1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
213 LOG_FILENAME
= 'Doom2DF.log';
215 TEST_MAP_NAME
= '$$$_TEST_$$$';
217 STD_PLAYER_MODEL
= 'Doomer';
221 gGameSettings
: TGameSettings
;
222 gPlayer1Settings
: TPlayerSettings
;
223 gPlayer2Settings
: TPlayerSettings
;
225 gPlayerScreenSize
: TDFPoint
;
226 gPlayer1ScreenCoord
: TDFPoint
;
227 gPlayer2ScreenCoord
: TDFPoint
;
228 gPlayer1
: TPlayer
= nil;
229 gPlayer2
: TPlayer
= nil;
230 gPlayerDrawn
: TPlayer
= nil;
232 gSwitchGameMode
: Byte = GM_DM
;
233 gHearPoint1
, gHearPoint2
: THearPoint
;
234 gSoundEffectsDF
: Boolean = False;
235 gSoundTriggerTime
: Word = 0;
236 gAnnouncer
: Byte = ANNOUNCE_NONE
;
237 goodsnd
: array[0..3] of TPlayableSound
;
238 killsnd
: array[0..3] of TPlayableSound
;
239 hahasnd
: array[0..2] of TPlayableSound
;
240 gBodyKillEvent
: Integer = -1;
241 gDefInterTime
: ShortInt = -1;
242 gInterEndTime
: LongWord = 0;
243 gInterTime
: LongWord = 0;
244 gServInterTime
: Byte = 0;
245 gGameStartTime
: LongWord = 0;
246 gTotalMonsters
: Integer = 0;
247 gPauseMain
: Boolean = false;
248 gPauseHolmes
: Boolean = false;
249 gShowTime
: Boolean = True;
250 gShowFPS
: Boolean = False;
251 gShowGoals
: Boolean = True;
252 gShowStat
: Boolean = True;
253 gShowKillMsg
: Boolean = True;
254 gShowLives
: Boolean = True;
255 gShowPing
: Boolean = False;
256 gShowMap
: Boolean = False;
258 gState
: Byte = STATE_NONE
;
260 sWidth
, sHeight
: Word;
261 gSpectMode
: Byte = SPECT_NONE
;
262 gSpectHUD
: Boolean = True;
263 gSpectKeyPress
: Boolean = False;
264 gSpectX
: Integer = 0;
265 gSpectY
: Integer = 0;
266 gSpectStep
: Byte = 8;
267 gSpectViewTwo
: Boolean = False;
268 gSpectPID1
: Integer = -1;
269 gSpectPID2
: Integer = -1;
270 gSpectAuto
: Boolean = False;
271 gSpectAutoNext
: LongWord;
272 gSpectAutoStepX
: Integer;
273 gSpectAutoStepY
: Integer;
274 gMusic
: TMusic
= nil;
275 gLoadGameMode
: Boolean;
276 gCheats
: Boolean = False;
277 gMapOnce
: Boolean = False;
278 gMapToDelete
: String;
279 gTempDelete
: Boolean = False;
280 gLastMap
: Boolean = False;
281 gWinPosX
, gWinPosY
: Integer;
282 gWinSizeX
, gWinSizeY
: Integer;
283 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
284 gWinActive
: Boolean = True; // by default window is active, lol
285 gResolutionChange
: Boolean = False;
286 gRC_Width
, gRC_Height
: Word;
287 gRC_FullScreen
, gRC_Maximized
: Boolean;
288 gLanguageChange
: Boolean = False;
289 gDebugMode
: Boolean = False;
290 g_debug_Sounds
: Boolean = False;
291 g_debug_Frames
: Boolean = False;
292 g_debug_WinMsgs
: Boolean = False;
293 g_debug_MonsterOff
: Boolean = False;
294 g_debug_BotAIOff
: Byte = 0;
295 g_debug_HealthBar
: Boolean = False;
296 g_Debug_Player
: Boolean = False;
297 gCoopMonstersKilled
: Word = 0;
298 gCoopSecretsFound
: Word = 0;
299 gCoopTotalMonstersKilled
: Word = 0;
300 gCoopTotalSecretsFound
: Word = 0;
301 gCoopTotalMonsters
: Word = 0;
302 gCoopTotalSecrets
: Word = 0;
303 gStatsOff
: Boolean = False;
304 gStatsPressed
: Boolean = False;
305 gExitByTrigger
: Boolean = False;
306 gNextMap
: String = '';
307 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
308 gLMSRespawnTime
: Cardinal = 0;
309 gLMSSoftSpawn
: Boolean = False;
310 gMissionFailed
: Boolean = False;
311 gVoteInProgress
: Boolean = False;
312 gVotePassed
: Boolean = False;
313 gVoteCommand
: string = '';
314 gVoteTimer
: Cardinal = 0;
315 gVoteCmdTimer
: Cardinal = 0;
316 gVoteCount
: Integer = 0;
317 gVoteTimeout
: Cardinal = 30;
318 gVoted
: Boolean = False;
319 gVotesEnabled
: Boolean = True;
320 gEvents
: Array of TGameEvent
;
321 gDelayedEvents
: Array of TDelayedEvent
;
322 gUseChatSounds
: Boolean = True;
323 gChatSounds
: Array of TChatSound
;
325 g_dbg_ignore_bounds
: Boolean = false;
326 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
327 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
329 // move button values:
330 // bits 0-1: l/r state:
331 // 0: neither left, nor right pressed
334 // bits 4-5: l/r state when strafe was pressed
335 P1MoveButton
: Byte = 0;
336 P2MoveButton
: Byte = 0;
338 g_profile_frame_update
: Boolean = false;
339 g_profile_frame_draw
: Boolean = false;
340 g_profile_collision
: Boolean = false;
341 g_profile_los
: Boolean = false;
342 g_profile_history_size
: Integer = 1000;
344 g_rlayer_back
: Boolean = true;
345 g_rlayer_step
: Boolean = true;
346 g_rlayer_wall
: Boolean = true;
347 g_rlayer_door
: Boolean = true;
348 g_rlayer_acid1
: Boolean = true;
349 g_rlayer_acid2
: Boolean = true;
350 g_rlayer_water
: Boolean = true;
351 g_rlayer_fore
: Boolean = true;
354 procedure g_ResetDynlights ();
355 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
356 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
358 function conIsCheatsEnabled (): Boolean; inline;
359 function gPause (): Boolean; inline;
365 {$INCLUDE ../nogl/noGLuses.inc}
366 {$IFDEF ENABLE_HOLMES}
369 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
370 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
371 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
372 g_triggers
, g_monsters
, e_sound
, CONFIG
,
374 ENet
, e_msg
, g_netmsg
, g_netmaster
,
379 hasPBarGfx
: Boolean = false;
382 // ////////////////////////////////////////////////////////////////////////// //
383 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
386 // ////////////////////////////////////////////////////////////////////////// //
387 function conIsCheatsEnabled (): Boolean; inline;
390 if g_Game_IsNet
then exit
;
391 if not gDebugMode
then
393 //if not gCheats then exit;
394 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
395 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
401 // ////////////////////////////////////////////////////////////////////////// //
403 profileFrameDraw
: TProfiler
= nil;
406 // ////////////////////////////////////////////////////////////////////////// //
409 x
, y
, radius
: Integer;
412 exploRadius
: Integer;
416 g_dynLights
: array of TDynLight
= nil;
417 g_dynLightCount
: Integer = 0;
418 g_playerLight
: Boolean = false;
420 procedure g_ResetDynlights ();
424 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
426 for idx
:= 0 to g_dynLightCount
-1 do
428 if g_dynLights
[idx
].exploCount
= -666 then
435 Inc(g_dynLights
[idx
].exploCount
);
436 if (g_dynLights
[idx
].exploCount
< 10) then
438 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
439 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
440 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
441 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
446 g_dynLightCount
:= lnum
;
449 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
451 if not gwin_has_stencil
then exit
;
452 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
453 g_dynLights
[g_dynLightCount
].x
:= x
;
454 g_dynLights
[g_dynLightCount
].y
:= y
;
455 g_dynLights
[g_dynLightCount
].radius
:= radius
;
456 g_dynLights
[g_dynLightCount
].r
:= r
;
457 g_dynLights
[g_dynLightCount
].g
:= g
;
458 g_dynLights
[g_dynLightCount
].b
:= b
;
459 g_dynLights
[g_dynLightCount
].a
:= a
;
460 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
461 Inc(g_dynLightCount
);
464 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
466 if not gwin_has_stencil
then exit
;
467 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
468 g_dynLights
[g_dynLightCount
].x
:= x
;
469 g_dynLights
[g_dynLightCount
].y
:= y
;
470 g_dynLights
[g_dynLightCount
].radius
:= 0;
471 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
472 g_dynLights
[g_dynLightCount
].r
:= r
;
473 g_dynLights
[g_dynLightCount
].g
:= g
;
474 g_dynLights
[g_dynLightCount
].b
:= b
;
475 g_dynLights
[g_dynLightCount
].a
:= 0;
476 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
477 Inc(g_dynLightCount
);
481 // ////////////////////////////////////////////////////////////////////////// //
482 function calcProfilesHeight (prof
: TProfiler
): Integer;
485 if (prof
= nil) then exit
;
486 if (length(prof
.bars
) = 0) then exit
;
487 result
:= length(prof
.bars
)*(16+2);
491 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
498 if (prof
= nil) then exit
;
500 if (length(prof
.bars
) = 0) then exit
;
502 hgt
:= calcProfilesHeight(prof
);
503 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
504 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
506 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
507 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
508 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
511 for ii
:= 0 to High(prof
.bars
) do
513 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
520 // ////////////////////////////////////////////////////////////////////////// //
522 TEndCustomGameStat
= record
523 PlayerStat
: TPlayerStatArray
;
527 Map
, MapName
: String;
530 TEndSingleGameStat
= record
531 PlayerStat
: Array [0..1] of record
537 TotalSecrets
: Integer;
540 TLoadingStat
= record
544 Msgs
: Array of String;
546 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
549 TParamStrValue
= record
554 TParamStrValues
= Array of TParamStrValue
;
557 INTER_ACTION_TEXT
= 1;
558 INTER_ACTION_PIC
= 2;
559 INTER_ACTION_MUSIC
= 3;
563 FPSCounter
, UPSCounter
: Word;
564 FPSTime
, UPSTime
: LongWord;
565 DataLoaded
: Boolean = False;
566 LastScreenShot
: Int64;
567 IsDrawStat
: Boolean = False;
568 CustomStat
: TEndCustomGameStat
;
569 SingleStat
: TEndSingleGameStat
;
570 LoadingStat
: TLoadingStat
;
571 EndingGameCounter
: Byte = 0;
574 MessageLineLength
: Integer = 80;
575 MapList
: SSArray
= nil;
576 MapIndex
: Integer = -1;
582 text: Array of ShortString;
583 anim
: Array of ShortString;
584 pic
: Array of ShortString;
585 mus
: Array of ShortString;
587 triggers
: Array of record
589 actions
: Array of record
590 action
, p1
, p2
: Integer;
593 cur_trigger
: Integer;
606 function Compare(a
, b
: TPlayerStat
): Integer;
608 if a
.Spectator
then Result
:= 1
609 else if b
.Spectator
then Result
:= -1
610 else if a
.Frags
< b
.Frags
then Result
:= 1
611 else if a
.Frags
> b
.Frags
then Result
:= -1
612 else if a
.Deaths
< b
.Deaths
then Result
:= -1
613 else if a
.Deaths
> b
.Deaths
then Result
:= 1
614 else if a
.Kills
< b
.Kills
then Result
:= -1
618 procedure SortGameStat(var stat
: TPlayerStatArray
);
623 if stat
= nil then Exit
;
625 for I
:= High(stat
) downto Low(stat
) do
626 for J
:= Low(stat
) to High(stat
) - 1 do
627 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
630 stat
[J
] := stat
[J
+ 1];
635 function g_Game_ModeToText(Mode
: Byte): string;
639 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
640 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
641 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
642 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
643 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
647 function g_Game_TextToMode(Mode
: string): Byte;
650 Mode
:= UpperCase(Mode
);
651 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
656 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
661 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
666 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
671 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
678 function g_Game_IsNet(): Boolean;
680 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
683 function g_Game_IsServer(): Boolean;
685 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
688 function g_Game_IsClient(): Boolean;
690 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
693 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
700 Result
.name
:= ExtractFileName(WAD
);
701 Result
.description
:= '';
704 w
:= TWADFile
.Create();
707 if not w
.GetResource('INTERSCRIPT', p
, len
) then
713 cfg
:= TConfig
.CreateMem(p
, len
);
714 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
715 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
716 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
717 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
723 procedure g_Game_FreeWAD();
727 for a
:= 0 to High(MegaWAD
.res
.pic
) do
728 if MegaWAD
.res
.pic
[a
] <> '' then
729 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
731 for a
:= 0 to High(MegaWAD
.res
.mus
) do
732 if MegaWAD
.res
.mus
[a
] <> '' then
733 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
735 MegaWAD
.res
.pic
:= nil;
736 MegaWAD
.res
.text := nil;
737 MegaWAD
.res
.anim
:= nil;
738 MegaWAD
.res
.mus
:= nil;
739 MegaWAD
.triggers
:= nil;
741 g_Texture_Delete('TEXTURE_endpic');
742 g_Sound_Delete('MUSIC_endmus');
744 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
745 gGameSettings
.WAD
:= '';
748 procedure g_Game_LoadWAD(WAD
: string);
757 gGameSettings
.WAD
:= WAD
;
758 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
761 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
763 w
:= TWADFile
.Create();
764 w
.ReadFile(MapsDir
+ WAD
);
766 if not w
.GetResource('INTERSCRIPT', p
, len
) then
772 cfg
:= TConfig
.CreateMem(p
, len
);
777 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
778 if s = '' then Break;
781 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
782 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
784 g_Texture_CreateWADEx(s, s);
790 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
791 if s = '' then Break;
794 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
795 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
797 g_Music_CreateWADEx(s, s);
800 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
801 if MegaWAD
.endpic
<> '' then
803 s
:= g_ExtractWadName(MegaWAD
.endpic
);
804 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
805 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
807 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
808 if MegaWAD
.endmus
<> '' then
810 s
:= g_ExtractWadName(MegaWAD
.endmus
);
811 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
812 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
820 {procedure start_trigger(t: string);
824 function next_trigger(): Boolean;
828 procedure DisableCheats();
834 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
835 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
836 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
837 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
839 {$IF DEFINED(D2F_DEBUG)}
840 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
841 gAimLine
:= g_dbg_aimline_on
;
845 procedure g_Game_ExecuteEvent(Name
: String);
851 if gEvents
= nil then
853 for a
:= 0 to High(gEvents
) do
854 if gEvents
[a
].Name
= Name
then
856 if gEvents
[a
].Command
<> '' then
857 g_Console_Process(gEvents
[a
].Command
, True);
862 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
867 if gDelayedEvents
<> nil then
868 for a
:= 0 to High(gDelayedEvents
) do
869 if not gDelayedEvents
[a
].Pending
then
876 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
877 n
:= High(gDelayedEvents
);
879 gDelayedEvents
[n
].Pending
:= True;
880 gDelayedEvents
[n
].DEType
:= DEType
;
881 gDelayedEvents
[n
].DENum
:= Num
;
882 gDelayedEvents
[n
].DEStr
:= Str
;
883 if DEType
= DE_GLOBEVENT
then
884 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
886 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
895 if g_Game_IsNet
and g_Game_IsServer
then
896 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
900 gPauseHolmes
:= false;
903 g_Game_StopAllSounds(False);
908 EndingGameCounter
:= 0;
909 g_ActiveWindow
:= nil;
911 gLMSRespawn
:= LMS_RESPAWN_NONE
;
912 gLMSRespawnTime
:= 0;
915 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
920 begin // Ýòî áûë òåñò
924 begin // Âûõîä â ãëàâíîå ìåíþ
925 gMusic
.SetByName('MUSIC_MENU');
927 if gState
<> STATE_SLIST
then
929 g_GUI_ShowWindow('MainMenu');
930 gState
:= STATE_MENU
;
933 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
934 slReturnPressed
:= True;
935 if g_Net_Slist_Fetch(slCurrent
) then
937 if slCurrent
= nil then
938 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
941 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
942 g_Serverlist_GenerateTable(slCurrent
, slTable
);
945 g_Game_ExecuteEvent('ongameend');
949 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
951 if not g_Game_IsClient
then g_Game_Restart();
954 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
956 // Ñòàòèñòèêà Ñâîåé èãðû:
957 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
959 CustomStat
.GameTime
:= gTime
;
960 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
961 CustomStat
.MapName
:= gMapInfo
.Name
;
962 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
963 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
964 CustomStat
.TeamStat
:= gTeamStat
;
966 CustomStat
.PlayerStat
:= nil;
968 // Ñòàòèñòèêà èãðîêîâ:
969 if gPlayers
<> nil then
971 for a
:= 0 to High(gPlayers
) do
972 if gPlayers
[a
] <> nil then
974 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
975 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
977 Name
:= gPlayers
[a
].Name
;
978 Frags
:= gPlayers
[a
].Frags
;
979 Deaths
:= gPlayers
[a
].Death
;
980 Kills
:= gPlayers
[a
].Kills
;
981 Team
:= gPlayers
[a
].Team
;
982 Color
:= gPlayers
[a
].Model
.Color
;
983 Spectator
:= gPlayers
[a
].FSpectator
;
987 SortGameStat(CustomStat
.PlayerStat
);
990 g_Game_ExecuteEvent('onmapend');
993 EndingGameCounter
:= 255;
994 gState
:= STATE_FOLD
;
996 if gDefInterTime
< 0 then
997 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
999 gInterEndTime
:= gDefInterTime
* 1000;
1002 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1004 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1005 SingleStat
.GameTime
:= gTime
;
1006 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1007 SingleStat
.TotalSecrets
:= gSecretsCount
;
1008 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1009 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1010 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1011 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1012 if SingleStat
.TwoPlayers
then
1014 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1015 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1018 g_Game_ExecuteEvent('onmapend');
1021 if gNextMap
<> '' then
1023 gMusic
.SetByName('MUSIC_INTERMUS');
1025 gState
:= STATE_INTERSINGLE
;
1028 g_Game_ExecuteEvent('oninter');
1030 else // Áîëüøå íåò êàðò
1032 // Çàòóõàþùèé ýêðàí:
1033 EndingGameCounter
:= 255;
1034 gState
:= STATE_FOLD
;
1039 // Îêîí÷àíèå îáðàáîòàíî:
1040 if gExit
<> EXIT_QUIT
then
1044 procedure drawTime(X
, Y
: Integer); inline;
1046 e_TextureFontPrint(x
, y
,
1047 Format('%d:%.2d:%.2d', [
1048 gTime
div 1000 div 3600,
1049 (gTime
div 1000 div 60) mod 60,
1050 gTime
div 1000 mod 60
1055 procedure DrawStat();
1057 pc
, x
, y
, w
, h
: Integer;
1058 w1
, w2
, w3
, w4
: Integer;
1060 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1063 stat
: TPlayerStatArray
;
1070 pc
:= g_Player_GetCount
;
1071 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1073 w
:= gScreenWidth
-(gScreenWidth
div 5);
1074 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1077 h
:= 40+ch
*5+(ch
+8)*pc
;
1078 x
:= (gScreenWidth
div 2)-(w
div 2);
1079 y
:= (gScreenHeight
div 2)-(h
div 2);
1081 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1082 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1084 drawTime(x
+w
-78, y
+8);
1086 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1087 map
:= g_ExtractFileName(gMapInfo
.Map
);
1088 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1090 case gGameSettings
.GameMode
of
1093 if gGameSettings
.MaxLives
= 0 then
1094 s1
:= _lc
[I_GAME_DM
]
1096 s1
:= _lc
[I_GAME_LMS
];
1097 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1098 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1103 if gGameSettings
.MaxLives
= 0 then
1104 s1
:= _lc
[I_GAME_TDM
]
1106 s1
:= _lc
[I_GAME_TLMS
];
1107 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1108 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1113 s1
:= _lc
[I_GAME_CTF
];
1114 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1115 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1120 if gGameSettings
.MaxLives
= 0 then
1121 s1
:= _lc
[I_GAME_COOP
]
1123 s1
:= _lc
[I_GAME_SURV
];
1124 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1125 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1136 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1138 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1140 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1142 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1143 gStdFont
, 200, 200, 200, 1);
1145 if NetMode
= NET_SERVER
then
1146 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1148 if NetMode
= NET_CLIENT
then
1149 e_TextureFontPrintEx(x
+8, y
+ 8,
1150 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1154 stat
:= g_Player_GetStats();
1157 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1158 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1160 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1162 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1166 for a
:= TEAM_RED
to TEAM_BLUE
do
1168 if a
= TEAM_RED
then
1170 s1
:= _lc
[I_GAME_TEAM_RED
];
1177 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1183 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1184 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1185 gStdFont
, r
, g
, b
, 1);
1187 _y
:= _y
+ch
+(ch
div 4);
1188 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1189 _y
:= _y
+(ch
div 4);
1191 for aa
:= 0 to High(stat
) do
1192 if stat
[aa
].Team
= a
then
1208 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1210 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1212 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1214 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1221 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1224 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1225 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1226 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1227 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1230 for aa
:= 0 to High(stat
) do
1244 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1245 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1247 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1249 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1251 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1253 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1259 procedure g_Game_Init();
1265 gTempDelete
:= False;
1267 sfsGCDisable(); // temporary disable removing of temporary volumes
1270 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1271 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1272 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1273 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1275 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1276 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1277 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1279 g_Game_ClearLoading();
1280 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1281 g_Game_SetLoadingText('', 0, False);
1283 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1286 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1287 g_PlayerModel_LoadData();
1289 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1291 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1292 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1293 until FindNext(SR
) <> 0;
1296 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1298 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1299 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1300 until FindNext(SR
) <> 0;
1303 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1305 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1306 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1307 until FindNext(SR
) <> 0;
1311 gPauseMain
:= false;
1312 gPauseHolmes
:= false;
1314 LastScreenShot
:= 0;
1316 {e_MouseInfo.Accel := 1.0;}
1318 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1321 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1322 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1323 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1324 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1325 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1327 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1330 gMusic
:= TMusic
.Create();
1331 gMusic
.SetByName('MUSIC_MENU');
1334 gGameSettings
.WarmupTime
:= 30;
1336 gState
:= STATE_MENU
;
1338 SetLength(gEvents
, 6);
1339 gEvents
[0].Name
:= 'ongamestart';
1340 gEvents
[1].Name
:= 'ongameend';
1341 gEvents
[2].Name
:= 'onmapstart';
1342 gEvents
[3].Name
:= 'onmapend';
1343 gEvents
[4].Name
:= 'oninter';
1344 gEvents
[5].Name
:= 'onwadend';
1346 sfsGCEnable(); // enable releasing unused volumes
1350 procedure g_Game_Free(freeTextures
: Boolean=true);
1352 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1353 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1355 g_Map_Free(freeTextures
);
1357 g_Player_RemoveAllCorpses();
1359 gGameSettings
.GameType
:= GT_NONE
;
1360 if gGameSettings
.GameMode
= GM_SINGLE
then
1361 gGameSettings
.GameMode
:= GM_DM
;
1362 gSwitchGameMode
:= gGameSettings
.GameMode
;
1365 gExitByTrigger
:= False;
1368 function IsActivePlayer(p
: TPlayer
): Boolean;
1373 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1376 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1383 if gPlayers
= nil then
1385 for a
:= Low(gPlayers
) to High(gPlayers
) do
1386 if IsActivePlayer(gPlayers
[a
]) then
1388 if gPlayers
[a
].UID
<> ID
then
1390 Result
:= gPlayers
[a
];
1395 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1401 if gPlayers
= nil then
1405 for a
:= Low(gPlayers
) to High(gPlayers
) do
1406 if IsActivePlayer(gPlayers
[a
]) then
1408 SetLength(ids
, Length(ids
) + 1);
1409 ids
[High(ids
)] := gPlayers
[a
].UID
;
1410 if gPlayers
[a
].UID
= Skip
then
1413 if Length(ids
) = 0 then
1418 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1421 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1427 if gPlayers
= nil then
1431 for a
:= Low(gPlayers
) to High(gPlayers
) do
1432 if IsActivePlayer(gPlayers
[a
]) then
1434 SetLength(ids
, Length(ids
) + 1);
1435 ids
[High(ids
)] := gPlayers
[a
].UID
;
1436 if gPlayers
[a
].UID
= Skip
then
1439 if Length(ids
) = 0 then
1442 Result
:= ids
[Length(ids
) - 1]
1444 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1447 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1453 if gPlayers
= nil then
1457 for a
:= Low(gPlayers
) to High(gPlayers
) do
1458 if IsActivePlayer(gPlayers
[a
]) then
1460 SetLength(ids
, Length(ids
) + 1);
1461 ids
[High(ids
)] := gPlayers
[a
].UID
;
1462 if gPlayers
[a
].UID
= Skip
then
1465 if Length(ids
) = 0 then
1467 if Length(ids
) = 1 then
1472 Result
:= ids
[Random(Length(ids
))];
1474 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1476 Result
:= ids
[Random(Length(ids
))];
1481 function GetRandomSpectMode(Current
: Byte): Byte;
1488 0: Result
:= SPECT_STATS
;
1489 1: Result
:= SPECT_MAPVIEW
;
1490 2: Result
:= SPECT_MAPVIEW
;
1491 3: Result
:= SPECT_PLAYERS
;
1492 4: Result
:= SPECT_PLAYERS
;
1493 5: Result
:= SPECT_PLAYERS
;
1494 6: Result
:= SPECT_PLAYERS
;
1496 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1500 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1502 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1503 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1507 function isOneKeyPressed (key1
: Word): Boolean;
1509 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1513 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1519 if (plr
= nil) then exit
;
1520 if (p2hack
) then time
:= 1000 else time
:= 1;
1521 strafeDir
:= MoveButton
shr 4;
1522 MoveButton
:= MoveButton
and $0F;
1525 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1526 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1527 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1529 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1530 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1531 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1533 // if we have "strafe" key, turn off old strafe mechanics
1534 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1536 // new strafe mechanics
1537 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1538 // now set direction according to strafe (reversed)
1539 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1540 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1544 strafeDir
:= 0; // not strafing anymore
1545 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1546 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1547 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1548 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1549 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1550 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1553 // fix movebutton state
1554 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1556 plr
.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
));
1557 plr
.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
));
1559 // Îñòàëüíûå êëàâèøè:
1560 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1561 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1562 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1563 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1564 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) and plr
.isWeaponSwitchKeyReleased(-1) then plr
.PressKey(KEY_NEXTWEAPON
);
1565 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) and plr
.isWeaponSwitchKeyReleased(-2) then plr
.PressKey(KEY_PREVWEAPON
);
1566 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1568 for i
:= 0 to High(KeyWeapon
) do
1570 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1572 plr
.weaponSwitchKeysStateChange(i
, true);
1573 if plr
.isWeaponSwitchKeyReleased(i
) then plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1577 plr
.weaponSwitchKeysStateChange(i
, false);
1582 plr
.weaponSwitchKeysShiftNewStates();
1584 // HACK: add dynlight here
1585 if gwin_k8_enable_light_experiments
then
1587 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1589 g_playerLight
:= true;
1591 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1593 g_playerLight
:= false;
1597 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1600 procedure g_Game_Update();
1602 Msg
: g_gui
.TMessage
;
1608 function sendMonsPos (mon
: TMonster
): Boolean;
1610 result
:= false; // don't stop
1611 // this will also reset "need-send" flag
1612 if mon
.gncNeedSend
then
1614 MH_SEND_MonsterPos(mon
.UID
);
1616 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1618 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1620 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1622 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1626 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1628 result
:= false; // don't stop
1629 // this will also reset "need-send" flag
1630 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1634 reliableUpdate
: Boolean;
1639 // Ïîðà âûêëþ÷àòü èãðó:
1640 if gExit
= EXIT_QUIT
then
1642 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1646 if gExit
= EXIT_QUIT
then
1650 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1651 // no need to, as we'll do it in event handler
1653 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1656 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1658 gExit
:= EXIT_SIMPLE
;
1664 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1665 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1666 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1667 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1669 if g_Game_IsNet
and g_Game_IsServer
then
1671 gInterTime
:= gInterTime
+ GAME_TICK
;
1672 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1673 if a
<> gServInterTime
then
1675 gServInterTime
:= a
;
1676 MH_SEND_TimeSync(gServInterTime
);
1680 if (not g_Game_IsClient
) and
1684 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1685 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1687 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1688 and (g_ActiveWindow
= nil)
1690 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1693 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1694 g_Game_StopAllSounds(True);
1696 if gMapOnce
then // Ýòî áûë òåñò
1697 gExit
:= EXIT_SIMPLE
1699 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1700 g_Game_ChangeMap(gNextMap
)
1701 else // Ñëåäóþùåé êàðòû íåò
1703 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1705 // Âûõîä â ãëàâíîå ìåíþ:
1707 g_GUI_ShowWindow('MainMenu');
1708 gMusic
.SetByName('MUSIC_MENU');
1710 gState
:= STATE_MENU
;
1713 // Ôèíàëüíàÿ êàðòèíêà:
1714 g_Game_ExecuteEvent('onwadend');
1716 if not gMusic
.SetByName('MUSIC_endmus') then
1717 gMusic
.SetByName('MUSIC_STDENDMUS');
1719 gState
:= STATE_ENDPIC
;
1721 g_Game_ExecuteEvent('ongameend');
1727 if gState
= STATE_INTERTEXT
then
1728 if InterText
.counter
> 0 then
1729 InterText
.counter
:= InterText
.counter
- 1;
1732 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1734 if EndingGameCounter
= 0 then
1736 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1737 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1739 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1741 g_Game_ExecuteEvent('onwadend');
1742 if not gMusic
.SetByName('MUSIC_endmus') then
1743 gMusic
.SetByName('MUSIC_STDENDMUS');
1746 gMusic
.SetByName('MUSIC_ROUNDMUS');
1749 gState
:= STATE_INTERCUSTOM
;
1752 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1754 gMusic
.SetByName('MUSIC_INTERMUS');
1756 gState
:= STATE_INTERSINGLE
;
1759 g_Game_ExecuteEvent('oninter');
1762 DecMin(EndingGameCounter
, 6, 0);
1765 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1767 if gMapOnce
then // Ýòî áûë òåñò
1769 gExit
:= EXIT_SIMPLE
;
1775 g_Serverlist_Control(slCurrent
, slTable
);
1778 if g_Game_IsNet
then
1779 if not gConsoleShow
then
1780 if not gChatShow
then
1782 if g_ActiveWindow
= nil then
1784 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1785 g_Console_Chat_Switch(False)
1786 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1787 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1788 g_Console_Chat_Switch(True);
1791 if not gChatEnter
then
1792 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1793 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1794 and (not e_KeyPressed(VK_CHAT
))
1795 and (not e_KeyPressed(VK_TEAM
)) then
1798 // Ñòàòèñòèêà ïî Tab:
1800 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1801 (gGameSettings
.GameType
<> GT_SINGLE
) and
1802 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1805 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1807 // Âðåìÿ += 28 ìèëëèñåêóíä:
1808 gTime
:= gTime
+ GAME_TICK
;
1810 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1811 if MessageTime
= 0 then
1813 if MessageTime
> 0 then
1814 MessageTime
:= MessageTime
- 1;
1816 if (g_Game_IsServer
) then
1818 // Áûë çàäàí ëèìèò âðåìåíè:
1819 if (gGameSettings
.TimeLimit
> 0) then
1820 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1821 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1826 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1827 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1828 g_Game_RestartRound(gLMSSoftSpawn
);
1830 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1831 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1833 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1835 g_Console_Process(gVoteCommand
);
1837 gVotePassed
:= False;
1840 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1841 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1842 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1843 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1844 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1846 // Áûë çàäàí ëèìèò ïîáåä:
1847 if (gGameSettings
.GoalLimit
> 0) then
1851 if gGameSettings
.GameMode
= GM_DM
then
1852 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1853 for i
:= 0 to High(gPlayers
) do
1854 if gPlayers
[i
] <> nil then
1855 if gPlayers
[i
].Frags
> b
then
1856 b
:= gPlayers
[i
].Frags
;
1859 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1860 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1861 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1864 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1865 if b
>= gGameSettings
.GoalLimit
then
1872 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1873 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1874 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1875 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1877 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1878 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1879 end // if not console
1882 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1884 // process weapon switch queue
1888 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1889 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1891 if not gSpectKeyPress
then
1893 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)
1894 and (not gSpectAuto
) then
1896 // switch spect mode
1898 SPECT_NONE
: ; // not spectator
1900 SPECT_MAPVIEW
: Inc(gSpectMode
);
1901 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1903 gSpectKeyPress
:= True;
1905 if (gSpectMode
= SPECT_MAPVIEW
)
1906 and (not gSpectAuto
) then
1908 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1909 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1910 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1911 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1912 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1913 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1914 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1915 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1916 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1919 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1920 gSpectKeyPress
:= True;
1922 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1925 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1926 gSpectKeyPress
:= True;
1929 if (gSpectMode
= SPECT_PLAYERS
)
1930 and (not gSpectAuto
) then
1932 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1935 gSpectViewTwo
:= True;
1936 gSpectKeyPress
:= True;
1938 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1940 // remove second view
1941 gSpectViewTwo
:= False;
1942 gSpectKeyPress
:= True;
1944 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1946 // prev player (view 1)
1947 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1948 gSpectKeyPress
:= True;
1950 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1952 // next player (view 1)
1953 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1954 gSpectKeyPress
:= True;
1956 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1958 // prev player (view 2)
1959 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1960 gSpectKeyPress
:= True;
1962 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1964 // next player (view 2)
1965 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1966 gSpectKeyPress
:= True;
1969 if isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
) then
1971 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1974 gSpectAutoNext
:= 0;
1975 gSpectViewTwo
:= False;
1976 gSpectKeyPress
:= True;
1981 gSpectMode
:= SPECT_STATS
;
1982 gSpectAuto
:= False;
1983 gSpectKeyPress
:= True;
1988 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1989 (not isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
)) and
1990 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1991 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1992 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1993 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1994 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1995 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1996 gSpectKeyPress
:= False;
2000 if gSpectMode
= SPECT_MAPVIEW
then
2002 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2004 gSpectAutoNext
:= gTime
2007 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2009 gSpectAutoNext
:= gTime
2013 if gSpectAutoNext
<= gTime
then
2015 if gSpectAutoNext
> 0 then
2017 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2021 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2022 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2023 gSpectAutoStepX
:= Random(9) - 4;
2024 gSpectAutoStepY
:= Random(9) - 4;
2025 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2026 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2027 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2028 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2029 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2030 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2034 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2039 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2040 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2041 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2047 // Îáíîâëÿåì âñå îñòàëüíîå:
2050 g_Triggers_Update();
2052 g_Monsters_Update();
2054 g_Player_UpdateAll();
2055 g_Player_UpdatePhysicalObjects();
2057 // server: send newly spawned monsters unconditionally
2058 if (gGameSettings
.GameType
= GT_SERVER
) then
2060 if (Length(gMonstersSpawned
) > 0) then
2062 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2063 SetLength(gMonstersSpawned
, 0);
2067 if (gSoundTriggerTime
> 8) then
2069 g_Game_UpdateTriggerSounds();
2070 gSoundTriggerTime
:= 0;
2074 Inc(gSoundTriggerTime
);
2077 if (NetMode
= NET_SERVER
) then
2079 Inc(NetTimeToUpdate
);
2080 Inc(NetTimeToReliable
);
2082 // send monster updates
2083 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2085 // send all monsters (periodic sync)
2086 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2088 for I
:= 0 to High(gPlayers
) do
2090 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2093 g_Mons_ForEach(sendMonsPos
);
2095 if reliableUpdate
then
2097 NetTimeToReliable
:= 0;
2098 NetTimeToUpdate
:= NetUpdateRate
;
2102 NetTimeToUpdate
:= 0;
2107 // send only mosters with some unexpected changes
2108 g_Mons_ForEach(sendMonsPosUnexpected
);
2111 // send unexpected platform changes
2112 g_Map_NetSendInterestingPanels();
2114 if NetUseMaster
then
2116 if gTime
>= NetTimeToMaster
then
2118 if (NetMHost
= nil) or (NetMPeer
= nil) then
2120 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2124 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2128 else if (NetMode
= NET_CLIENT
) then
2130 MC_SEND_PlayerPos();
2132 end; // if gameOn ...
2134 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2135 if g_ActiveWindow
<> nil then
2137 w
:= e_GetFirstKeyPressed();
2139 if (w
<> IK_INVALID
) then
2141 Msg
.Msg
:= MESSAGE_DIKEY
;
2143 g_ActiveWindow
.OnMessage(Msg
);
2146 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2147 if g_ActiveWindow
<> nil then
2148 g_ActiveWindow
.Update();
2150 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2151 if gResolutionChange
then
2153 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2154 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2155 gResolutionChange
:= False;
2156 g_ActiveWindow
:= nil;
2159 // Íóæíî ñìåíèòü ÿçûê:
2160 if gLanguageChange
then
2162 //e_WriteLog('Read language file', MSG_NOTIFY);
2163 //g_Language_Load(DataDir + gLanguage + '.txt');
2164 g_Language_Set(gLanguage
);
2166 gLanguageChange
:= False;
2170 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2171 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2172 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2175 LastScreenShot
:= GetTimer();
2178 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2179 if e_KeyPressed(IK_F10
) and
2181 (not gConsoleShow
) and
2182 (g_ActiveWindow
= nil) then
2187 Time
:= GetTimer() {div 1000};
2189 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2190 if gDelayedEvents
<> nil then
2191 for a
:= 0 to High(gDelayedEvents
) do
2192 if gDelayedEvents
[a
].Pending
and
2194 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2195 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2198 case gDelayedEvents
[a
].DEType
of
2200 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2203 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2207 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2208 if g_Game_IsNet
and g_Game_IsServer
then
2209 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2213 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2215 gDelayedEvents
[a
].Pending
:= False;
2218 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2219 UPSCounter
:= UPSCounter
+ 1;
2220 if Time
- UPSTime
>= 1000 then
2229 g_Weapon_AddDynLights();
2230 g_Items_AddDynLights();
2234 procedure g_Game_LoadChatSounds(Resource
: string);
2237 FileName
, Snd
: string;
2239 len
, cnt
, tags
, i
, j
: Integer;
2242 FileName
:= g_ExtractWadName(Resource
);
2244 WAD
:= TWADFile
.Create();
2245 WAD
.ReadFile(FileName
);
2247 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2254 cfg
:= TConfig
.CreateMem(p
, len
);
2255 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2257 SetLength(gChatSounds
, cnt
);
2258 for i
:= 0 to Length(gChatSounds
) - 1 do
2260 gChatSounds
[i
].Sound
:= nil;
2261 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2262 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2263 if (Snd
= '') or (Tags
<= 0) then
2265 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2266 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2267 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2268 SetLength(gChatSounds
[i
].Tags
, tags
);
2269 for j
:= 0 to tags
- 1 do
2270 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2271 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2278 procedure g_Game_FreeChatSounds();
2282 for i
:= 0 to Length(gChatSounds
) - 1 do
2284 gChatSounds
[i
].Sound
.Free();
2285 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2287 SetLength(gChatSounds
, 0);
2291 procedure g_Game_LoadData();
2298 if DataLoaded
then Exit
;
2300 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2302 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2303 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2304 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2305 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2306 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2307 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2308 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2309 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2318 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2319 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2320 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2321 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2325 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2326 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2327 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2328 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2329 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2335 hasPBarGfx
:= false;
2339 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2340 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2341 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2342 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2343 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2344 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2345 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2346 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2347 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2348 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2349 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2350 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2351 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2352 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2353 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2354 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2355 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2356 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2357 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2358 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2359 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2360 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2361 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2362 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2363 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2364 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2365 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2366 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2369 goodsnd
[0] := TPlayableSound
.Create();
2370 goodsnd
[1] := TPlayableSound
.Create();
2371 goodsnd
[2] := TPlayableSound
.Create();
2372 goodsnd
[3] := TPlayableSound
.Create();
2374 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2375 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2376 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2377 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2379 killsnd
[0] := TPlayableSound
.Create();
2380 killsnd
[1] := TPlayableSound
.Create();
2381 killsnd
[2] := TPlayableSound
.Create();
2382 killsnd
[3] := TPlayableSound
.Create();
2384 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2385 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2386 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2387 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2389 hahasnd
[0] := TPlayableSound
.Create();
2390 hahasnd
[1] := TPlayableSound
.Create();
2391 hahasnd
[2] := TPlayableSound
.Create();
2393 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2394 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2395 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2397 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2399 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2402 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2403 g_Weapon_LoadData();
2405 g_Monsters_LoadData();
2410 procedure g_Game_FreeData();
2412 if not DataLoaded
then Exit
;
2415 g_Weapon_FreeData();
2416 g_Monsters_FreeData();
2418 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2420 g_Texture_Delete('NOTEXTURE');
2421 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2422 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2423 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2424 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2425 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2426 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2427 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2428 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2429 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2430 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2431 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2432 g_Frames_DeleteByName('FRAMES_TELEPORT');
2433 g_Frames_DeleteByName('FRAMES_PUNCH');
2434 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2435 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2436 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2437 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2438 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2439 g_Sound_Delete('SOUND_GAME_TELEPORT');
2440 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2441 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2442 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2443 g_Sound_Delete('SOUND_GAME_BULK1');
2444 g_Sound_Delete('SOUND_GAME_BULK2');
2445 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2446 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2447 g_Sound_Delete('SOUND_GAME_SWITCH1');
2448 g_Sound_Delete('SOUND_GAME_SWITCH0');
2455 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2456 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2457 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2458 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2465 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2466 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2467 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2468 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2474 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2475 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2476 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2478 g_Game_FreeChatSounds();
2480 DataLoaded
:= False;
2483 procedure DrawCustomStat();
2489 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2490 s1
, s2
, topstr
: String;
2492 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2494 g_ProcessMessages();
2496 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2498 if not gStatsPressed
then
2500 gStatsOff
:= not gStatsOff
;
2501 gStatsPressed
:= True;
2505 gStatsPressed
:= False;
2509 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2510 w
:= (Length(s1
) * ww2
) div 2;
2511 x
:= gScreenWidth
div 2 - w
;
2513 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2517 if (gGameSettings
.GameMode
= GM_COOP
) then
2519 if gMissionFailed
then
2520 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2522 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2525 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2527 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2528 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2530 if g_Game_IsNet
then
2532 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2533 if not gChatShow
then
2534 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2535 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2538 if g_Game_IsClient
then
2539 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2541 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2542 if not gChatShow
then
2543 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2544 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2549 w
:= gScreenWidth
-x
*2;
2555 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2556 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2558 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2560 case CustomStat
.GameMode
of
2563 if gGameSettings
.MaxLives
= 0 then
2564 s1
:= _lc
[I_GAME_DM
]
2566 s1
:= _lc
[I_GAME_LMS
];
2570 if gGameSettings
.MaxLives
= 0 then
2571 s1
:= _lc
[I_GAME_TDM
]
2573 s1
:= _lc
[I_GAME_TLMS
];
2575 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2578 if gGameSettings
.MaxLives
= 0 then
2579 s1
:= _lc
[I_GAME_COOP
]
2581 s1
:= _lc
[I_GAME_SURV
];
2587 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2591 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2592 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2595 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2596 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2597 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2598 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2600 pc
:= Length(CustomStat
.PlayerStat
);
2601 if pc
= 0 then Exit
;
2603 if CustomStat
.GameMode
= GM_COOP
then
2605 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2607 s2
:= _lc
[I_GAME_MONSTERS
];
2608 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2609 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2611 s2
:= _lc
[I_GAME_SECRETS
];
2612 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2613 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2616 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2618 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2619 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2620 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2622 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2623 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2624 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2628 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2633 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2634 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2635 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2637 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2640 for t
:= TEAM_RED
to TEAM_BLUE
do
2642 if t
= TEAM_RED
then
2644 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2645 gStdFont
, 255, 0, 0, 1);
2646 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2647 gStdFont
, 255, 0, 0, 1);
2654 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2655 gStdFont
, 0, 0, 255, 1);
2656 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2657 gStdFont
, 0, 0, 255, 1);
2663 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2666 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2667 if CustomStat
.PlayerStat
[p
].Team
= t
then
2668 with CustomStat
.PlayerStat
[p
] do
2682 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2683 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2684 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2691 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2694 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2695 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2696 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2699 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2700 with CustomStat
.PlayerStat
[p
] do
2702 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2709 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2710 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2711 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2717 procedure DrawSingleStat();
2719 tm
, key_x
, val_x
, y
: Integer;
2723 procedure player_stat(n
: Integer);
2729 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2730 s2
:= Format(' %d', [gTotalMonsters
]);
2732 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2733 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2734 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2735 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2737 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2738 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2740 // "Kills-per-minute: ##.#":
2741 s1
:= _lc
[I_MENU_INTER_KPM
];
2743 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2745 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2746 s2
:= Format(' %.1f', [kpm
]);
2748 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2749 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2751 // "Secrets found: # / #":
2752 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2753 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2755 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2756 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2757 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2758 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2760 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2761 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2765 // "Level Complete":
2766 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2767 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2769 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2770 s1
:= _lc
[I_MENU_INTER_KPM
];
2771 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2774 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2776 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2777 val_x
:= key_x
+ w1
;
2780 tm
:= SingleStat
.GameTime
div 1000;
2781 s1
:= _lc
[I_MENU_INTER_TIME
];
2782 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2784 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2785 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2787 if SingleStat
.TwoPlayers
then
2790 s1
:= _lc
[I_MENU_PLAYER_1
];
2791 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2792 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2794 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2799 s1
:= _lc
[I_MENU_PLAYER_2
];
2800 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2801 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2803 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2809 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2815 procedure DrawLoadingStat();
2816 procedure drawRect (x
, y
, w
, h
: Integer);
2818 if (w
< 1) or (h
< 1) then exit
;
2820 glVertex2f(x
+0.375, y
+0.375);
2821 glVertex2f(x
+w
+0.375, y
+0.375);
2822 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2823 glVertex2f(x
+0.375, y
+h
+0.375);
2827 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2829 rectW
, rectH
: Integer;
2836 idl
, idr
, idb
, idm
: LongWord;
2840 if (total
< 1) then exit
;
2841 if (cur
< 1) then exit
; // don't blink
2842 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2843 //if (cur < 0) then cur := 0;
2844 //if (cur > total) then cur := total;
2847 if (hasPBarGfx
) then
2849 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2850 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2851 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2852 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2853 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2854 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2855 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2856 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2858 //rectW := gScreenWidth-360;
2859 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2862 x0
:= (gScreenWidth
-rectW
) div 2;
2863 y0
:= gScreenHeight
-rectH
-64;
2864 if (y0
< 2) then y0
:= 2;
2866 glEnable(GL_SCISSOR_TEST
);
2869 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2870 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2871 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2874 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2876 while (f
< x0
+rectW
) do
2878 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2883 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2884 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2887 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2888 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2892 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2898 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2902 rectW
:= gScreenWidth
-64;
2905 x0
:= (gScreenWidth
-rectW
) div 2;
2906 y0
:= gScreenHeight
-rectH
-64;
2907 if (y0
< 2) then y0
:= 2;
2909 glDisable(GL_BLEND
);
2910 glDisable(GL_TEXTURE_2D
);
2912 //glClearColor(0, 0, 0, 0);
2913 //glClear(GL_COLOR_BUFFER_BIT);
2915 glColor4ub(127, 127, 127, 255);
2916 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2918 glColor4ub(0, 0, 0, 255);
2919 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2921 glColor4ub(127, 127, 127, 255);
2922 wdt
:= rectW
*cur
div total
;
2923 if (wdt
> rectW
) then wdt
:= rectW
;
2924 drawRect(x0
, y0
, wdt
, rectH
);
2933 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2935 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2936 yy
:= (gScreenHeight
div 3);
2937 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2938 xx
:= (gScreenWidth
div 3);
2942 for i
:= 0 to NextMsg
-1 do
2944 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2945 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2949 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2950 yy
:= yy
+ LOADING_INTERLINE
;
2951 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2956 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2958 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2960 function monDraw (mon
: TMonster
): Boolean;
2962 result
:= false; // don't stop
2967 // Ëåâûé âåðõíèé óãîë
2968 aX
:= Obj
.X
div ScaleSz
+ 1;
2969 aY
:= Obj
.Y
div ScaleSz
+ 1;
2971 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2972 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2973 // Ïðàâûé íèæíèé óãîë
2974 aX2
:= aX
+ aX2
- 1;
2975 aY2
:= aY
+ aY2
- 1;
2976 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2982 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2983 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2986 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2987 ScaleSz
:= 16 div Scale
;
2988 // Ðàçìåðû ìèíè-êàðòû:
2989 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2990 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2992 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2994 if gWalls
<> nil then
2997 for a
:= 0 to High(gWalls
) do
2999 if PanelType
<> 0 then
3001 // Ëåâûé âåðõíèé óãîë:
3002 aX
:= X
div ScaleSz
;
3003 aY
:= Y
div ScaleSz
;
3005 aX2
:= max(Width
div ScaleSz
, 1);
3006 aY2
:= max(Height
div ScaleSz
, 1);
3007 // Ïðàâûé íèæíèé óãîë:
3008 aX2
:= aX
+ aX2
- 1;
3009 aY2
:= aY
+ aY2
- 1;
3012 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3013 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3014 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3018 if gSteps
<> nil then
3021 for a
:= 0 to High(gSteps
) do
3023 if PanelType
<> 0 then
3025 // Ëåâûé âåðõíèé óãîë:
3026 aX
:= X
div ScaleSz
;
3027 aY
:= Y
div ScaleSz
;
3029 aX2
:= max(Width
div ScaleSz
, 1);
3030 aY2
:= max(Height
div ScaleSz
, 1);
3031 // Ïðàâûé íèæíèé óãîë:
3032 aX2
:= aX
+ aX2
- 1;
3033 aY2
:= aY
+ aY2
- 1;
3035 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3038 if gLifts
<> nil then
3041 for a
:= 0 to High(gLifts
) do
3043 if PanelType
<> 0 then
3045 // Ëåâûé âåðõíèé óãîë:
3046 aX
:= X
div ScaleSz
;
3047 aY
:= Y
div ScaleSz
;
3049 aX2
:= max(Width
div ScaleSz
, 1);
3050 aY2
:= max(Height
div ScaleSz
, 1);
3051 // Ïðàâûé íèæíèé óãîë:
3052 aX2
:= aX
+ aX2
- 1;
3053 aY2
:= aY
+ aY2
- 1;
3056 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3057 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3058 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3059 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3063 if gWater
<> nil then
3066 for a
:= 0 to High(gWater
) do
3068 if PanelType
<> 0 then
3070 // Ëåâûé âåðõíèé óãîë:
3071 aX
:= X
div ScaleSz
;
3072 aY
:= Y
div ScaleSz
;
3074 aX2
:= max(Width
div ScaleSz
, 1);
3075 aY2
:= max(Height
div ScaleSz
, 1);
3076 // Ïðàâûé íèæíèé óãîë:
3077 aX2
:= aX
+ aX2
- 1;
3078 aY2
:= aY
+ aY2
- 1;
3080 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3083 if gAcid1
<> nil then
3085 // Ðèñóåì êèñëîòó 1:
3086 for a
:= 0 to High(gAcid1
) do
3088 if PanelType
<> 0 then
3090 // Ëåâûé âåðõíèé óãîë:
3091 aX
:= X
div ScaleSz
;
3092 aY
:= Y
div ScaleSz
;
3094 aX2
:= max(Width
div ScaleSz
, 1);
3095 aY2
:= max(Height
div ScaleSz
, 1);
3096 // Ïðàâûé íèæíèé óãîë:
3097 aX2
:= aX
+ aX2
- 1;
3098 aY2
:= aY
+ aY2
- 1;
3100 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3103 if gAcid2
<> nil then
3105 // Ðèñóåì êèñëîòó 2:
3106 for a
:= 0 to High(gAcid2
) do
3108 if PanelType
<> 0 then
3110 // Ëåâûé âåðõíèé óãîë:
3111 aX
:= X
div ScaleSz
;
3112 aY
:= Y
div ScaleSz
;
3114 aX2
:= max(Width
div ScaleSz
, 1);
3115 aY2
:= max(Height
div ScaleSz
, 1);
3116 // Ïðàâûé íèæíèé óãîë:
3117 aX2
:= aX
+ aX2
- 1;
3118 aY2
:= aY
+ aY2
- 1;
3120 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3123 if gPlayers
<> nil then
3126 for a
:= 0 to High(gPlayers
) do
3127 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3129 // Ëåâûé âåðõíèé óãîë:
3130 aX
:= Obj
.X
div ScaleSz
+ 1;
3131 aY
:= Obj
.Y
div ScaleSz
+ 1;
3133 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3134 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3135 // Ïðàâûé íèæíèé óãîë:
3136 aX2
:= aX
+ aX2
- 1;
3137 aY2
:= aY
+ aY2
- 1;
3139 if gPlayers
[a
] = p
then
3140 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3143 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3144 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3145 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3150 g_Mons_ForEach(monDraw
);
3155 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3157 if not hasAmbient
then exit
;
3158 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3162 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3163 //FIXME: broken for splitscreen mode
3164 procedure renderDynLightsInternal ();
3166 //hasAmbient: Boolean;
3167 //ambColor: TDFColor;
3169 lx
, ly
, lrad
: Integer;
3170 scxywh
: array[0..3] of GLint
;
3173 if e_NoGraphics
then exit
;
3175 //TODO: lights should be in separate grid, i think
3176 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3177 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3180 //ambColor := gCurrentMap['light_ambient'].rgba;
3181 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3183 { // this will multiply incoming color to alpha from framebuffer
3185 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3189 * light rendering: (INVALID!)
3190 * glStencilFunc(GL_EQUAL, 0, $ff);
3192 * glClear(GL_STENCIL_BUFFER_BIT);
3193 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3194 * draw shadow volume into stencil buffer
3195 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3196 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3198 * draw color-less quad with light alpha (WARNING! don't touch color!)
3199 * glEnable(GL_BLEND);
3200 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3201 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3203 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3204 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3206 // setup OpenGL parameters
3207 glStencilMask($FFFFFFFF);
3208 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3209 glEnable(GL_STENCIL_TEST
);
3210 glEnable(GL_SCISSOR_TEST
);
3211 glClear(GL_STENCIL_BUFFER_BIT
);
3212 glStencilFunc(GL_EQUAL
, 0, $ff);
3214 for lln
:= 0 to g_dynLightCount
-1 do
3216 lx
:= g_dynLights
[lln
].x
;
3217 ly
:= g_dynLights
[lln
].y
;
3218 lrad
:= g_dynLights
[lln
].radius
;
3219 if (lrad
< 3) then continue
;
3221 if (lx
-sX
+lrad
< 0) then continue
;
3222 if (ly
-sY
+lrad
< 0) then continue
;
3223 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3224 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3226 // set scissor to optimize drawing
3227 if (g_dbg_scale
= 1.0) then
3229 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3233 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3235 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3236 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3237 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3238 // draw extruded panels
3239 glDisable(GL_TEXTURE_2D
);
3240 glDisable(GL_BLEND
);
3241 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3242 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3243 // render light texture
3244 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3245 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3248 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3249 glEnable(GL_TEXTURE_2D
);
3250 // color and opacity
3251 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3252 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3254 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3255 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3256 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3257 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3262 glDisable(GL_STENCIL_TEST
);
3263 glDisable(GL_BLEND
);
3264 glDisable(GL_SCISSOR_TEST
);
3265 //glScissor(0, 0, sWidth, sHeight);
3267 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3268 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3272 function fixViewportForScale (): Boolean;
3274 nx0
, ny0
, nw
, nh
: Integer;
3277 if (g_dbg_scale
<> 1.0) then
3280 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3281 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3282 nw
:= round(sWidth
/g_dbg_scale
);
3283 nh
:= round(sHeight
/g_dbg_scale
);
3292 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3293 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3294 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3296 TDrawCB
= procedure ();
3299 hasAmbient
: Boolean;
3301 doAmbient
: Boolean = false;
3303 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3308 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3309 if gdbg_map_use_accel_render
then
3311 tagmask
:= panelTypeToTag(panType
);
3312 while (gDrawPanelList
.count
> 0) do
3314 pan
:= TPanel(gDrawPanelList
.front());
3315 if ((pan
.tag
and tagmask
) = 0) then break
;
3316 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3317 gDrawPanelList
.popFront();
3322 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3324 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3327 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3329 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3330 if assigned(cb
) then cb();
3331 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3335 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3337 // our accelerated renderer will collect all panels to gDrawPanelList
3338 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3339 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3340 if gdbg_map_use_accel_render
then
3342 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3344 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3346 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3347 g_Map_DrawBack(backXOfs
, backYOfs
);
3348 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3350 if setTransMatrix
then
3352 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3353 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3354 glTranslatef(-sX
, -sY
, 0);
3358 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3359 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3364 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3365 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3366 glClear(GL_COLOR_BUFFER_BIT);
3369 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3372 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3373 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3374 drawOther('items', @g_Items_Draw
);
3375 drawOther('weapons', @g_Weapon_Draw
);
3376 drawOther('shells', @g_Player_DrawShells
);
3377 drawOther('drawall', @g_Player_DrawAll
);
3378 drawOther('corpses', @g_Player_DrawCorpses
);
3379 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3380 drawOther('monsters', @g_Monsters_Draw
);
3381 drawOther('itemdrop', @g_Items_DrawDrop
);
3382 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3383 drawOther('gfx', @g_GFX_Draw
);
3384 drawOther('flags', @g_Map_DrawFlags
);
3385 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3386 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3387 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3388 drawOther('dynlights', @renderDynLightsInternal
);
3390 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3392 renderAmbientQuad(hasAmbient
, ambColor
);
3396 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3399 if g_debug_HealthBar
then
3401 g_Monsters_DrawHealth();
3402 g_Player_DrawHealth();
3405 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3409 procedure DrawMapView(x
, y
, w
, h
: Integer);
3416 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3417 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3424 fixViewportForScale();
3425 renderMapInternal(-bx
, -by
, true);
3431 procedure DrawPlayer(p
: TPlayer
);
3433 px
, py
, a
, b
, c
, d
: Integer;
3436 if (p
= nil) or (p
.FDummy
) then
3439 g_Map_DrawBack(0, 0);
3444 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3445 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3451 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3452 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3454 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3456 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3457 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3459 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3460 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3462 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3463 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3466 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3469 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3470 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3473 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3478 // scaled, ignore level bounds
3479 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3480 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3483 if p
.IncCam
<> 0 then
3485 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3487 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3489 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3493 if py
< gPlayerScreenSize
.Y
div 2 then
3495 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3497 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3501 if p
.IncCam
< 0 then
3503 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3506 if p
.IncCam
> 0 then
3508 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3512 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3513 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3514 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3516 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3517 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3518 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3521 sY
:= -(b
+p
.IncCam
);
3522 sWidth
:= gPlayerScreenSize
.X
;
3523 sHeight
:= gPlayerScreenSize
.Y
;
3525 //glTranslatef(a, b+p.IncCam, 0);
3527 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3529 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3530 fixViewportForScale();
3531 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3533 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3535 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3536 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3537 if (sX
< 0) then sX
:= 0;
3538 if (sY
< 0) then sY
:= 0;
3540 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3541 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3544 //r_smallmap_h: 0: left; 1: center; 2: right
3545 //r_smallmap_v: 0: top; 1: center; 2: bottom
3547 if (gMapInfo
.Width
= sWidth
) then
3551 else if (gMapInfo
.Width
< sWidth
) then
3553 case r_smallmap_h
of
3554 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3555 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3556 else sX
:= 0; // left
3560 if (gMapInfo
.Height
= sHeight
) then
3564 else if (gMapInfo
.Height
< sHeight
) then
3566 case r_smallmap_v
of
3567 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3568 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3569 else sY
:= 0; // top
3575 p
.viewPortW
:= sWidth
;
3576 p
.viewPortH
:= sHeight
;
3578 {$IFDEF ENABLE_HOLMES}
3579 if (p
= gPlayer1
) then
3581 g_Holmes_plrViewPos(sX
, sY
);
3582 g_Holmes_plrViewSize(sWidth
, sHeight
);
3586 renderMapInternal(-c
, -d
, true);
3588 if p
.FSpectator
then
3589 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3590 p
.GameY
+ PLAYER_RECT_CY
- 4,
3591 'X', gStdFont
, 255, 255, 255, 1, True);
3593 for a := 0 to High(gCollideMap) do
3594 for b := 0 to High(gCollideMap[a]) do
3597 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3599 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3603 1: e_DrawPoint(1, b, a, 200, 200, 200);
3604 2: e_DrawPoint(1, b, a, 64, 64, 255);
3605 3: e_DrawPoint(1, b, a, 255, 0, 255);
3615 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3616 if g_Debug_Player
then
3617 g_Player_DrawDebug(p
);
3621 procedure drawProfilers ();
3626 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3627 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3628 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3631 procedure g_Game_Draw();
3638 plView1
, plView2
: TPlayer
;
3641 if gExit
= EXIT_QUIT
then Exit
;
3643 Time
:= GetTimer() {div 1000};
3644 FPSCounter
:= FPSCounter
+1;
3645 if Time
- FPSTime
>= 1000 then
3652 if gGameOn
or (gState
= STATE_FOLD
) then
3654 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3656 gSpectMode
:= SPECT_NONE
;
3657 if not gRevertPlayers
then
3659 plView1
:= gPlayer1
;
3660 plView2
:= gPlayer2
;
3664 plView1
:= gPlayer2
;
3665 plView2
:= gPlayer1
;
3669 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3671 gSpectMode
:= SPECT_NONE
;
3672 if gPlayer2
= nil then
3675 plView1
:= gPlayer2
;
3684 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3685 gSpectMode
:= SPECT_STATS
;
3687 if gSpectMode
= SPECT_PLAYERS
then
3688 if gPlayers
<> nil then
3690 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3691 if plView1
= nil then
3693 gSpectPID1
:= GetActivePlayerID_Next();
3694 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3696 if gSpectViewTwo
then
3698 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3699 if plView2
= nil then
3701 gSpectPID2
:= GetActivePlayerID_Next();
3702 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3707 if gSpectMode
= SPECT_MAPVIEW
then
3709 // Ðåæèì ïðîñìîòðà êàðòû
3711 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3712 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3713 gHearPoint1
.Active
:= True;
3714 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3715 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3716 gHearPoint2
.Active
:= False;
3720 Split
:= (plView1
<> nil) and (plView2
<> nil);
3722 // Òî÷êè ñëóõà èãðîêîâ
3723 if plView1
<> nil then
3725 gHearPoint1
.Active
:= True;
3726 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3727 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3729 gHearPoint1
.Active
:= False;
3730 if plView2
<> nil then
3732 gHearPoint2
.Active
:= True;
3733 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3734 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3736 gHearPoint2
.Active
:= False;
3738 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3739 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3742 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3743 if gScreenHeight
mod 2 = 0 then
3744 Dec(gPlayerScreenSize
.Y
);
3747 gPlayerScreenSize
.Y
:= gScreenHeight
;
3750 if gScreenHeight
mod 2 = 0 then
3751 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3753 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3755 DrawPlayer(plView1
);
3756 gPlayer1ScreenCoord
.X
:= sX
;
3757 gPlayer1ScreenCoord
.Y
:= sY
;
3761 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3763 DrawPlayer(plView2
);
3764 gPlayer2ScreenCoord
.X
:= sX
;
3765 gPlayer2ScreenCoord
.Y
:= sY
;
3768 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3771 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3774 {$IFDEF ENABLE_HOLMES}
3776 if (g_holmes_enabled
) then g_Holmes_Draw();
3779 if MessageText
<> '' then
3783 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3785 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3786 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3788 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3789 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3792 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3794 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3796 // Draw spectator GUI
3799 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3802 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3804 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3806 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3808 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3809 if gSpectMode
= SPECT_STATS
then
3811 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3812 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3814 if gSpectMode
= SPECT_MAPVIEW
then
3816 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3817 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3818 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3819 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3820 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3822 if gSpectMode
= SPECT_PLAYERS
then
3824 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3825 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3826 if gSpectViewTwo
then
3828 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3829 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3830 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3831 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3835 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3836 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3842 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3844 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3845 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3847 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3848 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3849 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3854 if (gState
= STATE_MENU
) then
3856 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3858 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3859 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3861 // F3 at menu will show game loading dialog
3862 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3863 if (g_ActiveWindow
<> nil) then
3865 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3866 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3870 // F3 at titlepic will show game loading dialog
3871 if e_KeyPressed(IK_F3
) then
3873 g_Menu_Show_LoadMenu(true);
3874 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3879 if gState
= STATE_FOLD
then
3881 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3884 if gState
= STATE_INTERCUSTOM
then
3886 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3888 back
:= 'TEXTURE_endpic';
3889 if not g_Texture_Get(back
, ID
) then
3890 back
:= _lc
[I_TEXTURE_ENDPIC
];
3895 if g_Texture_Get(back
, ID
) then
3896 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3898 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3902 if g_ActiveWindow
<> nil then
3904 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3905 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3909 if gState
= STATE_INTERSINGLE
then
3911 if EndingGameCounter
> 0 then
3913 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3919 if g_Texture_Get(back
, ID
) then
3920 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3922 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3926 if g_ActiveWindow
<> nil then
3928 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3929 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3934 if gState
= STATE_ENDPIC
then
3937 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3938 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3940 if ID
<> DWORD(-1) then
3941 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3943 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3945 if g_ActiveWindow
<> nil then
3947 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3948 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3952 if gState
= STATE_SLIST
then
3954 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3956 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3957 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3958 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3960 g_Serverlist_Draw(slCurrent
, slTable
);
3964 if g_ActiveWindow
<> nil then
3968 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3969 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3971 g_ActiveWindow
.Draw();
3976 if g_debug_Sounds
and gGameOn
then
3978 for w
:= 0 to High(e_SoundsArray
) do
3979 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3980 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3985 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3986 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3989 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3990 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3992 if gGameOn
then drawProfilers();
3994 {$IFDEF ENABLE_HOLMES}
4001 procedure g_Game_Quit();
4003 g_Game_StopAllSounds(True);
4005 g_Game_SaveOptions();
4007 g_PlayerModel_FreeData();
4008 g_Texture_DeleteAll();
4009 g_Frames_DeleteAll();
4010 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4012 if NetInitDone
then g_Net_Free
;
4014 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4015 if gMapToDelete
<> '' then
4016 g_Game_DeleteTestMap();
4022 procedure g_FatalError(Text: String);
4024 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4025 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4027 gExit
:= EXIT_SIMPLE
;
4030 procedure g_SimpleError(Text: String);
4032 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4033 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4036 procedure g_Game_SetupScreenSize();
4038 RES_FACTOR
= 4.0 / 3.0;
4044 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4045 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4046 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4047 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4049 gPlayerScreenSize
.Y
:= gScreenHeight
;
4051 // Ðàçìåð çàäíåãî ïëàíà:
4052 if BackID
<> DWORD(-1) then
4055 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4056 (gScreenHeight
*s
> gMapInfo
.Height
) then
4058 gBackSize
.X
:= gScreenWidth
;
4059 gBackSize
.Y
:= gScreenHeight
;
4063 e_GetTextureSize(BackID
, @bw
, @bh
);
4064 rf
:= Single(bw
) / Single(bh
);
4065 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4066 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4067 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4068 if (s
< 1.0) then s
:= 1.0;
4069 gBackSize
.X
:= Round(bw
*s
);
4070 gBackSize
.Y
:= Round(bh
*s
);
4075 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4077 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4080 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4082 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4083 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4085 if gPlayer1
= nil then
4087 if g_Game_IsClient
then
4089 if NetPlrUID1
> -1 then
4091 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4092 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4097 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4098 Team
:= gPlayer1Settings
.Team
;
4100 // Ñîçäàíèå ïåðâîãî èãðîêà:
4101 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4102 gPlayer1Settings
.Color
,
4104 if gPlayer1
= nil then
4105 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4108 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4109 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4110 if g_Game_IsServer
and g_Game_IsNet
then
4111 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4112 gPlayer1
.Respawn(False, True);
4114 if g_Game_IsNet
and NetUseMaster
then
4120 if gPlayer2
= nil then
4122 if g_Game_IsClient
then
4124 if NetPlrUID2
> -1 then
4125 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4129 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4130 Team
:= gPlayer2Settings
.Team
;
4132 // Ñîçäàíèå âòîðîãî èãðîêà:
4133 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4134 gPlayer2Settings
.Color
,
4136 if gPlayer2
= nil then
4137 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4140 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4141 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4142 if g_Game_IsServer
and g_Game_IsNet
then
4143 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4144 gPlayer2
.Respawn(False, True);
4146 if g_Game_IsNet
and NetUseMaster
then
4154 procedure g_Game_RemovePlayer();
4158 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4159 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4164 if g_Game_IsServer
then
4167 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4168 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4169 g_Player_Remove(Pl
.UID
);
4171 if g_Game_IsNet
and NetUseMaster
then
4180 if g_Game_IsServer
then
4183 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4184 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4185 g_Player_Remove(Pl
.UID
);
4187 if g_Game_IsNet
and NetUseMaster
then
4192 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4198 procedure g_Game_Spectate();
4200 g_Game_RemovePlayer();
4201 if gPlayer1
<> nil then
4202 g_Game_RemovePlayer();
4205 procedure g_Game_SpectateCenterView();
4207 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4208 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4211 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4218 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4220 g_Game_ClearLoading();
4223 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4226 gGameSettings
.GameType
:= GT_SINGLE
;
4227 gGameSettings
.MaxLives
:= 0;
4228 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4229 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4230 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4231 gSwitchGameMode
:= GM_SINGLE
;
4233 g_Game_ExecuteEvent('ongamestart');
4235 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4236 g_Game_SetupScreenSize();
4238 // Ñîçäàíèå ïåðâîãî èãðîêà:
4239 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4240 gPlayer1Settings
.Color
,
4241 gPlayer1Settings
.Team
, False));
4242 if gPlayer1
= nil then
4244 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4248 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4251 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4254 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4255 gPlayer2Settings
.Color
,
4256 gPlayer2Settings
.Team
, False));
4257 if gPlayer2
= nil then
4259 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4263 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4267 // Çàãðóçêà è çàïóñê êàðòû:
4268 if not g_Game_StartMap(MAP
, True) then
4270 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4271 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4275 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4279 for i
:= nPl
+1 to nPlayers
do
4280 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4283 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4284 TimeLimit
, GoalLimit
: Word;
4286 Options
: LongWord; nPlayers
: Byte);
4292 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4294 g_Game_ClearLoading();
4297 gGameSettings
.GameType
:= GT_CUSTOM
;
4298 gGameSettings
.GameMode
:= GameMode
;
4299 gSwitchGameMode
:= GameMode
;
4300 gGameSettings
.TimeLimit
:= TimeLimit
;
4301 gGameSettings
.GoalLimit
:= GoalLimit
;
4302 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4303 gGameSettings
.Options
:= Options
;
4305 gCoopTotalMonstersKilled
:= 0;
4306 gCoopTotalSecretsFound
:= 0;
4307 gCoopTotalMonsters
:= 0;
4308 gCoopTotalSecrets
:= 0;
4312 g_Game_ExecuteEvent('ongamestart');
4314 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4315 g_Game_SetupScreenSize();
4317 // Ðåæèì íàáëþäàòåëÿ:
4318 if nPlayers
= 0 then
4325 if nPlayers
>= 1 then
4327 // Ñîçäàíèå ïåðâîãî èãðîêà:
4328 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4329 gPlayer1Settings
.Color
,
4330 gPlayer1Settings
.Team
, False));
4331 if gPlayer1
= nil then
4333 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4337 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4341 if nPlayers
>= 2 then
4343 // Ñîçäàíèå âòîðîãî èãðîêà:
4344 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4345 gPlayer2Settings
.Color
,
4346 gPlayer2Settings
.Team
, False));
4347 if gPlayer2
= nil then
4349 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4353 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4357 // Çàãðóçêà è çàïóñê êàðòû:
4358 if not g_Game_StartMap(Map
, True) then
4360 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4364 // Íåò òî÷åê ïîÿâëåíèÿ:
4365 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4366 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4367 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4368 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4369 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4371 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4375 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4379 for i
:= nPl
+1 to nPlayers
do
4380 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4383 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4384 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4385 Options
: LongWord; nPlayers
: Byte;
4386 IPAddr
: LongWord; Port
: Word);
4390 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4392 g_Game_ClearLoading();
4395 gGameSettings
.GameType
:= GT_SERVER
;
4396 gGameSettings
.GameMode
:= GameMode
;
4397 gSwitchGameMode
:= GameMode
;
4398 gGameSettings
.TimeLimit
:= TimeLimit
;
4399 gGameSettings
.GoalLimit
:= GoalLimit
;
4400 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4401 gGameSettings
.Options
:= Options
;
4403 gCoopTotalMonstersKilled
:= 0;
4404 gCoopTotalSecretsFound
:= 0;
4405 gCoopTotalMonsters
:= 0;
4406 gCoopTotalSecrets
:= 0;
4410 g_Game_ExecuteEvent('ongamestart');
4412 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4413 g_Game_SetupScreenSize();
4415 // Ðåæèì íàáëþäàòåëÿ:
4416 if nPlayers
= 0 then
4422 if nPlayers
>= 1 then
4424 // Ñîçäàíèå ïåðâîãî èãðîêà:
4425 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4426 gPlayer1Settings
.Color
,
4427 gPlayer1Settings
.Team
, False));
4428 if gPlayer1
= nil then
4430 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4434 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4437 if nPlayers
>= 2 then
4439 // Ñîçäàíèå âòîðîãî èãðîêà:
4440 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4441 gPlayer2Settings
.Color
,
4442 gPlayer2Settings
.Team
, False));
4443 if gPlayer2
= nil then
4445 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4449 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4452 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4453 if NetForwardPorts
then
4454 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4457 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4459 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4463 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4465 // Çàãðóçêà è çàïóñê êàðòû:
4466 if not g_Game_StartMap(Map
, True) then
4468 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4472 // Íåò òî÷åê ïîÿâëåíèÿ:
4473 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4474 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4475 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4476 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4477 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4479 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4483 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4486 NetState
:= NET_STATE_GAME
;
4489 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4504 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4505 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4507 g_Game_ClearLoading();
4510 gGameSettings
.GameType
:= GT_CLIENT
;
4512 gCoopTotalMonstersKilled
:= 0;
4513 gCoopTotalSecretsFound
:= 0;
4514 gCoopTotalMonsters
:= 0;
4515 gCoopTotalSecrets
:= 0;
4519 g_Game_ExecuteEvent('ongamestart');
4521 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4522 g_Game_SetupScreenSize();
4524 NetState
:= NET_STATE_AUTH
;
4526 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4528 if not g_Net_Connect(Addr
, Port
) then
4530 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4531 NetState
:= NET_STATE_NONE
;
4535 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4537 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4542 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4544 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4546 Ptr
:= NetEvent
.packet
^.data
;
4547 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4550 MID
:= InMsg
.ReadByte();
4552 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4554 NetMyID
:= InMsg
.ReadByte();
4555 NetPlrUID1
:= InMsg
.ReadWord();
4557 WadName
:= InMsg
.ReadString();
4558 Map
:= InMsg
.ReadString();
4560 gWADHash
:= InMsg
.ReadMD5();
4562 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4563 gSwitchGameMode
:= gGameSettings
.GameMode
;
4564 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4565 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4566 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4567 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4568 T
:= InMsg
.ReadLongWord();
4570 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4571 if newResPath
= '' then
4573 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4574 newResPath
:= g_Res_DownloadWAD(WadName
);
4575 if newResPath
= '' then
4577 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4578 enet_packet_destroy(NetEvent
.packet
);
4579 NetState
:= NET_STATE_NONE
;
4583 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4585 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4586 gPlayer1Settings
.Color
,
4587 gPlayer1Settings
.Team
, False));
4589 if gPlayer1
= nil then
4591 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4593 enet_packet_destroy(NetEvent
.packet
);
4594 NetState
:= NET_STATE_NONE
;
4598 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4599 gPlayer1
.UID
:= NetPlrUID1
;
4600 gPlayer1
.Reset(True);
4602 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4604 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4606 enet_packet_destroy(NetEvent
.packet
);
4607 NetState
:= NET_STATE_NONE
;
4615 enet_packet_destroy(NetEvent
.packet
);
4619 enet_packet_destroy(NetEvent
.packet
);
4623 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4626 if (NetEvent
.data
<= NET_DISC_MAX
) then
4627 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4628 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4635 ProcessLoading(true);
4637 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4646 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4647 NetState
:= NET_STATE_NONE
;
4651 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4652 gLMSRespawnTime
:= 0;
4655 NetState
:= NET_STATE_GAME
;
4656 MC_SEND_FullStateRequest
;
4657 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4660 procedure g_Game_SaveOptions();
4662 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4665 procedure g_Game_ChangeMap(const MapPath
: String);
4669 g_Game_ClearLoading();
4671 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4672 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4673 if gExitByTrigger
then
4676 gExitByTrigger
:= False;
4678 if not g_Game_StartMap(MapPath
, Force
) then
4679 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4682 procedure g_Game_Restart();
4686 if g_Game_IsClient
then
4688 map
:= g_ExtractFileName(gMapInfo
.Map
);
4692 g_Game_ClearLoading();
4693 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4696 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4698 NewWAD
, ResName
: String;
4701 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4702 g_Player_RemoveAllCorpses();
4704 if (not g_Game_IsClient
) and
4705 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4706 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4708 if gSwitchGameMode
= GM_CTF
then
4709 gGameSettings
.MaxLives
:= 0;
4710 gGameSettings
.GameMode
:= gSwitchGameMode
;
4713 gSwitchGameMode
:= gGameSettings
.GameMode
;
4715 g_Player_ResetTeams();
4717 if isWadPath(Map
) then
4719 NewWAD
:= g_ExtractWadName(Map
);
4720 ResName
:= g_ExtractFileName(Map
);
4721 if g_Game_IsServer
then
4723 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4724 g_Game_LoadWAD(NewWAD
);
4726 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4727 g_Game_ClientWAD(NewWAD
, gWADHash
);
4731 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4734 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4736 gState
:= STATE_NONE
;
4737 g_ActiveWindow
:= nil;
4743 if gGameSettings
.GameMode
= GM_CTF
then
4745 g_Map_ResetFlag(FLAG_RED
);
4746 g_Map_ResetFlag(FLAG_BLUE
);
4747 // CTF, à ôëàãîâ íåò:
4748 if not g_Map_HaveFlagPoints() then
4749 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4754 gState
:= STATE_MENU
;
4759 gPauseMain
:= false;
4760 gPauseHolmes
:= false;
4762 NetTimeToUpdate
:= 1;
4763 NetTimeToReliable
:= 0;
4764 NetTimeToMaster
:= NetMasterRate
;
4765 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4766 gLMSRespawnTime
:= 0;
4767 gMissionFailed
:= False;
4770 gCoopMonstersKilled
:= 0;
4771 gCoopSecretsFound
:= 0;
4773 gVoteInProgress
:= False;
4774 gVotePassed
:= False;
4780 if not gGameOn
then Exit
;
4782 g_Game_SpectateCenterView();
4784 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4786 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4787 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4788 gLMSSoftSpawn
:= True;
4789 if NetMode
= NET_SERVER
then
4790 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4792 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4795 if NetMode
= NET_SERVER
then
4797 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4800 if NetUseMaster
then
4802 if (NetMHost
= nil) or (NetMPeer
= nil) then
4803 if not g_Net_Slist_Connect
then
4804 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4809 if NetClients
<> nil then
4810 for I
:= 0 to High(NetClients
) do
4811 if NetClients
[I
].Used
then
4813 NetClients
[I
].Voted
:= False;
4814 if NetClients
[I
].RequestedFullUpdate
then
4816 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4817 NetClients
[I
].RequestedFullUpdate
:= False;
4821 g_Net_UnbanNonPermHosts();
4826 gCoopTotalMonstersKilled
:= 0;
4827 gCoopTotalSecretsFound
:= 0;
4828 gCoopTotalMonsters
:= 0;
4829 gCoopTotalSecrets
:= 0;
4833 g_Game_ExecuteEvent('onmapstart');
4836 procedure SetFirstLevel();
4840 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4841 if MapList
= nil then
4844 SortSArray(MapList
);
4845 gNextMap
:= MapList
[Low(MapList
)];
4850 procedure g_Game_ExitLevel(const Map
: AnsiString);
4854 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4855 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4856 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4857 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4859 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4860 if gGameSettings
.GameType
= GT_SINGLE
then
4861 gExit
:= EXIT_ENDLEVELSINGLE
4862 else // Âûøëè â âûõîä â Ñâîåé èãðå
4864 gExit
:= EXIT_ENDLEVELCUSTOM
;
4865 if gGameSettings
.GameMode
= GM_COOP
then
4866 g_Player_RememberAll
;
4868 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4871 if gGameSettings
.GameMode
= GM_COOP
then
4874 gStatsPressed
:= True;
4875 gNextMap
:= 'MAP01';
4877 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4880 if g_Game_IsNet
then
4882 MH_SEND_GameStats();
4883 MH_SEND_CoopStats();
4889 procedure g_Game_RestartLevel();
4893 if gGameSettings
.GameMode
= GM_SINGLE
then
4898 gExit
:= EXIT_ENDLEVELCUSTOM
;
4899 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4903 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4907 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4909 if not g_Game_IsClient
then
4911 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4914 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4915 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4919 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4923 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4924 g_Game_LoadWAD(NewWAD
);
4927 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4929 i
, n
, nb
, nr
: Integer;
4931 function monRespawn (mon
: TMonster
): Boolean;
4933 result
:= false; // don't stop
4934 if not mon
.FNoRespawn
then mon
.Respawn();
4938 if not g_Game_IsServer
then Exit
;
4939 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4940 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4941 gLMSRespawnTime
:= 0;
4944 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4946 gMissionFailed
:= True;
4947 g_Game_RestartLevel
;
4951 n
:= 0; nb
:= 0; nr
:= 0;
4952 for i
:= Low(gPlayers
) to High(gPlayers
) do
4953 if (gPlayers
[i
] <> nil) and
4954 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4955 (gPlayers
[i
] is TBot
)) then
4958 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4959 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4962 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4964 // wait a second until the fuckers finally decide to join
4965 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4966 gLMSRespawnTime
:= gTime
+ 1000;
4967 gLMSSoftSpawn
:= NoMapRestart
;
4971 g_Player_RemoveAllCorpses
;
4972 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4973 if g_Game_IsNet
then
4974 MH_SEND_GameEvent(NET_EV_LMS_START
);
4976 for i
:= Low(gPlayers
) to High(gPlayers
) do
4978 if gPlayers
[i
] = nil then continue
;
4979 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4980 // don't touch normal spectators
4981 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4983 gPlayers
[i
].FNoRespawn
:= True;
4984 gPlayers
[i
].Lives
:= 0;
4985 if g_Game_IsNet
then
4986 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4989 gPlayers
[i
].FNoRespawn
:= False;
4990 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4991 gPlayers
[i
].Respawn(False, True);
4992 if gGameSettings
.GameMode
= GM_COOP
then
4994 gPlayers
[i
].Frags
:= 0;
4995 gPlayers
[i
].RecallState
;
4997 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4998 gPlayer1
:= g_Player_Get(gLMSPID1
);
4999 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5000 gPlayer2
:= g_Player_Get(gLMSPID2
);
5003 g_Items_RestartRound();
5006 g_Mons_ForEach(monRespawn
);
5008 gLMSSoftSpawn
:= False;
5011 function g_Game_GetFirstMap(WAD
: String): String;
5015 MapList
:= g_Map_GetMapsList(WAD
);
5016 if MapList
= nil then
5019 SortSArray(MapList
);
5020 Result
:= MapList
[Low(MapList
)];
5022 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5028 function g_Game_GetNextMap(): String;
5035 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5036 if MapList
= nil then
5039 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5041 SortSArray(MapList
);
5043 for I
:= Low(MapList
) to High(MapList
) do
5044 if Map
= MapList
[I
] then
5050 if MapIndex
<> -255 then
5052 if MapIndex
= High(MapList
) then
5053 Result
:= MapList
[Low(MapList
)]
5055 Result
:= MapList
[MapIndex
+ 1];
5057 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5063 procedure g_Game_NextLevel();
5065 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5066 gExit
:= EXIT_ENDLEVELCUSTOM
5069 gExit
:= EXIT_ENDLEVELSINGLE
;
5073 if gNextMap
<> '' then Exit
;
5074 gNextMap
:= g_Game_GetNextMap();
5077 function g_Game_IsTestMap(): Boolean;
5079 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5082 procedure g_Game_DeleteTestMap();
5085 //MapName: AnsiString;
5093 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5094 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5095 if (a
= 0) then exit
;
5097 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5098 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5099 Delete(gMapToDelete
, 1, a
+5);
5100 gMapToDelete
:= UpperCase(gMapToDelete
);
5102 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5105 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5106 if MapName <> TEST_MAP_NAME then
5109 if not gTempDelete then
5111 time := g_GetFileTime(WadName);
5112 WAD := TWADFile.Create();
5115 if not WAD.ReadFile(WadName) then
5116 begin // Íåò òàêîãî WAD-ôàéëà
5121 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5123 MapList := WAD.GetResourcesList('');
5125 if MapList <> nil then
5126 for a := 0 to High(MapList) do
5127 if MapList[a] = MapName then
5129 // Óäàëÿåì è ñîõðàíÿåì:
5130 WAD.RemoveResource('', MapName);
5131 WAD.SaveTo(WadName);
5136 g_SetFileTime(WadName, time);
5139 if gTempDelete
then DeleteFile(WadName
);
5142 procedure GameCVars(P
: SSArray
);
5145 stat
: TPlayerStatArray
;
5150 cmd
:= LowerCase(P
[0]);
5151 if cmd
= 'r_showfps' then
5153 if (Length(P
) > 1) and
5154 ((P
[1] = '1') or (P
[1] = '0')) then
5155 gShowFPS
:= (P
[1][1] = '1');
5158 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
5160 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
5162 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5164 with gGameSettings
do
5166 if (Length(P
) > 1) and
5167 ((P
[1] = '1') or (P
[1] = '0')) then
5169 if (P
[1][1] = '1') then
5170 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5172 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5175 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5176 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5178 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5180 if g_Game_IsNet
then MH_SEND_GameSettings
;
5183 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5185 with gGameSettings
do
5187 if (Length(P
) > 1) and
5188 ((P
[1] = '1') or (P
[1] = '0')) then
5190 if (P
[1][1] = '1') then
5191 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5193 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5196 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5197 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5199 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5201 if g_Game_IsNet
then MH_SEND_GameSettings
;
5204 else if cmd
= 'g_gamemode' then
5206 a
:= g_Game_TextToMode(P
[1]);
5207 if a
= GM_SINGLE
then a
:= GM_COOP
;
5208 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5210 gSwitchGameMode
:= a
;
5211 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5212 (gState
= STATE_INTERSINGLE
) then
5213 gSwitchGameMode
:= GM_SINGLE
;
5215 gGameSettings
.GameMode
:= gSwitchGameMode
;
5217 if gSwitchGameMode
= gGameSettings
.GameMode
then
5218 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5219 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5221 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5222 [g_Game_ModeToText(gGameSettings
.GameMode
),
5223 g_Game_ModeToText(gSwitchGameMode
)]));
5225 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5227 with gGameSettings
do
5229 if (Length(P
) > 1) and
5230 ((P
[1] = '1') or (P
[1] = '0')) then
5232 if (P
[1][1] = '1') then
5233 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5235 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5238 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5239 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5241 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5242 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5244 if g_Game_IsNet
then MH_SEND_GameSettings
;
5247 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5249 with gGameSettings
do
5251 if (Length(P
) > 1) and
5252 ((P
[1] = '1') or (P
[1] = '0')) then
5254 if (P
[1][1] = '1') then
5255 Options
:= Options
or GAME_OPTION_MONSTERS
5257 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5260 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5261 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5263 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5264 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5266 if g_Game_IsNet
then MH_SEND_GameSettings
;
5269 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5271 with gGameSettings
do
5273 if (Length(P
) > 1) and
5274 ((P
[1] = '1') or (P
[1] = '0')) then
5276 if (P
[1][1] = '1') then
5277 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5279 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5282 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5283 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5285 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5287 if g_Game_IsNet
then MH_SEND_GameSettings
;
5290 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5292 with gGameSettings
do
5294 if (Length(P
) > 1) and
5295 ((P
[1] = '1') or (P
[1] = '0')) then
5297 if (P
[1][1] = '1') then
5298 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5300 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5303 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5304 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5306 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5308 if g_Game_IsNet
then MH_SEND_GameSettings
;
5311 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5313 if Length(P
) > 1 then
5315 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5316 gGameSettings
.WarmupTime
:= 30
5318 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5321 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5322 [gGameSettings
.WarmupTime
]));
5323 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5325 else if cmd
= 'net_interp' then
5327 if (Length(P
) > 1) then
5328 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5330 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5331 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5332 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5333 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5336 else if cmd
= 'net_forceplayerupdate' then
5338 if (Length(P
) > 1) and
5339 ((P
[1] = '1') or (P
[1] = '0')) then
5340 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5342 if NetForcePlayerUpdate
then
5343 g_Console_Add('net_forceplayerupdate = 1')
5345 g_Console_Add('net_forceplayerupdate = 0');
5346 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5347 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5348 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5351 else if cmd
= 'net_predictself' then
5353 if (Length(P
) > 1) and
5354 ((P
[1] = '1') or (P
[1] = '0')) then
5355 NetPredictSelf
:= (P
[1][1] = '1');
5357 if NetPredictSelf
then
5358 g_Console_Add('net_predictself = 1')
5360 g_Console_Add('net_predictself = 0');
5361 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5362 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5363 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5366 else if cmd
= 'sv_name' then
5368 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5370 NetServerName
:= P
[1];
5371 if Length(NetServerName
) > 64 then
5372 SetLength(NetServerName
, 64);
5373 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5377 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5379 else if cmd
= 'sv_passwd' then
5381 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5383 NetPassword
:= P
[1];
5384 if Length(NetPassword
) > 24 then
5385 SetLength(NetPassword
, 24);
5386 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5390 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5392 else if cmd
= 'sv_maxplrs' then
5394 if (Length(P
) > 1) then
5396 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5397 if g_Game_IsServer
and g_Game_IsNet
then
5400 for a
:= 0 to High(NetClients
) do
5401 if NetClients
[a
].Used
then
5404 if b
> NetMaxClients
then
5406 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5407 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5408 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5409 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5412 if NetUseMaster
then
5417 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5419 else if cmd
= 'sv_public' then
5421 if (Length(P
) > 1) then
5423 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5424 if g_Game_IsServer
and g_Game_IsNet
then
5425 if NetUseMaster
then
5427 if NetMPeer
= nil then
5428 if not g_Net_Slist_Connect() then
5429 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5430 g_Net_Slist_Update();
5433 if NetMPeer
<> nil then
5434 g_Net_Slist_Disconnect();
5437 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5439 else if cmd
= 'sv_intertime' then
5441 if (Length(P
) > 1) then
5442 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5444 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5446 else if cmd
= 'p1_name' then
5448 if (Length(P
) > 1) and gGameOn
then
5450 if g_Game_IsClient
then
5452 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5453 MC_SEND_PlayerSettings
;
5456 if gPlayer1
<> nil then
5458 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5459 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5462 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5465 else if cmd
= 'p2_name' then
5467 if (Length(P
) > 1) and gGameOn
then
5469 if g_Game_IsClient
then
5471 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5472 MC_SEND_PlayerSettings
;
5475 if gPlayer2
<> nil then
5477 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5478 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5481 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5484 else if cmd
= 'p1_color' then
5486 if Length(P
) > 3 then
5487 if g_Game_IsClient
then
5489 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5490 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5491 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5492 MC_SEND_PlayerSettings
;
5495 if gPlayer1
<> nil then
5497 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5498 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5499 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5500 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5503 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5504 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5505 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5507 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5509 if Length(P
) > 3 then
5510 if g_Game_IsClient
then
5512 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5513 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5514 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5515 MC_SEND_PlayerSettings
;
5518 if gPlayer2
<> nil then
5520 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5521 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5522 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5523 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5526 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5527 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5528 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5530 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5532 if cmd
= 'r_showtime' then
5534 if (Length(P
) > 1) and
5535 ((P
[1] = '1') or (P
[1] = '0')) then
5536 gShowTime
:= (P
[1][1] = '1');
5539 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5541 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5543 else if cmd
= 'r_showscore' then
5545 if (Length(P
) > 1) and
5546 ((P
[1] = '1') or (P
[1] = '0')) then
5547 gShowGoals
:= (P
[1][1] = '1');
5550 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5552 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5554 else if cmd
= 'r_showstat' then
5556 if (Length(P
) > 1) and
5557 ((P
[1] = '1') or (P
[1] = '0')) then
5558 gShowStat
:= (P
[1][1] = '1');
5561 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5563 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5565 else if cmd
= 'r_showkillmsg' then
5567 if (Length(P
) > 1) and
5568 ((P
[1] = '1') or (P
[1] = '0')) then
5569 gShowKillMsg
:= (P
[1][1] = '1');
5571 if gShowKillMsg
then
5572 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5574 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5576 else if cmd
= 'r_showlives' then
5578 if (Length(P
) > 1) and
5579 ((P
[1] = '1') or (P
[1] = '0')) then
5580 gShowLives
:= (P
[1][1] = '1');
5583 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5585 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5587 else if cmd
= 'r_showspect' then
5589 if (Length(P
) > 1) and
5590 ((P
[1] = '1') or (P
[1] = '0')) then
5591 gSpectHUD
:= (P
[1][1] = '1');
5594 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5596 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5598 else if cmd
= 'r_showping' then
5600 if (Length(P
) > 1) and
5601 ((P
[1] = '1') or (P
[1] = '0')) then
5602 gShowPing
:= (P
[1][1] = '1');
5605 g_Console_Add(_lc
[I_MSG_PING_ON
])
5607 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5609 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5611 if Length(P
) > 1 then
5613 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5614 gGameSettings
.GoalLimit
:= 0
5619 if gGameSettings
.GameMode
= GM_DM
then
5621 stat
:= g_Player_GetStats();
5623 for a
:= 0 to High(stat
) do
5624 if stat
[a
].Frags
> b
then
5628 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5630 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5633 if g_Game_IsNet
then MH_SEND_GameSettings
;
5636 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5638 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5640 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5641 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5643 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5644 [gGameSettings
.TimeLimit
div 3600,
5645 (gGameSettings
.TimeLimit
div 60) mod 60,
5646 gGameSettings
.TimeLimit
mod 60]));
5647 if g_Game_IsNet
then MH_SEND_GameSettings
;
5649 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5651 if Length(P
) > 1 then
5653 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5654 gGameSettings
.MaxLives
:= 0
5658 stat
:= g_Player_GetStats();
5660 for a
:= 0 to High(stat
) do
5661 if stat
[a
].Lives
> b
then
5663 gGameSettings
.MaxLives
:=
5664 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5668 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5669 [gGameSettings
.MaxLives
]));
5670 if g_Game_IsNet
then MH_SEND_GameSettings
;
5675 procedure PrintHeapStats();
5679 hs
:= GetFPCHeapStatus();
5680 e_LogWriteLn ('v===== heap status =====v');
5681 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5682 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5683 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5684 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5685 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5686 e_LogWriteLn ('^=======================^');
5689 procedure DebugCommands(P
: SSArray
);
5696 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5697 if {gDebugMode}conIsCheatsEnabled
then
5699 cmd
:= LowerCase(P
[0]);
5700 if cmd
= 'd_window' then
5702 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5703 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5704 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5705 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5706 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5708 else if cmd
= 'd_sounds' then
5710 if (Length(P
) > 1) and
5711 ((P
[1] = '1') or (P
[1] = '0')) then
5712 g_Debug_Sounds
:= (P
[1][1] = '1');
5714 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5716 else if cmd
= 'd_frames' then
5718 if (Length(P
) > 1) and
5719 ((P
[1] = '1') or (P
[1] = '0')) then
5720 g_Debug_Frames
:= (P
[1][1] = '1');
5722 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5724 else if cmd
= 'd_winmsg' then
5726 if (Length(P
) > 1) and
5727 ((P
[1] = '1') or (P
[1] = '0')) then
5728 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5730 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5732 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5734 if (Length(P
) > 1) and
5735 ((P
[1] = '1') or (P
[1] = '0')) then
5736 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5738 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5740 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5742 if Length(P
) > 1 then
5744 '0': g_debug_BotAIOff
:= 0;
5745 '1': g_debug_BotAIOff
:= 1;
5746 '2': g_debug_BotAIOff
:= 2;
5747 '3': g_debug_BotAIOff
:= 3;
5750 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5752 else if cmd
= 'd_monster' then
5754 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5755 if Length(P
) < 2 then
5757 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5758 g_Console_Add('ID | Name');
5759 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5760 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5761 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5764 a
:= StrToIntDef(P
[1], 0);
5765 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5766 a
:= g_Mons_TypeIdByName(P
[1]);
5768 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5769 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5772 with gPlayer1
.Obj
do
5774 mon
:= g_Monsters_Create(a
,
5775 X
+ Rect
.X
+ (Rect
.Width
div 2),
5776 Y
+ Rect
.Y
+ Rect
.Height
,
5777 gPlayer1
.Direction
, True);
5779 if (Length(P
) > 2) and (mon
<> nil) then
5781 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5782 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5783 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5784 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5785 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5786 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5787 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5788 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5789 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5794 else if (cmd
= 'd_health') then
5796 if (Length(P
) > 1) and
5797 ((P
[1] = '1') or (P
[1] = '0')) then
5798 g_debug_HealthBar
:= (P
[1][1] = '1');
5800 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5802 else if (cmd
= 'd_player') then
5804 if (Length(P
) > 1) and
5805 ((P
[1] = '1') or (P
[1] = '0')) then
5806 g_debug_Player
:= (P
[1][1] = '1');
5808 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5810 else if (cmd
= 'd_joy') then
5813 g_Console_Add(e_JoystickStateToString(a
));
5815 else if (cmd
= 'd_mem') then
5821 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5825 procedure GameCheats(P
: SSArray
);
5831 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5833 g_Console_Add('not available');
5839 g_Console_Add('where is the player?!');
5842 cmd
:= LowerCase(P
[0]);
5846 plr
.GodMode
:= not plr
.GodMode
;
5847 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5850 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5851 if cmd
= 'give' then
5853 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5854 for f
:= 1 to High(P
) do
5856 cmd
:= LowerCase(P
[f
]);
5857 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5858 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5859 if cmd
= 'exit' then
5861 if gTriggers
<> nil then
5863 for a
:= 0 to High(gTriggers
) do
5865 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5867 g_Console_Add('player left the map');
5868 gExitByTrigger
:= True;
5869 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5870 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5878 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5879 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5880 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5881 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5882 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5884 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5885 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5887 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5888 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5890 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5891 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5893 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5894 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5896 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5897 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5899 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5900 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5901 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5903 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5904 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5905 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5906 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5907 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5908 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5910 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5911 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5912 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5913 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5914 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5915 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5917 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5918 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5920 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5921 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5923 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5925 if cmd
= 'ammo' then
5927 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5928 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5929 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5930 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5931 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5932 g_Console_Add('player got some ammo');
5936 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5937 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5939 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5940 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5942 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5943 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5945 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5946 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5948 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5950 if cmd
= 'weapons' then
5952 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5953 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5954 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5955 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5956 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5957 plr
.GiveItem(ITEM_WEAPON_BFG
);
5958 g_Console_Add('player got weapons');
5962 if cmd
= 'keys' then
5964 plr
.GiveItem(ITEM_KEY_RED
);
5965 plr
.GiveItem(ITEM_KEY_GREEN
);
5966 plr
.GiveItem(ITEM_KEY_BLUE
);
5967 g_Console_Add('player got all keys');
5971 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5976 if cmd
= 'open' then
5978 g_Console_Add('player activated sesame');
5979 g_Triggers_OpenAll();
5986 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5990 if cmd
= 'noclip' then
5993 g_Console_Add('wall hardeness adjusted');
5997 if cmd
= 'notarget' then
5999 plr
.NoTarget
:= not plr
.NoTarget
;
6000 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6004 if cmd
= 'noreload' then
6006 plr
.NoReload
:= not plr
.NoReload
;
6007 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6011 if cmd
= 'speedy' then
6013 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6014 g_Console_Add('speed adjusted');
6018 if cmd
= 'jumpy' then
6020 VEL_JUMP
:= 30-VEL_JUMP
;
6021 g_Console_Add('jump height adjusted');
6025 if cmd
= 'automap' then
6027 gShowMap
:= not gShowMap
;
6028 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6032 if cmd
= 'aimline' then
6034 gAimLine
:= not gAimLine
;
6035 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6040 procedure GameCommands(P
: SSArray
);
6046 pl
: pTNetClient
= nil;
6053 cmd
:= LowerCase(P
[0]);
6055 if (cmd
= 'quit') or
6062 else if cmd
= 'pause' then
6064 if (g_ActiveWindow
= nil) then
6065 g_Game_Pause(not gPauseMain
);
6067 else if cmd
= 'endgame' then
6068 gExit
:= EXIT_SIMPLE
6069 else if cmd
= 'restart' then
6071 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6073 if g_Game_IsClient
then
6075 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6080 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6082 else if cmd
= 'kick' then
6084 if g_Game_IsServer
then
6086 if Length(P
) < 2 then
6088 g_Console_Add('kick <name>');
6093 g_Console_Add('kick <name>');
6097 if g_Game_IsNet
then
6098 pl
:= g_Net_Client_ByName(P
[1]);
6101 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6102 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6103 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6104 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6105 if NetUseMaster
then
6107 end else if gPlayers
<> nil then
6108 for a
:= Low(gPlayers
) to High(gPlayers
) do
6109 if gPlayers
[a
] <> nil then
6110 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6112 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6113 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6115 gPlayers
[a
].Lives
:= 0;
6116 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6117 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6118 g_Player_Remove(gPlayers
[a
].UID
);
6119 if NetUseMaster
then
6121 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6125 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6127 else if cmd
= 'kick_id' then
6129 if g_Game_IsServer
and g_Game_IsNet
then
6131 if Length(P
) < 2 then
6133 g_Console_Add('kick_id <client ID>');
6138 g_Console_Add('kick_id <client ID>');
6142 a
:= StrToIntDef(P
[1], 0);
6143 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6145 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6147 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6148 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6149 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6150 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6151 if NetUseMaster
then
6156 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6158 else if cmd
= 'ban' then
6160 if g_Game_IsServer
and g_Game_IsNet
then
6162 if Length(P
) < 2 then
6164 g_Console_Add('ban <name>');
6169 g_Console_Add('ban <name>');
6173 pl
:= g_Net_Client_ByName(P
[1]);
6176 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6177 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6178 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6179 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6180 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6181 if NetUseMaster
then
6184 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6186 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6188 else if cmd
= 'ban_id' then
6190 if g_Game_IsServer
and g_Game_IsNet
then
6192 if Length(P
) < 2 then
6194 g_Console_Add('ban_id <client ID>');
6199 g_Console_Add('ban_id <client ID>');
6203 a
:= StrToIntDef(P
[1], 0);
6204 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6205 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6207 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6208 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6209 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6210 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6211 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6212 if NetUseMaster
then
6216 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6218 else if cmd
= 'permban' then
6220 if g_Game_IsServer
and g_Game_IsNet
then
6222 if Length(P
) < 2 then
6224 g_Console_Add('permban <name>');
6229 g_Console_Add('permban <name>');
6233 pl
:= g_Net_Client_ByName(P
[1]);
6236 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6237 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6238 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6239 g_Net_SaveBanList();
6240 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6241 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6242 if NetUseMaster
then
6245 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6247 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6249 else if cmd
= 'permban_id' then
6251 if g_Game_IsServer
and g_Game_IsNet
then
6253 if Length(P
) < 2 then
6255 g_Console_Add('permban_id <client ID>');
6260 g_Console_Add('permban_id <client ID>');
6264 a
:= StrToIntDef(P
[1], 0);
6265 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6266 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6268 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6269 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6270 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6271 g_Net_SaveBanList();
6272 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6273 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6274 if NetUseMaster
then
6278 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6280 else if cmd
= 'unban' then
6282 if g_Game_IsServer
and g_Game_IsNet
then
6284 if Length(P
) < 2 then
6286 g_Console_Add('unban <IP Address>');
6291 g_Console_Add('unban <IP Address>');
6295 if g_Net_UnbanHost(P
[1]) then
6297 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6298 g_Net_SaveBanList();
6300 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6302 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6304 else if cmd
= 'clientlist' then
6306 if g_Game_IsServer
and g_Game_IsNet
then
6309 if NetClients
<> nil then
6310 for a
:= Low(NetClients
) to High(NetClients
) do
6311 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6313 plr
:= g_Player_Get(NetClients
[a
].Player
);
6314 if plr
= nil then continue
;
6316 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6317 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6320 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6322 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6324 else if cmd
= 'connect' then
6326 if (NetMode
= NET_NONE
) then
6328 if Length(P
) < 2 then
6330 g_Console_Add('connect <IP> [port] [password]');
6335 g_Console_Add('connect <IP> [port] [password]');
6339 if Length(P
) > 2 then
6340 prt
:= StrToIntDef(P
[2], 25666)
6344 if Length(P
) > 3 then
6349 g_Game_StartClient(P
[1], prt
, pw
);
6352 else if cmd
= 'disconnect' then
6354 if (NetMode
= NET_CLIENT
) then
6357 else if cmd
= 'reconnect' then
6359 if (NetMode
= NET_SERVER
) then
6362 if (NetMode
= NET_CLIENT
) then
6365 gExit
:= EXIT_SIMPLE
;
6369 //TODO: Use last successful password to reconnect, instead of ''
6370 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6372 else if (cmd
= 'addbot') or
6373 (cmd
= 'bot_add') then
6375 if Length(P
) > 1 then
6376 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6378 g_Bot_Add(TEAM_NONE
, 2);
6380 else if cmd
= 'bot_addlist' then
6382 if Length(P
) > 1 then
6383 if Length(P
) = 2 then
6384 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6386 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6388 else if cmd
= 'bot_removeall' then
6390 else if cmd
= 'chat' then
6392 if g_Game_IsNet
then
6394 if Length(P
) > 1 then
6396 for a
:= 1 to High(P
) do
6397 chstr
:= chstr
+ P
[a
] + ' ';
6399 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6401 if Length(chstr
) < 1 then
6403 g_Console_Add('chat <text>');
6407 chstr
:= b_Text_Format(chstr
);
6408 if g_Game_IsClient
then
6409 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6411 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6414 g_Console_Add('chat <text>');
6416 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6418 else if cmd
= 'teamchat' then
6420 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6422 if Length(P
) > 1 then
6424 for a
:= 1 to High(P
) do
6425 chstr
:= chstr
+ P
[a
] + ' ';
6427 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6429 if Length(chstr
) < 1 then
6431 g_Console_Add('teamchat <text>');
6435 chstr
:= b_Text_Format(chstr
);
6436 if g_Game_IsClient
then
6437 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6439 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6440 gPlayer1Settings
.Team
);
6443 g_Console_Add('teamchat <text>');
6445 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6447 else if cmd
= 'game' then
6449 if gGameSettings
.GameType
<> GT_NONE
then
6451 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6454 if Length(P
) = 1 then
6456 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6459 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6460 P
[1] := addWadExtension(P
[1]);
6461 if FileExists(MapsDir
+ P
[1]) then
6463 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6464 if Length(P
) < 3 then
6467 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6470 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6472 if g_Map_Exist(MapsDir
+ s
) then
6474 // Çàïóñêàåì ñâîþ èãðó
6476 with gGameSettings
do
6478 GameMode
:= g_Game_TextToMode(gcGameMode
);
6479 if gSwitchGameMode
<> GM_NONE
then
6480 GameMode
:= gSwitchGameMode
;
6481 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6482 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6484 if Length(P
) >= 4 then
6485 b
:= StrToIntDef(P
[3], 1);
6486 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6487 GoalLimit
, MaxLives
, Options
, b
);
6492 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6494 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6496 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6498 else if cmd
= 'host' then
6500 if gGameSettings
.GameType
<> GT_NONE
then
6502 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6505 if Length(P
) < 4 then
6507 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6510 if not StrToIp(P
[1], listen
) then
6512 prt
:= StrToIntDef(P
[2], 25666);
6514 P
[3] := addWadExtension(P
[3]);
6515 if FileExists(MapsDir
+ P
[3]) then
6517 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6518 if Length(P
) < 5 then
6521 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6524 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6526 if g_Map_Exist(MapsDir
+ s
) then
6528 // Çàïóñêàåì ñâîþ èãðó
6530 with gGameSettings
do
6532 GameMode
:= g_Game_TextToMode(gcGameMode
);
6533 if gSwitchGameMode
<> GM_NONE
then
6534 GameMode
:= gSwitchGameMode
;
6535 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6536 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6538 if Length(P
) >= 6 then
6539 b
:= StrToIntDef(P
[5], 0);
6540 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6541 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6546 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6548 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6550 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6552 else if cmd
= 'map' then
6554 if Length(P
) = 1 then
6556 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6558 g_Console_Add(cmd
+ ' <MAP>');
6559 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6561 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6563 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6565 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6566 if Length(P
) < 3 then
6568 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6569 s
:= UpperCase(P
[1]);
6570 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6571 begin // Êàðòà íàøëàñü
6572 gExitByTrigger
:= False;
6574 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6576 gExit
:= EXIT_ENDLEVELCUSTOM
;
6578 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6579 g_Game_ChangeMap(s
);
6582 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6583 P
[1] := addWadExtension(P
[1]);
6584 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6585 if FileExists(MapsDir
+ P
[1]) then
6587 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6589 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6591 s
:= P
[1] + ':\' + P
[2];
6593 if g_Map_Exist(MapsDir
+ s
) then
6595 gExitByTrigger
:= False;
6597 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6599 gExit
:= EXIT_ENDLEVELCUSTOM
;
6601 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6602 g_Game_ChangeMap(s
);
6605 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6607 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6609 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6613 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6614 P
[1] := addWadExtension(P
[1]);
6615 if FileExists(MapsDir
+ P
[1]) then
6618 P
[2] := UpperCase(P
[2]);
6619 s
:= P
[1] + ':\' + P
[2];
6621 if g_Map_Exist(MapsDir
+ s
) then
6622 begin // Íàøëè êàðòó
6623 gExitByTrigger
:= False;
6625 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6627 gExit
:= EXIT_ENDLEVELCUSTOM
;
6629 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6630 g_Game_ChangeMap(s
);
6632 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6634 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6637 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6639 else if cmd
= 'nextmap' then
6641 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6642 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6645 if Length(P
) = 1 then
6647 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6649 g_Console_Add(cmd
+ ' <MAP>');
6650 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6653 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6658 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6660 if Length(P
) < 3 then
6662 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6663 s
:= UpperCase(P
[1]);
6664 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6665 begin // Êàðòà íàøëàñü
6666 gExitByTrigger
:= False;
6671 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6672 P
[1] := addWadExtension(P
[1]);
6673 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6674 if FileExists(MapsDir
+ P
[1]) then
6676 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6678 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6680 s
:= P
[1] + ':\' + P
[2];
6682 if g_Map_Exist(MapsDir
+ s
) then
6683 begin // Óñòàíàâëèâàåì êàðòó
6684 gExitByTrigger
:= False;
6689 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6691 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6693 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6697 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6698 P
[1] := addWadExtension(P
[1]);
6699 if FileExists(MapsDir
+ P
[1]) then
6702 P
[2] := UpperCase(P
[2]);
6703 s
:= P
[1] + ':\' + P
[2];
6705 if g_Map_Exist(MapsDir
+ s
) then
6706 begin // Íàøëè êàðòó
6707 gExitByTrigger
:= False;
6711 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6713 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6716 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6719 if gNextMap
= '' then
6720 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6722 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6725 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6728 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6730 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6732 gExitByTrigger
:= False;
6733 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6734 if (gNextMap
= '') and (gTriggers
<> nil) then
6735 for a
:= 0 to High(gTriggers
) do
6736 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6738 gExitByTrigger
:= True;
6739 //gNextMap := gTriggers[a].Data.MapName;
6740 gNextMap
:= gTriggers
[a
].tgcMap
;
6743 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6744 if gNextMap
= '' then
6745 gNextMap
:= g_Game_GetNextMap();
6746 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6747 if not isWadPath(gNextMap
) then
6748 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6751 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6752 if g_Map_Exist(MapsDir
+ s
) then
6753 gExit
:= EXIT_ENDLEVELCUSTOM
6755 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6757 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6759 else if (cmd
= 'event') then
6761 if (Length(P
) <= 1) then
6763 for a
:= 0 to High(gEvents
) do
6764 if gEvents
[a
].Command
= '' then
6765 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6767 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6770 if (Length(P
) = 2) then
6772 for a
:= 0 to High(gEvents
) do
6773 if gEvents
[a
].Name
= P
[1] then
6774 if gEvents
[a
].Command
= '' then
6775 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6777 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6780 for a
:= 0 to High(gEvents
) do
6781 if gEvents
[a
].Name
= P
[1] then
6783 gEvents
[a
].Command
:= '';
6784 for b
:= 2 to High(P
) do
6785 if Pos(' ', P
[b
]) = 0 then
6786 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6788 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6789 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6793 else if cmd
= 'suicide' then
6797 if g_Game_IsClient
then
6798 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6801 if gPlayer1
<> nil then
6802 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6803 if gPlayer2
<> nil then
6804 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6808 // Êîìàíäû Ñâîåé èãðû:
6809 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6811 if cmd
= 'bot_addred' then
6813 if Length(P
) > 1 then
6814 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6816 g_Bot_Add(TEAM_RED
, 2);
6818 else if cmd
= 'bot_addblue' then
6820 if Length(P
) > 1 then
6821 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6823 g_Bot_Add(TEAM_BLUE
, 2);
6825 else if cmd
= 'spectate' then
6831 else if cmd
= 'say' then
6833 if g_Game_IsServer
and g_Game_IsNet
then
6835 if Length(P
) > 1 then
6838 for a
:= 1 to High(P
) do
6839 chstr
:= chstr
+ P
[a
] + ' ';
6841 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6843 if Length(chstr
) < 1 then
6845 g_Console_Add('say <text>');
6849 chstr
:= b_Text_Format(chstr
);
6850 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6852 else g_Console_Add('say <text>');
6854 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6856 else if cmd
= 'tell' then
6858 if g_Game_IsServer
and g_Game_IsNet
then
6860 if (Length(P
) > 2) and (P
[1] <> '') then
6863 for a
:= 2 to High(P
) do
6864 chstr
:= chstr
+ P
[a
] + ' ';
6866 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6868 if Length(chstr
) < 1 then
6870 g_Console_Add('tell <playername> <text>');
6874 pl
:= g_Net_Client_ByName(P
[1]);
6876 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6878 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6880 else g_Console_Add('tell <playername> <text>');
6882 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6884 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6886 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6888 // Äîïîëíèòåëüíîå âðåìÿ:
6889 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6891 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6892 [gGameSettings
.TimeLimit
div 3600,
6893 (gGameSettings
.TimeLimit
div 60) mod 60,
6894 gGameSettings
.TimeLimit
mod 60]));
6895 if g_Game_IsNet
then MH_SEND_GameSettings
;
6897 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6899 if (Length(P
) <= 1) then
6900 g_Console_Add('rcon_password <password>')
6902 MC_SEND_RCONPassword(P
[1]);
6904 else if cmd
= 'rcon' then
6906 if g_Game_IsClient
then
6908 if Length(P
) > 1 then
6911 for a
:= 1 to High(P
) do
6912 chstr
:= chstr
+ P
[a
] + ' ';
6914 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6916 if Length(chstr
) < 1 then
6918 g_Console_Add('rcon <command>');
6922 MC_SEND_RCONCommand(chstr
);
6924 else g_Console_Add('rcon <command>');
6927 else if cmd
= 'ready' then
6929 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6930 gLMSRespawnTime
:= gTime
+ 100;
6932 else if (cmd
= 'callvote') and g_Game_IsNet
then
6934 if Length(P
) > 1 then
6937 for a
:= 1 to High(P
) do begin
6938 if a
> 1 then chstr
:= chstr
+ ' ';
6939 chstr
:= chstr
+ P
[a
];
6942 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6944 if Length(chstr
) < 1 then
6946 g_Console_Add('callvote <command>');
6950 if g_Game_IsClient
then
6951 MC_SEND_Vote(True, chstr
)
6953 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6954 g_Console_Process('vote', True);
6957 g_Console_Add('callvote <command>');
6959 else if (cmd
= 'vote') and g_Game_IsNet
then
6961 if g_Game_IsClient
then
6963 else if gVoteInProgress
then
6965 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6966 a
:= Floor((NetClientCount
+1)/2.0) + 1
6968 a
:= Floor(NetClientCount
/2.0) + 1;
6973 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6974 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6980 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6981 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6989 procedure g_TakeScreenShot();
6997 if e_NoGraphics
then Exit
;
6998 ssdir
:= GameDir
+'/screenshots';
6999 if not findFileCI(ssdir
, true) then
7001 // try to create dir
7006 if not findFileCI(ssdir
, true) then exit
; // alas
7009 for a
:= 1 to High(Word) do
7011 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7013 if findFileCI(t
, true) then continue
;
7014 if not findFileCI(FileName
) then
7017 st
:= createDiskFile(FileName
);
7019 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7024 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7032 procedure g_Game_InGameMenu(Show
: Boolean);
7034 if (g_ActiveWindow
= nil) and Show
then
7036 if gGameSettings
.GameType
= GT_SINGLE
then
7037 g_GUI_ShowWindow('GameSingleMenu')
7040 if g_Game_IsClient
then
7041 g_GUI_ShowWindow('GameClientMenu')
7043 if g_Game_IsNet
then
7044 g_GUI_ShowWindow('GameServerMenu')
7046 g_GUI_ShowWindow('GameCustomMenu');
7048 g_Sound_PlayEx('MENU_OPEN');
7050 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7051 if (not g_Game_IsNet
) then
7055 if (g_ActiveWindow
<> nil) and (not Show
) then
7057 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7058 if (not g_Game_IsNet
) then
7059 g_Game_Pause(False);
7063 procedure g_Game_Pause (Enable
: Boolean);
7067 if not gGameOn
then exit
;
7069 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7072 gPauseMain
:= Enable
;
7074 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7077 procedure g_Game_HolmesPause (Enable
: Boolean);
7081 if not gGameOn
then exit
;
7082 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7085 gPauseHolmes
:= Enable
;
7087 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7090 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7095 if gTriggers
<> nil then
7096 for i
:= 0 to High(gTriggers
) do
7097 with gTriggers
[i
] do
7098 if (TriggerType
= TRIGGER_SOUND
) and
7100 Sound
.IsPlaying() then
7102 Sound
.Pause(Enable
);
7106 if gPlayers
<> nil then
7107 for i
:= 0 to High(gPlayers
) do
7108 if gPlayers
[i
] <> nil then
7109 gPlayers
[i
].PauseSounds(Enable
);
7112 if gMusic
<> nil then
7113 gMusic
.Pause(Enable
);
7116 procedure g_Game_StopAllSounds(all
: Boolean);
7120 if gTriggers
<> nil then
7121 for i
:= 0 to High(gTriggers
) do
7122 with gTriggers
[i
] do
7123 if (TriggerType
= TRIGGER_SOUND
) and
7127 if gMusic
<> nil then
7134 procedure g_Game_UpdateTriggerSounds();
7138 if gTriggers
<> nil then
7139 for i
:= 0 to High(gTriggers
) do
7140 with gTriggers
[i
] do
7141 if (TriggerType
= TRIGGER_SOUND
) and
7144 Sound
.IsPlaying() then
7146 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7147 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7149 Sound
.SetPan(0.5 - tgcPan
/255.0);
7150 Sound
.SetVolume(tgcVolume
/255.0);
7153 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7157 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7160 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7165 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7170 if gSpectMode
<> SPECT_PLAYERS
then
7172 if gSpectPID1
= UID
then
7177 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7184 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7189 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7194 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7199 if gSpectMode
<> SPECT_PLAYERS
then
7201 Pl
:= g_Player_Get(gSpectPID1
);
7202 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7207 if gSpectViewTwo
then
7209 Pl
:= g_Player_Get(gSpectPID2
);
7210 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7218 procedure g_Game_Message(Msg
: string; Time
: Word);
7220 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7221 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7222 MessageTime
:= Time
;
7225 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7227 punct
: Array[0..13] of String =
7228 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7234 function IsPunctuation(S
: String): Boolean;
7239 if Length(S
) <> 1 then
7241 for i
:= Low(punct
) to High(punct
) do
7242 if S
= punct
[i
] then
7248 function FilterPunctuation(S
: String): String;
7252 for i
:= Low(punct
) to High(punct
) do
7253 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7259 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7261 // remove player name
7262 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7263 // for FullWord check
7264 Text := toLowerCase1251(' ' + Text + ' ');
7265 fpText
:= FilterPunctuation(Text);
7267 for i
:= 0 to Length(gChatSounds
) - 1 do
7270 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7272 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7273 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7275 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7281 gChatSounds
[i
].Sound
.Play();
7287 g_Sound_PlayEx('SOUND_GAME_RADIO');
7290 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7299 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7303 if goodsnd
[a
].IsPlaying() then
7306 goodsnd
[Random(4)].Play();
7309 procedure g_Game_Announce_KillCombo(Param
: Integer);
7316 UID
:= Param
and $FFFF;
7321 Pl
:= g_Player_Get(UID
);
7330 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7334 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7338 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7342 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7350 if not g_Game_IsWatchedPlayer(UID
) then
7353 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7357 if killsnd
[n
].IsPlaying() then
7362 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7371 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7375 if hahasnd
[a
].IsPlaying() then
7378 hahasnd
[Random(3)].Play();
7381 procedure g_Game_StartVote(Command
, Initiator
: string);
7385 if not gVotesEnabled
then Exit
;
7386 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7387 if gVoteInProgress
or gVotePassed
then
7389 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7390 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7393 gVoteInProgress
:= True;
7394 gVotePassed
:= False;
7395 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7398 gVoteCommand
:= Command
;
7400 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7401 Need
:= Floor((NetClientCount
+1)/2.0)+1
7403 Need
:= Floor(NetClientCount
/2.0)+1;
7404 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7405 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7408 procedure g_Game_CheckVote
;
7412 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7413 if not gVoteInProgress
then Exit
;
7415 if (gTime
>= gVoteTimer
) then
7417 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7418 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7420 Need
:= Floor(NetClientCount
/2.0) + 1;
7421 if gVoteCount
>= Need
then
7423 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7424 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7425 gVotePassed
:= True;
7426 gVoteCmdTimer
:= gTime
+ 5000;
7430 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7431 MH_SEND_VoteEvent(NET_VE_FAILED
);
7433 if NetClients
<> nil then
7434 for I
:= Low(NetClients
) to High(NetClients
) do
7435 if NetClients
[i
].Used
then
7436 NetClients
[i
].Voted
:= False;
7437 gVoteInProgress
:= False;
7443 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7444 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7446 Need
:= Floor(NetClientCount
/2.0) + 1;
7447 if gVoteCount
>= Need
then
7449 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7450 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7451 gVoteInProgress
:= False;
7452 gVotePassed
:= True;
7453 gVoteCmdTimer
:= gTime
+ 5000;
7456 if NetClients
<> nil then
7457 for I
:= Low(NetClients
) to High(NetClients
) do
7458 if NetClients
[i
].Used
then
7459 NetClients
[i
].Voted
:= False;
7464 procedure g_Game_LoadMapList(FileName
: string);
7472 if not FileExists(FileName
) then Exit
;
7474 AssignFile(ListFile
, FileName
);
7476 while not EOF(ListFile
) do
7478 ReadLn(ListFile
, s
);
7481 if s
= '' then Continue
;
7483 SetLength(MapList
, Length(MapList
)+1);
7484 MapList
[High(MapList
)] := s
;
7486 CloseFile(ListFile
);
7489 procedure g_Game_SetDebugMode();
7492 // ×èòû (äàæå â ñâîåé èãðå):
7496 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7500 if Length(LoadingStat
.Msgs
) = 0 then
7506 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7507 if NextMsg
= Length(Msgs
) then
7509 for i
:= 0 to High(Msgs
)-1 do
7510 Msgs
[i
] := Msgs
[i
+1];
7518 Msgs
[NextMsg
-1] := Text;
7522 PBarWasHere
:= false;
7525 g_ActiveWindow
:= nil;
7527 ProcessLoading(true);
7530 procedure g_Game_StepLoading(Value
: Integer = -1);
7541 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7549 procedure g_Game_ClearLoading();
7558 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7559 if len
< 1 then len
:= 1;
7560 SetLength(Msgs
, len
);
7561 for len
:= Low(Msgs
) to High(Msgs
) do
7564 PBarWasHere
:= false;
7568 procedure Parse_Params(var pars
: TParamStrValues
);
7575 while i
<= ParamCount
do
7578 if (s
[1] = '-') and (Length(s
) > 1) then
7580 if (s
[2] = '-') and (Length(s
) > 2) then
7581 begin // Îäèíî÷íûé ïàðàìåòð
7582 SetLength(pars
, Length(pars
) + 1);
7583 with pars
[High(pars
)] do
7585 Name
:= LowerCase(s
);
7590 if (i
< ParamCount
) then
7591 begin // Ïàðàìåòð ñî çíà÷åíèåì
7593 SetLength(pars
, Length(pars
) + 1);
7594 with pars
[High(pars
)] do
7596 Name
:= LowerCase(s
);
7597 Value
:= LowerCase(ParamStr(i
));
7606 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7611 for i
:= 0 to High(pars
) do
7612 if pars
[i
].Name
= aName
then
7614 Result
:= pars
[i
].Value
;
7619 procedure g_Game_Process_Params();
7621 pars
: TParamStrValues
;
7624 LimT
, LimS
: Integer;
7635 s
:= Find_Param_Value(pars
, '--debug');
7638 g_Game_SetDebugMode();
7639 s
:= Find_Param_Value(pars
, '--netdump');
7644 // Connect when game loads
7645 ip
:= Find_Param_Value(pars
, '-connect');
7649 s
:= Find_Param_Value(pars
, '-port');
7650 if (s
= '') or not TryStrToInt(s
, Port
) then
7653 s
:= Find_Param_Value(pars
, '-pw');
7655 g_Game_StartClient(ip
, Port
, s
);
7659 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7662 gDefaultMegawadStart
:= s
;
7665 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7666 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7668 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7671 // Start map when game loads:
7672 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7673 if isWadPath(map
) then
7676 s
:= Find_Param_Value(pars
, '-gm');
7677 GMode
:= g_Game_TextToMode(s
);
7678 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7679 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7682 s
:= Find_Param_Value(pars
, '-limt');
7683 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7689 s
:= Find_Param_Value(pars
, '-lims');
7690 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7696 s
:= Find_Param_Value(pars
, '-lives');
7697 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7703 s
:= Find_Param_Value(pars
, '-opt');
7705 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7707 Opt
:= StrToIntDef(s
, 0);
7709 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7712 s
:= Find_Param_Value(pars
, '--close');
7716 // Override map to test:
7717 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7719 gTestMap
:= MapsDir
+ s
;
7721 // Delete test map after play:
7722 s
:= Find_Param_Value(pars
, '--testdelete');
7725 gMapToDelete
:= MapsDir
+ map
;
7726 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7730 // Delete temporary WAD after play:
7731 s
:= Find_Param_Value(pars
, '--tempdelete');
7732 if (s
<> '') and (gTestMap
<> '') then
7734 gMapToDelete
:= gTestMap
;
7735 gTempDelete
:= True;
7738 // Number of players:
7739 s
:= Find_Param_Value(pars
, '-pl');
7743 n
:= StrToIntDef(s
, 1);
7746 s
:= Find_Param_Value(pars
, '-port');
7747 if (s
= '') or not TryStrToInt(s
, Port
) then
7748 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7750 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7753 // Execute script when game loads:
7754 s
:= Find_Param_Value(pars
, '-exec');
7757 if not isWadPath(s
) then
7758 s
:= GameDir
+ '/' + s
;
7763 if IOResult
<> 0 then
7765 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7766 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7770 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7771 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7776 if IOResult
<> 0 then
7778 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7779 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7783 if Pos('#', s
) <> 1 then // script comment
7784 g_Console_Process(s
, True);
7795 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7796 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7797 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7798 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7800 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7801 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7802 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7803 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7805 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7806 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7808 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7809 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7811 {$IFDEF ENABLE_HOLMES}
7812 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7815 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7817 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7819 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7820 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7822 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7823 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');