1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
65 // ones below are sent only to the server
67 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures
: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Quit();
94 procedure g_Game_SetupScreenSize();
95 function g_Game_ModeToText(Mode
: Byte): string;
96 function g_Game_TextToMode(Mode
: string): Byte;
97 procedure g_Game_ExecuteEvent(Name
: String);
98 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
99 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
100 procedure g_Game_RemovePlayer();
101 procedure g_Game_Spectate();
102 procedure g_Game_SpectateCenterView();
103 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
104 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
105 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
106 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
107 procedure g_Game_Restart();
108 procedure g_Game_RestartLevel();
109 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
110 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
111 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
112 procedure g_Game_ChangeMap(const MapPath
: String);
113 procedure g_Game_ExitLevel(const Map
: AnsiString);
114 function g_Game_GetFirstMap(WAD
: String): String;
115 function g_Game_GetNextMap(): String;
116 procedure g_Game_NextLevel();
117 procedure g_Game_Pause(Enable
: Boolean);
118 procedure g_Game_HolmesPause(Enable
: Boolean);
119 procedure g_Game_InGameMenu(Show
: Boolean);
120 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
121 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
122 procedure g_Game_Message(Msg
: String; Time
: Word);
123 procedure g_Game_LoadMapList(FileName
: String);
124 procedure g_Game_PauseAllSounds(Enable
: Boolean);
125 procedure g_Game_StopAllSounds(all
: Boolean);
126 procedure g_Game_UpdateTriggerSounds();
127 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
128 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
129 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
130 procedure g_Game_Announce_KillCombo(Param
: Integer);
131 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
132 procedure g_Game_StartVote(Command
, Initiator
: string);
133 procedure g_Game_CheckVote
;
134 procedure g_TakeScreenShot(Filename
: string = '');
135 procedure g_FatalError(Text: String);
136 procedure g_SimpleError(Text: String);
137 function g_Game_IsTestMap(): Boolean;
138 procedure g_Game_DeleteTestMap();
139 procedure GameCVars(P
: SSArray
);
140 procedure PlayerSettingsCVars(P
: SSArray
);
141 procedure SystemCommands(P
: SSArray
);
142 procedure GameCommands(P
: SSArray
);
143 procedure GameCheats(P
: SSArray
);
144 procedure DebugCommands(P
: SSArray
);
145 procedure g_Game_Process_Params
;
146 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
147 procedure g_Game_StepLoading(Value
: Integer = -1);
148 procedure g_Game_ClearLoading();
149 procedure g_Game_SetDebugMode();
151 function IsActivePlayer(p
: TPlayer
): Boolean;
152 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
153 procedure SortGameStat(var stat
: TPlayerStatArray
);
155 procedure KeyPress (K
: Word);
156 procedure CharPress (C
: AnsiChar);
158 { procedure SetWinPause(Enable: Boolean); }
163 LOADING_SHOW_STEP
= 100;
164 LOADING_INTERLINE
= 20;
179 MESSAGE_DIKEY
= WM_USER
+ 1;
184 EXIT_ENDLEVELSINGLE
= 4;
185 EXIT_ENDLEVELCUSTOM
= 5;
187 GAME_OPTION_RESERVED
= 1;
188 GAME_OPTION_TEAMDAMAGE
= 2;
189 GAME_OPTION_ALLOWEXIT
= 4;
190 GAME_OPTION_WEAPONSTAY
= 8;
191 GAME_OPTION_MONSTERS
= 16;
192 GAME_OPTION_BOTVSPLAYER
= 32;
193 GAME_OPTION_BOTVSMONSTER
= 64;
194 GAME_OPTION_DMKEYS
= 128;
195 GAME_OPTION_TEAMHITTRACE
= 256;
196 GAME_OPTION_TEAMHITPROJECTILE
= 512;
197 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
198 GAME_OPTION_ALLOWDROPFLAG
= 2048;
199 GAME_OPTION_THROWFLAG
= 4096;
204 STATE_INTERCUSTOM
= 3;
205 STATE_INTERSINGLE
= 4;
211 LMS_RESPAWN_NONE
= 0;
212 LMS_RESPAWN_WARMUP
= 1;
213 LMS_RESPAWN_FINAL
= 2;
230 CONFIG_FILENAME
= 'Doom2DF.cfg';
232 TEST_MAP_NAME
= '$$$_TEST_$$$';
234 STD_PLAYER_MODEL
= 'Doomer';
242 STATFILE_VERSION
= $03;
246 gGameSettings
: TGameSettings
;
247 gPlayer1Settings
: TPlayerSettings
;
248 gPlayer2Settings
: TPlayerSettings
;
250 gPlayerScreenSize
: TDFPoint
;
251 gPlayer1ScreenCoord
: TDFPoint
;
252 gPlayer2ScreenCoord
: TDFPoint
;
253 gPlayer1
: TPlayer
= nil;
254 gPlayer2
: TPlayer
= nil;
255 gPlayerDrawn
: TPlayer
= nil;
257 gLerpFactor
: Single = 1.0;
258 gSwitchGameMode
: Byte = GM_DM
;
259 gHearPoint1
, gHearPoint2
: THearPoint
;
260 gSoundEffectsDF
: Boolean = False;
261 gSoundTriggerTime
: Word = 0;
262 gAnnouncer
: Integer = ANNOUNCE_NONE
;
263 goodsnd
: array[0..3] of TPlayableSound
;
264 killsnd
: array[0..3] of TPlayableSound
;
265 hahasnd
: array[0..2] of TPlayableSound
;
266 sound_get_flag
: array[0..1] of TPlayableSound
;
267 sound_lost_flag
: array[0..1] of TPlayableSound
;
268 sound_ret_flag
: array[0..1] of TPlayableSound
;
269 sound_cap_flag
: array[0..1] of TPlayableSound
;
270 gBodyKillEvent
: Integer = -1;
271 gDefInterTime
: ShortInt = -1;
272 gInterEndTime
: LongWord = 0;
273 gInterTime
: LongWord = 0;
274 gServInterTime
: Byte = 0;
275 gGameStartTime
: LongWord = 0;
276 gTotalMonsters
: Integer = 0;
277 gPauseMain
: Boolean = false;
278 gPauseHolmes
: Boolean = false;
279 gShowTime
: Boolean = False;
280 gShowFPS
: Boolean = False;
281 gShowScore
: Boolean = True;
282 gShowStat
: Boolean = True;
283 gShowPIDs
: Boolean = False;
284 gShowKillMsg
: Boolean = True;
285 gShowLives
: Boolean = True;
286 gShowPing
: Boolean = False;
287 gShowMap
: Boolean = False;
289 gState
: Byte = STATE_NONE
;
291 sWidth
, sHeight
: Word;
292 gSpectMode
: Byte = SPECT_NONE
;
293 gSpectHUD
: Boolean = True;
294 gSpectKeyPress
: Boolean = False;
295 gSpectX
: Integer = 0;
296 gSpectY
: Integer = 0;
297 gSpectStep
: Byte = 8;
298 gSpectViewTwo
: Boolean = False;
299 gSpectPID1
: Integer = -1;
300 gSpectPID2
: Integer = -1;
301 gSpectAuto
: Boolean = False;
302 gSpectAutoNext
: LongWord;
303 gSpectAutoStepX
: Integer;
304 gSpectAutoStepY
: Integer;
305 gMusic
: TMusic
= nil;
306 gLoadGameMode
: Boolean;
307 gCheats
: Boolean = False;
308 gMapOnce
: Boolean = False;
309 gMapToDelete
: String;
310 gTempDelete
: Boolean = False;
311 gLastMap
: Boolean = False;
314 gResolutionChange
: Boolean = False;
315 gRC_Width
, gRC_Height
: Integer;
316 gRC_FullScreen
, gRC_Maximized
: Boolean;
317 gLanguageChange
: Boolean = False;
318 gDebugMode
: Boolean = False;
319 g_debug_Sounds
: Boolean = False;
320 g_debug_Frames
: Boolean = False;
321 g_debug_WinMsgs
: Boolean = False;
322 g_debug_MonsterOff
: Boolean = False;
323 g_debug_BotAIOff
: Byte = 0;
324 g_debug_HealthBar
: Boolean = False;
325 g_Debug_Player
: Boolean = False;
326 gCoopMonstersKilled
: Word = 0;
327 gCoopSecretsFound
: Word = 0;
328 gCoopTotalMonstersKilled
: Word = 0;
329 gCoopTotalSecretsFound
: Word = 0;
330 gCoopTotalMonsters
: Word = 0;
331 gCoopTotalSecrets
: Word = 0;
332 gStatsOff
: Boolean = False;
333 gStatsPressed
: Boolean = False;
334 gExitByTrigger
: Boolean = False;
335 gNextMap
: String = '';
336 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
337 gLMSRespawnTime
: Cardinal = 0;
338 gLMSSoftSpawn
: Boolean = False;
339 gMissionFailed
: Boolean = False;
340 gVoteInProgress
: Boolean = False;
341 gVotePassed
: Boolean = False;
342 gVoteCommand
: string = '';
343 gVoteTimer
: Cardinal = 0;
344 gVoteCmdTimer
: Cardinal = 0;
345 gVoteCount
: Integer = 0;
346 gVoteTimeout
: Cardinal = 30;
347 gVoted
: Boolean = False;
348 gVotesEnabled
: Boolean = True;
349 gEvents
: Array of TGameEvent
;
350 gDelayedEvents
: Array of TDelayedEvent
;
351 gUseChatSounds
: Boolean = True;
352 gChatSounds
: Array of TChatSound
;
353 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
354 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
355 gInterReadyCount
: Integer = 0;
356 gMaxBots
: Integer = 127;
358 g_dbg_ignore_bounds
: Boolean = false;
359 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
360 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
362 // move button values:
363 // bits 0-1: l/r state:
364 // 0: neither left, nor right pressed
367 // bits 4-5: l/r state when strafe was pressed
368 P1MoveButton
: Byte = 0;
369 P2MoveButton
: Byte = 0;
371 g_profile_frame_update
: Boolean = false;
372 g_profile_frame_draw
: Boolean = false;
373 g_profile_collision
: Boolean = false;
374 g_profile_los
: Boolean = false;
375 g_profile_history_size
: Integer = 1000;
377 g_rlayer_back
: Boolean = true;
378 g_rlayer_step
: Boolean = true;
379 g_rlayer_wall
: Boolean = true;
380 g_rlayer_door
: Boolean = true;
381 g_rlayer_acid1
: Boolean = true;
382 g_rlayer_acid2
: Boolean = true;
383 g_rlayer_water
: Boolean = true;
384 g_rlayer_fore
: Boolean = true;
386 wNeedTimeReset
: Boolean = false;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
390 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat
= record
397 PlayerStat
: TPlayerStatArray
;
401 Map
, MapName
: String;
404 TEndSingleGameStat
= record
405 PlayerStat
: Array [0..1] of record
411 TotalSecrets
: Integer;
414 TLoadingStat
= record
418 Msgs
: Array of String;
420 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
430 var (* private state *)
431 CustomStat
: TEndCustomGameStat
;
432 StatShotDone
: Boolean;
433 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat
: TEndSingleGameStat
;
436 LoadingStat
: TLoadingStat
;
439 EndingGameCounter
: Byte;
441 g_playerLight
: Boolean;
442 g_dynLights
: array of TDynLight
= nil;
443 g_dynLightCount
: Integer = 0;
448 {$IFDEF ENABLE_HOLMES}
451 e_res
, g_window
, g_menu
, r_render
, r_textures
, r_animations
, r_gfx
, r_map
,
452 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
453 g_playermodel
, g_gfx
, g_options
, Math
,
454 g_triggers
, g_monsters
, e_sound
, CONFIG
,
455 g_language
, g_net
, g_phys
,
456 ENet
, e_msg
, g_netmsg
, g_netmaster
,
457 sfs
, wadreader
, g_system
, r_playermodel
;
460 charbuff
: packed array [0..15] of AnsiChar = (
461 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
464 function Translit (const S
: AnsiString): AnsiString;
469 for i
:= 1 to Length(Result
) do
472 #
$C9: Result
[i
] := 'Q';
473 #
$D6: Result
[i
] := 'W';
474 #
$D3: Result
[i
] := 'E';
475 #
$CA: Result
[i
] := 'R';
476 #
$C5: Result
[i
] := 'T';
477 #
$CD: Result
[i
] := 'Y';
478 #
$C3: Result
[i
] := 'U';
479 #
$D8: Result
[i
] := 'I';
480 #
$D9: Result
[i
] := 'O';
481 #
$C7: Result
[i
] := 'P';
482 #
$D5: Result
[i
] := '['; //Chr(219);
483 #
$DA: Result
[i
] := ']'; //Chr(221);
484 #
$D4: Result
[i
] := 'A';
485 #
$DB: Result
[i
] := 'S';
486 #
$C2: Result
[i
] := 'D';
487 #
$C0: Result
[i
] := 'F';
488 #
$CF: Result
[i
] := 'G';
489 #
$D0: Result
[i
] := 'H';
490 #
$CE: Result
[i
] := 'J';
491 #
$CB: Result
[i
] := 'K';
492 #
$C4: Result
[i
] := 'L';
493 #
$C6: Result
[i
] := ';'; //Chr(186);
494 #
$DD: Result
[i
] := #39; //Chr(222);
495 #
$DF: Result
[i
] := 'Z';
496 #
$D7: Result
[i
] := 'X';
497 #
$D1: Result
[i
] := 'C';
498 #
$CC: Result
[i
] := 'V';
499 #
$C8: Result
[i
] := 'B';
500 #
$D2: Result
[i
] := 'N';
501 #
$DC: Result
[i
] := 'M';
502 #
$C1: Result
[i
] := ','; //Chr(188);
503 #
$DE: Result
[i
] := '.'; //Chr(190);
509 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
514 ls2
:= Translit(CheatRus
[ct
]);
515 if length(ls1
) = 0 then ls1
:= '~';
516 if length(ls2
) = 0 then ls2
:= '~';
518 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
519 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
520 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
521 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
523 if ct = I_GAME_CHEAT_JETPACK then
525 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
526 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
527 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
528 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
529 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
530 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
546 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
547 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
548 or g_Game_IsNet then Exit;
550 if not gGameOn
then exit
;
551 if not conIsCheatsEnabled
then exit
;
553 s
:= 'SOUND_GAME_RADIO';
556 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
558 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
559 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
563 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
565 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
566 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
570 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
572 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
573 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
577 if CheckCheat(I_GAME_CHEAT_DEATH
) then
579 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
580 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
581 s
:= 'SOUND_MONSTER_HAHA';
585 if CheckCheat(I_GAME_CHEAT_DOORS
) then
587 g_Triggers_OpenAll();
591 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
593 if gTriggers
<> nil then
594 for a
:= 0 to High(gTriggers
) do
595 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
597 gExitByTrigger
:= True;
598 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
599 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
605 s2
:= Copy(charbuff
, 15, 2);
606 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
608 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
616 if CheckCheat(I_GAME_CHEAT_FLY
) then
622 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
624 VEL_JUMP
:= 30-VEL_JUMP
;
628 if CheckCheat(I_GAME_CHEAT_SPEED
) then
630 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
634 if CheckCheat(I_GAME_CHEAT_SUIT
) then
636 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
637 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
641 if CheckCheat(I_GAME_CHEAT_AIR
) then
643 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
644 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
648 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
650 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
651 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
655 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
657 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
658 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
662 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
664 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
665 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
669 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
671 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
672 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
676 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
678 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
679 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
682 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
684 gAimLine
:= not gAimLine
;
687 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
689 gShowMap
:= not gShowMap
;
699 procedure KeyPress (K
: Word);
709 if (g_ActiveWindow
<> nil) then
711 Msg
.Msg
:= WM_KEYDOWN
;
712 Msg
.WParam
:= VK_ESCAPE
;
713 g_ActiveWindow
.OnMessage(Msg
);
714 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
716 else if (gState
<> STATE_FOLD
) then
718 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
720 g_Game_InGameMenu(True);
722 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
724 if (gState
<> STATE_MENU
) then
726 if (NetMode
<> NET_NONE
) then
728 g_Game_StopAllSounds(True);
730 gState
:= STATE_MENU
;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
740 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
744 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet
) then g_Game_Pause(True);
747 IK_F2
: g_Menu_Show_SaveMenu();
748 IK_F3
: g_Menu_Show_LoadMenu();
749 IK_F4
: g_Menu_Show_GameSetGame();
750 IK_F5
: g_Menu_Show_OptionsVideo();
751 IK_F6
: g_Menu_Show_OptionsSound();
752 IK_F7
: g_Menu_Show_EndGameMenu();
753 IK_F10
: g_Menu_Show_QuitGameMenu();
760 gJustChatted
:= False;
761 if gConsoleShow
or gChatShow
then
763 g_Console_Control(K
);
765 else if (g_ActiveWindow
<> nil) then
767 Msg
.Msg
:= WM_KEYDOWN
;
769 g_ActiveWindow
.OnMessage(Msg
);
771 else if (gState
= STATE_MENU
) then
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
781 procedure CharPress (C
: AnsiChar);
786 if gConsoleShow
or gChatShow
then
790 else if (g_ActiveWindow
<> nil) then
793 Msg
.WParam
:= Ord(C
);
794 g_ActiveWindow
.OnMessage(Msg
);
798 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
799 charbuff
[15] := upcase1251(C
);
805 // ////////////////////////////////////////////////////////////////////////// //
806 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
808 procedure g_ResetDynlights ();
812 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
814 for idx
:= 0 to g_dynLightCount
-1 do
816 if g_dynLights
[idx
].exploCount
= -666 then
823 Inc(g_dynLights
[idx
].exploCount
);
824 if (g_dynLights
[idx
].exploCount
< 10) then
826 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
827 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
828 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
829 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
834 g_dynLightCount
:= lnum
;
837 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
839 if not gwin_has_stencil
then exit
;
840 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
841 g_dynLights
[g_dynLightCount
].x
:= x
;
842 g_dynLights
[g_dynLightCount
].y
:= y
;
843 g_dynLights
[g_dynLightCount
].radius
:= radius
;
844 g_dynLights
[g_dynLightCount
].r
:= r
;
845 g_dynLights
[g_dynLightCount
].g
:= g
;
846 g_dynLights
[g_dynLightCount
].b
:= b
;
847 g_dynLights
[g_dynLightCount
].a
:= a
;
848 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
849 Inc(g_dynLightCount
);
852 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
854 if not gwin_has_stencil
then exit
;
855 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
856 g_dynLights
[g_dynLightCount
].x
:= x
;
857 g_dynLights
[g_dynLightCount
].y
:= y
;
858 g_dynLights
[g_dynLightCount
].radius
:= 0;
859 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
860 g_dynLights
[g_dynLightCount
].r
:= r
;
861 g_dynLights
[g_dynLightCount
].g
:= g
;
862 g_dynLights
[g_dynLightCount
].b
:= b
;
863 g_dynLights
[g_dynLightCount
].a
:= 0;
864 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
865 Inc(g_dynLightCount
);
868 // ////////////////////////////////////////////////////////////////////////// //
869 function conIsCheatsEnabled (): Boolean; inline;
872 if g_Game_IsNet
then exit
;
873 if not gDebugMode
then
875 //if not gCheats then exit;
876 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
877 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
882 // ////////////////////////////////////////////////////////////////////////// //
884 TParamStrValue
= record
889 TParamStrValues
= Array of TParamStrValue
;
892 INTER_ACTION_TEXT
= 1;
893 INTER_ACTION_PIC
= 2;
894 INTER_ACTION_MUSIC
= 3;
899 DataLoaded
: Boolean = False;
901 MessageLineLength
: Integer = 80;
902 MapList
: SSArray
= nil;
903 MapIndex
: Integer = -1;
904 InterReadyTime
: Integer = -1;
905 StatDate
: string = '';
911 text: Array of ShortString;
912 anim
: Array of ShortString;
913 pic
: Array of ShortString;
914 mus
: Array of ShortString;
916 triggers
: Array of record
918 actions
: Array of record
919 action
, p1
, p2
: Integer;
922 cur_trigger
: Integer;
935 function Compare(a
, b
: TPlayerStat
): Integer;
937 if a
.Spectator
then Result
:= 1
938 else if b
.Spectator
then Result
:= -1
939 else if a
.Frags
< b
.Frags
then Result
:= 1
940 else if a
.Frags
> b
.Frags
then Result
:= -1
941 else if a
.Deaths
< b
.Deaths
then Result
:= -1
942 else if a
.Deaths
> b
.Deaths
then Result
:= 1
943 else if a
.Kills
< b
.Kills
then Result
:= -1
947 procedure SortGameStat(var stat
: TPlayerStatArray
);
952 if stat
= nil then Exit
;
954 for I
:= High(stat
) downto Low(stat
) do
955 for J
:= Low(stat
) to High(stat
) - 1 do
956 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
959 stat
[J
] := stat
[J
+ 1];
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
968 dir
, fname
, map
, mode
, etime
: String;
972 dir
:= e_GetWriteableDir(StatsDirs
);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname
:= e_CatPath(dir
, Path
);
975 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
976 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
977 AssignFile(s
, fname
);
979 SetTextCodePage(s
, CP_UTF8
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.ScoreLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 procedure ClearDebugCvars();
1029 g_debug_Sounds
:= False;
1030 g_debug_Frames
:= False;
1031 g_debug_WinMsgs
:= False;
1032 g_debug_MonsterOff
:= False;
1033 g_debug_BotAIOff
:= 0;
1034 g_debug_HealthBar
:= False;
1035 g_Debug_Player
:= False;
1038 function g_Game_ModeToText(Mode
: Byte): string;
1042 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1043 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1044 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1045 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1046 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1050 function g_Game_TextToMode(Mode
: string): Byte;
1053 Mode
:= UpperCase(Mode
);
1054 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1059 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1064 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1069 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1074 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1076 Result
:= GM_SINGLE
;
1081 function g_Game_IsNet(): Boolean;
1083 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1086 function g_Game_IsServer(): Boolean;
1088 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1091 function g_Game_IsClient(): Boolean;
1093 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1096 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1103 Result
.name
:= ExtractFileName(WAD
);
1104 Result
.description
:= '';
1105 Result
.author
:= '';
1107 w
:= TWADFile
.Create();
1110 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1116 cfg
:= TConfig
.CreateMem(p
, len
);
1117 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1118 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1119 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1120 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1126 procedure g_Game_FreeWAD();
1130 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1131 if MegaWAD
.res
.pic
[a
] <> '' then
1132 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1134 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1135 if MegaWAD
.res
.mus
[a
] <> '' then
1136 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1138 MegaWAD
.res
.pic
:= nil;
1139 MegaWAD
.res
.text := nil;
1140 MegaWAD
.res
.anim
:= nil;
1141 MegaWAD
.res
.mus
:= nil;
1142 MegaWAD
.triggers
:= nil;
1144 g_Texture_Delete('TEXTURE_endpic');
1145 g_Sound_Delete('MUSIC_endmus');
1147 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1148 gGameSettings
.WAD
:= '';
1151 procedure g_Game_LoadWAD(WAD
: string);
1160 gGameSettings
.WAD
:= WAD
;
1161 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1164 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1166 w
:= TWADFile
.Create();
1169 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1175 cfg
:= TConfig
.CreateMem(p
, len
);
1180 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1181 if s = '' then Break;
1184 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1185 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1187 g_Texture_CreateWADEx(s, s);
1193 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1194 if s = '' then Break;
1197 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1198 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1200 g_Music_CreateWADEx(s, s);
1203 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1204 if MegaWAD
.endpic
<> '' then
1206 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1207 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1209 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1210 if MegaWAD
.endmus
<> '' then
1212 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1213 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1221 {procedure start_trigger(t: string);
1225 function next_trigger(): Boolean;
1229 procedure DisableCheats();
1235 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1236 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1237 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1238 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1240 {$IF DEFINED(D2F_DEBUG)}
1241 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1242 gAimLine
:= g_dbg_aimline_on
;
1246 procedure g_Game_ExecuteEvent(Name
: String);
1252 if gEvents
= nil then
1254 for a
:= 0 to High(gEvents
) do
1255 if gEvents
[a
].Name
= Name
then
1257 if gEvents
[a
].Command
<> '' then
1258 g_Console_Process(gEvents
[a
].Command
, True);
1263 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1268 if gDelayedEvents
<> nil then
1269 for a
:= 0 to High(gDelayedEvents
) do
1270 if not gDelayedEvents
[a
].Pending
then
1277 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1278 n
:= High(gDelayedEvents
);
1280 gDelayedEvents
[n
].Pending
:= True;
1281 gDelayedEvents
[n
].DEType
:= DEType
;
1282 gDelayedEvents
[n
].DENum
:= Num
;
1283 gDelayedEvents
[n
].DEStr
:= Str
;
1284 if DEType
= DE_GLOBEVENT
then
1285 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1287 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1291 procedure EndGame();
1297 if g_Game_IsNet
and g_Game_IsServer
then
1298 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1301 gPauseMain
:= false;
1302 gPauseHolmes
:= false;
1305 g_Game_StopAllSounds(False);
1310 EndingGameCounter
:= 0;
1311 g_ActiveWindow
:= nil;
1313 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1314 gLMSRespawnTime
:= 0;
1317 EXIT_SIMPLE
: // Выход через меню или конец теста
1322 begin // Это был тест
1326 begin // Выход в главное меню
1327 gMusic
.SetByName('MUSIC_MENU');
1329 if gState
<> STATE_SLIST
then
1331 g_GUI_ShowWindow('MainMenu');
1332 gState
:= STATE_MENU
;
1335 // Обновляем список серверов
1336 slReturnPressed
:= True;
1337 if g_Net_Slist_Fetch(slCurrent
) then
1339 if slCurrent
= nil then
1340 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1343 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1344 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1347 g_Game_ExecuteEvent('ongameend');
1351 EXIT_RESTART
: // Начать уровень сначала
1353 if not g_Game_IsClient
then g_Game_Restart();
1356 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1358 // Статистика Своей игры:
1359 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1361 CustomStat
.GameTime
:= gTime
;
1362 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1363 CustomStat
.MapName
:= gMapInfo
.Name
;
1364 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1365 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1366 CustomStat
.TeamStat
:= gTeamStat
;
1368 CustomStat
.PlayerStat
:= nil;
1370 // Статистика игроков:
1371 if gPlayers
<> nil then
1373 for a
:= 0 to High(gPlayers
) do
1374 if gPlayers
[a
] <> nil then
1376 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1377 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1380 Name
:= gPlayers
[a
].Name
;
1381 Frags
:= gPlayers
[a
].Frags
;
1382 Deaths
:= gPlayers
[a
].Death
;
1383 Kills
:= gPlayers
[a
].Kills
;
1384 Team
:= gPlayers
[a
].Team
;
1385 Color
:= gPlayers
[a
].Model
.Color
;
1386 Spectator
:= gPlayers
[a
].FSpectator
;
1390 SortGameStat(CustomStat
.PlayerStat
);
1392 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1395 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1396 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1397 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1398 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1400 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1403 StatShotDone
:= False;
1406 g_Game_ExecuteEvent('onmapend');
1407 if not g_Game_IsClient
then g_Player_ResetReady
;
1408 gInterReadyCount
:= 0;
1410 // Затухающий экран:
1411 EndingGameCounter
:= 255;
1412 gState
:= STATE_FOLD
;
1414 if gDefInterTime
< 0 then
1415 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1417 gInterEndTime
:= gDefInterTime
* 1000;
1420 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1422 // Статистика Одиночной игры:
1423 SingleStat
.GameTime
:= gTime
;
1424 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1425 SingleStat
.TotalSecrets
:= gSecretsCount
;
1426 // Статистика первого игрока:
1427 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1428 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1429 // Статистика второго игрока (если есть):
1430 if SingleStat
.TwoPlayers
then
1432 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1433 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1436 g_Game_ExecuteEvent('onmapend');
1439 if gNextMap
<> '' then
1441 gMusic
.SetByName('MUSIC_INTERMUS');
1443 gState
:= STATE_INTERSINGLE
;
1446 g_Game_ExecuteEvent('oninter');
1448 else // Больше нет карт
1450 // Затухающий экран:
1451 EndingGameCounter
:= 255;
1452 gState
:= STATE_FOLD
;
1457 // Окончание обработано:
1458 if gExit
<> EXIT_QUIT
then
1462 procedure g_Game_Init();
1466 gTempDelete
:= False;
1468 sfsGCDisable(); // temporary disable removing of temporary volumes
1471 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1472 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1473 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1474 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1476 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1477 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1478 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1480 g_Game_ClearLoading();
1481 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1482 g_Game_SetLoadingText('', 0, False);
1484 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1487 gPauseMain
:= false;
1488 gPauseHolmes
:= false;
1491 {e_MouseInfo.Accel := 1.0;}
1493 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1496 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1497 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1498 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1499 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1500 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1502 gMusic
:= TMusic
.Create();
1503 gMusic
.SetByName('MUSIC_MENU');
1506 gGameSettings
.WarmupTime
:= 30;
1508 gState
:= STATE_MENU
;
1510 SetLength(gEvents
, 6);
1511 gEvents
[0].Name
:= 'ongamestart';
1512 gEvents
[1].Name
:= 'ongameend';
1513 gEvents
[2].Name
:= 'onmapstart';
1514 gEvents
[3].Name
:= 'onmapend';
1515 gEvents
[4].Name
:= 'oninter';
1516 gEvents
[5].Name
:= 'onwadend';
1518 sfsGCEnable(); // enable releasing unused volumes
1522 procedure g_Game_Free(freeTextures
: Boolean=true);
1524 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1525 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1527 g_Map_Free(freeTextures
);
1529 g_Player_RemoveAllCorpses();
1531 gGameSettings
.GameType
:= GT_NONE
;
1532 if gGameSettings
.GameMode
= GM_SINGLE
then
1533 gGameSettings
.GameMode
:= GM_DM
;
1534 gSwitchGameMode
:= gGameSettings
.GameMode
;
1537 gExitByTrigger
:= False;
1540 function IsActivePlayer(p
: TPlayer
): Boolean;
1545 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1548 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1554 if gPlayers
= nil then
1558 for a
:= Low(gPlayers
) to High(gPlayers
) do
1559 if IsActivePlayer(gPlayers
[a
]) then
1561 SetLength(ids
, Length(ids
) + 1);
1562 ids
[High(ids
)] := gPlayers
[a
].UID
;
1563 if gPlayers
[a
].UID
= Skip
then
1566 if Length(ids
) = 0 then
1571 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1574 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1580 if gPlayers
= nil then
1584 for a
:= Low(gPlayers
) to High(gPlayers
) do
1585 if IsActivePlayer(gPlayers
[a
]) then
1587 SetLength(ids
, Length(ids
) + 1);
1588 ids
[High(ids
)] := gPlayers
[a
].UID
;
1589 if gPlayers
[a
].UID
= Skip
then
1592 if Length(ids
) = 0 then
1595 Result
:= ids
[Length(ids
) - 1]
1597 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1600 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1606 if gPlayers
= nil then
1610 for a
:= Low(gPlayers
) to High(gPlayers
) do
1611 if IsActivePlayer(gPlayers
[a
]) then
1613 SetLength(ids
, Length(ids
) + 1);
1614 ids
[High(ids
)] := gPlayers
[a
].UID
;
1615 if gPlayers
[a
].UID
= Skip
then
1618 if Length(ids
) = 0 then
1620 if Length(ids
) = 1 then
1625 Result
:= ids
[Random(Length(ids
))];
1627 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1629 Result
:= ids
[Random(Length(ids
))];
1634 function GetRandomSpectMode(Current
: Byte): Byte;
1641 0: Result
:= SPECT_STATS
;
1642 1: Result
:= SPECT_MAPVIEW
;
1643 2: Result
:= SPECT_MAPVIEW
;
1644 3: Result
:= SPECT_PLAYERS
;
1645 4: Result
:= SPECT_PLAYERS
;
1646 5: Result
:= SPECT_PLAYERS
;
1647 6: Result
:= SPECT_PLAYERS
;
1649 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1653 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1659 if (plr
= nil) then exit
;
1660 if (p
= 2) then time
:= 1000 else time
:= 1;
1661 strafeDir
:= MoveButton
shr 4;
1662 MoveButton
:= MoveButton
and $0F;
1664 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1665 MoveButton
:= 1 // Нажата только "Влево"
1666 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1667 MoveButton
:= 2 // Нажата только "Вправо"
1668 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1669 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1671 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1672 if MoveButton
= 1 then
1673 plr
.PressKey(KEY_LEFT
, time
)
1674 else if MoveButton
= 2 then
1675 plr
.PressKey(KEY_RIGHT
, time
);
1677 // if we have "strafe" key, turn off old strafe mechanics
1678 if gPlayerAction
[p
, ACTION_STRAFE
] then
1680 // new strafe mechanics
1681 if (strafeDir
= 0) then
1682 strafeDir
:= MoveButton
; // start strafing
1683 // now set direction according to strafe (reversed)
1684 if (strafeDir
= 2) then
1685 plr
.SetDirection(TDirection
.D_LEFT
)
1686 else if (strafeDir
= 1) then
1687 plr
.SetDirection(TDirection
.D_RIGHT
)
1691 strafeDir
:= 0; // not strafing anymore
1692 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1693 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1694 plr
.SetDirection(TDirection
.D_LEFT
)
1695 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1696 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1697 plr
.SetDirection(TDirection
.D_RIGHT
)
1698 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1699 else if MoveButton
<> 0 then
1700 plr
.SetDirection(TDirection(MoveButton
-1))
1703 // fix movebutton state
1704 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1706 // Остальные клавиши:
1707 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1708 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1709 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1710 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1711 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1713 for i
:= WP_FACT
to WP_LACT
do
1715 if gWeaponAction
[p
, i
] then
1717 plr
.ProcessWeaponAction(i
);
1718 gWeaponAction
[p
, i
] := False
1722 for i
:= WP_FIRST
to WP_LAST
do
1724 if gSelectWeapon
[p
, i
] then
1726 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1727 gSelectWeapon
[p
, i
] := False
1731 // HACK: add dynlight here
1732 if gwin_k8_enable_light_experiments
then
1734 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1736 g_playerLight
:= true;
1738 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1740 g_playerLight
:= false;
1744 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1747 // HACK: don't have a "key was pressed" function
1748 procedure InterReady();
1750 if InterReadyTime
> gTime
then Exit
;
1751 InterReadyTime
:= gTime
+ 3000;
1752 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1755 procedure g_Game_PreUpdate();
1757 // these are in separate PreUpdate functions because they can interact during Update()
1758 // and are synced over the net
1759 // we don't care that much about corpses and gibs
1760 g_Player_PreUpdate();
1761 g_Monsters_PreUpdate();
1762 g_Items_PreUpdate();
1763 g_Weapon_PreUpdate();
1766 procedure g_Game_Update();
1768 Msg
: g_gui
.TMessage
;
1774 function sendMonsPos (mon
: TMonster
): Boolean;
1776 result
:= false; // don't stop
1777 // this will also reset "need-send" flag
1778 if mon
.gncNeedSend
then
1780 MH_SEND_MonsterPos(mon
.UID
);
1782 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1784 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1786 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1788 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1792 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1794 result
:= false; // don't stop
1795 // this will also reset "need-send" flag
1796 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1799 function sendItemPos (it
: PItem
): Boolean;
1801 result
:= false; // don't stop
1804 MH_SEND_ItemPos(it
.myId
);
1805 it
.needSend
:= False;
1810 reliableUpdate
: Boolean;
1815 // Пора выключать игру:
1816 if gExit
= EXIT_QUIT
then
1818 // Игра закончилась - обрабатываем:
1822 if gExit
= EXIT_QUIT
then
1826 // Читаем клавиатуру и джойстик, если окно активно
1827 // no need to, as we'll do it in event handler
1829 // Обновляем консоль (движение и сообщения):
1833 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1835 gExit
:= EXIT_SIMPLE
;
1840 // process master server communications
1841 g_Net_Slist_Pulse();
1844 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1845 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1846 STATE_INTERTEXT
, // Текст между уровнями
1847 STATE_INTERPIC
: // Картинка между уровнями
1849 if g_Game_IsNet
and g_Game_IsServer
then
1851 gInterTime
:= gInterTime
+ GAME_TICK
;
1852 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1853 if a
<> gServInterTime
then
1855 gServInterTime
:= a
;
1856 MH_SEND_TimeSync(gServInterTime
);
1860 if (not g_Game_IsClient
) and
1864 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1865 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1866 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1867 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1869 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1870 and (g_ActiveWindow
= nil)
1872 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1875 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1876 g_Game_StopAllSounds(True);
1878 if gMapOnce
then // Это был тест
1879 gExit
:= EXIT_SIMPLE
1881 if gNextMap
<> '' then // Переходим на следующую карту
1882 g_Game_ChangeMap(gNextMap
)
1883 else // Следующей карты нет
1885 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1887 // Выход в главное меню:
1889 g_GUI_ShowWindow('MainMenu');
1890 gMusic
.SetByName('MUSIC_MENU');
1892 gState
:= STATE_MENU
;
1895 // Финальная картинка:
1896 g_Game_ExecuteEvent('onwadend');
1898 if not gMusic
.SetByName('MUSIC_endmus') then
1899 gMusic
.SetByName('MUSIC_STDENDMUS');
1901 gState
:= STATE_ENDPIC
;
1903 g_Game_ExecuteEvent('ongameend');
1908 else if g_Game_IsClient
and
1911 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1912 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1913 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1914 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1916 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1917 and (g_ActiveWindow
= nil)
1925 if gState
= STATE_INTERTEXT
then
1926 if InterText
.counter
> 0 then
1927 InterText
.counter
:= InterText
.counter
- 1;
1930 STATE_FOLD
: // Затухание экрана
1932 if EndingGameCounter
= 0 then
1934 // Закончился уровень в Своей игре:
1935 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1937 gState
:= STATE_INTERCUSTOM
;
1938 InterReadyTime
:= -1;
1939 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1941 g_Game_ExecuteEvent('onwadend');
1942 if not gMusic
.SetByName('MUSIC_endmus') then
1943 gMusic
.SetByName('MUSIC_STDENDMUS');
1946 gMusic
.SetByName('MUSIC_ROUNDMUS');
1950 else // Закончилась последняя карта в Одиночной игре
1952 gMusic
.SetByName('MUSIC_INTERMUS');
1954 gState
:= STATE_INTERSINGLE
;
1957 g_Game_ExecuteEvent('oninter');
1960 DecMin(EndingGameCounter
, 6, 0);
1963 STATE_ENDPIC
: // Картинка окончания мегаВада
1965 if gMapOnce
then // Это был тест
1967 gExit
:= EXIT_SIMPLE
;
1973 g_Serverlist_Control(slCurrent
, slTable
);
1976 // Статистика по Tab:
1978 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1981 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1983 // Время += 28 миллисекунд:
1984 gTime
:= gTime
+ GAME_TICK
;
1986 // Сообщение посередине экрана:
1987 if MessageTime
= 0 then
1989 if MessageTime
> 0 then
1990 MessageTime
:= MessageTime
- 1;
1992 if (g_Game_IsServer
) then
1994 // Был задан лимит времени:
1995 if (gGameSettings
.TimeLimit
> 0) then
1996 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1997 begin // Он прошел => конец уровня
2002 // Надо респавнить игроков в LMS:
2003 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2004 g_Game_RestartRound(gLMSSoftSpawn
);
2006 // Проверим результат голосования, если время прошло
2007 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2009 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2011 g_Console_Process(gVoteCommand
);
2013 gVotePassed
:= False;
2016 // Замеряем время захвата флагов
2017 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2018 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2019 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2020 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2022 // Был задан лимит побед:
2023 if (gGameSettings
.ScoreLimit
> 0) then
2027 if gGameSettings
.GameMode
= GM_DM
then
2028 begin // В DM ищем игрока с max фрагами
2029 for i
:= 0 to High(gPlayers
) do
2030 if gPlayers
[i
] <> nil then
2031 if gPlayers
[i
].Frags
> b
then
2032 b
:= gPlayers
[i
].Frags
;
2035 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2036 begin // В CTF/TDM выбираем команду с наибольшим счетом
2037 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2040 // Лимит побед набран => конец уровня:
2041 if b
>= gGameSettings
.ScoreLimit
then
2048 // Обрабатываем клавиши игроков:
2049 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2050 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2051 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2053 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2054 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2055 end // if not console
2058 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2060 // process weapon switch queue
2064 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2065 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2067 if not gSpectKeyPress
then
2069 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2071 // switch spect mode
2073 SPECT_NONE
: ; // not spectator
2075 SPECT_MAPVIEW
: Inc(gSpectMode
);
2076 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2078 gSpectKeyPress
:= True;
2080 if (gSpectMode
= SPECT_MAPVIEW
)
2081 and (not gSpectAuto
) then
2083 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2084 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2085 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2086 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2087 if gPlayerAction
[0, ACTION_LOOKUP
] then
2088 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2089 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2090 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2091 if gWeaponAction
[0, WP_PREV
] then
2094 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2095 gWeaponAction
[0, WP_PREV
] := False;
2097 if gWeaponAction
[0, WP_NEXT
] then
2100 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2101 gWeaponAction
[0, WP_NEXT
] := False;
2104 if (gSpectMode
= SPECT_PLAYERS
)
2105 and (not gSpectAuto
) then
2107 if gPlayerAction
[0, ACTION_LOOKUP
] then
2110 gSpectViewTwo
:= True;
2111 gSpectKeyPress
:= True;
2113 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2115 // remove second view
2116 gSpectViewTwo
:= False;
2117 gSpectKeyPress
:= True;
2119 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2121 // prev player (view 1)
2122 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2123 gSpectKeyPress
:= True;
2125 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2127 // next player (view 1)
2128 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2129 gSpectKeyPress
:= True;
2131 if gWeaponAction
[0, WP_PREV
] then
2133 // prev player (view 2)
2134 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2135 gWeaponAction
[0, WP_PREV
] := False;
2137 if gWeaponAction
[0, WP_NEXT
] then
2139 // next player (view 2)
2140 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2141 gWeaponAction
[0, WP_NEXT
] := False;
2144 if gPlayerAction
[0, ACTION_ATTACK
] then
2146 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2149 gSpectAutoNext
:= 0;
2150 gSpectViewTwo
:= False;
2151 gSpectKeyPress
:= True;
2156 gSpectMode
:= SPECT_STATS
;
2157 gSpectAuto
:= False;
2158 gSpectKeyPress
:= True;
2163 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2164 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2165 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2166 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2167 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2168 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2169 gSpectKeyPress
:= False;
2173 if gSpectMode
= SPECT_MAPVIEW
then
2175 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2177 gSpectAutoNext
:= gTime
2180 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2182 gSpectAutoNext
:= gTime
2186 if gSpectAutoNext
<= gTime
then
2188 if gSpectAutoNext
> 0 then
2190 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2194 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2195 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2196 gSpectAutoStepX
:= Random(9) - 4;
2197 gSpectAutoStepY
:= Random(9) - 4;
2198 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2199 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2200 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2201 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2202 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2203 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2207 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2212 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2213 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2214 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2220 // Обновляем все остальное:
2223 g_Triggers_Update();
2225 g_Monsters_Update();
2228 g_Player_UpdateAll();
2229 g_Player_UpdatePhysicalObjects();
2231 // server: send newly spawned monsters unconditionally
2232 if (gGameSettings
.GameType
= GT_SERVER
) then
2234 if (Length(gMonstersSpawned
) > 0) then
2236 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2237 SetLength(gMonstersSpawned
, 0);
2241 if (gSoundTriggerTime
> 8) then
2243 g_Game_UpdateTriggerSounds();
2244 gSoundTriggerTime
:= 0;
2248 Inc(gSoundTriggerTime
);
2251 if (NetMode
= NET_SERVER
) then
2253 Inc(NetTimeToUpdate
);
2254 Inc(NetTimeToReliable
);
2256 // send monster updates
2257 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2259 // send all monsters (periodic sync)
2260 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2262 for I
:= 0 to High(gPlayers
) do
2264 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2267 g_Mons_ForEach(sendMonsPos
);
2269 // update flags that aren't stationary
2270 if gGameSettings
.GameMode
= GM_CTF
then
2271 for I
:= FLAG_RED
to FLAG_BLUE
do
2272 if gFlags
[I
].NeedSend
then
2274 gFlags
[I
].NeedSend
:= False;
2278 // update items that aren't stationary
2279 g_Items_ForEachAlive(sendItemPos
);
2281 if reliableUpdate
then
2283 NetTimeToReliable
:= 0;
2284 NetTimeToUpdate
:= NetUpdateRate
;
2288 NetTimeToUpdate
:= 0;
2293 // send only mosters with some unexpected changes
2294 g_Mons_ForEach(sendMonsPosUnexpected
);
2297 // send unexpected platform changes
2298 g_Map_NetSendInterestingPanels();
2300 g_Net_Slist_ServerUpdate();
2302 if NetUseMaster then
2304 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2306 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2308 NetTimeToMaster := gTime + NetMasterRate;
2313 else if (NetMode
= NET_CLIENT
) then
2315 MC_SEND_PlayerPos();
2317 end; // if gameOn ...
2319 // Активно окно интерфейса - передаем клавиши ему:
2320 if g_ActiveWindow
<> nil then
2322 w
:= e_GetFirstKeyPressed();
2324 if (w
<> IK_INVALID
) then
2326 Msg
.Msg
:= MESSAGE_DIKEY
;
2328 g_ActiveWindow
.OnMessage(Msg
);
2331 // Если оно от этого не закрылось, то обновляем:
2332 if g_ActiveWindow
<> nil then
2333 g_ActiveWindow
.Update();
2335 // Нужно сменить разрешение:
2336 if gResolutionChange
then
2338 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2340 gResolutionChange
:= False;
2341 g_ActiveWindow
:= nil;
2344 // Нужно сменить язык:
2345 if gLanguageChange
then
2347 //e_WriteLog('Read language file', MSG_NOTIFY);
2348 //g_Language_Load(DataDir + gLanguage + '.txt');
2349 g_Language_Set(gLanguage
);
2353 gLanguageChange
:= False;
2357 // Горячая клавиша для вызова меню выхода из игры (F10):
2358 if e_KeyPressed(IK_F10
) and
2360 (not gConsoleShow
) and
2361 (g_ActiveWindow
= nil) then
2366 Time
:= GetTickCount64() {div 1000};
2368 // Обработка отложенных событий:
2369 if gDelayedEvents
<> nil then
2370 for a
:= 0 to High(gDelayedEvents
) do
2371 if gDelayedEvents
[a
].Pending
and
2373 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2374 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2377 case gDelayedEvents
[a
].DEType
of
2379 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2382 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2386 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2387 if g_Game_IsNet
and g_Game_IsServer
then
2388 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2392 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2394 gDelayedEvents
[a
].Pending
:= False;
2397 // Каждую секунду обновляем счетчик обновлений:
2398 UPSCounter
:= UPSCounter
+ 1;
2399 if Time
- UPSTime
>= 1000 then
2408 g_Weapon_AddDynLights();
2409 g_Items_AddDynLights();
2413 procedure g_Game_LoadChatSounds(Resource
: string);
2416 FileName
, Snd
: string;
2418 len
, cnt
, tags
, i
, j
: Integer;
2421 FileName
:= g_ExtractWadName(Resource
);
2423 WAD
:= TWADFile
.Create();
2424 WAD
.ReadFile(FileName
);
2426 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2433 cfg
:= TConfig
.CreateMem(p
, len
);
2434 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2436 SetLength(gChatSounds
, cnt
);
2437 for i
:= 0 to Length(gChatSounds
) - 1 do
2439 gChatSounds
[i
].Sound
:= nil;
2440 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2441 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2442 if (Snd
= '') or (Tags
<= 0) then
2444 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2445 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2446 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2447 SetLength(gChatSounds
[i
].Tags
, tags
);
2448 for j
:= 0 to tags
- 1 do
2449 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2450 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2457 procedure g_Game_FreeChatSounds();
2461 for i
:= 0 to Length(gChatSounds
) - 1 do
2463 gChatSounds
[i
].Sound
.Free();
2464 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2466 SetLength(gChatSounds
, 0);
2470 procedure g_Game_LoadData();
2477 if DataLoaded
then Exit
;
2479 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2481 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2482 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2483 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2484 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2498 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2499 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2500 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2501 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2505 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2506 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2507 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2508 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2509 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2515 hasPBarGfx
:= false;
2519 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2520 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2521 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2522 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2523 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2524 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2525 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2526 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2527 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2528 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2529 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2530 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2531 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2532 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2533 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2534 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2535 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2536 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2537 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2538 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2539 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2540 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2541 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2543 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2544 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2545 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2546 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2547 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2548 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2549 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2550 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2551 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2552 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2553 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2554 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2555 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2556 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2558 goodsnd
[0] := TPlayableSound
.Create();
2559 goodsnd
[1] := TPlayableSound
.Create();
2560 goodsnd
[2] := TPlayableSound
.Create();
2561 goodsnd
[3] := TPlayableSound
.Create();
2563 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2564 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2565 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2566 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2568 killsnd
[0] := TPlayableSound
.Create();
2569 killsnd
[1] := TPlayableSound
.Create();
2570 killsnd
[2] := TPlayableSound
.Create();
2571 killsnd
[3] := TPlayableSound
.Create();
2573 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2574 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2575 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2576 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2578 hahasnd
[0] := TPlayableSound
.Create();
2579 hahasnd
[1] := TPlayableSound
.Create();
2580 hahasnd
[2] := TPlayableSound
.Create();
2582 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2583 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2584 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2586 sound_get_flag
[0] := TPlayableSound
.Create();
2587 sound_get_flag
[1] := TPlayableSound
.Create();
2588 sound_lost_flag
[0] := TPlayableSound
.Create();
2589 sound_lost_flag
[1] := TPlayableSound
.Create();
2590 sound_ret_flag
[0] := TPlayableSound
.Create();
2591 sound_ret_flag
[1] := TPlayableSound
.Create();
2592 sound_cap_flag
[0] := TPlayableSound
.Create();
2593 sound_cap_flag
[1] := TPlayableSound
.Create();
2595 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2596 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2597 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2598 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2599 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2600 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2601 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2602 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2604 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2606 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2609 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2610 g_Weapon_LoadData();
2612 g_Monsters_LoadData();
2617 procedure g_Game_Quit();
2619 g_Game_StopAllSounds(True);
2622 g_PlayerModel_FreeData();
2623 g_Texture_DeleteAll();
2624 g_Frames_DeleteAll();
2626 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2629 if NetInitDone
then g_Net_Free
;
2631 // remove map after test
2632 if gMapToDelete
<> '' then
2633 g_Game_DeleteTestMap();
2639 procedure g_Game_FreeData();
2641 if not DataLoaded
then Exit
;
2644 g_Weapon_FreeData();
2645 g_Monsters_FreeData();
2647 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2649 g_Texture_Delete('NOTEXTURE');
2650 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2651 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2652 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2653 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2654 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2655 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2656 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2657 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2658 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2659 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2660 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2661 g_Frames_DeleteByName('FRAMES_PUNCH');
2662 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2663 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2664 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2665 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2666 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2667 g_Sound_Delete('SOUND_GAME_TELEPORT');
2668 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2669 g_Sound_Delete('SOUND_GAME_SECRET');
2670 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2671 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2672 g_Sound_Delete('SOUND_GAME_BULK1');
2673 g_Sound_Delete('SOUND_GAME_BULK2');
2674 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2675 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2676 g_Sound_Delete('SOUND_GAME_BURNING');
2677 g_Sound_Delete('SOUND_GAME_SWITCH1');
2678 g_Sound_Delete('SOUND_GAME_SWITCH0');
2685 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2686 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2687 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2688 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2695 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2696 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2697 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2698 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2704 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2705 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2706 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2708 sound_get_flag
[0].Free();
2709 sound_get_flag
[1].Free();
2710 sound_lost_flag
[0].Free();
2711 sound_lost_flag
[1].Free();
2712 sound_ret_flag
[0].Free();
2713 sound_ret_flag
[1].Free();
2714 sound_cap_flag
[0].Free();
2715 sound_cap_flag
[1].Free();
2717 g_Sound_Delete('SOUND_CTF_GET1');
2718 g_Sound_Delete('SOUND_CTF_GET2');
2719 g_Sound_Delete('SOUND_CTF_LOST1');
2720 g_Sound_Delete('SOUND_CTF_LOST2');
2721 g_Sound_Delete('SOUND_CTF_RETURN1');
2722 g_Sound_Delete('SOUND_CTF_RETURN2');
2723 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2724 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2726 g_Game_FreeChatSounds();
2728 DataLoaded
:= False;
2731 procedure g_FatalError(Text: String);
2733 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2734 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2736 gExit
:= EXIT_SIMPLE
;
2737 if gGameOn
then EndGame
;
2740 procedure g_SimpleError(Text: String);
2742 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2743 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2746 procedure g_Game_SetupScreenSize();
2748 RES_FACTOR
= 4.0 / 3.0;
2754 // Размер экранов игроков:
2755 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2756 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2757 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2759 gPlayerScreenSize
.Y
:= gScreenHeight
;
2761 // Размер заднего плана:
2762 if BackID
<> DWORD(-1) then
2765 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2766 (gScreenHeight
*s
> gMapInfo
.Height
) then
2768 gBackSize
.X
:= gScreenWidth
;
2769 gBackSize
.Y
:= gScreenHeight
;
2773 e_GetTextureSize(BackID
, @bw
, @bh
);
2774 rf
:= Single(bw
) / Single(bh
);
2775 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2776 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2777 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2778 if (s
< 1.0) then s
:= 1.0;
2779 gBackSize
.X
:= Round(bw
*s
);
2780 gBackSize
.Y
:= Round(bh
*s
);
2785 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2787 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2788 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2791 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2794 if gPlayer1
= nil then
2796 if g_Game_IsClient
then
2798 if NetPlrUID1
> -1 then
2799 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2803 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2804 Team
:= gPlayer1Settings
.Team
;
2806 // Создание первого игрока:
2807 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2808 gPlayer1Settings
.Color
,
2810 if gPlayer1
= nil then
2811 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2814 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2815 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2816 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2817 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2818 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2819 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2820 if g_Game_IsServer
and g_Game_IsNet
then
2821 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2822 gPlayer1
.Respawn(False, True);
2823 g_Net_Slist_ServerPlayerComes();
2828 if gPlayer2
= nil then
2830 if g_Game_IsClient
then
2832 if NetPlrUID2
> -1 then
2833 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2837 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2838 Team
:= gPlayer2Settings
.Team
;
2840 // Создание второго игрока:
2841 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2842 gPlayer2Settings
.Color
,
2844 if gPlayer2
= nil then
2845 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2848 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2849 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2850 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2851 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2852 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2853 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2854 if g_Game_IsServer
and g_Game_IsNet
then
2855 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2856 gPlayer2
.Respawn(False, True);
2857 g_Net_Slist_ServerPlayerComes();
2864 procedure g_Game_RemovePlayer();
2868 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2869 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2874 if g_Game_IsServer
then
2877 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2878 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2879 g_Player_Remove(Pl
.UID
);
2880 g_Net_Slist_ServerPlayerLeaves();
2884 gSpectLatchPID2
:= Pl
.UID
;
2892 if g_Game_IsServer
then
2895 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2896 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2897 g_Player_Remove(Pl
.UID
);
2898 g_Net_Slist_ServerPlayerLeaves();
2901 gSpectLatchPID1
:= Pl
.UID
;
2903 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2907 g_Net_Slist_ServerPlayerLeaves();
2910 procedure g_Game_Spectate();
2912 g_Game_RemovePlayer();
2913 if gPlayer1
<> nil then
2914 g_Game_RemovePlayer();
2917 procedure g_Game_SpectateCenterView();
2919 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2920 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2923 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2930 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2932 g_Game_ClearLoading();
2935 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2938 gGameSettings
.GameType
:= GT_SINGLE
;
2939 gGameSettings
.MaxLives
:= 0;
2940 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2941 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2942 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2943 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2944 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2945 gSwitchGameMode
:= GM_SINGLE
;
2947 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2948 gLMSRespawnTime
:= 0;
2949 gSpectLatchPID1
:= 0;
2950 gSpectLatchPID2
:= 0;
2952 g_Game_ExecuteEvent('ongamestart');
2954 // Установка размеров окон игроков:
2955 g_Game_SetupScreenSize();
2957 // Создание первого игрока:
2958 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2959 gPlayer1Settings
.Color
,
2960 gPlayer1Settings
.Team
, False));
2961 if gPlayer1
= nil then
2963 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2967 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2968 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2969 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2970 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2971 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2974 // Создание второго игрока, если есть:
2977 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2978 gPlayer2Settings
.Color
,
2979 gPlayer2Settings
.Team
, False));
2980 if gPlayer2
= nil then
2982 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2986 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2987 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2988 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2989 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2990 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2994 // Загрузка и запуск карты:
2995 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2997 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2998 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
3002 // Настройки игроков и ботов:
3006 for i
:= nPl
+1 to nPlayers
do
3007 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3010 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3011 TimeLimit
, ScoreLimit
: Word;
3013 Options
: LongWord; nPlayers
: Byte);
3019 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3021 g_Game_ClearLoading();
3024 gGameSettings
.GameType
:= GT_CUSTOM
;
3025 gGameSettings
.GameMode
:= GameMode
;
3026 gSwitchGameMode
:= GameMode
;
3027 gGameSettings
.TimeLimit
:= TimeLimit
;
3028 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3029 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3030 gGameSettings
.Options
:= Options
;
3032 gCoopTotalMonstersKilled
:= 0;
3033 gCoopTotalSecretsFound
:= 0;
3034 gCoopTotalMonsters
:= 0;
3035 gCoopTotalSecrets
:= 0;
3039 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3040 gLMSRespawnTime
:= 0;
3041 gSpectLatchPID1
:= 0;
3042 gSpectLatchPID2
:= 0;
3044 g_Game_ExecuteEvent('ongamestart');
3046 // Установка размеров окон игроков:
3047 g_Game_SetupScreenSize();
3049 // Режим наблюдателя:
3050 if nPlayers
= 0 then
3057 if nPlayers
>= 1 then
3059 // Создание первого игрока:
3060 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3061 gPlayer1Settings
.Color
,
3062 gPlayer1Settings
.Team
, False));
3063 if gPlayer1
= nil then
3065 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3069 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3070 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3071 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3072 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3073 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3077 if nPlayers
>= 2 then
3079 // Создание второго игрока:
3080 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3081 gPlayer2Settings
.Color
,
3082 gPlayer2Settings
.Team
, False));
3083 if gPlayer2
= nil then
3085 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3089 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3090 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3091 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3092 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3093 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3097 // Загрузка и запуск карты:
3098 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3100 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3104 // Нет точек появления:
3105 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3106 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3107 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3108 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3109 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3111 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3115 // Настройки игроков и ботов:
3119 for i
:= nPl
+1 to nPlayers
do
3120 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3123 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3124 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3125 Options
: LongWord; nPlayers
: Byte;
3126 IPAddr
: LongWord; Port
: Word);
3129 g_Net_Slist_ServerClosed();
3131 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3133 g_Game_ClearLoading();
3138 gGameSettings
.GameType
:= GT_SERVER
;
3139 gGameSettings
.GameMode
:= GameMode
;
3140 gSwitchGameMode
:= GameMode
;
3141 gGameSettings
.TimeLimit
:= TimeLimit
;
3142 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3143 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3144 gGameSettings
.Options
:= Options
;
3146 gCoopTotalMonstersKilled
:= 0;
3147 gCoopTotalSecretsFound
:= 0;
3148 gCoopTotalMonsters
:= 0;
3149 gCoopTotalSecrets
:= 0;
3153 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3154 gLMSRespawnTime
:= 0;
3155 gSpectLatchPID1
:= 0;
3156 gSpectLatchPID2
:= 0;
3158 g_Game_ExecuteEvent('ongamestart');
3160 // Установка размеров окна игрока
3161 g_Game_SetupScreenSize();
3163 // Режим наблюдателя:
3164 if nPlayers
= 0 then
3170 if nPlayers
>= 1 then
3172 // Создание первого игрока:
3173 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3174 gPlayer1Settings
.Color
,
3175 gPlayer1Settings
.Team
, False));
3176 if gPlayer1
= nil then
3178 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3182 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3183 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3184 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3185 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3186 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3189 if nPlayers
>= 2 then
3191 // Создание второго игрока:
3192 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3193 gPlayer2Settings
.Color
,
3194 gPlayer2Settings
.Team
, False));
3195 if gPlayer2
= nil then
3197 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3201 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3202 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3203 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3204 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3205 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3208 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3209 if NetForwardPorts
then
3210 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3213 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3215 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3219 g_Net_Slist_Set(NetMasterList
);
3221 g_Net_Slist_ServerStarted();
3223 // Загрузка и запуск карты:
3224 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3226 g_Net_Slist_ServerClosed();
3227 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3231 // Нет точек появления:
3232 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3233 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3234 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3235 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3236 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3238 g_Net_Slist_ServerClosed();
3239 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3243 // Настройки игроков и ботов:
3246 g_Net_Slist_ServerMapStarted();
3247 NetState
:= NET_STATE_GAME
;
3250 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3265 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3266 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3268 g_Game_ClearLoading();
3273 gGameSettings
.GameType
:= GT_CLIENT
;
3275 gCoopTotalMonstersKilled
:= 0;
3276 gCoopTotalSecretsFound
:= 0;
3277 gCoopTotalMonsters
:= 0;
3278 gCoopTotalSecrets
:= 0;
3282 g_Game_ExecuteEvent('ongamestart');
3284 // Установка размеров окон игроков:
3285 g_Game_SetupScreenSize();
3287 NetState
:= NET_STATE_AUTH
;
3289 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3291 // create (or update) map/resource databases
3292 g_Res_CreateDatabases(true);
3294 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3295 gLMSRespawnTime
:= 0;
3296 gSpectLatchPID1
:= 0;
3297 gSpectLatchPID2
:= 0;
3300 if not g_Net_Connect(Addr
, Port
) then
3302 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3303 NetState
:= NET_STATE_NONE
;
3307 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3309 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3314 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3315 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3316 // thank you, enet. let's ignore failures altogether then.
3317 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3319 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3321 Ptr
:= NetEvent
.packet
^.data
;
3322 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3324 enet_packet_destroy(NetEvent
.packet
);
3328 InMsg
.ReadLongWord(); // skip size
3329 MID
:= InMsg
.ReadByte();
3331 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3333 NetMyID
:= InMsg
.ReadByte();
3334 NetPlrUID1
:= InMsg
.ReadWord();
3336 WadName
:= InMsg
.ReadString();
3337 Map
:= InMsg
.ReadString();
3339 gWADHash
:= InMsg
.ReadMD5();
3341 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3342 gSwitchGameMode
:= gGameSettings
.GameMode
;
3343 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3344 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3345 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3346 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3347 T
:= InMsg
.ReadLongWord();
3349 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3350 //if newResPath = '' then
3352 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3353 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3354 if newResPath
= '' then
3356 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3357 enet_packet_destroy(NetEvent
.packet
);
3358 NetState
:= NET_STATE_NONE
;
3361 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3363 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3366 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3367 gPlayer1Settings
.Color
,
3368 gPlayer1Settings
.Team
, False));
3370 if gPlayer1
= nil then
3372 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3374 enet_packet_destroy(NetEvent
.packet
);
3375 NetState
:= NET_STATE_NONE
;
3379 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3380 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3381 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3382 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3383 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3384 gPlayer1
.UID
:= NetPlrUID1
;
3385 gPlayer1
.Reset(True);
3387 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3389 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3391 enet_packet_destroy(NetEvent
.packet
);
3392 NetState
:= NET_STATE_NONE
;
3400 enet_packet_destroy(NetEvent
.packet
);
3404 enet_packet_destroy(NetEvent
.packet
);
3408 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3411 if (NetEvent
.data
<= NET_DISC_MAX
) then
3412 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3413 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3420 ProcessLoading(True);
3421 if g_Net_UserRequestExit() then
3430 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3431 NetState
:= NET_STATE_NONE
;
3436 NetState
:= NET_STATE_GAME
;
3437 MC_SEND_FullStateRequest
;
3438 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3442 lastAsMegaWad
: Boolean = false;
3444 procedure g_Game_ChangeMap(const MapPath
: String);
3448 g_Game_ClearLoading();
3450 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3451 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3452 if gExitByTrigger
then
3455 gExitByTrigger
:= False;
3457 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3458 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3461 procedure g_Game_Restart();
3465 if g_Game_IsClient
then
3467 map
:= g_ExtractFileName(gMapInfo
.Map
);
3468 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3472 g_Game_ClearLoading();
3473 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3476 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3478 NewWAD
, ResName
: String;
3482 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3483 g_Player_RemoveAllCorpses();
3485 if (not g_Game_IsClient
) and
3486 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3487 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3489 if gSwitchGameMode
= GM_CTF
then
3490 gGameSettings
.MaxLives
:= 0;
3491 gGameSettings
.GameMode
:= gSwitchGameMode
;
3494 gSwitchGameMode
:= gGameSettings
.GameMode
;
3496 g_Player_ResetTeams();
3498 lastAsMegaWad
:= asMegawad
;
3499 if isWadPath(Map
) then
3501 NewWAD
:= g_ExtractWadName(Map
);
3502 ResName
:= g_ExtractFileName(Map
);
3503 if g_Game_IsServer
then
3505 nws
:= findDiskWad(NewWAD
);
3506 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3509 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3510 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3514 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3515 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3517 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3518 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3520 if (length(nws
) = 0) then
3522 ResName
:= ''; // failed
3527 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3528 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3529 g_Game_LoadWAD(NewWAD
);
3534 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3535 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3540 NewWAD
:= gGameSettings
.WAD
;
3546 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3548 if (ResName
<> '') and (NewWAD
<> '') then
3550 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3551 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3556 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3558 gState
:= STATE_NONE
;
3559 g_ActiveWindow
:= nil;
3563 wNeedTimeReset
:= True;
3565 if gGameSettings
.GameMode
= GM_CTF
then
3567 g_Map_ResetFlag(FLAG_RED
);
3568 g_Map_ResetFlag(FLAG_BLUE
);
3569 // CTF, а флагов нет:
3570 if not g_Map_HaveFlagPoints() then
3571 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3576 gState
:= STATE_MENU
;
3581 gPauseMain
:= false;
3582 gPauseHolmes
:= false;
3583 NetTimeToUpdate
:= 1;
3584 NetTimeToReliable
:= 0;
3585 NetTimeToMaster
:= NetMasterRate
;
3586 gSpectLatchPID1
:= 0;
3587 gSpectLatchPID2
:= 0;
3588 gMissionFailed
:= False;
3591 gCoopMonstersKilled
:= 0;
3592 gCoopSecretsFound
:= 0;
3594 gVoteInProgress
:= False;
3595 gVotePassed
:= False;
3601 if not gGameOn
then Exit
;
3603 g_Game_SpectateCenterView();
3605 if g_Game_IsServer
then
3607 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3609 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3610 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3611 gLMSSoftSpawn
:= True;
3612 if g_Game_IsNet
then
3613 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3617 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3618 gLMSRespawnTime
:= 0;
3622 if NetMode
= NET_SERVER
then
3624 // reset full state flags
3625 if NetClients
<> nil then
3626 for I
:= 0 to High(NetClients
) do
3627 NetClients
[I
].FullUpdateSent
:= False;
3629 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3632 g_Net_Slist_ServerMapStarted();
3634 if NetClients
<> nil then
3635 for I
:= 0 to High(NetClients
) do
3636 if NetClients
[I
].Used
then
3638 NetClients
[I
].Voted
:= False;
3639 if NetClients
[I
].RequestedFullUpdate
then
3641 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3642 NetClients
[I
].RequestedFullUpdate
:= False;
3646 g_Net_UnbanNonPermHosts();
3651 gCoopTotalMonstersKilled
:= 0;
3652 gCoopTotalSecretsFound
:= 0;
3653 gCoopTotalMonsters
:= 0;
3654 gCoopTotalSecrets
:= 0;
3658 g_Game_ExecuteEvent('onmapstart');
3661 procedure SetFirstLevel
;
3665 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3666 if MapList
= nil then
3669 SortSArray(MapList
);
3670 gNextMap
:= MapList
[Low(MapList
)];
3675 procedure g_Game_ExitLevel(const Map
: AnsiString);
3679 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3680 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3681 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3682 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3684 // Вышли в выход в Одиночной игре:
3685 if gGameSettings
.GameType
= GT_SINGLE
then
3686 gExit
:= EXIT_ENDLEVELSINGLE
3687 else // Вышли в выход в Своей игре
3689 gExit
:= EXIT_ENDLEVELCUSTOM
;
3690 if gGameSettings
.GameMode
= GM_COOP
then
3691 g_Player_RememberAll
;
3693 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3696 if gGameSettings
.GameMode
= GM_COOP
then
3699 gStatsPressed
:= True;
3700 gNextMap
:= 'MAP01';
3702 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3705 if g_Game_IsNet
then
3707 MH_SEND_GameStats();
3708 MH_SEND_CoopStats();
3714 procedure g_Game_RestartLevel();
3718 if gGameSettings
.GameMode
= GM_SINGLE
then
3723 gExit
:= EXIT_ENDLEVELCUSTOM
;
3724 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3728 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3730 gWAD
{, xwad}: String;
3733 if not g_Game_IsClient
then Exit
;
3734 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3736 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3741 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3745 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3748 g_Game_LoadWAD(NewWAD
);
3752 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3753 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3756 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3757 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3761 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3765 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3766 g_Game_LoadWAD(NewWAD);
3770 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3772 i
, n
, nb
, nr
: Integer;
3774 if not g_Game_IsServer
then Exit
;
3775 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3776 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3777 gLMSRespawnTime
:= 0;
3780 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3782 gMissionFailed
:= True;
3783 g_Game_RestartLevel
;
3787 n
:= 0; nb
:= 0; nr
:= 0;
3788 for i
:= Low(gPlayers
) to High(gPlayers
) do
3789 if (gPlayers
[i
] <> nil) and
3790 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3791 (gPlayers
[i
] is TBot
)) then
3794 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3795 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3798 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3800 // wait a second until the fuckers finally decide to join
3801 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3802 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3803 gLMSSoftSpawn
:= NoMapRestart
;
3804 if g_Game_IsNet
then
3805 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3809 g_Player_RemoveAllCorpses
;
3810 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3811 if g_Game_IsNet
then
3812 MH_SEND_GameEvent(NET_EV_LMS_START
);
3814 for i
:= Low(gPlayers
) to High(gPlayers
) do
3816 if gPlayers
[i
] = nil then continue
;
3817 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3818 // don't touch normal spectators
3819 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3821 gPlayers
[i
].FNoRespawn
:= True;
3822 gPlayers
[i
].Lives
:= 0;
3823 if g_Game_IsNet
then
3824 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3827 gPlayers
[i
].FNoRespawn
:= False;
3828 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3829 gPlayers
[i
].Respawn(False, True);
3830 if gGameSettings
.GameMode
= GM_COOP
then
3832 gPlayers
[i
].Frags
:= 0;
3833 gPlayers
[i
].RecallState
;
3835 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3836 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3837 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3838 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3841 g_Items_RestartRound();
3843 gLMSSoftSpawn
:= False;
3846 function g_Game_GetFirstMap(WAD
: String): String;
3850 MapList
:= g_Map_GetMapsList(WAD
);
3851 if MapList
= nil then
3854 SortSArray(MapList
);
3855 Result
:= MapList
[Low(MapList
)];
3857 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3863 function g_Game_GetNextMap(): String;
3870 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3871 if MapList
= nil then
3874 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3876 SortSArray(MapList
);
3878 for I
:= Low(MapList
) to High(MapList
) do
3879 if Map
= MapList
[I
] then
3885 if MapIndex
<> -255 then
3887 if MapIndex
= High(MapList
) then
3888 Result
:= MapList
[Low(MapList
)]
3890 Result
:= MapList
[MapIndex
+ 1];
3892 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3898 procedure g_Game_NextLevel();
3900 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3901 gExit
:= EXIT_ENDLEVELCUSTOM
3904 gExit
:= EXIT_ENDLEVELSINGLE
;
3908 if gNextMap
<> '' then Exit
;
3909 gNextMap
:= g_Game_GetNextMap();
3912 function g_Game_IsTestMap(): Boolean;
3914 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3917 procedure g_Game_DeleteTestMap();
3920 //MapName: AnsiString;
3928 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3929 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3930 if (a
= 0) then exit
;
3932 // Выделяем имя wad-файла и имя карты
3933 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3934 Delete(gMapToDelete
, 1, a
+5);
3935 gMapToDelete
:= UpperCase(gMapToDelete
);
3937 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3940 // Имя карты не стандартное тестовое:
3941 if MapName <> TEST_MAP_NAME then
3944 if not gTempDelete then
3946 time := g_GetFileTime(WadName);
3947 WAD := TWADFile.Create();
3950 if not WAD.ReadFile(WadName) then
3951 begin // Нет такого WAD-файла
3956 // Составляем список карт и ищем нужную:
3958 MapList := WAD.GetResourcesList('');
3960 if MapList <> nil then
3961 for a := 0 to High(MapList) do
3962 if MapList[a] = MapName then
3964 // Удаляем и сохраняем:
3965 WAD.RemoveResource('', MapName);
3966 WAD.SaveTo(WadName);
3971 g_SetFileTime(WadName, time);
3974 if gTempDelete
then DeleteFile(WadName
);
3977 procedure GameCVars(P
: SSArray
);
3980 stat
: TPlayerStatArray
;
3983 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3987 if Length(P
) > 1 then
3992 gsGameFlags
:= gsGameFlags
or Flag
3994 gsGameFlags
:= gsGameFlags
and (not Flag
);
3996 if g_Game_IsServer
then
3999 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
4001 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
4002 if g_Game_IsNet
then MH_SEND_GameSettings
;
4006 if LongBool(gsGameFlags
and Flag
) then
4007 g_Console_Add(_lc
[OnMsg
])
4009 g_Console_Add(_lc
[OffMsg
]);
4011 if OnMapChange
and g_Game_IsServer
then
4012 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4017 cmd
:= LowerCase(P
[0]);
4019 if cmd
= 'g_gamemode' then
4021 if (Length(P
) > 1) then
4023 a
:= g_Game_TextToMode(P
[1]);
4024 if a
= GM_SINGLE
then a
:= GM_COOP
;
4025 gsGameMode
:= g_Game_ModeToText(a
);
4026 if g_Game_IsServer
then
4028 gSwitchGameMode
:= a
;
4029 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4030 (gState
= STATE_INTERSINGLE
) then
4031 gSwitchGameMode
:= GM_SINGLE
;
4033 gGameSettings
.GameMode
:= gSwitchGameMode
;
4037 if gSwitchGameMode
= gGameSettings
.GameMode
then
4038 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4039 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4041 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4042 [g_Game_ModeToText(gGameSettings
.GameMode
),
4043 g_Game_ModeToText(gSwitchGameMode
)]));
4045 else if cmd
= 'g_friendlyfire' then
4047 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4049 else if cmd
= 'g_friendly_absorb_damage' then
4051 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
4053 else if cmd
= 'g_friendly_hit_trace' then
4055 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
4057 else if cmd
= 'g_friendly_hit_projectile' then
4059 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
4061 else if cmd
= 'g_weaponstay' then
4063 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4065 else if cmd
= 'g_allow_exit' then
4067 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4069 else if cmd
= 'g_allow_monsters' then
4071 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4073 else if cmd
= 'g_allow_dropflag' then
4075 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4077 else if cmd
= 'g_throw_flag' then
4079 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4081 else if cmd
= 'g_bot_vsplayers' then
4083 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4085 else if cmd
= 'g_bot_vsmonsters' then
4087 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4089 else if cmd
= 'g_dm_keys' then
4091 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4093 else if cmd
= 'g_gameflags' then
4095 if Length(P
) > 1 then
4097 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4098 if g_Game_IsServer
then
4100 gGameSettings
.Options
:= gsGameFlags
;
4101 if g_Game_IsNet
then MH_SEND_GameSettings
;
4105 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4107 else if cmd
= 'g_warmup_time' then
4109 if Length(P
) > 1 then
4111 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4112 if g_Game_IsServer
then
4114 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4115 // extend warmup if it's already going
4116 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4118 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4119 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4121 if g_Game_IsNet
then MH_SEND_GameSettings
;
4125 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4126 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4128 else if cmd
= 'g_spawn_invul' then
4130 if Length(P
) > 1 then
4132 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4133 if g_Game_IsServer
then
4135 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4136 if g_Game_IsNet
then MH_SEND_GameSettings
;
4140 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4142 else if cmd
= 'g_item_respawn_time' then
4144 if Length(P
) > 1 then
4146 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4147 if g_Game_IsServer
then
4149 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4150 if g_Game_IsNet
then MH_SEND_GameSettings
;
4154 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4155 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4157 else if cmd
= 'sv_intertime' then
4159 if (Length(P
) > 1) then
4160 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4162 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4164 else if cmd
= 'g_max_particles' then
4166 if Length(p
) = 2 then
4168 a
:= Max(0, StrToIntDef(p
[1], 0));
4171 else if Length(p
) = 1 then
4173 e_LogWritefln('%s', [g_GFX_GetMax()])
4177 e_LogWritefln('usage: %s <n>', [cmd
])
4180 else if cmd
= 'g_max_shells' then
4182 if Length(p
) = 2 then
4184 a
:= Max(0, StrToIntDef(p
[1], 0));
4187 else if Length(p
) = 1 then
4189 e_LogWritefln('%s', [g_Shells_GetMax()])
4193 e_LogWritefln('usage: %s <n>', [cmd
])
4196 else if cmd
= 'g_max_gibs' then
4198 if Length(p
) = 2 then
4200 a
:= Max(0, StrToIntDef(p
[1], 0));
4203 else if Length(p
) = 1 then
4205 e_LogWritefln('%s', [g_Gibs_GetMax()])
4209 e_LogWritefln('usage: %s <n>', [cmd
])
4212 else if cmd
= 'g_max_corpses' then
4214 if Length(p
) = 2 then
4216 a
:= Max(0, StrToIntDef(p
[1], 0));
4219 else if Length(p
) = 1 then
4221 e_LogWritefln('%s', [g_Corpses_GetMax()])
4225 e_LogWritefln('usage: %s <n>', [cmd
])
4228 else if cmd
= 'g_force_model' then
4230 if Length(p
) = 2 then
4232 a
:= StrToIntDef(p
[1], 0);
4233 g_Force_Model_Set(a
);
4234 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4236 for a
:= Low(gPlayers
) to High(gPlayers
) do
4238 if (gPlayers
[a
] <> nil) then
4240 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4242 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4244 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4248 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4250 for a
:= Low(gPlayers
) to High(gPlayers
) do
4252 if (gPlayers
[a
] <> nil) then
4254 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4256 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4258 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4264 else if cmd
= 'g_force_model_name' then
4266 if (Length(P
) > 1) then
4268 cmd
:= b_Text_Unformat(P
[1]);
4269 g_Forced_Model_SetName(cmd
);
4270 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4272 for a
:= Low(gPlayers
) to High(gPlayers
) do
4274 if (gPlayers
[a
] <> nil) then
4276 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4278 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4280 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4286 else if cmd
= 'g_scorelimit' then
4288 if Length(P
) > 1 then
4290 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4292 if g_Game_IsServer
then
4295 if gGameSettings
.GameMode
= GM_DM
then
4297 stat
:= g_Player_GetStats();
4299 for a
:= 0 to High(stat
) do
4300 if stat
[a
].Frags
> b
then
4304 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4306 // if someone has a higher score, set it to that instead
4307 gsScoreLimit
:= max(gsScoreLimit
, b
);
4308 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4310 if g_Game_IsNet
then MH_SEND_GameSettings
;
4314 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4316 else if cmd
= 'g_timelimit' then
4318 if Length(P
) > 1 then
4320 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4321 if g_Game_IsServer
then
4323 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4324 if g_Game_IsNet
then MH_SEND_GameSettings
;
4327 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4328 [gsTimeLimit
div 3600,
4329 (gsTimeLimit
div 60) mod 60,
4330 gsTimeLimit
mod 60]));
4332 else if cmd
= 'g_max_bots' then
4334 if Length(P
) > 1 then
4335 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4336 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4338 else if cmd
= 'g_maxlives' then
4340 if Length(P
) > 1 then
4342 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4343 if g_Game_IsServer
then
4345 gGameSettings
.MaxLives
:= gsMaxLives
;
4346 if g_Game_IsNet
then MH_SEND_GameSettings
;
4350 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4354 procedure PlayerSettingsCVars(P
: SSArray
);
4359 function ParseTeam(s
: string): Byte;
4363 'red', '1': result
:= TEAM_RED
;
4364 'blue', '2': result
:= TEAM_BLUE
;
4365 else result
:= TEAM_NONE
;
4369 cmd
:= LowerCase(P
[0]);
4373 if (Length(P
) > 1) then
4375 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4376 if g_Game_IsClient
then
4377 MC_SEND_PlayerSettings
4378 else if gGameOn
and (gPlayer1
<> nil) then
4380 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4381 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4387 if (Length(P
) > 1) then
4389 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4390 if g_Game_IsClient
then
4391 MC_SEND_PlayerSettings
4392 else if gGameOn
and (gPlayer2
<> nil) then
4394 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4395 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4401 if Length(P
) > 3 then
4403 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4404 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4405 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4406 if g_Game_IsClient
then
4407 MC_SEND_PlayerSettings
4408 else if gGameOn
and (gPlayer1
<> nil) then
4410 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4411 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4417 if Length(P
) > 3 then
4419 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4420 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4421 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4422 if g_Game_IsClient
then
4423 MC_SEND_PlayerSettings
4424 else if gGameOn
and (gPlayer2
<> nil) then
4426 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4427 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4433 if (Length(P
) > 1) then
4435 gPlayer1Settings
.Model
:= P
[1];
4436 if g_Game_IsClient
then
4437 MC_SEND_PlayerSettings
4438 else if gGameOn
and (gPlayer1
<> nil) then
4440 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4441 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4442 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4448 if (Length(P
) > 1) then
4450 gPlayer2Settings
.Model
:= P
[1];
4451 if g_Game_IsClient
then
4452 MC_SEND_PlayerSettings
4453 else if gGameOn
and (gPlayer2
<> nil) then
4455 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4456 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4457 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4463 // TODO: switch teams if in game or store this separately
4464 if (Length(P
) > 1) then
4466 team
:= ParseTeam(P
[1]);
4467 if team
= TEAM_NONE
then
4468 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4469 else if not gGameOn
and not g_Game_IsNet
then
4470 gPlayer1Settings
.Team
:= team
4472 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4477 // TODO: switch teams if in game or store this separately
4478 if (Length(P
) > 1) then
4480 team
:= ParseTeam(P
[1]);
4481 if team
= TEAM_NONE
then
4482 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4483 else if not gGameOn
and not g_Game_IsNet
then
4484 gPlayer2Settings
.Team
:= team
4486 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4491 if (Length(P
) = 2) then
4492 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4496 if (Length(P
) = 2) then
4497 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4501 if (Length(P
) = 2) then
4502 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4506 if (Length(P
) = 2) then
4507 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4511 if (Length(P
) = 2) then
4512 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4516 if (Length(P
) = 2) then
4517 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4519 'p1_priority_kastet':
4521 if (Length(P
) = 2) then
4522 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4524 'p2_priority_kastet':
4526 if (Length(P
) = 2) then
4527 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4531 if (Length(P
) = 2) then
4532 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4536 if (Length(P
) = 2) then
4537 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4539 'p1_priority_pistol':
4541 if (Length(P
) = 2) then
4542 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4544 'p2_priority_pistol':
4546 if (Length(P
) = 2) then
4547 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4549 'p1_priority_shotgun1':
4551 if (Length(P
) = 2) then
4552 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4554 'p2_priority_shotgun1':
4556 if (Length(P
) = 2) then
4557 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4559 'p1_priority_shotgun2':
4561 if (Length(P
) = 2) then
4562 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4564 'p2_priority_shotgun2':
4566 if (Length(P
) = 2) then
4567 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4569 'p1_priority_chaingun':
4571 if (Length(P
) = 2) then
4572 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4574 'p2_priority_chaingun':
4576 if (Length(P
) = 2) then
4577 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4579 'p1_priority_rocketlauncher':
4581 if (Length(P
) = 2) then
4582 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4584 'p2_priority_rocketlauncher':
4586 if (Length(P
) = 2) then
4587 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4589 'p1_priority_plasma':
4591 if (Length(P
) = 2) then
4592 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4594 'p2_priority_plasma':
4596 if (Length(P
) = 2) then
4597 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4601 if (Length(P
) = 2) then
4602 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4606 if (Length(P
) = 2) then
4607 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4609 'p1_priority_super':
4611 if (Length(P
) = 2) then
4612 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4614 'p2_priority_super':
4616 if (Length(P
) = 2) then
4617 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4619 'p1_priority_flamethrower':
4621 if (Length(P
) = 2) then
4622 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4624 'p2_priority_flamethrower':
4626 if (Length(P
) = 2) then
4627 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4629 'p1_priority_berserk':
4631 if (Length(P
) = 2) then
4632 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4634 'p2_priority_berserk':
4636 if (Length(P
) = 2) then
4637 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4642 procedure PrintHeapStats();
4646 hs
:= GetFPCHeapStatus();
4647 e_LogWriteLn ('v===== heap status =====v');
4648 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4649 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4650 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4651 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4652 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4653 e_LogWriteLn ('^=======================^');
4656 procedure DebugCommands(P
: SSArray
);
4663 // Команды отладочного режима:
4664 if {gDebugMode}conIsCheatsEnabled
then
4666 cmd
:= LowerCase(P
[0]);
4667 if cmd
= 'd_window' then
4669 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4670 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4672 else if cmd
= 'd_sounds' then
4674 if (Length(P
) > 1) and
4675 ((P
[1] = '1') or (P
[1] = '0')) then
4676 g_Debug_Sounds
:= (P
[1][1] = '1');
4678 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4680 else if cmd
= 'd_frames' then
4682 if (Length(P
) > 1) and
4683 ((P
[1] = '1') or (P
[1] = '0')) then
4684 g_Debug_Frames
:= (P
[1][1] = '1');
4686 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4688 else if cmd
= 'd_winmsg' then
4690 if (Length(P
) > 1) and
4691 ((P
[1] = '1') or (P
[1] = '0')) then
4692 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4694 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4696 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4698 if (Length(P
) > 1) and
4699 ((P
[1] = '1') or (P
[1] = '0')) then
4700 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4702 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4704 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4706 if Length(P
) > 1 then
4708 '0': g_debug_BotAIOff
:= 0;
4709 '1': g_debug_BotAIOff
:= 1;
4710 '2': g_debug_BotAIOff
:= 2;
4711 '3': g_debug_BotAIOff
:= 3;
4714 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4716 else if cmd
= 'd_monster' then
4718 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4719 if Length(P
) < 2 then
4721 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4722 g_Console_Add('ID | Name');
4723 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4724 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4725 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4728 a
:= StrToIntDef(P
[1], 0);
4729 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4730 a
:= g_Mons_TypeIdByName(P
[1]);
4732 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4733 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4736 with gPlayer1
.Obj
do
4738 mon
:= g_Monsters_Create(a
,
4739 X
+ Rect
.X
+ (Rect
.Width
div 2),
4740 Y
+ Rect
.Y
+ Rect
.Height
,
4741 gPlayer1
.Direction
, True);
4743 if (Length(P
) > 2) and (mon
<> nil) then
4745 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4746 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4747 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4748 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4749 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4750 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4751 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4752 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4753 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4758 else if (cmd
= 'd_health') then
4760 if (Length(P
) > 1) and
4761 ((P
[1] = '1') or (P
[1] = '0')) then
4762 g_debug_HealthBar
:= (P
[1][1] = '1');
4764 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4766 else if (cmd
= 'd_player') then
4768 if (Length(P
) > 1) and
4769 ((P
[1] = '1') or (P
[1] = '0')) then
4770 g_debug_Player
:= (P
[1][1] = '1');
4772 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4774 else if (cmd
= 'd_mem') then
4780 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4784 procedure GameCheats(P
: SSArray
);
4790 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4792 g_Console_Add('not available');
4798 g_Console_Add('where is the player?!');
4801 cmd
:= LowerCase(P
[0]);
4805 plr
.GodMode
:= not plr
.GodMode
;
4806 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4809 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4810 if cmd
= 'give' then
4812 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4813 for f
:= 1 to High(P
) do
4815 cmd
:= LowerCase(P
[f
]);
4816 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4817 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4818 if cmd
= 'exit' then
4820 if gTriggers
<> nil then
4822 for a
:= 0 to High(gTriggers
) do
4824 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4826 g_Console_Add('player left the map');
4827 gExitByTrigger
:= True;
4828 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4829 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4837 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4838 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4839 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4840 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4841 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4843 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4844 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4846 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4847 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4849 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4850 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4852 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4853 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4855 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4856 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4858 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4859 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4860 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4862 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4863 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4864 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4865 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4866 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4867 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4869 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4870 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4871 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4872 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4873 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4874 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4876 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4877 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4879 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4880 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4882 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4884 if cmd
= 'ammo' then
4886 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4887 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4888 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4889 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4890 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4891 g_Console_Add('player got some ammo');
4895 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4896 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4898 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4899 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4901 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4902 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4904 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4905 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4907 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4909 if cmd
= 'weapons' then
4911 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4912 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4913 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4914 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4915 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4916 plr
.GiveItem(ITEM_WEAPON_BFG
);
4917 g_Console_Add('player got weapons');
4921 if cmd
= 'keys' then
4923 plr
.GiveItem(ITEM_KEY_RED
);
4924 plr
.GiveItem(ITEM_KEY_GREEN
);
4925 plr
.GiveItem(ITEM_KEY_BLUE
);
4926 g_Console_Add('player got all keys');
4930 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4935 if cmd
= 'open' then
4937 g_Console_Add('player activated sesame');
4938 g_Triggers_OpenAll();
4945 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4949 if cmd
= 'noclip' then
4952 g_Console_Add('wall hardeness adjusted');
4956 if cmd
= 'notarget' then
4958 plr
.NoTarget
:= not plr
.NoTarget
;
4959 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4963 if cmd
= 'noreload' then
4965 plr
.NoReload
:= not plr
.NoReload
;
4966 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4970 if cmd
= 'speedy' then
4972 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4973 g_Console_Add('speed adjusted');
4977 if cmd
= 'jumpy' then
4979 VEL_JUMP
:= 30-VEL_JUMP
;
4980 g_Console_Add('jump height adjusted');
4984 if cmd
= 'automap' then
4986 gShowMap
:= not gShowMap
;
4987 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4991 if cmd
= 'aimline' then
4993 gAimLine
:= not gAimLine
;
4994 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4999 procedure GameCommands(P
: SSArray
);
5005 pl
: pTNetClient
= nil;
5013 cmd
:= LowerCase(P
[0]);
5015 if cmd
= 'pause' then
5017 if (g_ActiveWindow
= nil) then
5018 g_Game_Pause(not gPauseMain
);
5020 else if cmd
= 'endgame' then
5021 gExit
:= EXIT_SIMPLE
5022 else if cmd
= 'restart' then
5024 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5026 if g_Game_IsClient
then
5028 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5033 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5035 else if cmd
= 'kick' then
5037 if g_Game_IsServer
then
5039 if Length(P
) < 2 then
5041 g_Console_Add('kick <name>');
5046 g_Console_Add('kick <name>');
5050 if g_Game_IsNet
then
5051 pl
:= g_Net_Client_ByName(P
[1]);
5054 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5055 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5056 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5057 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5058 g_Net_Slist_ServerPlayerLeaves();
5059 end else if gPlayers
<> nil then
5060 for a
:= Low(gPlayers
) to High(gPlayers
) do
5061 if gPlayers
[a
] <> nil then
5062 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5064 // Не отключать основных игроков в сингле
5065 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5067 gPlayers
[a
].Lives
:= 0;
5068 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5069 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5070 g_Player_Remove(gPlayers
[a
].UID
);
5071 g_Net_Slist_ServerPlayerLeaves();
5072 // Если не перемешать, при добавлении новых ботов появятся старые
5076 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5078 else if cmd
= 'kick_id' then
5080 if g_Game_IsServer
and g_Game_IsNet
then
5082 if Length(P
) < 2 then
5084 g_Console_Add('kick_id <client ID>');
5089 g_Console_Add('kick_id <client ID>');
5093 a
:= StrToIntDef(P
[1], 0);
5094 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5096 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5098 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5099 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5100 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5101 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5102 g_Net_Slist_ServerPlayerLeaves();
5106 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5108 else if cmd
= 'kick_pid' then
5110 if g_Game_IsServer
and g_Game_IsNet
then
5112 if Length(P
) < 2 then
5114 g_Console_Add('kick_pid <player ID>');
5119 g_Console_Add('kick_pid <player ID>');
5123 a
:= StrToIntDef(P
[1], 0);
5124 pl
:= g_Net_Client_ByPlayer(a
);
5125 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5127 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5128 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5129 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5130 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5131 g_Net_Slist_ServerPlayerLeaves();
5134 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5136 else if cmd
= 'ban' then
5138 if g_Game_IsServer
and g_Game_IsNet
then
5140 if Length(P
) < 2 then
5142 g_Console_Add('ban <name>');
5147 g_Console_Add('ban <name>');
5151 pl
:= g_Net_Client_ByName(P
[1]);
5154 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5155 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5156 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5157 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5158 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5159 g_Net_Slist_ServerPlayerLeaves();
5161 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5163 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5165 else if cmd
= 'ban_id' then
5167 if g_Game_IsServer
and g_Game_IsNet
then
5169 if Length(P
) < 2 then
5171 g_Console_Add('ban_id <client ID>');
5176 g_Console_Add('ban_id <client ID>');
5180 a
:= StrToIntDef(P
[1], 0);
5181 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5182 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5184 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5185 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5186 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5187 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5188 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5189 g_Net_Slist_ServerPlayerLeaves();
5192 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5194 else if cmd
= 'ban_pid' then
5196 if g_Game_IsServer
and g_Game_IsNet
then
5198 if Length(P
) < 2 then
5200 g_Console_Add('ban_pid <player ID>');
5205 g_Console_Add('ban_pid <player ID>');
5209 a
:= StrToIntDef(P
[1], 0);
5210 pl
:= g_Net_Client_ByPlayer(a
);
5211 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5213 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5214 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5215 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5216 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5217 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5218 g_Net_Slist_ServerPlayerLeaves();
5221 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5223 else if cmd
= 'permban' then
5225 if g_Game_IsServer
and g_Game_IsNet
then
5227 if Length(P
) < 2 then
5229 g_Console_Add('permban <name>');
5234 g_Console_Add('permban <name>');
5238 pl
:= g_Net_Client_ByName(P
[1]);
5241 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5242 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5243 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5244 g_Net_SaveBanList();
5245 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5246 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5247 g_Net_Slist_ServerPlayerLeaves();
5249 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5251 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5253 else if cmd
= 'permban_id' then
5255 if g_Game_IsServer
and g_Game_IsNet
then
5257 if Length(P
) < 2 then
5259 g_Console_Add('permban_id <client ID>');
5264 g_Console_Add('permban_id <client ID>');
5268 a
:= StrToIntDef(P
[1], 0);
5269 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5270 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5272 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5273 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5274 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5275 g_Net_SaveBanList();
5276 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5277 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5278 g_Net_Slist_ServerPlayerLeaves();
5281 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5283 else if cmd
= 'permban_pid' then
5285 if g_Game_IsServer
and g_Game_IsNet
then
5287 if Length(P
) < 2 then
5289 g_Console_Add('permban_pid <player ID>');
5294 g_Console_Add('permban_pid <player ID>');
5298 a
:= StrToIntDef(P
[1], 0);
5299 pl
:= g_Net_Client_ByPlayer(a
);
5300 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5302 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5303 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5304 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5305 g_Net_SaveBanList();
5306 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5307 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5308 g_Net_Slist_ServerPlayerLeaves();
5311 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5313 else if cmd
= 'permban_ip' then
5315 if g_Game_IsServer
and g_Game_IsNet
then
5317 if Length(P
) < 2 then
5319 g_Console_Add('permban_ip <IP address>');
5324 g_Console_Add('permban_ip <IP address>');
5328 g_Net_BanHost(P
[1]);
5329 g_Net_SaveBanList();
5330 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5332 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5334 else if cmd
= 'unban' then
5336 if g_Game_IsServer
and g_Game_IsNet
then
5338 if Length(P
) < 2 then
5340 g_Console_Add('unban <IP Address>');
5345 g_Console_Add('unban <IP Address>');
5349 if g_Net_UnbanHost(P
[1]) then
5351 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5352 g_Net_SaveBanList();
5354 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5356 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5358 else if cmd
= 'clientlist' then
5360 if g_Game_IsServer
and g_Game_IsNet
then
5363 if NetClients
<> nil then
5364 for a
:= Low(NetClients
) to High(NetClients
) do
5365 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5367 plr
:= g_Player_Get(NetClients
[a
].Player
);
5368 if plr
= nil then continue
;
5370 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5371 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5374 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5376 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5378 else if cmd
= 'connect' then
5380 if (NetMode
= NET_NONE
) then
5382 if Length(P
) < 2 then
5384 g_Console_Add('connect <IP> [port] [password]');
5389 g_Console_Add('connect <IP> [port] [password]');
5393 if Length(P
) > 2 then
5394 prt
:= StrToIntDef(P
[2], 25666)
5398 if Length(P
) > 3 then
5403 g_Game_StartClient(P
[1], prt
, pw
);
5406 else if cmd
= 'disconnect' then
5408 if (NetMode
= NET_CLIENT
) then
5411 else if cmd
= 'reconnect' then
5413 if (NetMode
= NET_SERVER
) then
5416 if (NetMode
= NET_CLIENT
) then
5419 gExit
:= EXIT_SIMPLE
;
5423 //TODO: Use last successful password to reconnect, instead of ''
5424 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5426 else if (cmd
= 'addbot') or
5427 (cmd
= 'bot_add') then
5429 if Length(P
) > 2 then
5430 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5431 else if Length(P
) > 1 then
5432 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5434 g_Bot_Add(TEAM_NONE
, 2);
5436 else if cmd
= 'bot_addlist' then
5438 if Length(P
) > 1 then
5440 if Length(P
) = 2 then
5441 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5442 else if Length(P
) = 3 then
5443 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5445 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5448 else if cmd
= 'bot_removeall' then
5450 else if cmd
= 'chat' then
5452 if g_Game_IsNet
then
5454 if Length(P
) > 1 then
5456 for a
:= 1 to High(P
) do
5457 chstr
:= chstr
+ P
[a
] + ' ';
5459 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5461 if Length(chstr
) < 1 then
5463 g_Console_Add('chat <text>');
5467 chstr
:= b_Text_Format(chstr
);
5468 if g_Game_IsClient
then
5469 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5471 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5474 g_Console_Add('chat <text>');
5476 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5478 else if cmd
= 'teamchat' then
5480 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5482 if Length(P
) > 1 then
5484 for a
:= 1 to High(P
) do
5485 chstr
:= chstr
+ P
[a
] + ' ';
5487 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5489 if Length(chstr
) < 1 then
5491 g_Console_Add('teamchat <text>');
5495 chstr
:= b_Text_Format(chstr
);
5496 if g_Game_IsClient
then
5497 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5499 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5500 gPlayer1Settings
.Team
);
5503 g_Console_Add('teamchat <text>');
5505 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5507 else if (cmd
= 'an') or (cmd
= 'announce') then
5509 if g_Game_IsNet
then
5511 if Length(P
) > 1 then
5513 for a
:= 1 to High(P
) do
5514 chstr
:= chstr
+ P
[a
] + ' ';
5516 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5518 if Length(chstr
) < 1 then
5520 g_Console_Add('announce <text>');
5524 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5525 if g_Game_IsClient
then
5526 MC_SEND_RCONCommand(chstr
)
5528 g_Console_Process(chstr
, True);
5531 g_Console_Add('announce <text>');
5533 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5535 else if cmd
= 'game' then
5537 if gGameSettings
.GameType
<> GT_NONE
then
5539 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5542 if Length(P
) = 1 then
5544 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5547 // game not started yet, load fist map from some wad
5549 s
:= addWadExtension(P
[1]);
5550 found
:= e_FindResource(AllMapDirs
, s
);
5554 P
[1] := ExpandFileName(P
[1]);
5555 // if map not choosed then set first map
5556 if Length(P
) < 3 then
5559 P
[2] := g_Game_GetFirstMap(P
[1]);
5562 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5564 if g_Map_Exist(s
) then
5568 with gGameSettings
do
5570 Options
:= gsGameFlags
;
5571 GameMode
:= g_Game_TextToMode(gsGameMode
);
5572 if gSwitchGameMode
<> GM_NONE
then
5573 GameMode
:= gSwitchGameMode
;
5574 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5575 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5577 if Length(P
) >= 4 then
5578 b
:= StrToIntDef(P
[3], 1);
5579 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5580 ScoreLimit
, MaxLives
, Options
, b
);
5585 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5587 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5589 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5591 else if cmd
= 'host' then
5593 if gGameSettings
.GameType
<> GT_NONE
then
5595 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5598 if Length(P
) < 4 then
5600 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5603 if not StrToIp(P
[1], listen
) then
5605 prt
:= StrToIntDef(P
[2], 25666);
5607 s
:= addWadExtension(P
[3]);
5608 found
:= e_FindResource(AllMapDirs
, s
);
5612 // get first map in wad, if not specified
5613 if Length(P
) < 5 then
5616 P
[4] := g_Game_GetFirstMap(P
[1]);
5618 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5619 if g_Map_Exist(s
) then
5623 with gGameSettings
do
5625 Options
:= gsGameFlags
;
5626 GameMode
:= g_Game_TextToMode(gsGameMode
);
5627 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5628 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5629 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5631 if Length(P
) >= 6 then
5632 b
:= StrToIntDef(P
[5], 0);
5633 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5639 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5641 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5646 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5649 else if cmd
= 'map' then
5651 if Length(P
) = 1 then
5653 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5655 g_Console_Add(cmd
+ ' <MAP>');
5656 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5660 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5665 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5667 if Length(P
) < 3 then
5669 // first param is map or wad
5670 s
:= UpperCase(P
[1]);
5671 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5673 gExitByTrigger
:= False;
5676 // already in game, finish current map
5678 gExit
:= EXIT_ENDLEVELCUSTOM
;
5682 // intermission, so change map immediately
5689 found
:= e_FindResource(AllMapDirs
, s
);
5691 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5694 // no such map, found wad
5697 P
[1] := ExpandFileName(pw
);
5698 P
[2] := g_Game_GetFirstMap(P
[1]);
5699 s
:= P
[1] + ':\' + P
[2];
5700 if g_Map_Exist(s
) then
5702 gExitByTrigger
:= False;
5705 // already in game, finish current map
5707 gExit
:= EXIT_ENDLEVELCUSTOM
5711 // intermission, so change map immediately
5718 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5720 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5725 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5731 s
:= addWadExtension(P
[1]);
5732 found
:= e_FindResource(AllMapDirs
, s
);
5736 P
[2] := UpperCase(P
[2]);
5737 s
:= P
[1] + ':\' + P
[2];
5738 if g_Map_Exist(s
) then
5740 gExitByTrigger
:= False;
5744 gExit
:= EXIT_ENDLEVELCUSTOM
5753 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5758 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5764 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5768 else if cmd
= 'nextmap' then
5770 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5772 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5777 if Length(P
) = 1 then
5779 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5781 g_Console_Add(cmd
+ ' <MAP>');
5782 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5787 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5793 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5795 if Length(P
) < 3 then
5797 // first param is map or wad
5798 s
:= UpperCase(P
[1]);
5799 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5802 gExitByTrigger
:= False;
5808 // no such map, found wad
5809 pw
:= addWadExtension(P
[1]);
5810 found
:= e_FindResource(MapDirs
, pw
);
5812 found
:= e_FindResource(WadDirs
, pw
);
5814 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5817 // map not specified, select first map
5819 P
[2] := g_Game_GetFirstMap(P
[1]);
5820 s
:= P
[1] + ':\' + P
[2];
5821 if g_Map_Exist(s
) then
5823 gExitByTrigger
:= False;
5830 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5832 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5837 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5843 // specified two params wad + map
5844 pw
:= addWadExtension(P
[1]);
5845 found
:= e_FindResource(MapDirs
, pw
);
5847 found
:= e_FindResource(MapDirs
, pw
);
5851 P
[2] := UpperCase(P
[2]);
5852 s
:= P
[1] + ':\' + P
[2];
5853 if g_Map_Exist(s
) then
5855 gExitByTrigger
:= False;
5861 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5866 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5872 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5877 if gNextMap
= '' then
5878 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5880 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5884 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5888 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5892 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5894 gExitByTrigger
:= False;
5895 // next map not specified, try to find trigger EXIT
5896 if (gNextMap
= '') and (gTriggers
<> nil) then
5898 for a
:= 0 to High(gTriggers
) do
5900 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5902 gExitByTrigger
:= True;
5903 //gNextMap := gTriggers[a].Data.MapName;
5904 gNextMap
:= gTriggers
[a
].tgcMap
;
5909 if gNextMap
= '' then
5910 gNextMap
:= g_Game_GetNextMap();
5911 if not isWadPath(gNextMap
) then
5912 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5915 if g_Map_Exist(s
) then
5916 gExit
:= EXIT_ENDLEVELCUSTOM
5918 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5922 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5926 else if (cmd
= 'event') then
5928 if (Length(P
) <= 1) then
5930 for a
:= 0 to High(gEvents
) do
5931 if gEvents
[a
].Command
= '' then
5932 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5934 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5937 if (Length(P
) = 2) then
5939 for a
:= 0 to High(gEvents
) do
5940 if gEvents
[a
].Name
= P
[1] then
5941 if gEvents
[a
].Command
= '' then
5942 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5944 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5947 for a
:= 0 to High(gEvents
) do
5948 if gEvents
[a
].Name
= P
[1] then
5950 gEvents
[a
].Command
:= '';
5951 for b
:= 2 to High(P
) do
5952 if Pos(' ', P
[b
]) = 0 then
5953 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5955 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5956 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5960 else if cmd
= 'suicide' then
5964 if g_Game_IsClient
then
5965 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5968 if gPlayer1
<> nil then
5969 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5970 if gPlayer2
<> nil then
5971 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5975 else if cmd
= 'screenshot' then
5979 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
5981 a
:= 1 - (ord(cmd
[5]) - ord('n'));
5983 gWeaponAction
[0, WP_PREV
] := True;
5985 gWeaponAction
[0, WP_NEXT
] := True;
5987 else if cmd
= 'weapon' then
5989 if Length(p
) = 2 then
5991 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5992 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5993 gSelectWeapon
[0, a
] := True
5996 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
5997 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
5999 a
:= 1 - (ord(cmd
[8]) - ord('n'));
6000 b
:= ord(cmd
[2]) - ord('1');
6002 gWeaponAction
[b
, WP_PREV
] := True;
6004 gWeaponAction
[b
, WP_NEXT
] := True;
6006 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6008 if Length(p
) = 2 then
6010 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
6011 b
:= ord(cmd
[2]) - ord('1');
6012 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6013 gSelectWeapon
[b
, a
] := True
6016 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
6018 b
:= ord(cmd
[2]) - ord('1');
6020 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
6022 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
6024 else if (cmd
= 'dropflag') then
6026 if g_Game_IsServer
then
6028 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
6029 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
6032 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6034 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6036 b
:= ord(cmd
[2]) - ord('1');
6037 if g_Game_IsServer
then
6039 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6040 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6043 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6045 // Команды Своей игры:
6046 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6048 if cmd
= 'bot_addred' then
6050 if Length(P
) > 1 then
6051 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6053 g_Bot_Add(TEAM_RED
, 2);
6055 else if cmd
= 'bot_addblue' then
6057 if Length(P
) > 1 then
6058 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6060 g_Bot_Add(TEAM_BLUE
, 2);
6062 else if cmd
= 'spectate' then
6068 else if cmd
= 'say' then
6070 if g_Game_IsServer
and g_Game_IsNet
then
6072 if Length(P
) > 1 then
6075 for a
:= 1 to High(P
) do
6076 chstr
:= chstr
+ P
[a
] + ' ';
6078 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6080 if Length(chstr
) < 1 then
6082 g_Console_Add('say <text>');
6086 chstr
:= b_Text_Format(chstr
);
6087 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6089 else g_Console_Add('say <text>');
6091 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6093 else if cmd
= 'tell' then
6095 if g_Game_IsServer
and g_Game_IsNet
then
6097 if (Length(P
) > 2) and (P
[1] <> '') then
6100 for a
:= 2 to High(P
) do
6101 chstr
:= chstr
+ P
[a
] + ' ';
6103 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6105 if Length(chstr
) < 1 then
6107 g_Console_Add('tell <playername> <text>');
6111 pl
:= g_Net_Client_ByName(P
[1]);
6113 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6115 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6117 else g_Console_Add('tell <playername> <text>');
6119 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6121 else if cmd
= 'centerprint' then
6123 if (Length(P
) > 2) and (P
[1] <> '') then
6126 for a
:= 2 to High(P
) do
6127 chstr
:= chstr
+ P
[a
] + ' ';
6129 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6131 if Length(chstr
) < 1 then
6133 g_Console_Add('centerprint <timeout> <text>');
6137 a
:= StrToIntDef(P
[1], 100);
6138 chstr
:= b_Text_Format(chstr
);
6139 g_Game_Message(chstr
, a
);
6140 if g_Game_IsNet
and g_Game_IsServer
then
6141 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6143 else g_Console_Add('centerprint <timeout> <text>');
6145 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6147 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6149 // Дополнительное время:
6150 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6152 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6153 [gGameSettings
.TimeLimit
div 3600,
6154 (gGameSettings
.TimeLimit
div 60) mod 60,
6155 gGameSettings
.TimeLimit
mod 60]));
6156 if g_Game_IsNet
then MH_SEND_GameSettings
;
6158 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6160 if (Length(P
) <= 1) then
6161 g_Console_Add('rcon_password <password>')
6163 MC_SEND_RCONPassword(P
[1]);
6165 else if cmd
= 'rcon' then
6167 if g_Game_IsClient
then
6169 if Length(P
) > 1 then
6172 for a
:= 1 to High(P
) do
6173 chstr
:= chstr
+ P
[a
] + ' ';
6175 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6177 if Length(chstr
) < 1 then
6179 g_Console_Add('rcon <command>');
6183 MC_SEND_RCONCommand(chstr
);
6185 else g_Console_Add('rcon <command>');
6188 else if cmd
= 'ready' then
6190 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6191 gLMSRespawnTime
:= gTime
+ 100;
6193 else if (cmd
= 'callvote') and g_Game_IsNet
then
6195 if Length(P
) > 1 then
6198 for a
:= 1 to High(P
) do begin
6199 if a
> 1 then chstr
:= chstr
+ ' ';
6200 chstr
:= chstr
+ P
[a
];
6203 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6205 if Length(chstr
) < 1 then
6207 g_Console_Add('callvote <command>');
6211 if g_Game_IsClient
then
6212 MC_SEND_Vote(True, chstr
)
6214 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6215 g_Console_Process('vote', True);
6218 g_Console_Add('callvote <command>');
6220 else if (cmd
= 'vote') and g_Game_IsNet
then
6222 if g_Game_IsClient
then
6224 else if gVoteInProgress
then
6226 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6227 a
:= Floor((NetClientCount
+1)/2.0) + 1
6229 a
:= Floor(NetClientCount
/2.0) + 1;
6234 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6235 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6241 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6242 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6250 procedure SystemCommands(P
: SSArray
);
6254 cmd
:= LowerCase(P
[0]);
6265 if Length(p
) = 2 then
6267 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6269 gFrameTime
:= 1000 div gMaxFPS
6273 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6277 if Length(p
) = 2 then
6279 gAskLanguage
:= true;
6280 gLanguage
:= LANGUAGE_ENGLISH
;
6281 case LowerCase(p
[1]) of
6284 gAskLanguage
:= false;
6285 gLanguage
:= LANGUAGE_ENGLISH
;
6289 gAskLanguage
:= false;
6290 gLanguage
:= LANGUAGE_RUSSIAN
;
6294 gAskLanguage
:= true;
6295 gLanguage
:= LANGUAGE_ENGLISH
;
6298 g_Language_Set(gLanguage
);
6302 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6308 procedure g_TakeScreenShot(Filename
: string = '');
6309 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
6311 if e_NoGraphics
then Exit
;
6313 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6315 if Filename
= '' then
6318 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6319 Filename
:= 'screenshot-' + date
;
6322 name
:= e_CatPath(dir
, Filename
+ '.png');
6323 s
:= createDiskFile(name
);
6325 e_MakeScreenshot(s
, gWinSizeX
, gWinSizeY
);
6327 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6329 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6334 g_Console_Add('oh shit, i can''t create screenshot!')
6338 procedure g_Game_InGameMenu(Show
: Boolean);
6340 if (g_ActiveWindow
= nil) and Show
then
6342 if gGameSettings
.GameType
= GT_SINGLE
then
6343 g_GUI_ShowWindow('GameSingleMenu')
6346 if g_Game_IsClient
then
6347 g_GUI_ShowWindow('GameClientMenu')
6349 if g_Game_IsNet
then
6350 g_GUI_ShowWindow('GameServerMenu')
6352 g_GUI_ShowWindow('GameCustomMenu');
6354 g_Sound_PlayEx('MENU_OPEN');
6356 // Пауза при меню только в одиночной игре:
6357 if (not g_Game_IsNet
) then
6361 if (g_ActiveWindow
<> nil) and (not Show
) then
6363 // Пауза при меню только в одиночной игре:
6364 if (not g_Game_IsNet
) then
6365 g_Game_Pause(False);
6369 procedure g_Game_Pause (Enable
: Boolean);
6373 if not gGameOn
then exit
;
6375 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6378 gPauseMain
:= Enable
;
6380 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6383 procedure g_Game_HolmesPause (Enable
: Boolean);
6387 if not gGameOn
then exit
;
6388 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6391 gPauseHolmes
:= Enable
;
6393 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6396 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6401 if gTriggers
<> nil then
6402 for i
:= 0 to High(gTriggers
) do
6403 with gTriggers
[i
] do
6404 if (TriggerType
= TRIGGER_SOUND
) and
6406 Sound
.IsPlaying() then
6408 Sound
.Pause(Enable
);
6412 if gPlayers
<> nil then
6413 for i
:= 0 to High(gPlayers
) do
6414 if gPlayers
[i
] <> nil then
6415 gPlayers
[i
].PauseSounds(Enable
);
6418 if gMusic
<> nil then
6419 gMusic
.Pause(Enable
);
6422 procedure g_Game_StopAllSounds(all
: Boolean);
6426 if gTriggers
<> nil then
6427 for i
:= 0 to High(gTriggers
) do
6428 with gTriggers
[i
] do
6429 if (TriggerType
= TRIGGER_SOUND
) and
6433 if gMusic
<> nil then
6440 procedure g_Game_UpdateTriggerSounds
;
6443 if gTriggers
<> nil then
6444 for i
:= 0 to High(gTriggers
) do
6445 with gTriggers
[i
] do
6446 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6447 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6450 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6453 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6458 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6463 if gSpectMode
<> SPECT_PLAYERS
then
6465 if gSpectPID1
= UID
then
6470 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6477 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6482 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6487 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6492 if gSpectMode
<> SPECT_PLAYERS
then
6494 Pl
:= g_Player_Get(gSpectPID1
);
6495 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6500 if gSpectViewTwo
then
6502 Pl
:= g_Player_Get(gSpectPID2
);
6503 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6511 procedure g_Game_Message(Msg
: string; Time
: Word);
6513 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6514 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6515 MessageTime
:= Time
;
6518 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6520 punct
: Array[0..13] of String =
6521 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6527 function IsPunctuation(S
: String): Boolean;
6532 if Length(S
) <> 1 then
6534 for i
:= Low(punct
) to High(punct
) do
6535 if S
= punct
[i
] then
6541 function FilterPunctuation(S
: String): String;
6545 for i
:= Low(punct
) to High(punct
) do
6546 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6552 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6554 // remove player name
6555 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6556 // for FullWord check
6557 Text := toLowerCase1251(' ' + Text + ' ');
6558 fpText
:= FilterPunctuation(Text);
6560 for i
:= 0 to Length(gChatSounds
) - 1 do
6563 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6565 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6566 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6568 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6574 gChatSounds
[i
].Sound
.Play();
6580 g_Sound_PlayEx('SOUND_GAME_RADIO');
6583 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6592 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6596 if goodsnd
[a
].IsPlaying() then
6599 goodsnd
[Random(4)].Play();
6602 procedure g_Game_Announce_KillCombo(Param
: Integer);
6609 UID
:= Param
and $FFFF;
6614 Pl
:= g_Player_Get(UID
);
6623 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6627 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6631 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6635 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6643 if not g_Game_IsWatchedPlayer(UID
) then
6646 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6650 if killsnd
[n
].IsPlaying() then
6655 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6663 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6667 if hahasnd
[a
].IsPlaying() then
6670 hahasnd
[Random(3)].Play();
6673 procedure g_Game_StartVote(Command
, Initiator
: string);
6677 if not gVotesEnabled
then Exit
;
6678 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6679 if gVoteInProgress
or gVotePassed
then
6681 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6682 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6685 gVoteInProgress
:= True;
6686 gVotePassed
:= False;
6687 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6690 gVoteCommand
:= Command
;
6692 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6693 Need
:= Floor((NetClientCount
+1)/2.0)+1
6695 Need
:= Floor(NetClientCount
/2.0)+1;
6696 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6697 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6700 procedure g_Game_CheckVote
;
6704 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6705 if not gVoteInProgress
then Exit
;
6707 if (gTime
>= gVoteTimer
) then
6709 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6710 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6712 Need
:= Floor(NetClientCount
/2.0) + 1;
6713 if gVoteCount
>= Need
then
6715 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6716 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6717 gVotePassed
:= True;
6718 gVoteCmdTimer
:= gTime
+ 5000;
6722 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6723 MH_SEND_VoteEvent(NET_VE_FAILED
);
6725 if NetClients
<> nil then
6726 for I
:= Low(NetClients
) to High(NetClients
) do
6727 if NetClients
[i
].Used
then
6728 NetClients
[i
].Voted
:= False;
6729 gVoteInProgress
:= False;
6735 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6736 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6738 Need
:= Floor(NetClientCount
/2.0) + 1;
6739 if gVoteCount
>= Need
then
6741 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6742 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6743 gVoteInProgress
:= False;
6744 gVotePassed
:= True;
6745 gVoteCmdTimer
:= gTime
+ 5000;
6748 if NetClients
<> nil then
6749 for I
:= Low(NetClients
) to High(NetClients
) do
6750 if NetClients
[i
].Used
then
6751 NetClients
[i
].Voted
:= False;
6756 procedure g_Game_LoadMapList(FileName
: string);
6764 if not FileExists(FileName
) then Exit
;
6766 AssignFile(ListFile
, FileName
);
6768 while not EOF(ListFile
) do
6770 ReadLn(ListFile
, s
);
6773 if s
= '' then Continue
;
6775 SetLength(MapList
, Length(MapList
)+1);
6776 MapList
[High(MapList
)] := s
;
6778 CloseFile(ListFile
);
6781 procedure g_Game_SetDebugMode();
6784 // Читы (даже в своей игре):
6788 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6792 if Length(LoadingStat
.Msgs
) = 0 then
6798 begin // Переходим на следующую строку или скроллируем:
6799 if NextMsg
= Length(Msgs
) then
6801 for i
:= 0 to High(Msgs
)-1 do
6802 Msgs
[i
] := Msgs
[i
+1];
6810 Msgs
[NextMsg
-1] := Text;
6814 PBarWasHere
:= false;
6817 g_ActiveWindow
:= nil;
6818 ProcessLoading(True);
6821 procedure g_Game_StepLoading(Value
: Integer = -1);
6833 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6836 ProcessLoading(False);
6841 procedure g_Game_ClearLoading();
6850 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6851 if len
< 1 then len
:= 1;
6852 SetLength(Msgs
, len
);
6853 for len
:= Low(Msgs
) to High(Msgs
) do
6856 PBarWasHere
:= false;
6860 procedure Parse_Params(var pars
: TParamStrValues
);
6867 while i
<= ParamCount
do
6870 if (Length(s
) > 1) and (s
[1] = '-') then
6872 if (Length(s
) > 2) and (s
[2] = '-') then
6873 begin // Одиночный параметр
6874 SetLength(pars
, Length(pars
) + 1);
6875 with pars
[High(pars
)] do
6877 Name
:= LowerCase(s
);
6882 if (i
< ParamCount
) then
6883 begin // Параметр со значением
6885 SetLength(pars
, Length(pars
) + 1);
6886 with pars
[High(pars
)] do
6888 Name
:= LowerCase(s
);
6889 Value
:= LowerCase(ParamStr(i
));
6898 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6903 for i
:= 0 to High(pars
) do
6904 if pars
[i
].Name
= aName
then
6906 Result
:= pars
[i
].Value
;
6911 procedure g_Game_Process_Params();
6913 pars
: TParamStrValues
;
6916 LimT
, LimS
: Integer;
6927 s
:= Find_Param_Value(pars
, '--debug');
6930 g_Game_SetDebugMode();
6931 s
:= Find_Param_Value(pars
, '--netdump');
6936 // Connect when game loads
6937 ip
:= Find_Param_Value(pars
, '-connect');
6941 s
:= Find_Param_Value(pars
, '-port');
6942 if (s
= '') or not TryStrToInt(s
, Port
) then
6945 s
:= Find_Param_Value(pars
, '-pw');
6947 g_Game_StartClient(ip
, Port
, s
);
6951 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6954 gDefaultMegawadStart
:= s
;
6957 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6958 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6960 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6963 // Start map when game loads:
6964 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6965 if isWadPath(map
) then
6968 s
:= Find_Param_Value(pars
, '-gm');
6969 GMode
:= g_Game_TextToMode(s
);
6970 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6971 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6974 s
:= Find_Param_Value(pars
, '-limt');
6975 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6981 s
:= Find_Param_Value(pars
, '-lims');
6982 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6988 s
:= Find_Param_Value(pars
, '-lives');
6989 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6995 s
:= Find_Param_Value(pars
, '-opt');
6999 Opt
:= StrToIntDef(s
, 0);
7002 s
:= Find_Param_Value(pars
, '--close');
7006 // Override map to test:
7007 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7010 if e_IsValidResourceName(s
) then
7011 e_FindResource(AllMapDirs
, s
);
7012 gTestMap
:= ExpandFileName(s
);
7015 // Delete test map after play:
7016 s
:= Find_Param_Value(pars
, '--testdelete');
7019 //gMapToDelete := MapsDir + map;
7020 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7024 // Delete temporary WAD after play:
7025 s
:= Find_Param_Value(pars
, '--tempdelete');
7026 if (s
<> '') and (gTestMap
<> '') then
7028 gMapToDelete
:= gTestMap
;
7029 gTempDelete
:= True;
7032 // Number of players:
7033 s
:= Find_Param_Value(pars
, '-pl');
7035 n
:= DEFAULT_PLAYERS
7037 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7040 s
:= Find_Param_Value(pars
, '-port');
7041 if (s
= '') or not TryStrToInt(s
, Port
) then
7042 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7044 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7047 // Execute script when game loads:
7048 s
:= Find_Param_Value(pars
, '-exec');
7051 // if not isWadPath(s) then
7052 // s := GameDir + '/' + s;
7057 if IOResult
<> 0 then
7059 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7060 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7064 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7065 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7070 if IOResult
<> 0 then
7072 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7073 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7077 if Pos('#', s
) <> 1 then // script comment
7078 g_Console_Process(s
, True);
7089 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7090 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7091 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7092 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7094 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7095 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7096 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7097 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7099 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7100 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7102 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7103 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7105 {$IFDEF ENABLE_HOLMES}
7106 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7109 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7111 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7112 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7114 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7115 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7117 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7118 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
7119 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
7120 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7121 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7122 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7123 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7124 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7125 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');