DEADSOFTWARE

render: move player model texture loading into render
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_base, g_basic, g_player, r_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 ScoreLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 // ones below are sent only to the server
66 WeaponSwitch: Byte;
67 WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
68 SwitchToEmpty: Byte;
69 SkipFist: Byte;
70 end;
72 TMegaWADInfo = record
73 Name: String;
74 Description: String;
75 Author: String;
76 Pic: String;
77 end;
79 THearPoint = record
80 Active: Boolean;
81 Coords: TDFPoint;
82 end;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Quit();
94 procedure g_Game_SetupScreenSize();
95 function g_Game_ModeToText(Mode: Byte): string;
96 function g_Game_TextToMode(Mode: string): Byte;
97 procedure g_Game_ExecuteEvent(Name: String);
98 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
99 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
100 procedure g_Game_RemovePlayer();
101 procedure g_Game_Spectate();
102 procedure g_Game_SpectateCenterView();
103 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
104 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
105 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
106 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
107 procedure g_Game_Restart();
108 procedure g_Game_RestartLevel();
109 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
110 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
111 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
112 procedure g_Game_ChangeMap(const MapPath: String);
113 procedure g_Game_ExitLevel(const Map: AnsiString);
114 function g_Game_GetFirstMap(WAD: String): String;
115 function g_Game_GetNextMap(): String;
116 procedure g_Game_NextLevel();
117 procedure g_Game_Pause(Enable: Boolean);
118 procedure g_Game_HolmesPause(Enable: Boolean);
119 procedure g_Game_InGameMenu(Show: Boolean);
120 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
121 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
122 procedure g_Game_Message(Msg: String; Time: Word);
123 procedure g_Game_LoadMapList(FileName: String);
124 procedure g_Game_PauseAllSounds(Enable: Boolean);
125 procedure g_Game_StopAllSounds(all: Boolean);
126 procedure g_Game_UpdateTriggerSounds();
127 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
128 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
129 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
130 procedure g_Game_Announce_KillCombo(Param: Integer);
131 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
132 procedure g_Game_StartVote(Command, Initiator: string);
133 procedure g_Game_CheckVote;
134 procedure g_TakeScreenShot(Filename: string = '');
135 procedure g_FatalError(Text: String);
136 procedure g_SimpleError(Text: String);
137 function g_Game_IsTestMap(): Boolean;
138 procedure g_Game_DeleteTestMap();
139 procedure GameCVars(P: SSArray);
140 procedure PlayerSettingsCVars(P: SSArray);
141 procedure SystemCommands(P: SSArray);
142 procedure GameCommands(P: SSArray);
143 procedure GameCheats(P: SSArray);
144 procedure DebugCommands(P: SSArray);
145 procedure g_Game_Process_Params;
146 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
147 procedure g_Game_StepLoading(Value: Integer = -1);
148 procedure g_Game_ClearLoading();
149 procedure g_Game_SetDebugMode();
151 function IsActivePlayer(p: TPlayer): Boolean;
152 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
153 procedure SortGameStat(var stat: TPlayerStatArray);
155 procedure KeyPress (K: Word);
156 procedure CharPress (C: AnsiChar);
158 { procedure SetWinPause(Enable: Boolean); }
160 const
161 GAME_TICK = 28;
163 LOADING_SHOW_STEP = 100;
164 LOADING_INTERLINE = 20;
166 GT_NONE = 0;
167 GT_SINGLE = 1;
168 GT_CUSTOM = 2;
169 GT_SERVER = 3;
170 GT_CLIENT = 4;
172 GM_NONE = 0;
173 GM_DM = 1;
174 GM_TDM = 2;
175 GM_CTF = 3;
176 GM_COOP = 4;
177 GM_SINGLE = 5;
179 MESSAGE_DIKEY = WM_USER + 1;
181 EXIT_QUIT = 1;
182 EXIT_SIMPLE = 2;
183 EXIT_RESTART = 3;
184 EXIT_ENDLEVELSINGLE = 4;
185 EXIT_ENDLEVELCUSTOM = 5;
187 GAME_OPTION_RESERVED = 1;
188 GAME_OPTION_TEAMDAMAGE = 2;
189 GAME_OPTION_ALLOWEXIT = 4;
190 GAME_OPTION_WEAPONSTAY = 8;
191 GAME_OPTION_MONSTERS = 16;
192 GAME_OPTION_BOTVSPLAYER = 32;
193 GAME_OPTION_BOTVSMONSTER = 64;
194 GAME_OPTION_DMKEYS = 128;
195 GAME_OPTION_TEAMHITTRACE = 256;
196 GAME_OPTION_TEAMHITPROJECTILE = 512;
197 GAME_OPTION_TEAMABSORBDAMAGE = 1024;
198 GAME_OPTION_ALLOWDROPFLAG = 2048;
199 GAME_OPTION_THROWFLAG = 4096;
201 STATE_NONE = 0;
202 STATE_MENU = 1;
203 STATE_FOLD = 2;
204 STATE_INTERCUSTOM = 3;
205 STATE_INTERSINGLE = 4;
206 STATE_INTERTEXT = 5;
207 STATE_INTERPIC = 6;
208 STATE_ENDPIC = 7;
209 STATE_SLIST = 8;
211 LMS_RESPAWN_NONE = 0;
212 LMS_RESPAWN_WARMUP = 1;
213 LMS_RESPAWN_FINAL = 2;
215 SPECT_NONE = 0;
216 SPECT_STATS = 1;
217 SPECT_MAPVIEW = 2;
218 SPECT_PLAYERS = 3;
220 DE_GLOBEVENT = 0;
221 DE_BFGHIT = 1;
222 DE_KILLCOMBO = 2;
223 DE_BODYKILL = 3;
225 ANNOUNCE_NONE = 0;
226 ANNOUNCE_ME = 1;
227 ANNOUNCE_MEPLUS = 2;
228 ANNOUNCE_ALL = 3;
230 CONFIG_FILENAME = 'Doom2DF.cfg';
232 TEST_MAP_NAME = '$$$_TEST_$$$';
234 STD_PLAYER_MODEL = 'Doomer';
236 {$IFDEF HEADLESS}
237 DEFAULT_PLAYERS = 0;
238 {$ELSE}
239 DEFAULT_PLAYERS = 1;
240 {$ENDIF}
242 STATFILE_VERSION = $03;
244 var
245 gStdFont: DWORD;
246 gGameSettings: TGameSettings;
247 gPlayer1Settings: TPlayerSettings;
248 gPlayer2Settings: TPlayerSettings;
249 gGameOn: Boolean;
250 gPlayerScreenSize: TDFPoint;
251 gPlayer1ScreenCoord: TDFPoint;
252 gPlayer2ScreenCoord: TDFPoint;
253 gPlayer1: TPlayer = nil;
254 gPlayer2: TPlayer = nil;
255 gPlayerDrawn: TPlayer = nil;
256 gTime: LongWord;
257 gLerpFactor: Single = 1.0;
258 gSwitchGameMode: Byte = GM_DM;
259 gHearPoint1, gHearPoint2: THearPoint;
260 gSoundEffectsDF: Boolean = False;
261 gSoundTriggerTime: Word = 0;
262 gAnnouncer: Integer = ANNOUNCE_NONE;
263 goodsnd: array[0..3] of TPlayableSound;
264 killsnd: array[0..3] of TPlayableSound;
265 hahasnd: array[0..2] of TPlayableSound;
266 sound_get_flag: array[0..1] of TPlayableSound;
267 sound_lost_flag: array[0..1] of TPlayableSound;
268 sound_ret_flag: array[0..1] of TPlayableSound;
269 sound_cap_flag: array[0..1] of TPlayableSound;
270 gBodyKillEvent: Integer = -1;
271 gDefInterTime: ShortInt = -1;
272 gInterEndTime: LongWord = 0;
273 gInterTime: LongWord = 0;
274 gServInterTime: Byte = 0;
275 gGameStartTime: LongWord = 0;
276 gTotalMonsters: Integer = 0;
277 gPauseMain: Boolean = false;
278 gPauseHolmes: Boolean = false;
279 gShowTime: Boolean = False;
280 gShowFPS: Boolean = False;
281 gShowScore: Boolean = True;
282 gShowStat: Boolean = True;
283 gShowPIDs: Boolean = False;
284 gShowKillMsg: Boolean = True;
285 gShowLives: Boolean = True;
286 gShowPing: Boolean = False;
287 gShowMap: Boolean = False;
288 gExit: Byte = 0;
289 gState: Byte = STATE_NONE;
290 sX, sY: Integer;
291 sWidth, sHeight: Word;
292 gSpectMode: Byte = SPECT_NONE;
293 gSpectHUD: Boolean = True;
294 gSpectKeyPress: Boolean = False;
295 gSpectX: Integer = 0;
296 gSpectY: Integer = 0;
297 gSpectStep: Byte = 8;
298 gSpectViewTwo: Boolean = False;
299 gSpectPID1: Integer = -1;
300 gSpectPID2: Integer = -1;
301 gSpectAuto: Boolean = False;
302 gSpectAutoNext: LongWord;
303 gSpectAutoStepX: Integer;
304 gSpectAutoStepY: Integer;
305 gMusic: TMusic = nil;
306 gLoadGameMode: Boolean;
307 gCheats: Boolean = False;
308 gMapOnce: Boolean = False;
309 gMapToDelete: String;
310 gTempDelete: Boolean = False;
311 gLastMap: Boolean = False;
312 gScreenWidth: Word;
313 gScreenHeight: Word;
314 gResolutionChange: Boolean = False;
315 gRC_Width, gRC_Height: Integer;
316 gRC_FullScreen, gRC_Maximized: Boolean;
317 gLanguageChange: Boolean = False;
318 gDebugMode: Boolean = False;
319 g_debug_Sounds: Boolean = False;
320 g_debug_Frames: Boolean = False;
321 g_debug_WinMsgs: Boolean = False;
322 g_debug_MonsterOff: Boolean = False;
323 g_debug_BotAIOff: Byte = 0;
324 g_debug_HealthBar: Boolean = False;
325 g_Debug_Player: Boolean = False;
326 gCoopMonstersKilled: Word = 0;
327 gCoopSecretsFound: Word = 0;
328 gCoopTotalMonstersKilled: Word = 0;
329 gCoopTotalSecretsFound: Word = 0;
330 gCoopTotalMonsters: Word = 0;
331 gCoopTotalSecrets: Word = 0;
332 gStatsOff: Boolean = False;
333 gStatsPressed: Boolean = False;
334 gExitByTrigger: Boolean = False;
335 gNextMap: String = '';
336 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
337 gLMSRespawnTime: Cardinal = 0;
338 gLMSSoftSpawn: Boolean = False;
339 gMissionFailed: Boolean = False;
340 gVoteInProgress: Boolean = False;
341 gVotePassed: Boolean = False;
342 gVoteCommand: string = '';
343 gVoteTimer: Cardinal = 0;
344 gVoteCmdTimer: Cardinal = 0;
345 gVoteCount: Integer = 0;
346 gVoteTimeout: Cardinal = 30;
347 gVoted: Boolean = False;
348 gVotesEnabled: Boolean = True;
349 gEvents: Array of TGameEvent;
350 gDelayedEvents: Array of TDelayedEvent;
351 gUseChatSounds: Boolean = True;
352 gChatSounds: Array of TChatSound;
353 gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
354 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
355 gInterReadyCount: Integer = 0;
356 gMaxBots: Integer = 127;
358 g_dbg_ignore_bounds: Boolean = false;
359 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
360 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
362 // move button values:
363 // bits 0-1: l/r state:
364 // 0: neither left, nor right pressed
365 // 1: left pressed
366 // 2: right pressed
367 // bits 4-5: l/r state when strafe was pressed
368 P1MoveButton: Byte = 0;
369 P2MoveButton: Byte = 0;
371 g_profile_frame_update: Boolean = false;
372 g_profile_frame_draw: Boolean = false;
373 g_profile_collision: Boolean = false;
374 g_profile_los: Boolean = false;
375 g_profile_history_size: Integer = 1000;
377 g_rlayer_back: Boolean = true;
378 g_rlayer_step: Boolean = true;
379 g_rlayer_wall: Boolean = true;
380 g_rlayer_door: Boolean = true;
381 g_rlayer_acid1: Boolean = true;
382 g_rlayer_acid2: Boolean = true;
383 g_rlayer_water: Boolean = true;
384 g_rlayer_fore: Boolean = true;
386 wNeedTimeReset: Boolean = false;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
390 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat = record
397 PlayerStat: TPlayerStatArray;
398 TeamStat: TTeamStat;
399 GameTime: LongWord;
400 GameMode: Byte;
401 Map, MapName: String;
402 end;
404 TEndSingleGameStat = record
405 PlayerStat: Array [0..1] of record
406 Kills: Integer;
407 Secrets: Integer;
408 end;
409 GameTime: LongWord;
410 TwoPlayers: Boolean;
411 TotalSecrets: Integer;
412 end;
414 TLoadingStat = record
415 CurValue: Integer;
416 MaxValue: Integer;
417 ShowCount: Integer;
418 Msgs: Array of String;
419 NextMsg: Word;
420 PBarWasHere: Boolean; // did we draw a progress bar for this message?
421 end;
423 TDynLight = record
424 x, y, radius: Integer;
425 r, g, b, a: Single;
426 exploCount: Integer;
427 exploRadius: Integer;
428 end;
430 var (* private state *)
431 CustomStat: TEndCustomGameStat;
432 StatShotDone: Boolean;
433 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat: TEndSingleGameStat;
435 hasPBarGfx: Boolean;
436 LoadingStat: TLoadingStat;
437 MessageText: String;
438 IsDrawStat: Boolean;
439 EndingGameCounter: Byte;
440 UPS: Word;
441 g_playerLight: Boolean;
442 g_dynLights: array of TDynLight = nil;
443 g_dynLightCount: Integer = 0;
445 implementation
447 uses
448 {$IFDEF ENABLE_HOLMES}
449 g_holmes,
450 {$ENDIF}
451 e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx,
452 e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
453 g_playermodel, g_gfx, g_options, Math,
454 g_triggers, g_monsters, e_sound, CONFIG,
455 g_language, g_net, g_phys,
456 ENet, e_msg, g_netmsg, g_netmaster,
457 sfs, wadreader, g_system, r_playermodel;
459 var
460 charbuff: packed array [0..15] of AnsiChar = (
461 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
462 );
464 function Translit (const S: AnsiString): AnsiString;
465 var
466 i: Integer;
467 begin
468 Result := S;
469 for i := 1 to Length(Result) do
470 begin
471 case Result[i] of
472 #$C9: Result[i] := 'Q';
473 #$D6: Result[i] := 'W';
474 #$D3: Result[i] := 'E';
475 #$CA: Result[i] := 'R';
476 #$C5: Result[i] := 'T';
477 #$CD: Result[i] := 'Y';
478 #$C3: Result[i] := 'U';
479 #$D8: Result[i] := 'I';
480 #$D9: Result[i] := 'O';
481 #$C7: Result[i] := 'P';
482 #$D5: Result[i] := '['; //Chr(219);
483 #$DA: Result[i] := ']'; //Chr(221);
484 #$D4: Result[i] := 'A';
485 #$DB: Result[i] := 'S';
486 #$C2: Result[i] := 'D';
487 #$C0: Result[i] := 'F';
488 #$CF: Result[i] := 'G';
489 #$D0: Result[i] := 'H';
490 #$CE: Result[i] := 'J';
491 #$CB: Result[i] := 'K';
492 #$C4: Result[i] := 'L';
493 #$C6: Result[i] := ';'; //Chr(186);
494 #$DD: Result[i] := #39; //Chr(222);
495 #$DF: Result[i] := 'Z';
496 #$D7: Result[i] := 'X';
497 #$D1: Result[i] := 'C';
498 #$CC: Result[i] := 'V';
499 #$C8: Result[i] := 'B';
500 #$D2: Result[i] := 'N';
501 #$DC: Result[i] := 'M';
502 #$C1: Result[i] := ','; //Chr(188);
503 #$DE: Result[i] := '.'; //Chr(190);
504 end;
505 end;
506 end;
509 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
510 var
511 ls1, ls2: string;
512 begin
513 ls1 := CheatEng[ct];
514 ls2 := Translit(CheatRus[ct]);
515 if length(ls1) = 0 then ls1 := '~';
516 if length(ls2) = 0 then ls2 := '~';
517 result :=
518 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
519 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
520 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
521 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
523 if ct = I_GAME_CHEAT_JETPACK then
524 begin
525 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
526 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
527 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
528 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
529 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
530 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
531 end;
533 end;
535 procedure Cheat ();
536 const
537 CHEAT_DAMAGE = 500;
538 label
539 Cheated;
540 var
541 s, s2: string;
542 c: ShortString;
543 a: Integer;
544 begin
546 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
547 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
548 or g_Game_IsNet then Exit;
550 if not gGameOn then exit;
551 if not conIsCheatsEnabled then exit;
553 s := 'SOUND_GAME_RADIO';
555 //
556 if CheckCheat(I_GAME_CHEAT_GODMODE) then
557 begin
558 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
559 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
560 goto Cheated;
561 end;
562 // RAMBO
563 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
564 begin
565 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
566 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
567 goto Cheated;
568 end;
569 // TANK
570 if CheckCheat(I_GAME_CHEAT_HEALTH) then
571 begin
572 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
573 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
574 goto Cheated;
575 end;
576 // IDDQD
577 if CheckCheat(I_GAME_CHEAT_DEATH) then
578 begin
579 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
580 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
581 s := 'SOUND_MONSTER_HAHA';
582 goto Cheated;
583 end;
584 //
585 if CheckCheat(I_GAME_CHEAT_DOORS) then
586 begin
587 g_Triggers_OpenAll();
588 goto Cheated;
589 end;
590 // GOODBYE
591 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
592 begin
593 if gTriggers <> nil then
594 for a := 0 to High(gTriggers) do
595 if gTriggers[a].TriggerType = TRIGGER_EXIT then
596 begin
597 gExitByTrigger := True;
598 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
599 g_Game_ExitLevel(gTriggers[a].tgcMap);
600 Break;
601 end;
602 goto Cheated;
603 end;
604 //
605 s2 := Copy(charbuff, 15, 2);
606 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
607 begin
608 if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
609 begin
610 c := 'MAP' + s2;
611 g_Game_ExitLevel(c);
612 end;
613 goto Cheated;
614 end;
615 //
616 if CheckCheat(I_GAME_CHEAT_FLY) then
617 begin
618 gFly := not gFly;
619 goto Cheated;
620 end;
621 // BULLFROG
622 if CheckCheat(I_GAME_CHEAT_JUMPS) then
623 begin
624 VEL_JUMP := 30-VEL_JUMP;
625 goto Cheated;
626 end;
627 // FORMULA1
628 if CheckCheat(I_GAME_CHEAT_SPEED) then
629 begin
630 MAX_RUNVEL := 32-MAX_RUNVEL;
631 goto Cheated;
632 end;
633 // CONDOM
634 if CheckCheat(I_GAME_CHEAT_SUIT) then
635 begin
636 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
637 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
638 goto Cheated;
639 end;
640 //
641 if CheckCheat(I_GAME_CHEAT_AIR) then
642 begin
643 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
644 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
645 goto Cheated;
646 end;
647 // PURELOVE
648 if CheckCheat(I_GAME_CHEAT_BERSERK) then
649 begin
650 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
651 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
652 goto Cheated;
653 end;
654 //
655 if CheckCheat(I_GAME_CHEAT_JETPACK) then
656 begin
657 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
658 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
659 goto Cheated;
660 end;
661 // CASPER
662 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
663 begin
664 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
665 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
666 goto Cheated;
667 end;
668 //
669 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
670 begin
671 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
672 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
673 goto Cheated;
674 end;
675 // INFERNO
676 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
677 begin
678 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
679 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
680 goto Cheated;
681 end;
682 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
683 begin
684 gAimLine := not gAimLine;
685 goto Cheated;
686 end;
687 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
688 begin
689 gShowMap := not gShowMap;
690 goto Cheated;
691 end;
692 Exit;
694 Cheated:
695 g_Sound_PlayEx(s);
696 end;
699 procedure KeyPress (K: Word);
700 {$IFNDEF HEADLESS}
701 var
702 Msg: g_gui.TMessage;
703 {$ENDIF}
704 begin
705 {$IFNDEF HEADLESS}
706 case K of
707 VK_ESCAPE: // <Esc>:
708 begin
709 if (g_ActiveWindow <> nil) then
710 begin
711 Msg.Msg := WM_KEYDOWN;
712 Msg.WParam := VK_ESCAPE;
713 g_ActiveWindow.OnMessage(Msg);
714 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
715 end
716 else if (gState <> STATE_FOLD) then
717 begin
718 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
719 begin
720 g_Game_InGameMenu(True);
721 end
722 else if (gExit = 0) and (gState <> STATE_SLIST) then
723 begin
724 if (gState <> STATE_MENU) then
725 begin
726 if (NetMode <> NET_NONE) then
727 begin
728 g_Game_StopAllSounds(True);
729 g_Game_Free;
730 gState := STATE_MENU;
731 Exit;
732 end;
733 end;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
736 end;
737 end;
738 end;
740 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn and (not gConsoleShow) and (not gChatShow) then
743 begin
744 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet) then g_Game_Pause(True);
746 case K of
747 IK_F2: g_Menu_Show_SaveMenu();
748 IK_F3: g_Menu_Show_LoadMenu();
749 IK_F4: g_Menu_Show_GameSetGame();
750 IK_F5: g_Menu_Show_OptionsVideo();
751 IK_F6: g_Menu_Show_OptionsSound();
752 IK_F7: g_Menu_Show_EndGameMenu();
753 IK_F10: g_Menu_Show_QuitGameMenu();
754 end;
755 end;
756 end;
758 else
759 begin
760 gJustChatted := False;
761 if gConsoleShow or gChatShow then
762 begin
763 g_Console_Control(K);
764 end
765 else if (g_ActiveWindow <> nil) then
766 begin
767 Msg.Msg := WM_KEYDOWN;
768 Msg.WParam := K;
769 g_ActiveWindow.OnMessage(Msg);
770 end
771 else if (gState = STATE_MENU) then
772 begin
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
775 end;
776 end;
777 end;
778 {$ENDIF}
779 end;
781 procedure CharPress (C: AnsiChar);
782 var
783 Msg: g_gui.TMessage;
784 a: Integer;
785 begin
786 if gConsoleShow or gChatShow then
787 begin
788 g_Console_Char(C)
789 end
790 else if (g_ActiveWindow <> nil) then
791 begin
792 Msg.Msg := WM_CHAR;
793 Msg.WParam := Ord(C);
794 g_ActiveWindow.OnMessage(Msg);
795 end
796 else
797 begin
798 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
799 charbuff[15] := upcase1251(C);
800 Cheat();
801 end;
802 end;
805 // ////////////////////////////////////////////////////////////////////////// //
806 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
808 procedure g_ResetDynlights ();
809 var
810 lnum, idx: Integer;
811 begin
812 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
813 lnum := 0;
814 for idx := 0 to g_dynLightCount-1 do
815 begin
816 if g_dynLights[idx].exploCount = -666 then
817 begin
818 // skip it
819 end
820 else
821 begin
822 // explosion
823 Inc(g_dynLights[idx].exploCount);
824 if (g_dynLights[idx].exploCount < 10) then
825 begin
826 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
827 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
828 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
829 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
830 Inc(lnum);
831 end;
832 end;
833 end;
834 g_dynLightCount := lnum;
835 end;
837 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
838 begin
839 if not gwin_has_stencil then exit;
840 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
841 g_dynLights[g_dynLightCount].x := x;
842 g_dynLights[g_dynLightCount].y := y;
843 g_dynLights[g_dynLightCount].radius := radius;
844 g_dynLights[g_dynLightCount].r := r;
845 g_dynLights[g_dynLightCount].g := g;
846 g_dynLights[g_dynLightCount].b := b;
847 g_dynLights[g_dynLightCount].a := a;
848 g_dynLights[g_dynLightCount].exploCount := -666;
849 Inc(g_dynLightCount);
850 end;
852 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
853 begin
854 if not gwin_has_stencil then exit;
855 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
856 g_dynLights[g_dynLightCount].x := x;
857 g_dynLights[g_dynLightCount].y := y;
858 g_dynLights[g_dynLightCount].radius := 0;
859 g_dynLights[g_dynLightCount].exploRadius := radius;
860 g_dynLights[g_dynLightCount].r := r;
861 g_dynLights[g_dynLightCount].g := g;
862 g_dynLights[g_dynLightCount].b := b;
863 g_dynLights[g_dynLightCount].a := 0;
864 g_dynLights[g_dynLightCount].exploCount := 0;
865 Inc(g_dynLightCount);
866 end;
868 // ////////////////////////////////////////////////////////////////////////// //
869 function conIsCheatsEnabled (): Boolean; inline;
870 begin
871 result := false;
872 if g_Game_IsNet then exit;
873 if not gDebugMode then
874 begin
875 //if not gCheats then exit;
876 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
877 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
878 end;
879 result := true;
880 end;
882 // ////////////////////////////////////////////////////////////////////////// //
883 type
884 TParamStrValue = record
885 Name: String;
886 Value: String;
887 end;
889 TParamStrValues = Array of TParamStrValue;
891 const
892 INTER_ACTION_TEXT = 1;
893 INTER_ACTION_PIC = 2;
894 INTER_ACTION_MUSIC = 3;
896 var
897 UPSCounter: Word;
898 UPSTime: LongWord;
899 DataLoaded: Boolean = False;
900 MessageTime: Word;
901 MessageLineLength: Integer = 80;
902 MapList: SSArray = nil;
903 MapIndex: Integer = -1;
904 InterReadyTime: Integer = -1;
905 StatDate: string = '';
906 MegaWAD: record
907 info: TMegaWADInfo;
908 endpic: String;
909 endmus: String;
910 res: record
911 text: Array of ShortString;
912 anim: Array of ShortString;
913 pic: Array of ShortString;
914 mus: Array of ShortString;
915 end;
916 triggers: Array of record
917 event: ShortString;
918 actions: Array of record
919 action, p1, p2: Integer;
920 end;
921 end;
922 cur_trigger: Integer;
923 cur_action: Integer;
924 end;
925 //InterPic: String;
926 InterText: record
927 lines: SSArray;
928 img: String;
929 cur_line: Integer;
930 cur_char: Integer;
931 counter: Integer;
932 endtext: Boolean;
933 end;
935 function Compare(a, b: TPlayerStat): Integer;
936 begin
937 if a.Spectator then Result := 1
938 else if b.Spectator then Result := -1
939 else if a.Frags < b.Frags then Result := 1
940 else if a.Frags > b.Frags then Result := -1
941 else if a.Deaths < b.Deaths then Result := -1
942 else if a.Deaths > b.Deaths then Result := 1
943 else if a.Kills < b.Kills then Result := -1
944 else Result := 1;
945 end;
947 procedure SortGameStat(var stat: TPlayerStatArray);
948 var
949 I, J: Integer;
950 T: TPlayerStat;
951 begin
952 if stat = nil then Exit;
954 for I := High(stat) downto Low(stat) do
955 for J := Low(stat) to High(stat) - 1 do
956 if Compare(stat[J], stat[J + 1]) = 1 then
957 begin
958 T := stat[J];
959 stat[J] := stat[J + 1];
960 stat[J + 1] := T;
961 end;
962 end;
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
966 var
967 s: TextFile;
968 dir, fname, map, mode, etime: String;
969 I: Integer;
970 begin
971 try
972 dir := e_GetWriteableDir(StatsDirs);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname := e_CatPath(dir, Path);
975 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
976 fname := e_CatPath(fname, StatFilename + '.csv');
977 AssignFile(s, fname);
978 try
979 SetTextCodePage(s, CP_UTF8);
980 Rewrite(s);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet then fname := NetServerName else fname := '';
983 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
984 mode := g_Game_ModeToText(Stat.GameMode);
985 etime := Format('%d:%.2d:%.2d', [
986 Stat.GameTime div 1000 div 3600,
987 (Stat.GameTime div 1000 div 60) mod 60,
988 Stat.GameTime div 1000 mod 60
989 ]);
990 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
992 STATFILE_VERSION,
993 StatDate,
994 dquoteStr(fname),
995 dquoteStr(map),
996 mode,
997 gGameSettings.TimeLimit,
998 gGameSettings.ScoreLimit,
999 gGameSettings.Options,
1000 etime,
1001 Length(Stat.PlayerStat)
1002 ]));
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat.GameMode in [GM_TDM, GM_CTF] then
1008 WriteLn(s,
1009 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Score, Stat.TeamStat[TEAM_BLUE].Score]))
1010 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
1011 WriteLn(s,
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s, 'team,name,frags,deaths');
1015 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
1016 with Stat.PlayerStat[I] do
1017 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
1018 except
1019 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
1020 end;
1021 except
1022 g_Console_Add('could not create gamestats file "' + fname + '"');
1023 end;
1024 CloseFile(s);
1025 end;
1027 procedure ClearDebugCvars();
1028 begin
1029 g_debug_Sounds := False;
1030 g_debug_Frames := False;
1031 g_debug_WinMsgs := False;
1032 g_debug_MonsterOff := False;
1033 g_debug_BotAIOff := 0;
1034 g_debug_HealthBar := False;
1035 g_Debug_Player := False;
1036 end;
1038 function g_Game_ModeToText(Mode: Byte): string;
1039 begin
1040 Result := '';
1041 case Mode of
1042 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
1043 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
1044 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
1045 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
1046 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
1047 end;
1048 end;
1050 function g_Game_TextToMode(Mode: string): Byte;
1051 begin
1052 Result := GM_NONE;
1053 Mode := UpperCase(Mode);
1054 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
1055 begin
1056 Result := GM_DM;
1057 Exit;
1058 end;
1059 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
1060 begin
1061 Result := GM_TDM;
1062 Exit;
1063 end;
1064 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
1065 begin
1066 Result := GM_CTF;
1067 Exit;
1068 end;
1069 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
1070 begin
1071 Result := GM_COOP;
1072 Exit;
1073 end;
1074 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
1075 begin
1076 Result := GM_SINGLE;
1077 Exit;
1078 end;
1079 end;
1081 function g_Game_IsNet(): Boolean;
1082 begin
1083 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
1084 end;
1086 function g_Game_IsServer(): Boolean;
1087 begin
1088 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
1089 end;
1091 function g_Game_IsClient(): Boolean;
1092 begin
1093 Result := (gGameSettings.GameType = GT_CLIENT);
1094 end;
1096 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
1097 var
1098 w: TWADFile;
1099 cfg: TConfig;
1100 p: Pointer;
1101 len: Integer;
1102 begin
1103 Result.name := ExtractFileName(WAD);
1104 Result.description := '';
1105 Result.author := '';
1107 w := TWADFile.Create();
1108 w.ReadFile(WAD);
1110 if not w.GetResource('INTERSCRIPT', p, len) then
1111 begin
1112 w.Free();
1113 Exit;
1114 end;
1116 cfg := TConfig.CreateMem(p, len);
1117 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
1118 Result.description := cfg.ReadStr('megawad', 'description', '');
1119 Result.author := cfg.ReadStr('megawad', 'author', '');
1120 Result.pic := cfg.ReadStr('megawad', 'pic', '');
1121 cfg.Free();
1123 FreeMem(p);
1124 end;
1126 procedure g_Game_FreeWAD();
1127 var
1128 a: Integer;
1129 begin
1130 for a := 0 to High(MegaWAD.res.pic) do
1131 if MegaWAD.res.pic[a] <> '' then
1132 g_Texture_Delete(MegaWAD.res.pic[a]);
1134 for a := 0 to High(MegaWAD.res.mus) do
1135 if MegaWAD.res.mus[a] <> '' then
1136 g_Sound_Delete(MegaWAD.res.mus[a]);
1138 MegaWAD.res.pic := nil;
1139 MegaWAD.res.text := nil;
1140 MegaWAD.res.anim := nil;
1141 MegaWAD.res.mus := nil;
1142 MegaWAD.triggers := nil;
1144 g_Texture_Delete('TEXTURE_endpic');
1145 g_Sound_Delete('MUSIC_endmus');
1147 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
1148 gGameSettings.WAD := '';
1149 end;
1151 procedure g_Game_LoadWAD(WAD: string);
1152 var
1153 w: TWADFile;
1154 cfg: TConfig;
1155 p: Pointer;
1156 {b, }len: Integer;
1157 s: AnsiString;
1158 begin
1159 g_Game_FreeWAD();
1160 gGameSettings.WAD := WAD;
1161 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
1162 Exit;
1164 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
1166 w := TWADFile.Create();
1167 w.ReadFile(WAD);
1169 if not w.GetResource('INTERSCRIPT', p, len) then
1170 begin
1171 w.Free();
1172 Exit;
1173 end;
1175 cfg := TConfig.CreateMem(p, len);
1177 {b := 1;
1178 while True do
1179 begin
1180 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1181 if s = '' then Break;
1182 b := b+1;
1184 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1185 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1187 g_Texture_CreateWADEx(s, s);
1188 end;
1190 b := 1;
1191 while True do
1192 begin
1193 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1194 if s = '' then Break;
1195 b := b+1;
1197 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1198 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1200 g_Music_CreateWADEx(s, s);
1201 end;}
1203 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
1204 if MegaWAD.endpic <> '' then
1205 begin
1206 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
1207 g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter);
1208 end;
1209 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1210 if MegaWAD.endmus <> '' then
1211 begin
1212 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
1213 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
1214 end;
1216 cfg.Free();
1217 FreeMem(p);
1218 w.Free();
1219 end;
1221 {procedure start_trigger(t: string);
1222 begin
1223 end;
1225 function next_trigger(): Boolean;
1226 begin
1227 end;}
1229 procedure DisableCheats();
1230 begin
1231 MAX_RUNVEL := 8;
1232 VEL_JUMP := 10;
1233 gFly := False;
1235 if gPlayer1 <> nil then gPlayer1.GodMode := False;
1236 if gPlayer2 <> nil then gPlayer2.GodMode := False;
1237 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
1238 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
1240 {$IF DEFINED(D2F_DEBUG)}
1241 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
1242 gAimLine := g_dbg_aimline_on;
1243 {$ENDIF}
1244 end;
1246 procedure g_Game_ExecuteEvent(Name: String);
1247 var
1248 a: Integer;
1249 begin
1250 if Name = '' then
1251 Exit;
1252 if gEvents = nil then
1253 Exit;
1254 for a := 0 to High(gEvents) do
1255 if gEvents[a].Name = Name then
1256 begin
1257 if gEvents[a].Command <> '' then
1258 g_Console_Process(gEvents[a].Command, True);
1259 break;
1260 end;
1261 end;
1263 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
1264 var
1265 a, n: Integer;
1266 begin
1267 n := -1;
1268 if gDelayedEvents <> nil then
1269 for a := 0 to High(gDelayedEvents) do
1270 if not gDelayedEvents[a].Pending then
1271 begin
1272 n := a;
1273 break;
1274 end;
1275 if n = -1 then
1276 begin
1277 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
1278 n := High(gDelayedEvents);
1279 end;
1280 gDelayedEvents[n].Pending := True;
1281 gDelayedEvents[n].DEType := DEType;
1282 gDelayedEvents[n].DENum := Num;
1283 gDelayedEvents[n].DEStr := Str;
1284 if DEType = DE_GLOBEVENT then
1285 gDelayedEvents[n].Time := (GetTickCount64() {div 1000}) + Time
1286 else
1287 gDelayedEvents[n].Time := gTime + Time;
1288 Result := n;
1289 end;
1291 procedure EndGame();
1292 var
1293 a: Integer;
1294 FileName: string;
1295 t: TDateTime;
1296 begin
1297 if g_Game_IsNet and g_Game_IsServer then
1298 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
1300 // Стоп игра:
1301 gPauseMain := false;
1302 gPauseHolmes := false;
1303 gGameOn := false;
1305 g_Game_StopAllSounds(False);
1307 MessageTime := 0;
1308 MessageText := '';
1310 EndingGameCounter := 0;
1311 g_ActiveWindow := nil;
1313 gLMSRespawn := LMS_RESPAWN_NONE;
1314 gLMSRespawnTime := 0;
1316 case gExit of
1317 EXIT_SIMPLE: // Выход через меню или конец теста
1318 begin
1319 g_Game_Free();
1321 if gMapOnce then
1322 begin // Это был тест
1323 g_Game_Quit();
1324 end
1325 else
1326 begin // Выход в главное меню
1327 gMusic.SetByName('MUSIC_MENU');
1328 gMusic.Play();
1329 if gState <> STATE_SLIST then
1330 begin
1331 g_GUI_ShowWindow('MainMenu');
1332 gState := STATE_MENU;
1333 end else
1334 begin
1335 // Обновляем список серверов
1336 slReturnPressed := True;
1337 if g_Net_Slist_Fetch(slCurrent) then
1338 begin
1339 if slCurrent = nil then
1340 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1341 end
1342 else
1343 slWaitStr := _lc[I_NET_SLIST_ERROR];
1344 g_Serverlist_GenerateTable(slCurrent, slTable);
1345 end;
1347 g_Game_ExecuteEvent('ongameend');
1348 end;
1349 end;
1351 EXIT_RESTART: // Начать уровень сначала
1352 begin
1353 if not g_Game_IsClient then g_Game_Restart();
1354 end;
1356 EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре
1357 begin
1358 // Статистика Своей игры:
1359 FileName := g_ExtractWadName(gMapInfo.Map);
1361 CustomStat.GameTime := gTime;
1362 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1363 CustomStat.MapName := gMapInfo.Name;
1364 CustomStat.GameMode := gGameSettings.GameMode;
1365 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1366 CustomStat.TeamStat := gTeamStat;
1368 CustomStat.PlayerStat := nil;
1370 // Статистика игроков:
1371 if gPlayers <> nil then
1372 begin
1373 for a := 0 to High(gPlayers) do
1374 if gPlayers[a] <> nil then
1375 begin
1376 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1377 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1378 begin
1379 Num := a;
1380 Name := gPlayers[a].Name;
1381 Frags := gPlayers[a].Frags;
1382 Deaths := gPlayers[a].Death;
1383 Kills := gPlayers[a].Kills;
1384 Team := gPlayers[a].Team;
1385 Color := gPlayers[a].Model.Color;
1386 Spectator := gPlayers[a].FSpectator;
1387 end;
1388 end;
1390 SortGameStat(CustomStat.PlayerStat);
1392 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1393 begin
1394 t := Now;
1395 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1396 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1397 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1398 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1399 if gSaveStats then
1400 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1401 end;
1403 StatShotDone := False;
1404 end;
1406 g_Game_ExecuteEvent('onmapend');
1407 if not g_Game_IsClient then g_Player_ResetReady;
1408 gInterReadyCount := 0;
1410 // Затухающий экран:
1411 EndingGameCounter := 255;
1412 gState := STATE_FOLD;
1413 gInterTime := 0;
1414 if gDefInterTime < 0 then
1415 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1416 else
1417 gInterEndTime := gDefInterTime * 1000;
1418 end;
1420 EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре
1421 begin
1422 // Статистика Одиночной игры:
1423 SingleStat.GameTime := gTime;
1424 SingleStat.TwoPlayers := gPlayer2 <> nil;
1425 SingleStat.TotalSecrets := gSecretsCount;
1426 // Статистика первого игрока:
1427 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1428 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1429 // Статистика второго игрока (если есть):
1430 if SingleStat.TwoPlayers then
1431 begin
1432 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1433 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1434 end;
1436 g_Game_ExecuteEvent('onmapend');
1438 // Есть еще карты:
1439 if gNextMap <> '' then
1440 begin
1441 gMusic.SetByName('MUSIC_INTERMUS');
1442 gMusic.Play();
1443 gState := STATE_INTERSINGLE;
1444 e_UnpressAllKeys();
1446 g_Game_ExecuteEvent('oninter');
1447 end
1448 else // Больше нет карт
1449 begin
1450 // Затухающий экран:
1451 EndingGameCounter := 255;
1452 gState := STATE_FOLD;
1453 end;
1454 end;
1455 end;
1457 // Окончание обработано:
1458 if gExit <> EXIT_QUIT then
1459 gExit := 0;
1460 end;
1462 procedure g_Game_Init();
1463 begin
1464 gExit := 0;
1465 gMapToDelete := '';
1466 gTempDelete := False;
1468 sfsGCDisable(); // temporary disable removing of temporary volumes
1470 try
1471 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter);
1472 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter);
1473 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter);
1474 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter);
1476 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1477 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1478 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1480 g_Game_ClearLoading();
1481 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1482 g_Game_SetLoadingText('', 0, False);
1484 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1486 gGameOn := false;
1487 gPauseMain := false;
1488 gPauseHolmes := false;
1489 gTime := 0;
1491 {e_MouseInfo.Accel := 1.0;}
1493 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1494 g_Game_LoadData();
1496 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1497 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1498 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1499 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1500 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1502 gMusic := TMusic.Create();
1503 gMusic.SetByName('MUSIC_MENU');
1504 gMusic.Play();
1506 gGameSettings.WarmupTime := 30;
1508 gState := STATE_MENU;
1510 SetLength(gEvents, 6);
1511 gEvents[0].Name := 'ongamestart';
1512 gEvents[1].Name := 'ongameend';
1513 gEvents[2].Name := 'onmapstart';
1514 gEvents[3].Name := 'onmapend';
1515 gEvents[4].Name := 'oninter';
1516 gEvents[5].Name := 'onwadend';
1517 finally
1518 sfsGCEnable(); // enable releasing unused volumes
1519 end;
1520 end;
1522 procedure g_Game_Free(freeTextures: Boolean=true);
1523 begin
1524 if NetMode = NET_CLIENT then g_Net_Disconnect();
1525 if NetMode = NET_SERVER then g_Net_Host_Die();
1527 g_Map_Free(freeTextures);
1528 g_Player_Free();
1529 g_Player_RemoveAllCorpses();
1531 gGameSettings.GameType := GT_NONE;
1532 if gGameSettings.GameMode = GM_SINGLE then
1533 gGameSettings.GameMode := GM_DM;
1534 gSwitchGameMode := gGameSettings.GameMode;
1536 gChatShow := False;
1537 gExitByTrigger := False;
1538 end;
1540 function IsActivePlayer(p: TPlayer): Boolean;
1541 begin
1542 Result := False;
1543 if p = nil then
1544 Exit;
1545 Result := (not p.FDummy) and (not p.FSpectator);
1546 end;
1548 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1549 var
1550 a, idx: Integer;
1551 ids: Array of Word;
1552 begin
1553 Result := -1;
1554 if gPlayers = nil then
1555 Exit;
1556 SetLength(ids, 0);
1557 idx := -1;
1558 for a := Low(gPlayers) to High(gPlayers) do
1559 if IsActivePlayer(gPlayers[a]) then
1560 begin
1561 SetLength(ids, Length(ids) + 1);
1562 ids[High(ids)] := gPlayers[a].UID;
1563 if gPlayers[a].UID = Skip then
1564 idx := High(ids);
1565 end;
1566 if Length(ids) = 0 then
1567 Exit;
1568 if idx = -1 then
1569 Result := ids[0]
1570 else
1571 Result := ids[(idx + 1) mod Length(ids)];
1572 end;
1574 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1575 var
1576 a, idx: Integer;
1577 ids: Array of Word;
1578 begin
1579 Result := -1;
1580 if gPlayers = nil then
1581 Exit;
1582 SetLength(ids, 0);
1583 idx := -1;
1584 for a := Low(gPlayers) to High(gPlayers) do
1585 if IsActivePlayer(gPlayers[a]) then
1586 begin
1587 SetLength(ids, Length(ids) + 1);
1588 ids[High(ids)] := gPlayers[a].UID;
1589 if gPlayers[a].UID = Skip then
1590 idx := High(ids);
1591 end;
1592 if Length(ids) = 0 then
1593 Exit;
1594 if idx = -1 then
1595 Result := ids[Length(ids) - 1]
1596 else
1597 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1598 end;
1600 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1601 var
1602 a, idx: Integer;
1603 ids: Array of Word;
1604 begin
1605 Result := -1;
1606 if gPlayers = nil then
1607 Exit;
1608 SetLength(ids, 0);
1609 idx := -1;
1610 for a := Low(gPlayers) to High(gPlayers) do
1611 if IsActivePlayer(gPlayers[a]) then
1612 begin
1613 SetLength(ids, Length(ids) + 1);
1614 ids[High(ids)] := gPlayers[a].UID;
1615 if gPlayers[a].UID = Skip then
1616 idx := High(ids);
1617 end;
1618 if Length(ids) = 0 then
1619 Exit;
1620 if Length(ids) = 1 then
1621 begin
1622 Result := ids[0];
1623 Exit;
1624 end;
1625 Result := ids[Random(Length(ids))];
1626 a := 10;
1627 while (idx <> -1) and (Result = Skip) and (a > 0) do
1628 begin
1629 Result := ids[Random(Length(ids))];
1630 Dec(a);
1631 end;
1632 end;
1634 function GetRandomSpectMode(Current: Byte): Byte;
1635 label
1636 retry;
1637 begin
1638 Result := Current;
1639 retry:
1640 case Random(7) of
1641 0: Result := SPECT_STATS;
1642 1: Result := SPECT_MAPVIEW;
1643 2: Result := SPECT_MAPVIEW;
1644 3: Result := SPECT_PLAYERS;
1645 4: Result := SPECT_PLAYERS;
1646 5: Result := SPECT_PLAYERS;
1647 6: Result := SPECT_PLAYERS;
1648 end;
1649 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1650 goto retry;
1651 end;
1653 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1654 var
1655 time: Word;
1656 strafeDir: Byte;
1657 i: Integer;
1658 begin
1659 if (plr = nil) then exit;
1660 if (p = 2) then time := 1000 else time := 1;
1661 strafeDir := MoveButton shr 4;
1662 MoveButton := MoveButton and $0F;
1664 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1665 MoveButton := 1 // Нажата только "Влево"
1666 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1667 MoveButton := 2 // Нажата только "Вправо"
1668 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1669 MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо"
1671 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1672 if MoveButton = 1 then
1673 plr.PressKey(KEY_LEFT, time)
1674 else if MoveButton = 2 then
1675 plr.PressKey(KEY_RIGHT, time);
1677 // if we have "strafe" key, turn off old strafe mechanics
1678 if gPlayerAction[p, ACTION_STRAFE] then
1679 begin
1680 // new strafe mechanics
1681 if (strafeDir = 0) then
1682 strafeDir := MoveButton; // start strafing
1683 // now set direction according to strafe (reversed)
1684 if (strafeDir = 2) then
1685 plr.SetDirection(TDirection.D_LEFT)
1686 else if (strafeDir = 1) then
1687 plr.SetDirection(TDirection.D_RIGHT)
1688 end
1689 else
1690 begin
1691 strafeDir := 0; // not strafing anymore
1692 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1693 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1694 plr.SetDirection(TDirection.D_LEFT)
1695 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1696 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1697 plr.SetDirection(TDirection.D_RIGHT)
1698 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1699 else if MoveButton <> 0 then
1700 plr.SetDirection(TDirection(MoveButton-1))
1701 end;
1703 // fix movebutton state
1704 MoveButton := MoveButton or (strafeDir shl 4);
1706 // Остальные клавиши:
1707 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1708 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1709 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1710 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1711 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1713 for i := WP_FACT to WP_LACT do
1714 begin
1715 if gWeaponAction[p, i] then
1716 begin
1717 plr.ProcessWeaponAction(i);
1718 gWeaponAction[p, i] := False
1719 end
1720 end;
1722 for i := WP_FIRST to WP_LAST do
1723 begin
1724 if gSelectWeapon[p, i] then
1725 begin
1726 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1727 gSelectWeapon[p, i] := False
1728 end
1729 end;
1731 // HACK: add dynlight here
1732 if gwin_k8_enable_light_experiments then
1733 begin
1734 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1735 begin
1736 g_playerLight := true;
1737 end;
1738 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1739 begin
1740 g_playerLight := false;
1741 end;
1742 end;
1744 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1745 end;
1747 // HACK: don't have a "key was pressed" function
1748 procedure InterReady();
1749 begin
1750 if InterReadyTime > gTime then Exit;
1751 InterReadyTime := gTime + 3000;
1752 MC_SEND_CheatRequest(NET_CHEAT_READY);
1753 end;
1755 procedure g_Game_PreUpdate();
1756 begin
1757 // these are in separate PreUpdate functions because they can interact during Update()
1758 // and are synced over the net
1759 // we don't care that much about corpses and gibs
1760 g_Player_PreUpdate();
1761 g_Monsters_PreUpdate();
1762 g_Items_PreUpdate();
1763 g_Weapon_PreUpdate();
1764 end;
1766 procedure g_Game_Update();
1767 var
1768 Msg: g_gui.TMessage;
1769 Time: Int64;
1770 a: Byte;
1771 w: Word;
1772 i, b: Integer;
1774 function sendMonsPos (mon: TMonster): Boolean;
1775 begin
1776 result := false; // don't stop
1777 // this will also reset "need-send" flag
1778 if mon.gncNeedSend then
1779 begin
1780 MH_SEND_MonsterPos(mon.UID);
1781 end
1782 else if (mon.MonsterType = MONSTER_BARREL) then
1783 begin
1784 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1785 end
1786 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1787 begin
1788 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1789 end;
1790 end;
1792 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1793 begin
1794 result := false; // don't stop
1795 // this will also reset "need-send" flag
1796 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1797 end;
1799 function sendItemPos (it: PItem): Boolean;
1800 begin
1801 result := false; // don't stop
1802 if it.needSend then
1803 begin
1804 MH_SEND_ItemPos(it.myId);
1805 it.needSend := False;
1806 end;
1807 end;
1809 var
1810 reliableUpdate: Boolean;
1811 begin
1812 g_ResetDynlights();
1813 framePool.reset();
1815 // Пора выключать игру:
1816 if gExit = EXIT_QUIT then
1817 Exit;
1818 // Игра закончилась - обрабатываем:
1819 if gExit <> 0 then
1820 begin
1821 EndGame();
1822 if gExit = EXIT_QUIT then
1823 Exit;
1824 end;
1826 // Читаем клавиатуру и джойстик, если окно активно
1827 // no need to, as we'll do it in event handler
1829 // Обновляем консоль (движение и сообщения):
1830 r_Console_Update;
1831 g_Console_Update();
1833 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1834 begin
1835 gExit := EXIT_SIMPLE;
1836 EndGame();
1837 Exit;
1838 end;
1840 // process master server communications
1841 g_Net_Slist_Pulse();
1843 case gState of
1844 STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре
1845 STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре
1846 STATE_INTERTEXT, // Текст между уровнями
1847 STATE_INTERPIC: // Картинка между уровнями
1848 begin
1849 if g_Game_IsNet and g_Game_IsServer then
1850 begin
1851 gInterTime := gInterTime + GAME_TICK;
1852 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1853 if a <> gServInterTime then
1854 begin
1855 gServInterTime := a;
1856 MH_SEND_TimeSync(gServInterTime);
1857 end;
1858 end;
1860 if (not g_Game_IsClient) and
1864 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1865 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1866 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1867 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1869 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1870 and (g_ActiveWindow = nil)
1872 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1874 then
1875 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1876 g_Game_StopAllSounds(True);
1878 if gMapOnce then // Это был тест
1879 gExit := EXIT_SIMPLE
1880 else
1881 if gNextMap <> '' then // Переходим на следующую карту
1882 g_Game_ChangeMap(gNextMap)
1883 else // Следующей карты нет
1884 begin
1885 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1886 begin
1887 // Выход в главное меню:
1888 g_Game_Free;
1889 g_GUI_ShowWindow('MainMenu');
1890 gMusic.SetByName('MUSIC_MENU');
1891 gMusic.Play();
1892 gState := STATE_MENU;
1893 end else
1894 begin
1895 // Финальная картинка:
1896 g_Game_ExecuteEvent('onwadend');
1897 g_Game_Free();
1898 if not gMusic.SetByName('MUSIC_endmus') then
1899 gMusic.SetByName('MUSIC_STDENDMUS');
1900 gMusic.Play();
1901 gState := STATE_ENDPIC;
1902 end;
1903 g_Game_ExecuteEvent('ongameend');
1904 end;
1906 Exit;
1907 end
1908 else if g_Game_IsClient and
1911 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1912 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1913 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1914 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1916 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1917 and (g_ActiveWindow = nil)
1919 then
1920 begin
1921 // ready / unready
1922 InterReady();
1923 end;
1925 if gState = STATE_INTERTEXT then
1926 if InterText.counter > 0 then
1927 InterText.counter := InterText.counter - 1;
1928 end;
1930 STATE_FOLD: // Затухание экрана
1931 begin
1932 if EndingGameCounter = 0 then
1933 begin
1934 // Закончился уровень в Своей игре:
1935 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1936 begin
1937 gState := STATE_INTERCUSTOM;
1938 InterReadyTime := -1;
1939 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1940 begin
1941 g_Game_ExecuteEvent('onwadend');
1942 if not gMusic.SetByName('MUSIC_endmus') then
1943 gMusic.SetByName('MUSIC_STDENDMUS');
1944 end
1945 else
1946 gMusic.SetByName('MUSIC_ROUNDMUS');
1947 gMusic.Play();
1948 e_UnpressAllKeys();
1949 end
1950 else // Закончилась последняя карта в Одиночной игре
1951 begin
1952 gMusic.SetByName('MUSIC_INTERMUS');
1953 gMusic.Play();
1954 gState := STATE_INTERSINGLE;
1955 e_UnpressAllKeys();
1956 end;
1957 g_Game_ExecuteEvent('oninter');
1958 end
1959 else
1960 DecMin(EndingGameCounter, 6, 0);
1961 end;
1963 STATE_ENDPIC: // Картинка окончания мегаВада
1964 begin
1965 if gMapOnce then // Это был тест
1966 begin
1967 gExit := EXIT_SIMPLE;
1968 Exit;
1969 end;
1970 end;
1972 STATE_SLIST:
1973 g_Serverlist_Control(slCurrent, slTable);
1974 end;
1976 // Статистика по Tab:
1977 if gGameOn then
1978 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1980 // Игра идет:
1981 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1982 begin
1983 // Время += 28 миллисекунд:
1984 gTime := gTime + GAME_TICK;
1986 // Сообщение посередине экрана:
1987 if MessageTime = 0 then
1988 MessageText := '';
1989 if MessageTime > 0 then
1990 MessageTime := MessageTime - 1;
1992 if (g_Game_IsServer) then
1993 begin
1994 // Был задан лимит времени:
1995 if (gGameSettings.TimeLimit > 0) then
1996 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1997 begin // Он прошел => конец уровня
1998 g_Game_NextLevel();
1999 Exit;
2000 end;
2002 // Надо респавнить игроков в LMS:
2003 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
2004 g_Game_RestartRound(gLMSSoftSpawn);
2006 // Проверим результат голосования, если время прошло
2007 if gVoteInProgress and (gVoteTimer < gTime) then
2008 g_Game_CheckVote
2009 else if gVotePassed and (gVoteCmdTimer < gTime) then
2010 begin
2011 g_Console_Process(gVoteCommand);
2012 gVoteCommand := '';
2013 gVotePassed := False;
2014 end;
2016 // Замеряем время захвата флагов
2017 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
2018 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
2019 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
2020 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
2022 // Был задан лимит побед:
2023 if (gGameSettings.ScoreLimit > 0) then
2024 begin
2025 b := 0;
2027 if gGameSettings.GameMode = GM_DM then
2028 begin // В DM ищем игрока с max фрагами
2029 for i := 0 to High(gPlayers) do
2030 if gPlayers[i] <> nil then
2031 if gPlayers[i].Frags > b then
2032 b := gPlayers[i].Frags;
2033 end
2034 else
2035 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2036 begin // В CTF/TDM выбираем команду с наибольшим счетом
2037 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
2038 end;
2040 // Лимит побед набран => конец уровня:
2041 if b >= gGameSettings.ScoreLimit then
2042 begin
2043 g_Game_NextLevel();
2044 Exit;
2045 end;
2046 end;
2048 // Обрабатываем клавиши игроков:
2049 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2050 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2051 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2052 begin
2053 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2054 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2055 end // if not console
2056 else
2057 begin
2058 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2059 end;
2060 // process weapon switch queue
2061 end; // if server
2063 // Наблюдатель
2064 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2065 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2066 begin
2067 if not gSpectKeyPress then
2068 begin
2069 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2070 begin
2071 // switch spect mode
2072 case gSpectMode of
2073 SPECT_NONE: ; // not spectator
2074 SPECT_STATS,
2075 SPECT_MAPVIEW: Inc(gSpectMode);
2076 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2077 end;
2078 gSpectKeyPress := True;
2079 end;
2080 if (gSpectMode = SPECT_MAPVIEW)
2081 and (not gSpectAuto) then
2082 begin
2083 if gPlayerAction[0, ACTION_MOVELEFT] then
2084 gSpectX := Max(gSpectX - gSpectStep, 0);
2085 if gPlayerAction[0, ACTION_MOVERIGHT] then
2086 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2087 if gPlayerAction[0, ACTION_LOOKUP] then
2088 gSpectY := Max(gSpectY - gSpectStep, 0);
2089 if gPlayerAction[0, ACTION_LOOKDOWN] then
2090 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2091 if gWeaponAction[0, WP_PREV] then
2092 begin
2093 // decrease step
2094 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2095 gWeaponAction[0, WP_PREV] := False;
2096 end;
2097 if gWeaponAction[0, WP_NEXT] then
2098 begin
2099 // increase step
2100 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2101 gWeaponAction[0, WP_NEXT] := False;
2102 end;
2103 end;
2104 if (gSpectMode = SPECT_PLAYERS)
2105 and (not gSpectAuto) then
2106 begin
2107 if gPlayerAction[0, ACTION_LOOKUP] then
2108 begin
2109 // add second view
2110 gSpectViewTwo := True;
2111 gSpectKeyPress := True;
2112 end;
2113 if gPlayerAction[0, ACTION_LOOKDOWN] then
2114 begin
2115 // remove second view
2116 gSpectViewTwo := False;
2117 gSpectKeyPress := True;
2118 end;
2119 if gPlayerAction[0, ACTION_MOVELEFT] then
2120 begin
2121 // prev player (view 1)
2122 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2123 gSpectKeyPress := True;
2124 end;
2125 if gPlayerAction[0, ACTION_MOVERIGHT] then
2126 begin
2127 // next player (view 1)
2128 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2129 gSpectKeyPress := True;
2130 end;
2131 if gWeaponAction[0, WP_PREV] then
2132 begin
2133 // prev player (view 2)
2134 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2135 gWeaponAction[0, WP_PREV] := False;
2136 end;
2137 if gWeaponAction[0, WP_NEXT] then
2138 begin
2139 // next player (view 2)
2140 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2141 gWeaponAction[0, WP_NEXT] := False;
2142 end;
2143 end;
2144 if gPlayerAction[0, ACTION_ATTACK] then
2145 begin
2146 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2147 begin
2148 gSpectAuto := True;
2149 gSpectAutoNext := 0;
2150 gSpectViewTwo := False;
2151 gSpectKeyPress := True;
2152 end
2153 else
2154 if gSpectAuto then
2155 begin
2156 gSpectMode := SPECT_STATS;
2157 gSpectAuto := False;
2158 gSpectKeyPress := True;
2159 end;
2160 end;
2161 end
2162 else
2163 if (not gPlayerAction[0, ACTION_JUMP]) and
2164 (not gPlayerAction[0, ACTION_ATTACK]) and
2165 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2166 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2167 (not gPlayerAction[0, ACTION_LOOKUP]) and
2168 (not gPlayerAction[0, ACTION_LOOKDOWN]) then
2169 gSpectKeyPress := False;
2171 if gSpectAuto then
2172 begin
2173 if gSpectMode = SPECT_MAPVIEW then
2174 begin
2175 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2176 if i = gSpectX then
2177 gSpectAutoNext := gTime
2178 else
2179 gSpectX := i;
2180 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2181 if i = gSpectY then
2182 gSpectAutoNext := gTime
2183 else
2184 gSpectY := i;
2185 end;
2186 if gSpectAutoNext <= gTime then
2187 begin
2188 if gSpectAutoNext > 0 then
2189 begin
2190 gSpectMode := GetRandomSpectMode(gSpectMode);
2191 case gSpectMode of
2192 SPECT_MAPVIEW:
2193 begin
2194 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2195 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2196 gSpectAutoStepX := Random(9) - 4;
2197 gSpectAutoStepY := Random(9) - 4;
2198 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2199 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2200 gSpectAutoStepX := gSpectAutoStepX * -1;
2201 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2202 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2203 gSpectAutoStepY := gSpectAutoStepY * -1;
2204 end;
2205 SPECT_PLAYERS:
2206 begin
2207 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2208 end;
2209 end;
2210 end;
2211 case gSpectMode of
2212 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2213 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2214 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2215 end;
2216 end;
2217 end;
2218 end;
2220 // Обновляем все остальное:
2221 g_Map_Update();
2222 g_Items_Update();
2223 g_Triggers_Update();
2224 g_Weapon_Update();
2225 g_Monsters_Update();
2226 g_GFX_Update();
2227 r_GFX_Update;
2228 g_Player_UpdateAll();
2229 g_Player_UpdatePhysicalObjects();
2231 // server: send newly spawned monsters unconditionally
2232 if (gGameSettings.GameType = GT_SERVER) then
2233 begin
2234 if (Length(gMonstersSpawned) > 0) then
2235 begin
2236 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2237 SetLength(gMonstersSpawned, 0);
2238 end;
2239 end;
2241 if (gSoundTriggerTime > 8) then
2242 begin
2243 g_Game_UpdateTriggerSounds();
2244 gSoundTriggerTime := 0;
2245 end
2246 else
2247 begin
2248 Inc(gSoundTriggerTime);
2249 end;
2251 if (NetMode = NET_SERVER) then
2252 begin
2253 Inc(NetTimeToUpdate);
2254 Inc(NetTimeToReliable);
2256 // send monster updates
2257 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2258 begin
2259 // send all monsters (periodic sync)
2260 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2262 for I := 0 to High(gPlayers) do
2263 begin
2264 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2265 end;
2267 g_Mons_ForEach(sendMonsPos);
2269 // update flags that aren't stationary
2270 if gGameSettings.GameMode = GM_CTF then
2271 for I := FLAG_RED to FLAG_BLUE do
2272 if gFlags[I].NeedSend then
2273 begin
2274 gFlags[I].NeedSend := False;
2275 MH_SEND_FlagPos(I);
2276 end;
2278 // update items that aren't stationary
2279 g_Items_ForEachAlive(sendItemPos);
2281 if reliableUpdate then
2282 begin
2283 NetTimeToReliable := 0;
2284 NetTimeToUpdate := NetUpdateRate;
2285 end
2286 else
2287 begin
2288 NetTimeToUpdate := 0;
2289 end;
2290 end
2291 else
2292 begin
2293 // send only mosters with some unexpected changes
2294 g_Mons_ForEach(sendMonsPosUnexpected);
2295 end;
2297 // send unexpected platform changes
2298 g_Map_NetSendInterestingPanels();
2300 g_Net_Slist_ServerUpdate();
2302 if NetUseMaster then
2303 begin
2304 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2305 begin
2306 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2307 g_Net_Slist_Update;
2308 NetTimeToMaster := gTime + NetMasterRate;
2309 end;
2310 end;
2312 end
2313 else if (NetMode = NET_CLIENT) then
2314 begin
2315 MC_SEND_PlayerPos();
2316 end;
2317 end; // if gameOn ...
2319 // Активно окно интерфейса - передаем клавиши ему:
2320 if g_ActiveWindow <> nil then
2321 begin
2322 w := e_GetFirstKeyPressed();
2324 if (w <> IK_INVALID) then
2325 begin
2326 Msg.Msg := MESSAGE_DIKEY;
2327 Msg.wParam := w;
2328 g_ActiveWindow.OnMessage(Msg);
2329 end;
2331 // Если оно от этого не закрылось, то обновляем:
2332 if g_ActiveWindow <> nil then
2333 g_ActiveWindow.Update();
2335 // Нужно сменить разрешение:
2336 if gResolutionChange then
2337 begin
2338 e_WriteLog('Changing resolution', TMsgType.Notify);
2339 r_Render_Apply;
2340 gResolutionChange := False;
2341 g_ActiveWindow := nil;
2342 end;
2344 // Нужно сменить язык:
2345 if gLanguageChange then
2346 begin
2347 //e_WriteLog('Read language file', MSG_NOTIFY);
2348 //g_Language_Load(DataDir + gLanguage + '.txt');
2349 g_Language_Set(gLanguage);
2350 {$IFNDEF HEADLESS}
2351 g_Menu_Reset();
2352 {$ENDIF}
2353 gLanguageChange := False;
2354 end;
2355 end;
2357 // Горячая клавиша для вызова меню выхода из игры (F10):
2358 if e_KeyPressed(IK_F10) and
2359 gGameOn and
2360 (not gConsoleShow) and
2361 (g_ActiveWindow = nil) then
2362 begin
2363 KeyPress(IK_F10);
2364 end;
2366 Time := GetTickCount64() {div 1000};
2368 // Обработка отложенных событий:
2369 if gDelayedEvents <> nil then
2370 for a := 0 to High(gDelayedEvents) do
2371 if gDelayedEvents[a].Pending and
2373 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2374 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2375 ) then
2376 begin
2377 case gDelayedEvents[a].DEType of
2378 DE_GLOBEVENT:
2379 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2380 DE_BFGHIT:
2381 if gGameOn then
2382 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2383 DE_KILLCOMBO:
2384 if gGameOn then
2385 begin
2386 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2387 if g_Game_IsNet and g_Game_IsServer then
2388 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2389 end;
2390 DE_BODYKILL:
2391 if gGameOn then
2392 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2393 end;
2394 gDelayedEvents[a].Pending := False;
2395 end;
2397 // Каждую секунду обновляем счетчик обновлений:
2398 UPSCounter := UPSCounter + 1;
2399 if Time - UPSTime >= 1000 then
2400 begin
2401 UPS := UPSCounter;
2402 UPSCounter := 0;
2403 UPSTime := Time;
2404 end;
2406 if gGameOn then
2407 begin
2408 g_Weapon_AddDynLights();
2409 g_Items_AddDynLights();
2410 end;
2411 end;
2413 procedure g_Game_LoadChatSounds(Resource: string);
2414 var
2415 WAD: TWADFile;
2416 FileName, Snd: string;
2417 p: Pointer;
2418 len, cnt, tags, i, j: Integer;
2419 cfg: TConfig;
2420 begin
2421 FileName := g_ExtractWadName(Resource);
2423 WAD := TWADFile.Create();
2424 WAD.ReadFile(FileName);
2426 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2427 begin
2428 gChatSounds := nil;
2429 WAD.Free();
2430 Exit;
2431 end;
2433 cfg := TConfig.CreateMem(p, len);
2434 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2436 SetLength(gChatSounds, cnt);
2437 for i := 0 to Length(gChatSounds) - 1 do
2438 begin
2439 gChatSounds[i].Sound := nil;
2440 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2441 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2442 if (Snd = '') or (Tags <= 0) then
2443 continue;
2444 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2445 gChatSounds[i].Sound := TPlayableSound.Create();
2446 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2447 SetLength(gChatSounds[i].Tags, tags);
2448 for j := 0 to tags - 1 do
2449 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2450 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2451 end;
2453 cfg.Free();
2454 WAD.Free();
2455 end;
2457 procedure g_Game_FreeChatSounds();
2458 var
2459 i: Integer;
2460 begin
2461 for i := 0 to Length(gChatSounds) - 1 do
2462 begin
2463 gChatSounds[i].Sound.Free();
2464 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2465 end;
2466 SetLength(gChatSounds, 0);
2467 gChatSounds := nil;
2468 end;
2470 procedure g_Game_LoadData();
2471 var
2472 wl, hl: Integer;
2473 wr, hr: Integer;
2474 wb, hb: Integer;
2475 wm, hm: Integer;
2476 begin
2477 if DataLoaded then Exit;
2479 e_WriteLog('Loading game data...', TMsgType.Notify);
2481 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2482 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2483 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2484 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2497 hasPBarGfx := true;
2498 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2499 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2500 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2501 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2503 if hasPBarGfx then
2504 begin
2505 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2506 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2507 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2508 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2509 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2510 begin
2511 // yay!
2512 end
2513 else
2514 begin
2515 hasPBarGfx := false;
2516 end;
2517 end;
2519 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2520 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2521 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2522 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2523 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2524 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2525 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2526 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2527 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2528 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2529 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2530 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2531 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2532 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2533 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2534 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2535 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2536 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2537 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2538 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2539 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2540 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2541 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2543 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2544 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2545 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2546 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2547 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2548 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2549 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2550 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2551 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2552 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2553 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2554 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2555 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2556 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2558 goodsnd[0] := TPlayableSound.Create();
2559 goodsnd[1] := TPlayableSound.Create();
2560 goodsnd[2] := TPlayableSound.Create();
2561 goodsnd[3] := TPlayableSound.Create();
2563 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2564 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2565 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2566 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2568 killsnd[0] := TPlayableSound.Create();
2569 killsnd[1] := TPlayableSound.Create();
2570 killsnd[2] := TPlayableSound.Create();
2571 killsnd[3] := TPlayableSound.Create();
2573 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2574 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2575 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2576 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2578 hahasnd[0] := TPlayableSound.Create();
2579 hahasnd[1] := TPlayableSound.Create();
2580 hahasnd[2] := TPlayableSound.Create();
2582 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2583 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2584 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2586 sound_get_flag[0] := TPlayableSound.Create();
2587 sound_get_flag[1] := TPlayableSound.Create();
2588 sound_lost_flag[0] := TPlayableSound.Create();
2589 sound_lost_flag[1] := TPlayableSound.Create();
2590 sound_ret_flag[0] := TPlayableSound.Create();
2591 sound_ret_flag[1] := TPlayableSound.Create();
2592 sound_cap_flag[0] := TPlayableSound.Create();
2593 sound_cap_flag[1] := TPlayableSound.Create();
2595 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2596 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2597 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2598 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2599 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2600 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2601 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2602 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2604 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2606 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2607 g_Items_LoadData();
2609 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2610 g_Weapon_LoadData();
2612 g_Monsters_LoadData();
2614 DataLoaded := True;
2615 end;
2617 procedure g_Game_Quit();
2618 begin
2619 g_Game_StopAllSounds(True);
2620 gMusic.Free();
2621 g_Game_FreeData();
2622 g_PlayerModel_FreeData();
2623 g_Texture_DeleteAll();
2624 g_Frames_DeleteAll();
2625 {$IFNDEF HEADLESS}
2626 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2627 {$ENDIF}
2629 if NetInitDone then g_Net_Free;
2631 // remove map after test
2632 if gMapToDelete <> '' then
2633 g_Game_DeleteTestMap();
2635 gExit := EXIT_QUIT;
2636 sys_RequestQuit;
2637 end;
2639 procedure g_Game_FreeData();
2640 begin
2641 if not DataLoaded then Exit;
2643 g_Items_FreeData();
2644 g_Weapon_FreeData();
2645 g_Monsters_FreeData();
2647 e_WriteLog('Releasing game data...', TMsgType.Notify);
2649 g_Texture_Delete('NOTEXTURE');
2650 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2651 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2652 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2653 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2654 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2655 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2656 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2657 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2658 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2659 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2660 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2661 g_Frames_DeleteByName('FRAMES_PUNCH');
2662 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2663 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2664 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2665 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2666 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2667 g_Sound_Delete('SOUND_GAME_TELEPORT');
2668 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2669 g_Sound_Delete('SOUND_GAME_SECRET');
2670 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2671 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2672 g_Sound_Delete('SOUND_GAME_BULK1');
2673 g_Sound_Delete('SOUND_GAME_BULK2');
2674 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2675 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2676 g_Sound_Delete('SOUND_GAME_BURNING');
2677 g_Sound_Delete('SOUND_GAME_SWITCH1');
2678 g_Sound_Delete('SOUND_GAME_SWITCH0');
2680 goodsnd[0].Free();
2681 goodsnd[1].Free();
2682 goodsnd[2].Free();
2683 goodsnd[3].Free();
2685 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2686 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2687 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2688 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2690 killsnd[0].Free();
2691 killsnd[1].Free();
2692 killsnd[2].Free();
2693 killsnd[3].Free();
2695 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2696 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2697 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2698 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2700 hahasnd[0].Free();
2701 hahasnd[1].Free();
2702 hahasnd[2].Free();
2704 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2705 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2706 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2708 sound_get_flag[0].Free();
2709 sound_get_flag[1].Free();
2710 sound_lost_flag[0].Free();
2711 sound_lost_flag[1].Free();
2712 sound_ret_flag[0].Free();
2713 sound_ret_flag[1].Free();
2714 sound_cap_flag[0].Free();
2715 sound_cap_flag[1].Free();
2717 g_Sound_Delete('SOUND_CTF_GET1');
2718 g_Sound_Delete('SOUND_CTF_GET2');
2719 g_Sound_Delete('SOUND_CTF_LOST1');
2720 g_Sound_Delete('SOUND_CTF_LOST2');
2721 g_Sound_Delete('SOUND_CTF_RETURN1');
2722 g_Sound_Delete('SOUND_CTF_RETURN2');
2723 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2724 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2726 g_Game_FreeChatSounds();
2728 DataLoaded := False;
2729 end;
2731 procedure g_FatalError(Text: String);
2732 begin
2733 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
2734 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
2736 gExit := EXIT_SIMPLE;
2737 if gGameOn then EndGame;
2738 end;
2740 procedure g_SimpleError(Text: String);
2741 begin
2742 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
2743 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
2744 end;
2746 procedure g_Game_SetupScreenSize();
2747 const
2748 RES_FACTOR = 4.0 / 3.0;
2749 var
2750 s: Single;
2751 rf: Single;
2752 bw, bh: Word;
2753 begin
2754 // Размер экранов игроков:
2755 gPlayerScreenSize.X := gScreenWidth-196;
2756 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
2757 gPlayerScreenSize.Y := gScreenHeight div 2
2758 else
2759 gPlayerScreenSize.Y := gScreenHeight;
2761 // Размер заднего плана:
2762 if BackID <> DWORD(-1) then
2763 begin
2764 s := SKY_STRETCH;
2765 if (gScreenWidth*s > gMapInfo.Width) or
2766 (gScreenHeight*s > gMapInfo.Height) then
2767 begin
2768 gBackSize.X := gScreenWidth;
2769 gBackSize.Y := gScreenHeight;
2770 end
2771 else
2772 begin
2773 e_GetTextureSize(BackID, @bw, @bh);
2774 rf := Single(bw) / Single(bh);
2775 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
2776 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
2777 s := Max(gScreenWidth / bw, gScreenHeight / bh);
2778 if (s < 1.0) then s := 1.0;
2779 gBackSize.X := Round(bw*s);
2780 gBackSize.Y := Round(bh*s);
2781 end;
2782 end;
2783 end;
2785 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
2786 begin
2787 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2788 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2789 Exit;
2791 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2792 Exit;
2794 if gPlayer1 = nil then
2795 begin
2796 if g_Game_IsClient then
2797 begin
2798 if NetPlrUID1 > -1 then
2799 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2800 Exit;
2801 end;
2803 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2804 Team := gPlayer1Settings.Team;
2806 // Создание первого игрока:
2807 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2808 gPlayer1Settings.Color,
2809 Team, False));
2810 if gPlayer1 = nil then
2811 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
2812 else
2813 begin
2814 gPlayer1.Name := gPlayer1Settings.Name;
2815 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
2816 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
2817 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
2818 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
2819 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
2820 if g_Game_IsServer and g_Game_IsNet then
2821 MH_SEND_PlayerCreate(gPlayer1.UID);
2822 gPlayer1.Respawn(False, True);
2823 g_Net_Slist_ServerPlayerComes();
2824 end;
2826 Exit;
2827 end;
2828 if gPlayer2 = nil then
2829 begin
2830 if g_Game_IsClient then
2831 begin
2832 if NetPlrUID2 > -1 then
2833 gPlayer2 := g_Player_Get(NetPlrUID2);
2834 Exit;
2835 end;
2837 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2838 Team := gPlayer2Settings.Team;
2840 // Создание второго игрока:
2841 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2842 gPlayer2Settings.Color,
2843 Team, False));
2844 if gPlayer2 = nil then
2845 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
2846 else
2847 begin
2848 gPlayer2.Name := gPlayer2Settings.Name;
2849 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
2850 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
2851 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
2852 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
2853 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
2854 if g_Game_IsServer and g_Game_IsNet then
2855 MH_SEND_PlayerCreate(gPlayer2.UID);
2856 gPlayer2.Respawn(False, True);
2857 g_Net_Slist_ServerPlayerComes();
2858 end;
2860 Exit;
2861 end;
2862 end;
2864 procedure g_Game_RemovePlayer();
2865 var
2866 Pl: TPlayer;
2867 begin
2868 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2869 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2870 Exit;
2871 Pl := gPlayer2;
2872 if Pl <> nil then
2873 begin
2874 if g_Game_IsServer then
2875 begin
2876 Pl.Lives := 0;
2877 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2878 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2879 g_Player_Remove(Pl.UID);
2880 g_Net_Slist_ServerPlayerLeaves();
2881 end
2882 else
2883 begin
2884 gSpectLatchPID2 := Pl.UID;
2885 gPlayer2 := nil;
2886 end;
2887 Exit;
2888 end;
2889 Pl := gPlayer1;
2890 if Pl <> nil then
2891 begin
2892 if g_Game_IsServer then
2893 begin
2894 Pl.Lives := 0;
2895 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2896 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2897 g_Player_Remove(Pl.UID);
2898 g_Net_Slist_ServerPlayerLeaves();
2899 end else
2900 begin
2901 gSpectLatchPID1 := Pl.UID;
2902 gPlayer1 := nil;
2903 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2904 end;
2905 Exit;
2906 end;
2907 g_Net_Slist_ServerPlayerLeaves();
2908 end;
2910 procedure g_Game_Spectate();
2911 begin
2912 g_Game_RemovePlayer();
2913 if gPlayer1 <> nil then
2914 g_Game_RemovePlayer();
2915 end;
2917 procedure g_Game_SpectateCenterView();
2918 begin
2919 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
2920 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
2921 end;
2923 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
2924 var
2925 i, nPl: Integer;
2926 tmps: AnsiString;
2927 begin
2928 g_Game_Free();
2930 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
2932 g_Game_ClearLoading();
2934 // Настройки игры:
2935 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
2936 gAimLine := False;
2937 gShowMap := False;
2938 gGameSettings.GameType := GT_SINGLE;
2939 gGameSettings.MaxLives := 0;
2940 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
2941 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
2942 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
2943 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
2944 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
2945 gSwitchGameMode := GM_SINGLE;
2947 gLMSRespawn := LMS_RESPAWN_NONE;
2948 gLMSRespawnTime := 0;
2949 gSpectLatchPID1 := 0;
2950 gSpectLatchPID2 := 0;
2952 g_Game_ExecuteEvent('ongamestart');
2954 // Установка размеров окон игроков:
2955 g_Game_SetupScreenSize();
2957 // Создание первого игрока:
2958 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2959 gPlayer1Settings.Color,
2960 gPlayer1Settings.Team, False));
2961 if gPlayer1 = nil then
2962 begin
2963 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
2964 Exit;
2965 end;
2967 gPlayer1.Name := gPlayer1Settings.Name;
2968 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
2969 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
2970 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
2971 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
2972 nPl := 1;
2974 // Создание второго игрока, если есть:
2975 if TwoPlayers then
2976 begin
2977 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2978 gPlayer2Settings.Color,
2979 gPlayer2Settings.Team, False));
2980 if gPlayer2 = nil then
2981 begin
2982 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
2983 Exit;
2984 end;
2986 gPlayer2.Name := gPlayer2Settings.Name;
2987 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
2988 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
2989 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
2990 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
2991 Inc(nPl);
2992 end;
2994 // Загрузка и запуск карты:
2995 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
2996 begin
2997 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
2998 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
2999 Exit;
3000 end;
3002 // Настройки игроков и ботов:
3003 g_Player_Init();
3005 // Создаем ботов:
3006 for i := nPl+1 to nPlayers do
3007 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3008 end;
3010 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
3011 TimeLimit, ScoreLimit: Word;
3012 MaxLives: Byte;
3013 Options: LongWord; nPlayers: Byte);
3014 var
3015 i, nPl: Integer;
3016 begin
3017 g_Game_Free();
3019 e_WriteLog('Starting custom game...', TMsgType.Notify);
3021 g_Game_ClearLoading();
3023 // Настройки игры:
3024 gGameSettings.GameType := GT_CUSTOM;
3025 gGameSettings.GameMode := GameMode;
3026 gSwitchGameMode := GameMode;
3027 gGameSettings.TimeLimit := TimeLimit;
3028 gGameSettings.ScoreLimit := ScoreLimit;
3029 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3030 gGameSettings.Options := Options;
3032 gCoopTotalMonstersKilled := 0;
3033 gCoopTotalSecretsFound := 0;
3034 gCoopTotalMonsters := 0;
3035 gCoopTotalSecrets := 0;
3036 gAimLine := False;
3037 gShowMap := False;
3039 gLMSRespawn := LMS_RESPAWN_NONE;
3040 gLMSRespawnTime := 0;
3041 gSpectLatchPID1 := 0;
3042 gSpectLatchPID2 := 0;
3044 g_Game_ExecuteEvent('ongamestart');
3046 // Установка размеров окон игроков:
3047 g_Game_SetupScreenSize();
3049 // Режим наблюдателя:
3050 if nPlayers = 0 then
3051 begin
3052 gPlayer1 := nil;
3053 gPlayer2 := nil;
3054 end;
3056 nPl := 0;
3057 if nPlayers >= 1 then
3058 begin
3059 // Создание первого игрока:
3060 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3061 gPlayer1Settings.Color,
3062 gPlayer1Settings.Team, False));
3063 if gPlayer1 = nil then
3064 begin
3065 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3066 Exit;
3067 end;
3069 gPlayer1.Name := gPlayer1Settings.Name;
3070 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
3071 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
3072 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
3073 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
3074 Inc(nPl);
3075 end;
3077 if nPlayers >= 2 then
3078 begin
3079 // Создание второго игрока:
3080 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3081 gPlayer2Settings.Color,
3082 gPlayer2Settings.Team, False));
3083 if gPlayer2 = nil then
3084 begin
3085 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3086 Exit;
3087 end;
3089 gPlayer2.Name := gPlayer2Settings.Name;
3090 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
3091 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
3092 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
3093 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
3094 Inc(nPl);
3095 end;
3097 // Загрузка и запуск карты:
3098 if not g_Game_StartMap(true{asMegawad}, Map, True) then
3099 begin
3100 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3101 Exit;
3102 end;
3104 // Нет точек появления:
3105 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3106 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3107 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3108 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3109 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3110 begin
3111 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3112 Exit;
3113 end;
3115 // Настройки игроков и ботов:
3116 g_Player_Init();
3118 // Создаем ботов:
3119 for i := nPl+1 to nPlayers do
3120 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3121 end;
3123 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3124 TimeLimit, ScoreLimit: Word; MaxLives: Byte;
3125 Options: LongWord; nPlayers: Byte;
3126 IPAddr: LongWord; Port: Word);
3127 begin
3128 g_Game_Free();
3129 g_Net_Slist_ServerClosed();
3131 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
3133 g_Game_ClearLoading();
3135 ClearDebugCvars();
3137 // Настройки игры:
3138 gGameSettings.GameType := GT_SERVER;
3139 gGameSettings.GameMode := GameMode;
3140 gSwitchGameMode := GameMode;
3141 gGameSettings.TimeLimit := TimeLimit;
3142 gGameSettings.ScoreLimit := ScoreLimit;
3143 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3144 gGameSettings.Options := Options;
3146 gCoopTotalMonstersKilled := 0;
3147 gCoopTotalSecretsFound := 0;
3148 gCoopTotalMonsters := 0;
3149 gCoopTotalSecrets := 0;
3150 gAimLine := False;
3151 gShowMap := False;
3153 gLMSRespawn := LMS_RESPAWN_NONE;
3154 gLMSRespawnTime := 0;
3155 gSpectLatchPID1 := 0;
3156 gSpectLatchPID2 := 0;
3158 g_Game_ExecuteEvent('ongamestart');
3160 // Установка размеров окна игрока
3161 g_Game_SetupScreenSize();
3163 // Режим наблюдателя:
3164 if nPlayers = 0 then
3165 begin
3166 gPlayer1 := nil;
3167 gPlayer2 := nil;
3168 end;
3170 if nPlayers >= 1 then
3171 begin
3172 // Создание первого игрока:
3173 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3174 gPlayer1Settings.Color,
3175 gPlayer1Settings.Team, False));
3176 if gPlayer1 = nil then
3177 begin
3178 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3179 Exit;
3180 end;
3182 gPlayer1.Name := gPlayer1Settings.Name;
3183 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
3184 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
3185 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
3186 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
3187 end;
3189 if nPlayers >= 2 then
3190 begin
3191 // Создание второго игрока:
3192 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3193 gPlayer2Settings.Color,
3194 gPlayer2Settings.Team, False));
3195 if gPlayer2 = nil then
3196 begin
3197 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3198 Exit;
3199 end;
3201 gPlayer2.Name := gPlayer2Settings.Name;
3202 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
3203 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
3204 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
3205 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
3206 end;
3208 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
3209 if NetForwardPorts then
3210 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
3212 // Стартуем сервер
3213 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3214 begin
3215 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
3216 Exit;
3217 end;
3219 g_Net_Slist_Set(NetMasterList);
3221 g_Net_Slist_ServerStarted();
3223 // Загрузка и запуск карты:
3224 if not g_Game_StartMap(false{asMegawad}, Map, True) then
3225 begin
3226 g_Net_Slist_ServerClosed();
3227 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3228 Exit;
3229 end;
3231 // Нет точек появления:
3232 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3233 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3234 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3235 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3236 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3237 begin
3238 g_Net_Slist_ServerClosed();
3239 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3240 Exit;
3241 end;
3243 // Настройки игроков и ботов:
3244 g_Player_Init();
3246 g_Net_Slist_ServerMapStarted();
3247 NetState := NET_STATE_GAME;
3248 end;
3250 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3251 var
3252 Map: String;
3253 WadName: string;
3254 Ptr: Pointer;
3255 T: Cardinal;
3256 MID: Byte;
3257 State: Byte;
3258 OuterLoop: Boolean;
3259 newResPath: string;
3260 InMsg: TMsg;
3261 begin
3262 g_Game_Free();
3264 State := 0;
3265 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
3266 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
3268 g_Game_ClearLoading();
3270 ClearDebugCvars();
3272 // Настройки игры:
3273 gGameSettings.GameType := GT_CLIENT;
3275 gCoopTotalMonstersKilled := 0;
3276 gCoopTotalSecretsFound := 0;
3277 gCoopTotalMonsters := 0;
3278 gCoopTotalSecrets := 0;
3279 gAimLine := False;
3280 gShowMap := False;
3282 g_Game_ExecuteEvent('ongamestart');
3284 // Установка размеров окон игроков:
3285 g_Game_SetupScreenSize();
3287 NetState := NET_STATE_AUTH;
3289 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3291 // create (or update) map/resource databases
3292 g_Res_CreateDatabases(true);
3294 gLMSRespawn := LMS_RESPAWN_NONE;
3295 gLMSRespawnTime := 0;
3296 gSpectLatchPID1 := 0;
3297 gSpectLatchPID2 := 0;
3299 // Стартуем клиент
3300 if not g_Net_Connect(Addr, Port) then
3301 begin
3302 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3303 NetState := NET_STATE_NONE;
3304 Exit;
3305 end;
3307 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3308 MC_SEND_Info(PW);
3309 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3311 OuterLoop := True;
3312 while OuterLoop do
3313 begin
3314 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3315 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3316 // thank you, enet. let's ignore failures altogether then.
3317 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
3318 begin
3319 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3320 begin
3321 Ptr := NetEvent.packet^.data;
3322 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
3323 begin
3324 enet_packet_destroy(NetEvent.packet);
3325 continue;
3326 end;
3328 InMsg.ReadLongWord(); // skip size
3329 MID := InMsg.ReadByte();
3331 if (MID = NET_MSG_INFO) and (State = 0) then
3332 begin
3333 NetMyID := InMsg.ReadByte();
3334 NetPlrUID1 := InMsg.ReadWord();
3336 WadName := InMsg.ReadString();
3337 Map := InMsg.ReadString();
3339 gWADHash := InMsg.ReadMD5();
3341 gGameSettings.GameMode := InMsg.ReadByte();
3342 gSwitchGameMode := gGameSettings.GameMode;
3343 gGameSettings.ScoreLimit := InMsg.ReadWord();
3344 gGameSettings.TimeLimit := InMsg.ReadWord();
3345 gGameSettings.MaxLives := InMsg.ReadByte();
3346 gGameSettings.Options := InMsg.ReadLongWord();
3347 T := InMsg.ReadLongWord();
3349 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3350 //if newResPath = '' then
3351 begin
3352 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3353 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
3354 if newResPath = '' then
3355 begin
3356 g_FatalError(_lc[I_NET_ERR_HASH]);
3357 enet_packet_destroy(NetEvent.packet);
3358 NetState := NET_STATE_NONE;
3359 Exit;
3360 end;
3361 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
3362 end;
3363 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3366 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3367 gPlayer1Settings.Color,
3368 gPlayer1Settings.Team, False));
3370 if gPlayer1 = nil then
3371 begin
3372 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3374 enet_packet_destroy(NetEvent.packet);
3375 NetState := NET_STATE_NONE;
3376 Exit;
3377 end;
3379 gPlayer1.Name := gPlayer1Settings.Name;
3380 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
3381 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
3382 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
3383 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
3384 gPlayer1.UID := NetPlrUID1;
3385 gPlayer1.Reset(True);
3387 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
3388 begin
3389 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3391 enet_packet_destroy(NetEvent.packet);
3392 NetState := NET_STATE_NONE;
3393 Exit;
3394 end;
3396 gTime := T;
3398 State := 1;
3399 OuterLoop := False;
3400 enet_packet_destroy(NetEvent.packet);
3401 break;
3402 end
3403 else
3404 enet_packet_destroy(NetEvent.packet);
3405 end
3406 else
3407 begin
3408 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3409 begin
3410 State := 0;
3411 if (NetEvent.data <= NET_DISC_MAX) then
3412 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3413 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3414 OuterLoop := False;
3415 Break;
3416 end;
3417 end;
3418 end;
3420 ProcessLoading(True);
3421 if g_Net_UserRequestExit() then
3422 begin
3423 State := 0;
3424 break;
3425 end;
3426 end;
3428 if State <> 1 then
3429 begin
3430 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3431 NetState := NET_STATE_NONE;
3432 Exit;
3433 end;
3435 g_Player_Init();
3436 NetState := NET_STATE_GAME;
3437 MC_SEND_FullStateRequest;
3438 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
3439 end;
3441 var
3442 lastAsMegaWad: Boolean = false;
3444 procedure g_Game_ChangeMap(const MapPath: String);
3445 var
3446 Force: Boolean;
3447 begin
3448 g_Game_ClearLoading();
3450 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3451 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3452 if gExitByTrigger then
3453 begin
3454 Force := False;
3455 gExitByTrigger := False;
3456 end;
3457 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
3458 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3459 end;
3461 procedure g_Game_Restart();
3462 var
3463 Map: string;
3464 begin
3465 if g_Game_IsClient then
3466 Exit;
3467 map := g_ExtractFileName(gMapInfo.Map);
3468 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
3470 MessageTime := 0;
3471 gGameOn := False;
3472 g_Game_ClearLoading();
3473 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
3474 end;
3476 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
3477 var
3478 NewWAD, ResName: String;
3479 I: Integer;
3480 nws: AnsiString;
3481 begin
3482 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
3483 g_Player_RemoveAllCorpses();
3485 if (not g_Game_IsClient) and
3486 (gSwitchGameMode <> gGameSettings.GameMode) and
3487 (gGameSettings.GameMode <> GM_SINGLE) then
3488 begin
3489 if gSwitchGameMode = GM_CTF then
3490 gGameSettings.MaxLives := 0;
3491 gGameSettings.GameMode := gSwitchGameMode;
3492 Force := True;
3493 end else
3494 gSwitchGameMode := gGameSettings.GameMode;
3496 g_Player_ResetTeams();
3498 lastAsMegaWad := asMegawad;
3499 if isWadPath(Map) then
3500 begin
3501 NewWAD := g_ExtractWadName(Map);
3502 ResName := g_ExtractFileName(Map);
3503 if g_Game_IsServer then
3504 begin
3505 nws := findDiskWad(NewWAD);
3506 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3507 if (asMegawad) then
3508 begin
3509 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3510 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3511 end
3512 else
3513 begin
3514 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3515 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3516 end;
3517 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3518 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3519 //nws := NewWAD;
3520 if (length(nws) = 0) then
3521 begin
3522 ResName := ''; // failed
3523 end
3524 else
3525 begin
3526 NewWAD := nws;
3527 if (g_Game_IsNet) then gWADHash := MD5File(nws);
3528 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3529 g_Game_LoadWAD(NewWAD);
3530 end;
3531 end
3532 else
3533 begin
3534 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3535 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
3536 end;
3537 end
3538 else
3539 begin
3540 NewWAD := gGameSettings.WAD;
3541 ResName := Map;
3542 end;
3544 gTime := 0;
3546 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3547 result := false;
3548 if (ResName <> '') and (NewWAD <> '') then
3549 begin
3550 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3551 result := g_Map_Load(NewWAD+':\'+ResName);
3552 end;
3553 if Result then
3554 begin
3555 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3557 gState := STATE_NONE;
3558 g_ActiveWindow := nil;
3559 gGameOn := True;
3561 DisableCheats();
3562 wNeedTimeReset := True;
3564 if gGameSettings.GameMode = GM_CTF then
3565 begin
3566 g_Map_ResetFlag(FLAG_RED);
3567 g_Map_ResetFlag(FLAG_BLUE);
3568 // CTF, а флагов нет:
3569 if not g_Map_HaveFlagPoints() then
3570 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3571 end;
3572 end
3573 else
3574 begin
3575 gState := STATE_MENU;
3576 gGameOn := False;
3577 end;
3579 gExit := 0;
3580 gPauseMain := false;
3581 gPauseHolmes := false;
3582 NetTimeToUpdate := 1;
3583 NetTimeToReliable := 0;
3584 NetTimeToMaster := NetMasterRate;
3585 gSpectLatchPID1 := 0;
3586 gSpectLatchPID2 := 0;
3587 gMissionFailed := False;
3588 gNextMap := '';
3590 gCoopMonstersKilled := 0;
3591 gCoopSecretsFound := 0;
3593 gVoteInProgress := False;
3594 gVotePassed := False;
3595 gVoteCount := 0;
3596 gVoted := False;
3598 gStatsOff := False;
3600 if not gGameOn then Exit;
3602 g_Game_SpectateCenterView();
3604 if g_Game_IsServer then
3605 begin
3606 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
3607 begin
3608 gLMSRespawn := LMS_RESPAWN_WARMUP;
3609 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3610 gLMSSoftSpawn := True;
3611 if g_Game_IsNet then
3612 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3613 end
3614 else
3615 begin
3616 gLMSRespawn := LMS_RESPAWN_NONE;
3617 gLMSRespawnTime := 0;
3618 end;
3619 end;
3621 if NetMode = NET_SERVER then
3622 begin
3623 // reset full state flags
3624 if NetClients <> nil then
3625 for I := 0 to High(NetClients) do
3626 NetClients[I].FullUpdateSent := False;
3628 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
3630 // Мастерсервер
3631 g_Net_Slist_ServerMapStarted();
3633 if NetClients <> nil then
3634 for I := 0 to High(NetClients) do
3635 if NetClients[I].Used then
3636 begin
3637 NetClients[I].Voted := False;
3638 if NetClients[I].RequestedFullUpdate then
3639 begin
3640 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
3641 NetClients[I].RequestedFullUpdate := False;
3642 end;
3643 end;
3645 g_Net_UnbanNonPermHosts();
3646 end;
3648 if gLastMap then
3649 begin
3650 gCoopTotalMonstersKilled := 0;
3651 gCoopTotalSecretsFound := 0;
3652 gCoopTotalMonsters := 0;
3653 gCoopTotalSecrets := 0;
3654 gLastMap := False;
3655 end;
3657 g_Game_ExecuteEvent('onmapstart');
3658 end;
3660 procedure SetFirstLevel;
3661 begin
3662 gNextMap := '';
3664 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3665 if MapList = nil then
3666 Exit;
3668 SortSArray(MapList);
3669 gNextMap := MapList[Low(MapList)];
3671 MapList := nil;
3672 end;
3674 procedure g_Game_ExitLevel(const Map: AnsiString);
3675 begin
3676 gNextMap := Map;
3678 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
3679 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
3680 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
3681 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
3683 // Вышли в выход в Одиночной игре:
3684 if gGameSettings.GameType = GT_SINGLE then
3685 gExit := EXIT_ENDLEVELSINGLE
3686 else // Вышли в выход в Своей игре
3687 begin
3688 gExit := EXIT_ENDLEVELCUSTOM;
3689 if gGameSettings.GameMode = GM_COOP then
3690 g_Player_RememberAll;
3692 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3693 begin
3694 gLastMap := True;
3695 if gGameSettings.GameMode = GM_COOP then
3696 gStatsOff := True;
3698 gStatsPressed := True;
3699 gNextMap := 'MAP01';
3701 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3702 g_Game_NextLevel;
3704 if g_Game_IsNet then
3705 begin
3706 MH_SEND_GameStats();
3707 MH_SEND_CoopStats();
3708 end;
3709 end;
3710 end;
3711 end;
3713 procedure g_Game_RestartLevel();
3714 var
3715 Map: string;
3716 begin
3717 if gGameSettings.GameMode = GM_SINGLE then
3718 begin
3719 g_Game_Restart();
3720 Exit;
3721 end;
3722 gExit := EXIT_ENDLEVELCUSTOM;
3723 Map := g_ExtractFileName(gMapInfo.Map);
3724 gNextMap := Map;
3725 end;
3727 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
3728 var
3729 gWAD{, xwad}: String;
3730 begin
3731 result := NewWAD;
3732 if not g_Game_IsClient then Exit;
3733 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3735 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3736 if gWAD = '' then
3737 begin
3738 result := '';
3739 g_Game_Free();
3740 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3741 Exit;
3742 end;
3744 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
3745 NewWAD := gWAD;
3747 g_Game_LoadWAD(NewWAD);
3748 result := NewWAD;
3751 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3752 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3753 if gWAD = '' then
3754 begin
3755 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3756 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3757 if gWAD = '' then
3758 begin
3759 g_Game_Free();
3760 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3761 Exit;
3762 end;
3763 end;
3764 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3765 g_Game_LoadWAD(NewWAD);
3767 end;
3769 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
3770 var
3771 i, n, nb, nr: Integer;
3772 begin
3773 if not g_Game_IsServer then Exit;
3774 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
3775 gLMSRespawn := LMS_RESPAWN_NONE;
3776 gLMSRespawnTime := 0;
3777 MessageTime := 0;
3779 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
3780 begin
3781 gMissionFailed := True;
3782 g_Game_RestartLevel;
3783 Exit;
3784 end;
3786 n := 0; nb := 0; nr := 0;
3787 for i := Low(gPlayers) to High(gPlayers) do
3788 if (gPlayers[i] <> nil) and
3789 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
3790 (gPlayers[i] is TBot)) then
3791 begin
3792 Inc(n);
3793 if gPlayers[i].Team = TEAM_RED then Inc(nr)
3794 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
3795 end;
3797 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
3798 begin
3799 // wait a second until the fuckers finally decide to join
3800 gLMSRespawn := LMS_RESPAWN_WARMUP;
3801 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3802 gLMSSoftSpawn := NoMapRestart;
3803 if g_Game_IsNet then
3804 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3805 Exit;
3806 end;
3808 g_Player_RemoveAllCorpses;
3809 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
3810 if g_Game_IsNet then
3811 MH_SEND_GameEvent(NET_EV_LMS_START);
3813 for i := Low(gPlayers) to High(gPlayers) do
3814 begin
3815 if gPlayers[i] = nil then continue;
3816 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
3817 // don't touch normal spectators
3818 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
3819 begin
3820 gPlayers[i].FNoRespawn := True;
3821 gPlayers[i].Lives := 0;
3822 if g_Game_IsNet then
3823 MH_SEND_PlayerStats(gPlayers[I].UID);
3824 continue;
3825 end;
3826 gPlayers[i].FNoRespawn := False;
3827 gPlayers[i].Lives := gGameSettings.MaxLives;
3828 gPlayers[i].Respawn(False, True);
3829 if gGameSettings.GameMode = GM_COOP then
3830 begin
3831 gPlayers[i].Frags := 0;
3832 gPlayers[i].RecallState;
3833 end;
3834 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
3835 gPlayer1 := g_Player_Get(gSpectLatchPID1);
3836 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
3837 gPlayer2 := g_Player_Get(gSpectLatchPID2);
3838 end;
3840 g_Items_RestartRound();
3842 gLMSSoftSpawn := False;
3843 end;
3845 function g_Game_GetFirstMap(WAD: String): String;
3846 begin
3847 Result := '';
3849 MapList := g_Map_GetMapsList(WAD);
3850 if MapList = nil then
3851 Exit;
3853 SortSArray(MapList);
3854 Result := MapList[Low(MapList)];
3856 if not g_Map_Exist(WAD + ':\' + Result) then
3857 Result := '';
3859 MapList := nil;
3860 end;
3862 function g_Game_GetNextMap(): String;
3863 var
3864 I: Integer;
3865 Map: string;
3866 begin
3867 Result := '';
3869 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3870 if MapList = nil then
3871 Exit;
3873 Map := g_ExtractFileName(gMapInfo.Map);
3875 SortSArray(MapList);
3876 MapIndex := -255;
3877 for I := Low(MapList) to High(MapList) do
3878 if Map = MapList[I] then
3879 begin
3880 MapIndex := I;
3881 Break;
3882 end;
3884 if MapIndex <> -255 then
3885 begin
3886 if MapIndex = High(MapList) then
3887 Result := MapList[Low(MapList)]
3888 else
3889 Result := MapList[MapIndex + 1];
3891 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
3892 end;
3894 MapList := nil;
3895 end;
3897 procedure g_Game_NextLevel();
3898 begin
3899 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
3900 gExit := EXIT_ENDLEVELCUSTOM
3901 else
3902 begin
3903 gExit := EXIT_ENDLEVELSINGLE;
3904 Exit;
3905 end;
3907 if gNextMap <> '' then Exit;
3908 gNextMap := g_Game_GetNextMap();
3909 end;
3911 function g_Game_IsTestMap(): Boolean;
3912 begin
3913 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
3914 end;
3916 procedure g_Game_DeleteTestMap();
3917 var
3918 a: Integer;
3919 //MapName: AnsiString;
3920 WadName: string;
3922 WAD: TWADFile;
3923 MapList: SSArray;
3924 time: Integer;
3926 begin
3927 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
3928 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
3929 if (a = 0) then exit;
3931 // Выделяем имя wad-файла и имя карты
3932 WadName := Copy(gMapToDelete, 1, a+3);
3933 Delete(gMapToDelete, 1, a+5);
3934 gMapToDelete := UpperCase(gMapToDelete);
3935 //MapName := '';
3936 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3939 // Имя карты не стандартное тестовое:
3940 if MapName <> TEST_MAP_NAME then
3941 Exit;
3943 if not gTempDelete then
3944 begin
3945 time := g_GetFileTime(WadName);
3946 WAD := TWADFile.Create();
3948 // Читаем Wad-файл:
3949 if not WAD.ReadFile(WadName) then
3950 begin // Нет такого WAD-файла
3951 WAD.Free();
3952 Exit;
3953 end;
3955 // Составляем список карт и ищем нужную:
3956 WAD.CreateImage();
3957 MapList := WAD.GetResourcesList('');
3959 if MapList <> nil then
3960 for a := 0 to High(MapList) do
3961 if MapList[a] = MapName then
3962 begin
3963 // Удаляем и сохраняем:
3964 WAD.RemoveResource('', MapName);
3965 WAD.SaveTo(WadName);
3966 Break;
3967 end;
3969 WAD.Free();
3970 g_SetFileTime(WadName, time);
3971 end else
3973 if gTempDelete then DeleteFile(WadName);
3974 end;
3976 procedure GameCVars(P: SSArray);
3977 var
3978 a, b: Integer;
3979 stat: TPlayerStatArray;
3980 cmd: string;
3982 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
3983 var
3984 x: Boolean;
3985 begin
3986 if Length(P) > 1 then
3987 begin
3988 x := P[1] = '1';
3990 if x then
3991 gsGameFlags := gsGameFlags or Flag
3992 else
3993 gsGameFlags := gsGameFlags and (not Flag);
3995 if g_Game_IsServer then
3996 begin
3997 if x then
3998 gGameSettings.Options := gGameSettings.Options or Flag
3999 else
4000 gGameSettings.Options := gGameSettings.Options and (not Flag);
4001 if g_Game_IsNet then MH_SEND_GameSettings;
4002 end;
4003 end;
4005 if LongBool(gsGameFlags and Flag) then
4006 g_Console_Add(_lc[OnMsg])
4007 else
4008 g_Console_Add(_lc[OffMsg]);
4010 if OnMapChange and g_Game_IsServer then
4011 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4012 end;
4014 begin
4015 stat := nil;
4016 cmd := LowerCase(P[0]);
4018 if cmd = 'g_gamemode' then
4019 begin
4020 if (Length(P) > 1) then
4021 begin
4022 a := g_Game_TextToMode(P[1]);
4023 if a = GM_SINGLE then a := GM_COOP;
4024 gsGameMode := g_Game_ModeToText(a);
4025 if g_Game_IsServer then
4026 begin
4027 gSwitchGameMode := a;
4028 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
4029 (gState = STATE_INTERSINGLE) then
4030 gSwitchGameMode := GM_SINGLE;
4031 if not gGameOn then
4032 gGameSettings.GameMode := gSwitchGameMode;
4033 end;
4034 end;
4036 if gSwitchGameMode = gGameSettings.GameMode then
4037 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
4038 [g_Game_ModeToText(gGameSettings.GameMode)]))
4039 else
4040 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
4041 [g_Game_ModeToText(gGameSettings.GameMode),
4042 g_Game_ModeToText(gSwitchGameMode)]));
4043 end
4044 else if cmd = 'g_friendlyfire' then
4045 begin
4046 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
4047 end
4048 else if cmd = 'g_friendly_absorb_damage' then
4049 begin
4050 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
4051 end
4052 else if cmd = 'g_friendly_hit_trace' then
4053 begin
4054 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
4055 end
4056 else if cmd = 'g_friendly_hit_projectile' then
4057 begin
4058 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
4059 end
4060 else if cmd = 'g_weaponstay' then
4061 begin
4062 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
4063 end
4064 else if cmd = 'g_allow_exit' then
4065 begin
4066 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
4067 end
4068 else if cmd = 'g_allow_monsters' then
4069 begin
4070 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
4071 end
4072 else if cmd = 'g_allow_dropflag' then
4073 begin
4074 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
4075 end
4076 else if cmd = 'g_throw_flag' then
4077 begin
4078 ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
4079 end
4080 else if cmd = 'g_bot_vsplayers' then
4081 begin
4082 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
4083 end
4084 else if cmd = 'g_bot_vsmonsters' then
4085 begin
4086 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
4087 end
4088 else if cmd = 'g_dm_keys' then
4089 begin
4090 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
4091 end
4092 else if cmd = 'g_gameflags' then
4093 begin
4094 if Length(P) > 1 then
4095 begin
4096 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
4097 if g_Game_IsServer then
4098 begin
4099 gGameSettings.Options := gsGameFlags;
4100 if g_Game_IsNet then MH_SEND_GameSettings;
4101 end;
4102 end;
4104 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
4105 end
4106 else if cmd = 'g_warmup_time' then
4107 begin
4108 if Length(P) > 1 then
4109 begin
4110 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
4111 if g_Game_IsServer then
4112 begin
4113 gGameSettings.WarmupTime := gsWarmupTime;
4114 // extend warmup if it's already going
4115 if gLMSRespawn = LMS_RESPAWN_WARMUP then
4116 begin
4117 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
4118 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
4119 end;
4120 if g_Game_IsNet then MH_SEND_GameSettings;
4121 end;
4122 end;
4124 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
4125 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4126 end
4127 else if cmd = 'g_spawn_invul' then
4128 begin
4129 if Length(P) > 1 then
4130 begin
4131 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
4132 if g_Game_IsServer then
4133 begin
4134 gGameSettings.SpawnInvul := gsSpawnInvul;
4135 if g_Game_IsNet then MH_SEND_GameSettings;
4136 end;
4137 end;
4139 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
4140 end
4141 else if cmd = 'g_item_respawn_time' then
4142 begin
4143 if Length(P) > 1 then
4144 begin
4145 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
4146 if g_Game_IsServer then
4147 begin
4148 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
4149 if g_Game_IsNet then MH_SEND_GameSettings;
4150 end;
4151 end;
4153 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
4154 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4155 end
4156 else if cmd = 'sv_intertime' then
4157 begin
4158 if (Length(P) > 1) then
4159 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4161 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4162 end
4163 else if cmd = 'g_max_particles' then
4164 begin
4165 if Length(p) = 2 then
4166 begin
4167 a := Max(0, StrToIntDef(p[1], 0));
4168 g_GFX_SetMax(a)
4169 end
4170 else if Length(p) = 1 then
4171 begin
4172 e_LogWritefln('%s', [g_GFX_GetMax()])
4173 end
4174 else
4175 begin
4176 e_LogWritefln('usage: %s <n>', [cmd])
4177 end
4178 end
4179 else if cmd = 'g_max_shells' then
4180 begin
4181 if Length(p) = 2 then
4182 begin
4183 a := Max(0, StrToIntDef(p[1], 0));
4184 g_Shells_SetMax(a)
4185 end
4186 else if Length(p) = 1 then
4187 begin
4188 e_LogWritefln('%s', [g_Shells_GetMax()])
4189 end
4190 else
4191 begin
4192 e_LogWritefln('usage: %s <n>', [cmd])
4193 end
4194 end
4195 else if cmd = 'g_max_gibs' then
4196 begin
4197 if Length(p) = 2 then
4198 begin
4199 a := Max(0, StrToIntDef(p[1], 0));
4200 g_Gibs_SetMax(a)
4201 end
4202 else if Length(p) = 1 then
4203 begin
4204 e_LogWritefln('%s', [g_Gibs_GetMax()])
4205 end
4206 else
4207 begin
4208 e_LogWritefln('usage: %s <n>', [cmd])
4209 end
4210 end
4211 else if cmd = 'g_max_corpses' then
4212 begin
4213 if Length(p) = 2 then
4214 begin
4215 a := Max(0, StrToIntDef(p[1], 0));
4216 g_Corpses_SetMax(a)
4217 end
4218 else if Length(p) = 1 then
4219 begin
4220 e_LogWritefln('%s', [g_Corpses_GetMax()])
4221 end
4222 else
4223 begin
4224 e_LogWritefln('usage: %s <n>', [cmd])
4225 end
4226 end
4227 else if cmd = 'g_force_model' then
4228 begin
4229 if Length(p) = 2 then
4230 begin
4231 a := StrToIntDef(p[1], 0);
4232 g_Force_Model_Set(a);
4233 if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
4234 begin
4235 for a := Low(gPlayers) to High(gPlayers) do
4236 begin
4237 if (gPlayers[a] <> nil) then
4238 begin
4239 if (gPlayers[a].UID = gPlayer1.UID) then
4240 continue
4241 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
4242 continue;
4243 gPlayers[a].setModel(g_Forced_Model_GetName());
4244 end;
4245 end
4246 end
4247 else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
4248 begin
4249 for a := Low(gPlayers) to High(gPlayers) do
4250 begin
4251 if (gPlayers[a] <> nil) then
4252 begin
4253 if (gPlayers[a].UID = gPlayer1.UID) then
4254 continue
4255 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
4256 continue;
4257 gPlayers[a].setModel(gPlayers[a].FActualModelName);
4258 end;
4259 end
4260 end
4261 end
4262 end
4263 else if cmd = 'g_force_model_name' then
4264 begin
4265 if (Length(P) > 1) then
4266 begin
4267 cmd := b_Text_Unformat(P[1]);
4268 g_Forced_Model_SetName(cmd);
4269 if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
4270 begin
4271 for a := Low(gPlayers) to High(gPlayers) do
4272 begin
4273 if (gPlayers[a] <> nil) then
4274 begin
4275 if (gPlayers[a].UID = gPlayer1.UID) then
4276 continue
4277 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
4278 continue;
4279 gPlayers[a].setModel(g_Forced_Model_GetName());
4280 end;
4281 end
4282 end
4283 end
4284 end
4285 else if cmd = 'g_scorelimit' then
4286 begin
4287 if Length(P) > 1 then
4288 begin
4289 gsScoreLimit := nclamp(StrToIntDef(P[1], gsScoreLimit), 0, $FFFF);
4291 if g_Game_IsServer then
4292 begin
4293 b := 0;
4294 if gGameSettings.GameMode = GM_DM then
4295 begin // DM
4296 stat := g_Player_GetStats();
4297 if stat <> nil then
4298 for a := 0 to High(stat) do
4299 if stat[a].Frags > b then
4300 b := stat[a].Frags;
4301 end
4302 else // TDM/CTF
4303 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
4305 // if someone has a higher score, set it to that instead
4306 gsScoreLimit := max(gsScoreLimit, b);
4307 gGameSettings.ScoreLimit := gsScoreLimit;
4309 if g_Game_IsNet then MH_SEND_GameSettings;
4310 end;
4311 end;
4313 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsScoreLimit)]));
4314 end
4315 else if cmd = 'g_timelimit' then
4316 begin
4317 if Length(P) > 1 then
4318 begin
4319 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
4320 if g_Game_IsServer then
4321 begin
4322 gGameSettings.TimeLimit := gsTimeLimit;
4323 if g_Game_IsNet then MH_SEND_GameSettings;
4324 end;
4325 end;
4326 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4327 [gsTimeLimit div 3600,
4328 (gsTimeLimit div 60) mod 60,
4329 gsTimeLimit mod 60]));
4330 end
4331 else if cmd = 'g_max_bots' then
4332 begin
4333 if Length(P) > 1 then
4334 gMaxBots := nclamp(StrToIntDef(P[1], gMaxBots), 0, 127);
4335 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots));
4336 end
4337 else if cmd = 'g_maxlives' then
4338 begin
4339 if Length(P) > 1 then
4340 begin
4341 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
4342 if g_Game_IsServer then
4343 begin
4344 gGameSettings.MaxLives := gsMaxLives;
4345 if g_Game_IsNet then MH_SEND_GameSettings;
4346 end;
4347 end;
4349 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
4350 end;
4351 end;
4353 procedure PlayerSettingsCVars(P: SSArray);
4354 var
4355 cmd: string;
4356 team: Byte;
4358 function ParseTeam(s: string): Byte;
4359 begin
4360 result := 0;
4361 case s of
4362 'red', '1': result := TEAM_RED;
4363 'blue', '2': result := TEAM_BLUE;
4364 else result := TEAM_NONE;
4365 end;
4366 end;
4367 begin
4368 cmd := LowerCase(P[0]);
4369 case cmd of
4370 'p1_name':
4371 begin
4372 if (Length(P) > 1) then
4373 begin
4374 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4375 if g_Game_IsClient then
4376 MC_SEND_PlayerSettings
4377 else if gGameOn and (gPlayer1 <> nil) then
4378 begin
4379 gPlayer1.Name := b_Text_Unformat(P[1]);
4380 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4381 end;
4382 end;
4383 end;
4384 'p2_name':
4385 begin
4386 if (Length(P) > 1) then
4387 begin
4388 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4389 if g_Game_IsClient then
4390 MC_SEND_PlayerSettings
4391 else if gGameOn and (gPlayer2 <> nil) then
4392 begin
4393 gPlayer2.Name := b_Text_Unformat(P[1]);
4394 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4395 end;
4396 end;
4397 end;
4398 'p1_color':
4399 begin
4400 if Length(P) > 3 then
4401 begin
4402 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4403 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4404 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4405 if g_Game_IsClient then
4406 MC_SEND_PlayerSettings
4407 else if gGameOn and (gPlayer1 <> nil) then
4408 begin
4409 gPlayer1.SetColor(gPlayer1Settings.Color);
4410 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4411 end;
4412 end;
4413 end;
4414 'p2_color':
4415 begin
4416 if Length(P) > 3 then
4417 begin
4418 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4419 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4420 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4421 if g_Game_IsClient then
4422 MC_SEND_PlayerSettings
4423 else if gGameOn and (gPlayer2 <> nil) then
4424 begin
4425 gPlayer2.SetColor(gPlayer2Settings.Color);
4426 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4427 end;
4428 end;
4429 end;
4430 'p1_model':
4431 begin
4432 if (Length(P) > 1) then
4433 begin
4434 gPlayer1Settings.Model := P[1];
4435 if g_Game_IsClient then
4436 MC_SEND_PlayerSettings
4437 else if gGameOn and (gPlayer1 <> nil) then
4438 begin
4439 gPlayer1.FActualModelName := gPlayer1Settings.Model;
4440 gPlayer1.SetModel(gPlayer1Settings.Model);
4441 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4442 end;
4443 end;
4444 end;
4445 'p2_model':
4446 begin
4447 if (Length(P) > 1) then
4448 begin
4449 gPlayer2Settings.Model := P[1];
4450 if g_Game_IsClient then
4451 MC_SEND_PlayerSettings
4452 else if gGameOn and (gPlayer2 <> nil) then
4453 begin
4454 gPlayer2.FActualModelName := gPlayer2Settings.Model;
4455 gPlayer2.SetModel(gPlayer2Settings.Model);
4456 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4457 end;
4458 end;
4459 end;
4460 'p1_team':
4461 begin
4462 // TODO: switch teams if in game or store this separately
4463 if (Length(P) > 1) then
4464 begin
4465 team := ParseTeam(P[1]);
4466 if team = TEAM_NONE then
4467 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4468 else if not gGameOn and not g_Game_IsNet then
4469 gPlayer1Settings.Team := team
4470 else
4471 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4472 end;
4473 end;
4474 'p2_team':
4475 begin
4476 // TODO: switch teams if in game or store this separately
4477 if (Length(P) > 1) then
4478 begin
4479 team := ParseTeam(P[1]);
4480 if team = TEAM_NONE then
4481 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4482 else if not gGameOn and not g_Game_IsNet then
4483 gPlayer2Settings.Team := team
4484 else
4485 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4486 end;
4487 end;
4488 'p1_autoswitch':
4489 begin
4490 if (Length(P) = 2) then
4491 gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
4492 end;
4493 'p2_autoswitch':
4494 begin
4495 if (Length(P) = 2) then
4496 gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
4497 end;
4498 'p1_switch_empty':
4499 begin
4500 if (Length(P) = 2) then
4501 gPlayer1Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4502 end;
4503 'p2_switch_empty':
4504 begin
4505 if (Length(P) = 2) then
4506 gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4507 end;
4508 'p1_skip_fist':
4509 begin
4510 if (Length(P) = 2) then
4511 gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4512 end;
4513 'p2_skip_fist':
4514 begin
4515 if (Length(P) = 2) then
4516 gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4517 end;
4518 'p1_priority_kastet':
4519 begin
4520 if (Length(P) = 2) then
4521 gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4522 end;
4523 'p2_priority_kastet':
4524 begin
4525 if (Length(P) = 2) then
4526 gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4527 end;
4528 'p1_priority_saw':
4529 begin
4530 if (Length(P) = 2) then
4531 gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4532 end;
4533 'p2_priority_saw':
4534 begin
4535 if (Length(P) = 2) then
4536 gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4537 end;
4538 'p1_priority_pistol':
4539 begin
4540 if (Length(P) = 2) then
4541 gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4542 end;
4543 'p2_priority_pistol':
4544 begin
4545 if (Length(P) = 2) then
4546 gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4547 end;
4548 'p1_priority_shotgun1':
4549 begin
4550 if (Length(P) = 2) then
4551 gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4552 end;
4553 'p2_priority_shotgun1':
4554 begin
4555 if (Length(P) = 2) then
4556 gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4557 end;
4558 'p1_priority_shotgun2':
4559 begin
4560 if (Length(P) = 2) then
4561 gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4562 end;
4563 'p2_priority_shotgun2':
4564 begin
4565 if (Length(P) = 2) then
4566 gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4567 end;
4568 'p1_priority_chaingun':
4569 begin
4570 if (Length(P) = 2) then
4571 gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4572 end;
4573 'p2_priority_chaingun':
4574 begin
4575 if (Length(P) = 2) then
4576 gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4577 end;
4578 'p1_priority_rocketlauncher':
4579 begin
4580 if (Length(P) = 2) then
4581 gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4582 end;
4583 'p2_priority_rocketlauncher':
4584 begin
4585 if (Length(P) = 2) then
4586 gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4587 end;
4588 'p1_priority_plasma':
4589 begin
4590 if (Length(P) = 2) then
4591 gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4592 end;
4593 'p2_priority_plasma':
4594 begin
4595 if (Length(P) = 2) then
4596 gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4597 end;
4598 'p1_priority_bfg':
4599 begin
4600 if (Length(P) = 2) then
4601 gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4602 end;
4603 'p2_priority_bfg':
4604 begin
4605 if (Length(P) = 2) then
4606 gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4607 end;
4608 'p1_priority_super':
4609 begin
4610 if (Length(P) = 2) then
4611 gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4612 end;
4613 'p2_priority_super':
4614 begin
4615 if (Length(P) = 2) then
4616 gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4617 end;
4618 'p1_priority_flamethrower':
4619 begin
4620 if (Length(P) = 2) then
4621 gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4622 end;
4623 'p2_priority_flamethrower':
4624 begin
4625 if (Length(P) = 2) then
4626 gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4627 end;
4628 'p1_priority_berserk':
4629 begin
4630 if (Length(P) = 2) then
4631 gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4632 end;
4633 'p2_priority_berserk':
4634 begin
4635 if (Length(P) = 2) then
4636 gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4637 end;
4638 end;
4639 end;
4641 procedure PrintHeapStats();
4642 var
4643 hs: TFPCHeapStatus;
4644 begin
4645 hs := GetFPCHeapStatus();
4646 e_LogWriteLn ('v===== heap status =====v');
4647 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
4648 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
4649 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
4650 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
4651 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
4652 e_LogWriteLn ('^=======================^');
4653 end;
4655 procedure DebugCommands(P: SSArray);
4656 var
4657 a, b: Integer;
4658 cmd: string;
4659 //pt: TDFPoint;
4660 mon: TMonster;
4661 begin
4662 // Команды отладочного режима:
4663 if {gDebugMode}conIsCheatsEnabled then
4664 begin
4665 cmd := LowerCase(P[0]);
4666 if cmd = 'd_window' then
4667 begin
4668 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4669 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4670 end
4671 else if cmd = 'd_sounds' then
4672 begin
4673 if (Length(P) > 1) and
4674 ((P[1] = '1') or (P[1] = '0')) then
4675 g_Debug_Sounds := (P[1][1] = '1');
4677 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
4678 end
4679 else if cmd = 'd_frames' then
4680 begin
4681 if (Length(P) > 1) and
4682 ((P[1] = '1') or (P[1] = '0')) then
4683 g_Debug_Frames := (P[1][1] = '1');
4685 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
4686 end
4687 else if cmd = 'd_winmsg' then
4688 begin
4689 if (Length(P) > 1) and
4690 ((P[1] = '1') or (P[1] = '0')) then
4691 g_Debug_WinMsgs := (P[1][1] = '1');
4693 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
4694 end
4695 else if (cmd = 'd_monoff') and not g_Game_IsNet then
4696 begin
4697 if (Length(P) > 1) and
4698 ((P[1] = '1') or (P[1] = '0')) then
4699 g_Debug_MonsterOff := (P[1][1] = '1');
4701 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
4702 end
4703 else if (cmd = 'd_botoff') and not g_Game_IsNet then
4704 begin
4705 if Length(P) > 1 then
4706 case P[1][1] of
4707 '0': g_debug_BotAIOff := 0;
4708 '1': g_debug_BotAIOff := 1;
4709 '2': g_debug_BotAIOff := 2;
4710 '3': g_debug_BotAIOff := 3;
4711 end;
4713 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
4714 end
4715 else if cmd = 'd_monster' then
4716 begin
4717 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
4718 if Length(P) < 2 then
4719 begin
4720 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
4721 g_Console_Add('ID | Name');
4722 for b := MONSTER_DEMON to MONSTER_MAN do
4723 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
4724 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4725 end else
4726 begin
4727 a := StrToIntDef(P[1], 0);
4728 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4729 a := g_Mons_TypeIdByName(P[1]);
4731 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4732 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
4733 else
4734 begin
4735 with gPlayer1.Obj do
4736 begin
4737 mon := g_Monsters_Create(a,
4738 X + Rect.X + (Rect.Width div 2),
4739 Y + Rect.Y + Rect.Height,
4740 gPlayer1.Direction, True);
4741 end;
4742 if (Length(P) > 2) and (mon <> nil) then
4743 begin
4744 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
4745 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
4746 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
4747 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
4748 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
4749 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
4750 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
4751 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
4752 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
4753 end;
4754 end;
4755 end;
4756 end
4757 else if (cmd = 'd_health') then
4758 begin
4759 if (Length(P) > 1) and
4760 ((P[1] = '1') or (P[1] = '0')) then
4761 g_debug_HealthBar := (P[1][1] = '1');
4763 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
4764 end
4765 else if (cmd = 'd_player') then
4766 begin
4767 if (Length(P) > 1) and
4768 ((P[1] = '1') or (P[1] = '0')) then
4769 g_debug_Player := (P[1][1] = '1');
4771 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
4772 end
4773 else if (cmd = 'd_mem') then
4774 begin
4775 PrintHeapStats();
4776 end;
4777 end
4778 else
4779 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
4780 end;
4783 procedure GameCheats(P: SSArray);
4784 var
4785 cmd: string;
4786 f, a: Integer;
4787 plr: TPlayer;
4788 begin
4789 if (not gGameOn) or (not conIsCheatsEnabled) then
4790 begin
4791 g_Console_Add('not available');
4792 exit;
4793 end;
4794 plr := gPlayer1;
4795 if plr = nil then
4796 begin
4797 g_Console_Add('where is the player?!');
4798 exit;
4799 end;
4800 cmd := LowerCase(P[0]);
4801 // god
4802 if cmd = 'god' then
4803 begin
4804 plr.GodMode := not plr.GodMode;
4805 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4806 exit;
4807 end;
4808 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4809 if cmd = 'give' then
4810 begin
4811 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
4812 for f := 1 to High(P) do
4813 begin
4814 cmd := LowerCase(P[f]);
4815 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
4816 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
4817 if cmd = 'exit' then
4818 begin
4819 if gTriggers <> nil then
4820 begin
4821 for a := 0 to High(gTriggers) do
4822 begin
4823 if gTriggers[a].TriggerType = TRIGGER_EXIT then
4824 begin
4825 g_Console_Add('player left the map');
4826 gExitByTrigger := True;
4827 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4828 g_Game_ExitLevel(gTriggers[a].tgcMap);
4829 break;
4830 end;
4831 end;
4832 end;
4833 continue;
4834 end;
4836 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
4837 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
4838 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
4839 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
4840 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
4842 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
4843 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
4845 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
4846 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
4848 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
4849 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
4851 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
4852 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
4854 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
4855 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
4857 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
4858 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
4859 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
4861 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
4862 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
4863 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
4864 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
4865 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
4866 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
4868 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
4869 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
4870 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
4871 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
4872 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
4873 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
4875 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
4876 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
4878 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
4879 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
4881 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
4883 if cmd = 'ammo' then
4884 begin
4885 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
4886 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
4887 plr.GiveItem(ITEM_AMMO_CELL_BIG);
4888 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
4889 plr.GiveItem(ITEM_AMMO_FUELCAN);
4890 g_Console_Add('player got some ammo');
4891 continue;
4892 end;
4894 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
4895 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
4897 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
4898 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
4900 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
4901 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
4903 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
4904 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
4906 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
4908 if cmd = 'weapons' then
4909 begin
4910 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
4911 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
4912 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
4913 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
4914 plr.GiveItem(ITEM_WEAPON_PLASMA);
4915 plr.GiveItem(ITEM_WEAPON_BFG);
4916 g_Console_Add('player got weapons');
4917 continue;
4918 end;
4920 if cmd = 'keys' then
4921 begin
4922 plr.GiveItem(ITEM_KEY_RED);
4923 plr.GiveItem(ITEM_KEY_GREEN);
4924 plr.GiveItem(ITEM_KEY_BLUE);
4925 g_Console_Add('player got all keys');
4926 continue;
4927 end;
4929 g_Console_Add('i don''t know how to give '''+cmd+'''!');
4930 end;
4931 exit;
4932 end;
4933 // open
4934 if cmd = 'open' then
4935 begin
4936 g_Console_Add('player activated sesame');
4937 g_Triggers_OpenAll();
4938 exit;
4939 end;
4940 // fly
4941 if cmd = 'fly' then
4942 begin
4943 gFly := not gFly;
4944 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4945 exit;
4946 end;
4947 // noclip
4948 if cmd = 'noclip' then
4949 begin
4950 plr.SwitchNoClip;
4951 g_Console_Add('wall hardeness adjusted');
4952 exit;
4953 end;
4954 // notarget
4955 if cmd = 'notarget' then
4956 begin
4957 plr.NoTarget := not plr.NoTarget;
4958 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4959 exit;
4960 end;
4961 // noreload
4962 if cmd = 'noreload' then
4963 begin
4964 plr.NoReload := not plr.NoReload;
4965 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4966 exit;
4967 end;
4968 // speedy
4969 if cmd = 'speedy' then
4970 begin
4971 MAX_RUNVEL := 32-MAX_RUNVEL;
4972 g_Console_Add('speed adjusted');
4973 exit;
4974 end;
4975 // jumpy
4976 if cmd = 'jumpy' then
4977 begin
4978 VEL_JUMP := 30-VEL_JUMP;
4979 g_Console_Add('jump height adjusted');
4980 exit;
4981 end;
4982 // automap
4983 if cmd = 'automap' then
4984 begin
4985 gShowMap := not gShowMap;
4986 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4987 exit;
4988 end;
4989 // aimline
4990 if cmd = 'aimline' then
4991 begin
4992 gAimLine := not gAimLine;
4993 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4994 exit;
4995 end;
4996 end;
4998 procedure GameCommands(P: SSArray);
4999 var
5000 a, b: Integer;
5001 s, pw: String;
5002 chstr: string;
5003 cmd: string;
5004 pl: pTNetClient = nil;
5005 plr: TPlayer;
5006 prt: Word;
5007 nm: Boolean;
5008 listen: LongWord;
5009 found: Boolean;
5010 begin
5011 // Общие команды:
5012 cmd := LowerCase(P[0]);
5013 chstr := '';
5014 if cmd = 'pause' then
5015 begin
5016 if (g_ActiveWindow = nil) then
5017 g_Game_Pause(not gPauseMain);
5018 end
5019 else if cmd = 'endgame' then
5020 gExit := EXIT_SIMPLE
5021 else if cmd = 'restart' then
5022 begin
5023 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
5024 begin
5025 if g_Game_IsClient then
5026 begin
5027 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5028 Exit;
5029 end;
5030 g_Game_Restart();
5031 end else
5032 g_Console_Add(_lc[I_MSG_NOT_GAME]);
5033 end
5034 else if cmd = 'kick' then
5035 begin
5036 if g_Game_IsServer then
5037 begin
5038 if Length(P) < 2 then
5039 begin
5040 g_Console_Add('kick <name>');
5041 Exit;
5042 end;
5043 if P[1] = '' then
5044 begin
5045 g_Console_Add('kick <name>');
5046 Exit;
5047 end;
5049 if g_Game_IsNet then
5050 pl := g_Net_Client_ByName(P[1]);
5051 if (pl <> nil) then
5052 begin
5053 s := g_Net_ClientName_ByID(pl^.ID);
5054 g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
5055 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5056 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5057 g_Net_Slist_ServerPlayerLeaves();
5058 end else if gPlayers <> nil then
5059 for a := Low(gPlayers) to High(gPlayers) do
5060 if gPlayers[a] <> nil then
5061 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
5062 begin
5063 // Не отключать основных игроков в сингле
5064 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
5065 continue;
5066 gPlayers[a].Lives := 0;
5067 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
5068 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
5069 g_Player_Remove(gPlayers[a].UID);
5070 g_Net_Slist_ServerPlayerLeaves();
5071 // Если не перемешать, при добавлении новых ботов появятся старые
5072 g_Bot_MixNames();
5073 end;
5074 end else
5075 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5076 end
5077 else if cmd = 'kick_id' then
5078 begin
5079 if g_Game_IsServer and g_Game_IsNet then
5080 begin
5081 if Length(P) < 2 then
5082 begin
5083 g_Console_Add('kick_id <client ID>');
5084 Exit;
5085 end;
5086 if P[1] = '' then
5087 begin
5088 g_Console_Add('kick_id <client ID>');
5089 Exit;
5090 end;
5092 a := StrToIntDef(P[1], 0);
5093 if (NetClients <> nil) and (a <= High(NetClients)) then
5094 begin
5095 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5096 begin
5097 s := g_Net_ClientName_ByID(NetClients[a].ID);
5098 g_Net_Host_Kick(NetClients[a].ID, NET_DISC_KICK);
5099 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5100 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5101 g_Net_Slist_ServerPlayerLeaves();
5102 end;
5103 end;
5104 end else
5105 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5106 end
5107 else if cmd = 'kick_pid' then
5108 begin
5109 if g_Game_IsServer and g_Game_IsNet then
5110 begin
5111 if Length(P) < 2 then
5112 begin
5113 g_Console_Add('kick_pid <player ID>');
5114 Exit;
5115 end;
5116 if P[1] = '' then
5117 begin
5118 g_Console_Add('kick_pid <player ID>');
5119 Exit;
5120 end;
5122 a := StrToIntDef(P[1], 0);
5123 pl := g_Net_Client_ByPlayer(a);
5124 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
5125 begin
5126 s := g_Net_ClientName_ByID(pl^.ID);
5127 g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
5128 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5129 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5130 g_Net_Slist_ServerPlayerLeaves();
5131 end;
5132 end else
5133 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5134 end
5135 else if cmd = 'ban' then
5136 begin
5137 if g_Game_IsServer and g_Game_IsNet then
5138 begin
5139 if Length(P) < 2 then
5140 begin
5141 g_Console_Add('ban <name>');
5142 Exit;
5143 end;
5144 if P[1] = '' then
5145 begin
5146 g_Console_Add('ban <name>');
5147 Exit;
5148 end;
5150 pl := g_Net_Client_ByName(P[1]);
5151 if (pl <> nil) then
5152 begin
5153 s := g_Net_ClientName_ByID(pl^.ID);
5154 g_Net_BanHost(pl^.Peer^.address.host, False);
5155 g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
5156 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5157 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5158 g_Net_Slist_ServerPlayerLeaves();
5159 end else
5160 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5161 end else
5162 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5163 end
5164 else if cmd = 'ban_id' then
5165 begin
5166 if g_Game_IsServer and g_Game_IsNet then
5167 begin
5168 if Length(P) < 2 then
5169 begin
5170 g_Console_Add('ban_id <client ID>');
5171 Exit;
5172 end;
5173 if P[1] = '' then
5174 begin
5175 g_Console_Add('ban_id <client ID>');
5176 Exit;
5177 end;
5179 a := StrToIntDef(P[1], 0);
5180 if (NetClients <> nil) and (a <= High(NetClients)) then
5181 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5182 begin
5183 s := g_Net_ClientName_ByID(NetClients[a].ID);
5184 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
5185 g_Net_Host_Kick(NetClients[a].ID, NET_DISC_TEMPBAN);
5186 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5187 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5188 g_Net_Slist_ServerPlayerLeaves();
5189 end;
5190 end else
5191 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5192 end
5193 else if cmd = 'ban_pid' then
5194 begin
5195 if g_Game_IsServer and g_Game_IsNet then
5196 begin
5197 if Length(P) < 2 then
5198 begin
5199 g_Console_Add('ban_pid <player ID>');
5200 Exit;
5201 end;
5202 if P[1] = '' then
5203 begin
5204 g_Console_Add('ban_pid <player ID>');
5205 Exit;
5206 end;
5208 a := StrToIntDef(P[1], 0);
5209 pl := g_Net_Client_ByPlayer(a);
5210 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
5211 begin
5212 s := g_Net_ClientName_ByID(pl^.ID);
5213 g_Net_BanHost(pl^.Peer^.address.host, False);
5214 g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
5215 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5216 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5217 g_Net_Slist_ServerPlayerLeaves();
5218 end;
5219 end else
5220 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5221 end
5222 else if cmd = 'permban' then
5223 begin
5224 if g_Game_IsServer and g_Game_IsNet then
5225 begin
5226 if Length(P) < 2 then
5227 begin
5228 g_Console_Add('permban <name>');
5229 Exit;
5230 end;
5231 if P[1] = '' then
5232 begin
5233 g_Console_Add('permban <name>');
5234 Exit;
5235 end;
5237 pl := g_Net_Client_ByName(P[1]);
5238 if (pl <> nil) then
5239 begin
5240 s := g_Net_ClientName_ByID(pl^.ID);
5241 g_Net_BanHost(pl^.Peer^.address.host);
5242 g_Net_Host_Kick(pl^.ID, NET_DISC_BAN);
5243 g_Net_SaveBanList();
5244 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5245 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5246 g_Net_Slist_ServerPlayerLeaves();
5247 end else
5248 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5249 end else
5250 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5251 end
5252 else if cmd = 'permban_id' then
5253 begin
5254 if g_Game_IsServer and g_Game_IsNet then
5255 begin
5256 if Length(P) < 2 then
5257 begin
5258 g_Console_Add('permban_id <client ID>');
5259 Exit;
5260 end;
5261 if P[1] = '' then
5262 begin
5263 g_Console_Add('permban_id <client ID>');
5264 Exit;
5265 end;
5267 a := StrToIntDef(P[1], 0);
5268 if (NetClients <> nil) and (a <= High(NetClients)) then
5269 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5270 begin
5271 s := g_Net_ClientName_ByID(NetClients[a].ID);
5272 g_Net_BanHost(NetClients[a].Peer^.address.host);
5273 g_Net_Host_Kick(NetClients[a].ID, NET_DISC_BAN);
5274 g_Net_SaveBanList();
5275 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5276 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5277 g_Net_Slist_ServerPlayerLeaves();
5278 end;
5279 end else
5280 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5281 end
5282 else if cmd = 'permban_pid' then
5283 begin
5284 if g_Game_IsServer and g_Game_IsNet then
5285 begin
5286 if Length(P) < 2 then
5287 begin
5288 g_Console_Add('permban_pid <player ID>');
5289 Exit;
5290 end;
5291 if P[1] = '' then
5292 begin
5293 g_Console_Add('permban_pid <player ID>');
5294 Exit;
5295 end;
5297 a := StrToIntDef(P[1], 0);
5298 pl := g_Net_Client_ByPlayer(a);
5299 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
5300 begin
5301 s := g_Net_ClientName_ByID(pl^.ID);
5302 g_Net_BanHost(pl^.Peer^.address.host);
5303 g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
5304 g_Net_SaveBanList();
5305 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5306 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5307 g_Net_Slist_ServerPlayerLeaves();
5308 end;
5309 end else
5310 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5311 end
5312 else if cmd = 'permban_ip' then
5313 begin
5314 if g_Game_IsServer and g_Game_IsNet then
5315 begin
5316 if Length(P) < 2 then
5317 begin
5318 g_Console_Add('permban_ip <IP address>');
5319 Exit;
5320 end;
5321 if P[1] = '' then
5322 begin
5323 g_Console_Add('permban_ip <IP address>');
5324 Exit;
5325 end;
5327 g_Net_BanHost(P[1]);
5328 g_Net_SaveBanList();
5329 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
5330 end else
5331 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5332 end
5333 else if cmd = 'unban' then
5334 begin
5335 if g_Game_IsServer and g_Game_IsNet then
5336 begin
5337 if Length(P) < 2 then
5338 begin
5339 g_Console_Add('unban <IP Address>');
5340 Exit;
5341 end;
5342 if P[1] = '' then
5343 begin
5344 g_Console_Add('unban <IP Address>');
5345 Exit;
5346 end;
5348 if g_Net_UnbanHost(P[1]) then
5349 begin
5350 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5351 g_Net_SaveBanList();
5352 end else
5353 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5354 end else
5355 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5356 end
5357 else if cmd = 'clientlist' then
5358 begin
5359 if g_Game_IsServer and g_Game_IsNet then
5360 begin
5361 b := 0;
5362 if NetClients <> nil then
5363 for a := Low(NetClients) to High(NetClients) do
5364 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5365 begin
5366 plr := g_Player_Get(NetClients[a].Player);
5367 if plr = nil then continue;
5368 Inc(b);
5369 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5370 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5371 end;
5372 if b = 0 then
5373 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5374 end else
5375 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5376 end
5377 else if cmd = 'connect' then
5378 begin
5379 if (NetMode = NET_NONE) then
5380 begin
5381 if Length(P) < 2 then
5382 begin
5383 g_Console_Add('connect <IP> [port] [password]');
5384 Exit;
5385 end;
5386 if P[1] = '' then
5387 begin
5388 g_Console_Add('connect <IP> [port] [password]');
5389 Exit;
5390 end;
5392 if Length(P) > 2 then
5393 prt := StrToIntDef(P[2], 25666)
5394 else
5395 prt := 25666;
5397 if Length(P) > 3 then
5398 pw := P[3]
5399 else
5400 pw := '';
5402 g_Game_StartClient(P[1], prt, pw);
5403 end;
5404 end
5405 else if cmd = 'disconnect' then
5406 begin
5407 if (NetMode = NET_CLIENT) then
5408 g_Net_Disconnect();
5409 end
5410 else if cmd = 'reconnect' then
5411 begin
5412 if (NetMode = NET_SERVER) then
5413 Exit;
5415 if (NetMode = NET_CLIENT) then
5416 begin
5417 g_Net_Disconnect();
5418 gExit := EXIT_SIMPLE;
5419 EndGame;
5420 end;
5422 //TODO: Use last successful password to reconnect, instead of ''
5423 g_Game_StartClient(NetClientIP, NetClientPort, '');
5424 end
5425 else if (cmd = 'addbot') or
5426 (cmd = 'bot_add') then
5427 begin
5428 if Length(P) > 2 then
5429 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
5430 else if Length(P) > 1 then
5431 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5432 else
5433 g_Bot_Add(TEAM_NONE, 2);
5434 end
5435 else if cmd = 'bot_addlist' then
5436 begin
5437 if Length(P) > 1 then
5438 begin
5439 if Length(P) = 2 then
5440 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5441 else if Length(P) = 3 then
5442 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
5443 else
5444 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5445 end;
5446 end
5447 else if cmd = 'bot_removeall' then
5448 g_Bot_RemoveAll()
5449 else if cmd = 'chat' then
5450 begin
5451 if g_Game_IsNet then
5452 begin
5453 if Length(P) > 1 then
5454 begin
5455 for a := 1 to High(P) do
5456 chstr := chstr + P[a] + ' ';
5458 if Length(chstr) > 200 then SetLength(chstr, 200);
5460 if Length(chstr) < 1 then
5461 begin
5462 g_Console_Add('chat <text>');
5463 Exit;
5464 end;
5466 chstr := b_Text_Format(chstr);
5467 if g_Game_IsClient then
5468 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5469 else
5470 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5471 end
5472 else
5473 g_Console_Add('chat <text>');
5474 end else
5475 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5476 end
5477 else if cmd = 'teamchat' then
5478 begin
5479 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5480 begin
5481 if Length(P) > 1 then
5482 begin
5483 for a := 1 to High(P) do
5484 chstr := chstr + P[a] + ' ';
5486 if Length(chstr) > 200 then SetLength(chstr, 200);
5488 if Length(chstr) < 1 then
5489 begin
5490 g_Console_Add('teamchat <text>');
5491 Exit;
5492 end;
5494 chstr := b_Text_Format(chstr);
5495 if g_Game_IsClient then
5496 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5497 else
5498 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5499 gPlayer1Settings.Team);
5500 end
5501 else
5502 g_Console_Add('teamchat <text>');
5503 end else
5504 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5505 end
5506 else if (cmd = 'an') or (cmd = 'announce') then
5507 begin
5508 if g_Game_IsNet then
5509 begin
5510 if Length(P) > 1 then
5511 begin
5512 for a := 1 to High(P) do
5513 chstr := chstr + P[a] + ' ';
5515 if Length(chstr) > 200 then SetLength(chstr, 200);
5517 if Length(chstr) < 1 then
5518 begin
5519 g_Console_Add('announce <text>');
5520 Exit;
5521 end;
5523 chstr := 'centerprint 100 ' + b_Text_Format(chstr);
5524 if g_Game_IsClient then
5525 MC_SEND_RCONCommand(chstr)
5526 else
5527 g_Console_Process(chstr, True);
5528 end
5529 else
5530 g_Console_Add('announce <text>');
5531 end else
5532 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5533 end
5534 else if cmd = 'game' then
5535 begin
5536 if gGameSettings.GameType <> GT_NONE then
5537 begin
5538 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5539 Exit;
5540 end;
5541 if Length(P) = 1 then
5542 begin
5543 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5544 Exit;
5545 end;
5546 // game not started yet, load fist map from some wad
5547 found := false;
5548 s := addWadExtension(P[1]);
5549 found := e_FindResource(AllMapDirs, s);
5550 P[1] := s;
5551 if found then
5552 begin
5553 P[1] := ExpandFileName(P[1]);
5554 // if map not choosed then set first map
5555 if Length(P) < 3 then
5556 begin
5557 SetLength(P, 3);
5558 P[2] := g_Game_GetFirstMap(P[1]);
5559 end;
5561 s := P[1] + ':\' + UpperCase(P[2]);
5563 if g_Map_Exist(s) then
5564 begin
5565 // start game
5566 g_Game_Free();
5567 with gGameSettings do
5568 begin
5569 Options := gsGameFlags;
5570 GameMode := g_Game_TextToMode(gsGameMode);
5571 if gSwitchGameMode <> GM_NONE then
5572 GameMode := gSwitchGameMode;
5573 if GameMode = GM_NONE then GameMode := GM_DM;
5574 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5575 b := 1;
5576 if Length(P) >= 4 then
5577 b := StrToIntDef(P[3], 1);
5578 g_Game_StartCustom(s, GameMode, TimeLimit,
5579 ScoreLimit, MaxLives, Options, b);
5580 end;
5581 end
5582 else
5583 if P[2] = '' then
5584 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5585 else
5586 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
5587 end else
5588 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5589 end
5590 else if cmd = 'host' then
5591 begin
5592 if gGameSettings.GameType <> GT_NONE then
5593 begin
5594 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5595 Exit;
5596 end;
5597 if Length(P) < 4 then
5598 begin
5599 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5600 Exit;
5601 end;
5602 if not StrToIp(P[1], listen) then
5603 Exit;
5604 prt := StrToIntDef(P[2], 25666);
5606 s := addWadExtension(P[3]);
5607 found := e_FindResource(AllMapDirs, s);
5608 P[3] := s;
5609 if found then
5610 begin
5611 // get first map in wad, if not specified
5612 if Length(P) < 5 then
5613 begin
5614 SetLength(P, 5);
5615 P[4] := g_Game_GetFirstMap(P[1]);
5616 end;
5617 s := P[3] + ':\' + UpperCase(P[4]);
5618 if g_Map_Exist(s) then
5619 begin
5620 // start game
5621 g_Game_Free();
5622 with gGameSettings do
5623 begin
5624 Options := gsGameFlags;
5625 GameMode := g_Game_TextToMode(gsGameMode);
5626 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
5627 if GameMode = GM_NONE then GameMode := GM_DM;
5628 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5629 b := 0;
5630 if Length(P) >= 6 then
5631 b := StrToIntDef(P[5], 0);
5632 g_Game_StartServer(s, GameMode, TimeLimit, ScoreLimit, MaxLives, Options, b, listen, prt)
5633 end
5634 end
5635 else
5636 begin
5637 if P[4] = '' then
5638 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5639 else
5640 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
5641 end
5642 end
5643 else
5644 begin
5645 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
5646 end
5647 end
5648 else if cmd = 'map' then
5649 begin
5650 if Length(P) = 1 then
5651 begin
5652 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5653 begin
5654 g_Console_Add(cmd + ' <MAP>');
5655 g_Console_Add(cmd + ' <WAD> [MAP]')
5656 end
5657 else
5658 begin
5659 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5660 end
5661 end
5662 else
5663 begin
5664 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5665 begin
5666 if Length(P) < 3 then
5667 begin
5668 // first param is map or wad
5669 s := UpperCase(P[1]);
5670 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5671 begin
5672 gExitByTrigger := False;
5673 if gGameOn then
5674 begin
5675 // already in game, finish current map
5676 gNextMap := s;
5677 gExit := EXIT_ENDLEVELCUSTOM;
5678 end
5679 else
5680 begin
5681 // intermission, so change map immediately
5682 g_Game_ChangeMap(s)
5683 end
5684 end
5685 else
5686 begin
5687 s := P[1];
5688 found := e_FindResource(AllMapDirs, s);
5689 P[1] := s;
5690 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
5691 if found then
5692 begin
5693 // no such map, found wad
5694 pw := P[1];
5695 SetLength(P, 3);
5696 P[1] := ExpandFileName(pw);
5697 P[2] := g_Game_GetFirstMap(P[1]);
5698 s := P[1] + ':\' + P[2];
5699 if g_Map_Exist(s) then
5700 begin
5701 gExitByTrigger := False;
5702 if gGameOn then
5703 begin
5704 // already in game, finish current map
5705 gNextMap := s;
5706 gExit := EXIT_ENDLEVELCUSTOM
5707 end
5708 else
5709 begin
5710 // intermission, so change map immediately
5711 g_Game_ChangeMap(s)
5712 end
5713 end
5714 else
5715 begin
5716 if P[2] = '' then
5717 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5718 else
5719 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5720 end
5721 end
5722 else
5723 begin
5724 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5725 end
5726 end;
5727 end
5728 else
5729 begin
5730 s := addWadExtension(P[1]);
5731 found := e_FindResource(AllMapDirs, s);
5732 P[1] := s;
5733 if found then
5734 begin
5735 P[2] := UpperCase(P[2]);
5736 s := P[1] + ':\' + P[2];
5737 if g_Map_Exist(s) then
5738 begin
5739 gExitByTrigger := False;
5740 if gGameOn then
5741 begin
5742 gNextMap := s;
5743 gExit := EXIT_ENDLEVELCUSTOM
5744 end
5745 else
5746 begin
5747 g_Game_ChangeMap(s)
5748 end
5749 end
5750 else
5751 begin
5752 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5753 end
5754 end
5755 else
5756 begin
5757 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5758 end
5759 end
5760 end
5761 else
5762 begin
5763 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5764 end
5765 end
5766 end
5767 else if cmd = 'nextmap' then
5768 begin
5769 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5770 begin
5771 g_Console_Add(_lc[I_MSG_NOT_GAME])
5772 end
5773 else
5774 begin
5775 nm := True;
5776 if Length(P) = 1 then
5777 begin
5778 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5779 begin
5780 g_Console_Add(cmd + ' <MAP>');
5781 g_Console_Add(cmd + ' <WAD> [MAP]');
5782 end
5783 else
5784 begin
5785 nm := False;
5786 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5787 end;
5788 end
5789 else
5790 begin
5791 nm := False;
5792 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5793 begin
5794 if Length(P) < 3 then
5795 begin
5796 // first param is map or wad
5797 s := UpperCase(P[1]);
5798 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5799 begin
5800 // map founded
5801 gExitByTrigger := False;
5802 gNextMap := s;
5803 nm := True;
5804 end
5805 else
5806 begin
5807 // no such map, found wad
5808 pw := addWadExtension(P[1]);
5809 found := e_FindResource(MapDirs, pw);
5810 if not found then
5811 found := e_FindResource(WadDirs, pw);
5812 P[1] := pw;
5813 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
5814 if found then
5815 begin
5816 // map not specified, select first map
5817 SetLength(P, 3);
5818 P[2] := g_Game_GetFirstMap(P[1]);
5819 s := P[1] + ':\' + P[2];
5820 if g_Map_Exist(s) then
5821 begin
5822 gExitByTrigger := False;
5823 gNextMap := s;
5824 nm := True
5825 end
5826 else
5827 begin
5828 if P[2] = '' then
5829 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5830 else
5831 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5832 end
5833 end
5834 else
5835 begin
5836 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5837 end
5838 end
5839 end
5840 else
5841 begin
5842 // specified two params wad + map
5843 pw := addWadExtension(P[1]);
5844 found := e_FindResource(MapDirs, pw);
5845 if not found then
5846 found := e_FindResource(MapDirs, pw);
5847 P[1] := pw;
5848 if found then
5849 begin
5850 P[2] := UpperCase(P[2]);
5851 s := P[1] + ':\' + P[2];
5852 if g_Map_Exist(s) then
5853 begin
5854 gExitByTrigger := False;
5855 gNextMap := s;
5856 nm := True
5857 end
5858 else
5859 begin
5860 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5861 end
5862 end
5863 else
5864 begin
5865 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5866 end
5867 end
5868 end
5869 else
5870 begin
5871 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5872 end
5873 end;
5874 if nm then
5875 begin
5876 if gNextMap = '' then
5877 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
5878 else
5879 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
5880 end
5881 end
5882 end
5883 else if (cmd = 'endmap') or (cmd = 'goodbye') then
5884 begin
5885 if not gGameOn then
5886 begin
5887 g_Console_Add(_lc[I_MSG_NOT_GAME])
5888 end
5889 else
5890 begin
5891 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5892 begin
5893 gExitByTrigger := False;
5894 // next map not specified, try to find trigger EXIT
5895 if (gNextMap = '') and (gTriggers <> nil) then
5896 begin
5897 for a := 0 to High(gTriggers) do
5898 begin
5899 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5900 begin
5901 gExitByTrigger := True;
5902 //gNextMap := gTriggers[a].Data.MapName;
5903 gNextMap := gTriggers[a].tgcMap;
5904 Break
5905 end
5906 end
5907 end;
5908 if gNextMap = '' then
5909 gNextMap := g_Game_GetNextMap();
5910 if not isWadPath(gNextMap) then
5911 s := gGameSettings.WAD + ':\' + gNextMap
5912 else
5913 s := gNextMap;
5914 if g_Map_Exist(s) then
5915 gExit := EXIT_ENDLEVELCUSTOM
5916 else
5917 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
5918 end
5919 else
5920 begin
5921 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5922 end
5923 end
5924 end
5925 else if (cmd = 'event') then
5926 begin
5927 if (Length(P) <= 1) then
5928 begin
5929 for a := 0 to High(gEvents) do
5930 if gEvents[a].Command = '' then
5931 g_Console_Add(gEvents[a].Name + ' <none>')
5932 else
5933 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5934 Exit;
5935 end;
5936 if (Length(P) = 2) then
5937 begin
5938 for a := 0 to High(gEvents) do
5939 if gEvents[a].Name = P[1] then
5940 if gEvents[a].Command = '' then
5941 g_Console_Add(gEvents[a].Name + ' <none>')
5942 else
5943 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5944 Exit;
5945 end;
5946 for a := 0 to High(gEvents) do
5947 if gEvents[a].Name = P[1] then
5948 begin
5949 gEvents[a].Command := '';
5950 for b := 2 to High(P) do
5951 if Pos(' ', P[b]) = 0 then
5952 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
5953 else
5954 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
5955 gEvents[a].Command := Trim(gEvents[a].Command);
5956 Exit;
5957 end;
5958 end
5959 else if cmd = 'suicide' then
5960 begin
5961 if gGameOn then
5962 begin
5963 if g_Game_IsClient then
5964 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
5965 else
5966 begin
5967 if gPlayer1 <> nil then
5968 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
5969 if gPlayer2 <> nil then
5970 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
5971 end;
5972 end;
5973 end
5974 else if cmd = 'screenshot' then
5975 begin
5976 g_TakeScreenShot()
5977 end
5978 else if (cmd = 'weapnext') or (cmd = 'weapprev') then
5979 begin
5980 a := 1 - (ord(cmd[5]) - ord('n'));
5981 if a = -1 then
5982 gWeaponAction[0, WP_PREV] := True;
5983 if a = 1 then
5984 gWeaponAction[0, WP_NEXT] := True;
5985 end
5986 else if cmd = 'weapon' then
5987 begin
5988 if Length(p) = 2 then
5989 begin
5990 a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
5991 if (a >= WP_FIRST) and (a <= WP_LAST) then
5992 gSelectWeapon[0, a] := True
5993 end
5994 end
5995 else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
5996 or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
5997 begin
5998 a := 1 - (ord(cmd[8]) - ord('n'));
5999 b := ord(cmd[2]) - ord('1');
6000 if a = -1 then
6001 gWeaponAction[b, WP_PREV] := True;
6002 if a = 1 then
6003 gWeaponAction[b, WP_NEXT] := True;
6004 end
6005 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
6006 begin
6007 if Length(p) = 2 then
6008 begin
6009 a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
6010 b := ord(cmd[2]) - ord('1');
6011 if (a >= WP_FIRST) and (a <= WP_LAST) then
6012 gSelectWeapon[b, a] := True
6013 end
6014 end
6015 else if (cmd = 'p1_weapbest') or (cmd = 'p2_weapbest') then
6016 begin
6017 b := ord(cmd[2]) - ord('1');
6018 if b = 0 then
6019 gSelectWeapon[b, gPlayer1.GetMorePrefered()] := True
6020 else
6021 gSelectWeapon[b, gPlayer2.GetMorePrefered()] := True;
6022 end
6023 else if (cmd = 'dropflag') then
6024 begin
6025 if g_Game_IsServer then
6026 begin
6027 if gPlayer2 <> nil then gPlayer2.TryDropFlag();
6028 if gPlayer1 <> nil then gPlayer1.TryDropFlag();
6029 end
6030 else
6031 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
6032 end
6033 else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
6034 begin
6035 b := ord(cmd[2]) - ord('1');
6036 if g_Game_IsServer then
6037 begin
6038 if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
6039 else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
6040 end
6041 else
6042 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
6043 end
6044 // Команды Своей игры:
6045 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6046 begin
6047 if cmd = 'bot_addred' then
6048 begin
6049 if Length(P) > 1 then
6050 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6051 else
6052 g_Bot_Add(TEAM_RED, 2);
6053 end
6054 else if cmd = 'bot_addblue' then
6055 begin
6056 if Length(P) > 1 then
6057 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6058 else
6059 g_Bot_Add(TEAM_BLUE, 2);
6060 end
6061 else if cmd = 'spectate' then
6062 begin
6063 if not gGameOn then
6064 Exit;
6065 g_Game_Spectate();
6066 end
6067 else if cmd = 'say' then
6068 begin
6069 if g_Game_IsServer and g_Game_IsNet then
6070 begin
6071 if Length(P) > 1 then
6072 begin
6073 chstr := '';
6074 for a := 1 to High(P) do
6075 chstr := chstr + P[a] + ' ';
6077 if Length(chstr) > 200 then SetLength(chstr, 200);
6079 if Length(chstr) < 1 then
6080 begin
6081 g_Console_Add('say <text>');
6082 Exit;
6083 end;
6085 chstr := b_Text_Format(chstr);
6086 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6087 end
6088 else g_Console_Add('say <text>');
6089 end else
6090 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6091 end
6092 else if cmd = 'tell' then
6093 begin
6094 if g_Game_IsServer and g_Game_IsNet then
6095 begin
6096 if (Length(P) > 2) and (P[1] <> '') then
6097 begin
6098 chstr := '';
6099 for a := 2 to High(P) do
6100 chstr := chstr + P[a] + ' ';
6102 if Length(chstr) > 200 then SetLength(chstr, 200);
6104 if Length(chstr) < 1 then
6105 begin
6106 g_Console_Add('tell <playername> <text>');
6107 Exit;
6108 end;
6110 pl := g_Net_Client_ByName(P[1]);
6111 if pl <> nil then
6112 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6113 else
6114 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6115 end
6116 else g_Console_Add('tell <playername> <text>');
6117 end else
6118 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6119 end
6120 else if cmd = 'centerprint' then
6121 begin
6122 if (Length(P) > 2) and (P[1] <> '') then
6123 begin
6124 chstr := '';
6125 for a := 2 to High(P) do
6126 chstr := chstr + P[a] + ' ';
6128 if Length(chstr) > 200 then SetLength(chstr, 200);
6130 if Length(chstr) < 1 then
6131 begin
6132 g_Console_Add('centerprint <timeout> <text>');
6133 Exit;
6134 end;
6136 a := StrToIntDef(P[1], 100);
6137 chstr := b_Text_Format(chstr);
6138 g_Game_Message(chstr, a);
6139 if g_Game_IsNet and g_Game_IsServer then
6140 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
6141 end
6142 else g_Console_Add('centerprint <timeout> <text>');
6143 end
6144 else if (cmd = 'overtime') and not g_Game_IsClient then
6145 begin
6146 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6147 Exit;
6148 // Дополнительное время:
6149 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6151 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6152 [gGameSettings.TimeLimit div 3600,
6153 (gGameSettings.TimeLimit div 60) mod 60,
6154 gGameSettings.TimeLimit mod 60]));
6155 if g_Game_IsNet then MH_SEND_GameSettings;
6156 end
6157 else if (cmd = 'rcon_password') and g_Game_IsClient then
6158 begin
6159 if (Length(P) <= 1) then
6160 g_Console_Add('rcon_password <password>')
6161 else
6162 MC_SEND_RCONPassword(P[1]);
6163 end
6164 else if cmd = 'rcon' then
6165 begin
6166 if g_Game_IsClient then
6167 begin
6168 if Length(P) > 1 then
6169 begin
6170 chstr := '';
6171 for a := 1 to High(P) do
6172 chstr := chstr + P[a] + ' ';
6174 if Length(chstr) > 200 then SetLength(chstr, 200);
6176 if Length(chstr) < 1 then
6177 begin
6178 g_Console_Add('rcon <command>');
6179 Exit;
6180 end;
6182 MC_SEND_RCONCommand(chstr);
6183 end
6184 else g_Console_Add('rcon <command>');
6185 end;
6186 end
6187 else if cmd = 'ready' then
6188 begin
6189 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6190 gLMSRespawnTime := gTime + 100;
6191 end
6192 else if (cmd = 'callvote') and g_Game_IsNet then
6193 begin
6194 if Length(P) > 1 then
6195 begin
6196 chstr := '';
6197 for a := 1 to High(P) do begin
6198 if a > 1 then chstr := chstr + ' ';
6199 chstr := chstr + P[a];
6200 end;
6202 if Length(chstr) > 200 then SetLength(chstr, 200);
6204 if Length(chstr) < 1 then
6205 begin
6206 g_Console_Add('callvote <command>');
6207 Exit;
6208 end;
6210 if g_Game_IsClient then
6211 MC_SEND_Vote(True, chstr)
6212 else
6213 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6214 g_Console_Process('vote', True);
6215 end
6216 else
6217 g_Console_Add('callvote <command>');
6218 end
6219 else if (cmd = 'vote') and g_Game_IsNet then
6220 begin
6221 if g_Game_IsClient then
6222 MC_SEND_Vote(False)
6223 else if gVoteInProgress then
6224 begin
6225 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6226 a := Floor((NetClientCount+1)/2.0) + 1
6227 else
6228 a := Floor(NetClientCount/2.0) + 1;
6229 if gVoted then
6230 begin
6231 Dec(gVoteCount);
6232 gVoted := False;
6233 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
6234 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6235 end
6236 else
6237 begin
6238 Inc(gVoteCount);
6239 gVoted := True;
6240 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
6241 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6242 g_Game_CheckVote;
6243 end;
6244 end;
6245 end
6246 end;
6247 end;
6249 procedure SystemCommands(P: SSArray);
6250 var
6251 cmd: string;
6252 begin
6253 cmd := LowerCase(P[0]);
6254 case cmd of
6255 'exit', 'quit':
6256 begin
6257 g_Game_Free();
6258 g_Game_Quit();
6259 end;
6260 'r_reset':
6261 r_Render_Apply;
6262 'r_maxfps':
6263 begin
6264 if Length(p) = 2 then
6265 begin
6266 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
6267 if gMaxFPS > 0 then
6268 gFrameTime := 1000 div gMaxFPS
6269 else
6270 gFrameTime := 0;
6271 end;
6272 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
6273 end;
6274 'g_language':
6275 begin
6276 if Length(p) = 2 then
6277 begin
6278 gAskLanguage := true;
6279 gLanguage := LANGUAGE_ENGLISH;
6280 case LowerCase(p[1]) of
6281 'english':
6282 begin
6283 gAskLanguage := false;
6284 gLanguage := LANGUAGE_ENGLISH;
6285 end;
6286 'russian':
6287 begin
6288 gAskLanguage := false;
6289 gLanguage := LANGUAGE_RUSSIAN;
6290 end;
6291 'ask':
6292 begin
6293 gAskLanguage := true;
6294 gLanguage := LANGUAGE_ENGLISH;
6295 end;
6296 end;
6297 g_Language_Set(gLanguage);
6298 end
6299 else
6300 begin
6301 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
6302 end
6303 end;
6304 end;
6305 end;
6307 procedure g_TakeScreenShot(Filename: string = '');
6308 var s: TStream; t: TDateTime; dir, date, name: String;
6309 begin
6310 if e_NoGraphics then Exit;
6311 try
6312 dir := e_GetWriteableDir(ScreenshotDirs);
6314 if Filename = '' then
6315 begin
6316 t := Now;
6317 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
6318 Filename := 'screenshot-' + date;
6319 end;
6321 name := e_CatPath(dir, Filename + '.png');
6322 s := createDiskFile(name);
6323 try
6324 e_MakeScreenshot(s, gWinSizeX, gWinSizeY);
6325 s.Free;
6326 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
6327 except
6328 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
6329 s.Free;
6330 DeleteFile(name)
6331 end
6332 except
6333 g_Console_Add('oh shit, i can''t create screenshot!')
6334 end
6335 end;
6337 procedure g_Game_InGameMenu(Show: Boolean);
6338 begin
6339 if (g_ActiveWindow = nil) and Show then
6340 begin
6341 if gGameSettings.GameType = GT_SINGLE then
6342 g_GUI_ShowWindow('GameSingleMenu')
6343 else
6344 begin
6345 if g_Game_IsClient then
6346 g_GUI_ShowWindow('GameClientMenu')
6347 else
6348 if g_Game_IsNet then
6349 g_GUI_ShowWindow('GameServerMenu')
6350 else
6351 g_GUI_ShowWindow('GameCustomMenu');
6352 end;
6353 g_Sound_PlayEx('MENU_OPEN');
6355 // Пауза при меню только в одиночной игре:
6356 if (not g_Game_IsNet) then
6357 g_Game_Pause(True);
6358 end
6359 else
6360 if (g_ActiveWindow <> nil) and (not Show) then
6361 begin
6362 // Пауза при меню только в одиночной игре:
6363 if (not g_Game_IsNet) then
6364 g_Game_Pause(False);
6365 end;
6366 end;
6368 procedure g_Game_Pause (Enable: Boolean);
6369 var
6370 oldPause: Boolean;
6371 begin
6372 if not gGameOn then exit;
6374 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
6376 oldPause := gPause;
6377 gPauseMain := Enable;
6379 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6380 end;
6382 procedure g_Game_HolmesPause (Enable: Boolean);
6383 var
6384 oldPause: Boolean;
6385 begin
6386 if not gGameOn then exit;
6387 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
6389 oldPause := gPause;
6390 gPauseHolmes := Enable;
6392 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6393 end;
6395 procedure g_Game_PauseAllSounds(Enable: Boolean);
6396 var
6397 i: Integer;
6398 begin
6399 // Триггеры:
6400 if gTriggers <> nil then
6401 for i := 0 to High(gTriggers) do
6402 with gTriggers[i] do
6403 if (TriggerType = TRIGGER_SOUND) and
6404 (Sound <> nil) and
6405 Sound.IsPlaying() then
6406 begin
6407 Sound.Pause(Enable);
6408 end;
6410 // Звуки игроков:
6411 if gPlayers <> nil then
6412 for i := 0 to High(gPlayers) do
6413 if gPlayers[i] <> nil then
6414 gPlayers[i].PauseSounds(Enable);
6416 // Музыка:
6417 if gMusic <> nil then
6418 gMusic.Pause(Enable);
6419 end;
6421 procedure g_Game_StopAllSounds(all: Boolean);
6422 var
6423 i: Integer;
6424 begin
6425 if gTriggers <> nil then
6426 for i := 0 to High(gTriggers) do
6427 with gTriggers[i] do
6428 if (TriggerType = TRIGGER_SOUND) and
6429 (Sound <> nil) then
6430 Sound.Stop();
6432 if gMusic <> nil then
6433 gMusic.Stop();
6435 if all then
6436 e_StopChannels();
6437 end;
6439 procedure g_Game_UpdateTriggerSounds;
6440 var i: Integer;
6441 begin
6442 if gTriggers <> nil then
6443 for i := 0 to High(gTriggers) do
6444 with gTriggers[i] do
6445 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
6446 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
6447 end;
6449 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6450 begin
6451 Result := False;
6452 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6453 begin
6454 Result := True;
6455 Exit;
6456 end;
6457 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6458 begin
6459 Result := True;
6460 Exit;
6461 end;
6462 if gSpectMode <> SPECT_PLAYERS then
6463 Exit;
6464 if gSpectPID1 = UID then
6465 begin
6466 Result := True;
6467 Exit;
6468 end;
6469 if gSpectViewTwo and (gSpectPID2 = UID) then
6470 begin
6471 Result := True;
6472 Exit;
6473 end;
6474 end;
6476 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6477 var
6478 Pl: TPlayer;
6479 begin
6480 Result := False;
6481 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6482 begin
6483 Result := True;
6484 Exit;
6485 end;
6486 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6487 begin
6488 Result := True;
6489 Exit;
6490 end;
6491 if gSpectMode <> SPECT_PLAYERS then
6492 Exit;
6493 Pl := g_Player_Get(gSpectPID1);
6494 if (Pl <> nil) and (Pl.Team = Team) then
6495 begin
6496 Result := True;
6497 Exit;
6498 end;
6499 if gSpectViewTwo then
6500 begin
6501 Pl := g_Player_Get(gSpectPID2);
6502 if (Pl <> nil) and (Pl.Team = Team) then
6503 begin
6504 Result := True;
6505 Exit;
6506 end;
6507 end;
6508 end;
6510 procedure g_Game_Message(Msg: string; Time: Word);
6511 begin
6512 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
6513 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
6514 MessageTime := Time;
6515 end;
6517 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
6518 const
6519 punct: Array[0..13] of String =
6520 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6521 var
6522 i, j: Integer;
6523 ok: Boolean;
6524 fpText: String;
6526 function IsPunctuation(S: String): Boolean;
6527 var
6528 i: Integer;
6529 begin
6530 Result := False;
6531 if Length(S) <> 1 then
6532 Exit;
6533 for i := Low(punct) to High(punct) do
6534 if S = punct[i] then
6535 begin
6536 Result := True;
6537 break;
6538 end;
6539 end;
6540 function FilterPunctuation(S: String): String;
6541 var
6542 i: Integer;
6543 begin
6544 for i := Low(punct) to High(punct) do
6545 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
6546 Result := S;
6547 end;
6548 begin
6549 ok := False;
6551 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
6552 begin
6553 // remove player name
6554 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6555 // for FullWord check
6556 Text := toLowerCase1251(' ' + Text + ' ');
6557 fpText := FilterPunctuation(Text);
6559 for i := 0 to Length(gChatSounds) - 1 do
6560 begin
6561 ok := True;
6562 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
6563 begin
6564 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
6565 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
6566 else
6567 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
6568 if not ok then
6569 break;
6570 end;
6571 if ok then
6572 begin
6573 gChatSounds[i].Sound.Play();
6574 break;
6575 end;
6576 end;
6577 end;
6578 if not ok then
6579 g_Sound_PlayEx('SOUND_GAME_RADIO');
6580 end;
6582 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6583 var
6584 a: Integer;
6585 begin
6586 case gAnnouncer of
6587 ANNOUNCE_NONE:
6588 Exit;
6589 ANNOUNCE_ME,
6590 ANNOUNCE_MEPLUS:
6591 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6592 Exit;
6593 end;
6594 for a := 0 to 3 do
6595 if goodsnd[a].IsPlaying() then
6596 Exit;
6598 goodsnd[Random(4)].Play();
6599 end;
6601 procedure g_Game_Announce_KillCombo(Param: Integer);
6602 var
6603 UID: Word;
6604 c, n: Byte;
6605 Pl: TPlayer;
6606 Name: String;
6607 begin
6608 UID := Param and $FFFF;
6609 c := Param shr 16;
6610 if c < 2 then
6611 Exit;
6613 Pl := g_Player_Get(UID);
6614 if Pl = nil then
6615 Name := '?'
6616 else
6617 Name := Pl.Name;
6619 case c of
6620 2: begin
6621 n := 0;
6622 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6623 end;
6624 3: begin
6625 n := 1;
6626 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6627 end;
6628 4: begin
6629 n := 2;
6630 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6631 end;
6632 else begin
6633 n := 3;
6634 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6635 end;
6636 end;
6638 case gAnnouncer of
6639 ANNOUNCE_NONE:
6640 Exit;
6641 ANNOUNCE_ME:
6642 if not g_Game_IsWatchedPlayer(UID) then
6643 Exit;
6644 ANNOUNCE_MEPLUS:
6645 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6646 Exit;
6647 end;
6649 if killsnd[n].IsPlaying() then
6650 killsnd[n].Stop();
6651 killsnd[n].Play();
6652 end;
6654 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
6655 var
6656 a: Integer;
6657 begin
6658 case gAnnouncer of
6659 ANNOUNCE_NONE:
6660 Exit;
6661 ANNOUNCE_ME:
6662 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6663 Exit;
6664 end;
6665 for a := 0 to 2 do
6666 if hahasnd[a].IsPlaying() then
6667 Exit;
6669 hahasnd[Random(3)].Play();
6670 end;
6672 procedure g_Game_StartVote(Command, Initiator: string);
6673 var
6674 Need: Integer;
6675 begin
6676 if not gVotesEnabled then Exit;
6677 if gGameSettings.GameType <> GT_SERVER then Exit;
6678 if gVoteInProgress or gVotePassed then
6679 begin
6680 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6681 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6682 Exit;
6683 end;
6684 gVoteInProgress := True;
6685 gVotePassed := False;
6686 gVoteTimer := gTime + gVoteTimeout * 1000;
6687 gVoteCount := 0;
6688 gVoted := False;
6689 gVoteCommand := Command;
6691 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6692 Need := Floor((NetClientCount+1)/2.0)+1
6693 else
6694 Need := Floor(NetClientCount/2.0)+1;
6695 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6696 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6697 end;
6699 procedure g_Game_CheckVote;
6700 var
6701 I, Need: Integer;
6702 begin
6703 if gGameSettings.GameType <> GT_SERVER then Exit;
6704 if not gVoteInProgress then Exit;
6706 if (gTime >= gVoteTimer) then
6707 begin
6708 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6709 Need := Floor((NetClientCount+1)/2.0) + 1
6710 else
6711 Need := Floor(NetClientCount/2.0) + 1;
6712 if gVoteCount >= Need then
6713 begin
6714 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6715 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6716 gVotePassed := True;
6717 gVoteCmdTimer := gTime + 5000;
6718 end
6719 else
6720 begin
6721 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6722 MH_SEND_VoteEvent(NET_VE_FAILED);
6723 end;
6724 if NetClients <> nil then
6725 for I := Low(NetClients) to High(NetClients) do
6726 if NetClients[i].Used then
6727 NetClients[i].Voted := False;
6728 gVoteInProgress := False;
6729 gVoted := False;
6730 gVoteCount := 0;
6731 end
6732 else
6733 begin
6734 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6735 Need := Floor((NetClientCount+1)/2.0) + 1
6736 else
6737 Need := Floor(NetClientCount/2.0) + 1;
6738 if gVoteCount >= Need then
6739 begin
6740 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6741 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6742 gVoteInProgress := False;
6743 gVotePassed := True;
6744 gVoteCmdTimer := gTime + 5000;
6745 gVoted := False;
6746 gVoteCount := 0;
6747 if NetClients <> nil then
6748 for I := Low(NetClients) to High(NetClients) do
6749 if NetClients[i].Used then
6750 NetClients[i].Voted := False;
6751 end;
6752 end;
6753 end;
6755 procedure g_Game_LoadMapList(FileName: string);
6756 var
6757 ListFile: TextFile;
6758 s: string;
6759 begin
6760 MapList := nil;
6761 MapIndex := -1;
6763 if not FileExists(FileName) then Exit;
6765 AssignFile(ListFile, FileName);
6766 Reset(ListFile);
6767 while not EOF(ListFile) do
6768 begin
6769 ReadLn(ListFile, s);
6771 s := Trim(s);
6772 if s = '' then Continue;
6774 SetLength(MapList, Length(MapList)+1);
6775 MapList[High(MapList)] := s;
6776 end;
6777 CloseFile(ListFile);
6778 end;
6780 procedure g_Game_SetDebugMode();
6781 begin
6782 gDebugMode := True;
6783 // Читы (даже в своей игре):
6784 gCheats := True;
6785 end;
6787 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6788 var
6789 i: Word;
6790 begin
6791 if Length(LoadingStat.Msgs) = 0 then
6792 Exit;
6794 with LoadingStat do
6795 begin
6796 if not reWrite then
6797 begin // Переходим на следующую строку или скроллируем:
6798 if NextMsg = Length(Msgs) then
6799 begin // scroll
6800 for i := 0 to High(Msgs)-1 do
6801 Msgs[i] := Msgs[i+1];
6802 end
6803 else
6804 Inc(NextMsg);
6805 end else
6806 if NextMsg = 0 then
6807 Inc(NextMsg);
6809 Msgs[NextMsg-1] := Text;
6810 CurValue := 0;
6811 MaxValue := Max;
6812 ShowCount := 0;
6813 PBarWasHere := false;
6814 end;
6816 g_ActiveWindow := nil;
6817 ProcessLoading(True);
6818 end;
6820 procedure g_Game_StepLoading(Value: Integer = -1);
6821 begin
6822 with LoadingStat do
6823 begin
6824 if Value = -1 then
6825 begin
6826 Inc(CurValue);
6827 Inc(ShowCount);
6828 end
6829 else
6830 CurValue := Value;
6832 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
6833 begin
6834 ShowCount := 0;
6835 ProcessLoading(False);
6836 end;
6837 end;
6838 end;
6840 procedure g_Game_ClearLoading();
6841 var
6842 len: Word;
6843 begin
6844 with LoadingStat do
6845 begin
6846 CurValue := 0;
6847 MaxValue := 0;
6848 ShowCount := 0;
6849 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6850 if len < 1 then len := 1;
6851 SetLength(Msgs, len);
6852 for len := Low(Msgs) to High(Msgs) do
6853 Msgs[len] := '';
6854 NextMsg := 0;
6855 PBarWasHere := false;
6856 end;
6857 end;
6859 procedure Parse_Params(var pars: TParamStrValues);
6860 var
6861 i: Integer;
6862 s: String;
6863 begin
6864 SetLength(pars, 0);
6865 i := 1;
6866 while i <= ParamCount do
6867 begin
6868 s := ParamStr(i);
6869 if (Length(s) > 1) and (s[1] = '-') then
6870 begin
6871 if (Length(s) > 2) and (s[2] = '-') then
6872 begin // Одиночный параметр
6873 SetLength(pars, Length(pars) + 1);
6874 with pars[High(pars)] do
6875 begin
6876 Name := LowerCase(s);
6877 Value := '+';
6878 end;
6879 end
6880 else
6881 if (i < ParamCount) then
6882 begin // Параметр со значением
6883 Inc(i);
6884 SetLength(pars, Length(pars) + 1);
6885 with pars[High(pars)] do
6886 begin
6887 Name := LowerCase(s);
6888 Value := LowerCase(ParamStr(i));
6889 end;
6890 end;
6891 end;
6893 Inc(i);
6894 end;
6895 end;
6897 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6898 var
6899 i: Integer;
6900 begin
6901 Result := '';
6902 for i := 0 to High(pars) do
6903 if pars[i].Name = aName then
6904 begin
6905 Result := pars[i].Value;
6906 Break;
6907 end;
6908 end;
6910 procedure g_Game_Process_Params();
6911 var
6912 pars: TParamStrValues;
6913 map: String;
6914 GMode, n: Byte;
6915 LimT, LimS: Integer;
6916 Opt: LongWord;
6917 Lives: Integer;
6918 s: String;
6919 Port: Integer;
6920 ip: String;
6921 F: TextFile;
6922 begin
6923 Parse_Params(pars);
6925 // Debug mode:
6926 s := Find_Param_Value(pars, '--debug');
6927 if (s <> '') then
6928 begin
6929 g_Game_SetDebugMode();
6930 s := Find_Param_Value(pars, '--netdump');
6931 if (s <> '') then
6932 NetDump := True;
6933 end;
6935 // Connect when game loads
6936 ip := Find_Param_Value(pars, '-connect');
6938 if ip <> '' then
6939 begin
6940 s := Find_Param_Value(pars, '-port');
6941 if (s = '') or not TryStrToInt(s, Port) then
6942 Port := 25666;
6944 s := Find_Param_Value(pars, '-pw');
6946 g_Game_StartClient(ip, Port, s);
6947 Exit;
6948 end;
6950 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6951 if (s <> '') then
6952 begin
6953 gDefaultMegawadStart := s;
6954 end;
6956 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6957 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6958 begin
6959 gDefaultMegawadStart := DF_Default_Megawad_Start;
6960 end;
6962 // Start map when game loads:
6963 map := LowerCase(Find_Param_Value(pars, '-map'));
6964 if isWadPath(map) then
6965 begin
6966 // Game mode:
6967 s := Find_Param_Value(pars, '-gm');
6968 GMode := g_Game_TextToMode(s);
6969 if GMode = GM_NONE then GMode := GM_DM;
6970 if GMode = GM_SINGLE then GMode := GM_COOP;
6972 // Time limit:
6973 s := Find_Param_Value(pars, '-limt');
6974 if (s = '') or (not TryStrToInt(s, LimT)) then
6975 LimT := 0;
6976 if LimT < 0 then
6977 LimT := 0;
6979 // Score limit:
6980 s := Find_Param_Value(pars, '-lims');
6981 if (s = '') or (not TryStrToInt(s, LimS)) then
6982 LimS := 0;
6983 if LimS < 0 then
6984 LimS := 0;
6986 // Lives limit:
6987 s := Find_Param_Value(pars, '-lives');
6988 if (s = '') or (not TryStrToInt(s, Lives)) then
6989 Lives := 0;
6990 if Lives < 0 then
6991 Lives := 0;
6993 // Options:
6994 s := Find_Param_Value(pars, '-opt');
6995 if (s = '') then
6996 Opt := gsGameFlags
6997 else
6998 Opt := StrToIntDef(s, 0);
7000 // Close after map:
7001 s := Find_Param_Value(pars, '--close');
7002 if (s <> '') then
7003 gMapOnce := True;
7005 // Override map to test:
7006 s := LowerCase(Find_Param_Value(pars, '-testmap'));
7007 if s <> '' then
7008 begin
7009 if e_IsValidResourceName(s) then
7010 e_FindResource(AllMapDirs, s);
7011 gTestMap := ExpandFileName(s);
7012 end;
7014 // Delete test map after play:
7015 s := Find_Param_Value(pars, '--testdelete');
7016 if (s <> '') then
7017 begin
7018 //gMapToDelete := MapsDir + map;
7019 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
7020 Halt(1);
7021 end;
7023 // Delete temporary WAD after play:
7024 s := Find_Param_Value(pars, '--tempdelete');
7025 if (s <> '') and (gTestMap <> '') then
7026 begin
7027 gMapToDelete := gTestMap;
7028 gTempDelete := True;
7029 end;
7031 // Number of players:
7032 s := Find_Param_Value(pars, '-pl');
7033 if (s = '') then
7034 n := DEFAULT_PLAYERS
7035 else
7036 n := StrToIntDef(s, DEFAULT_PLAYERS);
7038 // Start:
7039 s := Find_Param_Value(pars, '-port');
7040 if (s = '') or not TryStrToInt(s, Port) then
7041 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7042 else
7043 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7044 end;
7046 // Execute script when game loads:
7047 s := Find_Param_Value(pars, '-exec');
7048 if s <> '' then
7049 begin
7050 // if not isWadPath(s) then
7051 // s := GameDir + '/' + s;
7053 {$I-}
7054 AssignFile(F, s);
7055 Reset(F);
7056 if IOResult <> 0 then
7057 begin
7058 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7059 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7060 CloseFile(F);
7061 Exit;
7062 end;
7063 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
7064 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7066 while not EOF(F) do
7067 begin
7068 ReadLn(F, s);
7069 if IOResult <> 0 then
7070 begin
7071 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7072 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7073 CloseFile(F);
7074 Exit;
7075 end;
7076 if Pos('#', s) <> 1 then // script comment
7077 g_Console_Process(s, True);
7078 end;
7080 CloseFile(F);
7081 {$I+}
7082 end;
7084 SetLength(pars, 0);
7085 end;
7087 begin
7088 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7089 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7090 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7091 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7093 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7094 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7095 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7096 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7098 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7099 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7101 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7102 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7104 {$IFDEF ENABLE_HOLMES}
7105 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7106 {$ENDIF}
7108 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
7110 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
7111 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
7113 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7114 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7116 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
7117 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
7118 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
7119 conRegVar('r_showscore', @gShowScore, 'show score', 'show score');
7120 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
7121 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
7122 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
7123 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
7124 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
7125 end.