1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
24 e_graphics
, g_basic
, MAPDEF
, g_textures
,
25 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Animation
: TAnimation
;
57 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
72 procedure g_Map_DrawBack(dx
, dy
: Integer);
73 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
74 PanelType
: Word; b1x3
: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
77 procedure g_Map_EnableWallGUID (pguid
: Integer);
78 procedure g_Map_DisableWallGUID (pguid
: Integer);
79 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
82 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
83 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
84 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
91 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
92 function g_Map_GetPointCount(PointType
: Byte): Word;
94 function g_Map_HaveFlagPoints(): Boolean;
96 procedure g_Map_ResetFlag(Flag
: Byte);
97 procedure g_Map_DrawFlags();
99 procedure g_Map_SaveState (st
: TStream
);
100 procedure g_Map_LoadState (st
: TStream
);
102 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
104 // returns panel or nil
105 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
106 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
108 // returns panel or nil
109 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
110 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
113 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
115 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
116 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
118 // trace liquid, stepping by `dx` and `dy`
119 // return last seen liquid coords, and `false` if we're started outside of the liquid
120 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
123 // return `true` from `cb` to stop
124 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
126 procedure g_Map_NetSendInterestingPanels (); // yay!
129 procedure g_Map_ProfilersBegin ();
130 procedure g_Map_ProfilersEnd ();
133 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
136 function g_Map_MinX (): Integer; inline;
137 function g_Map_MinY (): Integer; inline;
138 function g_Map_MaxX (): Integer; inline;
139 function g_Map_MaxY (): Integer; inline;
147 function g_Texture_NumNameFindStart(name
: String): Boolean;
148 function g_Texture_NumNameFindNext(var newName
: String): Byte;
151 RESPAWNPOINT_PLAYER1
= 1;
152 RESPAWNPOINT_PLAYER2
= 2;
154 RESPAWNPOINT_RED
= 4;
155 RESPAWNPOINT_BLUE
= 5;
163 FLAG_STATE_NORMAL
= 1;
164 FLAG_STATE_DROPPED
= 2;
165 FLAG_STATE_CAPTURED
= 3;
166 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
167 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
169 FLAG_TIME
= 720; // 20 seconds
171 SKY_STRETCH
: Single = 1.5;
186 // sorted by draw priority
187 GridTagBack
= 1 shl 0; // gRenderBackgrounds
188 GridTagStep
= 1 shl 1; // gSteps
189 GridTagWall
= 1 shl 2; // gWalls
190 GridTagDoor
= 1 shl 3; // gWalls
191 GridTagAcid1
= 1 shl 4; // gAcid1
192 GridTagAcid2
= 1 shl 5; // gAcid2
193 GridTagWater
= 1 shl 6; // gWater
194 GridTagFore
= 1 shl 7; // gRenderForegrounds
195 // the following are invisible
196 GridTagLift
= 1 shl 8; // gLifts
197 GridTagBlockMon
= 1 shl 9; // gBlockMon
199 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
200 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
202 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
206 TBinHeapPanelDrawCmp
= class
208 class function less (const a
, b
: TPanel
): Boolean; inline;
211 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
215 gRenderBackgrounds
: TPanelArray
;
216 gRenderForegrounds
: TPanelArray
;
217 gWater
, gAcid1
, gAcid2
: TPanelArray
;
220 gBlockMon
: TPanelArray
;
221 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
222 //gDOMFlags: array of TFlag;
225 gDoorMap
: array of array of DWORD
;
226 gLiftMap
: array of array of DWORD
;
227 gWADHash
: TMD5Digest
;
228 BackID
: DWORD
= DWORD(-1);
229 gExternalResources
: TStringList
;
230 gMovingWallIds
: array of Integer = nil;
232 gdbg_map_use_accel_render
: Boolean = true;
233 gdbg_map_use_accel_coldet
: Boolean = true;
234 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
235 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
237 gCurrentMap
: TDynRecord
= nil;
238 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
241 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
245 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
248 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
254 e_input
, g_main
, e_log
, e_texture
, g_items
, g_gfx
, g_console
,
255 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
256 g_options
, g_triggers
, g_player
,
257 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
258 sfs
, xstreams
, hashtable
, wadreader
,
259 ImagingTypes
, Imaging
, ImagingUtility
,
260 ImagingGif
, ImagingNetworkGraphics
;
263 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
264 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
265 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
268 // ////////////////////////////////////////////////////////////////////////// //
269 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
273 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
277 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
282 // ////////////////////////////////////////////////////////////////////////// //
284 panByGUID
: array of TPanel
= nil;
287 // ////////////////////////////////////////////////////////////////////////// //
288 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
290 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
291 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
295 // return `true` from `cb` to stop
296 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
301 if not assigned(cb
) then exit
;
302 for pan
in panByGUID
do
304 if cb(pan
) then begin result
:= pan
; exit
; end;
309 procedure g_Map_NetSendInterestingPanels ();
313 if g_Game_IsServer
and g_Game_IsNet
then
315 for pan
in panByGUID
do
317 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
323 // ////////////////////////////////////////////////////////////////////////// //
324 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
325 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
326 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
327 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
330 // ////////////////////////////////////////////////////////////////////////// //
332 dfmapdef
: TDynMapDef
= nil;
335 procedure loadMapDefinition ();
337 pr
: TTextParser
= nil;
341 if (dfmapdef
<> nil) then exit
;
344 e_LogWritefln('parsing "mapdef.txt"...', []);
345 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
346 e_LogWritefln('found local "%smapdef.txt"', [DataDir
]);
353 WAD
:= TWADFile
.Create();
354 if not WAD
.ReadFile(GameWAD
) then
356 //raise Exception.Create('cannot load "game.wad"');
361 st
:= WAD
.openFileStream('mapdef.txt');
368 //raise Exception.Create('cannot open "mapdef.txt"');
369 e_LogWriteln('using default "mapdef.txt"...');
370 pr
:= TStrTextParser
.Create(defaultMapDef
);
374 pr
:= TFileTextParser
.Create(st
);
376 except on e
: Exception
do
378 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
384 dfmapdef
:= TDynMapDef
.Create(pr
);
386 on e
: TDynParseException
do
387 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
389 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
397 // ////////////////////////////////////////////////////////////////////////// //
398 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
400 wst
: TSFSMemoryChunkStream
= nil;
403 if (dataLen
< 4) then exit
;
405 if (dfmapdef
= nil) then writeln('need to load mapdef');
407 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
409 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
411 result
:= dfmapdef
.parseMap(wst
);
413 on e
: TDynParseException
do
415 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
422 e_LogWritefln('ERROR: %s', [e
.message]);
429 //e_LogWriteln('map parsed.');
433 // ////////////////////////////////////////////////////////////////////////// //
435 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
436 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
437 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
440 function g_Texture_NumNameFindStart(name
: String): Boolean;
448 NNF_CurrentNum
:= -1;
450 for i
:= Length(name
) downto 1 do
451 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
453 if i
= Length(name
) then
454 begin // Íåò öèôð â êîíöå ñòðîêè
459 NNF_PureName
:= Copy(name
, 1, i
);
465 // Íå ïåðåâåñòè â ÷èñëî:
466 if not TryStrToInt(name
, NNF_FirstNum
) then
475 function g_Texture_NumNameFindNext(var newName
: String): Byte;
477 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
480 Result
:= NNF_NO_NAME
;
484 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
);
486 if NNF_CurrentNum
< NNF_FirstNum
then
487 Result
:= NNF_NAME_BEFORE
489 if NNF_CurrentNum
> NNF_FirstNum
then
490 Result
:= NNF_NAME_AFTER
492 Result
:= NNF_NAME_EQUALS
;
498 // ////////////////////////////////////////////////////////////////////////// //
499 function panelTypeToTag (panelType
: Word): Integer;
502 PANEL_WALL
: result
:= GridTagWall
; // gWalls
503 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
504 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
505 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
506 PANEL_WATER
: result
:= GridTagWater
; // gWater
507 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
508 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
509 PANEL_STEP
: result
:= GridTagStep
; // gSteps
510 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
511 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
512 else result
:= GridTagInvalid
;
517 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
519 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
520 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
521 result
:= (a
.arrIdx
< b
.arrIdx
);
524 procedure dplClear ();
526 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinHeapPanelDraw
.Create() else gDrawPanelList
.clear();
531 Textures
: TLevelTextureArray
= nil;
532 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
533 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
534 RespawnPoints
: array of TRespawnPoint
;
535 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
536 //DOMFlagPoints: Array of TFlagPoint;
539 procedure g_Map_ProfilersBegin ();
541 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
542 profMapCollision
.mainBegin(g_profile_collision
);
544 if g_profile_collision
then
546 profMapCollision
.sectionBegin('*solids');
547 profMapCollision
.sectionEnd();
548 profMapCollision
.sectionBegin('liquids');
549 profMapCollision
.sectionEnd();
553 procedure g_Map_ProfilersEnd ();
555 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
559 // wall index in `gWalls` or -1
560 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
564 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, (GridTagWall
or GridTagDoor
));
565 if (result
<> nil) then
567 if (hitx
<> nil) then hitx
^ := ex
;
568 if (hity
<> nil) then hity
^ := ey
;
572 if (hitx
<> nil) then hitx
^ := x1
;
573 if (hity
<> nil) then hity
^ := y1
;
577 // returns panel or nil
578 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
582 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, tag
);
583 if (result
<> nil) then
585 if (hitx
<> nil) then hitx
^ := ex
;
586 if (hity
<> nil) then hity
^ := ey
;
590 if (hitx
<> nil) then hitx
^ := x1
;
591 if (hity
<> nil) then hity
^ := y1
;
596 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
598 function checker (pan
: TPanel
; tag
: Integer): Boolean;
601 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
603 result := pan.Enabled; // stop if wall is enabled
608 if ((tag
and GridTagLift
) <> 0) then
610 // stop if the lift of the right type
612 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
613 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
614 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
615 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3)));
619 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
623 tagmask
: Integer = 0;
627 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
628 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
629 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
630 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
631 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
632 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
633 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
635 if (tagmask
= 0) then exit
;// just in case
636 if ((tagmask
and GridTagLift
) <> 0) then
639 result
:= (mapGrid
.forEachAtPoint(x
, y
, checker
, tagmask
) <> nil);
644 result
:= (mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
) <> nil);
649 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
652 if (tagmask
= 0) then exit
;
653 result
:= mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
);
657 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
659 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
660 (Texture
= TEXTURE_NAME_ACID1
) or
661 (Texture
= TEXTURE_NAME_ACID2
);
664 procedure CreateDoorMap();
666 PanelArray
: Array of record
672 a
, b
, c
, m
, i
, len
: Integer;
680 SetLength(PanelArray
, len
);
682 for a
:= 0 to High(gWalls
) do
683 if gWalls
[a
].Door
then
685 PanelArray
[i
].X
:= gWalls
[a
].X
;
686 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
687 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
688 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
689 PanelArray
[i
].Active
:= True;
690 PanelArray
[i
].PanelID
:= a
;
696 SetLength(PanelArray
, len
);
707 SetLength(gDoorMap
, 0);
709 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
712 if PanelArray
[a
].Active
then
714 PanelArray
[a
].Active
:= False;
715 m
:= Length(gDoorMap
);
716 SetLength(gDoorMap
, m
+1);
717 SetLength(gDoorMap
[m
], 1);
718 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
726 if PanelArray
[b
].Active
then
727 for c
:= 0 to High(gDoorMap
[m
]) do
728 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
729 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
730 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
731 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
732 gWalls
[gDoorMap
[m
, c
]].X
,
733 gWalls
[gDoorMap
[m
, c
]].Y
,
734 gWalls
[gDoorMap
[m
, c
]].Width
,
735 gWalls
[gDoorMap
[m
, c
]].Height
) then
737 PanelArray
[b
].Active
:= False;
738 SetLength(gDoorMap
[m
],
739 Length(gDoorMap
[m
])+1);
740 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
746 g_Game_StepLoading();
752 procedure CreateLiftMap();
754 PanelArray
: Array of record
759 a
, b
, c
, len
, i
, j
: Integer;
765 len
:= Length(gLifts
);
766 SetLength(PanelArray
, len
);
768 for a
:= 0 to len
-1 do
770 PanelArray
[a
].X
:= gLifts
[a
].X
;
771 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
772 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
773 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
774 PanelArray
[a
].Active
:= True;
777 SetLength(gLiftMap
, len
);
780 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
782 for a
:= 0 to len
-1 do
783 if PanelArray
[a
].Active
then
785 PanelArray
[a
].Active
:= False;
786 SetLength(gLiftMap
[i
], 32);
794 for b
:= 0 to len
-1 do
795 if PanelArray
[b
].Active
then
797 if g_CollideAround(PanelArray
[b
].X
,
800 PanelArray
[b
].Height
,
801 PanelArray
[gLiftMap
[i
, c
]].X
,
802 PanelArray
[gLiftMap
[i
, c
]].Y
,
803 PanelArray
[gLiftMap
[i
, c
]].Width
,
804 PanelArray
[gLiftMap
[i
, c
]].Height
) then
806 PanelArray
[b
].Active
:= False;
808 if j
> High(gLiftMap
[i
]) then
809 SetLength(gLiftMap
[i
],
810 Length(gLiftMap
[i
])+32);
819 SetLength(gLiftMap
[i
], j
+1);
822 g_Game_StepLoading();
825 SetLength(gLiftMap
, i
);
830 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
833 panels
: ^TPanelArray
;
839 case PanelRec
.PanelType
of
840 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
841 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
842 PANEL_FORE
: panels
:= @gRenderForegrounds
;
843 PANEL_WATER
: panels
:= @gWater
;
844 PANEL_ACID1
: panels
:= @gAcid1
;
845 PANEL_ACID2
: panels
:= @gAcid2
;
846 PANEL_STEP
: panels
:= @gSteps
;
847 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
848 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
852 len
:= Length(panels
^);
853 SetLength(panels
^, len
+1);
855 pguid
:= Length(panByGUID
);
856 SetLength(panByGUID
, pguid
+1); //FIXME!
857 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
859 assert(pguid
< Length(panByGUID
));
860 panByGUID
[pguid
] := pan
;
864 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
866 PanelRec
.user
['panel_guid'] := pguid
;
873 function CreateNullTexture(RecName
: String): Integer;
875 RecName
:= toLowerCase1251(RecName
);
876 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
877 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
879 SetLength(Textures
, Length(Textures
)+1);
880 result
:= High(Textures
);
882 with Textures
[High(Textures
)] do
884 TextureName
:= RecName
;
888 TextureID
:= LongWord(TEXTURE_NONE
);
891 TextNameHash
.put(RecName
, result
);
895 function CreateTexture(RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
898 TextureData
: Pointer;
900 a
, ResLength
: Integer;
902 RecName
:= toLowerCase1251(RecName
);
903 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
904 if TextNameHash
.get(RecName
, result
) then
907 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
913 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
916 if Textures <> nil then
918 for a := 0 to High(Textures) do
920 if (Textures[a].TextureName = RecName) then
921 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
922 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
930 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
931 if (RecName
= TEXTURE_NAME_WATER
) or
932 (RecName
= TEXTURE_NAME_ACID1
) or
933 (RecName
= TEXTURE_NAME_ACID2
) then
935 SetLength(Textures
, Length(Textures
)+1);
937 with Textures
[High(Textures
)] do
939 TextureName
:= RecName
;
940 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
941 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
942 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
947 result
:= High(Textures
);
948 TextNameHash
.put(RecName
, result
);
952 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
953 WADName
:= g_ExtractWadName(RecName
);
955 WAD
:= TWADFile
.Create();
957 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
959 WAD
.ReadFile(WADName
);
963 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
965 FreeMem(TextureData);
966 RecName := 'COMMON\ALIEN';
970 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
972 SetLength(Textures
, Length(Textures
)+1);
973 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
975 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
976 SetLength(Textures
, Length(Textures
)-1);
980 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
981 FreeMem(TextureData
);
982 Textures
[High(Textures
)].TextureName
:= RecName
;
983 Textures
[High(Textures
)].Anim
:= False;
985 result
:= High(Textures
);
986 TextNameHash
.put(RecName
, result
);
988 else // Íåò òàêîãî ðåóñðñà â WAD'å
990 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
991 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
992 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
994 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
995 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
997 BadTextNameHash
.put(RecName
, -1);
1004 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1007 TextureWAD
: PChar = nil;
1008 TextData
: Pointer = nil;
1009 TextureData
: Pointer = nil;
1013 TextureResource
: String;
1014 _width
, _height
, _framecount
, _speed
: Integer;
1015 _backanimation
: Boolean;
1017 ia
: TDynImageDataArray
= nil;
1018 f
, c
, frdelay
, frloop
: Integer;
1020 RecName
:= toLowerCase1251(RecName
);
1021 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1022 if TextNameHash
.get(RecName
, result
) then
1025 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1031 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1033 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1034 if BadTextNameHash
.get(RecName
, f
) then
1036 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1040 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1041 WADName
:= g_ExtractWadName(RecName
);
1043 WAD
:= TWADFile
.Create();
1045 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
1047 WAD
.ReadFile(WADName
);
1049 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1051 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1052 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1054 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1055 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1057 BadTextNameHash
.put(RecName
, -1);
1062 if WADName = Map then
1064 //FreeMem(TextureWAD);
1065 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1071 if ResLength
< 6 then
1073 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1074 BadTextNameHash
.put(RecName
, -1);
1078 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1079 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
1080 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
1082 // íåò, ýòî ñóïåðìåí!
1083 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1085 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1086 BadTextNameHash
.put(RecName
, -1);
1090 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1091 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1093 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1094 BadTextNameHash
.put(RecName
, -1);
1098 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1100 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1101 if TextureResource
= '' then
1103 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1104 BadTextNameHash
.put(RecName
, -1);
1108 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1109 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1110 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1111 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1112 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1117 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1118 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1120 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1121 BadTextNameHash
.put(RecName
, -1);
1128 SetLength(Textures
, Length(Textures
)+1);
1129 with Textures
[High(Textures
)] do
1131 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1132 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1134 TextureName
:= RecName
;
1138 FramesCount
:= _framecount
;
1140 result
:= High(Textures
);
1141 TextNameHash
.put(RecName
, result
);
1145 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1146 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1148 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1150 BadTextNameHash
.put(RecName
, -1);
1156 // try animated image
1158 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1159 if length(imgfmt) = 0 then
1161 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1165 GlobalMetadata
.ClearMetaItems();
1166 GlobalMetadata
.ClearMetaItemsForSaving();
1167 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1169 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1170 BadTextNameHash
.put(RecName
, -1);
1173 if length(ia
) = 0 then
1175 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1176 BadTextNameHash
.put(RecName
, -1);
1183 _width
:= ia
[0].width
;
1184 _height
:= ia
[0].height
;
1185 _framecount
:= length(ia
);
1187 _backanimation
:= false;
1190 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1192 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1194 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1196 if f
< 0 then f
:= 0;
1199 if c
< 13 then c
:= 0 else c
:= 1;
1201 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1206 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1208 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1210 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1212 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1216 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1217 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1218 f
:= ord(_backanimation
);
1219 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1221 SetLength(Textures
, Length(Textures
)+1);
1222 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1223 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1225 Textures
[High(Textures
)].TextureName
:= RecName
;
1226 Textures
[High(Textures
)].Width
:= _width
;
1227 Textures
[High(Textures
)].Height
:= _height
;
1228 Textures
[High(Textures
)].Anim
:= True;
1229 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1230 Textures
[High(Textures
)].Speed
:= _speed
;
1231 result
:= High(Textures
);
1232 TextNameHash
.put(RecName
, result
);
1233 //writeln(' CREATED!');
1237 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1238 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1240 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1242 BadTextNameHash
.put(RecName
, -1);
1246 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1249 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1250 if (TextData
<> nil) then FreeMem(TextData
);
1251 if (TextureData
<> nil) then FreeMem(TextureData
);
1255 procedure CreateItem(Item
: TDynRecord
);
1257 if g_Game_IsClient
then Exit
;
1259 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1260 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1263 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1264 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1267 procedure CreateArea(Area
: TDynRecord
);
1272 case Area
.AreaType
of
1273 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1274 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1276 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1277 with RespawnPoints
[High(RespawnPoints
)] do
1281 Direction
:= TDirection(Area
.Direction
);
1283 case Area
.AreaType
of
1284 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1285 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1286 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1287 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1288 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1293 AREA_REDFLAG
, AREA_BLUEFLAG
:
1295 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1297 if FlagPoints
[a
] <> nil then Exit
;
1301 with FlagPoints
[a
]^ do
1303 X
:= Area
.X
-FLAGRECT
.X
;
1304 Y
:= Area
.Y
-FLAGRECT
.Y
;
1305 Direction
:= TDirection(Area
.Direction
);
1311 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1312 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1315 Animation
:= TAnimation
.Create(id
, True, 8);
1316 Obj
.Rect
:= FLAGRECT
;
1324 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1325 with DOMFlagPoints[High(DOMFlagPoints)] do
1329 Direction := TDirection(Area.Direction);
1332 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1337 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1342 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1346 mapId
:= Trigger
.id
;
1347 mapIndex
:= amapIdx
;
1350 Width
:= Trigger
.Width
;
1351 Height
:= Trigger
.Height
;
1352 Enabled
:= Trigger
.Enabled
;
1353 TexturePanelGUID
:= atpanid
;
1354 TriggerType
:= Trigger
.TriggerType
;
1355 ActivateType
:= Trigger
.ActivateType
;
1356 Keys
:= Trigger
.Keys
;
1357 trigPanelGUID
:= atrigpanid
;
1360 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1363 procedure CreateMonster(monster
: TDynRecord
);
1368 if g_Game_IsClient
then Exit
;
1370 if (gGameSettings
.GameType
= GT_SINGLE
)
1371 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1373 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1375 if gTriggers
<> nil then
1377 for a
:= 0 to High(gTriggers
) do
1379 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1381 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1382 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1387 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1391 procedure g_Map_ReAdd_DieTriggers();
1393 function monsDieTrig (mon
: TMonster
): Boolean;
1396 //tw: TStrTextWriter;
1398 result
:= false; // don't stop
1399 mon
.ClearTriggers();
1400 for a
:= 0 to High(gTriggers
) do
1402 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1404 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1406 tw := TStrTextWriter.Create();
1408 gTriggers[a].trigData.writeTo(tw);
1409 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1414 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1420 if g_Game_IsClient
then Exit
;
1422 g_Mons_ForEach(monsDieTrig
);
1425 function extractWadName(resourceName
: string): string;
1429 posN
:= Pos(':', resourceName
);
1431 Result
:= Copy(resourceName
, 0, posN
-1)
1436 procedure addResToExternalResList(res
: string);
1438 res
:= extractWadName(res
);
1439 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1440 gExternalResources
.Add(res
);
1443 procedure generateExternalResourcesList({mapReader: TMapReader_1}map
: TDynRecord
);
1445 //textures: TTexturesRec1Array;
1446 //textures: TDynField;
1448 //mapHeader: TMapHeaderRec_1;
1450 //resFile: String = '';
1452 if gExternalResources
= nil then
1453 gExternalResources
:= TStringList
.Create
;
1455 gExternalResources
.Clear
;
1459 textures := GetTextures(map);
1460 for i := 0 to High(textures) do
1462 addResToExternalResList(resFile);
1466 textures := map['texture'];
1467 if (textures <> nil) then
1469 for trec in textures do
1471 addResToExternalResList(resFile);
1478 //mapHeader := GetMapHeader(map);
1480 addResToExternalResList(map
.MusicName
);
1481 addResToExternalResList(map
.SkyName
);
1485 procedure mapCreateGrid ();
1487 mapX0
: Integer = $3fffffff;
1488 mapY0
: Integer = $3fffffff;
1489 mapX1
: Integer = -$3fffffff;
1490 mapY1
: Integer = -$3fffffff;
1492 procedure calcBoundingBox (constref panels
: TPanelArray
);
1497 for idx
:= 0 to High(panels
) do
1500 if not pan
.visvalid
then continue
;
1501 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1502 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1503 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1504 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1505 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1509 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1515 //tag := panelTypeToTag(tag);
1516 for idx
:= 0 to High(panels
) do
1519 if not pan
.visvalid
then continue
;
1520 if (pan
.proxyId
<> -1) then
1522 {$IF DEFINED(D2F_DEBUG)}
1523 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1527 case pan
.PanelType
of
1528 PANEL_WALL
: newtag
:= GridTagWall
;
1529 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1530 PANEL_BACK
: newtag
:= GridTagBack
;
1531 PANEL_FORE
: newtag
:= GridTagFore
;
1532 PANEL_WATER
: newtag
:= GridTagWater
;
1533 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1534 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1535 PANEL_STEP
: newtag
:= GridTagStep
;
1536 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1537 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1538 else continue
; // oops
1542 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1543 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1544 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1545 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1547 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1549 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1560 calcBoundingBox(gWalls
);
1561 calcBoundingBox(gRenderBackgrounds
);
1562 calcBoundingBox(gRenderForegrounds
);
1563 calcBoundingBox(gWater
);
1564 calcBoundingBox(gAcid1
);
1565 calcBoundingBox(gAcid2
);
1566 calcBoundingBox(gSteps
);
1567 calcBoundingBox(gLifts
);
1568 calcBoundingBox(gBlockMon
);
1570 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1572 if (mapX0
> 0) then mapX0
:= 0;
1573 if (mapY0
> 0) then mapY0
:= 0;
1575 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1576 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1578 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1579 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1581 addPanelsToGrid(gWalls
);
1582 addPanelsToGrid(gRenderBackgrounds
);
1583 addPanelsToGrid(gRenderForegrounds
);
1584 addPanelsToGrid(gWater
);
1585 addPanelsToGrid(gAcid1
);
1586 addPanelsToGrid(gAcid2
);
1587 addPanelsToGrid(gSteps
);
1588 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1589 addPanelsToGrid(gBlockMon
);
1591 mapGrid
.dumpStats();
1593 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1597 function g_Map_Load(Res
: String): Boolean;
1599 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1600 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1604 //TexturePanel: Integer;
1607 trigrec
: TDynRecord
;
1609 texPanelIdx
: Integer;
1610 texPanel
: TDynRecord
;
1612 actPanelIdx
: Integer;
1613 actPanel
: TDynRecord
;
1617 //mapReader: TDynRecord = nil;
1618 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1619 panels
: TDynField
= nil; //TPanelsRec1Array;
1620 items
: TDynField
= nil; //TItemsRec1Array;
1621 monsters
: TDynField
= nil; //TMonsterRec1Array;
1622 areas
: TDynField
= nil; //TAreasRec1Array;
1623 triggers
: TDynField
= nil; //TTriggersRec1Array;
1626 AddTextures
: TAddTextureArray
;
1627 TriggersTable
: array of TTRec
;
1628 FileName
, mapResName
, TexName
, s
: AnsiString;
1631 ok
, isAnim
: Boolean;
1632 CurTex
, ntn
: Integer;
1633 rec
, texrec
: TDynRecord
;
1635 pannum
, trignum
, cnt
, tgpid
: Integer;
1637 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1638 //moveActive: Boolean;
1640 mapOk
: Boolean = false;
1641 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1646 //gCurrentMap.Free();
1647 //gCurrentMap := nil;
1652 gMapInfo
.Map
:= Res
;
1653 TriggersTable
:= nil;
1656 sfsGCDisable(); // temporary disable removing of temporary volumes
1658 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1659 if (gCurrentMap
= nil) then
1661 FileName
:= g_ExtractWadName(Res
);
1662 e_WriteLog('Loading map WAD: '+FileName
, TMsgType
.Notify
);
1663 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1665 WAD
:= TWADFile
.Create();
1666 if not WAD
.ReadFile(FileName
) then
1668 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1673 //k8: why loader ignores path here?
1674 mapResName
:= g_ExtractFileName(Res
);
1675 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1677 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1686 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1692 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1693 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1695 stt
:= getTimeMicro();
1698 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1701 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1703 gCurrentMapFileName
:= '';
1709 if (gCurrentMap
= nil) then
1711 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1712 gCurrentMapFileName
:= '';
1718 stt
:= getTimeMicro();
1721 //gCurrentMap := mapReader;
1723 generateExternalResourcesList(gCurrentMap
);
1724 mapTextureList
:= gCurrentMap
['texture'];
1725 // get all other lists here too
1726 panels
:= gCurrentMap
['panel'];
1727 triggers
:= gCurrentMap
['trigger'];
1728 items
:= gCurrentMap
['item'];
1729 areas
:= gCurrentMap
['area'];
1730 monsters
:= gCurrentMap
['monster'];
1732 // Çàãðóçêà îïèñàíèÿ êàðòû:
1733 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1734 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1738 Name
:= gCurrentMap
.MapName
;
1739 Description
:= gCurrentMap
.MapDesc
;
1740 Author
:= gCurrentMap
.MapAuthor
;
1741 MusicName
:= gCurrentMap
.MusicName
;
1742 SkyName
:= gCurrentMap
.SkyName
;
1743 Height
:= gCurrentMap
.Height
;
1744 Width
:= gCurrentMap
.Width
;
1747 // Çàãðóçêà òåêñòóð:
1748 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1749 // Äîáàâëåíèå òåêñòóð â Textures[]:
1750 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1752 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1753 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1755 // find used textures
1756 usedTextures
:= THashStrInt
.Create();
1758 if (panels
<> nil) and (panels
.count
> 0) then
1760 for rec
in panels
do
1762 texrec
:= rec
.TextureRec
;
1763 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1768 for rec
in mapTextureList
do
1771 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1773 rec
.tagInt
:= -1; // just in case
1774 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1778 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1779 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1781 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1784 // Àíèìèðîâàííàÿ òåêñòóðà
1785 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1786 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1791 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1792 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1794 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1796 rec
.tagInt
:= ntn
; // remember texture number
1798 g_Game_StepLoading();
1801 usedTextures
.Free();
1804 // set panel tagInt to texture index
1805 if (panels
<> nil) then
1807 for rec
in panels
do
1809 texrec
:= rec
.TextureRec
;
1810 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1816 // Çàãðóçêà òðèããåðîâ
1817 gTriggerClientID
:= 0;
1818 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1819 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1822 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1823 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1825 // check texture numbers for panels
1826 if (panels
<> nil) and (panels
.count
> 0) then
1828 for rec
in panels
do
1830 if (rec
.tagInt
< 0) then
1832 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1836 gCurrentMapFileName
:= '';
1842 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1843 if (triggers
<> nil) and (triggers
.count
> 0) then
1845 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1846 //SetLength(TriggersTable, triggers.count);
1847 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1849 SetLength(TriggersTable
, triggers
.count
);
1851 for rec
in triggers
do
1854 pttit
:= @TriggersTable
[trignum
];
1855 pttit
.trigrec
:= rec
;
1856 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1857 pttit
.texPanelIdx
:= -1; // will be fixed later
1858 pttit
.texPanel
:= rec
.TexturePanelRec
;
1860 pttit
.actPanelIdx
:= -1;
1861 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1863 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1864 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1866 g_Game_StepLoading();
1871 if (panels
<> nil) and (panels
.count
> 0) then
1873 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1874 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1877 for rec
in panels
do
1880 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1882 SetLength(AddTextures
, 0);
1886 if (mapTextureList
<> nil) then
1888 texrec
:= rec
.TextureRec
;
1889 ok
:= (texrec
<> nil);
1894 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1895 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1897 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1899 if rec
.userPanelTrigRef
then
1901 // e_LogWritefln('trigref for panel %s', [pannum]);
1909 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1910 s
:= texrec
.Resource
;
1912 // Ñïåö-òåêñòóðû çàïðåùåíû
1913 if g_Map_IsSpecialTexture(s
) then
1919 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1920 ok
:= g_Texture_NumNameFindStart(s
);
1923 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1924 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1927 k
:= NNF_NAME_BEFORE
;
1928 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1929 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1931 k
:= g_Texture_NumNameFindNext(TexName
);
1933 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1935 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1938 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1940 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1941 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1942 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1945 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1947 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1948 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1949 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1954 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1956 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1957 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1958 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1961 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1963 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1964 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1965 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1969 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1973 for c := 0 to High(Textures) do
1975 if (Textures[c].TextureName = TexName) then
1977 SetLength(AddTextures, Length(AddTextures)+1);
1978 AddTextures[High(AddTextures)].Texture := c;
1979 AddTextures[High(AddTextures)].Anim := isAnim;
1984 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1986 SetLength(AddTextures
, Length(AddTextures
)+1);
1987 AddTextures
[High(AddTextures
)].Texture
:= c
;
1988 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1994 if k
= NNF_NAME_EQUALS
then
1996 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1997 SetLength(AddTextures
, Length(AddTextures
)+1);
1998 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1999 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2000 CurTex
:= High(AddTextures
);
2011 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2012 end; // if ok - ññûëàþòñÿ òðèããåðû
2016 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2017 SetLength(AddTextures
, 1);
2018 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2019 AddTextures
[0].Anim
:= false;
2020 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2024 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2026 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2028 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2029 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2030 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2031 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2032 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2035 moveSpeed
:= rec
.moveSpeed
;
2036 //moveStart := rec.moveStart;
2037 //moveEnd := rec.moveEnd;
2038 //moveActive := rec['move_active'].value;
2039 if not moveSpeed
.isZero
then
2041 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2042 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2043 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2046 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2048 g_Game_StepLoading();
2052 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2053 for b
:= 0 to High(TriggersTable
) do
2055 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2056 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2059 // create map grid, init other grids (for monsters, for example)
2060 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2063 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2064 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2066 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2067 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2068 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2070 for rec
in triggers
do
2073 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2074 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2075 TriggersTable
[trignum
].tnum
:= trignum
;
2076 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2080 //FIXME: use hashtable!
2081 for pan
in panByGUID
do
2083 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2085 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2087 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2089 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2093 // Çàãðóçêà ïðåäìåòîâ
2094 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2095 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2097 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2098 if (items
<> nil) and not gLoadGameMode
then
2100 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2101 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2102 for rec
in items
do CreateItem(rec
);
2105 // Çàãðóçêà îáëàñòåé
2106 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2107 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2109 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2110 if areas
<> nil then
2112 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2113 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2114 for rec
in areas
do CreateArea(rec
);
2117 // Çàãðóçêà ìîíñòðîâ
2118 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2119 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2121 gTotalMonsters
:= 0;
2123 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2124 if (monsters
<> nil) and not gLoadGameMode
then
2126 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2127 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2128 for rec
in monsters
do CreateMonster(rec
);
2131 //gCurrentMap := mapReader; // this will be our current map now
2132 gCurrentMapFileName
:= Res
;
2136 if (gMapInfo
.SkyName
<> '') then
2138 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2139 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2140 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
2142 if (FileName
<> '') then FileName
:= GameDir
+'/wads/'+FileName
else FileName
:= g_ExtractWadName(Res
);
2144 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2146 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
2147 if g_Texture_CreateWAD(BackID
, s
) then
2149 g_Game_SetupScreenSize();
2153 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
2156 TEXTUREFILTER
:= GL_NEAREST
;
2162 if gMapInfo
.MusicName
<> '' then
2164 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2165 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2166 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
2168 if FileName
<> '' then
2169 FileName
:= GameDir
+'/wads/'+FileName
2172 FileName
:= g_ExtractWadName(Res
);
2175 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
2176 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2179 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2182 // Îñòàëüíûå óñòàíâêè
2190 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2191 if not gLoadGameMode
then g_GFX_Init();
2193 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2194 mapTextureList
:= nil;
2199 TriggersTable
:= nil;
2202 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2203 if ok
and (not gLoadGameMode
) then
2205 gMusic
.SetByName(gMapInfo
.MusicName
);
2210 gMusic
.SetByName('');
2213 stt
:= getTimeMicro()-stt
;
2214 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2217 sfsGCEnable(); // enable releasing unused volumes
2219 e_ClearInputBuffer(); // why not?
2224 gCurrentMapFileName
:= '';
2228 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2233 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2236 mapReader
: TDynRecord
;
2237 //Header: TMapHeaderRec_1;
2242 FillChar(Result
, SizeOf(Result
), 0);
2243 FileName
:= g_ExtractWadName(Res
);
2245 WAD
:= TWADFile
.Create();
2246 if not WAD
.ReadFile(FileName
) then
2252 //k8: it ignores path again
2253 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2262 mapReader
:= g_Map_ParseMap(Data
, Len
);
2271 if (mapReader
= nil) then exit
;
2273 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2275 Result
.Name
:= mapReader
.MapName
;
2276 Result
.Description
:= mapReader
.MapDesc
;
2278 Result
.Author
:= mapReader
.MapAuthor
;
2279 Result
.Height
:= mapReader
.Height
;
2280 Result
.Width
:= mapReader
.Width
;
2284 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2285 //ZeroMemory(@Header, SizeOf(Header));
2286 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2287 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2289 Result
.Author
:= '';
2297 function g_Map_GetMapsList(WADName
: string): SSArray
;
2304 WAD
:= TWADFile
.Create();
2305 if not WAD
.ReadFile(WADName
) then
2310 ResList
:= WAD
.GetMapResources();
2311 if ResList
<> nil then
2313 for a
:= 0 to High(ResList
) do
2315 SetLength(Result
, Length(Result
)+1);
2316 Result
[High(Result
)] := ResList
[a
];
2322 function g_Map_Exist(Res
: string): Boolean;
2325 FileName
, mnn
: string;
2331 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2333 WAD
:= TWADFile
.Create
;
2334 if not WAD
.ReadFile(FileName
) then
2340 ResList
:= WAD
.GetMapResources();
2343 mnn
:= g_ExtractFileName(Res
);
2344 if ResList
<> nil then
2345 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2352 procedure g_Map_Free(freeTextures
: Boolean=true);
2356 procedure FreePanelArray(var panels
: TPanelArray
);
2361 if panels
<> nil then
2363 for i
:= 0 to High(panels
) do
2376 RespawnPoints
:= nil;
2377 if FlagPoints
[FLAG_RED
] <> nil then
2379 Dispose(FlagPoints
[FLAG_RED
]);
2380 FlagPoints
[FLAG_RED
] := nil;
2382 if FlagPoints
[FLAG_BLUE
] <> nil then
2384 Dispose(FlagPoints
[FLAG_BLUE
]);
2385 FlagPoints
[FLAG_BLUE
] := nil;
2387 //DOMFlagPoints := nil;
2391 if (Length(gCurrentMapFileName
) <> 0) then
2393 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2397 e_LogWritefln('g_Map_Free: no previous map.', []);
2400 if freeTextures
then
2402 e_LogWritefln('g_Map_Free: clearing textures...', []);
2403 if (Textures
<> nil) then
2405 for a
:= 0 to High(Textures
) do
2407 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2409 if Textures
[a
].Anim
then
2411 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2415 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2417 e_DeleteTexture(Textures
[a
].TextureID
);
2424 TextNameHash
.Free();
2425 TextNameHash
:= nil;
2426 BadTextNameHash
.Free();
2427 BadTextNameHash
:= nil;
2428 gCurrentMapFileName
:= '';
2435 FreePanelArray(gWalls
);
2436 FreePanelArray(gRenderBackgrounds
);
2437 FreePanelArray(gRenderForegrounds
);
2438 FreePanelArray(gWater
);
2439 FreePanelArray(gAcid1
);
2440 FreePanelArray(gAcid2
);
2441 FreePanelArray(gSteps
);
2442 FreePanelArray(gLifts
);
2443 FreePanelArray(gBlockMon
);
2444 gMovingWallIds
:= nil;
2446 if BackID
<> DWORD(-1) then
2450 e_DeleteTexture(BackID
);
2451 BackID
:= DWORD(-1);
2454 g_Game_StopAllSounds(False);
2456 g_Sound_Delete(gMapInfo
.MusicName
);
2458 gMapInfo
.Name
:= '';
2459 gMapInfo
.Description
:= '';
2460 gMapInfo
.MusicName
:= '';
2461 gMapInfo
.Height
:= 0;
2462 gMapInfo
.Width
:= 0;
2468 procedure g_Map_Update();
2474 procedure UpdatePanelArray(var panels
: TPanelArray
);
2479 for i
:= 0 to High(panels
) do panels
[i
].Update();
2483 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2485 UpdatePanelArray(gWalls
);
2486 UpdatePanelArray(gRenderBackgrounds
);
2487 UpdatePanelArray(gRenderForegrounds
);
2488 UpdatePanelArray(gWater
);
2489 UpdatePanelArray(gAcid1
);
2490 UpdatePanelArray(gAcid2
);
2491 UpdatePanelArray(gSteps
);
2493 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2495 if gGameSettings
.GameMode
= GM_CTF
then
2497 for a
:= FLAG_RED
to FLAG_BLUE
do
2499 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2503 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2505 m
:= g_Obj_Move(@Obj
, True, True);
2507 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2509 // Ñîïðîòèâëåíèå âîçäóõà
2510 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2512 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2513 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2516 gFlags
[a
].CaptureTime
:= 0;
2517 if a
= FLAG_RED
then
2518 s
:= _lc
[I_PLAYER_FLAG_RED
]
2520 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2521 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2523 if g_Game_IsNet
then
2524 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2528 if Count
> 0 then Count
-= 1;
2531 if gPlayers
<> nil then
2533 j
:= Random(Length(gPlayers
)) - 1;
2534 for d
:= 0 to High(gPlayers
) do
2537 if j
> High(gPlayers
) then j
:= 0;
2538 if gPlayers
[j
] <> nil then
2540 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2542 if gPlayers
[j
].GetFlag(a
) then Break
;
2555 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2557 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2561 if (panels
<> nil) then
2563 // alas, no visible set
2564 for idx
:= 0 to High(panels
) do
2566 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2573 PANEL_WALL
: DrawPanels(gWalls
);
2574 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2575 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2576 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2577 PANEL_WATER
: DrawPanels(gWater
);
2578 PANEL_ACID1
: DrawPanels(gAcid1
);
2579 PANEL_ACID2
: DrawPanels(gAcid2
);
2580 PANEL_STEP
: DrawPanels(gSteps
);
2586 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2588 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2590 result
:= false; // don't stop, ever
2591 if ((tag
and GridTagDoor
) <> 0) <> pan
.Door
then exit
;
2592 gDrawPanelList
.insert(pan
);
2597 //tagmask := panelTypeToTag(PanelType);
2598 mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, checker
, GridDrawableMask
);
2599 // list will be rendered in `g_game.DrawPlayer()`
2603 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
2605 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2607 result
:= false; // don't stop, ever
2608 pan
.DrawShadowVolume(lightX
, lightY
, radius
);
2612 mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
, (GridTagWall
or GridTagDoor
));
2616 procedure g_Map_DrawBack(dx
, dy
: Integer);
2618 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2619 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2621 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2624 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2625 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2631 if WordBool(PanelType
and PANEL_WALL
) then
2632 if gWalls
<> nil then
2637 if gWalls
[a
].Enabled
and
2638 g_Collide(X
, Y
, Width
, Height
,
2639 gWalls
[a
].X
, gWalls
[a
].Y
,
2640 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2647 if WordBool(PanelType
and PANEL_WATER
) then
2648 if gWater
<> nil then
2653 if g_Collide(X
, Y
, Width
, Height
,
2654 gWater
[a
].X
, gWater
[a
].Y
,
2655 gWater
[a
].Width
, gWater
[a
].Height
) then
2662 if WordBool(PanelType
and PANEL_ACID1
) then
2663 if gAcid1
<> nil then
2668 if g_Collide(X
, Y
, Width
, Height
,
2669 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2670 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2677 if WordBool(PanelType
and PANEL_ACID2
) then
2678 if gAcid2
<> nil then
2683 if g_Collide(X
, Y
, Width
, Height
,
2684 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2685 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2692 if WordBool(PanelType
and PANEL_STEP
) then
2693 if gSteps
<> nil then
2698 if g_Collide(X
, Y
, Width
, Height
,
2699 gSteps
[a
].X
, gSteps
[a
].Y
,
2700 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2707 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2708 if gLifts
<> nil then
2713 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2714 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2715 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2716 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2717 g_Collide(X
, Y
, Width
, Height
,
2718 gLifts
[a
].X
, gLifts
[a
].Y
,
2719 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2726 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2727 if gBlockMon
<> nil then
2729 h
:= High(gBlockMon
);
2733 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2734 g_Collide(X
, Y
, Width
, Height
,
2735 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2736 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2744 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2748 function checkPanels (constref panels
: TPanelArray
): Boolean;
2753 if panels
= nil then exit
;
2754 for a
:= 0 to High(panels
) do
2756 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2759 texid
:= panels
[a
].GetTextureID();
2766 texid
:= LongWord(TEXTURE_NONE
);
2768 if not checkPanels(gWater
) then
2769 if not checkPanels(gAcid1
) then
2770 if not checkPanels(gAcid2
) then exit
;
2775 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2777 SlowMask
= GridTagLift
or GridTagBlockMon
;
2778 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2781 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2783 result := pan.Enabled;
2788 if ((tag
and GridTagLift
) <> 0) then
2791 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2792 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2793 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2794 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2795 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2799 if ((tag
and GridTagBlockMon
) <> 0) then
2801 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2806 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2807 result
:= true; // i found her!
2811 tagmask
: Integer = 0;
2813 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2814 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2815 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2816 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2817 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2818 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2819 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2821 if (tagmask
= 0) then begin result
:= false; exit
; end; // just in case
2823 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2824 if gdbg_map_use_accel_coldet
then
2826 if (Width
= 1) and (Height
= 1) then
2828 if ((tagmask
and SlowMask
) <> 0) then
2831 result
:= (mapGrid
.forEachAtPoint(X
, Y
, checker
, tagmask
) <> nil);
2836 result
:= (mapGrid
.forEachAtPoint(X
, Y
, nil, tagmask
) <> nil);
2841 if ((tagmask
and SlowMask
) <> 0) then
2844 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, tagmask
) <> nil);
2849 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, nil, tagmask
) <> nil);
2855 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2857 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2861 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2863 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2866 // slightly different from the old code, but meh...
2867 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2869 result
:= false; // don't stop, ever
2870 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2873 0: if ((tag
and GridTagWater
) = 0) then exit
; // allowed: water
2874 1: if ((tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2875 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2878 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2880 texid
:= pan
.GetTextureID();
2881 // water? water has the highest priority, so stop right here
2882 if ((tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2884 if ((tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2886 if ((tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2890 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2891 if gdbg_map_use_accel_coldet
then
2893 texid
:= LongWord(TEXTURE_NONE
);
2894 if (Width
= 1) and (Height
= 1) then
2896 mapGrid
.forEachAtPoint(X
, Y
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2900 mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2906 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2908 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2912 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2913 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2914 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2917 procedure g_Map_EnableWallGUID (pguid
: Integer);
2921 //pan := gWalls[ID];
2922 pan
:= g_Map_PanelByGUID(pguid
);
2923 if (pan
= nil) then exit
;
2924 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2926 pan
.Enabled
:= True;
2927 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2929 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2930 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2931 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2933 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2934 // mark platform as interesting
2937 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2938 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2943 procedure g_Map_DisableWallGUID (pguid
: Integer);
2947 //pan := gWalls[ID];
2948 pan
:= g_Map_PanelByGUID(pguid
);
2949 if (pan
= nil) then exit
;
2950 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2952 pan
.Enabled
:= False;
2953 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2955 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2956 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2958 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2959 // mark platform as interesting
2962 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2963 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2968 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2972 tp
:= g_Map_PanelByGUID(pguid
);
2973 if (tp
= nil) then exit
;
2974 tp
.NextTexture(AnimLoop
);
2975 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2979 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2983 //pan := gLifts[ID];
2984 pan
:= g_Map_PanelByGUID(pguid
);
2985 if (pan
= nil) then exit
;
2986 if not pan
.isGLift
then exit
;
2988 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2990 with {gLifts[ID]} pan
do
2994 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2995 //TODO: make separate lift tags, and change tag here
2998 0: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2999 1: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3000 2: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3001 3: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3004 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3005 // mark platform as interesting
3011 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3014 PointsArray
: Array of TRespawnPoint
;
3017 SetLength(PointsArray
, 0);
3019 if RespawnPoints
= nil then
3022 for a
:= 0 to High(RespawnPoints
) do
3023 if RespawnPoints
[a
].PointType
= PointType
then
3025 SetLength(PointsArray
, Length(PointsArray
)+1);
3026 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3029 if PointsArray
= nil then
3032 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3036 function g_Map_GetPointCount(PointType
: Byte): Word;
3042 if RespawnPoints
= nil then
3045 for a
:= 0 to High(RespawnPoints
) do
3046 if RespawnPoints
[a
].PointType
= PointType
then
3047 Result
:= Result
+ 1;
3050 function g_Map_HaveFlagPoints(): Boolean;
3052 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3055 procedure g_Map_ResetFlag(Flag
: Byte);
3057 with gFlags
[Flag
] do
3063 Direction
:= TDirection
.D_LEFT
;
3064 State
:= FLAG_STATE_NONE
;
3065 if FlagPoints
[Flag
] <> nil then
3067 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3068 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3069 Direction
:= FlagPoints
[Flag
]^.Direction
;
3070 State
:= FLAG_STATE_NORMAL
;
3076 procedure g_Map_DrawFlags();
3079 Mirror
: TMirrorType
;
3081 if gGameSettings
.GameMode
<> GM_CTF
then
3084 for i
:= FLAG_RED
to FLAG_BLUE
do
3086 if State
<> FLAG_STATE_CAPTURED
then
3088 if State
= FLAG_STATE_NONE
then
3091 if Direction
= TDirection
.D_LEFT
then
3093 Mirror
:= TMirrorType
.Horizontal
;
3098 Mirror
:= TMirrorType
.None
;
3102 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3104 if g_debug_Frames
then
3106 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3108 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3109 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3116 procedure g_Map_SaveState (st
: TStream
);
3120 procedure savePanels ();
3125 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3126 for pan
in panByGUID
do pan
.SaveState(st
);
3129 procedure saveFlag (flag
: PFlag
);
3133 utils
.writeSign(st
, 'FLAG');
3134 utils
.writeInt(st
, Byte(0)); // version
3135 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3136 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3138 utils
.writeInt(st
, Byte(flag
^.State
));
3139 // Íàïðàâëåíèå ôëàãà
3140 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3141 utils
.writeInt(st
, Byte(b
));
3143 Obj_SaveState(st
, @flag
^.Obj
);
3150 utils
.writeSign(st
, 'MUSI');
3151 utils
.writeInt(st
, Byte(0));
3153 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3154 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3155 utils
.writeStr(st
, str
);
3156 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3157 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3158 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3159 utils
.writeBool(st
, gMusic
.SpecPause
);
3161 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3162 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3165 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3166 if (gGameSettings
.GameMode
= GM_CTF
) then
3168 // Ôëàã Êðàñíîé êîìàíäû
3169 saveFlag(@gFlags
[FLAG_RED
]);
3170 // Ôëàã Ñèíåé êîìàíäû
3171 saveFlag(@gFlags
[FLAG_BLUE
]);
3175 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3176 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3178 // Î÷êè Êðàñíîé êîìàíäû
3179 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
3180 // Î÷êè Ñèíåé êîìàíäû
3181 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
3187 procedure g_Map_LoadState (st
: TStream
);
3193 procedure loadPanels ();
3198 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3199 for pan
in panByGUID
do
3202 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3206 procedure loadFlag (flag
: PFlag
);
3211 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3212 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3213 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3214 flag
^.RespawnType
:= utils
.readByte(st
);
3216 flag
^.State
:= utils
.readByte(st
);
3217 // Íàïðàâëåíèå ôëàãà
3218 b
:= utils
.readByte(st
);
3219 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3221 Obj_LoadState(@flag
^.Obj
, st
);
3225 if (st
= nil) then exit
;
3227 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3231 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3235 ///// Çàãðóæàåì ìóçûêó: /////
3236 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3237 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3239 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3240 str
:= utils
.readStr(st
);
3241 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3242 dw
:= utils
.readLongWord(st
);
3243 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3244 boo
:= utils
.readBool(st
);
3245 // Çàïóñêàåì ýòó ìóçûêó
3246 gMusic
.SetByName(str
);
3247 gMusic
.SpecPause
:= boo
;
3250 gMusic
.SetPosition(dw
);
3253 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3254 gTotalMonsters
:= utils
.readLongInt(st
);
3257 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3258 if (gGameSettings
.GameMode
= GM_CTF
) then
3260 // Ôëàã Êðàñíîé êîìàíäû
3261 loadFlag(@gFlags
[FLAG_RED
]);
3262 // Ôëàã Ñèíåé êîìàíäû
3263 loadFlag(@gFlags
[FLAG_BLUE
]);
3267 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3268 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3270 // Î÷êè Êðàñíîé êîìàíäû
3271 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
3272 // Î÷êè Ñèíåé êîìàíäû
3273 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
3279 // trace liquid, stepping by `dx` and `dy`
3280 // return last seen liquid coords, and `false` if we're started outside of the liquid
3281 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3283 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3287 // started outside of the liquid?
3288 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3289 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3295 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3303 DynWarningCB
:= mapWarningCB
;