1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
65 // ones below are sent only to the server
67 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures
: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Quit();
94 procedure g_Game_SetupScreenSize();
95 function g_Game_ModeToText(Mode
: Byte): string;
96 function g_Game_TextToMode(Mode
: string): Byte;
97 procedure g_Game_ExecuteEvent(Name
: String);
98 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
99 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
100 procedure g_Game_RemovePlayer();
101 procedure g_Game_Spectate();
102 procedure g_Game_SpectateCenterView();
103 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
104 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
105 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
106 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
107 procedure g_Game_Restart();
108 procedure g_Game_RestartLevel();
109 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
110 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
111 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
112 procedure g_Game_ChangeMap(const MapPath
: String);
113 procedure g_Game_ExitLevel(const Map
: AnsiString);
114 function g_Game_GetFirstMap(WAD
: String): String;
115 function g_Game_GetNextMap(): String;
116 procedure g_Game_NextLevel();
117 procedure g_Game_Pause(Enable
: Boolean);
118 procedure g_Game_HolmesPause(Enable
: Boolean);
119 procedure g_Game_InGameMenu(Show
: Boolean);
120 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
121 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
122 procedure g_Game_Message(Msg
: String; Time
: Word);
123 procedure g_Game_LoadMapList(FileName
: String);
124 procedure g_Game_PauseAllSounds(Enable
: Boolean);
125 procedure g_Game_StopAllSounds(all
: Boolean);
126 procedure g_Game_UpdateTriggerSounds();
127 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
128 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
129 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
130 procedure g_Game_Announce_KillCombo(Param
: Integer);
131 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
132 procedure g_Game_StartVote(Command
, Initiator
: string);
133 procedure g_Game_CheckVote
;
134 procedure g_TakeScreenShot(Filename
: string = '');
135 procedure g_FatalError(Text: String);
136 procedure g_SimpleError(Text: String);
137 function g_Game_IsTestMap(): Boolean;
138 procedure g_Game_DeleteTestMap();
139 procedure GameCVars(P
: SSArray
);
140 procedure PlayerSettingsCVars(P
: SSArray
);
141 procedure SystemCommands(P
: SSArray
);
142 procedure GameCommands(P
: SSArray
);
143 procedure GameCheats(P
: SSArray
);
144 procedure DebugCommands(P
: SSArray
);
145 procedure g_Game_Process_Params
;
146 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
147 procedure g_Game_StepLoading(Value
: Integer = -1);
148 procedure g_Game_ClearLoading();
149 procedure g_Game_SetDebugMode();
151 function IsActivePlayer(p
: TPlayer
): Boolean;
152 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
153 procedure SortGameStat(var stat
: TPlayerStatArray
);
155 procedure KeyPress (K
: Word);
156 procedure CharPress (C
: AnsiChar);
158 { procedure SetWinPause(Enable: Boolean); }
163 LOADING_SHOW_STEP
= 100;
164 LOADING_INTERLINE
= 20;
179 MESSAGE_DIKEY
= WM_USER
+ 1;
184 EXIT_ENDLEVELSINGLE
= 4;
185 EXIT_ENDLEVELCUSTOM
= 5;
187 GAME_OPTION_RESERVED
= 1;
188 GAME_OPTION_TEAMDAMAGE
= 2;
189 GAME_OPTION_ALLOWEXIT
= 4;
190 GAME_OPTION_WEAPONSTAY
= 8;
191 GAME_OPTION_MONSTERS
= 16;
192 GAME_OPTION_BOTVSPLAYER
= 32;
193 GAME_OPTION_BOTVSMONSTER
= 64;
194 GAME_OPTION_DMKEYS
= 128;
195 GAME_OPTION_TEAMHITTRACE
= 256;
196 GAME_OPTION_TEAMHITPROJECTILE
= 512;
197 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
198 GAME_OPTION_ALLOWDROPFLAG
= 2048;
199 GAME_OPTION_THROWFLAG
= 4096;
204 STATE_INTERCUSTOM
= 3;
205 STATE_INTERSINGLE
= 4;
211 LMS_RESPAWN_NONE
= 0;
212 LMS_RESPAWN_WARMUP
= 1;
213 LMS_RESPAWN_FINAL
= 2;
230 CONFIG_FILENAME
= 'Doom2DF.cfg';
232 TEST_MAP_NAME
= '$$$_TEST_$$$';
234 STD_PLAYER_MODEL
= 'Doomer';
242 STATFILE_VERSION
= $03;
246 gGameSettings
: TGameSettings
;
247 gPlayer1Settings
: TPlayerSettings
;
248 gPlayer2Settings
: TPlayerSettings
;
250 gPlayerScreenSize
: TDFPoint
;
251 gPlayer1ScreenCoord
: TDFPoint
;
252 gPlayer2ScreenCoord
: TDFPoint
;
253 gPlayer1
: TPlayer
= nil;
254 gPlayer2
: TPlayer
= nil;
255 gPlayerDrawn
: TPlayer
= nil;
257 gLerpFactor
: Single = 1.0;
258 gSwitchGameMode
: Byte = GM_DM
;
259 gHearPoint1
, gHearPoint2
: THearPoint
;
260 gSoundEffectsDF
: Boolean = False;
261 gSoundTriggerTime
: Word = 0;
262 gAnnouncer
: Integer = ANNOUNCE_NONE
;
263 goodsnd
: array[0..3] of TPlayableSound
;
264 killsnd
: array[0..3] of TPlayableSound
;
265 hahasnd
: array[0..2] of TPlayableSound
;
266 sound_get_flag
: array[0..1] of TPlayableSound
;
267 sound_lost_flag
: array[0..1] of TPlayableSound
;
268 sound_ret_flag
: array[0..1] of TPlayableSound
;
269 sound_cap_flag
: array[0..1] of TPlayableSound
;
270 gBodyKillEvent
: Integer = -1;
271 gDefInterTime
: ShortInt = -1;
272 gInterEndTime
: LongWord = 0;
273 gInterTime
: LongWord = 0;
274 gServInterTime
: Byte = 0;
275 gGameStartTime
: LongWord = 0;
276 gTotalMonsters
: Integer = 0;
277 gPauseMain
: Boolean = false;
278 gPauseHolmes
: Boolean = false;
279 gShowTime
: Boolean = False;
280 gShowFPS
: Boolean = False;
281 gShowScore
: Boolean = True;
282 gShowStat
: Boolean = True;
283 gShowPIDs
: Boolean = False;
284 gShowKillMsg
: Boolean = True;
285 gShowLives
: Boolean = True;
286 gShowPing
: Boolean = False;
287 gShowMap
: Boolean = False;
289 gState
: Byte = STATE_NONE
;
291 sWidth
, sHeight
: Word;
292 gSpectMode
: Byte = SPECT_NONE
;
293 gSpectHUD
: Boolean = True;
294 gSpectKeyPress
: Boolean = False;
295 gSpectX
: Integer = 0;
296 gSpectY
: Integer = 0;
297 gSpectStep
: Byte = 8;
298 gSpectViewTwo
: Boolean = False;
299 gSpectPID1
: Integer = -1;
300 gSpectPID2
: Integer = -1;
301 gSpectAuto
: Boolean = False;
302 gSpectAutoNext
: LongWord;
303 gSpectAutoStepX
: Integer;
304 gSpectAutoStepY
: Integer;
305 gMusic
: TMusic
= nil;
306 gLoadGameMode
: Boolean;
307 gCheats
: Boolean = False;
308 gMapOnce
: Boolean = False;
309 gMapToDelete
: String;
310 gTempDelete
: Boolean = False;
311 gLastMap
: Boolean = False;
314 gResolutionChange
: Boolean = False;
315 gRC_Width
, gRC_Height
: Integer;
316 gRC_FullScreen
, gRC_Maximized
: Boolean;
317 gLanguageChange
: Boolean = False;
318 gDebugMode
: Boolean = False;
319 g_debug_Sounds
: Boolean = False;
320 g_debug_Frames
: Boolean = False;
321 g_debug_WinMsgs
: Boolean = False;
322 g_debug_MonsterOff
: Boolean = False;
323 g_debug_BotAIOff
: Byte = 0;
324 g_debug_HealthBar
: Boolean = False;
325 g_Debug_Player
: Boolean = False;
326 gCoopMonstersKilled
: Word = 0;
327 gCoopSecretsFound
: Word = 0;
328 gCoopTotalMonstersKilled
: Word = 0;
329 gCoopTotalSecretsFound
: Word = 0;
330 gCoopTotalMonsters
: Word = 0;
331 gCoopTotalSecrets
: Word = 0;
332 gStatsOff
: Boolean = False;
333 gStatsPressed
: Boolean = False;
334 gExitByTrigger
: Boolean = False;
335 gNextMap
: String = '';
336 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
337 gLMSRespawnTime
: Cardinal = 0;
338 gLMSSoftSpawn
: Boolean = False;
339 gMissionFailed
: Boolean = False;
340 gVoteInProgress
: Boolean = False;
341 gVotePassed
: Boolean = False;
342 gVoteCommand
: string = '';
343 gVoteTimer
: Cardinal = 0;
344 gVoteCmdTimer
: Cardinal = 0;
345 gVoteCount
: Integer = 0;
346 gVoteTimeout
: Cardinal = 30;
347 gVoted
: Boolean = False;
348 gVotesEnabled
: Boolean = True;
349 gEvents
: Array of TGameEvent
;
350 gDelayedEvents
: Array of TDelayedEvent
;
351 gUseChatSounds
: Boolean = True;
352 gChatSounds
: Array of TChatSound
;
353 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
354 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
355 gInterReadyCount
: Integer = 0;
356 gMaxBots
: Integer = 127;
358 g_dbg_ignore_bounds
: Boolean = false;
359 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
360 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
362 // move button values:
363 // bits 0-1: l/r state:
364 // 0: neither left, nor right pressed
367 // bits 4-5: l/r state when strafe was pressed
368 P1MoveButton
: Byte = 0;
369 P2MoveButton
: Byte = 0;
371 g_profile_frame_update
: Boolean = false;
372 g_profile_frame_draw
: Boolean = false;
373 g_profile_collision
: Boolean = false;
374 g_profile_los
: Boolean = false;
375 g_profile_history_size
: Integer = 1000;
377 g_rlayer_back
: Boolean = true;
378 g_rlayer_step
: Boolean = true;
379 g_rlayer_wall
: Boolean = true;
380 g_rlayer_door
: Boolean = true;
381 g_rlayer_acid1
: Boolean = true;
382 g_rlayer_acid2
: Boolean = true;
383 g_rlayer_water
: Boolean = true;
384 g_rlayer_fore
: Boolean = true;
386 wNeedTimeReset
: Boolean = false;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
390 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat
= record
397 PlayerStat
: TPlayerStatArray
;
401 Map
, MapName
: String;
404 TEndSingleGameStat
= record
405 PlayerStat
: Array [0..1] of record
411 TotalSecrets
: Integer;
414 TLoadingStat
= record
418 Msgs
: Array of String;
420 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
430 var (* private state *)
431 CustomStat
: TEndCustomGameStat
;
432 StatShotDone
: Boolean;
433 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat
: TEndSingleGameStat
;
436 LoadingStat
: TLoadingStat
;
439 EndingGameCounter
: Byte;
441 g_playerLight
: Boolean;
442 g_dynLights
: array of TDynLight
= nil;
443 g_dynLightCount
: Integer = 0;
448 {$IFDEF ENABLE_HOLMES}
451 e_res
, g_window
, g_menu
, r_render
, r_textures
, r_animations
, r_gfx
,
452 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
453 g_playermodel
, g_gfx
, g_options
, Math
,
454 g_triggers
, g_monsters
, e_sound
, CONFIG
,
455 g_language
, g_net
, g_phys
,
456 ENet
, e_msg
, g_netmsg
, g_netmaster
,
457 sfs
, wadreader
, g_system
, r_playermodel
;
460 charbuff
: packed array [0..15] of AnsiChar = (
461 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
464 function Translit (const S
: AnsiString): AnsiString;
469 for i
:= 1 to Length(Result
) do
472 #
$C9: Result
[i
] := 'Q';
473 #
$D6: Result
[i
] := 'W';
474 #
$D3: Result
[i
] := 'E';
475 #
$CA: Result
[i
] := 'R';
476 #
$C5: Result
[i
] := 'T';
477 #
$CD: Result
[i
] := 'Y';
478 #
$C3: Result
[i
] := 'U';
479 #
$D8: Result
[i
] := 'I';
480 #
$D9: Result
[i
] := 'O';
481 #
$C7: Result
[i
] := 'P';
482 #
$D5: Result
[i
] := '['; //Chr(219);
483 #
$DA: Result
[i
] := ']'; //Chr(221);
484 #
$D4: Result
[i
] := 'A';
485 #
$DB: Result
[i
] := 'S';
486 #
$C2: Result
[i
] := 'D';
487 #
$C0: Result
[i
] := 'F';
488 #
$CF: Result
[i
] := 'G';
489 #
$D0: Result
[i
] := 'H';
490 #
$CE: Result
[i
] := 'J';
491 #
$CB: Result
[i
] := 'K';
492 #
$C4: Result
[i
] := 'L';
493 #
$C6: Result
[i
] := ';'; //Chr(186);
494 #
$DD: Result
[i
] := #39; //Chr(222);
495 #
$DF: Result
[i
] := 'Z';
496 #
$D7: Result
[i
] := 'X';
497 #
$D1: Result
[i
] := 'C';
498 #
$CC: Result
[i
] := 'V';
499 #
$C8: Result
[i
] := 'B';
500 #
$D2: Result
[i
] := 'N';
501 #
$DC: Result
[i
] := 'M';
502 #
$C1: Result
[i
] := ','; //Chr(188);
503 #
$DE: Result
[i
] := '.'; //Chr(190);
509 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
514 ls2
:= Translit(CheatRus
[ct
]);
515 if length(ls1
) = 0 then ls1
:= '~';
516 if length(ls2
) = 0 then ls2
:= '~';
518 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
519 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
520 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
521 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
523 if ct = I_GAME_CHEAT_JETPACK then
525 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
526 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
527 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
528 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
529 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
530 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
546 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
547 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
548 or g_Game_IsNet then Exit;
550 if not gGameOn
then exit
;
551 if not conIsCheatsEnabled
then exit
;
553 s
:= 'SOUND_GAME_RADIO';
556 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
558 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
559 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
563 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
565 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
566 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
570 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
572 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
573 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
577 if CheckCheat(I_GAME_CHEAT_DEATH
) then
579 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
580 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
581 s
:= 'SOUND_MONSTER_HAHA';
585 if CheckCheat(I_GAME_CHEAT_DOORS
) then
587 g_Triggers_OpenAll();
591 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
593 if gTriggers
<> nil then
594 for a
:= 0 to High(gTriggers
) do
595 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
597 gExitByTrigger
:= True;
598 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
599 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
605 s2
:= Copy(charbuff
, 15, 2);
606 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
608 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
616 if CheckCheat(I_GAME_CHEAT_FLY
) then
622 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
624 VEL_JUMP
:= 30-VEL_JUMP
;
628 if CheckCheat(I_GAME_CHEAT_SPEED
) then
630 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
634 if CheckCheat(I_GAME_CHEAT_SUIT
) then
636 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
637 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
641 if CheckCheat(I_GAME_CHEAT_AIR
) then
643 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
644 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
648 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
650 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
651 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
655 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
657 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
658 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
662 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
664 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
665 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
669 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
671 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
672 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
676 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
678 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
679 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
682 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
684 gAimLine
:= not gAimLine
;
687 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
689 gShowMap
:= not gShowMap
;
699 procedure KeyPress (K
: Word);
709 if (g_ActiveWindow
<> nil) then
711 Msg
.Msg
:= WM_KEYDOWN
;
712 Msg
.WParam
:= VK_ESCAPE
;
713 g_ActiveWindow
.OnMessage(Msg
);
714 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
716 else if (gState
<> STATE_FOLD
) then
718 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
720 g_Game_InGameMenu(True);
722 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
724 if (gState
<> STATE_MENU
) then
726 if (NetMode
<> NET_NONE
) then
728 g_Game_StopAllSounds(True);
730 gState
:= STATE_MENU
;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
740 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
744 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet
) then g_Game_Pause(True);
747 IK_F2
: g_Menu_Show_SaveMenu();
748 IK_F3
: g_Menu_Show_LoadMenu();
749 IK_F4
: g_Menu_Show_GameSetGame();
750 IK_F5
: g_Menu_Show_OptionsVideo();
751 IK_F6
: g_Menu_Show_OptionsSound();
752 IK_F7
: g_Menu_Show_EndGameMenu();
753 IK_F10
: g_Menu_Show_QuitGameMenu();
760 gJustChatted
:= False;
761 if gConsoleShow
or gChatShow
then
763 g_Console_Control(K
);
765 else if (g_ActiveWindow
<> nil) then
767 Msg
.Msg
:= WM_KEYDOWN
;
769 g_ActiveWindow
.OnMessage(Msg
);
771 else if (gState
= STATE_MENU
) then
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
781 procedure CharPress (C
: AnsiChar);
786 if gConsoleShow
or gChatShow
then
790 else if (g_ActiveWindow
<> nil) then
793 Msg
.WParam
:= Ord(C
);
794 g_ActiveWindow
.OnMessage(Msg
);
798 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
799 charbuff
[15] := upcase1251(C
);
805 // ////////////////////////////////////////////////////////////////////////// //
806 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
808 procedure g_ResetDynlights ();
812 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
814 for idx
:= 0 to g_dynLightCount
-1 do
816 if g_dynLights
[idx
].exploCount
= -666 then
823 Inc(g_dynLights
[idx
].exploCount
);
824 if (g_dynLights
[idx
].exploCount
< 10) then
826 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
827 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
828 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
829 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
834 g_dynLightCount
:= lnum
;
837 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
839 if not gwin_has_stencil
then exit
;
840 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
841 g_dynLights
[g_dynLightCount
].x
:= x
;
842 g_dynLights
[g_dynLightCount
].y
:= y
;
843 g_dynLights
[g_dynLightCount
].radius
:= radius
;
844 g_dynLights
[g_dynLightCount
].r
:= r
;
845 g_dynLights
[g_dynLightCount
].g
:= g
;
846 g_dynLights
[g_dynLightCount
].b
:= b
;
847 g_dynLights
[g_dynLightCount
].a
:= a
;
848 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
849 Inc(g_dynLightCount
);
852 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
854 if not gwin_has_stencil
then exit
;
855 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
856 g_dynLights
[g_dynLightCount
].x
:= x
;
857 g_dynLights
[g_dynLightCount
].y
:= y
;
858 g_dynLights
[g_dynLightCount
].radius
:= 0;
859 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
860 g_dynLights
[g_dynLightCount
].r
:= r
;
861 g_dynLights
[g_dynLightCount
].g
:= g
;
862 g_dynLights
[g_dynLightCount
].b
:= b
;
863 g_dynLights
[g_dynLightCount
].a
:= 0;
864 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
865 Inc(g_dynLightCount
);
868 // ////////////////////////////////////////////////////////////////////////// //
869 function conIsCheatsEnabled (): Boolean; inline;
872 if g_Game_IsNet
then exit
;
873 if not gDebugMode
then
875 //if not gCheats then exit;
876 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
877 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
882 // ////////////////////////////////////////////////////////////////////////// //
884 TParamStrValue
= record
889 TParamStrValues
= Array of TParamStrValue
;
892 INTER_ACTION_TEXT
= 1;
893 INTER_ACTION_PIC
= 2;
894 INTER_ACTION_MUSIC
= 3;
899 DataLoaded
: Boolean = False;
901 MessageLineLength
: Integer = 80;
902 MapList
: SSArray
= nil;
903 MapIndex
: Integer = -1;
904 InterReadyTime
: Integer = -1;
905 StatDate
: string = '';
911 text: Array of ShortString;
912 anim
: Array of ShortString;
913 pic
: Array of ShortString;
914 mus
: Array of ShortString;
916 triggers
: Array of record
918 actions
: Array of record
919 action
, p1
, p2
: Integer;
922 cur_trigger
: Integer;
935 function Compare(a
, b
: TPlayerStat
): Integer;
937 if a
.Spectator
then Result
:= 1
938 else if b
.Spectator
then Result
:= -1
939 else if a
.Frags
< b
.Frags
then Result
:= 1
940 else if a
.Frags
> b
.Frags
then Result
:= -1
941 else if a
.Deaths
< b
.Deaths
then Result
:= -1
942 else if a
.Deaths
> b
.Deaths
then Result
:= 1
943 else if a
.Kills
< b
.Kills
then Result
:= -1
947 procedure SortGameStat(var stat
: TPlayerStatArray
);
952 if stat
= nil then Exit
;
954 for I
:= High(stat
) downto Low(stat
) do
955 for J
:= Low(stat
) to High(stat
) - 1 do
956 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
959 stat
[J
] := stat
[J
+ 1];
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
968 dir
, fname
, map
, mode
, etime
: String;
972 dir
:= e_GetWriteableDir(StatsDirs
);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname
:= e_CatPath(dir
, Path
);
975 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
976 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
977 AssignFile(s
, fname
);
979 SetTextCodePage(s
, CP_UTF8
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.ScoreLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 procedure ClearDebugCvars();
1029 g_debug_Sounds
:= False;
1030 g_debug_Frames
:= False;
1031 g_debug_WinMsgs
:= False;
1032 g_debug_MonsterOff
:= False;
1033 g_debug_BotAIOff
:= 0;
1034 g_debug_HealthBar
:= False;
1035 g_Debug_Player
:= False;
1038 function g_Game_ModeToText(Mode
: Byte): string;
1042 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1043 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1044 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1045 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1046 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1050 function g_Game_TextToMode(Mode
: string): Byte;
1053 Mode
:= UpperCase(Mode
);
1054 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1059 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1064 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1069 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1074 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1076 Result
:= GM_SINGLE
;
1081 function g_Game_IsNet(): Boolean;
1083 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1086 function g_Game_IsServer(): Boolean;
1088 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1091 function g_Game_IsClient(): Boolean;
1093 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1096 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1103 Result
.name
:= ExtractFileName(WAD
);
1104 Result
.description
:= '';
1105 Result
.author
:= '';
1107 w
:= TWADFile
.Create();
1110 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1116 cfg
:= TConfig
.CreateMem(p
, len
);
1117 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1118 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1119 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1120 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1126 procedure g_Game_FreeWAD();
1130 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1131 if MegaWAD
.res
.pic
[a
] <> '' then
1132 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1134 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1135 if MegaWAD
.res
.mus
[a
] <> '' then
1136 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1138 MegaWAD
.res
.pic
:= nil;
1139 MegaWAD
.res
.text := nil;
1140 MegaWAD
.res
.anim
:= nil;
1141 MegaWAD
.res
.mus
:= nil;
1142 MegaWAD
.triggers
:= nil;
1144 g_Texture_Delete('TEXTURE_endpic');
1145 g_Sound_Delete('MUSIC_endmus');
1147 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1148 gGameSettings
.WAD
:= '';
1151 procedure g_Game_LoadWAD(WAD
: string);
1160 gGameSettings
.WAD
:= WAD
;
1161 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1164 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1166 w
:= TWADFile
.Create();
1169 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1175 cfg
:= TConfig
.CreateMem(p
, len
);
1180 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1181 if s = '' then Break;
1184 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1185 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1187 g_Texture_CreateWADEx(s, s);
1193 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1194 if s = '' then Break;
1197 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1198 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1200 g_Music_CreateWADEx(s, s);
1203 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1204 if MegaWAD
.endpic
<> '' then
1206 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1207 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1209 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1210 if MegaWAD
.endmus
<> '' then
1212 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1213 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1221 {procedure start_trigger(t: string);
1225 function next_trigger(): Boolean;
1229 procedure DisableCheats();
1235 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1236 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1237 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1238 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1240 {$IF DEFINED(D2F_DEBUG)}
1241 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1242 gAimLine
:= g_dbg_aimline_on
;
1246 procedure g_Game_ExecuteEvent(Name
: String);
1252 if gEvents
= nil then
1254 for a
:= 0 to High(gEvents
) do
1255 if gEvents
[a
].Name
= Name
then
1257 if gEvents
[a
].Command
<> '' then
1258 g_Console_Process(gEvents
[a
].Command
, True);
1263 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1268 if gDelayedEvents
<> nil then
1269 for a
:= 0 to High(gDelayedEvents
) do
1270 if not gDelayedEvents
[a
].Pending
then
1277 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1278 n
:= High(gDelayedEvents
);
1280 gDelayedEvents
[n
].Pending
:= True;
1281 gDelayedEvents
[n
].DEType
:= DEType
;
1282 gDelayedEvents
[n
].DENum
:= Num
;
1283 gDelayedEvents
[n
].DEStr
:= Str
;
1284 if DEType
= DE_GLOBEVENT
then
1285 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1287 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1291 procedure EndGame();
1297 if g_Game_IsNet
and g_Game_IsServer
then
1298 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1301 gPauseMain
:= false;
1302 gPauseHolmes
:= false;
1305 g_Game_StopAllSounds(False);
1310 EndingGameCounter
:= 0;
1311 g_ActiveWindow
:= nil;
1313 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1314 gLMSRespawnTime
:= 0;
1317 EXIT_SIMPLE
: // Выход через меню или конец теста
1322 begin // Это был тест
1326 begin // Выход в главное меню
1327 gMusic
.SetByName('MUSIC_MENU');
1329 if gState
<> STATE_SLIST
then
1331 g_GUI_ShowWindow('MainMenu');
1332 gState
:= STATE_MENU
;
1335 // Обновляем список серверов
1336 slReturnPressed
:= True;
1337 if g_Net_Slist_Fetch(slCurrent
) then
1339 if slCurrent
= nil then
1340 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1343 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1344 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1347 g_Game_ExecuteEvent('ongameend');
1351 EXIT_RESTART
: // Начать уровень сначала
1353 if not g_Game_IsClient
then g_Game_Restart();
1356 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1358 // Статистика Своей игры:
1359 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1361 CustomStat
.GameTime
:= gTime
;
1362 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1363 CustomStat
.MapName
:= gMapInfo
.Name
;
1364 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1365 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1366 CustomStat
.TeamStat
:= gTeamStat
;
1368 CustomStat
.PlayerStat
:= nil;
1370 // Статистика игроков:
1371 if gPlayers
<> nil then
1373 for a
:= 0 to High(gPlayers
) do
1374 if gPlayers
[a
] <> nil then
1376 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1377 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1380 Name
:= gPlayers
[a
].Name
;
1381 Frags
:= gPlayers
[a
].Frags
;
1382 Deaths
:= gPlayers
[a
].Death
;
1383 Kills
:= gPlayers
[a
].Kills
;
1384 Team
:= gPlayers
[a
].Team
;
1385 Color
:= gPlayers
[a
].Model
.Color
;
1386 Spectator
:= gPlayers
[a
].FSpectator
;
1390 SortGameStat(CustomStat
.PlayerStat
);
1392 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1395 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1396 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1397 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1398 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1400 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1403 StatShotDone
:= False;
1406 g_Game_ExecuteEvent('onmapend');
1407 if not g_Game_IsClient
then g_Player_ResetReady
;
1408 gInterReadyCount
:= 0;
1410 // Затухающий экран:
1411 EndingGameCounter
:= 255;
1412 gState
:= STATE_FOLD
;
1414 if gDefInterTime
< 0 then
1415 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1417 gInterEndTime
:= gDefInterTime
* 1000;
1420 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1422 // Статистика Одиночной игры:
1423 SingleStat
.GameTime
:= gTime
;
1424 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1425 SingleStat
.TotalSecrets
:= gSecretsCount
;
1426 // Статистика первого игрока:
1427 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1428 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1429 // Статистика второго игрока (если есть):
1430 if SingleStat
.TwoPlayers
then
1432 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1433 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1436 g_Game_ExecuteEvent('onmapend');
1439 if gNextMap
<> '' then
1441 gMusic
.SetByName('MUSIC_INTERMUS');
1443 gState
:= STATE_INTERSINGLE
;
1446 g_Game_ExecuteEvent('oninter');
1448 else // Больше нет карт
1450 // Затухающий экран:
1451 EndingGameCounter
:= 255;
1452 gState
:= STATE_FOLD
;
1457 // Окончание обработано:
1458 if gExit
<> EXIT_QUIT
then
1462 procedure g_Game_Init();
1466 gTempDelete
:= False;
1468 sfsGCDisable(); // temporary disable removing of temporary volumes
1471 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1472 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1473 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1474 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1476 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1477 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1478 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1480 g_Game_ClearLoading();
1481 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1482 g_Game_SetLoadingText('', 0, False);
1484 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1487 gPauseMain
:= false;
1488 gPauseHolmes
:= false;
1491 {e_MouseInfo.Accel := 1.0;}
1493 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1496 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1497 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1498 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1499 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1500 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1502 gMusic
:= TMusic
.Create();
1503 gMusic
.SetByName('MUSIC_MENU');
1506 gGameSettings
.WarmupTime
:= 30;
1508 gState
:= STATE_MENU
;
1510 SetLength(gEvents
, 6);
1511 gEvents
[0].Name
:= 'ongamestart';
1512 gEvents
[1].Name
:= 'ongameend';
1513 gEvents
[2].Name
:= 'onmapstart';
1514 gEvents
[3].Name
:= 'onmapend';
1515 gEvents
[4].Name
:= 'oninter';
1516 gEvents
[5].Name
:= 'onwadend';
1518 sfsGCEnable(); // enable releasing unused volumes
1522 procedure g_Game_Free(freeTextures
: Boolean=true);
1524 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1525 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1527 g_Map_Free(freeTextures
);
1529 g_Player_RemoveAllCorpses();
1531 gGameSettings
.GameType
:= GT_NONE
;
1532 if gGameSettings
.GameMode
= GM_SINGLE
then
1533 gGameSettings
.GameMode
:= GM_DM
;
1534 gSwitchGameMode
:= gGameSettings
.GameMode
;
1537 gExitByTrigger
:= False;
1540 function IsActivePlayer(p
: TPlayer
): Boolean;
1545 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1548 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1554 if gPlayers
= nil then
1558 for a
:= Low(gPlayers
) to High(gPlayers
) do
1559 if IsActivePlayer(gPlayers
[a
]) then
1561 SetLength(ids
, Length(ids
) + 1);
1562 ids
[High(ids
)] := gPlayers
[a
].UID
;
1563 if gPlayers
[a
].UID
= Skip
then
1566 if Length(ids
) = 0 then
1571 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1574 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1580 if gPlayers
= nil then
1584 for a
:= Low(gPlayers
) to High(gPlayers
) do
1585 if IsActivePlayer(gPlayers
[a
]) then
1587 SetLength(ids
, Length(ids
) + 1);
1588 ids
[High(ids
)] := gPlayers
[a
].UID
;
1589 if gPlayers
[a
].UID
= Skip
then
1592 if Length(ids
) = 0 then
1595 Result
:= ids
[Length(ids
) - 1]
1597 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1600 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1606 if gPlayers
= nil then
1610 for a
:= Low(gPlayers
) to High(gPlayers
) do
1611 if IsActivePlayer(gPlayers
[a
]) then
1613 SetLength(ids
, Length(ids
) + 1);
1614 ids
[High(ids
)] := gPlayers
[a
].UID
;
1615 if gPlayers
[a
].UID
= Skip
then
1618 if Length(ids
) = 0 then
1620 if Length(ids
) = 1 then
1625 Result
:= ids
[Random(Length(ids
))];
1627 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1629 Result
:= ids
[Random(Length(ids
))];
1634 function GetRandomSpectMode(Current
: Byte): Byte;
1641 0: Result
:= SPECT_STATS
;
1642 1: Result
:= SPECT_MAPVIEW
;
1643 2: Result
:= SPECT_MAPVIEW
;
1644 3: Result
:= SPECT_PLAYERS
;
1645 4: Result
:= SPECT_PLAYERS
;
1646 5: Result
:= SPECT_PLAYERS
;
1647 6: Result
:= SPECT_PLAYERS
;
1649 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1653 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1659 if (plr
= nil) then exit
;
1660 if (p
= 2) then time
:= 1000 else time
:= 1;
1661 strafeDir
:= MoveButton
shr 4;
1662 MoveButton
:= MoveButton
and $0F;
1664 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1665 MoveButton
:= 1 // Нажата только "Влево"
1666 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1667 MoveButton
:= 2 // Нажата только "Вправо"
1668 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1669 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1671 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1672 if MoveButton
= 1 then
1673 plr
.PressKey(KEY_LEFT
, time
)
1674 else if MoveButton
= 2 then
1675 plr
.PressKey(KEY_RIGHT
, time
);
1677 // if we have "strafe" key, turn off old strafe mechanics
1678 if gPlayerAction
[p
, ACTION_STRAFE
] then
1680 // new strafe mechanics
1681 if (strafeDir
= 0) then
1682 strafeDir
:= MoveButton
; // start strafing
1683 // now set direction according to strafe (reversed)
1684 if (strafeDir
= 2) then
1685 plr
.SetDirection(TDirection
.D_LEFT
)
1686 else if (strafeDir
= 1) then
1687 plr
.SetDirection(TDirection
.D_RIGHT
)
1691 strafeDir
:= 0; // not strafing anymore
1692 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1693 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1694 plr
.SetDirection(TDirection
.D_LEFT
)
1695 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1696 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1697 plr
.SetDirection(TDirection
.D_RIGHT
)
1698 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1699 else if MoveButton
<> 0 then
1700 plr
.SetDirection(TDirection(MoveButton
-1))
1703 // fix movebutton state
1704 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1706 // Остальные клавиши:
1707 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1708 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1709 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1710 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1711 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1713 for i
:= WP_FACT
to WP_LACT
do
1715 if gWeaponAction
[p
, i
] then
1717 plr
.ProcessWeaponAction(i
);
1718 gWeaponAction
[p
, i
] := False
1722 for i
:= WP_FIRST
to WP_LAST
do
1724 if gSelectWeapon
[p
, i
] then
1726 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1727 gSelectWeapon
[p
, i
] := False
1731 // HACK: add dynlight here
1732 if gwin_k8_enable_light_experiments
then
1734 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1736 g_playerLight
:= true;
1738 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1740 g_playerLight
:= false;
1744 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1747 // HACK: don't have a "key was pressed" function
1748 procedure InterReady();
1750 if InterReadyTime
> gTime
then Exit
;
1751 InterReadyTime
:= gTime
+ 3000;
1752 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1755 procedure g_Game_PreUpdate();
1757 // these are in separate PreUpdate functions because they can interact during Update()
1758 // and are synced over the net
1759 // we don't care that much about corpses and gibs
1760 g_Player_PreUpdate();
1761 g_Monsters_PreUpdate();
1762 g_Items_PreUpdate();
1763 g_Weapon_PreUpdate();
1766 procedure g_Game_Update();
1768 Msg
: g_gui
.TMessage
;
1774 function sendMonsPos (mon
: TMonster
): Boolean;
1776 result
:= false; // don't stop
1777 // this will also reset "need-send" flag
1778 if mon
.gncNeedSend
then
1780 MH_SEND_MonsterPos(mon
.UID
);
1782 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1784 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1786 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1788 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1792 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1794 result
:= false; // don't stop
1795 // this will also reset "need-send" flag
1796 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1799 function sendItemPos (it
: PItem
): Boolean;
1801 result
:= false; // don't stop
1804 MH_SEND_ItemPos(it
.myId
);
1805 it
.needSend
:= False;
1810 reliableUpdate
: Boolean;
1815 // Пора выключать игру:
1816 if gExit
= EXIT_QUIT
then
1818 // Игра закончилась - обрабатываем:
1822 if gExit
= EXIT_QUIT
then
1826 // Читаем клавиатуру и джойстик, если окно активно
1827 // no need to, as we'll do it in event handler
1829 // Обновляем консоль (движение и сообщения):
1833 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1835 gExit
:= EXIT_SIMPLE
;
1840 // process master server communications
1841 g_Net_Slist_Pulse();
1844 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1845 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1846 STATE_INTERTEXT
, // Текст между уровнями
1847 STATE_INTERPIC
: // Картинка между уровнями
1849 if g_Game_IsNet
and g_Game_IsServer
then
1851 gInterTime
:= gInterTime
+ GAME_TICK
;
1852 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1853 if a
<> gServInterTime
then
1855 gServInterTime
:= a
;
1856 MH_SEND_TimeSync(gServInterTime
);
1860 if (not g_Game_IsClient
) and
1864 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1865 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1866 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1867 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1869 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1870 and (g_ActiveWindow
= nil)
1872 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1875 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1876 g_Game_StopAllSounds(True);
1878 if gMapOnce
then // Это был тест
1879 gExit
:= EXIT_SIMPLE
1881 if gNextMap
<> '' then // Переходим на следующую карту
1882 g_Game_ChangeMap(gNextMap
)
1883 else // Следующей карты нет
1885 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1887 // Выход в главное меню:
1889 g_GUI_ShowWindow('MainMenu');
1890 gMusic
.SetByName('MUSIC_MENU');
1892 gState
:= STATE_MENU
;
1895 // Финальная картинка:
1896 g_Game_ExecuteEvent('onwadend');
1898 if not gMusic
.SetByName('MUSIC_endmus') then
1899 gMusic
.SetByName('MUSIC_STDENDMUS');
1901 gState
:= STATE_ENDPIC
;
1903 g_Game_ExecuteEvent('ongameend');
1908 else if g_Game_IsClient
and
1911 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1912 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1913 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1914 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1916 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1917 and (g_ActiveWindow
= nil)
1925 if gState
= STATE_INTERTEXT
then
1926 if InterText
.counter
> 0 then
1927 InterText
.counter
:= InterText
.counter
- 1;
1930 STATE_FOLD
: // Затухание экрана
1932 if EndingGameCounter
= 0 then
1934 // Закончился уровень в Своей игре:
1935 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1937 gState
:= STATE_INTERCUSTOM
;
1938 InterReadyTime
:= -1;
1939 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1941 g_Game_ExecuteEvent('onwadend');
1942 if not gMusic
.SetByName('MUSIC_endmus') then
1943 gMusic
.SetByName('MUSIC_STDENDMUS');
1946 gMusic
.SetByName('MUSIC_ROUNDMUS');
1950 else // Закончилась последняя карта в Одиночной игре
1952 gMusic
.SetByName('MUSIC_INTERMUS');
1954 gState
:= STATE_INTERSINGLE
;
1957 g_Game_ExecuteEvent('oninter');
1960 DecMin(EndingGameCounter
, 6, 0);
1963 STATE_ENDPIC
: // Картинка окончания мегаВада
1965 if gMapOnce
then // Это был тест
1967 gExit
:= EXIT_SIMPLE
;
1973 g_Serverlist_Control(slCurrent
, slTable
);
1976 // Статистика по Tab:
1978 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1981 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1983 // Время += 28 миллисекунд:
1984 gTime
:= gTime
+ GAME_TICK
;
1986 // Сообщение посередине экрана:
1987 if MessageTime
= 0 then
1989 if MessageTime
> 0 then
1990 MessageTime
:= MessageTime
- 1;
1992 if (g_Game_IsServer
) then
1994 // Был задан лимит времени:
1995 if (gGameSettings
.TimeLimit
> 0) then
1996 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1997 begin // Он прошел => конец уровня
2002 // Надо респавнить игроков в LMS:
2003 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2004 g_Game_RestartRound(gLMSSoftSpawn
);
2006 // Проверим результат голосования, если время прошло
2007 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2009 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2011 g_Console_Process(gVoteCommand
);
2013 gVotePassed
:= False;
2016 // Замеряем время захвата флагов
2017 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2018 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2019 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2020 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2022 // Был задан лимит побед:
2023 if (gGameSettings
.ScoreLimit
> 0) then
2027 if gGameSettings
.GameMode
= GM_DM
then
2028 begin // В DM ищем игрока с max фрагами
2029 for i
:= 0 to High(gPlayers
) do
2030 if gPlayers
[i
] <> nil then
2031 if gPlayers
[i
].Frags
> b
then
2032 b
:= gPlayers
[i
].Frags
;
2035 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2036 begin // В CTF/TDM выбираем команду с наибольшим счетом
2037 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2040 // Лимит побед набран => конец уровня:
2041 if b
>= gGameSettings
.ScoreLimit
then
2048 // Обрабатываем клавиши игроков:
2049 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2050 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2051 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2053 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2054 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2055 end // if not console
2058 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2060 // process weapon switch queue
2064 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2065 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2067 if not gSpectKeyPress
then
2069 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2071 // switch spect mode
2073 SPECT_NONE
: ; // not spectator
2075 SPECT_MAPVIEW
: Inc(gSpectMode
);
2076 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2078 gSpectKeyPress
:= True;
2080 if (gSpectMode
= SPECT_MAPVIEW
)
2081 and (not gSpectAuto
) then
2083 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2084 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2085 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2086 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2087 if gPlayerAction
[0, ACTION_LOOKUP
] then
2088 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2089 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2090 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2091 if gWeaponAction
[0, WP_PREV
] then
2094 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2095 gWeaponAction
[0, WP_PREV
] := False;
2097 if gWeaponAction
[0, WP_NEXT
] then
2100 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2101 gWeaponAction
[0, WP_NEXT
] := False;
2104 if (gSpectMode
= SPECT_PLAYERS
)
2105 and (not gSpectAuto
) then
2107 if gPlayerAction
[0, ACTION_LOOKUP
] then
2110 gSpectViewTwo
:= True;
2111 gSpectKeyPress
:= True;
2113 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2115 // remove second view
2116 gSpectViewTwo
:= False;
2117 gSpectKeyPress
:= True;
2119 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2121 // prev player (view 1)
2122 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2123 gSpectKeyPress
:= True;
2125 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2127 // next player (view 1)
2128 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2129 gSpectKeyPress
:= True;
2131 if gWeaponAction
[0, WP_PREV
] then
2133 // prev player (view 2)
2134 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2135 gWeaponAction
[0, WP_PREV
] := False;
2137 if gWeaponAction
[0, WP_NEXT
] then
2139 // next player (view 2)
2140 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2141 gWeaponAction
[0, WP_NEXT
] := False;
2144 if gPlayerAction
[0, ACTION_ATTACK
] then
2146 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2149 gSpectAutoNext
:= 0;
2150 gSpectViewTwo
:= False;
2151 gSpectKeyPress
:= True;
2156 gSpectMode
:= SPECT_STATS
;
2157 gSpectAuto
:= False;
2158 gSpectKeyPress
:= True;
2163 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2164 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2165 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2166 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2167 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2168 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2169 gSpectKeyPress
:= False;
2173 if gSpectMode
= SPECT_MAPVIEW
then
2175 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2177 gSpectAutoNext
:= gTime
2180 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2182 gSpectAutoNext
:= gTime
2186 if gSpectAutoNext
<= gTime
then
2188 if gSpectAutoNext
> 0 then
2190 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2194 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2195 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2196 gSpectAutoStepX
:= Random(9) - 4;
2197 gSpectAutoStepY
:= Random(9) - 4;
2198 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2199 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2200 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2201 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2202 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2203 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2207 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2212 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2213 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2214 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2220 // Обновляем все остальное:
2223 g_Triggers_Update();
2225 g_Monsters_Update();
2228 g_Player_UpdateAll();
2229 g_Player_UpdatePhysicalObjects();
2231 // server: send newly spawned monsters unconditionally
2232 if (gGameSettings
.GameType
= GT_SERVER
) then
2234 if (Length(gMonstersSpawned
) > 0) then
2236 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2237 SetLength(gMonstersSpawned
, 0);
2241 if (gSoundTriggerTime
> 8) then
2243 g_Game_UpdateTriggerSounds();
2244 gSoundTriggerTime
:= 0;
2248 Inc(gSoundTriggerTime
);
2251 if (NetMode
= NET_SERVER
) then
2253 Inc(NetTimeToUpdate
);
2254 Inc(NetTimeToReliable
);
2256 // send monster updates
2257 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2259 // send all monsters (periodic sync)
2260 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2262 for I
:= 0 to High(gPlayers
) do
2264 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2267 g_Mons_ForEach(sendMonsPos
);
2269 // update flags that aren't stationary
2270 if gGameSettings
.GameMode
= GM_CTF
then
2271 for I
:= FLAG_RED
to FLAG_BLUE
do
2272 if gFlags
[I
].NeedSend
then
2274 gFlags
[I
].NeedSend
:= False;
2278 // update items that aren't stationary
2279 g_Items_ForEachAlive(sendItemPos
);
2281 if reliableUpdate
then
2283 NetTimeToReliable
:= 0;
2284 NetTimeToUpdate
:= NetUpdateRate
;
2288 NetTimeToUpdate
:= 0;
2293 // send only mosters with some unexpected changes
2294 g_Mons_ForEach(sendMonsPosUnexpected
);
2297 // send unexpected platform changes
2298 g_Map_NetSendInterestingPanels();
2300 g_Net_Slist_ServerUpdate();
2302 if NetUseMaster then
2304 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2306 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2308 NetTimeToMaster := gTime + NetMasterRate;
2313 else if (NetMode
= NET_CLIENT
) then
2315 MC_SEND_PlayerPos();
2317 end; // if gameOn ...
2319 // Активно окно интерфейса - передаем клавиши ему:
2320 if g_ActiveWindow
<> nil then
2322 w
:= e_GetFirstKeyPressed();
2324 if (w
<> IK_INVALID
) then
2326 Msg
.Msg
:= MESSAGE_DIKEY
;
2328 g_ActiveWindow
.OnMessage(Msg
);
2331 // Если оно от этого не закрылось, то обновляем:
2332 if g_ActiveWindow
<> nil then
2333 g_ActiveWindow
.Update();
2335 // Нужно сменить разрешение:
2336 if gResolutionChange
then
2338 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2340 gResolutionChange
:= False;
2341 g_ActiveWindow
:= nil;
2344 // Нужно сменить язык:
2345 if gLanguageChange
then
2347 //e_WriteLog('Read language file', MSG_NOTIFY);
2348 //g_Language_Load(DataDir + gLanguage + '.txt');
2349 g_Language_Set(gLanguage
);
2353 gLanguageChange
:= False;
2357 // Горячая клавиша для вызова меню выхода из игры (F10):
2358 if e_KeyPressed(IK_F10
) and
2360 (not gConsoleShow
) and
2361 (g_ActiveWindow
= nil) then
2366 Time
:= GetTickCount64() {div 1000};
2368 // Обработка отложенных событий:
2369 if gDelayedEvents
<> nil then
2370 for a
:= 0 to High(gDelayedEvents
) do
2371 if gDelayedEvents
[a
].Pending
and
2373 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2374 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2377 case gDelayedEvents
[a
].DEType
of
2379 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2382 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2386 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2387 if g_Game_IsNet
and g_Game_IsServer
then
2388 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2392 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2394 gDelayedEvents
[a
].Pending
:= False;
2397 // Каждую секунду обновляем счетчик обновлений:
2398 UPSCounter
:= UPSCounter
+ 1;
2399 if Time
- UPSTime
>= 1000 then
2408 g_Weapon_AddDynLights();
2409 g_Items_AddDynLights();
2413 procedure g_Game_LoadChatSounds(Resource
: string);
2416 FileName
, Snd
: string;
2418 len
, cnt
, tags
, i
, j
: Integer;
2421 FileName
:= g_ExtractWadName(Resource
);
2423 WAD
:= TWADFile
.Create();
2424 WAD
.ReadFile(FileName
);
2426 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2433 cfg
:= TConfig
.CreateMem(p
, len
);
2434 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2436 SetLength(gChatSounds
, cnt
);
2437 for i
:= 0 to Length(gChatSounds
) - 1 do
2439 gChatSounds
[i
].Sound
:= nil;
2440 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2441 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2442 if (Snd
= '') or (Tags
<= 0) then
2444 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2445 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2446 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2447 SetLength(gChatSounds
[i
].Tags
, tags
);
2448 for j
:= 0 to tags
- 1 do
2449 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2450 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2457 procedure g_Game_FreeChatSounds();
2461 for i
:= 0 to Length(gChatSounds
) - 1 do
2463 gChatSounds
[i
].Sound
.Free();
2464 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2466 SetLength(gChatSounds
, 0);
2470 procedure g_Game_LoadData();
2477 if DataLoaded
then Exit
;
2479 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2481 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2482 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2483 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2484 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2498 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2499 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2500 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2501 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2505 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2506 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2507 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2508 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2509 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2515 hasPBarGfx
:= false;
2519 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2520 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2521 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2522 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2523 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2524 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2525 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2526 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2527 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2528 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2529 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2530 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2531 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2532 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2533 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2534 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2535 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2536 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2537 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2538 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2539 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2540 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2541 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2543 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2544 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2545 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2546 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2547 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2548 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2549 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2550 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2551 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2552 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2553 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2554 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2555 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2556 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2558 goodsnd
[0] := TPlayableSound
.Create();
2559 goodsnd
[1] := TPlayableSound
.Create();
2560 goodsnd
[2] := TPlayableSound
.Create();
2561 goodsnd
[3] := TPlayableSound
.Create();
2563 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2564 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2565 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2566 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2568 killsnd
[0] := TPlayableSound
.Create();
2569 killsnd
[1] := TPlayableSound
.Create();
2570 killsnd
[2] := TPlayableSound
.Create();
2571 killsnd
[3] := TPlayableSound
.Create();
2573 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2574 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2575 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2576 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2578 hahasnd
[0] := TPlayableSound
.Create();
2579 hahasnd
[1] := TPlayableSound
.Create();
2580 hahasnd
[2] := TPlayableSound
.Create();
2582 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2583 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2584 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2586 sound_get_flag
[0] := TPlayableSound
.Create();
2587 sound_get_flag
[1] := TPlayableSound
.Create();
2588 sound_lost_flag
[0] := TPlayableSound
.Create();
2589 sound_lost_flag
[1] := TPlayableSound
.Create();
2590 sound_ret_flag
[0] := TPlayableSound
.Create();
2591 sound_ret_flag
[1] := TPlayableSound
.Create();
2592 sound_cap_flag
[0] := TPlayableSound
.Create();
2593 sound_cap_flag
[1] := TPlayableSound
.Create();
2595 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2596 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2597 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2598 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2599 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2600 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2601 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2602 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2604 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2606 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2609 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2610 g_Weapon_LoadData();
2612 g_Monsters_LoadData();
2617 procedure g_Game_Quit();
2619 g_Game_StopAllSounds(True);
2622 g_PlayerModel_FreeData();
2623 g_Texture_DeleteAll();
2624 g_Frames_DeleteAll();
2626 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2629 if NetInitDone
then g_Net_Free
;
2631 // remove map after test
2632 if gMapToDelete
<> '' then
2633 g_Game_DeleteTestMap();
2639 procedure g_Game_FreeData();
2641 if not DataLoaded
then Exit
;
2644 g_Weapon_FreeData();
2645 g_Monsters_FreeData();
2647 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2649 g_Texture_Delete('NOTEXTURE');
2650 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2651 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2652 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2653 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2654 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2655 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2656 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2657 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2658 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2659 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2660 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2661 g_Frames_DeleteByName('FRAMES_PUNCH');
2662 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2663 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2664 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2665 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2666 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2667 g_Sound_Delete('SOUND_GAME_TELEPORT');
2668 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2669 g_Sound_Delete('SOUND_GAME_SECRET');
2670 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2671 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2672 g_Sound_Delete('SOUND_GAME_BULK1');
2673 g_Sound_Delete('SOUND_GAME_BULK2');
2674 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2675 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2676 g_Sound_Delete('SOUND_GAME_BURNING');
2677 g_Sound_Delete('SOUND_GAME_SWITCH1');
2678 g_Sound_Delete('SOUND_GAME_SWITCH0');
2685 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2686 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2687 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2688 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2695 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2696 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2697 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2698 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2704 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2705 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2706 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2708 sound_get_flag
[0].Free();
2709 sound_get_flag
[1].Free();
2710 sound_lost_flag
[0].Free();
2711 sound_lost_flag
[1].Free();
2712 sound_ret_flag
[0].Free();
2713 sound_ret_flag
[1].Free();
2714 sound_cap_flag
[0].Free();
2715 sound_cap_flag
[1].Free();
2717 g_Sound_Delete('SOUND_CTF_GET1');
2718 g_Sound_Delete('SOUND_CTF_GET2');
2719 g_Sound_Delete('SOUND_CTF_LOST1');
2720 g_Sound_Delete('SOUND_CTF_LOST2');
2721 g_Sound_Delete('SOUND_CTF_RETURN1');
2722 g_Sound_Delete('SOUND_CTF_RETURN2');
2723 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2724 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2726 g_Game_FreeChatSounds();
2728 DataLoaded
:= False;
2731 procedure g_FatalError(Text: String);
2733 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2734 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2736 gExit
:= EXIT_SIMPLE
;
2737 if gGameOn
then EndGame
;
2740 procedure g_SimpleError(Text: String);
2742 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2743 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2746 procedure g_Game_SetupScreenSize();
2748 RES_FACTOR
= 4.0 / 3.0;
2754 // Размер экранов игроков:
2755 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2756 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2757 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2759 gPlayerScreenSize
.Y
:= gScreenHeight
;
2761 // Размер заднего плана:
2762 if BackID
<> DWORD(-1) then
2765 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2766 (gScreenHeight
*s
> gMapInfo
.Height
) then
2768 gBackSize
.X
:= gScreenWidth
;
2769 gBackSize
.Y
:= gScreenHeight
;
2773 e_GetTextureSize(BackID
, @bw
, @bh
);
2774 rf
:= Single(bw
) / Single(bh
);
2775 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2776 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2777 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2778 if (s
< 1.0) then s
:= 1.0;
2779 gBackSize
.X
:= Round(bw
*s
);
2780 gBackSize
.Y
:= Round(bh
*s
);
2785 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2787 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2788 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2791 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2794 if gPlayer1
= nil then
2796 if g_Game_IsClient
then
2798 if NetPlrUID1
> -1 then
2799 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2803 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2804 Team
:= gPlayer1Settings
.Team
;
2806 // Создание первого игрока:
2807 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2808 gPlayer1Settings
.Color
,
2810 if gPlayer1
= nil then
2811 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2814 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2815 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2816 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2817 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2818 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2819 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2820 if g_Game_IsServer
and g_Game_IsNet
then
2821 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2822 gPlayer1
.Respawn(False, True);
2823 g_Net_Slist_ServerPlayerComes();
2828 if gPlayer2
= nil then
2830 if g_Game_IsClient
then
2832 if NetPlrUID2
> -1 then
2833 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2837 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2838 Team
:= gPlayer2Settings
.Team
;
2840 // Создание второго игрока:
2841 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2842 gPlayer2Settings
.Color
,
2844 if gPlayer2
= nil then
2845 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2848 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2849 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2850 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2851 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2852 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2853 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2854 if g_Game_IsServer
and g_Game_IsNet
then
2855 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2856 gPlayer2
.Respawn(False, True);
2857 g_Net_Slist_ServerPlayerComes();
2864 procedure g_Game_RemovePlayer();
2868 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2869 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2874 if g_Game_IsServer
then
2877 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2878 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2879 g_Player_Remove(Pl
.UID
);
2880 g_Net_Slist_ServerPlayerLeaves();
2884 gSpectLatchPID2
:= Pl
.UID
;
2892 if g_Game_IsServer
then
2895 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2896 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2897 g_Player_Remove(Pl
.UID
);
2898 g_Net_Slist_ServerPlayerLeaves();
2901 gSpectLatchPID1
:= Pl
.UID
;
2903 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2907 g_Net_Slist_ServerPlayerLeaves();
2910 procedure g_Game_Spectate();
2912 g_Game_RemovePlayer();
2913 if gPlayer1
<> nil then
2914 g_Game_RemovePlayer();
2917 procedure g_Game_SpectateCenterView();
2919 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2920 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2923 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2930 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2932 g_Game_ClearLoading();
2935 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2938 gGameSettings
.GameType
:= GT_SINGLE
;
2939 gGameSettings
.MaxLives
:= 0;
2940 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2941 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2942 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2943 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2944 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2945 gSwitchGameMode
:= GM_SINGLE
;
2947 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2948 gLMSRespawnTime
:= 0;
2949 gSpectLatchPID1
:= 0;
2950 gSpectLatchPID2
:= 0;
2952 g_Game_ExecuteEvent('ongamestart');
2954 // Установка размеров окон игроков:
2955 g_Game_SetupScreenSize();
2957 // Создание первого игрока:
2958 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2959 gPlayer1Settings
.Color
,
2960 gPlayer1Settings
.Team
, False));
2961 if gPlayer1
= nil then
2963 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2967 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2968 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2969 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2970 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2971 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2974 // Создание второго игрока, если есть:
2977 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2978 gPlayer2Settings
.Color
,
2979 gPlayer2Settings
.Team
, False));
2980 if gPlayer2
= nil then
2982 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2986 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2987 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2988 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2989 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2990 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2994 // Загрузка и запуск карты:
2995 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2997 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2998 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
3002 // Настройки игроков и ботов:
3006 for i
:= nPl
+1 to nPlayers
do
3007 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3010 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3011 TimeLimit
, ScoreLimit
: Word;
3013 Options
: LongWord; nPlayers
: Byte);
3019 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3021 g_Game_ClearLoading();
3024 gGameSettings
.GameType
:= GT_CUSTOM
;
3025 gGameSettings
.GameMode
:= GameMode
;
3026 gSwitchGameMode
:= GameMode
;
3027 gGameSettings
.TimeLimit
:= TimeLimit
;
3028 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3029 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3030 gGameSettings
.Options
:= Options
;
3032 gCoopTotalMonstersKilled
:= 0;
3033 gCoopTotalSecretsFound
:= 0;
3034 gCoopTotalMonsters
:= 0;
3035 gCoopTotalSecrets
:= 0;
3039 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3040 gLMSRespawnTime
:= 0;
3041 gSpectLatchPID1
:= 0;
3042 gSpectLatchPID2
:= 0;
3044 g_Game_ExecuteEvent('ongamestart');
3046 // Установка размеров окон игроков:
3047 g_Game_SetupScreenSize();
3049 // Режим наблюдателя:
3050 if nPlayers
= 0 then
3057 if nPlayers
>= 1 then
3059 // Создание первого игрока:
3060 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3061 gPlayer1Settings
.Color
,
3062 gPlayer1Settings
.Team
, False));
3063 if gPlayer1
= nil then
3065 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3069 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3070 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3071 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3072 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3073 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3077 if nPlayers
>= 2 then
3079 // Создание второго игрока:
3080 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3081 gPlayer2Settings
.Color
,
3082 gPlayer2Settings
.Team
, False));
3083 if gPlayer2
= nil then
3085 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3089 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3090 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3091 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3092 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3093 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3097 // Загрузка и запуск карты:
3098 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3100 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3104 // Нет точек появления:
3105 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3106 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3107 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3108 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3109 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3111 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3115 // Настройки игроков и ботов:
3119 for i
:= nPl
+1 to nPlayers
do
3120 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3123 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3124 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3125 Options
: LongWord; nPlayers
: Byte;
3126 IPAddr
: LongWord; Port
: Word);
3129 g_Net_Slist_ServerClosed();
3131 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3133 g_Game_ClearLoading();
3138 gGameSettings
.GameType
:= GT_SERVER
;
3139 gGameSettings
.GameMode
:= GameMode
;
3140 gSwitchGameMode
:= GameMode
;
3141 gGameSettings
.TimeLimit
:= TimeLimit
;
3142 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3143 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3144 gGameSettings
.Options
:= Options
;
3146 gCoopTotalMonstersKilled
:= 0;
3147 gCoopTotalSecretsFound
:= 0;
3148 gCoopTotalMonsters
:= 0;
3149 gCoopTotalSecrets
:= 0;
3153 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3154 gLMSRespawnTime
:= 0;
3155 gSpectLatchPID1
:= 0;
3156 gSpectLatchPID2
:= 0;
3158 g_Game_ExecuteEvent('ongamestart');
3160 // Установка размеров окна игрока
3161 g_Game_SetupScreenSize();
3163 // Режим наблюдателя:
3164 if nPlayers
= 0 then
3170 if nPlayers
>= 1 then
3172 // Создание первого игрока:
3173 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3174 gPlayer1Settings
.Color
,
3175 gPlayer1Settings
.Team
, False));
3176 if gPlayer1
= nil then
3178 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3182 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3183 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3184 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3185 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3186 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3189 if nPlayers
>= 2 then
3191 // Создание второго игрока:
3192 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3193 gPlayer2Settings
.Color
,
3194 gPlayer2Settings
.Team
, False));
3195 if gPlayer2
= nil then
3197 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3201 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3202 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3203 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3204 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3205 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3208 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3209 if NetForwardPorts
then
3210 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3213 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3215 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3219 g_Net_Slist_Set(NetMasterList
);
3221 g_Net_Slist_ServerStarted();
3223 // Загрузка и запуск карты:
3224 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3226 g_Net_Slist_ServerClosed();
3227 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3231 // Нет точек появления:
3232 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3233 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3234 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3235 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3236 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3238 g_Net_Slist_ServerClosed();
3239 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3243 // Настройки игроков и ботов:
3246 g_Net_Slist_ServerMapStarted();
3247 NetState
:= NET_STATE_GAME
;
3250 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3265 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3266 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3268 g_Game_ClearLoading();
3273 gGameSettings
.GameType
:= GT_CLIENT
;
3275 gCoopTotalMonstersKilled
:= 0;
3276 gCoopTotalSecretsFound
:= 0;
3277 gCoopTotalMonsters
:= 0;
3278 gCoopTotalSecrets
:= 0;
3282 g_Game_ExecuteEvent('ongamestart');
3284 // Установка размеров окон игроков:
3285 g_Game_SetupScreenSize();
3287 NetState
:= NET_STATE_AUTH
;
3289 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3291 // create (or update) map/resource databases
3292 g_Res_CreateDatabases(true);
3294 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3295 gLMSRespawnTime
:= 0;
3296 gSpectLatchPID1
:= 0;
3297 gSpectLatchPID2
:= 0;
3300 if not g_Net_Connect(Addr
, Port
) then
3302 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3303 NetState
:= NET_STATE_NONE
;
3307 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3309 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3314 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3315 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3316 // thank you, enet. let's ignore failures altogether then.
3317 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3319 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3321 Ptr
:= NetEvent
.packet
^.data
;
3322 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3324 enet_packet_destroy(NetEvent
.packet
);
3328 InMsg
.ReadLongWord(); // skip size
3329 MID
:= InMsg
.ReadByte();
3331 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3333 NetMyID
:= InMsg
.ReadByte();
3334 NetPlrUID1
:= InMsg
.ReadWord();
3336 WadName
:= InMsg
.ReadString();
3337 Map
:= InMsg
.ReadString();
3339 gWADHash
:= InMsg
.ReadMD5();
3341 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3342 gSwitchGameMode
:= gGameSettings
.GameMode
;
3343 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3344 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3345 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3346 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3347 T
:= InMsg
.ReadLongWord();
3349 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3350 //if newResPath = '' then
3352 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3353 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3354 if newResPath
= '' then
3356 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3357 enet_packet_destroy(NetEvent
.packet
);
3358 NetState
:= NET_STATE_NONE
;
3361 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3363 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3366 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3367 gPlayer1Settings
.Color
,
3368 gPlayer1Settings
.Team
, False));
3370 if gPlayer1
= nil then
3372 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3374 enet_packet_destroy(NetEvent
.packet
);
3375 NetState
:= NET_STATE_NONE
;
3379 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3380 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3381 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3382 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3383 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3384 gPlayer1
.UID
:= NetPlrUID1
;
3385 gPlayer1
.Reset(True);
3387 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3389 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3391 enet_packet_destroy(NetEvent
.packet
);
3392 NetState
:= NET_STATE_NONE
;
3400 enet_packet_destroy(NetEvent
.packet
);
3404 enet_packet_destroy(NetEvent
.packet
);
3408 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3411 if (NetEvent
.data
<= NET_DISC_MAX
) then
3412 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3413 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3420 ProcessLoading(True);
3421 if g_Net_UserRequestExit() then
3430 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3431 NetState
:= NET_STATE_NONE
;
3436 NetState
:= NET_STATE_GAME
;
3437 MC_SEND_FullStateRequest
;
3438 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3442 lastAsMegaWad
: Boolean = false;
3444 procedure g_Game_ChangeMap(const MapPath
: String);
3448 g_Game_ClearLoading();
3450 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3451 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3452 if gExitByTrigger
then
3455 gExitByTrigger
:= False;
3457 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3458 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3461 procedure g_Game_Restart();
3465 if g_Game_IsClient
then
3467 map
:= g_ExtractFileName(gMapInfo
.Map
);
3468 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3472 g_Game_ClearLoading();
3473 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3476 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3478 NewWAD
, ResName
: String;
3482 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3483 g_Player_RemoveAllCorpses();
3485 if (not g_Game_IsClient
) and
3486 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3487 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3489 if gSwitchGameMode
= GM_CTF
then
3490 gGameSettings
.MaxLives
:= 0;
3491 gGameSettings
.GameMode
:= gSwitchGameMode
;
3494 gSwitchGameMode
:= gGameSettings
.GameMode
;
3496 g_Player_ResetTeams();
3498 lastAsMegaWad
:= asMegawad
;
3499 if isWadPath(Map
) then
3501 NewWAD
:= g_ExtractWadName(Map
);
3502 ResName
:= g_ExtractFileName(Map
);
3503 if g_Game_IsServer
then
3505 nws
:= findDiskWad(NewWAD
);
3506 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3509 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3510 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3514 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3515 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3517 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3518 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3520 if (length(nws
) = 0) then
3522 ResName
:= ''; // failed
3527 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3528 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3529 g_Game_LoadWAD(NewWAD
);
3534 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3535 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3540 NewWAD
:= gGameSettings
.WAD
;
3546 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3548 if (ResName
<> '') and (NewWAD
<> '') then
3550 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3551 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3555 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3557 gState
:= STATE_NONE
;
3558 g_ActiveWindow
:= nil;
3562 wNeedTimeReset
:= True;
3564 if gGameSettings
.GameMode
= GM_CTF
then
3566 g_Map_ResetFlag(FLAG_RED
);
3567 g_Map_ResetFlag(FLAG_BLUE
);
3568 // CTF, а флагов нет:
3569 if not g_Map_HaveFlagPoints() then
3570 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3575 gState
:= STATE_MENU
;
3580 gPauseMain
:= false;
3581 gPauseHolmes
:= false;
3582 NetTimeToUpdate
:= 1;
3583 NetTimeToReliable
:= 0;
3584 NetTimeToMaster
:= NetMasterRate
;
3585 gSpectLatchPID1
:= 0;
3586 gSpectLatchPID2
:= 0;
3587 gMissionFailed
:= False;
3590 gCoopMonstersKilled
:= 0;
3591 gCoopSecretsFound
:= 0;
3593 gVoteInProgress
:= False;
3594 gVotePassed
:= False;
3600 if not gGameOn
then Exit
;
3602 g_Game_SpectateCenterView();
3604 if g_Game_IsServer
then
3606 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3608 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3609 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3610 gLMSSoftSpawn
:= True;
3611 if g_Game_IsNet
then
3612 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3616 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3617 gLMSRespawnTime
:= 0;
3621 if NetMode
= NET_SERVER
then
3623 // reset full state flags
3624 if NetClients
<> nil then
3625 for I
:= 0 to High(NetClients
) do
3626 NetClients
[I
].FullUpdateSent
:= False;
3628 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3631 g_Net_Slist_ServerMapStarted();
3633 if NetClients
<> nil then
3634 for I
:= 0 to High(NetClients
) do
3635 if NetClients
[I
].Used
then
3637 NetClients
[I
].Voted
:= False;
3638 if NetClients
[I
].RequestedFullUpdate
then
3640 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3641 NetClients
[I
].RequestedFullUpdate
:= False;
3645 g_Net_UnbanNonPermHosts();
3650 gCoopTotalMonstersKilled
:= 0;
3651 gCoopTotalSecretsFound
:= 0;
3652 gCoopTotalMonsters
:= 0;
3653 gCoopTotalSecrets
:= 0;
3657 g_Game_ExecuteEvent('onmapstart');
3660 procedure SetFirstLevel
;
3664 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3665 if MapList
= nil then
3668 SortSArray(MapList
);
3669 gNextMap
:= MapList
[Low(MapList
)];
3674 procedure g_Game_ExitLevel(const Map
: AnsiString);
3678 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3679 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3680 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3681 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3683 // Вышли в выход в Одиночной игре:
3684 if gGameSettings
.GameType
= GT_SINGLE
then
3685 gExit
:= EXIT_ENDLEVELSINGLE
3686 else // Вышли в выход в Своей игре
3688 gExit
:= EXIT_ENDLEVELCUSTOM
;
3689 if gGameSettings
.GameMode
= GM_COOP
then
3690 g_Player_RememberAll
;
3692 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3695 if gGameSettings
.GameMode
= GM_COOP
then
3698 gStatsPressed
:= True;
3699 gNextMap
:= 'MAP01';
3701 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3704 if g_Game_IsNet
then
3706 MH_SEND_GameStats();
3707 MH_SEND_CoopStats();
3713 procedure g_Game_RestartLevel();
3717 if gGameSettings
.GameMode
= GM_SINGLE
then
3722 gExit
:= EXIT_ENDLEVELCUSTOM
;
3723 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3727 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3729 gWAD
{, xwad}: String;
3732 if not g_Game_IsClient
then Exit
;
3733 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3735 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3740 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3744 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3747 g_Game_LoadWAD(NewWAD
);
3751 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3752 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3755 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3756 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3760 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3764 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3765 g_Game_LoadWAD(NewWAD);
3769 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3771 i
, n
, nb
, nr
: Integer;
3773 if not g_Game_IsServer
then Exit
;
3774 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3775 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3776 gLMSRespawnTime
:= 0;
3779 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3781 gMissionFailed
:= True;
3782 g_Game_RestartLevel
;
3786 n
:= 0; nb
:= 0; nr
:= 0;
3787 for i
:= Low(gPlayers
) to High(gPlayers
) do
3788 if (gPlayers
[i
] <> nil) and
3789 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3790 (gPlayers
[i
] is TBot
)) then
3793 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3794 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3797 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3799 // wait a second until the fuckers finally decide to join
3800 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3801 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3802 gLMSSoftSpawn
:= NoMapRestart
;
3803 if g_Game_IsNet
then
3804 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3808 g_Player_RemoveAllCorpses
;
3809 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3810 if g_Game_IsNet
then
3811 MH_SEND_GameEvent(NET_EV_LMS_START
);
3813 for i
:= Low(gPlayers
) to High(gPlayers
) do
3815 if gPlayers
[i
] = nil then continue
;
3816 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3817 // don't touch normal spectators
3818 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3820 gPlayers
[i
].FNoRespawn
:= True;
3821 gPlayers
[i
].Lives
:= 0;
3822 if g_Game_IsNet
then
3823 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3826 gPlayers
[i
].FNoRespawn
:= False;
3827 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3828 gPlayers
[i
].Respawn(False, True);
3829 if gGameSettings
.GameMode
= GM_COOP
then
3831 gPlayers
[i
].Frags
:= 0;
3832 gPlayers
[i
].RecallState
;
3834 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3835 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3836 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3837 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3840 g_Items_RestartRound();
3842 gLMSSoftSpawn
:= False;
3845 function g_Game_GetFirstMap(WAD
: String): String;
3849 MapList
:= g_Map_GetMapsList(WAD
);
3850 if MapList
= nil then
3853 SortSArray(MapList
);
3854 Result
:= MapList
[Low(MapList
)];
3856 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3862 function g_Game_GetNextMap(): String;
3869 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3870 if MapList
= nil then
3873 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3875 SortSArray(MapList
);
3877 for I
:= Low(MapList
) to High(MapList
) do
3878 if Map
= MapList
[I
] then
3884 if MapIndex
<> -255 then
3886 if MapIndex
= High(MapList
) then
3887 Result
:= MapList
[Low(MapList
)]
3889 Result
:= MapList
[MapIndex
+ 1];
3891 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3897 procedure g_Game_NextLevel();
3899 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3900 gExit
:= EXIT_ENDLEVELCUSTOM
3903 gExit
:= EXIT_ENDLEVELSINGLE
;
3907 if gNextMap
<> '' then Exit
;
3908 gNextMap
:= g_Game_GetNextMap();
3911 function g_Game_IsTestMap(): Boolean;
3913 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3916 procedure g_Game_DeleteTestMap();
3919 //MapName: AnsiString;
3927 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3928 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3929 if (a
= 0) then exit
;
3931 // Выделяем имя wad-файла и имя карты
3932 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3933 Delete(gMapToDelete
, 1, a
+5);
3934 gMapToDelete
:= UpperCase(gMapToDelete
);
3936 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3939 // Имя карты не стандартное тестовое:
3940 if MapName <> TEST_MAP_NAME then
3943 if not gTempDelete then
3945 time := g_GetFileTime(WadName);
3946 WAD := TWADFile.Create();
3949 if not WAD.ReadFile(WadName) then
3950 begin // Нет такого WAD-файла
3955 // Составляем список карт и ищем нужную:
3957 MapList := WAD.GetResourcesList('');
3959 if MapList <> nil then
3960 for a := 0 to High(MapList) do
3961 if MapList[a] = MapName then
3963 // Удаляем и сохраняем:
3964 WAD.RemoveResource('', MapName);
3965 WAD.SaveTo(WadName);
3970 g_SetFileTime(WadName, time);
3973 if gTempDelete
then DeleteFile(WadName
);
3976 procedure GameCVars(P
: SSArray
);
3979 stat
: TPlayerStatArray
;
3982 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3986 if Length(P
) > 1 then
3991 gsGameFlags
:= gsGameFlags
or Flag
3993 gsGameFlags
:= gsGameFlags
and (not Flag
);
3995 if g_Game_IsServer
then
3998 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
4000 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
4001 if g_Game_IsNet
then MH_SEND_GameSettings
;
4005 if LongBool(gsGameFlags
and Flag
) then
4006 g_Console_Add(_lc
[OnMsg
])
4008 g_Console_Add(_lc
[OffMsg
]);
4010 if OnMapChange
and g_Game_IsServer
then
4011 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4016 cmd
:= LowerCase(P
[0]);
4018 if cmd
= 'g_gamemode' then
4020 if (Length(P
) > 1) then
4022 a
:= g_Game_TextToMode(P
[1]);
4023 if a
= GM_SINGLE
then a
:= GM_COOP
;
4024 gsGameMode
:= g_Game_ModeToText(a
);
4025 if g_Game_IsServer
then
4027 gSwitchGameMode
:= a
;
4028 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4029 (gState
= STATE_INTERSINGLE
) then
4030 gSwitchGameMode
:= GM_SINGLE
;
4032 gGameSettings
.GameMode
:= gSwitchGameMode
;
4036 if gSwitchGameMode
= gGameSettings
.GameMode
then
4037 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4038 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4040 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4041 [g_Game_ModeToText(gGameSettings
.GameMode
),
4042 g_Game_ModeToText(gSwitchGameMode
)]));
4044 else if cmd
= 'g_friendlyfire' then
4046 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4048 else if cmd
= 'g_friendly_absorb_damage' then
4050 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
4052 else if cmd
= 'g_friendly_hit_trace' then
4054 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
4056 else if cmd
= 'g_friendly_hit_projectile' then
4058 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
4060 else if cmd
= 'g_weaponstay' then
4062 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4064 else if cmd
= 'g_allow_exit' then
4066 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4068 else if cmd
= 'g_allow_monsters' then
4070 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4072 else if cmd
= 'g_allow_dropflag' then
4074 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4076 else if cmd
= 'g_throw_flag' then
4078 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4080 else if cmd
= 'g_bot_vsplayers' then
4082 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4084 else if cmd
= 'g_bot_vsmonsters' then
4086 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4088 else if cmd
= 'g_dm_keys' then
4090 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4092 else if cmd
= 'g_gameflags' then
4094 if Length(P
) > 1 then
4096 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4097 if g_Game_IsServer
then
4099 gGameSettings
.Options
:= gsGameFlags
;
4100 if g_Game_IsNet
then MH_SEND_GameSettings
;
4104 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4106 else if cmd
= 'g_warmup_time' then
4108 if Length(P
) > 1 then
4110 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4111 if g_Game_IsServer
then
4113 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4114 // extend warmup if it's already going
4115 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4117 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4118 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4120 if g_Game_IsNet
then MH_SEND_GameSettings
;
4124 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4125 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4127 else if cmd
= 'g_spawn_invul' then
4129 if Length(P
) > 1 then
4131 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4132 if g_Game_IsServer
then
4134 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4135 if g_Game_IsNet
then MH_SEND_GameSettings
;
4139 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4141 else if cmd
= 'g_item_respawn_time' then
4143 if Length(P
) > 1 then
4145 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4146 if g_Game_IsServer
then
4148 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4149 if g_Game_IsNet
then MH_SEND_GameSettings
;
4153 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4154 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4156 else if cmd
= 'sv_intertime' then
4158 if (Length(P
) > 1) then
4159 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4161 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4163 else if cmd
= 'g_max_particles' then
4165 if Length(p
) = 2 then
4167 a
:= Max(0, StrToIntDef(p
[1], 0));
4170 else if Length(p
) = 1 then
4172 e_LogWritefln('%s', [g_GFX_GetMax()])
4176 e_LogWritefln('usage: %s <n>', [cmd
])
4179 else if cmd
= 'g_max_shells' then
4181 if Length(p
) = 2 then
4183 a
:= Max(0, StrToIntDef(p
[1], 0));
4186 else if Length(p
) = 1 then
4188 e_LogWritefln('%s', [g_Shells_GetMax()])
4192 e_LogWritefln('usage: %s <n>', [cmd
])
4195 else if cmd
= 'g_max_gibs' then
4197 if Length(p
) = 2 then
4199 a
:= Max(0, StrToIntDef(p
[1], 0));
4202 else if Length(p
) = 1 then
4204 e_LogWritefln('%s', [g_Gibs_GetMax()])
4208 e_LogWritefln('usage: %s <n>', [cmd
])
4211 else if cmd
= 'g_max_corpses' then
4213 if Length(p
) = 2 then
4215 a
:= Max(0, StrToIntDef(p
[1], 0));
4218 else if Length(p
) = 1 then
4220 e_LogWritefln('%s', [g_Corpses_GetMax()])
4224 e_LogWritefln('usage: %s <n>', [cmd
])
4227 else if cmd
= 'g_force_model' then
4229 if Length(p
) = 2 then
4231 a
:= StrToIntDef(p
[1], 0);
4232 g_Force_Model_Set(a
);
4233 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4235 for a
:= Low(gPlayers
) to High(gPlayers
) do
4237 if (gPlayers
[a
] <> nil) then
4239 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4241 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4243 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4247 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4249 for a
:= Low(gPlayers
) to High(gPlayers
) do
4251 if (gPlayers
[a
] <> nil) then
4253 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4255 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4257 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4263 else if cmd
= 'g_force_model_name' then
4265 if (Length(P
) > 1) then
4267 cmd
:= b_Text_Unformat(P
[1]);
4268 g_Forced_Model_SetName(cmd
);
4269 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4271 for a
:= Low(gPlayers
) to High(gPlayers
) do
4273 if (gPlayers
[a
] <> nil) then
4275 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4277 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4279 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4285 else if cmd
= 'g_scorelimit' then
4287 if Length(P
) > 1 then
4289 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4291 if g_Game_IsServer
then
4294 if gGameSettings
.GameMode
= GM_DM
then
4296 stat
:= g_Player_GetStats();
4298 for a
:= 0 to High(stat
) do
4299 if stat
[a
].Frags
> b
then
4303 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4305 // if someone has a higher score, set it to that instead
4306 gsScoreLimit
:= max(gsScoreLimit
, b
);
4307 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4309 if g_Game_IsNet
then MH_SEND_GameSettings
;
4313 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4315 else if cmd
= 'g_timelimit' then
4317 if Length(P
) > 1 then
4319 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4320 if g_Game_IsServer
then
4322 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4323 if g_Game_IsNet
then MH_SEND_GameSettings
;
4326 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4327 [gsTimeLimit
div 3600,
4328 (gsTimeLimit
div 60) mod 60,
4329 gsTimeLimit
mod 60]));
4331 else if cmd
= 'g_max_bots' then
4333 if Length(P
) > 1 then
4334 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4335 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4337 else if cmd
= 'g_maxlives' then
4339 if Length(P
) > 1 then
4341 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4342 if g_Game_IsServer
then
4344 gGameSettings
.MaxLives
:= gsMaxLives
;
4345 if g_Game_IsNet
then MH_SEND_GameSettings
;
4349 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4353 procedure PlayerSettingsCVars(P
: SSArray
);
4358 function ParseTeam(s
: string): Byte;
4362 'red', '1': result
:= TEAM_RED
;
4363 'blue', '2': result
:= TEAM_BLUE
;
4364 else result
:= TEAM_NONE
;
4368 cmd
:= LowerCase(P
[0]);
4372 if (Length(P
) > 1) then
4374 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4375 if g_Game_IsClient
then
4376 MC_SEND_PlayerSettings
4377 else if gGameOn
and (gPlayer1
<> nil) then
4379 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4380 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4386 if (Length(P
) > 1) then
4388 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4389 if g_Game_IsClient
then
4390 MC_SEND_PlayerSettings
4391 else if gGameOn
and (gPlayer2
<> nil) then
4393 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4394 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4400 if Length(P
) > 3 then
4402 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4403 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4404 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4405 if g_Game_IsClient
then
4406 MC_SEND_PlayerSettings
4407 else if gGameOn
and (gPlayer1
<> nil) then
4409 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4410 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4416 if Length(P
) > 3 then
4418 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4419 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4420 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4421 if g_Game_IsClient
then
4422 MC_SEND_PlayerSettings
4423 else if gGameOn
and (gPlayer2
<> nil) then
4425 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4426 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4432 if (Length(P
) > 1) then
4434 gPlayer1Settings
.Model
:= P
[1];
4435 if g_Game_IsClient
then
4436 MC_SEND_PlayerSettings
4437 else if gGameOn
and (gPlayer1
<> nil) then
4439 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4440 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4441 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4447 if (Length(P
) > 1) then
4449 gPlayer2Settings
.Model
:= P
[1];
4450 if g_Game_IsClient
then
4451 MC_SEND_PlayerSettings
4452 else if gGameOn
and (gPlayer2
<> nil) then
4454 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4455 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4456 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4462 // TODO: switch teams if in game or store this separately
4463 if (Length(P
) > 1) then
4465 team
:= ParseTeam(P
[1]);
4466 if team
= TEAM_NONE
then
4467 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4468 else if not gGameOn
and not g_Game_IsNet
then
4469 gPlayer1Settings
.Team
:= team
4471 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4476 // TODO: switch teams if in game or store this separately
4477 if (Length(P
) > 1) then
4479 team
:= ParseTeam(P
[1]);
4480 if team
= TEAM_NONE
then
4481 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4482 else if not gGameOn
and not g_Game_IsNet
then
4483 gPlayer2Settings
.Team
:= team
4485 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4490 if (Length(P
) = 2) then
4491 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4495 if (Length(P
) = 2) then
4496 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4500 if (Length(P
) = 2) then
4501 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4505 if (Length(P
) = 2) then
4506 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4510 if (Length(P
) = 2) then
4511 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4515 if (Length(P
) = 2) then
4516 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4518 'p1_priority_kastet':
4520 if (Length(P
) = 2) then
4521 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4523 'p2_priority_kastet':
4525 if (Length(P
) = 2) then
4526 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4530 if (Length(P
) = 2) then
4531 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4535 if (Length(P
) = 2) then
4536 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4538 'p1_priority_pistol':
4540 if (Length(P
) = 2) then
4541 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4543 'p2_priority_pistol':
4545 if (Length(P
) = 2) then
4546 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4548 'p1_priority_shotgun1':
4550 if (Length(P
) = 2) then
4551 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4553 'p2_priority_shotgun1':
4555 if (Length(P
) = 2) then
4556 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4558 'p1_priority_shotgun2':
4560 if (Length(P
) = 2) then
4561 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4563 'p2_priority_shotgun2':
4565 if (Length(P
) = 2) then
4566 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4568 'p1_priority_chaingun':
4570 if (Length(P
) = 2) then
4571 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4573 'p2_priority_chaingun':
4575 if (Length(P
) = 2) then
4576 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4578 'p1_priority_rocketlauncher':
4580 if (Length(P
) = 2) then
4581 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4583 'p2_priority_rocketlauncher':
4585 if (Length(P
) = 2) then
4586 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4588 'p1_priority_plasma':
4590 if (Length(P
) = 2) then
4591 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4593 'p2_priority_plasma':
4595 if (Length(P
) = 2) then
4596 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4600 if (Length(P
) = 2) then
4601 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4605 if (Length(P
) = 2) then
4606 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4608 'p1_priority_super':
4610 if (Length(P
) = 2) then
4611 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4613 'p2_priority_super':
4615 if (Length(P
) = 2) then
4616 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4618 'p1_priority_flamethrower':
4620 if (Length(P
) = 2) then
4621 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4623 'p2_priority_flamethrower':
4625 if (Length(P
) = 2) then
4626 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4628 'p1_priority_berserk':
4630 if (Length(P
) = 2) then
4631 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4633 'p2_priority_berserk':
4635 if (Length(P
) = 2) then
4636 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4641 procedure PrintHeapStats();
4645 hs
:= GetFPCHeapStatus();
4646 e_LogWriteLn ('v===== heap status =====v');
4647 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4648 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4649 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4650 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4651 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4652 e_LogWriteLn ('^=======================^');
4655 procedure DebugCommands(P
: SSArray
);
4662 // Команды отладочного режима:
4663 if {gDebugMode}conIsCheatsEnabled
then
4665 cmd
:= LowerCase(P
[0]);
4666 if cmd
= 'd_window' then
4668 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4669 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4671 else if cmd
= 'd_sounds' then
4673 if (Length(P
) > 1) and
4674 ((P
[1] = '1') or (P
[1] = '0')) then
4675 g_Debug_Sounds
:= (P
[1][1] = '1');
4677 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4679 else if cmd
= 'd_frames' then
4681 if (Length(P
) > 1) and
4682 ((P
[1] = '1') or (P
[1] = '0')) then
4683 g_Debug_Frames
:= (P
[1][1] = '1');
4685 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4687 else if cmd
= 'd_winmsg' then
4689 if (Length(P
) > 1) and
4690 ((P
[1] = '1') or (P
[1] = '0')) then
4691 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4693 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4695 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4697 if (Length(P
) > 1) and
4698 ((P
[1] = '1') or (P
[1] = '0')) then
4699 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4701 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4703 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4705 if Length(P
) > 1 then
4707 '0': g_debug_BotAIOff
:= 0;
4708 '1': g_debug_BotAIOff
:= 1;
4709 '2': g_debug_BotAIOff
:= 2;
4710 '3': g_debug_BotAIOff
:= 3;
4713 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4715 else if cmd
= 'd_monster' then
4717 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4718 if Length(P
) < 2 then
4720 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4721 g_Console_Add('ID | Name');
4722 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4723 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4724 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4727 a
:= StrToIntDef(P
[1], 0);
4728 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4729 a
:= g_Mons_TypeIdByName(P
[1]);
4731 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4732 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4735 with gPlayer1
.Obj
do
4737 mon
:= g_Monsters_Create(a
,
4738 X
+ Rect
.X
+ (Rect
.Width
div 2),
4739 Y
+ Rect
.Y
+ Rect
.Height
,
4740 gPlayer1
.Direction
, True);
4742 if (Length(P
) > 2) and (mon
<> nil) then
4744 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4745 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4746 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4747 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4748 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4749 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4750 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4751 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4752 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4757 else if (cmd
= 'd_health') then
4759 if (Length(P
) > 1) and
4760 ((P
[1] = '1') or (P
[1] = '0')) then
4761 g_debug_HealthBar
:= (P
[1][1] = '1');
4763 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4765 else if (cmd
= 'd_player') then
4767 if (Length(P
) > 1) and
4768 ((P
[1] = '1') or (P
[1] = '0')) then
4769 g_debug_Player
:= (P
[1][1] = '1');
4771 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4773 else if (cmd
= 'd_mem') then
4779 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4783 procedure GameCheats(P
: SSArray
);
4789 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4791 g_Console_Add('not available');
4797 g_Console_Add('where is the player?!');
4800 cmd
:= LowerCase(P
[0]);
4804 plr
.GodMode
:= not plr
.GodMode
;
4805 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4808 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4809 if cmd
= 'give' then
4811 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4812 for f
:= 1 to High(P
) do
4814 cmd
:= LowerCase(P
[f
]);
4815 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4816 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4817 if cmd
= 'exit' then
4819 if gTriggers
<> nil then
4821 for a
:= 0 to High(gTriggers
) do
4823 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4825 g_Console_Add('player left the map');
4826 gExitByTrigger
:= True;
4827 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4828 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4836 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4837 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4838 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4839 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4840 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4842 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4843 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4845 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4846 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4848 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4849 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4851 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4852 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4854 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4855 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4857 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4858 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4859 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4861 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4862 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4863 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4864 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4865 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4866 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4868 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4869 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4870 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4871 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4872 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4873 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4875 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4876 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4878 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4879 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4881 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4883 if cmd
= 'ammo' then
4885 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4886 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4887 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4888 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4889 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4890 g_Console_Add('player got some ammo');
4894 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4895 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4897 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4898 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4900 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4901 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4903 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4904 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4906 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4908 if cmd
= 'weapons' then
4910 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4911 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4912 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4913 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4914 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4915 plr
.GiveItem(ITEM_WEAPON_BFG
);
4916 g_Console_Add('player got weapons');
4920 if cmd
= 'keys' then
4922 plr
.GiveItem(ITEM_KEY_RED
);
4923 plr
.GiveItem(ITEM_KEY_GREEN
);
4924 plr
.GiveItem(ITEM_KEY_BLUE
);
4925 g_Console_Add('player got all keys');
4929 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4934 if cmd
= 'open' then
4936 g_Console_Add('player activated sesame');
4937 g_Triggers_OpenAll();
4944 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4948 if cmd
= 'noclip' then
4951 g_Console_Add('wall hardeness adjusted');
4955 if cmd
= 'notarget' then
4957 plr
.NoTarget
:= not plr
.NoTarget
;
4958 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4962 if cmd
= 'noreload' then
4964 plr
.NoReload
:= not plr
.NoReload
;
4965 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4969 if cmd
= 'speedy' then
4971 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4972 g_Console_Add('speed adjusted');
4976 if cmd
= 'jumpy' then
4978 VEL_JUMP
:= 30-VEL_JUMP
;
4979 g_Console_Add('jump height adjusted');
4983 if cmd
= 'automap' then
4985 gShowMap
:= not gShowMap
;
4986 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4990 if cmd
= 'aimline' then
4992 gAimLine
:= not gAimLine
;
4993 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4998 procedure GameCommands(P
: SSArray
);
5004 pl
: pTNetClient
= nil;
5012 cmd
:= LowerCase(P
[0]);
5014 if cmd
= 'pause' then
5016 if (g_ActiveWindow
= nil) then
5017 g_Game_Pause(not gPauseMain
);
5019 else if cmd
= 'endgame' then
5020 gExit
:= EXIT_SIMPLE
5021 else if cmd
= 'restart' then
5023 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5025 if g_Game_IsClient
then
5027 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5032 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5034 else if cmd
= 'kick' then
5036 if g_Game_IsServer
then
5038 if Length(P
) < 2 then
5040 g_Console_Add('kick <name>');
5045 g_Console_Add('kick <name>');
5049 if g_Game_IsNet
then
5050 pl
:= g_Net_Client_ByName(P
[1]);
5053 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5054 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5055 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5056 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5057 g_Net_Slist_ServerPlayerLeaves();
5058 end else if gPlayers
<> nil then
5059 for a
:= Low(gPlayers
) to High(gPlayers
) do
5060 if gPlayers
[a
] <> nil then
5061 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5063 // Не отключать основных игроков в сингле
5064 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5066 gPlayers
[a
].Lives
:= 0;
5067 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5068 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5069 g_Player_Remove(gPlayers
[a
].UID
);
5070 g_Net_Slist_ServerPlayerLeaves();
5071 // Если не перемешать, при добавлении новых ботов появятся старые
5075 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5077 else if cmd
= 'kick_id' then
5079 if g_Game_IsServer
and g_Game_IsNet
then
5081 if Length(P
) < 2 then
5083 g_Console_Add('kick_id <client ID>');
5088 g_Console_Add('kick_id <client ID>');
5092 a
:= StrToIntDef(P
[1], 0);
5093 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5095 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5097 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5098 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5099 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5100 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5101 g_Net_Slist_ServerPlayerLeaves();
5105 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5107 else if cmd
= 'kick_pid' then
5109 if g_Game_IsServer
and g_Game_IsNet
then
5111 if Length(P
) < 2 then
5113 g_Console_Add('kick_pid <player ID>');
5118 g_Console_Add('kick_pid <player ID>');
5122 a
:= StrToIntDef(P
[1], 0);
5123 pl
:= g_Net_Client_ByPlayer(a
);
5124 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5126 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5127 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5128 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5129 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5130 g_Net_Slist_ServerPlayerLeaves();
5133 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5135 else if cmd
= 'ban' then
5137 if g_Game_IsServer
and g_Game_IsNet
then
5139 if Length(P
) < 2 then
5141 g_Console_Add('ban <name>');
5146 g_Console_Add('ban <name>');
5150 pl
:= g_Net_Client_ByName(P
[1]);
5153 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5154 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5155 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5156 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5157 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5158 g_Net_Slist_ServerPlayerLeaves();
5160 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5162 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5164 else if cmd
= 'ban_id' then
5166 if g_Game_IsServer
and g_Game_IsNet
then
5168 if Length(P
) < 2 then
5170 g_Console_Add('ban_id <client ID>');
5175 g_Console_Add('ban_id <client ID>');
5179 a
:= StrToIntDef(P
[1], 0);
5180 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5181 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5183 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5184 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5185 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5186 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5187 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5188 g_Net_Slist_ServerPlayerLeaves();
5191 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5193 else if cmd
= 'ban_pid' then
5195 if g_Game_IsServer
and g_Game_IsNet
then
5197 if Length(P
) < 2 then
5199 g_Console_Add('ban_pid <player ID>');
5204 g_Console_Add('ban_pid <player ID>');
5208 a
:= StrToIntDef(P
[1], 0);
5209 pl
:= g_Net_Client_ByPlayer(a
);
5210 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5212 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5213 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5214 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5215 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5216 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5217 g_Net_Slist_ServerPlayerLeaves();
5220 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5222 else if cmd
= 'permban' then
5224 if g_Game_IsServer
and g_Game_IsNet
then
5226 if Length(P
) < 2 then
5228 g_Console_Add('permban <name>');
5233 g_Console_Add('permban <name>');
5237 pl
:= g_Net_Client_ByName(P
[1]);
5240 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5241 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5242 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5243 g_Net_SaveBanList();
5244 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5245 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5246 g_Net_Slist_ServerPlayerLeaves();
5248 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5250 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5252 else if cmd
= 'permban_id' then
5254 if g_Game_IsServer
and g_Game_IsNet
then
5256 if Length(P
) < 2 then
5258 g_Console_Add('permban_id <client ID>');
5263 g_Console_Add('permban_id <client ID>');
5267 a
:= StrToIntDef(P
[1], 0);
5268 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5269 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5271 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5272 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5273 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5274 g_Net_SaveBanList();
5275 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5276 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5277 g_Net_Slist_ServerPlayerLeaves();
5280 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5282 else if cmd
= 'permban_pid' then
5284 if g_Game_IsServer
and g_Game_IsNet
then
5286 if Length(P
) < 2 then
5288 g_Console_Add('permban_pid <player ID>');
5293 g_Console_Add('permban_pid <player ID>');
5297 a
:= StrToIntDef(P
[1], 0);
5298 pl
:= g_Net_Client_ByPlayer(a
);
5299 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5301 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5302 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5303 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5304 g_Net_SaveBanList();
5305 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5306 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5307 g_Net_Slist_ServerPlayerLeaves();
5310 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5312 else if cmd
= 'permban_ip' then
5314 if g_Game_IsServer
and g_Game_IsNet
then
5316 if Length(P
) < 2 then
5318 g_Console_Add('permban_ip <IP address>');
5323 g_Console_Add('permban_ip <IP address>');
5327 g_Net_BanHost(P
[1]);
5328 g_Net_SaveBanList();
5329 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5331 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5333 else if cmd
= 'unban' then
5335 if g_Game_IsServer
and g_Game_IsNet
then
5337 if Length(P
) < 2 then
5339 g_Console_Add('unban <IP Address>');
5344 g_Console_Add('unban <IP Address>');
5348 if g_Net_UnbanHost(P
[1]) then
5350 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5351 g_Net_SaveBanList();
5353 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5355 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5357 else if cmd
= 'clientlist' then
5359 if g_Game_IsServer
and g_Game_IsNet
then
5362 if NetClients
<> nil then
5363 for a
:= Low(NetClients
) to High(NetClients
) do
5364 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5366 plr
:= g_Player_Get(NetClients
[a
].Player
);
5367 if plr
= nil then continue
;
5369 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5370 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5373 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5375 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5377 else if cmd
= 'connect' then
5379 if (NetMode
= NET_NONE
) then
5381 if Length(P
) < 2 then
5383 g_Console_Add('connect <IP> [port] [password]');
5388 g_Console_Add('connect <IP> [port] [password]');
5392 if Length(P
) > 2 then
5393 prt
:= StrToIntDef(P
[2], 25666)
5397 if Length(P
) > 3 then
5402 g_Game_StartClient(P
[1], prt
, pw
);
5405 else if cmd
= 'disconnect' then
5407 if (NetMode
= NET_CLIENT
) then
5410 else if cmd
= 'reconnect' then
5412 if (NetMode
= NET_SERVER
) then
5415 if (NetMode
= NET_CLIENT
) then
5418 gExit
:= EXIT_SIMPLE
;
5422 //TODO: Use last successful password to reconnect, instead of ''
5423 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5425 else if (cmd
= 'addbot') or
5426 (cmd
= 'bot_add') then
5428 if Length(P
) > 2 then
5429 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5430 else if Length(P
) > 1 then
5431 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5433 g_Bot_Add(TEAM_NONE
, 2);
5435 else if cmd
= 'bot_addlist' then
5437 if Length(P
) > 1 then
5439 if Length(P
) = 2 then
5440 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5441 else if Length(P
) = 3 then
5442 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5444 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5447 else if cmd
= 'bot_removeall' then
5449 else if cmd
= 'chat' then
5451 if g_Game_IsNet
then
5453 if Length(P
) > 1 then
5455 for a
:= 1 to High(P
) do
5456 chstr
:= chstr
+ P
[a
] + ' ';
5458 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5460 if Length(chstr
) < 1 then
5462 g_Console_Add('chat <text>');
5466 chstr
:= b_Text_Format(chstr
);
5467 if g_Game_IsClient
then
5468 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5470 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5473 g_Console_Add('chat <text>');
5475 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5477 else if cmd
= 'teamchat' then
5479 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5481 if Length(P
) > 1 then
5483 for a
:= 1 to High(P
) do
5484 chstr
:= chstr
+ P
[a
] + ' ';
5486 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5488 if Length(chstr
) < 1 then
5490 g_Console_Add('teamchat <text>');
5494 chstr
:= b_Text_Format(chstr
);
5495 if g_Game_IsClient
then
5496 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5498 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5499 gPlayer1Settings
.Team
);
5502 g_Console_Add('teamchat <text>');
5504 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5506 else if (cmd
= 'an') or (cmd
= 'announce') then
5508 if g_Game_IsNet
then
5510 if Length(P
) > 1 then
5512 for a
:= 1 to High(P
) do
5513 chstr
:= chstr
+ P
[a
] + ' ';
5515 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5517 if Length(chstr
) < 1 then
5519 g_Console_Add('announce <text>');
5523 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5524 if g_Game_IsClient
then
5525 MC_SEND_RCONCommand(chstr
)
5527 g_Console_Process(chstr
, True);
5530 g_Console_Add('announce <text>');
5532 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5534 else if cmd
= 'game' then
5536 if gGameSettings
.GameType
<> GT_NONE
then
5538 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5541 if Length(P
) = 1 then
5543 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5546 // game not started yet, load fist map from some wad
5548 s
:= addWadExtension(P
[1]);
5549 found
:= e_FindResource(AllMapDirs
, s
);
5553 P
[1] := ExpandFileName(P
[1]);
5554 // if map not choosed then set first map
5555 if Length(P
) < 3 then
5558 P
[2] := g_Game_GetFirstMap(P
[1]);
5561 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5563 if g_Map_Exist(s
) then
5567 with gGameSettings
do
5569 Options
:= gsGameFlags
;
5570 GameMode
:= g_Game_TextToMode(gsGameMode
);
5571 if gSwitchGameMode
<> GM_NONE
then
5572 GameMode
:= gSwitchGameMode
;
5573 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5574 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5576 if Length(P
) >= 4 then
5577 b
:= StrToIntDef(P
[3], 1);
5578 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5579 ScoreLimit
, MaxLives
, Options
, b
);
5584 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5586 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5588 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5590 else if cmd
= 'host' then
5592 if gGameSettings
.GameType
<> GT_NONE
then
5594 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5597 if Length(P
) < 4 then
5599 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5602 if not StrToIp(P
[1], listen
) then
5604 prt
:= StrToIntDef(P
[2], 25666);
5606 s
:= addWadExtension(P
[3]);
5607 found
:= e_FindResource(AllMapDirs
, s
);
5611 // get first map in wad, if not specified
5612 if Length(P
) < 5 then
5615 P
[4] := g_Game_GetFirstMap(P
[1]);
5617 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5618 if g_Map_Exist(s
) then
5622 with gGameSettings
do
5624 Options
:= gsGameFlags
;
5625 GameMode
:= g_Game_TextToMode(gsGameMode
);
5626 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5627 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5628 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5630 if Length(P
) >= 6 then
5631 b
:= StrToIntDef(P
[5], 0);
5632 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5638 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5640 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5645 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5648 else if cmd
= 'map' then
5650 if Length(P
) = 1 then
5652 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5654 g_Console_Add(cmd
+ ' <MAP>');
5655 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5659 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5664 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5666 if Length(P
) < 3 then
5668 // first param is map or wad
5669 s
:= UpperCase(P
[1]);
5670 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5672 gExitByTrigger
:= False;
5675 // already in game, finish current map
5677 gExit
:= EXIT_ENDLEVELCUSTOM
;
5681 // intermission, so change map immediately
5688 found
:= e_FindResource(AllMapDirs
, s
);
5690 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5693 // no such map, found wad
5696 P
[1] := ExpandFileName(pw
);
5697 P
[2] := g_Game_GetFirstMap(P
[1]);
5698 s
:= P
[1] + ':\' + P
[2];
5699 if g_Map_Exist(s
) then
5701 gExitByTrigger
:= False;
5704 // already in game, finish current map
5706 gExit
:= EXIT_ENDLEVELCUSTOM
5710 // intermission, so change map immediately
5717 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5719 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5724 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5730 s
:= addWadExtension(P
[1]);
5731 found
:= e_FindResource(AllMapDirs
, s
);
5735 P
[2] := UpperCase(P
[2]);
5736 s
:= P
[1] + ':\' + P
[2];
5737 if g_Map_Exist(s
) then
5739 gExitByTrigger
:= False;
5743 gExit
:= EXIT_ENDLEVELCUSTOM
5752 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5757 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5763 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5767 else if cmd
= 'nextmap' then
5769 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5771 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5776 if Length(P
) = 1 then
5778 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5780 g_Console_Add(cmd
+ ' <MAP>');
5781 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5786 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5792 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5794 if Length(P
) < 3 then
5796 // first param is map or wad
5797 s
:= UpperCase(P
[1]);
5798 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5801 gExitByTrigger
:= False;
5807 // no such map, found wad
5808 pw
:= addWadExtension(P
[1]);
5809 found
:= e_FindResource(MapDirs
, pw
);
5811 found
:= e_FindResource(WadDirs
, pw
);
5813 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5816 // map not specified, select first map
5818 P
[2] := g_Game_GetFirstMap(P
[1]);
5819 s
:= P
[1] + ':\' + P
[2];
5820 if g_Map_Exist(s
) then
5822 gExitByTrigger
:= False;
5829 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5831 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5836 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5842 // specified two params wad + map
5843 pw
:= addWadExtension(P
[1]);
5844 found
:= e_FindResource(MapDirs
, pw
);
5846 found
:= e_FindResource(MapDirs
, pw
);
5850 P
[2] := UpperCase(P
[2]);
5851 s
:= P
[1] + ':\' + P
[2];
5852 if g_Map_Exist(s
) then
5854 gExitByTrigger
:= False;
5860 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5865 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5871 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5876 if gNextMap
= '' then
5877 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5879 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5883 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5887 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5891 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5893 gExitByTrigger
:= False;
5894 // next map not specified, try to find trigger EXIT
5895 if (gNextMap
= '') and (gTriggers
<> nil) then
5897 for a
:= 0 to High(gTriggers
) do
5899 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5901 gExitByTrigger
:= True;
5902 //gNextMap := gTriggers[a].Data.MapName;
5903 gNextMap
:= gTriggers
[a
].tgcMap
;
5908 if gNextMap
= '' then
5909 gNextMap
:= g_Game_GetNextMap();
5910 if not isWadPath(gNextMap
) then
5911 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5914 if g_Map_Exist(s
) then
5915 gExit
:= EXIT_ENDLEVELCUSTOM
5917 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5921 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5925 else if (cmd
= 'event') then
5927 if (Length(P
) <= 1) then
5929 for a
:= 0 to High(gEvents
) do
5930 if gEvents
[a
].Command
= '' then
5931 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5933 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5936 if (Length(P
) = 2) then
5938 for a
:= 0 to High(gEvents
) do
5939 if gEvents
[a
].Name
= P
[1] then
5940 if gEvents
[a
].Command
= '' then
5941 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5943 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5946 for a
:= 0 to High(gEvents
) do
5947 if gEvents
[a
].Name
= P
[1] then
5949 gEvents
[a
].Command
:= '';
5950 for b
:= 2 to High(P
) do
5951 if Pos(' ', P
[b
]) = 0 then
5952 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5954 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5955 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5959 else if cmd
= 'suicide' then
5963 if g_Game_IsClient
then
5964 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5967 if gPlayer1
<> nil then
5968 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5969 if gPlayer2
<> nil then
5970 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5974 else if cmd
= 'screenshot' then
5978 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
5980 a
:= 1 - (ord(cmd
[5]) - ord('n'));
5982 gWeaponAction
[0, WP_PREV
] := True;
5984 gWeaponAction
[0, WP_NEXT
] := True;
5986 else if cmd
= 'weapon' then
5988 if Length(p
) = 2 then
5990 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5991 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5992 gSelectWeapon
[0, a
] := True
5995 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
5996 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
5998 a
:= 1 - (ord(cmd
[8]) - ord('n'));
5999 b
:= ord(cmd
[2]) - ord('1');
6001 gWeaponAction
[b
, WP_PREV
] := True;
6003 gWeaponAction
[b
, WP_NEXT
] := True;
6005 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6007 if Length(p
) = 2 then
6009 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
6010 b
:= ord(cmd
[2]) - ord('1');
6011 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6012 gSelectWeapon
[b
, a
] := True
6015 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
6017 b
:= ord(cmd
[2]) - ord('1');
6019 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
6021 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
6023 else if (cmd
= 'dropflag') then
6025 if g_Game_IsServer
then
6027 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
6028 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
6031 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6033 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6035 b
:= ord(cmd
[2]) - ord('1');
6036 if g_Game_IsServer
then
6038 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6039 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6042 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6044 // Команды Своей игры:
6045 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6047 if cmd
= 'bot_addred' then
6049 if Length(P
) > 1 then
6050 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6052 g_Bot_Add(TEAM_RED
, 2);
6054 else if cmd
= 'bot_addblue' then
6056 if Length(P
) > 1 then
6057 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6059 g_Bot_Add(TEAM_BLUE
, 2);
6061 else if cmd
= 'spectate' then
6067 else if cmd
= 'say' then
6069 if g_Game_IsServer
and g_Game_IsNet
then
6071 if Length(P
) > 1 then
6074 for a
:= 1 to High(P
) do
6075 chstr
:= chstr
+ P
[a
] + ' ';
6077 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6079 if Length(chstr
) < 1 then
6081 g_Console_Add('say <text>');
6085 chstr
:= b_Text_Format(chstr
);
6086 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6088 else g_Console_Add('say <text>');
6090 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6092 else if cmd
= 'tell' then
6094 if g_Game_IsServer
and g_Game_IsNet
then
6096 if (Length(P
) > 2) and (P
[1] <> '') then
6099 for a
:= 2 to High(P
) do
6100 chstr
:= chstr
+ P
[a
] + ' ';
6102 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6104 if Length(chstr
) < 1 then
6106 g_Console_Add('tell <playername> <text>');
6110 pl
:= g_Net_Client_ByName(P
[1]);
6112 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6114 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6116 else g_Console_Add('tell <playername> <text>');
6118 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6120 else if cmd
= 'centerprint' then
6122 if (Length(P
) > 2) and (P
[1] <> '') then
6125 for a
:= 2 to High(P
) do
6126 chstr
:= chstr
+ P
[a
] + ' ';
6128 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6130 if Length(chstr
) < 1 then
6132 g_Console_Add('centerprint <timeout> <text>');
6136 a
:= StrToIntDef(P
[1], 100);
6137 chstr
:= b_Text_Format(chstr
);
6138 g_Game_Message(chstr
, a
);
6139 if g_Game_IsNet
and g_Game_IsServer
then
6140 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6142 else g_Console_Add('centerprint <timeout> <text>');
6144 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6146 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6148 // Дополнительное время:
6149 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6151 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6152 [gGameSettings
.TimeLimit
div 3600,
6153 (gGameSettings
.TimeLimit
div 60) mod 60,
6154 gGameSettings
.TimeLimit
mod 60]));
6155 if g_Game_IsNet
then MH_SEND_GameSettings
;
6157 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6159 if (Length(P
) <= 1) then
6160 g_Console_Add('rcon_password <password>')
6162 MC_SEND_RCONPassword(P
[1]);
6164 else if cmd
= 'rcon' then
6166 if g_Game_IsClient
then
6168 if Length(P
) > 1 then
6171 for a
:= 1 to High(P
) do
6172 chstr
:= chstr
+ P
[a
] + ' ';
6174 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6176 if Length(chstr
) < 1 then
6178 g_Console_Add('rcon <command>');
6182 MC_SEND_RCONCommand(chstr
);
6184 else g_Console_Add('rcon <command>');
6187 else if cmd
= 'ready' then
6189 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6190 gLMSRespawnTime
:= gTime
+ 100;
6192 else if (cmd
= 'callvote') and g_Game_IsNet
then
6194 if Length(P
) > 1 then
6197 for a
:= 1 to High(P
) do begin
6198 if a
> 1 then chstr
:= chstr
+ ' ';
6199 chstr
:= chstr
+ P
[a
];
6202 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6204 if Length(chstr
) < 1 then
6206 g_Console_Add('callvote <command>');
6210 if g_Game_IsClient
then
6211 MC_SEND_Vote(True, chstr
)
6213 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6214 g_Console_Process('vote', True);
6217 g_Console_Add('callvote <command>');
6219 else if (cmd
= 'vote') and g_Game_IsNet
then
6221 if g_Game_IsClient
then
6223 else if gVoteInProgress
then
6225 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6226 a
:= Floor((NetClientCount
+1)/2.0) + 1
6228 a
:= Floor(NetClientCount
/2.0) + 1;
6233 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6234 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6240 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6241 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6249 procedure SystemCommands(P
: SSArray
);
6253 cmd
:= LowerCase(P
[0]);
6264 if Length(p
) = 2 then
6266 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6268 gFrameTime
:= 1000 div gMaxFPS
6272 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6276 if Length(p
) = 2 then
6278 gAskLanguage
:= true;
6279 gLanguage
:= LANGUAGE_ENGLISH
;
6280 case LowerCase(p
[1]) of
6283 gAskLanguage
:= false;
6284 gLanguage
:= LANGUAGE_ENGLISH
;
6288 gAskLanguage
:= false;
6289 gLanguage
:= LANGUAGE_RUSSIAN
;
6293 gAskLanguage
:= true;
6294 gLanguage
:= LANGUAGE_ENGLISH
;
6297 g_Language_Set(gLanguage
);
6301 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6307 procedure g_TakeScreenShot(Filename
: string = '');
6308 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
6310 if e_NoGraphics
then Exit
;
6312 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6314 if Filename
= '' then
6317 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6318 Filename
:= 'screenshot-' + date
;
6321 name
:= e_CatPath(dir
, Filename
+ '.png');
6322 s
:= createDiskFile(name
);
6324 e_MakeScreenshot(s
, gWinSizeX
, gWinSizeY
);
6326 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6328 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6333 g_Console_Add('oh shit, i can''t create screenshot!')
6337 procedure g_Game_InGameMenu(Show
: Boolean);
6339 if (g_ActiveWindow
= nil) and Show
then
6341 if gGameSettings
.GameType
= GT_SINGLE
then
6342 g_GUI_ShowWindow('GameSingleMenu')
6345 if g_Game_IsClient
then
6346 g_GUI_ShowWindow('GameClientMenu')
6348 if g_Game_IsNet
then
6349 g_GUI_ShowWindow('GameServerMenu')
6351 g_GUI_ShowWindow('GameCustomMenu');
6353 g_Sound_PlayEx('MENU_OPEN');
6355 // Пауза при меню только в одиночной игре:
6356 if (not g_Game_IsNet
) then
6360 if (g_ActiveWindow
<> nil) and (not Show
) then
6362 // Пауза при меню только в одиночной игре:
6363 if (not g_Game_IsNet
) then
6364 g_Game_Pause(False);
6368 procedure g_Game_Pause (Enable
: Boolean);
6372 if not gGameOn
then exit
;
6374 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6377 gPauseMain
:= Enable
;
6379 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6382 procedure g_Game_HolmesPause (Enable
: Boolean);
6386 if not gGameOn
then exit
;
6387 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6390 gPauseHolmes
:= Enable
;
6392 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6395 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6400 if gTriggers
<> nil then
6401 for i
:= 0 to High(gTriggers
) do
6402 with gTriggers
[i
] do
6403 if (TriggerType
= TRIGGER_SOUND
) and
6405 Sound
.IsPlaying() then
6407 Sound
.Pause(Enable
);
6411 if gPlayers
<> nil then
6412 for i
:= 0 to High(gPlayers
) do
6413 if gPlayers
[i
] <> nil then
6414 gPlayers
[i
].PauseSounds(Enable
);
6417 if gMusic
<> nil then
6418 gMusic
.Pause(Enable
);
6421 procedure g_Game_StopAllSounds(all
: Boolean);
6425 if gTriggers
<> nil then
6426 for i
:= 0 to High(gTriggers
) do
6427 with gTriggers
[i
] do
6428 if (TriggerType
= TRIGGER_SOUND
) and
6432 if gMusic
<> nil then
6439 procedure g_Game_UpdateTriggerSounds
;
6442 if gTriggers
<> nil then
6443 for i
:= 0 to High(gTriggers
) do
6444 with gTriggers
[i
] do
6445 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6446 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6449 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6452 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6457 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6462 if gSpectMode
<> SPECT_PLAYERS
then
6464 if gSpectPID1
= UID
then
6469 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6476 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6481 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6486 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6491 if gSpectMode
<> SPECT_PLAYERS
then
6493 Pl
:= g_Player_Get(gSpectPID1
);
6494 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6499 if gSpectViewTwo
then
6501 Pl
:= g_Player_Get(gSpectPID2
);
6502 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6510 procedure g_Game_Message(Msg
: string; Time
: Word);
6512 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6513 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6514 MessageTime
:= Time
;
6517 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6519 punct
: Array[0..13] of String =
6520 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6526 function IsPunctuation(S
: String): Boolean;
6531 if Length(S
) <> 1 then
6533 for i
:= Low(punct
) to High(punct
) do
6534 if S
= punct
[i
] then
6540 function FilterPunctuation(S
: String): String;
6544 for i
:= Low(punct
) to High(punct
) do
6545 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6551 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6553 // remove player name
6554 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6555 // for FullWord check
6556 Text := toLowerCase1251(' ' + Text + ' ');
6557 fpText
:= FilterPunctuation(Text);
6559 for i
:= 0 to Length(gChatSounds
) - 1 do
6562 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6564 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6565 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6567 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6573 gChatSounds
[i
].Sound
.Play();
6579 g_Sound_PlayEx('SOUND_GAME_RADIO');
6582 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6591 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6595 if goodsnd
[a
].IsPlaying() then
6598 goodsnd
[Random(4)].Play();
6601 procedure g_Game_Announce_KillCombo(Param
: Integer);
6608 UID
:= Param
and $FFFF;
6613 Pl
:= g_Player_Get(UID
);
6622 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6626 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6630 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6634 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6642 if not g_Game_IsWatchedPlayer(UID
) then
6645 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6649 if killsnd
[n
].IsPlaying() then
6654 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6662 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6666 if hahasnd
[a
].IsPlaying() then
6669 hahasnd
[Random(3)].Play();
6672 procedure g_Game_StartVote(Command
, Initiator
: string);
6676 if not gVotesEnabled
then Exit
;
6677 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6678 if gVoteInProgress
or gVotePassed
then
6680 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6681 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6684 gVoteInProgress
:= True;
6685 gVotePassed
:= False;
6686 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6689 gVoteCommand
:= Command
;
6691 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6692 Need
:= Floor((NetClientCount
+1)/2.0)+1
6694 Need
:= Floor(NetClientCount
/2.0)+1;
6695 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6696 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6699 procedure g_Game_CheckVote
;
6703 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6704 if not gVoteInProgress
then Exit
;
6706 if (gTime
>= gVoteTimer
) then
6708 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6709 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6711 Need
:= Floor(NetClientCount
/2.0) + 1;
6712 if gVoteCount
>= Need
then
6714 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6715 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6716 gVotePassed
:= True;
6717 gVoteCmdTimer
:= gTime
+ 5000;
6721 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6722 MH_SEND_VoteEvent(NET_VE_FAILED
);
6724 if NetClients
<> nil then
6725 for I
:= Low(NetClients
) to High(NetClients
) do
6726 if NetClients
[i
].Used
then
6727 NetClients
[i
].Voted
:= False;
6728 gVoteInProgress
:= False;
6734 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6735 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6737 Need
:= Floor(NetClientCount
/2.0) + 1;
6738 if gVoteCount
>= Need
then
6740 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6741 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6742 gVoteInProgress
:= False;
6743 gVotePassed
:= True;
6744 gVoteCmdTimer
:= gTime
+ 5000;
6747 if NetClients
<> nil then
6748 for I
:= Low(NetClients
) to High(NetClients
) do
6749 if NetClients
[i
].Used
then
6750 NetClients
[i
].Voted
:= False;
6755 procedure g_Game_LoadMapList(FileName
: string);
6763 if not FileExists(FileName
) then Exit
;
6765 AssignFile(ListFile
, FileName
);
6767 while not EOF(ListFile
) do
6769 ReadLn(ListFile
, s
);
6772 if s
= '' then Continue
;
6774 SetLength(MapList
, Length(MapList
)+1);
6775 MapList
[High(MapList
)] := s
;
6777 CloseFile(ListFile
);
6780 procedure g_Game_SetDebugMode();
6783 // Читы (даже в своей игре):
6787 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6791 if Length(LoadingStat
.Msgs
) = 0 then
6797 begin // Переходим на следующую строку или скроллируем:
6798 if NextMsg
= Length(Msgs
) then
6800 for i
:= 0 to High(Msgs
)-1 do
6801 Msgs
[i
] := Msgs
[i
+1];
6809 Msgs
[NextMsg
-1] := Text;
6813 PBarWasHere
:= false;
6816 g_ActiveWindow
:= nil;
6817 ProcessLoading(True);
6820 procedure g_Game_StepLoading(Value
: Integer = -1);
6832 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6835 ProcessLoading(False);
6840 procedure g_Game_ClearLoading();
6849 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6850 if len
< 1 then len
:= 1;
6851 SetLength(Msgs
, len
);
6852 for len
:= Low(Msgs
) to High(Msgs
) do
6855 PBarWasHere
:= false;
6859 procedure Parse_Params(var pars
: TParamStrValues
);
6866 while i
<= ParamCount
do
6869 if (Length(s
) > 1) and (s
[1] = '-') then
6871 if (Length(s
) > 2) and (s
[2] = '-') then
6872 begin // Одиночный параметр
6873 SetLength(pars
, Length(pars
) + 1);
6874 with pars
[High(pars
)] do
6876 Name
:= LowerCase(s
);
6881 if (i
< ParamCount
) then
6882 begin // Параметр со значением
6884 SetLength(pars
, Length(pars
) + 1);
6885 with pars
[High(pars
)] do
6887 Name
:= LowerCase(s
);
6888 Value
:= LowerCase(ParamStr(i
));
6897 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6902 for i
:= 0 to High(pars
) do
6903 if pars
[i
].Name
= aName
then
6905 Result
:= pars
[i
].Value
;
6910 procedure g_Game_Process_Params();
6912 pars
: TParamStrValues
;
6915 LimT
, LimS
: Integer;
6926 s
:= Find_Param_Value(pars
, '--debug');
6929 g_Game_SetDebugMode();
6930 s
:= Find_Param_Value(pars
, '--netdump');
6935 // Connect when game loads
6936 ip
:= Find_Param_Value(pars
, '-connect');
6940 s
:= Find_Param_Value(pars
, '-port');
6941 if (s
= '') or not TryStrToInt(s
, Port
) then
6944 s
:= Find_Param_Value(pars
, '-pw');
6946 g_Game_StartClient(ip
, Port
, s
);
6950 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6953 gDefaultMegawadStart
:= s
;
6956 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6957 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6959 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6962 // Start map when game loads:
6963 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6964 if isWadPath(map
) then
6967 s
:= Find_Param_Value(pars
, '-gm');
6968 GMode
:= g_Game_TextToMode(s
);
6969 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6970 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6973 s
:= Find_Param_Value(pars
, '-limt');
6974 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6980 s
:= Find_Param_Value(pars
, '-lims');
6981 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6987 s
:= Find_Param_Value(pars
, '-lives');
6988 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6994 s
:= Find_Param_Value(pars
, '-opt');
6998 Opt
:= StrToIntDef(s
, 0);
7001 s
:= Find_Param_Value(pars
, '--close');
7005 // Override map to test:
7006 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7009 if e_IsValidResourceName(s
) then
7010 e_FindResource(AllMapDirs
, s
);
7011 gTestMap
:= ExpandFileName(s
);
7014 // Delete test map after play:
7015 s
:= Find_Param_Value(pars
, '--testdelete');
7018 //gMapToDelete := MapsDir + map;
7019 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7023 // Delete temporary WAD after play:
7024 s
:= Find_Param_Value(pars
, '--tempdelete');
7025 if (s
<> '') and (gTestMap
<> '') then
7027 gMapToDelete
:= gTestMap
;
7028 gTempDelete
:= True;
7031 // Number of players:
7032 s
:= Find_Param_Value(pars
, '-pl');
7034 n
:= DEFAULT_PLAYERS
7036 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7039 s
:= Find_Param_Value(pars
, '-port');
7040 if (s
= '') or not TryStrToInt(s
, Port
) then
7041 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7043 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7046 // Execute script when game loads:
7047 s
:= Find_Param_Value(pars
, '-exec');
7050 // if not isWadPath(s) then
7051 // s := GameDir + '/' + s;
7056 if IOResult
<> 0 then
7058 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7059 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7063 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7064 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7069 if IOResult
<> 0 then
7071 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7072 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7076 if Pos('#', s
) <> 1 then // script comment
7077 g_Console_Process(s
, True);
7088 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7089 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7090 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7091 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7093 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7094 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7095 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7096 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7098 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7099 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7101 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7102 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7104 {$IFDEF ENABLE_HOLMES}
7105 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7108 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7110 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7111 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7113 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7114 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7116 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7117 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
7118 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
7119 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7120 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7121 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7122 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7123 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7124 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');