1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 e_graphics
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
72 procedure g_Map_DrawBack(dx
, dy
: Integer);
73 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
74 PanelType
: Word; b1x3
: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
77 procedure g_Map_EnableWallGUID (pguid
: Integer);
78 procedure g_Map_DisableWallGUID (pguid
: Integer);
79 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
82 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
83 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
84 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
91 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
92 function g_Map_GetPointCount(PointType
: Byte): Word;
93 function g_Map_GetRandomPointType(): Byte;
95 function g_Map_HaveFlagPoints(): Boolean;
97 procedure g_Map_ResetFlag(Flag
: Byte);
98 procedure g_Map_DrawFlags();
100 procedure g_Map_SaveState (st
: TStream
);
101 procedure g_Map_LoadState (st
: TStream
);
103 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
105 // returns panel or nil
106 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
107 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
109 // returns panel or nil
110 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
111 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
114 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
116 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
117 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
119 // trace liquid, stepping by `dx` and `dy`
120 // return last seen liquid coords, and `false` if we're started outside of the liquid
121 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
124 // return `true` from `cb` to stop
125 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
127 procedure g_Map_NetSendInterestingPanels (); // yay!
130 procedure g_Map_ProfilersBegin ();
131 procedure g_Map_ProfilersEnd ();
134 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
137 function g_Map_MinX (): Integer; inline;
138 function g_Map_MinY (): Integer; inline;
139 function g_Map_MaxX (): Integer; inline;
140 function g_Map_MaxY (): Integer; inline;
148 function g_Texture_NumNameFindStart(name
: String): Boolean;
149 function g_Texture_NumNameFindNext(var newName
: String): Byte;
152 RESPAWNPOINT_PLAYER1
= 1;
153 RESPAWNPOINT_PLAYER2
= 2;
155 RESPAWNPOINT_RED
= 4;
156 RESPAWNPOINT_BLUE
= 5;
164 FLAG_STATE_NORMAL
= 1;
165 FLAG_STATE_DROPPED
= 2;
166 FLAG_STATE_CAPTURED
= 3;
167 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
170 FLAG_TIME
= 720; // 20 seconds
172 SKY_STRETCH
: Single = 1.5;
187 // sorted by draw priority
188 GridTagBack
= 1 shl 0; // gRenderBackgrounds
189 GridTagStep
= 1 shl 1; // gSteps
190 GridTagWall
= 1 shl 2; // gWalls
191 GridTagDoor
= 1 shl 3; // gWalls
192 GridTagAcid1
= 1 shl 4; // gAcid1
193 GridTagAcid2
= 1 shl 5; // gAcid2
194 GridTagWater
= 1 shl 6; // gWater
195 GridTagFore
= 1 shl 7; // gRenderForegrounds
196 // the following are invisible
197 GridTagLift
= 1 shl 8; // gLifts
198 GridTagBlockMon
= 1 shl 9; // gBlockMon
200 GridTagSolid
= (GridTagWall
or GridTagDoor
);
201 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
202 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
204 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
208 TBinHeapPanelDrawCmp
= class
210 class function less (const a
, b
: TPanel
): Boolean; inline;
213 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
217 gRenderBackgrounds
: TPanelArray
;
218 gRenderForegrounds
: TPanelArray
;
219 gWater
, gAcid1
, gAcid2
: TPanelArray
;
222 gBlockMon
: TPanelArray
;
223 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
224 //gDOMFlags: array of TFlag;
227 gDoorMap
: array of array of DWORD
;
228 gLiftMap
: array of array of DWORD
;
229 gWADHash
: TMD5Digest
;
230 BackID
: DWORD
= DWORD(-1);
231 gExternalResources
: array of TDiskFileInfo
= nil;
232 gMovingWallIds
: array of Integer = nil;
234 gdbg_map_use_accel_render
: Boolean = true;
235 gdbg_map_use_accel_coldet
: Boolean = true;
236 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
237 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
239 gCurrentMap
: TDynRecord
= nil;
240 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
241 gTestMap
: String = '';
244 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
248 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
251 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
257 {$INCLUDE ../nogl/noGLuses.inc}
258 e_input
, g_main
, e_log
, e_texture
, e_res
, g_items
, g_gfx
, g_console
,
259 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
260 g_options
, g_triggers
, g_player
,
261 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
262 sfs
, xstreams
, hashtable
, wadreader
,
263 ImagingTypes
, Imaging
, ImagingUtility
,
264 ImagingGif
, ImagingNetworkGraphics
,
268 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
269 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
270 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
273 // ////////////////////////////////////////////////////////////////////////// //
274 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
278 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
282 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
287 // ////////////////////////////////////////////////////////////////////////// //
289 panByGUID
: array of TPanel
= nil;
292 // ////////////////////////////////////////////////////////////////////////// //
293 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
295 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
296 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
300 // return `true` from `cb` to stop
301 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
306 if not assigned(cb
) then exit
;
307 for pan
in panByGUID
do
309 if cb(pan
) then begin result
:= pan
; exit
; end;
314 procedure g_Map_NetSendInterestingPanels ();
318 if g_Game_IsServer
and g_Game_IsNet
then
320 for pan
in panByGUID
do
322 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
328 // ////////////////////////////////////////////////////////////////////////// //
329 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
330 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
331 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
332 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
335 // ////////////////////////////////////////////////////////////////////////// //
337 dfmapdef
: TDynMapDef
= nil;
340 procedure loadMapDefinition ();
342 pr
: TTextParser
= nil;
346 if (dfmapdef
<> nil) then exit
;
349 e_LogWritefln('parsing "mapdef.txt"...', []);
350 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
351 e_LogWritefln('found local "mapdef.txt"', []);
358 WAD
:= TWADFile
.Create();
359 if not WAD
.ReadFile(GameWAD
) then
361 //raise Exception.Create('cannot load "game.wad"');
366 st
:= WAD
.openFileStream('mapdef.txt');
373 //raise Exception.Create('cannot open "mapdef.txt"');
374 e_LogWriteln('using default "mapdef.txt"...');
375 pr
:= TStrTextParser
.Create(defaultMapDef
);
379 pr
:= TFileTextParser
.Create(st
);
381 except on e
: Exception
do
383 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
389 dfmapdef
:= TDynMapDef
.Create(pr
);
391 on e
: TDynParseException
do
392 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
394 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
402 // ////////////////////////////////////////////////////////////////////////// //
403 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
405 wst
: TSFSMemoryChunkStream
= nil;
408 if (dataLen
< 4) then exit
;
410 if (dfmapdef
= nil) then writeln('need to load mapdef');
412 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
414 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
416 result
:= dfmapdef
.parseMap(wst
);
418 on e
: TDynParseException
do
420 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
427 e_LogWritefln('ERROR: %s', [e
.message]);
434 //e_LogWriteln('map parsed.');
438 // ////////////////////////////////////////////////////////////////////////// //
440 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
441 NNF_PureExt
: String; // extension postfix
442 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
443 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
446 function g_Texture_NumNameFindStart(name
: String): Boolean;
455 NNF_CurrentNum
:= -1;
457 for i
:= Length(name
) downto 1 do
458 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
460 if i
= Length(name
) then
461 begin // Íåò öèôð â êîíöå ñòðîêè
467 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
468 NNF_PureName
:= Copy(name
, 1, i
);
469 NNF_PureExt
:= Copy(name
, j
);
470 name
:= Copy(name
, i
+ 1, j
- i
- 1);
475 // Íå ïåðåâåñòè â ÷èñëî:
476 if not TryStrToInt(name
, NNF_FirstNum
) then
485 function g_Texture_NumNameFindNext(var newName
: String): Byte;
487 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
490 Result
:= NNF_NO_NAME
;
494 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
496 if NNF_CurrentNum
< NNF_FirstNum
then
497 Result
:= NNF_NAME_BEFORE
499 if NNF_CurrentNum
> NNF_FirstNum
then
500 Result
:= NNF_NAME_AFTER
502 Result
:= NNF_NAME_EQUALS
;
508 // ////////////////////////////////////////////////////////////////////////// //
509 function panelTypeToTag (panelType
: Word): Integer;
512 PANEL_WALL
: result
:= GridTagWall
; // gWalls
513 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
514 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
515 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
516 PANEL_WATER
: result
:= GridTagWater
; // gWater
517 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
518 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
519 PANEL_STEP
: result
:= GridTagStep
; // gSteps
520 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
521 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
522 else result
:= GridTagInvalid
;
527 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
529 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
530 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
531 result
:= (a
.arrIdx
< b
.arrIdx
);
534 procedure dplClear ();
536 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinHeapPanelDraw
.Create() else gDrawPanelList
.clear();
541 Textures
: TLevelTextureArray
= nil;
542 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
543 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
544 RespawnPoints
: array of TRespawnPoint
;
545 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
546 //DOMFlagPoints: Array of TFlagPoint;
549 procedure g_Map_ProfilersBegin ();
551 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
552 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
554 if g_profile_collision
and (profMapCollision
<> nil) then
556 profMapCollision
.sectionBegin('*solids');
557 profMapCollision
.sectionEnd();
558 profMapCollision
.sectionBegin('liquids');
559 profMapCollision
.sectionEnd();
563 procedure g_Map_ProfilersEnd ();
565 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
569 // wall index in `gWalls` or -1
570 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
574 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
575 if (result
<> nil) then
577 if (hitx
<> nil) then hitx
^ := ex
;
578 if (hity
<> nil) then hity
^ := ey
;
582 if (hitx
<> nil) then hitx
^ := x1
;
583 if (hity
<> nil) then hity
^ := y1
;
587 // returns panel or nil
588 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
592 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
593 if (result
<> nil) then
595 if (hitx
<> nil) then hitx
^ := ex
;
596 if (hity
<> nil) then hity
^ := ey
;
600 if (hitx
<> nil) then hitx
^ := x1
;
601 if (hity
<> nil) then hity
^ := y1
;
606 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
608 if ((pan
.tag
and GridTagLift
) <> 0) then
610 // stop if the lift of the right type
612 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
613 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
614 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
615 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
618 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
621 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
623 tagmask
: Integer = 0;
629 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
630 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
631 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
632 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
633 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
634 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
635 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
637 if (tagmask
= 0) then exit
;// just in case
639 if ((tagmask
and GridTagLift
) <> 0) then
642 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
643 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
648 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
649 result
:= (it
.length
<> 0); // firsthit
655 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
660 if (tagmask
= 0) then exit
;
661 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
662 if (it
.length
<> 0) then result
:= it
.first
^;
667 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
669 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
670 (Texture
= TEXTURE_NAME_ACID1
) or
671 (Texture
= TEXTURE_NAME_ACID2
);
674 procedure CreateDoorMap();
676 PanelArray
: Array of record
682 a
, b
, c
, m
, i
, len
: Integer;
690 SetLength(PanelArray
, len
);
692 for a
:= 0 to High(gWalls
) do
693 if gWalls
[a
].Door
then
695 PanelArray
[i
].X
:= gWalls
[a
].X
;
696 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
697 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
698 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
699 PanelArray
[i
].Active
:= True;
700 PanelArray
[i
].PanelID
:= a
;
706 SetLength(PanelArray
, len
);
717 SetLength(gDoorMap
, 0);
719 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
722 if PanelArray
[a
].Active
then
724 PanelArray
[a
].Active
:= False;
725 m
:= Length(gDoorMap
);
726 SetLength(gDoorMap
, m
+1);
727 SetLength(gDoorMap
[m
], 1);
728 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
736 if PanelArray
[b
].Active
then
737 for c
:= 0 to High(gDoorMap
[m
]) do
738 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
739 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
740 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
741 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
742 gWalls
[gDoorMap
[m
, c
]].X
,
743 gWalls
[gDoorMap
[m
, c
]].Y
,
744 gWalls
[gDoorMap
[m
, c
]].Width
,
745 gWalls
[gDoorMap
[m
, c
]].Height
) then
747 PanelArray
[b
].Active
:= False;
748 SetLength(gDoorMap
[m
],
749 Length(gDoorMap
[m
])+1);
750 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
756 g_Game_StepLoading();
762 procedure CreateLiftMap();
764 PanelArray
: Array of record
769 a
, b
, c
, len
, i
, j
: Integer;
775 len
:= Length(gLifts
);
776 SetLength(PanelArray
, len
);
778 for a
:= 0 to len
-1 do
780 PanelArray
[a
].X
:= gLifts
[a
].X
;
781 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
782 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
783 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
784 PanelArray
[a
].Active
:= True;
787 SetLength(gLiftMap
, len
);
790 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
792 for a
:= 0 to len
-1 do
793 if PanelArray
[a
].Active
then
795 PanelArray
[a
].Active
:= False;
796 SetLength(gLiftMap
[i
], 32);
804 for b
:= 0 to len
-1 do
805 if PanelArray
[b
].Active
then
807 if g_CollideAround(PanelArray
[b
].X
,
810 PanelArray
[b
].Height
,
811 PanelArray
[gLiftMap
[i
, c
]].X
,
812 PanelArray
[gLiftMap
[i
, c
]].Y
,
813 PanelArray
[gLiftMap
[i
, c
]].Width
,
814 PanelArray
[gLiftMap
[i
, c
]].Height
) then
816 PanelArray
[b
].Active
:= False;
818 if j
> High(gLiftMap
[i
]) then
819 SetLength(gLiftMap
[i
],
820 Length(gLiftMap
[i
])+32);
829 SetLength(gLiftMap
[i
], j
+1);
832 g_Game_StepLoading();
835 SetLength(gLiftMap
, i
);
840 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
843 panels
: ^TPanelArray
;
849 case PanelRec
.PanelType
of
850 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
851 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
852 PANEL_FORE
: panels
:= @gRenderForegrounds
;
853 PANEL_WATER
: panels
:= @gWater
;
854 PANEL_ACID1
: panels
:= @gAcid1
;
855 PANEL_ACID2
: panels
:= @gAcid2
;
856 PANEL_STEP
: panels
:= @gSteps
;
857 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
858 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
862 len
:= Length(panels
^);
863 SetLength(panels
^, len
+1);
865 pguid
:= Length(panByGUID
);
866 SetLength(panByGUID
, pguid
+1); //FIXME!
867 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
869 assert(pguid
< Length(panByGUID
));
870 panByGUID
[pguid
] := pan
;
874 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
876 PanelRec
.user
['panel_guid'] := pguid
;
883 function CreateNullTexture(RecName
: String): Integer;
885 RecName
:= toLowerCase1251(RecName
);
886 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
887 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
889 SetLength(Textures
, Length(Textures
)+1);
890 result
:= High(Textures
);
892 with Textures
[High(Textures
)] do
894 TextureName
:= RecName
;
898 TextureID
:= LongWord(TEXTURE_NONE
);
901 TextNameHash
.put(RecName
, result
);
905 function extractWadName (resourceName
: string): string;
909 posN
:= Pos(':', resourceName
);
911 Result
:= Copy(resourceName
, 0, posN
-1)
917 procedure addResToExternalResList (res
: AnsiString);
923 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
924 if (length(res
) = 0) then exit
; // map wad
925 //res := extractWadName(res);
926 //if (length(res) = 0) then exit; // map wad
927 uname
:= toLowerCase1251(res
);
928 // do not add duplicates
929 for f
:= 0 to High(gExternalResources
) do
931 if (gExternalResources
[f
].userName
= uname
) then exit
;
933 //writeln('***(000) addResToExternalResList: res=[', res, ']');
935 fi
.userName
:= uname
;
936 if not findFileCI(res
) then exit
;
937 //writeln('***(001) addResToExternalResList: res=[', res, ']');
939 if (not GetDiskFileInfo(res
, fi
)) then
945 //writeln('***(002) addResToExternalResList: res=[', res, ']');
946 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
948 fi
.hash
:= MD5File(fi
.diskName
);
953 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
954 SetLength(gExternalResources
, length(gExternalResources
)+1);
955 gExternalResources
[High(gExternalResources
)] := fi
;
959 procedure compactExtResList ();
965 for src
:= 0 to High(gExternalResources
) do
967 if (gExternalResources
[src
].tag
= 0) then
970 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
974 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
978 function GetReplacementWad (WadName
: AnsiString): AnsiString;
981 if WadName
<> '' then
984 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
985 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
990 procedure generateExternalResourcesList (map
: TDynRecord
);
992 SetLength(gExternalResources
, 0);
993 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
994 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
998 function CreateTexture (RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
1001 TextureData
: Pointer;
1003 a
, ResLength
: Integer;
1005 RecName
:= toLowerCase1251(RecName
);
1006 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1007 if TextNameHash
.get(RecName
, result
) then
1010 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
1016 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
1019 if Textures <> nil then
1021 for a := 0 to High(Textures) do
1023 if (Textures[a].TextureName = RecName) then
1024 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
1025 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
1033 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
1034 if (RecName
= TEXTURE_NAME_WATER
) or
1035 (RecName
= TEXTURE_NAME_ACID1
) or
1036 (RecName
= TEXTURE_NAME_ACID2
) then
1038 SetLength(Textures
, Length(Textures
)+1);
1040 with Textures
[High(Textures
)] do
1042 TextureName
:= RecName
;
1043 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
1044 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
1045 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
1050 result
:= High(Textures
);
1051 TextNameHash
.put(RecName
, result
);
1055 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
1056 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1057 if (WADName
<> '') then addResToExternalResList(WADName
);
1058 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
1060 WAD
:= TWADFile
.Create();
1061 WAD
.ReadFile(WADName
);
1063 //txname := RecName;
1065 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
1067 FreeMem(TextureData);
1068 RecName := 'COMMON\ALIEN';
1072 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
1074 SetLength(Textures
, Length(Textures
)+1);
1075 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
1077 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1078 SetLength(Textures
, Length(Textures
)-1);
1082 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
1083 FreeMem(TextureData
);
1084 Textures
[High(Textures
)].TextureName
:= RecName
;
1085 Textures
[High(Textures
)].Anim
:= False;
1087 result
:= High(Textures
);
1088 TextNameHash
.put(RecName
, result
);
1090 else // Íåò òàêîãî ðåóñðñà â WAD'å
1092 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
1093 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1094 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
1096 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1097 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1099 BadTextNameHash
.put(RecName
, -1);
1106 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1109 TextureWAD
: PChar = nil;
1110 TextData
: Pointer = nil;
1111 TextureData
: Pointer = nil;
1115 TextureResource
: String;
1116 _width
, _height
, _framecount
, _speed
: Integer;
1117 _backanimation
: Boolean;
1119 ia
: TDynImageDataArray
= nil;
1120 f
, c
, frdelay
, frloop
: Integer;
1122 RecName
:= toLowerCase1251(RecName
);
1123 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1124 if TextNameHash
.get(RecName
, result
) then
1127 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1133 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1135 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1136 if BadTextNameHash
.get(RecName
, f
) then
1138 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1142 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1143 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1144 if (WADName
<> '') then addResToExternalResList(WADName
);
1145 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
1147 WAD
:= TWADFile
.Create();
1149 //if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1151 WAD
.ReadFile(WADName
);
1153 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1155 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1156 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1158 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1159 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1161 BadTextNameHash
.put(RecName
, -1);
1166 if WADName = Map then
1168 //FreeMem(TextureWAD);
1169 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1175 if ResLength
< 6 then
1177 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1178 BadTextNameHash
.put(RecName
, -1);
1182 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1183 if isWadData(TextureWAD
, ResLength
) then
1185 // íåò, ýòî ñóïåðìåí!
1186 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1188 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1189 BadTextNameHash
.put(RecName
, -1);
1193 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1194 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1196 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1197 BadTextNameHash
.put(RecName
, -1);
1201 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1203 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1204 if TextureResource
= '' then
1206 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1207 BadTextNameHash
.put(RecName
, -1);
1211 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1212 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1213 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1214 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1215 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1220 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1221 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1223 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1224 BadTextNameHash
.put(RecName
, -1);
1231 SetLength(Textures
, Length(Textures
)+1);
1232 with Textures
[High(Textures
)] do
1234 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1235 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1237 TextureName
:= RecName
;
1241 FramesCount
:= _framecount
;
1243 result
:= High(Textures
);
1244 TextNameHash
.put(RecName
, result
);
1248 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1249 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1251 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1253 BadTextNameHash
.put(RecName
, -1);
1259 // try animated image
1261 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1262 if length(imgfmt) = 0 then
1264 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1268 GlobalMetadata
.ClearMetaItems();
1269 GlobalMetadata
.ClearMetaItemsForSaving();
1270 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1272 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1273 BadTextNameHash
.put(RecName
, -1);
1276 if length(ia
) = 0 then
1278 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1279 BadTextNameHash
.put(RecName
, -1);
1286 _width
:= ia
[0].width
;
1287 _height
:= ia
[0].height
;
1288 _framecount
:= length(ia
);
1290 _backanimation
:= false;
1293 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1295 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1297 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1299 if f
< 0 then f
:= 0;
1302 if c
< 13 then c
:= 0 else c
:= 1;
1304 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1309 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1311 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1313 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1315 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1319 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1320 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1321 f
:= ord(_backanimation
);
1322 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1324 SetLength(Textures
, Length(Textures
)+1);
1325 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1326 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1328 Textures
[High(Textures
)].TextureName
:= RecName
;
1329 Textures
[High(Textures
)].Width
:= _width
;
1330 Textures
[High(Textures
)].Height
:= _height
;
1331 Textures
[High(Textures
)].Anim
:= True;
1332 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1333 Textures
[High(Textures
)].Speed
:= _speed
;
1334 result
:= High(Textures
);
1335 TextNameHash
.put(RecName
, result
);
1336 //writeln(' CREATED!');
1340 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1341 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1343 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1345 BadTextNameHash
.put(RecName
, -1);
1349 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1352 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1353 if (TextData
<> nil) then FreeMem(TextData
);
1354 if (TextureData
<> nil) then FreeMem(TextureData
);
1358 procedure CreateItem(Item
: TDynRecord
);
1360 if g_Game_IsClient
then Exit
;
1362 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1363 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1366 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1367 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1370 procedure CreateArea(Area
: TDynRecord
);
1375 case Area
.AreaType
of
1376 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1377 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1379 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1380 with RespawnPoints
[High(RespawnPoints
)] do
1384 Direction
:= TDirection(Area
.Direction
);
1386 case Area
.AreaType
of
1387 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1388 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1389 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1390 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1391 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1396 AREA_REDFLAG
, AREA_BLUEFLAG
:
1398 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1400 if FlagPoints
[a
] <> nil then Exit
;
1404 with FlagPoints
[a
]^ do
1406 X
:= Area
.X
-FLAGRECT
.X
;
1407 Y
:= Area
.Y
-FLAGRECT
.Y
;
1408 Direction
:= TDirection(Area
.Direction
);
1414 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1415 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1418 Animation
:= TAnimation
.Create(id
, True, 8);
1419 Obj
.Rect
:= FLAGRECT
;
1427 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1428 with DOMFlagPoints[High(DOMFlagPoints)] do
1432 Direction := TDirection(Area.Direction);
1435 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1440 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1446 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1450 mapId
:= Trigger
.id
;
1451 mapIndex
:= amapIdx
;
1454 Width
:= Trigger
.Width
;
1455 Height
:= Trigger
.Height
;
1456 Enabled
:= Trigger
.Enabled
;
1457 TexturePanelGUID
:= atpanid
;
1458 TriggerType
:= Trigger
.TriggerType
;
1459 ActivateType
:= Trigger
.ActivateType
;
1460 Keys
:= Trigger
.Keys
;
1461 trigPanelGUID
:= atrigpanid
;
1462 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1463 if TexturePanelGUID
<> -1 then
1465 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1466 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1470 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1473 procedure CreateMonster(monster
: TDynRecord
);
1478 if g_Game_IsClient
then Exit
;
1480 if (gGameSettings
.GameType
= GT_SINGLE
)
1481 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1483 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1485 if gTriggers
<> nil then
1487 for a
:= 0 to High(gTriggers
) do
1489 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1491 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1492 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1497 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1501 procedure g_Map_ReAdd_DieTriggers();
1503 function monsDieTrig (mon
: TMonster
): Boolean;
1506 //tw: TStrTextWriter;
1508 result
:= false; // don't stop
1509 mon
.ClearTriggers();
1510 for a
:= 0 to High(gTriggers
) do
1512 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1514 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1516 tw := TStrTextWriter.Create();
1518 gTriggers[a].trigData.writeTo(tw);
1519 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1524 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1530 if g_Game_IsClient
then Exit
;
1532 g_Mons_ForEach(monsDieTrig
);
1535 procedure mapCreateGrid ();
1537 mapX0
: Integer = $3fffffff;
1538 mapY0
: Integer = $3fffffff;
1539 mapX1
: Integer = -$3fffffff;
1540 mapY1
: Integer = -$3fffffff;
1542 procedure calcBoundingBox (constref panels
: TPanelArray
);
1547 for idx
:= 0 to High(panels
) do
1550 if not pan
.visvalid
then continue
;
1551 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1552 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1553 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1554 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1555 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1559 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1565 //tag := panelTypeToTag(tag);
1566 for idx
:= 0 to High(panels
) do
1569 if not pan
.visvalid
then continue
;
1570 if (pan
.proxyId
<> -1) then
1572 {$IF DEFINED(D2F_DEBUG)}
1573 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1577 case pan
.PanelType
of
1578 PANEL_WALL
: newtag
:= GridTagWall
;
1579 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1580 PANEL_BACK
: newtag
:= GridTagBack
;
1581 PANEL_FORE
: newtag
:= GridTagFore
;
1582 PANEL_WATER
: newtag
:= GridTagWater
;
1583 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1584 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1585 PANEL_STEP
: newtag
:= GridTagStep
;
1586 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1587 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1588 else continue
; // oops
1592 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1593 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1594 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1595 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1597 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1599 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1610 calcBoundingBox(gWalls
);
1611 calcBoundingBox(gRenderBackgrounds
);
1612 calcBoundingBox(gRenderForegrounds
);
1613 calcBoundingBox(gWater
);
1614 calcBoundingBox(gAcid1
);
1615 calcBoundingBox(gAcid2
);
1616 calcBoundingBox(gSteps
);
1617 calcBoundingBox(gLifts
);
1618 calcBoundingBox(gBlockMon
);
1620 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1622 if (mapX0
> 0) then mapX0
:= 0;
1623 if (mapY0
> 0) then mapY0
:= 0;
1625 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1626 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1628 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1629 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1631 addPanelsToGrid(gWalls
);
1632 addPanelsToGrid(gRenderBackgrounds
);
1633 addPanelsToGrid(gRenderForegrounds
);
1634 addPanelsToGrid(gWater
);
1635 addPanelsToGrid(gAcid1
);
1636 addPanelsToGrid(gAcid2
);
1637 addPanelsToGrid(gSteps
);
1638 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1639 addPanelsToGrid(gBlockMon
);
1641 mapGrid
.dumpStats();
1643 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1647 function g_Map_Load(Res
: String): Boolean;
1649 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1650 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1654 //TexturePanel: Integer;
1657 trigrec
: TDynRecord
;
1659 texPanelIdx
: Integer;
1660 texPanel
: TDynRecord
;
1662 actPanelIdx
: Integer;
1663 actPanel
: TDynRecord
;
1666 WAD
, TestWAD
: TWADFile
;
1667 //mapReader: TDynRecord = nil;
1668 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1669 panels
: TDynField
= nil; //TPanelsRec1Array;
1670 items
: TDynField
= nil; //TItemsRec1Array;
1671 monsters
: TDynField
= nil; //TMonsterRec1Array;
1672 areas
: TDynField
= nil; //TAreasRec1Array;
1673 triggers
: TDynField
= nil; //TTriggersRec1Array;
1676 AddTextures
: TAddTextureArray
;
1677 TriggersTable
: array of TTRec
;
1678 FileName
, mapResName
, TexName
, s
: AnsiString;
1681 ok
, isAnim
: Boolean;
1682 CurTex
, ntn
: Integer;
1683 rec
, texrec
: TDynRecord
;
1685 pannum
, trignum
, cnt
, tgpid
: Integer;
1687 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1688 //moveActive: Boolean;
1690 mapOk
: Boolean = false;
1691 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1698 //gCurrentMap.Free();
1699 //gCurrentMap := nil;
1704 gMapInfo
.Map
:= Res
;
1705 TriggersTable
:= nil;
1708 sfsGCDisable(); // temporary disable removing of temporary volumes
1710 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1711 if (gCurrentMap
= nil) then
1713 FileName
:= g_ExtractWadName(Res
);
1714 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1715 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1717 WAD
:= TWADFile
.Create();
1718 if not WAD
.ReadFile(FileName
) then
1720 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1725 if gTestMap
<> '' then
1727 s
:= g_ExtractWadName(gTestMap
);
1728 TestWAD
:= TWADFile
.Create();
1729 if not TestWAD
.ReadFile(s
) then
1731 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1737 if TestWAD
<> nil then
1739 mapResName
:= g_ExtractFileName(gTestMap
);
1740 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1742 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1745 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1752 //k8: why loader ignores path here?
1753 mapResName
:= g_ExtractFileName(Res
);
1754 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1756 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1766 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1772 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1773 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1775 stt
:= getTimeMicro();
1778 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1781 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1783 gCurrentMapFileName
:= '';
1789 if (gCurrentMap
= nil) then
1791 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1792 gCurrentMapFileName
:= '';
1798 stt
:= getTimeMicro();
1801 //gCurrentMap := mapReader;
1803 generateExternalResourcesList(gCurrentMap
);
1804 mapTextureList
:= gCurrentMap
['texture'];
1805 // get all other lists here too
1806 panels
:= gCurrentMap
['panel'];
1807 triggers
:= gCurrentMap
['trigger'];
1808 items
:= gCurrentMap
['item'];
1809 areas
:= gCurrentMap
['area'];
1810 monsters
:= gCurrentMap
['monster'];
1812 // Çàãðóçêà îïèñàíèÿ êàðòû:
1813 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1814 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1818 Name
:= gCurrentMap
.MapName
;
1819 Description
:= gCurrentMap
.MapDesc
;
1820 Author
:= gCurrentMap
.MapAuthor
;
1821 MusicName
:= gCurrentMap
.MusicName
;
1822 SkyName
:= gCurrentMap
.SkyName
;
1823 Height
:= gCurrentMap
.Height
;
1824 Width
:= gCurrentMap
.Width
;
1827 // Çàãðóçêà òåêñòóð:
1828 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1829 // Äîáàâëåíèå òåêñòóð â Textures[]:
1830 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1832 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1833 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1835 // find used textures
1836 usedTextures
:= THashStrInt
.Create();
1838 if (panels
<> nil) and (panels
.count
> 0) then
1840 for rec
in panels
do
1842 texrec
:= rec
.TextureRec
;
1843 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1848 for rec
in mapTextureList
do
1851 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1853 rec
.tagInt
:= -1; // just in case
1854 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1858 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1859 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1861 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1864 // Àíèìèðîâàííàÿ òåêñòóðà
1865 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1866 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1871 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1872 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1874 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1876 rec
.tagInt
:= ntn
; // remember texture number
1878 g_Game_StepLoading();
1881 usedTextures
.Free();
1884 // set panel tagInt to texture index
1885 if (panels
<> nil) then
1887 for rec
in panels
do
1889 texrec
:= rec
.TextureRec
;
1890 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1896 // Çàãðóçêà òðèããåðîâ
1897 gTriggerClientID
:= 0;
1898 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1899 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1902 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1903 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1905 // check texture numbers for panels
1906 if (panels
<> nil) and (panels
.count
> 0) then
1908 for rec
in panels
do
1910 if (rec
.tagInt
< 0) then
1912 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1916 gCurrentMapFileName
:= '';
1922 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1923 if (triggers
<> nil) and (triggers
.count
> 0) then
1925 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1926 //SetLength(TriggersTable, triggers.count);
1927 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1929 SetLength(TriggersTable
, triggers
.count
);
1931 for rec
in triggers
do
1934 pttit
:= @TriggersTable
[trignum
];
1935 pttit
.trigrec
:= rec
;
1936 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1937 pttit
.texPanelIdx
:= -1; // will be fixed later
1938 pttit
.texPanel
:= rec
.TexturePanelRec
;
1940 pttit
.actPanelIdx
:= -1;
1941 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1943 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1944 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1946 g_Game_StepLoading();
1951 if (panels
<> nil) and (panels
.count
> 0) then
1953 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1954 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1957 for rec
in panels
do
1960 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1962 SetLength(AddTextures
, 0);
1966 if (mapTextureList
<> nil) then
1968 texrec
:= rec
.TextureRec
;
1969 ok
:= (texrec
<> nil);
1974 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1975 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1977 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1979 if rec
.userPanelTrigRef
then
1981 // e_LogWritefln('trigref for panel %s', [pannum]);
1989 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1990 s
:= texrec
.Resource
;
1992 // Ñïåö-òåêñòóðû çàïðåùåíû
1993 if g_Map_IsSpecialTexture(s
) then
1999 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
2000 ok
:= g_Texture_NumNameFindStart(s
);
2003 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
2004 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
2007 k
:= NNF_NAME_BEFORE
;
2008 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
2009 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
2011 k
:= g_Texture_NumNameFindNext(TexName
);
2013 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
2015 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
2018 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
2020 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2021 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2022 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2025 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
2027 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2028 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2029 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2034 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
2036 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2037 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2038 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2041 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
2043 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2044 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2045 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2049 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
2053 for c := 0 to High(Textures) do
2055 if (Textures[c].TextureName = TexName) then
2057 SetLength(AddTextures, Length(AddTextures)+1);
2058 AddTextures[High(AddTextures)].Texture := c;
2059 AddTextures[High(AddTextures)].Anim := isAnim;
2064 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
2066 SetLength(AddTextures
, Length(AddTextures
)+1);
2067 AddTextures
[High(AddTextures
)].Texture
:= c
;
2068 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
2074 if k
= NNF_NAME_EQUALS
then
2076 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
2077 SetLength(AddTextures
, Length(AddTextures
)+1);
2078 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
2079 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2080 CurTex
:= High(AddTextures
);
2091 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2092 end; // if ok - ññûëàþòñÿ òðèããåðû
2096 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2097 SetLength(AddTextures
, 1);
2098 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2099 AddTextures
[0].Anim
:= false;
2100 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2104 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2106 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2108 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2109 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2110 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2111 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2112 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2115 moveSpeed
:= rec
.moveSpeed
;
2116 //moveStart := rec.moveStart;
2117 //moveEnd := rec.moveEnd;
2118 //moveActive := rec['move_active'].value;
2119 if not moveSpeed
.isZero
then
2121 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2122 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2123 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2126 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2128 g_Game_StepLoading();
2132 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2133 for b
:= 0 to High(TriggersTable
) do
2135 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2136 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2139 // create map grid, init other grids (for monsters, for example)
2140 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2143 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2144 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2146 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2147 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2148 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2150 for rec
in triggers
do
2153 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2154 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2155 TriggersTable
[trignum
].tnum
:= trignum
;
2156 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2160 //FIXME: use hashtable!
2161 for pan
in panByGUID
do
2163 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2165 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2167 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2169 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2173 // Çàãðóçêà ïðåäìåòîâ
2174 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2175 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2177 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2178 if (items
<> nil) and not gLoadGameMode
then
2180 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2181 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2182 for rec
in items
do CreateItem(rec
);
2185 // Çàãðóçêà îáëàñòåé
2186 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2187 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2189 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2190 if areas
<> nil then
2192 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2193 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2194 for rec
in areas
do CreateArea(rec
);
2197 // Çàãðóçêà ìîíñòðîâ
2198 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2199 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2201 gTotalMonsters
:= 0;
2203 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2204 if (monsters
<> nil) and not gLoadGameMode
then
2206 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2207 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2208 for rec
in monsters
do CreateMonster(rec
);
2211 //gCurrentMap := mapReader; // this will be our current map now
2212 gCurrentMapFileName
:= Res
;
2216 if (gMapInfo
.SkyName
<> '') then
2218 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2219 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2220 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2222 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
2223 if g_Texture_CreateWAD(BackID
, s
) then
2224 g_Game_SetupScreenSize
2226 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]))
2228 TEXTUREFILTER
:= GL_NEAREST
;
2234 if gMapInfo
.MusicName
<> '' then
2236 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2237 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2239 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
2240 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2243 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2246 // Îñòàëüíûå óñòàíâêè
2254 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2255 if not gLoadGameMode
then g_GFX_Init();
2257 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2258 mapTextureList
:= nil;
2263 TriggersTable
:= nil;
2266 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2267 if ok
and (not gLoadGameMode
) then
2269 gMusic
.SetByName(gMapInfo
.MusicName
);
2274 gMusic
.SetByName('');
2277 stt
:= getTimeMicro()-stt
;
2278 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2281 sfsGCEnable(); // enable releasing unused volumes
2283 e_UnpressAllKeys
; // why not?
2288 gCurrentMapFileName
:= '';
2292 compactExtResList();
2293 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2298 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2301 mapReader
: TDynRecord
;
2302 //Header: TMapHeaderRec_1;
2307 FillChar(Result
, SizeOf(Result
), 0);
2308 FileName
:= g_ExtractWadName(Res
);
2310 WAD
:= TWADFile
.Create();
2311 if not WAD
.ReadFile(FileName
) then
2317 //k8: it ignores path again
2318 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2327 mapReader
:= g_Map_ParseMap(Data
, Len
);
2336 if (mapReader
= nil) then exit
;
2338 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2340 Result
.Name
:= mapReader
.MapName
;
2341 Result
.Description
:= mapReader
.MapDesc
;
2343 Result
.Author
:= mapReader
.MapAuthor
;
2344 Result
.Height
:= mapReader
.Height
;
2345 Result
.Width
:= mapReader
.Width
;
2349 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2350 //ZeroMemory(@Header, SizeOf(Header));
2351 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2352 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2354 Result
.Author
:= '';
2362 function g_Map_GetMapsList(WADName
: string): SSArray
;
2369 WAD
:= TWADFile
.Create();
2370 if not WAD
.ReadFile(WADName
) then
2375 ResList
:= WAD
.GetMapResources();
2376 if ResList
<> nil then
2378 for a
:= 0 to High(ResList
) do
2380 SetLength(Result
, Length(Result
)+1);
2381 Result
[High(Result
)] := ResList
[a
];
2387 function g_Map_Exist(Res
: string): Boolean;
2390 FileName
, mnn
: string;
2396 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2398 WAD
:= TWADFile
.Create
;
2399 if not WAD
.ReadFile(FileName
) then
2405 ResList
:= WAD
.GetMapResources();
2408 mnn
:= g_ExtractFileName(Res
);
2409 if ResList
<> nil then
2410 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2417 procedure g_Map_Free(freeTextures
: Boolean=true);
2421 procedure FreePanelArray(var panels
: TPanelArray
);
2426 if panels
<> nil then
2428 for i
:= 0 to High(panels
) do
2441 RespawnPoints
:= nil;
2442 if FlagPoints
[FLAG_RED
] <> nil then
2444 Dispose(FlagPoints
[FLAG_RED
]);
2445 FlagPoints
[FLAG_RED
] := nil;
2447 if FlagPoints
[FLAG_BLUE
] <> nil then
2449 Dispose(FlagPoints
[FLAG_BLUE
]);
2450 FlagPoints
[FLAG_BLUE
] := nil;
2452 //DOMFlagPoints := nil;
2456 if (Length(gCurrentMapFileName
) <> 0) then
2458 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2462 e_LogWritefln('g_Map_Free: no previous map.', []);
2465 if freeTextures
then
2467 e_LogWritefln('g_Map_Free: clearing textures...', []);
2468 if (Textures
<> nil) then
2470 for a
:= 0 to High(Textures
) do
2472 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2474 if Textures
[a
].Anim
then
2476 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2480 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2482 e_DeleteTexture(Textures
[a
].TextureID
);
2489 TextNameHash
.Free();
2490 TextNameHash
:= nil;
2491 BadTextNameHash
.Free();
2492 BadTextNameHash
:= nil;
2493 gCurrentMapFileName
:= '';
2500 FreePanelArray(gWalls
);
2501 FreePanelArray(gRenderBackgrounds
);
2502 FreePanelArray(gRenderForegrounds
);
2503 FreePanelArray(gWater
);
2504 FreePanelArray(gAcid1
);
2505 FreePanelArray(gAcid2
);
2506 FreePanelArray(gSteps
);
2507 FreePanelArray(gLifts
);
2508 FreePanelArray(gBlockMon
);
2509 gMovingWallIds
:= nil;
2511 if BackID
<> DWORD(-1) then
2515 e_DeleteTexture(BackID
);
2516 BackID
:= DWORD(-1);
2519 g_Game_StopAllSounds(False);
2521 g_Sound_Delete(gMapInfo
.MusicName
);
2523 gMapInfo
.Name
:= '';
2524 gMapInfo
.Description
:= '';
2525 gMapInfo
.MusicName
:= '';
2526 gMapInfo
.Height
:= 0;
2527 gMapInfo
.Width
:= 0;
2533 procedure g_Map_Update();
2540 procedure UpdatePanelArray(var panels
: TPanelArray
);
2545 for i
:= 0 to High(panels
) do panels
[i
].Update();
2549 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2551 UpdatePanelArray(gWalls
);
2552 UpdatePanelArray(gRenderBackgrounds
);
2553 UpdatePanelArray(gRenderForegrounds
);
2554 UpdatePanelArray(gWater
);
2555 UpdatePanelArray(gAcid1
);
2556 UpdatePanelArray(gAcid2
);
2557 UpdatePanelArray(gSteps
);
2559 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2561 if gGameSettings
.GameMode
= GM_CTF
then
2563 for a
:= FLAG_RED
to FLAG_BLUE
do
2565 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2569 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2574 m
:= g_Obj_Move(@Obj
, True, True);
2576 NeedSend
:= NeedSend
or (Obj
.X
<> Obj
.oldX
) or (Obj
.Y
<> Obj
.oldY
);
2578 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2580 // Ñîïðîòèâëåíèå âîçäóõà
2581 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2583 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2584 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2587 gFlags
[a
].CaptureTime
:= 0;
2588 if a
= FLAG_RED
then
2589 s
:= _lc
[I_PLAYER_FLAG_RED
]
2591 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2592 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2594 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2595 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2600 if not sound_ret_flag
[b
].IsPlaying() then
2601 sound_ret_flag
[b
].Play();
2603 if g_Game_IsNet
then
2604 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2608 if Count
> 0 then Count
-= 1;
2611 if gPlayers
<> nil then
2613 j
:= Random(Length(gPlayers
)) - 1;
2614 for d
:= 0 to High(gPlayers
) do
2617 if j
> High(gPlayers
) then j
:= 0;
2618 if gPlayers
[j
] <> nil then
2620 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2622 if gPlayers
[j
].GetFlag(a
) then Break
;
2635 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2637 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2641 if (panels
<> nil) then
2643 // alas, no visible set
2644 for idx
:= 0 to High(panels
) do
2646 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2653 PANEL_WALL
: DrawPanels(gWalls
);
2654 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2655 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2656 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2657 PANEL_WATER
: DrawPanels(gWater
);
2658 PANEL_ACID1
: DrawPanels(gAcid1
);
2659 PANEL_ACID2
: DrawPanels(gAcid2
);
2660 PANEL_STEP
: DrawPanels(gSteps
);
2666 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2669 it
: TPanelGrid
.Iter
;
2672 it
:= mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, GridDrawableMask
);
2673 for mwit
in it
do if (((mwit
^.tag
and GridTagDoor
) <> 0) = mwit
^.Door
) then gDrawPanelList
.insert(mwit
^);
2675 // list will be rendered in `g_game.DrawPlayer()`
2679 procedure g_Map_DrawPanelShadowVolumes (lightX
: Integer; lightY
: Integer; radius
: Integer);
2682 it
: TPanelGrid
.Iter
;
2684 it
:= mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, (GridTagWall
or GridTagDoor
));
2685 for mwit
in it
do mwit
^.DrawShadowVolume(lightX
, lightY
, radius
);
2690 procedure g_Map_DrawBack(dx
, dy
: Integer);
2692 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2693 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2695 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2698 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2699 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2705 if WordBool(PanelType
and PANEL_WALL
) then
2706 if gWalls
<> nil then
2711 if gWalls
[a
].Enabled
and
2712 g_Collide(X
, Y
, Width
, Height
,
2713 gWalls
[a
].X
, gWalls
[a
].Y
,
2714 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2721 if WordBool(PanelType
and PANEL_WATER
) then
2722 if gWater
<> nil then
2727 if g_Collide(X
, Y
, Width
, Height
,
2728 gWater
[a
].X
, gWater
[a
].Y
,
2729 gWater
[a
].Width
, gWater
[a
].Height
) then
2736 if WordBool(PanelType
and PANEL_ACID1
) then
2737 if gAcid1
<> nil then
2742 if g_Collide(X
, Y
, Width
, Height
,
2743 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2744 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2751 if WordBool(PanelType
and PANEL_ACID2
) then
2752 if gAcid2
<> nil then
2757 if g_Collide(X
, Y
, Width
, Height
,
2758 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2759 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2766 if WordBool(PanelType
and PANEL_STEP
) then
2767 if gSteps
<> nil then
2772 if g_Collide(X
, Y
, Width
, Height
,
2773 gSteps
[a
].X
, gSteps
[a
].Y
,
2774 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2781 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2782 if gLifts
<> nil then
2787 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2788 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2789 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2790 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2791 g_Collide(X
, Y
, Width
, Height
,
2792 gLifts
[a
].X
, gLifts
[a
].Y
,
2793 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2800 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2801 if gBlockMon
<> nil then
2803 h
:= High(gBlockMon
);
2807 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2808 g_Collide(X
, Y
, Width
, Height
,
2809 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2810 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2818 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2822 function checkPanels (constref panels
: TPanelArray
): Boolean;
2827 if panels
= nil then exit
;
2828 for a
:= 0 to High(panels
) do
2830 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2833 texid
:= panels
[a
].GetTextureID();
2840 texid
:= LongWord(TEXTURE_NONE
);
2842 if not checkPanels(gWater
) then
2843 if not checkPanels(gAcid1
) then
2844 if not checkPanels(gAcid2
) then exit
;
2849 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2851 SlowMask
= GridTagLift
or GridTagBlockMon
;
2853 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2856 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2858 result := pan.Enabled;
2863 if ((tag
and GridTagLift
) <> 0) then
2866 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2867 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2868 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2869 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2870 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2874 if ((tag
and GridTagBlockMon
) <> 0) then
2876 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2881 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2882 result
:= true; // i found her!
2886 tagmask
: Integer = 0;
2888 it
: TPanelGrid
.Iter
;
2892 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2893 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2894 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2895 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2896 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2897 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2898 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2900 if (tagmask
= 0) then exit
; // just in case
2902 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2903 if gdbg_map_use_accel_coldet
then
2905 if ((tagmask
and SlowMask
) <> 0) then
2908 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2912 if ((pan
.tag
and GridTagLift
) <> 0) then
2915 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2916 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2917 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2918 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2919 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2921 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2923 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2928 result
:= true; // i found her!
2930 if (result
) then break
;
2936 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2937 result
:= (it
.length
> 0);
2943 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2945 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2949 // returns `true` if we need to stop
2950 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2953 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2956 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2957 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2958 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2961 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2963 texid
:= pan
.GetTextureID();
2964 // water? water has the highest priority, so stop right here
2965 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2967 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2969 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2972 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2974 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2976 it
: TPanelGrid
.Iter
;
2978 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2979 if gdbg_map_use_accel_coldet
then
2981 result
:= LongWord(TEXTURE_NONE
);
2982 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2983 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2988 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2990 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2994 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2995 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2996 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2999 procedure g_Map_EnableWallGUID (pguid
: Integer);
3003 //pan := gWalls[ID];
3004 pan
:= g_Map_PanelByGUID(pguid
);
3005 if (pan
= nil) then exit
;
3006 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
3008 pan
.Enabled
:= True;
3009 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
3011 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
3012 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
3013 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
3015 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3016 // mark platform as interesting
3019 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3020 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3025 procedure g_Map_DisableWallGUID (pguid
: Integer);
3029 //pan := gWalls[ID];
3030 pan
:= g_Map_PanelByGUID(pguid
);
3031 if (pan
= nil) then exit
;
3032 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
3034 pan
.Enabled
:= False;
3035 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
3037 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
3038 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
3040 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3041 // mark platform as interesting
3044 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3045 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3050 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
3054 tp
:= g_Map_PanelByGUID(pguid
);
3055 if (tp
= nil) then exit
;
3056 tp
.NextTexture(AnimLoop
);
3057 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
3061 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
3065 //pan := gLifts[ID];
3066 pan
:= g_Map_PanelByGUID(pguid
);
3067 if (pan
= nil) then exit
;
3068 if not pan
.isGLift
then exit
;
3070 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
3072 with {gLifts[ID]} pan
do
3076 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
3077 //TODO: make separate lift tags, and change tag here
3080 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
3081 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3082 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3083 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3086 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3087 // mark platform as interesting
3093 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3096 PointsArray
: Array of TRespawnPoint
;
3099 SetLength(PointsArray
, 0);
3101 if RespawnPoints
= nil then
3104 for a
:= 0 to High(RespawnPoints
) do
3105 if RespawnPoints
[a
].PointType
= PointType
then
3107 SetLength(PointsArray
, Length(PointsArray
)+1);
3108 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3111 if PointsArray
= nil then
3114 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3118 function g_Map_GetPointCount(PointType
: Byte): Word;
3124 if RespawnPoints
= nil then
3127 for a
:= 0 to High(RespawnPoints
) do
3128 if RespawnPoints
[a
].PointType
= PointType
then
3129 Result
:= Result
+ 1;
3132 function g_Map_GetRandomPointType(): Byte;
3134 if RespawnPoints
= nil then
3137 Result
:= RespawnPoints
[Random(Length(RespawnPoints
))].PointType
;
3140 function g_Map_HaveFlagPoints(): Boolean;
3142 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3145 procedure g_Map_ResetFlag(Flag
: Byte);
3147 with gFlags
[Flag
] do
3153 Direction
:= TDirection
.D_LEFT
;
3154 State
:= FLAG_STATE_NONE
;
3155 if FlagPoints
[Flag
] <> nil then
3157 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3158 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3159 Direction
:= FlagPoints
[Flag
]^.Direction
;
3160 State
:= FLAG_STATE_NORMAL
;
3164 NeedSend
:= False; // the event will take care of this
3169 procedure g_Map_DrawFlags();
3173 Mirror
: TMirrorType
;
3175 if gGameSettings
.GameMode
<> GM_CTF
then
3178 for i
:= FLAG_RED
to FLAG_BLUE
do
3180 if State
<> FLAG_STATE_CAPTURED
then
3182 if State
= FLAG_STATE_NONE
then
3185 Obj
.lerp(gLerpFactor
, tx
, ty
);
3187 if Direction
= TDirection
.D_LEFT
then
3189 Mirror
:= TMirrorType
.Horizontal
;
3194 Mirror
:= TMirrorType
.None
;
3198 Animation
.Draw(tx
+dx
, ty
+1, Mirror
);
3200 if g_debug_Frames
then
3202 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3204 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3205 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3212 procedure g_Map_SaveState (st
: TStream
);
3216 procedure savePanels ();
3221 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3222 for pan
in panByGUID
do pan
.SaveState(st
);
3225 procedure saveFlag (flag
: PFlag
);
3229 utils
.writeSign(st
, 'FLAG');
3230 utils
.writeInt(st
, Byte(0)); // version
3231 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3232 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3234 utils
.writeInt(st
, Byte(flag
^.State
));
3235 // Íàïðàâëåíèå ôëàãà
3236 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3237 utils
.writeInt(st
, Byte(b
));
3239 Obj_SaveState(st
, @flag
^.Obj
);
3246 utils
.writeSign(st
, 'MUSI');
3247 utils
.writeInt(st
, Byte(0));
3249 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3250 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3251 utils
.writeStr(st
, str
);
3252 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3253 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3254 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3255 utils
.writeBool(st
, gMusic
.SpecPause
);
3257 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3258 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3261 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3262 if (gGameSettings
.GameMode
= GM_CTF
) then
3264 // Ôëàã Êðàñíîé êîìàíäû
3265 saveFlag(@gFlags
[FLAG_RED
]);
3266 // Ôëàã Ñèíåé êîìàíäû
3267 saveFlag(@gFlags
[FLAG_BLUE
]);
3271 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3272 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3274 // Î÷êè Êðàñíîé êîìàíäû
3275 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Score
));
3276 // Î÷êè Ñèíåé êîìàíäû
3277 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Score
));
3283 procedure g_Map_LoadState (st
: TStream
);
3289 procedure loadPanels ();
3294 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3295 for pan
in panByGUID
do
3298 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3302 procedure loadFlag (flag
: PFlag
);
3307 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3308 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3309 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3310 flag
^.RespawnType
:= utils
.readByte(st
);
3312 flag
^.State
:= utils
.readByte(st
);
3313 // Íàïðàâëåíèå ôëàãà
3314 b
:= utils
.readByte(st
);
3315 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3317 Obj_LoadState(@flag
^.Obj
, st
);
3321 if (st
= nil) then exit
;
3323 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3327 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3331 ///// Çàãðóæàåì ìóçûêó: /////
3332 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3333 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3335 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3336 str
:= utils
.readStr(st
);
3337 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3338 dw
:= utils
.readLongWord(st
);
3339 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3340 boo
:= utils
.readBool(st
);
3341 // Çàïóñêàåì ýòó ìóçûêó
3342 gMusic
.SetByName(str
);
3343 gMusic
.SpecPause
:= boo
;
3346 gMusic
.SetPosition(dw
);
3349 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3350 gTotalMonsters
:= utils
.readLongInt(st
);
3353 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3354 if (gGameSettings
.GameMode
= GM_CTF
) then
3356 // Ôëàã Êðàñíîé êîìàíäû
3357 loadFlag(@gFlags
[FLAG_RED
]);
3358 // Ôëàã Ñèíåé êîìàíäû
3359 loadFlag(@gFlags
[FLAG_BLUE
]);
3363 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3364 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3366 // Î÷êè Êðàñíîé êîìàíäû
3367 gTeamStat
[TEAM_RED
].Score
:= utils
.readSmallInt(st
);
3368 // Î÷êè Ñèíåé êîìàíäû
3369 gTeamStat
[TEAM_BLUE
].Score
:= utils
.readSmallInt(st
);
3375 // trace liquid, stepping by `dx` and `dy`
3376 // return last seen liquid coords, and `false` if we're started outside of the liquid
3377 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3379 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3383 // started outside of the liquid?
3384 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3385 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3386 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3392 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3393 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3401 DynWarningCB
:= mapWarningCB
;