1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
106 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot(Filename
: string = '');
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure PlayerSettingsCVars(P
: SSArray
);
136 procedure SystemCommands(P
: SSArray
);
137 procedure GameCommands(P
: SSArray
);
138 procedure GameCheats(P
: SSArray
);
139 procedure DebugCommands(P
: SSArray
);
140 procedure g_Game_Process_Params
;
141 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
142 procedure g_Game_StepLoading(Value
: Integer = -1);
143 procedure g_Game_ClearLoading();
144 procedure g_Game_SetDebugMode();
146 function IsActivePlayer(p
: TPlayer
): Boolean;
147 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
148 procedure SortGameStat(var stat
: TPlayerStatArray
);
150 procedure KeyPress (K
: Word);
151 procedure CharPress (C
: AnsiChar);
153 { procedure SetWinPause(Enable: Boolean); }
158 LOADING_SHOW_STEP
= 100;
159 LOADING_INTERLINE
= 20;
174 MESSAGE_DIKEY
= WM_USER
+ 1;
179 EXIT_ENDLEVELSINGLE
= 4;
180 EXIT_ENDLEVELCUSTOM
= 5;
182 GAME_OPTION_RESERVED
= 1;
183 GAME_OPTION_TEAMDAMAGE
= 2;
184 GAME_OPTION_ALLOWEXIT
= 4;
185 GAME_OPTION_WEAPONSTAY
= 8;
186 GAME_OPTION_MONSTERS
= 16;
187 GAME_OPTION_BOTVSPLAYER
= 32;
188 GAME_OPTION_BOTVSMONSTER
= 64;
189 GAME_OPTION_DMKEYS
= 128;
190 GAME_OPTION_TEAMHITTRACE
= 256;
191 GAME_OPTION_TEAMHITPROJECTILE
= 512;
192 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
197 STATE_INTERCUSTOM
= 3;
198 STATE_INTERSINGLE
= 4;
204 LMS_RESPAWN_NONE
= 0;
205 LMS_RESPAWN_WARMUP
= 1;
206 LMS_RESPAWN_FINAL
= 2;
223 CONFIG_FILENAME
= 'Doom2DF.cfg';
225 TEST_MAP_NAME
= '$$$_TEST_$$$';
227 STD_PLAYER_MODEL
= 'Doomer';
235 STATFILE_VERSION
= $03;
239 gGameSettings
: TGameSettings
;
240 gPlayer1Settings
: TPlayerSettings
;
241 gPlayer2Settings
: TPlayerSettings
;
243 gPlayerScreenSize
: TDFPoint
;
244 gPlayer1ScreenCoord
: TDFPoint
;
245 gPlayer2ScreenCoord
: TDFPoint
;
246 gPlayer1
: TPlayer
= nil;
247 gPlayer2
: TPlayer
= nil;
248 gPlayerDrawn
: TPlayer
= nil;
250 gLerpFactor
: Single = 1.0;
251 gSwitchGameMode
: Byte = GM_DM
;
252 gHearPoint1
, gHearPoint2
: THearPoint
;
253 gSoundEffectsDF
: Boolean = False;
254 gSoundTriggerTime
: Word = 0;
255 gAnnouncer
: Integer = ANNOUNCE_NONE
;
256 goodsnd
: array[0..3] of TPlayableSound
;
257 killsnd
: array[0..3] of TPlayableSound
;
258 hahasnd
: array[0..2] of TPlayableSound
;
259 sound_get_flag
: array[0..1] of TPlayableSound
;
260 sound_lost_flag
: array[0..1] of TPlayableSound
;
261 sound_ret_flag
: array[0..1] of TPlayableSound
;
262 sound_cap_flag
: array[0..1] of TPlayableSound
;
263 gBodyKillEvent
: Integer = -1;
264 gDefInterTime
: ShortInt = -1;
265 gInterEndTime
: LongWord = 0;
266 gInterTime
: LongWord = 0;
267 gServInterTime
: Byte = 0;
268 gGameStartTime
: LongWord = 0;
269 gTotalMonsters
: Integer = 0;
270 gPauseMain
: Boolean = false;
271 gPauseHolmes
: Boolean = false;
272 gShowTime
: Boolean = False;
273 gShowFPS
: Boolean = False;
274 gShowGoals
: Boolean = True;
275 gShowStat
: Boolean = True;
276 gShowPIDs
: Boolean = False;
277 gShowKillMsg
: Boolean = True;
278 gShowLives
: Boolean = True;
279 gShowPing
: Boolean = False;
280 gShowMap
: Boolean = False;
282 gState
: Byte = STATE_NONE
;
284 sWidth
, sHeight
: Word;
285 gSpectMode
: Byte = SPECT_NONE
;
286 gSpectHUD
: Boolean = True;
287 gSpectKeyPress
: Boolean = False;
288 gSpectX
: Integer = 0;
289 gSpectY
: Integer = 0;
290 gSpectStep
: Byte = 8;
291 gSpectViewTwo
: Boolean = False;
292 gSpectPID1
: Integer = -1;
293 gSpectPID2
: Integer = -1;
294 gSpectAuto
: Boolean = False;
295 gSpectAutoNext
: LongWord;
296 gSpectAutoStepX
: Integer;
297 gSpectAutoStepY
: Integer;
298 gMusic
: TMusic
= nil;
299 gLoadGameMode
: Boolean;
300 gCheats
: Boolean = False;
301 gMapOnce
: Boolean = False;
302 gMapToDelete
: String;
303 gTempDelete
: Boolean = False;
304 gLastMap
: Boolean = False;
307 gResolutionChange
: Boolean = False;
308 gRC_Width
, gRC_Height
: Integer;
309 gRC_FullScreen
, gRC_Maximized
: Boolean;
310 gLanguageChange
: Boolean = False;
311 gDebugMode
: Boolean = False;
312 g_debug_Sounds
: Boolean = False;
313 g_debug_Frames
: Boolean = False;
314 g_debug_WinMsgs
: Boolean = False;
315 g_debug_MonsterOff
: Boolean = False;
316 g_debug_BotAIOff
: Byte = 0;
317 g_debug_HealthBar
: Boolean = False;
318 g_Debug_Player
: Boolean = False;
319 gCoopMonstersKilled
: Word = 0;
320 gCoopSecretsFound
: Word = 0;
321 gCoopTotalMonstersKilled
: Word = 0;
322 gCoopTotalSecretsFound
: Word = 0;
323 gCoopTotalMonsters
: Word = 0;
324 gCoopTotalSecrets
: Word = 0;
325 gStatsOff
: Boolean = False;
326 gStatsPressed
: Boolean = False;
327 gExitByTrigger
: Boolean = False;
328 gNextMap
: String = '';
329 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
330 gLMSRespawnTime
: Cardinal = 0;
331 gLMSSoftSpawn
: Boolean = False;
332 gMissionFailed
: Boolean = False;
333 gVoteInProgress
: Boolean = False;
334 gVotePassed
: Boolean = False;
335 gVoteCommand
: string = '';
336 gVoteTimer
: Cardinal = 0;
337 gVoteCmdTimer
: Cardinal = 0;
338 gVoteCount
: Integer = 0;
339 gVoteTimeout
: Cardinal = 30;
340 gVoted
: Boolean = False;
341 gVotesEnabled
: Boolean = True;
342 gEvents
: Array of TGameEvent
;
343 gDelayedEvents
: Array of TDelayedEvent
;
344 gUseChatSounds
: Boolean = True;
345 gChatSounds
: Array of TChatSound
;
346 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
347 gInterReadyCount
: Integer = 0;
349 g_dbg_ignore_bounds
: Boolean = false;
350 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
351 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
353 // move button values:
354 // bits 0-1: l/r state:
355 // 0: neither left, nor right pressed
358 // bits 4-5: l/r state when strafe was pressed
359 P1MoveButton
: Byte = 0;
360 P2MoveButton
: Byte = 0;
362 g_profile_frame_update
: Boolean = false;
363 g_profile_frame_draw
: Boolean = false;
364 g_profile_collision
: Boolean = false;
365 g_profile_los
: Boolean = false;
366 g_profile_history_size
: Integer = 1000;
368 g_rlayer_back
: Boolean = true;
369 g_rlayer_step
: Boolean = true;
370 g_rlayer_wall
: Boolean = true;
371 g_rlayer_door
: Boolean = true;
372 g_rlayer_acid1
: Boolean = true;
373 g_rlayer_acid2
: Boolean = true;
374 g_rlayer_water
: Boolean = true;
375 g_rlayer_fore
: Boolean = true;
377 wNeedTimeReset
: Boolean = false;
379 procedure g_ResetDynlights ();
380 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
381 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
383 function conIsCheatsEnabled (): Boolean; inline;
384 function gPause (): Boolean; inline;
386 type (* private state *)
387 TEndCustomGameStat
= record
388 PlayerStat
: TPlayerStatArray
;
392 Map
, MapName
: String;
395 TEndSingleGameStat
= record
396 PlayerStat
: Array [0..1] of record
402 TotalSecrets
: Integer;
405 TLoadingStat
= record
409 Msgs
: Array of String;
411 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
415 x
, y
, radius
: Integer;
418 exploRadius
: Integer;
421 var (* private state *)
422 CustomStat
: TEndCustomGameStat
;
423 StatShotDone
: Boolean;
424 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
425 SingleStat
: TEndSingleGameStat
;
427 LoadingStat
: TLoadingStat
;
430 EndingGameCounter
: Byte;
432 g_playerLight
: Boolean;
433 g_dynLights
: array of TDynLight
= nil;
434 g_dynLightCount
: Integer = 0;
439 {$IFDEF ENABLE_HOLMES}
442 e_res
, g_window
, g_menu
, r_render
, r_textures
, r_animations
, r_gfx
, r_map
,
443 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
444 g_playermodel
, g_gfx
, g_options
, Math
,
445 g_triggers
, g_monsters
, e_sound
, CONFIG
,
446 g_language
, g_net
, g_phys
,
447 ENet
, e_msg
, g_netmsg
, g_netmaster
,
448 sfs
, wadreader
, g_system
, r_playermodel
;
451 charbuff
: packed array [0..15] of AnsiChar = (
452 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
455 function Translit (const S
: AnsiString): AnsiString;
460 for i
:= 1 to Length(Result
) do
463 #
$C9: Result
[i
] := 'Q';
464 #
$D6: Result
[i
] := 'W';
465 #
$D3: Result
[i
] := 'E';
466 #
$CA: Result
[i
] := 'R';
467 #
$C5: Result
[i
] := 'T';
468 #
$CD: Result
[i
] := 'Y';
469 #
$C3: Result
[i
] := 'U';
470 #
$D8: Result
[i
] := 'I';
471 #
$D9: Result
[i
] := 'O';
472 #
$C7: Result
[i
] := 'P';
473 #
$D5: Result
[i
] := '['; //Chr(219);
474 #
$DA: Result
[i
] := ']'; //Chr(221);
475 #
$D4: Result
[i
] := 'A';
476 #
$DB: Result
[i
] := 'S';
477 #
$C2: Result
[i
] := 'D';
478 #
$C0: Result
[i
] := 'F';
479 #
$CF: Result
[i
] := 'G';
480 #
$D0: Result
[i
] := 'H';
481 #
$CE: Result
[i
] := 'J';
482 #
$CB: Result
[i
] := 'K';
483 #
$C4: Result
[i
] := 'L';
484 #
$C6: Result
[i
] := ';'; //Chr(186);
485 #
$DD: Result
[i
] := #39; //Chr(222);
486 #
$DF: Result
[i
] := 'Z';
487 #
$D7: Result
[i
] := 'X';
488 #
$D1: Result
[i
] := 'C';
489 #
$CC: Result
[i
] := 'V';
490 #
$C8: Result
[i
] := 'B';
491 #
$D2: Result
[i
] := 'N';
492 #
$DC: Result
[i
] := 'M';
493 #
$C1: Result
[i
] := ','; //Chr(188);
494 #
$DE: Result
[i
] := '.'; //Chr(190);
500 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
505 ls2
:= Translit(CheatRus
[ct
]);
506 if length(ls1
) = 0 then ls1
:= '~';
507 if length(ls2
) = 0 then ls2
:= '~';
509 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
510 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
511 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
512 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
514 if ct = I_GAME_CHEAT_JETPACK then
516 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
517 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
518 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
519 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
520 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
521 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
537 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
538 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
539 or g_Game_IsNet then Exit;
541 if not gGameOn
then exit
;
542 if not conIsCheatsEnabled
then exit
;
544 s
:= 'SOUND_GAME_RADIO';
547 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
549 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
550 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
554 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
556 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
557 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
561 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
563 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
564 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
568 if CheckCheat(I_GAME_CHEAT_DEATH
) then
570 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
571 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
572 s
:= 'SOUND_MONSTER_HAHA';
576 if CheckCheat(I_GAME_CHEAT_DOORS
) then
578 g_Triggers_OpenAll();
582 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
584 if gTriggers
<> nil then
585 for a
:= 0 to High(gTriggers
) do
586 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
588 gExitByTrigger
:= True;
589 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
590 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
596 s2
:= Copy(charbuff
, 15, 2);
597 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
599 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
607 if CheckCheat(I_GAME_CHEAT_FLY
) then
613 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
615 VEL_JUMP
:= 30-VEL_JUMP
;
619 if CheckCheat(I_GAME_CHEAT_SPEED
) then
621 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
625 if CheckCheat(I_GAME_CHEAT_SUIT
) then
627 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
628 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
632 if CheckCheat(I_GAME_CHEAT_AIR
) then
634 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
635 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
639 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
641 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
642 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
646 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
648 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
649 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
653 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
655 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
656 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
660 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
662 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
663 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
667 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
669 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
670 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
673 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
675 gAimLine
:= not gAimLine
;
678 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
680 gShowMap
:= not gShowMap
;
690 procedure KeyPress (K
: Word);
700 if (g_ActiveWindow
<> nil) then
702 Msg
.Msg
:= WM_KEYDOWN
;
703 Msg
.WParam
:= VK_ESCAPE
;
704 g_ActiveWindow
.OnMessage(Msg
);
705 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
707 else if (gState
<> STATE_FOLD
) then
709 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
711 g_Game_InGameMenu(True);
713 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
715 if (gState
<> STATE_MENU
) then
717 if (NetMode
<> NET_NONE
) then
719 g_Game_StopAllSounds(True);
721 gState
:= STATE_MENU
;
725 g_GUI_ShowWindow('MainMenu');
726 g_Sound_PlayEx('MENU_OPEN');
731 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
732 begin // <F2> .. <F6> � <F12>
733 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
735 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
736 if (not g_Game_IsNet
) then g_Game_Pause(True);
738 IK_F2
: g_Menu_Show_SaveMenu();
739 IK_F3
: g_Menu_Show_LoadMenu();
740 IK_F4
: g_Menu_Show_GameSetGame();
741 IK_F5
: g_Menu_Show_OptionsVideo();
742 IK_F6
: g_Menu_Show_OptionsSound();
743 IK_F7
: g_Menu_Show_EndGameMenu();
744 IK_F10
: g_Menu_Show_QuitGameMenu();
751 gJustChatted
:= False;
752 if gConsoleShow
or gChatShow
then
754 g_Console_Control(K
);
756 else if (g_ActiveWindow
<> nil) then
758 Msg
.Msg
:= WM_KEYDOWN
;
760 g_ActiveWindow
.OnMessage(Msg
);
762 else if (gState
= STATE_MENU
) then
764 g_GUI_ShowWindow('MainMenu');
765 g_Sound_PlayEx('MENU_OPEN');
772 procedure CharPress (C
: AnsiChar);
777 if gConsoleShow
or gChatShow
then
781 else if (g_ActiveWindow
<> nil) then
784 Msg
.WParam
:= Ord(C
);
785 g_ActiveWindow
.OnMessage(Msg
);
789 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
790 charbuff
[15] := upcase1251(C
);
796 // ////////////////////////////////////////////////////////////////////////// //
797 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
799 procedure g_ResetDynlights ();
803 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
805 for idx
:= 0 to g_dynLightCount
-1 do
807 if g_dynLights
[idx
].exploCount
= -666 then
814 Inc(g_dynLights
[idx
].exploCount
);
815 if (g_dynLights
[idx
].exploCount
< 10) then
817 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
818 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
819 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
820 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
825 g_dynLightCount
:= lnum
;
828 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
830 if not gwin_has_stencil
then exit
;
831 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
832 g_dynLights
[g_dynLightCount
].x
:= x
;
833 g_dynLights
[g_dynLightCount
].y
:= y
;
834 g_dynLights
[g_dynLightCount
].radius
:= radius
;
835 g_dynLights
[g_dynLightCount
].r
:= r
;
836 g_dynLights
[g_dynLightCount
].g
:= g
;
837 g_dynLights
[g_dynLightCount
].b
:= b
;
838 g_dynLights
[g_dynLightCount
].a
:= a
;
839 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
840 Inc(g_dynLightCount
);
843 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
845 if not gwin_has_stencil
then exit
;
846 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
847 g_dynLights
[g_dynLightCount
].x
:= x
;
848 g_dynLights
[g_dynLightCount
].y
:= y
;
849 g_dynLights
[g_dynLightCount
].radius
:= 0;
850 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
851 g_dynLights
[g_dynLightCount
].r
:= r
;
852 g_dynLights
[g_dynLightCount
].g
:= g
;
853 g_dynLights
[g_dynLightCount
].b
:= b
;
854 g_dynLights
[g_dynLightCount
].a
:= 0;
855 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
856 Inc(g_dynLightCount
);
859 // ////////////////////////////////////////////////////////////////////////// //
860 function conIsCheatsEnabled (): Boolean; inline;
863 if g_Game_IsNet
then exit
;
864 if not gDebugMode
then
866 //if not gCheats then exit;
867 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
868 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
873 // ////////////////////////////////////////////////////////////////////////// //
875 TParamStrValue
= record
880 TParamStrValues
= Array of TParamStrValue
;
883 INTER_ACTION_TEXT
= 1;
884 INTER_ACTION_PIC
= 2;
885 INTER_ACTION_MUSIC
= 3;
890 DataLoaded
: Boolean = False;
892 MessageLineLength
: Integer = 80;
893 MapList
: SSArray
= nil;
894 MapIndex
: Integer = -1;
895 InterReadyTime
: Integer = -1;
896 StatDate
: string = '';
902 text: Array of ShortString;
903 anim
: Array of ShortString;
904 pic
: Array of ShortString;
905 mus
: Array of ShortString;
907 triggers
: Array of record
909 actions
: Array of record
910 action
, p1
, p2
: Integer;
913 cur_trigger
: Integer;
926 function Compare(a
, b
: TPlayerStat
): Integer;
928 if a
.Spectator
then Result
:= 1
929 else if b
.Spectator
then Result
:= -1
930 else if a
.Frags
< b
.Frags
then Result
:= 1
931 else if a
.Frags
> b
.Frags
then Result
:= -1
932 else if a
.Deaths
< b
.Deaths
then Result
:= -1
933 else if a
.Deaths
> b
.Deaths
then Result
:= 1
934 else if a
.Kills
< b
.Kills
then Result
:= -1
938 procedure SortGameStat(var stat
: TPlayerStatArray
);
943 if stat
= nil then Exit
;
945 for I
:= High(stat
) downto Low(stat
) do
946 for J
:= Low(stat
) to High(stat
) - 1 do
947 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
950 stat
[J
] := stat
[J
+ 1];
955 // saves a shitty CSV containing the game stats passed to it
956 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
959 dir
, fname
, map
, mode
, etime
: String;
963 dir
:= e_GetWriteableDir(StatsDirs
);
964 // stats are placed in stats/yy/mm/dd/*.csv
965 fname
:= e_CatPath(dir
, Path
);
966 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
967 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
968 AssignFile(s
, fname
);
971 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
972 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
973 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
974 mode
:= g_Game_ModeToText(Stat
.GameMode
);
975 etime
:= Format('%d:%.2d:%.2d', [
976 Stat
.GameTime
div 1000 div 3600,
977 (Stat
.GameTime
div 1000 div 60) mod 60,
978 Stat
.GameTime
div 1000 mod 60
980 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
981 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
987 gGameSettings
.TimeLimit
,
988 gGameSettings
.GoalLimit
,
989 gGameSettings
.Options
,
991 Length(Stat
.PlayerStat
)
993 // line 2: game specific shit
994 // if it's a team game: red score, blue score
995 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
997 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
999 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
1000 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1002 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1003 // lines 3-...: team, player name, frags, deaths
1004 WriteLn(s
, 'team,name,frags,deaths');
1005 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1006 with Stat
.PlayerStat
[I
] do
1007 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1009 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1012 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1017 function g_Game_ModeToText(Mode
: Byte): string;
1021 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1022 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1023 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1024 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1025 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1029 function g_Game_TextToMode(Mode
: string): Byte;
1032 Mode
:= UpperCase(Mode
);
1033 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1038 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1043 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1048 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1053 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1055 Result
:= GM_SINGLE
;
1060 function g_Game_IsNet(): Boolean;
1062 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1065 function g_Game_IsServer(): Boolean;
1067 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1070 function g_Game_IsClient(): Boolean;
1072 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1075 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1082 Result
.name
:= ExtractFileName(WAD
);
1083 Result
.description
:= '';
1084 Result
.author
:= '';
1086 w
:= TWADFile
.Create();
1089 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1095 cfg
:= TConfig
.CreateMem(p
, len
);
1096 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1097 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1098 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1099 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1105 procedure g_Game_FreeWAD();
1109 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1110 if MegaWAD
.res
.pic
[a
] <> '' then
1111 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1113 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1114 if MegaWAD
.res
.mus
[a
] <> '' then
1115 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1117 MegaWAD
.res
.pic
:= nil;
1118 MegaWAD
.res
.text := nil;
1119 MegaWAD
.res
.anim
:= nil;
1120 MegaWAD
.res
.mus
:= nil;
1121 MegaWAD
.triggers
:= nil;
1123 g_Texture_Delete('TEXTURE_endpic');
1124 g_Sound_Delete('MUSIC_endmus');
1126 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1127 gGameSettings
.WAD
:= '';
1130 procedure g_Game_LoadWAD(WAD
: string);
1139 gGameSettings
.WAD
:= WAD
;
1140 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1143 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1145 w
:= TWADFile
.Create();
1148 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1154 cfg
:= TConfig
.CreateMem(p
, len
);
1159 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1160 if s = '' then Break;
1163 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1164 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1166 g_Texture_CreateWADEx(s, s);
1172 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1173 if s = '' then Break;
1176 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1177 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1179 g_Music_CreateWADEx(s, s);
1182 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1183 if MegaWAD
.endpic
<> '' then
1185 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1186 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1188 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1189 if MegaWAD
.endmus
<> '' then
1191 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1192 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1200 {procedure start_trigger(t: string);
1204 function next_trigger(): Boolean;
1208 procedure DisableCheats();
1214 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1215 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1216 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1217 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1219 {$IF DEFINED(D2F_DEBUG)}
1220 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1221 gAimLine
:= g_dbg_aimline_on
;
1225 procedure g_Game_ExecuteEvent(Name
: String);
1231 if gEvents
= nil then
1233 for a
:= 0 to High(gEvents
) do
1234 if gEvents
[a
].Name
= Name
then
1236 if gEvents
[a
].Command
<> '' then
1237 g_Console_Process(gEvents
[a
].Command
, True);
1242 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1247 if gDelayedEvents
<> nil then
1248 for a
:= 0 to High(gDelayedEvents
) do
1249 if not gDelayedEvents
[a
].Pending
then
1256 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1257 n
:= High(gDelayedEvents
);
1259 gDelayedEvents
[n
].Pending
:= True;
1260 gDelayedEvents
[n
].DEType
:= DEType
;
1261 gDelayedEvents
[n
].DENum
:= Num
;
1262 gDelayedEvents
[n
].DEStr
:= Str
;
1263 if DEType
= DE_GLOBEVENT
then
1264 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1266 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1270 procedure EndGame();
1276 if g_Game_IsNet
and g_Game_IsServer
then
1277 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1280 gPauseMain
:= false;
1281 gPauseHolmes
:= false;
1284 g_Game_StopAllSounds(False);
1289 EndingGameCounter
:= 0;
1290 g_ActiveWindow
:= nil;
1292 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1293 gLMSRespawnTime
:= 0;
1296 EXIT_SIMPLE
: // Выход через меню или конец теста
1301 begin // Это был тест
1305 begin // Выход в главное меню
1306 gMusic
.SetByName('MUSIC_MENU');
1308 if gState
<> STATE_SLIST
then
1310 g_GUI_ShowWindow('MainMenu');
1311 gState
:= STATE_MENU
;
1314 // Обновляем список серверов
1315 slReturnPressed
:= True;
1316 if g_Net_Slist_Fetch(slCurrent
) then
1318 if slCurrent
= nil then
1319 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1322 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1323 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1326 g_Game_ExecuteEvent('ongameend');
1330 EXIT_RESTART
: // Начать уровень сначала
1332 if not g_Game_IsClient
then g_Game_Restart();
1335 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1337 // Статистика Своей игры:
1338 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1340 CustomStat
.GameTime
:= gTime
;
1341 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1342 CustomStat
.MapName
:= gMapInfo
.Name
;
1343 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1344 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1345 CustomStat
.TeamStat
:= gTeamStat
;
1347 CustomStat
.PlayerStat
:= nil;
1349 // Статистика игроков:
1350 if gPlayers
<> nil then
1352 for a
:= 0 to High(gPlayers
) do
1353 if gPlayers
[a
] <> nil then
1355 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1356 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1359 Name
:= gPlayers
[a
].Name
;
1360 Frags
:= gPlayers
[a
].Frags
;
1361 Deaths
:= gPlayers
[a
].Death
;
1362 Kills
:= gPlayers
[a
].Kills
;
1363 Team
:= gPlayers
[a
].Team
;
1364 Color
:= gPlayers
[a
].Model
.Color
;
1365 Spectator
:= gPlayers
[a
].FSpectator
;
1369 SortGameStat(CustomStat
.PlayerStat
);
1371 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1374 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1375 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1376 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1377 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1379 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1382 StatShotDone
:= False;
1385 g_Game_ExecuteEvent('onmapend');
1386 if not g_Game_IsClient
then g_Player_ResetReady
;
1387 gInterReadyCount
:= 0;
1389 // Затухающий экран:
1390 EndingGameCounter
:= 255;
1391 gState
:= STATE_FOLD
;
1393 if gDefInterTime
< 0 then
1394 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1396 gInterEndTime
:= gDefInterTime
* 1000;
1399 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1401 // Статистика Одиночной игры:
1402 SingleStat
.GameTime
:= gTime
;
1403 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1404 SingleStat
.TotalSecrets
:= gSecretsCount
;
1405 // Статистика первого игрока:
1406 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1407 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1408 // Статистика второго игрока (если есть):
1409 if SingleStat
.TwoPlayers
then
1411 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1412 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1415 g_Game_ExecuteEvent('onmapend');
1418 if gNextMap
<> '' then
1420 gMusic
.SetByName('MUSIC_INTERMUS');
1422 gState
:= STATE_INTERSINGLE
;
1425 g_Game_ExecuteEvent('oninter');
1427 else // Больше нет карт
1429 // Затухающий экран:
1430 EndingGameCounter
:= 255;
1431 gState
:= STATE_FOLD
;
1436 // Окончание обработано:
1437 if gExit
<> EXIT_QUIT
then
1441 procedure g_Game_Init();
1445 gTempDelete
:= False;
1447 sfsGCDisable(); // temporary disable removing of temporary volumes
1450 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1451 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1452 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1453 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1455 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1456 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1457 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1459 g_Game_ClearLoading();
1460 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1461 g_Game_SetLoadingText('', 0, False);
1463 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1466 gPauseMain
:= false;
1467 gPauseHolmes
:= false;
1470 {e_MouseInfo.Accel := 1.0;}
1472 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1475 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1476 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1477 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1478 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1479 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1481 gMusic
:= TMusic
.Create();
1482 gMusic
.SetByName('MUSIC_MENU');
1485 gGameSettings
.WarmupTime
:= 30;
1487 gState
:= STATE_MENU
;
1489 SetLength(gEvents
, 6);
1490 gEvents
[0].Name
:= 'ongamestart';
1491 gEvents
[1].Name
:= 'ongameend';
1492 gEvents
[2].Name
:= 'onmapstart';
1493 gEvents
[3].Name
:= 'onmapend';
1494 gEvents
[4].Name
:= 'oninter';
1495 gEvents
[5].Name
:= 'onwadend';
1497 sfsGCEnable(); // enable releasing unused volumes
1501 procedure g_Game_Free(freeTextures
: Boolean=true);
1503 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1504 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1506 g_Map_Free(freeTextures
);
1508 g_Player_RemoveAllCorpses();
1510 gGameSettings
.GameType
:= GT_NONE
;
1511 if gGameSettings
.GameMode
= GM_SINGLE
then
1512 gGameSettings
.GameMode
:= GM_DM
;
1513 gSwitchGameMode
:= gGameSettings
.GameMode
;
1516 gExitByTrigger
:= False;
1519 function IsActivePlayer(p
: TPlayer
): Boolean;
1524 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1527 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1533 if gPlayers
= nil then
1537 for a
:= Low(gPlayers
) to High(gPlayers
) do
1538 if IsActivePlayer(gPlayers
[a
]) then
1540 SetLength(ids
, Length(ids
) + 1);
1541 ids
[High(ids
)] := gPlayers
[a
].UID
;
1542 if gPlayers
[a
].UID
= Skip
then
1545 if Length(ids
) = 0 then
1550 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1553 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1559 if gPlayers
= nil then
1563 for a
:= Low(gPlayers
) to High(gPlayers
) do
1564 if IsActivePlayer(gPlayers
[a
]) then
1566 SetLength(ids
, Length(ids
) + 1);
1567 ids
[High(ids
)] := gPlayers
[a
].UID
;
1568 if gPlayers
[a
].UID
= Skip
then
1571 if Length(ids
) = 0 then
1574 Result
:= ids
[Length(ids
) - 1]
1576 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1579 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1585 if gPlayers
= nil then
1589 for a
:= Low(gPlayers
) to High(gPlayers
) do
1590 if IsActivePlayer(gPlayers
[a
]) then
1592 SetLength(ids
, Length(ids
) + 1);
1593 ids
[High(ids
)] := gPlayers
[a
].UID
;
1594 if gPlayers
[a
].UID
= Skip
then
1597 if Length(ids
) = 0 then
1599 if Length(ids
) = 1 then
1604 Result
:= ids
[Random(Length(ids
))];
1606 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1608 Result
:= ids
[Random(Length(ids
))];
1613 function GetRandomSpectMode(Current
: Byte): Byte;
1620 0: Result
:= SPECT_STATS
;
1621 1: Result
:= SPECT_MAPVIEW
;
1622 2: Result
:= SPECT_MAPVIEW
;
1623 3: Result
:= SPECT_PLAYERS
;
1624 4: Result
:= SPECT_PLAYERS
;
1625 5: Result
:= SPECT_PLAYERS
;
1626 6: Result
:= SPECT_PLAYERS
;
1628 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1632 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1638 if (plr
= nil) then exit
;
1639 if (p
= 2) then time
:= 1000 else time
:= 1;
1640 strafeDir
:= MoveButton
shr 4;
1641 MoveButton
:= MoveButton
and $0F;
1643 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1644 MoveButton
:= 1 // Нажата только "Влево"
1645 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1646 MoveButton
:= 2 // Нажата только "Вправо"
1647 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1648 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1650 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1651 if MoveButton
= 1 then
1652 plr
.PressKey(KEY_LEFT
, time
)
1653 else if MoveButton
= 2 then
1654 plr
.PressKey(KEY_RIGHT
, time
);
1656 // if we have "strafe" key, turn off old strafe mechanics
1657 if gPlayerAction
[p
, ACTION_STRAFE
] then
1659 // new strafe mechanics
1660 if (strafeDir
= 0) then
1661 strafeDir
:= MoveButton
; // start strafing
1662 // now set direction according to strafe (reversed)
1663 if (strafeDir
= 2) then
1664 plr
.SetDirection(TDirection
.D_LEFT
)
1665 else if (strafeDir
= 1) then
1666 plr
.SetDirection(TDirection
.D_RIGHT
)
1670 strafeDir
:= 0; // not strafing anymore
1671 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1672 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1673 plr
.SetDirection(TDirection
.D_LEFT
)
1674 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1675 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1676 plr
.SetDirection(TDirection
.D_RIGHT
)
1677 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1678 else if MoveButton
<> 0 then
1679 plr
.SetDirection(TDirection(MoveButton
-1))
1682 // fix movebutton state
1683 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1685 // Остальные клавиши:
1686 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1687 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1688 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1689 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1690 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1691 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1692 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1694 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1695 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1697 for i
:= WP_FIRST
to WP_LAST
do
1699 if gSelectWeapon
[p
, i
] then
1701 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1702 gSelectWeapon
[p
, i
] := False
1706 // HACK: add dynlight here
1707 if gwin_k8_enable_light_experiments
then
1709 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1711 g_playerLight
:= true;
1713 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1715 g_playerLight
:= false;
1719 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1722 // HACK: don't have a "key was pressed" function
1723 procedure InterReady();
1725 if InterReadyTime
> gTime
then Exit
;
1726 InterReadyTime
:= gTime
+ 3000;
1727 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1730 procedure g_Game_PreUpdate();
1732 // these are in separate PreUpdate functions because they can interact during Update()
1733 // and are synced over the net
1734 // we don't care that much about corpses and gibs
1735 g_Player_PreUpdate();
1736 g_Monsters_PreUpdate();
1737 g_Items_PreUpdate();
1738 g_Weapon_PreUpdate();
1741 procedure g_Game_Update();
1743 Msg
: g_gui
.TMessage
;
1749 function sendMonsPos (mon
: TMonster
): Boolean;
1751 result
:= false; // don't stop
1752 // this will also reset "need-send" flag
1753 if mon
.gncNeedSend
then
1755 MH_SEND_MonsterPos(mon
.UID
);
1757 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1759 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1761 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1763 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1767 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1769 result
:= false; // don't stop
1770 // this will also reset "need-send" flag
1771 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1775 reliableUpdate
: Boolean;
1780 // Пора выключать игру:
1781 if gExit
= EXIT_QUIT
then
1783 // Игра закончилась - обрабатываем:
1787 if gExit
= EXIT_QUIT
then
1791 // Читаем клавиатуру и джойстик, если окно активно
1792 // no need to, as we'll do it in event handler
1794 // Обновляем консоль (движение и сообщения):
1798 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1800 gExit
:= EXIT_SIMPLE
;
1805 // process master server communications
1806 g_Net_Slist_Pulse();
1809 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1810 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1811 STATE_INTERTEXT
, // Текст между уровнями
1812 STATE_INTERPIC
: // Картинка между уровнями
1814 if g_Game_IsNet
and g_Game_IsServer
then
1816 gInterTime
:= gInterTime
+ GAME_TICK
;
1817 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1818 if a
<> gServInterTime
then
1820 gServInterTime
:= a
;
1821 MH_SEND_TimeSync(gServInterTime
);
1825 if (not g_Game_IsClient
) and
1829 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1830 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1831 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1832 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1834 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1835 and (g_ActiveWindow
= nil)
1837 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1840 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1841 g_Game_StopAllSounds(True);
1843 if gMapOnce
then // Это был тест
1844 gExit
:= EXIT_SIMPLE
1846 if gNextMap
<> '' then // Переходим на следующую карту
1847 g_Game_ChangeMap(gNextMap
)
1848 else // Следующей карты нет
1850 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1852 // Выход в главное меню:
1854 g_GUI_ShowWindow('MainMenu');
1855 gMusic
.SetByName('MUSIC_MENU');
1857 gState
:= STATE_MENU
;
1860 // Финальная картинка:
1861 g_Game_ExecuteEvent('onwadend');
1863 if not gMusic
.SetByName('MUSIC_endmus') then
1864 gMusic
.SetByName('MUSIC_STDENDMUS');
1866 gState
:= STATE_ENDPIC
;
1868 g_Game_ExecuteEvent('ongameend');
1873 else if g_Game_IsClient
and
1876 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1877 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1878 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1879 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1881 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1882 and (g_ActiveWindow
= nil)
1890 if gState
= STATE_INTERTEXT
then
1891 if InterText
.counter
> 0 then
1892 InterText
.counter
:= InterText
.counter
- 1;
1895 STATE_FOLD
: // Затухание экрана
1897 if EndingGameCounter
= 0 then
1899 // Закончился уровень в Своей игре:
1900 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1902 InterReadyTime
:= -1;
1903 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1905 g_Game_ExecuteEvent('onwadend');
1906 if not gMusic
.SetByName('MUSIC_endmus') then
1907 gMusic
.SetByName('MUSIC_STDENDMUS');
1910 gMusic
.SetByName('MUSIC_ROUNDMUS');
1913 gState
:= STATE_INTERCUSTOM
;
1916 else // Закончилась последняя карта в Одиночной игре
1918 gMusic
.SetByName('MUSIC_INTERMUS');
1920 gState
:= STATE_INTERSINGLE
;
1923 g_Game_ExecuteEvent('oninter');
1926 DecMin(EndingGameCounter
, 6, 0);
1929 STATE_ENDPIC
: // Картинка окончания мегаВада
1931 if gMapOnce
then // Это был тест
1933 gExit
:= EXIT_SIMPLE
;
1939 g_Serverlist_Control(slCurrent
, slTable
);
1942 // Статистика по Tab:
1944 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1947 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1949 // Время += 28 миллисекунд:
1950 gTime
:= gTime
+ GAME_TICK
;
1952 // Сообщение посередине экрана:
1953 if MessageTime
= 0 then
1955 if MessageTime
> 0 then
1956 MessageTime
:= MessageTime
- 1;
1958 if (g_Game_IsServer
) then
1960 // Был задан лимит времени:
1961 if (gGameSettings
.TimeLimit
> 0) then
1962 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1963 begin // Он прошел => конец уровня
1968 // Надо респавнить игроков в LMS:
1969 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1970 g_Game_RestartRound(gLMSSoftSpawn
);
1972 // Проверим результат голосования, если время прошло
1973 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1975 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1977 g_Console_Process(gVoteCommand
);
1979 gVotePassed
:= False;
1982 // Замеряем время захвата флагов
1983 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1984 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1985 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1986 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1988 // Был задан лимит побед:
1989 if (gGameSettings
.GoalLimit
> 0) then
1993 if gGameSettings
.GameMode
= GM_DM
then
1994 begin // В DM ищем игрока с max фрагами
1995 for i
:= 0 to High(gPlayers
) do
1996 if gPlayers
[i
] <> nil then
1997 if gPlayers
[i
].Frags
> b
then
1998 b
:= gPlayers
[i
].Frags
;
2001 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2002 begin // В CTF/TDM выбираем команду с наибольшим счетом
2003 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
2006 // Лимит побед набран => конец уровня:
2007 if b
>= gGameSettings
.GoalLimit
then
2014 // Обрабатываем клавиши игроков:
2015 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2016 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2017 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2019 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2020 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2021 end // if not console
2024 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2026 // process weapon switch queue
2030 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2031 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2033 if not gSpectKeyPress
then
2035 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2037 // switch spect mode
2039 SPECT_NONE
: ; // not spectator
2041 SPECT_MAPVIEW
: Inc(gSpectMode
);
2042 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2044 gSpectKeyPress
:= True;
2046 if (gSpectMode
= SPECT_MAPVIEW
)
2047 and (not gSpectAuto
) then
2049 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2050 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2051 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2052 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2053 if gPlayerAction
[0, ACTION_LOOKUP
] then
2054 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2055 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2056 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2057 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2060 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2061 gSpectKeyPress
:= True;
2063 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2066 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2067 gSpectKeyPress
:= True;
2070 if (gSpectMode
= SPECT_PLAYERS
)
2071 and (not gSpectAuto
) then
2073 if gPlayerAction
[0, ACTION_LOOKUP
] then
2076 gSpectViewTwo
:= True;
2077 gSpectKeyPress
:= True;
2079 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2081 // remove second view
2082 gSpectViewTwo
:= False;
2083 gSpectKeyPress
:= True;
2085 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2087 // prev player (view 1)
2088 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2089 gSpectKeyPress
:= True;
2091 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2093 // next player (view 1)
2094 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2095 gSpectKeyPress
:= True;
2097 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2099 // prev player (view 2)
2100 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2101 gSpectKeyPress
:= True;
2103 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2105 // next player (view 2)
2106 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2107 gSpectKeyPress
:= True;
2110 if gPlayerAction
[0, ACTION_ATTACK
] then
2112 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2115 gSpectAutoNext
:= 0;
2116 gSpectViewTwo
:= False;
2117 gSpectKeyPress
:= True;
2122 gSpectMode
:= SPECT_STATS
;
2123 gSpectAuto
:= False;
2124 gSpectKeyPress
:= True;
2129 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2130 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2131 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2132 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2133 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2134 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2135 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2136 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2137 gSpectKeyPress
:= False;
2141 if gSpectMode
= SPECT_MAPVIEW
then
2143 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2145 gSpectAutoNext
:= gTime
2148 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2150 gSpectAutoNext
:= gTime
2154 if gSpectAutoNext
<= gTime
then
2156 if gSpectAutoNext
> 0 then
2158 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2162 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2163 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2164 gSpectAutoStepX
:= Random(9) - 4;
2165 gSpectAutoStepY
:= Random(9) - 4;
2166 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2167 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2168 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2169 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2170 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2171 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2175 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2180 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2181 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2182 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2188 // Обновляем все остальное:
2191 g_Triggers_Update();
2193 g_Monsters_Update();
2196 g_Player_UpdateAll();
2197 g_Player_UpdatePhysicalObjects();
2199 // server: send newly spawned monsters unconditionally
2200 if (gGameSettings
.GameType
= GT_SERVER
) then
2202 if (Length(gMonstersSpawned
) > 0) then
2204 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2205 SetLength(gMonstersSpawned
, 0);
2209 if (gSoundTriggerTime
> 8) then
2211 g_Game_UpdateTriggerSounds();
2212 gSoundTriggerTime
:= 0;
2216 Inc(gSoundTriggerTime
);
2219 if (NetMode
= NET_SERVER
) then
2221 Inc(NetTimeToUpdate
);
2222 Inc(NetTimeToReliable
);
2224 // send monster updates
2225 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2227 // send all monsters (periodic sync)
2228 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2230 for I
:= 0 to High(gPlayers
) do
2232 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2235 g_Mons_ForEach(sendMonsPos
);
2237 if reliableUpdate
then
2239 NetTimeToReliable
:= 0;
2240 NetTimeToUpdate
:= NetUpdateRate
;
2244 NetTimeToUpdate
:= 0;
2249 // send only mosters with some unexpected changes
2250 g_Mons_ForEach(sendMonsPosUnexpected
);
2253 // send unexpected platform changes
2254 g_Map_NetSendInterestingPanels();
2256 g_Net_Slist_ServerUpdate();
2258 if NetUseMaster then
2260 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2262 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2264 NetTimeToMaster := gTime + NetMasterRate;
2269 else if (NetMode
= NET_CLIENT
) then
2271 MC_SEND_PlayerPos();
2273 end; // if gameOn ...
2275 // Активно окно интерфейса - передаем клавиши ему:
2276 if g_ActiveWindow
<> nil then
2278 w
:= e_GetFirstKeyPressed();
2280 if (w
<> IK_INVALID
) then
2282 Msg
.Msg
:= MESSAGE_DIKEY
;
2284 g_ActiveWindow
.OnMessage(Msg
);
2287 // Если оно от этого не закрылось, то обновляем:
2288 if g_ActiveWindow
<> nil then
2289 g_ActiveWindow
.Update();
2291 // Нужно сменить разрешение:
2292 if gResolutionChange
then
2294 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2296 gResolutionChange
:= False;
2297 g_ActiveWindow
:= nil;
2300 // Нужно сменить язык:
2301 if gLanguageChange
then
2303 //e_WriteLog('Read language file', MSG_NOTIFY);
2304 //g_Language_Load(DataDir + gLanguage + '.txt');
2305 g_Language_Set(gLanguage
);
2309 gLanguageChange
:= False;
2313 // Горячая клавиша для вызова меню выхода из игры (F10):
2314 if e_KeyPressed(IK_F10
) and
2316 (not gConsoleShow
) and
2317 (g_ActiveWindow
= nil) then
2322 Time
:= GetTickCount64() {div 1000};
2324 // Обработка отложенных событий:
2325 if gDelayedEvents
<> nil then
2326 for a
:= 0 to High(gDelayedEvents
) do
2327 if gDelayedEvents
[a
].Pending
and
2329 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2330 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2333 case gDelayedEvents
[a
].DEType
of
2335 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2338 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2342 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2343 if g_Game_IsNet
and g_Game_IsServer
then
2344 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2348 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2350 gDelayedEvents
[a
].Pending
:= False;
2353 // Каждую секунду обновляем счетчик обновлений:
2354 UPSCounter
:= UPSCounter
+ 1;
2355 if Time
- UPSTime
>= 1000 then
2364 g_Weapon_AddDynLights();
2365 g_Items_AddDynLights();
2369 procedure g_Game_LoadChatSounds(Resource
: string);
2372 FileName
, Snd
: string;
2374 len
, cnt
, tags
, i
, j
: Integer;
2377 FileName
:= g_ExtractWadName(Resource
);
2379 WAD
:= TWADFile
.Create();
2380 WAD
.ReadFile(FileName
);
2382 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2389 cfg
:= TConfig
.CreateMem(p
, len
);
2390 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2392 SetLength(gChatSounds
, cnt
);
2393 for i
:= 0 to Length(gChatSounds
) - 1 do
2395 gChatSounds
[i
].Sound
:= nil;
2396 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2397 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2398 if (Snd
= '') or (Tags
<= 0) then
2400 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2401 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2402 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2403 SetLength(gChatSounds
[i
].Tags
, tags
);
2404 for j
:= 0 to tags
- 1 do
2405 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2406 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2413 procedure g_Game_FreeChatSounds();
2417 for i
:= 0 to Length(gChatSounds
) - 1 do
2419 gChatSounds
[i
].Sound
.Free();
2420 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2422 SetLength(gChatSounds
, 0);
2426 procedure g_Game_LoadData();
2433 if DataLoaded
then Exit
;
2435 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2437 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2438 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2439 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2440 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2441 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2454 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2455 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2456 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2457 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2461 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2462 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2463 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2464 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2465 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2471 hasPBarGfx
:= false;
2475 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2476 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2477 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2478 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2479 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2480 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2481 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2482 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2483 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2484 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2485 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2486 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2487 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2488 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2489 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2490 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2491 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2492 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2493 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2494 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2495 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2496 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2497 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2498 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2499 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2500 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2501 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2502 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2503 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2504 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2505 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2506 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2508 goodsnd
[0] := TPlayableSound
.Create();
2509 goodsnd
[1] := TPlayableSound
.Create();
2510 goodsnd
[2] := TPlayableSound
.Create();
2511 goodsnd
[3] := TPlayableSound
.Create();
2513 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2514 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2515 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2516 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2518 killsnd
[0] := TPlayableSound
.Create();
2519 killsnd
[1] := TPlayableSound
.Create();
2520 killsnd
[2] := TPlayableSound
.Create();
2521 killsnd
[3] := TPlayableSound
.Create();
2523 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2524 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2525 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2526 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2528 hahasnd
[0] := TPlayableSound
.Create();
2529 hahasnd
[1] := TPlayableSound
.Create();
2530 hahasnd
[2] := TPlayableSound
.Create();
2532 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2533 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2534 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2536 sound_get_flag
[0] := TPlayableSound
.Create();
2537 sound_get_flag
[1] := TPlayableSound
.Create();
2538 sound_lost_flag
[0] := TPlayableSound
.Create();
2539 sound_lost_flag
[1] := TPlayableSound
.Create();
2540 sound_ret_flag
[0] := TPlayableSound
.Create();
2541 sound_ret_flag
[1] := TPlayableSound
.Create();
2542 sound_cap_flag
[0] := TPlayableSound
.Create();
2543 sound_cap_flag
[1] := TPlayableSound
.Create();
2545 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2546 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2547 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2548 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2549 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2550 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2551 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2552 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2554 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2556 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2559 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2560 g_Weapon_LoadData();
2562 g_Monsters_LoadData();
2567 procedure g_Game_Quit();
2569 g_Game_StopAllSounds(True);
2572 g_PlayerModel_FreeData();
2573 g_Texture_DeleteAll();
2574 g_Frames_DeleteAll();
2576 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2579 if NetInitDone
then g_Net_Free
;
2581 // remove map after test
2582 if gMapToDelete
<> '' then
2583 g_Game_DeleteTestMap();
2589 procedure g_Game_FreeData();
2591 if not DataLoaded
then Exit
;
2594 g_Weapon_FreeData();
2595 g_Monsters_FreeData();
2597 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2599 g_Texture_Delete('NOTEXTURE');
2600 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2601 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2602 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2603 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2604 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2605 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2606 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2607 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2608 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2609 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2610 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2611 g_Sound_Delete('SOUND_GAME_TELEPORT');
2612 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2613 g_Sound_Delete('SOUND_GAME_SECRET');
2614 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2615 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2616 g_Sound_Delete('SOUND_GAME_BULK1');
2617 g_Sound_Delete('SOUND_GAME_BULK2');
2618 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2619 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2620 g_Sound_Delete('SOUND_GAME_BURNING');
2621 g_Sound_Delete('SOUND_GAME_SWITCH1');
2622 g_Sound_Delete('SOUND_GAME_SWITCH0');
2629 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2630 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2631 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2632 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2639 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2640 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2641 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2642 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2648 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2649 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2650 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2652 sound_get_flag
[0].Free();
2653 sound_get_flag
[1].Free();
2654 sound_lost_flag
[0].Free();
2655 sound_lost_flag
[1].Free();
2656 sound_ret_flag
[0].Free();
2657 sound_ret_flag
[1].Free();
2658 sound_cap_flag
[0].Free();
2659 sound_cap_flag
[1].Free();
2661 g_Sound_Delete('SOUND_CTF_GET1');
2662 g_Sound_Delete('SOUND_CTF_GET2');
2663 g_Sound_Delete('SOUND_CTF_LOST1');
2664 g_Sound_Delete('SOUND_CTF_LOST2');
2665 g_Sound_Delete('SOUND_CTF_RETURN1');
2666 g_Sound_Delete('SOUND_CTF_RETURN2');
2667 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2668 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2670 g_Game_FreeChatSounds();
2672 DataLoaded
:= False;
2675 procedure g_FatalError(Text: String);
2677 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2678 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2680 gExit
:= EXIT_SIMPLE
;
2681 if gGameOn
then EndGame
;
2684 procedure g_SimpleError(Text: String);
2686 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2687 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2690 procedure g_Game_SetupScreenSize();
2692 RES_FACTOR
= 4.0 / 3.0;
2698 // Размер экранов игроков:
2699 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2700 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2701 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2703 gPlayerScreenSize
.Y
:= gScreenHeight
;
2705 // Размер заднего плана:
2706 if BackID
<> DWORD(-1) then
2709 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2710 (gScreenHeight
*s
> gMapInfo
.Height
) then
2712 gBackSize
.X
:= gScreenWidth
;
2713 gBackSize
.Y
:= gScreenHeight
;
2717 e_GetTextureSize(BackID
, @bw
, @bh
);
2718 rf
:= Single(bw
) / Single(bh
);
2719 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2720 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2721 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2722 if (s
< 1.0) then s
:= 1.0;
2723 gBackSize
.X
:= Round(bw
*s
);
2724 gBackSize
.Y
:= Round(bh
*s
);
2729 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2731 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2732 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2735 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2738 if gPlayer1
= nil then
2740 if g_Game_IsClient
then
2742 if NetPlrUID1
> -1 then
2743 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2747 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2748 Team
:= gPlayer1Settings
.Team
;
2750 // Создание первого игрока:
2751 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2752 gPlayer1Settings
.Color
,
2754 if gPlayer1
= nil then
2755 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2758 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2759 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2760 if g_Game_IsServer
and g_Game_IsNet
then
2761 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2762 gPlayer1
.Respawn(False, True);
2763 g_Net_Slist_ServerPlayerComes();
2768 if gPlayer2
= nil then
2770 if g_Game_IsClient
then
2772 if NetPlrUID2
> -1 then
2773 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2777 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2778 Team
:= gPlayer2Settings
.Team
;
2780 // Создание второго игрока:
2781 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2782 gPlayer2Settings
.Color
,
2784 if gPlayer2
= nil then
2785 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2788 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2789 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2790 if g_Game_IsServer
and g_Game_IsNet
then
2791 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2792 gPlayer2
.Respawn(False, True);
2793 g_Net_Slist_ServerPlayerComes();
2800 procedure g_Game_RemovePlayer();
2804 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2805 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2810 if g_Game_IsServer
then
2813 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2814 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2815 g_Player_Remove(Pl
.UID
);
2816 g_Net_Slist_ServerPlayerLeaves();
2820 gSpectLatchPID2
:= Pl
.UID
;
2828 if g_Game_IsServer
then
2831 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2832 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2833 g_Player_Remove(Pl
.UID
);
2834 g_Net_Slist_ServerPlayerLeaves();
2837 gSpectLatchPID1
:= Pl
.UID
;
2839 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2843 g_Net_Slist_ServerPlayerLeaves();
2846 procedure g_Game_Spectate();
2848 g_Game_RemovePlayer();
2849 if gPlayer1
<> nil then
2850 g_Game_RemovePlayer();
2853 procedure g_Game_SpectateCenterView();
2855 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2856 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2859 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2866 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2868 g_Game_ClearLoading();
2871 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2874 gGameSettings
.GameType
:= GT_SINGLE
;
2875 gGameSettings
.MaxLives
:= 0;
2876 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2877 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2878 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2879 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2880 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2881 gSwitchGameMode
:= GM_SINGLE
;
2883 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2884 gLMSRespawnTime
:= 0;
2885 gSpectLatchPID1
:= 0;
2886 gSpectLatchPID2
:= 0;
2888 g_Game_ExecuteEvent('ongamestart');
2890 // Установка размеров окон игроков:
2891 g_Game_SetupScreenSize();
2893 // Создание первого игрока:
2894 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2895 gPlayer1Settings
.Color
,
2896 gPlayer1Settings
.Team
, False));
2897 if gPlayer1
= nil then
2899 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2903 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2906 // Создание второго игрока, если есть:
2909 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2910 gPlayer2Settings
.Color
,
2911 gPlayer2Settings
.Team
, False));
2912 if gPlayer2
= nil then
2914 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2918 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2922 // Загрузка и запуск карты:
2923 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2925 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2926 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2930 // Настройки игроков и ботов:
2934 for i
:= nPl
+1 to nPlayers
do
2935 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2938 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2939 TimeLimit
, GoalLimit
: Word;
2941 Options
: LongWord; nPlayers
: Byte);
2947 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
2949 g_Game_ClearLoading();
2952 gGameSettings
.GameType
:= GT_CUSTOM
;
2953 gGameSettings
.GameMode
:= GameMode
;
2954 gSwitchGameMode
:= GameMode
;
2955 gGameSettings
.TimeLimit
:= TimeLimit
;
2956 gGameSettings
.GoalLimit
:= GoalLimit
;
2957 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
2958 gGameSettings
.Options
:= Options
;
2960 gCoopTotalMonstersKilled
:= 0;
2961 gCoopTotalSecretsFound
:= 0;
2962 gCoopTotalMonsters
:= 0;
2963 gCoopTotalSecrets
:= 0;
2967 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2968 gLMSRespawnTime
:= 0;
2969 gSpectLatchPID1
:= 0;
2970 gSpectLatchPID2
:= 0;
2972 g_Game_ExecuteEvent('ongamestart');
2974 // Установка размеров окон игроков:
2975 g_Game_SetupScreenSize();
2977 // Режим наблюдателя:
2978 if nPlayers
= 0 then
2985 if nPlayers
>= 1 then
2987 // Создание первого игрока:
2988 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2989 gPlayer1Settings
.Color
,
2990 gPlayer1Settings
.Team
, False));
2991 if gPlayer1
= nil then
2993 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2997 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3001 if nPlayers
>= 2 then
3003 // Создание второго игрока:
3004 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3005 gPlayer2Settings
.Color
,
3006 gPlayer2Settings
.Team
, False));
3007 if gPlayer2
= nil then
3009 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3013 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3017 // Загрузка и запуск карты:
3018 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3020 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3024 // Нет точек появления:
3025 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3026 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3027 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3028 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3029 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3031 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3035 // Настройки игроков и ботов:
3039 for i
:= nPl
+1 to nPlayers
do
3040 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3043 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3044 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3045 Options
: LongWord; nPlayers
: Byte;
3046 IPAddr
: LongWord; Port
: Word);
3049 g_Net_Slist_ServerClosed();
3051 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3053 g_Game_ClearLoading();
3056 gGameSettings
.GameType
:= GT_SERVER
;
3057 gGameSettings
.GameMode
:= GameMode
;
3058 gSwitchGameMode
:= GameMode
;
3059 gGameSettings
.TimeLimit
:= TimeLimit
;
3060 gGameSettings
.GoalLimit
:= GoalLimit
;
3061 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3062 gGameSettings
.Options
:= Options
;
3064 gCoopTotalMonstersKilled
:= 0;
3065 gCoopTotalSecretsFound
:= 0;
3066 gCoopTotalMonsters
:= 0;
3067 gCoopTotalSecrets
:= 0;
3071 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3072 gLMSRespawnTime
:= 0;
3073 gSpectLatchPID1
:= 0;
3074 gSpectLatchPID2
:= 0;
3076 g_Game_ExecuteEvent('ongamestart');
3078 // Установка размеров окна игрока
3079 g_Game_SetupScreenSize();
3081 // Режим наблюдателя:
3082 if nPlayers
= 0 then
3088 if nPlayers
>= 1 then
3090 // Создание первого игрока:
3091 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3092 gPlayer1Settings
.Color
,
3093 gPlayer1Settings
.Team
, False));
3094 if gPlayer1
= nil then
3096 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3100 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3103 if nPlayers
>= 2 then
3105 // Создание второго игрока:
3106 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3107 gPlayer2Settings
.Color
,
3108 gPlayer2Settings
.Team
, False));
3109 if gPlayer2
= nil then
3111 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3115 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3118 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3119 if NetForwardPorts
then
3120 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3123 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3125 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3129 g_Net_Slist_Set(NetMasterList
);
3131 g_Net_Slist_ServerStarted();
3133 // Загрузка и запуск карты:
3134 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3136 g_Net_Slist_ServerClosed();
3137 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3141 // Нет точек появления:
3142 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3143 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3144 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3145 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3146 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3148 g_Net_Slist_ServerClosed();
3149 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3153 // Настройки игроков и ботов:
3156 g_Net_Slist_ServerMapStarted();
3157 NetState
:= NET_STATE_GAME
;
3160 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3175 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3176 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3178 g_Game_ClearLoading();
3181 gGameSettings
.GameType
:= GT_CLIENT
;
3183 gCoopTotalMonstersKilled
:= 0;
3184 gCoopTotalSecretsFound
:= 0;
3185 gCoopTotalMonsters
:= 0;
3186 gCoopTotalSecrets
:= 0;
3190 g_Game_ExecuteEvent('ongamestart');
3192 // Установка размеров окон игроков:
3193 g_Game_SetupScreenSize();
3195 NetState
:= NET_STATE_AUTH
;
3197 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3199 // create (or update) map/resource databases
3200 g_Res_CreateDatabases(true);
3202 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3203 gLMSRespawnTime
:= 0;
3204 gSpectLatchPID1
:= 0;
3205 gSpectLatchPID2
:= 0;
3208 if not g_Net_Connect(Addr
, Port
) then
3210 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3211 NetState
:= NET_STATE_NONE
;
3215 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3217 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3222 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3223 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3224 // thank you, enet. let's ignore failures altogether then.
3225 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3227 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3229 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
3231 // ignore all download packets, they're processed by separate code
3232 enet_packet_destroy(NetEvent
.packet
);
3235 Ptr
:= NetEvent
.packet
^.data
;
3236 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3238 enet_packet_destroy(NetEvent
.packet
);
3242 InMsg
.ReadLongWord(); // skip size
3243 MID
:= InMsg
.ReadByte();
3245 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3247 NetMyID
:= InMsg
.ReadByte();
3248 NetPlrUID1
:= InMsg
.ReadWord();
3250 WadName
:= InMsg
.ReadString();
3251 Map
:= InMsg
.ReadString();
3253 gWADHash
:= InMsg
.ReadMD5();
3255 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3256 gSwitchGameMode
:= gGameSettings
.GameMode
;
3257 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3258 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3259 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3260 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3261 T
:= InMsg
.ReadLongWord();
3263 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3264 //if newResPath = '' then
3266 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3267 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3268 if newResPath
= '' then
3270 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3271 enet_packet_destroy(NetEvent
.packet
);
3272 NetState
:= NET_STATE_NONE
;
3275 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3277 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3280 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3281 gPlayer1Settings
.Color
,
3282 gPlayer1Settings
.Team
, False));
3284 if gPlayer1
= nil then
3286 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3288 enet_packet_destroy(NetEvent
.packet
);
3289 NetState
:= NET_STATE_NONE
;
3293 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3294 gPlayer1
.UID
:= NetPlrUID1
;
3295 gPlayer1
.Reset(True);
3297 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3299 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3301 enet_packet_destroy(NetEvent
.packet
);
3302 NetState
:= NET_STATE_NONE
;
3310 enet_packet_destroy(NetEvent
.packet
);
3314 enet_packet_destroy(NetEvent
.packet
);
3318 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3321 if (NetEvent
.data
<= NET_DISC_MAX
) then
3322 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3323 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3330 ProcessLoading(true);
3332 if g_Net_UserRequestExit() then
3341 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3342 NetState
:= NET_STATE_NONE
;
3347 NetState
:= NET_STATE_GAME
;
3348 MC_SEND_FullStateRequest
;
3349 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3353 lastAsMegaWad
: Boolean = false;
3355 procedure g_Game_ChangeMap(const MapPath
: String);
3359 g_Game_ClearLoading();
3361 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3362 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3363 if gExitByTrigger
then
3366 gExitByTrigger
:= False;
3368 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3369 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3372 procedure g_Game_Restart();
3376 if g_Game_IsClient
then
3378 map
:= g_ExtractFileName(gMapInfo
.Map
);
3379 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3383 g_Game_ClearLoading();
3384 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3387 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3389 NewWAD
, ResName
: String;
3393 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3394 g_Player_RemoveAllCorpses();
3396 if (not g_Game_IsClient
) and
3397 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3398 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3400 if gSwitchGameMode
= GM_CTF
then
3401 gGameSettings
.MaxLives
:= 0;
3402 gGameSettings
.GameMode
:= gSwitchGameMode
;
3405 gSwitchGameMode
:= gGameSettings
.GameMode
;
3407 g_Player_ResetTeams();
3409 lastAsMegaWad
:= asMegawad
;
3410 if isWadPath(Map
) then
3412 NewWAD
:= g_ExtractWadName(Map
);
3413 ResName
:= g_ExtractFileName(Map
);
3414 if g_Game_IsServer
then
3416 nws
:= findDiskWad(NewWAD
);
3417 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3420 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3421 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3425 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3426 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3428 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3429 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3431 if (length(nws
) = 0) then
3433 ResName
:= ''; // failed
3438 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3439 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3440 g_Game_LoadWAD(NewWAD
);
3445 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3446 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3451 NewWAD
:= gGameSettings
.WAD
;
3457 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3459 if (ResName
<> '') and (NewWAD
<> '') then
3461 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3462 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3467 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3469 gState
:= STATE_NONE
;
3470 g_ActiveWindow
:= nil;
3474 wNeedTimeReset
:= True;
3476 if gGameSettings
.GameMode
= GM_CTF
then
3478 g_Map_ResetFlag(FLAG_RED
);
3479 g_Map_ResetFlag(FLAG_BLUE
);
3480 // CTF, а флагов нет:
3481 if not g_Map_HaveFlagPoints() then
3482 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3487 gState
:= STATE_MENU
;
3492 gPauseMain
:= false;
3493 gPauseHolmes
:= false;
3494 NetTimeToUpdate
:= 1;
3495 NetTimeToReliable
:= 0;
3496 NetTimeToMaster
:= NetMasterRate
;
3497 gSpectLatchPID1
:= 0;
3498 gSpectLatchPID2
:= 0;
3499 gMissionFailed
:= False;
3502 gCoopMonstersKilled
:= 0;
3503 gCoopSecretsFound
:= 0;
3505 gVoteInProgress
:= False;
3506 gVotePassed
:= False;
3512 if not gGameOn
then Exit
;
3514 g_Game_SpectateCenterView();
3516 if g_Game_IsServer
then
3518 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3520 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3521 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3522 gLMSSoftSpawn
:= True;
3523 if g_Game_IsNet
then
3524 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3528 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3529 gLMSRespawnTime
:= 0;
3533 if NetMode
= NET_SERVER
then
3535 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3538 g_Net_Slist_ServerMapStarted();
3540 if NetClients
<> nil then
3541 for I
:= 0 to High(NetClients
) do
3542 if NetClients
[I
].Used
then
3544 NetClients
[I
].Voted
:= False;
3545 if NetClients
[I
].RequestedFullUpdate
then
3547 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3548 NetClients
[I
].RequestedFullUpdate
:= False;
3552 g_Net_UnbanNonPermHosts();
3557 gCoopTotalMonstersKilled
:= 0;
3558 gCoopTotalSecretsFound
:= 0;
3559 gCoopTotalMonsters
:= 0;
3560 gCoopTotalSecrets
:= 0;
3564 g_Game_ExecuteEvent('onmapstart');
3567 procedure SetFirstLevel
;
3571 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3572 if MapList
= nil then
3575 SortSArray(MapList
);
3576 gNextMap
:= MapList
[Low(MapList
)];
3581 procedure g_Game_ExitLevel(const Map
: AnsiString);
3585 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3586 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3587 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3588 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3590 // Вышли в выход в Одиночной игре:
3591 if gGameSettings
.GameType
= GT_SINGLE
then
3592 gExit
:= EXIT_ENDLEVELSINGLE
3593 else // Вышли в выход в Своей игре
3595 gExit
:= EXIT_ENDLEVELCUSTOM
;
3596 if gGameSettings
.GameMode
= GM_COOP
then
3597 g_Player_RememberAll
;
3599 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3602 if gGameSettings
.GameMode
= GM_COOP
then
3605 gStatsPressed
:= True;
3606 gNextMap
:= 'MAP01';
3608 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3611 if g_Game_IsNet
then
3613 MH_SEND_GameStats();
3614 MH_SEND_CoopStats();
3620 procedure g_Game_RestartLevel();
3624 if gGameSettings
.GameMode
= GM_SINGLE
then
3629 gExit
:= EXIT_ENDLEVELCUSTOM
;
3630 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3634 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3636 gWAD
{, xwad}: String;
3639 if not g_Game_IsClient
then Exit
;
3640 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3642 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3647 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3651 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3654 g_Game_LoadWAD(NewWAD
);
3658 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3659 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3662 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3663 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3667 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3671 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3672 g_Game_LoadWAD(NewWAD);
3676 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3678 i
, n
, nb
, nr
: Integer;
3680 if not g_Game_IsServer
then Exit
;
3681 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3682 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3683 gLMSRespawnTime
:= 0;
3686 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3688 gMissionFailed
:= True;
3689 g_Game_RestartLevel
;
3693 n
:= 0; nb
:= 0; nr
:= 0;
3694 for i
:= Low(gPlayers
) to High(gPlayers
) do
3695 if (gPlayers
[i
] <> nil) and
3696 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3697 (gPlayers
[i
] is TBot
)) then
3700 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3701 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3704 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3706 // wait a second until the fuckers finally decide to join
3707 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3708 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3709 gLMSSoftSpawn
:= NoMapRestart
;
3710 if g_Game_IsNet
then
3711 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3715 g_Player_RemoveAllCorpses
;
3716 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3717 if g_Game_IsNet
then
3718 MH_SEND_GameEvent(NET_EV_LMS_START
);
3720 for i
:= Low(gPlayers
) to High(gPlayers
) do
3722 if gPlayers
[i
] = nil then continue
;
3723 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3724 // don't touch normal spectators
3725 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3727 gPlayers
[i
].FNoRespawn
:= True;
3728 gPlayers
[i
].Lives
:= 0;
3729 if g_Game_IsNet
then
3730 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3733 gPlayers
[i
].FNoRespawn
:= False;
3734 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3735 gPlayers
[i
].Respawn(False, True);
3736 if gGameSettings
.GameMode
= GM_COOP
then
3738 gPlayers
[i
].Frags
:= 0;
3739 gPlayers
[i
].RecallState
;
3741 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3742 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3743 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3744 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3747 g_Items_RestartRound();
3749 gLMSSoftSpawn
:= False;
3752 function g_Game_GetFirstMap(WAD
: String): String;
3756 MapList
:= g_Map_GetMapsList(WAD
);
3757 if MapList
= nil then
3760 SortSArray(MapList
);
3761 Result
:= MapList
[Low(MapList
)];
3763 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3769 function g_Game_GetNextMap(): String;
3776 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3777 if MapList
= nil then
3780 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3782 SortSArray(MapList
);
3784 for I
:= Low(MapList
) to High(MapList
) do
3785 if Map
= MapList
[I
] then
3791 if MapIndex
<> -255 then
3793 if MapIndex
= High(MapList
) then
3794 Result
:= MapList
[Low(MapList
)]
3796 Result
:= MapList
[MapIndex
+ 1];
3798 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3804 procedure g_Game_NextLevel();
3806 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3807 gExit
:= EXIT_ENDLEVELCUSTOM
3810 gExit
:= EXIT_ENDLEVELSINGLE
;
3814 if gNextMap
<> '' then Exit
;
3815 gNextMap
:= g_Game_GetNextMap();
3818 function g_Game_IsTestMap(): Boolean;
3820 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3823 procedure g_Game_DeleteTestMap();
3826 //MapName: AnsiString;
3834 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3835 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3836 if (a
= 0) then exit
;
3838 // Выделяем имя wad-файла и имя карты
3839 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3840 Delete(gMapToDelete
, 1, a
+5);
3841 gMapToDelete
:= UpperCase(gMapToDelete
);
3843 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3846 // Имя карты не стандартное тестовое:
3847 if MapName <> TEST_MAP_NAME then
3850 if not gTempDelete then
3852 time := g_GetFileTime(WadName);
3853 WAD := TWADFile.Create();
3856 if not WAD.ReadFile(WadName) then
3857 begin // Нет такого WAD-файла
3862 // Составляем список карт и ищем нужную:
3864 MapList := WAD.GetResourcesList('');
3866 if MapList <> nil then
3867 for a := 0 to High(MapList) do
3868 if MapList[a] = MapName then
3870 // Удаляем и сохраняем:
3871 WAD.RemoveResource('', MapName);
3872 WAD.SaveTo(WadName);
3877 g_SetFileTime(WadName, time);
3880 if gTempDelete
then DeleteFile(WadName
);
3883 procedure GameCVars(P
: SSArray
);
3886 stat
: TPlayerStatArray
;
3889 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3893 if Length(P
) > 1 then
3898 gsGameFlags
:= gsGameFlags
or Flag
3900 gsGameFlags
:= gsGameFlags
and (not Flag
);
3902 if g_Game_IsServer
then
3905 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3907 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3908 if g_Game_IsNet
then MH_SEND_GameSettings
;
3912 if LongBool(gsGameFlags
and Flag
) then
3913 g_Console_Add(_lc
[OnMsg
])
3915 g_Console_Add(_lc
[OffMsg
]);
3917 if OnMapChange
and g_Game_IsServer
then
3918 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3923 cmd
:= LowerCase(P
[0]);
3925 if cmd
= 'g_gamemode' then
3927 if (Length(P
) > 1) then
3929 a
:= g_Game_TextToMode(P
[1]);
3930 if a
= GM_SINGLE
then a
:= GM_COOP
;
3931 gsGameMode
:= g_Game_ModeToText(a
);
3932 if g_Game_IsServer
then
3934 gSwitchGameMode
:= a
;
3935 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
3936 (gState
= STATE_INTERSINGLE
) then
3937 gSwitchGameMode
:= GM_SINGLE
;
3939 gGameSettings
.GameMode
:= gSwitchGameMode
;
3943 if gSwitchGameMode
= gGameSettings
.GameMode
then
3944 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
3945 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
3947 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
3948 [g_Game_ModeToText(gGameSettings
.GameMode
),
3949 g_Game_ModeToText(gSwitchGameMode
)]));
3951 else if cmd
= 'g_friendlyfire' then
3953 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3955 else if cmd
= 'g_friendly_absorb_damage' then
3957 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3959 else if cmd
= 'g_friendly_hit_trace' then
3961 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3963 else if cmd
= 'g_friendly_hit_projectile' then
3965 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3967 else if cmd
= 'g_weaponstay' then
3969 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
3971 else if cmd
= 'g_allow_exit' then
3973 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
3975 else if cmd
= 'g_allow_monsters' then
3977 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
3979 else if cmd
= 'g_bot_vsplayers' then
3981 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
3983 else if cmd
= 'g_bot_vsmonsters' then
3985 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
3987 else if cmd
= 'g_dm_keys' then
3989 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
3991 else if cmd
= 'g_gameflags' then
3993 if Length(P
) > 1 then
3995 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
3996 if g_Game_IsServer
then
3998 gGameSettings
.Options
:= gsGameFlags
;
3999 if g_Game_IsNet
then MH_SEND_GameSettings
;
4003 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4005 else if cmd
= 'g_warmup_time' then
4007 if Length(P
) > 1 then
4009 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4010 if g_Game_IsServer
then
4012 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4013 // extend warmup if it's already going
4014 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4016 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4017 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4019 if g_Game_IsNet
then MH_SEND_GameSettings
;
4023 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4024 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4026 else if cmd
= 'g_spawn_invul' then
4028 if Length(P
) > 1 then
4030 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4031 if g_Game_IsServer
then
4033 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4034 if g_Game_IsNet
then MH_SEND_GameSettings
;
4038 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4040 else if cmd
= 'g_item_respawn_time' then
4042 if Length(P
) > 1 then
4044 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4045 if g_Game_IsServer
then
4047 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4048 if g_Game_IsNet
then MH_SEND_GameSettings
;
4052 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4053 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4055 else if cmd
= 'sv_intertime' then
4057 if (Length(P
) > 1) then
4058 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4060 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4062 else if cmd
= 'g_max_particles' then
4064 if Length(p
) = 2 then
4066 a
:= Max(0, StrToInt(p
[1]));
4069 else if Length(p
) = 1 then
4071 e_LogWritefln('%s', [g_GFX_GetMax()])
4075 e_LogWritefln('usage: %s <n>', [cmd
])
4078 else if cmd
= 'g_max_shells' then
4080 if Length(p
) = 2 then
4082 a
:= Max(0, StrToInt(p
[1]));
4085 else if Length(p
) = 1 then
4087 e_LogWritefln('%s', [g_Shells_GetMax()])
4091 e_LogWritefln('usage: %s <n>', [cmd
])
4094 else if cmd
= 'g_max_gibs' then
4096 if Length(p
) = 2 then
4098 a
:= Max(0, StrToInt(p
[1]));
4101 else if Length(p
) = 1 then
4103 e_LogWritefln('%s', [g_Gibs_GetMax()])
4107 e_LogWritefln('usage: %s <n>', [cmd
])
4110 else if cmd
= 'g_max_corpses' then
4112 if Length(p
) = 2 then
4114 a
:= Max(0, StrToInt(p
[1]));
4117 else if Length(p
) = 1 then
4119 e_LogWritefln('%s', [g_Corpses_GetMax()])
4123 e_LogWritefln('usage: %s <n>', [cmd
])
4126 else if cmd
= 'g_scorelimit' then
4128 if Length(P
) > 1 then
4130 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
4132 if g_Game_IsServer
then
4135 if gGameSettings
.GameMode
= GM_DM
then
4137 stat
:= g_Player_GetStats();
4139 for a
:= 0 to High(stat
) do
4140 if stat
[a
].Frags
> b
then
4144 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4146 // if someone has a higher score, set it to that instead
4147 gsGoalLimit
:= max(gsGoalLimit
, b
);
4148 gGameSettings
.GoalLimit
:= gsGoalLimit
;
4150 if g_Game_IsNet
then MH_SEND_GameSettings
;
4154 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
4156 else if cmd
= 'g_timelimit' then
4158 if Length(P
) > 1 then
4160 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4161 if g_Game_IsServer
then
4163 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4164 if g_Game_IsNet
then MH_SEND_GameSettings
;
4167 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4168 [gsTimeLimit
div 3600,
4169 (gsTimeLimit
div 60) mod 60,
4170 gsTimeLimit
mod 60]));
4172 else if cmd
= 'g_maxlives' then
4174 if Length(P
) > 1 then
4176 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4177 if g_Game_IsServer
then
4179 gGameSettings
.MaxLives
:= gsMaxLives
;
4180 if g_Game_IsNet
then MH_SEND_GameSettings
;
4184 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4188 procedure PlayerSettingsCVars(P
: SSArray
);
4193 function ParseTeam(s
: string): Byte;
4197 'red', '1': result
:= TEAM_RED
;
4198 'blue', '2': result
:= TEAM_BLUE
;
4199 else result
:= TEAM_NONE
;
4203 cmd
:= LowerCase(P
[0]);
4207 if (Length(P
) > 1) then
4209 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4210 if g_Game_IsClient
then
4211 MC_SEND_PlayerSettings
4212 else if gGameOn
and (gPlayer1
<> nil) then
4214 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4215 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4221 if (Length(P
) > 1) then
4223 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4224 if g_Game_IsClient
then
4225 MC_SEND_PlayerSettings
4226 else if gGameOn
and (gPlayer2
<> nil) then
4228 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4229 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4235 if Length(P
) > 3 then
4237 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4238 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4239 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4240 if g_Game_IsClient
then
4241 MC_SEND_PlayerSettings
4242 else if gGameOn
and (gPlayer1
<> nil) then
4244 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4245 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4251 if Length(P
) > 3 then
4253 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4254 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4255 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4256 if g_Game_IsClient
then
4257 MC_SEND_PlayerSettings
4258 else if gGameOn
and (gPlayer2
<> nil) then
4260 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4261 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4267 if (Length(P
) > 1) then
4269 gPlayer1Settings
.Model
:= P
[1];
4270 if g_Game_IsClient
then
4271 MC_SEND_PlayerSettings
4272 else if gGameOn
and (gPlayer1
<> nil) then
4274 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4275 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4276 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4282 if (Length(P
) > 1) then
4284 gPlayer2Settings
.Model
:= P
[1];
4285 if g_Game_IsClient
then
4286 MC_SEND_PlayerSettings
4287 else if gGameOn
and (gPlayer2
<> nil) then
4289 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4290 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4291 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4297 // TODO: switch teams if in game or store this separately
4298 if (Length(P
) > 1) then
4300 team
:= ParseTeam(P
[1]);
4301 if team
= TEAM_NONE
then
4302 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4303 else if not gGameOn
and not g_Game_IsNet
then
4304 gPlayer1Settings
.Team
:= team
4306 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4311 // TODO: switch teams if in game or store this separately
4312 if (Length(P
) > 1) then
4314 team
:= ParseTeam(P
[1]);
4315 if team
= TEAM_NONE
then
4316 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4317 else if not gGameOn
and not g_Game_IsNet
then
4318 gPlayer2Settings
.Team
:= team
4320 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4326 procedure PrintHeapStats();
4330 hs
:= GetFPCHeapStatus();
4331 e_LogWriteLn ('v===== heap status =====v');
4332 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4333 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4334 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4335 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4336 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4337 e_LogWriteLn ('^=======================^');
4340 procedure DebugCommands(P
: SSArray
);
4347 // Команды отладочного режима:
4348 if {gDebugMode}conIsCheatsEnabled
then
4350 cmd
:= LowerCase(P
[0]);
4351 if cmd
= 'd_window' then
4353 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4354 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4356 else if cmd
= 'd_sounds' then
4358 if (Length(P
) > 1) and
4359 ((P
[1] = '1') or (P
[1] = '0')) then
4360 g_Debug_Sounds
:= (P
[1][1] = '1');
4362 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4364 else if cmd
= 'd_frames' then
4366 if (Length(P
) > 1) and
4367 ((P
[1] = '1') or (P
[1] = '0')) then
4368 g_Debug_Frames
:= (P
[1][1] = '1');
4370 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4372 else if cmd
= 'd_winmsg' then
4374 if (Length(P
) > 1) and
4375 ((P
[1] = '1') or (P
[1] = '0')) then
4376 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4378 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4380 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4382 if (Length(P
) > 1) and
4383 ((P
[1] = '1') or (P
[1] = '0')) then
4384 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4386 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4388 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4390 if Length(P
) > 1 then
4392 '0': g_debug_BotAIOff
:= 0;
4393 '1': g_debug_BotAIOff
:= 1;
4394 '2': g_debug_BotAIOff
:= 2;
4395 '3': g_debug_BotAIOff
:= 3;
4398 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4400 else if cmd
= 'd_monster' then
4402 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4403 if Length(P
) < 2 then
4405 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4406 g_Console_Add('ID | Name');
4407 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4408 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4409 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4412 a
:= StrToIntDef(P
[1], 0);
4413 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4414 a
:= g_Mons_TypeIdByName(P
[1]);
4416 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4417 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4420 with gPlayer1
.Obj
do
4422 mon
:= g_Monsters_Create(a
,
4423 X
+ Rect
.X
+ (Rect
.Width
div 2),
4424 Y
+ Rect
.Y
+ Rect
.Height
,
4425 gPlayer1
.Direction
, True);
4427 if (Length(P
) > 2) and (mon
<> nil) then
4429 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4430 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4431 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4432 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4433 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4434 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4435 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4436 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4437 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4442 else if (cmd
= 'd_health') then
4444 if (Length(P
) > 1) and
4445 ((P
[1] = '1') or (P
[1] = '0')) then
4446 g_debug_HealthBar
:= (P
[1][1] = '1');
4448 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4450 else if (cmd
= 'd_player') then
4452 if (Length(P
) > 1) and
4453 ((P
[1] = '1') or (P
[1] = '0')) then
4454 g_debug_Player
:= (P
[1][1] = '1');
4456 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4458 else if (cmd
= 'd_mem') then
4464 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4468 procedure GameCheats(P
: SSArray
);
4474 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4476 g_Console_Add('not available');
4482 g_Console_Add('where is the player?!');
4485 cmd
:= LowerCase(P
[0]);
4489 plr
.GodMode
:= not plr
.GodMode
;
4490 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4493 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4494 if cmd
= 'give' then
4496 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4497 for f
:= 1 to High(P
) do
4499 cmd
:= LowerCase(P
[f
]);
4500 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4501 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4502 if cmd
= 'exit' then
4504 if gTriggers
<> nil then
4506 for a
:= 0 to High(gTriggers
) do
4508 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4510 g_Console_Add('player left the map');
4511 gExitByTrigger
:= True;
4512 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4513 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4521 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4522 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4523 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4524 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4525 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4527 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4528 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4530 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4531 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4533 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4534 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4536 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4537 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4539 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4540 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4542 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4543 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4544 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4546 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4547 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4548 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4549 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4550 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4551 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4553 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4554 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4555 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4556 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4557 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4558 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4560 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4561 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4563 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4564 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4566 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4568 if cmd
= 'ammo' then
4570 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4571 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4572 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4573 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4574 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4575 g_Console_Add('player got some ammo');
4579 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4580 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4582 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4583 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4585 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4586 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4588 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4589 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4591 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4593 if cmd
= 'weapons' then
4595 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4596 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4597 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4598 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4599 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4600 plr
.GiveItem(ITEM_WEAPON_BFG
);
4601 g_Console_Add('player got weapons');
4605 if cmd
= 'keys' then
4607 plr
.GiveItem(ITEM_KEY_RED
);
4608 plr
.GiveItem(ITEM_KEY_GREEN
);
4609 plr
.GiveItem(ITEM_KEY_BLUE
);
4610 g_Console_Add('player got all keys');
4614 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4619 if cmd
= 'open' then
4621 g_Console_Add('player activated sesame');
4622 g_Triggers_OpenAll();
4629 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4633 if cmd
= 'noclip' then
4636 g_Console_Add('wall hardeness adjusted');
4640 if cmd
= 'notarget' then
4642 plr
.NoTarget
:= not plr
.NoTarget
;
4643 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4647 if cmd
= 'noreload' then
4649 plr
.NoReload
:= not plr
.NoReload
;
4650 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4654 if cmd
= 'speedy' then
4656 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4657 g_Console_Add('speed adjusted');
4661 if cmd
= 'jumpy' then
4663 VEL_JUMP
:= 30-VEL_JUMP
;
4664 g_Console_Add('jump height adjusted');
4668 if cmd
= 'automap' then
4670 gShowMap
:= not gShowMap
;
4671 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4675 if cmd
= 'aimline' then
4677 gAimLine
:= not gAimLine
;
4678 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4683 procedure GameCommands(P
: SSArray
);
4689 pl
: pTNetClient
= nil;
4697 cmd
:= LowerCase(P
[0]);
4699 if cmd
= 'pause' then
4701 if (g_ActiveWindow
= nil) then
4702 g_Game_Pause(not gPauseMain
);
4704 else if cmd
= 'endgame' then
4705 gExit
:= EXIT_SIMPLE
4706 else if cmd
= 'restart' then
4708 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4710 if g_Game_IsClient
then
4712 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4717 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4719 else if cmd
= 'kick' then
4721 if g_Game_IsServer
then
4723 if Length(P
) < 2 then
4725 g_Console_Add('kick <name>');
4730 g_Console_Add('kick <name>');
4734 if g_Game_IsNet
then
4735 pl
:= g_Net_Client_ByName(P
[1]);
4738 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4739 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4740 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4741 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4742 g_Net_Slist_ServerPlayerLeaves();
4743 end else if gPlayers
<> nil then
4744 for a
:= Low(gPlayers
) to High(gPlayers
) do
4745 if gPlayers
[a
] <> nil then
4746 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4748 // Не отключать основных игроков в сингле
4749 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4751 gPlayers
[a
].Lives
:= 0;
4752 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4753 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4754 g_Player_Remove(gPlayers
[a
].UID
);
4755 g_Net_Slist_ServerPlayerLeaves();
4756 // Если не перемешать, при добавлении новых ботов появятся старые
4760 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4762 else if cmd
= 'kick_id' then
4764 if g_Game_IsServer
and g_Game_IsNet
then
4766 if Length(P
) < 2 then
4768 g_Console_Add('kick_id <client ID>');
4773 g_Console_Add('kick_id <client ID>');
4777 a
:= StrToIntDef(P
[1], 0);
4778 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4780 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4782 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4783 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
4784 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4785 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4786 g_Net_Slist_ServerPlayerLeaves();
4790 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4792 else if cmd
= 'kick_pid' then
4794 if g_Game_IsServer
and g_Game_IsNet
then
4796 if Length(P
) < 2 then
4798 g_Console_Add('kick_pid <player ID>');
4803 g_Console_Add('kick_pid <player ID>');
4807 a
:= StrToIntDef(P
[1], 0);
4808 pl
:= g_Net_Client_ByPlayer(a
);
4809 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4811 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4812 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4813 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4814 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4815 g_Net_Slist_ServerPlayerLeaves();
4818 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4820 else if cmd
= 'ban' then
4822 if g_Game_IsServer
and g_Game_IsNet
then
4824 if Length(P
) < 2 then
4826 g_Console_Add('ban <name>');
4831 g_Console_Add('ban <name>');
4835 pl
:= g_Net_Client_ByName(P
[1]);
4838 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4839 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4840 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4841 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4842 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4843 g_Net_Slist_ServerPlayerLeaves();
4845 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4847 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4849 else if cmd
= 'ban_id' then
4851 if g_Game_IsServer
and g_Game_IsNet
then
4853 if Length(P
) < 2 then
4855 g_Console_Add('ban_id <client ID>');
4860 g_Console_Add('ban_id <client ID>');
4864 a
:= StrToIntDef(P
[1], 0);
4865 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4866 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4868 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4869 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
4870 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
4871 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4872 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4873 g_Net_Slist_ServerPlayerLeaves();
4876 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4878 else if cmd
= 'ban_pid' then
4880 if g_Game_IsServer
and g_Game_IsNet
then
4882 if Length(P
) < 2 then
4884 g_Console_Add('ban_pid <player ID>');
4889 g_Console_Add('ban_pid <player ID>');
4893 a
:= StrToIntDef(P
[1], 0);
4894 pl
:= g_Net_Client_ByPlayer(a
);
4895 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4897 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4898 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4899 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4900 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4901 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4902 g_Net_Slist_ServerPlayerLeaves();
4905 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4907 else if cmd
= 'permban' then
4909 if g_Game_IsServer
and g_Game_IsNet
then
4911 if Length(P
) < 2 then
4913 g_Console_Add('permban <name>');
4918 g_Console_Add('permban <name>');
4922 pl
:= g_Net_Client_ByName(P
[1]);
4925 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4926 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4927 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4928 g_Net_SaveBanList();
4929 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4930 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4931 g_Net_Slist_ServerPlayerLeaves();
4933 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4935 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4937 else if cmd
= 'permban_id' then
4939 if g_Game_IsServer
and g_Game_IsNet
then
4941 if Length(P
) < 2 then
4943 g_Console_Add('permban_id <client ID>');
4948 g_Console_Add('permban_id <client ID>');
4952 a
:= StrToIntDef(P
[1], 0);
4953 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4954 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4956 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4957 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
4958 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
4959 g_Net_SaveBanList();
4960 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4961 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4962 g_Net_Slist_ServerPlayerLeaves();
4965 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4967 else if cmd
= 'permban_pid' then
4969 if g_Game_IsServer
and g_Game_IsNet
then
4971 if Length(P
) < 2 then
4973 g_Console_Add('permban_pid <player ID>');
4978 g_Console_Add('permban_pid <player ID>');
4982 a
:= StrToIntDef(P
[1], 0);
4983 pl
:= g_Net_Client_ByPlayer(a
);
4984 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4986 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4987 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4988 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4989 g_Net_SaveBanList();
4990 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4991 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4992 g_Net_Slist_ServerPlayerLeaves();
4995 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4997 else if cmd
= 'permban_ip' then
4999 if g_Game_IsServer
and g_Game_IsNet
then
5001 if Length(P
) < 2 then
5003 g_Console_Add('permban_ip <IP address>');
5008 g_Console_Add('permban_ip <IP address>');
5012 g_Net_BanHost(P
[1]);
5013 g_Net_SaveBanList();
5014 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5016 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5018 else if cmd
= 'unban' then
5020 if g_Game_IsServer
and g_Game_IsNet
then
5022 if Length(P
) < 2 then
5024 g_Console_Add('unban <IP Address>');
5029 g_Console_Add('unban <IP Address>');
5033 if g_Net_UnbanHost(P
[1]) then
5035 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5036 g_Net_SaveBanList();
5038 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5040 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5042 else if cmd
= 'clientlist' then
5044 if g_Game_IsServer
and g_Game_IsNet
then
5047 if NetClients
<> nil then
5048 for a
:= Low(NetClients
) to High(NetClients
) do
5049 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5051 plr
:= g_Player_Get(NetClients
[a
].Player
);
5052 if plr
= nil then continue
;
5054 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5055 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5058 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5060 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5062 else if cmd
= 'connect' then
5064 if (NetMode
= NET_NONE
) then
5066 if Length(P
) < 2 then
5068 g_Console_Add('connect <IP> [port] [password]');
5073 g_Console_Add('connect <IP> [port] [password]');
5077 if Length(P
) > 2 then
5078 prt
:= StrToIntDef(P
[2], 25666)
5082 if Length(P
) > 3 then
5087 g_Game_StartClient(P
[1], prt
, pw
);
5090 else if cmd
= 'disconnect' then
5092 if (NetMode
= NET_CLIENT
) then
5095 else if cmd
= 'reconnect' then
5097 if (NetMode
= NET_SERVER
) then
5100 if (NetMode
= NET_CLIENT
) then
5103 gExit
:= EXIT_SIMPLE
;
5107 //TODO: Use last successful password to reconnect, instead of ''
5108 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5110 else if (cmd
= 'addbot') or
5111 (cmd
= 'bot_add') then
5113 if Length(P
) > 2 then
5114 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5115 else if Length(P
) > 1 then
5116 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5118 g_Bot_Add(TEAM_NONE
, 2);
5120 else if cmd
= 'bot_addlist' then
5122 if Length(P
) > 1 then
5124 if Length(P
) = 2 then
5125 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5126 else if Length(P
) = 3 then
5127 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5129 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5132 else if cmd
= 'bot_removeall' then
5134 else if cmd
= 'chat' then
5136 if g_Game_IsNet
then
5138 if Length(P
) > 1 then
5140 for a
:= 1 to High(P
) do
5141 chstr
:= chstr
+ P
[a
] + ' ';
5143 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5145 if Length(chstr
) < 1 then
5147 g_Console_Add('chat <text>');
5151 chstr
:= b_Text_Format(chstr
);
5152 if g_Game_IsClient
then
5153 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5155 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5158 g_Console_Add('chat <text>');
5160 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5162 else if cmd
= 'teamchat' then
5164 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5166 if Length(P
) > 1 then
5168 for a
:= 1 to High(P
) do
5169 chstr
:= chstr
+ P
[a
] + ' ';
5171 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5173 if Length(chstr
) < 1 then
5175 g_Console_Add('teamchat <text>');
5179 chstr
:= b_Text_Format(chstr
);
5180 if g_Game_IsClient
then
5181 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5183 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5184 gPlayer1Settings
.Team
);
5187 g_Console_Add('teamchat <text>');
5189 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5191 else if cmd
= 'game' then
5193 if gGameSettings
.GameType
<> GT_NONE
then
5195 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5198 if Length(P
) = 1 then
5200 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5203 // game not started yet, load fist map from some wad
5205 s
:= addWadExtension(P
[1]);
5206 found
:= e_FindResource(AllMapDirs
, s
);
5210 P
[1] := ExpandFileName(P
[1]);
5211 // if map not choosed then set first map
5212 if Length(P
) < 3 then
5215 P
[2] := g_Game_GetFirstMap(P
[1]);
5218 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5220 if g_Map_Exist(s
) then
5224 with gGameSettings
do
5226 Options
:= gsGameFlags
;
5227 GameMode
:= g_Game_TextToMode(gsGameMode
);
5228 if gSwitchGameMode
<> GM_NONE
then
5229 GameMode
:= gSwitchGameMode
;
5230 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5231 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5233 if Length(P
) >= 4 then
5234 b
:= StrToIntDef(P
[3], 1);
5235 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5236 GoalLimit
, MaxLives
, Options
, b
);
5241 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5243 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5245 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5247 else if cmd
= 'host' then
5249 if gGameSettings
.GameType
<> GT_NONE
then
5251 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5254 if Length(P
) < 4 then
5256 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5259 if not StrToIp(P
[1], listen
) then
5261 prt
:= StrToIntDef(P
[2], 25666);
5263 s
:= addWadExtension(P
[3]);
5264 found
:= e_FindResource(AllMapDirs
, s
);
5268 // get first map in wad, if not specified
5269 if Length(P
) < 5 then
5272 P
[4] := g_Game_GetFirstMap(P
[1]);
5274 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5275 if g_Map_Exist(s
) then
5279 with gGameSettings
do
5281 Options
:= gsGameFlags
;
5282 GameMode
:= g_Game_TextToMode(gsGameMode
);
5283 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5284 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5285 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5287 if Length(P
) >= 6 then
5288 b
:= StrToIntDef(P
[5], 0);
5289 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
5295 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5297 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5302 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5305 else if cmd
= 'map' then
5307 if Length(P
) = 1 then
5309 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5311 g_Console_Add(cmd
+ ' <MAP>');
5312 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5316 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5321 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5323 if Length(P
) < 3 then
5325 // first param is map or wad
5326 s
:= UpperCase(P
[1]);
5327 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5329 gExitByTrigger
:= False;
5332 // already in game, finish current map
5334 gExit
:= EXIT_ENDLEVELCUSTOM
;
5338 // intermission, so change map immediately
5345 found
:= e_FindResource(AllMapDirs
, s
);
5347 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5350 // no such map, found wad
5353 P
[1] := ExpandFileName(pw
);
5354 P
[2] := g_Game_GetFirstMap(P
[1]);
5355 s
:= P
[1] + ':\' + P
[2];
5356 if g_Map_Exist(s
) then
5358 gExitByTrigger
:= False;
5361 // already in game, finish current map
5363 gExit
:= EXIT_ENDLEVELCUSTOM
5367 // intermission, so change map immediately
5374 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5376 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5381 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5387 s
:= addWadExtension(P
[1]);
5388 found
:= e_FindResource(AllMapDirs
, s
);
5392 P
[2] := UpperCase(P
[2]);
5393 s
:= P
[1] + ':\' + P
[2];
5394 if g_Map_Exist(s
) then
5396 gExitByTrigger
:= False;
5400 gExit
:= EXIT_ENDLEVELCUSTOM
5409 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5414 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5420 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5424 else if cmd
= 'nextmap' then
5426 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5428 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5433 if Length(P
) = 1 then
5435 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5437 g_Console_Add(cmd
+ ' <MAP>');
5438 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5443 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5449 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5451 if Length(P
) < 3 then
5453 // first param is map or wad
5454 s
:= UpperCase(P
[1]);
5455 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5458 gExitByTrigger
:= False;
5464 // no such map, found wad
5465 pw
:= addWadExtension(P
[1]);
5466 found
:= e_FindResource(MapDirs
, pw
);
5468 found
:= e_FindResource(WadDirs
, pw
);
5470 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5473 // map not specified, select first map
5475 P
[2] := g_Game_GetFirstMap(P
[1]);
5476 s
:= P
[1] + ':\' + P
[2];
5477 if g_Map_Exist(s
) then
5479 gExitByTrigger
:= False;
5486 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5488 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5493 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5499 // specified two params wad + map
5500 pw
:= addWadExtension(P
[1]);
5501 found
:= e_FindResource(MapDirs
, pw
);
5503 found
:= e_FindResource(MapDirs
, pw
);
5507 P
[2] := UpperCase(P
[2]);
5508 s
:= P
[1] + ':\' + P
[2];
5509 if g_Map_Exist(s
) then
5511 gExitByTrigger
:= False;
5517 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5522 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5528 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5533 if gNextMap
= '' then
5534 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5536 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5540 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5544 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5548 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5550 gExitByTrigger
:= False;
5551 // next map not specified, try to find trigger EXIT
5552 if (gNextMap
= '') and (gTriggers
<> nil) then
5554 for a
:= 0 to High(gTriggers
) do
5556 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5558 gExitByTrigger
:= True;
5559 //gNextMap := gTriggers[a].Data.MapName;
5560 gNextMap
:= gTriggers
[a
].tgcMap
;
5565 if gNextMap
= '' then
5566 gNextMap
:= g_Game_GetNextMap();
5567 if not isWadPath(gNextMap
) then
5568 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5571 if g_Map_Exist(s
) then
5572 gExit
:= EXIT_ENDLEVELCUSTOM
5574 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5578 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5582 else if (cmd
= 'event') then
5584 if (Length(P
) <= 1) then
5586 for a
:= 0 to High(gEvents
) do
5587 if gEvents
[a
].Command
= '' then
5588 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5590 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5593 if (Length(P
) = 2) then
5595 for a
:= 0 to High(gEvents
) do
5596 if gEvents
[a
].Name
= P
[1] then
5597 if gEvents
[a
].Command
= '' then
5598 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5600 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5603 for a
:= 0 to High(gEvents
) do
5604 if gEvents
[a
].Name
= P
[1] then
5606 gEvents
[a
].Command
:= '';
5607 for b
:= 2 to High(P
) do
5608 if Pos(' ', P
[b
]) = 0 then
5609 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5611 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5612 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5616 else if cmd
= 'suicide' then
5620 if g_Game_IsClient
then
5621 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5624 if gPlayer1
<> nil then
5625 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5626 if gPlayer2
<> nil then
5627 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5631 else if cmd
= 'screenshot' then
5635 else if cmd
= 'weapon' then
5637 if Length(p
) = 2 then
5639 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5640 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5641 gSelectWeapon
[0, a
] := True
5644 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5646 if Length(p
) = 2 then
5648 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5649 b
:= ord(cmd
[2]) - ord('1');
5650 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5651 gSelectWeapon
[b
, a
] := True
5654 // Команды Своей игры:
5655 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5657 if cmd
= 'bot_addred' then
5659 if Length(P
) > 1 then
5660 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5662 g_Bot_Add(TEAM_RED
, 2);
5664 else if cmd
= 'bot_addblue' then
5666 if Length(P
) > 1 then
5667 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5669 g_Bot_Add(TEAM_BLUE
, 2);
5671 else if cmd
= 'spectate' then
5677 else if cmd
= 'say' then
5679 if g_Game_IsServer
and g_Game_IsNet
then
5681 if Length(P
) > 1 then
5684 for a
:= 1 to High(P
) do
5685 chstr
:= chstr
+ P
[a
] + ' ';
5687 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5689 if Length(chstr
) < 1 then
5691 g_Console_Add('say <text>');
5695 chstr
:= b_Text_Format(chstr
);
5696 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5698 else g_Console_Add('say <text>');
5700 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5702 else if cmd
= 'tell' then
5704 if g_Game_IsServer
and g_Game_IsNet
then
5706 if (Length(P
) > 2) and (P
[1] <> '') then
5709 for a
:= 2 to High(P
) do
5710 chstr
:= chstr
+ P
[a
] + ' ';
5712 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5714 if Length(chstr
) < 1 then
5716 g_Console_Add('tell <playername> <text>');
5720 pl
:= g_Net_Client_ByName(P
[1]);
5722 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5724 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5726 else g_Console_Add('tell <playername> <text>');
5728 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5730 else if cmd
= 'centerprint' then
5732 if (Length(P
) > 2) and (P
[1] <> '') then
5735 for a
:= 2 to High(P
) do
5736 chstr
:= chstr
+ P
[a
] + ' ';
5738 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5740 if Length(chstr
) < 1 then
5742 g_Console_Add('centerprint <timeout> <text>');
5746 a
:= StrToIntDef(P
[1], 100);
5747 chstr
:= b_Text_Format(chstr
);
5748 g_Game_Message(chstr
, a
);
5749 if g_Game_IsNet
and g_Game_IsServer
then
5750 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
5752 else g_Console_Add('centerprint <timeout> <text>');
5754 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5756 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5758 // Дополнительное время:
5759 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5761 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5762 [gGameSettings
.TimeLimit
div 3600,
5763 (gGameSettings
.TimeLimit
div 60) mod 60,
5764 gGameSettings
.TimeLimit
mod 60]));
5765 if g_Game_IsNet
then MH_SEND_GameSettings
;
5767 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5769 if (Length(P
) <= 1) then
5770 g_Console_Add('rcon_password <password>')
5772 MC_SEND_RCONPassword(P
[1]);
5774 else if cmd
= 'rcon' then
5776 if g_Game_IsClient
then
5778 if Length(P
) > 1 then
5781 for a
:= 1 to High(P
) do
5782 chstr
:= chstr
+ P
[a
] + ' ';
5784 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5786 if Length(chstr
) < 1 then
5788 g_Console_Add('rcon <command>');
5792 MC_SEND_RCONCommand(chstr
);
5794 else g_Console_Add('rcon <command>');
5797 else if cmd
= 'ready' then
5799 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5800 gLMSRespawnTime
:= gTime
+ 100;
5802 else if (cmd
= 'callvote') and g_Game_IsNet
then
5804 if Length(P
) > 1 then
5807 for a
:= 1 to High(P
) do begin
5808 if a
> 1 then chstr
:= chstr
+ ' ';
5809 chstr
:= chstr
+ P
[a
];
5812 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5814 if Length(chstr
) < 1 then
5816 g_Console_Add('callvote <command>');
5820 if g_Game_IsClient
then
5821 MC_SEND_Vote(True, chstr
)
5823 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5824 g_Console_Process('vote', True);
5827 g_Console_Add('callvote <command>');
5829 else if (cmd
= 'vote') and g_Game_IsNet
then
5831 if g_Game_IsClient
then
5833 else if gVoteInProgress
then
5835 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5836 a
:= Floor((NetClientCount
+1)/2.0) + 1
5838 a
:= Floor(NetClientCount
/2.0) + 1;
5843 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5844 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5850 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5851 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5859 procedure SystemCommands(P
: SSArray
);
5863 cmd
:= LowerCase(P
[0]);
5874 if Length(p
) = 2 then
5876 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
5878 gFrameTime
:= 1000 div gMaxFPS
5882 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
5886 if Length(p
) = 2 then
5888 gAskLanguage
:= true;
5889 gLanguage
:= LANGUAGE_ENGLISH
;
5890 case LowerCase(p
[1]) of
5893 gAskLanguage
:= false;
5894 gLanguage
:= LANGUAGE_ENGLISH
;
5898 gAskLanguage
:= false;
5899 gLanguage
:= LANGUAGE_RUSSIAN
;
5903 gAskLanguage
:= true;
5904 gLanguage
:= LANGUAGE_ENGLISH
;
5907 g_Language_Set(gLanguage
);
5911 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
5917 procedure g_TakeScreenShot(Filename
: string = '');
5918 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
5920 if e_NoGraphics
then Exit
;
5922 dir
:= e_GetWriteableDir(ScreenshotDirs
);
5924 if Filename
= '' then
5927 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
5928 Filename
:= 'screenshot-' + date
;
5931 name
:= e_CatPath(dir
, Filename
+ '.png');
5932 s
:= createDiskFile(name
);
5934 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
5936 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
5938 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
5943 g_Console_Add('oh shit, i can''t create screenshot!')
5947 procedure g_Game_InGameMenu(Show
: Boolean);
5949 if (g_ActiveWindow
= nil) and Show
then
5951 if gGameSettings
.GameType
= GT_SINGLE
then
5952 g_GUI_ShowWindow('GameSingleMenu')
5955 if g_Game_IsClient
then
5956 g_GUI_ShowWindow('GameClientMenu')
5958 if g_Game_IsNet
then
5959 g_GUI_ShowWindow('GameServerMenu')
5961 g_GUI_ShowWindow('GameCustomMenu');
5963 g_Sound_PlayEx('MENU_OPEN');
5965 // Пауза при меню только в одиночной игре:
5966 if (not g_Game_IsNet
) then
5970 if (g_ActiveWindow
<> nil) and (not Show
) then
5972 // Пауза при меню только в одиночной игре:
5973 if (not g_Game_IsNet
) then
5974 g_Game_Pause(False);
5978 procedure g_Game_Pause (Enable
: Boolean);
5982 if not gGameOn
then exit
;
5984 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
5987 gPauseMain
:= Enable
;
5989 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
5992 procedure g_Game_HolmesPause (Enable
: Boolean);
5996 if not gGameOn
then exit
;
5997 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6000 gPauseHolmes
:= Enable
;
6002 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6005 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6010 if gTriggers
<> nil then
6011 for i
:= 0 to High(gTriggers
) do
6012 with gTriggers
[i
] do
6013 if (TriggerType
= TRIGGER_SOUND
) and
6015 Sound
.IsPlaying() then
6017 Sound
.Pause(Enable
);
6021 if gPlayers
<> nil then
6022 for i
:= 0 to High(gPlayers
) do
6023 if gPlayers
[i
] <> nil then
6024 gPlayers
[i
].PauseSounds(Enable
);
6027 if gMusic
<> nil then
6028 gMusic
.Pause(Enable
);
6031 procedure g_Game_StopAllSounds(all
: Boolean);
6035 if gTriggers
<> nil then
6036 for i
:= 0 to High(gTriggers
) do
6037 with gTriggers
[i
] do
6038 if (TriggerType
= TRIGGER_SOUND
) and
6042 if gMusic
<> nil then
6049 procedure g_Game_UpdateTriggerSounds
;
6052 if gTriggers
<> nil then
6053 for i
:= 0 to High(gTriggers
) do
6054 with gTriggers
[i
] do
6055 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6056 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6059 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6062 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6067 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6072 if gSpectMode
<> SPECT_PLAYERS
then
6074 if gSpectPID1
= UID
then
6079 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6086 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6091 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6096 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6101 if gSpectMode
<> SPECT_PLAYERS
then
6103 Pl
:= g_Player_Get(gSpectPID1
);
6104 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6109 if gSpectViewTwo
then
6111 Pl
:= g_Player_Get(gSpectPID2
);
6112 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6120 procedure g_Game_Message(Msg
: string; Time
: Word);
6122 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6123 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6124 MessageTime
:= Time
;
6127 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6129 punct
: Array[0..13] of String =
6130 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6136 function IsPunctuation(S
: String): Boolean;
6141 if Length(S
) <> 1 then
6143 for i
:= Low(punct
) to High(punct
) do
6144 if S
= punct
[i
] then
6150 function FilterPunctuation(S
: String): String;
6154 for i
:= Low(punct
) to High(punct
) do
6155 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6161 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6163 // remove player name
6164 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6165 // for FullWord check
6166 Text := toLowerCase1251(' ' + Text + ' ');
6167 fpText
:= FilterPunctuation(Text);
6169 for i
:= 0 to Length(gChatSounds
) - 1 do
6172 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6174 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6175 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6177 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6183 gChatSounds
[i
].Sound
.Play();
6189 g_Sound_PlayEx('SOUND_GAME_RADIO');
6192 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6201 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6205 if goodsnd
[a
].IsPlaying() then
6208 goodsnd
[Random(4)].Play();
6211 procedure g_Game_Announce_KillCombo(Param
: Integer);
6218 UID
:= Param
and $FFFF;
6223 Pl
:= g_Player_Get(UID
);
6232 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6236 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6240 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6244 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6252 if not g_Game_IsWatchedPlayer(UID
) then
6255 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6259 if killsnd
[n
].IsPlaying() then
6264 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6272 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6276 if hahasnd
[a
].IsPlaying() then
6279 hahasnd
[Random(3)].Play();
6282 procedure g_Game_StartVote(Command
, Initiator
: string);
6286 if not gVotesEnabled
then Exit
;
6287 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6288 if gVoteInProgress
or gVotePassed
then
6290 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6291 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6294 gVoteInProgress
:= True;
6295 gVotePassed
:= False;
6296 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6299 gVoteCommand
:= Command
;
6301 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6302 Need
:= Floor((NetClientCount
+1)/2.0)+1
6304 Need
:= Floor(NetClientCount
/2.0)+1;
6305 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6306 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6309 procedure g_Game_CheckVote
;
6313 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6314 if not gVoteInProgress
then Exit
;
6316 if (gTime
>= gVoteTimer
) then
6318 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6319 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6321 Need
:= Floor(NetClientCount
/2.0) + 1;
6322 if gVoteCount
>= Need
then
6324 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6325 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6326 gVotePassed
:= True;
6327 gVoteCmdTimer
:= gTime
+ 5000;
6331 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6332 MH_SEND_VoteEvent(NET_VE_FAILED
);
6334 if NetClients
<> nil then
6335 for I
:= Low(NetClients
) to High(NetClients
) do
6336 if NetClients
[i
].Used
then
6337 NetClients
[i
].Voted
:= False;
6338 gVoteInProgress
:= False;
6344 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6345 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6347 Need
:= Floor(NetClientCount
/2.0) + 1;
6348 if gVoteCount
>= Need
then
6350 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6351 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6352 gVoteInProgress
:= False;
6353 gVotePassed
:= True;
6354 gVoteCmdTimer
:= gTime
+ 5000;
6357 if NetClients
<> nil then
6358 for I
:= Low(NetClients
) to High(NetClients
) do
6359 if NetClients
[i
].Used
then
6360 NetClients
[i
].Voted
:= False;
6365 procedure g_Game_LoadMapList(FileName
: string);
6373 if not FileExists(FileName
) then Exit
;
6375 AssignFile(ListFile
, FileName
);
6377 while not EOF(ListFile
) do
6379 ReadLn(ListFile
, s
);
6382 if s
= '' then Continue
;
6384 SetLength(MapList
, Length(MapList
)+1);
6385 MapList
[High(MapList
)] := s
;
6387 CloseFile(ListFile
);
6390 procedure g_Game_SetDebugMode();
6393 // Читы (даже в своей игре):
6397 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6401 if Length(LoadingStat
.Msgs
) = 0 then
6407 begin // Переходим на следующую строку или скроллируем:
6408 if NextMsg
= Length(Msgs
) then
6410 for i
:= 0 to High(Msgs
)-1 do
6411 Msgs
[i
] := Msgs
[i
+1];
6419 Msgs
[NextMsg
-1] := Text;
6423 PBarWasHere
:= false;
6426 g_ActiveWindow
:= nil;
6428 ProcessLoading(true);
6431 procedure g_Game_StepLoading(Value
: Integer = -1);
6442 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6450 procedure g_Game_ClearLoading();
6459 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6460 if len
< 1 then len
:= 1;
6461 SetLength(Msgs
, len
);
6462 for len
:= Low(Msgs
) to High(Msgs
) do
6465 PBarWasHere
:= false;
6469 procedure Parse_Params(var pars
: TParamStrValues
);
6476 while i
<= ParamCount
do
6479 if (s
[1] = '-') and (Length(s
) > 1) then
6481 if (s
[2] = '-') and (Length(s
) > 2) then
6482 begin // Одиночный параметр
6483 SetLength(pars
, Length(pars
) + 1);
6484 with pars
[High(pars
)] do
6486 Name
:= LowerCase(s
);
6491 if (i
< ParamCount
) then
6492 begin // Параметр со значением
6494 SetLength(pars
, Length(pars
) + 1);
6495 with pars
[High(pars
)] do
6497 Name
:= LowerCase(s
);
6498 Value
:= LowerCase(ParamStr(i
));
6507 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6512 for i
:= 0 to High(pars
) do
6513 if pars
[i
].Name
= aName
then
6515 Result
:= pars
[i
].Value
;
6520 procedure g_Game_Process_Params();
6522 pars
: TParamStrValues
;
6525 LimT
, LimS
: Integer;
6536 s
:= Find_Param_Value(pars
, '--debug');
6539 g_Game_SetDebugMode();
6540 s
:= Find_Param_Value(pars
, '--netdump');
6545 // Connect when game loads
6546 ip
:= Find_Param_Value(pars
, '-connect');
6550 s
:= Find_Param_Value(pars
, '-port');
6551 if (s
= '') or not TryStrToInt(s
, Port
) then
6554 s
:= Find_Param_Value(pars
, '-pw');
6556 g_Game_StartClient(ip
, Port
, s
);
6560 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6563 gDefaultMegawadStart
:= s
;
6566 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6567 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6569 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6572 // Start map when game loads:
6573 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6574 if isWadPath(map
) then
6577 s
:= Find_Param_Value(pars
, '-gm');
6578 GMode
:= g_Game_TextToMode(s
);
6579 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6580 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6583 s
:= Find_Param_Value(pars
, '-limt');
6584 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6590 s
:= Find_Param_Value(pars
, '-lims');
6591 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6597 s
:= Find_Param_Value(pars
, '-lives');
6598 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6604 s
:= Find_Param_Value(pars
, '-opt');
6608 Opt
:= StrToIntDef(s
, 0);
6611 s
:= Find_Param_Value(pars
, '--close');
6615 // Override map to test:
6616 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6619 if e_IsValidResourceName(s
) then
6620 e_FindResource(AllMapDirs
, s
);
6621 gTestMap
:= ExpandFileName(s
);
6624 // Delete test map after play:
6625 s
:= Find_Param_Value(pars
, '--testdelete');
6628 //gMapToDelete := MapsDir + map;
6629 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6633 // Delete temporary WAD after play:
6634 s
:= Find_Param_Value(pars
, '--tempdelete');
6635 if (s
<> '') and (gTestMap
<> '') then
6637 gMapToDelete
:= gTestMap
;
6638 gTempDelete
:= True;
6641 // Number of players:
6642 s
:= Find_Param_Value(pars
, '-pl');
6644 n
:= DEFAULT_PLAYERS
6646 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
6649 s
:= Find_Param_Value(pars
, '-port');
6650 if (s
= '') or not TryStrToInt(s
, Port
) then
6651 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6653 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6656 // Execute script when game loads:
6657 s
:= Find_Param_Value(pars
, '-exec');
6660 // if not isWadPath(s) then
6661 // s := GameDir + '/' + s;
6666 if IOResult
<> 0 then
6668 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6669 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6673 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
6674 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6679 if IOResult
<> 0 then
6681 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6682 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6686 if Pos('#', s
) <> 1 then // script comment
6687 g_Console_Process(s
, True);
6698 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6699 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6700 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6701 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6703 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6704 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6705 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6706 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6708 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6709 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6711 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6712 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6714 {$IFDEF ENABLE_HOLMES}
6715 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
6718 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
6720 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
6721 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
6723 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6724 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6726 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
6727 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
6728 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
6729 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
6730 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
6731 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
6732 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
6733 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
6734 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');