1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 g_base
, r_graphics
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
70 PanelType
: Word; b1x3
: Boolean=false): Boolean;
71 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
73 procedure g_Map_EnableWallGUID (pguid
: Integer);
74 procedure g_Map_DisableWallGUID (pguid
: Integer);
75 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
78 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
79 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
80 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
82 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
84 procedure g_Map_ReAdd_DieTriggers();
85 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
87 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
88 function g_Map_GetPointCount(PointType
: Byte): Word;
89 function g_Map_GetRandomPointType(): Byte;
91 function g_Map_HaveFlagPoints(): Boolean;
93 procedure g_Map_ResetFlag(Flag
: Byte);
95 procedure g_Map_SaveState (st
: TStream
);
96 procedure g_Map_LoadState (st
: TStream
);
98 // returns panel or nil
99 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
100 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
102 // returns panel or nil
103 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
104 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
107 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
109 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
110 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
112 // trace liquid, stepping by `dx` and `dy`
113 // return last seen liquid coords, and `false` if we're started outside of the liquid
114 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
117 // return `true` from `cb` to stop
118 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
120 procedure g_Map_NetSendInterestingPanels (); // yay!
123 procedure g_Map_ProfilersBegin ();
124 procedure g_Map_ProfilersEnd ();
127 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
130 function g_Map_MinX (): Integer; inline;
131 function g_Map_MinY (): Integer; inline;
132 function g_Map_MaxX (): Integer; inline;
133 function g_Map_MaxY (): Integer; inline;
141 function g_Texture_NumNameFindStart(name
: String): Boolean;
142 function g_Texture_NumNameFindNext(var newName
: String): Byte;
145 RESPAWNPOINT_PLAYER1
= 1;
146 RESPAWNPOINT_PLAYER2
= 2;
148 RESPAWNPOINT_RED
= 4;
149 RESPAWNPOINT_BLUE
= 5;
157 FLAG_STATE_NORMAL
= 1;
158 FLAG_STATE_DROPPED
= 2;
159 FLAG_STATE_CAPTURED
= 3;
160 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
161 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
163 FLAG_TIME
= 720; // 20 seconds
165 SKY_STRETCH
: Single = 1.5;
180 // sorted by draw priority
181 GridTagBack
= 1 shl 0; // gRenderBackgrounds
182 GridTagStep
= 1 shl 1; // gSteps
183 GridTagWall
= 1 shl 2; // gWalls
184 GridTagDoor
= 1 shl 3; // gWalls
185 GridTagAcid1
= 1 shl 4; // gAcid1
186 GridTagAcid2
= 1 shl 5; // gAcid2
187 GridTagWater
= 1 shl 6; // gWater
188 GridTagFore
= 1 shl 7; // gRenderForegrounds
189 // the following are invisible
190 GridTagLift
= 1 shl 8; // gLifts
191 GridTagBlockMon
= 1 shl 9; // gBlockMon
193 GridTagSolid
= (GridTagWall
or GridTagDoor
);
194 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
195 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
197 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
201 TBinHeapPanelDrawCmp
= class
203 class function less (const a
, b
: TPanel
): Boolean; inline;
206 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
210 gRenderBackgrounds
: TPanelArray
;
211 gRenderForegrounds
: TPanelArray
;
212 gWater
, gAcid1
, gAcid2
: TPanelArray
;
215 gBlockMon
: TPanelArray
;
216 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
217 //gDOMFlags: array of TFlag;
220 gDoorMap
: array of array of DWORD
;
221 gLiftMap
: array of array of DWORD
;
222 gWADHash
: TMD5Digest
;
223 BackID
: DWORD
= DWORD(-1);
224 gExternalResources
: array of TDiskFileInfo
= nil;
225 gMovingWallIds
: array of Integer = nil;
227 gdbg_map_use_accel_render
: Boolean = true;
228 gdbg_map_use_accel_coldet
: Boolean = true;
229 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
230 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
232 gCurrentMap
: TDynRecord
= nil;
233 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
234 gTestMap
: String = '';
237 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
241 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
244 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
246 var (* private state *)
247 Textures
: TLevelTextureArray
= nil;
252 e_input
, e_log
, e_res
, g_items
, g_gfx
, g_console
,
253 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
254 g_options
, g_triggers
, g_player
, r_textures
, r_animations
,
255 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
256 sfs
, xstreams
, hashtable
, wadreader
,
260 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
261 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
262 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
265 // ////////////////////////////////////////////////////////////////////////// //
266 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
270 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
274 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
279 // ////////////////////////////////////////////////////////////////////////// //
281 panByGUID
: array of TPanel
= nil;
284 // ////////////////////////////////////////////////////////////////////////// //
285 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
287 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
288 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
292 // return `true` from `cb` to stop
293 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
298 if not assigned(cb
) then exit
;
299 for pan
in panByGUID
do
301 if cb(pan
) then begin result
:= pan
; exit
; end;
306 procedure g_Map_NetSendInterestingPanels ();
310 if g_Game_IsServer
and g_Game_IsNet
then
312 for pan
in panByGUID
do
314 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
320 // ////////////////////////////////////////////////////////////////////////// //
321 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
322 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
323 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
324 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
327 // ////////////////////////////////////////////////////////////////////////// //
329 dfmapdef
: TDynMapDef
= nil;
332 procedure loadMapDefinition ();
334 pr
: TTextParser
= nil;
338 if (dfmapdef
<> nil) then exit
;
341 e_LogWritefln('parsing "mapdef.txt"...', []);
342 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
343 e_LogWritefln('found local "mapdef.txt"', []);
350 WAD
:= TWADFile
.Create();
351 if not WAD
.ReadFile(GameWAD
) then
353 //raise Exception.Create('cannot load "game.wad"');
358 st
:= WAD
.openFileStream('mapdef.txt');
365 //raise Exception.Create('cannot open "mapdef.txt"');
366 e_LogWriteln('using default "mapdef.txt"...');
367 pr
:= TStrTextParser
.Create(defaultMapDef
);
371 pr
:= TFileTextParser
.Create(st
);
373 except on e
: Exception
do
375 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
381 dfmapdef
:= TDynMapDef
.Create(pr
);
383 on e
: TDynParseException
do
384 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
386 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
394 // ////////////////////////////////////////////////////////////////////////// //
395 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
397 wst
: TSFSMemoryChunkStream
= nil;
400 if (dataLen
< 4) then exit
;
402 if (dfmapdef
= nil) then writeln('need to load mapdef');
404 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
406 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
408 result
:= dfmapdef
.parseMap(wst
);
410 on e
: TDynParseException
do
412 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
419 e_LogWritefln('ERROR: %s', [e
.message]);
426 //e_LogWriteln('map parsed.');
430 // ////////////////////////////////////////////////////////////////////////// //
432 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
433 NNF_PureExt
: String; // extension postfix
434 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
435 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
438 function g_Texture_NumNameFindStart(name
: String): Boolean;
447 NNF_CurrentNum
:= -1;
449 for i
:= Length(name
) downto 1 do
450 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
452 if i
= Length(name
) then
453 begin // Íåò öèôð â êîíöå ñòðîêè
459 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
460 NNF_PureName
:= Copy(name
, 1, i
);
461 NNF_PureExt
:= Copy(name
, j
);
462 name
:= Copy(name
, i
+ 1, j
- i
- 1);
467 // Íå ïåðåâåñòè â ÷èñëî:
468 if not TryStrToInt(name
, NNF_FirstNum
) then
477 function g_Texture_NumNameFindNext(var newName
: String): Byte;
479 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
482 Result
:= NNF_NO_NAME
;
486 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
488 if NNF_CurrentNum
< NNF_FirstNum
then
489 Result
:= NNF_NAME_BEFORE
491 if NNF_CurrentNum
> NNF_FirstNum
then
492 Result
:= NNF_NAME_AFTER
494 Result
:= NNF_NAME_EQUALS
;
500 // ////////////////////////////////////////////////////////////////////////// //
501 function panelTypeToTag (panelType
: Word): Integer;
504 PANEL_WALL
: result
:= GridTagWall
; // gWalls
505 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
506 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
507 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
508 PANEL_WATER
: result
:= GridTagWater
; // gWater
509 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
510 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
511 PANEL_STEP
: result
:= GridTagStep
; // gSteps
512 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
513 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
514 else result
:= GridTagInvalid
;
519 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
521 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
522 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
523 result
:= (a
.arrIdx
< b
.arrIdx
);
527 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
528 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
529 RespawnPoints
: array of TRespawnPoint
;
530 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
531 //DOMFlagPoints: Array of TFlagPoint;
534 procedure g_Map_ProfilersBegin ();
536 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
537 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
539 if g_profile_collision
and (profMapCollision
<> nil) then
541 profMapCollision
.sectionBegin('*solids');
542 profMapCollision
.sectionEnd();
543 profMapCollision
.sectionBegin('liquids');
544 profMapCollision
.sectionEnd();
548 procedure g_Map_ProfilersEnd ();
550 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
554 // wall index in `gWalls` or -1
555 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
559 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
560 if (result
<> nil) then
562 if (hitx
<> nil) then hitx
^ := ex
;
563 if (hity
<> nil) then hity
^ := ey
;
567 if (hitx
<> nil) then hitx
^ := x1
;
568 if (hity
<> nil) then hity
^ := y1
;
572 // returns panel or nil
573 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
577 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
578 if (result
<> nil) then
580 if (hitx
<> nil) then hitx
^ := ex
;
581 if (hity
<> nil) then hity
^ := ey
;
585 if (hitx
<> nil) then hitx
^ := x1
;
586 if (hity
<> nil) then hity
^ := y1
;
591 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
593 if ((pan
.tag
and GridTagLift
) <> 0) then
595 // stop if the lift of the right type
597 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
598 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
599 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
600 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
603 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
606 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
608 tagmask
: Integer = 0;
614 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
615 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
616 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
617 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
618 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
619 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
620 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
622 if (tagmask
= 0) then exit
;// just in case
624 if ((tagmask
and GridTagLift
) <> 0) then
627 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
628 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
633 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
634 result
:= (it
.length
<> 0); // firsthit
640 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
645 if (tagmask
= 0) then exit
;
646 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
647 if (it
.length
<> 0) then result
:= it
.first
^;
652 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
654 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
655 (Texture
= TEXTURE_NAME_ACID1
) or
656 (Texture
= TEXTURE_NAME_ACID2
);
659 procedure CreateDoorMap();
661 PanelArray
: Array of record
667 a
, b
, c
, m
, i
, len
: Integer;
675 SetLength(PanelArray
, len
);
677 for a
:= 0 to High(gWalls
) do
678 if gWalls
[a
].Door
then
680 PanelArray
[i
].X
:= gWalls
[a
].X
;
681 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
682 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
683 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
684 PanelArray
[i
].Active
:= True;
685 PanelArray
[i
].PanelID
:= a
;
691 SetLength(PanelArray
, len
);
702 SetLength(gDoorMap
, 0);
704 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
707 if PanelArray
[a
].Active
then
709 PanelArray
[a
].Active
:= False;
710 m
:= Length(gDoorMap
);
711 SetLength(gDoorMap
, m
+1);
712 SetLength(gDoorMap
[m
], 1);
713 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
721 if PanelArray
[b
].Active
then
722 for c
:= 0 to High(gDoorMap
[m
]) do
723 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
724 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
725 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
726 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
727 gWalls
[gDoorMap
[m
, c
]].X
,
728 gWalls
[gDoorMap
[m
, c
]].Y
,
729 gWalls
[gDoorMap
[m
, c
]].Width
,
730 gWalls
[gDoorMap
[m
, c
]].Height
) then
732 PanelArray
[b
].Active
:= False;
733 SetLength(gDoorMap
[m
],
734 Length(gDoorMap
[m
])+1);
735 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
741 g_Game_StepLoading();
747 procedure CreateLiftMap();
749 PanelArray
: Array of record
754 a
, b
, c
, len
, i
, j
: Integer;
760 len
:= Length(gLifts
);
761 SetLength(PanelArray
, len
);
763 for a
:= 0 to len
-1 do
765 PanelArray
[a
].X
:= gLifts
[a
].X
;
766 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
767 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
768 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
769 PanelArray
[a
].Active
:= True;
772 SetLength(gLiftMap
, len
);
775 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
777 for a
:= 0 to len
-1 do
778 if PanelArray
[a
].Active
then
780 PanelArray
[a
].Active
:= False;
781 SetLength(gLiftMap
[i
], 32);
789 for b
:= 0 to len
-1 do
790 if PanelArray
[b
].Active
then
792 if g_CollideAround(PanelArray
[b
].X
,
795 PanelArray
[b
].Height
,
796 PanelArray
[gLiftMap
[i
, c
]].X
,
797 PanelArray
[gLiftMap
[i
, c
]].Y
,
798 PanelArray
[gLiftMap
[i
, c
]].Width
,
799 PanelArray
[gLiftMap
[i
, c
]].Height
) then
801 PanelArray
[b
].Active
:= False;
803 if j
> High(gLiftMap
[i
]) then
804 SetLength(gLiftMap
[i
],
805 Length(gLiftMap
[i
])+32);
814 SetLength(gLiftMap
[i
], j
+1);
817 g_Game_StepLoading();
820 SetLength(gLiftMap
, i
);
825 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
828 panels
: ^TPanelArray
;
834 case PanelRec
.PanelType
of
835 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
836 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
837 PANEL_FORE
: panels
:= @gRenderForegrounds
;
838 PANEL_WATER
: panels
:= @gWater
;
839 PANEL_ACID1
: panels
:= @gAcid1
;
840 PANEL_ACID2
: panels
:= @gAcid2
;
841 PANEL_STEP
: panels
:= @gSteps
;
842 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
843 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
847 len
:= Length(panels
^);
848 SetLength(panels
^, len
+1);
850 pguid
:= Length(panByGUID
);
851 SetLength(panByGUID
, pguid
+1); //FIXME!
852 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
854 assert(pguid
< Length(panByGUID
));
855 panByGUID
[pguid
] := pan
;
859 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
861 PanelRec
.user
['panel_guid'] := pguid
;
868 function CreateNullTexture(RecName
: String): Integer;
870 RecName
:= toLowerCase1251(RecName
);
871 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
872 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
874 SetLength(Textures
, Length(Textures
) + 1);
875 Textures
[High(Textures
)].TextureName
:= RecName
;
876 Textures
[High(Textures
)].FullName
:= '';
877 Result
:= High(Textures
);
878 TextNameHash
.put(RecName
, result
);
882 function extractWadName (resourceName
: string): string;
886 posN
:= Pos(':', resourceName
);
888 Result
:= Copy(resourceName
, 0, posN
-1)
894 procedure addResToExternalResList (res
: AnsiString);
900 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
901 if (length(res
) = 0) then exit
; // map wad
902 //res := extractWadName(res);
903 //if (length(res) = 0) then exit; // map wad
904 uname
:= toLowerCase1251(res
);
905 // do not add duplicates
906 for f
:= 0 to High(gExternalResources
) do
908 if (gExternalResources
[f
].userName
= uname
) then exit
;
910 //writeln('***(000) addResToExternalResList: res=[', res, ']');
912 fi
.userName
:= uname
;
913 if not findFileCI(res
) then exit
;
914 //writeln('***(001) addResToExternalResList: res=[', res, ']');
916 if (not GetDiskFileInfo(res
, fi
)) then
922 //writeln('***(002) addResToExternalResList: res=[', res, ']');
923 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
925 fi
.hash
:= MD5File(fi
.diskName
);
930 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
931 SetLength(gExternalResources
, length(gExternalResources
)+1);
932 gExternalResources
[High(gExternalResources
)] := fi
;
936 procedure compactExtResList ();
942 for src
:= 0 to High(gExternalResources
) do
944 if (gExternalResources
[src
].tag
= 0) then
947 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
951 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
955 function GetReplacementWad (WadName
: AnsiString): AnsiString;
958 if WadName
<> '' then
961 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
962 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
967 procedure generateExternalResourcesList (map
: TDynRecord
);
969 SetLength(gExternalResources
, 0);
970 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
971 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
974 function CreateTexture (RecName
: AnsiString; Map
: String; log
: Boolean): Integer;
978 WADName
, ResName
: String;
979 ResData
, ReszData
: Pointer;
980 ResLen
, ReszLen
: Integer;
985 HName
:= toLowerCase1251(RecName
);
986 if (TextNameHash
= nil) then
987 TextNameHash
:= THashStrInt
.Create();
988 if TextNameHash
.get(HName
, Result
) then
990 // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
995 if (BadTextNameHash
= nil) or not BadTextNameHash
.has(HName
) then
998 TEXTURE_NAME_WATER
, TEXTURE_NAME_ACID1
, TEXTURE_NAME_ACID2
:
1000 SetLength(Textures
, Length(Textures
) + 1);
1001 Textures
[High(Textures
)].FullName
:= RecName
;
1002 Textures
[High(Textures
)].TextureName
:= RecName
;
1003 Result
:= High(Textures
);
1004 TextNameHash
.put(RecName
, result
);
1007 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1008 if (WADName
<> '') then
1009 addResToExternalResList(WADName
);
1010 if WADName
= '' then
1012 ResName
:= g_ExtractFilePathName(RecName
);
1013 WAD
:= TWADFile
.Create();
1014 if WAD
.ReadFile(WadName
) then
1016 if WAD
.GetResource(ResName
, ResData
, ResLen
, log
) then
1018 if IsWadData(ResData
, ResLen
) then
1020 WADz
:= TWADFile
.Create();
1021 if WADz
.ReadMemory(ResData
, ResLen
) then
1023 if WADz
.GetResource('TEXT/ANIM', ReszData
, ReszLen
) then
1025 cfg
:= TConfig
.CreateMem(ReszData
, ReszLen
);
1028 SetLength(Textures
, Length(Textures
) + 1);
1029 Textures
[High(Textures
)].TextureName
:= RecName
;
1030 Textures
[High(Textures
)].FullName
:= WadName
+ ':' + ResName
;
1031 Textures
[High(Textures
)].FramesCount
:= cfg
.ReadInt('', 'framecount', 0);
1032 Textures
[High(Textures
)].Speed
:= cfg
.ReadInt('', 'waitcount', 0);
1033 Result
:= High(Textures
);
1034 TextNameHash
.put(HName
, result
);
1044 SetLength(Textures
, Length(Textures
) + 1);
1045 Textures
[High(Textures
)].FullName
:= WADName
+ ':' + ResName
;
1046 Textures
[High(Textures
)].TextureName
:= RecName
;
1047 Result
:= High(Textures
);
1048 TextNameHash
.put(HName
, result
);
1059 if (BadTextNameHash
= nil) then
1060 BadTextNameHash
:= THashStrInt
.Create();
1061 if log
and (not BadTextNameHash
.get(HName
, id
)) then
1062 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1063 BadTextNameHash
.put(HName
, -1);
1067 procedure CreateItem(Item
: TDynRecord
);
1069 if g_Game_IsClient
then Exit
;
1071 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1072 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1075 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1076 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1079 procedure CreateArea(Area
: TDynRecord
);
1084 case Area
.AreaType
of
1085 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1086 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1088 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1089 with RespawnPoints
[High(RespawnPoints
)] do
1093 Direction
:= TDirection(Area
.Direction
);
1095 case Area
.AreaType
of
1096 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1097 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1098 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1099 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1100 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1105 AREA_REDFLAG
, AREA_BLUEFLAG
:
1107 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1109 if FlagPoints
[a
] <> nil then Exit
;
1113 with FlagPoints
[a
]^ do
1115 X
:= Area
.X
-FLAGRECT
.X
;
1116 Y
:= Area
.Y
-FLAGRECT
.Y
;
1117 Direction
:= TDirection(Area
.Direction
);
1123 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1124 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1127 Animation
:= TAnimation
.Create(id
, True, 8);
1128 Obj
.Rect
:= FLAGRECT
;
1136 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1137 with DOMFlagPoints[High(DOMFlagPoints)] do
1141 Direction := TDirection(Area.Direction);
1144 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1149 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1155 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1159 mapId
:= Trigger
.id
;
1160 mapIndex
:= amapIdx
;
1163 Width
:= Trigger
.Width
;
1164 Height
:= Trigger
.Height
;
1165 Enabled
:= Trigger
.Enabled
;
1166 TexturePanelGUID
:= atpanid
;
1167 TriggerType
:= Trigger
.TriggerType
;
1168 ActivateType
:= Trigger
.ActivateType
;
1169 Keys
:= Trigger
.Keys
;
1170 trigPanelGUID
:= atrigpanid
;
1171 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1172 if TexturePanelGUID
<> -1 then
1174 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1175 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1179 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1182 procedure CreateMonster(monster
: TDynRecord
);
1187 if g_Game_IsClient
then Exit
;
1189 if (gGameSettings
.GameType
= GT_SINGLE
)
1190 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1192 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1194 if gTriggers
<> nil then
1196 for a
:= 0 to High(gTriggers
) do
1198 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1200 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1201 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1206 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1210 procedure g_Map_ReAdd_DieTriggers();
1212 function monsDieTrig (mon
: TMonster
): Boolean;
1215 //tw: TStrTextWriter;
1217 result
:= false; // don't stop
1218 mon
.ClearTriggers();
1219 for a
:= 0 to High(gTriggers
) do
1221 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1223 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1225 tw := TStrTextWriter.Create();
1227 gTriggers[a].trigData.writeTo(tw);
1228 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1233 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1239 if g_Game_IsClient
then Exit
;
1241 g_Mons_ForEach(monsDieTrig
);
1244 procedure mapCreateGrid ();
1246 mapX0
: Integer = $3fffffff;
1247 mapY0
: Integer = $3fffffff;
1248 mapX1
: Integer = -$3fffffff;
1249 mapY1
: Integer = -$3fffffff;
1251 procedure calcBoundingBox (constref panels
: TPanelArray
);
1256 for idx
:= 0 to High(panels
) do
1259 if not pan
.visvalid
then continue
;
1260 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1261 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1262 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1263 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1264 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1268 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1274 //tag := panelTypeToTag(tag);
1275 for idx
:= 0 to High(panels
) do
1278 if not pan
.visvalid
then continue
;
1279 if (pan
.proxyId
<> -1) then
1281 {$IF DEFINED(D2F_DEBUG)}
1282 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1286 case pan
.PanelType
of
1287 PANEL_WALL
: newtag
:= GridTagWall
;
1288 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1289 PANEL_BACK
: newtag
:= GridTagBack
;
1290 PANEL_FORE
: newtag
:= GridTagFore
;
1291 PANEL_WATER
: newtag
:= GridTagWater
;
1292 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1293 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1294 PANEL_STEP
: newtag
:= GridTagStep
;
1295 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1296 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1297 else continue
; // oops
1301 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1302 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1303 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1304 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1306 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1308 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1319 calcBoundingBox(gWalls
);
1320 calcBoundingBox(gRenderBackgrounds
);
1321 calcBoundingBox(gRenderForegrounds
);
1322 calcBoundingBox(gWater
);
1323 calcBoundingBox(gAcid1
);
1324 calcBoundingBox(gAcid2
);
1325 calcBoundingBox(gSteps
);
1326 calcBoundingBox(gLifts
);
1327 calcBoundingBox(gBlockMon
);
1329 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1331 if (mapX0
> 0) then mapX0
:= 0;
1332 if (mapY0
> 0) then mapY0
:= 0;
1334 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1335 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1337 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1338 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1340 addPanelsToGrid(gWalls
);
1341 addPanelsToGrid(gRenderBackgrounds
);
1342 addPanelsToGrid(gRenderForegrounds
);
1343 addPanelsToGrid(gWater
);
1344 addPanelsToGrid(gAcid1
);
1345 addPanelsToGrid(gAcid2
);
1346 addPanelsToGrid(gSteps
);
1347 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1348 addPanelsToGrid(gBlockMon
);
1350 mapGrid
.dumpStats();
1352 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1356 function g_Map_Load(Res
: String): Boolean;
1358 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1359 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1363 //TexturePanel: Integer;
1366 trigrec
: TDynRecord
;
1368 texPanelIdx
: Integer;
1369 texPanel
: TDynRecord
;
1371 actPanelIdx
: Integer;
1372 actPanel
: TDynRecord
;
1375 WAD
, TestWAD
: TWADFile
;
1376 //mapReader: TDynRecord = nil;
1377 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1378 panels
: TDynField
= nil; //TPanelsRec1Array;
1379 items
: TDynField
= nil; //TItemsRec1Array;
1380 monsters
: TDynField
= nil; //TMonsterRec1Array;
1381 areas
: TDynField
= nil; //TAreasRec1Array;
1382 triggers
: TDynField
= nil; //TTriggersRec1Array;
1385 AddTextures
: TAddTextureArray
;
1386 TriggersTable
: array of TTRec
;
1387 FileName
, mapResName
, TexName
, s
: AnsiString;
1391 CurTex
, ntn
: Integer;
1392 rec
, texrec
: TDynRecord
;
1394 pannum
, trignum
, cnt
, tgpid
: Integer;
1396 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1397 //moveActive: Boolean;
1399 mapOk
: Boolean = false;
1400 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1407 //gCurrentMap.Free();
1408 //gCurrentMap := nil;
1413 gMapInfo
.Map
:= Res
;
1414 TriggersTable
:= nil;
1417 sfsGCDisable(); // temporary disable removing of temporary volumes
1419 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1420 if (gCurrentMap
= nil) then
1422 FileName
:= g_ExtractWadName(Res
);
1423 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1424 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1426 WAD
:= TWADFile
.Create();
1427 if not WAD
.ReadFile(FileName
) then
1429 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1434 if gTestMap
<> '' then
1436 s
:= g_ExtractWadName(gTestMap
);
1437 TestWAD
:= TWADFile
.Create();
1438 if not TestWAD
.ReadFile(s
) then
1440 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1446 if TestWAD
<> nil then
1448 mapResName
:= g_ExtractFileName(gTestMap
);
1449 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1451 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1454 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1461 //k8: why loader ignores path here?
1462 mapResName
:= g_ExtractFileName(Res
);
1463 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1465 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1475 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1481 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1482 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1484 stt
:= getTimeMicro();
1487 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1490 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1492 gCurrentMapFileName
:= '';
1498 if (gCurrentMap
= nil) then
1500 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1501 gCurrentMapFileName
:= '';
1507 stt
:= getTimeMicro();
1510 //gCurrentMap := mapReader;
1512 generateExternalResourcesList(gCurrentMap
);
1513 mapTextureList
:= gCurrentMap
['texture'];
1514 // get all other lists here too
1515 panels
:= gCurrentMap
['panel'];
1516 triggers
:= gCurrentMap
['trigger'];
1517 items
:= gCurrentMap
['item'];
1518 areas
:= gCurrentMap
['area'];
1519 monsters
:= gCurrentMap
['monster'];
1521 // Çàãðóçêà îïèñàíèÿ êàðòû:
1522 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1523 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1527 Name
:= gCurrentMap
.MapName
;
1528 Description
:= gCurrentMap
.MapDesc
;
1529 Author
:= gCurrentMap
.MapAuthor
;
1530 MusicName
:= gCurrentMap
.MusicName
;
1531 SkyName
:= gCurrentMap
.SkyName
;
1532 Height
:= gCurrentMap
.Height
;
1533 Width
:= gCurrentMap
.Width
;
1536 // Çàãðóçêà òåêñòóð:
1537 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1538 // Äîáàâëåíèå òåêñòóð â Textures[]:
1539 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1541 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1542 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1544 // find used textures
1545 usedTextures
:= THashStrInt
.Create();
1547 if (panels
<> nil) and (panels
.count
> 0) then
1549 for rec
in panels
do
1551 texrec
:= rec
.TextureRec
;
1552 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1557 for rec
in mapTextureList
do
1560 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1562 rec
.tagInt
:= -1; // just in case
1563 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1567 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1568 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1570 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1574 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]))
1576 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1577 ntn
:= CreateNullTexture(rec
.Resource
)
1579 rec
.tagInt
:= ntn
; // remember texture number
1581 g_Game_StepLoading();
1584 usedTextures
.Free();
1587 // set panel tagInt to texture index
1588 if (panels
<> nil) then
1590 for rec
in panels
do
1592 texrec
:= rec
.TextureRec
;
1593 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1599 // Çàãðóçêà òðèããåðîâ
1600 gTriggerClientID
:= 0;
1601 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1602 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1605 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1606 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1608 // check texture numbers for panels
1609 if (panels
<> nil) and (panels
.count
> 0) then
1611 for rec
in panels
do
1613 if (rec
.tagInt
< 0) then
1615 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1619 gCurrentMapFileName
:= '';
1625 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1626 if (triggers
<> nil) and (triggers
.count
> 0) then
1628 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1629 //SetLength(TriggersTable, triggers.count);
1630 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1632 SetLength(TriggersTable
, triggers
.count
);
1634 for rec
in triggers
do
1637 pttit
:= @TriggersTable
[trignum
];
1638 pttit
.trigrec
:= rec
;
1639 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1640 pttit
.texPanelIdx
:= -1; // will be fixed later
1641 pttit
.texPanel
:= rec
.TexturePanelRec
;
1643 pttit
.actPanelIdx
:= -1;
1644 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1646 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1647 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1649 g_Game_StepLoading();
1654 if (panels
<> nil) and (panels
.count
> 0) then
1656 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1657 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1660 for rec
in panels
do
1663 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1665 SetLength(AddTextures
, 0);
1669 if (mapTextureList
<> nil) then
1671 texrec
:= rec
.TextureRec
;
1672 ok
:= (texrec
<> nil);
1677 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1678 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1680 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1682 if rec
.userPanelTrigRef
then
1684 // e_LogWritefln('trigref for panel %s', [pannum]);
1692 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1693 s
:= texrec
.Resource
;
1695 // Ñïåö-òåêñòóðû çàïðåùåíû
1696 if g_Map_IsSpecialTexture(s
) then
1702 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1703 ok
:= g_Texture_NumNameFindStart(s
);
1706 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1707 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1710 k
:= NNF_NAME_BEFORE
;
1711 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1712 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1714 k
:= g_Texture_NumNameFindNext(TexName
);
1716 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1718 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1720 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1724 for c := 0 to High(Textures) do
1726 if (Textures[c].TextureName = TexName) then
1728 SetLength(AddTextures, Length(AddTextures)+1);
1729 AddTextures[High(AddTextures)].Texture := c;
1734 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1736 SetLength(AddTextures
, Length(AddTextures
)+1);
1737 AddTextures
[High(AddTextures
)].Texture
:= c
;
1743 if k
= NNF_NAME_EQUALS
then
1745 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1746 SetLength(AddTextures
, Length(AddTextures
)+1);
1747 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1748 CurTex
:= High(AddTextures
);
1759 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1760 end; // if ok - ññûëàþòñÿ òðèããåðû
1764 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1765 SetLength(AddTextures
, 1);
1766 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1770 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1772 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1774 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1775 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
1776 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
1777 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1778 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1781 moveSpeed
:= rec
.moveSpeed
;
1782 //moveStart := rec.moveStart;
1783 //moveEnd := rec.moveEnd;
1784 //moveActive := rec['move_active'].value;
1785 if not moveSpeed
.isZero
then
1787 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
1788 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
1789 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
1792 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
1794 g_Game_StepLoading();
1798 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1799 for b
:= 0 to High(TriggersTable
) do
1801 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
1802 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
1805 // create map grid, init other grids (for monsters, for example)
1806 e_WriteLog('Creating map grid', TMsgType
.Notify
);
1809 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1810 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
1812 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
1813 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1814 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1816 for rec
in triggers
do
1819 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
1820 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1821 TriggersTable
[trignum
].tnum
:= trignum
;
1822 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
1826 //FIXME: use hashtable!
1827 for pan
in panByGUID
do
1829 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
1831 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
1833 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
1835 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
1839 // Çàãðóçêà ïðåäìåòîâ
1840 e_WriteLog(' Loading items...', TMsgType
.Notify
);
1841 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1843 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1844 if (items
<> nil) and not gLoadGameMode
then
1846 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
1847 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1848 for rec
in items
do CreateItem(rec
);
1851 // Çàãðóçêà îáëàñòåé
1852 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
1853 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1855 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1856 if areas
<> nil then
1858 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
1859 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1860 for rec
in areas
do CreateArea(rec
);
1863 // Çàãðóçêà ìîíñòðîâ
1864 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
1865 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1867 gTotalMonsters
:= 0;
1869 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1870 if (monsters
<> nil) and not gLoadGameMode
then
1872 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
1873 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1874 for rec
in monsters
do CreateMonster(rec
);
1877 //gCurrentMap := mapReader; // this will be our current map now
1878 gCurrentMapFileName
:= Res
;
1882 if (gMapInfo
.SkyName
<> '') then
1884 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
1885 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1886 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
1887 if g_Texture_CreateWAD(BackID
, s
, gTextureFilter
) then
1888 g_Game_SetupScreenSize
1890 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]))
1895 if gMapInfo
.MusicName
<> '' then
1897 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
1898 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1900 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
1901 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1904 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1907 // Îñòàëüíûå óñòàíâêè
1915 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1916 if not gLoadGameMode
then g_GFX_Init();
1918 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1919 mapTextureList
:= nil;
1924 TriggersTable
:= nil;
1927 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1928 if ok
and (not gLoadGameMode
) then
1930 gMusic
.SetByName(gMapInfo
.MusicName
);
1935 gMusic
.SetByName('');
1938 stt
:= getTimeMicro()-stt
;
1939 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
1942 sfsGCEnable(); // enable releasing unused volumes
1944 e_UnpressAllKeys
; // why not?
1949 gCurrentMapFileName
:= '';
1953 compactExtResList();
1954 e_WriteLog('Done loading map.', TMsgType
.Notify
);
1959 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1962 mapReader
: TDynRecord
;
1963 //Header: TMapHeaderRec_1;
1968 FillChar(Result
, SizeOf(Result
), 0);
1969 FileName
:= g_ExtractWadName(Res
);
1971 WAD
:= TWADFile
.Create();
1972 if not WAD
.ReadFile(FileName
) then
1978 //k8: it ignores path again
1979 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1988 mapReader
:= g_Map_ParseMap(Data
, Len
);
1997 if (mapReader
= nil) then exit
;
1999 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2001 Result
.Name
:= mapReader
.MapName
;
2002 Result
.Description
:= mapReader
.MapDesc
;
2004 Result
.Author
:= mapReader
.MapAuthor
;
2005 Result
.Height
:= mapReader
.Height
;
2006 Result
.Width
:= mapReader
.Width
;
2010 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2011 //ZeroMemory(@Header, SizeOf(Header));
2012 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2013 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2015 Result
.Author
:= '';
2023 function g_Map_GetMapsList(WADName
: string): SSArray
;
2030 WAD
:= TWADFile
.Create();
2031 if not WAD
.ReadFile(WADName
) then
2036 ResList
:= WAD
.GetMapResources();
2037 if ResList
<> nil then
2039 for a
:= 0 to High(ResList
) do
2041 SetLength(Result
, Length(Result
)+1);
2042 Result
[High(Result
)] := ResList
[a
];
2048 function g_Map_Exist(Res
: string): Boolean;
2051 FileName
, mnn
: string;
2057 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2059 WAD
:= TWADFile
.Create
;
2060 if not WAD
.ReadFile(FileName
) then
2066 ResList
:= WAD
.GetMapResources();
2069 mnn
:= g_ExtractFileName(Res
);
2070 if ResList
<> nil then
2071 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2078 procedure g_Map_Free(freeTextures
: Boolean=true);
2080 procedure FreePanelArray(var panels
: TPanelArray
);
2085 if panels
<> nil then
2087 for i
:= 0 to High(panels
) do
2100 RespawnPoints
:= nil;
2101 if FlagPoints
[FLAG_RED
] <> nil then
2103 Dispose(FlagPoints
[FLAG_RED
]);
2104 FlagPoints
[FLAG_RED
] := nil;
2106 if FlagPoints
[FLAG_BLUE
] <> nil then
2108 Dispose(FlagPoints
[FLAG_BLUE
]);
2109 FlagPoints
[FLAG_BLUE
] := nil;
2111 //DOMFlagPoints := nil;
2115 if (Length(gCurrentMapFileName
) <> 0) then
2117 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2121 e_LogWritefln('g_Map_Free: no previous map.', []);
2124 if freeTextures
then
2126 e_LogWritefln('g_Map_Free: clearing textures...', []);
2128 TextNameHash
.Free();
2129 TextNameHash
:= nil;
2130 BadTextNameHash
.Free();
2131 BadTextNameHash
:= nil;
2132 gCurrentMapFileName
:= '';
2139 FreePanelArray(gWalls
);
2140 FreePanelArray(gRenderBackgrounds
);
2141 FreePanelArray(gRenderForegrounds
);
2142 FreePanelArray(gWater
);
2143 FreePanelArray(gAcid1
);
2144 FreePanelArray(gAcid2
);
2145 FreePanelArray(gSteps
);
2146 FreePanelArray(gLifts
);
2147 FreePanelArray(gBlockMon
);
2148 gMovingWallIds
:= nil;
2150 if BackID
<> DWORD(-1) then
2154 e_DeleteTexture(BackID
);
2155 BackID
:= DWORD(-1);
2158 g_Game_StopAllSounds(False);
2160 g_Sound_Delete(gMapInfo
.MusicName
);
2162 gMapInfo
.Name
:= '';
2163 gMapInfo
.Description
:= '';
2164 gMapInfo
.MusicName
:= '';
2165 gMapInfo
.Height
:= 0;
2166 gMapInfo
.Width
:= 0;
2172 procedure g_Map_Update();
2179 procedure UpdatePanelArray(var panels
: TPanelArray
);
2184 for i
:= 0 to High(panels
) do panels
[i
].Update();
2188 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2190 UpdatePanelArray(gWalls
);
2191 UpdatePanelArray(gRenderBackgrounds
);
2192 UpdatePanelArray(gRenderForegrounds
);
2193 UpdatePanelArray(gWater
);
2194 UpdatePanelArray(gAcid1
);
2195 UpdatePanelArray(gAcid2
);
2196 UpdatePanelArray(gSteps
);
2198 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2200 if gGameSettings
.GameMode
= GM_CTF
then
2202 for a
:= FLAG_RED
to FLAG_BLUE
do
2204 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2208 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2213 m
:= g_Obj_Move(@Obj
, True, True);
2215 NeedSend
:= NeedSend
or (Obj
.X
<> Obj
.oldX
) or (Obj
.Y
<> Obj
.oldY
);
2217 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2219 // Ñîïðîòèâëåíèå âîçäóõà
2220 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2222 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2223 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2226 gFlags
[a
].CaptureTime
:= 0;
2227 if a
= FLAG_RED
then
2228 s
:= _lc
[I_PLAYER_FLAG_RED
]
2230 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2231 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2233 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2234 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2239 if not sound_ret_flag
[b
].IsPlaying() then
2240 sound_ret_flag
[b
].Play();
2242 if g_Game_IsNet
then
2243 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2247 if Count
> 0 then Count
-= 1;
2250 if gPlayers
<> nil then
2252 j
:= Random(Length(gPlayers
)) - 1;
2253 for d
:= 0 to High(gPlayers
) do
2256 if j
> High(gPlayers
) then j
:= 0;
2257 if gPlayers
[j
] <> nil then
2259 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2261 if gPlayers
[j
].GetFlag(a
) then Break
;
2272 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2273 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2279 if WordBool(PanelType
and PANEL_WALL
) then
2280 if gWalls
<> nil then
2285 if gWalls
[a
].Enabled
and
2286 g_Collide(X
, Y
, Width
, Height
,
2287 gWalls
[a
].X
, gWalls
[a
].Y
,
2288 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2295 if WordBool(PanelType
and PANEL_WATER
) then
2296 if gWater
<> nil then
2301 if g_Collide(X
, Y
, Width
, Height
,
2302 gWater
[a
].X
, gWater
[a
].Y
,
2303 gWater
[a
].Width
, gWater
[a
].Height
) then
2310 if WordBool(PanelType
and PANEL_ACID1
) then
2311 if gAcid1
<> nil then
2316 if g_Collide(X
, Y
, Width
, Height
,
2317 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2318 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2325 if WordBool(PanelType
and PANEL_ACID2
) then
2326 if gAcid2
<> nil then
2331 if g_Collide(X
, Y
, Width
, Height
,
2332 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2333 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2340 if WordBool(PanelType
and PANEL_STEP
) then
2341 if gSteps
<> nil then
2346 if g_Collide(X
, Y
, Width
, Height
,
2347 gSteps
[a
].X
, gSteps
[a
].Y
,
2348 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2355 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2356 if gLifts
<> nil then
2361 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2362 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2363 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2364 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2365 g_Collide(X
, Y
, Width
, Height
,
2366 gLifts
[a
].X
, gLifts
[a
].Y
,
2367 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2374 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2375 if gBlockMon
<> nil then
2377 h
:= High(gBlockMon
);
2381 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2382 g_Collide(X
, Y
, Width
, Height
,
2383 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2384 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2392 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2396 function checkPanels (constref panels
: TPanelArray
): Boolean;
2401 if panels
= nil then exit
;
2402 for a
:= 0 to High(panels
) do
2404 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2407 texid
:= panels
[a
].GetTextureID();
2414 texid
:= LongWord(TEXTURE_NONE
);
2416 if not checkPanels(gWater
) then
2417 if not checkPanels(gAcid1
) then
2418 if not checkPanels(gAcid2
) then exit
;
2423 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2425 SlowMask
= GridTagLift
or GridTagBlockMon
;
2427 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2430 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2432 result := pan.Enabled;
2437 if ((tag
and GridTagLift
) <> 0) then
2440 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2441 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2442 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2443 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2444 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2448 if ((tag
and GridTagBlockMon
) <> 0) then
2450 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2455 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2456 result
:= true; // i found her!
2460 tagmask
: Integer = 0;
2462 it
: TPanelGrid
.Iter
;
2466 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2467 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2468 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2469 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2470 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2471 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2472 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2474 if (tagmask
= 0) then exit
; // just in case
2476 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2477 if gdbg_map_use_accel_coldet
then
2479 if ((tagmask
and SlowMask
) <> 0) then
2482 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2486 if ((pan
.tag
and GridTagLift
) <> 0) then
2489 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2490 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2491 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2492 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2493 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2495 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2497 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2502 result
:= true; // i found her!
2504 if (result
) then break
;
2510 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2511 result
:= (it
.length
> 0);
2517 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2519 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2523 // returns `true` if we need to stop
2524 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2527 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2530 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2531 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2532 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2535 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2537 texid
:= pan
.GetTextureID();
2538 // water? water has the highest priority, so stop right here
2539 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2541 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2543 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2546 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2548 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2550 it
: TPanelGrid
.Iter
;
2552 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2553 if gdbg_map_use_accel_coldet
then
2555 result
:= LongWord(TEXTURE_NONE
);
2556 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2557 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2562 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2564 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2568 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2569 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2570 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2573 procedure g_Map_EnableWallGUID (pguid
: Integer);
2577 //pan := gWalls[ID];
2578 pan
:= g_Map_PanelByGUID(pguid
);
2579 if (pan
= nil) then exit
;
2580 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2582 pan
.Enabled
:= True;
2583 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2585 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2586 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2587 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2589 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2590 // mark platform as interesting
2593 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2594 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2599 procedure g_Map_DisableWallGUID (pguid
: Integer);
2603 //pan := gWalls[ID];
2604 pan
:= g_Map_PanelByGUID(pguid
);
2605 if (pan
= nil) then exit
;
2606 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2608 pan
.Enabled
:= False;
2609 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2611 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2612 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2614 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2615 // mark platform as interesting
2618 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2619 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2624 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2628 tp
:= g_Map_PanelByGUID(pguid
);
2629 if (tp
= nil) then exit
;
2630 tp
.NextTexture(AnimLoop
);
2631 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2635 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2639 //pan := gLifts[ID];
2640 pan
:= g_Map_PanelByGUID(pguid
);
2641 if (pan
= nil) then exit
;
2642 if not pan
.isGLift
then exit
;
2644 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2646 with {gLifts[ID]} pan
do
2650 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2651 //TODO: make separate lift tags, and change tag here
2654 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2655 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
2656 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
2657 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
2660 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2661 // mark platform as interesting
2667 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2670 PointsArray
: Array of TRespawnPoint
;
2673 SetLength(PointsArray
, 0);
2675 if RespawnPoints
= nil then
2678 for a
:= 0 to High(RespawnPoints
) do
2679 if RespawnPoints
[a
].PointType
= PointType
then
2681 SetLength(PointsArray
, Length(PointsArray
)+1);
2682 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2685 if PointsArray
= nil then
2688 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2692 function g_Map_GetPointCount(PointType
: Byte): Word;
2698 if RespawnPoints
= nil then
2701 for a
:= 0 to High(RespawnPoints
) do
2702 if RespawnPoints
[a
].PointType
= PointType
then
2703 Result
:= Result
+ 1;
2706 function g_Map_GetRandomPointType(): Byte;
2708 if RespawnPoints
= nil then
2711 Result
:= RespawnPoints
[Random(Length(RespawnPoints
))].PointType
;
2714 function g_Map_HaveFlagPoints(): Boolean;
2716 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2719 procedure g_Map_ResetFlag(Flag
: Byte);
2721 with gFlags
[Flag
] do
2727 Direction
:= TDirection
.D_LEFT
;
2728 State
:= FLAG_STATE_NONE
;
2729 if FlagPoints
[Flag
] <> nil then
2731 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2732 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2733 Direction
:= FlagPoints
[Flag
]^.Direction
;
2734 State
:= FLAG_STATE_NORMAL
;
2738 NeedSend
:= False; // the event will take care of this
2743 procedure g_Map_SaveState (st
: TStream
);
2747 procedure savePanels ();
2752 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
2753 for pan
in panByGUID
do pan
.SaveState(st
);
2756 procedure saveFlag (flag
: PFlag
);
2760 utils
.writeSign(st
, 'FLAG');
2761 utils
.writeInt(st
, Byte(0)); // version
2762 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2763 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
2765 utils
.writeInt(st
, Byte(flag
^.State
));
2766 // Íàïðàâëåíèå ôëàãà
2767 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
2768 utils
.writeInt(st
, Byte(b
));
2770 Obj_SaveState(st
, @flag
^.Obj
);
2777 utils
.writeSign(st
, 'MUSI');
2778 utils
.writeInt(st
, Byte(0));
2780 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2781 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
2782 utils
.writeStr(st
, str
);
2783 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2784 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
2785 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2786 utils
.writeBool(st
, gMusic
.SpecPause
);
2788 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2789 utils
.writeInt(st
, LongInt(gTotalMonsters
));
2792 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2793 if (gGameSettings
.GameMode
= GM_CTF
) then
2795 // Ôëàã Êðàñíîé êîìàíäû
2796 saveFlag(@gFlags
[FLAG_RED
]);
2797 // Ôëàã Ñèíåé êîìàíäû
2798 saveFlag(@gFlags
[FLAG_BLUE
]);
2802 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2803 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2805 // Î÷êè Êðàñíîé êîìàíäû
2806 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Score
));
2807 // Î÷êè Ñèíåé êîìàíäû
2808 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Score
));
2814 procedure g_Map_LoadState (st
: TStream
);
2820 procedure loadPanels ();
2825 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
2826 for pan
in panByGUID
do
2829 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
2833 procedure loadFlag (flag
: PFlag
);
2838 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
2839 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
2840 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2841 flag
^.RespawnType
:= utils
.readByte(st
);
2843 flag
^.State
:= utils
.readByte(st
);
2844 // Íàïðàâëåíèå ôëàãà
2845 b
:= utils
.readByte(st
);
2846 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
2848 Obj_LoadState(@flag
^.Obj
, st
);
2852 if (st
= nil) then exit
;
2854 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2858 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
2862 ///// Çàãðóæàåì ìóçûêó: /////
2863 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
2864 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
2866 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2867 str
:= utils
.readStr(st
);
2868 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2869 dw
:= utils
.readLongWord(st
);
2870 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2871 boo
:= utils
.readBool(st
);
2872 // Çàïóñêàåì ýòó ìóçûêó
2873 gMusic
.SetByName(str
);
2874 gMusic
.SpecPause
:= boo
;
2877 gMusic
.SetPosition(dw
);
2880 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2881 gTotalMonsters
:= utils
.readLongInt(st
);
2884 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2885 if (gGameSettings
.GameMode
= GM_CTF
) then
2887 // Ôëàã Êðàñíîé êîìàíäû
2888 loadFlag(@gFlags
[FLAG_RED
]);
2889 // Ôëàã Ñèíåé êîìàíäû
2890 loadFlag(@gFlags
[FLAG_BLUE
]);
2894 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2895 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2897 // Î÷êè Êðàñíîé êîìàíäû
2898 gTeamStat
[TEAM_RED
].Score
:= utils
.readSmallInt(st
);
2899 // Î÷êè Ñèíåé êîìàíäû
2900 gTeamStat
[TEAM_BLUE
].Score
:= utils
.readSmallInt(st
);
2906 // trace liquid, stepping by `dx` and `dy`
2907 // return last seen liquid coords, and `false` if we're started outside of the liquid
2908 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
2910 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
2914 // started outside of the liquid?
2915 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
2916 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
2917 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
2923 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
2924 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
2932 DynWarningCB
:= mapWarningCB
;