1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 e_graphics
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SSArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free(freeTextures
: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
68 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
69 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
71 procedure g_Map_DrawBack(dx
, dy
: Integer);
72 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
73 PanelType
: Word; b1x3
: Boolean=false): Boolean;
74 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
76 procedure g_Map_EnableWallGUID (pguid
: Integer);
77 procedure g_Map_DisableWallGUID (pguid
: Integer);
78 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
81 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
82 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
83 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
85 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
87 procedure g_Map_ReAdd_DieTriggers();
88 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
90 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
91 function g_Map_GetPointCount(PointType
: Byte): Word;
93 function g_Map_HaveFlagPoints(): Boolean;
95 procedure g_Map_ResetFlag(Flag
: Byte);
96 procedure g_Map_DrawFlags();
98 procedure g_Map_SaveState (st
: TStream
);
99 procedure g_Map_LoadState (st
: TStream
);
101 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
103 // returns panel or nil
104 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
105 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
107 // returns panel or nil
108 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
109 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
112 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
114 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
115 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
117 // trace liquid, stepping by `dx` and `dy`
118 // return last seen liquid coords, and `false` if we're started outside of the liquid
119 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
122 // return `true` from `cb` to stop
123 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
125 procedure g_Map_NetSendInterestingPanels (); // yay!
128 procedure g_Map_ProfilersBegin ();
129 procedure g_Map_ProfilersEnd ();
132 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
135 function g_Map_MinX (): Integer; inline;
136 function g_Map_MinY (): Integer; inline;
137 function g_Map_MaxX (): Integer; inline;
138 function g_Map_MaxY (): Integer; inline;
146 function g_Texture_NumNameFindStart(name
: String): Boolean;
147 function g_Texture_NumNameFindNext(var newName
: String): Byte;
150 RESPAWNPOINT_PLAYER1
= 1;
151 RESPAWNPOINT_PLAYER2
= 2;
153 RESPAWNPOINT_RED
= 4;
154 RESPAWNPOINT_BLUE
= 5;
162 FLAG_STATE_NORMAL
= 1;
163 FLAG_STATE_DROPPED
= 2;
164 FLAG_STATE_CAPTURED
= 3;
165 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
166 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_TIME
= 720; // 20 seconds
170 SKY_STRETCH
: Single = 1.5;
185 // sorted by draw priority
186 GridTagBack
= 1 shl 0; // gRenderBackgrounds
187 GridTagStep
= 1 shl 1; // gSteps
188 GridTagWall
= 1 shl 2; // gWalls
189 GridTagDoor
= 1 shl 3; // gWalls
190 GridTagAcid1
= 1 shl 4; // gAcid1
191 GridTagAcid2
= 1 shl 5; // gAcid2
192 GridTagWater
= 1 shl 6; // gWater
193 GridTagFore
= 1 shl 7; // gRenderForegrounds
194 // the following are invisible
195 GridTagLift
= 1 shl 8; // gLifts
196 GridTagBlockMon
= 1 shl 9; // gBlockMon
198 GridTagSolid
= (GridTagWall
or GridTagDoor
);
199 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
200 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
202 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
206 TBinHeapPanelDrawCmp
= class
208 class function less (const a
, b
: TPanel
): Boolean; inline;
211 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
215 gRenderBackgrounds
: TPanelArray
;
216 gRenderForegrounds
: TPanelArray
;
217 gWater
, gAcid1
, gAcid2
: TPanelArray
;
220 gBlockMon
: TPanelArray
;
221 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
222 //gDOMFlags: array of TFlag;
225 gDoorMap
: array of array of DWORD
;
226 gLiftMap
: array of array of DWORD
;
227 gWADHash
: TMD5Digest
;
228 BackID
: DWORD
= DWORD(-1);
229 gExternalResources
: array of TDiskFileInfo
= nil;
230 gMovingWallIds
: array of Integer = nil;
232 gdbg_map_use_accel_render
: Boolean = true;
233 gdbg_map_use_accel_coldet
: Boolean = true;
234 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
235 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
237 gCurrentMap
: TDynRecord
= nil;
238 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
239 gTestMap
: String = '';
242 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
246 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
249 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
255 {$INCLUDE ../nogl/noGLuses.inc}
256 e_input
, g_main
, e_log
, e_texture
, e_res
, g_items
, g_gfx
, g_console
,
257 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
258 g_options
, g_triggers
, g_player
,
259 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
260 sfs
, xstreams
, hashtable
, wadreader
,
261 ImagingTypes
, Imaging
, ImagingUtility
,
262 ImagingGif
, ImagingNetworkGraphics
,
266 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
267 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
268 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
271 // ////////////////////////////////////////////////////////////////////////// //
272 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
276 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
280 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
285 // ////////////////////////////////////////////////////////////////////////// //
287 panByGUID
: array of TPanel
= nil;
290 // ////////////////////////////////////////////////////////////////////////// //
291 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
293 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
294 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
298 // return `true` from `cb` to stop
299 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
304 if not assigned(cb
) then exit
;
305 for pan
in panByGUID
do
307 if cb(pan
) then begin result
:= pan
; exit
; end;
312 procedure g_Map_NetSendInterestingPanels ();
316 if g_Game_IsServer
and g_Game_IsNet
then
318 for pan
in panByGUID
do
320 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
326 // ////////////////////////////////////////////////////////////////////////// //
327 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
328 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
329 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
330 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
333 // ////////////////////////////////////////////////////////////////////////// //
335 dfmapdef
: TDynMapDef
= nil;
338 procedure loadMapDefinition ();
340 pr
: TTextParser
= nil;
344 if (dfmapdef
<> nil) then exit
;
347 e_LogWritefln('parsing "mapdef.txt"...', []);
348 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
349 e_LogWritefln('found local "mapdef.txt"', []);
356 WAD
:= TWADFile
.Create();
357 if not WAD
.ReadFile(GameWAD
) then
359 //raise Exception.Create('cannot load "game.wad"');
364 st
:= WAD
.openFileStream('mapdef.txt');
371 //raise Exception.Create('cannot open "mapdef.txt"');
372 e_LogWriteln('using default "mapdef.txt"...');
373 pr
:= TStrTextParser
.Create(defaultMapDef
);
377 pr
:= TFileTextParser
.Create(st
);
379 except on e
: Exception
do
381 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
387 dfmapdef
:= TDynMapDef
.Create(pr
);
389 on e
: TDynParseException
do
390 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
392 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
400 // ////////////////////////////////////////////////////////////////////////// //
401 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
403 wst
: TSFSMemoryChunkStream
= nil;
406 if (dataLen
< 4) then exit
;
408 if (dfmapdef
= nil) then writeln('need to load mapdef');
410 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
412 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
414 result
:= dfmapdef
.parseMap(wst
);
416 on e
: TDynParseException
do
418 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
425 e_LogWritefln('ERROR: %s', [e
.message]);
432 //e_LogWriteln('map parsed.');
436 // ////////////////////////////////////////////////////////////////////////// //
438 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
439 NNF_PureExt
: String; // extension postfix
440 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
441 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
444 function g_Texture_NumNameFindStart(name
: String): Boolean;
453 NNF_CurrentNum
:= -1;
455 for i
:= Length(name
) downto 1 do
456 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
458 if i
= Length(name
) then
459 begin // Íåò öèôð â êîíöå ñòðîêè
465 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
466 NNF_PureName
:= Copy(name
, 1, i
);
467 NNF_PureExt
:= Copy(name
, j
);
468 name
:= Copy(name
, i
+ 1, j
- i
- 1);
473 // Íå ïåðåâåñòè â ÷èñëî:
474 if not TryStrToInt(name
, NNF_FirstNum
) then
483 function g_Texture_NumNameFindNext(var newName
: String): Byte;
485 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
488 Result
:= NNF_NO_NAME
;
492 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
494 if NNF_CurrentNum
< NNF_FirstNum
then
495 Result
:= NNF_NAME_BEFORE
497 if NNF_CurrentNum
> NNF_FirstNum
then
498 Result
:= NNF_NAME_AFTER
500 Result
:= NNF_NAME_EQUALS
;
506 // ////////////////////////////////////////////////////////////////////////// //
507 function panelTypeToTag (panelType
: Word): Integer;
510 PANEL_WALL
: result
:= GridTagWall
; // gWalls
511 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
512 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
513 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
514 PANEL_WATER
: result
:= GridTagWater
; // gWater
515 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
516 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
517 PANEL_STEP
: result
:= GridTagStep
; // gSteps
518 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
519 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
520 else result
:= GridTagInvalid
;
525 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
527 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
528 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
529 result
:= (a
.arrIdx
< b
.arrIdx
);
532 procedure dplClear ();
534 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinHeapPanelDraw
.Create() else gDrawPanelList
.clear();
539 Textures
: TLevelTextureArray
= nil;
540 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
541 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
542 RespawnPoints
: array of TRespawnPoint
;
543 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
544 //DOMFlagPoints: Array of TFlagPoint;
547 procedure g_Map_ProfilersBegin ();
549 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
550 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
552 if g_profile_collision
and (profMapCollision
<> nil) then
554 profMapCollision
.sectionBegin('*solids');
555 profMapCollision
.sectionEnd();
556 profMapCollision
.sectionBegin('liquids');
557 profMapCollision
.sectionEnd();
561 procedure g_Map_ProfilersEnd ();
563 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
567 // wall index in `gWalls` or -1
568 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
572 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
573 if (result
<> nil) then
575 if (hitx
<> nil) then hitx
^ := ex
;
576 if (hity
<> nil) then hity
^ := ey
;
580 if (hitx
<> nil) then hitx
^ := x1
;
581 if (hity
<> nil) then hity
^ := y1
;
585 // returns panel or nil
586 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
590 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
591 if (result
<> nil) then
593 if (hitx
<> nil) then hitx
^ := ex
;
594 if (hity
<> nil) then hity
^ := ey
;
598 if (hitx
<> nil) then hitx
^ := x1
;
599 if (hity
<> nil) then hity
^ := y1
;
604 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
606 if ((pan
.tag
and GridTagLift
) <> 0) then
608 // stop if the lift of the right type
610 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
611 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
612 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
613 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
616 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
619 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
621 tagmask
: Integer = 0;
627 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
628 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
629 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
630 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
631 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
632 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
633 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
635 if (tagmask
= 0) then exit
;// just in case
637 if ((tagmask
and GridTagLift
) <> 0) then
640 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
641 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
646 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
647 result
:= (it
.length
<> 0); // firsthit
653 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
658 if (tagmask
= 0) then exit
;
659 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
660 if (it
.length
<> 0) then result
:= it
.first
^;
665 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
667 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
668 (Texture
= TEXTURE_NAME_ACID1
) or
669 (Texture
= TEXTURE_NAME_ACID2
);
672 procedure CreateDoorMap();
674 PanelArray
: Array of record
680 a
, b
, c
, m
, i
, len
: Integer;
688 SetLength(PanelArray
, len
);
690 for a
:= 0 to High(gWalls
) do
691 if gWalls
[a
].Door
then
693 PanelArray
[i
].X
:= gWalls
[a
].X
;
694 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
695 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
696 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
697 PanelArray
[i
].Active
:= True;
698 PanelArray
[i
].PanelID
:= a
;
704 SetLength(PanelArray
, len
);
715 SetLength(gDoorMap
, 0);
717 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
720 if PanelArray
[a
].Active
then
722 PanelArray
[a
].Active
:= False;
723 m
:= Length(gDoorMap
);
724 SetLength(gDoorMap
, m
+1);
725 SetLength(gDoorMap
[m
], 1);
726 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
734 if PanelArray
[b
].Active
then
735 for c
:= 0 to High(gDoorMap
[m
]) do
736 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
737 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
738 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
739 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
740 gWalls
[gDoorMap
[m
, c
]].X
,
741 gWalls
[gDoorMap
[m
, c
]].Y
,
742 gWalls
[gDoorMap
[m
, c
]].Width
,
743 gWalls
[gDoorMap
[m
, c
]].Height
) then
745 PanelArray
[b
].Active
:= False;
746 SetLength(gDoorMap
[m
],
747 Length(gDoorMap
[m
])+1);
748 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
754 g_Game_StepLoading();
760 procedure CreateLiftMap();
762 PanelArray
: Array of record
767 a
, b
, c
, len
, i
, j
: Integer;
773 len
:= Length(gLifts
);
774 SetLength(PanelArray
, len
);
776 for a
:= 0 to len
-1 do
778 PanelArray
[a
].X
:= gLifts
[a
].X
;
779 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
780 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
781 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
782 PanelArray
[a
].Active
:= True;
785 SetLength(gLiftMap
, len
);
788 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
790 for a
:= 0 to len
-1 do
791 if PanelArray
[a
].Active
then
793 PanelArray
[a
].Active
:= False;
794 SetLength(gLiftMap
[i
], 32);
802 for b
:= 0 to len
-1 do
803 if PanelArray
[b
].Active
then
805 if g_CollideAround(PanelArray
[b
].X
,
808 PanelArray
[b
].Height
,
809 PanelArray
[gLiftMap
[i
, c
]].X
,
810 PanelArray
[gLiftMap
[i
, c
]].Y
,
811 PanelArray
[gLiftMap
[i
, c
]].Width
,
812 PanelArray
[gLiftMap
[i
, c
]].Height
) then
814 PanelArray
[b
].Active
:= False;
816 if j
> High(gLiftMap
[i
]) then
817 SetLength(gLiftMap
[i
],
818 Length(gLiftMap
[i
])+32);
827 SetLength(gLiftMap
[i
], j
+1);
830 g_Game_StepLoading();
833 SetLength(gLiftMap
, i
);
838 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
841 panels
: ^TPanelArray
;
847 case PanelRec
.PanelType
of
848 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
849 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
850 PANEL_FORE
: panels
:= @gRenderForegrounds
;
851 PANEL_WATER
: panels
:= @gWater
;
852 PANEL_ACID1
: panels
:= @gAcid1
;
853 PANEL_ACID2
: panels
:= @gAcid2
;
854 PANEL_STEP
: panels
:= @gSteps
;
855 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
856 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
860 len
:= Length(panels
^);
861 SetLength(panels
^, len
+1);
863 pguid
:= Length(panByGUID
);
864 SetLength(panByGUID
, pguid
+1); //FIXME!
865 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
867 assert(pguid
< Length(panByGUID
));
868 panByGUID
[pguid
] := pan
;
872 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
874 PanelRec
.user
['panel_guid'] := pguid
;
881 function CreateNullTexture(RecName
: String): Integer;
883 RecName
:= toLowerCase1251(RecName
);
884 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
885 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
887 SetLength(Textures
, Length(Textures
)+1);
888 result
:= High(Textures
);
890 with Textures
[High(Textures
)] do
892 TextureName
:= RecName
;
896 TextureID
:= LongWord(TEXTURE_NONE
);
899 TextNameHash
.put(RecName
, result
);
903 function extractWadName (resourceName
: string): string;
907 posN
:= Pos(':', resourceName
);
909 Result
:= Copy(resourceName
, 0, posN
-1)
915 procedure addResToExternalResList (res
: AnsiString);
921 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
922 if (length(res
) = 0) then exit
; // map wad
923 //res := extractWadName(res);
924 //if (length(res) = 0) then exit; // map wad
925 uname
:= toLowerCase1251(res
);
926 // do not add duplicates
927 for f
:= 0 to High(gExternalResources
) do
929 if (gExternalResources
[f
].userName
= uname
) then exit
;
931 //writeln('***(000) addResToExternalResList: res=[', res, ']');
933 fi
.userName
:= uname
;
934 if not findFileCI(res
) then exit
;
935 //writeln('***(001) addResToExternalResList: res=[', res, ']');
937 if (not GetDiskFileInfo(res
, fi
)) then
943 //writeln('***(002) addResToExternalResList: res=[', res, ']');
944 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
946 fi
.hash
:= MD5File(fi
.diskName
);
951 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
952 SetLength(gExternalResources
, length(gExternalResources
)+1);
953 gExternalResources
[High(gExternalResources
)] := fi
;
957 procedure compactExtResList ();
963 for src
:= 0 to High(gExternalResources
) do
965 if (gExternalResources
[src
].tag
= 0) then
968 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
972 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
976 function GetReplacementWad (WadName
: AnsiString): AnsiString;
979 if WadName
<> '' then
982 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
983 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
988 procedure generateExternalResourcesList (map
: TDynRecord
);
990 SetLength(gExternalResources
, 0);
991 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
992 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
996 function CreateTexture (RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
999 TextureData
: Pointer;
1001 a
, ResLength
: Integer;
1003 RecName
:= toLowerCase1251(RecName
);
1004 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1005 if TextNameHash
.get(RecName
, result
) then
1008 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
1014 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
1017 if Textures <> nil then
1019 for a := 0 to High(Textures) do
1021 if (Textures[a].TextureName = RecName) then
1022 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
1023 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
1031 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
1032 if (RecName
= TEXTURE_NAME_WATER
) or
1033 (RecName
= TEXTURE_NAME_ACID1
) or
1034 (RecName
= TEXTURE_NAME_ACID2
) then
1036 SetLength(Textures
, Length(Textures
)+1);
1038 with Textures
[High(Textures
)] do
1040 TextureName
:= RecName
;
1041 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
1042 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
1043 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
1048 result
:= High(Textures
);
1049 TextNameHash
.put(RecName
, result
);
1053 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
1054 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1055 if (WADName
<> '') then addResToExternalResList(WADName
);
1056 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
1058 WAD
:= TWADFile
.Create();
1059 WAD
.ReadFile(WADName
);
1061 //txname := RecName;
1063 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
1065 FreeMem(TextureData);
1066 RecName := 'COMMON\ALIEN';
1070 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
1072 SetLength(Textures
, Length(Textures
)+1);
1073 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
1075 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1076 SetLength(Textures
, Length(Textures
)-1);
1080 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
1081 FreeMem(TextureData
);
1082 Textures
[High(Textures
)].TextureName
:= RecName
;
1083 Textures
[High(Textures
)].Anim
:= False;
1085 result
:= High(Textures
);
1086 TextNameHash
.put(RecName
, result
);
1088 else // Íåò òàêîãî ðåóñðñà â WAD'å
1090 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
1091 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1092 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
1094 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1095 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1097 BadTextNameHash
.put(RecName
, -1);
1104 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1107 TextureWAD
: PChar = nil;
1108 TextData
: Pointer = nil;
1109 TextureData
: Pointer = nil;
1113 TextureResource
: String;
1114 _width
, _height
, _framecount
, _speed
: Integer;
1115 _backanimation
: Boolean;
1117 ia
: TDynImageDataArray
= nil;
1118 f
, c
, frdelay
, frloop
: Integer;
1120 RecName
:= toLowerCase1251(RecName
);
1121 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1122 if TextNameHash
.get(RecName
, result
) then
1125 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1131 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1133 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1134 if BadTextNameHash
.get(RecName
, f
) then
1136 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1140 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1141 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1142 if (WADName
<> '') then addResToExternalResList(WADName
);
1143 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
1145 WAD
:= TWADFile
.Create();
1147 //if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1149 WAD
.ReadFile(WADName
);
1151 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1153 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1154 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1156 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1157 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1159 BadTextNameHash
.put(RecName
, -1);
1164 if WADName = Map then
1166 //FreeMem(TextureWAD);
1167 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1173 if ResLength
< 6 then
1175 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1176 BadTextNameHash
.put(RecName
, -1);
1180 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1181 if isWadData(TextureWAD
, ResLength
) then
1183 // íåò, ýòî ñóïåðìåí!
1184 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1186 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1187 BadTextNameHash
.put(RecName
, -1);
1191 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1192 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1194 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1195 BadTextNameHash
.put(RecName
, -1);
1199 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1201 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1202 if TextureResource
= '' then
1204 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1205 BadTextNameHash
.put(RecName
, -1);
1209 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1210 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1211 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1212 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1213 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1218 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1219 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1221 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1222 BadTextNameHash
.put(RecName
, -1);
1229 SetLength(Textures
, Length(Textures
)+1);
1230 with Textures
[High(Textures
)] do
1232 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1233 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1235 TextureName
:= RecName
;
1239 FramesCount
:= _framecount
;
1241 result
:= High(Textures
);
1242 TextNameHash
.put(RecName
, result
);
1246 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1247 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1249 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1251 BadTextNameHash
.put(RecName
, -1);
1257 // try animated image
1259 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1260 if length(imgfmt) = 0 then
1262 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1266 GlobalMetadata
.ClearMetaItems();
1267 GlobalMetadata
.ClearMetaItemsForSaving();
1268 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1270 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1271 BadTextNameHash
.put(RecName
, -1);
1274 if length(ia
) = 0 then
1276 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1277 BadTextNameHash
.put(RecName
, -1);
1284 _width
:= ia
[0].width
;
1285 _height
:= ia
[0].height
;
1286 _framecount
:= length(ia
);
1288 _backanimation
:= false;
1291 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1293 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1295 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1297 if f
< 0 then f
:= 0;
1300 if c
< 13 then c
:= 0 else c
:= 1;
1302 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1307 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1309 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1311 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1313 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1317 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1318 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1319 f
:= ord(_backanimation
);
1320 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1322 SetLength(Textures
, Length(Textures
)+1);
1323 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1324 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1326 Textures
[High(Textures
)].TextureName
:= RecName
;
1327 Textures
[High(Textures
)].Width
:= _width
;
1328 Textures
[High(Textures
)].Height
:= _height
;
1329 Textures
[High(Textures
)].Anim
:= True;
1330 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1331 Textures
[High(Textures
)].Speed
:= _speed
;
1332 result
:= High(Textures
);
1333 TextNameHash
.put(RecName
, result
);
1334 //writeln(' CREATED!');
1338 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1339 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1341 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1343 BadTextNameHash
.put(RecName
, -1);
1347 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1350 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1351 if (TextData
<> nil) then FreeMem(TextData
);
1352 if (TextureData
<> nil) then FreeMem(TextureData
);
1356 procedure CreateItem(Item
: TDynRecord
);
1358 if g_Game_IsClient
then Exit
;
1360 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1361 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1364 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1365 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1368 procedure CreateArea(Area
: TDynRecord
);
1373 case Area
.AreaType
of
1374 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1375 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1377 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1378 with RespawnPoints
[High(RespawnPoints
)] do
1382 Direction
:= TDirection(Area
.Direction
);
1384 case Area
.AreaType
of
1385 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1386 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1387 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1388 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1389 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1394 AREA_REDFLAG
, AREA_BLUEFLAG
:
1396 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1398 if FlagPoints
[a
] <> nil then Exit
;
1402 with FlagPoints
[a
]^ do
1404 X
:= Area
.X
-FLAGRECT
.X
;
1405 Y
:= Area
.Y
-FLAGRECT
.Y
;
1406 Direction
:= TDirection(Area
.Direction
);
1412 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1413 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1416 Animation
:= TAnimation
.Create(id
, True, 8);
1417 Obj
.Rect
:= FLAGRECT
;
1425 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1426 with DOMFlagPoints[High(DOMFlagPoints)] do
1430 Direction := TDirection(Area.Direction);
1433 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1438 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1444 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1448 mapId
:= Trigger
.id
;
1449 mapIndex
:= amapIdx
;
1452 Width
:= Trigger
.Width
;
1453 Height
:= Trigger
.Height
;
1454 Enabled
:= Trigger
.Enabled
;
1455 TexturePanelGUID
:= atpanid
;
1456 TriggerType
:= Trigger
.TriggerType
;
1457 ActivateType
:= Trigger
.ActivateType
;
1458 Keys
:= Trigger
.Keys
;
1459 trigPanelGUID
:= atrigpanid
;
1460 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1461 if TexturePanelGUID
<> -1 then
1463 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1464 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1468 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1471 procedure CreateMonster(monster
: TDynRecord
);
1476 if g_Game_IsClient
then Exit
;
1478 if (gGameSettings
.GameType
= GT_SINGLE
)
1479 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1481 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1483 if gTriggers
<> nil then
1485 for a
:= 0 to High(gTriggers
) do
1487 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1489 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1490 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1495 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1499 procedure g_Map_ReAdd_DieTriggers();
1501 function monsDieTrig (mon
: TMonster
): Boolean;
1504 //tw: TStrTextWriter;
1506 result
:= false; // don't stop
1507 mon
.ClearTriggers();
1508 for a
:= 0 to High(gTriggers
) do
1510 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1512 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1514 tw := TStrTextWriter.Create();
1516 gTriggers[a].trigData.writeTo(tw);
1517 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1522 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1528 if g_Game_IsClient
then Exit
;
1530 g_Mons_ForEach(monsDieTrig
);
1533 procedure mapCreateGrid ();
1535 mapX0
: Integer = $3fffffff;
1536 mapY0
: Integer = $3fffffff;
1537 mapX1
: Integer = -$3fffffff;
1538 mapY1
: Integer = -$3fffffff;
1540 procedure calcBoundingBox (constref panels
: TPanelArray
);
1545 for idx
:= 0 to High(panels
) do
1548 if not pan
.visvalid
then continue
;
1549 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1550 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1551 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1552 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1553 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1557 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1563 //tag := panelTypeToTag(tag);
1564 for idx
:= 0 to High(panels
) do
1567 if not pan
.visvalid
then continue
;
1568 if (pan
.proxyId
<> -1) then
1570 {$IF DEFINED(D2F_DEBUG)}
1571 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1575 case pan
.PanelType
of
1576 PANEL_WALL
: newtag
:= GridTagWall
;
1577 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1578 PANEL_BACK
: newtag
:= GridTagBack
;
1579 PANEL_FORE
: newtag
:= GridTagFore
;
1580 PANEL_WATER
: newtag
:= GridTagWater
;
1581 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1582 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1583 PANEL_STEP
: newtag
:= GridTagStep
;
1584 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1585 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1586 else continue
; // oops
1590 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1591 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1592 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1593 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1595 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1597 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1608 calcBoundingBox(gWalls
);
1609 calcBoundingBox(gRenderBackgrounds
);
1610 calcBoundingBox(gRenderForegrounds
);
1611 calcBoundingBox(gWater
);
1612 calcBoundingBox(gAcid1
);
1613 calcBoundingBox(gAcid2
);
1614 calcBoundingBox(gSteps
);
1615 calcBoundingBox(gLifts
);
1616 calcBoundingBox(gBlockMon
);
1618 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1620 if (mapX0
> 0) then mapX0
:= 0;
1621 if (mapY0
> 0) then mapY0
:= 0;
1623 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1624 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1626 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1627 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1629 addPanelsToGrid(gWalls
);
1630 addPanelsToGrid(gRenderBackgrounds
);
1631 addPanelsToGrid(gRenderForegrounds
);
1632 addPanelsToGrid(gWater
);
1633 addPanelsToGrid(gAcid1
);
1634 addPanelsToGrid(gAcid2
);
1635 addPanelsToGrid(gSteps
);
1636 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1637 addPanelsToGrid(gBlockMon
);
1639 mapGrid
.dumpStats();
1641 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1645 function g_Map_Load(Res
: String): Boolean;
1647 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1648 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1652 //TexturePanel: Integer;
1655 trigrec
: TDynRecord
;
1657 texPanelIdx
: Integer;
1658 texPanel
: TDynRecord
;
1660 actPanelIdx
: Integer;
1661 actPanel
: TDynRecord
;
1664 WAD
, TestWAD
: TWADFile
;
1665 //mapReader: TDynRecord = nil;
1666 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1667 panels
: TDynField
= nil; //TPanelsRec1Array;
1668 items
: TDynField
= nil; //TItemsRec1Array;
1669 monsters
: TDynField
= nil; //TMonsterRec1Array;
1670 areas
: TDynField
= nil; //TAreasRec1Array;
1671 triggers
: TDynField
= nil; //TTriggersRec1Array;
1674 AddTextures
: TAddTextureArray
;
1675 TriggersTable
: array of TTRec
;
1676 FileName
, mapResName
, TexName
, s
: AnsiString;
1679 ok
, isAnim
: Boolean;
1680 CurTex
, ntn
: Integer;
1681 rec
, texrec
: TDynRecord
;
1683 pannum
, trignum
, cnt
, tgpid
: Integer;
1685 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1686 //moveActive: Boolean;
1688 mapOk
: Boolean = false;
1689 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1696 //gCurrentMap.Free();
1697 //gCurrentMap := nil;
1702 gMapInfo
.Map
:= Res
;
1703 TriggersTable
:= nil;
1706 sfsGCDisable(); // temporary disable removing of temporary volumes
1708 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1709 if (gCurrentMap
= nil) then
1711 FileName
:= g_ExtractWadName(Res
);
1712 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1713 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1715 WAD
:= TWADFile
.Create();
1716 if not WAD
.ReadFile(FileName
) then
1718 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1723 if gTestMap
<> '' then
1725 s
:= g_ExtractWadName(gTestMap
);
1726 TestWAD
:= TWADFile
.Create();
1727 if not TestWAD
.ReadFile(s
) then
1729 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1735 if TestWAD
<> nil then
1737 mapResName
:= g_ExtractFileName(gTestMap
);
1738 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1740 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1743 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1750 //k8: why loader ignores path here?
1751 mapResName
:= g_ExtractFileName(Res
);
1752 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1754 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1764 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1770 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1771 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1773 stt
:= getTimeMicro();
1776 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1779 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1781 gCurrentMapFileName
:= '';
1787 if (gCurrentMap
= nil) then
1789 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1790 gCurrentMapFileName
:= '';
1796 stt
:= getTimeMicro();
1799 //gCurrentMap := mapReader;
1801 generateExternalResourcesList(gCurrentMap
);
1802 mapTextureList
:= gCurrentMap
['texture'];
1803 // get all other lists here too
1804 panels
:= gCurrentMap
['panel'];
1805 triggers
:= gCurrentMap
['trigger'];
1806 items
:= gCurrentMap
['item'];
1807 areas
:= gCurrentMap
['area'];
1808 monsters
:= gCurrentMap
['monster'];
1810 // Çàãðóçêà îïèñàíèÿ êàðòû:
1811 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1812 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1816 Name
:= gCurrentMap
.MapName
;
1817 Description
:= gCurrentMap
.MapDesc
;
1818 Author
:= gCurrentMap
.MapAuthor
;
1819 MusicName
:= gCurrentMap
.MusicName
;
1820 SkyName
:= gCurrentMap
.SkyName
;
1821 Height
:= gCurrentMap
.Height
;
1822 Width
:= gCurrentMap
.Width
;
1825 // Çàãðóçêà òåêñòóð:
1826 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1827 // Äîáàâëåíèå òåêñòóð â Textures[]:
1828 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1830 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1831 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1833 // find used textures
1834 usedTextures
:= THashStrInt
.Create();
1836 if (panels
<> nil) and (panels
.count
> 0) then
1838 for rec
in panels
do
1840 texrec
:= rec
.TextureRec
;
1841 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1846 for rec
in mapTextureList
do
1849 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1851 rec
.tagInt
:= -1; // just in case
1852 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1856 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1857 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1859 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1862 // Àíèìèðîâàííàÿ òåêñòóðà
1863 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1864 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1869 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1870 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1872 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1874 rec
.tagInt
:= ntn
; // remember texture number
1876 g_Game_StepLoading();
1879 usedTextures
.Free();
1882 // set panel tagInt to texture index
1883 if (panels
<> nil) then
1885 for rec
in panels
do
1887 texrec
:= rec
.TextureRec
;
1888 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1894 // Çàãðóçêà òðèããåðîâ
1895 gTriggerClientID
:= 0;
1896 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1897 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1900 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1901 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1903 // check texture numbers for panels
1904 if (panels
<> nil) and (panels
.count
> 0) then
1906 for rec
in panels
do
1908 if (rec
.tagInt
< 0) then
1910 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1914 gCurrentMapFileName
:= '';
1920 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1921 if (triggers
<> nil) and (triggers
.count
> 0) then
1923 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1924 //SetLength(TriggersTable, triggers.count);
1925 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1927 SetLength(TriggersTable
, triggers
.count
);
1929 for rec
in triggers
do
1932 pttit
:= @TriggersTable
[trignum
];
1933 pttit
.trigrec
:= rec
;
1934 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1935 pttit
.texPanelIdx
:= -1; // will be fixed later
1936 pttit
.texPanel
:= rec
.TexturePanelRec
;
1938 pttit
.actPanelIdx
:= -1;
1939 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1941 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1942 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1944 g_Game_StepLoading();
1949 if (panels
<> nil) and (panels
.count
> 0) then
1951 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1952 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1955 for rec
in panels
do
1958 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1960 SetLength(AddTextures
, 0);
1964 if (mapTextureList
<> nil) then
1966 texrec
:= rec
.TextureRec
;
1967 ok
:= (texrec
<> nil);
1972 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1973 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1975 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1977 if rec
.userPanelTrigRef
then
1979 // e_LogWritefln('trigref for panel %s', [pannum]);
1987 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1988 s
:= texrec
.Resource
;
1990 // Ñïåö-òåêñòóðû çàïðåùåíû
1991 if g_Map_IsSpecialTexture(s
) then
1997 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1998 ok
:= g_Texture_NumNameFindStart(s
);
2001 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
2002 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
2005 k
:= NNF_NAME_BEFORE
;
2006 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
2007 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
2009 k
:= g_Texture_NumNameFindNext(TexName
);
2011 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
2013 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
2016 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
2018 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2019 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2020 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2023 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
2025 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2026 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2027 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2032 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
2034 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2035 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2036 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2039 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
2041 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2042 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2043 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2047 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
2051 for c := 0 to High(Textures) do
2053 if (Textures[c].TextureName = TexName) then
2055 SetLength(AddTextures, Length(AddTextures)+1);
2056 AddTextures[High(AddTextures)].Texture := c;
2057 AddTextures[High(AddTextures)].Anim := isAnim;
2062 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
2064 SetLength(AddTextures
, Length(AddTextures
)+1);
2065 AddTextures
[High(AddTextures
)].Texture
:= c
;
2066 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
2072 if k
= NNF_NAME_EQUALS
then
2074 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
2075 SetLength(AddTextures
, Length(AddTextures
)+1);
2076 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
2077 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2078 CurTex
:= High(AddTextures
);
2089 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2090 end; // if ok - ññûëàþòñÿ òðèããåðû
2094 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2095 SetLength(AddTextures
, 1);
2096 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2097 AddTextures
[0].Anim
:= false;
2098 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2102 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2104 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2106 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2107 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2108 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2109 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2110 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2113 moveSpeed
:= rec
.moveSpeed
;
2114 //moveStart := rec.moveStart;
2115 //moveEnd := rec.moveEnd;
2116 //moveActive := rec['move_active'].value;
2117 if not moveSpeed
.isZero
then
2119 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2120 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2121 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2124 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2126 g_Game_StepLoading();
2130 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2131 for b
:= 0 to High(TriggersTable
) do
2133 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2134 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2137 // create map grid, init other grids (for monsters, for example)
2138 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2141 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2142 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2144 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2145 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2146 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2148 for rec
in triggers
do
2151 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2152 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2153 TriggersTable
[trignum
].tnum
:= trignum
;
2154 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2158 //FIXME: use hashtable!
2159 for pan
in panByGUID
do
2161 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2163 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2165 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2167 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2171 // Çàãðóçêà ïðåäìåòîâ
2172 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2173 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2175 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2176 if (items
<> nil) and not gLoadGameMode
then
2178 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2179 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2180 for rec
in items
do CreateItem(rec
);
2183 // Çàãðóçêà îáëàñòåé
2184 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2185 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2187 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2188 if areas
<> nil then
2190 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2191 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2192 for rec
in areas
do CreateArea(rec
);
2195 // Çàãðóçêà ìîíñòðîâ
2196 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2197 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2199 gTotalMonsters
:= 0;
2201 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2202 if (monsters
<> nil) and not gLoadGameMode
then
2204 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2205 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2206 for rec
in monsters
do CreateMonster(rec
);
2209 //gCurrentMap := mapReader; // this will be our current map now
2210 gCurrentMapFileName
:= Res
;
2214 if (gMapInfo
.SkyName
<> '') then
2216 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2217 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2218 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2220 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
2221 if g_Texture_CreateWAD(BackID
, s
) then
2222 g_Game_SetupScreenSize
2224 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]))
2226 TEXTUREFILTER
:= GL_NEAREST
;
2232 if gMapInfo
.MusicName
<> '' then
2234 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2235 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2237 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
2238 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2241 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2244 // Îñòàëüíûå óñòàíâêè
2252 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2253 if not gLoadGameMode
then g_GFX_Init();
2255 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2256 mapTextureList
:= nil;
2261 TriggersTable
:= nil;
2264 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2265 if ok
and (not gLoadGameMode
) then
2267 gMusic
.SetByName(gMapInfo
.MusicName
);
2272 gMusic
.SetByName('');
2275 stt
:= getTimeMicro()-stt
;
2276 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2279 sfsGCEnable(); // enable releasing unused volumes
2281 e_UnpressAllKeys
; // why not?
2286 gCurrentMapFileName
:= '';
2290 compactExtResList();
2291 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2296 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2299 mapReader
: TDynRecord
;
2300 //Header: TMapHeaderRec_1;
2305 FillChar(Result
, SizeOf(Result
), 0);
2306 FileName
:= g_ExtractWadName(Res
);
2308 WAD
:= TWADFile
.Create();
2309 if not WAD
.ReadFile(FileName
) then
2315 //k8: it ignores path again
2316 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2325 mapReader
:= g_Map_ParseMap(Data
, Len
);
2334 if (mapReader
= nil) then exit
;
2336 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2338 Result
.Name
:= mapReader
.MapName
;
2339 Result
.Description
:= mapReader
.MapDesc
;
2341 Result
.Author
:= mapReader
.MapAuthor
;
2342 Result
.Height
:= mapReader
.Height
;
2343 Result
.Width
:= mapReader
.Width
;
2347 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2348 //ZeroMemory(@Header, SizeOf(Header));
2349 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2350 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2352 Result
.Author
:= '';
2360 function g_Map_GetMapsList(WADName
: string): SSArray
;
2367 WAD
:= TWADFile
.Create();
2368 if not WAD
.ReadFile(WADName
) then
2373 ResList
:= WAD
.GetMapResources();
2374 if ResList
<> nil then
2376 for a
:= 0 to High(ResList
) do
2378 SetLength(Result
, Length(Result
)+1);
2379 Result
[High(Result
)] := ResList
[a
];
2385 function g_Map_Exist(Res
: string): Boolean;
2388 FileName
, mnn
: string;
2394 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2396 WAD
:= TWADFile
.Create
;
2397 if not WAD
.ReadFile(FileName
) then
2403 ResList
:= WAD
.GetMapResources();
2406 mnn
:= g_ExtractFileName(Res
);
2407 if ResList
<> nil then
2408 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2415 procedure g_Map_Free(freeTextures
: Boolean=true);
2419 procedure FreePanelArray(var panels
: TPanelArray
);
2424 if panels
<> nil then
2426 for i
:= 0 to High(panels
) do
2439 RespawnPoints
:= nil;
2440 if FlagPoints
[FLAG_RED
] <> nil then
2442 Dispose(FlagPoints
[FLAG_RED
]);
2443 FlagPoints
[FLAG_RED
] := nil;
2445 if FlagPoints
[FLAG_BLUE
] <> nil then
2447 Dispose(FlagPoints
[FLAG_BLUE
]);
2448 FlagPoints
[FLAG_BLUE
] := nil;
2450 //DOMFlagPoints := nil;
2454 if (Length(gCurrentMapFileName
) <> 0) then
2456 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2460 e_LogWritefln('g_Map_Free: no previous map.', []);
2463 if freeTextures
then
2465 e_LogWritefln('g_Map_Free: clearing textures...', []);
2466 if (Textures
<> nil) then
2468 for a
:= 0 to High(Textures
) do
2470 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2472 if Textures
[a
].Anim
then
2474 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2478 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2480 e_DeleteTexture(Textures
[a
].TextureID
);
2487 TextNameHash
.Free();
2488 TextNameHash
:= nil;
2489 BadTextNameHash
.Free();
2490 BadTextNameHash
:= nil;
2491 gCurrentMapFileName
:= '';
2498 FreePanelArray(gWalls
);
2499 FreePanelArray(gRenderBackgrounds
);
2500 FreePanelArray(gRenderForegrounds
);
2501 FreePanelArray(gWater
);
2502 FreePanelArray(gAcid1
);
2503 FreePanelArray(gAcid2
);
2504 FreePanelArray(gSteps
);
2505 FreePanelArray(gLifts
);
2506 FreePanelArray(gBlockMon
);
2507 gMovingWallIds
:= nil;
2509 if BackID
<> DWORD(-1) then
2513 e_DeleteTexture(BackID
);
2514 BackID
:= DWORD(-1);
2517 g_Game_StopAllSounds(False);
2519 g_Sound_Delete(gMapInfo
.MusicName
);
2521 gMapInfo
.Name
:= '';
2522 gMapInfo
.Description
:= '';
2523 gMapInfo
.MusicName
:= '';
2524 gMapInfo
.Height
:= 0;
2525 gMapInfo
.Width
:= 0;
2531 procedure g_Map_Update();
2538 procedure UpdatePanelArray(var panels
: TPanelArray
);
2543 for i
:= 0 to High(panels
) do panels
[i
].Update();
2547 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2549 UpdatePanelArray(gWalls
);
2550 UpdatePanelArray(gRenderBackgrounds
);
2551 UpdatePanelArray(gRenderForegrounds
);
2552 UpdatePanelArray(gWater
);
2553 UpdatePanelArray(gAcid1
);
2554 UpdatePanelArray(gAcid2
);
2555 UpdatePanelArray(gSteps
);
2557 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2559 if gGameSettings
.GameMode
= GM_CTF
then
2561 for a
:= FLAG_RED
to FLAG_BLUE
do
2563 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2567 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2569 m
:= g_Obj_Move(@Obj
, True, True);
2571 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2573 // Ñîïðîòèâëåíèå âîçäóõà
2574 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2576 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2577 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2580 gFlags
[a
].CaptureTime
:= 0;
2581 if a
= FLAG_RED
then
2582 s
:= _lc
[I_PLAYER_FLAG_RED
]
2584 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2585 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2587 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2588 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2593 if not sound_ret_flag
[b
].IsPlaying() then
2594 sound_ret_flag
[b
].Play();
2596 if g_Game_IsNet
then
2597 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2601 if Count
> 0 then Count
-= 1;
2604 if gPlayers
<> nil then
2606 j
:= Random(Length(gPlayers
)) - 1;
2607 for d
:= 0 to High(gPlayers
) do
2610 if j
> High(gPlayers
) then j
:= 0;
2611 if gPlayers
[j
] <> nil then
2613 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2615 if gPlayers
[j
].GetFlag(a
) then Break
;
2628 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2630 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2634 if (panels
<> nil) then
2636 // alas, no visible set
2637 for idx
:= 0 to High(panels
) do
2639 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2646 PANEL_WALL
: DrawPanels(gWalls
);
2647 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2648 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2649 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2650 PANEL_WATER
: DrawPanels(gWater
);
2651 PANEL_ACID1
: DrawPanels(gAcid1
);
2652 PANEL_ACID2
: DrawPanels(gAcid2
);
2653 PANEL_STEP
: DrawPanels(gSteps
);
2659 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2662 it
: TPanelGrid
.Iter
;
2665 it
:= mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, GridDrawableMask
);
2666 for mwit
in it
do if (((mwit
^.tag
and GridTagDoor
) <> 0) = mwit
^.Door
) then gDrawPanelList
.insert(mwit
^);
2668 // list will be rendered in `g_game.DrawPlayer()`
2672 procedure g_Map_DrawPanelShadowVolumes (lightX
: Integer; lightY
: Integer; radius
: Integer);
2675 it
: TPanelGrid
.Iter
;
2677 it
:= mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, (GridTagWall
or GridTagDoor
));
2678 for mwit
in it
do mwit
^.DrawShadowVolume(lightX
, lightY
, radius
);
2683 procedure g_Map_DrawBack(dx
, dy
: Integer);
2685 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2686 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2688 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2691 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2692 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2698 if WordBool(PanelType
and PANEL_WALL
) then
2699 if gWalls
<> nil then
2704 if gWalls
[a
].Enabled
and
2705 g_Collide(X
, Y
, Width
, Height
,
2706 gWalls
[a
].X
, gWalls
[a
].Y
,
2707 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2714 if WordBool(PanelType
and PANEL_WATER
) then
2715 if gWater
<> nil then
2720 if g_Collide(X
, Y
, Width
, Height
,
2721 gWater
[a
].X
, gWater
[a
].Y
,
2722 gWater
[a
].Width
, gWater
[a
].Height
) then
2729 if WordBool(PanelType
and PANEL_ACID1
) then
2730 if gAcid1
<> nil then
2735 if g_Collide(X
, Y
, Width
, Height
,
2736 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2737 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2744 if WordBool(PanelType
and PANEL_ACID2
) then
2745 if gAcid2
<> nil then
2750 if g_Collide(X
, Y
, Width
, Height
,
2751 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2752 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2759 if WordBool(PanelType
and PANEL_STEP
) then
2760 if gSteps
<> nil then
2765 if g_Collide(X
, Y
, Width
, Height
,
2766 gSteps
[a
].X
, gSteps
[a
].Y
,
2767 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2774 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2775 if gLifts
<> nil then
2780 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2781 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2782 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2783 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2784 g_Collide(X
, Y
, Width
, Height
,
2785 gLifts
[a
].X
, gLifts
[a
].Y
,
2786 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2793 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2794 if gBlockMon
<> nil then
2796 h
:= High(gBlockMon
);
2800 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2801 g_Collide(X
, Y
, Width
, Height
,
2802 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2803 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2811 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2815 function checkPanels (constref panels
: TPanelArray
): Boolean;
2820 if panels
= nil then exit
;
2821 for a
:= 0 to High(panels
) do
2823 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2826 texid
:= panels
[a
].GetTextureID();
2833 texid
:= LongWord(TEXTURE_NONE
);
2835 if not checkPanels(gWater
) then
2836 if not checkPanels(gAcid1
) then
2837 if not checkPanels(gAcid2
) then exit
;
2842 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2844 SlowMask
= GridTagLift
or GridTagBlockMon
;
2846 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2849 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2851 result := pan.Enabled;
2856 if ((tag
and GridTagLift
) <> 0) then
2859 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2860 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2861 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2862 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2863 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2867 if ((tag
and GridTagBlockMon
) <> 0) then
2869 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2874 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2875 result
:= true; // i found her!
2879 tagmask
: Integer = 0;
2881 it
: TPanelGrid
.Iter
;
2885 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2886 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2887 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2888 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2889 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2890 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2891 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2893 if (tagmask
= 0) then exit
; // just in case
2895 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2896 if gdbg_map_use_accel_coldet
then
2898 if ((tagmask
and SlowMask
) <> 0) then
2901 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2905 if ((pan
.tag
and GridTagLift
) <> 0) then
2908 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2909 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2910 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2911 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2912 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2914 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2916 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2921 result
:= true; // i found her!
2923 if (result
) then break
;
2929 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2930 result
:= (it
.length
> 0);
2936 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2938 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2942 // returns `true` if we need to stop
2943 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2946 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2949 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2950 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2951 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2954 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2956 texid
:= pan
.GetTextureID();
2957 // water? water has the highest priority, so stop right here
2958 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2960 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2962 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2965 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2967 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2969 it
: TPanelGrid
.Iter
;
2971 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2972 if gdbg_map_use_accel_coldet
then
2974 result
:= LongWord(TEXTURE_NONE
);
2975 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2976 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2981 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2983 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2987 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2988 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2989 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2992 procedure g_Map_EnableWallGUID (pguid
: Integer);
2996 //pan := gWalls[ID];
2997 pan
:= g_Map_PanelByGUID(pguid
);
2998 if (pan
= nil) then exit
;
2999 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
3001 pan
.Enabled
:= True;
3002 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
3004 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
3005 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
3006 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
3008 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3009 // mark platform as interesting
3012 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3013 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3018 procedure g_Map_DisableWallGUID (pguid
: Integer);
3022 //pan := gWalls[ID];
3023 pan
:= g_Map_PanelByGUID(pguid
);
3024 if (pan
= nil) then exit
;
3025 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
3027 pan
.Enabled
:= False;
3028 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
3030 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
3031 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
3033 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3034 // mark platform as interesting
3037 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3038 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3043 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
3047 tp
:= g_Map_PanelByGUID(pguid
);
3048 if (tp
= nil) then exit
;
3049 tp
.NextTexture(AnimLoop
);
3050 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
3054 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
3058 //pan := gLifts[ID];
3059 pan
:= g_Map_PanelByGUID(pguid
);
3060 if (pan
= nil) then exit
;
3061 if not pan
.isGLift
then exit
;
3063 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
3065 with {gLifts[ID]} pan
do
3069 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
3070 //TODO: make separate lift tags, and change tag here
3073 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
3074 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3075 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3076 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3079 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3080 // mark platform as interesting
3086 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3089 PointsArray
: Array of TRespawnPoint
;
3092 SetLength(PointsArray
, 0);
3094 if RespawnPoints
= nil then
3097 for a
:= 0 to High(RespawnPoints
) do
3098 if RespawnPoints
[a
].PointType
= PointType
then
3100 SetLength(PointsArray
, Length(PointsArray
)+1);
3101 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3104 if PointsArray
= nil then
3107 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3111 function g_Map_GetPointCount(PointType
: Byte): Word;
3117 if RespawnPoints
= nil then
3120 for a
:= 0 to High(RespawnPoints
) do
3121 if RespawnPoints
[a
].PointType
= PointType
then
3122 Result
:= Result
+ 1;
3125 function g_Map_HaveFlagPoints(): Boolean;
3127 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3130 procedure g_Map_ResetFlag(Flag
: Byte);
3132 with gFlags
[Flag
] do
3138 Direction
:= TDirection
.D_LEFT
;
3139 State
:= FLAG_STATE_NONE
;
3140 if FlagPoints
[Flag
] <> nil then
3142 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3143 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3144 Direction
:= FlagPoints
[Flag
]^.Direction
;
3145 State
:= FLAG_STATE_NORMAL
;
3151 procedure g_Map_DrawFlags();
3154 Mirror
: TMirrorType
;
3156 if gGameSettings
.GameMode
<> GM_CTF
then
3159 for i
:= FLAG_RED
to FLAG_BLUE
do
3161 if State
<> FLAG_STATE_CAPTURED
then
3163 if State
= FLAG_STATE_NONE
then
3166 if Direction
= TDirection
.D_LEFT
then
3168 Mirror
:= TMirrorType
.Horizontal
;
3173 Mirror
:= TMirrorType
.None
;
3177 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3179 if g_debug_Frames
then
3181 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3183 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3184 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3191 procedure g_Map_SaveState (st
: TStream
);
3195 procedure savePanels ();
3200 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3201 for pan
in panByGUID
do pan
.SaveState(st
);
3204 procedure saveFlag (flag
: PFlag
);
3208 utils
.writeSign(st
, 'FLAG');
3209 utils
.writeInt(st
, Byte(0)); // version
3210 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3211 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3213 utils
.writeInt(st
, Byte(flag
^.State
));
3214 // Íàïðàâëåíèå ôëàãà
3215 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3216 utils
.writeInt(st
, Byte(b
));
3218 Obj_SaveState(st
, @flag
^.Obj
);
3225 utils
.writeSign(st
, 'MUSI');
3226 utils
.writeInt(st
, Byte(0));
3228 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3229 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3230 utils
.writeStr(st
, str
);
3231 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3232 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3233 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3234 utils
.writeBool(st
, gMusic
.SpecPause
);
3236 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3237 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3240 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3241 if (gGameSettings
.GameMode
= GM_CTF
) then
3243 // Ôëàã Êðàñíîé êîìàíäû
3244 saveFlag(@gFlags
[FLAG_RED
]);
3245 // Ôëàã Ñèíåé êîìàíäû
3246 saveFlag(@gFlags
[FLAG_BLUE
]);
3250 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3251 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3253 // Î÷êè Êðàñíîé êîìàíäû
3254 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
3255 // Î÷êè Ñèíåé êîìàíäû
3256 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
3262 procedure g_Map_LoadState (st
: TStream
);
3268 procedure loadPanels ();
3273 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3274 for pan
in panByGUID
do
3277 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3281 procedure loadFlag (flag
: PFlag
);
3286 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3287 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3288 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3289 flag
^.RespawnType
:= utils
.readByte(st
);
3291 flag
^.State
:= utils
.readByte(st
);
3292 // Íàïðàâëåíèå ôëàãà
3293 b
:= utils
.readByte(st
);
3294 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3296 Obj_LoadState(@flag
^.Obj
, st
);
3300 if (st
= nil) then exit
;
3302 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3306 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3310 ///// Çàãðóæàåì ìóçûêó: /////
3311 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3312 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3314 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3315 str
:= utils
.readStr(st
);
3316 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3317 dw
:= utils
.readLongWord(st
);
3318 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3319 boo
:= utils
.readBool(st
);
3320 // Çàïóñêàåì ýòó ìóçûêó
3321 gMusic
.SetByName(str
);
3322 gMusic
.SpecPause
:= boo
;
3325 gMusic
.SetPosition(dw
);
3328 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3329 gTotalMonsters
:= utils
.readLongInt(st
);
3332 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3333 if (gGameSettings
.GameMode
= GM_CTF
) then
3335 // Ôëàã Êðàñíîé êîìàíäû
3336 loadFlag(@gFlags
[FLAG_RED
]);
3337 // Ôëàã Ñèíåé êîìàíäû
3338 loadFlag(@gFlags
[FLAG_BLUE
]);
3342 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3343 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3345 // Î÷êè Êðàñíîé êîìàíäû
3346 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
3347 // Î÷êè Ñèíåé êîìàíäû
3348 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
3354 // trace liquid, stepping by `dx` and `dy`
3355 // return last seen liquid coords, and `false` if we're started outside of the liquid
3356 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3358 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3362 // started outside of the liquid?
3363 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3364 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3365 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3371 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3372 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3380 DynWarningCB
:= mapWarningCB
;