1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure g_Game_Process_Params
;
128 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
139 LOADING_SHOW_STEP
= 100;
140 LOADING_INTERLINE
= 20;
155 MESSAGE_DIKEY
= WM_USER
+ 1;
160 EXIT_ENDLEVELSINGLE
= 4;
161 EXIT_ENDLEVELCUSTOM
= 5;
163 GAME_OPTION_RESERVED
= 1;
164 GAME_OPTION_TEAMDAMAGE
= 2;
165 GAME_OPTION_ALLOWEXIT
= 4;
166 GAME_OPTION_WEAPONSTAY
= 8;
167 GAME_OPTION_MONSTERS
= 16;
168 GAME_OPTION_BOTVSPLAYER
= 32;
169 GAME_OPTION_BOTVSMONSTER
= 64;
174 STATE_INTERCUSTOM
= 3;
175 STATE_INTERSINGLE
= 4;
181 LMS_RESPAWN_NONE
= 0;
182 LMS_RESPAWN_WARMUP
= 1;
183 LMS_RESPAWN_FINAL
= 2;
199 CONFIG_FILENAME
= 'Doom2DF.cfg';
200 LOG_FILENAME
= 'Doom2DF.log';
202 TEST_MAP_NAME
= '$$$_TEST_$$$';
204 STD_PLAYER_MODEL
= 'Doomer';
208 gGameSettings
: TGameSettings
;
209 gPlayer1Settings
: TPlayerSettings
;
210 gPlayer2Settings
: TPlayerSettings
;
212 gPlayerScreenSize
: TPoint
;
213 gPlayer1ScreenCoord
: TPoint
;
214 gPlayer2ScreenCoord
: TPoint
;
215 gPlayer1
: TPlayer
= nil;
216 gPlayer2
: TPlayer
= nil;
217 gPlayerDrawn
: TPlayer
= nil;
219 gSwitchGameMode
: Byte = GM_DM
;
220 gHearPoint1
, gHearPoint2
: THearPoint
;
221 gSoundEffectsDF
: Boolean = False;
222 gSoundTriggerTime
: Word = 0;
223 gAnnouncer
: Byte = ANNOUNCE_NONE
;
224 goodsnd
: array[0..3] of TPlayableSound
;
225 killsnd
: array[0..3] of TPlayableSound
;
226 gDefInterTime
: ShortInt = -1;
227 gInterEndTime
: LongWord = 0;
228 gInterTime
: LongWord = 0;
229 gServInterTime
: Byte = 0;
230 gGameStartTime
: LongWord = 0;
231 gTotalMonsters
: Integer = 0;
233 gShowTime
: Boolean = True;
234 gShowFPS
: Boolean = False;
235 gShowGoals
: Boolean = True;
236 gShowStat
: Boolean = True;
237 gShowKillMsg
: Boolean = True;
238 gShowLives
: Boolean = True;
239 gShowPing
: Boolean = False;
240 gShowMap
: Boolean = False;
242 gState
: Byte = STATE_NONE
;
244 sWidth
, sHeight
: Word;
245 gSpectMode
: Byte = SPECT_NONE
;
246 gSpectHUD
: Boolean = True;
247 gSpectKeyPress
: Boolean = False;
248 gSpectX
: Integer = 0;
249 gSpectY
: Integer = 0;
250 gSpectStep
: Byte = 8;
251 gSpectViewTwo
: Boolean = False;
252 gSpectPID1
: Integer = -1;
253 gSpectPID2
: Integer = -1;
254 gMusic
: TMusic
= nil;
255 gLoadGameMode
: Boolean;
256 gCheats
: Boolean = False;
257 gMapOnce
: Boolean = False;
258 gMapToDelete
: String;
259 gTempDelete
: Boolean = False;
260 gLastMap
: Boolean = False;
261 gWinPosX
, gWinPosY
: Integer;
262 gWinSizeX
, gWinSizeY
: Integer;
263 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
264 gWinActive
: Boolean = True; // by default window is active, lol
265 gResolutionChange
: Boolean = False;
266 gRC_Width
, gRC_Height
: Word;
267 gRC_FullScreen
, gRC_Maximized
: Boolean;
268 gLanguageChange
: Boolean = False;
269 gDebugMode
: Boolean = False;
270 g_debug_Sounds
: Boolean = False;
271 g_debug_Frames
: Boolean = False;
272 g_debug_WinMsgs
: Boolean = False;
273 g_debug_MonsterOff
: Boolean = False;
274 g_debug_BotAIOff
: Byte = 0;
275 g_debug_HealthBar
: Boolean = False;
276 g_Debug_Player
: Boolean = False;
277 gCoopMonstersKilled
: Word = 0;
278 gCoopSecretsFound
: Word = 0;
279 gCoopTotalMonstersKilled
: Word = 0;
280 gCoopTotalSecretsFound
: Word = 0;
281 gCoopTotalMonsters
: Word = 0;
282 gCoopTotalSecrets
: Word = 0;
283 gStatsOff
: Boolean = False;
284 gStatsPressed
: Boolean = False;
285 gExitByTrigger
: Boolean = False;
286 gNextMap
: String = '';
287 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
288 gLMSRespawnTime
: Cardinal = 0;
289 gLMSSoftSpawn
: Boolean = False;
290 gMissionFailed
: Boolean = False;
291 gVoteInProgress
: Boolean = False;
292 gVotePassed
: Boolean = False;
293 gVoteCommand
: string = '';
294 gVoteTimer
: Cardinal = 0;
295 gVoteCmdTimer
: Cardinal = 0;
296 gVoteCount
: Integer = 0;
297 gVoteTimeout
: Cardinal = 30;
298 gVoted
: Boolean = False;
299 gVotesEnabled
: Boolean = True;
300 gEvents
: Array of TGameEvent
;
301 gDelayedEvents
: Array of TDelayedEvent
;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton
: Byte = 0;
310 P2MoveButton
: Byte = 0;
312 g_profile_frame_update
: Boolean = false;
313 g_profile_frame_draw
: Boolean = false;
314 g_profile_collision
: Boolean = false;
315 g_profile_los
: Boolean = false;
316 g_profile_history_size
: Integer = 1000;
319 procedure g_ResetDynlights ();
320 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
321 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
323 function conIsCheatsEnabled (): Boolean;
329 g_textures
, g_main
, g_window
, g_menu
,
330 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
331 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
332 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
333 BinEditor
, g_language
, g_net
, SDL
,
334 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
335 utils
, sfs
, g_holmes
;
338 // ////////////////////////////////////////////////////////////////////////// //
339 function conIsCheatsEnabled (): Boolean;
342 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
343 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then exit
;
348 // ////////////////////////////////////////////////////////////////////////// //
350 profileFrameDraw
: TProfiler
= nil;
353 // ////////////////////////////////////////////////////////////////////////// //
356 x
, y
, radius
: Integer;
359 exploRadius
: Integer;
363 g_dynLights
: array of TDynLight
= nil;
364 g_dynLightCount
: Integer = 0;
365 g_playerLight
: Boolean = false;
367 procedure g_ResetDynlights ();
371 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
373 for idx
:= 0 to g_dynLightCount
-1 do
375 if g_dynLights
[idx
].exploCount
= -666 then
382 Inc(g_dynLights
[idx
].exploCount
);
383 if (g_dynLights
[idx
].exploCount
< 10) then
385 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
386 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
387 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
388 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
393 g_dynLightCount
:= lnum
;
396 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
398 if not gwin_has_stencil
then exit
;
399 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
400 g_dynLights
[g_dynLightCount
].x
:= x
;
401 g_dynLights
[g_dynLightCount
].y
:= y
;
402 g_dynLights
[g_dynLightCount
].radius
:= radius
;
403 g_dynLights
[g_dynLightCount
].r
:= r
;
404 g_dynLights
[g_dynLightCount
].g
:= g
;
405 g_dynLights
[g_dynLightCount
].b
:= b
;
406 g_dynLights
[g_dynLightCount
].a
:= a
;
407 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
408 Inc(g_dynLightCount
);
411 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
413 if not gwin_has_stencil
then exit
;
414 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
415 g_dynLights
[g_dynLightCount
].x
:= x
;
416 g_dynLights
[g_dynLightCount
].y
:= y
;
417 g_dynLights
[g_dynLightCount
].radius
:= 0;
418 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
419 g_dynLights
[g_dynLightCount
].r
:= r
;
420 g_dynLights
[g_dynLightCount
].g
:= g
;
421 g_dynLights
[g_dynLightCount
].b
:= b
;
422 g_dynLights
[g_dynLightCount
].a
:= 0;
423 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
424 Inc(g_dynLightCount
);
428 // ////////////////////////////////////////////////////////////////////////// //
429 function calcProfilesHeight (prof
: TProfiler
): Integer;
432 if (prof
= nil) then exit
;
433 if (length(prof
.bars
) = 0) then exit
;
434 result
:= length(prof
.bars
)*(16+2);
438 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
445 if (prof
= nil) then exit
;
447 if (length(prof
.bars
) = 0) then exit
;
449 hgt
:= calcProfilesHeight(prof
);
450 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
451 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
453 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
454 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
455 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
458 for ii
:= 0 to High(prof
.bars
) do
460 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
467 // ////////////////////////////////////////////////////////////////////////// //
469 TEndCustomGameStat
= record
470 PlayerStat
: TPlayerStatArray
;
474 Map
, MapName
: String;
477 TEndSingleGameStat
= record
478 PlayerStat
: Array [0..1] of record
484 TotalSecrets
: Integer;
487 TLoadingStat
= record
491 Msgs
: Array of String;
495 TParamStrValue
= record
500 TParamStrValues
= Array of TParamStrValue
;
503 INTER_ACTION_TEXT
= 1;
504 INTER_ACTION_PIC
= 2;
505 INTER_ACTION_MUSIC
= 3;
509 FPSCounter
, UPSCounter
: Word;
510 FPSTime
, UPSTime
: LongWord;
511 DataLoaded
: Boolean = False;
512 LastScreenShot
: Int64;
513 IsDrawStat
: Boolean = False;
514 CustomStat
: TEndCustomGameStat
;
515 SingleStat
: TEndSingleGameStat
;
516 LoadingStat
: TLoadingStat
;
517 EndingGameCounter
: Byte = 0;
520 MapList
: SArray
= nil;
521 MapIndex
: Integer = -1;
527 text: Array of ShortString;
528 anim
: Array of ShortString;
529 pic
: Array of ShortString;
530 mus
: Array of ShortString;
532 triggers
: Array of record
534 actions
: Array of record
535 action
, p1
, p2
: Integer;
538 cur_trigger
: Integer;
551 function Compare(a
, b
: TPlayerStat
): Integer;
553 if a
.Spectator
then Result
:= 1
554 else if b
.Spectator
then Result
:= -1
555 else if a
.Frags
< b
.Frags
then Result
:= 1
556 else if a
.Frags
> b
.Frags
then Result
:= -1
557 else if a
.Deaths
< b
.Deaths
then Result
:= -1
558 else if a
.Deaths
> b
.Deaths
then Result
:= 1
559 else if a
.Kills
< b
.Kills
then Result
:= -1
563 procedure SortGameStat(var stat
: TPlayerStatArray
);
568 if stat
= nil then Exit
;
570 for I
:= High(stat
) downto Low(stat
) do
571 for J
:= Low(stat
) to High(stat
) - 1 do
572 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
575 stat
[J
] := stat
[J
+ 1];
580 function g_Game_ModeToText(Mode
: Byte): string;
584 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
585 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
586 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
587 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
588 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
592 function g_Game_TextToMode(Mode
: string): Byte;
595 Mode
:= UpperCase(Mode
);
596 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
601 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
606 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
611 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
616 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
623 function g_Game_IsNet(): Boolean;
625 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
628 function g_Game_IsServer(): Boolean;
630 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
633 function g_Game_IsClient(): Boolean;
635 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
638 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
645 Result
.name
:= ExtractFileName(WAD
);
646 Result
.description
:= '';
649 w
:= TWADFile
.Create();
652 if not w
.GetResource('INTERSCRIPT', p
, len
) then
658 cfg
:= TConfig
.CreateMem(p
, len
);
659 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
660 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
661 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
662 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
668 procedure g_Game_FreeWAD();
672 for a
:= 0 to High(MegaWAD
.res
.pic
) do
673 if MegaWAD
.res
.pic
[a
] <> '' then
674 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
676 for a
:= 0 to High(MegaWAD
.res
.mus
) do
677 if MegaWAD
.res
.mus
[a
] <> '' then
678 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
680 MegaWAD
.res
.pic
:= nil;
681 MegaWAD
.res
.text := nil;
682 MegaWAD
.res
.anim
:= nil;
683 MegaWAD
.res
.mus
:= nil;
684 MegaWAD
.triggers
:= nil;
686 g_Texture_Delete('TEXTURE_endpic');
687 g_Sound_Delete('MUSIC_endmus');
689 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
690 gGameSettings
.WAD
:= '';
693 procedure g_Game_LoadWAD(WAD
: string);
702 gGameSettings
.WAD
:= WAD
;
703 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
706 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
708 w
:= TWADFile
.Create();
709 w
.ReadFile(MapsDir
+ WAD
);
711 if not w
.GetResource('INTERSCRIPT', p
, len
) then
717 cfg
:= TConfig
.CreateMem(p
, len
);
722 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
723 if s = '' then Break;
726 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
727 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
729 g_Texture_CreateWADEx(s, s);
735 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
736 if s = '' then Break;
739 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
740 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
742 g_Music_CreateWADEx(s, s);
745 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
746 if MegaWAD
.endpic
<> '' then
748 s
:= g_ExtractWadName(MegaWAD
.endpic
);
749 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
750 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
752 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
753 if MegaWAD
.endmus
<> '' then
755 s
:= g_ExtractWadName(MegaWAD
.endmus
);
756 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
757 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
765 {procedure start_trigger(t: string);
769 function next_trigger(): Boolean;
773 procedure DisableCheats();
779 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
780 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
781 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
782 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
784 {$IF DEFINED(D2F_DEBUG)}
785 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
790 procedure g_Game_ExecuteEvent(Name
: String);
796 if gEvents
= nil then
798 for a
:= 0 to High(gEvents
) do
799 if gEvents
[a
].Name
= Name
then
801 if gEvents
[a
].Command
<> '' then
802 g_Console_Process(gEvents
[a
].Command
, True);
807 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
812 if gDelayedEvents
<> nil then
813 for a
:= 0 to High(gDelayedEvents
) do
814 if not gDelayedEvents
[a
].Pending
then
821 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
822 n
:= High(gDelayedEvents
);
824 gDelayedEvents
[n
].Pending
:= True;
825 gDelayedEvents
[n
].DEType
:= DEType
;
826 gDelayedEvents
[n
].DENum
:= Num
;
827 gDelayedEvents
[n
].DEStr
:= Str
;
828 if DEType
= DE_GLOBEVENT
then
829 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
831 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
840 if g_Game_IsNet
and g_Game_IsServer
then
841 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
847 g_Game_StopAllSounds(False);
852 EndingGameCounter
:= 0;
853 g_ActiveWindow
:= nil;
855 gLMSRespawn
:= LMS_RESPAWN_NONE
;
856 gLMSRespawnTime
:= 0;
859 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
864 begin // Ýòî áûë òåñò
868 begin // Âûõîä â ãëàâíîå ìåíþ
869 gMusic
.SetByName('MUSIC_MENU');
871 if gState
<> STATE_SLIST
then
873 g_GUI_ShowWindow('MainMenu');
874 gState
:= STATE_MENU
;
877 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
878 slReturnPressed
:= True;
879 if g_Net_Slist_Fetch(slCurrent
) then
881 if slCurrent
= nil then
882 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
885 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
888 g_Game_ExecuteEvent('ongameend');
892 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
894 if not g_Game_IsClient
then g_Game_Restart();
897 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
899 // Ñòàòèñòèêà Ñâîåé èãðû:
900 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
902 CustomStat
.GameTime
:= gTime
;
903 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
904 CustomStat
.MapName
:= gMapInfo
.Name
;
905 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
906 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
907 CustomStat
.TeamStat
:= gTeamStat
;
909 CustomStat
.PlayerStat
:= nil;
911 // Ñòàòèñòèêà èãðîêîâ:
912 if gPlayers
<> nil then
914 for a
:= 0 to High(gPlayers
) do
915 if gPlayers
[a
] <> nil then
917 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
918 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
920 Name
:= gPlayers
[a
].Name
;
921 Frags
:= gPlayers
[a
].Frags
;
922 Deaths
:= gPlayers
[a
].Death
;
923 Kills
:= gPlayers
[a
].Kills
;
924 Team
:= gPlayers
[a
].Team
;
925 Color
:= gPlayers
[a
].Model
.Color
;
926 Spectator
:= gPlayers
[a
].FSpectator
;
930 SortGameStat(CustomStat
.PlayerStat
);
933 g_Game_ExecuteEvent('onmapend');
936 EndingGameCounter
:= 255;
937 gState
:= STATE_FOLD
;
939 if gDefInterTime
< 0 then
940 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
942 gInterEndTime
:= gDefInterTime
* 1000;
945 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
947 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
948 SingleStat
.GameTime
:= gTime
;
949 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
950 SingleStat
.TotalSecrets
:= gSecretsCount
;
951 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
952 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
953 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
954 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
955 if SingleStat
.TwoPlayers
then
957 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
958 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
961 g_Game_ExecuteEvent('onmapend');
964 if gNextMap
<> '' then
966 gMusic
.SetByName('MUSIC_INTERMUS');
968 gState
:= STATE_INTERSINGLE
;
970 g_Game_ExecuteEvent('oninter');
972 else // Áîëüøå íåò êàðò
975 EndingGameCounter
:= 255;
976 gState
:= STATE_FOLD
;
981 // Îêîí÷àíèå îáðàáîòàíî:
982 if gExit
<> EXIT_QUIT
then
986 procedure drawTime(X
, Y
: Integer); inline;
988 e_TextureFontPrint(x
, y
,
989 Format('%d:%.2d:%.2d', [
990 gTime
div 1000 div 3600,
991 (gTime
div 1000 div 60) mod 60,
992 gTime
div 1000 mod 60
997 procedure DrawStat();
999 pc
, x
, y
, w
, h
: Integer;
1000 w1
, w2
, w3
, w4
: Integer;
1002 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1005 stat
: TPlayerStatArray
;
1012 pc
:= g_Player_GetCount
;
1013 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1015 w
:= gScreenWidth
-(gScreenWidth
div 5);
1016 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1019 h
:= 40+ch
*5+(ch
+8)*pc
;
1020 x
:= (gScreenWidth
div 2)-(w
div 2);
1021 y
:= (gScreenHeight
div 2)-(h
div 2);
1023 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1024 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1026 drawTime(x
+w
-78, y
+8);
1028 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1029 map
:= g_ExtractFileName(gMapInfo
.Map
);
1030 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1032 case gGameSettings
.GameMode
of
1035 if gGameSettings
.MaxLives
= 0 then
1036 s1
:= _lc
[I_GAME_DM
]
1038 s1
:= _lc
[I_GAME_LMS
];
1039 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1040 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1045 if gGameSettings
.MaxLives
= 0 then
1046 s1
:= _lc
[I_GAME_TDM
]
1048 s1
:= _lc
[I_GAME_TLMS
];
1049 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1050 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1055 s1
:= _lc
[I_GAME_CTF
];
1056 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1057 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1062 if gGameSettings
.MaxLives
= 0 then
1063 s1
:= _lc
[I_GAME_COOP
]
1065 s1
:= _lc
[I_GAME_SURV
];
1066 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1067 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1078 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1080 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1082 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1084 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1085 gStdFont
, 200, 200, 200, 1);
1087 if NetMode
= NET_SERVER
then
1088 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1090 if NetMode
= NET_CLIENT
then
1091 e_TextureFontPrintEx(x
+8, y
+ 8,
1092 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1096 stat
:= g_Player_GetStats();
1099 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1100 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1102 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1104 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1108 for a
:= TEAM_RED
to TEAM_BLUE
do
1110 if a
= TEAM_RED
then
1112 s1
:= _lc
[I_GAME_TEAM_RED
];
1119 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1125 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1126 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1127 gStdFont
, r
, g
, b
, 1);
1129 _y
:= _y
+ch
+(ch
div 4);
1130 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1131 _y
:= _y
+(ch
div 4);
1133 for aa
:= 0 to High(stat
) do
1134 if stat
[aa
].Team
= a
then
1150 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1152 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1154 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1156 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1163 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1166 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1167 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1168 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1169 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1172 for aa
:= 0 to High(stat
) do
1186 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1187 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1189 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1191 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1193 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1195 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1201 procedure g_Game_Init();
1207 gTempDelete
:= False;
1209 sfsGCDisable(); // temporary disable removing of temporary volumes
1212 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1213 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1214 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1215 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1217 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1218 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1219 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1221 g_Game_ClearLoading();
1222 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1223 g_Game_SetLoadingText('', 0, False);
1225 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1228 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1229 g_PlayerModel_LoadData();
1231 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1233 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1234 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1235 until FindNext(SR
) <> 0;
1238 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1240 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1241 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1242 until FindNext(SR
) <> 0;
1245 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1247 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1248 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1249 until FindNext(SR
) <> 0;
1255 LastScreenShot
:= 0;
1257 {e_MouseInfo.Accel := 1.0;}
1259 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1262 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1263 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1264 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1265 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1266 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1268 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1271 gMusic
:= TMusic
.Create();
1272 gMusic
.SetByName('MUSIC_MENU');
1275 gGameSettings
.WarmupTime
:= 30;
1277 gState
:= STATE_MENU
;
1279 SetLength(gEvents
, 6);
1280 gEvents
[0].Name
:= 'ongamestart';
1281 gEvents
[1].Name
:= 'ongameend';
1282 gEvents
[2].Name
:= 'onmapstart';
1283 gEvents
[3].Name
:= 'onmapend';
1284 gEvents
[4].Name
:= 'oninter';
1285 gEvents
[5].Name
:= 'onwadend';
1287 sfsGCEnable(); // enable releasing unused volumes
1291 procedure g_Game_Free();
1293 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1294 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1298 g_Player_RemoveAllCorpses();
1300 gGameSettings
.GameType
:= GT_NONE
;
1301 if gGameSettings
.GameMode
= GM_SINGLE
then
1302 gGameSettings
.GameMode
:= GM_DM
;
1303 gSwitchGameMode
:= gGameSettings
.GameMode
;
1306 gExitByTrigger
:= False;
1309 function IsActivePlayer(p
: TPlayer
): Boolean;
1314 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1317 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1324 if gPlayers
= nil then
1326 for a
:= Low(gPlayers
) to High(gPlayers
) do
1327 if IsActivePlayer(gPlayers
[a
]) then
1329 if gPlayers
[a
].UID
<> ID
then
1331 Result
:= gPlayers
[a
];
1336 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1342 if gPlayers
= nil then
1346 for a
:= Low(gPlayers
) to High(gPlayers
) do
1347 if IsActivePlayer(gPlayers
[a
]) then
1349 SetLength(ids
, Length(ids
) + 1);
1350 ids
[High(ids
)] := gPlayers
[a
].UID
;
1351 if gPlayers
[a
].UID
= Skip
then
1354 if Length(ids
) = 0 then
1359 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1362 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1368 if gPlayers
= nil then
1372 for a
:= Low(gPlayers
) to High(gPlayers
) do
1373 if IsActivePlayer(gPlayers
[a
]) then
1375 SetLength(ids
, Length(ids
) + 1);
1376 ids
[High(ids
)] := gPlayers
[a
].UID
;
1377 if gPlayers
[a
].UID
= Skip
then
1380 if Length(ids
) = 0 then
1383 Result
:= ids
[Length(ids
) - 1]
1385 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1388 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1390 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1391 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1395 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1401 if (plr
= nil) then exit
;
1402 if (p2hack
) then time
:= 1000 else time
:= 1;
1403 strafeDir
:= MoveButton
shr 4;
1404 MoveButton
:= MoveButton
and $0F;
1407 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1408 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1409 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1411 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1412 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1413 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1415 // if we have "strafe" key, turn off old strafe mechanics
1416 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1418 // new strafe mechanics
1419 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1420 // now set direction according to strafe (reversed)
1421 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1422 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1426 strafeDir
:= 0; // not strafing anymore
1427 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1428 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1429 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1430 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1431 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1432 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1435 // fix movebutton state
1436 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1438 // Îñòàëüíûå êëàâèøè:
1439 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1440 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1441 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1442 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1443 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1444 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1445 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1447 for i
:= 0 to High(KeyWeapon
) do
1448 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1449 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1452 // HACK: add dynlight here
1453 if gwin_k8_enable_light_experiments
then
1455 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1457 g_playerLight
:= true;
1459 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1461 g_playerLight
:= false;
1465 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1468 procedure g_Game_Update();
1470 Msg
: g_gui
.TMessage
;
1476 function sendMonsPos (mon
: TMonster
): Boolean;
1478 result
:= false; // don't stop
1479 if (mon
.MonsterType
= MONSTER_BARREL
) then
1481 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1484 if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1486 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then
1488 MH_SEND_MonsterPos(mon
.UID
);
1495 // Ïîðà âûêëþ÷àòü èãðó:
1496 if gExit
= EXIT_QUIT
then
1498 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1502 if gExit
= EXIT_QUIT
then
1506 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1509 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1512 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1514 gExit
:= EXIT_SIMPLE
;
1520 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1521 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1522 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1523 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1525 if g_Game_IsNet
and g_Game_IsServer
then
1527 gInterTime
:= gInterTime
+ GAME_TICK
;
1528 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1529 if a
<> gServInterTime
then
1531 gServInterTime
:= a
;
1532 MH_SEND_TimeSync(gServInterTime
);
1536 if (not g_Game_IsClient
) and
1539 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1540 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1541 and (g_ActiveWindow
= nil)
1543 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1546 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1547 g_Game_StopAllSounds(True);
1549 if gMapOnce
then // Ýòî áûë òåñò
1550 gExit
:= EXIT_SIMPLE
1552 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1553 g_Game_ChangeMap(gNextMap
)
1554 else // Ñëåäóþùåé êàðòû íåò
1556 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1558 // Âûõîä â ãëàâíîå ìåíþ:
1560 g_GUI_ShowWindow('MainMenu');
1561 gMusic
.SetByName('MUSIC_MENU');
1563 gState
:= STATE_MENU
;
1566 // Ôèíàëüíàÿ êàðòèíêà:
1567 g_Game_ExecuteEvent('onwadend');
1569 if not gMusic
.SetByName('MUSIC_endmus') then
1570 gMusic
.SetByName('MUSIC_STDENDMUS');
1572 gState
:= STATE_ENDPIC
;
1574 g_Game_ExecuteEvent('ongameend');
1580 if gState
= STATE_INTERTEXT
then
1581 if InterText
.counter
> 0 then
1582 InterText
.counter
:= InterText
.counter
- 1;
1585 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1587 if EndingGameCounter
= 0 then
1589 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1590 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1592 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1594 g_Game_ExecuteEvent('onwadend');
1595 if not gMusic
.SetByName('MUSIC_endmus') then
1596 gMusic
.SetByName('MUSIC_STDENDMUS');
1599 gMusic
.SetByName('MUSIC_ROUNDMUS');
1602 gState
:= STATE_INTERCUSTOM
;
1604 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1606 gMusic
.SetByName('MUSIC_INTERMUS');
1608 gState
:= STATE_INTERSINGLE
;
1610 g_Game_ExecuteEvent('oninter');
1613 DecMin(EndingGameCounter
, 6, 0);
1616 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1618 if gMapOnce
then // Ýòî áûë òåñò
1620 gExit
:= EXIT_SIMPLE
;
1626 g_Serverlist_Control(slCurrent
);
1629 if g_Game_IsNet
then
1630 if not gConsoleShow
then
1631 if not gChatShow
then
1633 if g_ActiveWindow
= nil then
1635 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1636 g_Console_Chat_Switch(False)
1637 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1638 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1639 g_Console_Chat_Switch(True);
1642 if not gChatEnter
then
1643 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1644 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1647 // Ñòàòèñòèêà ïî Tab:
1649 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1650 (gGameSettings
.GameType
<> GT_SINGLE
) and
1651 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1654 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1656 // Âðåìÿ += 28 ìèëëèñåêóíä:
1657 gTime
:= gTime
+ GAME_TICK
;
1659 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1660 if MessageTime
= 0 then
1662 if MessageTime
> 0 then
1663 MessageTime
:= MessageTime
- 1;
1665 if (g_Game_IsServer
) then
1667 // Áûë çàäàí ëèìèò âðåìåíè:
1668 if (gGameSettings
.TimeLimit
> 0) then
1669 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1670 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1675 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1676 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1677 g_Game_RestartRound(gLMSSoftSpawn
);
1679 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1680 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1682 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1684 g_Console_Process(gVoteCommand
);
1686 gVotePassed
:= False;
1689 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1690 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1691 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1692 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1693 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1695 // Áûë çàäàí ëèìèò ïîáåä:
1696 if (gGameSettings
.GoalLimit
> 0) then
1700 if gGameSettings
.GameMode
= GM_DM
then
1701 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1702 for i
:= 0 to High(gPlayers
) do
1703 if gPlayers
[i
] <> nil then
1704 if gPlayers
[i
].Frags
> b
then
1705 b
:= gPlayers
[i
].Frags
;
1708 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1709 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1710 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1713 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1714 if b
>= gGameSettings
.GoalLimit
then
1721 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1722 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1723 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1724 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1726 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1727 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1728 end // if not console
1731 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1733 // process weapon switch queue
1737 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1738 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1740 if not gSpectKeyPress
then
1742 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1744 // switch spect mode
1746 SPECT_NONE
: ; // not spectator
1748 SPECT_MAPVIEW
: Inc(gSpectMode
);
1749 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1751 gSpectKeyPress
:= True;
1753 if gSpectMode
= SPECT_MAPVIEW
then
1755 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1756 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1757 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1758 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1759 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1760 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1761 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1762 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1763 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1766 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1767 gSpectKeyPress
:= True;
1769 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1772 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1773 gSpectKeyPress
:= True;
1776 if gSpectMode
= SPECT_PLAYERS
then
1778 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1781 gSpectViewTwo
:= True;
1782 gSpectKeyPress
:= True;
1784 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1786 // remove second view
1787 gSpectViewTwo
:= False;
1788 gSpectKeyPress
:= True;
1790 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1792 // prev player (view 1)
1793 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1794 gSpectKeyPress
:= True;
1796 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1798 // next player (view 1)
1799 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1800 gSpectKeyPress
:= True;
1802 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1804 // prev player (view 2)
1805 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1806 gSpectKeyPress
:= True;
1808 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1810 // next player (view 2)
1811 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1812 gSpectKeyPress
:= True;
1817 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1818 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1819 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1820 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1821 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1822 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1823 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1824 gSpectKeyPress
:= False;
1827 // Îáíîâëÿåì âñå îñòàëüíîå:
1830 g_Triggers_Update();
1832 g_Monsters_Update();
1834 g_Player_UpdateAll();
1835 g_Player_UpdatePhysicalObjects();
1836 if gGameSettings
.GameType
= GT_SERVER
then
1837 if Length(gMonstersSpawned
) > 0 then
1839 for I
:= 0 to High(gMonstersSpawned
) do
1840 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1841 SetLength(gMonstersSpawned
, 0);
1844 if (gSoundTriggerTime
> 8) then
1846 g_Game_UpdateTriggerSounds();
1847 gSoundTriggerTime
:= 0;
1850 Inc(gSoundTriggerTime
);
1852 if (NetMode
= NET_SERVER
) then
1854 Inc(NetTimeToUpdate
);
1855 Inc(NetTimeToReliable
);
1856 if NetTimeToReliable
>= NetRelupdRate
then
1858 for I
:= 0 to High(gPlayers
) do
1859 if gPlayers
[I
] <> nil then
1860 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1862 g_Mons_ForEach(sendMonsPos
);
1864 NetTimeToReliable
:= 0;
1865 NetTimeToUpdate
:= NetUpdateRate
;
1867 else if NetTimeToUpdate
>= NetUpdateRate
then
1869 if gPlayers
<> nil then
1870 for I
:= 0 to High(gPlayers
) do
1871 if gPlayers
[I
] <> nil then
1872 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1874 g_Mons_ForEach(sendMonsPos
);
1876 NetTimeToUpdate
:= 0;
1879 if NetUseMaster
then
1880 if gTime
>= NetTimeToMaster
then
1882 if (NetMHost
= nil) or (NetMPeer
= nil) then
1883 if not g_Net_Slist_Connect
then
1884 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1887 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1891 if NetMode
= NET_CLIENT
then
1892 MC_SEND_PlayerPos();
1893 end; // if gameOn ...
1895 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1896 if g_ActiveWindow
<> nil then
1898 w
:= e_GetFirstKeyPressed();
1900 if (w
<> IK_INVALID
) then
1902 Msg
.Msg
:= MESSAGE_DIKEY
;
1904 g_ActiveWindow
.OnMessage(Msg
);
1907 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1908 if g_ActiveWindow
<> nil then
1909 g_ActiveWindow
.Update();
1911 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1912 if gResolutionChange
then
1914 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1915 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1916 gResolutionChange
:= False;
1919 // Íóæíî ñìåíèòü ÿçûê:
1920 if gLanguageChange
then
1922 //e_WriteLog('Read language file', MSG_NOTIFY);
1923 //g_Language_Load(DataDir + gLanguage + '.txt');
1924 g_Language_Set(gLanguage
);
1926 gLanguageChange
:= False;
1930 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1931 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1932 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1935 LastScreenShot
:= GetTimer();
1938 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1939 if e_KeyPressed(IK_F10
) and
1941 (not gConsoleShow
) and
1942 (g_ActiveWindow
= nil) then
1947 Time
:= GetTimer() {div 1000};
1949 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1950 if gDelayedEvents
<> nil then
1951 for a
:= 0 to High(gDelayedEvents
) do
1952 if gDelayedEvents
[a
].Pending
and
1954 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1955 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1958 case gDelayedEvents
[a
].DEType
of
1960 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1963 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1967 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1968 if g_Game_IsNet
and g_Game_IsServer
then
1969 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1972 gDelayedEvents
[a
].Pending
:= False;
1975 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1976 UPSCounter
:= UPSCounter
+ 1;
1977 if Time
- UPSTime
>= 1000 then
1984 if gGameOn
then g_Weapon_AddDynLights();
1987 procedure g_Game_LoadData();
1989 if DataLoaded
then Exit
;
1991 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1993 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1994 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1995 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1996 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1997 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1998 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1999 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
2000 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
2001 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
2002 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
2003 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
2004 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
2005 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2006 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2007 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2008 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2009 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2010 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2011 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2012 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2013 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2014 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2015 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2016 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2017 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2018 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2019 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2020 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2021 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2022 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2023 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2024 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2025 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2026 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2028 goodsnd
[0] := TPlayableSound
.Create();
2029 goodsnd
[1] := TPlayableSound
.Create();
2030 goodsnd
[2] := TPlayableSound
.Create();
2031 goodsnd
[3] := TPlayableSound
.Create();
2033 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2034 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2035 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2036 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2038 killsnd
[0] := TPlayableSound
.Create();
2039 killsnd
[1] := TPlayableSound
.Create();
2040 killsnd
[2] := TPlayableSound
.Create();
2041 killsnd
[3] := TPlayableSound
.Create();
2043 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2044 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2045 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2046 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2048 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2051 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2052 g_Weapon_LoadData();
2054 g_Monsters_LoadData();
2059 procedure g_Game_FreeData();
2061 if not DataLoaded
then Exit
;
2064 g_Weapon_FreeData();
2065 g_Monsters_FreeData();
2067 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2069 g_Texture_Delete('NOTEXTURE');
2070 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2071 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2072 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2073 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2074 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2075 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2076 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2077 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2078 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2079 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2080 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2081 g_Frames_DeleteByName('FRAMES_TELEPORT');
2082 g_Sound_Delete('SOUND_GAME_TELEPORT');
2083 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2084 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2085 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2086 g_Sound_Delete('SOUND_GAME_BULK1');
2087 g_Sound_Delete('SOUND_GAME_BULK2');
2088 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2089 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2090 g_Sound_Delete('SOUND_GAME_SWITCH1');
2091 g_Sound_Delete('SOUND_GAME_SWITCH0');
2098 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2099 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2100 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2101 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2108 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2109 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2110 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2111 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2113 DataLoaded
:= False;
2116 procedure DrawCustomStat();
2122 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2123 s1
, s2
, topstr
: String;
2125 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2128 if e_KeyPressed(IK_TAB
) then
2130 if not gStatsPressed
then
2132 gStatsOff
:= not gStatsOff
;
2133 gStatsPressed
:= True;
2137 gStatsPressed
:= False;
2141 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2142 w
:= (Length(s1
) * ww2
) div 2;
2143 x
:= gScreenWidth
div 2 - w
;
2145 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2149 if (gGameSettings
.GameMode
= GM_COOP
) then
2151 if gMissionFailed
then
2152 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2154 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2157 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2159 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2160 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2162 if g_Game_IsNet
then
2164 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2165 if not gChatShow
then
2166 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2167 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2170 if g_Game_IsClient
then
2171 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2173 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2174 if not gChatShow
then
2175 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2176 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2181 w
:= gScreenWidth
-x
*2;
2187 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2188 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2190 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2192 case CustomStat
.GameMode
of
2195 if gGameSettings
.MaxLives
= 0 then
2196 s1
:= _lc
[I_GAME_DM
]
2198 s1
:= _lc
[I_GAME_LMS
];
2202 if gGameSettings
.MaxLives
= 0 then
2203 s1
:= _lc
[I_GAME_TDM
]
2205 s1
:= _lc
[I_GAME_TLMS
];
2207 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2210 if gGameSettings
.MaxLives
= 0 then
2211 s1
:= _lc
[I_GAME_COOP
]
2213 s1
:= _lc
[I_GAME_SURV
];
2219 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2223 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2224 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2227 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2228 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2229 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2230 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2232 pc
:= Length(CustomStat
.PlayerStat
);
2233 if pc
= 0 then Exit
;
2235 if CustomStat
.GameMode
= GM_COOP
then
2237 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2239 s2
:= _lc
[I_GAME_MONSTERS
];
2240 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2241 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2243 s2
:= _lc
[I_GAME_SECRETS
];
2244 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2245 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2248 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2250 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2251 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2252 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2254 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2255 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2256 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2260 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2265 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2266 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2267 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2269 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2272 for t
:= TEAM_RED
to TEAM_BLUE
do
2274 if t
= TEAM_RED
then
2276 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2277 gStdFont
, 255, 0, 0, 1);
2278 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2279 gStdFont
, 255, 0, 0, 1);
2286 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2287 gStdFont
, 0, 0, 255, 1);
2288 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2289 gStdFont
, 0, 0, 255, 1);
2295 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2298 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2299 if CustomStat
.PlayerStat
[p
].Team
= t
then
2300 with CustomStat
.PlayerStat
[p
] do
2314 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2315 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2316 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2323 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2326 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2327 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2328 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2331 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2332 with CustomStat
.PlayerStat
[p
] do
2334 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2341 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2342 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2343 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2349 procedure DrawSingleStat();
2351 tm
, key_x
, val_x
, y
: Integer;
2355 procedure player_stat(n
: Integer);
2361 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2362 s2
:= Format(' %d', [gTotalMonsters
]);
2364 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2365 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2366 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2367 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2369 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2370 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2372 // "Kills-per-minute: ##.#":
2373 s1
:= _lc
[I_MENU_INTER_KPM
];
2375 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2377 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2378 s2
:= Format(' %.1f', [kpm
]);
2380 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2381 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2383 // "Secrets found: # / #":
2384 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2385 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2387 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2388 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2389 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2390 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2392 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2393 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2397 // "Level Complete":
2398 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2399 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2401 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2402 s1
:= _lc
[I_MENU_INTER_KPM
];
2403 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2406 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2408 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2409 val_x
:= key_x
+ w1
;
2412 tm
:= SingleStat
.GameTime
div 1000;
2413 s1
:= _lc
[I_MENU_INTER_TIME
];
2414 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2416 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2417 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2419 if SingleStat
.TwoPlayers
then
2422 s1
:= _lc
[I_MENU_PLAYER_1
];
2423 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2424 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2426 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2431 s1
:= _lc
[I_MENU_PLAYER_2
];
2432 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2433 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2435 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2441 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2447 procedure DrawLoadingStat();
2453 if Length(LoadingStat
.Msgs
) = 0 then
2456 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2457 yy
:= (gScreenHeight
div 3);
2458 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2459 xx
:= (gScreenWidth
div 3);
2462 for i
:= 0 to NextMsg
-1 do
2464 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2465 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2469 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2470 yy
:= yy
+ LOADING_INTERLINE
;
2474 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2476 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2478 function monDraw (mon
: TMonster
): Boolean;
2480 result
:= false; // don't stop
2485 // Ëåâûé âåðõíèé óãîë
2486 aX
:= Obj
.X
div ScaleSz
+ 1;
2487 aY
:= Obj
.Y
div ScaleSz
+ 1;
2489 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2490 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2491 // Ïðàâûé íèæíèé óãîë
2492 aX2
:= aX
+ aX2
- 1;
2493 aY2
:= aY
+ aY2
- 1;
2494 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2500 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2501 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2504 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2505 ScaleSz
:= 16 div Scale
;
2506 // Ðàçìåðû ìèíè-êàðòû:
2507 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2508 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2510 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2512 if gWalls
<> nil then
2515 for a
:= 0 to High(gWalls
) do
2517 if PanelType
<> 0 then
2519 // Ëåâûé âåðõíèé óãîë:
2520 aX
:= X
div ScaleSz
;
2521 aY
:= Y
div ScaleSz
;
2523 aX2
:= max(Width
div ScaleSz
, 1);
2524 aY2
:= max(Height
div ScaleSz
, 1);
2525 // Ïðàâûé íèæíèé óãîë:
2526 aX2
:= aX
+ aX2
- 1;
2527 aY2
:= aY
+ aY2
- 1;
2530 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2531 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2532 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2536 if gSteps
<> nil then
2539 for a
:= 0 to High(gSteps
) do
2541 if PanelType
<> 0 then
2543 // Ëåâûé âåðõíèé óãîë:
2544 aX
:= X
div ScaleSz
;
2545 aY
:= Y
div ScaleSz
;
2547 aX2
:= max(Width
div ScaleSz
, 1);
2548 aY2
:= max(Height
div ScaleSz
, 1);
2549 // Ïðàâûé íèæíèé óãîë:
2550 aX2
:= aX
+ aX2
- 1;
2551 aY2
:= aY
+ aY2
- 1;
2553 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2556 if gLifts
<> nil then
2559 for a
:= 0 to High(gLifts
) do
2561 if PanelType
<> 0 then
2563 // Ëåâûé âåðõíèé óãîë:
2564 aX
:= X
div ScaleSz
;
2565 aY
:= Y
div ScaleSz
;
2567 aX2
:= max(Width
div ScaleSz
, 1);
2568 aY2
:= max(Height
div ScaleSz
, 1);
2569 // Ïðàâûé íèæíèé óãîë:
2570 aX2
:= aX
+ aX2
- 1;
2571 aY2
:= aY
+ aY2
- 1;
2574 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2575 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2576 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2577 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2581 if gWater
<> nil then
2584 for a
:= 0 to High(gWater
) do
2586 if PanelType
<> 0 then
2588 // Ëåâûé âåðõíèé óãîë:
2589 aX
:= X
div ScaleSz
;
2590 aY
:= Y
div ScaleSz
;
2592 aX2
:= max(Width
div ScaleSz
, 1);
2593 aY2
:= max(Height
div ScaleSz
, 1);
2594 // Ïðàâûé íèæíèé óãîë:
2595 aX2
:= aX
+ aX2
- 1;
2596 aY2
:= aY
+ aY2
- 1;
2598 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2601 if gAcid1
<> nil then
2603 // Ðèñóåì êèñëîòó 1:
2604 for a
:= 0 to High(gAcid1
) do
2606 if PanelType
<> 0 then
2608 // Ëåâûé âåðõíèé óãîë:
2609 aX
:= X
div ScaleSz
;
2610 aY
:= Y
div ScaleSz
;
2612 aX2
:= max(Width
div ScaleSz
, 1);
2613 aY2
:= max(Height
div ScaleSz
, 1);
2614 // Ïðàâûé íèæíèé óãîë:
2615 aX2
:= aX
+ aX2
- 1;
2616 aY2
:= aY
+ aY2
- 1;
2618 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2621 if gAcid2
<> nil then
2623 // Ðèñóåì êèñëîòó 2:
2624 for a
:= 0 to High(gAcid2
) do
2626 if PanelType
<> 0 then
2628 // Ëåâûé âåðõíèé óãîë:
2629 aX
:= X
div ScaleSz
;
2630 aY
:= Y
div ScaleSz
;
2632 aX2
:= max(Width
div ScaleSz
, 1);
2633 aY2
:= max(Height
div ScaleSz
, 1);
2634 // Ïðàâûé íèæíèé óãîë:
2635 aX2
:= aX
+ aX2
- 1;
2636 aY2
:= aY
+ aY2
- 1;
2638 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2641 if gPlayers
<> nil then
2644 for a
:= 0 to High(gPlayers
) do
2645 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2647 // Ëåâûé âåðõíèé óãîë:
2648 aX
:= Obj
.X
div ScaleSz
+ 1;
2649 aY
:= Obj
.Y
div ScaleSz
+ 1;
2651 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2652 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2653 // Ïðàâûé íèæíèé óãîë:
2654 aX2
:= aX
+ aX2
- 1;
2655 aY2
:= aY
+ aY2
- 1;
2657 if gPlayers
[a
] = p
then
2658 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2661 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2662 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2663 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2668 g_Mons_ForEach(monDraw
);
2673 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2674 procedure renderDynLightsInternal ();
2677 lx
, ly
, lrad
: Integer;
2679 //TODO: lights should be in separate grid, i think
2680 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2681 if not gwin_has_stencil
or (g_dynLightCount
< 1) then exit
;
2683 // setup OpenGL parameters
2684 glStencilMask($FFFFFFFF);
2685 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2686 glEnable(GL_STENCIL_TEST
);
2687 glEnable(GL_SCISSOR_TEST
);
2688 glClear(GL_STENCIL_BUFFER_BIT
);
2689 glStencilFunc(GL_EQUAL
, 0, $ff);
2691 for lln
:= 0 to g_dynLightCount
-1 do
2693 lx
:= g_dynLights
[lln
].x
;
2694 ly
:= g_dynLights
[lln
].y
;
2695 lrad
:= g_dynLights
[lln
].radius
;
2696 if lrad
< 3 then continue
;
2698 if lx
-sX
+lrad
< 0 then continue
;
2699 if ly
-sY
+lrad
< 0 then continue
;
2700 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2701 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2703 // set scissor to optimize drawing
2704 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2705 // no need to clear stencil buffer, light blitting will do it for us
2706 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2707 // draw extruded panels
2708 glDisable(GL_TEXTURE_2D
);
2709 glDisable(GL_BLEND
);
2710 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2711 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2712 // render light texture
2713 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2714 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2717 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2718 glEnable(GL_TEXTURE_2D
);
2719 // color and opacity
2720 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2721 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2723 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2724 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2725 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2726 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2731 glDisable(GL_STENCIL_TEST
);
2732 glDisable(GL_BLEND
);
2733 glDisable(GL_SCISSOR_TEST
);
2734 glScissor(0, 0, sWidth
, sHeight
);
2738 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2739 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2740 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; transX
, transY
: Integer; setTransMatrix
: Boolean);
2742 TDrawCB
= procedure ();
2744 procedure drawPanelType (profname
: AnsiString; panType
: DWord
);
2749 profileFrameDraw
.sectionBegin(profname
);
2750 if gdbg_map_use_accel_render
then
2752 tagmask
:= panelTypeToTag(panType
);
2754 while (gDrawPanelList
.count
> 0) do
2756 pan
:= TPanel(gDrawPanelList
.front());
2757 if ((pan
.tag
and tagmask
) = 0) then break
;
2759 gDrawPanelList
.popFront();
2762 e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList
.count
]), MSG_NOTIFY
);
2763 while (gDrawPanelList
.count
> 0) do
2765 pan
:= TPanel(gDrawPanelList
.front());
2766 e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.arrIdx: %d', [tagmask
, pan
.tag
, pan
.arrIdx
]), MSG_NOTIFY
);
2768 gDrawPanelList
.popFront();
2774 g_Map_DrawPanels(panType
);
2776 profileFrameDraw
.sectionEnd();
2779 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
2781 profileFrameDraw
.sectionBegin(profname
);
2782 if assigned(cb
) then cb();
2783 profileFrameDraw
.sectionEnd();
2787 profileFrameDraw
.sectionBegin('total');
2789 // our accelerated renderer will collect all panels to gDrawPanelList
2790 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2791 profileFrameDraw
.sectionBegin('collect');
2792 if gdbg_map_use_accel_render
then
2794 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
2796 profileFrameDraw
.sectionEnd();
2798 profileFrameDraw
.sectionBegin('skyback');
2799 g_Map_DrawBack(backXOfs
, backYOfs
);
2800 profileFrameDraw
.sectionEnd();
2802 if (setTransMatrix
) then glTranslatef(transX
, transY
, 0);
2804 drawPanelType('*back', PANEL_BACK
);
2805 drawPanelType('*step', PANEL_STEP
);
2806 drawOther('items', @g_Items_Draw
);
2807 drawOther('weapons', @g_Weapon_Draw
);
2808 drawOther('shells', @g_Player_DrawShells
);
2809 drawOther('drawall', @g_Player_DrawAll
);
2810 drawOther('corpses', @g_Player_DrawCorpses
);
2811 drawPanelType('*wall', PANEL_WALL
);
2812 drawOther('monsters', @g_Monsters_Draw
);
2813 drawPanelType('*door', PANEL_CLOSEDOOR
);
2814 drawOther('gfx', @g_GFX_Draw
);
2815 drawOther('flags', @g_Map_DrawFlags
);
2816 drawPanelType('*acid1', PANEL_ACID1
);
2817 drawPanelType('*acid2', PANEL_ACID2
);
2818 drawPanelType('*water', PANEL_WATER
);
2819 drawOther('dynlights', @renderDynLightsInternal
);
2820 drawPanelType('*fore', PANEL_FORE
);
2822 if g_debug_HealthBar
then
2824 g_Monsters_DrawHealth();
2825 g_Player_DrawHealth();
2828 profileFrameDraw
.mainEnd(); // map rendering
2832 procedure DrawMapView(x
, y
, w
, h
: Integer);
2839 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2840 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2847 renderMapInternal(-bx
, -by
, -x
, -y
, true);
2853 procedure DrawPlayer(p
: TPlayer
);
2855 px
, py
, a
, b
, c
, d
: Integer;
2859 if (p
= nil) or (p
.FDummy
) then
2862 g_Map_DrawBack(0, 0);
2867 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
2868 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2874 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2875 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2877 if px
> (gPlayerScreenSize
.X
div 2) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
2878 if py
> (gPlayerScreenSize
.Y
div 2) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
2880 if px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
2881 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
2883 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
2884 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
2887 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
2890 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
2891 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
2894 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
2897 if p
.IncCam
<> 0 then
2899 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
2901 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2903 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2907 if py
< gPlayerScreenSize
.Y
div 2 then
2909 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2911 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2915 if p
.IncCam
< 0 then
2917 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
2920 if p
.IncCam
> 0 then
2922 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
2926 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
2927 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
2928 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2930 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
2931 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
2932 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2935 sY
:= -(b
+p
.IncCam
);
2936 sWidth
:= gPlayerScreenSize
.X
;
2937 sHeight
:= gPlayerScreenSize
.Y
;
2939 //glTranslatef(a, b+p.IncCam, 0);
2943 p
.viewPortW
:= sWidth
;
2944 p
.viewPortH
:= sHeight
;
2946 if (p
= gPlayer1
) then
2948 g_Holmes_plrView(p
.viewPortX
, p
.viewPortY
, p
.viewPortW
, p
.viewPortH
);
2951 renderMapInternal(-c
, -d
, a
, b
+p
.IncCam
, true);
2953 if p
.FSpectator
then
2954 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2955 p
.GameY
+ PLAYER_RECT_CY
- 4,
2956 'X', gStdFont
, 255, 255, 255, 1, True);
2958 for a := 0 to High(gCollideMap) do
2959 for b := 0 to High(gCollideMap[a]) do
2962 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2964 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2968 1: e_DrawPoint(1, b, a, 200, 200, 200);
2969 2: e_DrawPoint(1, b, a, 64, 64, 255);
2970 3: e_DrawPoint(1, b, a, 255, 0, 255);
2980 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2981 if g_Debug_Player
then
2982 g_Player_DrawDebug(p
);
2986 procedure drawProfilers ();
2991 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
2992 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
2993 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
2996 procedure g_Game_Draw();
3003 plView1
, plView2
: TPlayer
;
3006 if gExit
= EXIT_QUIT
then Exit
;
3008 Time
:= GetTimer() {div 1000};
3009 FPSCounter
:= FPSCounter
+1;
3010 if Time
- FPSTime
>= 1000 then
3017 if gGameOn
or (gState
= STATE_FOLD
) then
3019 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3021 gSpectMode
:= SPECT_NONE
;
3022 if not gRevertPlayers
then
3024 plView1
:= gPlayer1
;
3025 plView2
:= gPlayer2
;
3029 plView1
:= gPlayer2
;
3030 plView2
:= gPlayer1
;
3034 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3036 gSpectMode
:= SPECT_NONE
;
3037 if gPlayer2
= nil then
3040 plView1
:= gPlayer2
;
3049 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3050 gSpectMode
:= SPECT_STATS
;
3052 if gSpectMode
= SPECT_PLAYERS
then
3053 if gPlayers
<> nil then
3055 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3056 if plView1
= nil then
3058 gSpectPID1
:= GetActivePlayerID_Next();
3059 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3061 if gSpectViewTwo
then
3063 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3064 if plView2
= nil then
3066 gSpectPID2
:= GetActivePlayerID_Next();
3067 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3072 if gSpectMode
= SPECT_MAPVIEW
then
3074 // Ðåæèì ïðîñìîòðà êàðòû
3076 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3077 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3078 gHearPoint1
.Active
:= True;
3079 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3080 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3081 gHearPoint2
.Active
:= False;
3085 Split
:= (plView1
<> nil) and (plView2
<> nil);
3087 // Òî÷êè ñëóõà èãðîêîâ
3088 if plView1
<> nil then
3090 gHearPoint1
.Active
:= True;
3091 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3092 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3094 gHearPoint1
.Active
:= False;
3095 if plView2
<> nil then
3097 gHearPoint2
.Active
:= True;
3098 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3099 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3101 gHearPoint2
.Active
:= False;
3103 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3104 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3107 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3108 if gScreenHeight
mod 2 = 0 then
3109 Dec(gPlayerScreenSize
.Y
);
3112 gPlayerScreenSize
.Y
:= gScreenHeight
;
3115 if gScreenHeight
mod 2 = 0 then
3116 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3118 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3120 DrawPlayer(plView1
);
3121 gPlayer1ScreenCoord
.X
:= sX
;
3122 gPlayer1ScreenCoord
.Y
:= sY
;
3126 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3128 DrawPlayer(plView2
);
3129 gPlayer2ScreenCoord
.X
:= sX
;
3130 gPlayer2ScreenCoord
.Y
:= sY
;
3133 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3136 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3139 if MessageText
<> '' then
3143 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3145 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3146 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3148 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3149 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3152 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3154 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3156 // Draw spectator GUI
3159 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3162 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3164 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3166 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3168 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3169 if gSpectMode
= SPECT_MAPVIEW
then
3171 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3172 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3173 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3174 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3175 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3177 if gSpectMode
= SPECT_PLAYERS
then
3179 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3180 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3181 if gSpectViewTwo
then
3183 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3184 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3185 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3186 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3190 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3191 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3197 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3199 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3200 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3202 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3203 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3204 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3209 if (gState
= STATE_MENU
) then
3211 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3213 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3214 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3215 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3217 if g_ActiveWindow
<> nil then
3219 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3220 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3224 if gState
= STATE_FOLD
then
3226 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3229 if gState
= STATE_INTERCUSTOM
then
3231 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3233 back
:= 'TEXTURE_endpic';
3234 if not g_Texture_Get(back
, ID
) then
3235 back
:= _lc
[I_TEXTURE_ENDPIC
];
3240 if g_Texture_Get(back
, ID
) then
3241 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3243 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3247 if g_ActiveWindow
<> nil then
3249 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3250 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3254 if gState
= STATE_INTERSINGLE
then
3256 if EndingGameCounter
> 0 then
3258 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3264 if g_Texture_Get(back
, ID
) then
3265 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3267 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3271 if g_ActiveWindow
<> nil then
3273 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3274 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3279 if gState
= STATE_ENDPIC
then
3282 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3283 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3285 if ID
<> DWORD(-1) then
3286 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3288 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3290 if g_ActiveWindow
<> nil then
3292 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3293 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3297 if gState
= STATE_SLIST
then
3299 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3301 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3302 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3303 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3305 g_Serverlist_Draw(slCurrent
);
3309 if g_ActiveWindow
<> nil then
3313 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3314 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3316 g_ActiveWindow
.Draw();
3320 if (g_holmes_enabled
) then g_Holmes_Draw();
3324 if g_debug_Sounds
and gGameOn
then
3326 for w
:= 0 to High(e_SoundsArray
) do
3327 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3328 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3333 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3334 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3337 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3338 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3340 if gGameOn
then drawProfilers();
3343 procedure g_Game_Quit();
3345 g_Game_StopAllSounds(True);
3347 g_Game_SaveOptions();
3349 g_PlayerModel_FreeData();
3350 g_Texture_DeleteAll();
3351 g_Frames_DeleteAll();
3354 if NetInitDone
then g_Net_Free
;
3356 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3357 if gMapToDelete
<> '' then
3358 g_Game_DeleteTestMap();
3364 procedure g_FatalError(Text: String);
3366 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3367 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3369 gExit
:= EXIT_SIMPLE
;
3372 procedure g_SimpleError(Text: String);
3374 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3375 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3378 procedure g_Game_SetupScreenSize();
3380 RES_FACTOR
= 4.0 / 3.0;
3386 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3387 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3388 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3389 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3391 gPlayerScreenSize
.Y
:= gScreenHeight
;
3393 // Ðàçìåð çàäíåãî ïëàíà:
3394 if BackID
<> DWORD(-1) then
3397 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3398 (gScreenHeight
*s
> gMapInfo
.Height
) then
3400 gBackSize
.X
:= gScreenWidth
;
3401 gBackSize
.Y
:= gScreenHeight
;
3405 e_GetTextureSize(BackID
, @bw
, @bh
);
3406 rf
:= Single(bw
) / Single(bh
);
3407 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3408 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3409 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3410 if (s
< 1.0) then s
:= 1.0;
3411 gBackSize
.X
:= Round(bw
*s
);
3412 gBackSize
.Y
:= Round(bh
*s
);
3417 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3419 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3422 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3424 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3425 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3427 if gPlayer1
= nil then
3429 if g_Game_IsClient
then
3431 if NetPlrUID1
> -1 then
3433 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3434 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3439 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3440 Team
:= gPlayer1Settings
.Team
;
3442 // Ñîçäàíèå ïåðâîãî èãðîêà:
3443 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3444 gPlayer1Settings
.Color
,
3446 if gPlayer1
= nil then
3447 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3450 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3451 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3452 if g_Game_IsServer
and g_Game_IsNet
then
3453 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3454 gPlayer1
.Respawn(False, True);
3456 if g_Game_IsNet
and NetUseMaster
then
3462 if gPlayer2
= nil then
3464 if g_Game_IsClient
then
3466 if NetPlrUID2
> -1 then
3467 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3471 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3472 Team
:= gPlayer2Settings
.Team
;
3474 // Ñîçäàíèå âòîðîãî èãðîêà:
3475 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3476 gPlayer2Settings
.Color
,
3478 if gPlayer2
= nil then
3479 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3482 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3483 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3484 if g_Game_IsServer
and g_Game_IsNet
then
3485 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3486 gPlayer2
.Respawn(False, True);
3488 if g_Game_IsNet
and NetUseMaster
then
3496 procedure g_Game_RemovePlayer();
3500 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3501 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3506 if g_Game_IsServer
then
3509 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3510 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3511 g_Player_Remove(Pl
.UID
);
3513 if g_Game_IsNet
and NetUseMaster
then
3522 if g_Game_IsServer
then
3525 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3526 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3527 g_Player_Remove(Pl
.UID
);
3529 if g_Game_IsNet
and NetUseMaster
then
3534 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3540 procedure g_Game_Spectate();
3542 g_Game_RemovePlayer();
3543 if gPlayer1
<> nil then
3544 g_Game_RemovePlayer();
3547 procedure g_Game_SpectateCenterView();
3549 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3550 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3553 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3559 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3561 g_Game_ClearLoading();
3564 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3567 gGameSettings
.GameType
:= GT_SINGLE
;
3568 gGameSettings
.MaxLives
:= 0;
3569 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3570 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3571 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3572 gSwitchGameMode
:= GM_SINGLE
;
3574 g_Game_ExecuteEvent('ongamestart');
3576 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3577 g_Game_SetupScreenSize();
3579 // Ñîçäàíèå ïåðâîãî èãðîêà:
3580 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3581 gPlayer1Settings
.Color
,
3582 gPlayer1Settings
.Team
, False));
3583 if gPlayer1
= nil then
3585 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3589 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3592 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3595 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3596 gPlayer2Settings
.Color
,
3597 gPlayer2Settings
.Team
, False));
3598 if gPlayer2
= nil then
3600 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3604 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3608 // Çàãðóçêà è çàïóñê êàðòû:
3609 if not g_Game_StartMap(MAP
, True) then
3611 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3615 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3619 for i
:= nPl
+1 to nPlayers
do
3620 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3623 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3624 TimeLimit
, GoalLimit
: Word;
3626 Options
: LongWord; nPlayers
: Byte);
3632 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3634 g_Game_ClearLoading();
3637 gGameSettings
.GameType
:= GT_CUSTOM
;
3638 gGameSettings
.GameMode
:= GameMode
;
3639 gSwitchGameMode
:= GameMode
;
3640 gGameSettings
.TimeLimit
:= TimeLimit
;
3641 gGameSettings
.GoalLimit
:= GoalLimit
;
3642 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3643 gGameSettings
.Options
:= Options
;
3645 gCoopTotalMonstersKilled
:= 0;
3646 gCoopTotalSecretsFound
:= 0;
3647 gCoopTotalMonsters
:= 0;
3648 gCoopTotalSecrets
:= 0;
3652 g_Game_ExecuteEvent('ongamestart');
3654 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3655 g_Game_SetupScreenSize();
3657 // Ðåæèì íàáëþäàòåëÿ:
3658 if nPlayers
= 0 then
3665 if nPlayers
>= 1 then
3667 // Ñîçäàíèå ïåðâîãî èãðîêà:
3668 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3669 gPlayer1Settings
.Color
,
3670 gPlayer1Settings
.Team
, False));
3671 if gPlayer1
= nil then
3673 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3677 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3681 if nPlayers
>= 2 then
3683 // Ñîçäàíèå âòîðîãî èãðîêà:
3684 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3685 gPlayer2Settings
.Color
,
3686 gPlayer2Settings
.Team
, False));
3687 if gPlayer2
= nil then
3689 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3693 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3697 // Çàãðóçêà è çàïóñê êàðòû:
3698 if not g_Game_StartMap(Map
, True) then
3700 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3704 // Íåò òî÷åê ïîÿâëåíèÿ:
3705 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3706 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3707 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3708 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3709 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3711 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3715 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3719 for i
:= nPl
+1 to nPlayers
do
3720 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3723 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3724 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3725 Options
: LongWord; nPlayers
: Byte;
3726 IPAddr
: LongWord; Port
: Word);
3730 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3732 g_Game_ClearLoading();
3735 gGameSettings
.GameType
:= GT_SERVER
;
3736 gGameSettings
.GameMode
:= GameMode
;
3737 gSwitchGameMode
:= GameMode
;
3738 gGameSettings
.TimeLimit
:= TimeLimit
;
3739 gGameSettings
.GoalLimit
:= GoalLimit
;
3740 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3741 gGameSettings
.Options
:= Options
;
3743 gCoopTotalMonstersKilled
:= 0;
3744 gCoopTotalSecretsFound
:= 0;
3745 gCoopTotalMonsters
:= 0;
3746 gCoopTotalSecrets
:= 0;
3750 g_Game_ExecuteEvent('ongamestart');
3752 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3753 g_Game_SetupScreenSize();
3755 // Ðåæèì íàáëþäàòåëÿ:
3756 if nPlayers
= 0 then
3762 if nPlayers
>= 1 then
3764 // Ñîçäàíèå ïåðâîãî èãðîêà:
3765 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3766 gPlayer1Settings
.Color
,
3767 gPlayer1Settings
.Team
, False));
3768 if gPlayer1
= nil then
3770 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3774 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3777 if nPlayers
>= 2 then
3779 // Ñîçäàíèå âòîðîãî èãðîêà:
3780 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3781 gPlayer2Settings
.Color
,
3782 gPlayer2Settings
.Team
, False));
3783 if gPlayer2
= nil then
3785 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3789 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3793 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3795 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3799 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3801 // Çàãðóçêà è çàïóñê êàðòû:
3802 if not g_Game_StartMap(Map
, True) then
3804 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3808 // Íåò òî÷åê ïîÿâëåíèÿ:
3809 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3810 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3811 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3812 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3813 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3815 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3819 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3822 NetState
:= NET_STATE_GAME
;
3825 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3840 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3841 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3843 g_Game_ClearLoading();
3846 gGameSettings
.GameType
:= GT_CLIENT
;
3848 gCoopTotalMonstersKilled
:= 0;
3849 gCoopTotalSecretsFound
:= 0;
3850 gCoopTotalMonsters
:= 0;
3851 gCoopTotalSecrets
:= 0;
3855 g_Game_ExecuteEvent('ongamestart');
3857 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3858 g_Game_SetupScreenSize();
3860 NetState
:= NET_STATE_AUTH
;
3862 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3864 if not g_Net_Connect(Addr
, Port
) then
3866 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3867 NetState
:= NET_STATE_NONE
;
3871 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3873 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3878 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3880 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3882 Ptr
:= NetEvent
.packet
^.data
;
3883 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3886 MID
:= InMsg
.ReadByte();
3888 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3890 NetMyID
:= InMsg
.ReadByte();
3891 NetPlrUID1
:= InMsg
.ReadWord();
3893 WadName
:= InMsg
.ReadString();
3894 Map
:= InMsg
.ReadString();
3896 gWADHash
:= InMsg
.ReadMD5();
3898 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3899 gSwitchGameMode
:= gGameSettings
.GameMode
;
3900 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3901 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3902 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3903 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3904 T
:= InMsg
.ReadLongWord();
3906 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3907 if newResPath
= '' then
3909 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3910 newResPath
:= g_Res_DownloadWAD(WadName
);
3911 if newResPath
= '' then
3913 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3914 enet_packet_destroy(NetEvent
.packet
);
3915 NetState
:= NET_STATE_NONE
;
3919 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3921 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3922 gPlayer1Settings
.Color
,
3923 gPlayer1Settings
.Team
, False));
3925 if gPlayer1
= nil then
3927 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3929 enet_packet_destroy(NetEvent
.packet
);
3930 NetState
:= NET_STATE_NONE
;
3934 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3935 gPlayer1
.UID
:= NetPlrUID1
;
3936 gPlayer1
.Reset(True);
3938 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3940 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3942 enet_packet_destroy(NetEvent
.packet
);
3943 NetState
:= NET_STATE_NONE
;
3951 enet_packet_destroy(NetEvent
.packet
);
3955 enet_packet_destroy(NetEvent
.packet
);
3958 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3961 if (NetEvent
.data
<= NET_DISC_MAX
) then
3962 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3963 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3973 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3982 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3983 NetState
:= NET_STATE_NONE
;
3987 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3988 gLMSRespawnTime
:= 0;
3991 NetState
:= NET_STATE_GAME
;
3992 MC_SEND_FullStateRequest
;
3993 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3996 procedure g_Game_SaveOptions();
3998 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4001 procedure g_Game_ChangeMap(MapPath
: String);
4005 g_Game_ClearLoading();
4007 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4008 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4009 if gExitByTrigger
then
4012 gExitByTrigger
:= False;
4014 if not g_Game_StartMap(MapPath
, Force
) then
4015 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4018 procedure g_Game_Restart();
4022 if g_Game_IsClient
then
4024 map
:= g_ExtractFileName(gMapInfo
.Map
);
4028 g_Game_ClearLoading();
4029 g_Game_StartMap(Map
, True);
4032 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
4034 NewWAD
, ResName
: String;
4038 g_Player_RemoveAllCorpses();
4040 if (not g_Game_IsClient
) and
4041 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4042 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4044 if gSwitchGameMode
= GM_CTF
then
4045 gGameSettings
.MaxLives
:= 0;
4046 gGameSettings
.GameMode
:= gSwitchGameMode
;
4049 gSwitchGameMode
:= gGameSettings
.GameMode
;
4051 g_Player_ResetTeams();
4053 if Pos(':\', Map
) > 0 then
4055 NewWAD
:= g_ExtractWadName(Map
);
4056 ResName
:= g_ExtractFileName(Map
);
4057 if g_Game_IsServer
then
4059 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4060 g_Game_LoadWAD(NewWAD
);
4062 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4063 g_Game_ClientWAD(NewWAD
, gWADHash
);
4067 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4070 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4072 gState
:= STATE_NONE
;
4073 g_ActiveWindow
:= nil;
4079 if gGameSettings
.GameMode
= GM_CTF
then
4081 g_Map_ResetFlag(FLAG_RED
);
4082 g_Map_ResetFlag(FLAG_BLUE
);
4083 // CTF, à ôëàãîâ íåò:
4084 if not g_Map_HaveFlagPoints() then
4085 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4090 gState
:= STATE_MENU
;
4097 NetTimeToUpdate
:= 1;
4098 NetTimeToReliable
:= 0;
4099 NetTimeToMaster
:= NetMasterRate
;
4100 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4101 gLMSRespawnTime
:= 0;
4102 gMissionFailed
:= False;
4105 gCoopMonstersKilled
:= 0;
4106 gCoopSecretsFound
:= 0;
4108 gVoteInProgress
:= False;
4109 gVotePassed
:= False;
4115 if not gGameOn
then Exit
;
4117 g_Game_SpectateCenterView();
4119 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4121 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4122 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4123 gLMSSoftSpawn
:= True;
4124 if NetMode
= NET_SERVER
then
4125 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4127 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4130 if NetMode
= NET_SERVER
then
4132 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4135 if NetUseMaster
then
4137 if (NetMHost
= nil) or (NetMPeer
= nil) then
4138 if not g_Net_Slist_Connect
then
4139 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4144 if NetClients
<> nil then
4145 for I
:= 0 to High(NetClients
) do
4146 if NetClients
[I
].Used
then
4148 NetClients
[I
].Voted
:= False;
4149 if NetClients
[I
].RequestedFullUpdate
then
4151 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4152 NetClients
[I
].RequestedFullUpdate
:= False;
4156 g_Net_UnbanNonPermHosts();
4161 gCoopTotalMonstersKilled
:= 0;
4162 gCoopTotalSecretsFound
:= 0;
4163 gCoopTotalMonsters
:= 0;
4164 gCoopTotalSecrets
:= 0;
4168 g_Game_ExecuteEvent('onmapstart');
4171 procedure SetFirstLevel();
4175 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4176 if MapList
= nil then
4179 SortSArray(MapList
);
4180 gNextMap
:= MapList
[Low(MapList
)];
4185 procedure g_Game_ExitLevel(Map
: Char16
);
4189 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4190 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4191 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4192 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4194 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4195 if gGameSettings
.GameType
= GT_SINGLE
then
4196 gExit
:= EXIT_ENDLEVELSINGLE
4197 else // Âûøëè â âûõîä â Ñâîåé èãðå
4199 gExit
:= EXIT_ENDLEVELCUSTOM
;
4200 if gGameSettings
.GameMode
= GM_COOP
then
4201 g_Player_RememberAll
;
4203 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4206 if gGameSettings
.GameMode
= GM_COOP
then
4209 gStatsPressed
:= True;
4210 gNextMap
:= 'MAP01';
4212 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4215 if g_Game_IsNet
then
4217 MH_SEND_GameStats();
4218 MH_SEND_CoopStats();
4224 procedure g_Game_RestartLevel();
4228 if gGameSettings
.GameMode
= GM_SINGLE
then
4233 gExit
:= EXIT_ENDLEVELCUSTOM
;
4234 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4238 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4242 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4244 if not g_Game_IsClient
then
4246 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4249 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4250 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4254 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4258 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4259 g_Game_LoadWAD(NewWAD
);
4262 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4264 i
, n
, nb
, nr
: Integer;
4266 function monRespawn (mon
: TMonster
): Boolean;
4268 result
:= false; // don't stop
4269 if not mon
.FNoRespawn
then mon
.Respawn();
4273 if not g_Game_IsServer
then Exit
;
4274 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4275 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4276 gLMSRespawnTime
:= 0;
4279 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4281 gMissionFailed
:= True;
4282 g_Game_RestartLevel
;
4286 n
:= 0; nb
:= 0; nr
:= 0;
4287 for i
:= Low(gPlayers
) to High(gPlayers
) do
4288 if (gPlayers
[i
] <> nil) and
4289 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4290 (gPlayers
[i
] is TBot
)) then
4293 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4294 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4297 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4299 // wait a second until the fuckers finally decide to join
4300 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4301 gLMSRespawnTime
:= gTime
+ 1000;
4302 gLMSSoftSpawn
:= NoMapRestart
;
4306 g_Player_RemoveAllCorpses
;
4307 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4308 if g_Game_IsNet
then
4309 MH_SEND_GameEvent(NET_EV_LMS_START
);
4311 for i
:= Low(gPlayers
) to High(gPlayers
) do
4313 if gPlayers
[i
] = nil then continue
;
4314 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4315 // don't touch normal spectators
4316 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4318 gPlayers
[i
].FNoRespawn
:= True;
4319 gPlayers
[i
].Lives
:= 0;
4320 if g_Game_IsNet
then
4321 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4324 gPlayers
[i
].FNoRespawn
:= False;
4325 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4326 gPlayers
[i
].Respawn(False, True);
4327 if gGameSettings
.GameMode
= GM_COOP
then
4329 gPlayers
[i
].Frags
:= 0;
4330 gPlayers
[i
].RecallState
;
4332 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4333 gPlayer1
:= g_Player_Get(gLMSPID1
);
4334 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4335 gPlayer2
:= g_Player_Get(gLMSPID2
);
4338 g_Items_RestartRound();
4341 g_Mons_ForEach(monRespawn
);
4343 gLMSSoftSpawn
:= False;
4346 function g_Game_GetFirstMap(WAD
: String): String;
4350 MapList
:= g_Map_GetMapsList(WAD
);
4351 if MapList
= nil then
4354 SortSArray(MapList
);
4355 Result
:= MapList
[Low(MapList
)];
4357 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4363 function g_Game_GetNextMap(): String;
4370 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4371 if MapList
= nil then
4374 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4376 SortSArray(MapList
);
4378 for I
:= Low(MapList
) to High(MapList
) do
4379 if Map
= MapList
[I
] then
4385 if MapIndex
<> -255 then
4387 if MapIndex
= High(MapList
) then
4388 Result
:= MapList
[Low(MapList
)]
4390 Result
:= MapList
[MapIndex
+ 1];
4392 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4398 procedure g_Game_NextLevel();
4400 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4401 gExit
:= EXIT_ENDLEVELCUSTOM
4404 gExit
:= EXIT_ENDLEVELSINGLE
;
4408 if gNextMap
<> '' then Exit
;
4409 gNextMap
:= g_Game_GetNextMap();
4412 function g_Game_IsTestMap(): Boolean;
4414 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4417 procedure g_Game_DeleteTestMap();
4428 a
:= Pos('.wad:\', gMapToDelete
);
4432 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4433 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4434 Delete(gMapToDelete
, 1, a
+ 5);
4435 gMapToDelete
:= UpperCase(gMapToDelete
);
4437 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4440 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4441 if MapName <> TEST_MAP_NAME then
4444 if not gTempDelete then
4446 time := g_GetFileTime(WadName);
4447 WAD := TWADFile.Create();
4450 if not WAD.ReadFile(WadName) then
4451 begin // Íåò òàêîãî WAD-ôàéëà
4456 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4458 MapList := WAD.GetResourcesList('');
4460 if MapList <> nil then
4461 for a := 0 to High(MapList) do
4462 if MapList[a] = MapName then
4464 // Óäàëÿåì è ñîõðàíÿåì:
4465 WAD.RemoveResource('', MapName);
4466 WAD.SaveTo(WadName);
4471 g_SetFileTime(WadName, time);
4474 if gTempDelete
then DeleteFile(WadName
);
4477 procedure GameCVars(P
: SArray
);
4480 stat
: TPlayerStatArray
;
4485 cmd
:= LowerCase(P
[0]);
4486 if cmd
= 'r_showfps' then
4488 if (Length(P
) > 1) and
4489 ((P
[1] = '1') or (P
[1] = '0')) then
4490 gShowFPS
:= (P
[1][1] = '1');
4493 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4495 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4497 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4499 with gGameSettings
do
4501 if (Length(P
) > 1) and
4502 ((P
[1] = '1') or (P
[1] = '0')) then
4504 if (P
[1][1] = '1') then
4505 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4507 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4510 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4511 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4513 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4515 if g_Game_IsNet
then MH_SEND_GameSettings
;
4518 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4520 with gGameSettings
do
4522 if (Length(P
) > 1) and
4523 ((P
[1] = '1') or (P
[1] = '0')) then
4525 if (P
[1][1] = '1') then
4526 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4528 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4531 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4532 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4534 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4536 if g_Game_IsNet
then MH_SEND_GameSettings
;
4539 else if cmd
= 'g_gamemode' then
4541 a
:= g_Game_TextToMode(P
[1]);
4542 if a
= GM_SINGLE
then a
:= GM_COOP
;
4543 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4545 gSwitchGameMode
:= a
;
4546 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4547 (gState
= STATE_INTERSINGLE
) then
4548 gSwitchGameMode
:= GM_SINGLE
;
4550 gGameSettings
.GameMode
:= gSwitchGameMode
;
4552 if gSwitchGameMode
= gGameSettings
.GameMode
then
4553 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4554 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4556 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4557 [g_Game_ModeToText(gGameSettings
.GameMode
),
4558 g_Game_ModeToText(gSwitchGameMode
)]));
4560 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4562 with gGameSettings
do
4564 if (Length(P
) > 1) and
4565 ((P
[1] = '1') or (P
[1] = '0')) then
4567 if (P
[1][1] = '1') then
4568 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4570 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4573 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4574 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4576 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4577 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4579 if g_Game_IsNet
then MH_SEND_GameSettings
;
4582 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4584 with gGameSettings
do
4586 if (Length(P
) > 1) and
4587 ((P
[1] = '1') or (P
[1] = '0')) then
4589 if (P
[1][1] = '1') then
4590 Options
:= Options
or GAME_OPTION_MONSTERS
4592 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4595 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4596 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4598 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4599 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4601 if g_Game_IsNet
then MH_SEND_GameSettings
;
4604 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4606 with gGameSettings
do
4608 if (Length(P
) > 1) and
4609 ((P
[1] = '1') or (P
[1] = '0')) then
4611 if (P
[1][1] = '1') then
4612 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4614 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4617 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4618 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4620 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4622 if g_Game_IsNet
then MH_SEND_GameSettings
;
4625 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4627 with gGameSettings
do
4629 if (Length(P
) > 1) and
4630 ((P
[1] = '1') or (P
[1] = '0')) then
4632 if (P
[1][1] = '1') then
4633 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4635 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4638 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4639 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4641 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4643 if g_Game_IsNet
then MH_SEND_GameSettings
;
4646 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4648 if Length(P
) > 1 then
4650 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4651 gGameSettings
.WarmupTime
:= 30
4653 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4656 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4657 [gGameSettings
.WarmupTime
]));
4658 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4660 else if cmd
= 'net_interp' then
4662 if (Length(P
) > 1) then
4663 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4665 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4666 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4667 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4668 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4671 else if cmd
= 'net_forceplayerupdate' then
4673 if (Length(P
) > 1) and
4674 ((P
[1] = '1') or (P
[1] = '0')) then
4675 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4677 if NetForcePlayerUpdate
then
4678 g_Console_Add('net_forceplayerupdate = 1')
4680 g_Console_Add('net_forceplayerupdate = 0');
4681 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4682 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4683 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4686 else if cmd
= 'net_predictself' then
4688 if (Length(P
) > 1) and
4689 ((P
[1] = '1') or (P
[1] = '0')) then
4690 NetPredictSelf
:= (P
[1][1] = '1');
4692 if NetPredictSelf
then
4693 g_Console_Add('net_predictself = 1')
4695 g_Console_Add('net_predictself = 0');
4696 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4697 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4698 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4701 else if cmd
= 'sv_name' then
4703 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4705 NetServerName
:= P
[1];
4706 if Length(NetServerName
) > 64 then
4707 SetLength(NetServerName
, 64);
4708 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4712 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4714 else if cmd
= 'sv_passwd' then
4716 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4718 NetPassword
:= P
[1];
4719 if Length(NetPassword
) > 24 then
4720 SetLength(NetPassword
, 24);
4721 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4725 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4727 else if cmd
= 'sv_maxplrs' then
4729 if (Length(P
) > 1) then
4731 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4732 if g_Game_IsServer
and g_Game_IsNet
then
4735 for a
:= 0 to High(NetClients
) do
4736 if NetClients
[a
].Used
then
4739 if b
> NetMaxClients
then
4741 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4742 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4743 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4744 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4747 if NetUseMaster
then
4752 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4754 else if cmd
= 'sv_public' then
4756 if (Length(P
) > 1) then
4758 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4759 if g_Game_IsServer
and g_Game_IsNet
then
4760 if NetUseMaster
then
4762 if NetMPeer
= nil then
4763 if not g_Net_Slist_Connect() then
4764 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4765 g_Net_Slist_Update();
4768 if NetMPeer
<> nil then
4769 g_Net_Slist_Disconnect();
4772 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4774 else if cmd
= 'sv_intertime' then
4776 if (Length(P
) > 1) then
4777 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4779 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4781 else if cmd
= 'p1_name' then
4783 if (Length(P
) > 1) and gGameOn
then
4785 if g_Game_IsClient
then
4787 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4788 MC_SEND_PlayerSettings
;
4791 if gPlayer1
<> nil then
4793 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4794 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4797 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4800 else if cmd
= 'p2_name' then
4802 if (Length(P
) > 1) and gGameOn
then
4804 if g_Game_IsClient
then
4806 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4807 MC_SEND_PlayerSettings
;
4810 if gPlayer2
<> nil then
4812 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4813 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4816 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4819 else if cmd
= 'p1_color' then
4821 if Length(P
) > 3 then
4822 if g_Game_IsClient
then
4824 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4825 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4826 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4827 MC_SEND_PlayerSettings
;
4830 if gPlayer1
<> nil then
4832 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4833 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4834 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4835 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4838 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4839 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4840 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4842 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4844 if Length(P
) > 3 then
4845 if g_Game_IsClient
then
4847 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4848 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4849 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4850 MC_SEND_PlayerSettings
;
4853 if gPlayer2
<> nil then
4855 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4856 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4857 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4858 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4861 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4862 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4863 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4865 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4867 if cmd
= 'r_showtime' then
4869 if (Length(P
) > 1) and
4870 ((P
[1] = '1') or (P
[1] = '0')) then
4871 gShowTime
:= (P
[1][1] = '1');
4874 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4876 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4878 else if cmd
= 'r_showscore' then
4880 if (Length(P
) > 1) and
4881 ((P
[1] = '1') or (P
[1] = '0')) then
4882 gShowGoals
:= (P
[1][1] = '1');
4885 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4887 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4889 else if cmd
= 'r_showstat' then
4891 if (Length(P
) > 1) and
4892 ((P
[1] = '1') or (P
[1] = '0')) then
4893 gShowStat
:= (P
[1][1] = '1');
4896 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4898 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4900 else if cmd
= 'r_showkillmsg' then
4902 if (Length(P
) > 1) and
4903 ((P
[1] = '1') or (P
[1] = '0')) then
4904 gShowKillMsg
:= (P
[1][1] = '1');
4906 if gShowKillMsg
then
4907 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4909 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4911 else if cmd
= 'r_showlives' then
4913 if (Length(P
) > 1) and
4914 ((P
[1] = '1') or (P
[1] = '0')) then
4915 gShowLives
:= (P
[1][1] = '1');
4918 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4920 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4922 else if cmd
= 'r_showspect' then
4924 if (Length(P
) > 1) and
4925 ((P
[1] = '1') or (P
[1] = '0')) then
4926 gSpectHUD
:= (P
[1][1] = '1');
4929 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4931 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4933 else if cmd
= 'r_showping' then
4935 if (Length(P
) > 1) and
4936 ((P
[1] = '1') or (P
[1] = '0')) then
4937 gShowPing
:= (P
[1][1] = '1');
4940 g_Console_Add(_lc
[I_MSG_PING_ON
])
4942 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4944 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4946 if Length(P
) > 1 then
4948 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4949 gGameSettings
.GoalLimit
:= 0
4954 if gGameSettings
.GameMode
= GM_DM
then
4956 stat
:= g_Player_GetStats();
4958 for a
:= 0 to High(stat
) do
4959 if stat
[a
].Frags
> b
then
4963 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4965 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4968 if g_Game_IsNet
then MH_SEND_GameSettings
;
4971 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4973 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4975 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4976 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4978 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4979 [gGameSettings
.TimeLimit
div 3600,
4980 (gGameSettings
.TimeLimit
div 60) mod 60,
4981 gGameSettings
.TimeLimit
mod 60]));
4982 if g_Game_IsNet
then MH_SEND_GameSettings
;
4984 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4986 if Length(P
) > 1 then
4988 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4989 gGameSettings
.MaxLives
:= 0
4993 stat
:= g_Player_GetStats();
4995 for a
:= 0 to High(stat
) do
4996 if stat
[a
].Lives
> b
then
4998 gGameSettings
.MaxLives
:=
4999 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5003 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5004 [gGameSettings
.MaxLives
]));
5005 if g_Game_IsNet
then MH_SEND_GameSettings
;
5011 procedure DebugCommands(P
: SArray
);
5018 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5021 cmd
:= LowerCase(P
[0]);
5022 if cmd
= 'd_window' then
5024 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5025 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5026 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5027 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5028 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5030 else if cmd
= 'd_sounds' then
5032 if (Length(P
) > 1) and
5033 ((P
[1] = '1') or (P
[1] = '0')) then
5034 g_Debug_Sounds
:= (P
[1][1] = '1');
5036 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5038 else if cmd
= 'd_frames' then
5040 if (Length(P
) > 1) and
5041 ((P
[1] = '1') or (P
[1] = '0')) then
5042 g_Debug_Frames
:= (P
[1][1] = '1');
5044 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5046 else if cmd
= 'd_winmsg' then
5048 if (Length(P
) > 1) and
5049 ((P
[1] = '1') or (P
[1] = '0')) then
5050 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5052 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5054 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5056 if (Length(P
) > 1) and
5057 ((P
[1] = '1') or (P
[1] = '0')) then
5058 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5060 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5062 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5064 if Length(P
) > 1 then
5066 '0': g_debug_BotAIOff
:= 0;
5067 '1': g_debug_BotAIOff
:= 1;
5068 '2': g_debug_BotAIOff
:= 2;
5069 '3': g_debug_BotAIOff
:= 3;
5072 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5074 else if cmd
= 'd_monster' then
5076 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5077 if Length(P
) < 2 then
5079 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5080 g_Console_Add('ID | Name');
5081 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5082 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5085 a
:= StrToIntDef(P
[1], 0);
5086 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5087 a
:= g_Monsters_GetIDByName(P
[1]);
5089 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5090 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5093 with gPlayer1
.Obj
do
5095 mon
:= g_Monsters_Create(a
,
5096 X
+ Rect
.X
+ (Rect
.Width
div 2),
5097 Y
+ Rect
.Y
+ Rect
.Height
,
5098 gPlayer1
.Direction
, True);
5100 if (Length(P
) > 2) and (mon
<> nil) then
5101 mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5105 else if (cmd
= 'd_health') then
5107 if (Length(P
) > 1) and
5108 ((P
[1] = '1') or (P
[1] = '0')) then
5109 g_debug_HealthBar
:= (P
[1][1] = '1');
5111 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5113 else if (cmd
= 'd_player') then
5115 if (Length(P
) > 1) and
5116 ((P
[1] = '1') or (P
[1] = '0')) then
5117 g_debug_Player
:= (P
[1][1] = '1');
5119 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5121 else if (cmd
= 'd_joy') then
5124 g_Console_Add(e_JoystickStateToString(a
));
5128 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5132 procedure GameCheats(P
: SArray
);
5138 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5139 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5141 g_Console_Add('not available');
5147 g_Console_Add('where is the player?!');
5150 cmd
:= LowerCase(P
[0]);
5154 plr
.GodMode
:= not plr
.GodMode
;
5155 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5158 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5159 if cmd
= 'give' then
5161 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5162 for f
:= 1 to High(P
) do
5164 cmd
:= LowerCase(P
[f
]);
5165 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5166 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5167 if cmd
= 'exit' then
5169 if gTriggers
<> nil then
5171 for a
:= 0 to High(gTriggers
) do
5173 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5175 g_Console_Add('player left the map');
5176 gExitByTrigger
:= True;
5177 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5185 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5186 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5187 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5188 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5189 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5191 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5192 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5194 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5195 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5197 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5198 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5200 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5201 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5203 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5204 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5206 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5207 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5208 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5210 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5211 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5212 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5213 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5214 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5215 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5217 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5218 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5219 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5220 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5221 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5222 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5224 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5225 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5227 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5228 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5230 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5232 if cmd
= 'ammo' then
5234 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5235 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5236 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5237 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5238 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5239 g_Console_Add('player got some ammo');
5243 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5244 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5246 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5247 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5249 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5250 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5252 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5253 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5255 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5257 if cmd
= 'weapons' then
5259 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5260 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5261 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5262 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5263 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5264 plr
.GiveItem(ITEM_WEAPON_BFG
);
5265 g_Console_Add('player got weapons');
5269 if cmd
= 'keys' then
5271 plr
.GiveItem(ITEM_KEY_RED
);
5272 plr
.GiveItem(ITEM_KEY_GREEN
);
5273 plr
.GiveItem(ITEM_KEY_BLUE
);
5274 g_Console_Add('player got all keys');
5278 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5283 if cmd
= 'open' then
5285 g_Console_Add('player activated sesame');
5286 g_Triggers_OpenAll();
5293 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5297 if cmd
= 'noclip' then
5300 g_Console_Add('wall hardeness adjusted');
5304 if cmd
= 'notarget' then
5306 plr
.NoTarget
:= not plr
.NoTarget
;
5307 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5311 if cmd
= 'noreload' then
5313 plr
.NoReload
:= not plr
.NoReload
;
5314 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5318 if cmd
= 'speedy' then
5320 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5321 g_Console_Add('speed adjusted');
5325 if cmd
= 'jumpy' then
5327 VEL_JUMP
:= 30-VEL_JUMP
;
5328 g_Console_Add('jump height adjusted');
5332 if cmd
= 'automap' then
5334 gShowMap
:= not gShowMap
;
5335 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5339 if cmd
= 'aimline' then
5341 gAimLine
:= not gAimLine
;
5342 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5347 procedure GameCommands(P
: SArray
);
5353 pl
: pTNetClient
= nil;
5360 cmd
:= LowerCase(P
[0]);
5362 if (cmd
= 'quit') or
5369 else if cmd
= 'pause' then
5371 if (g_ActiveWindow
= nil) then
5372 g_Game_Pause(not gPause
);
5374 else if cmd
= 'endgame' then
5375 gExit
:= EXIT_SIMPLE
5376 else if cmd
= 'restart' then
5378 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5380 if g_Game_IsClient
then
5382 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5387 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5389 else if cmd
= 'kick' then
5391 if g_Game_IsServer
then
5393 if Length(P
) < 2 then
5395 g_Console_Add('kick <name>');
5400 g_Console_Add('kick <name>');
5404 if g_Game_IsNet
then
5405 pl
:= g_Net_Client_ByName(P
[1]);
5408 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5409 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5410 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5411 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5412 if NetUseMaster
then
5414 end else if gPlayers
<> nil then
5415 for a
:= Low(gPlayers
) to High(gPlayers
) do
5416 if gPlayers
[a
] <> nil then
5417 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5419 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5420 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5422 gPlayers
[a
].Lives
:= 0;
5423 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5424 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5425 g_Player_Remove(gPlayers
[a
].UID
);
5426 if NetUseMaster
then
5428 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5432 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5434 else if cmd
= 'kick_id' then
5436 if g_Game_IsServer
and g_Game_IsNet
then
5438 if Length(P
) < 2 then
5440 g_Console_Add('kick_id <client ID>');
5445 g_Console_Add('kick_id <client ID>');
5449 a
:= StrToIntDef(P
[1], 0);
5450 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5452 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5454 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5455 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5456 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5457 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5458 if NetUseMaster
then
5463 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5465 else if cmd
= 'ban' then
5467 if g_Game_IsServer
and g_Game_IsNet
then
5469 if Length(P
) < 2 then
5471 g_Console_Add('ban <name>');
5476 g_Console_Add('ban <name>');
5480 pl
:= g_Net_Client_ByName(P
[1]);
5483 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5484 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5485 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5486 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5487 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5488 if NetUseMaster
then
5491 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5493 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5495 else if cmd
= 'ban_id' then
5497 if g_Game_IsServer
and g_Game_IsNet
then
5499 if Length(P
) < 2 then
5501 g_Console_Add('ban_id <client ID>');
5506 g_Console_Add('ban_id <client ID>');
5510 a
:= StrToIntDef(P
[1], 0);
5511 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5512 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5514 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5515 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5516 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5517 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5518 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5519 if NetUseMaster
then
5523 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5525 else if cmd
= 'permban' then
5527 if g_Game_IsServer
and g_Game_IsNet
then
5529 if Length(P
) < 2 then
5531 g_Console_Add('permban <name>');
5536 g_Console_Add('permban <name>');
5540 pl
:= g_Net_Client_ByName(P
[1]);
5543 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5544 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5545 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5546 g_Net_SaveBanList();
5547 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5548 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5549 if NetUseMaster
then
5552 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5554 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5556 else if cmd
= 'permban_id' then
5558 if g_Game_IsServer
and g_Game_IsNet
then
5560 if Length(P
) < 2 then
5562 g_Console_Add('permban_id <client ID>');
5567 g_Console_Add('permban_id <client ID>');
5571 a
:= StrToIntDef(P
[1], 0);
5572 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5573 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5575 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5576 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5577 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5578 g_Net_SaveBanList();
5579 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5580 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5581 if NetUseMaster
then
5585 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5587 else if cmd
= 'unban' then
5589 if g_Game_IsServer
and g_Game_IsNet
then
5591 if Length(P
) < 2 then
5593 g_Console_Add('unban <IP Address>');
5598 g_Console_Add('unban <IP Address>');
5602 if g_Net_UnbanHost(P
[1]) then
5604 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5605 g_Net_SaveBanList();
5607 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5609 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5611 else if cmd
= 'clientlist' then
5613 if g_Game_IsServer
and g_Game_IsNet
then
5616 if NetClients
<> nil then
5617 for a
:= Low(NetClients
) to High(NetClients
) do
5618 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5620 plr
:= g_Player_Get(NetClients
[a
].Player
);
5621 if plr
= nil then continue
;
5623 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5624 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5627 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5629 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5631 else if cmd
= 'connect' then
5633 if (NetMode
= NET_NONE
) then
5635 if Length(P
) < 2 then
5637 g_Console_Add('connect <IP> [port] [password]');
5642 g_Console_Add('connect <IP> [port] [password]');
5646 if Length(P
) > 2 then
5647 prt
:= StrToIntDef(P
[2], 25666)
5651 if Length(P
) > 3 then
5656 g_Game_StartClient(P
[1], prt
, pw
);
5659 else if cmd
= 'disconnect' then
5661 if (NetMode
= NET_CLIENT
) then
5664 else if cmd
= 'reconnect' then
5666 if (NetMode
= NET_SERVER
) then
5669 if (NetMode
= NET_CLIENT
) then
5672 gExit
:= EXIT_SIMPLE
;
5676 //TODO: Use last successful password to reconnect, instead of ''
5677 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5679 else if (cmd
= 'addbot') or
5680 (cmd
= 'bot_add') then
5682 if Length(P
) > 1 then
5683 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5685 g_Bot_Add(TEAM_NONE
, 2);
5687 else if cmd
= 'bot_addlist' then
5689 if Length(P
) > 1 then
5690 if Length(P
) = 2 then
5691 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5693 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5695 else if cmd
= 'bot_removeall' then
5697 else if cmd
= 'chat' then
5699 if g_Game_IsNet
then
5701 if Length(P
) > 1 then
5703 for a
:= 1 to High(P
) do
5704 chstr
:= chstr
+ P
[a
] + ' ';
5706 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5708 if Length(chstr
) < 1 then
5710 g_Console_Add('chat <text>');
5714 chstr
:= b_Text_Format(chstr
);
5715 if g_Game_IsClient
then
5716 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5718 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5721 g_Console_Add('chat <text>');
5723 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5725 else if cmd
= 'teamchat' then
5727 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5729 if Length(P
) > 1 then
5731 for a
:= 1 to High(P
) do
5732 chstr
:= chstr
+ P
[a
] + ' ';
5734 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5736 if Length(chstr
) < 1 then
5738 g_Console_Add('teamchat <text>');
5742 chstr
:= b_Text_Format(chstr
);
5743 if g_Game_IsClient
then
5744 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5746 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5747 gPlayer1Settings
.Team
);
5750 g_Console_Add('teamchat <text>');
5752 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5754 else if cmd
= 'game' then
5756 if gGameSettings
.GameType
<> GT_NONE
then
5758 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5761 if Length(P
) = 1 then
5763 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5766 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5767 P
[1] := addWadExtension(P
[1]);
5768 if FileExists(MapsDir
+ P
[1]) then
5770 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5771 if Length(P
) < 3 then
5774 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5777 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5779 if g_Map_Exist(MapsDir
+ s
) then
5781 // Çàïóñêàåì ñâîþ èãðó
5783 with gGameSettings
do
5785 GameMode
:= g_Game_TextToMode(gcGameMode
);
5786 if gSwitchGameMode
<> GM_NONE
then
5787 GameMode
:= gSwitchGameMode
;
5788 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5789 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5791 if Length(P
) >= 4 then
5792 b
:= StrToIntDef(P
[3], 1);
5793 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5794 GoalLimit
, MaxLives
, Options
, b
);
5799 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5801 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5803 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5805 else if cmd
= 'host' then
5807 if gGameSettings
.GameType
<> GT_NONE
then
5809 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5812 if Length(P
) < 4 then
5814 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5817 if not StrToIp(P
[1], listen
) then
5819 prt
:= StrToIntDef(P
[2], 25666);
5821 P
[3] := addWadExtension(P
[3]);
5822 if FileExists(MapsDir
+ P
[3]) then
5824 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5825 if Length(P
) < 5 then
5828 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5831 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5833 if g_Map_Exist(MapsDir
+ s
) then
5835 // Çàïóñêàåì ñâîþ èãðó
5837 with gGameSettings
do
5839 GameMode
:= g_Game_TextToMode(gcGameMode
);
5840 if gSwitchGameMode
<> GM_NONE
then
5841 GameMode
:= gSwitchGameMode
;
5842 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5843 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5845 if Length(P
) >= 6 then
5846 b
:= StrToIntDef(P
[5], 0);
5847 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5848 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5853 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5855 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5857 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5859 else if cmd
= 'map' then
5861 if Length(P
) = 1 then
5863 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5865 g_Console_Add(cmd
+ ' <MAP>');
5866 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5868 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5870 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5872 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5873 if Length(P
) < 3 then
5875 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5876 s
:= UpperCase(P
[1]);
5877 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5878 begin // Êàðòà íàøëàñü
5879 gExitByTrigger
:= False;
5881 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5883 gExit
:= EXIT_ENDLEVELCUSTOM
;
5885 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5886 g_Game_ChangeMap(s
);
5889 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5890 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5891 P
[1] := addWadExtension(P
[1]);
5892 if FileExists(MapsDir
+ P
[1]) then
5894 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5896 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5898 s
:= P
[1] + ':\' + P
[2];
5900 if g_Map_Exist(MapsDir
+ s
) then
5902 gExitByTrigger
:= False;
5904 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5906 gExit
:= EXIT_ENDLEVELCUSTOM
;
5908 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5909 g_Game_ChangeMap(s
);
5912 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5914 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5916 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5920 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5921 P
[1] := addWadExtension(P
[1]);
5922 if FileExists(MapsDir
+ P
[1]) then
5925 P
[2] := UpperCase(P
[2]);
5926 s
:= P
[1] + ':\' + P
[2];
5928 if g_Map_Exist(MapsDir
+ s
) then
5929 begin // Íàøëè êàðòó
5930 gExitByTrigger
:= False;
5932 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5934 gExit
:= EXIT_ENDLEVELCUSTOM
;
5936 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5937 g_Game_ChangeMap(s
);
5939 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5941 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5944 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5946 else if cmd
= 'nextmap' then
5948 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5949 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5952 if Length(P
) = 1 then
5954 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5956 g_Console_Add(cmd
+ ' <MAP>');
5957 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5960 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5965 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5967 if Length(P
) < 3 then
5969 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5970 s
:= UpperCase(P
[1]);
5971 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5972 begin // Êàðòà íàøëàñü
5973 gExitByTrigger
:= False;
5978 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5979 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5980 P
[1] := addWadExtension(P
[1]);
5981 if FileExists(MapsDir
+ P
[1]) then
5983 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5985 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5987 s
:= P
[1] + ':\' + P
[2];
5989 if g_Map_Exist(MapsDir
+ s
) then
5990 begin // Óñòàíàâëèâàåì êàðòó
5991 gExitByTrigger
:= False;
5996 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5998 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6000 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6004 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6005 P
[1] := addWadExtension(P
[1]);
6006 if FileExists(MapsDir
+ P
[1]) then
6009 P
[2] := UpperCase(P
[2]);
6010 s
:= P
[1] + ':\' + P
[2];
6012 if g_Map_Exist(MapsDir
+ s
) then
6013 begin // Íàøëè êàðòó
6014 gExitByTrigger
:= False;
6018 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6020 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6023 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6026 if gNextMap
= '' then
6027 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6029 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6032 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6035 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6037 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6039 gExitByTrigger
:= False;
6040 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6041 if (gNextMap
= '') and (gTriggers
<> nil) then
6042 for a
:= 0 to High(gTriggers
) do
6043 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6045 gExitByTrigger
:= True;
6046 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6049 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6050 if gNextMap
= '' then
6051 gNextMap
:= g_Game_GetNextMap();
6052 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6053 if Pos(':\', gNextMap
) = 0 then
6054 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6057 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6058 if g_Map_Exist(MapsDir
+ s
) then
6059 gExit
:= EXIT_ENDLEVELCUSTOM
6061 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6063 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6065 else if (cmd
= 'event') then
6067 if (Length(P
) <= 1) then
6069 for a
:= 0 to High(gEvents
) do
6070 if gEvents
[a
].Command
= '' then
6071 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6073 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6076 if (Length(P
) = 2) then
6078 for a
:= 0 to High(gEvents
) do
6079 if gEvents
[a
].Name
= P
[1] then
6080 if gEvents
[a
].Command
= '' then
6081 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6083 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6086 for a
:= 0 to High(gEvents
) do
6087 if gEvents
[a
].Name
= P
[1] then
6089 gEvents
[a
].Command
:= '';
6090 for b
:= 2 to High(P
) do
6091 if Pos(' ', P
[b
]) = 0 then
6092 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6094 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6095 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6099 // Êîìàíäû Ñâîåé èãðû:
6100 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6102 if cmd
= 'bot_addred' then
6104 if Length(P
) > 1 then
6105 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6107 g_Bot_Add(TEAM_RED
, 2);
6109 else if cmd
= 'bot_addblue' then
6111 if Length(P
) > 1 then
6112 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6114 g_Bot_Add(TEAM_BLUE
, 2);
6116 else if cmd
= 'suicide' then
6120 if g_Game_IsClient
then
6121 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6124 if gPlayer1
<> nil then
6125 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6126 if gPlayer2
<> nil then
6127 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6131 else if cmd
= 'spectate' then
6137 else if cmd
= 'say' then
6139 if g_Game_IsServer
and g_Game_IsNet
then
6141 if Length(P
) > 1 then
6144 for a
:= 1 to High(P
) do
6145 chstr
:= chstr
+ P
[a
] + ' ';
6147 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6149 if Length(chstr
) < 1 then
6151 g_Console_Add('say <text>');
6155 chstr
:= b_Text_Format(chstr
);
6156 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6158 else g_Console_Add('say <text>');
6160 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6162 else if cmd
= 'tell' then
6164 if g_Game_IsServer
and g_Game_IsNet
then
6166 if (Length(P
) > 2) and (P
[1] <> '') then
6169 for a
:= 2 to High(P
) do
6170 chstr
:= chstr
+ P
[a
] + ' ';
6172 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6174 if Length(chstr
) < 1 then
6176 g_Console_Add('tell <playername> <text>');
6180 pl
:= g_Net_Client_ByName(P
[1]);
6182 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6184 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6186 else g_Console_Add('tell <playername> <text>');
6188 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6190 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6192 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6194 // Äîïîëíèòåëüíîå âðåìÿ:
6195 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6197 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6198 [gGameSettings
.TimeLimit
div 3600,
6199 (gGameSettings
.TimeLimit
div 60) mod 60,
6200 gGameSettings
.TimeLimit
mod 60]));
6201 if g_Game_IsNet
then MH_SEND_GameSettings
;
6203 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6205 if (Length(P
) <= 1) then
6206 g_Console_Add('rcon_password <password>')
6208 MC_SEND_RCONPassword(P
[1]);
6210 else if cmd
= 'rcon' then
6212 if g_Game_IsClient
then
6214 if Length(P
) > 1 then
6217 for a
:= 1 to High(P
) do
6218 chstr
:= chstr
+ P
[a
] + ' ';
6220 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6222 if Length(chstr
) < 1 then
6224 g_Console_Add('rcon <command>');
6228 MC_SEND_RCONCommand(chstr
);
6230 else g_Console_Add('rcon <command>');
6233 else if cmd
= 'ready' then
6235 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6236 gLMSRespawnTime
:= gTime
+ 100;
6238 else if (cmd
= 'callvote') and g_Game_IsNet
then
6240 if Length(P
) > 1 then
6243 for a
:= 1 to High(P
) do begin
6244 if a
> 1 then chstr
:= chstr
+ ' ';
6245 chstr
:= chstr
+ P
[a
];
6248 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6250 if Length(chstr
) < 1 then
6252 g_Console_Add('callvote <command>');
6256 if g_Game_IsClient
then
6257 MC_SEND_Vote(True, chstr
)
6259 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6260 g_Console_Process('vote', True);
6263 g_Console_Add('callvote <command>');
6265 else if (cmd
= 'vote') and g_Game_IsNet
then
6267 if g_Game_IsClient
then
6269 else if gVoteInProgress
then
6271 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6272 a
:= Floor((NetClientCount
+1)/2.0) + 1
6274 a
:= Floor(NetClientCount
/2.0) + 1;
6279 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6280 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6286 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6287 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6295 procedure g_TakeScreenShot();
6303 if e_NoGraphics
then Exit
;
6304 ssdir
:= GameDir
+'/screenshots';
6305 if not findFileCI(ssdir
, true) then
6307 // try to create dir
6312 if not findFileCI(ssdir
, true) then exit
; // alas
6315 for a
:= 1 to High(Word) do
6317 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6319 if findFileCI(t
, true) then continue
;
6320 if not findFileCI(FileName
) then
6323 st
:= createDiskFile(FileName
);
6325 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6330 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6338 procedure g_Game_InGameMenu(Show
: Boolean);
6340 if (g_ActiveWindow
= nil) and Show
then
6342 if gGameSettings
.GameType
= GT_SINGLE
then
6343 g_GUI_ShowWindow('GameSingleMenu')
6346 if g_Game_IsClient
then
6347 g_GUI_ShowWindow('GameClientMenu')
6349 if g_Game_IsNet
then
6350 g_GUI_ShowWindow('GameServerMenu')
6352 g_GUI_ShowWindow('GameCustomMenu');
6354 g_Sound_PlayEx('MENU_OPEN');
6356 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6357 if (not g_Game_IsNet
) then
6361 if (g_ActiveWindow
<> nil) and (not Show
) then
6363 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6364 if (not g_Game_IsNet
) then
6365 g_Game_Pause(False);
6369 procedure g_Game_Pause(Enable
: Boolean);
6374 if gPause
= Enable
then
6377 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6381 g_Game_PauseAllSounds(Enable
);
6384 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6389 if gTriggers
<> nil then
6390 for i
:= 0 to High(gTriggers
) do
6391 with gTriggers
[i
] do
6392 if (TriggerType
= TRIGGER_SOUND
) and
6394 Sound
.IsPlaying() then
6396 Sound
.Pause(Enable
);
6400 if gPlayers
<> nil then
6401 for i
:= 0 to High(gPlayers
) do
6402 if gPlayers
[i
] <> nil then
6403 gPlayers
[i
].PauseSounds(Enable
);
6406 if gMusic
<> nil then
6407 gMusic
.Pause(Enable
);
6410 procedure g_Game_StopAllSounds(all
: Boolean);
6414 if gTriggers
<> nil then
6415 for i
:= 0 to High(gTriggers
) do
6416 with gTriggers
[i
] do
6417 if (TriggerType
= TRIGGER_SOUND
) and
6421 if gMusic
<> nil then
6428 procedure g_Game_UpdateTriggerSounds();
6432 if gTriggers
<> nil then
6433 for i
:= 0 to High(gTriggers
) do
6434 with gTriggers
[i
] do
6435 if (TriggerType
= TRIGGER_SOUND
) and
6438 Sound
.IsPlaying() then
6440 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6441 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6443 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6444 Sound
.SetVolume(Data
.Volume
/255.0);
6447 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6451 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6454 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6459 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6464 if gSpectMode
<> SPECT_PLAYERS
then
6466 if gSpectPID1
= UID
then
6471 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6478 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6483 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6488 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6493 if gSpectMode
<> SPECT_PLAYERS
then
6495 Pl
:= g_Player_Get(gSpectPID1
);
6496 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6501 if gSpectViewTwo
then
6503 Pl
:= g_Player_Get(gSpectPID2
);
6504 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6512 procedure g_Game_Message(Msg
: string; Time
: Word);
6514 MessageText
:= b_Text_Format(Msg
);
6515 MessageTime
:= Time
;
6518 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6527 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6531 if goodsnd
[a
].IsPlaying() then
6534 goodsnd
[Random(4)].Play();
6537 procedure g_Game_Announce_KillCombo(Param
: Integer);
6544 UID
:= Param
and $FFFF;
6549 Pl
:= g_Player_Get(UID
);
6558 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6562 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6566 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6570 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6578 if not g_Game_IsWatchedPlayer(UID
) then
6581 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6585 if killsnd
[n
].IsPlaying() then
6590 procedure g_Game_StartVote(Command
, Initiator
: string);
6594 if not gVotesEnabled
then Exit
;
6595 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6596 if gVoteInProgress
or gVotePassed
then
6598 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6599 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6602 gVoteInProgress
:= True;
6603 gVotePassed
:= False;
6604 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6607 gVoteCommand
:= Command
;
6609 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6610 Need
:= Floor((NetClientCount
+1)/2.0)+1
6612 Need
:= Floor(NetClientCount
/2.0)+1;
6613 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6614 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6617 procedure g_Game_CheckVote
;
6621 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6622 if not gVoteInProgress
then Exit
;
6624 if (gTime
>= gVoteTimer
) then
6626 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6627 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6629 Need
:= Floor(NetClientCount
/2.0) + 1;
6630 if gVoteCount
>= Need
then
6632 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6633 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6634 gVotePassed
:= True;
6635 gVoteCmdTimer
:= gTime
+ 5000;
6639 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6640 MH_SEND_VoteEvent(NET_VE_FAILED
);
6642 if NetClients
<> nil then
6643 for I
:= Low(NetClients
) to High(NetClients
) do
6644 if NetClients
[i
].Used
then
6645 NetClients
[i
].Voted
:= False;
6646 gVoteInProgress
:= False;
6652 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6653 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6655 Need
:= Floor(NetClientCount
/2.0) + 1;
6656 if gVoteCount
>= Need
then
6658 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6659 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6660 gVoteInProgress
:= False;
6661 gVotePassed
:= True;
6662 gVoteCmdTimer
:= gTime
+ 5000;
6665 if NetClients
<> nil then
6666 for I
:= Low(NetClients
) to High(NetClients
) do
6667 if NetClients
[i
].Used
then
6668 NetClients
[i
].Voted
:= False;
6673 procedure g_Game_LoadMapList(FileName
: string);
6681 if not FileExists(FileName
) then Exit
;
6683 AssignFile(ListFile
, FileName
);
6685 while not EOF(ListFile
) do
6687 ReadLn(ListFile
, s
);
6690 if s
= '' then Continue
;
6692 SetLength(MapList
, Length(MapList
)+1);
6693 MapList
[High(MapList
)] := s
;
6695 CloseFile(ListFile
);
6698 procedure g_Game_SetDebugMode();
6701 // ×èòû (äàæå â ñâîåé èãðå):
6705 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6709 if Length(LoadingStat
.Msgs
) = 0 then
6715 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6716 if NextMsg
= Length(Msgs
) then
6718 for i
:= 0 to High(Msgs
)-1 do
6719 Msgs
[i
] := Msgs
[i
+1];
6727 Msgs
[NextMsg
-1] := Text;
6733 g_ActiveWindow
:= nil;
6738 procedure g_Game_StepLoading();
6744 if (ShowCount
> LOADING_SHOW_STEP
) then
6752 procedure g_Game_ClearLoading();
6761 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6762 if len
< 1 then len
:= 1;
6763 SetLength(Msgs
, len
);
6764 for len
:= Low(Msgs
) to High(Msgs
) do
6770 procedure Parse_Params(var pars
: TParamStrValues
);
6777 while i
<= ParamCount
do
6780 if (s
[1] = '-') and (Length(s
) > 1) then
6782 if (s
[2] = '-') and (Length(s
) > 2) then
6783 begin // Îäèíî÷íûé ïàðàìåòð
6784 SetLength(pars
, Length(pars
) + 1);
6785 with pars
[High(pars
)] do
6787 Name
:= LowerCase(s
);
6792 if (i
< ParamCount
) then
6793 begin // Ïàðàìåòð ñî çíà÷åíèåì
6795 SetLength(pars
, Length(pars
) + 1);
6796 with pars
[High(pars
)] do
6798 Name
:= LowerCase(s
);
6799 Value
:= LowerCase(ParamStr(i
));
6808 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6813 for i
:= 0 to High(pars
) do
6814 if pars
[i
].Name
= aName
then
6816 Result
:= pars
[i
].Value
;
6821 procedure g_Game_Process_Params();
6823 pars
: TParamStrValues
;
6826 LimT
, LimS
: Integer;
6837 s
:= Find_Param_Value(pars
, '--debug');
6840 g_Game_SetDebugMode();
6841 s
:= Find_Param_Value(pars
, '--netdump');
6846 // Connect when game loads
6847 ip
:= Find_Param_Value(pars
, '-connect');
6851 s
:= Find_Param_Value(pars
, '-port');
6852 if (s
= '') or not TryStrToInt(s
, Port
) then
6855 s
:= Find_Param_Value(pars
, '-pw');
6857 g_Game_StartClient(ip
, Port
, s
);
6861 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6864 gDefaultMegawadStart
:= s
;
6867 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6868 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6870 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6873 // Start map when game loads:
6874 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6875 if isWadPath(map
) then
6878 s
:= Find_Param_Value(pars
, '-gm');
6879 GMode
:= g_Game_TextToMode(s
);
6880 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6881 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6884 s
:= Find_Param_Value(pars
, '-limt');
6885 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6891 s
:= Find_Param_Value(pars
, '-lims');
6892 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6898 s
:= Find_Param_Value(pars
, '-lives');
6899 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6905 s
:= Find_Param_Value(pars
, '-opt');
6907 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6909 Opt
:= StrToIntDef(s
, 0);
6911 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6914 s
:= Find_Param_Value(pars
, '--close');
6918 // Delete test map after play:
6919 s
:= Find_Param_Value(pars
, '--testdelete');
6922 gMapToDelete
:= MapsDir
+ map
;
6923 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6927 // Delete temporary WAD after play:
6928 s
:= Find_Param_Value(pars
, '--tempdelete');
6931 gMapToDelete
:= MapsDir
+ map
;
6932 gTempDelete
:= True;
6935 // Number of players:
6936 s
:= Find_Param_Value(pars
, '-pl');
6940 n
:= StrToIntDef(s
, 1);
6943 s
:= Find_Param_Value(pars
, '-port');
6944 if (s
= '') or not TryStrToInt(s
, Port
) then
6945 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6947 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6950 // Execute script when game loads:
6951 s
:= Find_Param_Value(pars
, '-exec');
6954 if Pos(':\', s
) = 0 then
6955 s
:= GameDir
+ '/' + s
;
6960 if IOResult
<> 0 then
6962 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6963 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6967 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6968 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6973 if IOResult
<> 0 then
6975 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6976 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6980 if Pos('#', s
) <> 1 then // script comment
6981 g_Console_Process(s
, True);
6992 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6993 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6994 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6995 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6997 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6998 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6999 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7000 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7002 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7003 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7005 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7006 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7008 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);