1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure ProfilerCommands(P
: SArray
);
128 procedure g_Game_Process_Params
;
129 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
140 LOADING_SHOW_STEP
= 100;
141 LOADING_INTERLINE
= 20;
156 MESSAGE_DIKEY
= WM_USER
+ 1;
161 EXIT_ENDLEVELSINGLE
= 4;
162 EXIT_ENDLEVELCUSTOM
= 5;
164 GAME_OPTION_RESERVED
= 1;
165 GAME_OPTION_TEAMDAMAGE
= 2;
166 GAME_OPTION_ALLOWEXIT
= 4;
167 GAME_OPTION_WEAPONSTAY
= 8;
168 GAME_OPTION_MONSTERS
= 16;
169 GAME_OPTION_BOTVSPLAYER
= 32;
170 GAME_OPTION_BOTVSMONSTER
= 64;
175 STATE_INTERCUSTOM
= 3;
176 STATE_INTERSINGLE
= 4;
182 LMS_RESPAWN_NONE
= 0;
183 LMS_RESPAWN_WARMUP
= 1;
184 LMS_RESPAWN_FINAL
= 2;
200 CONFIG_FILENAME
= 'Doom2DF.cfg';
201 LOG_FILENAME
= 'Doom2DF.log';
203 TEST_MAP_NAME
= '$$$_TEST_$$$';
205 STD_PLAYER_MODEL
= 'Doomer';
209 gGameSettings
: TGameSettings
;
210 gPlayer1Settings
: TPlayerSettings
;
211 gPlayer2Settings
: TPlayerSettings
;
213 gPlayerScreenSize
: TPoint
;
214 gPlayer1ScreenCoord
: TPoint
;
215 gPlayer2ScreenCoord
: TPoint
;
216 gPlayer1
: TPlayer
= nil;
217 gPlayer2
: TPlayer
= nil;
218 gPlayerDrawn
: TPlayer
= nil;
220 gSwitchGameMode
: Byte = GM_DM
;
221 gHearPoint1
, gHearPoint2
: THearPoint
;
222 gSoundEffectsDF
: Boolean = False;
223 gSoundTriggerTime
: Word = 0;
224 gAnnouncer
: Byte = ANNOUNCE_NONE
;
225 goodsnd
: array[0..3] of TPlayableSound
;
226 killsnd
: array[0..3] of TPlayableSound
;
227 gDefInterTime
: ShortInt = -1;
228 gInterEndTime
: LongWord = 0;
229 gInterTime
: LongWord = 0;
230 gServInterTime
: Byte = 0;
231 gGameStartTime
: LongWord = 0;
232 gTotalMonsters
: Integer = 0;
234 gShowTime
: Boolean = True;
235 gShowFPS
: Boolean = False;
236 gShowGoals
: Boolean = True;
237 gShowStat
: Boolean = True;
238 gShowKillMsg
: Boolean = True;
239 gShowLives
: Boolean = True;
240 gShowPing
: Boolean = False;
241 gShowMap
: Boolean = False;
243 gState
: Byte = STATE_NONE
;
245 sWidth
, sHeight
: Word;
246 gSpectMode
: Byte = SPECT_NONE
;
247 gSpectHUD
: Boolean = True;
248 gSpectKeyPress
: Boolean = False;
249 gSpectX
: Integer = 0;
250 gSpectY
: Integer = 0;
251 gSpectStep
: Byte = 8;
252 gSpectViewTwo
: Boolean = False;
253 gSpectPID1
: Integer = -1;
254 gSpectPID2
: Integer = -1;
255 gMusic
: TMusic
= nil;
256 gLoadGameMode
: Boolean;
257 gCheats
: Boolean = False;
258 gMapOnce
: Boolean = False;
259 gMapToDelete
: String;
260 gTempDelete
: Boolean = False;
261 gLastMap
: Boolean = False;
262 gWinPosX
, gWinPosY
: Integer;
263 gWinSizeX
, gWinSizeY
: Integer;
264 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
265 gWinActive
: Boolean = True; // by default window is active, lol
266 gResolutionChange
: Boolean = False;
267 gRC_Width
, gRC_Height
: Word;
268 gRC_FullScreen
, gRC_Maximized
: Boolean;
269 gLanguageChange
: Boolean = False;
270 gDebugMode
: Boolean = False;
271 g_debug_Sounds
: Boolean = False;
272 g_debug_Frames
: Boolean = False;
273 g_debug_WinMsgs
: Boolean = False;
274 g_debug_MonsterOff
: Boolean = False;
275 g_debug_BotAIOff
: Byte = 0;
276 g_debug_HealthBar
: Boolean = False;
277 g_Debug_Player
: Boolean = False;
278 gCoopMonstersKilled
: Word = 0;
279 gCoopSecretsFound
: Word = 0;
280 gCoopTotalMonstersKilled
: Word = 0;
281 gCoopTotalSecretsFound
: Word = 0;
282 gCoopTotalMonsters
: Word = 0;
283 gCoopTotalSecrets
: Word = 0;
284 gStatsOff
: Boolean = False;
285 gStatsPressed
: Boolean = False;
286 gExitByTrigger
: Boolean = False;
287 gNextMap
: String = '';
288 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
289 gLMSRespawnTime
: Cardinal = 0;
290 gLMSSoftSpawn
: Boolean = False;
291 gMissionFailed
: Boolean = False;
292 gVoteInProgress
: Boolean = False;
293 gVotePassed
: Boolean = False;
294 gVoteCommand
: string = '';
295 gVoteTimer
: Cardinal = 0;
296 gVoteCmdTimer
: Cardinal = 0;
297 gVoteCount
: Integer = 0;
298 gVoteTimeout
: Cardinal = 30;
299 gVoted
: Boolean = False;
300 gVotesEnabled
: Boolean = True;
301 gEvents
: Array of TGameEvent
;
302 gDelayedEvents
: Array of TDelayedEvent
;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton
: Byte = 0;
311 P2MoveButton
: Byte = 0;
313 g_profile_frame_update
: Boolean = false;
314 g_profile_frame_draw
: Boolean = false;
315 g_profile_collision
: Boolean = false;
316 g_profile_history_size
: Integer = 1000;
318 procedure g_ResetDynlights ();
319 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
320 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
325 g_textures
, g_main
, g_window
, g_menu
,
326 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
327 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
328 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
329 BinEditor
, g_language
, g_net
, SDL
,
330 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
334 // ////////////////////////////////////////////////////////////////////////// //
336 profileFrameDraw
: TProfiler
= nil;
339 // ////////////////////////////////////////////////////////////////////////// //
342 x
, y
, radius
: Integer;
345 exploRadius
: Integer;
349 g_dynLights
: array of TDynLight
= nil;
350 g_dynLightCount
: Integer = 0;
351 g_playerLight
: Boolean = false;
353 procedure g_ResetDynlights ();
357 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
359 for idx
:= 0 to g_dynLightCount
-1 do
361 if g_dynLights
[idx
].exploCount
= -666 then
368 Inc(g_dynLights
[idx
].exploCount
);
369 if (g_dynLights
[idx
].exploCount
< 10) then
371 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
372 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
373 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
374 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
379 g_dynLightCount
:= lnum
;
382 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
384 if not gwin_has_stencil
then exit
;
385 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
386 g_dynLights
[g_dynLightCount
].x
:= x
;
387 g_dynLights
[g_dynLightCount
].y
:= y
;
388 g_dynLights
[g_dynLightCount
].radius
:= radius
;
389 g_dynLights
[g_dynLightCount
].r
:= r
;
390 g_dynLights
[g_dynLightCount
].g
:= g
;
391 g_dynLights
[g_dynLightCount
].b
:= b
;
392 g_dynLights
[g_dynLightCount
].a
:= a
;
393 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
394 Inc(g_dynLightCount
);
397 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
399 if not gwin_has_stencil
then exit
;
400 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
401 g_dynLights
[g_dynLightCount
].x
:= x
;
402 g_dynLights
[g_dynLightCount
].y
:= y
;
403 g_dynLights
[g_dynLightCount
].radius
:= 0;
404 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
405 g_dynLights
[g_dynLightCount
].r
:= r
;
406 g_dynLights
[g_dynLightCount
].g
:= g
;
407 g_dynLights
[g_dynLightCount
].b
:= b
;
408 g_dynLights
[g_dynLightCount
].a
:= 0;
409 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
410 Inc(g_dynLightCount
);
414 // ////////////////////////////////////////////////////////////////////////// //
415 function calcProfilesHeight (prof
: TProfiler
): Integer;
418 if (prof
= nil) then exit
;
419 if (length(prof
.bars
) = 0) then exit
;
420 result
:= length(prof
.bars
)*(16+2);
424 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
431 if (prof
= nil) then exit
;
433 if (length(prof
.bars
) = 0) then exit
;
435 hgt
:= calcProfilesHeight(prof
);
436 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
437 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
439 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
440 e_DrawFillQuad(x
, y
, x
+wdt
-1, y
+hgt
-1, 20, 20, 20, 0, B_NONE
);
443 for ii
:= 0 to High(prof
.bars
) do
445 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
452 // ////////////////////////////////////////////////////////////////////////// //
454 TEndCustomGameStat
= record
455 PlayerStat
: TPlayerStatArray
;
459 Map
, MapName
: String;
462 TEndSingleGameStat
= record
463 PlayerStat
: Array [0..1] of record
469 TotalSecrets
: Integer;
472 TLoadingStat
= record
476 Msgs
: Array of String;
480 TParamStrValue
= record
485 TParamStrValues
= Array of TParamStrValue
;
488 INTER_ACTION_TEXT
= 1;
489 INTER_ACTION_PIC
= 2;
490 INTER_ACTION_MUSIC
= 3;
494 FPSCounter
, UPSCounter
: Word;
495 FPSTime
, UPSTime
: LongWord;
496 DataLoaded
: Boolean = False;
497 LastScreenShot
: Int64;
498 IsDrawStat
: Boolean = False;
499 CustomStat
: TEndCustomGameStat
;
500 SingleStat
: TEndSingleGameStat
;
501 LoadingStat
: TLoadingStat
;
502 EndingGameCounter
: Byte = 0;
505 MapList
: SArray
= nil;
506 MapIndex
: Integer = -1;
512 text: Array of ShortString;
513 anim
: Array of ShortString;
514 pic
: Array of ShortString;
515 mus
: Array of ShortString;
517 triggers
: Array of record
519 actions
: Array of record
520 action
, p1
, p2
: Integer;
523 cur_trigger
: Integer;
536 function Compare(a
, b
: TPlayerStat
): Integer;
538 if a
.Spectator
then Result
:= 1
539 else if b
.Spectator
then Result
:= -1
540 else if a
.Frags
< b
.Frags
then Result
:= 1
541 else if a
.Frags
> b
.Frags
then Result
:= -1
542 else if a
.Deaths
< b
.Deaths
then Result
:= -1
543 else if a
.Deaths
> b
.Deaths
then Result
:= 1
544 else if a
.Kills
< b
.Kills
then Result
:= -1
548 procedure SortGameStat(var stat
: TPlayerStatArray
);
553 if stat
= nil then Exit
;
555 for I
:= High(stat
) downto Low(stat
) do
556 for J
:= Low(stat
) to High(stat
) - 1 do
557 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
560 stat
[J
] := stat
[J
+ 1];
565 function g_Game_ModeToText(Mode
: Byte): string;
569 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
570 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
571 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
572 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
573 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
577 function g_Game_TextToMode(Mode
: string): Byte;
580 Mode
:= UpperCase(Mode
);
581 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
586 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
591 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
596 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
601 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
608 function g_Game_IsNet(): Boolean;
610 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
613 function g_Game_IsServer(): Boolean;
615 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
618 function g_Game_IsClient(): Boolean;
620 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
623 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
630 Result
.name
:= ExtractFileName(WAD
);
631 Result
.description
:= '';
634 w
:= TWADFile
.Create();
637 if not w
.GetResource('INTERSCRIPT', p
, len
) then
643 cfg
:= TConfig
.CreateMem(p
, len
);
644 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
645 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
646 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
647 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
653 procedure g_Game_FreeWAD();
657 for a
:= 0 to High(MegaWAD
.res
.pic
) do
658 if MegaWAD
.res
.pic
[a
] <> '' then
659 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
661 for a
:= 0 to High(MegaWAD
.res
.mus
) do
662 if MegaWAD
.res
.mus
[a
] <> '' then
663 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
665 MegaWAD
.res
.pic
:= nil;
666 MegaWAD
.res
.text := nil;
667 MegaWAD
.res
.anim
:= nil;
668 MegaWAD
.res
.mus
:= nil;
669 MegaWAD
.triggers
:= nil;
671 g_Texture_Delete('TEXTURE_endpic');
672 g_Sound_Delete('MUSIC_endmus');
674 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
675 gGameSettings
.WAD
:= '';
678 procedure g_Game_LoadWAD(WAD
: string);
687 gGameSettings
.WAD
:= WAD
;
688 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
691 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
693 w
:= TWADFile
.Create();
694 w
.ReadFile(MapsDir
+ WAD
);
696 if not w
.GetResource('INTERSCRIPT', p
, len
) then
702 cfg
:= TConfig
.CreateMem(p
, len
);
707 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
708 if s = '' then Break;
711 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
712 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
714 g_Texture_CreateWADEx(s, s);
720 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
721 if s = '' then Break;
724 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
725 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
727 g_Music_CreateWADEx(s, s);
730 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
731 if MegaWAD
.endpic
<> '' then
733 s
:= g_ExtractWadName(MegaWAD
.endpic
);
734 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
735 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
737 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
738 if MegaWAD
.endmus
<> '' then
740 s
:= g_ExtractWadName(MegaWAD
.endmus
);
741 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
742 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
750 {procedure start_trigger(t: string);
754 function next_trigger(): Boolean;
758 procedure DisableCheats();
764 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
765 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
766 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
767 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
770 procedure g_Game_ExecuteEvent(Name
: String);
776 if gEvents
= nil then
778 for a
:= 0 to High(gEvents
) do
779 if gEvents
[a
].Name
= Name
then
781 if gEvents
[a
].Command
<> '' then
782 g_Console_Process(gEvents
[a
].Command
, True);
787 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
792 if gDelayedEvents
<> nil then
793 for a
:= 0 to High(gDelayedEvents
) do
794 if not gDelayedEvents
[a
].Pending
then
801 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
802 n
:= High(gDelayedEvents
);
804 gDelayedEvents
[n
].Pending
:= True;
805 gDelayedEvents
[n
].DEType
:= DEType
;
806 gDelayedEvents
[n
].DENum
:= Num
;
807 gDelayedEvents
[n
].DEStr
:= Str
;
808 if DEType
= DE_GLOBEVENT
then
809 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
811 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
820 if g_Game_IsNet
and g_Game_IsServer
then
821 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
827 g_Game_StopAllSounds(False);
832 EndingGameCounter
:= 0;
833 g_ActiveWindow
:= nil;
835 gLMSRespawn
:= LMS_RESPAWN_NONE
;
836 gLMSRespawnTime
:= 0;
839 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
844 begin // Ýòî áûë òåñò
848 begin // Âûõîä â ãëàâíîå ìåíþ
849 gMusic
.SetByName('MUSIC_MENU');
851 if gState
<> STATE_SLIST
then
853 g_GUI_ShowWindow('MainMenu');
854 gState
:= STATE_MENU
;
857 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
858 slReturnPressed
:= True;
859 if g_Net_Slist_Fetch(slCurrent
) then
861 if slCurrent
= nil then
862 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
865 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
868 g_Game_ExecuteEvent('ongameend');
872 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
874 if not g_Game_IsClient
then g_Game_Restart();
877 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
879 // Ñòàòèñòèêà Ñâîåé èãðû:
880 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
882 CustomStat
.GameTime
:= gTime
;
883 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
884 CustomStat
.MapName
:= gMapInfo
.Name
;
885 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
886 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
887 CustomStat
.TeamStat
:= gTeamStat
;
889 CustomStat
.PlayerStat
:= nil;
891 // Ñòàòèñòèêà èãðîêîâ:
892 if gPlayers
<> nil then
894 for a
:= 0 to High(gPlayers
) do
895 if gPlayers
[a
] <> nil then
897 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
898 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
900 Name
:= gPlayers
[a
].Name
;
901 Frags
:= gPlayers
[a
].Frags
;
902 Deaths
:= gPlayers
[a
].Death
;
903 Kills
:= gPlayers
[a
].Kills
;
904 Team
:= gPlayers
[a
].Team
;
905 Color
:= gPlayers
[a
].Model
.Color
;
906 Spectator
:= gPlayers
[a
].FSpectator
;
910 SortGameStat(CustomStat
.PlayerStat
);
913 g_Game_ExecuteEvent('onmapend');
916 EndingGameCounter
:= 255;
917 gState
:= STATE_FOLD
;
919 if gDefInterTime
< 0 then
920 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
922 gInterEndTime
:= gDefInterTime
* 1000;
925 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
927 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
928 SingleStat
.GameTime
:= gTime
;
929 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
930 SingleStat
.TotalSecrets
:= gSecretsCount
;
931 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
932 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
933 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
934 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
935 if SingleStat
.TwoPlayers
then
937 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
938 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
941 g_Game_ExecuteEvent('onmapend');
944 if gNextMap
<> '' then
946 gMusic
.SetByName('MUSIC_INTERMUS');
948 gState
:= STATE_INTERSINGLE
;
950 g_Game_ExecuteEvent('oninter');
952 else // Áîëüøå íåò êàðò
955 EndingGameCounter
:= 255;
956 gState
:= STATE_FOLD
;
961 // Îêîí÷àíèå îáðàáîòàíî:
962 if gExit
<> EXIT_QUIT
then
966 procedure DrawStat();
968 pc
, x
, y
, w
, h
: Integer;
969 w1
, w2
, w3
, w4
: Integer;
971 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
974 stat
: TPlayerStatArray
;
981 pc
:= g_Player_GetCount
;
982 e_TextureFontGetSize(gStdFont
, cw
, ch
);
984 w
:= gScreenWidth
-(gScreenWidth
div 5);
985 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
988 h
:= 40+ch
*5+(ch
+8)*pc
;
989 x
:= (gScreenWidth
div 2)-(w
div 2);
990 y
:= (gScreenHeight
div 2)-(h
div 2);
992 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
993 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
995 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
996 map
:= g_ExtractFileName(gMapInfo
.Map
);
997 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
999 case gGameSettings
.GameMode
of
1002 if gGameSettings
.MaxLives
= 0 then
1003 s1
:= _lc
[I_GAME_DM
]
1005 s1
:= _lc
[I_GAME_LMS
];
1006 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1007 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1012 if gGameSettings
.MaxLives
= 0 then
1013 s1
:= _lc
[I_GAME_TDM
]
1015 s1
:= _lc
[I_GAME_TLMS
];
1016 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1017 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1022 s1
:= _lc
[I_GAME_CTF
];
1023 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1024 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1029 if gGameSettings
.MaxLives
= 0 then
1030 s1
:= _lc
[I_GAME_COOP
]
1032 s1
:= _lc
[I_GAME_SURV
];
1033 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1034 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1045 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1047 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1049 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1051 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1052 gStdFont
, 200, 200, 200, 1);
1054 if NetMode
= NET_SERVER
then
1055 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1057 if NetMode
= NET_CLIENT
then
1058 e_TextureFontPrintEx(x
+8, y
+ 8,
1059 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1063 stat
:= g_Player_GetStats();
1066 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1067 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1069 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1071 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1075 for a
:= TEAM_RED
to TEAM_BLUE
do
1077 if a
= TEAM_RED
then
1079 s1
:= _lc
[I_GAME_TEAM_RED
];
1086 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1092 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1093 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1094 gStdFont
, r
, g
, b
, 1);
1096 _y
:= _y
+ch
+(ch
div 4);
1097 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1098 _y
:= _y
+(ch
div 4);
1100 for aa
:= 0 to High(stat
) do
1101 if stat
[aa
].Team
= a
then
1117 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1119 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1121 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1123 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1130 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1133 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1134 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1135 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1136 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1139 for aa
:= 0 to High(stat
) do
1153 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1154 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1156 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1158 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1160 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1162 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1168 procedure g_Game_Init();
1174 gTempDelete
:= False;
1176 sfsGCDisable(); // temporary disable removing of temporary volumes
1179 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1180 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1181 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1182 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1184 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1185 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1186 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1188 g_Game_ClearLoading();
1189 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1190 g_Game_SetLoadingText('', 0, False);
1192 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1195 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1196 g_PlayerModel_LoadData();
1198 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1200 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1201 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1202 until FindNext(SR
) <> 0;
1205 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1207 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1208 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1209 until FindNext(SR
) <> 0;
1212 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1214 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1215 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1216 until FindNext(SR
) <> 0;
1222 LastScreenShot
:= 0;
1224 {e_MouseInfo.Accel := 1.0;}
1226 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1229 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1230 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1231 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1232 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1233 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1235 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1238 gMusic
:= TMusic
.Create();
1239 gMusic
.SetByName('MUSIC_MENU');
1242 gGameSettings
.WarmupTime
:= 30;
1244 gState
:= STATE_MENU
;
1246 SetLength(gEvents
, 6);
1247 gEvents
[0].Name
:= 'ongamestart';
1248 gEvents
[1].Name
:= 'ongameend';
1249 gEvents
[2].Name
:= 'onmapstart';
1250 gEvents
[3].Name
:= 'onmapend';
1251 gEvents
[4].Name
:= 'oninter';
1252 gEvents
[5].Name
:= 'onwadend';
1254 sfsGCEnable(); // enable releasing unused volumes
1258 procedure g_Game_Free();
1260 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1261 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1265 g_Player_RemoveAllCorpses();
1267 gGameSettings
.GameType
:= GT_NONE
;
1268 if gGameSettings
.GameMode
= GM_SINGLE
then
1269 gGameSettings
.GameMode
:= GM_DM
;
1270 gSwitchGameMode
:= gGameSettings
.GameMode
;
1273 gExitByTrigger
:= False;
1276 function IsActivePlayer(p
: TPlayer
): Boolean;
1281 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1284 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1291 if gPlayers
= nil then
1293 for a
:= Low(gPlayers
) to High(gPlayers
) do
1294 if IsActivePlayer(gPlayers
[a
]) then
1296 if gPlayers
[a
].UID
<> ID
then
1298 Result
:= gPlayers
[a
];
1303 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1309 if gPlayers
= nil then
1313 for a
:= Low(gPlayers
) to High(gPlayers
) do
1314 if IsActivePlayer(gPlayers
[a
]) then
1316 SetLength(ids
, Length(ids
) + 1);
1317 ids
[High(ids
)] := gPlayers
[a
].UID
;
1318 if gPlayers
[a
].UID
= Skip
then
1321 if Length(ids
) = 0 then
1326 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1329 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1335 if gPlayers
= nil then
1339 for a
:= Low(gPlayers
) to High(gPlayers
) do
1340 if IsActivePlayer(gPlayers
[a
]) then
1342 SetLength(ids
, Length(ids
) + 1);
1343 ids
[High(ids
)] := gPlayers
[a
].UID
;
1344 if gPlayers
[a
].UID
= Skip
then
1347 if Length(ids
) = 0 then
1350 Result
:= ids
[Length(ids
) - 1]
1352 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1355 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1357 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1358 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1362 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1368 if (plr
= nil) then exit
;
1369 if (p2hack
) then time
:= 1000 else time
:= 1;
1370 strafeDir
:= MoveButton
shr 4;
1371 MoveButton
:= MoveButton
and $0F;
1374 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1375 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1376 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1378 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1379 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1380 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1382 // if we have "strafe" key, turn off old strafe mechanics
1383 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1385 // new strafe mechanics
1386 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1387 // now set direction according to strafe (reversed)
1388 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1389 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1393 strafeDir
:= 0; // not strafing anymore
1394 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1395 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1396 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1397 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1398 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1399 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1402 // fix movebutton state
1403 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1405 // Îñòàëüíûå êëàâèøè:
1406 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1407 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1408 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1409 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1410 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1411 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1412 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1414 for i
:= 0 to High(KeyWeapon
) do
1415 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1416 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1419 // HACK: add dynlight here
1420 if gwin_k8_enable_light_experiments
then
1422 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1424 g_playerLight
:= true;
1426 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1428 g_playerLight
:= false;
1432 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1435 procedure g_Game_Update();
1437 Msg
: g_gui
.TMessage
;
1444 // Ïîðà âûêëþ÷àòü èãðó:
1445 if gExit
= EXIT_QUIT
then
1447 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1451 if gExit
= EXIT_QUIT
then
1455 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1458 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1461 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1463 gExit
:= EXIT_SIMPLE
;
1469 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1470 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1471 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1472 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1474 if g_Game_IsNet
and g_Game_IsServer
then
1476 gInterTime
:= gInterTime
+ GAME_TICK
;
1477 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1478 if a
<> gServInterTime
then
1480 gServInterTime
:= a
;
1481 MH_SEND_TimeSync(gServInterTime
);
1485 if (not g_Game_IsClient
) and
1488 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1489 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1490 and (g_ActiveWindow
= nil)
1492 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1495 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1496 g_Game_StopAllSounds(True);
1498 if gMapOnce
then // Ýòî áûë òåñò
1499 gExit
:= EXIT_SIMPLE
1501 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1502 g_Game_ChangeMap(gNextMap
)
1503 else // Ñëåäóþùåé êàðòû íåò
1505 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1507 // Âûõîä â ãëàâíîå ìåíþ:
1509 g_GUI_ShowWindow('MainMenu');
1510 gMusic
.SetByName('MUSIC_MENU');
1512 gState
:= STATE_MENU
;
1515 // Ôèíàëüíàÿ êàðòèíêà:
1516 g_Game_ExecuteEvent('onwadend');
1518 if not gMusic
.SetByName('MUSIC_endmus') then
1519 gMusic
.SetByName('MUSIC_STDENDMUS');
1521 gState
:= STATE_ENDPIC
;
1523 g_Game_ExecuteEvent('ongameend');
1529 if gState
= STATE_INTERTEXT
then
1530 if InterText
.counter
> 0 then
1531 InterText
.counter
:= InterText
.counter
- 1;
1534 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1536 if EndingGameCounter
= 0 then
1538 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1539 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1541 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1543 g_Game_ExecuteEvent('onwadend');
1544 if not gMusic
.SetByName('MUSIC_endmus') then
1545 gMusic
.SetByName('MUSIC_STDENDMUS');
1548 gMusic
.SetByName('MUSIC_ROUNDMUS');
1551 gState
:= STATE_INTERCUSTOM
;
1553 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1555 gMusic
.SetByName('MUSIC_INTERMUS');
1557 gState
:= STATE_INTERSINGLE
;
1559 g_Game_ExecuteEvent('oninter');
1562 DecMin(EndingGameCounter
, 6, 0);
1565 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1567 if gMapOnce
then // Ýòî áûë òåñò
1569 gExit
:= EXIT_SIMPLE
;
1575 g_Serverlist_Control(slCurrent
);
1578 if g_Game_IsNet
then
1579 if not gConsoleShow
then
1580 if not gChatShow
then
1582 if g_ActiveWindow
= nil then
1584 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1585 g_Console_Chat_Switch(False)
1586 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1587 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1588 g_Console_Chat_Switch(True);
1591 if not gChatEnter
then
1592 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1593 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1596 // Ñòàòèñòèêà ïî Tab:
1598 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1599 (gGameSettings
.GameType
<> GT_SINGLE
) and
1600 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1603 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1605 // Âðåìÿ += 28 ìèëëèñåêóíä:
1606 gTime
:= gTime
+ GAME_TICK
;
1608 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1609 if MessageTime
= 0 then
1611 if MessageTime
> 0 then
1612 MessageTime
:= MessageTime
- 1;
1614 if (g_Game_IsServer
) then
1616 // Áûë çàäàí ëèìèò âðåìåíè:
1617 if (gGameSettings
.TimeLimit
> 0) then
1618 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1619 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1624 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1625 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1626 g_Game_RestartRound(gLMSSoftSpawn
);
1628 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1629 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1631 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1633 g_Console_Process(gVoteCommand
);
1635 gVotePassed
:= False;
1638 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1639 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1640 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1641 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1642 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1644 // Áûë çàäàí ëèìèò ïîáåä:
1645 if (gGameSettings
.GoalLimit
> 0) then
1649 if gGameSettings
.GameMode
= GM_DM
then
1650 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1651 for i
:= 0 to High(gPlayers
) do
1652 if gPlayers
[i
] <> nil then
1653 if gPlayers
[i
].Frags
> b
then
1654 b
:= gPlayers
[i
].Frags
;
1657 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1658 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1659 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1662 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1663 if b
>= gGameSettings
.GoalLimit
then
1670 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1671 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1672 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1673 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1675 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1676 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1677 end // if not console
1680 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1682 // process weapon switch queue
1686 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1687 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1689 if not gSpectKeyPress
then
1691 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1693 // switch spect mode
1695 SPECT_NONE
: ; // not spectator
1697 SPECT_MAPVIEW
: Inc(gSpectMode
);
1698 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1700 gSpectKeyPress
:= True;
1702 if gSpectMode
= SPECT_MAPVIEW
then
1704 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1705 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1706 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1707 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1708 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1709 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1710 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1711 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1712 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1715 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1716 gSpectKeyPress
:= True;
1718 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1721 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1722 gSpectKeyPress
:= True;
1725 if gSpectMode
= SPECT_PLAYERS
then
1727 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1730 gSpectViewTwo
:= True;
1731 gSpectKeyPress
:= True;
1733 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1735 // remove second view
1736 gSpectViewTwo
:= False;
1737 gSpectKeyPress
:= True;
1739 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1741 // prev player (view 1)
1742 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1743 gSpectKeyPress
:= True;
1745 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1747 // next player (view 1)
1748 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1749 gSpectKeyPress
:= True;
1751 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1753 // prev player (view 2)
1754 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1755 gSpectKeyPress
:= True;
1757 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1759 // next player (view 2)
1760 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1761 gSpectKeyPress
:= True;
1766 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1767 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1768 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1769 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1770 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1771 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1772 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1773 gSpectKeyPress
:= False;
1776 // Îáíîâëÿåì âñå îñòàëüíîå:
1779 g_Triggers_Update();
1781 g_Monsters_Update();
1783 g_Player_UpdateAll();
1784 g_Player_UpdatePhysicalObjects();
1785 if gGameSettings
.GameType
= GT_SERVER
then
1786 if Length(gMonstersSpawned
) > 0 then
1788 for I
:= 0 to High(gMonstersSpawned
) do
1789 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1790 SetLength(gMonstersSpawned
, 0);
1793 if (gSoundTriggerTime
> 8) then
1795 g_Game_UpdateTriggerSounds();
1796 gSoundTriggerTime
:= 0;
1799 Inc(gSoundTriggerTime
);
1801 if (NetMode
= NET_SERVER
) then
1803 Inc(NetTimeToUpdate
);
1804 Inc(NetTimeToReliable
);
1805 if NetTimeToReliable
>= NetRelupdRate
then
1807 for I
:= 0 to High(gPlayers
) do
1808 if gPlayers
[I
] <> nil then
1809 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1811 if gMonsters
<> nil then
1812 for I
:= 0 to High(gMonsters
) do
1813 if gMonsters
[I
] <> nil then
1815 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1817 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1818 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1821 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1822 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1823 (gMonsters
[I
].GameVelX
<> 0) or
1824 (gMonsters
[I
].GameVelY
<> 0) then
1825 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1828 NetTimeToReliable
:= 0;
1829 NetTimeToUpdate
:= NetUpdateRate
;
1831 else if NetTimeToUpdate
>= NetUpdateRate
then
1833 if gPlayers
<> nil then
1834 for I
:= 0 to High(gPlayers
) do
1835 if gPlayers
[I
] <> nil then
1836 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1838 if gMonsters
<> nil then
1839 for I
:= 0 to High(gMonsters
) do
1840 if gMonsters
[I
] <> nil then
1842 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1844 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1845 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1848 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1849 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1850 (gMonsters
[I
].GameVelX
<> 0) or
1851 (gMonsters
[I
].GameVelY
<> 0) then
1852 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1855 NetTimeToUpdate
:= 0;
1858 if NetUseMaster
then
1859 if gTime
>= NetTimeToMaster
then
1861 if (NetMHost
= nil) or (NetMPeer
= nil) then
1862 if not g_Net_Slist_Connect
then
1863 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1866 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1870 if NetMode
= NET_CLIENT
then
1871 MC_SEND_PlayerPos();
1872 end; // if gameOn ...
1874 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1875 if g_ActiveWindow
<> nil then
1877 w
:= e_GetFirstKeyPressed();
1879 if (w
<> IK_INVALID
) then
1881 Msg
.Msg
:= MESSAGE_DIKEY
;
1883 g_ActiveWindow
.OnMessage(Msg
);
1886 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1887 if g_ActiveWindow
<> nil then
1888 g_ActiveWindow
.Update();
1890 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1891 if gResolutionChange
then
1893 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1894 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1895 gResolutionChange
:= False;
1898 // Íóæíî ñìåíèòü ÿçûê:
1899 if gLanguageChange
then
1901 //e_WriteLog('Read language file', MSG_NOTIFY);
1902 //g_Language_Load(DataDir + gLanguage + '.txt');
1903 g_Language_Set(gLanguage
);
1905 gLanguageChange
:= False;
1909 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1910 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1911 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1914 LastScreenShot
:= GetTimer();
1917 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1918 if e_KeyPressed(IK_F10
) and
1920 (not gConsoleShow
) and
1921 (g_ActiveWindow
= nil) then
1926 Time
:= GetTimer() {div 1000};
1928 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1929 if gDelayedEvents
<> nil then
1930 for a
:= 0 to High(gDelayedEvents
) do
1931 if gDelayedEvents
[a
].Pending
and
1933 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1934 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1937 case gDelayedEvents
[a
].DEType
of
1939 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1942 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1946 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1947 if g_Game_IsNet
and g_Game_IsServer
then
1948 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1951 gDelayedEvents
[a
].Pending
:= False;
1954 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1955 UPSCounter
:= UPSCounter
+ 1;
1956 if Time
- UPSTime
>= 1000 then
1963 if gGameOn
then g_Weapon_AddDynLights();
1966 procedure g_Game_LoadData();
1968 if DataLoaded
then Exit
;
1970 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1972 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1973 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1974 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1975 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1976 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1977 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1978 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
1979 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
1980 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
1981 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
1982 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
1983 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
1984 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
1985 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
1986 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
1987 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
1988 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
1989 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
1990 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
1991 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
1992 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
1993 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
1994 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
1995 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
1996 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
1997 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
1998 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
1999 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2000 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2001 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2002 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2003 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2004 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2005 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2007 goodsnd
[0] := TPlayableSound
.Create();
2008 goodsnd
[1] := TPlayableSound
.Create();
2009 goodsnd
[2] := TPlayableSound
.Create();
2010 goodsnd
[3] := TPlayableSound
.Create();
2012 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2013 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2014 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2015 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2017 killsnd
[0] := TPlayableSound
.Create();
2018 killsnd
[1] := TPlayableSound
.Create();
2019 killsnd
[2] := TPlayableSound
.Create();
2020 killsnd
[3] := TPlayableSound
.Create();
2022 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2023 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2024 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2025 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2027 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2030 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2031 g_Weapon_LoadData();
2033 g_Monsters_LoadData();
2038 procedure g_Game_FreeData();
2040 if not DataLoaded
then Exit
;
2043 g_Weapon_FreeData();
2044 g_Monsters_FreeData();
2046 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2048 g_Texture_Delete('NOTEXTURE');
2049 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2050 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2051 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2052 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2053 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2054 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2055 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2056 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2057 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2058 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2059 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2060 g_Frames_DeleteByName('FRAMES_TELEPORT');
2061 g_Sound_Delete('SOUND_GAME_TELEPORT');
2062 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2063 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2064 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2065 g_Sound_Delete('SOUND_GAME_BULK1');
2066 g_Sound_Delete('SOUND_GAME_BULK2');
2067 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2068 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2069 g_Sound_Delete('SOUND_GAME_SWITCH1');
2070 g_Sound_Delete('SOUND_GAME_SWITCH0');
2077 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2078 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2079 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2080 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2087 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2088 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2089 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2090 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2092 DataLoaded
:= False;
2095 procedure DrawCustomStat();
2101 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2102 s1
, s2
, topstr
: String;
2104 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2107 if e_KeyPressed(IK_TAB
) then
2109 if not gStatsPressed
then
2111 gStatsOff
:= not gStatsOff
;
2112 gStatsPressed
:= True;
2116 gStatsPressed
:= False;
2120 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2121 w
:= (Length(s1
) * ww2
) div 2;
2122 x
:= gScreenWidth
div 2 - w
;
2124 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2128 if (gGameSettings
.GameMode
= GM_COOP
) then
2130 if gMissionFailed
then
2131 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2133 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2136 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2138 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2139 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2141 if g_Game_IsNet
then
2143 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2144 if not gChatShow
then
2145 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2146 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2149 if g_Game_IsClient
then
2150 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2152 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2153 if not gChatShow
then
2154 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2155 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2160 w
:= gScreenWidth
-x
*2;
2166 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2167 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2169 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2171 case CustomStat
.GameMode
of
2174 if gGameSettings
.MaxLives
= 0 then
2175 s1
:= _lc
[I_GAME_DM
]
2177 s1
:= _lc
[I_GAME_LMS
];
2181 if gGameSettings
.MaxLives
= 0 then
2182 s1
:= _lc
[I_GAME_TDM
]
2184 s1
:= _lc
[I_GAME_TLMS
];
2186 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2189 if gGameSettings
.MaxLives
= 0 then
2190 s1
:= _lc
[I_GAME_COOP
]
2192 s1
:= _lc
[I_GAME_SURV
];
2198 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2202 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2203 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2206 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2207 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2208 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2209 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2211 pc
:= Length(CustomStat
.PlayerStat
);
2212 if pc
= 0 then Exit
;
2214 if CustomStat
.GameMode
= GM_COOP
then
2216 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2218 s2
:= _lc
[I_GAME_MONSTERS
];
2219 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2220 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2222 s2
:= _lc
[I_GAME_SECRETS
];
2223 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2224 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2227 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2229 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2230 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2231 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2233 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2234 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2235 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2239 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2244 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2245 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2246 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2248 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2251 for t
:= TEAM_RED
to TEAM_BLUE
do
2253 if t
= TEAM_RED
then
2255 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2256 gStdFont
, 255, 0, 0, 1);
2257 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2258 gStdFont
, 255, 0, 0, 1);
2265 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2266 gStdFont
, 0, 0, 255, 1);
2267 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2268 gStdFont
, 0, 0, 255, 1);
2274 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2277 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2278 if CustomStat
.PlayerStat
[p
].Team
= t
then
2279 with CustomStat
.PlayerStat
[p
] do
2293 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2294 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2295 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2302 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2305 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2306 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2307 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2310 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2311 with CustomStat
.PlayerStat
[p
] do
2313 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2320 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2321 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2322 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2328 procedure DrawSingleStat();
2330 tm
, key_x
, val_x
, y
: Integer;
2334 procedure player_stat(n
: Integer);
2340 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2341 s2
:= Format(' %d', [gTotalMonsters
]);
2343 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2344 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2345 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2346 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2348 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2349 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2351 // "Kills-per-minute: ##.#":
2352 s1
:= _lc
[I_MENU_INTER_KPM
];
2354 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2356 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2357 s2
:= Format(' %.1f', [kpm
]);
2359 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2360 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2362 // "Secrets found: # / #":
2363 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2364 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2366 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2367 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2368 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2369 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2371 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2372 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2376 // "Level Complete":
2377 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2378 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2380 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2381 s1
:= _lc
[I_MENU_INTER_KPM
];
2382 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2385 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2387 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2388 val_x
:= key_x
+ w1
;
2391 tm
:= SingleStat
.GameTime
div 1000;
2392 s1
:= _lc
[I_MENU_INTER_TIME
];
2393 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2395 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2396 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2398 if SingleStat
.TwoPlayers
then
2401 s1
:= _lc
[I_MENU_PLAYER_1
];
2402 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2403 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2405 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2410 s1
:= _lc
[I_MENU_PLAYER_2
];
2411 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2412 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2414 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2420 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2426 procedure DrawLoadingStat();
2432 if Length(LoadingStat
.Msgs
) = 0 then
2435 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2436 yy
:= (gScreenHeight
div 3);
2437 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2438 xx
:= (gScreenWidth
div 3);
2441 for i
:= 0 to NextMsg
-1 do
2443 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2444 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2448 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2449 yy
:= yy
+ LOADING_INTERLINE
;
2453 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2455 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2457 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2458 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2461 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2462 ScaleSz
:= 16 div Scale
;
2463 // Ðàçìåðû ìèíè-êàðòû:
2464 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2465 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2467 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2469 if gWalls
<> nil then
2472 for a
:= 0 to High(gWalls
) do
2474 if PanelType
<> 0 then
2476 // Ëåâûé âåðõíèé óãîë:
2477 aX
:= X
div ScaleSz
;
2478 aY
:= Y
div ScaleSz
;
2480 aX2
:= max(Width
div ScaleSz
, 1);
2481 aY2
:= max(Height
div ScaleSz
, 1);
2482 // Ïðàâûé íèæíèé óãîë:
2483 aX2
:= aX
+ aX2
- 1;
2484 aY2
:= aY
+ aY2
- 1;
2487 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2488 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2489 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2493 if gSteps
<> nil then
2496 for a
:= 0 to High(gSteps
) do
2498 if PanelType
<> 0 then
2500 // Ëåâûé âåðõíèé óãîë:
2501 aX
:= X
div ScaleSz
;
2502 aY
:= Y
div ScaleSz
;
2504 aX2
:= max(Width
div ScaleSz
, 1);
2505 aY2
:= max(Height
div ScaleSz
, 1);
2506 // Ïðàâûé íèæíèé óãîë:
2507 aX2
:= aX
+ aX2
- 1;
2508 aY2
:= aY
+ aY2
- 1;
2510 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2513 if gLifts
<> nil then
2516 for a
:= 0 to High(gLifts
) do
2518 if PanelType
<> 0 then
2520 // Ëåâûé âåðõíèé óãîë:
2521 aX
:= X
div ScaleSz
;
2522 aY
:= Y
div ScaleSz
;
2524 aX2
:= max(Width
div ScaleSz
, 1);
2525 aY2
:= max(Height
div ScaleSz
, 1);
2526 // Ïðàâûé íèæíèé óãîë:
2527 aX2
:= aX
+ aX2
- 1;
2528 aY2
:= aY
+ aY2
- 1;
2531 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2532 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2533 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2534 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2538 if gWater
<> nil then
2541 for a
:= 0 to High(gWater
) do
2543 if PanelType
<> 0 then
2545 // Ëåâûé âåðõíèé óãîë:
2546 aX
:= X
div ScaleSz
;
2547 aY
:= Y
div ScaleSz
;
2549 aX2
:= max(Width
div ScaleSz
, 1);
2550 aY2
:= max(Height
div ScaleSz
, 1);
2551 // Ïðàâûé íèæíèé óãîë:
2552 aX2
:= aX
+ aX2
- 1;
2553 aY2
:= aY
+ aY2
- 1;
2555 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2558 if gAcid1
<> nil then
2560 // Ðèñóåì êèñëîòó 1:
2561 for a
:= 0 to High(gAcid1
) do
2563 if PanelType
<> 0 then
2565 // Ëåâûé âåðõíèé óãîë:
2566 aX
:= X
div ScaleSz
;
2567 aY
:= Y
div ScaleSz
;
2569 aX2
:= max(Width
div ScaleSz
, 1);
2570 aY2
:= max(Height
div ScaleSz
, 1);
2571 // Ïðàâûé íèæíèé óãîë:
2572 aX2
:= aX
+ aX2
- 1;
2573 aY2
:= aY
+ aY2
- 1;
2575 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2578 if gAcid2
<> nil then
2580 // Ðèñóåì êèñëîòó 2:
2581 for a
:= 0 to High(gAcid2
) do
2583 if PanelType
<> 0 then
2585 // Ëåâûé âåðõíèé óãîë:
2586 aX
:= X
div ScaleSz
;
2587 aY
:= Y
div ScaleSz
;
2589 aX2
:= max(Width
div ScaleSz
, 1);
2590 aY2
:= max(Height
div ScaleSz
, 1);
2591 // Ïðàâûé íèæíèé óãîë:
2592 aX2
:= aX
+ aX2
- 1;
2593 aY2
:= aY
+ aY2
- 1;
2595 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2598 if gPlayers
<> nil then
2601 for a
:= 0 to High(gPlayers
) do
2602 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2604 // Ëåâûé âåðõíèé óãîë:
2605 aX
:= Obj
.X
div ScaleSz
+ 1;
2606 aY
:= Obj
.Y
div ScaleSz
+ 1;
2608 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2609 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2610 // Ïðàâûé íèæíèé óãîë:
2611 aX2
:= aX
+ aX2
- 1;
2612 aY2
:= aY
+ aY2
- 1;
2614 if gPlayers
[a
] = p
then
2615 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2618 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2619 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2620 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2624 if gMonsters
<> nil then
2627 for a
:= 0 to High(gMonsters
) do
2628 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2630 // Ëåâûé âåðõíèé óãîë:
2631 aX
:= Obj
.X
div ScaleSz
+ 1;
2632 aY
:= Obj
.Y
div ScaleSz
+ 1;
2634 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2635 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2636 // Ïðàâûé íèæíèé óãîë:
2637 aX2
:= aX
+ aX2
- 1;
2638 aY2
:= aY
+ aY2
- 1;
2640 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2647 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2648 procedure renderDynLightsInternal ();
2651 lx
, ly
, lrad
: Integer;
2653 //TODO: lights should be in separate grid, i think
2654 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2655 if not gwin_has_stencil
or (g_dynLightCount
< 1) then exit
;
2657 // setup OpenGL parameters
2658 glStencilMask($FFFFFFFF);
2659 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2660 glEnable(GL_STENCIL_TEST
);
2661 glEnable(GL_SCISSOR_TEST
);
2662 glClear(GL_STENCIL_BUFFER_BIT
);
2663 glStencilFunc(GL_EQUAL
, 0, $ff);
2665 for lln
:= 0 to g_dynLightCount
-1 do
2667 lx
:= g_dynLights
[lln
].x
;
2668 ly
:= g_dynLights
[lln
].y
;
2669 lrad
:= g_dynLights
[lln
].radius
;
2670 if lrad
< 3 then continue
;
2672 if lx
-sX
+lrad
< 0 then continue
;
2673 if ly
-sY
+lrad
< 0 then continue
;
2674 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2675 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2677 // set scissor to optimize drawing
2678 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2679 // no need to clear stencil buffer, light blitting will do it for us
2680 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2681 // draw extruded panels
2682 glDisable(GL_TEXTURE_2D
);
2683 glDisable(GL_BLEND
);
2684 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2685 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2686 // render light texture
2687 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2688 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2691 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2692 glEnable(GL_TEXTURE_2D
);
2693 // color and opacity
2694 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2695 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2697 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2698 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2699 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2700 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2705 glDisable(GL_STENCIL_TEST
);
2706 glDisable(GL_BLEND
);
2707 glDisable(GL_SCISSOR_TEST
);
2708 glScissor(0, 0, sWidth
, sHeight
);
2712 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2713 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2714 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; transX
, transY
: Integer; setTransMatrix
: Boolean);
2716 TDrawCB
= procedure ();
2718 procedure drawPanelType (profname
: AnsiString; panType
: DWord
);
2723 profileFrameDraw
.sectionBegin(profname
);
2724 if gdbg_map_use_accel_render
then
2726 tagmask
:= panelTypeToTag(panType
);
2728 while (gDrawPanelList
.count
> 0) do
2730 pan
:= TPanel(gDrawPanelList
.front());
2731 if ((pan
.tag
and tagmask
) = 0) then break
;
2733 gDrawPanelList
.popFront();
2736 e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList
.count
]), MSG_NOTIFY
);
2737 while (gDrawPanelList
.count
> 0) do
2739 pan
:= TPanel(gDrawPanelList
.front());
2740 e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.ArrIdx: %d', [tagmask
, pan
.tag
, pan
.ArrIdx
]), MSG_NOTIFY
);
2742 gDrawPanelList
.popFront();
2748 g_Map_DrawPanels(panType
);
2750 profileFrameDraw
.sectionEnd();
2753 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
2755 profileFrameDraw
.sectionBegin(profname
);
2756 if assigned(cb
) then cb();
2757 profileFrameDraw
.sectionEnd();
2761 profileFrameDraw
.sectionBegin('total');
2763 // our accelerated renderer will collect all panels to gDrawPanelList
2764 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2765 profileFrameDraw
.sectionBegin('collect');
2766 if gdbg_map_use_accel_render
then
2768 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
2770 profileFrameDraw
.sectionEnd();
2772 profileFrameDraw
.sectionBegin('skyback');
2773 g_Map_DrawBack(backXOfs
, backYOfs
);
2774 profileFrameDraw
.sectionEnd();
2776 if (setTransMatrix
) then glTranslatef(transX
, transY
, 0);
2778 drawPanelType('*back', PANEL_BACK
);
2779 drawPanelType('*step', PANEL_STEP
);
2780 drawOther('items', @g_Items_Draw
);
2781 drawOther('weapons', @g_Weapon_Draw
);
2782 drawOther('shells', @g_Player_DrawShells
);
2783 drawOther('drawall', @g_Player_DrawAll
);
2784 drawOther('corpses', @g_Player_DrawCorpses
);
2785 drawPanelType('*wall', PANEL_WALL
);
2786 drawOther('monsters', @g_Monsters_Draw
);
2787 drawPanelType('*door', PANEL_CLOSEDOOR
);
2788 drawOther('gfx', @g_GFX_Draw
);
2789 drawOther('flags', @g_Map_DrawFlags
);
2790 drawPanelType('*acid1', PANEL_ACID1
);
2791 drawPanelType('*acid2', PANEL_ACID2
);
2792 drawPanelType('*water', PANEL_WATER
);
2793 drawOther('dynlights', @renderDynLightsInternal
);
2794 drawPanelType('*fore', PANEL_FORE
);
2796 if g_debug_HealthBar
then
2798 g_Monsters_DrawHealth();
2799 g_Player_DrawHealth();
2802 profileFrameDraw
.mainEnd(); // map rendering
2806 procedure DrawMapView(x
, y
, w
, h
: Integer);
2813 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2814 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2821 renderMapInternal(-bx
, -by
, -x
, -y
, true);
2827 procedure DrawPlayer(p
: TPlayer
);
2829 px
, py
, a
, b
, c
, d
: Integer;
2833 if (p
= nil) or (p
.FDummy
) then
2836 g_Map_DrawBack(0, 0);
2841 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
2842 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2848 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2849 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2851 if px
> (gPlayerScreenSize
.X
div 2) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
2852 if py
> (gPlayerScreenSize
.Y
div 2) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
2854 if px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
2855 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
2857 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then a
:= 0;
2858 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then b
:= 0;
2860 if p
.IncCam
<> 0 then
2862 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
2864 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2866 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2870 if py
< gPlayerScreenSize
.Y
div 2 then
2872 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2874 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2878 if p
.IncCam
< 0 then
2880 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
2883 if p
.IncCam
> 0 then
2885 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
2889 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
2890 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
2891 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2893 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
2894 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
2895 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2898 sY
:= -(b
+p
.IncCam
);
2899 sWidth
:= gPlayerScreenSize
.X
;
2900 sHeight
:= gPlayerScreenSize
.Y
;
2902 //glTranslatef(a, b+p.IncCam, 0);
2904 renderMapInternal(-c
, -d
, a
, b
+p
.IncCam
, true);
2906 if p
.FSpectator
then
2907 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2908 p
.GameY
+ PLAYER_RECT_CY
- 4,
2909 'X', gStdFont
, 255, 255, 255, 1, True);
2911 for a := 0 to High(gCollideMap) do
2912 for b := 0 to High(gCollideMap[a]) do
2915 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2917 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2921 1: e_DrawPoint(1, b, a, 200, 200, 200);
2922 2: e_DrawPoint(1, b, a, 64, 64, 255);
2923 3: e_DrawPoint(1, b, a, 255, 0, 255);
2933 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2934 if g_Debug_Player
then
2935 g_Player_DrawDebug(p
);
2939 procedure drawProfilers ();
2943 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, -1, profileFrameDraw
);
2944 if g_profile_collision
then px
:= px
-drawProfiles(px
, -1, profMapCollision
);
2947 procedure g_Game_Draw();
2954 plView1
, plView2
: TPlayer
;
2957 if gExit
= EXIT_QUIT
then Exit
;
2959 Time
:= GetTimer() {div 1000};
2960 FPSCounter
:= FPSCounter
+1;
2961 if Time
- FPSTime
>= 1000 then
2968 if gGameOn
or (gState
= STATE_FOLD
) then
2970 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2972 gSpectMode
:= SPECT_NONE
;
2973 if not gRevertPlayers
then
2975 plView1
:= gPlayer1
;
2976 plView2
:= gPlayer2
;
2980 plView1
:= gPlayer2
;
2981 plView2
:= gPlayer1
;
2985 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
2987 gSpectMode
:= SPECT_NONE
;
2988 if gPlayer2
= nil then
2991 plView1
:= gPlayer2
;
3000 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3001 gSpectMode
:= SPECT_STATS
;
3003 if gSpectMode
= SPECT_PLAYERS
then
3004 if gPlayers
<> nil then
3006 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3007 if plView1
= nil then
3009 gSpectPID1
:= GetActivePlayerID_Next();
3010 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3012 if gSpectViewTwo
then
3014 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3015 if plView2
= nil then
3017 gSpectPID2
:= GetActivePlayerID_Next();
3018 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3023 if gSpectMode
= SPECT_MAPVIEW
then
3025 // Ðåæèì ïðîñìîòðà êàðòû
3027 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3028 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3029 gHearPoint1
.Active
:= True;
3030 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3031 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3032 gHearPoint2
.Active
:= False;
3036 Split
:= (plView1
<> nil) and (plView2
<> nil);
3038 // Òî÷êè ñëóõà èãðîêîâ
3039 if plView1
<> nil then
3041 gHearPoint1
.Active
:= True;
3042 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3043 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3045 gHearPoint1
.Active
:= False;
3046 if plView2
<> nil then
3048 gHearPoint2
.Active
:= True;
3049 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3050 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3052 gHearPoint2
.Active
:= False;
3054 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3055 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3058 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3059 if gScreenHeight
mod 2 = 0 then
3060 Dec(gPlayerScreenSize
.Y
);
3063 gPlayerScreenSize
.Y
:= gScreenHeight
;
3066 if gScreenHeight
mod 2 = 0 then
3067 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3069 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3071 DrawPlayer(plView1
);
3072 gPlayer1ScreenCoord
.X
:= sX
;
3073 gPlayer1ScreenCoord
.Y
:= sY
;
3077 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3079 DrawPlayer(plView2
);
3080 gPlayer2ScreenCoord
.X
:= sX
;
3081 gPlayer2ScreenCoord
.Y
:= sY
;
3084 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3087 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3090 if MessageText
<> '' then
3094 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3096 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3097 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3099 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3100 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3103 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3105 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3107 // Draw spectator GUI
3110 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3113 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3115 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3117 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3119 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3120 if gSpectMode
= SPECT_MAPVIEW
then
3122 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3123 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3124 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3125 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3126 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3128 if gSpectMode
= SPECT_PLAYERS
then
3130 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3131 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3132 if gSpectViewTwo
then
3134 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3135 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3136 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3137 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3141 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3142 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3148 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3150 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3152 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3153 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3154 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3159 if (gState
= STATE_MENU
) then
3161 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3163 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3164 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3165 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3167 if g_ActiveWindow
<> nil then
3168 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3171 if gState
= STATE_FOLD
then
3172 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3174 if gState
= STATE_INTERCUSTOM
then
3176 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3178 back
:= 'TEXTURE_endpic';
3179 if not g_Texture_Get(back
, ID
) then
3180 back
:= _lc
[I_TEXTURE_ENDPIC
];
3185 if g_Texture_Get(back
, ID
) then
3186 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3188 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3192 if g_ActiveWindow
<> nil then
3193 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3196 if gState
= STATE_INTERSINGLE
then
3198 if EndingGameCounter
> 0 then
3199 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
3204 if g_Texture_Get(back
, ID
) then
3205 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3207 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3211 if g_ActiveWindow
<> nil then
3212 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3216 if gState
= STATE_ENDPIC
then
3219 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3220 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3222 if ID
<> DWORD(-1) then
3223 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3225 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3227 if g_ActiveWindow
<> nil then
3228 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3231 if gState
= STATE_SLIST
then
3233 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3235 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3236 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3238 g_Serverlist_Draw(slCurrent
);
3242 if g_ActiveWindow
<> nil then
3245 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3246 g_ActiveWindow
.Draw();
3251 if g_debug_Sounds
and gGameOn
then
3253 for w
:= 0 to High(e_SoundsArray
) do
3254 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3255 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3260 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3261 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3264 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3265 e_TextureFontPrint(gScreenWidth
-72, 0,
3266 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3269 if gGameOn
then drawProfilers();
3272 procedure g_Game_Quit();
3274 g_Game_StopAllSounds(True);
3276 g_Game_SaveOptions();
3278 g_PlayerModel_FreeData();
3279 g_Texture_DeleteAll();
3280 g_Frames_DeleteAll();
3283 if NetInitDone
then g_Net_Free
;
3285 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3286 if gMapToDelete
<> '' then
3287 g_Game_DeleteTestMap();
3293 procedure g_FatalError(Text: String);
3295 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3296 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3298 gExit
:= EXIT_SIMPLE
;
3301 procedure g_SimpleError(Text: String);
3303 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3304 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3307 procedure g_Game_SetupScreenSize();
3311 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3312 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3313 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3314 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3316 gPlayerScreenSize
.Y
:= gScreenHeight
;
3318 // Ðàçìåð çàäíåãî ïëàíà:
3319 if BackID
<> DWORD(-1) then
3323 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3324 (gScreenHeight
*d
> gMapInfo
.Height
) then
3327 gBackSize
.X
:= Round(gScreenWidth
*d
);
3328 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3332 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3334 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3337 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3339 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3340 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3342 if gPlayer1
= nil then
3344 if g_Game_IsClient
then
3346 if NetPlrUID1
> -1 then
3348 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3349 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3354 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3355 Team
:= gPlayer1Settings
.Team
;
3357 // Ñîçäàíèå ïåðâîãî èãðîêà:
3358 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3359 gPlayer1Settings
.Color
,
3361 if gPlayer1
= nil then
3362 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3365 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3366 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3367 if g_Game_IsServer
and g_Game_IsNet
then
3368 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3369 gPlayer1
.Respawn(False, True);
3371 if g_Game_IsNet
and NetUseMaster
then
3377 if gPlayer2
= nil then
3379 if g_Game_IsClient
then
3381 if NetPlrUID2
> -1 then
3382 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3386 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3387 Team
:= gPlayer2Settings
.Team
;
3389 // Ñîçäàíèå âòîðîãî èãðîêà:
3390 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3391 gPlayer2Settings
.Color
,
3393 if gPlayer2
= nil then
3394 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3397 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3398 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3399 if g_Game_IsServer
and g_Game_IsNet
then
3400 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3401 gPlayer2
.Respawn(False, True);
3403 if g_Game_IsNet
and NetUseMaster
then
3411 procedure g_Game_RemovePlayer();
3415 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3416 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3421 if g_Game_IsServer
then
3424 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3425 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3426 g_Player_Remove(Pl
.UID
);
3428 if g_Game_IsNet
and NetUseMaster
then
3437 if g_Game_IsServer
then
3440 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3441 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3442 g_Player_Remove(Pl
.UID
);
3444 if g_Game_IsNet
and NetUseMaster
then
3449 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3455 procedure g_Game_Spectate();
3457 g_Game_RemovePlayer();
3458 if gPlayer1
<> nil then
3459 g_Game_RemovePlayer();
3462 procedure g_Game_SpectateCenterView();
3464 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3465 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3468 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3474 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3476 g_Game_ClearLoading();
3479 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3482 gGameSettings
.GameType
:= GT_SINGLE
;
3483 gGameSettings
.MaxLives
:= 0;
3484 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3485 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3486 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3487 gSwitchGameMode
:= GM_SINGLE
;
3489 g_Game_ExecuteEvent('ongamestart');
3491 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3492 g_Game_SetupScreenSize();
3494 // Ñîçäàíèå ïåðâîãî èãðîêà:
3495 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3496 gPlayer1Settings
.Color
,
3497 gPlayer1Settings
.Team
, False));
3498 if gPlayer1
= nil then
3500 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3504 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3507 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3510 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3511 gPlayer2Settings
.Color
,
3512 gPlayer2Settings
.Team
, False));
3513 if gPlayer2
= nil then
3515 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3519 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3523 // Çàãðóçêà è çàïóñê êàðòû:
3524 if not g_Game_StartMap(MAP
, True) then
3526 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3530 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3534 for i
:= nPl
+1 to nPlayers
do
3535 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3538 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3539 TimeLimit
, GoalLimit
: Word;
3541 Options
: LongWord; nPlayers
: Byte);
3547 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3549 g_Game_ClearLoading();
3552 gGameSettings
.GameType
:= GT_CUSTOM
;
3553 gGameSettings
.GameMode
:= GameMode
;
3554 gSwitchGameMode
:= GameMode
;
3555 gGameSettings
.TimeLimit
:= TimeLimit
;
3556 gGameSettings
.GoalLimit
:= GoalLimit
;
3557 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3558 gGameSettings
.Options
:= Options
;
3560 gCoopTotalMonstersKilled
:= 0;
3561 gCoopTotalSecretsFound
:= 0;
3562 gCoopTotalMonsters
:= 0;
3563 gCoopTotalSecrets
:= 0;
3567 g_Game_ExecuteEvent('ongamestart');
3569 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3570 g_Game_SetupScreenSize();
3572 // Ðåæèì íàáëþäàòåëÿ:
3573 if nPlayers
= 0 then
3580 if nPlayers
>= 1 then
3582 // Ñîçäàíèå ïåðâîãî èãðîêà:
3583 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3584 gPlayer1Settings
.Color
,
3585 gPlayer1Settings
.Team
, False));
3586 if gPlayer1
= nil then
3588 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3592 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3596 if nPlayers
>= 2 then
3598 // Ñîçäàíèå âòîðîãî èãðîêà:
3599 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3600 gPlayer2Settings
.Color
,
3601 gPlayer2Settings
.Team
, False));
3602 if gPlayer2
= nil then
3604 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3608 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3612 // Çàãðóçêà è çàïóñê êàðòû:
3613 if not g_Game_StartMap(Map
, True) then
3615 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3619 // Íåò òî÷åê ïîÿâëåíèÿ:
3620 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3621 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3622 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3623 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3624 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3626 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3630 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3634 for i
:= nPl
+1 to nPlayers
do
3635 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3638 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3639 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3640 Options
: LongWord; nPlayers
: Byte;
3641 IPAddr
: LongWord; Port
: Word);
3645 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3647 g_Game_ClearLoading();
3650 gGameSettings
.GameType
:= GT_SERVER
;
3651 gGameSettings
.GameMode
:= GameMode
;
3652 gSwitchGameMode
:= GameMode
;
3653 gGameSettings
.TimeLimit
:= TimeLimit
;
3654 gGameSettings
.GoalLimit
:= GoalLimit
;
3655 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3656 gGameSettings
.Options
:= Options
;
3658 gCoopTotalMonstersKilled
:= 0;
3659 gCoopTotalSecretsFound
:= 0;
3660 gCoopTotalMonsters
:= 0;
3661 gCoopTotalSecrets
:= 0;
3665 g_Game_ExecuteEvent('ongamestart');
3667 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3668 g_Game_SetupScreenSize();
3670 // Ðåæèì íàáëþäàòåëÿ:
3671 if nPlayers
= 0 then
3677 if nPlayers
>= 1 then
3679 // Ñîçäàíèå ïåðâîãî èãðîêà:
3680 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3681 gPlayer1Settings
.Color
,
3682 gPlayer1Settings
.Team
, False));
3683 if gPlayer1
= nil then
3685 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3689 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3692 if nPlayers
>= 2 then
3694 // Ñîçäàíèå âòîðîãî èãðîêà:
3695 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3696 gPlayer2Settings
.Color
,
3697 gPlayer2Settings
.Team
, False));
3698 if gPlayer2
= nil then
3700 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3704 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3708 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3710 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3714 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3716 // Çàãðóçêà è çàïóñê êàðòû:
3717 if not g_Game_StartMap(Map
, True) then
3719 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3723 // Íåò òî÷åê ïîÿâëåíèÿ:
3724 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3725 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3726 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3727 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3728 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3730 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3734 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3737 NetState
:= NET_STATE_GAME
;
3740 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3754 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3755 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3757 g_Game_ClearLoading();
3760 gGameSettings
.GameType
:= GT_CLIENT
;
3762 gCoopTotalMonstersKilled
:= 0;
3763 gCoopTotalSecretsFound
:= 0;
3764 gCoopTotalMonsters
:= 0;
3765 gCoopTotalSecrets
:= 0;
3769 g_Game_ExecuteEvent('ongamestart');
3771 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3772 g_Game_SetupScreenSize();
3774 NetState
:= NET_STATE_AUTH
;
3776 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3778 if not g_Net_Connect(Addr
, Port
) then
3780 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3781 NetState
:= NET_STATE_NONE
;
3785 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3787 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3792 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3794 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3796 Ptr
:= NetEvent
.packet
^.data
;
3799 MID
:= e_Raw_Read_Byte(Ptr
);
3801 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3803 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3804 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3806 WadName
:= e_Raw_Read_String(Ptr
);
3807 Map
:= e_Raw_Read_String(Ptr
);
3809 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3811 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3812 gSwitchGameMode
:= gGameSettings
.GameMode
;
3813 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3814 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3815 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3816 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3817 T
:= e_Raw_Read_LongWord(Ptr
);
3819 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3820 if newResPath
= '' then
3822 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3823 newResPath
:= g_Res_DownloadWAD(WadName
);
3824 if newResPath
= '' then
3826 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3827 enet_packet_destroy(NetEvent
.packet
);
3828 NetState
:= NET_STATE_NONE
;
3832 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3834 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3835 gPlayer1Settings
.Color
,
3836 gPlayer1Settings
.Team
, False));
3838 if gPlayer1
= nil then
3840 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3842 enet_packet_destroy(NetEvent
.packet
);
3843 NetState
:= NET_STATE_NONE
;
3847 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3848 gPlayer1
.UID
:= NetPlrUID1
;
3849 gPlayer1
.Reset(True);
3851 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3853 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3855 enet_packet_destroy(NetEvent
.packet
);
3856 NetState
:= NET_STATE_NONE
;
3864 enet_packet_destroy(NetEvent
.packet
);
3868 enet_packet_destroy(NetEvent
.packet
);
3871 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3874 if (NetEvent
.data
<= NET_DISC_MAX
) then
3875 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3876 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3886 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3895 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3896 NetState
:= NET_STATE_NONE
;
3900 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3901 gLMSRespawnTime
:= 0;
3904 NetState
:= NET_STATE_GAME
;
3905 MC_SEND_FullStateRequest
;
3906 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3909 procedure g_Game_SaveOptions();
3911 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3914 procedure g_Game_ChangeMap(MapPath
: String);
3918 g_Game_ClearLoading();
3920 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3921 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3922 if gExitByTrigger
then
3925 gExitByTrigger
:= False;
3927 if not g_Game_StartMap(MapPath
, Force
) then
3928 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3931 procedure g_Game_Restart();
3935 if g_Game_IsClient
then
3937 map
:= g_ExtractFileName(gMapInfo
.Map
);
3941 g_Game_ClearLoading();
3942 g_Game_StartMap(Map
, True);
3945 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
3947 NewWAD
, ResName
: String;
3951 g_Player_RemoveAllCorpses();
3953 if (not g_Game_IsClient
) and
3954 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3955 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3957 if gSwitchGameMode
= GM_CTF
then
3958 gGameSettings
.MaxLives
:= 0;
3959 gGameSettings
.GameMode
:= gSwitchGameMode
;
3962 gSwitchGameMode
:= gGameSettings
.GameMode
;
3964 g_Player_ResetTeams();
3966 if Pos(':\', Map
) > 0 then
3968 NewWAD
:= g_ExtractWadName(Map
);
3969 ResName
:= g_ExtractFileName(Map
);
3970 if g_Game_IsServer
then
3972 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
3973 g_Game_LoadWAD(NewWAD
);
3975 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3976 g_Game_ClientWAD(NewWAD
, gWADHash
);
3980 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
3983 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3985 gState
:= STATE_NONE
;
3986 g_ActiveWindow
:= nil;
3992 if gGameSettings
.GameMode
= GM_CTF
then
3994 g_Map_ResetFlag(FLAG_RED
);
3995 g_Map_ResetFlag(FLAG_BLUE
);
3996 // CTF, à ôëàãîâ íåò:
3997 if not g_Map_HaveFlagPoints() then
3998 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4003 gState
:= STATE_MENU
;
4010 NetTimeToUpdate
:= 1;
4011 NetTimeToReliable
:= 0;
4012 NetTimeToMaster
:= NetMasterRate
;
4013 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4014 gLMSRespawnTime
:= 0;
4015 gMissionFailed
:= False;
4018 gCoopMonstersKilled
:= 0;
4019 gCoopSecretsFound
:= 0;
4021 gVoteInProgress
:= False;
4022 gVotePassed
:= False;
4028 if not gGameOn
then Exit
;
4030 g_Game_SpectateCenterView();
4032 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4034 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4035 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4036 gLMSSoftSpawn
:= True;
4037 if NetMode
= NET_SERVER
then
4038 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4040 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4043 if NetMode
= NET_SERVER
then
4045 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4048 if NetUseMaster
then
4050 if (NetMHost
= nil) or (NetMPeer
= nil) then
4051 if not g_Net_Slist_Connect
then
4052 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4057 if NetClients
<> nil then
4058 for I
:= 0 to High(NetClients
) do
4059 if NetClients
[I
].Used
then
4061 NetClients
[I
].Voted
:= False;
4062 if NetClients
[I
].RequestedFullUpdate
then
4064 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4065 NetClients
[I
].RequestedFullUpdate
:= False;
4069 g_Net_UnbanNonPermHosts();
4074 gCoopTotalMonstersKilled
:= 0;
4075 gCoopTotalSecretsFound
:= 0;
4076 gCoopTotalMonsters
:= 0;
4077 gCoopTotalSecrets
:= 0;
4081 g_Game_ExecuteEvent('onmapstart');
4084 procedure SetFirstLevel();
4088 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4089 if MapList
= nil then
4092 SortSArray(MapList
);
4093 gNextMap
:= MapList
[Low(MapList
)];
4098 procedure g_Game_ExitLevel(Map
: Char16
);
4102 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4103 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4104 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4105 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4107 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4108 if gGameSettings
.GameType
= GT_SINGLE
then
4109 gExit
:= EXIT_ENDLEVELSINGLE
4110 else // Âûøëè â âûõîä â Ñâîåé èãðå
4112 gExit
:= EXIT_ENDLEVELCUSTOM
;
4113 if gGameSettings
.GameMode
= GM_COOP
then
4114 g_Player_RememberAll
;
4116 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4119 if gGameSettings
.GameMode
= GM_COOP
then
4122 gStatsPressed
:= True;
4123 gNextMap
:= 'MAP01';
4125 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4128 if g_Game_IsNet
then
4130 MH_SEND_GameStats();
4131 MH_SEND_CoopStats();
4137 procedure g_Game_RestartLevel();
4141 if gGameSettings
.GameMode
= GM_SINGLE
then
4146 gExit
:= EXIT_ENDLEVELCUSTOM
;
4147 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4151 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4155 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4157 if not g_Game_IsClient
then
4159 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4162 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4163 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4167 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4171 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4172 g_Game_LoadWAD(NewWAD
);
4175 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4177 i
, n
, nb
, nr
: Integer;
4179 if not g_Game_IsServer
then Exit
;
4180 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4181 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4182 gLMSRespawnTime
:= 0;
4185 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4187 gMissionFailed
:= True;
4188 g_Game_RestartLevel
;
4192 n
:= 0; nb
:= 0; nr
:= 0;
4193 for i
:= Low(gPlayers
) to High(gPlayers
) do
4194 if (gPlayers
[i
] <> nil) and
4195 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4196 (gPlayers
[i
] is TBot
)) then
4199 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4200 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4203 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4205 // wait a second until the fuckers finally decide to join
4206 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4207 gLMSRespawnTime
:= gTime
+ 1000;
4208 gLMSSoftSpawn
:= NoMapRestart
;
4212 g_Player_RemoveAllCorpses
;
4213 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4214 if g_Game_IsNet
then
4215 MH_SEND_GameEvent(NET_EV_LMS_START
);
4217 for i
:= Low(gPlayers
) to High(gPlayers
) do
4219 if gPlayers
[i
] = nil then continue
;
4220 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4221 // don't touch normal spectators
4222 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4224 gPlayers
[i
].FNoRespawn
:= True;
4225 gPlayers
[i
].Lives
:= 0;
4226 if g_Game_IsNet
then
4227 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4230 gPlayers
[i
].FNoRespawn
:= False;
4231 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4232 gPlayers
[i
].Respawn(False, True);
4233 if gGameSettings
.GameMode
= GM_COOP
then
4235 gPlayers
[i
].Frags
:= 0;
4236 gPlayers
[i
].RecallState
;
4238 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4239 gPlayer1
:= g_Player_Get(gLMSPID1
);
4240 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4241 gPlayer2
:= g_Player_Get(gLMSPID2
);
4244 g_Items_RestartRound();
4246 for i
:= Low(gMonsters
) to High(gMonsters
) do
4248 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
4249 gMonsters
[i
].Respawn
;
4252 gLMSSoftSpawn
:= False;
4255 function g_Game_GetFirstMap(WAD
: String): String;
4259 MapList
:= g_Map_GetMapsList(WAD
);
4260 if MapList
= nil then
4263 SortSArray(MapList
);
4264 Result
:= MapList
[Low(MapList
)];
4266 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4272 function g_Game_GetNextMap(): String;
4279 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4280 if MapList
= nil then
4283 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4285 SortSArray(MapList
);
4287 for I
:= Low(MapList
) to High(MapList
) do
4288 if Map
= MapList
[I
] then
4294 if MapIndex
<> -255 then
4296 if MapIndex
= High(MapList
) then
4297 Result
:= MapList
[Low(MapList
)]
4299 Result
:= MapList
[MapIndex
+ 1];
4301 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4307 procedure g_Game_NextLevel();
4309 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4310 gExit
:= EXIT_ENDLEVELCUSTOM
4313 gExit
:= EXIT_ENDLEVELSINGLE
;
4317 if gNextMap
<> '' then Exit
;
4318 gNextMap
:= g_Game_GetNextMap();
4321 function g_Game_IsTestMap(): Boolean;
4323 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4326 procedure g_Game_DeleteTestMap();
4337 a
:= Pos('.wad:\', gMapToDelete
);
4341 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4342 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4343 Delete(gMapToDelete
, 1, a
+ 5);
4344 gMapToDelete
:= UpperCase(gMapToDelete
);
4346 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4349 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4350 if MapName <> TEST_MAP_NAME then
4353 if not gTempDelete then
4355 time := g_GetFileTime(WadName);
4356 WAD := TWADFile.Create();
4359 if not WAD.ReadFile(WadName) then
4360 begin // Íåò òàêîãî WAD-ôàéëà
4365 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4367 MapList := WAD.GetResourcesList('');
4369 if MapList <> nil then
4370 for a := 0 to High(MapList) do
4371 if MapList[a] = MapName then
4373 // Óäàëÿåì è ñîõðàíÿåì:
4374 WAD.RemoveResource('', MapName);
4375 WAD.SaveTo(WadName);
4380 g_SetFileTime(WadName, time);
4383 if gTempDelete
then DeleteFile(WadName
);
4386 procedure GameCVars(P
: SArray
);
4389 stat
: TPlayerStatArray
;
4394 cmd
:= LowerCase(P
[0]);
4395 if cmd
= 'r_showfps' then
4397 if (Length(P
) > 1) and
4398 ((P
[1] = '1') or (P
[1] = '0')) then
4399 gShowFPS
:= (P
[1][1] = '1');
4402 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4404 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4406 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4408 with gGameSettings
do
4410 if (Length(P
) > 1) and
4411 ((P
[1] = '1') or (P
[1] = '0')) then
4413 if (P
[1][1] = '1') then
4414 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4416 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4419 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4420 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4422 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4424 if g_Game_IsNet
then MH_SEND_GameSettings
;
4427 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4429 with gGameSettings
do
4431 if (Length(P
) > 1) and
4432 ((P
[1] = '1') or (P
[1] = '0')) then
4434 if (P
[1][1] = '1') then
4435 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4437 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4440 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4441 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4443 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4445 if g_Game_IsNet
then MH_SEND_GameSettings
;
4448 else if cmd
= 'g_gamemode' then
4450 a
:= g_Game_TextToMode(P
[1]);
4451 if a
= GM_SINGLE
then a
:= GM_COOP
;
4452 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4454 gSwitchGameMode
:= a
;
4455 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4456 (gState
= STATE_INTERSINGLE
) then
4457 gSwitchGameMode
:= GM_SINGLE
;
4459 gGameSettings
.GameMode
:= gSwitchGameMode
;
4461 if gSwitchGameMode
= gGameSettings
.GameMode
then
4462 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4463 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4465 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4466 [g_Game_ModeToText(gGameSettings
.GameMode
),
4467 g_Game_ModeToText(gSwitchGameMode
)]));
4469 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4471 with gGameSettings
do
4473 if (Length(P
) > 1) and
4474 ((P
[1] = '1') or (P
[1] = '0')) then
4476 if (P
[1][1] = '1') then
4477 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4479 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4482 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4483 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4485 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4486 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4488 if g_Game_IsNet
then MH_SEND_GameSettings
;
4491 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4493 with gGameSettings
do
4495 if (Length(P
) > 1) and
4496 ((P
[1] = '1') or (P
[1] = '0')) then
4498 if (P
[1][1] = '1') then
4499 Options
:= Options
or GAME_OPTION_MONSTERS
4501 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4504 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4505 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4507 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4508 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4510 if g_Game_IsNet
then MH_SEND_GameSettings
;
4513 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4515 with gGameSettings
do
4517 if (Length(P
) > 1) and
4518 ((P
[1] = '1') or (P
[1] = '0')) then
4520 if (P
[1][1] = '1') then
4521 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4523 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4526 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4527 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4529 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4531 if g_Game_IsNet
then MH_SEND_GameSettings
;
4534 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4536 with gGameSettings
do
4538 if (Length(P
) > 1) and
4539 ((P
[1] = '1') or (P
[1] = '0')) then
4541 if (P
[1][1] = '1') then
4542 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4544 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4547 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4548 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4550 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4552 if g_Game_IsNet
then MH_SEND_GameSettings
;
4555 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4557 if Length(P
) > 1 then
4559 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4560 gGameSettings
.WarmupTime
:= 30
4562 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4565 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4566 [gGameSettings
.WarmupTime
]));
4567 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4569 else if cmd
= 'net_interp' then
4571 if (Length(P
) > 1) then
4572 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4574 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4575 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4576 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4577 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4580 else if cmd
= 'net_forceplayerupdate' then
4582 if (Length(P
) > 1) and
4583 ((P
[1] = '1') or (P
[1] = '0')) then
4584 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4586 if NetForcePlayerUpdate
then
4587 g_Console_Add('net_forceplayerupdate = 1')
4589 g_Console_Add('net_forceplayerupdate = 0');
4590 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4591 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4592 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4595 else if cmd
= 'net_predictself' then
4597 if (Length(P
) > 1) and
4598 ((P
[1] = '1') or (P
[1] = '0')) then
4599 NetPredictSelf
:= (P
[1][1] = '1');
4601 if NetPredictSelf
then
4602 g_Console_Add('net_predictself = 1')
4604 g_Console_Add('net_predictself = 0');
4605 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4606 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4607 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4610 else if cmd
= 'sv_name' then
4612 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4614 NetServerName
:= P
[1];
4615 if Length(NetServerName
) > 64 then
4616 SetLength(NetServerName
, 64);
4617 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4621 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4623 else if cmd
= 'sv_passwd' then
4625 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4627 NetPassword
:= P
[1];
4628 if Length(NetPassword
) > 24 then
4629 SetLength(NetPassword
, 24);
4630 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4634 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4636 else if cmd
= 'sv_maxplrs' then
4638 if (Length(P
) > 1) then
4640 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4641 if g_Game_IsServer
and g_Game_IsNet
then
4644 for a
:= 0 to High(NetClients
) do
4645 if NetClients
[a
].Used
then
4648 if b
> NetMaxClients
then
4650 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4651 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4652 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4653 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4656 if NetUseMaster
then
4661 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4663 else if cmd
= 'sv_public' then
4665 if (Length(P
) > 1) then
4667 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4668 if g_Game_IsServer
and g_Game_IsNet
then
4669 if NetUseMaster
then
4671 if NetMPeer
= nil then
4672 if not g_Net_Slist_Connect() then
4673 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4674 g_Net_Slist_Update();
4677 if NetMPeer
<> nil then
4678 g_Net_Slist_Disconnect();
4681 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4683 else if cmd
= 'sv_intertime' then
4685 if (Length(P
) > 1) then
4686 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4688 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4690 else if cmd
= 'p1_name' then
4692 if (Length(P
) > 1) and gGameOn
then
4694 if g_Game_IsClient
then
4696 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4697 MC_SEND_PlayerSettings
;
4700 if gPlayer1
<> nil then
4702 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4703 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4706 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4709 else if cmd
= 'p2_name' then
4711 if (Length(P
) > 1) and gGameOn
then
4713 if g_Game_IsClient
then
4715 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4716 MC_SEND_PlayerSettings
;
4719 if gPlayer2
<> nil then
4721 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4722 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4725 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4728 else if cmd
= 'p1_color' then
4730 if Length(P
) > 3 then
4731 if g_Game_IsClient
then
4733 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4734 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4735 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4736 MC_SEND_PlayerSettings
;
4739 if gPlayer1
<> nil then
4741 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4742 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4743 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4744 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4747 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4748 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4749 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4751 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4753 if Length(P
) > 3 then
4754 if g_Game_IsClient
then
4756 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4757 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4758 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4759 MC_SEND_PlayerSettings
;
4762 if gPlayer2
<> nil then
4764 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4765 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4766 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4767 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4770 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4771 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4772 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4774 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4776 if cmd
= 'r_showtime' then
4778 if (Length(P
) > 1) and
4779 ((P
[1] = '1') or (P
[1] = '0')) then
4780 gShowTime
:= (P
[1][1] = '1');
4783 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4785 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4787 else if cmd
= 'r_showscore' then
4789 if (Length(P
) > 1) and
4790 ((P
[1] = '1') or (P
[1] = '0')) then
4791 gShowGoals
:= (P
[1][1] = '1');
4794 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4796 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4798 else if cmd
= 'r_showstat' then
4800 if (Length(P
) > 1) and
4801 ((P
[1] = '1') or (P
[1] = '0')) then
4802 gShowStat
:= (P
[1][1] = '1');
4805 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4807 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4809 else if cmd
= 'r_showkillmsg' then
4811 if (Length(P
) > 1) and
4812 ((P
[1] = '1') or (P
[1] = '0')) then
4813 gShowKillMsg
:= (P
[1][1] = '1');
4815 if gShowKillMsg
then
4816 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4818 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4820 else if cmd
= 'r_showlives' then
4822 if (Length(P
) > 1) and
4823 ((P
[1] = '1') or (P
[1] = '0')) then
4824 gShowLives
:= (P
[1][1] = '1');
4827 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4829 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4831 else if cmd
= 'r_showspect' then
4833 if (Length(P
) > 1) and
4834 ((P
[1] = '1') or (P
[1] = '0')) then
4835 gSpectHUD
:= (P
[1][1] = '1');
4838 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4840 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4842 else if cmd
= 'r_showping' then
4844 if (Length(P
) > 1) and
4845 ((P
[1] = '1') or (P
[1] = '0')) then
4846 gShowPing
:= (P
[1][1] = '1');
4849 g_Console_Add(_lc
[I_MSG_PING_ON
])
4851 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4853 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4855 if Length(P
) > 1 then
4857 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4858 gGameSettings
.GoalLimit
:= 0
4863 if gGameSettings
.GameMode
= GM_DM
then
4865 stat
:= g_Player_GetStats();
4867 for a
:= 0 to High(stat
) do
4868 if stat
[a
].Frags
> b
then
4872 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4874 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4877 if g_Game_IsNet
then MH_SEND_GameSettings
;
4880 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4882 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4884 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4885 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4887 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4888 [gGameSettings
.TimeLimit
div 3600,
4889 (gGameSettings
.TimeLimit
div 60) mod 60,
4890 gGameSettings
.TimeLimit
mod 60]));
4891 if g_Game_IsNet
then MH_SEND_GameSettings
;
4893 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4895 if Length(P
) > 1 then
4897 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4898 gGameSettings
.MaxLives
:= 0
4902 stat
:= g_Player_GetStats();
4904 for a
:= 0 to High(stat
) do
4905 if stat
[a
].Lives
> b
then
4907 gGameSettings
.MaxLives
:=
4908 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4912 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4913 [gGameSettings
.MaxLives
]));
4914 if g_Game_IsNet
then MH_SEND_GameSettings
;
4919 // profiler console commands
4920 procedure ProfilerCommands (P
: SArray
);
4924 function getBool (idx
: Integer): Integer;
4926 if (idx
< 0) or (idx
> High(P
)) then begin result
:= -1; exit
; end;
4928 if (P
[idx
] = '1') or (P
[idx
] = 'on') or (P
[idx
] = 'true') or (P
[idx
] = 'tan') then result
:= 1;
4932 //if not gDebugMode then exit;
4933 cmd
:= LowerCase(P
[0]);
4935 if cmd
= 'pf_draw_frame' then
4937 g_profile_frame_draw
:= not g_profile_frame_draw
;
4941 if cmd
= 'pf_update_frame' then
4943 g_profile_frame_update
:= not g_profile_frame_update
;
4947 if cmd
= 'pf_coldet' then
4949 g_profile_collision
:= not g_profile_collision
;
4953 if cmd
= 'r_sq_draw' then
4957 0: gdbg_map_use_accel_render
:= false;
4958 1: gdbg_map_use_accel_render
:= true;
4960 if gdbg_map_use_accel_render
then g_Console_Add('accelerated rendering: tan') else g_Console_Add('accelerated rendering: ona');
4964 if cmd
= 'dbg_sq_coldet' then
4968 0: gdbg_map_use_accel_coldet
:= false;
4969 1: gdbg_map_use_accel_coldet
:= true;
4971 if gdbg_map_use_accel_coldet
then g_Console_Add('accelerated coldet: tan') else g_Console_Add('accelerated coldet: ona');
4975 if (cmd
= 'sq_use_grid') or (cmd
= 'sq_use_tree') then
4977 gdbg_map_use_tree_coldet
:= (cmd
= 'sq_use_tree');
4978 if gdbg_map_use_tree_coldet
then g_Console_Add('coldet acceleration: tree') else g_Console_Add('coldet acceleration: grid');
4982 if (cmd
= 'r_sq_use_grid') or (cmd
= 'r_sq_use_tree') then
4984 gdbg_map_use_tree_draw
:= (cmd
= 'r_sq_use_tree');
4985 if gdbg_map_use_tree_draw
then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
4989 if (cmd
= 't_dump_node_queries') then
4993 0: gdbg_map_dump_coldet_tree_queries
:= false;
4994 1: gdbg_map_dump_coldet_tree_queries
:= true;
4996 if gdbg_map_dump_coldet_tree_queries
then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
5001 procedure DebugCommands(P
: SArray
);
5007 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5010 cmd
:= LowerCase(P
[0]);
5011 if cmd
= 'd_window' then
5013 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5014 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5015 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5016 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5017 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5019 else if cmd
= 'd_sounds' then
5021 if (Length(P
) > 1) and
5022 ((P
[1] = '1') or (P
[1] = '0')) then
5023 g_Debug_Sounds
:= (P
[1][1] = '1');
5025 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5027 else if cmd
= 'd_frames' then
5029 if (Length(P
) > 1) and
5030 ((P
[1] = '1') or (P
[1] = '0')) then
5031 g_Debug_Frames
:= (P
[1][1] = '1');
5033 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5035 else if cmd
= 'd_winmsg' then
5037 if (Length(P
) > 1) and
5038 ((P
[1] = '1') or (P
[1] = '0')) then
5039 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5041 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5043 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5045 if (Length(P
) > 1) and
5046 ((P
[1] = '1') or (P
[1] = '0')) then
5047 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5049 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5051 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5053 if Length(P
) > 1 then
5055 '0': g_debug_BotAIOff
:= 0;
5056 '1': g_debug_BotAIOff
:= 1;
5057 '2': g_debug_BotAIOff
:= 2;
5058 '3': g_debug_BotAIOff
:= 3;
5061 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5063 else if cmd
= 'd_monster' then
5065 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5066 if Length(P
) < 2 then
5068 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5069 g_Console_Add('ID | Name');
5070 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5071 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5074 a
:= StrToIntDef(P
[1], 0);
5075 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5076 a
:= g_Monsters_GetIDByName(P
[1]);
5078 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5079 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5082 with gPlayer1
.Obj
do
5083 b
:= g_Monsters_Create(a
,
5084 X
+ Rect
.X
+ (Rect
.Width
div 2),
5085 Y
+ Rect
.Y
+ Rect
.Height
,
5086 gPlayer1
.Direction
, True);
5087 if (Length(P
) > 2) and (b
>= 0) then
5088 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5092 else if (cmd
= 'd_health') then
5094 if (Length(P
) > 1) and
5095 ((P
[1] = '1') or (P
[1] = '0')) then
5096 g_debug_HealthBar
:= (P
[1][1] = '1');
5098 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5100 else if (cmd
= 'd_player') then
5102 if (Length(P
) > 1) and
5103 ((P
[1] = '1') or (P
[1] = '0')) then
5104 g_debug_Player
:= (P
[1][1] = '1');
5106 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5108 else if (cmd
= 'd_joy') then
5111 g_Console_Add(e_JoystickStateToString(a
));
5115 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5119 procedure GameCheats(P
: SArray
);
5125 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5126 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5128 g_Console_Add('not available');
5134 g_Console_Add('where is the player?!');
5137 cmd
:= LowerCase(P
[0]);
5141 plr
.GodMode
:= not plr
.GodMode
;
5142 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5145 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5146 if cmd
= 'give' then
5148 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5149 for f
:= 1 to High(P
) do
5151 cmd
:= LowerCase(P
[f
]);
5152 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5153 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5154 if cmd
= 'exit' then
5156 if gTriggers
<> nil then
5158 for a
:= 0 to High(gTriggers
) do
5160 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5162 g_Console_Add('player left the map');
5163 gExitByTrigger
:= True;
5164 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5172 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5173 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5174 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5175 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5176 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5178 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5179 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5181 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5182 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5184 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5185 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5187 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5188 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5190 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5191 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5193 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5194 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5195 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5197 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5198 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5199 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5200 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5201 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5202 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5204 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5205 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5206 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5207 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5208 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5209 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5211 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5212 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5214 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5215 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5217 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5219 if cmd
= 'ammo' then
5221 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5222 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5223 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5224 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5225 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5226 g_Console_Add('player got some ammo');
5230 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5231 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5233 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5234 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5236 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5237 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5239 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5240 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5242 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5244 if cmd
= 'weapons' then
5246 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5247 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5248 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5249 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5250 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5251 plr
.GiveItem(ITEM_WEAPON_BFG
);
5252 g_Console_Add('player got weapons');
5256 if cmd
= 'keys' then
5258 plr
.GiveItem(ITEM_KEY_RED
);
5259 plr
.GiveItem(ITEM_KEY_GREEN
);
5260 plr
.GiveItem(ITEM_KEY_BLUE
);
5261 g_Console_Add('player got all keys');
5265 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5270 if cmd
= 'open' then
5272 g_Console_Add('player activated sesame');
5273 g_Triggers_OpenAll();
5280 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5284 if cmd
= 'noclip' then
5287 g_Console_Add('wall hardeness adjusted');
5291 if cmd
= 'notarget' then
5293 plr
.NoTarget
:= not plr
.NoTarget
;
5294 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5298 if cmd
= 'noreload' then
5300 plr
.NoReload
:= not plr
.NoReload
;
5301 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5305 if cmd
= 'speedy' then
5307 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5308 g_Console_Add('speed adjusted');
5312 if cmd
= 'jumpy' then
5314 VEL_JUMP
:= 30-VEL_JUMP
;
5315 g_Console_Add('jump height adjusted');
5319 if cmd
= 'automap' then
5321 gShowMap
:= not gShowMap
;
5322 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5326 if cmd
= 'aimline' then
5328 gAimLine
:= not gAimLine
;
5329 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5334 procedure GameCommands(P
: SArray
);
5340 pl
: pTNetClient
= nil;
5347 cmd
:= LowerCase(P
[0]);
5349 if (cmd
= 'quit') or
5356 else if cmd
= 'pause' then
5358 if (g_ActiveWindow
= nil) then
5359 g_Game_Pause(not gPause
);
5361 else if cmd
= 'endgame' then
5362 gExit
:= EXIT_SIMPLE
5363 else if cmd
= 'restart' then
5365 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5367 if g_Game_IsClient
then
5369 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5374 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5376 else if cmd
= 'kick' then
5378 if g_Game_IsServer
then
5380 if Length(P
) < 2 then
5382 g_Console_Add('kick <name>');
5387 g_Console_Add('kick <name>');
5391 if g_Game_IsNet
then
5392 pl
:= g_Net_Client_ByName(P
[1]);
5395 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5396 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5397 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5398 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5399 if NetUseMaster
then
5401 end else if gPlayers
<> nil then
5402 for a
:= Low(gPlayers
) to High(gPlayers
) do
5403 if gPlayers
[a
] <> nil then
5404 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5406 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5407 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5409 gPlayers
[a
].Lives
:= 0;
5410 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5411 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5412 g_Player_Remove(gPlayers
[a
].UID
);
5413 if NetUseMaster
then
5415 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5419 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5421 else if cmd
= 'kick_id' then
5423 if g_Game_IsServer
and g_Game_IsNet
then
5425 if Length(P
) < 2 then
5427 g_Console_Add('kick_id <client ID>');
5432 g_Console_Add('kick_id <client ID>');
5436 a
:= StrToIntDef(P
[1], 0);
5437 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5439 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5441 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5442 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5443 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5444 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5445 if NetUseMaster
then
5450 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5452 else if cmd
= 'ban' then
5454 if g_Game_IsServer
and g_Game_IsNet
then
5456 if Length(P
) < 2 then
5458 g_Console_Add('ban <name>');
5463 g_Console_Add('ban <name>');
5467 pl
:= g_Net_Client_ByName(P
[1]);
5470 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5471 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5472 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5473 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5474 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5475 if NetUseMaster
then
5478 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5480 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5482 else if cmd
= 'ban_id' then
5484 if g_Game_IsServer
and g_Game_IsNet
then
5486 if Length(P
) < 2 then
5488 g_Console_Add('ban_id <client ID>');
5493 g_Console_Add('ban_id <client ID>');
5497 a
:= StrToIntDef(P
[1], 0);
5498 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5499 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5501 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5502 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5503 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5504 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5505 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5506 if NetUseMaster
then
5510 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5512 else if cmd
= 'permban' then
5514 if g_Game_IsServer
and g_Game_IsNet
then
5516 if Length(P
) < 2 then
5518 g_Console_Add('permban <name>');
5523 g_Console_Add('permban <name>');
5527 pl
:= g_Net_Client_ByName(P
[1]);
5530 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5531 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5532 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5533 g_Net_SaveBanList();
5534 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5535 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5536 if NetUseMaster
then
5539 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5541 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5543 else if cmd
= 'permban_id' then
5545 if g_Game_IsServer
and g_Game_IsNet
then
5547 if Length(P
) < 2 then
5549 g_Console_Add('permban_id <client ID>');
5554 g_Console_Add('permban_id <client ID>');
5558 a
:= StrToIntDef(P
[1], 0);
5559 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5560 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5562 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5563 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5564 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5565 g_Net_SaveBanList();
5566 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5567 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5568 if NetUseMaster
then
5572 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5574 else if cmd
= 'unban' then
5576 if g_Game_IsServer
and g_Game_IsNet
then
5578 if Length(P
) < 2 then
5580 g_Console_Add('unban <IP Address>');
5585 g_Console_Add('unban <IP Address>');
5589 if g_Net_UnbanHost(P
[1]) then
5591 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5592 g_Net_SaveBanList();
5594 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5596 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5598 else if cmd
= 'clientlist' then
5600 if g_Game_IsServer
and g_Game_IsNet
then
5603 if NetClients
<> nil then
5604 for a
:= Low(NetClients
) to High(NetClients
) do
5605 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5607 plr
:= g_Player_Get(NetClients
[a
].Player
);
5608 if plr
= nil then continue
;
5610 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5611 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5614 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5616 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5618 else if cmd
= 'connect' then
5620 if (NetMode
= NET_NONE
) then
5622 if Length(P
) < 2 then
5624 g_Console_Add('connect <IP> [port] [password]');
5629 g_Console_Add('connect <IP> [port] [password]');
5633 if Length(P
) > 2 then
5634 prt
:= StrToIntDef(P
[2], 25666)
5638 if Length(P
) > 3 then
5643 g_Game_StartClient(P
[1], prt
, pw
);
5646 else if cmd
= 'disconnect' then
5648 if (NetMode
= NET_CLIENT
) then
5651 else if cmd
= 'reconnect' then
5653 if (NetMode
= NET_SERVER
) then
5656 if (NetMode
= NET_CLIENT
) then
5659 gExit
:= EXIT_SIMPLE
;
5663 //TODO: Use last successful password to reconnect, instead of ''
5664 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5666 else if (cmd
= 'addbot') or
5667 (cmd
= 'bot_add') then
5669 if Length(P
) > 1 then
5670 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5672 g_Bot_Add(TEAM_NONE
, 2);
5674 else if cmd
= 'bot_addlist' then
5676 if Length(P
) > 1 then
5677 if Length(P
) = 2 then
5678 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5680 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5682 else if cmd
= 'bot_removeall' then
5684 else if cmd
= 'chat' then
5686 if g_Game_IsNet
then
5688 if Length(P
) > 1 then
5690 for a
:= 1 to High(P
) do
5691 chstr
:= chstr
+ P
[a
] + ' ';
5693 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5695 if Length(chstr
) < 1 then
5697 g_Console_Add('chat <text>');
5701 chstr
:= b_Text_Format(chstr
);
5702 if g_Game_IsClient
then
5703 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5705 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5708 g_Console_Add('chat <text>');
5710 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5712 else if cmd
= 'teamchat' then
5714 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5716 if Length(P
) > 1 then
5718 for a
:= 1 to High(P
) do
5719 chstr
:= chstr
+ P
[a
] + ' ';
5721 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5723 if Length(chstr
) < 1 then
5725 g_Console_Add('teamchat <text>');
5729 chstr
:= b_Text_Format(chstr
);
5730 if g_Game_IsClient
then
5731 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5733 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5734 gPlayer1Settings
.Team
);
5737 g_Console_Add('teamchat <text>');
5739 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5741 else if cmd
= 'game' then
5743 if gGameSettings
.GameType
<> GT_NONE
then
5745 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5748 if Length(P
) = 1 then
5750 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5753 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5754 P
[1] := addWadExtension(P
[1]);
5755 if FileExists(MapsDir
+ P
[1]) then
5757 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5758 if Length(P
) < 3 then
5761 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5764 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5766 if g_Map_Exist(MapsDir
+ s
) then
5768 // Çàïóñêàåì ñâîþ èãðó
5770 with gGameSettings
do
5772 GameMode
:= g_Game_TextToMode(gcGameMode
);
5773 if gSwitchGameMode
<> GM_NONE
then
5774 GameMode
:= gSwitchGameMode
;
5775 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5776 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5778 if Length(P
) >= 4 then
5779 b
:= StrToIntDef(P
[3], 1);
5780 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5781 GoalLimit
, MaxLives
, Options
, b
);
5786 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5788 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5790 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5792 else if cmd
= 'host' then
5794 if gGameSettings
.GameType
<> GT_NONE
then
5796 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5799 if Length(P
) < 4 then
5801 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5804 if not StrToIp(P
[1], listen
) then
5806 prt
:= StrToIntDef(P
[2], 25666);
5808 P
[3] := addWadExtension(P
[3]);
5809 if FileExists(MapsDir
+ P
[3]) then
5811 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5812 if Length(P
) < 5 then
5815 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5818 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5820 if g_Map_Exist(MapsDir
+ s
) then
5822 // Çàïóñêàåì ñâîþ èãðó
5824 with gGameSettings
do
5826 GameMode
:= g_Game_TextToMode(gcGameMode
);
5827 if gSwitchGameMode
<> GM_NONE
then
5828 GameMode
:= gSwitchGameMode
;
5829 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5830 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5832 if Length(P
) >= 6 then
5833 b
:= StrToIntDef(P
[5], 0);
5834 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5835 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5840 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5842 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5844 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5846 else if cmd
= 'map' then
5848 if Length(P
) = 1 then
5850 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5852 g_Console_Add(cmd
+ ' <MAP>');
5853 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5855 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5857 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5859 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5860 if Length(P
) < 3 then
5862 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5863 s
:= UpperCase(P
[1]);
5864 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5865 begin // Êàðòà íàøëàñü
5866 gExitByTrigger
:= False;
5868 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5870 gExit
:= EXIT_ENDLEVELCUSTOM
;
5872 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5873 g_Game_ChangeMap(s
);
5876 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5877 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5878 P
[1] := addWadExtension(P
[1]);
5879 if FileExists(MapsDir
+ P
[1]) then
5881 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5883 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5885 s
:= P
[1] + ':\' + P
[2];
5887 if g_Map_Exist(MapsDir
+ s
) then
5889 gExitByTrigger
:= False;
5891 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5893 gExit
:= EXIT_ENDLEVELCUSTOM
;
5895 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5896 g_Game_ChangeMap(s
);
5899 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5901 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5903 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5907 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5908 P
[1] := addWadExtension(P
[1]);
5909 if FileExists(MapsDir
+ P
[1]) then
5912 P
[2] := UpperCase(P
[2]);
5913 s
:= P
[1] + ':\' + P
[2];
5915 if g_Map_Exist(MapsDir
+ s
) then
5916 begin // Íàøëè êàðòó
5917 gExitByTrigger
:= False;
5919 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5921 gExit
:= EXIT_ENDLEVELCUSTOM
;
5923 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5924 g_Game_ChangeMap(s
);
5926 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5928 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5931 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5933 else if cmd
= 'nextmap' then
5935 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5936 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5939 if Length(P
) = 1 then
5941 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5943 g_Console_Add(cmd
+ ' <MAP>');
5944 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5947 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5952 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5954 if Length(P
) < 3 then
5956 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5957 s
:= UpperCase(P
[1]);
5958 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5959 begin // Êàðòà íàøëàñü
5960 gExitByTrigger
:= False;
5965 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5966 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5967 P
[1] := addWadExtension(P
[1]);
5968 if FileExists(MapsDir
+ P
[1]) then
5970 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5972 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5974 s
:= P
[1] + ':\' + P
[2];
5976 if g_Map_Exist(MapsDir
+ s
) then
5977 begin // Óñòàíàâëèâàåì êàðòó
5978 gExitByTrigger
:= False;
5983 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5985 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5987 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5991 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5992 P
[1] := addWadExtension(P
[1]);
5993 if FileExists(MapsDir
+ P
[1]) then
5996 P
[2] := UpperCase(P
[2]);
5997 s
:= P
[1] + ':\' + P
[2];
5999 if g_Map_Exist(MapsDir
+ s
) then
6000 begin // Íàøëè êàðòó
6001 gExitByTrigger
:= False;
6005 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6007 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6010 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6013 if gNextMap
= '' then
6014 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6016 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6019 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6022 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6024 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6026 gExitByTrigger
:= False;
6027 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6028 if (gNextMap
= '') and (gTriggers
<> nil) then
6029 for a
:= 0 to High(gTriggers
) do
6030 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6032 gExitByTrigger
:= True;
6033 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6036 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6037 if gNextMap
= '' then
6038 gNextMap
:= g_Game_GetNextMap();
6039 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6040 if Pos(':\', gNextMap
) = 0 then
6041 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6044 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6045 if g_Map_Exist(MapsDir
+ s
) then
6046 gExit
:= EXIT_ENDLEVELCUSTOM
6048 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6050 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6052 else if (cmd
= 'event') then
6054 if (Length(P
) <= 1) then
6056 for a
:= 0 to High(gEvents
) do
6057 if gEvents
[a
].Command
= '' then
6058 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6060 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6063 if (Length(P
) = 2) then
6065 for a
:= 0 to High(gEvents
) do
6066 if gEvents
[a
].Name
= P
[1] then
6067 if gEvents
[a
].Command
= '' then
6068 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6070 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6073 for a
:= 0 to High(gEvents
) do
6074 if gEvents
[a
].Name
= P
[1] then
6076 gEvents
[a
].Command
:= '';
6077 for b
:= 2 to High(P
) do
6078 if Pos(' ', P
[b
]) = 0 then
6079 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6081 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6082 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6086 // Êîìàíäû Ñâîåé èãðû:
6087 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6089 if cmd
= 'bot_addred' then
6091 if Length(P
) > 1 then
6092 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6094 g_Bot_Add(TEAM_RED
, 2);
6096 else if cmd
= 'bot_addblue' then
6098 if Length(P
) > 1 then
6099 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6101 g_Bot_Add(TEAM_BLUE
, 2);
6103 else if cmd
= 'suicide' then
6107 if g_Game_IsClient
then
6108 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6111 if gPlayer1
<> nil then
6112 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6113 if gPlayer2
<> nil then
6114 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6118 else if cmd
= 'spectate' then
6124 else if cmd
= 'say' then
6126 if g_Game_IsServer
and g_Game_IsNet
then
6128 if Length(P
) > 1 then
6131 for a
:= 1 to High(P
) do
6132 chstr
:= chstr
+ P
[a
] + ' ';
6134 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6136 if Length(chstr
) < 1 then
6138 g_Console_Add('say <text>');
6142 chstr
:= b_Text_Format(chstr
);
6143 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6145 else g_Console_Add('say <text>');
6147 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6149 else if cmd
= 'tell' then
6151 if g_Game_IsServer
and g_Game_IsNet
then
6153 if (Length(P
) > 2) and (P
[1] <> '') then
6156 for a
:= 2 to High(P
) do
6157 chstr
:= chstr
+ P
[a
] + ' ';
6159 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6161 if Length(chstr
) < 1 then
6163 g_Console_Add('tell <playername> <text>');
6167 pl
:= g_Net_Client_ByName(P
[1]);
6169 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6171 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6173 else g_Console_Add('tell <playername> <text>');
6175 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6177 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6179 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6181 // Äîïîëíèòåëüíîå âðåìÿ:
6182 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6184 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6185 [gGameSettings
.TimeLimit
div 3600,
6186 (gGameSettings
.TimeLimit
div 60) mod 60,
6187 gGameSettings
.TimeLimit
mod 60]));
6188 if g_Game_IsNet
then MH_SEND_GameSettings
;
6190 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6192 if (Length(P
) <= 1) then
6193 g_Console_Add('rcon_password <password>')
6195 MC_SEND_RCONPassword(P
[1]);
6197 else if cmd
= 'rcon' then
6199 if g_Game_IsClient
then
6201 if Length(P
) > 1 then
6204 for a
:= 1 to High(P
) do
6205 chstr
:= chstr
+ P
[a
] + ' ';
6207 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6209 if Length(chstr
) < 1 then
6211 g_Console_Add('rcon <command>');
6215 MC_SEND_RCONCommand(chstr
);
6217 else g_Console_Add('rcon <command>');
6220 else if cmd
= 'ready' then
6222 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6223 gLMSRespawnTime
:= gTime
+ 100;
6225 else if (cmd
= 'callvote') and g_Game_IsNet
then
6227 if Length(P
) > 1 then
6230 for a
:= 1 to High(P
) do begin
6231 if a
> 1 then chstr
:= chstr
+ ' ';
6232 chstr
:= chstr
+ P
[a
];
6235 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6237 if Length(chstr
) < 1 then
6239 g_Console_Add('callvote <command>');
6243 if g_Game_IsClient
then
6244 MC_SEND_Vote(True, chstr
)
6246 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6247 g_Console_Process('vote', True);
6250 g_Console_Add('callvote <command>');
6252 else if (cmd
= 'vote') and g_Game_IsNet
then
6254 if g_Game_IsClient
then
6256 else if gVoteInProgress
then
6258 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6259 a
:= Floor((NetClientCount
+1)/2.0) + 1
6261 a
:= Floor(NetClientCount
/2.0) + 1;
6266 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6267 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6273 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6274 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6282 procedure g_TakeScreenShot();
6290 if e_NoGraphics
then Exit
;
6291 ssdir
:= GameDir
+'/screenshots';
6292 if not findFileCI(ssdir
, true) then
6294 // try to create dir
6299 if not findFileCI(ssdir
, true) then exit
; // alas
6302 for a
:= 1 to High(Word) do
6304 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6306 if findFileCI(t
, true) then continue
;
6307 if not findFileCI(FileName
) then
6310 st
:= createDiskFile(FileName
);
6312 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6317 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6325 procedure g_Game_InGameMenu(Show
: Boolean);
6327 if (g_ActiveWindow
= nil) and Show
then
6329 if gGameSettings
.GameType
= GT_SINGLE
then
6330 g_GUI_ShowWindow('GameSingleMenu')
6333 if g_Game_IsClient
then
6334 g_GUI_ShowWindow('GameClientMenu')
6336 if g_Game_IsNet
then
6337 g_GUI_ShowWindow('GameServerMenu')
6339 g_GUI_ShowWindow('GameCustomMenu');
6341 g_Sound_PlayEx('MENU_OPEN');
6343 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6344 if (not g_Game_IsNet
) then
6348 if (g_ActiveWindow
<> nil) and (not Show
) then
6350 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6351 if (not g_Game_IsNet
) then
6352 g_Game_Pause(False);
6356 procedure g_Game_Pause(Enable
: Boolean);
6361 if gPause
= Enable
then
6364 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6368 g_Game_PauseAllSounds(Enable
);
6371 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6376 if gTriggers
<> nil then
6377 for i
:= 0 to High(gTriggers
) do
6378 with gTriggers
[i
] do
6379 if (TriggerType
= TRIGGER_SOUND
) and
6381 Sound
.IsPlaying() then
6383 Sound
.Pause(Enable
);
6387 if gPlayers
<> nil then
6388 for i
:= 0 to High(gPlayers
) do
6389 if gPlayers
[i
] <> nil then
6390 gPlayers
[i
].PauseSounds(Enable
);
6393 if gMusic
<> nil then
6394 gMusic
.Pause(Enable
);
6397 procedure g_Game_StopAllSounds(all
: Boolean);
6401 if gTriggers
<> nil then
6402 for i
:= 0 to High(gTriggers
) do
6403 with gTriggers
[i
] do
6404 if (TriggerType
= TRIGGER_SOUND
) and
6408 if gMusic
<> nil then
6415 procedure g_Game_UpdateTriggerSounds();
6419 if gTriggers
<> nil then
6420 for i
:= 0 to High(gTriggers
) do
6421 with gTriggers
[i
] do
6422 if (TriggerType
= TRIGGER_SOUND
) and
6425 Sound
.IsPlaying() then
6427 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6428 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6430 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6431 Sound
.SetVolume(Data
.Volume
/255.0);
6434 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6438 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6441 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6446 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6451 if gSpectMode
<> SPECT_PLAYERS
then
6453 if gSpectPID1
= UID
then
6458 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6465 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6470 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6475 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6480 if gSpectMode
<> SPECT_PLAYERS
then
6482 Pl
:= g_Player_Get(gSpectPID1
);
6483 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6488 if gSpectViewTwo
then
6490 Pl
:= g_Player_Get(gSpectPID2
);
6491 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6499 procedure g_Game_Message(Msg
: string; Time
: Word);
6501 MessageText
:= b_Text_Format(Msg
);
6502 MessageTime
:= Time
;
6505 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6514 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6518 if goodsnd
[a
].IsPlaying() then
6521 goodsnd
[Random(4)].Play();
6524 procedure g_Game_Announce_KillCombo(Param
: Integer);
6531 UID
:= Param
and $FFFF;
6536 Pl
:= g_Player_Get(UID
);
6545 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6549 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6553 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6557 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6565 if not g_Game_IsWatchedPlayer(UID
) then
6568 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6572 if killsnd
[n
].IsPlaying() then
6577 procedure g_Game_StartVote(Command
, Initiator
: string);
6581 if not gVotesEnabled
then Exit
;
6582 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6583 if gVoteInProgress
or gVotePassed
then
6585 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6586 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6589 gVoteInProgress
:= True;
6590 gVotePassed
:= False;
6591 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6594 gVoteCommand
:= Command
;
6596 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6597 Need
:= Floor((NetClientCount
+1)/2.0)+1
6599 Need
:= Floor(NetClientCount
/2.0)+1;
6600 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6601 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6604 procedure g_Game_CheckVote
;
6608 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6609 if not gVoteInProgress
then Exit
;
6611 if (gTime
>= gVoteTimer
) then
6613 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6614 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6616 Need
:= Floor(NetClientCount
/2.0) + 1;
6617 if gVoteCount
>= Need
then
6619 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6620 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6621 gVotePassed
:= True;
6622 gVoteCmdTimer
:= gTime
+ 5000;
6626 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6627 MH_SEND_VoteEvent(NET_VE_FAILED
);
6629 if NetClients
<> nil then
6630 for I
:= Low(NetClients
) to High(NetClients
) do
6631 if NetClients
[i
].Used
then
6632 NetClients
[i
].Voted
:= False;
6633 gVoteInProgress
:= False;
6639 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6640 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6642 Need
:= Floor(NetClientCount
/2.0) + 1;
6643 if gVoteCount
>= Need
then
6645 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6646 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6647 gVoteInProgress
:= False;
6648 gVotePassed
:= True;
6649 gVoteCmdTimer
:= gTime
+ 5000;
6652 if NetClients
<> nil then
6653 for I
:= Low(NetClients
) to High(NetClients
) do
6654 if NetClients
[i
].Used
then
6655 NetClients
[i
].Voted
:= False;
6660 procedure g_Game_LoadMapList(FileName
: string);
6668 if not FileExists(FileName
) then Exit
;
6670 AssignFile(ListFile
, FileName
);
6672 while not EOF(ListFile
) do
6674 ReadLn(ListFile
, s
);
6677 if s
= '' then Continue
;
6679 SetLength(MapList
, Length(MapList
)+1);
6680 MapList
[High(MapList
)] := s
;
6682 CloseFile(ListFile
);
6685 procedure g_Game_SetDebugMode();
6688 // ×èòû (äàæå â ñâîåé èãðå):
6692 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6696 if Length(LoadingStat
.Msgs
) = 0 then
6702 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6703 if NextMsg
= Length(Msgs
) then
6705 for i
:= 0 to High(Msgs
)-1 do
6706 Msgs
[i
] := Msgs
[i
+1];
6714 Msgs
[NextMsg
-1] := Text;
6720 g_ActiveWindow
:= nil;
6725 procedure g_Game_StepLoading();
6731 if (ShowCount
> LOADING_SHOW_STEP
) then
6739 procedure g_Game_ClearLoading();
6748 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6749 if len
< 1 then len
:= 1;
6750 SetLength(Msgs
, len
);
6751 for len
:= Low(Msgs
) to High(Msgs
) do
6757 procedure Parse_Params(var pars
: TParamStrValues
);
6764 while i
<= ParamCount
do
6767 if (s
[1] = '-') and (Length(s
) > 1) then
6769 if (s
[2] = '-') and (Length(s
) > 2) then
6770 begin // Îäèíî÷íûé ïàðàìåòð
6771 SetLength(pars
, Length(pars
) + 1);
6772 with pars
[High(pars
)] do
6774 Name
:= LowerCase(s
);
6779 if (i
< ParamCount
) then
6780 begin // Ïàðàìåòð ñî çíà÷åíèåì
6782 SetLength(pars
, Length(pars
) + 1);
6783 with pars
[High(pars
)] do
6785 Name
:= LowerCase(s
);
6786 Value
:= LowerCase(ParamStr(i
));
6795 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6800 for i
:= 0 to High(pars
) do
6801 if pars
[i
].Name
= aName
then
6803 Result
:= pars
[i
].Value
;
6808 procedure g_Game_Process_Params();
6810 pars
: TParamStrValues
;
6813 LimT
, LimS
: Integer;
6823 s
:= Find_Param_Value(pars
, '--profile-render');
6824 if (s
<> '') then g_profile_frame_draw
:= true;
6826 s
:= Find_Param_Value(pars
, '--profile-coldet');
6827 if (s
<> '') then g_profile_collision
:= true;
6830 s
:= Find_Param_Value(pars
, '--debug');
6833 g_Game_SetDebugMode();
6834 s
:= Find_Param_Value(pars
, '--netdump');
6839 // Connect when game loads
6840 ip
:= Find_Param_Value(pars
, '-connect');
6844 s
:= Find_Param_Value(pars
, '-port');
6845 if (s
= '') or not TryStrToInt(s
, Port
) then
6848 s
:= Find_Param_Value(pars
, '-pw');
6850 g_Game_StartClient(ip
, Port
, s
);
6854 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6857 gDefaultMegawadStart
:= s
;
6860 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6861 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6863 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6866 // Start map when game loads:
6867 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6868 if isWadPath(map
) then
6871 s
:= Find_Param_Value(pars
, '-gm');
6872 GMode
:= g_Game_TextToMode(s
);
6873 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6874 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6877 s
:= Find_Param_Value(pars
, '-limt');
6878 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6884 s
:= Find_Param_Value(pars
, '-lims');
6885 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6891 s
:= Find_Param_Value(pars
, '-lives');
6892 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6898 s
:= Find_Param_Value(pars
, '-opt');
6900 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6902 Opt
:= StrToIntDef(s
, 0);
6904 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6907 s
:= Find_Param_Value(pars
, '--close');
6911 // Delete test map after play:
6912 s
:= Find_Param_Value(pars
, '--testdelete');
6915 gMapToDelete
:= MapsDir
+ map
;
6916 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6920 // Delete temporary WAD after play:
6921 s
:= Find_Param_Value(pars
, '--tempdelete');
6924 gMapToDelete
:= MapsDir
+ map
;
6925 gTempDelete
:= True;
6928 // Number of players:
6929 s
:= Find_Param_Value(pars
, '-pl');
6933 n
:= StrToIntDef(s
, 1);
6936 s
:= Find_Param_Value(pars
, '-port');
6937 if (s
= '') or not TryStrToInt(s
, Port
) then
6938 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6940 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6943 // Execute script when game loads:
6944 s
:= Find_Param_Value(pars
, '-exec');
6947 if Pos(':\', s
) = 0 then
6948 s
:= GameDir
+ '/' + s
;
6953 if IOResult
<> 0 then
6955 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6956 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6960 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6961 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6966 if IOResult
<> 0 then
6968 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6969 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6973 if Pos('#', s
) <> 1 then // script comment
6974 g_Console_Process(s
, True);