1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
23 SysUtils
, Classes
, mempool
,
24 e_graphics
, g_basic
, MAPDEF
, g_textures
,
25 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Animation
: TAnimation
;
57 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
72 procedure g_Map_DrawBack(dx
, dy
: Integer);
73 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
74 PanelType
: Word; b1x3
: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
77 procedure g_Map_EnableWallGUID (pguid
: Integer);
78 procedure g_Map_DisableWallGUID (pguid
: Integer);
79 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
82 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
83 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
84 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
91 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
92 function g_Map_GetPointCount(PointType
: Byte): Word;
94 function g_Map_HaveFlagPoints(): Boolean;
96 procedure g_Map_ResetFlag(Flag
: Byte);
97 procedure g_Map_DrawFlags();
99 procedure g_Map_SaveState (st
: TStream
);
100 procedure g_Map_LoadState (st
: TStream
);
102 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
104 // returns panel or nil
105 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
106 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
108 // returns panel or nil
109 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
110 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
113 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
115 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
116 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
118 // trace liquid, stepping by `dx` and `dy`
119 // return last seen liquid coords, and `false` if we're started outside of the liquid
120 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
123 // return `true` from `cb` to stop
124 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
126 procedure g_Map_NetSendInterestingPanels (); // yay!
129 procedure g_Map_ProfilersBegin ();
130 procedure g_Map_ProfilersEnd ();
133 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
136 function g_Map_MinX (): Integer; inline;
137 function g_Map_MinY (): Integer; inline;
138 function g_Map_MaxX (): Integer; inline;
139 function g_Map_MaxY (): Integer; inline;
147 function g_Texture_NumNameFindStart(name
: String): Boolean;
148 function g_Texture_NumNameFindNext(var newName
: String): Byte;
151 RESPAWNPOINT_PLAYER1
= 1;
152 RESPAWNPOINT_PLAYER2
= 2;
154 RESPAWNPOINT_RED
= 4;
155 RESPAWNPOINT_BLUE
= 5;
163 FLAG_STATE_NORMAL
= 1;
164 FLAG_STATE_DROPPED
= 2;
165 FLAG_STATE_CAPTURED
= 3;
166 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
167 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
169 FLAG_TIME
= 720; // 20 seconds
171 SKY_STRETCH
: Single = 1.5;
186 // sorted by draw priority
187 GridTagBack
= 1 shl 0; // gRenderBackgrounds
188 GridTagStep
= 1 shl 1; // gSteps
189 GridTagWall
= 1 shl 2; // gWalls
190 GridTagDoor
= 1 shl 3; // gWalls
191 GridTagAcid1
= 1 shl 4; // gAcid1
192 GridTagAcid2
= 1 shl 5; // gAcid2
193 GridTagWater
= 1 shl 6; // gWater
194 GridTagFore
= 1 shl 7; // gRenderForegrounds
195 // the following are invisible
196 GridTagLift
= 1 shl 8; // gLifts
197 GridTagBlockMon
= 1 shl 9; // gBlockMon
199 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
200 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
202 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
206 TBinHeapPanelDrawCmp
= class
208 class function less (const a
, b
: TPanel
): Boolean; inline;
211 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
215 gRenderBackgrounds
: TPanelArray
;
216 gRenderForegrounds
: TPanelArray
;
217 gWater
, gAcid1
, gAcid2
: TPanelArray
;
220 gBlockMon
: TPanelArray
;
221 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
222 //gDOMFlags: array of TFlag;
225 gDoorMap
: array of array of DWORD
;
226 gLiftMap
: array of array of DWORD
;
227 gWADHash
: TMD5Digest
;
228 BackID
: DWORD
= DWORD(-1);
229 gExternalResources
: TStringList
;
230 gMovingWallIds
: array of Integer = nil;
232 gdbg_map_use_accel_render
: Boolean = true;
233 gdbg_map_use_accel_coldet
: Boolean = true;
234 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
235 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
237 gCurrentMap
: TDynRecord
= nil;
238 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
239 gTestMap
: String = '';
242 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
246 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
249 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
255 {$INCLUDE ../nogl/noGLuses.inc}
256 e_input
, g_main
, e_log
, e_texture
, g_items
, g_gfx
, g_console
,
257 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
258 g_options
, g_triggers
, g_player
,
259 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
260 sfs
, xstreams
, hashtable
, wadreader
,
261 ImagingTypes
, Imaging
, ImagingUtility
,
262 ImagingGif
, ImagingNetworkGraphics
;
265 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
266 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
267 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
270 // ////////////////////////////////////////////////////////////////////////// //
271 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
275 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
279 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
284 // ////////////////////////////////////////////////////////////////////////// //
286 panByGUID
: array of TPanel
= nil;
289 // ////////////////////////////////////////////////////////////////////////// //
290 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
292 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
293 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
297 // return `true` from `cb` to stop
298 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
303 if not assigned(cb
) then exit
;
304 for pan
in panByGUID
do
306 if cb(pan
) then begin result
:= pan
; exit
; end;
311 procedure g_Map_NetSendInterestingPanels ();
315 if g_Game_IsServer
and g_Game_IsNet
then
317 for pan
in panByGUID
do
319 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
325 // ////////////////////////////////////////////////////////////////////////// //
326 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
327 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
328 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
329 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
332 // ////////////////////////////////////////////////////////////////////////// //
334 dfmapdef
: TDynMapDef
= nil;
337 procedure loadMapDefinition ();
339 pr
: TTextParser
= nil;
343 if (dfmapdef
<> nil) then exit
;
346 e_LogWritefln('parsing "mapdef.txt"...', []);
347 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
348 e_LogWritefln('found local "%smapdef.txt"', [DataDir
]);
355 WAD
:= TWADFile
.Create();
356 if not WAD
.ReadFile(GameWAD
) then
358 //raise Exception.Create('cannot load "game.wad"');
363 st
:= WAD
.openFileStream('mapdef.txt');
370 //raise Exception.Create('cannot open "mapdef.txt"');
371 e_LogWriteln('using default "mapdef.txt"...');
372 pr
:= TStrTextParser
.Create(defaultMapDef
);
376 pr
:= TFileTextParser
.Create(st
);
378 except on e
: Exception
do
380 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
386 dfmapdef
:= TDynMapDef
.Create(pr
);
388 on e
: TDynParseException
do
389 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
391 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
399 // ////////////////////////////////////////////////////////////////////////// //
400 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
402 wst
: TSFSMemoryChunkStream
= nil;
405 if (dataLen
< 4) then exit
;
407 if (dfmapdef
= nil) then writeln('need to load mapdef');
409 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
411 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
413 result
:= dfmapdef
.parseMap(wst
);
415 on e
: TDynParseException
do
417 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
424 e_LogWritefln('ERROR: %s', [e
.message]);
431 //e_LogWriteln('map parsed.');
435 // ////////////////////////////////////////////////////////////////////////// //
437 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
438 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
439 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
442 function g_Texture_NumNameFindStart(name
: String): Boolean;
450 NNF_CurrentNum
:= -1;
452 for i
:= Length(name
) downto 1 do
453 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
455 if i
= Length(name
) then
456 begin // Íåò öèôð â êîíöå ñòðîêè
461 NNF_PureName
:= Copy(name
, 1, i
);
467 // Íå ïåðåâåñòè â ÷èñëî:
468 if not TryStrToInt(name
, NNF_FirstNum
) then
477 function g_Texture_NumNameFindNext(var newName
: String): Byte;
479 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
482 Result
:= NNF_NO_NAME
;
486 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
);
488 if NNF_CurrentNum
< NNF_FirstNum
then
489 Result
:= NNF_NAME_BEFORE
491 if NNF_CurrentNum
> NNF_FirstNum
then
492 Result
:= NNF_NAME_AFTER
494 Result
:= NNF_NAME_EQUALS
;
500 // ////////////////////////////////////////////////////////////////////////// //
501 function panelTypeToTag (panelType
: Word): Integer;
504 PANEL_WALL
: result
:= GridTagWall
; // gWalls
505 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
506 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
507 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
508 PANEL_WATER
: result
:= GridTagWater
; // gWater
509 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
510 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
511 PANEL_STEP
: result
:= GridTagStep
; // gSteps
512 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
513 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
514 else result
:= GridTagInvalid
;
519 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
521 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
522 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
523 result
:= (a
.arrIdx
< b
.arrIdx
);
526 procedure dplClear ();
528 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinHeapPanelDraw
.Create() else gDrawPanelList
.clear();
533 Textures
: TLevelTextureArray
= nil;
534 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
535 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
536 RespawnPoints
: array of TRespawnPoint
;
537 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
538 //DOMFlagPoints: Array of TFlagPoint;
541 procedure g_Map_ProfilersBegin ();
543 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
544 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
546 if g_profile_collision
and (profMapCollision
<> nil) then
548 profMapCollision
.sectionBegin('*solids');
549 profMapCollision
.sectionEnd();
550 profMapCollision
.sectionBegin('liquids');
551 profMapCollision
.sectionEnd();
555 procedure g_Map_ProfilersEnd ();
557 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
561 // wall index in `gWalls` or -1
562 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
566 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
567 if (result
<> nil) then
569 if (hitx
<> nil) then hitx
^ := ex
;
570 if (hity
<> nil) then hity
^ := ey
;
574 if (hitx
<> nil) then hitx
^ := x1
;
575 if (hity
<> nil) then hity
^ := y1
;
579 // returns panel or nil
580 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
584 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
585 if (result
<> nil) then
587 if (hitx
<> nil) then hitx
^ := ex
;
588 if (hity
<> nil) then hity
^ := ey
;
592 if (hitx
<> nil) then hitx
^ := x1
;
593 if (hity
<> nil) then hity
^ := y1
;
598 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
600 if ((pan
.tag
and GridTagLift
) <> 0) then
602 // stop if the lift of the right type
604 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
605 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
606 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
607 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3)));
610 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
613 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
615 tagmask
: Integer = 0;
621 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
622 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
623 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
624 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
625 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
626 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
627 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
629 if (tagmask
= 0) then exit
;// just in case
631 if ((tagmask
and GridTagLift
) <> 0) then
634 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
635 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
640 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
641 result
:= (it
.length
<> 0); // firsthit
647 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
652 if (tagmask
= 0) then exit
;
653 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
654 if (it
.length
<> 0) then result
:= it
.first
^;
659 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
661 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
662 (Texture
= TEXTURE_NAME_ACID1
) or
663 (Texture
= TEXTURE_NAME_ACID2
);
666 procedure CreateDoorMap();
668 PanelArray
: Array of record
674 a
, b
, c
, m
, i
, len
: Integer;
682 SetLength(PanelArray
, len
);
684 for a
:= 0 to High(gWalls
) do
685 if gWalls
[a
].Door
then
687 PanelArray
[i
].X
:= gWalls
[a
].X
;
688 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
689 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
690 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
691 PanelArray
[i
].Active
:= True;
692 PanelArray
[i
].PanelID
:= a
;
698 SetLength(PanelArray
, len
);
709 SetLength(gDoorMap
, 0);
711 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
714 if PanelArray
[a
].Active
then
716 PanelArray
[a
].Active
:= False;
717 m
:= Length(gDoorMap
);
718 SetLength(gDoorMap
, m
+1);
719 SetLength(gDoorMap
[m
], 1);
720 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
728 if PanelArray
[b
].Active
then
729 for c
:= 0 to High(gDoorMap
[m
]) do
730 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
731 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
732 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
733 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
734 gWalls
[gDoorMap
[m
, c
]].X
,
735 gWalls
[gDoorMap
[m
, c
]].Y
,
736 gWalls
[gDoorMap
[m
, c
]].Width
,
737 gWalls
[gDoorMap
[m
, c
]].Height
) then
739 PanelArray
[b
].Active
:= False;
740 SetLength(gDoorMap
[m
],
741 Length(gDoorMap
[m
])+1);
742 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
748 g_Game_StepLoading();
754 procedure CreateLiftMap();
756 PanelArray
: Array of record
761 a
, b
, c
, len
, i
, j
: Integer;
767 len
:= Length(gLifts
);
768 SetLength(PanelArray
, len
);
770 for a
:= 0 to len
-1 do
772 PanelArray
[a
].X
:= gLifts
[a
].X
;
773 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
774 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
775 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
776 PanelArray
[a
].Active
:= True;
779 SetLength(gLiftMap
, len
);
782 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
784 for a
:= 0 to len
-1 do
785 if PanelArray
[a
].Active
then
787 PanelArray
[a
].Active
:= False;
788 SetLength(gLiftMap
[i
], 32);
796 for b
:= 0 to len
-1 do
797 if PanelArray
[b
].Active
then
799 if g_CollideAround(PanelArray
[b
].X
,
802 PanelArray
[b
].Height
,
803 PanelArray
[gLiftMap
[i
, c
]].X
,
804 PanelArray
[gLiftMap
[i
, c
]].Y
,
805 PanelArray
[gLiftMap
[i
, c
]].Width
,
806 PanelArray
[gLiftMap
[i
, c
]].Height
) then
808 PanelArray
[b
].Active
:= False;
810 if j
> High(gLiftMap
[i
]) then
811 SetLength(gLiftMap
[i
],
812 Length(gLiftMap
[i
])+32);
821 SetLength(gLiftMap
[i
], j
+1);
824 g_Game_StepLoading();
827 SetLength(gLiftMap
, i
);
832 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
835 panels
: ^TPanelArray
;
841 case PanelRec
.PanelType
of
842 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
843 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
844 PANEL_FORE
: panels
:= @gRenderForegrounds
;
845 PANEL_WATER
: panels
:= @gWater
;
846 PANEL_ACID1
: panels
:= @gAcid1
;
847 PANEL_ACID2
: panels
:= @gAcid2
;
848 PANEL_STEP
: panels
:= @gSteps
;
849 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
850 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
854 len
:= Length(panels
^);
855 SetLength(panels
^, len
+1);
857 pguid
:= Length(panByGUID
);
858 SetLength(panByGUID
, pguid
+1); //FIXME!
859 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
861 assert(pguid
< Length(panByGUID
));
862 panByGUID
[pguid
] := pan
;
866 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
868 PanelRec
.user
['panel_guid'] := pguid
;
875 function CreateNullTexture(RecName
: String): Integer;
877 RecName
:= toLowerCase1251(RecName
);
878 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
879 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
881 SetLength(Textures
, Length(Textures
)+1);
882 result
:= High(Textures
);
884 with Textures
[High(Textures
)] do
886 TextureName
:= RecName
;
890 TextureID
:= LongWord(TEXTURE_NONE
);
893 TextNameHash
.put(RecName
, result
);
897 function CreateTexture(RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
900 TextureData
: Pointer;
902 a
, ResLength
: Integer;
904 RecName
:= toLowerCase1251(RecName
);
905 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
906 if TextNameHash
.get(RecName
, result
) then
909 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
915 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
918 if Textures <> nil then
920 for a := 0 to High(Textures) do
922 if (Textures[a].TextureName = RecName) then
923 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
924 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
932 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
933 if (RecName
= TEXTURE_NAME_WATER
) or
934 (RecName
= TEXTURE_NAME_ACID1
) or
935 (RecName
= TEXTURE_NAME_ACID2
) then
937 SetLength(Textures
, Length(Textures
)+1);
939 with Textures
[High(Textures
)] do
941 TextureName
:= RecName
;
942 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
943 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
944 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
949 result
:= High(Textures
);
950 TextNameHash
.put(RecName
, result
);
954 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
955 WADName
:= g_ExtractWadName(RecName
);
957 WAD
:= TWADFile
.Create();
959 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
961 WAD
.ReadFile(WADName
);
965 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
967 FreeMem(TextureData);
968 RecName := 'COMMON\ALIEN';
972 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
974 SetLength(Textures
, Length(Textures
)+1);
975 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
977 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
978 SetLength(Textures
, Length(Textures
)-1);
982 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
983 FreeMem(TextureData
);
984 Textures
[High(Textures
)].TextureName
:= RecName
;
985 Textures
[High(Textures
)].Anim
:= False;
987 result
:= High(Textures
);
988 TextNameHash
.put(RecName
, result
);
990 else // Íåò òàêîãî ðåóñðñà â WAD'å
992 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
993 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
994 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
996 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
997 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
999 BadTextNameHash
.put(RecName
, -1);
1006 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1009 TextureWAD
: PChar = nil;
1010 TextData
: Pointer = nil;
1011 TextureData
: Pointer = nil;
1015 TextureResource
: String;
1016 _width
, _height
, _framecount
, _speed
: Integer;
1017 _backanimation
: Boolean;
1019 ia
: TDynImageDataArray
= nil;
1020 f
, c
, frdelay
, frloop
: Integer;
1022 RecName
:= toLowerCase1251(RecName
);
1023 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1024 if TextNameHash
.get(RecName
, result
) then
1027 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1033 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1035 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1036 if BadTextNameHash
.get(RecName
, f
) then
1038 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1042 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1043 WADName
:= g_ExtractWadName(RecName
);
1045 WAD
:= TWADFile
.Create();
1047 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
1049 WAD
.ReadFile(WADName
);
1051 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1053 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1054 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1056 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1057 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1059 BadTextNameHash
.put(RecName
, -1);
1064 if WADName = Map then
1066 //FreeMem(TextureWAD);
1067 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1073 if ResLength
< 6 then
1075 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1076 BadTextNameHash
.put(RecName
, -1);
1080 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1081 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
1082 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
1084 // íåò, ýòî ñóïåðìåí!
1085 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1087 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1088 BadTextNameHash
.put(RecName
, -1);
1092 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1093 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1095 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1096 BadTextNameHash
.put(RecName
, -1);
1100 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1102 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1103 if TextureResource
= '' then
1105 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1106 BadTextNameHash
.put(RecName
, -1);
1110 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1111 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1112 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1113 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1114 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1119 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1120 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1122 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1123 BadTextNameHash
.put(RecName
, -1);
1130 SetLength(Textures
, Length(Textures
)+1);
1131 with Textures
[High(Textures
)] do
1133 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1134 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1136 TextureName
:= RecName
;
1140 FramesCount
:= _framecount
;
1142 result
:= High(Textures
);
1143 TextNameHash
.put(RecName
, result
);
1147 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1148 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1150 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1152 BadTextNameHash
.put(RecName
, -1);
1158 // try animated image
1160 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1161 if length(imgfmt) = 0 then
1163 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1167 GlobalMetadata
.ClearMetaItems();
1168 GlobalMetadata
.ClearMetaItemsForSaving();
1169 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1171 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1172 BadTextNameHash
.put(RecName
, -1);
1175 if length(ia
) = 0 then
1177 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1178 BadTextNameHash
.put(RecName
, -1);
1185 _width
:= ia
[0].width
;
1186 _height
:= ia
[0].height
;
1187 _framecount
:= length(ia
);
1189 _backanimation
:= false;
1192 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1194 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1196 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1198 if f
< 0 then f
:= 0;
1201 if c
< 13 then c
:= 0 else c
:= 1;
1203 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1208 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1210 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1212 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1214 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1218 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1219 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1220 f
:= ord(_backanimation
);
1221 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1223 SetLength(Textures
, Length(Textures
)+1);
1224 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1225 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1227 Textures
[High(Textures
)].TextureName
:= RecName
;
1228 Textures
[High(Textures
)].Width
:= _width
;
1229 Textures
[High(Textures
)].Height
:= _height
;
1230 Textures
[High(Textures
)].Anim
:= True;
1231 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1232 Textures
[High(Textures
)].Speed
:= _speed
;
1233 result
:= High(Textures
);
1234 TextNameHash
.put(RecName
, result
);
1235 //writeln(' CREATED!');
1239 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1240 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1242 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1244 BadTextNameHash
.put(RecName
, -1);
1248 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1251 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1252 if (TextData
<> nil) then FreeMem(TextData
);
1253 if (TextureData
<> nil) then FreeMem(TextureData
);
1257 procedure CreateItem(Item
: TDynRecord
);
1259 if g_Game_IsClient
then Exit
;
1261 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1262 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1265 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1266 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1269 procedure CreateArea(Area
: TDynRecord
);
1274 case Area
.AreaType
of
1275 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1276 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1278 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1279 with RespawnPoints
[High(RespawnPoints
)] do
1283 Direction
:= TDirection(Area
.Direction
);
1285 case Area
.AreaType
of
1286 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1287 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1288 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1289 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1290 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1295 AREA_REDFLAG
, AREA_BLUEFLAG
:
1297 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1299 if FlagPoints
[a
] <> nil then Exit
;
1303 with FlagPoints
[a
]^ do
1305 X
:= Area
.X
-FLAGRECT
.X
;
1306 Y
:= Area
.Y
-FLAGRECT
.Y
;
1307 Direction
:= TDirection(Area
.Direction
);
1313 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1314 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1317 Animation
:= TAnimation
.Create(id
, True, 8);
1318 Obj
.Rect
:= FLAGRECT
;
1326 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1327 with DOMFlagPoints[High(DOMFlagPoints)] do
1331 Direction := TDirection(Area.Direction);
1334 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1339 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1345 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1349 mapId
:= Trigger
.id
;
1350 mapIndex
:= amapIdx
;
1353 Width
:= Trigger
.Width
;
1354 Height
:= Trigger
.Height
;
1355 Enabled
:= Trigger
.Enabled
;
1356 TexturePanelGUID
:= atpanid
;
1357 TriggerType
:= Trigger
.TriggerType
;
1358 ActivateType
:= Trigger
.ActivateType
;
1359 Keys
:= Trigger
.Keys
;
1360 trigPanelGUID
:= atrigpanid
;
1361 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1362 if TexturePanelGUID
<> -1 then
1364 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1365 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1369 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1372 procedure CreateMonster(monster
: TDynRecord
);
1377 if g_Game_IsClient
then Exit
;
1379 if (gGameSettings
.GameType
= GT_SINGLE
)
1380 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1382 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1384 if gTriggers
<> nil then
1386 for a
:= 0 to High(gTriggers
) do
1388 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1390 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1391 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1396 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1400 procedure g_Map_ReAdd_DieTriggers();
1402 function monsDieTrig (mon
: TMonster
): Boolean;
1405 //tw: TStrTextWriter;
1407 result
:= false; // don't stop
1408 mon
.ClearTriggers();
1409 for a
:= 0 to High(gTriggers
) do
1411 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1413 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1415 tw := TStrTextWriter.Create();
1417 gTriggers[a].trigData.writeTo(tw);
1418 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1423 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1429 if g_Game_IsClient
then Exit
;
1431 g_Mons_ForEach(monsDieTrig
);
1434 function extractWadName(resourceName
: string): string;
1438 posN
:= Pos(':', resourceName
);
1440 Result
:= Copy(resourceName
, 0, posN
-1)
1445 procedure addResToExternalResList(res
: string);
1447 res
:= extractWadName(res
);
1448 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1449 gExternalResources
.Add(res
);
1452 procedure generateExternalResourcesList({mapReader: TMapReader_1}map
: TDynRecord
);
1454 //textures: TTexturesRec1Array;
1455 //textures: TDynField;
1457 //mapHeader: TMapHeaderRec_1;
1459 //resFile: String = '';
1461 if gExternalResources
= nil then
1462 gExternalResources
:= TStringList
.Create
;
1464 gExternalResources
.Clear
;
1468 textures := GetTextures(map);
1469 for i := 0 to High(textures) do
1471 addResToExternalResList(resFile);
1475 textures := map['texture'];
1476 if (textures <> nil) then
1478 for trec in textures do
1480 addResToExternalResList(resFile);
1487 //mapHeader := GetMapHeader(map);
1489 addResToExternalResList(map
.MusicName
);
1490 addResToExternalResList(map
.SkyName
);
1494 procedure mapCreateGrid ();
1496 mapX0
: Integer = $3fffffff;
1497 mapY0
: Integer = $3fffffff;
1498 mapX1
: Integer = -$3fffffff;
1499 mapY1
: Integer = -$3fffffff;
1501 procedure calcBoundingBox (constref panels
: TPanelArray
);
1506 for idx
:= 0 to High(panels
) do
1509 if not pan
.visvalid
then continue
;
1510 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1511 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1512 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1513 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1514 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1518 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1524 //tag := panelTypeToTag(tag);
1525 for idx
:= 0 to High(panels
) do
1528 if not pan
.visvalid
then continue
;
1529 if (pan
.proxyId
<> -1) then
1531 {$IF DEFINED(D2F_DEBUG)}
1532 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1536 case pan
.PanelType
of
1537 PANEL_WALL
: newtag
:= GridTagWall
;
1538 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1539 PANEL_BACK
: newtag
:= GridTagBack
;
1540 PANEL_FORE
: newtag
:= GridTagFore
;
1541 PANEL_WATER
: newtag
:= GridTagWater
;
1542 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1543 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1544 PANEL_STEP
: newtag
:= GridTagStep
;
1545 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1546 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1547 else continue
; // oops
1551 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1552 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1553 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1554 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1556 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1558 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1569 calcBoundingBox(gWalls
);
1570 calcBoundingBox(gRenderBackgrounds
);
1571 calcBoundingBox(gRenderForegrounds
);
1572 calcBoundingBox(gWater
);
1573 calcBoundingBox(gAcid1
);
1574 calcBoundingBox(gAcid2
);
1575 calcBoundingBox(gSteps
);
1576 calcBoundingBox(gLifts
);
1577 calcBoundingBox(gBlockMon
);
1579 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1581 if (mapX0
> 0) then mapX0
:= 0;
1582 if (mapY0
> 0) then mapY0
:= 0;
1584 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1585 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1587 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1588 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1590 addPanelsToGrid(gWalls
);
1591 addPanelsToGrid(gRenderBackgrounds
);
1592 addPanelsToGrid(gRenderForegrounds
);
1593 addPanelsToGrid(gWater
);
1594 addPanelsToGrid(gAcid1
);
1595 addPanelsToGrid(gAcid2
);
1596 addPanelsToGrid(gSteps
);
1597 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1598 addPanelsToGrid(gBlockMon
);
1600 mapGrid
.dumpStats();
1602 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1606 function g_Map_Load(Res
: String): Boolean;
1608 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1609 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1613 //TexturePanel: Integer;
1616 trigrec
: TDynRecord
;
1618 texPanelIdx
: Integer;
1619 texPanel
: TDynRecord
;
1621 actPanelIdx
: Integer;
1622 actPanel
: TDynRecord
;
1625 WAD
, TestWAD
: TWADFile
;
1626 //mapReader: TDynRecord = nil;
1627 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1628 panels
: TDynField
= nil; //TPanelsRec1Array;
1629 items
: TDynField
= nil; //TItemsRec1Array;
1630 monsters
: TDynField
= nil; //TMonsterRec1Array;
1631 areas
: TDynField
= nil; //TAreasRec1Array;
1632 triggers
: TDynField
= nil; //TTriggersRec1Array;
1635 AddTextures
: TAddTextureArray
;
1636 TriggersTable
: array of TTRec
;
1637 FileName
, mapResName
, TexName
, s
: AnsiString;
1640 ok
, isAnim
: Boolean;
1641 CurTex
, ntn
: Integer;
1642 rec
, texrec
: TDynRecord
;
1644 pannum
, trignum
, cnt
, tgpid
: Integer;
1646 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1647 //moveActive: Boolean;
1649 mapOk
: Boolean = false;
1650 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1657 //gCurrentMap.Free();
1658 //gCurrentMap := nil;
1663 gMapInfo
.Map
:= Res
;
1664 TriggersTable
:= nil;
1667 sfsGCDisable(); // temporary disable removing of temporary volumes
1669 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1670 if (gCurrentMap
= nil) then
1672 FileName
:= g_ExtractWadName(Res
);
1673 e_WriteLog('Loading map WAD: '+FileName
, TMsgType
.Notify
);
1674 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1676 WAD
:= TWADFile
.Create();
1677 if not WAD
.ReadFile(FileName
) then
1679 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1684 if gTestMap
<> '' then
1686 s
:= g_ExtractWadName(gTestMap
);
1687 TestWAD
:= TWADFile
.Create();
1688 if not TestWAD
.ReadFile(s
) then
1690 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1696 if TestWAD
<> nil then
1698 mapResName
:= g_ExtractFileName(gTestMap
);
1699 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1701 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1704 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1711 //k8: why loader ignores path here?
1712 mapResName
:= g_ExtractFileName(Res
);
1713 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1715 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1725 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1731 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1732 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1734 stt
:= getTimeMicro();
1737 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1740 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1742 gCurrentMapFileName
:= '';
1748 if (gCurrentMap
= nil) then
1750 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1751 gCurrentMapFileName
:= '';
1757 stt
:= getTimeMicro();
1760 //gCurrentMap := mapReader;
1762 generateExternalResourcesList(gCurrentMap
);
1763 mapTextureList
:= gCurrentMap
['texture'];
1764 // get all other lists here too
1765 panels
:= gCurrentMap
['panel'];
1766 triggers
:= gCurrentMap
['trigger'];
1767 items
:= gCurrentMap
['item'];
1768 areas
:= gCurrentMap
['area'];
1769 monsters
:= gCurrentMap
['monster'];
1771 // Çàãðóçêà îïèñàíèÿ êàðòû:
1772 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1773 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1777 Name
:= gCurrentMap
.MapName
;
1778 Description
:= gCurrentMap
.MapDesc
;
1779 Author
:= gCurrentMap
.MapAuthor
;
1780 MusicName
:= gCurrentMap
.MusicName
;
1781 SkyName
:= gCurrentMap
.SkyName
;
1782 Height
:= gCurrentMap
.Height
;
1783 Width
:= gCurrentMap
.Width
;
1786 // Çàãðóçêà òåêñòóð:
1787 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1788 // Äîáàâëåíèå òåêñòóð â Textures[]:
1789 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1791 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1792 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1794 // find used textures
1795 usedTextures
:= THashStrInt
.Create();
1797 if (panels
<> nil) and (panels
.count
> 0) then
1799 for rec
in panels
do
1801 texrec
:= rec
.TextureRec
;
1802 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1807 for rec
in mapTextureList
do
1810 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1812 rec
.tagInt
:= -1; // just in case
1813 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1817 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1818 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1820 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1823 // Àíèìèðîâàííàÿ òåêñòóðà
1824 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1825 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1830 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1831 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1833 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1835 rec
.tagInt
:= ntn
; // remember texture number
1837 g_Game_StepLoading();
1840 usedTextures
.Free();
1843 // set panel tagInt to texture index
1844 if (panels
<> nil) then
1846 for rec
in panels
do
1848 texrec
:= rec
.TextureRec
;
1849 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1855 // Çàãðóçêà òðèããåðîâ
1856 gTriggerClientID
:= 0;
1857 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1858 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1861 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1862 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1864 // check texture numbers for panels
1865 if (panels
<> nil) and (panels
.count
> 0) then
1867 for rec
in panels
do
1869 if (rec
.tagInt
< 0) then
1871 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1875 gCurrentMapFileName
:= '';
1881 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1882 if (triggers
<> nil) and (triggers
.count
> 0) then
1884 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1885 //SetLength(TriggersTable, triggers.count);
1886 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1888 SetLength(TriggersTable
, triggers
.count
);
1890 for rec
in triggers
do
1893 pttit
:= @TriggersTable
[trignum
];
1894 pttit
.trigrec
:= rec
;
1895 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1896 pttit
.texPanelIdx
:= -1; // will be fixed later
1897 pttit
.texPanel
:= rec
.TexturePanelRec
;
1899 pttit
.actPanelIdx
:= -1;
1900 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1902 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1903 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1905 g_Game_StepLoading();
1910 if (panels
<> nil) and (panels
.count
> 0) then
1912 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1913 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1916 for rec
in panels
do
1919 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1921 SetLength(AddTextures
, 0);
1925 if (mapTextureList
<> nil) then
1927 texrec
:= rec
.TextureRec
;
1928 ok
:= (texrec
<> nil);
1933 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1934 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1936 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1938 if rec
.userPanelTrigRef
then
1940 // e_LogWritefln('trigref for panel %s', [pannum]);
1948 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1949 s
:= texrec
.Resource
;
1951 // Ñïåö-òåêñòóðû çàïðåùåíû
1952 if g_Map_IsSpecialTexture(s
) then
1958 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1959 ok
:= g_Texture_NumNameFindStart(s
);
1962 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1963 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1966 k
:= NNF_NAME_BEFORE
;
1967 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1968 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1970 k
:= g_Texture_NumNameFindNext(TexName
);
1972 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1974 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1977 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1979 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1980 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1981 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1984 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1986 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1987 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1988 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1993 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1995 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1996 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1997 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2000 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
2002 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2003 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2004 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2008 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
2012 for c := 0 to High(Textures) do
2014 if (Textures[c].TextureName = TexName) then
2016 SetLength(AddTextures, Length(AddTextures)+1);
2017 AddTextures[High(AddTextures)].Texture := c;
2018 AddTextures[High(AddTextures)].Anim := isAnim;
2023 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
2025 SetLength(AddTextures
, Length(AddTextures
)+1);
2026 AddTextures
[High(AddTextures
)].Texture
:= c
;
2027 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
2033 if k
= NNF_NAME_EQUALS
then
2035 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
2036 SetLength(AddTextures
, Length(AddTextures
)+1);
2037 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
2038 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2039 CurTex
:= High(AddTextures
);
2050 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2051 end; // if ok - ññûëàþòñÿ òðèããåðû
2055 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2056 SetLength(AddTextures
, 1);
2057 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2058 AddTextures
[0].Anim
:= false;
2059 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2063 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2065 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2067 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2068 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2069 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2070 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2071 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2074 moveSpeed
:= rec
.moveSpeed
;
2075 //moveStart := rec.moveStart;
2076 //moveEnd := rec.moveEnd;
2077 //moveActive := rec['move_active'].value;
2078 if not moveSpeed
.isZero
then
2080 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2081 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2082 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2085 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2087 g_Game_StepLoading();
2091 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2092 for b
:= 0 to High(TriggersTable
) do
2094 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2095 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2098 // create map grid, init other grids (for monsters, for example)
2099 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2102 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2103 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2105 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2106 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2107 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2109 for rec
in triggers
do
2112 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2113 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2114 TriggersTable
[trignum
].tnum
:= trignum
;
2115 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2119 //FIXME: use hashtable!
2120 for pan
in panByGUID
do
2122 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2124 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2126 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2128 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2132 // Çàãðóçêà ïðåäìåòîâ
2133 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2134 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2136 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2137 if (items
<> nil) and not gLoadGameMode
then
2139 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2140 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2141 for rec
in items
do CreateItem(rec
);
2144 // Çàãðóçêà îáëàñòåé
2145 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2146 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2148 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2149 if areas
<> nil then
2151 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2152 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2153 for rec
in areas
do CreateArea(rec
);
2156 // Çàãðóçêà ìîíñòðîâ
2157 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2158 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2160 gTotalMonsters
:= 0;
2162 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2163 if (monsters
<> nil) and not gLoadGameMode
then
2165 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2166 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2167 for rec
in monsters
do CreateMonster(rec
);
2170 //gCurrentMap := mapReader; // this will be our current map now
2171 gCurrentMapFileName
:= Res
;
2175 if (gMapInfo
.SkyName
<> '') then
2177 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2178 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2179 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
2181 if (FileName
<> '') then FileName
:= GameDir
+'/wads/'+FileName
else FileName
:= g_ExtractWadName(Res
);
2183 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2185 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
2186 if g_Texture_CreateWAD(BackID
, s
) then
2188 g_Game_SetupScreenSize();
2192 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
2195 TEXTUREFILTER
:= GL_NEAREST
;
2201 if gMapInfo
.MusicName
<> '' then
2203 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2204 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2205 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
2207 if FileName
<> '' then
2208 FileName
:= GameDir
+'/wads/'+FileName
2211 FileName
:= g_ExtractWadName(Res
);
2214 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
2215 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2218 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2221 // Îñòàëüíûå óñòàíâêè
2229 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2230 if not gLoadGameMode
then g_GFX_Init();
2232 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2233 mapTextureList
:= nil;
2238 TriggersTable
:= nil;
2241 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2242 if ok
and (not gLoadGameMode
) then
2244 gMusic
.SetByName(gMapInfo
.MusicName
);
2249 gMusic
.SetByName('');
2252 stt
:= getTimeMicro()-stt
;
2253 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2256 sfsGCEnable(); // enable releasing unused volumes
2258 e_ClearInputBuffer(); // why not?
2263 gCurrentMapFileName
:= '';
2267 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2272 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2275 mapReader
: TDynRecord
;
2276 //Header: TMapHeaderRec_1;
2281 FillChar(Result
, SizeOf(Result
), 0);
2282 FileName
:= g_ExtractWadName(Res
);
2284 WAD
:= TWADFile
.Create();
2285 if not WAD
.ReadFile(FileName
) then
2291 //k8: it ignores path again
2292 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2301 mapReader
:= g_Map_ParseMap(Data
, Len
);
2310 if (mapReader
= nil) then exit
;
2312 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2314 Result
.Name
:= mapReader
.MapName
;
2315 Result
.Description
:= mapReader
.MapDesc
;
2317 Result
.Author
:= mapReader
.MapAuthor
;
2318 Result
.Height
:= mapReader
.Height
;
2319 Result
.Width
:= mapReader
.Width
;
2323 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2324 //ZeroMemory(@Header, SizeOf(Header));
2325 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2326 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2328 Result
.Author
:= '';
2336 function g_Map_GetMapsList(WADName
: string): SSArray
;
2343 WAD
:= TWADFile
.Create();
2344 if not WAD
.ReadFile(WADName
) then
2349 ResList
:= WAD
.GetMapResources();
2350 if ResList
<> nil then
2352 for a
:= 0 to High(ResList
) do
2354 SetLength(Result
, Length(Result
)+1);
2355 Result
[High(Result
)] := ResList
[a
];
2361 function g_Map_Exist(Res
: string): Boolean;
2364 FileName
, mnn
: string;
2370 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2372 WAD
:= TWADFile
.Create
;
2373 if not WAD
.ReadFile(FileName
) then
2379 ResList
:= WAD
.GetMapResources();
2382 mnn
:= g_ExtractFileName(Res
);
2383 if ResList
<> nil then
2384 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2391 procedure g_Map_Free(freeTextures
: Boolean=true);
2395 procedure FreePanelArray(var panels
: TPanelArray
);
2400 if panels
<> nil then
2402 for i
:= 0 to High(panels
) do
2415 RespawnPoints
:= nil;
2416 if FlagPoints
[FLAG_RED
] <> nil then
2418 Dispose(FlagPoints
[FLAG_RED
]);
2419 FlagPoints
[FLAG_RED
] := nil;
2421 if FlagPoints
[FLAG_BLUE
] <> nil then
2423 Dispose(FlagPoints
[FLAG_BLUE
]);
2424 FlagPoints
[FLAG_BLUE
] := nil;
2426 //DOMFlagPoints := nil;
2430 if (Length(gCurrentMapFileName
) <> 0) then
2432 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2436 e_LogWritefln('g_Map_Free: no previous map.', []);
2439 if freeTextures
then
2441 e_LogWritefln('g_Map_Free: clearing textures...', []);
2442 if (Textures
<> nil) then
2444 for a
:= 0 to High(Textures
) do
2446 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2448 if Textures
[a
].Anim
then
2450 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2454 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2456 e_DeleteTexture(Textures
[a
].TextureID
);
2463 TextNameHash
.Free();
2464 TextNameHash
:= nil;
2465 BadTextNameHash
.Free();
2466 BadTextNameHash
:= nil;
2467 gCurrentMapFileName
:= '';
2474 FreePanelArray(gWalls
);
2475 FreePanelArray(gRenderBackgrounds
);
2476 FreePanelArray(gRenderForegrounds
);
2477 FreePanelArray(gWater
);
2478 FreePanelArray(gAcid1
);
2479 FreePanelArray(gAcid2
);
2480 FreePanelArray(gSteps
);
2481 FreePanelArray(gLifts
);
2482 FreePanelArray(gBlockMon
);
2483 gMovingWallIds
:= nil;
2485 if BackID
<> DWORD(-1) then
2489 e_DeleteTexture(BackID
);
2490 BackID
:= DWORD(-1);
2493 g_Game_StopAllSounds(False);
2495 g_Sound_Delete(gMapInfo
.MusicName
);
2497 gMapInfo
.Name
:= '';
2498 gMapInfo
.Description
:= '';
2499 gMapInfo
.MusicName
:= '';
2500 gMapInfo
.Height
:= 0;
2501 gMapInfo
.Width
:= 0;
2507 procedure g_Map_Update();
2513 procedure UpdatePanelArray(var panels
: TPanelArray
);
2518 for i
:= 0 to High(panels
) do panels
[i
].Update();
2522 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2524 UpdatePanelArray(gWalls
);
2525 UpdatePanelArray(gRenderBackgrounds
);
2526 UpdatePanelArray(gRenderForegrounds
);
2527 UpdatePanelArray(gWater
);
2528 UpdatePanelArray(gAcid1
);
2529 UpdatePanelArray(gAcid2
);
2530 UpdatePanelArray(gSteps
);
2532 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2534 if gGameSettings
.GameMode
= GM_CTF
then
2536 for a
:= FLAG_RED
to FLAG_BLUE
do
2538 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2542 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2544 m
:= g_Obj_Move(@Obj
, True, True);
2546 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2548 // Ñîïðîòèâëåíèå âîçäóõà
2549 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2551 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2552 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2555 gFlags
[a
].CaptureTime
:= 0;
2556 if a
= FLAG_RED
then
2557 s
:= _lc
[I_PLAYER_FLAG_RED
]
2559 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2560 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2562 if g_Game_IsNet
then
2563 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2567 if Count
> 0 then Count
-= 1;
2570 if gPlayers
<> nil then
2572 j
:= Random(Length(gPlayers
)) - 1;
2573 for d
:= 0 to High(gPlayers
) do
2576 if j
> High(gPlayers
) then j
:= 0;
2577 if gPlayers
[j
] <> nil then
2579 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2581 if gPlayers
[j
].GetFlag(a
) then Break
;
2594 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2596 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2600 if (panels
<> nil) then
2602 // alas, no visible set
2603 for idx
:= 0 to High(panels
) do
2605 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2612 PANEL_WALL
: DrawPanels(gWalls
);
2613 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2614 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2615 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2616 PANEL_WATER
: DrawPanels(gWater
);
2617 PANEL_ACID1
: DrawPanels(gAcid1
);
2618 PANEL_ACID2
: DrawPanels(gAcid2
);
2619 PANEL_STEP
: DrawPanels(gSteps
);
2625 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2628 it
: TPanelGrid
.Iter
;
2631 it
:= mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, GridDrawableMask
);
2632 for mwit
in it
do if (((mwit
^.tag
and GridTagDoor
) <> 0) = mwit
^.Door
) then gDrawPanelList
.insert(mwit
^);
2634 // list will be rendered in `g_game.DrawPlayer()`
2638 procedure g_Map_DrawPanelShadowVolumes (lightX
: Integer; lightY
: Integer; radius
: Integer);
2641 it
: TPanelGrid
.Iter
;
2643 it
:= mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, (GridTagWall
or GridTagDoor
));
2644 for mwit
in it
do mwit
^.DrawShadowVolume(lightX
, lightY
, radius
);
2649 procedure g_Map_DrawBack(dx
, dy
: Integer);
2651 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2652 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2654 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2657 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2658 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2664 if WordBool(PanelType
and PANEL_WALL
) then
2665 if gWalls
<> nil then
2670 if gWalls
[a
].Enabled
and
2671 g_Collide(X
, Y
, Width
, Height
,
2672 gWalls
[a
].X
, gWalls
[a
].Y
,
2673 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2680 if WordBool(PanelType
and PANEL_WATER
) then
2681 if gWater
<> nil then
2686 if g_Collide(X
, Y
, Width
, Height
,
2687 gWater
[a
].X
, gWater
[a
].Y
,
2688 gWater
[a
].Width
, gWater
[a
].Height
) then
2695 if WordBool(PanelType
and PANEL_ACID1
) then
2696 if gAcid1
<> nil then
2701 if g_Collide(X
, Y
, Width
, Height
,
2702 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2703 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2710 if WordBool(PanelType
and PANEL_ACID2
) then
2711 if gAcid2
<> nil then
2716 if g_Collide(X
, Y
, Width
, Height
,
2717 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2718 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2725 if WordBool(PanelType
and PANEL_STEP
) then
2726 if gSteps
<> nil then
2731 if g_Collide(X
, Y
, Width
, Height
,
2732 gSteps
[a
].X
, gSteps
[a
].Y
,
2733 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2740 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2741 if gLifts
<> nil then
2746 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2747 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2748 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2749 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2750 g_Collide(X
, Y
, Width
, Height
,
2751 gLifts
[a
].X
, gLifts
[a
].Y
,
2752 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2759 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2760 if gBlockMon
<> nil then
2762 h
:= High(gBlockMon
);
2766 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2767 g_Collide(X
, Y
, Width
, Height
,
2768 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2769 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2777 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2781 function checkPanels (constref panels
: TPanelArray
): Boolean;
2786 if panels
= nil then exit
;
2787 for a
:= 0 to High(panels
) do
2789 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2792 texid
:= panels
[a
].GetTextureID();
2799 texid
:= LongWord(TEXTURE_NONE
);
2801 if not checkPanels(gWater
) then
2802 if not checkPanels(gAcid1
) then
2803 if not checkPanels(gAcid2
) then exit
;
2808 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2810 SlowMask
= GridTagLift
or GridTagBlockMon
;
2812 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2815 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2817 result := pan.Enabled;
2822 if ((tag
and GridTagLift
) <> 0) then
2825 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2826 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2827 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2828 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2829 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2833 if ((tag
and GridTagBlockMon
) <> 0) then
2835 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2840 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2841 result
:= true; // i found her!
2845 tagmask
: Integer = 0;
2847 it
: TPanelGrid
.Iter
;
2851 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2852 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2853 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2854 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2855 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2856 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2857 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2859 if (tagmask
= 0) then exit
; // just in case
2861 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2862 if gdbg_map_use_accel_coldet
then
2864 if ((tagmask
and SlowMask
) <> 0) then
2867 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2871 if ((pan
.tag
and GridTagLift
) <> 0) then
2874 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2875 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2876 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2877 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2878 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2880 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2882 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2887 result
:= true; // i found her!
2889 if (result
) then break
;
2895 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2896 result
:= (it
.length
> 0);
2902 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2904 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2908 // returns `true` if we need to stop
2909 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2912 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2915 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2916 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2917 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2920 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2922 texid
:= pan
.GetTextureID();
2923 // water? water has the highest priority, so stop right here
2924 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2926 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2928 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2931 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2933 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2935 it
: TPanelGrid
.Iter
;
2937 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2938 if gdbg_map_use_accel_coldet
then
2940 result
:= LongWord(TEXTURE_NONE
);
2941 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2942 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2947 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2949 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2953 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2954 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2955 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2958 procedure g_Map_EnableWallGUID (pguid
: Integer);
2962 //pan := gWalls[ID];
2963 pan
:= g_Map_PanelByGUID(pguid
);
2964 if (pan
= nil) then exit
;
2965 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2967 pan
.Enabled
:= True;
2968 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2970 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2971 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2972 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2974 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2975 // mark platform as interesting
2978 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2979 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2984 procedure g_Map_DisableWallGUID (pguid
: Integer);
2988 //pan := gWalls[ID];
2989 pan
:= g_Map_PanelByGUID(pguid
);
2990 if (pan
= nil) then exit
;
2991 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2993 pan
.Enabled
:= False;
2994 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2996 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2997 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2999 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3000 // mark platform as interesting
3003 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3004 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3009 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
3013 tp
:= g_Map_PanelByGUID(pguid
);
3014 if (tp
= nil) then exit
;
3015 tp
.NextTexture(AnimLoop
);
3016 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
3020 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
3024 //pan := gLifts[ID];
3025 pan
:= g_Map_PanelByGUID(pguid
);
3026 if (pan
= nil) then exit
;
3027 if not pan
.isGLift
then exit
;
3029 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
3031 with {gLifts[ID]} pan
do
3035 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
3036 //TODO: make separate lift tags, and change tag here
3039 0: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
3040 1: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3041 2: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3042 3: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3045 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3046 // mark platform as interesting
3052 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3055 PointsArray
: Array of TRespawnPoint
;
3058 SetLength(PointsArray
, 0);
3060 if RespawnPoints
= nil then
3063 for a
:= 0 to High(RespawnPoints
) do
3064 if RespawnPoints
[a
].PointType
= PointType
then
3066 SetLength(PointsArray
, Length(PointsArray
)+1);
3067 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3070 if PointsArray
= nil then
3073 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3077 function g_Map_GetPointCount(PointType
: Byte): Word;
3083 if RespawnPoints
= nil then
3086 for a
:= 0 to High(RespawnPoints
) do
3087 if RespawnPoints
[a
].PointType
= PointType
then
3088 Result
:= Result
+ 1;
3091 function g_Map_HaveFlagPoints(): Boolean;
3093 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3096 procedure g_Map_ResetFlag(Flag
: Byte);
3098 with gFlags
[Flag
] do
3104 Direction
:= TDirection
.D_LEFT
;
3105 State
:= FLAG_STATE_NONE
;
3106 if FlagPoints
[Flag
] <> nil then
3108 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3109 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3110 Direction
:= FlagPoints
[Flag
]^.Direction
;
3111 State
:= FLAG_STATE_NORMAL
;
3117 procedure g_Map_DrawFlags();
3120 Mirror
: TMirrorType
;
3122 if gGameSettings
.GameMode
<> GM_CTF
then
3125 for i
:= FLAG_RED
to FLAG_BLUE
do
3127 if State
<> FLAG_STATE_CAPTURED
then
3129 if State
= FLAG_STATE_NONE
then
3132 if Direction
= TDirection
.D_LEFT
then
3134 Mirror
:= TMirrorType
.Horizontal
;
3139 Mirror
:= TMirrorType
.None
;
3143 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3145 if g_debug_Frames
then
3147 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3149 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3150 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3157 procedure g_Map_SaveState (st
: TStream
);
3161 procedure savePanels ();
3166 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3167 for pan
in panByGUID
do pan
.SaveState(st
);
3170 procedure saveFlag (flag
: PFlag
);
3174 utils
.writeSign(st
, 'FLAG');
3175 utils
.writeInt(st
, Byte(0)); // version
3176 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3177 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3179 utils
.writeInt(st
, Byte(flag
^.State
));
3180 // Íàïðàâëåíèå ôëàãà
3181 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3182 utils
.writeInt(st
, Byte(b
));
3184 Obj_SaveState(st
, @flag
^.Obj
);
3191 utils
.writeSign(st
, 'MUSI');
3192 utils
.writeInt(st
, Byte(0));
3194 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3195 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3196 utils
.writeStr(st
, str
);
3197 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3198 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3199 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3200 utils
.writeBool(st
, gMusic
.SpecPause
);
3202 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3203 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3206 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3207 if (gGameSettings
.GameMode
= GM_CTF
) then
3209 // Ôëàã Êðàñíîé êîìàíäû
3210 saveFlag(@gFlags
[FLAG_RED
]);
3211 // Ôëàã Ñèíåé êîìàíäû
3212 saveFlag(@gFlags
[FLAG_BLUE
]);
3216 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3217 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3219 // Î÷êè Êðàñíîé êîìàíäû
3220 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
3221 // Î÷êè Ñèíåé êîìàíäû
3222 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
3228 procedure g_Map_LoadState (st
: TStream
);
3234 procedure loadPanels ();
3239 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3240 for pan
in panByGUID
do
3243 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3247 procedure loadFlag (flag
: PFlag
);
3252 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3253 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3254 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3255 flag
^.RespawnType
:= utils
.readByte(st
);
3257 flag
^.State
:= utils
.readByte(st
);
3258 // Íàïðàâëåíèå ôëàãà
3259 b
:= utils
.readByte(st
);
3260 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3262 Obj_LoadState(@flag
^.Obj
, st
);
3266 if (st
= nil) then exit
;
3268 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3272 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3276 ///// Çàãðóæàåì ìóçûêó: /////
3277 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3278 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3280 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3281 str
:= utils
.readStr(st
);
3282 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3283 dw
:= utils
.readLongWord(st
);
3284 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3285 boo
:= utils
.readBool(st
);
3286 // Çàïóñêàåì ýòó ìóçûêó
3287 gMusic
.SetByName(str
);
3288 gMusic
.SpecPause
:= boo
;
3291 gMusic
.SetPosition(dw
);
3294 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3295 gTotalMonsters
:= utils
.readLongInt(st
);
3298 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3299 if (gGameSettings
.GameMode
= GM_CTF
) then
3301 // Ôëàã Êðàñíîé êîìàíäû
3302 loadFlag(@gFlags
[FLAG_RED
]);
3303 // Ôëàã Ñèíåé êîìàíäû
3304 loadFlag(@gFlags
[FLAG_BLUE
]);
3308 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3309 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3311 // Î÷êè Êðàñíîé êîìàíäû
3312 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
3313 // Î÷êè Ñèíåé êîìàíäû
3314 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
3320 // trace liquid, stepping by `dx` and `dy`
3321 // return last seen liquid coords, and `false` if we're started outside of the liquid
3322 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3324 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3328 // started outside of the liquid?
3329 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3330 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3331 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3337 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3338 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3346 DynWarningCB
:= mapWarningCB
;