1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_Draw();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
91 function g_Game_ModeToText(Mode
: Byte): string;
92 function g_Game_TextToMode(Mode
: string): Byte;
93 procedure g_Game_ExecuteEvent(Name
: String);
94 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
95 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
96 procedure g_Game_RemovePlayer();
97 procedure g_Game_Spectate();
98 procedure g_Game_SpectateCenterView();
99 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
100 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
101 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
102 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
103 procedure g_Game_Restart();
104 procedure g_Game_RestartLevel();
105 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
106 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
107 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot(Filename
: string = '');
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure PlayerSettingsCVars(P
: SSArray
);
137 procedure SystemCommands(P
: SSArray
);
138 procedure GameCommands(P
: SSArray
);
139 procedure GameCheats(P
: SSArray
);
140 procedure DebugCommands(P
: SSArray
);
141 procedure g_Game_Process_Params
;
142 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
143 procedure g_Game_StepLoading(Value
: Integer = -1);
144 procedure g_Game_ClearLoading();
145 procedure g_Game_SetDebugMode();
146 procedure DrawLoadingStat();
147 procedure DrawMenuBackground(tex
: AnsiString);
149 { procedure SetWinPause(Enable: Boolean); }
154 LOADING_SHOW_STEP
= 100;
155 LOADING_INTERLINE
= 20;
170 MESSAGE_DIKEY
= WM_USER
+ 1;
175 EXIT_ENDLEVELSINGLE
= 4;
176 EXIT_ENDLEVELCUSTOM
= 5;
178 GAME_OPTION_RESERVED
= 1;
179 GAME_OPTION_TEAMDAMAGE
= 2;
180 GAME_OPTION_ALLOWEXIT
= 4;
181 GAME_OPTION_WEAPONSTAY
= 8;
182 GAME_OPTION_MONSTERS
= 16;
183 GAME_OPTION_BOTVSPLAYER
= 32;
184 GAME_OPTION_BOTVSMONSTER
= 64;
185 GAME_OPTION_DMKEYS
= 128;
190 STATE_INTERCUSTOM
= 3;
191 STATE_INTERSINGLE
= 4;
197 LMS_RESPAWN_NONE
= 0;
198 LMS_RESPAWN_WARMUP
= 1;
199 LMS_RESPAWN_FINAL
= 2;
216 CONFIG_FILENAME
= 'Doom2DF.cfg';
218 TEST_MAP_NAME
= '$$$_TEST_$$$';
220 STD_PLAYER_MODEL
= 'Doomer';
228 STATFILE_VERSION
= $03;
232 gGameSettings
: TGameSettings
;
233 gPlayer1Settings
: TPlayerSettings
;
234 gPlayer2Settings
: TPlayerSettings
;
236 gPlayerScreenSize
: TDFPoint
;
237 gPlayer1ScreenCoord
: TDFPoint
;
238 gPlayer2ScreenCoord
: TDFPoint
;
239 gPlayer1
: TPlayer
= nil;
240 gPlayer2
: TPlayer
= nil;
241 gPlayerDrawn
: TPlayer
= nil;
243 gLerpFactor
: Single = 1.0;
244 gSwitchGameMode
: Byte = GM_DM
;
245 gHearPoint1
, gHearPoint2
: THearPoint
;
246 gSoundEffectsDF
: Boolean = False;
247 gSoundTriggerTime
: Word = 0;
248 gAnnouncer
: Integer = ANNOUNCE_NONE
;
249 goodsnd
: array[0..3] of TPlayableSound
;
250 killsnd
: array[0..3] of TPlayableSound
;
251 hahasnd
: array[0..2] of TPlayableSound
;
252 sound_get_flag
: array[0..1] of TPlayableSound
;
253 sound_lost_flag
: array[0..1] of TPlayableSound
;
254 sound_ret_flag
: array[0..1] of TPlayableSound
;
255 sound_cap_flag
: array[0..1] of TPlayableSound
;
256 gBodyKillEvent
: Integer = -1;
257 gDefInterTime
: ShortInt = -1;
258 gInterEndTime
: LongWord = 0;
259 gInterTime
: LongWord = 0;
260 gServInterTime
: Byte = 0;
261 gGameStartTime
: LongWord = 0;
262 gTotalMonsters
: Integer = 0;
263 gPauseMain
: Boolean = false;
264 gPauseHolmes
: Boolean = false;
265 gShowTime
: Boolean = False;
266 gShowFPS
: Boolean = False;
267 gShowGoals
: Boolean = True;
268 gShowStat
: Boolean = True;
269 gShowKillMsg
: Boolean = True;
270 gShowLives
: Boolean = True;
271 gShowPing
: Boolean = False;
272 gShowMap
: Boolean = False;
274 gState
: Byte = STATE_NONE
;
276 sWidth
, sHeight
: Word;
277 gSpectMode
: Byte = SPECT_NONE
;
278 gSpectHUD
: Boolean = True;
279 gSpectKeyPress
: Boolean = False;
280 gSpectX
: Integer = 0;
281 gSpectY
: Integer = 0;
282 gSpectStep
: Byte = 8;
283 gSpectViewTwo
: Boolean = False;
284 gSpectPID1
: Integer = -1;
285 gSpectPID2
: Integer = -1;
286 gSpectAuto
: Boolean = False;
287 gSpectAutoNext
: LongWord;
288 gSpectAutoStepX
: Integer;
289 gSpectAutoStepY
: Integer;
290 gMusic
: TMusic
= nil;
291 gLoadGameMode
: Boolean;
292 gCheats
: Boolean = False;
293 gMapOnce
: Boolean = False;
294 gMapToDelete
: String;
295 gTempDelete
: Boolean = False;
296 gLastMap
: Boolean = False;
299 gResolutionChange
: Boolean = False;
300 gRC_Width
, gRC_Height
: Integer;
301 gRC_FullScreen
, gRC_Maximized
: Boolean;
302 gLanguageChange
: Boolean = False;
303 gDebugMode
: Boolean = False;
304 g_debug_Sounds
: Boolean = False;
305 g_debug_Frames
: Boolean = False;
306 g_debug_WinMsgs
: Boolean = False;
307 g_debug_MonsterOff
: Boolean = False;
308 g_debug_BotAIOff
: Byte = 0;
309 g_debug_HealthBar
: Boolean = False;
310 g_Debug_Player
: Boolean = False;
311 gCoopMonstersKilled
: Word = 0;
312 gCoopSecretsFound
: Word = 0;
313 gCoopTotalMonstersKilled
: Word = 0;
314 gCoopTotalSecretsFound
: Word = 0;
315 gCoopTotalMonsters
: Word = 0;
316 gCoopTotalSecrets
: Word = 0;
317 gStatsOff
: Boolean = False;
318 gStatsPressed
: Boolean = False;
319 gExitByTrigger
: Boolean = False;
320 gNextMap
: String = '';
321 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
322 gLMSRespawnTime
: Cardinal = 0;
323 gLMSSoftSpawn
: Boolean = False;
324 gMissionFailed
: Boolean = False;
325 gVoteInProgress
: Boolean = False;
326 gVotePassed
: Boolean = False;
327 gVoteCommand
: string = '';
328 gVoteTimer
: Cardinal = 0;
329 gVoteCmdTimer
: Cardinal = 0;
330 gVoteCount
: Integer = 0;
331 gVoteTimeout
: Cardinal = 30;
332 gVoted
: Boolean = False;
333 gVotesEnabled
: Boolean = True;
334 gEvents
: Array of TGameEvent
;
335 gDelayedEvents
: Array of TDelayedEvent
;
336 gUseChatSounds
: Boolean = True;
337 gChatSounds
: Array of TChatSound
;
338 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
339 gInterReadyCount
: Integer = 0;
341 g_dbg_ignore_bounds
: Boolean = false;
342 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
343 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
345 // move button values:
346 // bits 0-1: l/r state:
347 // 0: neither left, nor right pressed
350 // bits 4-5: l/r state when strafe was pressed
351 P1MoveButton
: Byte = 0;
352 P2MoveButton
: Byte = 0;
354 g_profile_frame_update
: Boolean = false;
355 g_profile_frame_draw
: Boolean = false;
356 g_profile_collision
: Boolean = false;
357 g_profile_los
: Boolean = false;
358 g_profile_history_size
: Integer = 1000;
360 g_rlayer_back
: Boolean = true;
361 g_rlayer_step
: Boolean = true;
362 g_rlayer_wall
: Boolean = true;
363 g_rlayer_door
: Boolean = true;
364 g_rlayer_acid1
: Boolean = true;
365 g_rlayer_acid2
: Boolean = true;
366 g_rlayer_water
: Boolean = true;
367 g_rlayer_fore
: Boolean = true;
370 procedure g_ResetDynlights ();
371 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
372 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
374 function conIsCheatsEnabled (): Boolean; inline;
375 function gPause (): Boolean; inline;
381 {$INCLUDE ../nogl/noGLuses.inc}
382 {$IFDEF ENABLE_HOLMES}
385 e_texture
, e_res
, g_textures
, g_window
, g_menu
,
386 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
387 g_playermodel
, g_gfx
, g_options
, Math
,
388 g_triggers
, g_monsters
, e_sound
, CONFIG
,
389 g_language
, g_net
, g_main
,
390 ENet
, e_msg
, g_netmsg
, g_netmaster
,
391 sfs
, wadreader
, g_system
;
395 hasPBarGfx
: Boolean = false;
398 // ////////////////////////////////////////////////////////////////////////// //
399 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
402 // ////////////////////////////////////////////////////////////////////////// //
403 function conIsCheatsEnabled (): Boolean; inline;
406 if g_Game_IsNet
then exit
;
407 if not gDebugMode
then
409 //if not gCheats then exit;
410 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
411 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
417 // ////////////////////////////////////////////////////////////////////////// //
419 profileFrameDraw
: TProfiler
= nil;
422 // ////////////////////////////////////////////////////////////////////////// //
425 x
, y
, radius
: Integer;
428 exploRadius
: Integer;
432 g_dynLights
: array of TDynLight
= nil;
433 g_dynLightCount
: Integer = 0;
434 g_playerLight
: Boolean = false;
436 procedure g_ResetDynlights ();
440 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
442 for idx
:= 0 to g_dynLightCount
-1 do
444 if g_dynLights
[idx
].exploCount
= -666 then
451 Inc(g_dynLights
[idx
].exploCount
);
452 if (g_dynLights
[idx
].exploCount
< 10) then
454 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
455 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
456 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
457 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
462 g_dynLightCount
:= lnum
;
465 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
467 if not gwin_has_stencil
then exit
;
468 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
469 g_dynLights
[g_dynLightCount
].x
:= x
;
470 g_dynLights
[g_dynLightCount
].y
:= y
;
471 g_dynLights
[g_dynLightCount
].radius
:= radius
;
472 g_dynLights
[g_dynLightCount
].r
:= r
;
473 g_dynLights
[g_dynLightCount
].g
:= g
;
474 g_dynLights
[g_dynLightCount
].b
:= b
;
475 g_dynLights
[g_dynLightCount
].a
:= a
;
476 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
477 Inc(g_dynLightCount
);
480 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
482 if not gwin_has_stencil
then exit
;
483 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
484 g_dynLights
[g_dynLightCount
].x
:= x
;
485 g_dynLights
[g_dynLightCount
].y
:= y
;
486 g_dynLights
[g_dynLightCount
].radius
:= 0;
487 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
488 g_dynLights
[g_dynLightCount
].r
:= r
;
489 g_dynLights
[g_dynLightCount
].g
:= g
;
490 g_dynLights
[g_dynLightCount
].b
:= b
;
491 g_dynLights
[g_dynLightCount
].a
:= 0;
492 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
493 Inc(g_dynLightCount
);
497 // ////////////////////////////////////////////////////////////////////////// //
498 function calcProfilesHeight (prof
: TProfiler
): Integer;
501 if (prof
= nil) then exit
;
502 if (length(prof
.bars
) = 0) then exit
;
503 result
:= length(prof
.bars
)*(16+2);
507 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
514 if (prof
= nil) then exit
;
516 if (length(prof
.bars
) = 0) then exit
;
518 hgt
:= calcProfilesHeight(prof
);
519 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
520 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
522 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
523 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
524 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
527 for ii
:= 0 to High(prof
.bars
) do
529 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
536 // ////////////////////////////////////////////////////////////////////////// //
538 TEndCustomGameStat
= record
539 PlayerStat
: TPlayerStatArray
;
543 Map
, MapName
: String;
546 TEndSingleGameStat
= record
547 PlayerStat
: Array [0..1] of record
553 TotalSecrets
: Integer;
556 TLoadingStat
= record
560 Msgs
: Array of String;
562 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
565 TParamStrValue
= record
570 TParamStrValues
= Array of TParamStrValue
;
573 INTER_ACTION_TEXT
= 1;
574 INTER_ACTION_PIC
= 2;
575 INTER_ACTION_MUSIC
= 3;
579 FPSCounter
, UPSCounter
: Word;
580 FPSTime
, UPSTime
: LongWord;
581 DataLoaded
: Boolean = False;
582 IsDrawStat
: Boolean = False;
583 CustomStat
: TEndCustomGameStat
;
584 SingleStat
: TEndSingleGameStat
;
585 LoadingStat
: TLoadingStat
;
586 EndingGameCounter
: Byte = 0;
589 MessageLineLength
: Integer = 80;
590 MapList
: SSArray
= nil;
591 MapIndex
: Integer = -1;
592 InterReadyTime
: Integer = -1;
593 StatShotDone
: Boolean = False;
594 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
595 StatDate
: string = '';
601 text: Array of ShortString;
602 anim
: Array of ShortString;
603 pic
: Array of ShortString;
604 mus
: Array of ShortString;
606 triggers
: Array of record
608 actions
: Array of record
609 action
, p1
, p2
: Integer;
612 cur_trigger
: Integer;
625 function Compare(a
, b
: TPlayerStat
): Integer;
627 if a
.Spectator
then Result
:= 1
628 else if b
.Spectator
then Result
:= -1
629 else if a
.Frags
< b
.Frags
then Result
:= 1
630 else if a
.Frags
> b
.Frags
then Result
:= -1
631 else if a
.Deaths
< b
.Deaths
then Result
:= -1
632 else if a
.Deaths
> b
.Deaths
then Result
:= 1
633 else if a
.Kills
< b
.Kills
then Result
:= -1
637 procedure SortGameStat(var stat
: TPlayerStatArray
);
642 if stat
= nil then Exit
;
644 for I
:= High(stat
) downto Low(stat
) do
645 for J
:= Low(stat
) to High(stat
) - 1 do
646 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
649 stat
[J
] := stat
[J
+ 1];
654 // saves a shitty CSV containing the game stats passed to it
655 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
658 dir
, fname
, map
, mode
, etime
: String;
662 dir
:= e_GetWriteableDir(StatsDirs
);
663 // stats are placed in stats/yy/mm/dd/*.csv
664 fname
:= e_CatPath(dir
, Path
);
665 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
666 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
667 AssignFile(s
, fname
);
670 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
671 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
672 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
673 mode
:= g_Game_ModeToText(Stat
.GameMode
);
674 etime
:= Format('%d:%.2d:%.2d', [
675 Stat
.GameTime
div 1000 div 3600,
676 (Stat
.GameTime
div 1000 div 60) mod 60,
677 Stat
.GameTime
div 1000 mod 60
679 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
680 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
686 gGameSettings
.TimeLimit
,
687 gGameSettings
.GoalLimit
,
688 gGameSettings
.Options
,
690 Length(Stat
.PlayerStat
)
692 // line 2: game specific shit
693 // if it's a team game: red score, blue score
694 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
696 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
698 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
699 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
701 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
702 // lines 3-...: team, player name, frags, deaths
703 WriteLn(s
, 'team,name,frags,deaths');
704 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
705 with Stat
.PlayerStat
[I
] do
706 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
708 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
711 g_Console_Add('could not create gamestats file "' + fname
+ '"');
716 function g_Game_ModeToText(Mode
: Byte): string;
720 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
721 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
722 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
723 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
724 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
728 function g_Game_TextToMode(Mode
: string): Byte;
731 Mode
:= UpperCase(Mode
);
732 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
737 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
742 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
747 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
752 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
759 function g_Game_IsNet(): Boolean;
761 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
764 function g_Game_IsServer(): Boolean;
766 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
769 function g_Game_IsClient(): Boolean;
771 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
774 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
781 Result
.name
:= ExtractFileName(WAD
);
782 Result
.description
:= '';
785 w
:= TWADFile
.Create();
788 if not w
.GetResource('INTERSCRIPT', p
, len
) then
794 cfg
:= TConfig
.CreateMem(p
, len
);
795 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
796 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
797 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
798 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
804 procedure g_Game_FreeWAD();
808 for a
:= 0 to High(MegaWAD
.res
.pic
) do
809 if MegaWAD
.res
.pic
[a
] <> '' then
810 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
812 for a
:= 0 to High(MegaWAD
.res
.mus
) do
813 if MegaWAD
.res
.mus
[a
] <> '' then
814 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
816 MegaWAD
.res
.pic
:= nil;
817 MegaWAD
.res
.text := nil;
818 MegaWAD
.res
.anim
:= nil;
819 MegaWAD
.res
.mus
:= nil;
820 MegaWAD
.triggers
:= nil;
822 g_Texture_Delete('TEXTURE_endpic');
823 g_Sound_Delete('MUSIC_endmus');
825 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
826 gGameSettings
.WAD
:= '';
829 procedure g_Game_LoadWAD(WAD
: string);
838 gGameSettings
.WAD
:= WAD
;
839 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
842 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
844 w
:= TWADFile
.Create();
847 if not w
.GetResource('INTERSCRIPT', p
, len
) then
853 cfg
:= TConfig
.CreateMem(p
, len
);
858 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
859 if s = '' then Break;
862 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
863 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
865 g_Texture_CreateWADEx(s, s);
871 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
872 if s = '' then Break;
875 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
876 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
878 g_Music_CreateWADEx(s, s);
881 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
882 if MegaWAD
.endpic
<> '' then
884 TEXTUREFILTER
:= GL_LINEAR
;
885 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
886 g_Texture_CreateWADEx('TEXTURE_endpic', s
);
887 TEXTUREFILTER
:= GL_NEAREST
;
889 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
890 if MegaWAD
.endmus
<> '' then
892 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
893 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
901 {procedure start_trigger(t: string);
905 function next_trigger(): Boolean;
909 procedure DisableCheats();
915 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
916 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
917 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
918 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
920 {$IF DEFINED(D2F_DEBUG)}
921 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
922 gAimLine
:= g_dbg_aimline_on
;
926 procedure g_Game_ExecuteEvent(Name
: String);
932 if gEvents
= nil then
934 for a
:= 0 to High(gEvents
) do
935 if gEvents
[a
].Name
= Name
then
937 if gEvents
[a
].Command
<> '' then
938 g_Console_Process(gEvents
[a
].Command
, True);
943 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
948 if gDelayedEvents
<> nil then
949 for a
:= 0 to High(gDelayedEvents
) do
950 if not gDelayedEvents
[a
].Pending
then
957 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
958 n
:= High(gDelayedEvents
);
960 gDelayedEvents
[n
].Pending
:= True;
961 gDelayedEvents
[n
].DEType
:= DEType
;
962 gDelayedEvents
[n
].DENum
:= Num
;
963 gDelayedEvents
[n
].DEStr
:= Str
;
964 if DEType
= DE_GLOBEVENT
then
965 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
967 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
977 if g_Game_IsNet
and g_Game_IsServer
then
978 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
982 gPauseHolmes
:= false;
985 g_Game_StopAllSounds(False);
990 EndingGameCounter
:= 0;
991 g_ActiveWindow
:= nil;
993 gLMSRespawn
:= LMS_RESPAWN_NONE
;
994 gLMSRespawnTime
:= 0;
997 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1002 begin // Ýòî áûë òåñò
1006 begin // Âûõîä â ãëàâíîå ìåíþ
1007 gMusic
.SetByName('MUSIC_MENU');
1009 if gState
<> STATE_SLIST
then
1011 g_GUI_ShowWindow('MainMenu');
1012 gState
:= STATE_MENU
;
1015 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1016 slReturnPressed
:= True;
1017 if g_Net_Slist_Fetch(slCurrent
) then
1019 if slCurrent
= nil then
1020 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1023 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1024 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1027 g_Game_ExecuteEvent('ongameend');
1031 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
1033 if not g_Game_IsClient
then g_Game_Restart();
1036 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1038 // Ñòàòèñòèêà Ñâîåé èãðû:
1039 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1041 CustomStat
.GameTime
:= gTime
;
1042 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1043 CustomStat
.MapName
:= gMapInfo
.Name
;
1044 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1045 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1046 CustomStat
.TeamStat
:= gTeamStat
;
1048 CustomStat
.PlayerStat
:= nil;
1050 // Ñòàòèñòèêà èãðîêîâ:
1051 if gPlayers
<> nil then
1053 for a
:= 0 to High(gPlayers
) do
1054 if gPlayers
[a
] <> nil then
1056 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1057 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1060 Name
:= gPlayers
[a
].Name
;
1061 Frags
:= gPlayers
[a
].Frags
;
1062 Deaths
:= gPlayers
[a
].Death
;
1063 Kills
:= gPlayers
[a
].Kills
;
1064 Team
:= gPlayers
[a
].Team
;
1065 Color
:= gPlayers
[a
].Model
.Color
;
1066 Spectator
:= gPlayers
[a
].FSpectator
;
1070 SortGameStat(CustomStat
.PlayerStat
);
1072 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1075 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1076 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1077 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1078 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1080 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1083 StatShotDone
:= False;
1086 g_Game_ExecuteEvent('onmapend');
1087 if not g_Game_IsClient
then g_Player_ResetReady
;
1088 gInterReadyCount
:= 0;
1090 // Çàòóõàþùèé ýêðàí:
1091 EndingGameCounter
:= 255;
1092 gState
:= STATE_FOLD
;
1094 if gDefInterTime
< 0 then
1095 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1097 gInterEndTime
:= gDefInterTime
* 1000;
1100 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1102 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1103 SingleStat
.GameTime
:= gTime
;
1104 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1105 SingleStat
.TotalSecrets
:= gSecretsCount
;
1106 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1107 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1108 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1109 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1110 if SingleStat
.TwoPlayers
then
1112 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1113 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1116 g_Game_ExecuteEvent('onmapend');
1119 if gNextMap
<> '' then
1121 gMusic
.SetByName('MUSIC_INTERMUS');
1123 gState
:= STATE_INTERSINGLE
;
1126 g_Game_ExecuteEvent('oninter');
1128 else // Áîëüøå íåò êàðò
1130 // Çàòóõàþùèé ýêðàí:
1131 EndingGameCounter
:= 255;
1132 gState
:= STATE_FOLD
;
1137 // Îêîí÷àíèå îáðàáîòàíî:
1138 if gExit
<> EXIT_QUIT
then
1142 procedure drawTime(X
, Y
: Integer); inline;
1144 e_TextureFontPrint(x
, y
,
1145 Format('%d:%.2d:%.2d', [
1146 gTime
div 1000 div 3600,
1147 (gTime
div 1000 div 60) mod 60,
1148 gTime
div 1000 mod 60
1153 procedure DrawStat();
1155 pc
, x
, y
, w
, h
: Integer;
1156 w1
, w2
, w3
, w4
: Integer;
1158 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1161 stat
: TPlayerStatArray
;
1168 pc
:= g_Player_GetCount
;
1169 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1171 w
:= gScreenWidth
-(gScreenWidth
div 5);
1172 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1175 h
:= 40+ch
*5+(ch
+8)*pc
;
1176 x
:= (gScreenWidth
div 2)-(w
div 2);
1177 y
:= (gScreenHeight
div 2)-(h
div 2);
1179 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1180 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1182 drawTime(x
+w
-78, y
+8);
1184 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1185 map
:= g_ExtractFileName(gMapInfo
.Map
);
1186 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1188 case gGameSettings
.GameMode
of
1191 if gGameSettings
.MaxLives
= 0 then
1192 s1
:= _lc
[I_GAME_DM
]
1194 s1
:= _lc
[I_GAME_LMS
];
1195 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1196 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1201 if gGameSettings
.MaxLives
= 0 then
1202 s1
:= _lc
[I_GAME_TDM
]
1204 s1
:= _lc
[I_GAME_TLMS
];
1205 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1206 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1211 s1
:= _lc
[I_GAME_CTF
];
1212 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1213 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1218 if gGameSettings
.MaxLives
= 0 then
1219 s1
:= _lc
[I_GAME_COOP
]
1221 s1
:= _lc
[I_GAME_SURV
];
1222 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1223 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1234 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1236 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1238 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1240 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1241 gStdFont
, 200, 200, 200, 1);
1243 if NetMode
= NET_SERVER
then
1244 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1246 if NetMode
= NET_CLIENT
then
1247 e_TextureFontPrintEx(x
+8, y
+ 8,
1248 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1252 stat
:= g_Player_GetStats();
1255 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1256 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1258 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1260 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1264 for a
:= TEAM_RED
to TEAM_BLUE
do
1266 if a
= TEAM_RED
then
1268 s1
:= _lc
[I_GAME_TEAM_RED
];
1275 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1281 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1282 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1283 gStdFont
, r
, g
, b
, 1);
1285 _y
:= _y
+ch
+(ch
div 4);
1286 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1287 _y
:= _y
+(ch
div 4);
1289 for aa
:= 0 to High(stat
) do
1290 if stat
[aa
].Team
= a
then
1306 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1308 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1310 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1312 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1319 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1322 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1323 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1324 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1325 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1328 for aa
:= 0 to High(stat
) do
1342 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1343 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1345 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1347 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1349 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1351 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1357 procedure g_Game_Init();
1360 knownFiles
: array of AnsiString = nil;
1362 wext
, s
: AnsiString;
1367 gTempDelete
:= False;
1369 sfsGCDisable(); // temporary disable removing of temporary volumes
1372 TEXTUREFILTER
:= GL_LINEAR
;
1373 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1374 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1375 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1376 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1377 TEXTUREFILTER
:= GL_NEAREST
;
1379 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1380 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1381 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1383 g_Game_ClearLoading();
1384 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1385 g_Game_SetLoadingText('', 0, False);
1387 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1390 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1391 g_PlayerModel_LoadData();
1393 // load models from all possible wad types, in all known directories
1394 // this does a loosy job (linear search, ooph!), but meh
1395 for wext
in wadExtensions
do
1397 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1399 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1403 for s
in knownFiles
do
1405 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1413 SetLength(knownFiles
, length(knownFiles
)+1);
1414 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1416 until (FindNext(SR
) <> 0);
1422 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1424 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1425 for s
in knownFiles
do
1427 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1431 gPauseMain
:= false;
1432 gPauseHolmes
:= false;
1435 {e_MouseInfo.Accel := 1.0;}
1437 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1440 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1441 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1442 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1443 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1444 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1447 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1451 gMusic
:= TMusic
.Create();
1452 gMusic
.SetByName('MUSIC_MENU');
1455 gGameSettings
.WarmupTime
:= 30;
1457 gState
:= STATE_MENU
;
1459 SetLength(gEvents
, 6);
1460 gEvents
[0].Name
:= 'ongamestart';
1461 gEvents
[1].Name
:= 'ongameend';
1462 gEvents
[2].Name
:= 'onmapstart';
1463 gEvents
[3].Name
:= 'onmapend';
1464 gEvents
[4].Name
:= 'oninter';
1465 gEvents
[5].Name
:= 'onwadend';
1467 sfsGCEnable(); // enable releasing unused volumes
1471 procedure g_Game_Free(freeTextures
: Boolean=true);
1473 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1474 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1476 g_Map_Free(freeTextures
);
1478 g_Player_RemoveAllCorpses();
1480 gGameSettings
.GameType
:= GT_NONE
;
1481 if gGameSettings
.GameMode
= GM_SINGLE
then
1482 gGameSettings
.GameMode
:= GM_DM
;
1483 gSwitchGameMode
:= gGameSettings
.GameMode
;
1486 gExitByTrigger
:= False;
1489 function IsActivePlayer(p
: TPlayer
): Boolean;
1494 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1497 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1504 if gPlayers
= nil then
1506 for a
:= Low(gPlayers
) to High(gPlayers
) do
1507 if IsActivePlayer(gPlayers
[a
]) then
1509 if gPlayers
[a
].UID
<> ID
then
1511 Result
:= gPlayers
[a
];
1516 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1522 if gPlayers
= nil then
1526 for a
:= Low(gPlayers
) to High(gPlayers
) do
1527 if IsActivePlayer(gPlayers
[a
]) then
1529 SetLength(ids
, Length(ids
) + 1);
1530 ids
[High(ids
)] := gPlayers
[a
].UID
;
1531 if gPlayers
[a
].UID
= Skip
then
1534 if Length(ids
) = 0 then
1539 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1542 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1548 if gPlayers
= nil then
1552 for a
:= Low(gPlayers
) to High(gPlayers
) do
1553 if IsActivePlayer(gPlayers
[a
]) then
1555 SetLength(ids
, Length(ids
) + 1);
1556 ids
[High(ids
)] := gPlayers
[a
].UID
;
1557 if gPlayers
[a
].UID
= Skip
then
1560 if Length(ids
) = 0 then
1563 Result
:= ids
[Length(ids
) - 1]
1565 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1568 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1574 if gPlayers
= nil then
1578 for a
:= Low(gPlayers
) to High(gPlayers
) do
1579 if IsActivePlayer(gPlayers
[a
]) then
1581 SetLength(ids
, Length(ids
) + 1);
1582 ids
[High(ids
)] := gPlayers
[a
].UID
;
1583 if gPlayers
[a
].UID
= Skip
then
1586 if Length(ids
) = 0 then
1588 if Length(ids
) = 1 then
1593 Result
:= ids
[Random(Length(ids
))];
1595 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1597 Result
:= ids
[Random(Length(ids
))];
1602 function GetRandomSpectMode(Current
: Byte): Byte;
1609 0: Result
:= SPECT_STATS
;
1610 1: Result
:= SPECT_MAPVIEW
;
1611 2: Result
:= SPECT_MAPVIEW
;
1612 3: Result
:= SPECT_PLAYERS
;
1613 4: Result
:= SPECT_PLAYERS
;
1614 5: Result
:= SPECT_PLAYERS
;
1615 6: Result
:= SPECT_PLAYERS
;
1617 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1621 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1627 if (plr
= nil) then exit
;
1628 if (p
= 2) then time
:= 1000 else time
:= 1;
1629 strafeDir
:= MoveButton
shr 4;
1630 MoveButton
:= MoveButton
and $0F;
1632 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1633 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1634 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1635 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1636 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1637 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1639 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1640 if MoveButton
= 1 then
1641 plr
.PressKey(KEY_LEFT
, time
)
1642 else if MoveButton
= 2 then
1643 plr
.PressKey(KEY_RIGHT
, time
);
1645 // if we have "strafe" key, turn off old strafe mechanics
1646 if gPlayerAction
[p
, ACTION_STRAFE
] then
1648 // new strafe mechanics
1649 if (strafeDir
= 0) then
1650 strafeDir
:= MoveButton
; // start strafing
1651 // now set direction according to strafe (reversed)
1652 if (strafeDir
= 2) then
1653 plr
.SetDirection(TDirection
.D_LEFT
)
1654 else if (strafeDir
= 1) then
1655 plr
.SetDirection(TDirection
.D_RIGHT
)
1659 strafeDir
:= 0; // not strafing anymore
1660 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1661 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1662 plr
.SetDirection(TDirection
.D_LEFT
)
1663 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1664 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1665 plr
.SetDirection(TDirection
.D_RIGHT
)
1666 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1667 else if MoveButton
<> 0 then
1668 plr
.SetDirection(TDirection(MoveButton
-1))
1671 // fix movebutton state
1672 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1674 // Îñòàëüíûå êëàâèøè:
1675 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1676 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1677 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1678 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1679 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1680 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1681 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1683 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1684 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1686 for i
:= WP_FIRST
to WP_LAST
do
1688 if gSelectWeapon
[p
, i
] then
1690 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1691 gSelectWeapon
[p
, i
] := False
1695 // HACK: add dynlight here
1696 if gwin_k8_enable_light_experiments
then
1698 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1700 g_playerLight
:= true;
1702 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1704 g_playerLight
:= false;
1708 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1711 // HACK: don't have a "key was pressed" function
1712 procedure InterReady();
1714 if InterReadyTime
> gTime
then Exit
;
1715 InterReadyTime
:= gTime
+ 3000;
1716 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1719 procedure g_Game_Update();
1721 Msg
: g_gui
.TMessage
;
1727 function sendMonsPos (mon
: TMonster
): Boolean;
1729 result
:= false; // don't stop
1730 // this will also reset "need-send" flag
1731 if mon
.gncNeedSend
then
1733 MH_SEND_MonsterPos(mon
.UID
);
1735 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1737 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1739 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1741 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1745 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1747 result
:= false; // don't stop
1748 // this will also reset "need-send" flag
1749 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1753 reliableUpdate
: Boolean;
1758 // Ïîðà âûêëþ÷àòü èãðó:
1759 if gExit
= EXIT_QUIT
then
1761 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1765 if gExit
= EXIT_QUIT
then
1769 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1770 // no need to, as we'll do it in event handler
1772 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1775 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1777 gExit
:= EXIT_SIMPLE
;
1782 // process master server communications
1783 g_Net_Slist_Pulse();
1786 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1787 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1788 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1789 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1791 if g_Game_IsNet
and g_Game_IsServer
then
1793 gInterTime
:= gInterTime
+ GAME_TICK
;
1794 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1795 if a
<> gServInterTime
then
1797 gServInterTime
:= a
;
1798 MH_SEND_TimeSync(gServInterTime
);
1802 if (not g_Game_IsClient
) and
1806 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1807 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1808 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1809 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1811 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1812 and (g_ActiveWindow
= nil)
1814 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1817 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1818 g_Game_StopAllSounds(True);
1820 if gMapOnce
then // Ýòî áûë òåñò
1821 gExit
:= EXIT_SIMPLE
1823 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1824 g_Game_ChangeMap(gNextMap
)
1825 else // Ñëåäóþùåé êàðòû íåò
1827 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1829 // Âûõîä â ãëàâíîå ìåíþ:
1831 g_GUI_ShowWindow('MainMenu');
1832 gMusic
.SetByName('MUSIC_MENU');
1834 gState
:= STATE_MENU
;
1837 // Ôèíàëüíàÿ êàðòèíêà:
1838 g_Game_ExecuteEvent('onwadend');
1840 if not gMusic
.SetByName('MUSIC_endmus') then
1841 gMusic
.SetByName('MUSIC_STDENDMUS');
1843 gState
:= STATE_ENDPIC
;
1845 g_Game_ExecuteEvent('ongameend');
1850 else if g_Game_IsClient
and
1853 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1854 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1855 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1856 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1858 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1859 and (g_ActiveWindow
= nil)
1867 if gState
= STATE_INTERTEXT
then
1868 if InterText
.counter
> 0 then
1869 InterText
.counter
:= InterText
.counter
- 1;
1872 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1874 if EndingGameCounter
= 0 then
1876 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1877 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1879 InterReadyTime
:= -1;
1880 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1882 g_Game_ExecuteEvent('onwadend');
1883 if not gMusic
.SetByName('MUSIC_endmus') then
1884 gMusic
.SetByName('MUSIC_STDENDMUS');
1887 gMusic
.SetByName('MUSIC_ROUNDMUS');
1890 gState
:= STATE_INTERCUSTOM
;
1893 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1895 gMusic
.SetByName('MUSIC_INTERMUS');
1897 gState
:= STATE_INTERSINGLE
;
1900 g_Game_ExecuteEvent('oninter');
1903 DecMin(EndingGameCounter
, 6, 0);
1906 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1908 if gMapOnce
then // Ýòî áûë òåñò
1910 gExit
:= EXIT_SIMPLE
;
1916 g_Serverlist_Control(slCurrent
, slTable
);
1919 // Ñòàòèñòèêà ïî Tab:
1921 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1924 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1926 // Âðåìÿ += 28 ìèëëèñåêóíä:
1927 gTime
:= gTime
+ GAME_TICK
;
1929 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1930 if MessageTime
= 0 then
1932 if MessageTime
> 0 then
1933 MessageTime
:= MessageTime
- 1;
1935 if (g_Game_IsServer
) then
1937 // Áûë çàäàí ëèìèò âðåìåíè:
1938 if (gGameSettings
.TimeLimit
> 0) then
1939 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1940 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1945 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1946 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1947 g_Game_RestartRound(gLMSSoftSpawn
);
1949 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1950 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1952 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1954 g_Console_Process(gVoteCommand
);
1956 gVotePassed
:= False;
1959 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1960 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1961 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1962 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1963 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1965 // Áûë çàäàí ëèìèò ïîáåä:
1966 if (gGameSettings
.GoalLimit
> 0) then
1970 if gGameSettings
.GameMode
= GM_DM
then
1971 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1972 for i
:= 0 to High(gPlayers
) do
1973 if gPlayers
[i
] <> nil then
1974 if gPlayers
[i
].Frags
> b
then
1975 b
:= gPlayers
[i
].Frags
;
1978 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1979 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1980 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1983 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1984 if b
>= gGameSettings
.GoalLimit
then
1991 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1992 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1993 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1994 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1996 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1997 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1998 end // if not console
2001 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2003 // process weapon switch queue
2007 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2008 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2010 if not gSpectKeyPress
then
2012 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2014 // switch spect mode
2016 SPECT_NONE
: ; // not spectator
2018 SPECT_MAPVIEW
: Inc(gSpectMode
);
2019 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2021 gSpectKeyPress
:= True;
2023 if (gSpectMode
= SPECT_MAPVIEW
)
2024 and (not gSpectAuto
) then
2026 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2027 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2028 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2029 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2030 if gPlayerAction
[0, ACTION_LOOKUP
] then
2031 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2032 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2033 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2034 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2037 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2038 gSpectKeyPress
:= True;
2040 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2043 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2044 gSpectKeyPress
:= True;
2047 if (gSpectMode
= SPECT_PLAYERS
)
2048 and (not gSpectAuto
) then
2050 if gPlayerAction
[0, ACTION_LOOKUP
] then
2053 gSpectViewTwo
:= True;
2054 gSpectKeyPress
:= True;
2056 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2058 // remove second view
2059 gSpectViewTwo
:= False;
2060 gSpectKeyPress
:= True;
2062 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2064 // prev player (view 1)
2065 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2066 gSpectKeyPress
:= True;
2068 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2070 // next player (view 1)
2071 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2072 gSpectKeyPress
:= True;
2074 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2076 // prev player (view 2)
2077 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2078 gSpectKeyPress
:= True;
2080 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2082 // next player (view 2)
2083 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2084 gSpectKeyPress
:= True;
2087 if gPlayerAction
[0, ACTION_ATTACK
] then
2089 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2092 gSpectAutoNext
:= 0;
2093 gSpectViewTwo
:= False;
2094 gSpectKeyPress
:= True;
2099 gSpectMode
:= SPECT_STATS
;
2100 gSpectAuto
:= False;
2101 gSpectKeyPress
:= True;
2106 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2107 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2108 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2109 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2110 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2111 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2112 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2113 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2114 gSpectKeyPress
:= False;
2118 if gSpectMode
= SPECT_MAPVIEW
then
2120 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2122 gSpectAutoNext
:= gTime
2125 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2127 gSpectAutoNext
:= gTime
2131 if gSpectAutoNext
<= gTime
then
2133 if gSpectAutoNext
> 0 then
2135 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2139 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2140 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2141 gSpectAutoStepX
:= Random(9) - 4;
2142 gSpectAutoStepY
:= Random(9) - 4;
2143 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2144 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2145 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2146 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2147 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2148 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2152 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2157 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2158 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2159 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2165 // these are in separate PreUpdate functions because they can interact during Update()
2166 // we don't care that much about corpses and gibs
2167 g_Player_PreUpdate();
2168 g_Monsters_PreUpdate();
2169 g_Items_PreUpdate();
2170 g_Weapon_PreUpdate();
2172 // Îáíîâëÿåì âñå îñòàëüíîå:
2175 g_Triggers_Update();
2177 g_Monsters_Update();
2179 g_Player_UpdateAll();
2180 g_Player_UpdatePhysicalObjects();
2182 // server: send newly spawned monsters unconditionally
2183 if (gGameSettings
.GameType
= GT_SERVER
) then
2185 if (Length(gMonstersSpawned
) > 0) then
2187 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2188 SetLength(gMonstersSpawned
, 0);
2192 if (gSoundTriggerTime
> 8) then
2194 g_Game_UpdateTriggerSounds();
2195 gSoundTriggerTime
:= 0;
2199 Inc(gSoundTriggerTime
);
2202 if (NetMode
= NET_SERVER
) then
2204 Inc(NetTimeToUpdate
);
2205 Inc(NetTimeToReliable
);
2207 // send monster updates
2208 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2210 // send all monsters (periodic sync)
2211 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2213 for I
:= 0 to High(gPlayers
) do
2215 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2218 g_Mons_ForEach(sendMonsPos
);
2220 if reliableUpdate
then
2222 NetTimeToReliable
:= 0;
2223 NetTimeToUpdate
:= NetUpdateRate
;
2227 NetTimeToUpdate
:= 0;
2232 // send only mosters with some unexpected changes
2233 g_Mons_ForEach(sendMonsPosUnexpected
);
2236 // send unexpected platform changes
2237 g_Map_NetSendInterestingPanels();
2239 g_Net_Slist_ServerUpdate();
2241 if NetUseMaster then
2243 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2245 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2247 NetTimeToMaster := gTime + NetMasterRate;
2252 else if (NetMode
= NET_CLIENT
) then
2254 MC_SEND_PlayerPos();
2256 end; // if gameOn ...
2258 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2259 if g_ActiveWindow
<> nil then
2261 w
:= e_GetFirstKeyPressed();
2263 if (w
<> IK_INVALID
) then
2265 Msg
.Msg
:= MESSAGE_DIKEY
;
2267 g_ActiveWindow
.OnMessage(Msg
);
2270 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2271 if g_ActiveWindow
<> nil then
2272 g_ActiveWindow
.Update();
2274 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2275 if gResolutionChange
then
2277 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2278 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2279 gResolutionChange
:= False;
2280 g_ActiveWindow
:= nil;
2283 // Íóæíî ñìåíèòü ÿçûê:
2284 if gLanguageChange
then
2286 //e_WriteLog('Read language file', MSG_NOTIFY);
2287 //g_Language_Load(DataDir + gLanguage + '.txt');
2288 g_Language_Set(gLanguage
);
2292 gLanguageChange
:= False;
2296 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2297 if e_KeyPressed(IK_F10
) and
2299 (not gConsoleShow
) and
2300 (g_ActiveWindow
= nil) then
2305 Time
:= sys_GetTicks() {div 1000};
2307 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2308 if gDelayedEvents
<> nil then
2309 for a
:= 0 to High(gDelayedEvents
) do
2310 if gDelayedEvents
[a
].Pending
and
2312 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2313 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2316 case gDelayedEvents
[a
].DEType
of
2318 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2321 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2325 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2326 if g_Game_IsNet
and g_Game_IsServer
then
2327 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2331 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2333 gDelayedEvents
[a
].Pending
:= False;
2336 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2337 UPSCounter
:= UPSCounter
+ 1;
2338 if Time
- UPSTime
>= 1000 then
2347 g_Weapon_AddDynLights();
2348 g_Items_AddDynLights();
2352 procedure g_Game_LoadChatSounds(Resource
: string);
2355 FileName
, Snd
: string;
2357 len
, cnt
, tags
, i
, j
: Integer;
2360 FileName
:= g_ExtractWadName(Resource
);
2362 WAD
:= TWADFile
.Create();
2363 WAD
.ReadFile(FileName
);
2365 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2372 cfg
:= TConfig
.CreateMem(p
, len
);
2373 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2375 SetLength(gChatSounds
, cnt
);
2376 for i
:= 0 to Length(gChatSounds
) - 1 do
2378 gChatSounds
[i
].Sound
:= nil;
2379 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2380 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2381 if (Snd
= '') or (Tags
<= 0) then
2383 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2384 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2385 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2386 SetLength(gChatSounds
[i
].Tags
, tags
);
2387 for j
:= 0 to tags
- 1 do
2388 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2389 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2396 procedure g_Game_FreeChatSounds();
2400 for i
:= 0 to Length(gChatSounds
) - 1 do
2402 gChatSounds
[i
].Sound
.Free();
2403 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2405 SetLength(gChatSounds
, 0);
2409 procedure g_Game_LoadData();
2416 if DataLoaded
then Exit
;
2418 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2420 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2421 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2422 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2423 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2424 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2425 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2426 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2427 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2428 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2429 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2430 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2431 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2432 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2433 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2434 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2437 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2438 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2439 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2440 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2444 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2445 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2446 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2447 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2448 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2454 hasPBarGfx
:= false;
2458 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2459 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2460 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2461 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2462 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2463 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2464 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2465 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2466 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2467 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2468 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2469 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2470 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2471 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2472 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2473 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2474 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2475 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2476 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2477 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2478 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2479 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2480 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2481 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2482 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2483 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2484 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2485 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2486 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2487 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2488 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2489 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2490 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2491 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2492 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2493 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2494 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2495 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2496 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2498 goodsnd
[0] := TPlayableSound
.Create();
2499 goodsnd
[1] := TPlayableSound
.Create();
2500 goodsnd
[2] := TPlayableSound
.Create();
2501 goodsnd
[3] := TPlayableSound
.Create();
2503 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2504 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2505 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2506 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2508 killsnd
[0] := TPlayableSound
.Create();
2509 killsnd
[1] := TPlayableSound
.Create();
2510 killsnd
[2] := TPlayableSound
.Create();
2511 killsnd
[3] := TPlayableSound
.Create();
2513 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2514 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2515 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2516 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2518 hahasnd
[0] := TPlayableSound
.Create();
2519 hahasnd
[1] := TPlayableSound
.Create();
2520 hahasnd
[2] := TPlayableSound
.Create();
2522 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2523 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2524 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2526 sound_get_flag
[0] := TPlayableSound
.Create();
2527 sound_get_flag
[1] := TPlayableSound
.Create();
2528 sound_lost_flag
[0] := TPlayableSound
.Create();
2529 sound_lost_flag
[1] := TPlayableSound
.Create();
2530 sound_ret_flag
[0] := TPlayableSound
.Create();
2531 sound_ret_flag
[1] := TPlayableSound
.Create();
2532 sound_cap_flag
[0] := TPlayableSound
.Create();
2533 sound_cap_flag
[1] := TPlayableSound
.Create();
2535 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2536 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2537 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2538 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2539 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2540 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2541 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2542 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2544 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2546 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2549 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2550 g_Weapon_LoadData();
2552 g_Monsters_LoadData();
2557 procedure g_Game_FreeData();
2559 if not DataLoaded
then Exit
;
2562 g_Weapon_FreeData();
2563 g_Monsters_FreeData();
2565 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2567 g_Texture_Delete('NOTEXTURE');
2568 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2569 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2570 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2571 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2572 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2573 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2574 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2575 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2576 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2577 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2578 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2579 g_Frames_DeleteByName('FRAMES_TELEPORT');
2580 g_Frames_DeleteByName('FRAMES_PUNCH');
2581 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2582 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2583 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2584 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2585 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2586 g_Sound_Delete('SOUND_GAME_TELEPORT');
2587 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2588 g_Sound_Delete('SOUND_GAME_SECRET');
2589 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2590 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2591 g_Sound_Delete('SOUND_GAME_BULK1');
2592 g_Sound_Delete('SOUND_GAME_BULK2');
2593 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2594 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2595 g_Sound_Delete('SOUND_GAME_BURNING');
2596 g_Sound_Delete('SOUND_GAME_SWITCH1');
2597 g_Sound_Delete('SOUND_GAME_SWITCH0');
2604 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2605 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2606 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2607 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2614 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2615 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2616 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2617 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2623 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2624 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2625 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2627 sound_get_flag
[0].Free();
2628 sound_get_flag
[1].Free();
2629 sound_lost_flag
[0].Free();
2630 sound_lost_flag
[1].Free();
2631 sound_ret_flag
[0].Free();
2632 sound_ret_flag
[1].Free();
2633 sound_cap_flag
[0].Free();
2634 sound_cap_flag
[1].Free();
2636 g_Sound_Delete('SOUND_CTF_GET1');
2637 g_Sound_Delete('SOUND_CTF_GET2');
2638 g_Sound_Delete('SOUND_CTF_LOST1');
2639 g_Sound_Delete('SOUND_CTF_LOST2');
2640 g_Sound_Delete('SOUND_CTF_RETURN1');
2641 g_Sound_Delete('SOUND_CTF_RETURN2');
2642 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2643 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2645 g_Game_FreeChatSounds();
2647 DataLoaded
:= False;
2650 procedure DrawCustomStat();
2656 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2657 s1
, s2
, topstr
: String;
2659 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2663 if g_Console_Action(ACTION_SCORES
) then
2665 if not gStatsPressed
then
2667 gStatsOff
:= not gStatsOff
;
2668 gStatsPressed
:= True;
2672 gStatsPressed
:= False;
2676 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2677 w
:= (Length(s1
) * ww2
) div 2;
2678 x
:= gScreenWidth
div 2 - w
;
2680 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2684 if (gGameSettings
.GameMode
= GM_COOP
) then
2686 if gMissionFailed
then
2687 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2689 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2692 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2694 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2695 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2697 if g_Game_IsNet
then
2699 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2700 if not gChatShow
then
2701 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2702 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2705 if g_Game_IsClient
then
2706 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2708 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2709 if not gChatShow
then
2710 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2711 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2716 w
:= gScreenWidth
-x
*2;
2722 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2723 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2725 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2727 case CustomStat
.GameMode
of
2730 if gGameSettings
.MaxLives
= 0 then
2731 s1
:= _lc
[I_GAME_DM
]
2733 s1
:= _lc
[I_GAME_LMS
];
2737 if gGameSettings
.MaxLives
= 0 then
2738 s1
:= _lc
[I_GAME_TDM
]
2740 s1
:= _lc
[I_GAME_TLMS
];
2742 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2745 if gGameSettings
.MaxLives
= 0 then
2746 s1
:= _lc
[I_GAME_COOP
]
2748 s1
:= _lc
[I_GAME_SURV
];
2754 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2758 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2759 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2762 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2763 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2764 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2765 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2767 pc
:= Length(CustomStat
.PlayerStat
);
2768 if pc
= 0 then Exit
;
2770 if CustomStat
.GameMode
= GM_COOP
then
2772 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2774 s2
:= _lc
[I_GAME_MONSTERS
];
2775 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2776 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2778 s2
:= _lc
[I_GAME_SECRETS
];
2779 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2780 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2783 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2785 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2786 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2787 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2789 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2790 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2791 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2795 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2800 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2801 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2802 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2804 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2807 for t
:= TEAM_RED
to TEAM_BLUE
do
2809 if t
= TEAM_RED
then
2811 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2812 gStdFont
, 255, 0, 0, 1);
2813 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2814 gStdFont
, 255, 0, 0, 1);
2821 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2822 gStdFont
, 0, 0, 255, 1);
2823 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2824 gStdFont
, 0, 0, 255, 1);
2830 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2833 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2834 if CustomStat
.PlayerStat
[p
].Team
= t
then
2835 with CustomStat
.PlayerStat
[p
] do
2849 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2850 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2852 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2853 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2854 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2861 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2864 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2865 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2866 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2869 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2870 with CustomStat
.PlayerStat
[p
] do
2872 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2879 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2880 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2882 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2883 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2884 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2889 // HACK: take stats screenshot immediately after the first frame of the stats showing
2890 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
2892 g_TakeScreenShot('stats/' + StatFilename
);
2893 StatShotDone
:= True;
2897 procedure DrawSingleStat();
2899 tm
, key_x
, val_x
, y
: Integer;
2903 procedure player_stat(n
: Integer);
2909 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2910 s2
:= Format(' %d', [gTotalMonsters
]);
2912 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2913 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2914 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2915 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2917 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2918 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2920 // "Kills-per-minute: ##.#":
2921 s1
:= _lc
[I_MENU_INTER_KPM
];
2923 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2925 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2926 s2
:= Format(' %.1f', [kpm
]);
2928 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2929 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2931 // "Secrets found: # / #":
2932 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2933 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2935 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2936 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2937 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2938 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2940 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2941 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2945 // "Level Complete":
2946 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2947 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2949 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2950 s1
:= _lc
[I_MENU_INTER_KPM
];
2951 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2954 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2956 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2957 val_x
:= key_x
+ w1
;
2960 tm
:= SingleStat
.GameTime
div 1000;
2961 s1
:= _lc
[I_MENU_INTER_TIME
];
2962 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2964 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2965 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2967 if SingleStat
.TwoPlayers
then
2970 s1
:= _lc
[I_MENU_PLAYER_1
];
2971 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2972 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2974 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2979 s1
:= _lc
[I_MENU_PLAYER_2
];
2980 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2981 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2983 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2989 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2995 procedure DrawLoadingStat();
2996 procedure drawRect (x
, y
, w
, h
: Integer);
2998 if (w
< 1) or (h
< 1) then exit
;
3000 glVertex2f(x
+0.375, y
+0.375);
3001 glVertex2f(x
+w
+0.375, y
+0.375);
3002 glVertex2f(x
+w
+0.375, y
+h
+0.375);
3003 glVertex2f(x
+0.375, y
+h
+0.375);
3007 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
3009 rectW
, rectH
: Integer;
3016 idl
, idr
, idb
, idm
: LongWord;
3020 if (total
< 1) then exit
;
3021 if (cur
< 1) then exit
; // don't blink
3022 if (not washere
) and (cur
>= total
) then exit
; // don't blink
3023 //if (cur < 0) then cur := 0;
3024 //if (cur > total) then cur := total;
3027 if (hasPBarGfx
) then
3029 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
3030 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
3031 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
3032 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
3033 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
3034 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
3035 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
3036 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
3038 //rectW := gScreenWidth-360;
3039 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
3042 x0
:= (gScreenWidth
-rectW
) div 2;
3043 y0
:= gScreenHeight
-rectH
-64;
3044 if (y0
< 2) then y0
:= 2;
3046 glEnable(GL_SCISSOR_TEST
);
3049 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
3050 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
3051 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
3054 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
3056 while (f
< x0
+rectW
) do
3058 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
3063 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
3064 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
3067 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
3068 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
3072 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
3078 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3082 rectW
:= gScreenWidth
-64;
3085 x0
:= (gScreenWidth
-rectW
) div 2;
3086 y0
:= gScreenHeight
-rectH
-64;
3087 if (y0
< 2) then y0
:= 2;
3089 glDisable(GL_BLEND
);
3090 glDisable(GL_TEXTURE_2D
);
3092 //glClearColor(0, 0, 0, 0);
3093 //glClear(GL_COLOR_BUFFER_BIT);
3095 glColor4ub(127, 127, 127, 255);
3096 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
3098 glColor4ub(0, 0, 0, 255);
3099 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
3101 glColor4ub(127, 127, 127, 255);
3102 wdt
:= rectW
*cur
div total
;
3103 if (wdt
> rectW
) then wdt
:= rectW
;
3104 drawRect(x0
, y0
, wdt
, rectH
);
3113 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
3115 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
3116 yy
:= (gScreenHeight
div 3);
3117 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
3118 xx
:= (gScreenWidth
div 3);
3122 for i
:= 0 to NextMsg
-1 do
3124 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3125 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3129 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3130 yy
:= yy
+ LOADING_INTERLINE
;
3131 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3136 procedure DrawMenuBackground(tex
: AnsiString);
3142 if g_Texture_Get(tex
, ID
) then
3144 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3145 e_GetTextureSize(ID
, @w
, @h
);
3147 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3149 w
:= trunc(w
* (gScreenHeight
/ h
));
3150 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3152 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3155 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3157 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3159 function monDraw (mon
: TMonster
): Boolean;
3161 result
:= false; // don't stop
3166 // Ëåâûé âåðõíèé óãîë
3167 aX
:= Obj
.X
div ScaleSz
+ 1;
3168 aY
:= Obj
.Y
div ScaleSz
+ 1;
3170 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3171 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3172 // Ïðàâûé íèæíèé óãîë
3173 aX2
:= aX
+ aX2
- 1;
3174 aY2
:= aY
+ aY2
- 1;
3175 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3181 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3182 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3185 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3186 ScaleSz
:= 16 div Scale
;
3187 // Ðàçìåðû ìèíè-êàðòû:
3188 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3189 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3191 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3193 if gWalls
<> nil then
3196 for a
:= 0 to High(gWalls
) do
3198 if PanelType
<> 0 then
3200 // Ëåâûé âåðõíèé óãîë:
3201 aX
:= X
div ScaleSz
;
3202 aY
:= Y
div ScaleSz
;
3204 aX2
:= max(Width
div ScaleSz
, 1);
3205 aY2
:= max(Height
div ScaleSz
, 1);
3206 // Ïðàâûé íèæíèé óãîë:
3207 aX2
:= aX
+ aX2
- 1;
3208 aY2
:= aY
+ aY2
- 1;
3211 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3212 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3213 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3217 if gSteps
<> nil then
3220 for a
:= 0 to High(gSteps
) do
3222 if PanelType
<> 0 then
3224 // Ëåâûé âåðõíèé óãîë:
3225 aX
:= X
div ScaleSz
;
3226 aY
:= Y
div ScaleSz
;
3228 aX2
:= max(Width
div ScaleSz
, 1);
3229 aY2
:= max(Height
div ScaleSz
, 1);
3230 // Ïðàâûé íèæíèé óãîë:
3231 aX2
:= aX
+ aX2
- 1;
3232 aY2
:= aY
+ aY2
- 1;
3234 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3237 if gLifts
<> nil then
3240 for a
:= 0 to High(gLifts
) do
3242 if PanelType
<> 0 then
3244 // Ëåâûé âåðõíèé óãîë:
3245 aX
:= X
div ScaleSz
;
3246 aY
:= Y
div ScaleSz
;
3248 aX2
:= max(Width
div ScaleSz
, 1);
3249 aY2
:= max(Height
div ScaleSz
, 1);
3250 // Ïðàâûé íèæíèé óãîë:
3251 aX2
:= aX
+ aX2
- 1;
3252 aY2
:= aY
+ aY2
- 1;
3255 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3256 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3257 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3258 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3262 if gWater
<> nil then
3265 for a
:= 0 to High(gWater
) do
3267 if PanelType
<> 0 then
3269 // Ëåâûé âåðõíèé óãîë:
3270 aX
:= X
div ScaleSz
;
3271 aY
:= Y
div ScaleSz
;
3273 aX2
:= max(Width
div ScaleSz
, 1);
3274 aY2
:= max(Height
div ScaleSz
, 1);
3275 // Ïðàâûé íèæíèé óãîë:
3276 aX2
:= aX
+ aX2
- 1;
3277 aY2
:= aY
+ aY2
- 1;
3279 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3282 if gAcid1
<> nil then
3284 // Ðèñóåì êèñëîòó 1:
3285 for a
:= 0 to High(gAcid1
) do
3287 if PanelType
<> 0 then
3289 // Ëåâûé âåðõíèé óãîë:
3290 aX
:= X
div ScaleSz
;
3291 aY
:= Y
div ScaleSz
;
3293 aX2
:= max(Width
div ScaleSz
, 1);
3294 aY2
:= max(Height
div ScaleSz
, 1);
3295 // Ïðàâûé íèæíèé óãîë:
3296 aX2
:= aX
+ aX2
- 1;
3297 aY2
:= aY
+ aY2
- 1;
3299 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3302 if gAcid2
<> nil then
3304 // Ðèñóåì êèñëîòó 2:
3305 for a
:= 0 to High(gAcid2
) do
3307 if PanelType
<> 0 then
3309 // Ëåâûé âåðõíèé óãîë:
3310 aX
:= X
div ScaleSz
;
3311 aY
:= Y
div ScaleSz
;
3313 aX2
:= max(Width
div ScaleSz
, 1);
3314 aY2
:= max(Height
div ScaleSz
, 1);
3315 // Ïðàâûé íèæíèé óãîë:
3316 aX2
:= aX
+ aX2
- 1;
3317 aY2
:= aY
+ aY2
- 1;
3319 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3322 if gPlayers
<> nil then
3325 for a
:= 0 to High(gPlayers
) do
3326 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3328 // Ëåâûé âåðõíèé óãîë:
3329 aX
:= Obj
.X
div ScaleSz
+ 1;
3330 aY
:= Obj
.Y
div ScaleSz
+ 1;
3332 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3333 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3334 // Ïðàâûé íèæíèé óãîë:
3335 aX2
:= aX
+ aX2
- 1;
3336 aY2
:= aY
+ aY2
- 1;
3338 if gPlayers
[a
] = p
then
3339 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3342 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3343 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3344 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3349 g_Mons_ForEach(monDraw
);
3354 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3356 if not hasAmbient
then exit
;
3357 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3361 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3362 //FIXME: broken for splitscreen mode
3363 procedure renderDynLightsInternal ();
3365 //hasAmbient: Boolean;
3366 //ambColor: TDFColor;
3368 lx
, ly
, lrad
: Integer;
3369 scxywh
: array[0..3] of GLint
;
3372 if e_NoGraphics
then exit
;
3374 //TODO: lights should be in separate grid, i think
3375 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3376 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3379 //ambColor := gCurrentMap['light_ambient'].rgba;
3380 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3382 { // this will multiply incoming color to alpha from framebuffer
3384 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3388 * light rendering: (INVALID!)
3389 * glStencilFunc(GL_EQUAL, 0, $ff);
3391 * glClear(GL_STENCIL_BUFFER_BIT);
3392 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3393 * draw shadow volume into stencil buffer
3394 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3395 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3397 * draw color-less quad with light alpha (WARNING! don't touch color!)
3398 * glEnable(GL_BLEND);
3399 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3400 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3402 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3403 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3405 // setup OpenGL parameters
3406 glStencilMask($FFFFFFFF);
3407 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3408 glEnable(GL_STENCIL_TEST
);
3409 glEnable(GL_SCISSOR_TEST
);
3410 glClear(GL_STENCIL_BUFFER_BIT
);
3411 glStencilFunc(GL_EQUAL
, 0, $ff);
3413 for lln
:= 0 to g_dynLightCount
-1 do
3415 lx
:= g_dynLights
[lln
].x
;
3416 ly
:= g_dynLights
[lln
].y
;
3417 lrad
:= g_dynLights
[lln
].radius
;
3418 if (lrad
< 3) then continue
;
3420 if (lx
-sX
+lrad
< 0) then continue
;
3421 if (ly
-sY
+lrad
< 0) then continue
;
3422 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3423 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3425 // set scissor to optimize drawing
3426 if (g_dbg_scale
= 1.0) then
3428 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3432 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3434 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3435 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3436 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3437 // draw extruded panels
3438 glDisable(GL_TEXTURE_2D
);
3439 glDisable(GL_BLEND
);
3440 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3441 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3442 // render light texture
3443 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3444 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3447 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3448 glEnable(GL_TEXTURE_2D
);
3449 // color and opacity
3450 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3451 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3453 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3454 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3455 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3456 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3461 glDisable(GL_STENCIL_TEST
);
3462 glDisable(GL_BLEND
);
3463 glDisable(GL_SCISSOR_TEST
);
3464 //glScissor(0, 0, sWidth, sHeight);
3466 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3467 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3471 function fixViewportForScale (): Boolean;
3473 nx0
, ny0
, nw
, nh
: Integer;
3476 if (g_dbg_scale
<> 1.0) then
3479 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3480 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3481 nw
:= round(sWidth
/g_dbg_scale
);
3482 nh
:= round(sHeight
/g_dbg_scale
);
3491 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3492 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3493 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3495 TDrawCB
= procedure ();
3498 hasAmbient
: Boolean;
3500 doAmbient
: Boolean = false;
3502 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3507 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3508 if gdbg_map_use_accel_render
then
3510 tagmask
:= panelTypeToTag(panType
);
3511 while (gDrawPanelList
.count
> 0) do
3513 pan
:= TPanel(gDrawPanelList
.front());
3514 if ((pan
.tag
and tagmask
) = 0) then break
;
3515 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3516 gDrawPanelList
.popFront();
3521 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3523 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3526 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3528 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3529 if assigned(cb
) then cb();
3530 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3534 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3536 // our accelerated renderer will collect all panels to gDrawPanelList
3537 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3538 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3539 if gdbg_map_use_accel_render
then
3541 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3543 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3545 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3546 g_Map_DrawBack(backXOfs
, backYOfs
);
3547 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3549 if setTransMatrix
then
3551 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3552 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3553 glTranslatef(-sX
, -sY
, 0);
3557 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3558 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3563 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3564 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3565 glClear(GL_COLOR_BUFFER_BIT);
3568 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3571 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3572 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3573 drawOther('items', @g_Items_Draw
);
3574 drawOther('weapons', @g_Weapon_Draw
);
3575 drawOther('shells', @g_Player_DrawShells
);
3576 drawOther('drawall', @g_Player_DrawAll
);
3577 drawOther('corpses', @g_Player_DrawCorpses
);
3578 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3579 drawOther('monsters', @g_Monsters_Draw
);
3580 drawOther('itemdrop', @g_Items_DrawDrop
);
3581 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3582 drawOther('gfx', @g_GFX_Draw
);
3583 drawOther('flags', @g_Map_DrawFlags
);
3584 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3585 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3586 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3587 drawOther('dynlights', @renderDynLightsInternal
);
3589 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3591 renderAmbientQuad(hasAmbient
, ambColor
);
3595 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3598 if g_debug_HealthBar
then
3600 g_Monsters_DrawHealth();
3601 g_Player_DrawHealth();
3604 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3608 procedure DrawMapView(x
, y
, w
, h
: Integer);
3615 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3616 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3623 fixViewportForScale();
3624 renderMapInternal(-bx
, -by
, true);
3630 procedure DrawPlayer(p
: TPlayer
);
3632 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
3635 if (p
= nil) or (p
.FDummy
) then
3638 g_Map_DrawBack(0, 0);
3643 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3644 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3650 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
3651 px
:= fX
+ PLAYER_RECT_CX
;
3652 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, p
.Obj
.slopeUpLeft
, gLerpFactor
);
3654 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3656 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3657 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3659 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3660 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3662 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3663 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3666 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3669 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3670 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3673 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3678 // scaled, ignore level bounds
3679 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3680 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3685 sWidth
:= gPlayerScreenSize
.X
;
3686 sHeight
:= gPlayerScreenSize
.Y
;
3687 fixViewportForScale();
3689 i
:= py
- (sY
+ sHeight
div 2);
3690 if (p
.IncCam
> 0) then
3692 // clamp to level bounds
3693 if (sY
- p
.IncCam
< 0) then
3694 p
.IncCam
:= nclamp(sY
, 0, 120);
3695 // clamp around player position
3697 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
3699 else if (p
.IncCam
< 0) then
3701 // clamp to level bounds
3702 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
3703 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
3704 // clamp around player position
3706 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
3709 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
3711 if (not g_dbg_ignore_bounds
) then
3713 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3714 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3715 if (sX
< 0) then sX
:= 0;
3716 if (sY
< 0) then sY
:= 0;
3719 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3720 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3722 //r_smallmap_h: 0: left; 1: center; 2: right
3723 //r_smallmap_v: 0: top; 1: center; 2: bottom
3725 if (gMapInfo
.Width
= sWidth
) then
3729 else if (gMapInfo
.Width
< sWidth
) then
3731 case r_smallmap_h
of
3732 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3733 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3734 else sX
:= 0; // left
3738 if (gMapInfo
.Height
= sHeight
) then
3742 else if (gMapInfo
.Height
< sHeight
) then
3744 case r_smallmap_v
of
3745 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3746 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3747 else sY
:= 0; // top
3753 p
.viewPortW
:= sWidth
;
3754 p
.viewPortH
:= sHeight
;
3756 {$IFDEF ENABLE_HOLMES}
3757 if (p
= gPlayer1
) then
3759 g_Holmes_plrViewPos(sX
, sY
);
3760 g_Holmes_plrViewSize(sWidth
, sHeight
);
3764 renderMapInternal(-c
, -d
, true);
3766 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3767 case gPlayerIndicator
of
3769 p
.DrawIndicator(_RGB(255, 255, 255));
3772 for i
:= 0 to High(gPlayers
) do
3773 if gPlayers
[i
] <> nil then
3774 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3775 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3776 if gPlayerIndicatorStyle
= 1 then
3777 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3778 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3782 for a := 0 to High(gCollideMap) do
3783 for b := 0 to High(gCollideMap[a]) do
3786 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3788 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3792 1: e_DrawPoint(1, b, a, 200, 200, 200);
3793 2: e_DrawPoint(1, b, a, 64, 64, 255);
3794 3: e_DrawPoint(1, b, a, 255, 0, 255);
3804 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3805 if g_Debug_Player
then
3806 g_Player_DrawDebug(p
);
3810 procedure drawProfilers ();
3815 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3816 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3817 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3820 procedure g_Game_Draw();
3827 plView1
, plView2
: TPlayer
;
3830 if gExit
= EXIT_QUIT
then Exit
;
3832 Time
:= sys_GetTicks() {div 1000};
3833 FPSCounter
:= FPSCounter
+1;
3834 if Time
- FPSTime
>= 1000 then
3841 e_SetRendertarget(True);
3842 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3844 if gGameOn
or (gState
= STATE_FOLD
) then
3846 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3848 gSpectMode
:= SPECT_NONE
;
3849 if not gRevertPlayers
then
3851 plView1
:= gPlayer1
;
3852 plView2
:= gPlayer2
;
3856 plView1
:= gPlayer2
;
3857 plView2
:= gPlayer1
;
3861 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3863 gSpectMode
:= SPECT_NONE
;
3864 if gPlayer2
= nil then
3867 plView1
:= gPlayer2
;
3876 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3877 gSpectMode
:= SPECT_STATS
;
3879 if gSpectMode
= SPECT_PLAYERS
then
3880 if gPlayers
<> nil then
3882 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3883 if plView1
= nil then
3885 gSpectPID1
:= GetActivePlayerID_Next();
3886 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3888 if gSpectViewTwo
then
3890 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3891 if plView2
= nil then
3893 gSpectPID2
:= GetActivePlayerID_Next();
3894 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3899 if gSpectMode
= SPECT_MAPVIEW
then
3901 // Ðåæèì ïðîñìîòðà êàðòû
3903 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3904 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3905 gHearPoint1
.Active
:= True;
3906 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3907 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3908 gHearPoint2
.Active
:= False;
3912 Split
:= (plView1
<> nil) and (plView2
<> nil);
3914 // Òî÷êè ñëóõà èãðîêîâ
3915 if plView1
<> nil then
3917 gHearPoint1
.Active
:= True;
3918 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3919 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3921 gHearPoint1
.Active
:= False;
3922 if plView2
<> nil then
3924 gHearPoint2
.Active
:= True;
3925 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3926 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3928 gHearPoint2
.Active
:= False;
3930 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3931 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3934 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3935 if gScreenHeight
mod 2 = 0 then
3936 Dec(gPlayerScreenSize
.Y
);
3939 gPlayerScreenSize
.Y
:= gScreenHeight
;
3942 if gScreenHeight
mod 2 = 0 then
3943 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3945 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3947 DrawPlayer(plView1
);
3948 gPlayer1ScreenCoord
.X
:= sX
;
3949 gPlayer1ScreenCoord
.Y
:= sY
;
3953 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3955 DrawPlayer(plView2
);
3956 gPlayer2ScreenCoord
.X
:= sX
;
3957 gPlayer2ScreenCoord
.Y
:= sY
;
3960 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3963 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3966 {$IFDEF ENABLE_HOLMES}
3968 if (g_holmes_enabled
) then g_Holmes_Draw();
3971 if MessageText
<> '' then
3975 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3977 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3978 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3980 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3981 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3984 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3986 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3988 // Draw spectator GUI
3991 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3994 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3996 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3998 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
4000 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
4001 if gSpectMode
= SPECT_STATS
then
4003 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
4004 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
4006 if gSpectMode
= SPECT_MAPVIEW
then
4008 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
4009 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
4010 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
4011 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
4012 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
4014 if gSpectMode
= SPECT_PLAYERS
then
4016 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
4017 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
4018 if gSpectViewTwo
then
4020 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
4021 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
4022 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4023 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4027 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4028 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4034 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
4036 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4037 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4039 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
4040 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4041 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
4046 if (gState
= STATE_MENU
) then
4048 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
4049 // F3 at menu will show game loading dialog
4050 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
4051 if (g_ActiveWindow
<> nil) then
4053 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4054 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4058 // F3 at titlepic will show game loading dialog
4059 if e_KeyPressed(IK_F3
) then
4061 g_Menu_Show_LoadMenu(true);
4062 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4067 if gState
= STATE_FOLD
then
4069 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4072 if gState
= STATE_INTERCUSTOM
then
4074 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
4076 back
:= 'TEXTURE_endpic';
4077 if not g_Texture_Get(back
, ID
) then
4078 back
:= _lc
[I_TEXTURE_ENDPIC
];
4083 DrawMenuBackground(back
);
4087 if g_ActiveWindow
<> nil then
4089 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4090 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4094 if gState
= STATE_INTERSINGLE
then
4096 if EndingGameCounter
> 0 then
4098 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4104 DrawMenuBackground(back
);
4108 if g_ActiveWindow
<> nil then
4110 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4111 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4116 if gState
= STATE_ENDPIC
then
4119 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4120 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4122 if g_ActiveWindow
<> nil then
4124 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4125 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4129 if gState
= STATE_SLIST
then
4131 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4133 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4134 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4136 DrawMenuBackground('MENU_BACKGROUND');
4137 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4138 g_Serverlist_Draw(slCurrent
, slTable
);
4142 if g_ActiveWindow
<> nil then
4146 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4147 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4149 g_ActiveWindow
.Draw();
4156 if g_debug_Sounds
and gGameOn
then
4158 for w
:= 0 to High(e_SoundsArray
) do
4159 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4160 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4165 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4166 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4169 if gGameOn
and gShowTime
then
4170 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4172 if gGameOn
then drawProfilers();
4174 // TODO: draw this after the FBO and remap mouse click coordinates
4176 {$IFDEF ENABLE_HOLMES}
4180 // blit framebuffer to screen
4182 e_SetRendertarget(False);
4183 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
4184 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);
4186 // draw the overlay stuff on top of it
4191 procedure g_Game_Quit();
4193 g_Game_StopAllSounds(True);
4196 g_PlayerModel_FreeData();
4197 g_Texture_DeleteAll();
4198 g_Frames_DeleteAll();
4200 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4203 if NetInitDone
then g_Net_Free
;
4205 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4206 if gMapToDelete
<> '' then
4207 g_Game_DeleteTestMap();
4213 procedure g_FatalError(Text: String);
4215 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4216 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4218 gExit
:= EXIT_SIMPLE
;
4221 procedure g_SimpleError(Text: String);
4223 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4224 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4227 procedure g_Game_SetupScreenSize();
4229 RES_FACTOR
= 4.0 / 3.0;
4235 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4236 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4237 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4238 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4240 gPlayerScreenSize
.Y
:= gScreenHeight
;
4242 // Ðàçìåð çàäíåãî ïëàíà:
4243 if BackID
<> DWORD(-1) then
4246 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4247 (gScreenHeight
*s
> gMapInfo
.Height
) then
4249 gBackSize
.X
:= gScreenWidth
;
4250 gBackSize
.Y
:= gScreenHeight
;
4254 e_GetTextureSize(BackID
, @bw
, @bh
);
4255 rf
:= Single(bw
) / Single(bh
);
4256 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4257 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4258 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4259 if (s
< 1.0) then s
:= 1.0;
4260 gBackSize
.X
:= Round(bw
*s
);
4261 gBackSize
.Y
:= Round(bh
*s
);
4266 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4268 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
4271 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4273 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4274 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4277 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
4280 if gPlayer1
= nil then
4282 if g_Game_IsClient
then
4284 if NetPlrUID1
> -1 then
4285 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4289 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4290 Team
:= gPlayer1Settings
.Team
;
4292 // Ñîçäàíèå ïåðâîãî èãðîêà:
4293 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4294 gPlayer1Settings
.Color
,
4296 if gPlayer1
= nil then
4297 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4300 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4301 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4302 if g_Game_IsServer
and g_Game_IsNet
then
4303 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4304 gPlayer1
.Respawn(False, True);
4305 g_Net_Slist_ServerPlayerComes();
4310 if gPlayer2
= nil then
4312 if g_Game_IsClient
then
4314 if NetPlrUID2
> -1 then
4315 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4319 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4320 Team
:= gPlayer2Settings
.Team
;
4322 // Ñîçäàíèå âòîðîãî èãðîêà:
4323 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4324 gPlayer2Settings
.Color
,
4326 if gPlayer2
= nil then
4327 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4330 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4331 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4332 if g_Game_IsServer
and g_Game_IsNet
then
4333 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4334 gPlayer2
.Respawn(False, True);
4335 g_Net_Slist_ServerPlayerComes();
4342 procedure g_Game_RemovePlayer();
4346 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4347 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4352 if g_Game_IsServer
then
4355 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4356 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4357 g_Player_Remove(Pl
.UID
);
4358 g_Net_Slist_ServerPlayerLeaves();
4362 gSpectLatchPID2
:= Pl
.UID
;
4370 if g_Game_IsServer
then
4373 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4374 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4375 g_Player_Remove(Pl
.UID
);
4376 g_Net_Slist_ServerPlayerLeaves();
4379 gSpectLatchPID1
:= Pl
.UID
;
4381 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4385 g_Net_Slist_ServerPlayerLeaves();
4388 procedure g_Game_Spectate();
4390 g_Game_RemovePlayer();
4391 if gPlayer1
<> nil then
4392 g_Game_RemovePlayer();
4395 procedure g_Game_SpectateCenterView();
4397 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4398 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4401 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4408 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4410 g_Game_ClearLoading();
4413 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4416 gGameSettings
.GameType
:= GT_SINGLE
;
4417 gGameSettings
.MaxLives
:= 0;
4418 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4419 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4420 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4421 gSwitchGameMode
:= GM_SINGLE
;
4423 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4424 gLMSRespawnTime
:= 0;
4425 gSpectLatchPID1
:= 0;
4426 gSpectLatchPID2
:= 0;
4428 g_Game_ExecuteEvent('ongamestart');
4430 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4431 g_Game_SetupScreenSize();
4433 // Ñîçäàíèå ïåðâîãî èãðîêà:
4434 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4435 gPlayer1Settings
.Color
,
4436 gPlayer1Settings
.Team
, False));
4437 if gPlayer1
= nil then
4439 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4443 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4446 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4449 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4450 gPlayer2Settings
.Color
,
4451 gPlayer2Settings
.Team
, False));
4452 if gPlayer2
= nil then
4454 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4458 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4462 // Çàãðóçêà è çàïóñê êàðòû:
4463 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
4465 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4466 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4470 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4474 for i
:= nPl
+1 to nPlayers
do
4475 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4478 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4479 TimeLimit
, GoalLimit
: Word;
4481 Options
: LongWord; nPlayers
: Byte);
4487 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4489 g_Game_ClearLoading();
4492 gGameSettings
.GameType
:= GT_CUSTOM
;
4493 gGameSettings
.GameMode
:= GameMode
;
4494 gSwitchGameMode
:= GameMode
;
4495 gGameSettings
.TimeLimit
:= TimeLimit
;
4496 gGameSettings
.GoalLimit
:= GoalLimit
;
4497 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4498 gGameSettings
.Options
:= Options
;
4500 gCoopTotalMonstersKilled
:= 0;
4501 gCoopTotalSecretsFound
:= 0;
4502 gCoopTotalMonsters
:= 0;
4503 gCoopTotalSecrets
:= 0;
4507 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4508 gLMSRespawnTime
:= 0;
4509 gSpectLatchPID1
:= 0;
4510 gSpectLatchPID2
:= 0;
4512 g_Game_ExecuteEvent('ongamestart');
4514 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4515 g_Game_SetupScreenSize();
4517 // Ðåæèì íàáëþäàòåëÿ:
4518 if nPlayers
= 0 then
4525 if nPlayers
>= 1 then
4527 // Ñîçäàíèå ïåðâîãî èãðîêà:
4528 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4529 gPlayer1Settings
.Color
,
4530 gPlayer1Settings
.Team
, False));
4531 if gPlayer1
= nil then
4533 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4537 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4541 if nPlayers
>= 2 then
4543 // Ñîçäàíèå âòîðîãî èãðîêà:
4544 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4545 gPlayer2Settings
.Color
,
4546 gPlayer2Settings
.Team
, False));
4547 if gPlayer2
= nil then
4549 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4553 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4557 // Çàãðóçêà è çàïóñê êàðòû:
4558 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
4560 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4564 // Íåò òî÷åê ïîÿâëåíèÿ:
4565 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4566 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4567 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4568 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4569 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4571 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4575 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4579 for i
:= nPl
+1 to nPlayers
do
4580 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4583 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4584 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4585 Options
: LongWord; nPlayers
: Byte;
4586 IPAddr
: LongWord; Port
: Word);
4589 g_Net_Slist_ServerClosed();
4591 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4593 g_Game_ClearLoading();
4596 gGameSettings
.GameType
:= GT_SERVER
;
4597 gGameSettings
.GameMode
:= GameMode
;
4598 gSwitchGameMode
:= GameMode
;
4599 gGameSettings
.TimeLimit
:= TimeLimit
;
4600 gGameSettings
.GoalLimit
:= GoalLimit
;
4601 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4602 gGameSettings
.Options
:= Options
;
4604 gCoopTotalMonstersKilled
:= 0;
4605 gCoopTotalSecretsFound
:= 0;
4606 gCoopTotalMonsters
:= 0;
4607 gCoopTotalSecrets
:= 0;
4611 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4612 gLMSRespawnTime
:= 0;
4613 gSpectLatchPID1
:= 0;
4614 gSpectLatchPID2
:= 0;
4616 g_Game_ExecuteEvent('ongamestart');
4618 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4619 g_Game_SetupScreenSize();
4621 // Ðåæèì íàáëþäàòåëÿ:
4622 if nPlayers
= 0 then
4628 if nPlayers
>= 1 then
4630 // Ñîçäàíèå ïåðâîãî èãðîêà:
4631 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4632 gPlayer1Settings
.Color
,
4633 gPlayer1Settings
.Team
, False));
4634 if gPlayer1
= nil then
4636 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4640 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4643 if nPlayers
>= 2 then
4645 // Ñîçäàíèå âòîðîãî èãðîêà:
4646 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4647 gPlayer2Settings
.Color
,
4648 gPlayer2Settings
.Team
, False));
4649 if gPlayer2
= nil then
4651 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4655 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4658 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4659 if NetForwardPorts
then
4660 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4663 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4665 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
4669 g_Net_Slist_Set(NetMasterList
);
4671 g_Net_Slist_ServerStarted();
4673 // Çàãðóçêà è çàïóñê êàðòû:
4674 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
4676 g_Net_Slist_ServerClosed();
4677 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4681 // Íåò òî÷åê ïîÿâëåíèÿ:
4682 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4683 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4684 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4685 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4686 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4688 g_Net_Slist_ServerClosed();
4689 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4693 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4696 g_Net_Slist_ServerMapStarted();
4697 NetState
:= NET_STATE_GAME
;
4700 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4715 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4716 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4718 g_Game_ClearLoading();
4721 gGameSettings
.GameType
:= GT_CLIENT
;
4723 gCoopTotalMonstersKilled
:= 0;
4724 gCoopTotalSecretsFound
:= 0;
4725 gCoopTotalMonsters
:= 0;
4726 gCoopTotalSecrets
:= 0;
4730 g_Game_ExecuteEvent('ongamestart');
4732 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4733 g_Game_SetupScreenSize();
4735 NetState
:= NET_STATE_AUTH
;
4737 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4739 // create (or update) map/resource databases
4740 g_Res_CreateDatabases(true);
4742 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4743 gLMSRespawnTime
:= 0;
4744 gSpectLatchPID1
:= 0;
4745 gSpectLatchPID2
:= 0;
4748 if not g_Net_Connect(Addr
, Port
) then
4750 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4751 NetState
:= NET_STATE_NONE
;
4755 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4757 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4762 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4763 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4764 // thank you, enet. let's ignore failures altogether then.
4765 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4767 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4769 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4771 // ignore all download packets, they're processed by separate code
4772 enet_packet_destroy(NetEvent
.packet
);
4775 Ptr
:= NetEvent
.packet
^.data
;
4776 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4778 enet_packet_destroy(NetEvent
.packet
);
4782 InMsg
.ReadLongWord(); // skip size
4783 MID
:= InMsg
.ReadByte();
4785 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4787 NetMyID
:= InMsg
.ReadByte();
4788 NetPlrUID1
:= InMsg
.ReadWord();
4790 WadName
:= InMsg
.ReadString();
4791 Map
:= InMsg
.ReadString();
4793 gWADHash
:= InMsg
.ReadMD5();
4795 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4796 gSwitchGameMode
:= gGameSettings
.GameMode
;
4797 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4798 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4799 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4800 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4801 T
:= InMsg
.ReadLongWord();
4803 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4804 //if newResPath = '' then
4806 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4807 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
4808 if newResPath
= '' then
4810 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4811 enet_packet_destroy(NetEvent
.packet
);
4812 NetState
:= NET_STATE_NONE
;
4815 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4817 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4820 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4821 gPlayer1Settings
.Color
,
4822 gPlayer1Settings
.Team
, False));
4824 if gPlayer1
= nil then
4826 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4828 enet_packet_destroy(NetEvent
.packet
);
4829 NetState
:= NET_STATE_NONE
;
4833 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4834 gPlayer1
.UID
:= NetPlrUID1
;
4835 gPlayer1
.Reset(True);
4837 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
4839 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4841 enet_packet_destroy(NetEvent
.packet
);
4842 NetState
:= NET_STATE_NONE
;
4850 enet_packet_destroy(NetEvent
.packet
);
4854 enet_packet_destroy(NetEvent
.packet
);
4858 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4861 if (NetEvent
.data
<= NET_DISC_MAX
) then
4862 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4863 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4870 ProcessLoading(true);
4872 if g_Net_UserRequestExit() then
4881 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4882 NetState
:= NET_STATE_NONE
;
4887 NetState
:= NET_STATE_GAME
;
4888 MC_SEND_FullStateRequest
;
4889 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4893 lastAsMegaWad
: Boolean = false;
4895 procedure g_Game_ChangeMap(const MapPath
: String);
4899 g_Game_ClearLoading();
4901 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4902 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4903 if gExitByTrigger
then
4906 gExitByTrigger
:= False;
4908 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
4909 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4912 procedure g_Game_Restart();
4916 if g_Game_IsClient
then
4918 map
:= g_ExtractFileName(gMapInfo
.Map
);
4919 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
4923 g_Game_ClearLoading();
4924 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
4927 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4929 NewWAD
, ResName
: String;
4933 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4934 g_Player_RemoveAllCorpses();
4936 if (not g_Game_IsClient
) and
4937 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4938 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4940 if gSwitchGameMode
= GM_CTF
then
4941 gGameSettings
.MaxLives
:= 0;
4942 gGameSettings
.GameMode
:= gSwitchGameMode
;
4945 gSwitchGameMode
:= gGameSettings
.GameMode
;
4947 g_Player_ResetTeams();
4949 lastAsMegaWad
:= asMegawad
;
4950 if isWadPath(Map
) then
4952 NewWAD
:= g_ExtractWadName(Map
);
4953 ResName
:= g_ExtractFileName(Map
);
4954 if g_Game_IsServer
then
4956 nws
:= findDiskWad(NewWAD
);
4957 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4960 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4961 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4965 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4966 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4968 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4969 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4971 if (length(nws
) = 0) then
4973 ResName
:= ''; // failed
4978 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
4979 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4980 g_Game_LoadWAD(NewWAD
);
4985 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4986 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
4991 NewWAD
:= gGameSettings
.WAD
;
4997 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4999 if (ResName
<> '') and (NewWAD
<> '') then
5001 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5002 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
5006 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
5008 gState
:= STATE_NONE
;
5009 g_ActiveWindow
:= nil;
5015 if gGameSettings
.GameMode
= GM_CTF
then
5017 g_Map_ResetFlag(FLAG_RED
);
5018 g_Map_ResetFlag(FLAG_BLUE
);
5019 // CTF, à ôëàãîâ íåò:
5020 if not g_Map_HaveFlagPoints() then
5021 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
5026 gState
:= STATE_MENU
;
5031 gPauseMain
:= false;
5032 gPauseHolmes
:= false;
5033 NetTimeToUpdate
:= 1;
5034 NetTimeToReliable
:= 0;
5035 NetTimeToMaster
:= NetMasterRate
;
5036 gSpectLatchPID1
:= 0;
5037 gSpectLatchPID2
:= 0;
5038 gMissionFailed
:= False;
5041 gCoopMonstersKilled
:= 0;
5042 gCoopSecretsFound
:= 0;
5044 gVoteInProgress
:= False;
5045 gVotePassed
:= False;
5051 if not gGameOn
then Exit
;
5053 g_Game_SpectateCenterView();
5055 if g_Game_IsServer
then
5057 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
5059 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5060 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5061 gLMSSoftSpawn
:= True;
5062 if g_Game_IsNet
then
5063 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5067 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5068 gLMSRespawnTime
:= 0;
5072 if NetMode
= NET_SERVER
then
5074 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
5077 g_Net_Slist_ServerMapStarted();
5079 if NetClients
<> nil then
5080 for I
:= 0 to High(NetClients
) do
5081 if NetClients
[I
].Used
then
5083 NetClients
[I
].Voted
:= False;
5084 if NetClients
[I
].RequestedFullUpdate
then
5086 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
5087 NetClients
[I
].RequestedFullUpdate
:= False;
5091 g_Net_UnbanNonPermHosts();
5096 gCoopTotalMonstersKilled
:= 0;
5097 gCoopTotalSecretsFound
:= 0;
5098 gCoopTotalMonsters
:= 0;
5099 gCoopTotalSecrets
:= 0;
5103 g_Game_ExecuteEvent('onmapstart');
5106 procedure SetFirstLevel
;
5110 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5111 if MapList
= nil then
5114 SortSArray(MapList
);
5115 gNextMap
:= MapList
[Low(MapList
)];
5120 procedure g_Game_ExitLevel(const Map
: AnsiString);
5124 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
5125 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
5126 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
5127 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
5129 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5130 if gGameSettings
.GameType
= GT_SINGLE
then
5131 gExit
:= EXIT_ENDLEVELSINGLE
5132 else // Âûøëè â âûõîä â Ñâîåé èãðå
5134 gExit
:= EXIT_ENDLEVELCUSTOM
;
5135 if gGameSettings
.GameMode
= GM_COOP
then
5136 g_Player_RememberAll
;
5138 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5141 if gGameSettings
.GameMode
= GM_COOP
then
5144 gStatsPressed
:= True;
5145 gNextMap
:= 'MAP01';
5147 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5150 if g_Game_IsNet
then
5152 MH_SEND_GameStats();
5153 MH_SEND_CoopStats();
5159 procedure g_Game_RestartLevel();
5163 if gGameSettings
.GameMode
= GM_SINGLE
then
5168 gExit
:= EXIT_ENDLEVELCUSTOM
;
5169 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5173 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
5175 gWAD
{, xwad}: String;
5178 if not g_Game_IsClient
then Exit
;
5179 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5181 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5186 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5190 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
5193 g_Game_LoadWAD(NewWAD
);
5197 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5198 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5201 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5202 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5206 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5210 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5211 g_Game_LoadWAD(NewWAD);
5215 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5217 i
, n
, nb
, nr
: Integer;
5219 if not g_Game_IsServer
then Exit
;
5220 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5221 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5222 gLMSRespawnTime
:= 0;
5225 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5227 gMissionFailed
:= True;
5228 g_Game_RestartLevel
;
5232 n
:= 0; nb
:= 0; nr
:= 0;
5233 for i
:= Low(gPlayers
) to High(gPlayers
) do
5234 if (gPlayers
[i
] <> nil) and
5235 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5236 (gPlayers
[i
] is TBot
)) then
5239 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5240 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5243 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5245 // wait a second until the fuckers finally decide to join
5246 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5247 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5248 gLMSSoftSpawn
:= NoMapRestart
;
5249 if g_Game_IsNet
then
5250 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5254 g_Player_RemoveAllCorpses
;
5255 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5256 if g_Game_IsNet
then
5257 MH_SEND_GameEvent(NET_EV_LMS_START
);
5259 for i
:= Low(gPlayers
) to High(gPlayers
) do
5261 if gPlayers
[i
] = nil then continue
;
5262 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5263 // don't touch normal spectators
5264 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5266 gPlayers
[i
].FNoRespawn
:= True;
5267 gPlayers
[i
].Lives
:= 0;
5268 if g_Game_IsNet
then
5269 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5272 gPlayers
[i
].FNoRespawn
:= False;
5273 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5274 gPlayers
[i
].Respawn(False, True);
5275 if gGameSettings
.GameMode
= GM_COOP
then
5277 gPlayers
[i
].Frags
:= 0;
5278 gPlayers
[i
].RecallState
;
5280 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
5281 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
5282 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
5283 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
5286 g_Items_RestartRound();
5288 gLMSSoftSpawn
:= False;
5291 function g_Game_GetFirstMap(WAD
: String): String;
5295 MapList
:= g_Map_GetMapsList(WAD
);
5296 if MapList
= nil then
5299 SortSArray(MapList
);
5300 Result
:= MapList
[Low(MapList
)];
5302 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5308 function g_Game_GetNextMap(): String;
5315 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5316 if MapList
= nil then
5319 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5321 SortSArray(MapList
);
5323 for I
:= Low(MapList
) to High(MapList
) do
5324 if Map
= MapList
[I
] then
5330 if MapIndex
<> -255 then
5332 if MapIndex
= High(MapList
) then
5333 Result
:= MapList
[Low(MapList
)]
5335 Result
:= MapList
[MapIndex
+ 1];
5337 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5343 procedure g_Game_NextLevel();
5345 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5346 gExit
:= EXIT_ENDLEVELCUSTOM
5349 gExit
:= EXIT_ENDLEVELSINGLE
;
5353 if gNextMap
<> '' then Exit
;
5354 gNextMap
:= g_Game_GetNextMap();
5357 function g_Game_IsTestMap(): Boolean;
5359 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5362 procedure g_Game_DeleteTestMap();
5365 //MapName: AnsiString;
5373 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5374 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5375 if (a
= 0) then exit
;
5377 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5378 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5379 Delete(gMapToDelete
, 1, a
+5);
5380 gMapToDelete
:= UpperCase(gMapToDelete
);
5382 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5385 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5386 if MapName <> TEST_MAP_NAME then
5389 if not gTempDelete then
5391 time := g_GetFileTime(WadName);
5392 WAD := TWADFile.Create();
5395 if not WAD.ReadFile(WadName) then
5396 begin // Íåò òàêîãî WAD-ôàéëà
5401 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5403 MapList := WAD.GetResourcesList('');
5405 if MapList <> nil then
5406 for a := 0 to High(MapList) do
5407 if MapList[a] = MapName then
5409 // Óäàëÿåì è ñîõðàíÿåì:
5410 WAD.RemoveResource('', MapName);
5411 WAD.SaveTo(WadName);
5416 g_SetFileTime(WadName, time);
5419 if gTempDelete
then DeleteFile(WadName
);
5422 procedure GameCVars(P
: SSArray
);
5425 stat
: TPlayerStatArray
;
5428 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
5432 if Length(P
) > 1 then
5437 gsGameFlags
:= gsGameFlags
or Flag
5439 gsGameFlags
:= gsGameFlags
and (not Flag
);
5441 if g_Game_IsServer
then
5444 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
5446 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
5447 if g_Game_IsNet
then MH_SEND_GameSettings
;
5451 if LongBool(gsGameFlags
and Flag
) then
5452 g_Console_Add(_lc
[OnMsg
])
5454 g_Console_Add(_lc
[OffMsg
]);
5456 if OnMapChange
and g_Game_IsServer
then
5457 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5462 cmd
:= LowerCase(P
[0]);
5464 if cmd
= 'g_gamemode' then
5466 if (Length(P
) > 1) then
5468 a
:= g_Game_TextToMode(P
[1]);
5469 if a
= GM_SINGLE
then a
:= GM_COOP
;
5470 gsGameMode
:= g_Game_ModeToText(a
);
5471 if g_Game_IsServer
then
5473 gSwitchGameMode
:= a
;
5474 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5475 (gState
= STATE_INTERSINGLE
) then
5476 gSwitchGameMode
:= GM_SINGLE
;
5478 gGameSettings
.GameMode
:= gSwitchGameMode
;
5482 if gSwitchGameMode
= gGameSettings
.GameMode
then
5483 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5484 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5486 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5487 [g_Game_ModeToText(gGameSettings
.GameMode
),
5488 g_Game_ModeToText(gSwitchGameMode
)]));
5490 else if cmd
= 'g_friendlyfire' then
5492 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5494 else if cmd
= 'g_weaponstay' then
5496 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
5498 else if cmd
= 'g_allow_exit' then
5500 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
5502 else if cmd
= 'g_allow_monsters' then
5504 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
5506 else if cmd
= 'g_bot_vsplayers' then
5508 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
5510 else if cmd
= 'g_bot_vsmonsters' then
5512 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
5514 else if cmd
= 'g_dm_keys' then
5516 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
5518 else if cmd
= 'g_gameflags' then
5520 if Length(P
) > 1 then
5522 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
5523 if g_Game_IsServer
then
5525 gGameSettings
.Options
:= gsGameFlags
;
5526 if g_Game_IsNet
then MH_SEND_GameSettings
;
5530 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
5532 else if cmd
= 'g_warmup_time' then
5534 if Length(P
) > 1 then
5536 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
5537 if g_Game_IsServer
then
5539 gGameSettings
.WarmupTime
:= gsWarmupTime
;
5540 // extend warmup if it's already going
5541 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
5543 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
5544 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5546 if g_Game_IsNet
then MH_SEND_GameSettings
;
5550 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
5551 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5553 else if cmd
= 'g_spawn_invul' then
5555 if Length(P
) > 1 then
5557 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
5558 if g_Game_IsServer
then
5560 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
5561 if g_Game_IsNet
then MH_SEND_GameSettings
;
5565 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
5567 else if cmd
= 'g_item_respawn_time' then
5569 if Length(P
) > 1 then
5571 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
5572 if g_Game_IsServer
then
5574 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
5575 if g_Game_IsNet
then MH_SEND_GameSettings
;
5579 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
5580 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5582 else if cmd
= 'sv_intertime' then
5584 if (Length(P
) > 1) then
5585 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5587 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5589 else if cmd
= 'g_max_particles' then
5591 if Length(p
) = 2 then
5593 a
:= Max(0, StrToInt(p
[1]));
5596 else if Length(p
) = 1 then
5598 e_LogWritefln('%s', [g_GFX_GetMax()])
5602 e_LogWritefln('usage: %s <n>', [cmd
])
5605 else if cmd
= 'g_max_shells' then
5607 if Length(p
) = 2 then
5609 a
:= Max(0, StrToInt(p
[1]));
5612 else if Length(p
) = 1 then
5614 e_LogWritefln('%s', [g_Shells_GetMax()])
5618 e_LogWritefln('usage: %s <n>', [cmd
])
5621 else if cmd
= 'g_max_gibs' then
5623 if Length(p
) = 2 then
5625 a
:= Max(0, StrToInt(p
[1]));
5628 else if Length(p
) = 1 then
5630 e_LogWritefln('%s', [g_Gibs_GetMax()])
5634 e_LogWritefln('usage: %s <n>', [cmd
])
5637 else if cmd
= 'g_max_corpses' then
5639 if Length(p
) = 2 then
5641 a
:= Max(0, StrToInt(p
[1]));
5644 else if Length(p
) = 1 then
5646 e_LogWritefln('%s', [g_Corpses_GetMax()])
5650 e_LogWritefln('usage: %s <n>', [cmd
])
5653 else if cmd
= 'g_scorelimit' then
5655 if Length(P
) > 1 then
5657 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
5659 if g_Game_IsServer
then
5662 if gGameSettings
.GameMode
= GM_DM
then
5664 stat
:= g_Player_GetStats();
5666 for a
:= 0 to High(stat
) do
5667 if stat
[a
].Frags
> b
then
5671 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5673 // if someone has a higher score, set it to that instead
5674 gsGoalLimit
:= max(gsGoalLimit
, b
);
5675 gGameSettings
.GoalLimit
:= gsGoalLimit
;
5677 if g_Game_IsNet
then MH_SEND_GameSettings
;
5681 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
5683 else if cmd
= 'g_timelimit' then
5685 if Length(P
) > 1 then
5687 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
5688 if g_Game_IsServer
then
5690 gGameSettings
.TimeLimit
:= gsTimeLimit
;
5691 if g_Game_IsNet
then MH_SEND_GameSettings
;
5694 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5695 [gsTimeLimit
div 3600,
5696 (gsTimeLimit
div 60) mod 60,
5697 gsTimeLimit
mod 60]));
5699 else if cmd
= 'g_maxlives' then
5701 if Length(P
) > 1 then
5703 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
5704 if g_Game_IsServer
then
5706 gGameSettings
.MaxLives
:= gsMaxLives
;
5707 if g_Game_IsNet
then MH_SEND_GameSettings
;
5711 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
5715 procedure PlayerSettingsCVars(P
: SSArray
);
5719 cmd
:= LowerCase(P
[0]);
5723 if (Length(P
) > 1) then
5725 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5726 if g_Game_IsClient
then
5727 MC_SEND_PlayerSettings
5728 else if gGameOn
and (gPlayer1
<> nil) then
5730 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5731 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5737 if (Length(P
) > 1) then
5739 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5740 if g_Game_IsClient
then
5741 MC_SEND_PlayerSettings
5742 else if gGameOn
and (gPlayer2
<> nil) then
5744 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5745 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5751 if Length(P
) > 3 then
5753 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5754 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5755 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5756 if g_Game_IsClient
then
5757 MC_SEND_PlayerSettings
5758 else if gGameOn
and (gPlayer1
<> nil) then
5760 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
5761 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5767 if Length(P
) > 3 then
5769 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5770 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5771 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5772 if g_Game_IsClient
then
5773 MC_SEND_PlayerSettings
5774 else if gGameOn
and (gPlayer2
<> nil) then
5776 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
5777 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5783 if (Length(P
) > 1) then
5785 gPlayer1Settings
.Model
:= P
[1];
5786 if g_Game_IsClient
then
5787 MC_SEND_PlayerSettings
5788 else if gGameOn
and (gPlayer1
<> nil) then
5790 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
5791 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
5792 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5798 if (Length(P
) > 1) then
5800 gPlayer2Settings
.Model
:= P
[1];
5801 if g_Game_IsClient
then
5802 MC_SEND_PlayerSettings
5803 else if gGameOn
and (gPlayer2
<> nil) then
5805 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
5806 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
5807 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5814 procedure PrintHeapStats();
5818 hs
:= GetFPCHeapStatus();
5819 e_LogWriteLn ('v===== heap status =====v');
5820 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5821 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5822 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5823 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5824 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5825 e_LogWriteLn ('^=======================^');
5828 procedure DebugCommands(P
: SSArray
);
5835 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5836 if {gDebugMode}conIsCheatsEnabled
then
5838 cmd
:= LowerCase(P
[0]);
5839 if cmd
= 'd_window' then
5841 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5842 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5844 else if cmd
= 'd_sounds' then
5846 if (Length(P
) > 1) and
5847 ((P
[1] = '1') or (P
[1] = '0')) then
5848 g_Debug_Sounds
:= (P
[1][1] = '1');
5850 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5852 else if cmd
= 'd_frames' then
5854 if (Length(P
) > 1) and
5855 ((P
[1] = '1') or (P
[1] = '0')) then
5856 g_Debug_Frames
:= (P
[1][1] = '1');
5858 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5860 else if cmd
= 'd_winmsg' then
5862 if (Length(P
) > 1) and
5863 ((P
[1] = '1') or (P
[1] = '0')) then
5864 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5866 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5868 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5870 if (Length(P
) > 1) and
5871 ((P
[1] = '1') or (P
[1] = '0')) then
5872 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5874 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5876 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5878 if Length(P
) > 1 then
5880 '0': g_debug_BotAIOff
:= 0;
5881 '1': g_debug_BotAIOff
:= 1;
5882 '2': g_debug_BotAIOff
:= 2;
5883 '3': g_debug_BotAIOff
:= 3;
5886 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5888 else if cmd
= 'd_monster' then
5890 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5891 if Length(P
) < 2 then
5893 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5894 g_Console_Add('ID | Name');
5895 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5896 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5897 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5900 a
:= StrToIntDef(P
[1], 0);
5901 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5902 a
:= g_Mons_TypeIdByName(P
[1]);
5904 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5905 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5908 with gPlayer1
.Obj
do
5910 mon
:= g_Monsters_Create(a
,
5911 X
+ Rect
.X
+ (Rect
.Width
div 2),
5912 Y
+ Rect
.Y
+ Rect
.Height
,
5913 gPlayer1
.Direction
, True);
5915 if (Length(P
) > 2) and (mon
<> nil) then
5917 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5918 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5919 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5920 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5921 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5922 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5923 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5924 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5925 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5930 else if (cmd
= 'd_health') then
5932 if (Length(P
) > 1) and
5933 ((P
[1] = '1') or (P
[1] = '0')) then
5934 g_debug_HealthBar
:= (P
[1][1] = '1');
5936 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5938 else if (cmd
= 'd_player') then
5940 if (Length(P
) > 1) and
5941 ((P
[1] = '1') or (P
[1] = '0')) then
5942 g_debug_Player
:= (P
[1][1] = '1');
5944 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5946 else if (cmd
= 'd_mem') then
5952 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5956 procedure GameCheats(P
: SSArray
);
5962 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5964 g_Console_Add('not available');
5970 g_Console_Add('where is the player?!');
5973 cmd
:= LowerCase(P
[0]);
5977 plr
.GodMode
:= not plr
.GodMode
;
5978 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5981 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5982 if cmd
= 'give' then
5984 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5985 for f
:= 1 to High(P
) do
5987 cmd
:= LowerCase(P
[f
]);
5988 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5989 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5990 if cmd
= 'exit' then
5992 if gTriggers
<> nil then
5994 for a
:= 0 to High(gTriggers
) do
5996 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5998 g_Console_Add('player left the map');
5999 gExitByTrigger
:= True;
6000 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6001 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
6009 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
6010 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
6011 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
6012 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
6013 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
6015 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
6016 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
6018 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
6019 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
6021 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
6022 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
6024 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
6025 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
6027 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
6028 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
6030 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
6031 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
6032 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
6034 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
6035 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
6036 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
6037 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
6038 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
6039 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6041 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
6042 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
6043 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
6044 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6045 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6046 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6048 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6049 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6051 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6052 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6054 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6056 if cmd
= 'ammo' then
6058 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6059 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6060 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6061 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6062 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6063 g_Console_Add('player got some ammo');
6067 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6068 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6070 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6071 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6073 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6074 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6076 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6077 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6079 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6081 if cmd
= 'weapons' then
6083 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6084 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6085 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6086 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6087 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6088 plr
.GiveItem(ITEM_WEAPON_BFG
);
6089 g_Console_Add('player got weapons');
6093 if cmd
= 'keys' then
6095 plr
.GiveItem(ITEM_KEY_RED
);
6096 plr
.GiveItem(ITEM_KEY_GREEN
);
6097 plr
.GiveItem(ITEM_KEY_BLUE
);
6098 g_Console_Add('player got all keys');
6102 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6107 if cmd
= 'open' then
6109 g_Console_Add('player activated sesame');
6110 g_Triggers_OpenAll();
6117 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6121 if cmd
= 'noclip' then
6124 g_Console_Add('wall hardeness adjusted');
6128 if cmd
= 'notarget' then
6130 plr
.NoTarget
:= not plr
.NoTarget
;
6131 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6135 if cmd
= 'noreload' then
6137 plr
.NoReload
:= not plr
.NoReload
;
6138 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6142 if cmd
= 'speedy' then
6144 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6145 g_Console_Add('speed adjusted');
6149 if cmd
= 'jumpy' then
6151 VEL_JUMP
:= 30-VEL_JUMP
;
6152 g_Console_Add('jump height adjusted');
6156 if cmd
= 'automap' then
6158 gShowMap
:= not gShowMap
;
6159 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6163 if cmd
= 'aimline' then
6165 gAimLine
:= not gAimLine
;
6166 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6171 procedure GameCommands(P
: SSArray
);
6177 pl
: pTNetClient
= nil;
6185 cmd
:= LowerCase(P
[0]);
6187 if cmd
= 'pause' then
6189 if (g_ActiveWindow
= nil) then
6190 g_Game_Pause(not gPauseMain
);
6192 else if cmd
= 'endgame' then
6193 gExit
:= EXIT_SIMPLE
6194 else if cmd
= 'restart' then
6196 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6198 if g_Game_IsClient
then
6200 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6205 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6207 else if cmd
= 'kick' then
6209 if g_Game_IsServer
then
6211 if Length(P
) < 2 then
6213 g_Console_Add('kick <name>');
6218 g_Console_Add('kick <name>');
6222 if g_Game_IsNet
then
6223 pl
:= g_Net_Client_ByName(P
[1]);
6226 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6227 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6228 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6229 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6230 g_Net_Slist_ServerPlayerLeaves();
6231 end else if gPlayers
<> nil then
6232 for a
:= Low(gPlayers
) to High(gPlayers
) do
6233 if gPlayers
[a
] <> nil then
6234 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6236 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6237 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6239 gPlayers
[a
].Lives
:= 0;
6240 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6241 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6242 g_Player_Remove(gPlayers
[a
].UID
);
6243 g_Net_Slist_ServerPlayerLeaves();
6244 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6248 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6250 else if cmd
= 'kick_id' then
6252 if g_Game_IsServer
and g_Game_IsNet
then
6254 if Length(P
) < 2 then
6256 g_Console_Add('kick_id <client ID>');
6261 g_Console_Add('kick_id <client ID>');
6265 a
:= StrToIntDef(P
[1], 0);
6266 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6268 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6270 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6271 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6272 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6273 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6274 g_Net_Slist_ServerPlayerLeaves();
6278 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6280 else if cmd
= 'ban' then
6282 if g_Game_IsServer
and g_Game_IsNet
then
6284 if Length(P
) < 2 then
6286 g_Console_Add('ban <name>');
6291 g_Console_Add('ban <name>');
6295 pl
:= g_Net_Client_ByName(P
[1]);
6298 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6299 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6300 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6301 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6302 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6303 g_Net_Slist_ServerPlayerLeaves();
6305 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6307 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6309 else if cmd
= 'ban_id' then
6311 if g_Game_IsServer
and g_Game_IsNet
then
6313 if Length(P
) < 2 then
6315 g_Console_Add('ban_id <client ID>');
6320 g_Console_Add('ban_id <client ID>');
6324 a
:= StrToIntDef(P
[1], 0);
6325 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6326 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6328 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6329 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6330 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6331 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6332 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6333 g_Net_Slist_ServerPlayerLeaves();
6336 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6338 else if cmd
= 'permban' then
6340 if g_Game_IsServer
and g_Game_IsNet
then
6342 if Length(P
) < 2 then
6344 g_Console_Add('permban <name>');
6349 g_Console_Add('permban <name>');
6353 pl
:= g_Net_Client_ByName(P
[1]);
6356 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6357 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6358 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6359 g_Net_SaveBanList();
6360 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6361 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6362 g_Net_Slist_ServerPlayerLeaves();
6364 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6366 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6368 else if cmd
= 'permban_id' then
6370 if g_Game_IsServer
and g_Game_IsNet
then
6372 if Length(P
) < 2 then
6374 g_Console_Add('permban_id <client ID>');
6379 g_Console_Add('permban_id <client ID>');
6383 a
:= StrToIntDef(P
[1], 0);
6384 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6385 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6387 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6388 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6389 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6390 g_Net_SaveBanList();
6391 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6392 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6393 g_Net_Slist_ServerPlayerLeaves();
6396 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6398 else if cmd
= 'unban' then
6400 if g_Game_IsServer
and g_Game_IsNet
then
6402 if Length(P
) < 2 then
6404 g_Console_Add('unban <IP Address>');
6409 g_Console_Add('unban <IP Address>');
6413 if g_Net_UnbanHost(P
[1]) then
6415 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6416 g_Net_SaveBanList();
6418 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6420 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6422 else if cmd
= 'clientlist' then
6424 if g_Game_IsServer
and g_Game_IsNet
then
6427 if NetClients
<> nil then
6428 for a
:= Low(NetClients
) to High(NetClients
) do
6429 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6431 plr
:= g_Player_Get(NetClients
[a
].Player
);
6432 if plr
= nil then continue
;
6434 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6435 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6438 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6440 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6442 else if cmd
= 'connect' then
6444 if (NetMode
= NET_NONE
) then
6446 if Length(P
) < 2 then
6448 g_Console_Add('connect <IP> [port] [password]');
6453 g_Console_Add('connect <IP> [port] [password]');
6457 if Length(P
) > 2 then
6458 prt
:= StrToIntDef(P
[2], 25666)
6462 if Length(P
) > 3 then
6467 g_Game_StartClient(P
[1], prt
, pw
);
6470 else if cmd
= 'disconnect' then
6472 if (NetMode
= NET_CLIENT
) then
6475 else if cmd
= 'reconnect' then
6477 if (NetMode
= NET_SERVER
) then
6480 if (NetMode
= NET_CLIENT
) then
6483 gExit
:= EXIT_SIMPLE
;
6487 //TODO: Use last successful password to reconnect, instead of ''
6488 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6490 else if (cmd
= 'addbot') or
6491 (cmd
= 'bot_add') then
6493 if Length(P
) > 2 then
6494 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6495 else if Length(P
) > 1 then
6496 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6498 g_Bot_Add(TEAM_NONE
, 2);
6500 else if cmd
= 'bot_addlist' then
6502 if Length(P
) > 1 then
6504 if Length(P
) = 2 then
6505 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6506 else if Length(P
) = 3 then
6507 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6509 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6512 else if cmd
= 'bot_removeall' then
6514 else if cmd
= 'chat' then
6516 if g_Game_IsNet
then
6518 if Length(P
) > 1 then
6520 for a
:= 1 to High(P
) do
6521 chstr
:= chstr
+ P
[a
] + ' ';
6523 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6525 if Length(chstr
) < 1 then
6527 g_Console_Add('chat <text>');
6531 chstr
:= b_Text_Format(chstr
);
6532 if g_Game_IsClient
then
6533 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6535 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6538 g_Console_Add('chat <text>');
6540 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6542 else if cmd
= 'teamchat' then
6544 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6546 if Length(P
) > 1 then
6548 for a
:= 1 to High(P
) do
6549 chstr
:= chstr
+ P
[a
] + ' ';
6551 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6553 if Length(chstr
) < 1 then
6555 g_Console_Add('teamchat <text>');
6559 chstr
:= b_Text_Format(chstr
);
6560 if g_Game_IsClient
then
6561 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6563 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6564 gPlayer1Settings
.Team
);
6567 g_Console_Add('teamchat <text>');
6569 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6571 else if cmd
= 'game' then
6573 if gGameSettings
.GameType
<> GT_NONE
then
6575 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6578 if Length(P
) = 1 then
6580 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6583 // game not started yet, load fist map from some wad
6585 s
:= addWadExtension(P
[1]);
6586 found
:= e_FindResource(AllMapDirs
, s
);
6590 P
[1] := ExpandFileName(P
[1]);
6591 // if map not choosed then set first map
6592 if Length(P
) < 3 then
6595 P
[2] := g_Game_GetFirstMap(P
[1]);
6598 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6600 if g_Map_Exist(s
) then
6604 with gGameSettings
do
6606 GameMode
:= g_Game_TextToMode(gsGameMode
);
6607 if gSwitchGameMode
<> GM_NONE
then
6608 GameMode
:= gSwitchGameMode
;
6609 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6610 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6612 if Length(P
) >= 4 then
6613 b
:= StrToIntDef(P
[3], 1);
6614 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6615 GoalLimit
, MaxLives
, Options
, b
);
6620 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6622 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6624 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6626 else if cmd
= 'host' then
6628 if gGameSettings
.GameType
<> GT_NONE
then
6630 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6633 if Length(P
) < 4 then
6635 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6638 if not StrToIp(P
[1], listen
) then
6640 prt
:= StrToIntDef(P
[2], 25666);
6642 s
:= addWadExtension(P
[3]);
6643 found
:= e_FindResource(AllMapDirs
, s
);
6647 // get first map in wad, if not specified
6648 if Length(P
) < 5 then
6651 P
[4] := g_Game_GetFirstMap(P
[1]);
6653 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6654 if g_Map_Exist(s
) then
6658 with gGameSettings
do
6660 GameMode
:= g_Game_TextToMode(gsGameMode
);
6661 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
6662 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6663 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6665 if Length(P
) >= 6 then
6666 b
:= StrToIntDef(P
[5], 0);
6667 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
6673 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6675 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
6680 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
6683 else if cmd
= 'map' then
6685 if Length(P
) = 1 then
6687 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6689 g_Console_Add(cmd
+ ' <MAP>');
6690 g_Console_Add(cmd
+ ' <WAD> [MAP]')
6694 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6699 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6701 if Length(P
) < 3 then
6703 // first param is map or wad
6704 s
:= UpperCase(P
[1]);
6705 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6707 gExitByTrigger
:= False;
6710 // already in game, finish current map
6712 gExit
:= EXIT_ENDLEVELCUSTOM
;
6716 // intermission, so change map immediately
6723 found
:= e_FindResource(AllMapDirs
, s
);
6725 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6728 // no such map, found wad
6731 P
[1] := ExpandFileName(pw
);
6732 P
[2] := g_Game_GetFirstMap(P
[1]);
6733 s
:= P
[1] + ':\' + P
[2];
6734 if g_Map_Exist(s
) then
6736 gExitByTrigger
:= False;
6739 // already in game, finish current map
6741 gExit
:= EXIT_ENDLEVELCUSTOM
6745 // intermission, so change map immediately
6752 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6754 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6759 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6765 s
:= addWadExtension(P
[1]);
6766 found
:= e_FindResource(AllMapDirs
, s
);
6770 P
[2] := UpperCase(P
[2]);
6771 s
:= P
[1] + ':\' + P
[2];
6772 if g_Map_Exist(s
) then
6774 gExitByTrigger
:= False;
6778 gExit
:= EXIT_ENDLEVELCUSTOM
6787 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6792 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6798 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6802 else if cmd
= 'nextmap' then
6804 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6806 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6811 if Length(P
) = 1 then
6813 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6815 g_Console_Add(cmd
+ ' <MAP>');
6816 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6821 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6827 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6829 if Length(P
) < 3 then
6831 // first param is map or wad
6832 s
:= UpperCase(P
[1]);
6833 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6836 gExitByTrigger
:= False;
6842 // no such map, found wad
6843 pw
:= addWadExtension(P
[1]);
6844 found
:= e_FindResource(MapDirs
, pw
);
6846 found
:= e_FindResource(WadDirs
, pw
);
6848 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6851 // map not specified, select first map
6853 P
[2] := g_Game_GetFirstMap(P
[1]);
6854 s
:= P
[1] + ':\' + P
[2];
6855 if g_Map_Exist(s
) then
6857 gExitByTrigger
:= False;
6864 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6866 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6871 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6877 // specified two params wad + map
6878 pw
:= addWadExtension(P
[1]);
6879 found
:= e_FindResource(MapDirs
, pw
);
6881 found
:= e_FindResource(MapDirs
, pw
);
6885 P
[2] := UpperCase(P
[2]);
6886 s
:= P
[1] + ':\' + P
[2];
6887 if g_Map_Exist(s
) then
6889 gExitByTrigger
:= False;
6895 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6900 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6906 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6911 if gNextMap
= '' then
6912 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6914 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
6918 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6922 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6926 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6928 gExitByTrigger
:= False;
6929 // next map not specified, try to find trigger EXIT
6930 if (gNextMap
= '') and (gTriggers
<> nil) then
6932 for a
:= 0 to High(gTriggers
) do
6934 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6936 gExitByTrigger
:= True;
6937 //gNextMap := gTriggers[a].Data.MapName;
6938 gNextMap
:= gTriggers
[a
].tgcMap
;
6943 if gNextMap
= '' then
6944 gNextMap
:= g_Game_GetNextMap();
6945 if not isWadPath(gNextMap
) then
6946 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6949 if g_Map_Exist(s
) then
6950 gExit
:= EXIT_ENDLEVELCUSTOM
6952 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
6956 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6960 else if (cmd
= 'event') then
6962 if (Length(P
) <= 1) then
6964 for a
:= 0 to High(gEvents
) do
6965 if gEvents
[a
].Command
= '' then
6966 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6968 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6971 if (Length(P
) = 2) then
6973 for a
:= 0 to High(gEvents
) do
6974 if gEvents
[a
].Name
= P
[1] then
6975 if gEvents
[a
].Command
= '' then
6976 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6978 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6981 for a
:= 0 to High(gEvents
) do
6982 if gEvents
[a
].Name
= P
[1] then
6984 gEvents
[a
].Command
:= '';
6985 for b
:= 2 to High(P
) do
6986 if Pos(' ', P
[b
]) = 0 then
6987 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6989 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6990 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6994 else if cmd
= 'suicide' then
6998 if g_Game_IsClient
then
6999 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
7002 if gPlayer1
<> nil then
7003 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
7004 if gPlayer2
<> nil then
7005 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
7009 else if cmd
= 'screenshot' then
7013 else if cmd
= 'weapon' then
7015 if Length(p
) = 2 then
7017 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
7018 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7019 gSelectWeapon
[0, a
] := True
7022 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
7024 if Length(p
) = 2 then
7026 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
7027 b
:= ord(cmd
[2]) - ord('1');
7028 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7029 gSelectWeapon
[b
, a
] := True
7032 // Êîìàíäû Ñâîåé èãðû:
7033 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
7035 if cmd
= 'bot_addred' then
7037 if Length(P
) > 1 then
7038 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
7040 g_Bot_Add(TEAM_RED
, 2);
7042 else if cmd
= 'bot_addblue' then
7044 if Length(P
) > 1 then
7045 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
7047 g_Bot_Add(TEAM_BLUE
, 2);
7049 else if cmd
= 'spectate' then
7055 else if cmd
= 'say' then
7057 if g_Game_IsServer
and g_Game_IsNet
then
7059 if Length(P
) > 1 then
7062 for a
:= 1 to High(P
) do
7063 chstr
:= chstr
+ P
[a
] + ' ';
7065 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7067 if Length(chstr
) < 1 then
7069 g_Console_Add('say <text>');
7073 chstr
:= b_Text_Format(chstr
);
7074 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
7076 else g_Console_Add('say <text>');
7078 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7080 else if cmd
= 'tell' then
7082 if g_Game_IsServer
and g_Game_IsNet
then
7084 if (Length(P
) > 2) and (P
[1] <> '') then
7087 for a
:= 2 to High(P
) do
7088 chstr
:= chstr
+ P
[a
] + ' ';
7090 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7092 if Length(chstr
) < 1 then
7094 g_Console_Add('tell <playername> <text>');
7098 pl
:= g_Net_Client_ByName(P
[1]);
7100 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7102 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7104 else g_Console_Add('tell <playername> <text>');
7106 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7108 else if cmd
= 'centerprint' then
7110 if (Length(P
) > 2) and (P
[1] <> '') then
7113 for a
:= 2 to High(P
) do
7114 chstr
:= chstr
+ P
[a
] + ' ';
7116 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7118 if Length(chstr
) < 1 then
7120 g_Console_Add('centerprint <timeout> <text>');
7124 a
:= StrToIntDef(P
[1], 100);
7125 chstr
:= b_Text_Format(chstr
);
7126 g_Game_Message(chstr
, a
);
7127 if g_Game_IsNet
and g_Game_IsServer
then
7128 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
7130 else g_Console_Add('centerprint <timeout> <text>');
7132 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7134 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7136 // Äîïîëíèòåëüíîå âðåìÿ:
7137 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7139 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7140 [gGameSettings
.TimeLimit
div 3600,
7141 (gGameSettings
.TimeLimit
div 60) mod 60,
7142 gGameSettings
.TimeLimit
mod 60]));
7143 if g_Game_IsNet
then MH_SEND_GameSettings
;
7145 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7147 if (Length(P
) <= 1) then
7148 g_Console_Add('rcon_password <password>')
7150 MC_SEND_RCONPassword(P
[1]);
7152 else if cmd
= 'rcon' then
7154 if g_Game_IsClient
then
7156 if Length(P
) > 1 then
7159 for a
:= 1 to High(P
) do
7160 chstr
:= chstr
+ P
[a
] + ' ';
7162 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7164 if Length(chstr
) < 1 then
7166 g_Console_Add('rcon <command>');
7170 MC_SEND_RCONCommand(chstr
);
7172 else g_Console_Add('rcon <command>');
7175 else if cmd
= 'ready' then
7177 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7178 gLMSRespawnTime
:= gTime
+ 100;
7180 else if (cmd
= 'callvote') and g_Game_IsNet
then
7182 if Length(P
) > 1 then
7185 for a
:= 1 to High(P
) do begin
7186 if a
> 1 then chstr
:= chstr
+ ' ';
7187 chstr
:= chstr
+ P
[a
];
7190 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7192 if Length(chstr
) < 1 then
7194 g_Console_Add('callvote <command>');
7198 if g_Game_IsClient
then
7199 MC_SEND_Vote(True, chstr
)
7201 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7202 g_Console_Process('vote', True);
7205 g_Console_Add('callvote <command>');
7207 else if (cmd
= 'vote') and g_Game_IsNet
then
7209 if g_Game_IsClient
then
7211 else if gVoteInProgress
then
7213 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7214 a
:= Floor((NetClientCount
+1)/2.0) + 1
7216 a
:= Floor(NetClientCount
/2.0) + 1;
7221 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7222 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7228 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7229 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7237 procedure SystemCommands(P
: SSArray
);
7241 cmd
:= LowerCase(P
[0]);
7250 gRC_Width
:= Max(1, gRC_Width
);
7251 gRC_Height
:= Max(1, gRC_Height
);
7252 gBPP
:= Max(1, gBPP
);
7253 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
7254 e_LogWriteln('resolution changed')
7256 e_LogWriteln('resolution not changed');
7257 sys_EnableVSync(gVSync
);
7261 if Length(p
) = 2 then
7263 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
7265 gFrameTime
:= 1000 div gMaxFPS
7269 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
7273 if Length(p
) = 2 then
7275 gAskLanguage
:= true;
7276 gLanguage
:= LANGUAGE_ENGLISH
;
7277 case LowerCase(p
[1]) of
7280 gAskLanguage
:= false;
7281 gLanguage
:= LANGUAGE_ENGLISH
;
7285 gAskLanguage
:= false;
7286 gLanguage
:= LANGUAGE_RUSSIAN
;
7290 gAskLanguage
:= true;
7291 gLanguage
:= LANGUAGE_ENGLISH
;
7294 g_Language_Set(gLanguage
);
7298 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
7304 procedure g_TakeScreenShot(Filename
: string = '');
7305 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
7307 if e_NoGraphics
then Exit
;
7309 dir
:= e_GetWriteableDir(ScreenshotDirs
);
7311 if Filename
= '' then
7314 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
7315 Filename
:= 'screenshot-' + date
;
7318 name
:= e_CatPath(dir
, Filename
+ '.png');
7319 s
:= createDiskFile(name
);
7321 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
7323 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
7325 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
7330 g_Console_Add('oh shit, i can''t create screenshot!')
7334 procedure g_Game_InGameMenu(Show
: Boolean);
7336 if (g_ActiveWindow
= nil) and Show
then
7338 if gGameSettings
.GameType
= GT_SINGLE
then
7339 g_GUI_ShowWindow('GameSingleMenu')
7342 if g_Game_IsClient
then
7343 g_GUI_ShowWindow('GameClientMenu')
7345 if g_Game_IsNet
then
7346 g_GUI_ShowWindow('GameServerMenu')
7348 g_GUI_ShowWindow('GameCustomMenu');
7350 g_Sound_PlayEx('MENU_OPEN');
7352 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7353 if (not g_Game_IsNet
) then
7357 if (g_ActiveWindow
<> nil) and (not Show
) then
7359 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7360 if (not g_Game_IsNet
) then
7361 g_Game_Pause(False);
7365 procedure g_Game_Pause (Enable
: Boolean);
7369 if not gGameOn
then exit
;
7371 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7374 gPauseMain
:= Enable
;
7376 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7379 procedure g_Game_HolmesPause (Enable
: Boolean);
7383 if not gGameOn
then exit
;
7384 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7387 gPauseHolmes
:= Enable
;
7389 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7392 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7397 if gTriggers
<> nil then
7398 for i
:= 0 to High(gTriggers
) do
7399 with gTriggers
[i
] do
7400 if (TriggerType
= TRIGGER_SOUND
) and
7402 Sound
.IsPlaying() then
7404 Sound
.Pause(Enable
);
7408 if gPlayers
<> nil then
7409 for i
:= 0 to High(gPlayers
) do
7410 if gPlayers
[i
] <> nil then
7411 gPlayers
[i
].PauseSounds(Enable
);
7414 if gMusic
<> nil then
7415 gMusic
.Pause(Enable
);
7418 procedure g_Game_StopAllSounds(all
: Boolean);
7422 if gTriggers
<> nil then
7423 for i
:= 0 to High(gTriggers
) do
7424 with gTriggers
[i
] do
7425 if (TriggerType
= TRIGGER_SOUND
) and
7429 if gMusic
<> nil then
7436 procedure g_Game_UpdateTriggerSounds
;
7439 if gTriggers
<> nil then
7440 for i
:= 0 to High(gTriggers
) do
7441 with gTriggers
[i
] do
7442 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7443 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7446 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7449 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7454 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7459 if gSpectMode
<> SPECT_PLAYERS
then
7461 if gSpectPID1
= UID
then
7466 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7473 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7478 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7483 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7488 if gSpectMode
<> SPECT_PLAYERS
then
7490 Pl
:= g_Player_Get(gSpectPID1
);
7491 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7496 if gSpectViewTwo
then
7498 Pl
:= g_Player_Get(gSpectPID2
);
7499 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7507 procedure g_Game_Message(Msg
: string; Time
: Word);
7509 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7510 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7511 MessageTime
:= Time
;
7514 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7516 punct
: Array[0..13] of String =
7517 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7523 function IsPunctuation(S
: String): Boolean;
7528 if Length(S
) <> 1 then
7530 for i
:= Low(punct
) to High(punct
) do
7531 if S
= punct
[i
] then
7537 function FilterPunctuation(S
: String): String;
7541 for i
:= Low(punct
) to High(punct
) do
7542 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7548 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7550 // remove player name
7551 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7552 // for FullWord check
7553 Text := toLowerCase1251(' ' + Text + ' ');
7554 fpText
:= FilterPunctuation(Text);
7556 for i
:= 0 to Length(gChatSounds
) - 1 do
7559 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7561 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7562 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7564 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7570 gChatSounds
[i
].Sound
.Play();
7576 g_Sound_PlayEx('SOUND_GAME_RADIO');
7579 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7588 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7592 if goodsnd
[a
].IsPlaying() then
7595 goodsnd
[Random(4)].Play();
7598 procedure g_Game_Announce_KillCombo(Param
: Integer);
7605 UID
:= Param
and $FFFF;
7610 Pl
:= g_Player_Get(UID
);
7619 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7623 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7627 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7631 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7639 if not g_Game_IsWatchedPlayer(UID
) then
7642 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7646 if killsnd
[n
].IsPlaying() then
7651 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7660 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7664 if hahasnd
[a
].IsPlaying() then
7667 hahasnd
[Random(3)].Play();
7670 procedure g_Game_StartVote(Command
, Initiator
: string);
7674 if not gVotesEnabled
then Exit
;
7675 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7676 if gVoteInProgress
or gVotePassed
then
7678 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7679 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7682 gVoteInProgress
:= True;
7683 gVotePassed
:= False;
7684 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7687 gVoteCommand
:= Command
;
7689 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7690 Need
:= Floor((NetClientCount
+1)/2.0)+1
7692 Need
:= Floor(NetClientCount
/2.0)+1;
7693 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7694 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7697 procedure g_Game_CheckVote
;
7701 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7702 if not gVoteInProgress
then Exit
;
7704 if (gTime
>= gVoteTimer
) then
7706 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7707 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7709 Need
:= Floor(NetClientCount
/2.0) + 1;
7710 if gVoteCount
>= Need
then
7712 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7713 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7714 gVotePassed
:= True;
7715 gVoteCmdTimer
:= gTime
+ 5000;
7719 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7720 MH_SEND_VoteEvent(NET_VE_FAILED
);
7722 if NetClients
<> nil then
7723 for I
:= Low(NetClients
) to High(NetClients
) do
7724 if NetClients
[i
].Used
then
7725 NetClients
[i
].Voted
:= False;
7726 gVoteInProgress
:= False;
7732 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7733 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7735 Need
:= Floor(NetClientCount
/2.0) + 1;
7736 if gVoteCount
>= Need
then
7738 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7739 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7740 gVoteInProgress
:= False;
7741 gVotePassed
:= True;
7742 gVoteCmdTimer
:= gTime
+ 5000;
7745 if NetClients
<> nil then
7746 for I
:= Low(NetClients
) to High(NetClients
) do
7747 if NetClients
[i
].Used
then
7748 NetClients
[i
].Voted
:= False;
7753 procedure g_Game_LoadMapList(FileName
: string);
7761 if not FileExists(FileName
) then Exit
;
7763 AssignFile(ListFile
, FileName
);
7765 while not EOF(ListFile
) do
7767 ReadLn(ListFile
, s
);
7770 if s
= '' then Continue
;
7772 SetLength(MapList
, Length(MapList
)+1);
7773 MapList
[High(MapList
)] := s
;
7775 CloseFile(ListFile
);
7778 procedure g_Game_SetDebugMode();
7781 // ×èòû (äàæå â ñâîåé èãðå):
7785 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7789 if Length(LoadingStat
.Msgs
) = 0 then
7795 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7796 if NextMsg
= Length(Msgs
) then
7798 for i
:= 0 to High(Msgs
)-1 do
7799 Msgs
[i
] := Msgs
[i
+1];
7807 Msgs
[NextMsg
-1] := Text;
7811 PBarWasHere
:= false;
7814 g_ActiveWindow
:= nil;
7816 ProcessLoading(true);
7819 procedure g_Game_StepLoading(Value
: Integer = -1);
7830 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7838 procedure g_Game_ClearLoading();
7847 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7848 if len
< 1 then len
:= 1;
7849 SetLength(Msgs
, len
);
7850 for len
:= Low(Msgs
) to High(Msgs
) do
7853 PBarWasHere
:= false;
7857 procedure Parse_Params(var pars
: TParamStrValues
);
7864 while i
<= ParamCount
do
7867 if (s
[1] = '-') and (Length(s
) > 1) then
7869 if (s
[2] = '-') and (Length(s
) > 2) then
7870 begin // Îäèíî÷íûé ïàðàìåòð
7871 SetLength(pars
, Length(pars
) + 1);
7872 with pars
[High(pars
)] do
7874 Name
:= LowerCase(s
);
7879 if (i
< ParamCount
) then
7880 begin // Ïàðàìåòð ñî çíà÷åíèåì
7882 SetLength(pars
, Length(pars
) + 1);
7883 with pars
[High(pars
)] do
7885 Name
:= LowerCase(s
);
7886 Value
:= LowerCase(ParamStr(i
));
7895 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7900 for i
:= 0 to High(pars
) do
7901 if pars
[i
].Name
= aName
then
7903 Result
:= pars
[i
].Value
;
7908 procedure g_Game_Process_Params();
7910 pars
: TParamStrValues
;
7913 LimT
, LimS
: Integer;
7924 s
:= Find_Param_Value(pars
, '--debug');
7927 g_Game_SetDebugMode();
7928 s
:= Find_Param_Value(pars
, '--netdump');
7933 // Connect when game loads
7934 ip
:= Find_Param_Value(pars
, '-connect');
7938 s
:= Find_Param_Value(pars
, '-port');
7939 if (s
= '') or not TryStrToInt(s
, Port
) then
7942 s
:= Find_Param_Value(pars
, '-pw');
7944 g_Game_StartClient(ip
, Port
, s
);
7948 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7951 gDefaultMegawadStart
:= s
;
7954 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7955 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7957 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7960 // Start map when game loads:
7961 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7962 if isWadPath(map
) then
7965 s
:= Find_Param_Value(pars
, '-gm');
7966 GMode
:= g_Game_TextToMode(s
);
7967 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7968 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7971 s
:= Find_Param_Value(pars
, '-limt');
7972 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7978 s
:= Find_Param_Value(pars
, '-lims');
7979 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7985 s
:= Find_Param_Value(pars
, '-lives');
7986 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7992 s
:= Find_Param_Value(pars
, '-opt');
7994 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or
7995 GAME_OPTION_BOTVSMONSTER
or GAME_OPTION_DMKEYS
7997 Opt
:= StrToIntDef(s
, 0);
8000 s
:= Find_Param_Value(pars
, '--close');
8004 // Override map to test:
8005 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
8008 if e_IsValidResourceName(s
) then
8009 e_FindResource(AllMapDirs
, s
);
8010 gTestMap
:= ExpandFileName(s
);
8013 // Delete test map after play:
8014 s
:= Find_Param_Value(pars
, '--testdelete');
8017 //gMapToDelete := MapsDir + map;
8018 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
8022 // Delete temporary WAD after play:
8023 s
:= Find_Param_Value(pars
, '--tempdelete');
8024 if (s
<> '') and (gTestMap
<> '') then
8026 gMapToDelete
:= gTestMap
;
8027 gTempDelete
:= True;
8030 // Number of players:
8031 s
:= Find_Param_Value(pars
, '-pl');
8033 n
:= DEFAULT_PLAYERS
8035 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
8038 s
:= Find_Param_Value(pars
, '-port');
8039 if (s
= '') or not TryStrToInt(s
, Port
) then
8040 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
8042 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
8045 // Execute script when game loads:
8046 s
:= Find_Param_Value(pars
, '-exec');
8049 // if not isWadPath(s) then
8050 // s := GameDir + '/' + s;
8055 if IOResult
<> 0 then
8057 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8058 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8062 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
8063 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
8068 if IOResult
<> 0 then
8070 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8071 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8075 if Pos('#', s
) <> 1 then // script comment
8076 g_Console_Process(s
, True);
8087 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
8088 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8089 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
8090 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
8092 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
8093 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8094 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8095 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8097 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
8098 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
8100 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
8101 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
8103 {$IFDEF ENABLE_HOLMES}
8104 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
8107 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
8109 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
8110 conRegVar('r_resolution_scale', @r_pixel_scale
, 0.01, 100.0, 'upscale factor', '', false);
8112 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
8113 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
8115 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8116 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8118 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
8119 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
8120 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
8121 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
8122 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
8123 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
8124 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
8125 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');