1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
213 LOG_FILENAME
= 'Doom2DF.log';
215 TEST_MAP_NAME
= '$$$_TEST_$$$';
217 STD_PLAYER_MODEL
= 'Doomer';
221 gGameSettings
: TGameSettings
;
222 gPlayer1Settings
: TPlayerSettings
;
223 gPlayer2Settings
: TPlayerSettings
;
225 gPlayerScreenSize
: TDFPoint
;
226 gPlayer1ScreenCoord
: TDFPoint
;
227 gPlayer2ScreenCoord
: TDFPoint
;
228 gPlayer1
: TPlayer
= nil;
229 gPlayer2
: TPlayer
= nil;
230 gPlayerDrawn
: TPlayer
= nil;
232 gSwitchGameMode
: Byte = GM_DM
;
233 gHearPoint1
, gHearPoint2
: THearPoint
;
234 gSoundEffectsDF
: Boolean = False;
235 gSoundTriggerTime
: Word = 0;
236 gAnnouncer
: Byte = ANNOUNCE_NONE
;
237 goodsnd
: array[0..3] of TPlayableSound
;
238 killsnd
: array[0..3] of TPlayableSound
;
239 hahasnd
: array[0..2] of TPlayableSound
;
240 gBodyKillEvent
: Integer = -1;
241 gDefInterTime
: ShortInt = -1;
242 gInterEndTime
: LongWord = 0;
243 gInterTime
: LongWord = 0;
244 gServInterTime
: Byte = 0;
245 gGameStartTime
: LongWord = 0;
246 gTotalMonsters
: Integer = 0;
247 gPauseMain
: Boolean = false;
248 gPauseHolmes
: Boolean = false;
249 gShowTime
: Boolean = True;
250 gShowFPS
: Boolean = False;
251 gShowGoals
: Boolean = True;
252 gShowStat
: Boolean = True;
253 gShowKillMsg
: Boolean = True;
254 gShowLives
: Boolean = True;
255 gShowPing
: Boolean = False;
256 gShowMap
: Boolean = False;
258 gState
: Byte = STATE_NONE
;
260 sWidth
, sHeight
: Word;
261 gSpectMode
: Byte = SPECT_NONE
;
262 gSpectHUD
: Boolean = True;
263 gSpectKeyPress
: Boolean = False;
264 gSpectX
: Integer = 0;
265 gSpectY
: Integer = 0;
266 gSpectStep
: Byte = 8;
267 gSpectViewTwo
: Boolean = False;
268 gSpectPID1
: Integer = -1;
269 gSpectPID2
: Integer = -1;
270 gSpectAuto
: Boolean = False;
271 gSpectAutoNext
: LongWord;
272 gSpectAutoStepX
: Integer;
273 gSpectAutoStepY
: Integer;
274 gMusic
: TMusic
= nil;
275 gLoadGameMode
: Boolean;
276 gCheats
: Boolean = False;
277 gMapOnce
: Boolean = False;
278 gMapToDelete
: String;
279 gTempDelete
: Boolean = False;
280 gLastMap
: Boolean = False;
281 gWinPosX
, gWinPosY
: Integer;
282 gWinSizeX
, gWinSizeY
: Integer;
283 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
284 gWinActive
: Boolean = True; // by default window is active, lol
285 gResolutionChange
: Boolean = False;
286 gRC_Width
, gRC_Height
: Word;
287 gRC_FullScreen
, gRC_Maximized
: Boolean;
288 gLanguageChange
: Boolean = False;
289 gDebugMode
: Boolean = False;
290 g_debug_Sounds
: Boolean = False;
291 g_debug_Frames
: Boolean = False;
292 g_debug_WinMsgs
: Boolean = False;
293 g_debug_MonsterOff
: Boolean = False;
294 g_debug_BotAIOff
: Byte = 0;
295 g_debug_HealthBar
: Boolean = False;
296 g_Debug_Player
: Boolean = False;
297 gCoopMonstersKilled
: Word = 0;
298 gCoopSecretsFound
: Word = 0;
299 gCoopTotalMonstersKilled
: Word = 0;
300 gCoopTotalSecretsFound
: Word = 0;
301 gCoopTotalMonsters
: Word = 0;
302 gCoopTotalSecrets
: Word = 0;
303 gStatsOff
: Boolean = False;
304 gStatsPressed
: Boolean = False;
305 gExitByTrigger
: Boolean = False;
306 gNextMap
: String = '';
307 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
308 gLMSRespawnTime
: Cardinal = 0;
309 gLMSSoftSpawn
: Boolean = False;
310 gMissionFailed
: Boolean = False;
311 gVoteInProgress
: Boolean = False;
312 gVotePassed
: Boolean = False;
313 gVoteCommand
: string = '';
314 gVoteTimer
: Cardinal = 0;
315 gVoteCmdTimer
: Cardinal = 0;
316 gVoteCount
: Integer = 0;
317 gVoteTimeout
: Cardinal = 30;
318 gVoted
: Boolean = False;
319 gVotesEnabled
: Boolean = True;
320 gEvents
: Array of TGameEvent
;
321 gDelayedEvents
: Array of TDelayedEvent
;
322 gUseChatSounds
: Boolean = True;
323 gChatSounds
: Array of TChatSound
;
325 g_dbg_ignore_bounds
: Boolean = false;
326 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
327 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
329 // move button values:
330 // bits 0-1: l/r state:
331 // 0: neither left, nor right pressed
334 // bits 4-5: l/r state when strafe was pressed
335 P1MoveButton
: Byte = 0;
336 P2MoveButton
: Byte = 0;
338 g_profile_frame_update
: Boolean = false;
339 g_profile_frame_draw
: Boolean = false;
340 g_profile_collision
: Boolean = false;
341 g_profile_los
: Boolean = false;
342 g_profile_history_size
: Integer = 1000;
344 g_rlayer_back
: Boolean = true;
345 g_rlayer_step
: Boolean = true;
346 g_rlayer_wall
: Boolean = true;
347 g_rlayer_door
: Boolean = true;
348 g_rlayer_acid1
: Boolean = true;
349 g_rlayer_acid2
: Boolean = true;
350 g_rlayer_water
: Boolean = true;
351 g_rlayer_fore
: Boolean = true;
354 procedure g_ResetDynlights ();
355 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
356 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
358 function conIsCheatsEnabled (): Boolean; inline;
359 function gPause (): Boolean; inline;
365 {$INCLUDE ../nogl/noGLuses.inc}
366 {$IFDEF ENABLE_HOLMES}
369 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
370 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
371 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
372 g_triggers
, g_monsters
, e_sound
, CONFIG
,
374 ENet
, e_msg
, g_netmsg
, g_netmaster
,
379 hasPBarGfx
: Boolean = false;
382 // ////////////////////////////////////////////////////////////////////////// //
383 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
386 // ////////////////////////////////////////////////////////////////////////// //
387 function conIsCheatsEnabled (): Boolean; inline;
390 if g_Game_IsNet
then exit
;
391 if not gDebugMode
then
393 //if not gCheats then exit;
394 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
395 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
401 // ////////////////////////////////////////////////////////////////////////// //
403 profileFrameDraw
: TProfiler
= nil;
406 // ////////////////////////////////////////////////////////////////////////// //
409 x
, y
, radius
: Integer;
412 exploRadius
: Integer;
416 g_dynLights
: array of TDynLight
= nil;
417 g_dynLightCount
: Integer = 0;
418 g_playerLight
: Boolean = false;
420 procedure g_ResetDynlights ();
424 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
426 for idx
:= 0 to g_dynLightCount
-1 do
428 if g_dynLights
[idx
].exploCount
= -666 then
435 Inc(g_dynLights
[idx
].exploCount
);
436 if (g_dynLights
[idx
].exploCount
< 10) then
438 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
439 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
440 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
441 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
446 g_dynLightCount
:= lnum
;
449 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
451 if not gwin_has_stencil
then exit
;
452 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
453 g_dynLights
[g_dynLightCount
].x
:= x
;
454 g_dynLights
[g_dynLightCount
].y
:= y
;
455 g_dynLights
[g_dynLightCount
].radius
:= radius
;
456 g_dynLights
[g_dynLightCount
].r
:= r
;
457 g_dynLights
[g_dynLightCount
].g
:= g
;
458 g_dynLights
[g_dynLightCount
].b
:= b
;
459 g_dynLights
[g_dynLightCount
].a
:= a
;
460 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
461 Inc(g_dynLightCount
);
464 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
466 if not gwin_has_stencil
then exit
;
467 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
468 g_dynLights
[g_dynLightCount
].x
:= x
;
469 g_dynLights
[g_dynLightCount
].y
:= y
;
470 g_dynLights
[g_dynLightCount
].radius
:= 0;
471 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
472 g_dynLights
[g_dynLightCount
].r
:= r
;
473 g_dynLights
[g_dynLightCount
].g
:= g
;
474 g_dynLights
[g_dynLightCount
].b
:= b
;
475 g_dynLights
[g_dynLightCount
].a
:= 0;
476 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
477 Inc(g_dynLightCount
);
481 // ////////////////////////////////////////////////////////////////////////// //
482 function calcProfilesHeight (prof
: TProfiler
): Integer;
485 if (prof
= nil) then exit
;
486 if (length(prof
.bars
) = 0) then exit
;
487 result
:= length(prof
.bars
)*(16+2);
491 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
498 if (prof
= nil) then exit
;
500 if (length(prof
.bars
) = 0) then exit
;
502 hgt
:= calcProfilesHeight(prof
);
503 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
504 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
506 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
507 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
508 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
511 for ii
:= 0 to High(prof
.bars
) do
513 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
520 // ////////////////////////////////////////////////////////////////////////// //
522 TEndCustomGameStat
= record
523 PlayerStat
: TPlayerStatArray
;
527 Map
, MapName
: String;
530 TEndSingleGameStat
= record
531 PlayerStat
: Array [0..1] of record
537 TotalSecrets
: Integer;
540 TLoadingStat
= record
544 Msgs
: Array of String;
546 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
549 TParamStrValue
= record
554 TParamStrValues
= Array of TParamStrValue
;
557 INTER_ACTION_TEXT
= 1;
558 INTER_ACTION_PIC
= 2;
559 INTER_ACTION_MUSIC
= 3;
563 FPSCounter
, UPSCounter
: Word;
564 FPSTime
, UPSTime
: LongWord;
565 DataLoaded
: Boolean = False;
566 LastScreenShot
: Int64;
567 IsDrawStat
: Boolean = False;
568 CustomStat
: TEndCustomGameStat
;
569 SingleStat
: TEndSingleGameStat
;
570 LoadingStat
: TLoadingStat
;
571 EndingGameCounter
: Byte = 0;
574 MessageLineLength
: Integer = 80;
575 MapList
: SSArray
= nil;
576 MapIndex
: Integer = -1;
582 text: Array of ShortString;
583 anim
: Array of ShortString;
584 pic
: Array of ShortString;
585 mus
: Array of ShortString;
587 triggers
: Array of record
589 actions
: Array of record
590 action
, p1
, p2
: Integer;
593 cur_trigger
: Integer;
606 function Compare(a
, b
: TPlayerStat
): Integer;
608 if a
.Spectator
then Result
:= 1
609 else if b
.Spectator
then Result
:= -1
610 else if a
.Frags
< b
.Frags
then Result
:= 1
611 else if a
.Frags
> b
.Frags
then Result
:= -1
612 else if a
.Deaths
< b
.Deaths
then Result
:= -1
613 else if a
.Deaths
> b
.Deaths
then Result
:= 1
614 else if a
.Kills
< b
.Kills
then Result
:= -1
618 procedure SortGameStat(var stat
: TPlayerStatArray
);
623 if stat
= nil then Exit
;
625 for I
:= High(stat
) downto Low(stat
) do
626 for J
:= Low(stat
) to High(stat
) - 1 do
627 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
630 stat
[J
] := stat
[J
+ 1];
635 function g_Game_ModeToText(Mode
: Byte): string;
639 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
640 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
641 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
642 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
643 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
647 function g_Game_TextToMode(Mode
: string): Byte;
650 Mode
:= UpperCase(Mode
);
651 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
656 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
661 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
666 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
671 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
678 function g_Game_IsNet(): Boolean;
680 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
683 function g_Game_IsServer(): Boolean;
685 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
688 function g_Game_IsClient(): Boolean;
690 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
693 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
700 Result
.name
:= ExtractFileName(WAD
);
701 Result
.description
:= '';
704 w
:= TWADFile
.Create();
707 if not w
.GetResource('INTERSCRIPT', p
, len
) then
713 cfg
:= TConfig
.CreateMem(p
, len
);
714 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
715 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
716 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
717 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
723 procedure g_Game_FreeWAD();
727 for a
:= 0 to High(MegaWAD
.res
.pic
) do
728 if MegaWAD
.res
.pic
[a
] <> '' then
729 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
731 for a
:= 0 to High(MegaWAD
.res
.mus
) do
732 if MegaWAD
.res
.mus
[a
] <> '' then
733 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
735 MegaWAD
.res
.pic
:= nil;
736 MegaWAD
.res
.text := nil;
737 MegaWAD
.res
.anim
:= nil;
738 MegaWAD
.res
.mus
:= nil;
739 MegaWAD
.triggers
:= nil;
741 g_Texture_Delete('TEXTURE_endpic');
742 g_Sound_Delete('MUSIC_endmus');
744 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
745 gGameSettings
.WAD
:= '';
748 procedure g_Game_LoadWAD(WAD
: string);
757 gGameSettings
.WAD
:= WAD
;
758 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
761 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
763 w
:= TWADFile
.Create();
764 w
.ReadFile(MapsDir
+ WAD
);
766 if not w
.GetResource('INTERSCRIPT', p
, len
) then
772 cfg
:= TConfig
.CreateMem(p
, len
);
777 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
778 if s = '' then Break;
781 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
782 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
784 g_Texture_CreateWADEx(s, s);
790 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
791 if s = '' then Break;
794 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
795 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
797 g_Music_CreateWADEx(s, s);
800 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
801 if MegaWAD
.endpic
<> '' then
803 s
:= g_ExtractWadName(MegaWAD
.endpic
);
804 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
805 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
807 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
808 if MegaWAD
.endmus
<> '' then
810 s
:= g_ExtractWadName(MegaWAD
.endmus
);
811 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
812 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
820 {procedure start_trigger(t: string);
824 function next_trigger(): Boolean;
828 procedure DisableCheats();
834 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
835 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
836 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
837 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
839 {$IF DEFINED(D2F_DEBUG)}
840 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
841 gAimLine
:= g_dbg_aimline_on
;
845 procedure g_Game_ExecuteEvent(Name
: String);
851 if gEvents
= nil then
853 for a
:= 0 to High(gEvents
) do
854 if gEvents
[a
].Name
= Name
then
856 if gEvents
[a
].Command
<> '' then
857 g_Console_Process(gEvents
[a
].Command
, True);
862 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
867 if gDelayedEvents
<> nil then
868 for a
:= 0 to High(gDelayedEvents
) do
869 if not gDelayedEvents
[a
].Pending
then
876 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
877 n
:= High(gDelayedEvents
);
879 gDelayedEvents
[n
].Pending
:= True;
880 gDelayedEvents
[n
].DEType
:= DEType
;
881 gDelayedEvents
[n
].DENum
:= Num
;
882 gDelayedEvents
[n
].DEStr
:= Str
;
883 if DEType
= DE_GLOBEVENT
then
884 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
886 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
895 if g_Game_IsNet
and g_Game_IsServer
then
896 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
900 gPauseHolmes
:= false;
903 g_Game_StopAllSounds(False);
908 EndingGameCounter
:= 0;
909 g_ActiveWindow
:= nil;
911 gLMSRespawn
:= LMS_RESPAWN_NONE
;
912 gLMSRespawnTime
:= 0;
915 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
920 begin // Ýòî áûë òåñò
924 begin // Âûõîä â ãëàâíîå ìåíþ
925 gMusic
.SetByName('MUSIC_MENU');
927 if gState
<> STATE_SLIST
then
929 g_GUI_ShowWindow('MainMenu');
930 gState
:= STATE_MENU
;
933 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
934 slReturnPressed
:= True;
935 if g_Net_Slist_Fetch(slCurrent
) then
937 if slCurrent
= nil then
938 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
941 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
942 g_Serverlist_GenerateTable(slCurrent
, slTable
);
945 g_Game_ExecuteEvent('ongameend');
949 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
951 if not g_Game_IsClient
then g_Game_Restart();
954 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
956 // Ñòàòèñòèêà Ñâîåé èãðû:
957 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
959 CustomStat
.GameTime
:= gTime
;
960 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
961 CustomStat
.MapName
:= gMapInfo
.Name
;
962 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
963 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
964 CustomStat
.TeamStat
:= gTeamStat
;
966 CustomStat
.PlayerStat
:= nil;
968 // Ñòàòèñòèêà èãðîêîâ:
969 if gPlayers
<> nil then
971 for a
:= 0 to High(gPlayers
) do
972 if gPlayers
[a
] <> nil then
974 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
975 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
977 Name
:= gPlayers
[a
].Name
;
978 Frags
:= gPlayers
[a
].Frags
;
979 Deaths
:= gPlayers
[a
].Death
;
980 Kills
:= gPlayers
[a
].Kills
;
981 Team
:= gPlayers
[a
].Team
;
982 Color
:= gPlayers
[a
].Model
.Color
;
983 Spectator
:= gPlayers
[a
].FSpectator
;
987 SortGameStat(CustomStat
.PlayerStat
);
990 g_Game_ExecuteEvent('onmapend');
993 EndingGameCounter
:= 255;
994 gState
:= STATE_FOLD
;
996 if gDefInterTime
< 0 then
997 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
999 gInterEndTime
:= gDefInterTime
* 1000;
1002 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1004 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1005 SingleStat
.GameTime
:= gTime
;
1006 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1007 SingleStat
.TotalSecrets
:= gSecretsCount
;
1008 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1009 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1010 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1011 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1012 if SingleStat
.TwoPlayers
then
1014 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1015 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1018 g_Game_ExecuteEvent('onmapend');
1021 if gNextMap
<> '' then
1023 gMusic
.SetByName('MUSIC_INTERMUS');
1025 gState
:= STATE_INTERSINGLE
;
1028 g_Game_ExecuteEvent('oninter');
1030 else // Áîëüøå íåò êàðò
1032 // Çàòóõàþùèé ýêðàí:
1033 EndingGameCounter
:= 255;
1034 gState
:= STATE_FOLD
;
1039 // Îêîí÷àíèå îáðàáîòàíî:
1040 if gExit
<> EXIT_QUIT
then
1044 procedure drawTime(X
, Y
: Integer); inline;
1046 e_TextureFontPrint(x
, y
,
1047 Format('%d:%.2d:%.2d', [
1048 gTime
div 1000 div 3600,
1049 (gTime
div 1000 div 60) mod 60,
1050 gTime
div 1000 mod 60
1055 procedure DrawStat();
1057 pc
, x
, y
, w
, h
: Integer;
1058 w1
, w2
, w3
, w4
: Integer;
1060 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1063 stat
: TPlayerStatArray
;
1070 pc
:= g_Player_GetCount
;
1071 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1073 w
:= gScreenWidth
-(gScreenWidth
div 5);
1074 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1077 h
:= 40+ch
*5+(ch
+8)*pc
;
1078 x
:= (gScreenWidth
div 2)-(w
div 2);
1079 y
:= (gScreenHeight
div 2)-(h
div 2);
1081 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1082 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1084 drawTime(x
+w
-78, y
+8);
1086 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1087 map
:= g_ExtractFileName(gMapInfo
.Map
);
1088 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1090 case gGameSettings
.GameMode
of
1093 if gGameSettings
.MaxLives
= 0 then
1094 s1
:= _lc
[I_GAME_DM
]
1096 s1
:= _lc
[I_GAME_LMS
];
1097 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1098 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1103 if gGameSettings
.MaxLives
= 0 then
1104 s1
:= _lc
[I_GAME_TDM
]
1106 s1
:= _lc
[I_GAME_TLMS
];
1107 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1108 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1113 s1
:= _lc
[I_GAME_CTF
];
1114 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1115 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1120 if gGameSettings
.MaxLives
= 0 then
1121 s1
:= _lc
[I_GAME_COOP
]
1123 s1
:= _lc
[I_GAME_SURV
];
1124 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1125 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1136 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1138 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1140 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1142 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1143 gStdFont
, 200, 200, 200, 1);
1145 if NetMode
= NET_SERVER
then
1146 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1148 if NetMode
= NET_CLIENT
then
1149 e_TextureFontPrintEx(x
+8, y
+ 8,
1150 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1154 stat
:= g_Player_GetStats();
1157 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1158 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1160 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1162 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1166 for a
:= TEAM_RED
to TEAM_BLUE
do
1168 if a
= TEAM_RED
then
1170 s1
:= _lc
[I_GAME_TEAM_RED
];
1177 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1183 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1184 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1185 gStdFont
, r
, g
, b
, 1);
1187 _y
:= _y
+ch
+(ch
div 4);
1188 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1189 _y
:= _y
+(ch
div 4);
1191 for aa
:= 0 to High(stat
) do
1192 if stat
[aa
].Team
= a
then
1208 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1210 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1212 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1214 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1221 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1224 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1225 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1226 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1227 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1230 for aa
:= 0 to High(stat
) do
1244 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1245 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1247 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1249 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1251 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1253 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1259 procedure g_Game_Init();
1265 gTempDelete
:= False;
1267 sfsGCDisable(); // temporary disable removing of temporary volumes
1270 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1271 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1272 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1273 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1275 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1276 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1277 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1279 g_Game_ClearLoading();
1280 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1281 g_Game_SetLoadingText('', 0, False);
1283 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1286 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1287 g_PlayerModel_LoadData();
1289 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1291 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1292 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1293 until FindNext(SR
) <> 0;
1296 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1298 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1299 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1300 until FindNext(SR
) <> 0;
1303 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1305 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1306 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1307 until FindNext(SR
) <> 0;
1311 gPauseMain
:= false;
1312 gPauseHolmes
:= false;
1314 LastScreenShot
:= 0;
1316 {e_MouseInfo.Accel := 1.0;}
1318 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1321 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1322 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1323 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1324 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1325 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1327 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1330 gMusic
:= TMusic
.Create();
1331 gMusic
.SetByName('MUSIC_MENU');
1334 gGameSettings
.WarmupTime
:= 30;
1336 gState
:= STATE_MENU
;
1338 SetLength(gEvents
, 6);
1339 gEvents
[0].Name
:= 'ongamestart';
1340 gEvents
[1].Name
:= 'ongameend';
1341 gEvents
[2].Name
:= 'onmapstart';
1342 gEvents
[3].Name
:= 'onmapend';
1343 gEvents
[4].Name
:= 'oninter';
1344 gEvents
[5].Name
:= 'onwadend';
1346 sfsGCEnable(); // enable releasing unused volumes
1350 procedure g_Game_Free(freeTextures
: Boolean=true);
1352 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1353 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1355 g_Map_Free(freeTextures
);
1357 g_Player_RemoveAllCorpses();
1359 gGameSettings
.GameType
:= GT_NONE
;
1360 if gGameSettings
.GameMode
= GM_SINGLE
then
1361 gGameSettings
.GameMode
:= GM_DM
;
1362 gSwitchGameMode
:= gGameSettings
.GameMode
;
1365 gExitByTrigger
:= False;
1368 function IsActivePlayer(p
: TPlayer
): Boolean;
1373 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1376 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1383 if gPlayers
= nil then
1385 for a
:= Low(gPlayers
) to High(gPlayers
) do
1386 if IsActivePlayer(gPlayers
[a
]) then
1388 if gPlayers
[a
].UID
<> ID
then
1390 Result
:= gPlayers
[a
];
1395 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1401 if gPlayers
= nil then
1405 for a
:= Low(gPlayers
) to High(gPlayers
) do
1406 if IsActivePlayer(gPlayers
[a
]) then
1408 SetLength(ids
, Length(ids
) + 1);
1409 ids
[High(ids
)] := gPlayers
[a
].UID
;
1410 if gPlayers
[a
].UID
= Skip
then
1413 if Length(ids
) = 0 then
1418 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1421 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1427 if gPlayers
= nil then
1431 for a
:= Low(gPlayers
) to High(gPlayers
) do
1432 if IsActivePlayer(gPlayers
[a
]) then
1434 SetLength(ids
, Length(ids
) + 1);
1435 ids
[High(ids
)] := gPlayers
[a
].UID
;
1436 if gPlayers
[a
].UID
= Skip
then
1439 if Length(ids
) = 0 then
1442 Result
:= ids
[Length(ids
) - 1]
1444 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1447 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1453 if gPlayers
= nil then
1457 for a
:= Low(gPlayers
) to High(gPlayers
) do
1458 if IsActivePlayer(gPlayers
[a
]) then
1460 SetLength(ids
, Length(ids
) + 1);
1461 ids
[High(ids
)] := gPlayers
[a
].UID
;
1462 if gPlayers
[a
].UID
= Skip
then
1465 if Length(ids
) = 0 then
1467 if Length(ids
) = 1 then
1472 Result
:= ids
[Random(Length(ids
))];
1474 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1476 Result
:= ids
[Random(Length(ids
))];
1481 function GetRandomSpectMode(Current
: Byte): Byte;
1488 0: Result
:= SPECT_STATS
;
1489 1: Result
:= SPECT_MAPVIEW
;
1490 2: Result
:= SPECT_MAPVIEW
;
1491 3: Result
:= SPECT_PLAYERS
;
1492 4: Result
:= SPECT_PLAYERS
;
1493 5: Result
:= SPECT_PLAYERS
;
1494 6: Result
:= SPECT_PLAYERS
;
1496 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1500 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1502 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1503 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1507 function isOneKeyPressed (key1
: Word): Boolean;
1509 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1513 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1519 if (plr
= nil) then exit
;
1520 if (p2hack
) then time
:= 1000 else time
:= 1;
1521 strafeDir
:= MoveButton
shr 4;
1522 MoveButton
:= MoveButton
and $0F;
1525 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1526 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1527 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1529 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1530 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1531 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1533 // if we have "strafe" key, turn off old strafe mechanics
1534 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1536 // new strafe mechanics
1537 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1538 // now set direction according to strafe (reversed)
1539 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1540 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1544 strafeDir
:= 0; // not strafing anymore
1545 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1546 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1547 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1548 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1549 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1550 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1553 // fix movebutton state
1554 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1556 plr
.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
));
1557 plr
.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
));
1559 // Îñòàëüíûå êëàâèøè:
1560 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1561 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1562 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1563 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1564 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) and plr
.isWeaponSwitchKeyReleased(-1) then plr
.PressKey(KEY_NEXTWEAPON
);
1565 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) and plr
.isWeaponSwitchKeyReleased(-2) then plr
.PressKey(KEY_PREVWEAPON
);
1566 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1568 for i
:= 0 to High(KeyWeapon
) do
1570 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1572 plr
.weaponSwitchKeysStateChange(i
, true);
1573 if plr
.isWeaponSwitchKeyReleased(i
) then plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1577 plr
.weaponSwitchKeysStateChange(i
, false);
1582 plr
.weaponSwitchKeysShiftNewStates();
1584 // HACK: add dynlight here
1585 if gwin_k8_enable_light_experiments
then
1587 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1589 g_playerLight
:= true;
1591 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1593 g_playerLight
:= false;
1597 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1600 procedure g_Game_Update();
1602 Msg
: g_gui
.TMessage
;
1608 function sendMonsPos (mon
: TMonster
): Boolean;
1610 result
:= false; // don't stop
1611 // this will also reset "need-send" flag
1612 if mon
.gncNeedSend
then
1614 MH_SEND_MonsterPos(mon
.UID
);
1616 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1618 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1620 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1622 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1626 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1628 result
:= false; // don't stop
1629 // this will also reset "need-send" flag
1630 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1634 reliableUpdate
: Boolean;
1639 // Ïîðà âûêëþ÷àòü èãðó:
1640 if gExit
= EXIT_QUIT
then
1642 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1646 if gExit
= EXIT_QUIT
then
1650 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1651 // no need to, as we'll do it in event handler
1653 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1656 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1658 gExit
:= EXIT_SIMPLE
;
1664 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1665 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1666 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1667 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1669 if g_Game_IsNet
and g_Game_IsServer
then
1671 gInterTime
:= gInterTime
+ GAME_TICK
;
1672 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1673 if a
<> gServInterTime
then
1675 gServInterTime
:= a
;
1676 MH_SEND_TimeSync(gServInterTime
);
1680 if (not g_Game_IsClient
) and
1684 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1685 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1687 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1688 and (g_ActiveWindow
= nil)
1690 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1693 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1694 g_Game_StopAllSounds(True);
1696 if gMapOnce
then // Ýòî áûë òåñò
1697 gExit
:= EXIT_SIMPLE
1699 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1700 g_Game_ChangeMap(gNextMap
)
1701 else // Ñëåäóþùåé êàðòû íåò
1703 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1705 // Âûõîä â ãëàâíîå ìåíþ:
1707 g_GUI_ShowWindow('MainMenu');
1708 gMusic
.SetByName('MUSIC_MENU');
1710 gState
:= STATE_MENU
;
1713 // Ôèíàëüíàÿ êàðòèíêà:
1714 g_Game_ExecuteEvent('onwadend');
1716 if not gMusic
.SetByName('MUSIC_endmus') then
1717 gMusic
.SetByName('MUSIC_STDENDMUS');
1719 gState
:= STATE_ENDPIC
;
1721 g_Game_ExecuteEvent('ongameend');
1727 if gState
= STATE_INTERTEXT
then
1728 if InterText
.counter
> 0 then
1729 InterText
.counter
:= InterText
.counter
- 1;
1732 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1734 if EndingGameCounter
= 0 then
1736 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1737 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1739 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1741 g_Game_ExecuteEvent('onwadend');
1742 if not gMusic
.SetByName('MUSIC_endmus') then
1743 gMusic
.SetByName('MUSIC_STDENDMUS');
1746 gMusic
.SetByName('MUSIC_ROUNDMUS');
1749 gState
:= STATE_INTERCUSTOM
;
1752 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1754 gMusic
.SetByName('MUSIC_INTERMUS');
1756 gState
:= STATE_INTERSINGLE
;
1759 g_Game_ExecuteEvent('oninter');
1762 DecMin(EndingGameCounter
, 6, 0);
1765 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1767 if gMapOnce
then // Ýòî áûë òåñò
1769 gExit
:= EXIT_SIMPLE
;
1775 g_Serverlist_Control(slCurrent
, slTable
);
1778 if g_Game_IsNet
then
1779 if not gConsoleShow
then
1780 if not gChatShow
then
1782 if g_ActiveWindow
= nil then
1784 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1785 g_Console_Chat_Switch(False)
1786 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1787 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1788 g_Console_Chat_Switch(True);
1791 if not gChatEnter
then
1792 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1793 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1794 and (not e_KeyPressed(VK_CHAT
))
1795 and (not e_KeyPressed(VK_TEAM
)) then
1798 // Ñòàòèñòèêà ïî Tab:
1800 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1801 (gGameSettings
.GameType
<> GT_SINGLE
) and
1802 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1805 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1807 // Âðåìÿ += 28 ìèëëèñåêóíä:
1808 gTime
:= gTime
+ GAME_TICK
;
1810 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1811 if MessageTime
= 0 then
1813 if MessageTime
> 0 then
1814 MessageTime
:= MessageTime
- 1;
1816 if (g_Game_IsServer
) then
1818 // Áûë çàäàí ëèìèò âðåìåíè:
1819 if (gGameSettings
.TimeLimit
> 0) then
1820 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1821 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1826 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1827 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1828 g_Game_RestartRound(gLMSSoftSpawn
);
1830 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1831 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1833 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1835 g_Console_Process(gVoteCommand
);
1837 gVotePassed
:= False;
1840 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1841 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1842 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1843 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1844 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1846 // Áûë çàäàí ëèìèò ïîáåä:
1847 if (gGameSettings
.GoalLimit
> 0) then
1851 if gGameSettings
.GameMode
= GM_DM
then
1852 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1853 for i
:= 0 to High(gPlayers
) do
1854 if gPlayers
[i
] <> nil then
1855 if gPlayers
[i
].Frags
> b
then
1856 b
:= gPlayers
[i
].Frags
;
1859 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1860 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1861 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1864 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1865 if b
>= gGameSettings
.GoalLimit
then
1872 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1873 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1874 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1875 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1877 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1878 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1879 end // if not console
1882 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1884 // process weapon switch queue
1888 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1889 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1891 if not gSpectKeyPress
then
1893 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)
1894 and (not gSpectAuto
) then
1896 // switch spect mode
1898 SPECT_NONE
: ; // not spectator
1900 SPECT_MAPVIEW
: Inc(gSpectMode
);
1901 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1903 gSpectKeyPress
:= True;
1905 if (gSpectMode
= SPECT_MAPVIEW
)
1906 and (not gSpectAuto
) then
1908 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1909 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1910 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1911 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1912 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1913 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1914 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1915 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1916 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1919 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1920 gSpectKeyPress
:= True;
1922 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1925 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1926 gSpectKeyPress
:= True;
1929 if (gSpectMode
= SPECT_PLAYERS
)
1930 and (not gSpectAuto
) then
1932 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1935 gSpectViewTwo
:= True;
1936 gSpectKeyPress
:= True;
1938 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1940 // remove second view
1941 gSpectViewTwo
:= False;
1942 gSpectKeyPress
:= True;
1944 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1946 // prev player (view 1)
1947 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1948 gSpectKeyPress
:= True;
1950 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1952 // next player (view 1)
1953 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1954 gSpectKeyPress
:= True;
1956 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1958 // prev player (view 2)
1959 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1960 gSpectKeyPress
:= True;
1962 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1964 // next player (view 2)
1965 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1966 gSpectKeyPress
:= True;
1969 if isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
) then
1971 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1974 gSpectAutoNext
:= 0;
1975 gSpectViewTwo
:= False;
1976 gSpectKeyPress
:= True;
1981 gSpectMode
:= SPECT_STATS
;
1982 gSpectAuto
:= False;
1983 gSpectKeyPress
:= True;
1988 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1989 (not isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
)) and
1990 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1991 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1992 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1993 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1994 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1995 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1996 gSpectKeyPress
:= False;
2000 if gSpectMode
= SPECT_MAPVIEW
then
2002 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2004 gSpectAutoNext
:= gTime
2007 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2009 gSpectAutoNext
:= gTime
2013 if gSpectAutoNext
<= gTime
then
2015 if gSpectAutoNext
> 0 then
2017 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2021 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2022 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2023 gSpectAutoStepX
:= Random(9) - 4;
2024 gSpectAutoStepY
:= Random(9) - 4;
2025 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2026 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2027 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2028 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2029 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2030 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2034 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2039 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2040 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2041 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2047 // Îáíîâëÿåì âñå îñòàëüíîå:
2050 g_Triggers_Update();
2052 g_Monsters_Update();
2054 g_Player_UpdateAll();
2055 g_Player_UpdatePhysicalObjects();
2057 // server: send newly spawned monsters unconditionally
2058 if (gGameSettings
.GameType
= GT_SERVER
) then
2060 if (Length(gMonstersSpawned
) > 0) then
2062 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2063 SetLength(gMonstersSpawned
, 0);
2067 if (gSoundTriggerTime
> 8) then
2069 g_Game_UpdateTriggerSounds();
2070 gSoundTriggerTime
:= 0;
2074 Inc(gSoundTriggerTime
);
2077 if (NetMode
= NET_SERVER
) then
2079 Inc(NetTimeToUpdate
);
2080 Inc(NetTimeToReliable
);
2082 // send monster updates
2083 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2085 // send all monsters (periodic sync)
2086 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2088 for I
:= 0 to High(gPlayers
) do
2090 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2093 g_Mons_ForEach(sendMonsPos
);
2095 if reliableUpdate
then
2097 NetTimeToReliable
:= 0;
2098 NetTimeToUpdate
:= NetUpdateRate
;
2102 NetTimeToUpdate
:= 0;
2107 // send only mosters with some unexpected changes
2108 g_Mons_ForEach(sendMonsPosUnexpected
);
2111 // send unexpected platform changes
2112 g_Map_NetSendInterestingPanels();
2114 if NetUseMaster
then
2116 if gTime
>= NetTimeToMaster
then
2118 if (NetMHost
= nil) or (NetMPeer
= nil) then
2120 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2124 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2128 else if (NetMode
= NET_CLIENT
) then
2130 MC_SEND_PlayerPos();
2132 end; // if gameOn ...
2134 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2135 if g_ActiveWindow
<> nil then
2137 w
:= e_GetFirstKeyPressed();
2139 if (w
<> IK_INVALID
) then
2141 Msg
.Msg
:= MESSAGE_DIKEY
;
2143 g_ActiveWindow
.OnMessage(Msg
);
2146 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2147 if g_ActiveWindow
<> nil then
2148 g_ActiveWindow
.Update();
2150 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2151 if gResolutionChange
then
2153 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2154 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2155 gResolutionChange
:= False;
2156 g_ActiveWindow
:= nil;
2159 // Íóæíî ñìåíèòü ÿçûê:
2160 if gLanguageChange
then
2162 //e_WriteLog('Read language file', MSG_NOTIFY);
2163 //g_Language_Load(DataDir + gLanguage + '.txt');
2164 g_Language_Set(gLanguage
);
2166 gLanguageChange
:= False;
2170 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2171 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2172 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2175 LastScreenShot
:= GetTimer();
2178 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2179 if e_KeyPressed(IK_F10
) and
2181 (not gConsoleShow
) and
2182 (g_ActiveWindow
= nil) then
2187 Time
:= GetTimer() {div 1000};
2189 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2190 if gDelayedEvents
<> nil then
2191 for a
:= 0 to High(gDelayedEvents
) do
2192 if gDelayedEvents
[a
].Pending
and
2194 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2195 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2198 case gDelayedEvents
[a
].DEType
of
2200 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2203 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2207 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2208 if g_Game_IsNet
and g_Game_IsServer
then
2209 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2213 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2215 gDelayedEvents
[a
].Pending
:= False;
2218 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2219 UPSCounter
:= UPSCounter
+ 1;
2220 if Time
- UPSTime
>= 1000 then
2229 g_Weapon_AddDynLights();
2230 g_Items_AddDynLights();
2234 procedure g_Game_LoadChatSounds(Resource
: string);
2237 FileName
, Snd
: string;
2239 len
, cnt
, tags
, i
, j
: Integer;
2242 FileName
:= g_ExtractWadName(Resource
);
2244 WAD
:= TWADFile
.Create();
2245 WAD
.ReadFile(FileName
);
2247 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2254 cfg
:= TConfig
.CreateMem(p
, len
);
2255 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2257 SetLength(gChatSounds
, cnt
);
2258 for i
:= 0 to Length(gChatSounds
) - 1 do
2260 gChatSounds
[i
].Sound
:= nil;
2261 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2262 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2263 if (Snd
= '') or (Tags
<= 0) then
2265 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2266 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2267 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2268 SetLength(gChatSounds
[i
].Tags
, tags
);
2269 for j
:= 0 to tags
- 1 do
2270 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2271 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2278 procedure g_Game_FreeChatSounds();
2282 for i
:= 0 to Length(gChatSounds
) - 1 do
2284 gChatSounds
[i
].Sound
.Free();
2285 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2287 SetLength(gChatSounds
, 0);
2291 procedure g_Game_LoadData();
2298 if DataLoaded
then Exit
;
2300 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2302 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2303 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2304 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2305 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2306 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2307 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2308 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2309 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2316 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2319 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2320 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2321 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2322 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2326 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2327 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2328 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2329 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2330 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2336 hasPBarGfx
:= false;
2340 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2341 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2342 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2343 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2344 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2345 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2346 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2347 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2348 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2349 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2350 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2351 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2352 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2353 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2354 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2355 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2356 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2357 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2358 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2359 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2360 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2361 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2362 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2363 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2364 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2365 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2366 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2368 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2370 goodsnd
[0] := TPlayableSound
.Create();
2371 goodsnd
[1] := TPlayableSound
.Create();
2372 goodsnd
[2] := TPlayableSound
.Create();
2373 goodsnd
[3] := TPlayableSound
.Create();
2375 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2376 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2377 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2378 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2380 killsnd
[0] := TPlayableSound
.Create();
2381 killsnd
[1] := TPlayableSound
.Create();
2382 killsnd
[2] := TPlayableSound
.Create();
2383 killsnd
[3] := TPlayableSound
.Create();
2385 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2386 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2387 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2388 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2390 hahasnd
[0] := TPlayableSound
.Create();
2391 hahasnd
[1] := TPlayableSound
.Create();
2392 hahasnd
[2] := TPlayableSound
.Create();
2394 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2395 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2396 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2398 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2400 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2403 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2404 g_Weapon_LoadData();
2406 g_Monsters_LoadData();
2411 procedure g_Game_FreeData();
2413 if not DataLoaded
then Exit
;
2416 g_Weapon_FreeData();
2417 g_Monsters_FreeData();
2419 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2421 g_Texture_Delete('NOTEXTURE');
2422 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2423 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2424 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2425 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2426 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2427 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2428 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2429 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2430 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2431 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2432 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2433 g_Frames_DeleteByName('FRAMES_TELEPORT');
2434 g_Frames_DeleteByName('FRAMES_PUNCH');
2435 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2436 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2437 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2438 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2439 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2440 g_Sound_Delete('SOUND_GAME_TELEPORT');
2441 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2442 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2443 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2444 g_Sound_Delete('SOUND_GAME_BULK1');
2445 g_Sound_Delete('SOUND_GAME_BULK2');
2446 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2447 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2448 g_Sound_Delete('SOUND_GAME_SWITCH1');
2449 g_Sound_Delete('SOUND_GAME_SWITCH0');
2456 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2457 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2458 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2459 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2466 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2467 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2468 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2469 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2475 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2476 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2477 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2479 g_Game_FreeChatSounds();
2481 DataLoaded
:= False;
2484 procedure DrawCustomStat();
2490 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2491 s1
, s2
, topstr
: String;
2493 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2495 g_ProcessMessages();
2497 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2499 if not gStatsPressed
then
2501 gStatsOff
:= not gStatsOff
;
2502 gStatsPressed
:= True;
2506 gStatsPressed
:= False;
2510 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2511 w
:= (Length(s1
) * ww2
) div 2;
2512 x
:= gScreenWidth
div 2 - w
;
2514 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2518 if (gGameSettings
.GameMode
= GM_COOP
) then
2520 if gMissionFailed
then
2521 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2523 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2526 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2528 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2529 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2531 if g_Game_IsNet
then
2533 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2534 if not gChatShow
then
2535 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2536 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2539 if g_Game_IsClient
then
2540 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2542 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2543 if not gChatShow
then
2544 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2545 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2550 w
:= gScreenWidth
-x
*2;
2556 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2557 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2559 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2561 case CustomStat
.GameMode
of
2564 if gGameSettings
.MaxLives
= 0 then
2565 s1
:= _lc
[I_GAME_DM
]
2567 s1
:= _lc
[I_GAME_LMS
];
2571 if gGameSettings
.MaxLives
= 0 then
2572 s1
:= _lc
[I_GAME_TDM
]
2574 s1
:= _lc
[I_GAME_TLMS
];
2576 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2579 if gGameSettings
.MaxLives
= 0 then
2580 s1
:= _lc
[I_GAME_COOP
]
2582 s1
:= _lc
[I_GAME_SURV
];
2588 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2592 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2593 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2596 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2597 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2598 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2599 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2601 pc
:= Length(CustomStat
.PlayerStat
);
2602 if pc
= 0 then Exit
;
2604 if CustomStat
.GameMode
= GM_COOP
then
2606 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2608 s2
:= _lc
[I_GAME_MONSTERS
];
2609 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2610 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2612 s2
:= _lc
[I_GAME_SECRETS
];
2613 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2614 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2617 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2619 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2620 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2621 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2623 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2624 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2625 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2629 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2634 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2635 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2636 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2638 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2641 for t
:= TEAM_RED
to TEAM_BLUE
do
2643 if t
= TEAM_RED
then
2645 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2646 gStdFont
, 255, 0, 0, 1);
2647 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2648 gStdFont
, 255, 0, 0, 1);
2655 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2656 gStdFont
, 0, 0, 255, 1);
2657 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2658 gStdFont
, 0, 0, 255, 1);
2664 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2667 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2668 if CustomStat
.PlayerStat
[p
].Team
= t
then
2669 with CustomStat
.PlayerStat
[p
] do
2683 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2684 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2685 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2692 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2695 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2696 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2697 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2700 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2701 with CustomStat
.PlayerStat
[p
] do
2703 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2710 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2711 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2712 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2718 procedure DrawSingleStat();
2720 tm
, key_x
, val_x
, y
: Integer;
2724 procedure player_stat(n
: Integer);
2730 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2731 s2
:= Format(' %d', [gTotalMonsters
]);
2733 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2734 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2735 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2736 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2738 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2739 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2741 // "Kills-per-minute: ##.#":
2742 s1
:= _lc
[I_MENU_INTER_KPM
];
2744 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2746 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2747 s2
:= Format(' %.1f', [kpm
]);
2749 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2750 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2752 // "Secrets found: # / #":
2753 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2754 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2756 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2757 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2758 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2759 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2761 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2762 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2766 // "Level Complete":
2767 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2768 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2770 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2771 s1
:= _lc
[I_MENU_INTER_KPM
];
2772 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2775 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2777 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2778 val_x
:= key_x
+ w1
;
2781 tm
:= SingleStat
.GameTime
div 1000;
2782 s1
:= _lc
[I_MENU_INTER_TIME
];
2783 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2785 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2786 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2788 if SingleStat
.TwoPlayers
then
2791 s1
:= _lc
[I_MENU_PLAYER_1
];
2792 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2793 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2795 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2800 s1
:= _lc
[I_MENU_PLAYER_2
];
2801 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2802 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2804 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2810 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2816 procedure DrawLoadingStat();
2817 procedure drawRect (x
, y
, w
, h
: Integer);
2819 if (w
< 1) or (h
< 1) then exit
;
2821 glVertex2f(x
+0.375, y
+0.375);
2822 glVertex2f(x
+w
+0.375, y
+0.375);
2823 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2824 glVertex2f(x
+0.375, y
+h
+0.375);
2828 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2830 rectW
, rectH
: Integer;
2837 idl
, idr
, idb
, idm
: LongWord;
2841 if (total
< 1) then exit
;
2842 if (cur
< 1) then exit
; // don't blink
2843 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2844 //if (cur < 0) then cur := 0;
2845 //if (cur > total) then cur := total;
2848 if (hasPBarGfx
) then
2850 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2851 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2852 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2853 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2854 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2855 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2856 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2857 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2859 //rectW := gScreenWidth-360;
2860 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2863 x0
:= (gScreenWidth
-rectW
) div 2;
2864 y0
:= gScreenHeight
-rectH
-64;
2865 if (y0
< 2) then y0
:= 2;
2867 glEnable(GL_SCISSOR_TEST
);
2870 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2871 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2872 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2875 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2877 while (f
< x0
+rectW
) do
2879 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2884 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2885 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2888 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2889 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2893 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2899 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2903 rectW
:= gScreenWidth
-64;
2906 x0
:= (gScreenWidth
-rectW
) div 2;
2907 y0
:= gScreenHeight
-rectH
-64;
2908 if (y0
< 2) then y0
:= 2;
2910 glDisable(GL_BLEND
);
2911 glDisable(GL_TEXTURE_2D
);
2913 //glClearColor(0, 0, 0, 0);
2914 //glClear(GL_COLOR_BUFFER_BIT);
2916 glColor4ub(127, 127, 127, 255);
2917 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2919 glColor4ub(0, 0, 0, 255);
2920 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2922 glColor4ub(127, 127, 127, 255);
2923 wdt
:= rectW
*cur
div total
;
2924 if (wdt
> rectW
) then wdt
:= rectW
;
2925 drawRect(x0
, y0
, wdt
, rectH
);
2934 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2936 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2937 yy
:= (gScreenHeight
div 3);
2938 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2939 xx
:= (gScreenWidth
div 3);
2943 for i
:= 0 to NextMsg
-1 do
2945 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2946 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2950 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2951 yy
:= yy
+ LOADING_INTERLINE
;
2952 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2957 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2959 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2961 function monDraw (mon
: TMonster
): Boolean;
2963 result
:= false; // don't stop
2968 // Ëåâûé âåðõíèé óãîë
2969 aX
:= Obj
.X
div ScaleSz
+ 1;
2970 aY
:= Obj
.Y
div ScaleSz
+ 1;
2972 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2973 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2974 // Ïðàâûé íèæíèé óãîë
2975 aX2
:= aX
+ aX2
- 1;
2976 aY2
:= aY
+ aY2
- 1;
2977 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2983 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2984 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2987 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2988 ScaleSz
:= 16 div Scale
;
2989 // Ðàçìåðû ìèíè-êàðòû:
2990 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2991 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2993 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2995 if gWalls
<> nil then
2998 for a
:= 0 to High(gWalls
) do
3000 if PanelType
<> 0 then
3002 // Ëåâûé âåðõíèé óãîë:
3003 aX
:= X
div ScaleSz
;
3004 aY
:= Y
div ScaleSz
;
3006 aX2
:= max(Width
div ScaleSz
, 1);
3007 aY2
:= max(Height
div ScaleSz
, 1);
3008 // Ïðàâûé íèæíèé óãîë:
3009 aX2
:= aX
+ aX2
- 1;
3010 aY2
:= aY
+ aY2
- 1;
3013 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3014 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3015 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3019 if gSteps
<> nil then
3022 for a
:= 0 to High(gSteps
) do
3024 if PanelType
<> 0 then
3026 // Ëåâûé âåðõíèé óãîë:
3027 aX
:= X
div ScaleSz
;
3028 aY
:= Y
div ScaleSz
;
3030 aX2
:= max(Width
div ScaleSz
, 1);
3031 aY2
:= max(Height
div ScaleSz
, 1);
3032 // Ïðàâûé íèæíèé óãîë:
3033 aX2
:= aX
+ aX2
- 1;
3034 aY2
:= aY
+ aY2
- 1;
3036 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3039 if gLifts
<> nil then
3042 for a
:= 0 to High(gLifts
) do
3044 if PanelType
<> 0 then
3046 // Ëåâûé âåðõíèé óãîë:
3047 aX
:= X
div ScaleSz
;
3048 aY
:= Y
div ScaleSz
;
3050 aX2
:= max(Width
div ScaleSz
, 1);
3051 aY2
:= max(Height
div ScaleSz
, 1);
3052 // Ïðàâûé íèæíèé óãîë:
3053 aX2
:= aX
+ aX2
- 1;
3054 aY2
:= aY
+ aY2
- 1;
3057 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3058 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3059 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3060 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3064 if gWater
<> nil then
3067 for a
:= 0 to High(gWater
) do
3069 if PanelType
<> 0 then
3071 // Ëåâûé âåðõíèé óãîë:
3072 aX
:= X
div ScaleSz
;
3073 aY
:= Y
div ScaleSz
;
3075 aX2
:= max(Width
div ScaleSz
, 1);
3076 aY2
:= max(Height
div ScaleSz
, 1);
3077 // Ïðàâûé íèæíèé óãîë:
3078 aX2
:= aX
+ aX2
- 1;
3079 aY2
:= aY
+ aY2
- 1;
3081 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3084 if gAcid1
<> nil then
3086 // Ðèñóåì êèñëîòó 1:
3087 for a
:= 0 to High(gAcid1
) do
3089 if PanelType
<> 0 then
3091 // Ëåâûé âåðõíèé óãîë:
3092 aX
:= X
div ScaleSz
;
3093 aY
:= Y
div ScaleSz
;
3095 aX2
:= max(Width
div ScaleSz
, 1);
3096 aY2
:= max(Height
div ScaleSz
, 1);
3097 // Ïðàâûé íèæíèé óãîë:
3098 aX2
:= aX
+ aX2
- 1;
3099 aY2
:= aY
+ aY2
- 1;
3101 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3104 if gAcid2
<> nil then
3106 // Ðèñóåì êèñëîòó 2:
3107 for a
:= 0 to High(gAcid2
) do
3109 if PanelType
<> 0 then
3111 // Ëåâûé âåðõíèé óãîë:
3112 aX
:= X
div ScaleSz
;
3113 aY
:= Y
div ScaleSz
;
3115 aX2
:= max(Width
div ScaleSz
, 1);
3116 aY2
:= max(Height
div ScaleSz
, 1);
3117 // Ïðàâûé íèæíèé óãîë:
3118 aX2
:= aX
+ aX2
- 1;
3119 aY2
:= aY
+ aY2
- 1;
3121 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3124 if gPlayers
<> nil then
3127 for a
:= 0 to High(gPlayers
) do
3128 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3130 // Ëåâûé âåðõíèé óãîë:
3131 aX
:= Obj
.X
div ScaleSz
+ 1;
3132 aY
:= Obj
.Y
div ScaleSz
+ 1;
3134 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3135 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3136 // Ïðàâûé íèæíèé óãîë:
3137 aX2
:= aX
+ aX2
- 1;
3138 aY2
:= aY
+ aY2
- 1;
3140 if gPlayers
[a
] = p
then
3141 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3144 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3145 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3146 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3151 g_Mons_ForEach(monDraw
);
3156 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3158 if not hasAmbient
then exit
;
3159 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3163 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3164 //FIXME: broken for splitscreen mode
3165 procedure renderDynLightsInternal ();
3167 //hasAmbient: Boolean;
3168 //ambColor: TDFColor;
3170 lx
, ly
, lrad
: Integer;
3171 scxywh
: array[0..3] of GLint
;
3174 if e_NoGraphics
then exit
;
3176 //TODO: lights should be in separate grid, i think
3177 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3178 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3181 //ambColor := gCurrentMap['light_ambient'].rgba;
3182 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3184 { // this will multiply incoming color to alpha from framebuffer
3186 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3190 * light rendering: (INVALID!)
3191 * glStencilFunc(GL_EQUAL, 0, $ff);
3193 * glClear(GL_STENCIL_BUFFER_BIT);
3194 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3195 * draw shadow volume into stencil buffer
3196 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3197 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3199 * draw color-less quad with light alpha (WARNING! don't touch color!)
3200 * glEnable(GL_BLEND);
3201 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3202 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3204 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3205 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3207 // setup OpenGL parameters
3208 glStencilMask($FFFFFFFF);
3209 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3210 glEnable(GL_STENCIL_TEST
);
3211 glEnable(GL_SCISSOR_TEST
);
3212 glClear(GL_STENCIL_BUFFER_BIT
);
3213 glStencilFunc(GL_EQUAL
, 0, $ff);
3215 for lln
:= 0 to g_dynLightCount
-1 do
3217 lx
:= g_dynLights
[lln
].x
;
3218 ly
:= g_dynLights
[lln
].y
;
3219 lrad
:= g_dynLights
[lln
].radius
;
3220 if (lrad
< 3) then continue
;
3222 if (lx
-sX
+lrad
< 0) then continue
;
3223 if (ly
-sY
+lrad
< 0) then continue
;
3224 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3225 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3227 // set scissor to optimize drawing
3228 if (g_dbg_scale
= 1.0) then
3230 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3234 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3236 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3237 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3238 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3239 // draw extruded panels
3240 glDisable(GL_TEXTURE_2D
);
3241 glDisable(GL_BLEND
);
3242 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3243 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3244 // render light texture
3245 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3246 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3249 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3250 glEnable(GL_TEXTURE_2D
);
3251 // color and opacity
3252 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3253 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3255 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3256 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3257 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3258 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3263 glDisable(GL_STENCIL_TEST
);
3264 glDisable(GL_BLEND
);
3265 glDisable(GL_SCISSOR_TEST
);
3266 //glScissor(0, 0, sWidth, sHeight);
3268 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3269 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3273 function fixViewportForScale (): Boolean;
3275 nx0
, ny0
, nw
, nh
: Integer;
3278 if (g_dbg_scale
<> 1.0) then
3281 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3282 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3283 nw
:= round(sWidth
/g_dbg_scale
);
3284 nh
:= round(sHeight
/g_dbg_scale
);
3293 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3294 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3295 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3297 TDrawCB
= procedure ();
3300 hasAmbient
: Boolean;
3302 doAmbient
: Boolean = false;
3304 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3309 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3310 if gdbg_map_use_accel_render
then
3312 tagmask
:= panelTypeToTag(panType
);
3313 while (gDrawPanelList
.count
> 0) do
3315 pan
:= TPanel(gDrawPanelList
.front());
3316 if ((pan
.tag
and tagmask
) = 0) then break
;
3317 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3318 gDrawPanelList
.popFront();
3323 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3325 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3328 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3330 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3331 if assigned(cb
) then cb();
3332 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3336 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3338 // our accelerated renderer will collect all panels to gDrawPanelList
3339 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3340 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3341 if gdbg_map_use_accel_render
then
3343 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3345 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3347 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3348 g_Map_DrawBack(backXOfs
, backYOfs
);
3349 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3351 if setTransMatrix
then
3353 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3354 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3355 glTranslatef(-sX
, -sY
, 0);
3359 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3360 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3365 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3366 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3367 glClear(GL_COLOR_BUFFER_BIT);
3370 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3373 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3374 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3375 drawOther('items', @g_Items_Draw
);
3376 drawOther('weapons', @g_Weapon_Draw
);
3377 drawOther('shells', @g_Player_DrawShells
);
3378 drawOther('drawall', @g_Player_DrawAll
);
3379 drawOther('corpses', @g_Player_DrawCorpses
);
3380 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3381 drawOther('monsters', @g_Monsters_Draw
);
3382 drawOther('itemdrop', @g_Items_DrawDrop
);
3383 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3384 drawOther('gfx', @g_GFX_Draw
);
3385 drawOther('flags', @g_Map_DrawFlags
);
3386 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3387 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3388 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3389 drawOther('dynlights', @renderDynLightsInternal
);
3391 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3393 renderAmbientQuad(hasAmbient
, ambColor
);
3397 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3400 if g_debug_HealthBar
then
3402 g_Monsters_DrawHealth();
3403 g_Player_DrawHealth();
3406 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3410 procedure DrawMapView(x
, y
, w
, h
: Integer);
3417 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3418 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3425 fixViewportForScale();
3426 renderMapInternal(-bx
, -by
, true);
3432 procedure DrawPlayer(p
: TPlayer
);
3434 px
, py
, a
, b
, c
, d
: Integer;
3437 if (p
= nil) or (p
.FDummy
) then
3440 g_Map_DrawBack(0, 0);
3445 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3446 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3452 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3453 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3455 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3457 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3458 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3460 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3461 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3463 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3464 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3467 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3470 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3471 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3474 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3479 // scaled, ignore level bounds
3480 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3481 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3484 if p
.IncCam
<> 0 then
3486 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3488 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3490 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3494 if py
< gPlayerScreenSize
.Y
div 2 then
3496 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3498 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3502 if p
.IncCam
< 0 then
3504 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3507 if p
.IncCam
> 0 then
3509 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3513 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3514 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3515 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3517 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3518 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3519 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3522 sY
:= -(b
+p
.IncCam
);
3523 sWidth
:= gPlayerScreenSize
.X
;
3524 sHeight
:= gPlayerScreenSize
.Y
;
3526 //glTranslatef(a, b+p.IncCam, 0);
3528 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3530 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3531 fixViewportForScale();
3532 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3534 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3536 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3537 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3538 if (sX
< 0) then sX
:= 0;
3539 if (sY
< 0) then sY
:= 0;
3541 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3542 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3545 //r_smallmap_h: 0: left; 1: center; 2: right
3546 //r_smallmap_v: 0: top; 1: center; 2: bottom
3548 if (gMapInfo
.Width
= sWidth
) then
3552 else if (gMapInfo
.Width
< sWidth
) then
3554 case r_smallmap_h
of
3555 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3556 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3557 else sX
:= 0; // left
3561 if (gMapInfo
.Height
= sHeight
) then
3565 else if (gMapInfo
.Height
< sHeight
) then
3567 case r_smallmap_v
of
3568 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3569 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3570 else sY
:= 0; // top
3576 p
.viewPortW
:= sWidth
;
3577 p
.viewPortH
:= sHeight
;
3579 {$IFDEF ENABLE_HOLMES}
3580 if (p
= gPlayer1
) then
3582 g_Holmes_plrViewPos(sX
, sY
);
3583 g_Holmes_plrViewSize(sWidth
, sHeight
);
3587 renderMapInternal(-c
, -d
, true);
3589 if (gGameSettings
.GameMode
<> GM_SINGLE
) and gPlayerIndicator
then
3591 if p
.FSpectator
then
3592 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3593 p
.GameY
+ PLAYER_RECT_CY
- 4,
3594 'X', gStdFont
, 255, 255, 255, 1, True);
3596 for a := 0 to High(gCollideMap) do
3597 for b := 0 to High(gCollideMap[a]) do
3600 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3602 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3606 1: e_DrawPoint(1, b, a, 200, 200, 200);
3607 2: e_DrawPoint(1, b, a, 64, 64, 255);
3608 3: e_DrawPoint(1, b, a, 255, 0, 255);
3618 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3619 if g_Debug_Player
then
3620 g_Player_DrawDebug(p
);
3624 procedure drawProfilers ();
3629 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3630 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3631 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3634 procedure g_Game_Draw();
3641 plView1
, plView2
: TPlayer
;
3644 if gExit
= EXIT_QUIT
then Exit
;
3646 Time
:= GetTimer() {div 1000};
3647 FPSCounter
:= FPSCounter
+1;
3648 if Time
- FPSTime
>= 1000 then
3655 if gGameOn
or (gState
= STATE_FOLD
) then
3657 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3659 gSpectMode
:= SPECT_NONE
;
3660 if not gRevertPlayers
then
3662 plView1
:= gPlayer1
;
3663 plView2
:= gPlayer2
;
3667 plView1
:= gPlayer2
;
3668 plView2
:= gPlayer1
;
3672 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3674 gSpectMode
:= SPECT_NONE
;
3675 if gPlayer2
= nil then
3678 plView1
:= gPlayer2
;
3687 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3688 gSpectMode
:= SPECT_STATS
;
3690 if gSpectMode
= SPECT_PLAYERS
then
3691 if gPlayers
<> nil then
3693 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3694 if plView1
= nil then
3696 gSpectPID1
:= GetActivePlayerID_Next();
3697 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3699 if gSpectViewTwo
then
3701 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3702 if plView2
= nil then
3704 gSpectPID2
:= GetActivePlayerID_Next();
3705 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3710 if gSpectMode
= SPECT_MAPVIEW
then
3712 // Ðåæèì ïðîñìîòðà êàðòû
3714 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3715 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3716 gHearPoint1
.Active
:= True;
3717 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3718 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3719 gHearPoint2
.Active
:= False;
3723 Split
:= (plView1
<> nil) and (plView2
<> nil);
3725 // Òî÷êè ñëóõà èãðîêîâ
3726 if plView1
<> nil then
3728 gHearPoint1
.Active
:= True;
3729 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3730 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3732 gHearPoint1
.Active
:= False;
3733 if plView2
<> nil then
3735 gHearPoint2
.Active
:= True;
3736 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3737 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3739 gHearPoint2
.Active
:= False;
3741 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3742 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3745 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3746 if gScreenHeight
mod 2 = 0 then
3747 Dec(gPlayerScreenSize
.Y
);
3750 gPlayerScreenSize
.Y
:= gScreenHeight
;
3753 if gScreenHeight
mod 2 = 0 then
3754 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3756 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3758 DrawPlayer(plView1
);
3759 gPlayer1ScreenCoord
.X
:= sX
;
3760 gPlayer1ScreenCoord
.Y
:= sY
;
3764 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3766 DrawPlayer(plView2
);
3767 gPlayer2ScreenCoord
.X
:= sX
;
3768 gPlayer2ScreenCoord
.Y
:= sY
;
3771 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3774 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3777 {$IFDEF ENABLE_HOLMES}
3779 if (g_holmes_enabled
) then g_Holmes_Draw();
3782 if MessageText
<> '' then
3786 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3788 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3789 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3791 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3792 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3795 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3797 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3799 // Draw spectator GUI
3802 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3805 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3807 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3809 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3811 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3812 if gSpectMode
= SPECT_STATS
then
3814 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3815 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3817 if gSpectMode
= SPECT_MAPVIEW
then
3819 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3820 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3821 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3822 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3823 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3825 if gSpectMode
= SPECT_PLAYERS
then
3827 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3828 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3829 if gSpectViewTwo
then
3831 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3832 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3833 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3834 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3838 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3839 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3845 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3847 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3848 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3850 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3851 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3852 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3857 if (gState
= STATE_MENU
) then
3859 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3861 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3862 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3864 // F3 at menu will show game loading dialog
3865 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3866 if (g_ActiveWindow
<> nil) then
3868 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3869 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3873 // F3 at titlepic will show game loading dialog
3874 if e_KeyPressed(IK_F3
) then
3876 g_Menu_Show_LoadMenu(true);
3877 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3882 if gState
= STATE_FOLD
then
3884 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3887 if gState
= STATE_INTERCUSTOM
then
3889 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3891 back
:= 'TEXTURE_endpic';
3892 if not g_Texture_Get(back
, ID
) then
3893 back
:= _lc
[I_TEXTURE_ENDPIC
];
3898 if g_Texture_Get(back
, ID
) then
3899 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3901 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3905 if g_ActiveWindow
<> nil then
3907 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3908 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3912 if gState
= STATE_INTERSINGLE
then
3914 if EndingGameCounter
> 0 then
3916 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3922 if g_Texture_Get(back
, ID
) then
3923 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3925 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3929 if g_ActiveWindow
<> nil then
3931 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3932 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3937 if gState
= STATE_ENDPIC
then
3940 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3941 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3943 if ID
<> DWORD(-1) then
3944 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3946 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3948 if g_ActiveWindow
<> nil then
3950 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3951 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3955 if gState
= STATE_SLIST
then
3957 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3959 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3960 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3961 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3963 g_Serverlist_Draw(slCurrent
, slTable
);
3967 if g_ActiveWindow
<> nil then
3971 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3972 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3974 g_ActiveWindow
.Draw();
3979 if g_debug_Sounds
and gGameOn
then
3981 for w
:= 0 to High(e_SoundsArray
) do
3982 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3983 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3988 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3989 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3992 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3993 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3995 if gGameOn
then drawProfilers();
3997 {$IFDEF ENABLE_HOLMES}
4004 procedure g_Game_Quit();
4006 g_Game_StopAllSounds(True);
4008 g_Game_SaveOptions();
4010 g_PlayerModel_FreeData();
4011 g_Texture_DeleteAll();
4012 g_Frames_DeleteAll();
4013 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4015 if NetInitDone
then g_Net_Free
;
4017 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4018 if gMapToDelete
<> '' then
4019 g_Game_DeleteTestMap();
4025 procedure g_FatalError(Text: String);
4027 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4028 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4030 gExit
:= EXIT_SIMPLE
;
4033 procedure g_SimpleError(Text: String);
4035 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4036 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4039 procedure g_Game_SetupScreenSize();
4041 RES_FACTOR
= 4.0 / 3.0;
4047 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4048 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4049 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4050 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4052 gPlayerScreenSize
.Y
:= gScreenHeight
;
4054 // Ðàçìåð çàäíåãî ïëàíà:
4055 if BackID
<> DWORD(-1) then
4058 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4059 (gScreenHeight
*s
> gMapInfo
.Height
) then
4061 gBackSize
.X
:= gScreenWidth
;
4062 gBackSize
.Y
:= gScreenHeight
;
4066 e_GetTextureSize(BackID
, @bw
, @bh
);
4067 rf
:= Single(bw
) / Single(bh
);
4068 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4069 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4070 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4071 if (s
< 1.0) then s
:= 1.0;
4072 gBackSize
.X
:= Round(bw
*s
);
4073 gBackSize
.Y
:= Round(bh
*s
);
4078 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4080 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4083 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4085 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4086 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4088 if gPlayer1
= nil then
4090 if g_Game_IsClient
then
4092 if NetPlrUID1
> -1 then
4094 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4095 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4100 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4101 Team
:= gPlayer1Settings
.Team
;
4103 // Ñîçäàíèå ïåðâîãî èãðîêà:
4104 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4105 gPlayer1Settings
.Color
,
4107 if gPlayer1
= nil then
4108 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4111 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4112 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4113 if g_Game_IsServer
and g_Game_IsNet
then
4114 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4115 gPlayer1
.Respawn(False, True);
4117 if g_Game_IsNet
and NetUseMaster
then
4123 if gPlayer2
= nil then
4125 if g_Game_IsClient
then
4127 if NetPlrUID2
> -1 then
4128 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4132 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4133 Team
:= gPlayer2Settings
.Team
;
4135 // Ñîçäàíèå âòîðîãî èãðîêà:
4136 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4137 gPlayer2Settings
.Color
,
4139 if gPlayer2
= nil then
4140 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4143 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4144 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4145 if g_Game_IsServer
and g_Game_IsNet
then
4146 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4147 gPlayer2
.Respawn(False, True);
4149 if g_Game_IsNet
and NetUseMaster
then
4157 procedure g_Game_RemovePlayer();
4161 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4162 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4167 if g_Game_IsServer
then
4170 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4171 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4172 g_Player_Remove(Pl
.UID
);
4174 if g_Game_IsNet
and NetUseMaster
then
4183 if g_Game_IsServer
then
4186 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4187 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4188 g_Player_Remove(Pl
.UID
);
4190 if g_Game_IsNet
and NetUseMaster
then
4195 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4201 procedure g_Game_Spectate();
4203 g_Game_RemovePlayer();
4204 if gPlayer1
<> nil then
4205 g_Game_RemovePlayer();
4208 procedure g_Game_SpectateCenterView();
4210 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4211 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4214 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4221 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4223 g_Game_ClearLoading();
4226 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4229 gGameSettings
.GameType
:= GT_SINGLE
;
4230 gGameSettings
.MaxLives
:= 0;
4231 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4232 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4233 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4234 gSwitchGameMode
:= GM_SINGLE
;
4236 g_Game_ExecuteEvent('ongamestart');
4238 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4239 g_Game_SetupScreenSize();
4241 // Ñîçäàíèå ïåðâîãî èãðîêà:
4242 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4243 gPlayer1Settings
.Color
,
4244 gPlayer1Settings
.Team
, False));
4245 if gPlayer1
= nil then
4247 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4251 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4254 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4257 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4258 gPlayer2Settings
.Color
,
4259 gPlayer2Settings
.Team
, False));
4260 if gPlayer2
= nil then
4262 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4266 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4270 // Çàãðóçêà è çàïóñê êàðòû:
4271 if not g_Game_StartMap(MAP
, True) then
4273 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4274 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4278 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4282 for i
:= nPl
+1 to nPlayers
do
4283 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4286 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4287 TimeLimit
, GoalLimit
: Word;
4289 Options
: LongWord; nPlayers
: Byte);
4295 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4297 g_Game_ClearLoading();
4300 gGameSettings
.GameType
:= GT_CUSTOM
;
4301 gGameSettings
.GameMode
:= GameMode
;
4302 gSwitchGameMode
:= GameMode
;
4303 gGameSettings
.TimeLimit
:= TimeLimit
;
4304 gGameSettings
.GoalLimit
:= GoalLimit
;
4305 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4306 gGameSettings
.Options
:= Options
;
4308 gCoopTotalMonstersKilled
:= 0;
4309 gCoopTotalSecretsFound
:= 0;
4310 gCoopTotalMonsters
:= 0;
4311 gCoopTotalSecrets
:= 0;
4315 g_Game_ExecuteEvent('ongamestart');
4317 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4318 g_Game_SetupScreenSize();
4320 // Ðåæèì íàáëþäàòåëÿ:
4321 if nPlayers
= 0 then
4328 if nPlayers
>= 1 then
4330 // Ñîçäàíèå ïåðâîãî èãðîêà:
4331 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4332 gPlayer1Settings
.Color
,
4333 gPlayer1Settings
.Team
, False));
4334 if gPlayer1
= nil then
4336 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4340 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4344 if nPlayers
>= 2 then
4346 // Ñîçäàíèå âòîðîãî èãðîêà:
4347 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4348 gPlayer2Settings
.Color
,
4349 gPlayer2Settings
.Team
, False));
4350 if gPlayer2
= nil then
4352 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4356 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4360 // Çàãðóçêà è çàïóñê êàðòû:
4361 if not g_Game_StartMap(Map
, True) then
4363 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4367 // Íåò òî÷åê ïîÿâëåíèÿ:
4368 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4369 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4370 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4371 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4372 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4374 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4378 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4382 for i
:= nPl
+1 to nPlayers
do
4383 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4386 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4387 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4388 Options
: LongWord; nPlayers
: Byte;
4389 IPAddr
: LongWord; Port
: Word);
4393 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4395 g_Game_ClearLoading();
4398 gGameSettings
.GameType
:= GT_SERVER
;
4399 gGameSettings
.GameMode
:= GameMode
;
4400 gSwitchGameMode
:= GameMode
;
4401 gGameSettings
.TimeLimit
:= TimeLimit
;
4402 gGameSettings
.GoalLimit
:= GoalLimit
;
4403 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4404 gGameSettings
.Options
:= Options
;
4406 gCoopTotalMonstersKilled
:= 0;
4407 gCoopTotalSecretsFound
:= 0;
4408 gCoopTotalMonsters
:= 0;
4409 gCoopTotalSecrets
:= 0;
4413 g_Game_ExecuteEvent('ongamestart');
4415 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4416 g_Game_SetupScreenSize();
4418 // Ðåæèì íàáëþäàòåëÿ:
4419 if nPlayers
= 0 then
4425 if nPlayers
>= 1 then
4427 // Ñîçäàíèå ïåðâîãî èãðîêà:
4428 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4429 gPlayer1Settings
.Color
,
4430 gPlayer1Settings
.Team
, False));
4431 if gPlayer1
= nil then
4433 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4437 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4440 if nPlayers
>= 2 then
4442 // Ñîçäàíèå âòîðîãî èãðîêà:
4443 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4444 gPlayer2Settings
.Color
,
4445 gPlayer2Settings
.Team
, False));
4446 if gPlayer2
= nil then
4448 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4452 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4455 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4456 if NetForwardPorts
then
4457 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4460 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4462 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4466 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4468 // Çàãðóçêà è çàïóñê êàðòû:
4469 if not g_Game_StartMap(Map
, True) then
4471 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4475 // Íåò òî÷åê ïîÿâëåíèÿ:
4476 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4477 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4478 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4479 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4480 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4482 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4486 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4489 NetState
:= NET_STATE_GAME
;
4492 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4507 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4508 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4510 g_Game_ClearLoading();
4513 gGameSettings
.GameType
:= GT_CLIENT
;
4515 gCoopTotalMonstersKilled
:= 0;
4516 gCoopTotalSecretsFound
:= 0;
4517 gCoopTotalMonsters
:= 0;
4518 gCoopTotalSecrets
:= 0;
4522 g_Game_ExecuteEvent('ongamestart');
4524 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4525 g_Game_SetupScreenSize();
4527 NetState
:= NET_STATE_AUTH
;
4529 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4531 if not g_Net_Connect(Addr
, Port
) then
4533 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4534 NetState
:= NET_STATE_NONE
;
4538 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4540 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4545 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4547 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4549 Ptr
:= NetEvent
.packet
^.data
;
4550 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4553 MID
:= InMsg
.ReadByte();
4555 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4557 NetMyID
:= InMsg
.ReadByte();
4558 NetPlrUID1
:= InMsg
.ReadWord();
4560 WadName
:= InMsg
.ReadString();
4561 Map
:= InMsg
.ReadString();
4563 gWADHash
:= InMsg
.ReadMD5();
4565 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4566 gSwitchGameMode
:= gGameSettings
.GameMode
;
4567 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4568 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4569 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4570 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4571 T
:= InMsg
.ReadLongWord();
4573 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4574 if newResPath
= '' then
4576 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4577 newResPath
:= g_Res_DownloadWAD(WadName
);
4578 if newResPath
= '' then
4580 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4581 enet_packet_destroy(NetEvent
.packet
);
4582 NetState
:= NET_STATE_NONE
;
4586 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4588 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4589 gPlayer1Settings
.Color
,
4590 gPlayer1Settings
.Team
, False));
4592 if gPlayer1
= nil then
4594 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4596 enet_packet_destroy(NetEvent
.packet
);
4597 NetState
:= NET_STATE_NONE
;
4601 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4602 gPlayer1
.UID
:= NetPlrUID1
;
4603 gPlayer1
.Reset(True);
4605 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4607 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4609 enet_packet_destroy(NetEvent
.packet
);
4610 NetState
:= NET_STATE_NONE
;
4618 enet_packet_destroy(NetEvent
.packet
);
4622 enet_packet_destroy(NetEvent
.packet
);
4626 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4629 if (NetEvent
.data
<= NET_DISC_MAX
) then
4630 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4631 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4638 ProcessLoading(true);
4640 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4649 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4650 NetState
:= NET_STATE_NONE
;
4654 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4655 gLMSRespawnTime
:= 0;
4658 NetState
:= NET_STATE_GAME
;
4659 MC_SEND_FullStateRequest
;
4660 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4663 procedure g_Game_SaveOptions();
4665 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4668 procedure g_Game_ChangeMap(const MapPath
: String);
4672 g_Game_ClearLoading();
4674 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4675 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4676 if gExitByTrigger
then
4679 gExitByTrigger
:= False;
4681 if not g_Game_StartMap(MapPath
, Force
) then
4682 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4685 procedure g_Game_Restart();
4689 if g_Game_IsClient
then
4691 map
:= g_ExtractFileName(gMapInfo
.Map
);
4695 g_Game_ClearLoading();
4696 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4699 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4701 NewWAD
, ResName
: String;
4704 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4705 g_Player_RemoveAllCorpses();
4707 if (not g_Game_IsClient
) and
4708 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4709 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4711 if gSwitchGameMode
= GM_CTF
then
4712 gGameSettings
.MaxLives
:= 0;
4713 gGameSettings
.GameMode
:= gSwitchGameMode
;
4716 gSwitchGameMode
:= gGameSettings
.GameMode
;
4718 g_Player_ResetTeams();
4720 if isWadPath(Map
) then
4722 NewWAD
:= g_ExtractWadName(Map
);
4723 ResName
:= g_ExtractFileName(Map
);
4724 if g_Game_IsServer
then
4726 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4727 g_Game_LoadWAD(NewWAD
);
4729 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4730 g_Game_ClientWAD(NewWAD
, gWADHash
);
4734 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4737 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4739 gState
:= STATE_NONE
;
4740 g_ActiveWindow
:= nil;
4746 if gGameSettings
.GameMode
= GM_CTF
then
4748 g_Map_ResetFlag(FLAG_RED
);
4749 g_Map_ResetFlag(FLAG_BLUE
);
4750 // CTF, à ôëàãîâ íåò:
4751 if not g_Map_HaveFlagPoints() then
4752 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4757 gState
:= STATE_MENU
;
4762 gPauseMain
:= false;
4763 gPauseHolmes
:= false;
4765 NetTimeToUpdate
:= 1;
4766 NetTimeToReliable
:= 0;
4767 NetTimeToMaster
:= NetMasterRate
;
4768 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4769 gLMSRespawnTime
:= 0;
4770 gMissionFailed
:= False;
4773 gCoopMonstersKilled
:= 0;
4774 gCoopSecretsFound
:= 0;
4776 gVoteInProgress
:= False;
4777 gVotePassed
:= False;
4783 if not gGameOn
then Exit
;
4785 g_Game_SpectateCenterView();
4787 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4789 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4790 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4791 gLMSSoftSpawn
:= True;
4792 if NetMode
= NET_SERVER
then
4793 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4795 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4798 if NetMode
= NET_SERVER
then
4800 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4803 if NetUseMaster
then
4805 if (NetMHost
= nil) or (NetMPeer
= nil) then
4806 if not g_Net_Slist_Connect
then
4807 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4812 if NetClients
<> nil then
4813 for I
:= 0 to High(NetClients
) do
4814 if NetClients
[I
].Used
then
4816 NetClients
[I
].Voted
:= False;
4817 if NetClients
[I
].RequestedFullUpdate
then
4819 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4820 NetClients
[I
].RequestedFullUpdate
:= False;
4824 g_Net_UnbanNonPermHosts();
4829 gCoopTotalMonstersKilled
:= 0;
4830 gCoopTotalSecretsFound
:= 0;
4831 gCoopTotalMonsters
:= 0;
4832 gCoopTotalSecrets
:= 0;
4836 g_Game_ExecuteEvent('onmapstart');
4839 procedure SetFirstLevel();
4843 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4844 if MapList
= nil then
4847 SortSArray(MapList
);
4848 gNextMap
:= MapList
[Low(MapList
)];
4853 procedure g_Game_ExitLevel(const Map
: AnsiString);
4857 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4858 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4859 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4860 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4862 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4863 if gGameSettings
.GameType
= GT_SINGLE
then
4864 gExit
:= EXIT_ENDLEVELSINGLE
4865 else // Âûøëè â âûõîä â Ñâîåé èãðå
4867 gExit
:= EXIT_ENDLEVELCUSTOM
;
4868 if gGameSettings
.GameMode
= GM_COOP
then
4869 g_Player_RememberAll
;
4871 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4874 if gGameSettings
.GameMode
= GM_COOP
then
4877 gStatsPressed
:= True;
4878 gNextMap
:= 'MAP01';
4880 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4883 if g_Game_IsNet
then
4885 MH_SEND_GameStats();
4886 MH_SEND_CoopStats();
4892 procedure g_Game_RestartLevel();
4896 if gGameSettings
.GameMode
= GM_SINGLE
then
4901 gExit
:= EXIT_ENDLEVELCUSTOM
;
4902 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4906 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4910 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4912 if not g_Game_IsClient
then
4914 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4917 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4918 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4922 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4926 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4927 g_Game_LoadWAD(NewWAD
);
4930 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4932 i
, n
, nb
, nr
: Integer;
4934 function monRespawn (mon
: TMonster
): Boolean;
4936 result
:= false; // don't stop
4937 if not mon
.FNoRespawn
then mon
.Respawn();
4941 if not g_Game_IsServer
then Exit
;
4942 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4943 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4944 gLMSRespawnTime
:= 0;
4947 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4949 gMissionFailed
:= True;
4950 g_Game_RestartLevel
;
4954 n
:= 0; nb
:= 0; nr
:= 0;
4955 for i
:= Low(gPlayers
) to High(gPlayers
) do
4956 if (gPlayers
[i
] <> nil) and
4957 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4958 (gPlayers
[i
] is TBot
)) then
4961 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4962 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4965 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4967 // wait a second until the fuckers finally decide to join
4968 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4969 gLMSRespawnTime
:= gTime
+ 1000;
4970 gLMSSoftSpawn
:= NoMapRestart
;
4974 g_Player_RemoveAllCorpses
;
4975 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4976 if g_Game_IsNet
then
4977 MH_SEND_GameEvent(NET_EV_LMS_START
);
4979 for i
:= Low(gPlayers
) to High(gPlayers
) do
4981 if gPlayers
[i
] = nil then continue
;
4982 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4983 // don't touch normal spectators
4984 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4986 gPlayers
[i
].FNoRespawn
:= True;
4987 gPlayers
[i
].Lives
:= 0;
4988 if g_Game_IsNet
then
4989 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4992 gPlayers
[i
].FNoRespawn
:= False;
4993 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4994 gPlayers
[i
].Respawn(False, True);
4995 if gGameSettings
.GameMode
= GM_COOP
then
4997 gPlayers
[i
].Frags
:= 0;
4998 gPlayers
[i
].RecallState
;
5000 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5001 gPlayer1
:= g_Player_Get(gLMSPID1
);
5002 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5003 gPlayer2
:= g_Player_Get(gLMSPID2
);
5006 g_Items_RestartRound();
5009 g_Mons_ForEach(monRespawn
);
5011 gLMSSoftSpawn
:= False;
5014 function g_Game_GetFirstMap(WAD
: String): String;
5018 MapList
:= g_Map_GetMapsList(WAD
);
5019 if MapList
= nil then
5022 SortSArray(MapList
);
5023 Result
:= MapList
[Low(MapList
)];
5025 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5031 function g_Game_GetNextMap(): String;
5038 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5039 if MapList
= nil then
5042 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5044 SortSArray(MapList
);
5046 for I
:= Low(MapList
) to High(MapList
) do
5047 if Map
= MapList
[I
] then
5053 if MapIndex
<> -255 then
5055 if MapIndex
= High(MapList
) then
5056 Result
:= MapList
[Low(MapList
)]
5058 Result
:= MapList
[MapIndex
+ 1];
5060 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5066 procedure g_Game_NextLevel();
5068 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5069 gExit
:= EXIT_ENDLEVELCUSTOM
5072 gExit
:= EXIT_ENDLEVELSINGLE
;
5076 if gNextMap
<> '' then Exit
;
5077 gNextMap
:= g_Game_GetNextMap();
5080 function g_Game_IsTestMap(): Boolean;
5082 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5085 procedure g_Game_DeleteTestMap();
5088 //MapName: AnsiString;
5096 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5097 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5098 if (a
= 0) then exit
;
5100 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5101 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5102 Delete(gMapToDelete
, 1, a
+5);
5103 gMapToDelete
:= UpperCase(gMapToDelete
);
5105 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5108 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5109 if MapName <> TEST_MAP_NAME then
5112 if not gTempDelete then
5114 time := g_GetFileTime(WadName);
5115 WAD := TWADFile.Create();
5118 if not WAD.ReadFile(WadName) then
5119 begin // Íåò òàêîãî WAD-ôàéëà
5124 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5126 MapList := WAD.GetResourcesList('');
5128 if MapList <> nil then
5129 for a := 0 to High(MapList) do
5130 if MapList[a] = MapName then
5132 // Óäàëÿåì è ñîõðàíÿåì:
5133 WAD.RemoveResource('', MapName);
5134 WAD.SaveTo(WadName);
5139 g_SetFileTime(WadName, time);
5142 if gTempDelete
then DeleteFile(WadName
);
5145 procedure GameCVars(P
: SSArray
);
5148 stat
: TPlayerStatArray
;
5153 cmd
:= LowerCase(P
[0]);
5154 if cmd
= 'r_showfps' then
5156 if (Length(P
) > 1) and
5157 ((P
[1] = '1') or (P
[1] = '0')) then
5158 gShowFPS
:= (P
[1][1] = '1');
5161 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
5163 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
5165 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5167 with gGameSettings
do
5169 if (Length(P
) > 1) and
5170 ((P
[1] = '1') or (P
[1] = '0')) then
5172 if (P
[1][1] = '1') then
5173 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5175 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5178 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5179 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5181 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5183 if g_Game_IsNet
then MH_SEND_GameSettings
;
5186 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5188 with gGameSettings
do
5190 if (Length(P
) > 1) and
5191 ((P
[1] = '1') or (P
[1] = '0')) then
5193 if (P
[1][1] = '1') then
5194 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5196 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5199 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5200 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5202 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5204 if g_Game_IsNet
then MH_SEND_GameSettings
;
5207 else if cmd
= 'g_gamemode' then
5209 a
:= g_Game_TextToMode(P
[1]);
5210 if a
= GM_SINGLE
then a
:= GM_COOP
;
5211 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5213 gSwitchGameMode
:= a
;
5214 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5215 (gState
= STATE_INTERSINGLE
) then
5216 gSwitchGameMode
:= GM_SINGLE
;
5218 gGameSettings
.GameMode
:= gSwitchGameMode
;
5220 if gSwitchGameMode
= gGameSettings
.GameMode
then
5221 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5222 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5224 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5225 [g_Game_ModeToText(gGameSettings
.GameMode
),
5226 g_Game_ModeToText(gSwitchGameMode
)]));
5228 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5230 with gGameSettings
do
5232 if (Length(P
) > 1) and
5233 ((P
[1] = '1') or (P
[1] = '0')) then
5235 if (P
[1][1] = '1') then
5236 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5238 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5241 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5242 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5244 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5245 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5247 if g_Game_IsNet
then MH_SEND_GameSettings
;
5250 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5252 with gGameSettings
do
5254 if (Length(P
) > 1) and
5255 ((P
[1] = '1') or (P
[1] = '0')) then
5257 if (P
[1][1] = '1') then
5258 Options
:= Options
or GAME_OPTION_MONSTERS
5260 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5263 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5264 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5266 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5267 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5269 if g_Game_IsNet
then MH_SEND_GameSettings
;
5272 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5274 with gGameSettings
do
5276 if (Length(P
) > 1) and
5277 ((P
[1] = '1') or (P
[1] = '0')) then
5279 if (P
[1][1] = '1') then
5280 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5282 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5285 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5286 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5288 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5290 if g_Game_IsNet
then MH_SEND_GameSettings
;
5293 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5295 with gGameSettings
do
5297 if (Length(P
) > 1) and
5298 ((P
[1] = '1') or (P
[1] = '0')) then
5300 if (P
[1][1] = '1') then
5301 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5303 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5306 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5307 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5309 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5311 if g_Game_IsNet
then MH_SEND_GameSettings
;
5314 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5316 if Length(P
) > 1 then
5318 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5319 gGameSettings
.WarmupTime
:= 30
5321 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5324 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5325 [gGameSettings
.WarmupTime
]));
5326 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5328 else if cmd
= 'net_interp' then
5330 if (Length(P
) > 1) then
5331 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5333 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5334 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5335 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5336 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5339 else if cmd
= 'net_forceplayerupdate' then
5341 if (Length(P
) > 1) and
5342 ((P
[1] = '1') or (P
[1] = '0')) then
5343 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5345 if NetForcePlayerUpdate
then
5346 g_Console_Add('net_forceplayerupdate = 1')
5348 g_Console_Add('net_forceplayerupdate = 0');
5349 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5350 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5351 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5354 else if cmd
= 'net_predictself' then
5356 if (Length(P
) > 1) and
5357 ((P
[1] = '1') or (P
[1] = '0')) then
5358 NetPredictSelf
:= (P
[1][1] = '1');
5360 if NetPredictSelf
then
5361 g_Console_Add('net_predictself = 1')
5363 g_Console_Add('net_predictself = 0');
5364 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5365 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5366 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5369 else if cmd
= 'sv_name' then
5371 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5373 NetServerName
:= P
[1];
5374 if Length(NetServerName
) > 64 then
5375 SetLength(NetServerName
, 64);
5376 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5380 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5382 else if cmd
= 'sv_passwd' then
5384 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5386 NetPassword
:= P
[1];
5387 if Length(NetPassword
) > 24 then
5388 SetLength(NetPassword
, 24);
5389 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5393 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5395 else if cmd
= 'sv_maxplrs' then
5397 if (Length(P
) > 1) then
5399 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5400 if g_Game_IsServer
and g_Game_IsNet
then
5403 for a
:= 0 to High(NetClients
) do
5404 if NetClients
[a
].Used
then
5407 if b
> NetMaxClients
then
5409 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5410 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5411 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5412 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5415 if NetUseMaster
then
5420 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5422 else if cmd
= 'sv_public' then
5424 if (Length(P
) > 1) then
5426 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5427 if g_Game_IsServer
and g_Game_IsNet
then
5428 if NetUseMaster
then
5430 if NetMPeer
= nil then
5431 if not g_Net_Slist_Connect() then
5432 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5433 g_Net_Slist_Update();
5436 if NetMPeer
<> nil then
5437 g_Net_Slist_Disconnect();
5440 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5442 else if cmd
= 'sv_intertime' then
5444 if (Length(P
) > 1) then
5445 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5447 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5449 else if cmd
= 'p1_name' then
5451 if (Length(P
) > 1) and gGameOn
then
5453 if g_Game_IsClient
then
5455 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5456 MC_SEND_PlayerSettings
;
5459 if gPlayer1
<> nil then
5461 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5462 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5465 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5468 else if cmd
= 'p2_name' then
5470 if (Length(P
) > 1) and gGameOn
then
5472 if g_Game_IsClient
then
5474 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5475 MC_SEND_PlayerSettings
;
5478 if gPlayer2
<> nil then
5480 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5481 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5484 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5487 else if cmd
= 'p1_color' then
5489 if Length(P
) > 3 then
5490 if g_Game_IsClient
then
5492 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5493 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5494 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5495 MC_SEND_PlayerSettings
;
5498 if gPlayer1
<> nil then
5500 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5501 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5502 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5503 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5506 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5507 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5508 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5510 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5512 if Length(P
) > 3 then
5513 if g_Game_IsClient
then
5515 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5516 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5517 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5518 MC_SEND_PlayerSettings
;
5521 if gPlayer2
<> nil then
5523 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5524 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5525 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5526 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5529 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5530 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5531 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5533 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5535 if cmd
= 'r_showtime' then
5537 if (Length(P
) > 1) and
5538 ((P
[1] = '1') or (P
[1] = '0')) then
5539 gShowTime
:= (P
[1][1] = '1');
5542 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5544 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5546 else if cmd
= 'r_showscore' then
5548 if (Length(P
) > 1) and
5549 ((P
[1] = '1') or (P
[1] = '0')) then
5550 gShowGoals
:= (P
[1][1] = '1');
5553 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5555 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5557 else if cmd
= 'r_showstat' then
5559 if (Length(P
) > 1) and
5560 ((P
[1] = '1') or (P
[1] = '0')) then
5561 gShowStat
:= (P
[1][1] = '1');
5564 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5566 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5568 else if cmd
= 'r_showkillmsg' then
5570 if (Length(P
) > 1) and
5571 ((P
[1] = '1') or (P
[1] = '0')) then
5572 gShowKillMsg
:= (P
[1][1] = '1');
5574 if gShowKillMsg
then
5575 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5577 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5579 else if cmd
= 'r_showlives' then
5581 if (Length(P
) > 1) and
5582 ((P
[1] = '1') or (P
[1] = '0')) then
5583 gShowLives
:= (P
[1][1] = '1');
5586 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5588 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5590 else if cmd
= 'r_showspect' then
5592 if (Length(P
) > 1) and
5593 ((P
[1] = '1') or (P
[1] = '0')) then
5594 gSpectHUD
:= (P
[1][1] = '1');
5597 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5599 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5601 else if cmd
= 'r_showping' then
5603 if (Length(P
) > 1) and
5604 ((P
[1] = '1') or (P
[1] = '0')) then
5605 gShowPing
:= (P
[1][1] = '1');
5608 g_Console_Add(_lc
[I_MSG_PING_ON
])
5610 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5612 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5614 if Length(P
) > 1 then
5616 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5617 gGameSettings
.GoalLimit
:= 0
5622 if gGameSettings
.GameMode
= GM_DM
then
5624 stat
:= g_Player_GetStats();
5626 for a
:= 0 to High(stat
) do
5627 if stat
[a
].Frags
> b
then
5631 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5633 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5636 if g_Game_IsNet
then MH_SEND_GameSettings
;
5639 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5641 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5643 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5644 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5646 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5647 [gGameSettings
.TimeLimit
div 3600,
5648 (gGameSettings
.TimeLimit
div 60) mod 60,
5649 gGameSettings
.TimeLimit
mod 60]));
5650 if g_Game_IsNet
then MH_SEND_GameSettings
;
5652 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5654 if Length(P
) > 1 then
5656 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5657 gGameSettings
.MaxLives
:= 0
5661 stat
:= g_Player_GetStats();
5663 for a
:= 0 to High(stat
) do
5664 if stat
[a
].Lives
> b
then
5666 gGameSettings
.MaxLives
:=
5667 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5671 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5672 [gGameSettings
.MaxLives
]));
5673 if g_Game_IsNet
then MH_SEND_GameSettings
;
5678 procedure PrintHeapStats();
5682 hs
:= GetFPCHeapStatus();
5683 e_LogWriteLn ('v===== heap status =====v');
5684 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5685 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5686 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5687 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5688 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5689 e_LogWriteLn ('^=======================^');
5692 procedure DebugCommands(P
: SSArray
);
5699 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5700 if {gDebugMode}conIsCheatsEnabled
then
5702 cmd
:= LowerCase(P
[0]);
5703 if cmd
= 'd_window' then
5705 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5706 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5707 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5708 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5709 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5711 else if cmd
= 'd_sounds' then
5713 if (Length(P
) > 1) and
5714 ((P
[1] = '1') or (P
[1] = '0')) then
5715 g_Debug_Sounds
:= (P
[1][1] = '1');
5717 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5719 else if cmd
= 'd_frames' then
5721 if (Length(P
) > 1) and
5722 ((P
[1] = '1') or (P
[1] = '0')) then
5723 g_Debug_Frames
:= (P
[1][1] = '1');
5725 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5727 else if cmd
= 'd_winmsg' then
5729 if (Length(P
) > 1) and
5730 ((P
[1] = '1') or (P
[1] = '0')) then
5731 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5733 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5735 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5737 if (Length(P
) > 1) and
5738 ((P
[1] = '1') or (P
[1] = '0')) then
5739 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5741 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5743 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5745 if Length(P
) > 1 then
5747 '0': g_debug_BotAIOff
:= 0;
5748 '1': g_debug_BotAIOff
:= 1;
5749 '2': g_debug_BotAIOff
:= 2;
5750 '3': g_debug_BotAIOff
:= 3;
5753 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5755 else if cmd
= 'd_monster' then
5757 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5758 if Length(P
) < 2 then
5760 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5761 g_Console_Add('ID | Name');
5762 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5763 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5764 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5767 a
:= StrToIntDef(P
[1], 0);
5768 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5769 a
:= g_Mons_TypeIdByName(P
[1]);
5771 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5772 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5775 with gPlayer1
.Obj
do
5777 mon
:= g_Monsters_Create(a
,
5778 X
+ Rect
.X
+ (Rect
.Width
div 2),
5779 Y
+ Rect
.Y
+ Rect
.Height
,
5780 gPlayer1
.Direction
, True);
5782 if (Length(P
) > 2) and (mon
<> nil) then
5784 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5785 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5786 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5787 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5788 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5789 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5790 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5791 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5792 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5797 else if (cmd
= 'd_health') then
5799 if (Length(P
) > 1) and
5800 ((P
[1] = '1') or (P
[1] = '0')) then
5801 g_debug_HealthBar
:= (P
[1][1] = '1');
5803 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5805 else if (cmd
= 'd_player') then
5807 if (Length(P
) > 1) and
5808 ((P
[1] = '1') or (P
[1] = '0')) then
5809 g_debug_Player
:= (P
[1][1] = '1');
5811 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5813 else if (cmd
= 'd_joy') then
5816 g_Console_Add(e_JoystickStateToString(a
));
5818 else if (cmd
= 'd_mem') then
5824 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5828 procedure GameCheats(P
: SSArray
);
5834 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5836 g_Console_Add('not available');
5842 g_Console_Add('where is the player?!');
5845 cmd
:= LowerCase(P
[0]);
5849 plr
.GodMode
:= not plr
.GodMode
;
5850 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5853 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5854 if cmd
= 'give' then
5856 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5857 for f
:= 1 to High(P
) do
5859 cmd
:= LowerCase(P
[f
]);
5860 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5861 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5862 if cmd
= 'exit' then
5864 if gTriggers
<> nil then
5866 for a
:= 0 to High(gTriggers
) do
5868 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5870 g_Console_Add('player left the map');
5871 gExitByTrigger
:= True;
5872 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5873 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5881 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5882 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5883 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5884 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5885 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5887 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5888 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5890 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5891 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5893 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5894 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5896 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5897 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5899 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5900 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5902 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5903 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5904 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5906 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5907 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5908 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5909 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5910 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5911 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5913 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5914 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5915 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5916 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5917 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5918 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5920 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5921 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5923 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5924 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5926 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5928 if cmd
= 'ammo' then
5930 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5931 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5932 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5933 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5934 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5935 g_Console_Add('player got some ammo');
5939 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5940 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5942 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5943 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5945 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5946 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5948 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5949 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5951 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5953 if cmd
= 'weapons' then
5955 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5956 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5957 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5958 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5959 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5960 plr
.GiveItem(ITEM_WEAPON_BFG
);
5961 g_Console_Add('player got weapons');
5965 if cmd
= 'keys' then
5967 plr
.GiveItem(ITEM_KEY_RED
);
5968 plr
.GiveItem(ITEM_KEY_GREEN
);
5969 plr
.GiveItem(ITEM_KEY_BLUE
);
5970 g_Console_Add('player got all keys');
5974 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5979 if cmd
= 'open' then
5981 g_Console_Add('player activated sesame');
5982 g_Triggers_OpenAll();
5989 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5993 if cmd
= 'noclip' then
5996 g_Console_Add('wall hardeness adjusted');
6000 if cmd
= 'notarget' then
6002 plr
.NoTarget
:= not plr
.NoTarget
;
6003 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6007 if cmd
= 'noreload' then
6009 plr
.NoReload
:= not plr
.NoReload
;
6010 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6014 if cmd
= 'speedy' then
6016 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6017 g_Console_Add('speed adjusted');
6021 if cmd
= 'jumpy' then
6023 VEL_JUMP
:= 30-VEL_JUMP
;
6024 g_Console_Add('jump height adjusted');
6028 if cmd
= 'automap' then
6030 gShowMap
:= not gShowMap
;
6031 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6035 if cmd
= 'aimline' then
6037 gAimLine
:= not gAimLine
;
6038 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6043 procedure GameCommands(P
: SSArray
);
6049 pl
: pTNetClient
= nil;
6056 cmd
:= LowerCase(P
[0]);
6058 if (cmd
= 'quit') or
6065 else if cmd
= 'pause' then
6067 if (g_ActiveWindow
= nil) then
6068 g_Game_Pause(not gPauseMain
);
6070 else if cmd
= 'endgame' then
6071 gExit
:= EXIT_SIMPLE
6072 else if cmd
= 'restart' then
6074 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6076 if g_Game_IsClient
then
6078 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6083 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6085 else if cmd
= 'kick' then
6087 if g_Game_IsServer
then
6089 if Length(P
) < 2 then
6091 g_Console_Add('kick <name>');
6096 g_Console_Add('kick <name>');
6100 if g_Game_IsNet
then
6101 pl
:= g_Net_Client_ByName(P
[1]);
6104 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6105 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6106 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6107 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6108 if NetUseMaster
then
6110 end else if gPlayers
<> nil then
6111 for a
:= Low(gPlayers
) to High(gPlayers
) do
6112 if gPlayers
[a
] <> nil then
6113 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6115 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6116 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6118 gPlayers
[a
].Lives
:= 0;
6119 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6120 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6121 g_Player_Remove(gPlayers
[a
].UID
);
6122 if NetUseMaster
then
6124 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6128 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6130 else if cmd
= 'kick_id' then
6132 if g_Game_IsServer
and g_Game_IsNet
then
6134 if Length(P
) < 2 then
6136 g_Console_Add('kick_id <client ID>');
6141 g_Console_Add('kick_id <client ID>');
6145 a
:= StrToIntDef(P
[1], 0);
6146 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6148 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6150 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6151 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6152 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6153 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6154 if NetUseMaster
then
6159 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6161 else if cmd
= 'ban' then
6163 if g_Game_IsServer
and g_Game_IsNet
then
6165 if Length(P
) < 2 then
6167 g_Console_Add('ban <name>');
6172 g_Console_Add('ban <name>');
6176 pl
:= g_Net_Client_ByName(P
[1]);
6179 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6180 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6181 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6182 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6183 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6184 if NetUseMaster
then
6187 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6189 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6191 else if cmd
= 'ban_id' then
6193 if g_Game_IsServer
and g_Game_IsNet
then
6195 if Length(P
) < 2 then
6197 g_Console_Add('ban_id <client ID>');
6202 g_Console_Add('ban_id <client ID>');
6206 a
:= StrToIntDef(P
[1], 0);
6207 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6208 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6210 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6211 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6212 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6213 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6214 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6215 if NetUseMaster
then
6219 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6221 else if cmd
= 'permban' then
6223 if g_Game_IsServer
and g_Game_IsNet
then
6225 if Length(P
) < 2 then
6227 g_Console_Add('permban <name>');
6232 g_Console_Add('permban <name>');
6236 pl
:= g_Net_Client_ByName(P
[1]);
6239 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6240 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6241 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6242 g_Net_SaveBanList();
6243 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6244 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6245 if NetUseMaster
then
6248 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6250 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6252 else if cmd
= 'permban_id' then
6254 if g_Game_IsServer
and g_Game_IsNet
then
6256 if Length(P
) < 2 then
6258 g_Console_Add('permban_id <client ID>');
6263 g_Console_Add('permban_id <client ID>');
6267 a
:= StrToIntDef(P
[1], 0);
6268 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6269 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6271 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6272 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6273 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6274 g_Net_SaveBanList();
6275 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6276 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6277 if NetUseMaster
then
6281 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6283 else if cmd
= 'unban' then
6285 if g_Game_IsServer
and g_Game_IsNet
then
6287 if Length(P
) < 2 then
6289 g_Console_Add('unban <IP Address>');
6294 g_Console_Add('unban <IP Address>');
6298 if g_Net_UnbanHost(P
[1]) then
6300 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6301 g_Net_SaveBanList();
6303 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6305 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6307 else if cmd
= 'clientlist' then
6309 if g_Game_IsServer
and g_Game_IsNet
then
6312 if NetClients
<> nil then
6313 for a
:= Low(NetClients
) to High(NetClients
) do
6314 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6316 plr
:= g_Player_Get(NetClients
[a
].Player
);
6317 if plr
= nil then continue
;
6319 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6320 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6323 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6325 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6327 else if cmd
= 'connect' then
6329 if (NetMode
= NET_NONE
) then
6331 if Length(P
) < 2 then
6333 g_Console_Add('connect <IP> [port] [password]');
6338 g_Console_Add('connect <IP> [port] [password]');
6342 if Length(P
) > 2 then
6343 prt
:= StrToIntDef(P
[2], 25666)
6347 if Length(P
) > 3 then
6352 g_Game_StartClient(P
[1], prt
, pw
);
6355 else if cmd
= 'disconnect' then
6357 if (NetMode
= NET_CLIENT
) then
6360 else if cmd
= 'reconnect' then
6362 if (NetMode
= NET_SERVER
) then
6365 if (NetMode
= NET_CLIENT
) then
6368 gExit
:= EXIT_SIMPLE
;
6372 //TODO: Use last successful password to reconnect, instead of ''
6373 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6375 else if (cmd
= 'addbot') or
6376 (cmd
= 'bot_add') then
6378 if Length(P
) > 1 then
6379 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6381 g_Bot_Add(TEAM_NONE
, 2);
6383 else if cmd
= 'bot_addlist' then
6385 if Length(P
) > 1 then
6386 if Length(P
) = 2 then
6387 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6389 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6391 else if cmd
= 'bot_removeall' then
6393 else if cmd
= 'chat' then
6395 if g_Game_IsNet
then
6397 if Length(P
) > 1 then
6399 for a
:= 1 to High(P
) do
6400 chstr
:= chstr
+ P
[a
] + ' ';
6402 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6404 if Length(chstr
) < 1 then
6406 g_Console_Add('chat <text>');
6410 chstr
:= b_Text_Format(chstr
);
6411 if g_Game_IsClient
then
6412 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6414 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6417 g_Console_Add('chat <text>');
6419 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6421 else if cmd
= 'teamchat' then
6423 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6425 if Length(P
) > 1 then
6427 for a
:= 1 to High(P
) do
6428 chstr
:= chstr
+ P
[a
] + ' ';
6430 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6432 if Length(chstr
) < 1 then
6434 g_Console_Add('teamchat <text>');
6438 chstr
:= b_Text_Format(chstr
);
6439 if g_Game_IsClient
then
6440 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6442 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6443 gPlayer1Settings
.Team
);
6446 g_Console_Add('teamchat <text>');
6448 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6450 else if cmd
= 'game' then
6452 if gGameSettings
.GameType
<> GT_NONE
then
6454 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6457 if Length(P
) = 1 then
6459 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6462 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6463 P
[1] := addWadExtension(P
[1]);
6464 if FileExists(MapsDir
+ P
[1]) then
6466 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6467 if Length(P
) < 3 then
6470 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6473 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6475 if g_Map_Exist(MapsDir
+ s
) then
6477 // Çàïóñêàåì ñâîþ èãðó
6479 with gGameSettings
do
6481 GameMode
:= g_Game_TextToMode(gcGameMode
);
6482 if gSwitchGameMode
<> GM_NONE
then
6483 GameMode
:= gSwitchGameMode
;
6484 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6485 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6487 if Length(P
) >= 4 then
6488 b
:= StrToIntDef(P
[3], 1);
6489 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6490 GoalLimit
, MaxLives
, Options
, b
);
6495 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6497 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6499 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6501 else if cmd
= 'host' then
6503 if gGameSettings
.GameType
<> GT_NONE
then
6505 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6508 if Length(P
) < 4 then
6510 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6513 if not StrToIp(P
[1], listen
) then
6515 prt
:= StrToIntDef(P
[2], 25666);
6517 P
[3] := addWadExtension(P
[3]);
6518 if FileExists(MapsDir
+ P
[3]) then
6520 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6521 if Length(P
) < 5 then
6524 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6527 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6529 if g_Map_Exist(MapsDir
+ s
) then
6531 // Çàïóñêàåì ñâîþ èãðó
6533 with gGameSettings
do
6535 GameMode
:= g_Game_TextToMode(gcGameMode
);
6536 if gSwitchGameMode
<> GM_NONE
then
6537 GameMode
:= gSwitchGameMode
;
6538 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6539 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6541 if Length(P
) >= 6 then
6542 b
:= StrToIntDef(P
[5], 0);
6543 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6544 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6549 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6551 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6553 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6555 else if cmd
= 'map' then
6557 if Length(P
) = 1 then
6559 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6561 g_Console_Add(cmd
+ ' <MAP>');
6562 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6564 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6566 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6568 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6569 if Length(P
) < 3 then
6571 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6572 s
:= UpperCase(P
[1]);
6573 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6574 begin // Êàðòà íàøëàñü
6575 gExitByTrigger
:= False;
6577 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6579 gExit
:= EXIT_ENDLEVELCUSTOM
;
6581 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6582 g_Game_ChangeMap(s
);
6585 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6586 P
[1] := addWadExtension(P
[1]);
6587 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6588 if FileExists(MapsDir
+ P
[1]) then
6590 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6592 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6594 s
:= P
[1] + ':\' + P
[2];
6596 if g_Map_Exist(MapsDir
+ s
) then
6598 gExitByTrigger
:= False;
6600 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6602 gExit
:= EXIT_ENDLEVELCUSTOM
;
6604 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6605 g_Game_ChangeMap(s
);
6608 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6610 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6612 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6616 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6617 P
[1] := addWadExtension(P
[1]);
6618 if FileExists(MapsDir
+ P
[1]) then
6621 P
[2] := UpperCase(P
[2]);
6622 s
:= P
[1] + ':\' + P
[2];
6624 if g_Map_Exist(MapsDir
+ s
) then
6625 begin // Íàøëè êàðòó
6626 gExitByTrigger
:= False;
6628 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6630 gExit
:= EXIT_ENDLEVELCUSTOM
;
6632 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6633 g_Game_ChangeMap(s
);
6635 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6637 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6640 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6642 else if cmd
= 'nextmap' then
6644 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6645 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6648 if Length(P
) = 1 then
6650 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6652 g_Console_Add(cmd
+ ' <MAP>');
6653 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6656 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6661 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6663 if Length(P
) < 3 then
6665 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6666 s
:= UpperCase(P
[1]);
6667 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6668 begin // Êàðòà íàøëàñü
6669 gExitByTrigger
:= False;
6674 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6675 P
[1] := addWadExtension(P
[1]);
6676 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6677 if FileExists(MapsDir
+ P
[1]) then
6679 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6681 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6683 s
:= P
[1] + ':\' + P
[2];
6685 if g_Map_Exist(MapsDir
+ s
) then
6686 begin // Óñòàíàâëèâàåì êàðòó
6687 gExitByTrigger
:= False;
6692 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6694 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6696 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6700 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6701 P
[1] := addWadExtension(P
[1]);
6702 if FileExists(MapsDir
+ P
[1]) then
6705 P
[2] := UpperCase(P
[2]);
6706 s
:= P
[1] + ':\' + P
[2];
6708 if g_Map_Exist(MapsDir
+ s
) then
6709 begin // Íàøëè êàðòó
6710 gExitByTrigger
:= False;
6714 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6716 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6719 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6722 if gNextMap
= '' then
6723 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6725 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6728 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6731 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6733 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6735 gExitByTrigger
:= False;
6736 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6737 if (gNextMap
= '') and (gTriggers
<> nil) then
6738 for a
:= 0 to High(gTriggers
) do
6739 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6741 gExitByTrigger
:= True;
6742 //gNextMap := gTriggers[a].Data.MapName;
6743 gNextMap
:= gTriggers
[a
].tgcMap
;
6746 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6747 if gNextMap
= '' then
6748 gNextMap
:= g_Game_GetNextMap();
6749 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6750 if not isWadPath(gNextMap
) then
6751 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6754 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6755 if g_Map_Exist(MapsDir
+ s
) then
6756 gExit
:= EXIT_ENDLEVELCUSTOM
6758 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6760 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6762 else if (cmd
= 'event') then
6764 if (Length(P
) <= 1) then
6766 for a
:= 0 to High(gEvents
) do
6767 if gEvents
[a
].Command
= '' then
6768 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6770 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6773 if (Length(P
) = 2) then
6775 for a
:= 0 to High(gEvents
) do
6776 if gEvents
[a
].Name
= P
[1] then
6777 if gEvents
[a
].Command
= '' then
6778 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6780 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6783 for a
:= 0 to High(gEvents
) do
6784 if gEvents
[a
].Name
= P
[1] then
6786 gEvents
[a
].Command
:= '';
6787 for b
:= 2 to High(P
) do
6788 if Pos(' ', P
[b
]) = 0 then
6789 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6791 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6792 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6796 else if cmd
= 'suicide' then
6800 if g_Game_IsClient
then
6801 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6804 if gPlayer1
<> nil then
6805 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6806 if gPlayer2
<> nil then
6807 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6811 // Êîìàíäû Ñâîåé èãðû:
6812 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6814 if cmd
= 'bot_addred' then
6816 if Length(P
) > 1 then
6817 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6819 g_Bot_Add(TEAM_RED
, 2);
6821 else if cmd
= 'bot_addblue' then
6823 if Length(P
) > 1 then
6824 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6826 g_Bot_Add(TEAM_BLUE
, 2);
6828 else if cmd
= 'spectate' then
6834 else if cmd
= 'say' then
6836 if g_Game_IsServer
and g_Game_IsNet
then
6838 if Length(P
) > 1 then
6841 for a
:= 1 to High(P
) do
6842 chstr
:= chstr
+ P
[a
] + ' ';
6844 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6846 if Length(chstr
) < 1 then
6848 g_Console_Add('say <text>');
6852 chstr
:= b_Text_Format(chstr
);
6853 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6855 else g_Console_Add('say <text>');
6857 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6859 else if cmd
= 'tell' then
6861 if g_Game_IsServer
and g_Game_IsNet
then
6863 if (Length(P
) > 2) and (P
[1] <> '') then
6866 for a
:= 2 to High(P
) do
6867 chstr
:= chstr
+ P
[a
] + ' ';
6869 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6871 if Length(chstr
) < 1 then
6873 g_Console_Add('tell <playername> <text>');
6877 pl
:= g_Net_Client_ByName(P
[1]);
6879 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6881 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6883 else g_Console_Add('tell <playername> <text>');
6885 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6887 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6889 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6891 // Äîïîëíèòåëüíîå âðåìÿ:
6892 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6894 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6895 [gGameSettings
.TimeLimit
div 3600,
6896 (gGameSettings
.TimeLimit
div 60) mod 60,
6897 gGameSettings
.TimeLimit
mod 60]));
6898 if g_Game_IsNet
then MH_SEND_GameSettings
;
6900 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6902 if (Length(P
) <= 1) then
6903 g_Console_Add('rcon_password <password>')
6905 MC_SEND_RCONPassword(P
[1]);
6907 else if cmd
= 'rcon' then
6909 if g_Game_IsClient
then
6911 if Length(P
) > 1 then
6914 for a
:= 1 to High(P
) do
6915 chstr
:= chstr
+ P
[a
] + ' ';
6917 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6919 if Length(chstr
) < 1 then
6921 g_Console_Add('rcon <command>');
6925 MC_SEND_RCONCommand(chstr
);
6927 else g_Console_Add('rcon <command>');
6930 else if cmd
= 'ready' then
6932 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6933 gLMSRespawnTime
:= gTime
+ 100;
6935 else if (cmd
= 'callvote') and g_Game_IsNet
then
6937 if Length(P
) > 1 then
6940 for a
:= 1 to High(P
) do begin
6941 if a
> 1 then chstr
:= chstr
+ ' ';
6942 chstr
:= chstr
+ P
[a
];
6945 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6947 if Length(chstr
) < 1 then
6949 g_Console_Add('callvote <command>');
6953 if g_Game_IsClient
then
6954 MC_SEND_Vote(True, chstr
)
6956 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6957 g_Console_Process('vote', True);
6960 g_Console_Add('callvote <command>');
6962 else if (cmd
= 'vote') and g_Game_IsNet
then
6964 if g_Game_IsClient
then
6966 else if gVoteInProgress
then
6968 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6969 a
:= Floor((NetClientCount
+1)/2.0) + 1
6971 a
:= Floor(NetClientCount
/2.0) + 1;
6976 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6977 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6983 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6984 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6992 procedure g_TakeScreenShot();
7000 if e_NoGraphics
then Exit
;
7001 ssdir
:= GameDir
+'/screenshots';
7002 if not findFileCI(ssdir
, true) then
7004 // try to create dir
7009 if not findFileCI(ssdir
, true) then exit
; // alas
7012 for a
:= 1 to High(Word) do
7014 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7016 if findFileCI(t
, true) then continue
;
7017 if not findFileCI(FileName
) then
7020 st
:= createDiskFile(FileName
);
7022 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7027 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7035 procedure g_Game_InGameMenu(Show
: Boolean);
7037 if (g_ActiveWindow
= nil) and Show
then
7039 if gGameSettings
.GameType
= GT_SINGLE
then
7040 g_GUI_ShowWindow('GameSingleMenu')
7043 if g_Game_IsClient
then
7044 g_GUI_ShowWindow('GameClientMenu')
7046 if g_Game_IsNet
then
7047 g_GUI_ShowWindow('GameServerMenu')
7049 g_GUI_ShowWindow('GameCustomMenu');
7051 g_Sound_PlayEx('MENU_OPEN');
7053 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7054 if (not g_Game_IsNet
) then
7058 if (g_ActiveWindow
<> nil) and (not Show
) then
7060 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7061 if (not g_Game_IsNet
) then
7062 g_Game_Pause(False);
7066 procedure g_Game_Pause (Enable
: Boolean);
7070 if not gGameOn
then exit
;
7072 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7075 gPauseMain
:= Enable
;
7077 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7080 procedure g_Game_HolmesPause (Enable
: Boolean);
7084 if not gGameOn
then exit
;
7085 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7088 gPauseHolmes
:= Enable
;
7090 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7093 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7098 if gTriggers
<> nil then
7099 for i
:= 0 to High(gTriggers
) do
7100 with gTriggers
[i
] do
7101 if (TriggerType
= TRIGGER_SOUND
) and
7103 Sound
.IsPlaying() then
7105 Sound
.Pause(Enable
);
7109 if gPlayers
<> nil then
7110 for i
:= 0 to High(gPlayers
) do
7111 if gPlayers
[i
] <> nil then
7112 gPlayers
[i
].PauseSounds(Enable
);
7115 if gMusic
<> nil then
7116 gMusic
.Pause(Enable
);
7119 procedure g_Game_StopAllSounds(all
: Boolean);
7123 if gTriggers
<> nil then
7124 for i
:= 0 to High(gTriggers
) do
7125 with gTriggers
[i
] do
7126 if (TriggerType
= TRIGGER_SOUND
) and
7130 if gMusic
<> nil then
7137 procedure g_Game_UpdateTriggerSounds();
7141 if gTriggers
<> nil then
7142 for i
:= 0 to High(gTriggers
) do
7143 with gTriggers
[i
] do
7144 if (TriggerType
= TRIGGER_SOUND
) and
7147 Sound
.IsPlaying() then
7149 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7150 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7152 Sound
.SetPan(0.5 - tgcPan
/255.0);
7153 Sound
.SetVolume(tgcVolume
/255.0);
7156 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7160 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7163 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7168 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7173 if gSpectMode
<> SPECT_PLAYERS
then
7175 if gSpectPID1
= UID
then
7180 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7187 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7192 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7197 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7202 if gSpectMode
<> SPECT_PLAYERS
then
7204 Pl
:= g_Player_Get(gSpectPID1
);
7205 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7210 if gSpectViewTwo
then
7212 Pl
:= g_Player_Get(gSpectPID2
);
7213 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7221 procedure g_Game_Message(Msg
: string; Time
: Word);
7223 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7224 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7225 MessageTime
:= Time
;
7228 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7230 punct
: Array[0..13] of String =
7231 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7237 function IsPunctuation(S
: String): Boolean;
7242 if Length(S
) <> 1 then
7244 for i
:= Low(punct
) to High(punct
) do
7245 if S
= punct
[i
] then
7251 function FilterPunctuation(S
: String): String;
7255 for i
:= Low(punct
) to High(punct
) do
7256 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7262 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7264 // remove player name
7265 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7266 // for FullWord check
7267 Text := toLowerCase1251(' ' + Text + ' ');
7268 fpText
:= FilterPunctuation(Text);
7270 for i
:= 0 to Length(gChatSounds
) - 1 do
7273 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7275 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7276 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7278 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7284 gChatSounds
[i
].Sound
.Play();
7290 g_Sound_PlayEx('SOUND_GAME_RADIO');
7293 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7302 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7306 if goodsnd
[a
].IsPlaying() then
7309 goodsnd
[Random(4)].Play();
7312 procedure g_Game_Announce_KillCombo(Param
: Integer);
7319 UID
:= Param
and $FFFF;
7324 Pl
:= g_Player_Get(UID
);
7333 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7337 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7341 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7345 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7353 if not g_Game_IsWatchedPlayer(UID
) then
7356 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7360 if killsnd
[n
].IsPlaying() then
7365 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7374 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7378 if hahasnd
[a
].IsPlaying() then
7381 hahasnd
[Random(3)].Play();
7384 procedure g_Game_StartVote(Command
, Initiator
: string);
7388 if not gVotesEnabled
then Exit
;
7389 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7390 if gVoteInProgress
or gVotePassed
then
7392 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7393 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7396 gVoteInProgress
:= True;
7397 gVotePassed
:= False;
7398 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7401 gVoteCommand
:= Command
;
7403 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7404 Need
:= Floor((NetClientCount
+1)/2.0)+1
7406 Need
:= Floor(NetClientCount
/2.0)+1;
7407 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7408 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7411 procedure g_Game_CheckVote
;
7415 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7416 if not gVoteInProgress
then Exit
;
7418 if (gTime
>= gVoteTimer
) then
7420 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7421 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7423 Need
:= Floor(NetClientCount
/2.0) + 1;
7424 if gVoteCount
>= Need
then
7426 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7427 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7428 gVotePassed
:= True;
7429 gVoteCmdTimer
:= gTime
+ 5000;
7433 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7434 MH_SEND_VoteEvent(NET_VE_FAILED
);
7436 if NetClients
<> nil then
7437 for I
:= Low(NetClients
) to High(NetClients
) do
7438 if NetClients
[i
].Used
then
7439 NetClients
[i
].Voted
:= False;
7440 gVoteInProgress
:= False;
7446 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7447 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7449 Need
:= Floor(NetClientCount
/2.0) + 1;
7450 if gVoteCount
>= Need
then
7452 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7453 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7454 gVoteInProgress
:= False;
7455 gVotePassed
:= True;
7456 gVoteCmdTimer
:= gTime
+ 5000;
7459 if NetClients
<> nil then
7460 for I
:= Low(NetClients
) to High(NetClients
) do
7461 if NetClients
[i
].Used
then
7462 NetClients
[i
].Voted
:= False;
7467 procedure g_Game_LoadMapList(FileName
: string);
7475 if not FileExists(FileName
) then Exit
;
7477 AssignFile(ListFile
, FileName
);
7479 while not EOF(ListFile
) do
7481 ReadLn(ListFile
, s
);
7484 if s
= '' then Continue
;
7486 SetLength(MapList
, Length(MapList
)+1);
7487 MapList
[High(MapList
)] := s
;
7489 CloseFile(ListFile
);
7492 procedure g_Game_SetDebugMode();
7495 // ×èòû (äàæå â ñâîåé èãðå):
7499 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7503 if Length(LoadingStat
.Msgs
) = 0 then
7509 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7510 if NextMsg
= Length(Msgs
) then
7512 for i
:= 0 to High(Msgs
)-1 do
7513 Msgs
[i
] := Msgs
[i
+1];
7521 Msgs
[NextMsg
-1] := Text;
7525 PBarWasHere
:= false;
7528 g_ActiveWindow
:= nil;
7530 ProcessLoading(true);
7533 procedure g_Game_StepLoading(Value
: Integer = -1);
7544 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7552 procedure g_Game_ClearLoading();
7561 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7562 if len
< 1 then len
:= 1;
7563 SetLength(Msgs
, len
);
7564 for len
:= Low(Msgs
) to High(Msgs
) do
7567 PBarWasHere
:= false;
7571 procedure Parse_Params(var pars
: TParamStrValues
);
7578 while i
<= ParamCount
do
7581 if (s
[1] = '-') and (Length(s
) > 1) then
7583 if (s
[2] = '-') and (Length(s
) > 2) then
7584 begin // Îäèíî÷íûé ïàðàìåòð
7585 SetLength(pars
, Length(pars
) + 1);
7586 with pars
[High(pars
)] do
7588 Name
:= LowerCase(s
);
7593 if (i
< ParamCount
) then
7594 begin // Ïàðàìåòð ñî çíà÷åíèåì
7596 SetLength(pars
, Length(pars
) + 1);
7597 with pars
[High(pars
)] do
7599 Name
:= LowerCase(s
);
7600 Value
:= LowerCase(ParamStr(i
));
7609 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7614 for i
:= 0 to High(pars
) do
7615 if pars
[i
].Name
= aName
then
7617 Result
:= pars
[i
].Value
;
7622 procedure g_Game_Process_Params();
7624 pars
: TParamStrValues
;
7627 LimT
, LimS
: Integer;
7638 s
:= Find_Param_Value(pars
, '--debug');
7641 g_Game_SetDebugMode();
7642 s
:= Find_Param_Value(pars
, '--netdump');
7647 // Connect when game loads
7648 ip
:= Find_Param_Value(pars
, '-connect');
7652 s
:= Find_Param_Value(pars
, '-port');
7653 if (s
= '') or not TryStrToInt(s
, Port
) then
7656 s
:= Find_Param_Value(pars
, '-pw');
7658 g_Game_StartClient(ip
, Port
, s
);
7662 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7665 gDefaultMegawadStart
:= s
;
7668 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7669 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7671 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7674 // Start map when game loads:
7675 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7676 if isWadPath(map
) then
7679 s
:= Find_Param_Value(pars
, '-gm');
7680 GMode
:= g_Game_TextToMode(s
);
7681 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7682 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7685 s
:= Find_Param_Value(pars
, '-limt');
7686 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7692 s
:= Find_Param_Value(pars
, '-lims');
7693 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7699 s
:= Find_Param_Value(pars
, '-lives');
7700 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7706 s
:= Find_Param_Value(pars
, '-opt');
7708 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7710 Opt
:= StrToIntDef(s
, 0);
7712 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7715 s
:= Find_Param_Value(pars
, '--close');
7719 // Override map to test:
7720 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7722 gTestMap
:= MapsDir
+ s
;
7724 // Delete test map after play:
7725 s
:= Find_Param_Value(pars
, '--testdelete');
7728 gMapToDelete
:= MapsDir
+ map
;
7729 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7733 // Delete temporary WAD after play:
7734 s
:= Find_Param_Value(pars
, '--tempdelete');
7735 if (s
<> '') and (gTestMap
<> '') then
7737 gMapToDelete
:= gTestMap
;
7738 gTempDelete
:= True;
7741 // Number of players:
7742 s
:= Find_Param_Value(pars
, '-pl');
7746 n
:= StrToIntDef(s
, 1);
7749 s
:= Find_Param_Value(pars
, '-port');
7750 if (s
= '') or not TryStrToInt(s
, Port
) then
7751 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7753 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7756 // Execute script when game loads:
7757 s
:= Find_Param_Value(pars
, '-exec');
7760 if not isWadPath(s
) then
7761 s
:= GameDir
+ '/' + s
;
7766 if IOResult
<> 0 then
7768 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7769 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7773 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7774 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7779 if IOResult
<> 0 then
7781 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7782 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7786 if Pos('#', s
) <> 1 then // script comment
7787 g_Console_Process(s
, True);
7798 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7799 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7800 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7801 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7803 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7804 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7805 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7806 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7808 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7809 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7811 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7812 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7814 {$IFDEF ENABLE_HOLMES}
7815 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7818 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7820 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7822 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7823 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7825 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7826 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');