1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
22 MAPDEF
, g_textures
, g_phys
, g_saveload
;
30 arrIdx
: Integer; // in ggItems
35 InitX
, InitY
: Integer;
39 QuietRespawn
: Boolean;
40 SpawnTrigger
: Integer;
42 Animation
: TAnimation
;
43 dropped
: Boolean; // dropped from the monster? drops should be rendered after corpses, so zombie corpse will not obscure ammo container, for example
46 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
47 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
48 procedure moveBy (dx
, dy
: Integer); inline;
50 property used
: Boolean read slotIsUsed
;
51 property myid
: Integer read arrIdx
;
54 procedure g_Items_LoadData();
55 procedure g_Items_FreeData();
56 procedure g_Items_Init();
57 procedure g_Items_Free();
58 function g_Items_Create(X
, Y
: Integer; ItemType
: Byte;
59 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
60 procedure g_Items_SetDrop (ID
: DWORD
);
61 procedure g_Items_PreUpdate();
62 procedure g_Items_Update();
63 procedure g_Items_Pick(ID
: DWORD
);
64 procedure g_Items_Remove(ID
: DWORD
);
65 procedure g_Items_SaveState (st
: TStream
);
66 procedure g_Items_LoadState (st
: TStream
);
68 procedure g_Items_RestartRound ();
70 function g_Items_ValidId (idx
: Integer): Boolean; inline;
71 function g_Items_ByIdx (idx
: Integer): PItem
;
72 function g_Items_ObjByIdx (idx
: Integer): PObj
;
74 procedure g_Items_EmitPickupSound (idx
: Integer); // at item position
75 procedure g_Items_EmitPickupSoundAt (idx
, x
, y
: Integer);
77 procedure g_Items_AddDynLights();
81 TItemEachAliveCB
= function (it
: PItem
): Boolean is nested
; // return `true` to stop
83 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
84 function g_Items_NextAlive (startIdx
: Integer): PItem
;
87 gItemsTexturesID
: Array [1..ITEM_MAX
] of DWORD
;
88 gMaxDist
: Integer = 1; // for sounds
90 var (* private state *)
91 ggItems
: Array of TItem
= nil;
97 g_basic
, g_sound
, g_gfx
, g_map
, r_textures
, r_animations
,
98 g_game
, g_triggers
, g_console
, g_player
, g_net
, g_netmsg
,
100 g_grid
, binheap
, idpool
, utils
, xstreams
;
102 // ////////////////////////////////////////////////////////////////////////// //
104 freeIds
: TIdPool
= nil;
107 // ////////////////////////////////////////////////////////////////////////// //
108 function g_Items_ValidId (idx
: Integer): Boolean; inline;
111 if (idx
< 0) or (idx
> High(ggItems
)) then exit
;
112 if not ggItems
[idx
].slotIsUsed
then exit
;
117 function g_Items_ByIdx (idx
: Integer): PItem
;
119 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
120 result
:= @ggItems
[idx
];
121 if not result
.slotIsUsed
then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
125 function g_Items_ObjByIdx (idx
: Integer): PObj
;
127 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
128 if not ggItems
[idx
].slotIsUsed
then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
129 result
:= @ggItems
[idx
].Obj
;
133 // ////////////////////////////////////////////////////////////////////////// //
134 procedure TItem
.positionChanged ();
136 NeedSend
:= NeedSend
or (Obj
.X
<> Obj
.oldX
) or (Obj
.Y
<> Obj
.oldY
);
139 procedure TItem
.getMapBox (out x
, y
, w
, h
: Integer); inline;
141 x
:= Obj
.X
+Obj
.Rect
.X
;
142 y
:= Obj
.Y
+Obj
.Rect
.Y
;
144 h
:= Obj
.Rect
.Height
;
147 procedure TItem
.moveBy (dx
, dy
: Integer); inline;
149 if (dx
<> 0) or (dy
<> 0) then
157 // ////////////////////////////////////////////////////////////////////////// //
159 ITEM_SIGNATURE
= $4D455449; // 'ITEM'
161 ITEMSIZE
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of Array [0..1] of Byte =
162 (((14), (15)), // MEDKIT_SMALL
163 ((28), (19)), // MEDKIT_LARGE
164 ((28), (19)), // MEDKIT_BLACK
165 ((31), (16)), // ARMOR_GREEN
166 ((31), (16)), // ARMOR_BLUE
167 ((25), (25)), // SPHERE_BLUE
168 ((25), (25)), // SPHERE_WHITE
169 ((24), (47)), // SUIT
170 ((14), (27)), // OXYGEN
171 ((25), (25)), // INVUL
172 ((62), (24)), // WEAPON_SAW
173 ((63), (12)), // WEAPON_SHOTGUN1
174 ((54), (13)), // WEAPON_SHOTGUN2
175 ((54), (16)), // WEAPON_CHAINGUN
176 ((62), (16)), // WEAPON_ROCKETLAUNCHER
177 ((54), (16)), // WEAPON_PLASMA
178 ((61), (36)), // WEAPON_BFG
179 ((54), (16)), // WEAPON_SUPERPULEMET
180 (( 9), (11)), // AMMO_BULLETS
181 ((28), (16)), // AMMO_BULLETS_BOX
182 ((15), ( 7)), // AMMO_SHELLS
183 ((32), (12)), // AMMO_SHELLS_BOX
184 ((12), (27)), // AMMO_ROCKET
185 ((54), (21)), // AMMO_ROCKET_BOX
186 ((15), (12)), // AMMO_CELL
187 ((32), (21)), // AMMO_CELL_BIG
188 ((22), (29)), // AMMO_BACKPACK
189 ((16), (16)), // KEY_RED
190 ((16), (16)), // KEY_GREEN
191 ((16), (16)), // KEY_BLUE
192 (( 1), ( 1)), // WEAPON_KASTET
193 ((43), (16)), // WEAPON_PISTOL
194 ((14), (18)), // BOTTLE
195 ((16), (15)), // HELMET
196 ((32), (24)), // JETPACK
197 ((25), (25)), // INVIS
198 ((53), (20)), // WEAPON_FLAMETHROWER
199 ((13), (20))); // AMMO_FUELCAN
201 procedure InitTextures();
203 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID
[ITEM_MEDKIT_SMALL
]);
204 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID
[ITEM_MEDKIT_LARGE
]);
205 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID
[ITEM_MEDKIT_BLACK
]);
206 g_Texture_Get('ITEM_SUIT', gItemsTexturesID
[ITEM_SUIT
]);
207 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID
[ITEM_OXYGEN
]);
208 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID
[ITEM_WEAPON_SAW
]);
209 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN1
]);
210 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN2
]);
211 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID
[ITEM_WEAPON_CHAINGUN
]);
212 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID
[ITEM_WEAPON_ROCKETLAUNCHER
]);
213 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID
[ITEM_WEAPON_PLASMA
]);
214 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID
[ITEM_WEAPON_BFG
]);
215 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID
[ITEM_WEAPON_SUPERPULEMET
]);
216 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID
[ITEM_WEAPON_FLAMETHROWER
]);
217 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID
[ITEM_AMMO_BULLETS
]);
218 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID
[ITEM_AMMO_BULLETS_BOX
]);
219 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID
[ITEM_AMMO_SHELLS
]);
220 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID
[ITEM_AMMO_SHELLS_BOX
]);
221 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID
[ITEM_AMMO_ROCKET
]);
222 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID
[ITEM_AMMO_ROCKET_BOX
]);
223 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID
[ITEM_AMMO_CELL
]);
224 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID
[ITEM_AMMO_CELL_BIG
]);
225 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID
[ITEM_AMMO_FUELCAN
]);
226 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID
[ITEM_AMMO_BACKPACK
]);
227 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID
[ITEM_KEY_RED
]);
228 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID
[ITEM_KEY_GREEN
]);
229 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID
[ITEM_KEY_BLUE
]);
230 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID
[ITEM_WEAPON_KASTET
]);
231 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID
[ITEM_WEAPON_PISTOL
]);
234 procedure g_Items_LoadData();
236 e_WriteLog('Loading items data...', TMsgType
.Notify
);
238 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD
+':SOUNDS\RESPAWNITEM');
239 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD
+':SOUNDS\GETRULEZ');
240 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD
+':SOUNDS\GETWEAPON');
241 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD
+':SOUNDS\GETITEM');
243 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD
+':TEXTURES\SBLUE', 32, 32, 4, True);
244 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD
+':TEXTURES\SWHITE', 32, 32, 4, True);
245 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD
+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
246 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD
+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
247 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_JETPACK', GameWAD
+':TEXTURES\JETPACK', 32, 32, 3, True);
248 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD
+':TEXTURES\INVUL', 32, 32, 4, True);
249 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD
+':TEXTURES\INVIS', 32, 32, 4, True);
250 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD
+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
251 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD
+':TEXTURES\BOTTLE', 16, 32, 4, True);
252 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD
+':TEXTURES\HELMET', 16, 16, 4, True);
253 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD
+':TEXTURES\FLAGRED', 64, 64, 5, False);
254 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD
+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
255 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD
+':TEXTURES\FLAGDOM', 64, 64, 5, False);
256 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD
+':TEXTURES\MED1');
257 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD
+':TEXTURES\MED2');
258 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD
+':TEXTURES\SAW');
259 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD
+':TEXTURES\PISTOL');
260 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
261 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD
+':TEXTURES\SHOTGUN1');
262 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD
+':TEXTURES\SHOTGUN2');
263 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD
+':TEXTURES\MGUN');
264 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD
+':TEXTURES\RLAUNCHER');
265 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD
+':TEXTURES\PGUN');
266 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD
+':TEXTURES\BFG');
267 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD
+':TEXTURES\SPULEMET');
268 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD
+':TEXTURES\FLAMETHROWER');
269 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD
+':TEXTURES\CLIP');
270 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD
+':TEXTURES\AMMO');
271 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD
+':TEXTURES\SHELL1');
272 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD
+':TEXTURES\SHELL2');
273 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD
+':TEXTURES\ROCKET');
274 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD
+':TEXTURES\ROCKETS');
275 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD
+':TEXTURES\CELL');
276 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD
+':TEXTURES\CELL2');
277 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD
+':TEXTURES\FUELCAN');
278 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD
+':TEXTURES\BPACK');
279 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD
+':TEXTURES\KEYR');
280 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD
+':TEXTURES\KEYG');
281 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD
+':TEXTURES\KEYB');
282 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD
+':TEXTURES\OXYGEN');
283 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD
+':TEXTURES\SUIT');
284 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
285 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD
+':TEXTURES\BMED');
289 freeIds
:= TIdPool
.Create();
293 procedure g_Items_FreeData();
295 e_WriteLog('Releasing items data...', TMsgType
.Notify
);
297 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
298 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
299 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
300 g_Sound_Delete('SOUND_ITEM_GETITEM');
302 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
303 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
304 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
305 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
306 g_Frames_DeleteByName('FRAMES_ITEM_JETPACK');
307 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
308 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
309 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
310 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
311 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
312 g_Frames_DeleteByName('FRAMES_FLAG_RED');
313 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
314 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
315 g_Texture_Delete('ITEM_MEDKIT_SMALL');
316 g_Texture_Delete('ITEM_MEDKIT_LARGE');
317 g_Texture_Delete('ITEM_WEAPON_SAW');
318 g_Texture_Delete('ITEM_WEAPON_PISTOL');
319 g_Texture_Delete('ITEM_WEAPON_KASTET');
320 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
321 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
322 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
323 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
324 g_Texture_Delete('ITEM_WEAPON_PLASMA');
325 g_Texture_Delete('ITEM_WEAPON_BFG');
326 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
327 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
328 g_Texture_Delete('ITEM_AMMO_BULLETS');
329 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
330 g_Texture_Delete('ITEM_AMMO_SHELLS');
331 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
332 g_Texture_Delete('ITEM_AMMO_ROCKET');
333 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
334 g_Texture_Delete('ITEM_AMMO_CELL');
335 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
336 g_Texture_Delete('ITEM_AMMO_FUELCAN');
337 g_Texture_Delete('ITEM_AMMO_BACKPACK');
338 g_Texture_Delete('ITEM_KEY_RED');
339 g_Texture_Delete('ITEM_KEY_GREEN');
340 g_Texture_Delete('ITEM_KEY_BLUE');
341 g_Texture_Delete('ITEM_OXYGEN');
342 g_Texture_Delete('ITEM_SUIT');
343 g_Texture_Delete('ITEM_WEAPON_KASTET');
344 g_Texture_Delete('ITEM_MEDKIT_BLACK');
351 procedure releaseItem (idx
: Integer);
355 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('releaseItem: invalid item id');
356 if not freeIds
.hasAlloced
[LongWord(idx
)] then raise Exception
.Create('releaseItem: trying to release unallocated item (0)');
358 if not it
.slotIsUsed
then raise Exception
.Create('releaseItem: trying to release unallocated item (1)');
359 if (it
.arrIdx
<> idx
) then raise Exception
.Create('releaseItem: arrIdx inconsistency');
360 it
.slotIsUsed
:= false;
361 if (it
.Animation
<> nil) then
367 it
.SpawnTrigger
:= -1;
368 it
.ItemType
:= ITEM_NONE
;
369 it
.NeedSend
:= false;
370 freeIds
.release(LongWord(idx
));
374 procedure growItemArrayTo (newsz
: Integer);
379 if (newsz
< Length(ggItems
)) then exit
;
381 olen
:= Length(ggItems
);
382 SetLength(ggItems
, newsz
);
383 for i
:= olen
to High(ggItems
) do
386 it
.slotIsUsed
:= false;
388 it
.ItemType
:= ITEM_NONE
;
391 it
.SpawnTrigger
:= -1;
392 it
.Respawnable
:= false;
393 it
.NeedSend
:= false;
394 //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager');
399 function allocItem (): DWORD
;
401 result
:= freeIds
.alloc();
402 if (result
>= Length(ggItems
)) then growItemArrayTo(Integer(result
)+64);
403 if (Integer(result
) > High(ggItems
)) then raise Exception
.Create('allocItem: freeid list corrupted');
404 if (ggItems
[result
].arrIdx
<> Integer(result
)) then raise Exception
.Create('allocItem: arrIdx inconsistency');
408 // it will be slow if the slot is free (we have to rebuild the heap)
409 function wantItemSlot (slot
: Integer): Integer;
414 if (slot
< 0) or (slot
> $0fffffff) then raise Exception
.Create('wantItemSlot: bad item slot request');
415 // do we need to grow item storate?
416 olen
:= Length(ggItems
);
417 if (slot
>= olen
) then growItemArrayTo(slot
+64);
419 it
:= @ggItems
[slot
];
420 if not it
.slotIsUsed
then
422 freeIds
.alloc(LongWord(slot
));
426 if not freeIds
.hasAlloced
[slot
] then raise Exception
.Create('wantItemSlot: internal error in item idx manager');
428 it
.slotIsUsed
:= false;
434 // ////////////////////////////////////////////////////////////////////////// //
435 procedure g_Items_Init ();
439 if gMapInfo
.Height
> gPlayerScreenSize
.Y
then a
:= gMapInfo
.Height
-gPlayerScreenSize
.Y
else a
:= gMapInfo
.Height
;
440 if gMapInfo
.Width
> gPlayerScreenSize
.X
then b
:= gMapInfo
.Width
-gPlayerScreenSize
.X
else b
:= gMapInfo
.Width
;
441 gMaxDist
:= Trunc(Hypot(a
, b
));
445 procedure g_Items_Free ();
449 if (ggItems
<> nil) then
451 for i
:= 0 to High(ggItems
) do ggItems
[i
].Animation
.Free();
458 function g_Items_Create (X
, Y
: Integer; ItemType
: Byte;
459 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
465 if ForcedID
< 0 then find_id
:= allocItem() else find_id
:= wantItemSlot(ForcedID
);
467 //{$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF}
469 it
:= @ggItems
[find_id
];
471 if (it
.arrIdx
<> Integer(find_id
)) then raise Exception
.Create('g_Items_Create: arrIdx inconsistency');
472 //it.arrIdx := find_id;
473 it
.slotIsUsed
:= true;
475 it
.ItemType
:= ItemType
;
476 it
.Respawnable
:= Respawnable
;
482 it
.QuietRespawn
:= False;
484 it
.NeedSend
:= false;
489 it
.Obj
.Rect
.Width
:= ITEMSIZE
[ItemType
][0];
490 it
.Obj
.Rect
.Height
:= ITEMSIZE
[ItemType
][1];
493 it
.SpawnTrigger
:= -1;
495 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
500 Obj
.X
:= X
- (Obj
.Rect
.Width
div 2);
501 Obj
.Y
:= Y
- Obj
.Rect
.Height
;
507 it
.Obj
.oldX
:= it
.Obj
.X
;
508 it
.Obj
.oldY
:= it
.Obj
.Y
;
510 // Óñòàíîâêà àíèìàöèè
512 ITEM_ARMOR_GREEN
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORGREEN') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
513 ITEM_ARMOR_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORBLUE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
514 ITEM_JETPACK
: if g_Frames_Get(ID
, 'FRAMES_ITEM_JETPACK') then it
.Animation
:= TAnimation
.Create(ID
, True, 15);
515 ITEM_SPHERE_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BLUESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 15);
516 ITEM_SPHERE_WHITE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_WHITESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
517 ITEM_INVUL
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVUL') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
518 ITEM_INVIS
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVIS') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
519 ITEM_BOTTLE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BOTTLE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
520 ITEM_HELMET
: if g_Frames_Get(ID
, 'FRAMES_ITEM_HELMET') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
523 it
.positionChanged();
528 procedure g_Items_PreUpdate ();
532 if (ggItems
= nil) then Exit
;
533 for i
:= 0 to High(ggItems
) do
534 if (ggItems
[i
].ItemType
<> ITEM_NONE
) and ggItems
[i
].slotIsUsed
then
536 ggItems
[i
].Obj
.oldX
:= ggItems
[i
].Obj
.X
;
537 ggItems
[i
].Obj
.oldY
:= ggItems
[i
].Obj
.Y
;
541 procedure g_Items_Update ();
546 m
, ItemRespawnTime
: Word;
549 if (ggItems
= nil) then exit
;
551 // respawn items in 15 seconds regardless of settings during warmup
552 ItemRespawnTime
:= IfThen(gLMSRespawn
= LMS_RESPAWN_NONE
, gGameSettings
.ItemRespawnTime
, 15);
554 for i
:= 0 to High(ggItems
) do
556 if (ggItems
[i
].ItemType
= ITEM_NONE
) then continue
;
557 if not ggItems
[i
].slotIsUsed
then continue
; // just in case
567 m
:= g_Obj_Move(@Obj
, True, True);
568 positionChanged(); // this updates spatial accelerators
570 // Ñîïðîòèâëåíèå âîçäóõà
571 if gTime
mod (GAME_TICK
*2) = 0 then Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
573 // Åñëè âûïàë çà êàðòó
574 if WordBool(m
and MOVE_FALLOUT
) then
576 if SpawnTrigger
= -1 then
583 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
589 // Åñëè èãðîêè ïîáëèçîñòè
590 if (gPlayers
<> nil) then
592 j
:= Random(Length(gPlayers
))-1;
594 for k
:= 0 to High(gPlayers
) do
597 if j
> High(gPlayers
) then j
:= 0;
599 if (gPlayers
[j
] <> nil) and gPlayers
[j
].alive
and g_Obj_Collide(@gPlayers
[j
].Obj
, @Obj
) then
601 if g_Game_IsClient
then continue
;
603 if not gPlayers
[j
].PickItem(ItemType
, Respawnable
, r
) then continue
;
605 if g_Game_IsNet
then MH_SEND_PlayerStats(gPlayers
[j
].UID
);
609 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
610 +2. I_MEGA,I_INVL,I_SUPER
611 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
613 g_Items_EmitPickupSoundAt(i
, gPlayers
[j
].Obj
.X
, gPlayers
[j
].Obj
.Y
);
615 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
618 if not (Respawnable
and (ItemRespawnTime
> 0)) then
622 if g_Game_IsNet
then MH_SEND_ItemDestroy(False, i
);
630 if nxt
then continue
;
633 if Respawnable
and g_Game_IsServer
then
635 DecMin(RespawnTime
, 0);
636 if (RespawnTime
= 0) and (not alive
) then
638 if not QuietRespawn
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX
, InitY
);
640 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
642 Anim
:= TAnimation
.Create(ID
, False, 4);
643 g_GFX_OnceAnim(InitX
+(Obj
.Rect
.Width
div 2)-16, InitY
+(Obj
.Rect
.Height
div 2)-16, Anim
);
655 positionChanged(); // this updates spatial accelerators
659 if g_Game_IsNet
then MH_SEND_ItemSpawn(QuietRespawn
, i
);
660 QuietRespawn
:= false;
664 if (Animation
<> nil) then Animation
.Update();
669 procedure g_Items_SetDrop (ID
: DWORD
);
671 if (ID
< Length(ggItems
)) then
673 ggItems
[ID
].dropped
:= true;
678 procedure g_Items_Pick (ID
: DWORD
);
680 if (ID
< Length(ggItems
)) then
682 ggItems
[ID
].Obj
.oldX
:= ggItems
[ID
].Obj
.X
;
683 ggItems
[ID
].Obj
.oldY
:= ggItems
[ID
].Obj
.Y
;
684 ggItems
[ID
].alive
:= false;
685 ggItems
[ID
].RespawnTime
:= IfThen(gLMSRespawn
= LMS_RESPAWN_NONE
, gGameSettings
.ItemRespawnTime
, 15) * 36;
690 procedure g_Items_Remove (ID
: DWORD
);
695 if not g_Items_ValidId(ID
) then
697 //writeln('g_Items_Remove: invalid item id: ', ID);
698 raise Exception
.Create('g_Items_Remove: invalid item id');
703 if (it
.arrIdx
<> Integer(ID
)) then raise Exception
.Create('g_Items_Remove: arrIdx desync');
705 it
.Obj
.oldX
:= it
.Obj
.X
;
706 it
.Obj
.oldY
:= it
.Obj
.Y
;
707 trig
:= it
.SpawnTrigger
;
711 if (trig
> -1) then g_Triggers_DecreaseSpawner(trig
);
715 procedure g_Items_SaveState (st
: TStream
);
720 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
722 for i
:= 0 to High(ggItems
) do if (ggItems
[i
].ItemType
<> ITEM_NONE
) and (ggItems
[i
].slotIsUsed
) then Inc(count
);
724 // Êîëè÷åñòâî ïðåäìåòîâ
725 utils
.writeInt(st
, LongInt(count
));
726 if (count
= 0) then exit
;
728 for i
:= 0 to High(ggItems
) do
730 if (ggItems
[i
].ItemType
<> ITEM_NONE
) and (ggItems
[i
].slotIsUsed
) then
732 // Ñèãíàòóðà ïðåäìåòà
733 utils
.writeSign(st
, 'ITEM');
734 utils
.writeInt(st
, Byte(0));
736 tt
:= ggItems
[i
].ItemType
;
737 if ggItems
[i
].dropped
then tt
:= tt
or $80;
738 utils
.writeInt(st
, Byte(tt
));
740 utils
.writeBool(st
, ggItems
[i
].Respawnable
);
741 // Êîîðäèíàòû ðåñïóíà
742 utils
.writeInt(st
, LongInt(ggItems
[i
].InitX
));
743 utils
.writeInt(st
, LongInt(ggItems
[i
].InitY
));
745 utils
.writeInt(st
, Word(ggItems
[i
].RespawnTime
));
746 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
747 utils
.writeBool(st
, ggItems
[i
].alive
);
748 // Ìîæåò ëè îí ïàäàòü
749 utils
.writeBool(st
, ggItems
[i
].Fall
);
750 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
751 utils
.writeInt(st
, LongInt(ggItems
[i
].SpawnTrigger
));
753 Obj_SaveState(st
, @ggItems
[i
].Obj
);
759 procedure g_Items_LoadState (st
: TStream
);
761 count
, i
, a
: Integer;
768 // Êîëè÷åñòâî ïðåäìåòîâ
769 count
:= utils
.readLongInt(st
);
770 if (count
= 0) then exit
;
771 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid number of items');
773 for a
:= 0 to count
-1 do
775 // Ñèãíàòóðà ïðåäìåòà
776 if not utils
.checkSign(st
, 'ITEM') then raise XStreamError
.Create('invalid item signature');
777 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid item version');
779 b
:= utils
.readByte(st
); // bit7=1: monster drop
781 i
:= g_Items_Create(0, 0, b
and $7F, False, False);
782 if ((b
and $80) <> 0) then g_Items_SetDrop(i
);
784 ggItems
[i
].Respawnable
:= utils
.readBool(st
);
785 // Êîîðäèíàòû ðåñïóíà
786 ggItems
[i
].InitX
:= utils
.readLongInt(st
);
787 ggItems
[i
].InitY
:= utils
.readLongInt(st
);
789 ggItems
[i
].RespawnTime
:= utils
.readWord(st
);
790 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
791 ggItems
[i
].alive
:= utils
.readBool(st
);
792 // Ìîæåò ëè îí ïàäàòü
793 ggItems
[i
].Fall
:= utils
.readBool(st
);
794 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
795 ggItems
[i
].SpawnTrigger
:= utils
.readLongInt(st
);
797 Obj_LoadState(@ggItems
[i
].Obj
, st
);
802 procedure g_Items_RestartRound ();
807 for i
:= 0 to High(ggItems
) do
810 it
.Obj
.oldX
:= it
.Obj
.X
;
811 it
.Obj
.oldY
:= it
.Obj
.Y
;
812 if not it
.slotIsUsed
then continue
;
813 if it
.Respawnable
and (it
.ItemType
<> ITEM_NONE
) then
815 it
.QuietRespawn
:= True;
821 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
827 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
832 if (ggItems
= nil) or not assigned(cb
) then exit
;
836 for idx
:= High(ggItems
) downto 0 do
838 if ggItems
[idx
].alive
and ggItems
[idx
].slotIsUsed
then
840 result
:= cb(@ggItems
[idx
]);
847 for idx
:= 0 to High(ggItems
) do
849 if ggItems
[idx
].alive
and ggItems
[idx
].slotIsUsed
then
851 result
:= cb(@ggItems
[idx
]);
858 function g_Items_NextAlive (startIdx
: Integer): PItem
;
863 if (ggItems
= nil) or (startIdx
>= High(ggItems
)) then exit
;
864 for idx
:= startIdx
+ 1 to High(ggItems
) do
865 if ggItems
[idx
].alive
and ggItems
[idx
].slotIsUsed
then
867 result
:= @ggItems
[idx
];
872 // ////////////////////////////////////////////////////////////////////////// //
873 procedure g_Items_EmitPickupSound (idx
: Integer);
877 if not g_Items_ValidId(idx
) then exit
;
879 g_Items_EmitPickupSoundAt(idx
, it
.Obj
.X
, it
.Obj
.Y
);
882 procedure g_Items_EmitPickupSoundAt (idx
, x
, y
: Integer);
886 if not g_Items_ValidId(idx
) then exit
;
889 if gSoundEffectsDF
then
891 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
892 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
894 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
896 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
897 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
898 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
,
899 ITEM_AMMO_BACKPACK
] then
901 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
905 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);
910 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
911 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
913 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
915 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
916 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
917 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
] then
919 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
923 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);
929 procedure g_Items_AddDynLights();
934 for f
:= 0 to High(ggItems
) do
937 if not it
.alive
then continue
;
939 ITEM_KEY_RED
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 24, 1.0, 0.0, 0.0, 0.6);
940 ITEM_KEY_GREEN
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 24, 0.0, 1.0, 0.0, 0.6);
941 ITEM_KEY_BLUE
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 24, 0.0, 0.0, 1.0, 0.6);
942 ITEM_ARMOR_GREEN
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 42, 0.0, 1.0, 0.0, 0.6);
943 ITEM_ARMOR_BLUE
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 42, 0.0, 0.0, 1.0, 0.6);
944 ITEM_JETPACK
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 32, 1.0, 1.0, 1.0, 0.6);
945 ITEM_SPHERE_BLUE
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 32, 0.0, 1.0, 0.0, 0.6);
946 ITEM_SPHERE_WHITE
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 32, 1.0, 1.0, 1.0, 0.6);
947 ITEM_INVUL
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 32, 1.0, 0.0, 0.0, 0.6);
948 ITEM_INVIS
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 32, 1.0, 1.0, 0.0, 0.6);
949 ITEM_BOTTLE
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 16, 0.0, 0.0, 0.8, 0.6);
950 ITEM_HELMET
: g_AddDynLight(it
.Obj
.X
+(it
.Obj
.Rect
.Width
div 2), it
.Obj
.Y
+(it
.Obj
.Rect
.Height
div 2), 16, 0.0, 0.8, 0.0, 0.6);