6 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
7 g_phys
, WADEDITOR
, BinEditor
, g_panel
, md5
;
21 PRespawnPoint
= ^TRespawnPoint
;
22 TRespawnPoint
= record
24 Direction
: TDirection
;
28 PFlagPoint
= ^TFlagPoint
;
29 TFlagPoint
= TRespawnPoint
;
37 CaptureTime
: LongWord;
38 Animation
: TAnimation
;
39 Direction
: TDirection
;
43 function g_Map_Load(Res
: String): Boolean;
44 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
45 function g_Map_GetMapsList(WADName
: String): SArray
;
46 function g_Map_Exist(Res
: String): Boolean;
47 procedure g_Map_Free();
48 procedure g_Map_Update();
49 procedure g_Map_DrawPanels(PanelType
: Word);
50 procedure g_Map_DrawBack(dx
, dy
: Integer);
51 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
52 PanelType
: Word; b1x3
: Boolean): Boolean;
53 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
54 procedure g_Map_EnableWall(ID
: DWORD
);
55 procedure g_Map_DisableWall(ID
: DWORD
);
56 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
57 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
58 procedure g_Map_ReAdd_DieTriggers();
59 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
61 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
62 function g_Map_GetPointCount(PointType
: Byte): Word;
64 function g_Map_HaveFlagPoints(): Boolean;
66 procedure g_Map_ResetFlag(Flag
: Byte);
67 procedure g_Map_DrawFlags();
69 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
70 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
73 RESPAWNPOINT_PLAYER1
= 1;
74 RESPAWNPOINT_PLAYER2
= 2;
77 RESPAWNPOINT_BLUE
= 5;
85 FLAG_STATE_NORMAL
= 1;
86 FLAG_STATE_DROPPED
= 2;
87 FLAG_STATE_CAPTURED
= 3;
88 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
89 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
91 FLAG_TIME
= 720; // 20 seconds
93 SKY_STRETCH
: Single = 1.5;
97 gRenderBackgrounds
: TPanelArray
;
98 gRenderForegrounds
: TPanelArray
;
99 gWater
, gAcid1
, gAcid2
: TPanelArray
;
102 gBlockMon
: TPanelArray
;
103 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
104 //gDOMFlags: array of TFlag;
107 gDoorMap
: array of array of DWORD
;
108 gLiftMap
: array of array of DWORD
;
109 gWADHash
: TMD5Digest
;
110 BackID
: DWORD
= DWORD(-1);
111 gExternalResources
: TStringList
;
116 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
117 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
118 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
119 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
;
122 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
123 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
124 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
127 Textures
: TLevelTextureArray
;
128 RespawnPoints
: Array of TRespawnPoint
;
129 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
130 //DOMFlagPoints: Array of TFlagPoint;
133 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
135 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
136 (Texture
= TEXTURE_NAME_ACID1
) or
137 (Texture
= TEXTURE_NAME_ACID2
);
140 procedure CreateDoorMap();
142 PanelArray
: Array of record
148 a
, b
, c
, m
, i
, len
: Integer;
156 SetLength(PanelArray
, len
);
158 for a
:= 0 to High(gWalls
) do
159 if gWalls
[a
].Door
then
161 PanelArray
[i
].X
:= gWalls
[a
].X
;
162 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
163 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
164 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
165 PanelArray
[i
].Active
:= True;
166 PanelArray
[i
].PanelID
:= a
;
172 SetLength(PanelArray
, len
);
183 SetLength(gDoorMap
, 0);
185 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
188 if PanelArray
[a
].Active
then
190 PanelArray
[a
].Active
:= False;
191 m
:= Length(gDoorMap
);
192 SetLength(gDoorMap
, m
+1);
193 SetLength(gDoorMap
[m
], 1);
194 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
202 if PanelArray
[b
].Active
then
203 for c
:= 0 to High(gDoorMap
[m
]) do
204 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
205 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
206 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
207 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
208 gWalls
[gDoorMap
[m
, c
]].X
,
209 gWalls
[gDoorMap
[m
, c
]].Y
,
210 gWalls
[gDoorMap
[m
, c
]].Width
,
211 gWalls
[gDoorMap
[m
, c
]].Height
) then
213 PanelArray
[b
].Active
:= False;
214 SetLength(gDoorMap
[m
],
215 Length(gDoorMap
[m
])+1);
216 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
222 g_Game_StepLoading();
228 procedure CreateLiftMap();
230 PanelArray
: Array of record
235 a
, b
, c
, len
, i
, j
: Integer;
241 len
:= Length(gLifts
);
242 SetLength(PanelArray
, len
);
244 for a
:= 0 to len
-1 do
246 PanelArray
[a
].X
:= gLifts
[a
].X
;
247 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
248 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
249 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
250 PanelArray
[a
].Active
:= True;
253 SetLength(gLiftMap
, len
);
256 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
258 for a
:= 0 to len
-1 do
259 if PanelArray
[a
].Active
then
261 PanelArray
[a
].Active
:= False;
262 SetLength(gLiftMap
[i
], 32);
270 for b
:= 0 to len
-1 do
271 if PanelArray
[b
].Active
then
273 if g_CollideAround(PanelArray
[b
].X
,
276 PanelArray
[b
].Height
,
277 PanelArray
[gLiftMap
[i
, c
]].X
,
278 PanelArray
[gLiftMap
[i
, c
]].Y
,
279 PanelArray
[gLiftMap
[i
, c
]].Width
,
280 PanelArray
[gLiftMap
[i
, c
]].Height
) then
282 PanelArray
[b
].Active
:= False;
284 if j
> High(gLiftMap
[i
]) then
285 SetLength(gLiftMap
[i
],
286 Length(gLiftMap
[i
])+32);
295 SetLength(gLiftMap
[i
], j
+1);
298 g_Game_StepLoading();
301 SetLength(gLiftMap
, i
);
306 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
307 CurTex
: Integer; sav
: Boolean): Integer;
310 panels
: ^TPanelArray
;
314 case PanelRec
.PanelType
of
315 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
318 panels
:= @gRenderBackgrounds
;
320 panels
:= @gRenderForegrounds
;
329 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
332 panels
:= @gBlockMon
;
337 len
:= Length(panels
^);
338 SetLength(panels
^, len
+ 1);
340 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
343 panels
^[len
].SaveIt
:= True;
348 procedure CreateNullTexture(RecName
: String);
350 SetLength(Textures
, Length(Textures
)+1);
352 with Textures
[High(Textures
)] do
354 TextureName
:= RecName
;
358 TextureID
:= TEXTURE_NONE
;
362 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Boolean;
365 TextureData
: Pointer;
369 a
, ResLength
: Integer;
373 if Textures
<> nil then
374 for a
:= 0 to High(Textures
) do
375 if Textures
[a
].TextureName
= RecName
then
376 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
381 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
382 if (RecName
= TEXTURE_NAME_WATER
) or
383 (RecName
= TEXTURE_NAME_ACID1
) or
384 (RecName
= TEXTURE_NAME_ACID2
) then
386 SetLength(Textures
, Length(Textures
)+1);
388 with Textures
[High(Textures
)] do
390 TextureName
:= RecName
;
392 if TextureName
= TEXTURE_NAME_WATER
then
393 TextureID
:= TEXTURE_SPECIAL_WATER
395 if TextureName
= TEXTURE_NAME_ACID1
then
396 TextureID
:= TEXTURE_SPECIAL_ACID1
398 if TextureName
= TEXTURE_NAME_ACID2
then
399 TextureID
:= TEXTURE_SPECIAL_ACID2
;
408 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
409 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
411 WAD
:= TWADEditor_1
.Create();
413 if WADName
<> '' then
414 WADName
:= GameDir
+'/wads/'+WADName
418 WAD
.ReadFile(WADName
);
420 if WAD
.GetResource(SectionName
, TextureName
, TextureData
, ResLength
) then
422 SetLength(Textures
, Length(Textures
)+1);
423 if not e_CreateTextureMem(TextureData
, Textures
[High(Textures
)].TextureID
) then
425 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
426 @Textures
[High(Textures
)].Width
,
427 @Textures
[High(Textures
)].Height
);
428 FreeMem(TextureData
);
429 Textures
[High(Textures
)].TextureName
:= RecName
;
430 Textures
[High(Textures
)].Anim
:= False;
434 else // Íåò òàêîãî ðåóñðñà â WAD'å
437 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
438 e_WriteLog(Format('WAD Reader error: %s', [WAD
.GetLastErrorStr
]), MSG_WARNING
);
444 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Boolean;
449 TextureData
: Pointer;
455 TextureResource
: String;
456 _width
, _height
, _framecount
, _speed
: Integer;
457 _backanimation
: Boolean;
461 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
462 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
464 WAD
:= TWADEditor_1
.Create();
466 if WADName
<> '' then
467 WADName
:= GameDir
+'/wads/'+WADName
471 WAD
.ReadFile(WADName
);
473 if not WAD
.GetResource(SectionName
, TextureName
, TextureWAD
, ResLength
) then
477 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
478 e_WriteLog(Format('WAD Reader error: %s', [WAD
.GetLastErrorStr
]), MSG_WARNING
);
486 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
493 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
494 if not WAD
.GetResource('TEXT', 'ANIM', TextData
, ResLength
) then
501 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
503 TextureResource
:= cfg
.ReadStr('', 'resource', '');
505 if TextureResource
= '' then
514 _width
:= cfg
.ReadInt('', 'framewidth', 0);
515 _height
:= cfg
.ReadInt('', 'frameheight', 0);
516 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
517 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
518 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
522 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
523 if not WAD
.GetResource('TEXTURES', TextureResource
, TextureData
, ResLength
) then
533 SetLength(Textures
, Length(Textures
)+1);
534 with Textures
[High(Textures
)] do
536 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
537 if g_Frames_CreateMemory(@FramesID
, '', TextureData
,
538 _width
, _height
, _framecount
, _backanimation
) then
540 TextureName
:= RecName
;
544 FramesCount
:= _framecount
;
551 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
558 procedure CreateItem(Item
: TItemRec_1
);
560 if g_Game_IsClient
then Exit
;
562 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
563 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
566 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
567 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
570 procedure CreateArea(Area
: TAreaRec_1
);
575 case Area
.AreaType
of
576 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
577 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
579 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
580 with RespawnPoints
[High(RespawnPoints
)] do
584 Direction
:= TDirection(Area
.Direction
);
586 case Area
.AreaType
of
587 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
588 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
589 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
590 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
591 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
596 AREA_REDFLAG
, AREA_BLUEFLAG
:
598 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
600 if FlagPoints
[a
] <> nil then Exit
;
604 with FlagPoints
[a
]^ do
606 X
:= Area
.X
-FLAGRECT
.X
;
607 Y
:= Area
.Y
-FLAGRECT
.Y
;
608 Direction
:= TDirection(Area
.Direction
);
614 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
615 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
618 Animation
:= TAnimation
.Create(id
, True, 8);
619 Obj
.Rect
:= FLAGRECT
;
627 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
628 with DOMFlagPoints[High(DOMFlagPoints)] do
632 Direction := TDirection(Area.Direction);
635 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
640 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
644 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
650 Width
:= Trigger
.Width
;
651 Height
:= Trigger
.Height
;
652 Enabled
:= ByteBool(Trigger
.Enabled
);
653 TexturePanel
:= Trigger
.TexturePanel
;
654 TexturePanelType
:= fTexturePanel1Type
;
655 ShotPanelType
:= fTexturePanel2Type
;
656 TriggerType
:= Trigger
.TriggerType
;
657 ActivateType
:= Trigger
.ActivateType
;
658 Keys
:= Trigger
.Keys
;
659 Data
.Default
:= Trigger
.DATA
;
662 g_Triggers_Create(_trigger
);
665 procedure CreateMonster(monster
: TMonsterRec_1
);
669 if g_Game_IsClient
then Exit
;
671 if (gGameSettings
.GameType
= GT_SINGLE
)
672 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
674 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
675 TDirection(monster
.Direction
));
677 if gTriggers
<> nil then
678 for a
:= 0 to High(gTriggers
) do
679 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
680 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
681 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
682 gMonsters
[i
].AddTrigger(a
);
684 if monster
.MonsterType
<> MONSTER_BARREL
then
689 procedure g_Map_ReAdd_DieTriggers();
693 if g_Game_IsClient
then Exit
;
695 for i
:= 0 to High(gMonsters
) do
696 if gMonsters
[i
] <> nil then
698 gMonsters
[i
].ClearTriggers();
700 for a
:= 0 to High(gTriggers
) do
701 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
702 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
703 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
704 gMonsters
[i
].AddTrigger(a
);
708 function extractWadName(resourceName
: string): string;
712 posN
:= Pos(':', resourceName
);
714 Result
:= Copy(resourceName
, 0, posN
-1)
719 procedure addResToExternalResList(res
: string);
721 res
:= extractWadName(res
);
722 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
723 gExternalResources
.Add(res
);
726 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
728 textures
: TTexturesRec1Array
;
729 mapHeader
: TMapHeaderRec_1
;
731 resFile
: String = '';
733 if gExternalResources
= nil then
734 gExternalResources
:= TStringList
.Create
;
736 gExternalResources
.Clear
;
737 textures
:= mapReader
.GetTextures();
738 for i
:= 0 to High(textures
) do
740 addResToExternalResList(resFile
);
745 mapHeader
:= mapReader
.GetMapHeader
;
747 addResToExternalResList(mapHeader
.MusicName
);
748 addResToExternalResList(mapHeader
.SkyName
);
751 function g_Map_Load(Res
: String): Boolean;
753 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
754 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
757 MapReader
: TMapReader_1
;
758 Header
: TMapHeaderRec_1
;
759 _textures
: TTexturesRec1Array
;
760 panels
: TPanelsRec1Array
;
761 items
: TItemsRec1Array
;
762 monsters
: TMonsterRec1Array
;
763 areas
: TAreasRec1Array
;
764 triggers
: TTriggersRec1Array
;
767 AddTextures
: TAddTextureArray
;
768 texture
: TTextureRec_1
;
769 TriggersTable
: Array of record
770 TexturePanel
: Integer;
775 FileName
, SectionName
, ResName
,
776 FileName2
, s
, TexName
: String;
779 ok
, isAnim
, trigRef
: Boolean;
784 TriggersTable
:= nil;
785 FillChar(texture
, SizeOf(texture
), 0);
788 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
789 e_WriteLog('Loading map WAD: ' + FileName
, MSG_NOTIFY
);
790 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
792 WAD
:= TWADEditor_1
.Create();
793 if not WAD
.ReadFile(FileName
) then
795 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
799 if not WAD
.GetResource('', ResName
, Data
, Len
) then
801 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [ResName
]));
808 e_WriteLog('Loading map: ' + ResName
, MSG_NOTIFY
);
809 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
810 MapReader
:= TMapReader_1
.Create();
812 if not MapReader
.LoadMap(Data
) then
814 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
821 generateExternalResourcesList(MapReader
);
823 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
824 _textures
:= MapReader
.GetTextures();
826 // Äîáàâëåíèå òåêñòóð â Textures[]:
827 if _textures
<> nil then
829 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
830 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
832 for a
:= 0 to High(_textures
) do
835 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
836 for b
:= 1 to Length(s
) do
842 e_WriteLog(' Loading texture: ' + s
, MSG_NOTIFY
);
843 // Àíèìèðîâàííàÿ òåêñòóðà:
844 if ByteBool(_textures
[a
].Anim
) then
846 if not CreateAnimTexture(_textures
[a
].Resource
, FileName
, True) then
848 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
849 CreateNullTexture(_textures
[a
].Resource
);
852 else // Îáû÷íàÿ òåêñòóðà:
853 if not CreateTexture(_textures
[a
].Resource
, FileName
, True) then
855 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
856 CreateNullTexture(_textures
[a
].Resource
);
859 g_Game_StepLoading();
863 // Çàãðóçêà òðèããåðîâ:
864 gTriggerClientID
:= 0;
865 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
866 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
867 triggers
:= MapReader
.GetTriggers();
870 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
871 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
872 panels
:= MapReader
.GetPanels();
874 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
875 if triggers
<> nil then
877 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
878 SetLength(TriggersTable
, Length(triggers
));
879 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
881 for a
:= 0 to High(TriggersTable
) do
883 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
884 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
886 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
887 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
889 TriggersTable
[a
].LiftPanel
:= -1;
891 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
892 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
893 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
894 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
896 TriggersTable
[a
].DoorPanel
:= -1;
898 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
899 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
901 TriggersTable
[a
].ShotPanel
:= -1;
903 g_Game_StepLoading();
908 if panels
<> nil then
910 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
911 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
913 for a
:= 0 to High(panels
) do
915 SetLength(AddTextures
, 0);
918 if _textures
<> nil then
920 texture
:= _textures
[panels
[a
].TextureNum
];
928 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
929 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
931 if (TriggersTable
<> nil) and (_textures
<> nil) then
932 for b
:= 0 to High(TriggersTable
) do
933 if (TriggersTable
[b
].TexturePanel
= a
)
934 or (TriggersTable
[b
].ShotPanel
= a
) then
943 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
945 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
948 for c
:= Len
downto 1 do
956 // Ñïåö-òåêñòóðû çàïðåùåíû:
957 if g_Map_IsSpecialTexture(s
) then
960 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
961 ok
:= g_Texture_NumNameFindStart(s
);
963 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
964 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
967 k
:= NNF_NAME_BEFORE
;
968 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
969 while ok
or (k
= NNF_NAME_BEFORE
) or
970 (k
= NNF_NAME_EQUALS
) do
972 k
:= g_Texture_NumNameFindNext(TexName
);
974 if (k
= NNF_NAME_BEFORE
) or
975 (k
= NNF_NAME_AFTER
) then
977 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
978 if ByteBool(texture
.Anim
) then
979 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
981 ok
:= CreateAnimTexture(TexName
, FileName
, False);
983 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
985 ok
:= CreateTexture(TexName
, FileName
, False);
989 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
991 ok
:= CreateTexture(TexName
, FileName
, False);
993 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
995 ok
:= CreateAnimTexture(TexName
, FileName
, False);
999 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1002 for c
:= 0 to High(Textures
) do
1003 if Textures
[c
].TextureName
= TexName
then
1005 SetLength(AddTextures
, Length(AddTextures
)+1);
1006 AddTextures
[High(AddTextures
)].Texture
:= c
;
1007 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1013 if k
= NNF_NAME_EQUALS
then
1015 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1016 SetLength(AddTextures
, Length(AddTextures
)+1);
1017 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1018 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1019 CurTex
:= High(AddTextures
);
1027 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1028 end; // if ok - ññûëàþòñÿ òðèããåðû
1032 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1033 SetLength(AddTextures
, 1);
1034 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1035 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1039 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1040 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1042 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1043 if TriggersTable
<> nil then
1044 for b
:= 0 to High(TriggersTable
) do
1046 // Òðèããåð äâåðè/ëèôòà:
1047 if (TriggersTable
[b
].LiftPanel
= a
) or
1048 (TriggersTable
[b
].DoorPanel
= a
) then
1049 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1050 // Òðèããåð ñìåíû òåêñòóðû:
1051 if TriggersTable
[b
].TexturePanel
= a
then
1052 triggers
[b
].TexturePanel
:= PanelID
;
1053 // Òðèããåð "Òóðåëü":
1054 if TriggersTable
[b
].ShotPanel
= a
then
1055 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1058 g_Game_StepLoading();
1062 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1063 if (triggers
<> nil) and not gLoadGameMode
then
1065 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1066 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1067 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1068 for a
:= 0 to High(triggers
) do
1070 if triggers
[a
].TexturePanel
<> -1 then
1071 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1074 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1075 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1076 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1079 CreateTrigger(triggers
[a
], b
, c
);
1083 // Çàãðóçêà ïðåäìåòîâ:
1084 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1085 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1086 items
:= MapReader
.GetItems();
1088 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1089 if (items
<> nil) and not gLoadGameMode
then
1091 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1092 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1093 for a
:= 0 to High(items
) do
1094 CreateItem(Items
[a
]);
1097 // Çàãðóçêà îáëàñòåé:
1098 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1099 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1100 areas
:= MapReader
.GetAreas();
1102 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1103 if areas
<> nil then
1105 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1106 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1107 for a
:= 0 to High(areas
) do
1108 CreateArea(areas
[a
]);
1111 // Çàãðóçêà ìîíñòðîâ:
1112 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1113 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1114 monsters
:= MapReader
.GetMonsters();
1116 gTotalMonsters
:= 0;
1118 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1119 if (monsters
<> nil) and not gLoadGameMode
then
1121 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1122 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1123 for a
:= 0 to High(monsters
) do
1124 CreateMonster(monsters
[a
]);
1127 // Çàãðóçêà îïèñàíèÿ êàðòû:
1128 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1129 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1130 Header
:= MapReader
.GetMapHeader();
1136 Name
:= Header
.MapName
;
1137 Description
:= Header
.MapDescription
;
1138 Author
:= Header
.MapAuthor
;
1139 MusicName
:= Header
.MusicName
;
1140 SkyName
:= Header
.SkyName
;
1141 Height
:= Header
.Height
;
1142 Width
:= Header
.Width
;
1146 if gMapInfo
.SkyName
<> '' then
1148 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1149 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1150 g_ProcessResourceStr(gMapInfo
.SkyName
, FileName
, SectionName
, ResName
);
1152 if FileName
<> '' then
1153 FileName
:= GameDir
+'/wads/'+FileName
1156 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1157 FileName
:= FileName2
;
1160 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1161 if g_Texture_CreateWAD(BackID
, s
) then
1163 g_Game_SetupScreenSize();
1166 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1171 if gMapInfo
.MusicName
<> '' then
1173 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1174 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1175 g_ProcessResourceStr(gMapInfo
.MusicName
, FileName
, SectionName
, ResName
);
1177 if FileName
<> '' then
1178 FileName
:= GameDir
+'/wads/'+FileName
1181 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1182 FileName
:= FileName2
;
1185 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1186 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1189 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1192 // Îñòàëüíûå óñòàíâêè:
1200 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1201 if not gLoadGameMode
then
1204 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1210 TriggersTable
:= nil;
1213 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1214 if ok
and (not gLoadGameMode
) then
1216 gMusic
.SetByName(gMapInfo
.MusicName
);
1220 gMusic
.SetByName('');
1222 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1226 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1229 MapReader
: TMapReader_1
;
1230 Header
: TMapHeaderRec_1
;
1231 FileName
, SectionName
, ResName
: String;
1235 FillChar(Result
, SizeOf(Result
), 0);
1236 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1238 WAD
:= TWADEditor_1
.Create();
1239 if not WAD
.ReadFile(FileName
) then
1245 if not WAD
.GetResource('', ResName
, Data
, Len
) then
1253 MapReader
:= TMapReader_1
.Create();
1255 if not MapReader
.LoadMap(Data
) then
1257 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1258 ZeroMemory(@Header
, SizeOf(Header
));
1259 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1260 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1264 Header
:= MapReader
.GetMapHeader();
1265 Result
.Name
:= Header
.MapName
;
1266 Result
.Description
:= Header
.MapDescription
;
1273 Result
.Author
:= Header
.MapAuthor
;
1274 Result
.Height
:= Header
.Height
;
1275 Result
.Width
:= Header
.Width
;
1278 function g_Map_GetMapsList(WADName
: string): SArray
;
1285 Sign
: Array [0..2] of Char;
1289 WAD
:= TWADEditor_1
.Create();
1290 if not WAD
.ReadFile(WADName
) then
1296 ResList
:= WAD
.GetResourcesList('');
1298 if ResList
<> nil then
1299 for a
:= 0 to High(ResList
) do
1301 if not WAD
.GetResource('', ResList
[a
], Data
, Len
) then Continue
;
1302 CopyMemory(@Sign
[0], Data
, 3);
1305 if Sign
= MAP_SIGNATURE
then
1307 SetLength(Result
, Length(Result
)+1);
1308 Result
[High(Result
)] := ResList
[a
];
1317 function g_Map_Exist(Res
: string): Boolean;
1320 FileName
, SectionName
, ResName
: string;
1326 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1328 if Pos('.wad', LowerCase(FileName
)) = 0 then FileName
:= FileName
+'.wad';
1330 WAD
:= TWADEditor_1
.Create
;
1331 if not WAD
.ReadFile(FileName
) then
1337 ResList
:= WAD
.GetResourcesList('');
1340 if ResList
<> nil then
1341 for a
:= 0 to High(ResList
) do if ResList
[a
] = ResName
then
1348 procedure g_Map_Free();
1352 procedure FreePanelArray(var panels
: TPanelArray
);
1357 if panels
<> nil then
1359 for i
:= 0 to High(panels
) do
1372 RespawnPoints
:= nil;
1373 if FlagPoints
[FLAG_RED
] <> nil then
1375 Dispose(FlagPoints
[FLAG_RED
]);
1376 FlagPoints
[FLAG_RED
] := nil;
1378 if FlagPoints
[FLAG_BLUE
] <> nil then
1380 Dispose(FlagPoints
[FLAG_BLUE
]);
1381 FlagPoints
[FLAG_BLUE
] := nil;
1383 //DOMFlagPoints := nil;
1387 if Textures
<> nil then
1389 for a
:= 0 to High(Textures
) do
1390 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1391 if Textures
[a
].Anim
then
1392 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1394 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1395 e_DeleteTexture(Textures
[a
].TextureID
);
1400 FreePanelArray(gWalls
);
1401 FreePanelArray(gRenderBackgrounds
);
1402 FreePanelArray(gRenderForegrounds
);
1403 FreePanelArray(gWater
);
1404 FreePanelArray(gAcid1
);
1405 FreePanelArray(gAcid2
);
1406 FreePanelArray(gSteps
);
1407 FreePanelArray(gLifts
);
1408 FreePanelArray(gBlockMon
);
1410 if BackID
<> DWORD(-1) then
1414 e_DeleteTexture(BackID
);
1415 BackID
:= DWORD(-1);
1418 g_Game_StopAllSounds(False);
1420 g_Sound_Delete(gMapInfo
.MusicName
);
1422 gMapInfo
.Name
:= '';
1423 gMapInfo
.Description
:= '';
1424 gMapInfo
.MusicName
:= '';
1425 gMapInfo
.Height
:= 0;
1426 gMapInfo
.Width
:= 0;
1432 procedure g_Map_Update();
1438 procedure UpdatePanelArray(var panels
: TPanelArray
);
1443 if panels
<> nil then
1444 for i
:= 0 to High(panels
) do
1449 UpdatePanelArray(gWalls
);
1450 UpdatePanelArray(gRenderBackgrounds
);
1451 UpdatePanelArray(gRenderForegrounds
);
1452 UpdatePanelArray(gWater
);
1453 UpdatePanelArray(gAcid1
);
1454 UpdatePanelArray(gAcid2
);
1455 UpdatePanelArray(gSteps
);
1457 if gGameSettings
.GameMode
= GM_CTF
then
1459 for a
:= FLAG_RED
to FLAG_BLUE
do
1460 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1463 if gFlags
[a
].Animation
<> nil then
1464 gFlags
[a
].Animation
.Update();
1466 m
:= g_Obj_Move(@Obj
, True, True);
1468 if gTime
mod (GAME_TICK
*2) <> 0 then
1471 // Ñîïðîòèâëåíèå âîçäóõà:
1472 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1474 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1475 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1478 gFlags
[a
].CaptureTime
:= 0;
1479 if a
= FLAG_RED
then
1480 s
:= _lc
[I_PLAYER_FLAG_RED
]
1482 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1483 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1485 if g_Game_IsNet
then
1486 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1493 // Èãðîê áåðåò ôëàã:
1494 if gPlayers
<> nil then
1496 j
:= Random(Length(gPlayers
)) - 1;
1498 for d
:= 0 to High(gPlayers
) do
1501 if j
> High(gPlayers
) then
1504 if gPlayers
[j
] <> nil then
1505 if gPlayers
[j
].Live
and
1506 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1508 if gPlayers
[j
].GetFlag(a
) then
1517 procedure g_Map_DrawPanels(PanelType
: Word);
1519 procedure DrawPanels(var panels
: TPanelArray
;
1520 drawDoors
: Boolean = False);
1525 if panels
<> nil then
1526 for a
:= 0 to High(panels
) do
1527 if not (drawDoors
xor panels
[a
].Door
) then
1533 PANEL_WALL
: DrawPanels(gWalls
);
1534 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1535 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1536 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1537 PANEL_WATER
: DrawPanels(gWater
);
1538 PANEL_ACID1
: DrawPanels(gAcid1
);
1539 PANEL_ACID2
: DrawPanels(gAcid2
);
1540 PANEL_STEP
: DrawPanels(gSteps
);
1544 procedure g_Map_DrawBack(dx
, dy
: Integer);
1546 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1547 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1549 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1552 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1553 PanelType
: Word; b1x3
: Boolean): Boolean;
1559 if WordBool(PanelType
and PANEL_WALL
) then
1560 if gWalls
<> nil then
1565 if gWalls
[a
].Enabled
and
1566 g_Collide(X
, Y
, Width
, Height
,
1567 gWalls
[a
].X
, gWalls
[a
].Y
,
1568 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1575 if WordBool(PanelType
and PANEL_WATER
) then
1576 if gWater
<> nil then
1581 if g_Collide(X
, Y
, Width
, Height
,
1582 gWater
[a
].X
, gWater
[a
].Y
,
1583 gWater
[a
].Width
, gWater
[a
].Height
) then
1590 if WordBool(PanelType
and PANEL_ACID1
) then
1591 if gAcid1
<> nil then
1596 if g_Collide(X
, Y
, Width
, Height
,
1597 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1598 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1605 if WordBool(PanelType
and PANEL_ACID2
) then
1606 if gAcid2
<> nil then
1611 if g_Collide(X
, Y
, Width
, Height
,
1612 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1613 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1620 if WordBool(PanelType
and PANEL_STEP
) then
1621 if gSteps
<> nil then
1626 if g_Collide(X
, Y
, Width
, Height
,
1627 gSteps
[a
].X
, gSteps
[a
].Y
,
1628 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1635 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1636 if gLifts
<> nil then
1641 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1642 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1643 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1644 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1645 g_Collide(X
, Y
, Width
, Height
,
1646 gLifts
[a
].X
, gLifts
[a
].Y
,
1647 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1654 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1655 if gBlockMon
<> nil then
1657 h
:= High(gBlockMon
);
1661 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1662 g_Collide(X
, Y
, Width
, Height
,
1663 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1664 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1672 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1676 Result
:= TEXTURE_NONE
;
1678 if gWater
<> nil then
1683 if g_Collide(X
, Y
, Width
, Height
,
1684 gWater
[a
].X
, gWater
[a
].Y
,
1685 gWater
[a
].Width
, gWater
[a
].Height
) then
1687 Result
:= gWater
[a
].GetTextureID();
1692 if gAcid1
<> nil then
1697 if g_Collide(X
, Y
, Width
, Height
,
1698 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1699 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1701 Result
:= gAcid1
[a
].GetTextureID();
1706 if gAcid2
<> nil then
1711 if g_Collide(X
, Y
, Width
, Height
,
1712 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1713 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1715 Result
:= gAcid2
[a
].GetTextureID();
1721 procedure g_Map_EnableWall(ID
: DWORD
);
1726 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1728 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1732 procedure g_Map_DisableWall(ID
: DWORD
);
1737 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1739 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1743 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1748 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1751 tp
:= gRenderForegrounds
[ID
];
1753 tp
:= gRenderBackgrounds
[ID
];
1766 tp
.NextTexture(AnimLoop
);
1767 if g_Game_IsServer
and g_Game_IsNet
then
1768 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1771 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1773 if gLifts
[ID
].LiftType
= t
then
1780 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1782 if LiftType
= 0 then
1783 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1784 else if LiftType
= 1 then
1785 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1786 else if LiftType
= 2 then
1787 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1788 else if LiftType
= 3 then
1789 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1791 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1795 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1798 PointsArray
: Array of TRespawnPoint
;
1801 SetLength(PointsArray
, 0);
1803 if RespawnPoints
= nil then
1806 for a
:= 0 to High(RespawnPoints
) do
1807 if RespawnPoints
[a
].PointType
= PointType
then
1809 SetLength(PointsArray
, Length(PointsArray
)+1);
1810 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1813 if PointsArray
= nil then
1816 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1820 function g_Map_GetPointCount(PointType
: Byte): Word;
1826 if RespawnPoints
= nil then
1829 for a
:= 0 to High(RespawnPoints
) do
1830 if RespawnPoints
[a
].PointType
= PointType
then
1831 Result
:= Result
+ 1;
1834 function g_Map_HaveFlagPoints(): Boolean;
1836 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1839 procedure g_Map_ResetFlag(Flag
: Byte);
1841 with gFlags
[Flag
] do
1847 Direction
:= D_LEFT
;
1848 State
:= FLAG_STATE_NONE
;
1849 if FlagPoints
[Flag
] <> nil then
1851 Obj
.X
:= FlagPoints
[Flag
]^.X
;
1852 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
1853 Direction
:= FlagPoints
[Flag
]^.Direction
;
1854 State
:= FLAG_STATE_NORMAL
;
1860 procedure g_Map_DrawFlags();
1863 Mirror
: TMirrorType
;
1865 if gGameSettings
.GameMode
<> GM_CTF
then
1868 for i
:= FLAG_RED
to FLAG_BLUE
do
1870 if State
<> FLAG_STATE_CAPTURED
then
1872 if State
= FLAG_STATE_NONE
then
1875 if Direction
= D_LEFT
then
1877 Mirror
:= M_HORIZONTAL
;
1886 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
1888 if g_debug_Frames
then
1890 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
1892 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
1893 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
1899 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
1906 procedure SavePanelArray(var panels
: TPanelArray
);
1908 PAMem
: TBinMemoryWriter
;
1911 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
1912 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
1915 while i
< Length(panels
) do
1917 if panels
[i
].SaveIt
then
1921 // Ñîõðàíÿåì ïàíåëü:
1922 panels
[i
].SaveState(PAMem
);
1927 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
1928 PAMem
.SaveToMemory(Mem
);
1932 procedure SaveFlag(flag
: PFlag
);
1935 dw
:= FLAG_SIGNATURE
; // 'FLAG'
1937 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
1938 Mem
.WriteByte(flag
^.RespawnType
);
1940 Mem
.WriteByte(flag
^.State
);
1941 // Íàïðàâëåíèå ôëàãà:
1942 if flag
^.Direction
= D_LEFT
then
1948 Obj_SaveState(@flag
^.Obj
, Mem
);
1952 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
1954 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
1955 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
1956 SavePanelArray(gWalls
);
1957 // Ñîõðàíÿåì ïàíåëè ôîíà:
1958 SavePanelArray(gRenderBackgrounds
);
1959 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
1960 SavePanelArray(gRenderForegrounds
);
1961 // Ñîõðàíÿåì ïàíåëè âîäû:
1962 SavePanelArray(gWater
);
1963 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
1964 SavePanelArray(gAcid1
);
1965 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
1966 SavePanelArray(gAcid2
);
1967 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
1968 SavePanelArray(gSteps
);
1969 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
1970 SavePanelArray(gLifts
);
1973 ///// Ñîõðàíÿåì ìóçûêó: /////
1974 // Ñèãíàòóðà ìóçûêè:
1975 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
1978 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
1979 if gMusic
.NoMusic
then
1983 Mem
.WriteString(str
, 64);
1984 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
1985 dw
:= gMusic
.GetPosition();
1987 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
1988 boo
:= gMusic
.SpecPause
;
1989 Mem
.WriteBoolean(boo
);
1992 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
1993 Mem
.WriteInt(gTotalMonsters
);
1996 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
1997 if gGameSettings
.GameMode
= GM_CTF
then
1999 // Ôëàã Êðàñíîé êîìàíäû:
2000 SaveFlag(@gFlags
[FLAG_RED
]);
2001 // Ôëàã Ñèíåé êîìàíäû:
2002 SaveFlag(@gFlags
[FLAG_BLUE
]);
2006 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2007 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2009 // Î÷êè Êðàñíîé êîìàíäû:
2010 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2011 // Î÷êè Ñèíåé êîìàíäû:
2012 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2017 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2024 procedure LoadPanelArray(var panels
: TPanelArray
);
2026 PAMem
: TBinMemoryReader
;
2029 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2030 PAMem
:= TBinMemoryReader
.Create();
2031 PAMem
.LoadFromMemory(Mem
);
2033 for i
:= 0 to Length(panels
)-1 do
2034 if panels
[i
].SaveIt
then
2040 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2042 // Çàãðóæàåì ïàíåëü:
2043 panels
[i
].LoadState(PAMem
);
2046 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2050 procedure LoadFlag(flag
: PFlag
);
2054 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2056 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2058 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2059 Mem
.ReadByte(flag
^.RespawnType
);
2061 Mem
.ReadByte(flag
^.State
);
2062 // Íàïðàâëåíèå ôëàãà:
2065 flag
^.Direction
:= D_LEFT
2067 flag
^.Direction
:= D_RIGHT
;
2069 Obj_LoadState(@flag
^.Obj
, Mem
);
2076 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2077 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2078 LoadPanelArray(gWalls
);
2079 // Çàãðóæàåì ïàíåëè ôîíà:
2080 LoadPanelArray(gRenderBackgrounds
);
2081 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2082 LoadPanelArray(gRenderForegrounds
);
2083 // Çàãðóæàåì ïàíåëè âîäû:
2084 LoadPanelArray(gWater
);
2085 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2086 LoadPanelArray(gAcid1
);
2087 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2088 LoadPanelArray(gAcid2
);
2089 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2090 LoadPanelArray(gSteps
);
2091 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2092 LoadPanelArray(gLifts
);
2095 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2098 ///// Çàãðóæàåì ìóçûêó: /////
2099 // Ñèãíàòóðà ìóçûêè:
2101 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2103 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2106 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2107 Mem
.ReadString(str
);
2108 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2110 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2111 Mem
.ReadBoolean(boo
);
2112 // Çàïóñêàåì ýòó ìóçûêó:
2113 gMusic
.SetByName(str
);
2114 gMusic
.SpecPause
:= boo
;
2117 gMusic
.SetPosition(dw
);
2120 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2121 Mem
.ReadInt(gTotalMonsters
);
2124 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2125 if gGameSettings
.GameMode
= GM_CTF
then
2127 // Ôëàã Êðàñíîé êîìàíäû:
2128 LoadFlag(@gFlags
[FLAG_RED
]);
2129 // Ôëàã Ñèíåé êîìàíäû:
2130 LoadFlag(@gFlags
[FLAG_BLUE
]);
2134 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2135 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2137 // Î÷êè Êðàñíîé êîìàíäû:
2138 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2139 // Î÷êè Ñèíåé êîìàíäû:
2140 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);