]) do
2221 begin
2222 Name := 'edSrvName';
2223 OnlyDigits := False;
2224 Width := 16;
2225 MaxLength := 64;
2226 Text := NetServerName;
2227 end;
2228 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2229 begin
2230 Name := 'edSrvPassword';
2231 OnlyDigits := False;
2232 Width := 16;
2233 MaxLength := 24;
2234 Text := NetPassword;
2235 end;
2236 with AddEdit(_lc[I_NET_PORT]) do
2237 begin
2238 Name := 'edPort';
2239 OnlyDigits := True;
2240 Width := 4;
2241 MaxLength := 5;
2242 Text := IntToStr(NetPort);
2243 end;
2244 with AddEdit(_lc[I_NET_MAX_CLIENTS]) do
2245 begin
2246 Name := 'edMaxPlayers';
2247 OnlyDigits := True;
2248 Width := 4;
2249 MaxLength := 2;
2250 Text := IntToStr(NetMaxClients);
2251 end;
2252 with AddSwitch(_lc[I_NET_USE_MASTER]) do
2253 begin
2254 Name := 'swUseMaster';
2255 AddItem(_lc[I_MENU_YES]);
2256 AddItem(_lc[I_MENU_NO]);
2257 if NetUseMaster then
2258 ItemIndex := 0
2259 else
2260 ItemIndex := 1;
2261 end;
2262 AddSpace();
2263 with AddLabel(_lc[I_MENU_MAP]) do
2264 begin
2265 Name := 'lbMap';
2266 FixedLength := 16;
2267 Text := gsMap;
2268 OnClick := @ProcSelectMapMenu;
2269 end;
2270 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2271 begin
2272 Name := 'swGameMode';
2273 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2274 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2275 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2276 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2277 case g_Game_TextToMode(gsGameMode) of
2278 GM_NONE,
2279 GM_DM: ItemIndex := 0;
2280 GM_TDM: ItemIndex := 1;
2281 GM_CTF: ItemIndex := 2;
2282 GM_SINGLE,
2283 GM_COOP: ItemIndex := 3;
2284 end;
2285 OnChange := ProcSwitchMonstersCustom;
2286 end;
2287 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2288 begin
2289 Name := 'edTimeLimit';
2290 OnlyDigits := True;
2291 Width := 4;
2292 MaxLength := 5;
2293 if gsTimeLimit > 0 then
2294 Text := IntToStr(gsTimeLimit);
2295 end;
2296 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
2297 begin
2298 Name := 'edScoreLimit';
2299 OnlyDigits := True;
2300 Width := 4;
2301 MaxLength := 5;
2302 if gsScoreLimit > 0 then
2303 Text := IntToStr(gsScoreLimit);
2304 end;
2305 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2306 begin
2307 Name := 'edMaxLives';
2308 OnlyDigits := True;
2309 Width := 4;
2310 MaxLength := 5;
2311 if gsMaxLives > 0 then
2312 Text := IntToStr(gsMaxLives);
2313 end;
2314 with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
2315 begin
2316 Name := 'edItemRespawnTime';
2317 OnlyDigits := True;
2318 Width := 4;
2319 MaxLength := 5;
2320 if gsItemRespawnTime > 0 then
2321 Text := IntToStr(gsItemRespawnTime);
2322 end;
2323 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2324 begin
2325 Name := 'swPlayers';
2326 AddItem(_lc[I_MENU_COUNT_NONE]);
2327 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2328 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2329 ItemIndex := gsPlayers;
2330 end;
2331 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2332 begin
2333 Name := 'swTeamDamage';
2334 AddItem(_lc[I_MENU_YES]);
2335 AddItem(_lc[I_MENU_NO]);
2336 if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
2337 ItemIndex := 0
2338 else
2339 ItemIndex := 1;
2340 end;
2341 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
2342 begin
2343 Name := 'swTeamHit';
2344 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
2345 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
2346 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
2347 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
2348 if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
2349 ItemIndex := 0
2350 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
2351 ItemIndex := 1
2352 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
2353 ItemIndex := 2
2354 else
2355 ItemIndex := 3;
2356 end;
2357 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
2358 begin
2359 Name := 'swDeathmatchKeys';
2360 AddItem(_lc[I_MENU_YES]);
2361 AddItem(_lc[I_MENU_NO]);
2362 if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
2363 ItemIndex := 0
2364 else
2365 ItemIndex := 1;
2366 end;
2367 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2368 begin
2369 Name := 'swEnableExits';
2370 AddItem(_lc[I_MENU_YES]);
2371 AddItem(_lc[I_MENU_NO]);
2372 if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
2373 ItemIndex := 0
2374 else
2375 ItemIndex := 1;
2376 end;
2377 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2378 begin
2379 Name := 'swWeaponStay';
2380 AddItem(_lc[I_MENU_YES]);
2381 AddItem(_lc[I_MENU_NO]);
2382 if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
2383 ItemIndex := 0
2384 else
2385 ItemIndex := 1;
2386 end;
2387 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2388 begin
2389 Name := 'swMonsters';
2390 AddItem(_lc[I_MENU_YES]);
2391 AddItem(_lc[I_MENU_NO]);
2392 if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
2393 ItemIndex := 0
2394 else
2395 ItemIndex := 1;
2396 end;
2397 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2398 begin
2399 Name := 'swBotsVS';
2400 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2401 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2402 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2403 ItemIndex := 2;
2404 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
2405 ItemIndex := 0;
2406 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
2407 ItemIndex := 1;
2408 end;
2409 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
2410 begin
2411 Name := 'swFlagDrop';
2412 AddItem(_lc[I_MENU_FLAG_THROW]);
2413 AddItem(_lc[I_MENU_YES]);
2414 AddItem(_lc[I_MENU_NO]);
2415 if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
2416 ItemIndex := 0
2417 else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
2418 ItemIndex := 1
2419 else
2420 ItemIndex := 2;
2421 end;
2422 AddSpace();
2423 AddButton(@ProcStartNetGame, _lc[I_MENU_START_GAME]);
2425 ReAlign();
2426 end;
2427 Menu.DefControl := 'mNetServerMenu';
2428 g_GUI_AddWindow(Menu);
2430 Menu := TGUIWindow.Create('NetClientMenu');
2431 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_CLIENT]))) do
2432 begin
2433 Name := 'mNetClientMenu';
2435 AddButton(@ProcServerlist, _lc[I_NET_SLIST]);
2436 AddSpace();
2438 with AddEdit(_lc[I_NET_ADDRESS]) do
2439 begin
2440 Name := 'edIP';
2441 OnlyDigits :=False;
2442 Width := 12;
2443 MaxLength := 64;
2444 Text := 'localhost';
2445 end;
2446 with AddEdit(_lc[I_NET_PORT]) do
2447 begin
2448 Name := 'edPort';
2449 OnlyDigits := True;
2450 Width := 4;
2451 MaxLength := 5;
2452 Text := '25666';
2453 end;
2454 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2455 begin
2456 Name := 'edPW';
2457 OnlyDigits := False;
2458 Width := 12;
2459 MaxLength := 32;
2460 Text := '';
2461 end;
2463 AddSpace();
2464 AddButton(@ProcConnectNetGame, _lc[I_MENU_CLIENT_CONNECT]);
2466 ReAlign();
2467 end;
2468 Menu.DefControl := 'mNetClientMenu';
2469 g_GUI_AddWindow(Menu);
2471 Menu := TGUIWindow.Create('LoadMenu');
2472 Menu.OnShow := ProcLoadMenu;
2473 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LOAD_GAME]))) do
2474 begin
2475 Name := 'mmLoadMenu';
2477 for a := 1 to 8 do
2478 with AddEdit('') do
2479 begin
2480 Name := 'edSlot'+IntToStr(a);
2481 Width := 16;
2482 MaxLength := 16;
2483 OnEnter := ProcLoadGame;
2484 end;
2485 end;
2486 Menu.DefControl := 'mmLoadMenu';
2487 g_GUI_AddWindow(Menu);
2489 Menu := TGUIWindow.Create('SaveMenu');
2490 Menu.OnShow := ProcSaveMenu;
2491 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SAVE_GAME]))) do
2492 begin
2493 Name := 'mmSaveMenu';
2495 for a := 1 to 8 do
2496 with AddEdit('') do
2497 begin
2498 Name := 'edSlot'+IntToStr(a);
2499 Width := 16;
2500 MaxLength := 16;
2501 OnChange := ProcSaveGame;
2502 end;
2503 end;
2504 Menu.DefControl := 'mmSaveMenu';
2505 g_GUI_AddWindow(Menu);
2507 Menu := TGUIWindow.Create('CustomGameMenu');
2508 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CUSTOM_GAME]))) do
2509 begin
2510 Name := 'mCustomGameMenu';
2511 with AddLabel(_lc[I_MENU_MAP]) do
2512 begin
2513 Name := 'lbMap';
2514 FixedLength := 16;
2515 Text := gsMap;
2516 OnClick := @ProcSelectMapMenu;
2517 end;
2518 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2519 begin
2520 Name := 'swGameMode';
2521 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2522 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2523 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2524 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2525 case g_Game_TextToMode(gsGameMode) of
2526 GM_NONE,
2527 GM_DM: ItemIndex := 0;
2528 GM_TDM: ItemIndex := 1;
2529 GM_CTF: ItemIndex := 2;
2530 GM_SINGLE,
2531 GM_COOP: ItemIndex := 3;
2532 end;
2533 OnChange := ProcSwitchMonstersCustom;
2534 end;
2535 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2536 begin
2537 Name := 'edTimeLimit';
2538 OnlyDigits := True;
2539 Width := 4;
2540 MaxLength := 5;
2541 if gsTimeLimit > 0 then
2542 Text := IntToStr(gsTimeLimit);
2543 end;
2544 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
2545 begin
2546 Name := 'edScoreLimit';
2547 OnlyDigits := True;
2548 Width := 4;
2549 MaxLength := 5;
2550 if gsScoreLimit > 0 then
2551 Text := IntToStr(gsScoreLimit);
2552 end;
2553 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2554 begin
2555 Name := 'edMaxLives';
2556 OnlyDigits := True;
2557 Width := 4;
2558 MaxLength := 5;
2559 if gsMaxLives > 0 then
2560 Text := IntToStr(gsMaxLives);
2561 end;
2562 with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
2563 begin
2564 Name := 'edItemRespawnTime';
2565 OnlyDigits := True;
2566 Width := 4;
2567 MaxLength := 5;
2568 if gsItemRespawnTime > 0 then
2569 Text := IntToStr(gsItemRespawnTime);
2570 end;
2571 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2572 begin
2573 Name := 'swPlayers';
2574 AddItem(_lc[I_MENU_COUNT_NONE]);
2575 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2576 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2577 ItemIndex := gsPlayers;
2578 end;
2579 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2580 begin
2581 Name := 'swTeamDamage';
2582 AddItem(_lc[I_MENU_YES]);
2583 AddItem(_lc[I_MENU_NO]);
2584 if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
2585 ItemIndex := 0
2586 else
2587 ItemIndex := 1;
2588 end;
2589 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
2590 begin
2591 Name := 'swTeamHit';
2592 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
2593 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
2594 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
2595 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
2596 if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
2597 ItemIndex := 0
2598 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
2599 ItemIndex := 1
2600 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
2601 ItemIndex := 2
2602 else
2603 ItemIndex := 3;
2604 end;
2605 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
2606 begin
2607 Name := 'swDeathmatchKeys';
2608 AddItem(_lc[I_MENU_YES]);
2609 AddItem(_lc[I_MENU_NO]);
2610 if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
2611 ItemIndex := 0
2612 else
2613 ItemIndex := 1;
2614 end;
2615 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2616 begin
2617 Name := 'swEnableExits';
2618 AddItem(_lc[I_MENU_YES]);
2619 AddItem(_lc[I_MENU_NO]);
2620 if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
2621 ItemIndex := 0
2622 else
2623 ItemIndex := 1;
2624 end;
2625 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2626 begin
2627 Name := 'swWeaponStay';
2628 AddItem(_lc[I_MENU_YES]);
2629 AddItem(_lc[I_MENU_NO]);
2630 if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
2631 ItemIndex := 0
2632 else
2633 ItemIndex := 1;
2634 end;
2635 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2636 begin
2637 Name := 'swMonsters';
2638 AddItem(_lc[I_MENU_YES]);
2639 AddItem(_lc[I_MENU_NO]);
2640 if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
2641 ItemIndex := 0
2642 else
2643 ItemIndex := 1;
2644 end;
2645 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2646 begin
2647 Name := 'swBotsVS';
2648 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2649 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2650 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2651 ItemIndex := 2;
2652 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
2653 ItemIndex := 0;
2654 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
2655 ItemIndex := 1;
2656 end;
2657 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
2658 begin
2659 Name := 'swFlagDrop';
2660 AddItem(_lc[I_MENU_FLAG_THROW]);
2661 AddItem(_lc[I_MENU_YES]);
2662 AddItem(_lc[I_MENU_NO]);
2663 if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
2664 ItemIndex := 0
2665 else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
2666 ItemIndex := 1
2667 else
2668 ItemIndex := 2;
2669 end;
2670 AddSpace();
2671 AddButton(@ProcStartCustomGame, _lc[I_MENU_START_GAME]);
2673 ReAlign();
2674 end;
2675 Menu.DefControl := 'mCustomGameMenu';
2676 g_GUI_AddWindow(Menu);
2678 Menu := TGUIWindow.Create('CampaignMenu');
2679 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CAMPAIGN]))) do
2680 begin
2681 Name := 'mCampaignMenu';
2683 AddSpace();
2684 AddSpace();
2685 AddSpace();
2686 AddSpace();
2687 AddSpace();
2688 AddSpace();
2690 with AddFileList('', 15, 4) do
2691 begin
2692 Name := 'lsWAD';
2693 OnChange := ProcSelectCampaignWAD;
2695 Sort := True;
2696 Dirs := True;
2697 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2698 SetBase(MegawadDirs);
2699 end;
2701 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2702 begin
2703 Name := 'lbWADName';
2704 FixedLength := 8;
2705 Enabled := False;
2706 end;
2707 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2708 begin
2709 Name := 'lbWADAuthor';
2710 FixedLength := 8;
2711 Enabled := False;
2712 end;
2713 AddLine(_lc[I_MENU_MAP_DESCRIPTION]);
2714 with AddMemo('', 15, 3) do
2715 begin
2716 Name := 'meWADDescription';
2717 Color := MENU_ITEMSCTRL_COLOR;
2718 end;
2719 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2720 begin
2721 Name := 'swPlayers';
2722 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2723 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2724 end;
2725 AddSpace();
2726 AddButton(@ProcStartCampaign, _lc[I_MENU_START_GAME]);
2728 ReAlign();
2730 with TGUIImage(Menu.AddChild(TGUIImage.Create)) do
2731 begin
2732 Name := 'mpWADImage';
2733 DefaultRes := 'NOPIC';
2734 X := GetControl('lsWAD').X+4;
2735 Y := GetControl('lsWAD').Y-128-MENU_VSPACE;
2736 end;
2737 end;
2738 Menu.DefControl := 'mCampaignMenu';
2739 g_GUI_AddWindow(Menu);
2741 Menu := TGUIWindow.Create('SelectMapMenu');
2742 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SELECT_MAP]))) do
2743 begin
2744 Name := 'mSelectMapMenu';
2745 with AddFileList(_lc[I_MENU_MAP_WAD], 12, 4) do
2746 begin
2747 Name := 'lsMapWAD';
2748 OnChange := ProcSelectWAD;
2750 Sort := True;
2751 Dirs := True;
2752 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2753 SetBase(MapDirs);
2754 end;
2755 with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do
2756 begin
2757 Name := 'lsMapRes';
2758 Sort := True;
2759 OnChange := ProcSelectMap;
2760 end;
2761 AddSpace();
2762 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2763 begin
2764 Name := 'lbMapName';
2765 FixedLength := 24;
2766 Enabled := False;
2767 end;
2768 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2769 begin
2770 Name := 'lbMapAuthor';
2771 FixedLength := 16;
2772 Enabled := False;
2773 end;
2774 with AddLabel(_lc[I_MENU_MAP_SIZE]) do
2775 begin
2776 Name := 'lbMapSize';
2777 FixedLength := 10;
2778 Enabled := False;
2779 end;
2780 with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 20, 4) do
2781 begin
2782 Name := 'meMapDescription';
2783 end;
2785 ReAlign();
2787 with TGUIMapPreview(Menu.AddChild(TGUIMapPreview.Create)) do
2788 begin
2789 Name := 'mpMapPreview';
2790 X := GetControl('lsMapWAD').X+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2791 Y := GetControl('lsMapWAD').Y;
2792 end;
2793 with TGUILabel(Menu.AddChild(TGUILabel.Create('', gMenuSmallFont))) do
2794 begin
2795 Name := 'lbMapScale';
2796 FixedLength := 8;
2797 Enabled := False;
2798 Color := MENU_ITEMSCTRL_COLOR;
2799 X := GetControl('lsMapWAD').X +
2800 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2801 2 + MAPPREVIEW_WIDTH*4;
2802 Y := GetControl('lsMapWAD').Y + MAPPREVIEW_HEIGHT*16 + 16;
2803 end;
2804 end;
2805 Menu.OnClose := ProcSetMap;
2806 Menu.DefControl := 'mSelectMapMenu';
2807 g_GUI_AddWindow(Menu);
2809 Menu := TGUIWindow.Create('OptionsMenu');
2810 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do
2811 begin
2812 Name := 'mmOptionsMenu';
2813 AddButton(nil, _lc[I_MENU_VIDEO_OPTIONS], 'OptionsVideoMenu');
2814 AddButton(nil, _lc[I_MENU_SOUND_OPTIONS], 'OptionsSoundMenu');
2815 AddButton(nil, _lc[I_MENU_GAME_OPTIONS], 'OptionsGameMenu');
2816 AddButton(nil, _lc[I_MENU_CONTROLS_OPTIONS], 'OptionsControlsMenu');
2817 AddButton(nil, _lc[I_MENU_PLAYER_OPTIONS], 'OptionsPlayersMenu');
2818 AddButton(nil, _lc[I_MENU_LANGUAGE_OPTIONS], 'OptionsLanguageMenu');
2819 AddSpace();
2820 AddButton(nil, _lc[I_MENU_SAVED_OPTIONS], 'SavedOptionsMenu').Color := _RGB(255, 0, 0);
2821 AddButton(nil, _lc[I_MENU_DEFAULT_OPTIONS], 'DefaultOptionsMenu').Color := _RGB(255, 0, 0);
2822 end;
2823 Menu.OnClose := ProcApplyOptions;
2824 Menu.DefControl := 'mmOptionsMenu';
2825 g_GUI_AddWindow(Menu);
2827 Menu := CreateYNMenu('SavedOptionsMenu', _lc[I_MENU_LOAD_SAVED_PROMT], Round(gScreenWidth*0.6),
2828 gMenuSmallFont, @ProcSavedMenuKeyDown);
2829 g_GUI_AddWindow(Menu);
2831 Menu := TGUIWindow.Create('OptionsVideoMenu');
2832 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_VIDEO_OPTIONS]))) do
2833 begin
2834 Name := 'mOptionsVideoMenu';
2835 AddButton(@ProcVideoOptionsRes, _lc[I_MENU_VIDEO_RESOLUTION], 'OptionsVideoResMenu');
2836 with AddSwitch(_lc[I_MENU_VIDEO_BPP]) do
2837 begin
2838 Name := 'swBPP';
2839 AddItem('16');
2840 AddItem('32');
2841 end;
2842 with AddSwitch(_lc[I_MENU_VIDEO_VSYNC]) do
2843 begin
2844 Name := 'swVSync';
2845 AddItem(_lc[I_MENU_YES]);
2846 AddItem(_lc[I_MENU_NO]);
2847 end;
2848 with AddSwitch(_lc[I_MENU_VIDEO_FILTER_SKY]) do
2849 begin
2850 Name := 'swTextureFilter';
2851 AddItem(_lc[I_MENU_YES]);
2852 AddItem(_lc[I_MENU_NO]);
2853 end;
2854 with AddSwitch(_lc[I_MENU_VIDEO_INTERPOLATION]) do
2855 begin
2856 Name := 'swInterp';
2857 AddItem(_lc[I_MENU_YES]);
2858 AddItem(_lc[I_MENU_NO]);
2859 end;
2860 with AddSwitch(_lc[I_MENU_VIDEO_LEGACY_COMPATIBLE]) do
2861 begin
2862 Name := 'swLegacyNPOT';
2863 AddItem(_lc[I_MENU_NO]);
2864 AddItem(_lc[I_MENU_YES]);
2865 end;
2866 AddSpace();
2867 AddText(_lc[I_MENU_VIDEO_NEED_RESTART], Round(gScreenWidth*0.6));
2868 ReAlign();
2869 end;
2870 Menu.DefControl := 'mOptionsVideoMenu';
2871 g_GUI_AddWindow(Menu);
2873 Menu := TGUIWindow.Create('OptionsVideoResMenu');
2874 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_RESOLUTION_SELECT]))) do
2875 begin
2876 Name := 'mOptionsVideoResMenu';
2877 with AddLabel(_lc[I_MENU_RESOLUTION_CURRENT]) do
2878 begin
2879 Name := 'lbCurrentRes';
2880 FixedLength := 24;
2881 Enabled := False;
2882 end;
2883 with AddList(_lc[I_MENU_RESOLUTION_LIST], 12, 6) do
2884 begin
2885 Name := 'lsResolution';
2886 Sort := False;
2887 end;
2888 with AddSwitch(_lc[I_MENU_RESOLUTION_FULLSCREEN]) do
2889 begin
2890 Name := 'swFullScreen';
2891 AddItem(_lc[I_MENU_YES]);
2892 AddItem(_lc[I_MENU_NO]);
2893 end;
2894 with AddSwitch(_lc[I_MENU_GAME_SCALE_FACTOR]) do
2895 begin
2896 Name := 'swResFactor';
2897 AddItem('1x');
2898 for i := 2 to gRC_Width div 640 do
2899 AddItem(IntToStr(i) + 'x');
2900 end;
2901 AddSpace();
2902 AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
2903 UpdateIndex();
2904 end;
2905 Menu.DefControl := 'mOptionsVideoResMenu';
2906 g_GUI_AddWindow(Menu);
2908 Menu := TGUIWindow.Create('OptionsSoundMenu');
2909 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SOUND_OPTIONS]))) do
2910 begin
2911 Name := 'mOptionsSoundMenu';
2912 with AddScroll(_lc[I_MENU_SOUND_MUSIC_LEVEL]) do
2913 begin
2914 Name := 'scMusicLevel';
2915 Max := 16;
2916 OnChange := ProcChangeSoundSettings;
2917 end;
2918 with AddScroll(_lc[I_MENU_SOUND_SOUND_LEVEL]) do
2919 begin
2920 Name := 'scSoundLevel';
2921 Max := 16;
2922 OnChange := ProcChangeSoundSettings;
2923 end;
2924 with AddScroll(_lc[I_MENU_SOUND_MAX_SIM_SOUNDS]) do
2925 begin
2926 Name := 'scMaxSimSounds';
2927 Max := 16;
2928 end;
2929 with AddSwitch (_lc[I_MENU_SOUND_ANNOUNCE]) do
2930 begin;
2931 Name := 'swAnnouncer';
2932 AddItem(_lc[I_MENU_ANNOUNCE_NONE]);
2933 AddItem(_lc[I_MENU_ANNOUNCE_ME]);
2934 AddItem(_lc[I_MENU_ANNOUNCE_MEPLUS]);
2935 AddItem(_lc[I_MENU_ANNOUNCE_ALL]);
2936 end;
2937 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
2938 with AddSwitch (_lc[I_MENU_SOUND_COMPAT]) do
2939 begin;
2940 Name := 'swSoundEffects';
2941 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
2942 AddItem(_lc[I_MENU_COMPAT_DF]);
2943 end;
2944 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
2945 with AddSwitch (_lc[I_MENU_SOUND_CHAT]) do
2946 begin;
2947 Name := 'swChatSpeech';
2948 AddItem(_lc[I_MENU_YES]);
2949 AddItem(_lc[I_MENU_NO]);
2950 end;
2951 with AddSwitch(_lc[I_MENU_SOUND_INACTIVE_SOUNDS]) do
2952 begin
2953 Name := 'swInactiveSounds';
2954 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_ON]);
2955 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_OFF]);
2956 end;
2957 ReAlign();
2958 end;
2959 Menu.DefControl := 'mOptionsSoundMenu';
2960 g_GUI_AddWindow(Menu);
2962 Menu := TGUIWindow.Create('OptionsGameMenu');
2963 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_GAME_OPTIONS]))) do
2964 begin
2965 Name := 'mOptionsGameMenu';
2966 with AddScroll(_lc[I_MENU_GAME_PARTICLES_COUNT]) do
2967 begin
2968 Name := 'scParticlesCount';
2969 Max := 20;
2970 end;
2971 with AddSwitch(_lc[I_MENU_GAME_BLOOD_COUNT]) do
2972 begin
2973 Name := 'swBloodCount';
2974 AddItem(_lc[I_MENU_COUNT_NONE]);
2975 AddItem(_lc[I_MENU_COUNT_SMALL]);
2976 AddItem(_lc[I_MENU_COUNT_NORMAL]);
2977 AddItem(_lc[I_MENU_COUNT_BIG]);
2978 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
2979 end;
2980 with AddScroll(_lc[I_MENU_GAME_MAX_SHELLS]) do
2981 begin
2982 Name := 'scShellsMax';
2983 Max := 20;
2984 end;
2985 with AddScroll(_lc[I_MENU_GAME_GIBS_COUNT]) do
2986 begin
2987 Name := 'scGibsMax';
2988 Max := 20;
2989 end;
2990 with AddScroll(_lc[I_MENU_GAME_MAX_CORPSES]) do
2991 begin
2992 Name := 'scCorpsesMax';
2993 Max := 20;
2994 end;
2995 with AddSwitch(_lc[I_MENU_GAME_MAX_GIBS]) do
2996 begin
2997 Name := 'swGibsCount';
2998 AddItem(_lc[I_MENU_COUNT_NONE]);
2999 AddItem(_lc[I_MENU_COUNT_SMALL]);
3000 AddItem(_lc[I_MENU_COUNT_NORMAL]);
3001 AddItem(_lc[I_MENU_COUNT_BIG]);
3002 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
3003 end;
3004 with AddSwitch(_lc[I_MENU_GAME_CORPSE_TYPE]) do
3005 begin
3006 Name := 'swCorpseType';
3007 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_SIMPLE]);
3008 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_ADV]);
3009 end;
3010 with AddSwitch(_lc[I_MENU_GAME_GIBS_TYPE]) do
3011 begin
3012 Name := 'swGibsType';
3013 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_SIMPLE]);
3014 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_ADV]);
3015 end;
3016 with AddSwitch(_lc[I_MENU_GAME_BLOOD_TYPE]) do
3017 begin
3018 Name := 'swBloodType';
3019 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_SIMPLE]);
3020 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_ADV]);
3021 end;
3022 with AddSwitch(_lc[I_MENU_GAME_SCREEN_FLASH]) do
3023 begin
3024 Name := 'swScreenFlash';
3025 AddItem(_lc[I_MENU_NO]);
3026 AddItem(_lc[I_MENU_COMPAT_DF]);
3027 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
3028 end;
3029 with AddSwitch(_lc[I_MENU_GAME_BACKGROUND]) do
3030 begin
3031 Name := 'swBackground';
3032 AddItem(_lc[I_MENU_YES]);
3033 AddItem(_lc[I_MENU_NO]);
3034 end;
3035 with AddSwitch(_lc[I_MENU_GAME_MESSAGES]) do
3036 begin
3037 Name := 'swMessages';
3038 AddItem(_lc[I_MENU_YES]);
3039 AddItem(_lc[I_MENU_NO]);
3040 end;
3041 with AddSwitch(_lc[I_MENU_GAME_REVERT_PLAYERS]) do
3042 begin
3043 Name := 'swRevertPlayers';
3044 AddItem(_lc[I_MENU_YES]);
3045 AddItem(_lc[I_MENU_NO]);
3046 end;
3047 with AddSwitch(_lc[I_MENU_GAME_CHAT_BUBBLE]) do
3048 begin
3049 Name := 'swChatBubble';
3050 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_NONE]);
3051 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_SIMPLE]);
3052 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_ADV]);
3053 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]);
3054 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]);
3055 end;
3056 with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do
3057 begin
3058 Name := 'swPlayerIndicator';
3059 AddItem(_lc[I_MENU_GAME_INDICATOR_NONE]);
3060 AddItem(_lc[I_MENU_GAME_INDICATOR_OWN]);
3061 AddItem(_lc[I_MENU_GAME_INDICATOR_ALL]);
3062 end;
3063 with AddSwitch(_lc[I_MENU_GAME_INDICATOR_STYLE]) do
3064 begin
3065 Name := 'swPlayerIndicatorStyle';
3066 AddItem(_lc[I_MENU_GAME_INDICATOR_ARROW]);
3067 AddItem(_lc[I_MENU_GAME_INDICATOR_NAME]);
3068 end;
3069 with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
3070 begin
3071 Name := 'scScaleFactor';
3072 Max := 10;
3073 OnChange := ProcChangeGameSettings;
3074 end;
3075 ReAlign();
3076 end;
3077 Menu.DefControl := 'mOptionsGameMenu';
3078 g_GUI_AddWindow(Menu);
3080 Menu := TGUIWindow.Create('OptionsControlsMenu');
3081 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROLS_OPTIONS]))) do
3082 begin
3083 Name := 'mOptionsControlsMenu';
3084 AddLine(_lc[I_MENU_CONTROL_GLOBAL]);
3085 AddKeyRead(_lc[I_MENU_CONTROL_SCREENSHOT]).Name := _lc[I_MENU_CONTROL_SCREENSHOT];
3086 AddKeyRead(_lc[I_MENU_CONTROL_STAT]).Name := _lc[I_MENU_CONTROL_STAT];
3087 AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
3088 AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
3089 AddSpace();
3090 AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
3091 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3092 AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
3093 AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
3094 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3095 AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
3096 if e_HasJoysticks then
3097 begin
3098 AddSpace();
3099 AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
3100 end;
3101 if g_touch_enabled then
3102 begin
3103 AddSpace();
3104 AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu');
3105 end;
3106 end;
3107 Menu.DefControl := 'mOptionsControlsMenu';
3108 g_GUI_AddWindow(Menu);
3110 Menu := TGUIWindow.Create('OptionsControlsP1Menu');
3111 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
3112 begin
3113 Name := 'mOptionsControlsP1Menu';
3114 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
3115 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
3116 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
3117 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
3118 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
3119 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
3120 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
3121 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
3122 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
3123 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
3124 AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
3125 end;
3126 Menu.DefControl := 'mOptionsControlsP1Menu';
3127 g_GUI_AddWindow(Menu);
3129 Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
3130 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
3131 begin
3132 Name := 'mOptionsControlsP1MenuWeapons';
3133 for i := WP_FIRST to WP_LAST do
3134 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
3135 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
3136 end;
3137 Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
3138 g_GUI_AddWindow(Menu);
3140 Menu := TGUIWindow.Create('OptionsControlsP2Menu');
3141 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
3142 begin
3143 Name := 'mOptionsControlsP2Menu';
3144 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
3145 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
3146 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
3147 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
3148 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
3149 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
3150 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
3151 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
3152 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
3153 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
3154 AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
3155 end;
3156 Menu.DefControl := 'mOptionsControlsP2Menu';
3157 g_GUI_AddWindow(Menu);
3159 Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
3160 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
3161 begin
3162 Name := 'mOptionsControlsP2MenuWeapons';
3163 for i := WP_FIRST to WP_LAST do
3164 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
3165 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
3166 end;
3167 Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
3168 g_GUI_AddWindow(Menu);
3170 Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
3171 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
3172 begin
3173 Name := 'mOptionsControlsJoystickMenu';
3174 for i := 0 to e_MaxJoys - 1 do
3175 with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
3176 begin
3177 Name := 'scDeadzone' + IntToStr(i);
3178 Max := 20
3179 end
3180 end;
3181 Menu.DefControl := 'mOptionsControlsJoystickMenu';
3182 g_GUI_AddWindow(Menu);
3184 Menu := TGUIWindow.Create('OptionsControlsTouchMenu');
3185 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do
3186 begin
3187 Name := 'mOptionsControlsTouchMenu';
3188 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do
3189 begin
3190 Name := 'swTouchAlt';
3191 AddItem(_lc[I_MENU_NO]);
3192 AddItem(_lc[I_MENU_YES]);
3193 OnChange := ProcChangeTouchSettings;
3194 end;
3195 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do
3196 begin
3197 Name := 'scTouchSize';
3198 Max := 20;
3199 OnChange := ProcChangeTouchSettings;
3200 end;
3201 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do
3202 begin
3203 Name := 'swTouchFire';
3204 AddItem(_lc[I_MENU_NO]);
3205 AddItem(_lc[I_MENU_YES]);
3206 end;
3207 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do
3208 begin
3209 Name := 'scTouchOffset';
3210 Max := 20;
3211 OnChange := ProcChangeTouchSettings;
3212 end;
3213 end;
3214 Menu.DefControl := 'mOptionsControlsTouchMenu';
3215 g_GUI_AddWindow(Menu);
3217 Menu := TGUIWindow.Create('OptionsPlayersMenu');
3218 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do
3219 begin
3220 Name := 'mOptionsPlayersMenu';
3221 AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsPlayersP1Menu');
3222 AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsPlayersP2Menu');
3223 end;
3224 Menu.DefControl := 'mOptionsPlayersMenu';
3225 g_GUI_AddWindow(Menu);
3227 CreatePlayerOptionsMenu('P1');
3228 CreatePlayerOptionsMenu('P2');
3230 Menu := TGUIWindow.Create('OptionsPlayersMIMenu');
3231 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_MODEL_INFO]))) do
3232 begin
3233 Name := 'mOptionsPlayersMIMenu';
3234 with AddLabel(_lc[I_MENU_MODEL_NAME]) do
3235 begin
3236 Name := 'lbName';
3237 FixedLength := 16;
3238 end;
3239 with AddLabel(_lc[I_MENU_MODEL_AUTHOR]) do
3240 begin
3241 Name := 'lbAuthor';
3242 FixedLength := 16;
3243 end;
3244 with AddMemo(_lc[I_MENU_MODEL_COMMENT], 14, 6) do
3245 begin
3246 Name := 'meComment';
3247 end;
3248 AddSpace();
3249 AddLine(_lc[I_MENU_MODEL_OPTIONS]);
3250 with AddLabel(_lc[I_MENU_MODEL_WEAPON]) do
3251 begin
3252 Name := 'lbWeapon';
3253 FixedLength := Max(Length(_lc[I_MENU_YES]), Length(_lc[I_MENU_NO]));
3254 end;
3255 ReAlign();
3256 end;
3257 Menu.DefControl := 'mOptionsPlayersMIMenu';
3258 g_GUI_AddWindow(Menu);
3260 Menu := TGUIWindow.Create('OptionsPlayersP1WeaponMenu');
3261 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
3262 begin
3263 Name := 'mOptionsPlayersP1WeaponMenu';
3264 with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
3265 begin
3266 Name := 'swWeaponAutoswitch';
3267 AddItem(_lc[I_MENU_NO]);
3268 AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
3269 AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
3270 end;
3271 with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
3272 begin
3273 Name := 'swWeaponAllowEmpty';
3274 AddItem(_lc[I_MENU_YES]);
3275 AddItem(_lc[I_MENU_NO]);
3276 end;
3277 with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
3278 begin
3279 Name := 'swWeaponAllowFist';
3280 AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
3281 AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
3282 end;
3283 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
3284 ReAlign();
3285 end;
3286 Menu.DefControl := 'mOptionsPlayersP1WeaponMenu';
3287 g_GUI_AddWindow(Menu);
3289 Menu := TGUIWindow.Create('OptionsPreferencesP1WeaponMenu');
3290 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_1]))) do
3291 begin
3292 Name := 'mOptionsPreferencesP1WeaponMenu';
3293 for i := WP_FIRST to WP_LAST do
3294 begin
3295 with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
3296 begin
3297 Name := IntToStr(i);
3298 for a := WP_FIRST to WP_LAST+1 do
3299 begin
3300 AddItem(IntToStr(a));
3301 end;
3302 ItemIndex := i
3303 end;
3304 end;
3305 with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
3306 begin
3307 Name := IntToStr(WP_LAST+1);
3308 for a := WP_FIRST to WP_LAST+1 do
3309 begin
3310 AddItem(IntToStr(a));
3311 end;
3312 ItemIndex := WP_LAST + 1;
3313 end;
3314 end;
3315 Menu.DefControl := 'mOptionsPreferencesP1WeaponMenu';
3316 g_GUI_AddWindow(Menu);
3319 Menu := TGUIWindow.Create('OptionsPlayersP2WeaponMenu');
3320 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
3321 begin
3322 Name := 'mOptionsPlayersP2WeaponMenu';
3323 with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
3324 begin
3325 Name := 'swWeaponAutoswitch';
3326 AddItem(_lc[I_MENU_NO]);
3327 AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
3328 AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
3329 end;
3330 with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
3331 begin
3332 Name := 'swWeaponAllowEmpty';
3333 AddItem(_lc[I_MENU_YES]);
3334 AddItem(_lc[I_MENU_NO]);
3335 end;
3336 with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
3337 begin
3338 Name := 'swWeaponAllowFist';
3339 AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
3340 AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
3341 end;
3342 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
3343 ReAlign();
3344 end;
3345 Menu.DefControl := 'mOptionsPlayersP2WeaponMenu';
3346 g_GUI_AddWindow(Menu);
3348 Menu := TGUIWindow.Create('OptionsPreferencesP2WeaponMenu');
3349 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_2]))) do
3350 begin
3351 Name := 'mOptionsPreferencesP2WeaponMenu';
3352 for i := WP_FIRST to WP_LAST do
3353 begin
3354 with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
3355 begin
3356 Name := IntToStr(i);
3357 for a := WP_FIRST to WP_LAST+1 do
3358 begin
3359 AddItem(IntToStr(a));
3360 end;
3361 ItemIndex := i
3362 end;
3363 end;
3364 with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
3365 begin
3366 Name := IntToStr(WP_LAST+1);
3367 for a := WP_FIRST to WP_LAST+1 do
3368 begin
3369 AddItem(IntToStr(a));
3370 end;
3371 ItemIndex := WP_LAST + 1;
3372 end;
3373 end;
3374 Menu.DefControl := 'mOptionsPreferencesP2WeaponMenu';
3375 g_GUI_AddWindow(Menu);
3377 Menu := TGUIWindow.Create('OptionsLanguageMenu');
3378 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
3379 begin
3380 Name := 'mOptionsLanguageMenu';
3381 AddButton(@ProcSetRussianLanguage, _lc[I_MENU_LANGUAGE_RUSSIAN]);
3382 AddButton(@ProcSetEnglishLanguage, _lc[I_MENU_LANGUAGE_ENGLISH]);
3383 ReAlign();
3384 end;
3385 Menu.DefControl := 'mOptionsLanguageMenu';
3386 g_GUI_AddWindow(Menu);
3388 Menu := CreateYNMenu('DefaultOptionsMenu', _lc[I_MENU_SET_DEFAULT_PROMT], Round(gScreenWidth*0.6),
3389 gMenuSmallFont, @ProcDefaultMenuKeyDown);
3390 g_GUI_AddWindow(Menu);
3392 Menu := TGUIWindow.Create('AuthorsMenu');
3393 Menu.BackTexture := 'INTER';
3394 Menu.OnClose := ProcAuthorsClose;
3396 // Çàãîëîâîê:
3397 _y := 16;
3398 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_1], gMenuFont))) do
3399 begin
3400 Color := _RGB(255, 0, 0);
3401 X := (gScreenWidth div 2)-(GetWidth() div 2);
3402 Y := _y;
3403 _y := _y+GetHeight();
3404 end;
3405 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_CREDITS_CAP_2], [GAME_VERSION, NET_PROTOCOL_VER]), gMenuSmallFont))) do
3406 begin
3407 Color := _RGB(255, 0, 0);
3408 X := (gScreenWidth div 2)-(GetWidth() div 2);
3409 Y := _y;
3410 _y := _y+GetHeight()+32;
3411 end;
3412 // ×òî äåëàë: Êòî äåëàë
3413 cx := gScreenWidth div 2 - 320 + 64;
3414 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1], gMenuSmallFont))) do
3415 begin
3416 Color := _RGB(255, 0, 0);
3417 X := cx;
3418 Y := _y;
3419 _y := _y+22;
3420 end;
3421 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1_1], gMenuSmallFont))) do
3422 begin
3423 Color := _RGB(255, 255, 255);
3424 X := cx+32;
3425 Y := _y;
3426 _y := _y+36;
3427 end;
3428 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2], gMenuSmallFont))) do
3429 begin
3430 Color := _RGB(255, 0, 0);
3431 X := cx;
3432 Y := _y;
3433 _y := _y+22;
3434 end;
3435 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_1], gMenuSmallFont))) do
3436 begin
3437 Color := _RGB(255, 255, 255);
3438 X := cx+32;
3439 Y := _y;
3440 _y := _y+22;
3441 end;
3442 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_2], gMenuSmallFont))) do
3443 begin
3444 Color := _RGB(255, 255, 255);
3445 X := cx+32;
3446 Y := _y;
3447 _y := _y+36;
3448 end;
3449 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3], gMenuSmallFont))) do
3450 begin
3451 Color := _RGB(255, 0, 0);
3452 X := cx;
3453 Y := _y;
3454 _y := _y+22;
3455 end;
3456 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3_1], gMenuSmallFont))) do
3457 begin
3458 Color := _RGB(255, 255, 255);
3459 X := cx+32;
3460 Y := _y;
3461 _y := _y+36;
3462 end;
3463 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4], gMenuSmallFont))) do
3464 begin
3465 Color := _RGB(255, 0, 0);
3466 X := cx;
3467 Y := _y;
3468 _y := _y+22;
3469 end;
3470 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4_1], gMenuSmallFont))) do
3471 begin
3472 Color := _RGB(255, 255, 255);
3473 X := cx+32;
3474 Y := _y;
3475 _y := gScreenHeight - 128;
3476 end;
3477 // Çàêëþ÷åíèå:
3478 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_3], gMenuSmallFont))) do
3479 begin
3480 Color := _RGB(255, 0, 0);
3481 X := cx;
3482 Y := _y;
3483 _y := _y+16;
3484 end;
3485 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_1], gMenuSmallFont))) do
3486 begin
3487 Color := _RGB(255, 255, 255);
3488 X := cx+32;
3489 Y := _y;
3490 _y := _y+GetHeight();
3491 end;
3492 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_2], gMenuSmallFont))) do
3493 begin
3494 Color := _RGB(255, 255, 255);
3495 X := cx+32;
3496 Y := _y;
3497 _y := _y+GetHeight();
3498 end;
3499 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_3], gMenuSmallFont))) do
3500 begin
3501 Color := _RGB(255, 255, 255);
3502 X := cx+32;
3503 Y := _y;
3504 _y := gScreenHeight - 32;
3505 end;
3506 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_4], gMenuSmallFont))) do
3507 begin
3508 Color := _RGB(255, 0, 0);
3509 X := gScreenWidth div 2 - GetWidth() div 2;
3510 Y := _y;
3511 end;
3512 g_GUI_AddWindow(Menu);
3514 Menu := CreateYNMenu('ExitMenu', _lc[I_MENU_EXIT_PROMT], Round(gScreenWidth*0.6),
3515 gMenuSmallFont, @ProcExitMenuKeyDown);
3516 g_GUI_AddWindow(Menu);
3518 Menu := TGUIWindow.Create('GameSingleMenu');
3519 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3520 begin
3521 Name := 'mmGameSingleMenu';
3522 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3523 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3524 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3525 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3526 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3527 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3528 end;
3529 Menu.DefControl := 'mmGameSingleMenu';
3530 Menu.MainWindow := True;
3531 Menu.OnClose := ProcGMClose;
3532 Menu.OnShow := ProcGMShow;
3533 g_GUI_AddWindow(Menu);
3535 Menu := CreateYNMenu('EndGameMenu', _lc[I_MENU_END_GAME_PROMT], Round(gScreenWidth*0.6),
3536 gMenuSmallFont, @ProcEndMenuKeyDown);
3537 g_GUI_AddWindow(Menu);
3539 Menu := CreateYNMenu('RestartGameMenu', _lc[I_MENU_RESTART_GAME_PROMT], Round(gScreenWidth*0.6),
3540 gMenuSmallFont, @ProcRestartMenuKeyDown);
3541 g_GUI_AddWindow(Menu);
3543 Menu := TGUIWindow.Create('GameCustomMenu');
3544 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3545 begin
3546 Name := 'mmGameCustomMenu';
3547 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3548 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3549 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3550 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3551 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3552 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3553 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3554 end;
3555 Menu.DefControl := 'mmGameCustomMenu';
3556 Menu.MainWindow := True;
3557 Menu.OnClose := ProcGMClose;
3558 Menu.OnShow := ProcGMShow;
3559 g_GUI_AddWindow(Menu);
3561 Menu := TGUIWindow.Create('GameServerMenu');
3562 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3563 begin
3564 Name := 'mmGameServerMenu';
3565 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3566 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3567 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3568 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3569 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3570 end;
3571 Menu.DefControl := 'mmGameServerMenu';
3572 Menu.MainWindow := True;
3573 Menu.OnClose := ProcGMClose;
3574 Menu.OnShow := ProcGMShow;
3575 g_GUI_AddWindow(Menu);
3577 Menu := TGUIWindow.Create('GameClientMenu');
3578 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3579 begin
3580 Name := 'mmGameClientMenu';
3581 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3582 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3583 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3584 end;
3585 Menu.DefControl := 'mmGameClientMenu';
3586 Menu.MainWindow := True;
3587 Menu.OnClose := ProcGMClose;
3588 Menu.OnShow := ProcGMShow;
3589 g_GUI_AddWindow(Menu);
3591 Menu := TGUIWindow.Create('ClientPasswordMenu');
3592 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, _lc[I_MENU_ENTERPASSWORD]))) do
3593 begin
3594 Name := 'mClientPasswordMenu';
3595 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
3596 begin
3597 Name := 'edPW';
3598 Width := 12;
3599 MaxLength := 32;
3600 end;
3601 AddSpace;
3603 AddButton(@ProcEnterPassword, _lc[I_MENU_START_GAME]);
3604 ReAlign();
3605 end;
3606 Menu.DefControl := 'mClientPasswordMenu';
3607 g_GUI_AddWindow(Menu);
3609 Menu := TGUIWindow.Create('GameSetGameMenu');
3610 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SET_GAME]))) do
3611 begin
3612 Name := 'mGameSetGameMenu';
3613 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
3614 begin
3615 Name := 'swTeamDamage';
3616 AddItem(_lc[I_MENU_YES]);
3617 AddItem(_lc[I_MENU_NO]);
3618 ItemIndex := 1;
3619 end;
3620 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
3621 begin
3622 Name := 'swTeamHit';
3623 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
3624 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
3625 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
3626 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
3627 ItemIndex := 0
3628 end;
3629 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
3630 begin
3631 Name := 'swDeathmatchKeys';
3632 AddItem(_lc[I_MENU_YES]);
3633 AddItem(_lc[I_MENU_NO]);
3634 ItemIndex := 1;
3635 end;
3636 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
3637 begin
3638 Name := 'edTimeLimit';
3639 OnlyDigits := True;
3640 Width := 4;
3641 MaxLength := 5;
3642 end;
3643 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
3644 begin
3645 Name := 'edScoreLimit';
3646 OnlyDigits := True;
3647 Width := 4;
3648 MaxLength := 5;
3649 end;
3650 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
3651 begin
3652 Name := 'edMaxLives';
3653 OnlyDigits := True;
3654 Width := 4;
3655 MaxLength := 5;
3656 end;
3657 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
3658 begin
3659 Name := 'swBotsVS';
3660 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
3661 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
3662 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
3663 ItemIndex := 2;
3664 end;
3665 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
3666 begin
3667 Name := 'swFlagDrop';
3668 AddItem(_lc[I_MENU_FLAG_THROW]);
3669 AddItem(_lc[I_MENU_YES]);
3670 AddItem(_lc[I_MENU_NO]);
3671 ItemIndex := 2;
3672 end;
3674 ReAlign();
3675 end;
3676 Menu.DefControl := 'mGameSetGameMenu';
3677 Menu.OnClose := ProcApplyGameSet;
3678 g_GUI_AddWindow(Menu);
3680 Menu := TGUIWindow.Create('TeamMenu');
3681 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_CHANGE_PLAYERS]))) do
3682 begin
3683 Name := 'mmTeamMenu';
3684 AddButton(@ProcJoinRed, _lc[I_MENU_JOIN_RED], '').Name := 'tmJoinRed';
3685 AddButton(@ProcJoinBlue, _lc[I_MENU_JOIN_BLUE], '').Name := 'tmJoinBlue';
3686 AddButton(@ProcJoinGame, _lc[I_MENU_JOIN_GAME], '').Name := 'tmJoinGame';
3687 AddButton(@ProcSwitchP2, _lc[I_MENU_ADD_PLAYER_2], '').Name := 'tmPlayer2';
3688 AddButton(@ProcSpectate, _lc[I_MENU_SPECTATE], '').Name := 'tmSpectate';
3689 end;
3690 Menu.DefControl := 'mmTeamMenu';
3691 Menu.OnShow := ProcChangePlayers;
3692 g_GUI_AddWindow(Menu);
3693 end;
3695 procedure g_Menu_Show_SaveMenu();
3696 begin
3697 if g_Game_IsTestMap then
3698 Exit;
3699 if gGameSettings.GameType = GT_SINGLE then
3700 g_GUI_ShowWindow('GameSingleMenu')
3701 else
3702 begin
3703 if g_Game_IsClient then
3704 Exit
3705 else
3706 if g_Game_IsNet then
3707 Exit
3708 else
3709 g_GUI_ShowWindow('GameCustomMenu');
3710 end;
3711 g_GUI_ShowWindow('SaveMenu');
3712 g_Sound_PlayEx('MENU_OPEN');
3713 end;
3715 procedure g_Menu_Show_LoadMenu (standalone: Boolean=false);
3716 begin
3717 if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do
3718 if gGameSettings.GameType = GT_SINGLE then
3719 begin
3720 if not standalone then g_GUI_ShowWindow('GameSingleMenu')
3721 end
3722 else
3723 begin
3724 if g_Game_IsClient then exit;
3725 if g_Game_IsNet then exit;
3726 if not standalone then g_GUI_ShowWindow('GameCustomMenu');
3727 end;
3728 g_GUI_ShowWindow('LoadMenu');
3729 g_Sound_PlayEx('MENU_OPEN');
3730 end;
3732 procedure g_Menu_Show_GameSetGame();
3733 begin
3734 if gGameSettings.GameType = GT_SINGLE then
3735 g_GUI_ShowWindow('GameSingleMenu')
3736 else
3737 begin
3738 if g_Game_IsClient then
3739 Exit
3740 else
3741 if g_Game_IsNet then
3742 g_GUI_ShowWindow('GameServerMenu')
3743 else
3744 g_GUI_ShowWindow('GameCustomMenu');
3745 end;
3746 ReadGameSettings();
3747 g_GUI_ShowWindow('GameSetGameMenu');
3748 g_Sound_PlayEx('MENU_OPEN');
3749 end;
3751 procedure g_Menu_Show_OptionsVideo();
3752 begin
3753 if gGameSettings.GameType = GT_SINGLE then
3754 g_GUI_ShowWindow('GameSingleMenu')
3755 else
3756 begin
3757 if g_Game_IsClient then
3758 g_GUI_ShowWindow('GameClientMenu')
3759 else
3760 if g_Game_IsNet then
3761 g_GUI_ShowWindow('GameServerMenu')
3762 else
3763 g_GUI_ShowWindow('GameCustomMenu');
3764 end;
3765 ReadOptions();
3766 g_GUI_ShowWindow('OptionsMenu');
3767 g_GUI_ShowWindow('OptionsVideoMenu');
3768 g_Sound_PlayEx('MENU_OPEN');
3769 end;
3771 procedure g_Menu_Show_OptionsSound();
3772 begin
3773 if gGameSettings.GameType = GT_SINGLE then
3774 g_GUI_ShowWindow('GameSingleMenu')
3775 else
3776 begin
3777 if g_Game_IsClient then
3778 g_GUI_ShowWindow('GameClientMenu')
3779 else
3780 if g_Game_IsNet then
3781 g_GUI_ShowWindow('GameServerMenu')
3782 else
3783 g_GUI_ShowWindow('GameCustomMenu');
3784 end;
3785 ReadOptions();
3786 g_GUI_ShowWindow('OptionsMenu');
3787 g_GUI_ShowWindow('OptionsSoundMenu');
3788 g_Sound_PlayEx('MENU_OPEN');
3789 end;
3791 procedure g_Menu_Show_EndGameMenu();
3792 begin
3793 g_GUI_ShowWindow('EndGameMenu');
3794 g_Sound_PlayEx('MENU_OPEN');
3795 end;
3797 procedure g_Menu_Show_QuitGameMenu();
3798 begin
3799 g_GUI_ShowWindow('ExitMenu');
3800 g_Sound_PlayEx('MENU_OPEN');
3801 end;
3803 procedure g_Menu_Init();
3804 begin
3805 MenuLoadData();
3806 CreateAllMenus();
3807 end;
3809 procedure g_Menu_Free();
3810 begin
3811 MenuFreeData();
3812 end;
3814 procedure g_Menu_Reset();
3815 var
3816 ex: Boolean;
3817 begin
3818 g_GUI_SaveMenuPos();
3819 ex := g_GUI_Destroy();
3821 if ex then
3822 begin
3823 e_WriteLog('Recreating menu...', TMsgType.Notify);
3825 CreateAllMenus();
3827 if gDebugMode then
3828 g_Game_SetDebugMode();
3830 g_GUI_LoadMenuPos();
3831 end;
3832 end;
3834 end.