1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading(Value
: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
145 { procedure SetWinPause(Enable: Boolean); }
150 LOADING_SHOW_STEP
= 100;
151 LOADING_INTERLINE
= 20;
166 MESSAGE_DIKEY
= WM_USER
+ 1;
171 EXIT_ENDLEVELSINGLE
= 4;
172 EXIT_ENDLEVELCUSTOM
= 5;
174 GAME_OPTION_RESERVED
= 1;
175 GAME_OPTION_TEAMDAMAGE
= 2;
176 GAME_OPTION_ALLOWEXIT
= 4;
177 GAME_OPTION_WEAPONSTAY
= 8;
178 GAME_OPTION_MONSTERS
= 16;
179 GAME_OPTION_BOTVSPLAYER
= 32;
180 GAME_OPTION_BOTVSMONSTER
= 64;
185 STATE_INTERCUSTOM
= 3;
186 STATE_INTERSINGLE
= 4;
192 LMS_RESPAWN_NONE
= 0;
193 LMS_RESPAWN_WARMUP
= 1;
194 LMS_RESPAWN_FINAL
= 2;
210 CONFIG_FILENAME
= 'Doom2DF.cfg';
211 LOG_FILENAME
= 'Doom2DF.log';
213 TEST_MAP_NAME
= '$$$_TEST_$$$';
215 STD_PLAYER_MODEL
= 'Doomer';
219 gGameSettings
: TGameSettings
;
220 gPlayer1Settings
: TPlayerSettings
;
221 gPlayer2Settings
: TPlayerSettings
;
223 gPlayerScreenSize
: TDFPoint
;
224 gPlayer1ScreenCoord
: TDFPoint
;
225 gPlayer2ScreenCoord
: TDFPoint
;
226 gPlayer1
: TPlayer
= nil;
227 gPlayer2
: TPlayer
= nil;
228 gPlayerDrawn
: TPlayer
= nil;
230 gSwitchGameMode
: Byte = GM_DM
;
231 gHearPoint1
, gHearPoint2
: THearPoint
;
232 gSoundEffectsDF
: Boolean = False;
233 gSoundTriggerTime
: Word = 0;
234 gAnnouncer
: Byte = ANNOUNCE_NONE
;
235 goodsnd
: array[0..3] of TPlayableSound
;
236 killsnd
: array[0..3] of TPlayableSound
;
237 gDefInterTime
: ShortInt = -1;
238 gInterEndTime
: LongWord = 0;
239 gInterTime
: LongWord = 0;
240 gServInterTime
: Byte = 0;
241 gGameStartTime
: LongWord = 0;
242 gTotalMonsters
: Integer = 0;
243 gPauseMain
: Boolean = false;
244 gPauseHolmes
: Boolean = false;
245 gShowTime
: Boolean = True;
246 gShowFPS
: Boolean = False;
247 gShowGoals
: Boolean = True;
248 gShowStat
: Boolean = True;
249 gShowKillMsg
: Boolean = True;
250 gShowLives
: Boolean = True;
251 gShowPing
: Boolean = False;
252 gShowMap
: Boolean = False;
254 gState
: Byte = STATE_NONE
;
256 sWidth
, sHeight
: Word;
257 gSpectMode
: Byte = SPECT_NONE
;
258 gSpectHUD
: Boolean = True;
259 gSpectKeyPress
: Boolean = False;
260 gSpectX
: Integer = 0;
261 gSpectY
: Integer = 0;
262 gSpectStep
: Byte = 8;
263 gSpectViewTwo
: Boolean = False;
264 gSpectPID1
: Integer = -1;
265 gSpectPID2
: Integer = -1;
266 gMusic
: TMusic
= nil;
267 gLoadGameMode
: Boolean;
268 gCheats
: Boolean = False;
269 gMapOnce
: Boolean = False;
270 gMapToDelete
: String;
271 gTempDelete
: Boolean = False;
272 gLastMap
: Boolean = False;
273 gWinPosX
, gWinPosY
: Integer;
274 gWinSizeX
, gWinSizeY
: Integer;
275 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
276 gWinActive
: Boolean = True; // by default window is active, lol
277 gResolutionChange
: Boolean = False;
278 gRC_Width
, gRC_Height
: Word;
279 gRC_FullScreen
, gRC_Maximized
: Boolean;
280 gLanguageChange
: Boolean = False;
281 gDebugMode
: Boolean = False;
282 g_debug_Sounds
: Boolean = False;
283 g_debug_Frames
: Boolean = False;
284 g_debug_WinMsgs
: Boolean = False;
285 g_debug_MonsterOff
: Boolean = False;
286 g_debug_BotAIOff
: Byte = 0;
287 g_debug_HealthBar
: Boolean = False;
288 g_Debug_Player
: Boolean = False;
289 gCoopMonstersKilled
: Word = 0;
290 gCoopSecretsFound
: Word = 0;
291 gCoopTotalMonstersKilled
: Word = 0;
292 gCoopTotalSecretsFound
: Word = 0;
293 gCoopTotalMonsters
: Word = 0;
294 gCoopTotalSecrets
: Word = 0;
295 gStatsOff
: Boolean = False;
296 gStatsPressed
: Boolean = False;
297 gExitByTrigger
: Boolean = False;
298 gNextMap
: String = '';
299 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
300 gLMSRespawnTime
: Cardinal = 0;
301 gLMSSoftSpawn
: Boolean = False;
302 gMissionFailed
: Boolean = False;
303 gVoteInProgress
: Boolean = False;
304 gVotePassed
: Boolean = False;
305 gVoteCommand
: string = '';
306 gVoteTimer
: Cardinal = 0;
307 gVoteCmdTimer
: Cardinal = 0;
308 gVoteCount
: Integer = 0;
309 gVoteTimeout
: Cardinal = 30;
310 gVoted
: Boolean = False;
311 gVotesEnabled
: Boolean = True;
312 gEvents
: Array of TGameEvent
;
313 gDelayedEvents
: Array of TDelayedEvent
;
314 gUseChatSounds
: Boolean = True;
315 gChatSounds
: Array of TChatSound
;
317 g_dbg_ignore_bounds
: Boolean = false;
318 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
319 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
321 // move button values:
322 // bits 0-1: l/r state:
323 // 0: neither left, nor right pressed
326 // bits 4-5: l/r state when strafe was pressed
327 P1MoveButton
: Byte = 0;
328 P2MoveButton
: Byte = 0;
330 g_profile_frame_update
: Boolean = false;
331 g_profile_frame_draw
: Boolean = false;
332 g_profile_collision
: Boolean = false;
333 g_profile_los
: Boolean = false;
334 g_profile_history_size
: Integer = 1000;
336 g_rlayer_back
: Boolean = true;
337 g_rlayer_step
: Boolean = true;
338 g_rlayer_wall
: Boolean = true;
339 g_rlayer_door
: Boolean = true;
340 g_rlayer_acid1
: Boolean = true;
341 g_rlayer_acid2
: Boolean = true;
342 g_rlayer_water
: Boolean = true;
343 g_rlayer_fore
: Boolean = true;
346 procedure g_ResetDynlights ();
347 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
348 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
350 function conIsCheatsEnabled (): Boolean; inline;
351 function gPause (): Boolean; inline;
362 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
363 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
364 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
365 g_triggers
, g_monsters
, e_sound
, CONFIG
,
367 ENet
, e_msg
, g_netmsg
, g_netmaster
,
368 sfs
, wadreader
, g_holmes
;
372 hasPBarGfx
: Boolean = false;
375 // ////////////////////////////////////////////////////////////////////////// //
376 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
379 // ////////////////////////////////////////////////////////////////////////// //
380 function conIsCheatsEnabled (): Boolean; inline;
383 if g_Game_IsNet
then exit
;
384 if not gDebugMode
then
386 //if not gCheats then exit;
387 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
388 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
394 // ////////////////////////////////////////////////////////////////////////// //
396 profileFrameDraw
: TProfiler
= nil;
399 // ////////////////////////////////////////////////////////////////////////// //
402 x
, y
, radius
: Integer;
405 exploRadius
: Integer;
409 g_dynLights
: array of TDynLight
= nil;
410 g_dynLightCount
: Integer = 0;
411 g_playerLight
: Boolean = false;
413 procedure g_ResetDynlights ();
417 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
419 for idx
:= 0 to g_dynLightCount
-1 do
421 if g_dynLights
[idx
].exploCount
= -666 then
428 Inc(g_dynLights
[idx
].exploCount
);
429 if (g_dynLights
[idx
].exploCount
< 10) then
431 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
432 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
433 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
434 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
439 g_dynLightCount
:= lnum
;
442 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
444 if not gwin_has_stencil
then exit
;
445 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
446 g_dynLights
[g_dynLightCount
].x
:= x
;
447 g_dynLights
[g_dynLightCount
].y
:= y
;
448 g_dynLights
[g_dynLightCount
].radius
:= radius
;
449 g_dynLights
[g_dynLightCount
].r
:= r
;
450 g_dynLights
[g_dynLightCount
].g
:= g
;
451 g_dynLights
[g_dynLightCount
].b
:= b
;
452 g_dynLights
[g_dynLightCount
].a
:= a
;
453 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
454 Inc(g_dynLightCount
);
457 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
459 if not gwin_has_stencil
then exit
;
460 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
461 g_dynLights
[g_dynLightCount
].x
:= x
;
462 g_dynLights
[g_dynLightCount
].y
:= y
;
463 g_dynLights
[g_dynLightCount
].radius
:= 0;
464 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
465 g_dynLights
[g_dynLightCount
].r
:= r
;
466 g_dynLights
[g_dynLightCount
].g
:= g
;
467 g_dynLights
[g_dynLightCount
].b
:= b
;
468 g_dynLights
[g_dynLightCount
].a
:= 0;
469 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
470 Inc(g_dynLightCount
);
474 // ////////////////////////////////////////////////////////////////////////// //
475 function calcProfilesHeight (prof
: TProfiler
): Integer;
478 if (prof
= nil) then exit
;
479 if (length(prof
.bars
) = 0) then exit
;
480 result
:= length(prof
.bars
)*(16+2);
484 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
491 if (prof
= nil) then exit
;
493 if (length(prof
.bars
) = 0) then exit
;
495 hgt
:= calcProfilesHeight(prof
);
496 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
497 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
499 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
500 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
501 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
504 for ii
:= 0 to High(prof
.bars
) do
506 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
513 // ////////////////////////////////////////////////////////////////////////// //
515 TEndCustomGameStat
= record
516 PlayerStat
: TPlayerStatArray
;
520 Map
, MapName
: String;
523 TEndSingleGameStat
= record
524 PlayerStat
: Array [0..1] of record
530 TotalSecrets
: Integer;
533 TLoadingStat
= record
537 Msgs
: Array of String;
539 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
542 TParamStrValue
= record
547 TParamStrValues
= Array of TParamStrValue
;
550 INTER_ACTION_TEXT
= 1;
551 INTER_ACTION_PIC
= 2;
552 INTER_ACTION_MUSIC
= 3;
556 FPSCounter
, UPSCounter
: Word;
557 FPSTime
, UPSTime
: LongWord;
558 DataLoaded
: Boolean = False;
559 LastScreenShot
: Int64;
560 IsDrawStat
: Boolean = False;
561 CustomStat
: TEndCustomGameStat
;
562 SingleStat
: TEndSingleGameStat
;
563 LoadingStat
: TLoadingStat
;
564 EndingGameCounter
: Byte = 0;
567 MessageLineLength
: Integer = 80;
568 MapList
: SSArray
= nil;
569 MapIndex
: Integer = -1;
575 text: Array of ShortString;
576 anim
: Array of ShortString;
577 pic
: Array of ShortString;
578 mus
: Array of ShortString;
580 triggers
: Array of record
582 actions
: Array of record
583 action
, p1
, p2
: Integer;
586 cur_trigger
: Integer;
599 function Compare(a
, b
: TPlayerStat
): Integer;
601 if a
.Spectator
then Result
:= 1
602 else if b
.Spectator
then Result
:= -1
603 else if a
.Frags
< b
.Frags
then Result
:= 1
604 else if a
.Frags
> b
.Frags
then Result
:= -1
605 else if a
.Deaths
< b
.Deaths
then Result
:= -1
606 else if a
.Deaths
> b
.Deaths
then Result
:= 1
607 else if a
.Kills
< b
.Kills
then Result
:= -1
611 procedure SortGameStat(var stat
: TPlayerStatArray
);
616 if stat
= nil then Exit
;
618 for I
:= High(stat
) downto Low(stat
) do
619 for J
:= Low(stat
) to High(stat
) - 1 do
620 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
623 stat
[J
] := stat
[J
+ 1];
628 function g_Game_ModeToText(Mode
: Byte): string;
632 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
633 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
634 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
635 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
636 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
640 function g_Game_TextToMode(Mode
: string): Byte;
643 Mode
:= UpperCase(Mode
);
644 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
649 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
654 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
659 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
664 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
671 function g_Game_IsNet(): Boolean;
673 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
676 function g_Game_IsServer(): Boolean;
678 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
681 function g_Game_IsClient(): Boolean;
683 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
686 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
693 Result
.name
:= ExtractFileName(WAD
);
694 Result
.description
:= '';
697 w
:= TWADFile
.Create();
700 if not w
.GetResource('INTERSCRIPT', p
, len
) then
706 cfg
:= TConfig
.CreateMem(p
, len
);
707 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
708 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
709 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
710 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
716 procedure g_Game_FreeWAD();
720 for a
:= 0 to High(MegaWAD
.res
.pic
) do
721 if MegaWAD
.res
.pic
[a
] <> '' then
722 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
724 for a
:= 0 to High(MegaWAD
.res
.mus
) do
725 if MegaWAD
.res
.mus
[a
] <> '' then
726 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
728 MegaWAD
.res
.pic
:= nil;
729 MegaWAD
.res
.text := nil;
730 MegaWAD
.res
.anim
:= nil;
731 MegaWAD
.res
.mus
:= nil;
732 MegaWAD
.triggers
:= nil;
734 g_Texture_Delete('TEXTURE_endpic');
735 g_Sound_Delete('MUSIC_endmus');
737 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
738 gGameSettings
.WAD
:= '';
741 procedure g_Game_LoadWAD(WAD
: string);
750 gGameSettings
.WAD
:= WAD
;
751 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
754 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
756 w
:= TWADFile
.Create();
757 w
.ReadFile(MapsDir
+ WAD
);
759 if not w
.GetResource('INTERSCRIPT', p
, len
) then
765 cfg
:= TConfig
.CreateMem(p
, len
);
770 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
771 if s = '' then Break;
774 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
775 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
777 g_Texture_CreateWADEx(s, s);
783 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
784 if s = '' then Break;
787 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
788 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
790 g_Music_CreateWADEx(s, s);
793 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
794 if MegaWAD
.endpic
<> '' then
796 s
:= g_ExtractWadName(MegaWAD
.endpic
);
797 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
798 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
800 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
801 if MegaWAD
.endmus
<> '' then
803 s
:= g_ExtractWadName(MegaWAD
.endmus
);
804 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
805 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
813 {procedure start_trigger(t: string);
817 function next_trigger(): Boolean;
821 procedure DisableCheats();
827 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
828 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
829 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
830 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
832 {$IF DEFINED(D2F_DEBUG)}
833 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
834 gAimLine
:= g_dbg_aimline_on
;
838 procedure g_Game_ExecuteEvent(Name
: String);
844 if gEvents
= nil then
846 for a
:= 0 to High(gEvents
) do
847 if gEvents
[a
].Name
= Name
then
849 if gEvents
[a
].Command
<> '' then
850 g_Console_Process(gEvents
[a
].Command
, True);
855 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
860 if gDelayedEvents
<> nil then
861 for a
:= 0 to High(gDelayedEvents
) do
862 if not gDelayedEvents
[a
].Pending
then
869 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
870 n
:= High(gDelayedEvents
);
872 gDelayedEvents
[n
].Pending
:= True;
873 gDelayedEvents
[n
].DEType
:= DEType
;
874 gDelayedEvents
[n
].DENum
:= Num
;
875 gDelayedEvents
[n
].DEStr
:= Str
;
876 if DEType
= DE_GLOBEVENT
then
877 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
879 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
888 if g_Game_IsNet
and g_Game_IsServer
then
889 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
893 gPauseHolmes
:= false;
896 g_Game_StopAllSounds(False);
901 EndingGameCounter
:= 0;
902 g_ActiveWindow
:= nil;
904 gLMSRespawn
:= LMS_RESPAWN_NONE
;
905 gLMSRespawnTime
:= 0;
908 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
913 begin // Ýòî áûë òåñò
917 begin // Âûõîä â ãëàâíîå ìåíþ
918 gMusic
.SetByName('MUSIC_MENU');
920 if gState
<> STATE_SLIST
then
922 g_GUI_ShowWindow('MainMenu');
923 gState
:= STATE_MENU
;
926 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
927 slReturnPressed
:= True;
928 if g_Net_Slist_Fetch(slCurrent
) then
930 if slCurrent
= nil then
931 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
934 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
937 g_Game_ExecuteEvent('ongameend');
941 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
943 if not g_Game_IsClient
then g_Game_Restart();
946 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
948 // Ñòàòèñòèêà Ñâîåé èãðû:
949 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
951 CustomStat
.GameTime
:= gTime
;
952 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
953 CustomStat
.MapName
:= gMapInfo
.Name
;
954 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
955 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
956 CustomStat
.TeamStat
:= gTeamStat
;
958 CustomStat
.PlayerStat
:= nil;
960 // Ñòàòèñòèêà èãðîêîâ:
961 if gPlayers
<> nil then
963 for a
:= 0 to High(gPlayers
) do
964 if gPlayers
[a
] <> nil then
966 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
967 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
969 Name
:= gPlayers
[a
].Name
;
970 Frags
:= gPlayers
[a
].Frags
;
971 Deaths
:= gPlayers
[a
].Death
;
972 Kills
:= gPlayers
[a
].Kills
;
973 Team
:= gPlayers
[a
].Team
;
974 Color
:= gPlayers
[a
].Model
.Color
;
975 Spectator
:= gPlayers
[a
].FSpectator
;
979 SortGameStat(CustomStat
.PlayerStat
);
982 g_Game_ExecuteEvent('onmapend');
985 EndingGameCounter
:= 255;
986 gState
:= STATE_FOLD
;
988 if gDefInterTime
< 0 then
989 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
991 gInterEndTime
:= gDefInterTime
* 1000;
994 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
996 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
997 SingleStat
.GameTime
:= gTime
;
998 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
999 SingleStat
.TotalSecrets
:= gSecretsCount
;
1000 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1001 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1002 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1003 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1004 if SingleStat
.TwoPlayers
then
1006 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1007 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1010 g_Game_ExecuteEvent('onmapend');
1013 if gNextMap
<> '' then
1015 gMusic
.SetByName('MUSIC_INTERMUS');
1017 gState
:= STATE_INTERSINGLE
;
1020 g_Game_ExecuteEvent('oninter');
1022 else // Áîëüøå íåò êàðò
1024 // Çàòóõàþùèé ýêðàí:
1025 EndingGameCounter
:= 255;
1026 gState
:= STATE_FOLD
;
1031 // Îêîí÷àíèå îáðàáîòàíî:
1032 if gExit
<> EXIT_QUIT
then
1036 procedure drawTime(X
, Y
: Integer); inline;
1038 e_TextureFontPrint(x
, y
,
1039 Format('%d:%.2d:%.2d', [
1040 gTime
div 1000 div 3600,
1041 (gTime
div 1000 div 60) mod 60,
1042 gTime
div 1000 mod 60
1047 procedure DrawStat();
1049 pc
, x
, y
, w
, h
: Integer;
1050 w1
, w2
, w3
, w4
: Integer;
1052 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1055 stat
: TPlayerStatArray
;
1062 pc
:= g_Player_GetCount
;
1063 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1065 w
:= gScreenWidth
-(gScreenWidth
div 5);
1066 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1069 h
:= 40+ch
*5+(ch
+8)*pc
;
1070 x
:= (gScreenWidth
div 2)-(w
div 2);
1071 y
:= (gScreenHeight
div 2)-(h
div 2);
1073 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1074 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1076 drawTime(x
+w
-78, y
+8);
1078 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1079 map
:= g_ExtractFileName(gMapInfo
.Map
);
1080 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1082 case gGameSettings
.GameMode
of
1085 if gGameSettings
.MaxLives
= 0 then
1086 s1
:= _lc
[I_GAME_DM
]
1088 s1
:= _lc
[I_GAME_LMS
];
1089 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1090 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1095 if gGameSettings
.MaxLives
= 0 then
1096 s1
:= _lc
[I_GAME_TDM
]
1098 s1
:= _lc
[I_GAME_TLMS
];
1099 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1100 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1105 s1
:= _lc
[I_GAME_CTF
];
1106 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1107 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1112 if gGameSettings
.MaxLives
= 0 then
1113 s1
:= _lc
[I_GAME_COOP
]
1115 s1
:= _lc
[I_GAME_SURV
];
1116 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1117 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1128 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1130 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1132 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1134 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1135 gStdFont
, 200, 200, 200, 1);
1137 if NetMode
= NET_SERVER
then
1138 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1140 if NetMode
= NET_CLIENT
then
1141 e_TextureFontPrintEx(x
+8, y
+ 8,
1142 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1146 stat
:= g_Player_GetStats();
1149 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1150 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1152 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1154 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1158 for a
:= TEAM_RED
to TEAM_BLUE
do
1160 if a
= TEAM_RED
then
1162 s1
:= _lc
[I_GAME_TEAM_RED
];
1169 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1175 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1176 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1177 gStdFont
, r
, g
, b
, 1);
1179 _y
:= _y
+ch
+(ch
div 4);
1180 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1181 _y
:= _y
+(ch
div 4);
1183 for aa
:= 0 to High(stat
) do
1184 if stat
[aa
].Team
= a
then
1200 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1202 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1204 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1206 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1213 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1216 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1217 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1218 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1219 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1222 for aa
:= 0 to High(stat
) do
1236 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1237 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1239 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1241 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1243 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1245 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1251 procedure g_Game_Init();
1257 gTempDelete
:= False;
1259 sfsGCDisable(); // temporary disable removing of temporary volumes
1262 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1263 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1264 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1265 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1267 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1268 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1269 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1271 g_Game_ClearLoading();
1272 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1273 g_Game_SetLoadingText('', 0, False);
1275 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1278 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1279 g_PlayerModel_LoadData();
1281 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1283 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1284 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1285 until FindNext(SR
) <> 0;
1288 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1290 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1291 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1292 until FindNext(SR
) <> 0;
1295 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1297 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1298 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1299 until FindNext(SR
) <> 0;
1303 gPauseMain
:= false;
1304 gPauseHolmes
:= false;
1306 LastScreenShot
:= 0;
1308 {e_MouseInfo.Accel := 1.0;}
1310 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1313 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1314 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1315 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1316 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1317 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1319 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1322 gMusic
:= TMusic
.Create();
1323 gMusic
.SetByName('MUSIC_MENU');
1326 gGameSettings
.WarmupTime
:= 30;
1328 gState
:= STATE_MENU
;
1330 SetLength(gEvents
, 6);
1331 gEvents
[0].Name
:= 'ongamestart';
1332 gEvents
[1].Name
:= 'ongameend';
1333 gEvents
[2].Name
:= 'onmapstart';
1334 gEvents
[3].Name
:= 'onmapend';
1335 gEvents
[4].Name
:= 'oninter';
1336 gEvents
[5].Name
:= 'onwadend';
1338 sfsGCEnable(); // enable releasing unused volumes
1342 procedure g_Game_Free(freeTextures
: Boolean=true);
1344 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1345 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1347 g_Map_Free(freeTextures
);
1349 g_Player_RemoveAllCorpses();
1351 gGameSettings
.GameType
:= GT_NONE
;
1352 if gGameSettings
.GameMode
= GM_SINGLE
then
1353 gGameSettings
.GameMode
:= GM_DM
;
1354 gSwitchGameMode
:= gGameSettings
.GameMode
;
1357 gExitByTrigger
:= False;
1360 function IsActivePlayer(p
: TPlayer
): Boolean;
1365 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1368 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1375 if gPlayers
= nil then
1377 for a
:= Low(gPlayers
) to High(gPlayers
) do
1378 if IsActivePlayer(gPlayers
[a
]) then
1380 if gPlayers
[a
].UID
<> ID
then
1382 Result
:= gPlayers
[a
];
1387 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1393 if gPlayers
= nil then
1397 for a
:= Low(gPlayers
) to High(gPlayers
) do
1398 if IsActivePlayer(gPlayers
[a
]) then
1400 SetLength(ids
, Length(ids
) + 1);
1401 ids
[High(ids
)] := gPlayers
[a
].UID
;
1402 if gPlayers
[a
].UID
= Skip
then
1405 if Length(ids
) = 0 then
1410 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1413 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1419 if gPlayers
= nil then
1423 for a
:= Low(gPlayers
) to High(gPlayers
) do
1424 if IsActivePlayer(gPlayers
[a
]) then
1426 SetLength(ids
, Length(ids
) + 1);
1427 ids
[High(ids
)] := gPlayers
[a
].UID
;
1428 if gPlayers
[a
].UID
= Skip
then
1431 if Length(ids
) = 0 then
1434 Result
:= ids
[Length(ids
) - 1]
1436 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1439 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1441 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1442 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1446 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1452 if (plr
= nil) then exit
;
1453 if (p2hack
) then time
:= 1000 else time
:= 1;
1454 strafeDir
:= MoveButton
shr 4;
1455 MoveButton
:= MoveButton
and $0F;
1458 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1459 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1460 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1462 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1463 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1464 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1466 // if we have "strafe" key, turn off old strafe mechanics
1467 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1469 // new strafe mechanics
1470 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1471 // now set direction according to strafe (reversed)
1472 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1473 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1477 strafeDir
:= 0; // not strafing anymore
1478 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1479 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1480 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1481 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1482 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1483 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1486 // fix movebutton state
1487 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1489 // Îñòàëüíûå êëàâèøè:
1490 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1491 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1492 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1493 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1494 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1495 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1496 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1498 for i
:= 0 to High(KeyWeapon
) do
1499 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1500 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1503 // HACK: add dynlight here
1504 if gwin_k8_enable_light_experiments
then
1506 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1508 g_playerLight
:= true;
1510 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1512 g_playerLight
:= false;
1516 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1519 procedure g_Game_Update();
1521 Msg
: g_gui
.TMessage
;
1527 function sendMonsPos (mon
: TMonster
): Boolean;
1529 result
:= false; // don't stop
1530 // this will also reset "need-send" flag
1531 if mon
.gncNeedSend
then
1533 MH_SEND_MonsterPos(mon
.UID
);
1535 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1537 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1539 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1541 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1545 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1547 result
:= false; // don't stop
1548 // this will also reset "need-send" flag
1549 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1553 reliableUpdate
: Boolean;
1558 // Ïîðà âûêëþ÷àòü èãðó:
1559 if gExit
= EXIT_QUIT
then
1561 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1565 if gExit
= EXIT_QUIT
then
1569 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1570 // no need to, as we'll do it in event handler
1572 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1575 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1577 gExit
:= EXIT_SIMPLE
;
1583 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1584 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1585 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1586 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1588 if g_Game_IsNet
and g_Game_IsServer
then
1590 gInterTime
:= gInterTime
+ GAME_TICK
;
1591 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1592 if a
<> gServInterTime
then
1594 gServInterTime
:= a
;
1595 MH_SEND_TimeSync(gServInterTime
);
1599 if (not g_Game_IsClient
) and
1603 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1604 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1606 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1607 and (g_ActiveWindow
= nil)
1609 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1612 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1613 g_Game_StopAllSounds(True);
1615 if gMapOnce
then // Ýòî áûë òåñò
1616 gExit
:= EXIT_SIMPLE
1618 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1619 g_Game_ChangeMap(gNextMap
)
1620 else // Ñëåäóþùåé êàðòû íåò
1622 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1624 // Âûõîä â ãëàâíîå ìåíþ:
1626 g_GUI_ShowWindow('MainMenu');
1627 gMusic
.SetByName('MUSIC_MENU');
1629 gState
:= STATE_MENU
;
1632 // Ôèíàëüíàÿ êàðòèíêà:
1633 g_Game_ExecuteEvent('onwadend');
1635 if not gMusic
.SetByName('MUSIC_endmus') then
1636 gMusic
.SetByName('MUSIC_STDENDMUS');
1638 gState
:= STATE_ENDPIC
;
1640 g_Game_ExecuteEvent('ongameend');
1646 if gState
= STATE_INTERTEXT
then
1647 if InterText
.counter
> 0 then
1648 InterText
.counter
:= InterText
.counter
- 1;
1651 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1653 if EndingGameCounter
= 0 then
1655 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1656 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1658 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1660 g_Game_ExecuteEvent('onwadend');
1661 if not gMusic
.SetByName('MUSIC_endmus') then
1662 gMusic
.SetByName('MUSIC_STDENDMUS');
1665 gMusic
.SetByName('MUSIC_ROUNDMUS');
1668 gState
:= STATE_INTERCUSTOM
;
1671 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1673 gMusic
.SetByName('MUSIC_INTERMUS');
1675 gState
:= STATE_INTERSINGLE
;
1678 g_Game_ExecuteEvent('oninter');
1681 DecMin(EndingGameCounter
, 6, 0);
1684 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1686 if gMapOnce
then // Ýòî áûë òåñò
1688 gExit
:= EXIT_SIMPLE
;
1694 g_Serverlist_Control(slCurrent
);
1697 if g_Game_IsNet
then
1698 if not gConsoleShow
then
1699 if not gChatShow
then
1701 if g_ActiveWindow
= nil then
1703 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1704 g_Console_Chat_Switch(False)
1705 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1706 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1707 g_Console_Chat_Switch(True);
1710 if not gChatEnter
then
1711 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1712 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1713 and (not e_KeyPressed(VK_CHAT
))
1714 and (not e_KeyPressed(VK_TEAM
)) then
1717 // Ñòàòèñòèêà ïî Tab:
1719 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1720 (gGameSettings
.GameType
<> GT_SINGLE
) and
1721 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1724 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1726 // Âðåìÿ += 28 ìèëëèñåêóíä:
1727 gTime
:= gTime
+ GAME_TICK
;
1729 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1730 if MessageTime
= 0 then
1732 if MessageTime
> 0 then
1733 MessageTime
:= MessageTime
- 1;
1735 if (g_Game_IsServer
) then
1737 // Áûë çàäàí ëèìèò âðåìåíè:
1738 if (gGameSettings
.TimeLimit
> 0) then
1739 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1740 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1745 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1746 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1747 g_Game_RestartRound(gLMSSoftSpawn
);
1749 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1750 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1752 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1754 g_Console_Process(gVoteCommand
);
1756 gVotePassed
:= False;
1759 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1760 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1761 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1762 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1763 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1765 // Áûë çàäàí ëèìèò ïîáåä:
1766 if (gGameSettings
.GoalLimit
> 0) then
1770 if gGameSettings
.GameMode
= GM_DM
then
1771 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1772 for i
:= 0 to High(gPlayers
) do
1773 if gPlayers
[i
] <> nil then
1774 if gPlayers
[i
].Frags
> b
then
1775 b
:= gPlayers
[i
].Frags
;
1778 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1779 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1780 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1783 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1784 if b
>= gGameSettings
.GoalLimit
then
1791 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1792 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1793 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1794 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1796 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1797 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1798 end // if not console
1801 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1803 // process weapon switch queue
1807 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1808 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1810 if not gSpectKeyPress
then
1812 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1814 // switch spect mode
1816 SPECT_NONE
: ; // not spectator
1818 SPECT_MAPVIEW
: Inc(gSpectMode
);
1819 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1821 gSpectKeyPress
:= True;
1823 if gSpectMode
= SPECT_MAPVIEW
then
1825 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1826 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1827 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1828 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1829 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1830 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1831 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1832 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1833 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1836 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1837 gSpectKeyPress
:= True;
1839 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1842 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1843 gSpectKeyPress
:= True;
1846 if gSpectMode
= SPECT_PLAYERS
then
1848 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1851 gSpectViewTwo
:= True;
1852 gSpectKeyPress
:= True;
1854 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1856 // remove second view
1857 gSpectViewTwo
:= False;
1858 gSpectKeyPress
:= True;
1860 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1862 // prev player (view 1)
1863 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1864 gSpectKeyPress
:= True;
1866 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1868 // next player (view 1)
1869 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1870 gSpectKeyPress
:= True;
1872 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1874 // prev player (view 2)
1875 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1876 gSpectKeyPress
:= True;
1878 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1880 // next player (view 2)
1881 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1882 gSpectKeyPress
:= True;
1887 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1888 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1889 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1890 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1891 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1892 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1893 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1894 gSpectKeyPress
:= False;
1897 // Îáíîâëÿåì âñå îñòàëüíîå:
1900 g_Triggers_Update();
1902 g_Monsters_Update();
1904 g_Player_UpdateAll();
1905 g_Player_UpdatePhysicalObjects();
1907 // server: send newly spawned monsters unconditionally
1908 if (gGameSettings
.GameType
= GT_SERVER
) then
1910 if (Length(gMonstersSpawned
) > 0) then
1912 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1913 SetLength(gMonstersSpawned
, 0);
1917 if (gSoundTriggerTime
> 8) then
1919 g_Game_UpdateTriggerSounds();
1920 gSoundTriggerTime
:= 0;
1924 Inc(gSoundTriggerTime
);
1927 if (NetMode
= NET_SERVER
) then
1929 Inc(NetTimeToUpdate
);
1930 Inc(NetTimeToReliable
);
1932 // send monster updates
1933 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1935 // send all monsters (periodic sync)
1936 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1938 for I
:= 0 to High(gPlayers
) do
1940 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1943 g_Mons_ForEach(sendMonsPos
);
1945 if reliableUpdate
then
1947 NetTimeToReliable
:= 0;
1948 NetTimeToUpdate
:= NetUpdateRate
;
1952 NetTimeToUpdate
:= 0;
1957 // send only mosters with some unexpected changes
1958 g_Mons_ForEach(sendMonsPosUnexpected
);
1961 // send unexpected platform changes
1962 g_Map_NetSendInterestingPanels();
1964 if NetUseMaster
then
1966 if gTime
>= NetTimeToMaster
then
1968 if (NetMHost
= nil) or (NetMPeer
= nil) then
1970 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1974 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1978 else if (NetMode
= NET_CLIENT
) then
1980 MC_SEND_PlayerPos();
1982 end; // if gameOn ...
1984 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1985 if g_ActiveWindow
<> nil then
1987 w
:= e_GetFirstKeyPressed();
1989 if (w
<> IK_INVALID
) then
1991 Msg
.Msg
:= MESSAGE_DIKEY
;
1993 g_ActiveWindow
.OnMessage(Msg
);
1996 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1997 if g_ActiveWindow
<> nil then
1998 g_ActiveWindow
.Update();
2000 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2001 if gResolutionChange
then
2003 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2004 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2005 gResolutionChange
:= False;
2006 g_ActiveWindow
:= nil;
2009 // Íóæíî ñìåíèòü ÿçûê:
2010 if gLanguageChange
then
2012 //e_WriteLog('Read language file', MSG_NOTIFY);
2013 //g_Language_Load(DataDir + gLanguage + '.txt');
2014 g_Language_Set(gLanguage
);
2016 gLanguageChange
:= False;
2020 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2021 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2022 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2025 LastScreenShot
:= GetTimer();
2028 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2029 if e_KeyPressed(IK_F10
) and
2031 (not gConsoleShow
) and
2032 (g_ActiveWindow
= nil) then
2037 Time
:= GetTimer() {div 1000};
2039 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2040 if gDelayedEvents
<> nil then
2041 for a
:= 0 to High(gDelayedEvents
) do
2042 if gDelayedEvents
[a
].Pending
and
2044 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2045 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2048 case gDelayedEvents
[a
].DEType
of
2050 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2053 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2057 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2058 if g_Game_IsNet
and g_Game_IsServer
then
2059 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2062 gDelayedEvents
[a
].Pending
:= False;
2065 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2066 UPSCounter
:= UPSCounter
+ 1;
2067 if Time
- UPSTime
>= 1000 then
2076 g_Weapon_AddDynLights();
2077 g_Items_AddDynLights();
2081 procedure g_Game_LoadChatSounds(Resource
: string);
2084 FileName
, Snd
: string;
2086 len
, cnt
, tags
, i
, j
: Integer;
2089 FileName
:= g_ExtractWadName(Resource
);
2091 WAD
:= TWADFile
.Create();
2092 WAD
.ReadFile(FileName
);
2094 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2101 cfg
:= TConfig
.CreateMem(p
, len
);
2102 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2104 SetLength(gChatSounds
, cnt
);
2105 for i
:= 0 to Length(gChatSounds
) - 1 do
2107 gChatSounds
[i
].Sound
:= nil;
2108 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2109 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2110 if (Snd
= '') or (Tags
<= 0) then
2112 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2113 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2114 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2115 SetLength(gChatSounds
[i
].Tags
, tags
);
2116 for j
:= 0 to tags
- 1 do
2117 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2118 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2125 procedure g_Game_FreeChatSounds();
2129 for i
:= 0 to Length(gChatSounds
) - 1 do
2131 gChatSounds
[i
].Sound
.Free();
2132 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2134 SetLength(gChatSounds
, 0);
2138 procedure g_Game_LoadData();
2145 if DataLoaded
then Exit
;
2147 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2149 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2150 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2151 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2152 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2153 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2154 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2155 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2156 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2157 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2158 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2159 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2160 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2161 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2162 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2165 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2166 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2167 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2168 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2172 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2173 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2174 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2175 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2176 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2182 hasPBarGfx
:= false;
2186 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2187 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2188 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2189 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2190 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2191 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2192 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2193 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2194 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2195 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2196 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2197 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2198 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2199 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2200 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2201 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2202 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2203 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2204 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2205 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2206 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2208 goodsnd
[0] := TPlayableSound
.Create();
2209 goodsnd
[1] := TPlayableSound
.Create();
2210 goodsnd
[2] := TPlayableSound
.Create();
2211 goodsnd
[3] := TPlayableSound
.Create();
2213 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2214 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2215 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2216 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2218 killsnd
[0] := TPlayableSound
.Create();
2219 killsnd
[1] := TPlayableSound
.Create();
2220 killsnd
[2] := TPlayableSound
.Create();
2221 killsnd
[3] := TPlayableSound
.Create();
2223 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2224 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2225 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2226 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2228 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2230 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2233 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2234 g_Weapon_LoadData();
2236 g_Monsters_LoadData();
2241 procedure g_Game_FreeData();
2243 if not DataLoaded
then Exit
;
2246 g_Weapon_FreeData();
2247 g_Monsters_FreeData();
2249 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2251 g_Texture_Delete('NOTEXTURE');
2252 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2253 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2254 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2255 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2256 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2257 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2258 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2259 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2260 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2261 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2262 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2263 g_Frames_DeleteByName('FRAMES_TELEPORT');
2264 g_Frames_DeleteByName('FRAMES_PUNCH');
2265 g_Sound_Delete('SOUND_GAME_TELEPORT');
2266 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2267 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2268 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2269 g_Sound_Delete('SOUND_GAME_BULK1');
2270 g_Sound_Delete('SOUND_GAME_BULK2');
2271 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2272 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2273 g_Sound_Delete('SOUND_GAME_SWITCH1');
2274 g_Sound_Delete('SOUND_GAME_SWITCH0');
2281 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2282 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2283 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2284 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2291 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2292 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2293 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2294 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2296 g_Game_FreeChatSounds();
2298 DataLoaded
:= False;
2301 procedure DrawCustomStat();
2307 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2308 s1
, s2
, topstr
: String;
2310 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2312 g_ProcessMessages();
2314 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2316 if not gStatsPressed
then
2318 gStatsOff
:= not gStatsOff
;
2319 gStatsPressed
:= True;
2323 gStatsPressed
:= False;
2327 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2328 w
:= (Length(s1
) * ww2
) div 2;
2329 x
:= gScreenWidth
div 2 - w
;
2331 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2335 if (gGameSettings
.GameMode
= GM_COOP
) then
2337 if gMissionFailed
then
2338 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2340 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2343 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2345 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2346 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2348 if g_Game_IsNet
then
2350 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2351 if not gChatShow
then
2352 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2353 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2356 if g_Game_IsClient
then
2357 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2359 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2360 if not gChatShow
then
2361 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2362 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2367 w
:= gScreenWidth
-x
*2;
2373 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2374 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2376 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2378 case CustomStat
.GameMode
of
2381 if gGameSettings
.MaxLives
= 0 then
2382 s1
:= _lc
[I_GAME_DM
]
2384 s1
:= _lc
[I_GAME_LMS
];
2388 if gGameSettings
.MaxLives
= 0 then
2389 s1
:= _lc
[I_GAME_TDM
]
2391 s1
:= _lc
[I_GAME_TLMS
];
2393 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2396 if gGameSettings
.MaxLives
= 0 then
2397 s1
:= _lc
[I_GAME_COOP
]
2399 s1
:= _lc
[I_GAME_SURV
];
2405 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2409 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2410 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2413 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2414 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2415 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2416 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2418 pc
:= Length(CustomStat
.PlayerStat
);
2419 if pc
= 0 then Exit
;
2421 if CustomStat
.GameMode
= GM_COOP
then
2423 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2425 s2
:= _lc
[I_GAME_MONSTERS
];
2426 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2427 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2429 s2
:= _lc
[I_GAME_SECRETS
];
2430 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2431 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2434 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2436 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2437 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2438 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2440 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2441 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2442 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2446 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2451 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2452 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2453 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2455 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2458 for t
:= TEAM_RED
to TEAM_BLUE
do
2460 if t
= TEAM_RED
then
2462 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2463 gStdFont
, 255, 0, 0, 1);
2464 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2465 gStdFont
, 255, 0, 0, 1);
2472 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2473 gStdFont
, 0, 0, 255, 1);
2474 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2475 gStdFont
, 0, 0, 255, 1);
2481 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2484 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2485 if CustomStat
.PlayerStat
[p
].Team
= t
then
2486 with CustomStat
.PlayerStat
[p
] do
2500 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2501 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2502 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2509 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2512 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2513 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2514 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2517 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2518 with CustomStat
.PlayerStat
[p
] do
2520 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2527 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2528 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2529 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2535 procedure DrawSingleStat();
2537 tm
, key_x
, val_x
, y
: Integer;
2541 procedure player_stat(n
: Integer);
2547 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2548 s2
:= Format(' %d', [gTotalMonsters
]);
2550 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2551 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2552 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2553 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2555 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2556 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2558 // "Kills-per-minute: ##.#":
2559 s1
:= _lc
[I_MENU_INTER_KPM
];
2561 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2563 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2564 s2
:= Format(' %.1f', [kpm
]);
2566 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2567 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2569 // "Secrets found: # / #":
2570 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2571 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2573 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2574 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2575 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2576 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2578 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2579 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2583 // "Level Complete":
2584 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2585 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2587 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2588 s1
:= _lc
[I_MENU_INTER_KPM
];
2589 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2592 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2594 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2595 val_x
:= key_x
+ w1
;
2598 tm
:= SingleStat
.GameTime
div 1000;
2599 s1
:= _lc
[I_MENU_INTER_TIME
];
2600 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2602 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2603 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2605 if SingleStat
.TwoPlayers
then
2608 s1
:= _lc
[I_MENU_PLAYER_1
];
2609 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2610 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2612 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2617 s1
:= _lc
[I_MENU_PLAYER_2
];
2618 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2619 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2621 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2627 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2633 procedure DrawLoadingStat();
2634 procedure drawRect (x
, y
, w
, h
: Integer);
2636 if (w
< 1) or (h
< 1) then exit
;
2638 glVertex2f(x
+0.375, y
+0.375);
2639 glVertex2f(x
+w
+0.375, y
+0.375);
2640 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2641 glVertex2f(x
+0.375, y
+h
+0.375);
2645 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2647 rectW
, rectH
: Integer;
2654 idl
, idr
, idb
, idm
: LongWord;
2658 if (total
< 1) then exit
;
2659 if (cur
< 1) then exit
; // don't blink
2660 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2661 //if (cur < 0) then cur := 0;
2662 //if (cur > total) then cur := total;
2665 if (hasPBarGfx
) then
2667 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2668 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2669 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2670 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2671 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2672 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2673 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2674 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2676 //rectW := gScreenWidth-360;
2677 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2680 x0
:= (gScreenWidth
-rectW
) div 2;
2681 y0
:= gScreenHeight
-rectH
-64;
2682 if (y0
< 2) then y0
:= 2;
2684 glEnable(GL_SCISSOR_TEST
);
2687 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2688 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2689 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2692 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2694 while (f
< x0
+rectW
) do
2696 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2701 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2702 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2705 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2706 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2710 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2716 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2720 rectW
:= gScreenWidth
-64;
2723 x0
:= (gScreenWidth
-rectW
) div 2;
2724 y0
:= gScreenHeight
-rectH
-64;
2725 if (y0
< 2) then y0
:= 2;
2727 glDisable(GL_BLEND
);
2728 glDisable(GL_TEXTURE_2D
);
2730 //glClearColor(0, 0, 0, 0);
2731 //glClear(GL_COLOR_BUFFER_BIT);
2733 glColor4ub(127, 127, 127, 255);
2734 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2736 glColor4ub(0, 0, 0, 255);
2737 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2739 glColor4ub(127, 127, 127, 255);
2740 wdt
:= rectW
*cur
div total
;
2741 if (wdt
> rectW
) then wdt
:= rectW
;
2742 drawRect(x0
, y0
, wdt
, rectH
);
2751 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2753 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2754 yy
:= (gScreenHeight
div 3);
2755 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2756 xx
:= (gScreenWidth
div 3);
2760 for i
:= 0 to NextMsg
-1 do
2762 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2763 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2767 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2768 yy
:= yy
+ LOADING_INTERLINE
;
2769 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2774 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2776 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2778 function monDraw (mon
: TMonster
): Boolean;
2780 result
:= false; // don't stop
2785 // Ëåâûé âåðõíèé óãîë
2786 aX
:= Obj
.X
div ScaleSz
+ 1;
2787 aY
:= Obj
.Y
div ScaleSz
+ 1;
2789 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2790 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2791 // Ïðàâûé íèæíèé óãîë
2792 aX2
:= aX
+ aX2
- 1;
2793 aY2
:= aY
+ aY2
- 1;
2794 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2800 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2801 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2804 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2805 ScaleSz
:= 16 div Scale
;
2806 // Ðàçìåðû ìèíè-êàðòû:
2807 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2808 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2810 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2812 if gWalls
<> nil then
2815 for a
:= 0 to High(gWalls
) do
2817 if PanelType
<> 0 then
2819 // Ëåâûé âåðõíèé óãîë:
2820 aX
:= X
div ScaleSz
;
2821 aY
:= Y
div ScaleSz
;
2823 aX2
:= max(Width
div ScaleSz
, 1);
2824 aY2
:= max(Height
div ScaleSz
, 1);
2825 // Ïðàâûé íèæíèé óãîë:
2826 aX2
:= aX
+ aX2
- 1;
2827 aY2
:= aY
+ aY2
- 1;
2830 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2831 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2832 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2836 if gSteps
<> nil then
2839 for a
:= 0 to High(gSteps
) do
2841 if PanelType
<> 0 then
2843 // Ëåâûé âåðõíèé óãîë:
2844 aX
:= X
div ScaleSz
;
2845 aY
:= Y
div ScaleSz
;
2847 aX2
:= max(Width
div ScaleSz
, 1);
2848 aY2
:= max(Height
div ScaleSz
, 1);
2849 // Ïðàâûé íèæíèé óãîë:
2850 aX2
:= aX
+ aX2
- 1;
2851 aY2
:= aY
+ aY2
- 1;
2853 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2856 if gLifts
<> nil then
2859 for a
:= 0 to High(gLifts
) do
2861 if PanelType
<> 0 then
2863 // Ëåâûé âåðõíèé óãîë:
2864 aX
:= X
div ScaleSz
;
2865 aY
:= Y
div ScaleSz
;
2867 aX2
:= max(Width
div ScaleSz
, 1);
2868 aY2
:= max(Height
div ScaleSz
, 1);
2869 // Ïðàâûé íèæíèé óãîë:
2870 aX2
:= aX
+ aX2
- 1;
2871 aY2
:= aY
+ aY2
- 1;
2874 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2875 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2876 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2877 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2881 if gWater
<> nil then
2884 for a
:= 0 to High(gWater
) do
2886 if PanelType
<> 0 then
2888 // Ëåâûé âåðõíèé óãîë:
2889 aX
:= X
div ScaleSz
;
2890 aY
:= Y
div ScaleSz
;
2892 aX2
:= max(Width
div ScaleSz
, 1);
2893 aY2
:= max(Height
div ScaleSz
, 1);
2894 // Ïðàâûé íèæíèé óãîë:
2895 aX2
:= aX
+ aX2
- 1;
2896 aY2
:= aY
+ aY2
- 1;
2898 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2901 if gAcid1
<> nil then
2903 // Ðèñóåì êèñëîòó 1:
2904 for a
:= 0 to High(gAcid1
) do
2906 if PanelType
<> 0 then
2908 // Ëåâûé âåðõíèé óãîë:
2909 aX
:= X
div ScaleSz
;
2910 aY
:= Y
div ScaleSz
;
2912 aX2
:= max(Width
div ScaleSz
, 1);
2913 aY2
:= max(Height
div ScaleSz
, 1);
2914 // Ïðàâûé íèæíèé óãîë:
2915 aX2
:= aX
+ aX2
- 1;
2916 aY2
:= aY
+ aY2
- 1;
2918 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2921 if gAcid2
<> nil then
2923 // Ðèñóåì êèñëîòó 2:
2924 for a
:= 0 to High(gAcid2
) do
2926 if PanelType
<> 0 then
2928 // Ëåâûé âåðõíèé óãîë:
2929 aX
:= X
div ScaleSz
;
2930 aY
:= Y
div ScaleSz
;
2932 aX2
:= max(Width
div ScaleSz
, 1);
2933 aY2
:= max(Height
div ScaleSz
, 1);
2934 // Ïðàâûé íèæíèé óãîë:
2935 aX2
:= aX
+ aX2
- 1;
2936 aY2
:= aY
+ aY2
- 1;
2938 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2941 if gPlayers
<> nil then
2944 for a
:= 0 to High(gPlayers
) do
2945 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2947 // Ëåâûé âåðõíèé óãîë:
2948 aX
:= Obj
.X
div ScaleSz
+ 1;
2949 aY
:= Obj
.Y
div ScaleSz
+ 1;
2951 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2952 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2953 // Ïðàâûé íèæíèé óãîë:
2954 aX2
:= aX
+ aX2
- 1;
2955 aY2
:= aY
+ aY2
- 1;
2957 if gPlayers
[a
] = p
then
2958 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2961 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2962 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2963 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2968 g_Mons_ForEach(monDraw
);
2973 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2975 if not hasAmbient
then exit
;
2976 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2980 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2981 //FIXME: broken for splitscreen mode
2982 procedure renderDynLightsInternal ();
2984 //hasAmbient: Boolean;
2985 //ambColor: TDFColor;
2987 lx
, ly
, lrad
: Integer;
2988 scxywh
: array[0..3] of GLint
;
2991 if e_NoGraphics
then exit
;
2993 //TODO: lights should be in separate grid, i think
2994 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2995 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2998 //ambColor := gCurrentMap['light_ambient'].rgba;
2999 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3001 { // this will multiply incoming color to alpha from framebuffer
3003 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3007 * light rendering: (INVALID!)
3008 * glStencilFunc(GL_EQUAL, 0, $ff);
3010 * glClear(GL_STENCIL_BUFFER_BIT);
3011 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3012 * draw shadow volume into stencil buffer
3013 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3014 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3016 * draw color-less quad with light alpha (WARNING! don't touch color!)
3017 * glEnable(GL_BLEND);
3018 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3019 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3021 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3022 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3024 // setup OpenGL parameters
3025 glStencilMask($FFFFFFFF);
3026 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3027 glEnable(GL_STENCIL_TEST
);
3028 glEnable(GL_SCISSOR_TEST
);
3029 glClear(GL_STENCIL_BUFFER_BIT
);
3030 glStencilFunc(GL_EQUAL
, 0, $ff);
3032 for lln
:= 0 to g_dynLightCount
-1 do
3034 lx
:= g_dynLights
[lln
].x
;
3035 ly
:= g_dynLights
[lln
].y
;
3036 lrad
:= g_dynLights
[lln
].radius
;
3037 if (lrad
< 3) then continue
;
3039 if (lx
-sX
+lrad
< 0) then continue
;
3040 if (ly
-sY
+lrad
< 0) then continue
;
3041 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3042 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3044 // set scissor to optimize drawing
3045 if (g_dbg_scale
= 1.0) then
3047 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3051 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3053 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3054 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3055 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3056 // draw extruded panels
3057 glDisable(GL_TEXTURE_2D
);
3058 glDisable(GL_BLEND
);
3059 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3060 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3061 // render light texture
3062 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3063 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3066 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3067 glEnable(GL_TEXTURE_2D
);
3068 // color and opacity
3069 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3070 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3072 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3073 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3074 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3075 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3080 glDisable(GL_STENCIL_TEST
);
3081 glDisable(GL_BLEND
);
3082 glDisable(GL_SCISSOR_TEST
);
3083 //glScissor(0, 0, sWidth, sHeight);
3085 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3086 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3090 function fixViewportForScale (): Boolean;
3092 nx0
, ny0
, nw
, nh
: Integer;
3095 if (g_dbg_scale
<> 1.0) then
3098 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3099 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3100 nw
:= round(sWidth
/g_dbg_scale
);
3101 nh
:= round(sHeight
/g_dbg_scale
);
3110 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3111 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3112 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3114 TDrawCB
= procedure ();
3117 hasAmbient
: Boolean;
3119 doAmbient
: Boolean = false;
3121 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3126 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3127 if gdbg_map_use_accel_render
then
3129 tagmask
:= panelTypeToTag(panType
);
3130 while (gDrawPanelList
.count
> 0) do
3132 pan
:= TPanel(gDrawPanelList
.front());
3133 if ((pan
.tag
and tagmask
) = 0) then break
;
3134 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3135 gDrawPanelList
.popFront();
3140 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3142 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3145 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3147 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3148 if assigned(cb
) then cb();
3149 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3153 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3155 // our accelerated renderer will collect all panels to gDrawPanelList
3156 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3157 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3158 if gdbg_map_use_accel_render
then
3160 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3162 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3164 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3165 g_Map_DrawBack(backXOfs
, backYOfs
);
3166 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3168 if setTransMatrix
then
3170 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3171 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3172 glTranslatef(-sX
, -sY
, 0);
3176 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3177 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3182 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3183 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3184 glClear(GL_COLOR_BUFFER_BIT);
3187 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3190 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3191 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3192 drawOther('items', @g_Items_Draw
);
3193 drawOther('weapons', @g_Weapon_Draw
);
3194 drawOther('shells', @g_Player_DrawShells
);
3195 drawOther('drawall', @g_Player_DrawAll
);
3196 drawOther('corpses', @g_Player_DrawCorpses
);
3197 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3198 drawOther('monsters', @g_Monsters_Draw
);
3199 drawOther('itemdrop', @g_Items_DrawDrop
);
3200 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3201 drawOther('gfx', @g_GFX_Draw
);
3202 drawOther('flags', @g_Map_DrawFlags
);
3203 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3204 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3205 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3206 drawOther('dynlights', @renderDynLightsInternal
);
3208 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3210 renderAmbientQuad(hasAmbient
, ambColor
);
3214 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3217 if g_debug_HealthBar
then
3219 g_Monsters_DrawHealth();
3220 g_Player_DrawHealth();
3223 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3227 procedure DrawMapView(x
, y
, w
, h
: Integer);
3234 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3235 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3242 fixViewportForScale();
3243 renderMapInternal(-bx
, -by
, true);
3249 procedure DrawPlayer(p
: TPlayer
);
3251 px
, py
, a
, b
, c
, d
: Integer;
3254 if (p
= nil) or (p
.FDummy
) then
3257 g_Map_DrawBack(0, 0);
3262 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3263 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3269 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3270 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3272 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3274 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3275 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3277 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3278 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3280 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3281 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3284 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3287 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3288 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3291 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3296 // scaled, ignore level bounds
3297 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3298 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3301 if p
.IncCam
<> 0 then
3303 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3305 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3307 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3311 if py
< gPlayerScreenSize
.Y
div 2 then
3313 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3315 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3319 if p
.IncCam
< 0 then
3321 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3324 if p
.IncCam
> 0 then
3326 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3330 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3331 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3332 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3334 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3335 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3336 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3339 sY
:= -(b
+p
.IncCam
);
3340 sWidth
:= gPlayerScreenSize
.X
;
3341 sHeight
:= gPlayerScreenSize
.Y
;
3343 //glTranslatef(a, b+p.IncCam, 0);
3345 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3347 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3348 fixViewportForScale();
3349 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3351 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3353 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3354 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3355 if (sX
< 0) then sX
:= 0;
3356 if (sY
< 0) then sY
:= 0;
3358 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3359 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3362 //r_smallmap_h: 0: left; 1: center; 2: right
3363 //r_smallmap_v: 0: top; 1: center; 2: bottom
3365 if (gMapInfo
.Width
= sWidth
) then
3369 else if (gMapInfo
.Width
< sWidth
) then
3371 case r_smallmap_h
of
3372 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3373 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3374 else sX
:= 0; // left
3378 if (gMapInfo
.Height
= sHeight
) then
3382 else if (gMapInfo
.Height
< sHeight
) then
3384 case r_smallmap_v
of
3385 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3386 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3387 else sY
:= 0; // top
3393 p
.viewPortW
:= sWidth
;
3394 p
.viewPortH
:= sHeight
;
3396 if (p
= gPlayer1
) then
3398 g_Holmes_plrViewPos(sX
, sY
);
3399 g_Holmes_plrViewSize(sWidth
, sHeight
);
3402 renderMapInternal(-c
, -d
, true);
3404 if p
.FSpectator
then
3405 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3406 p
.GameY
+ PLAYER_RECT_CY
- 4,
3407 'X', gStdFont
, 255, 255, 255, 1, True);
3409 for a := 0 to High(gCollideMap) do
3410 for b := 0 to High(gCollideMap[a]) do
3413 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3415 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3419 1: e_DrawPoint(1, b, a, 200, 200, 200);
3420 2: e_DrawPoint(1, b, a, 64, 64, 255);
3421 3: e_DrawPoint(1, b, a, 255, 0, 255);
3431 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3432 if g_Debug_Player
then
3433 g_Player_DrawDebug(p
);
3437 procedure drawProfilers ();
3442 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3443 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3444 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3447 procedure g_Game_Draw();
3454 plView1
, plView2
: TPlayer
;
3457 if gExit
= EXIT_QUIT
then Exit
;
3459 Time
:= GetTimer() {div 1000};
3460 FPSCounter
:= FPSCounter
+1;
3461 if Time
- FPSTime
>= 1000 then
3468 if gGameOn
or (gState
= STATE_FOLD
) then
3470 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3472 gSpectMode
:= SPECT_NONE
;
3473 if not gRevertPlayers
then
3475 plView1
:= gPlayer1
;
3476 plView2
:= gPlayer2
;
3480 plView1
:= gPlayer2
;
3481 plView2
:= gPlayer1
;
3485 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3487 gSpectMode
:= SPECT_NONE
;
3488 if gPlayer2
= nil then
3491 plView1
:= gPlayer2
;
3500 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3501 gSpectMode
:= SPECT_STATS
;
3503 if gSpectMode
= SPECT_PLAYERS
then
3504 if gPlayers
<> nil then
3506 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3507 if plView1
= nil then
3509 gSpectPID1
:= GetActivePlayerID_Next();
3510 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3512 if gSpectViewTwo
then
3514 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3515 if plView2
= nil then
3517 gSpectPID2
:= GetActivePlayerID_Next();
3518 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3523 if gSpectMode
= SPECT_MAPVIEW
then
3525 // Ðåæèì ïðîñìîòðà êàðòû
3527 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3528 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3529 gHearPoint1
.Active
:= True;
3530 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3531 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3532 gHearPoint2
.Active
:= False;
3536 Split
:= (plView1
<> nil) and (plView2
<> nil);
3538 // Òî÷êè ñëóõà èãðîêîâ
3539 if plView1
<> nil then
3541 gHearPoint1
.Active
:= True;
3542 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3543 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3545 gHearPoint1
.Active
:= False;
3546 if plView2
<> nil then
3548 gHearPoint2
.Active
:= True;
3549 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3550 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3552 gHearPoint2
.Active
:= False;
3554 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3555 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3558 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3559 if gScreenHeight
mod 2 = 0 then
3560 Dec(gPlayerScreenSize
.Y
);
3563 gPlayerScreenSize
.Y
:= gScreenHeight
;
3566 if gScreenHeight
mod 2 = 0 then
3567 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3569 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3571 DrawPlayer(plView1
);
3572 gPlayer1ScreenCoord
.X
:= sX
;
3573 gPlayer1ScreenCoord
.Y
:= sY
;
3577 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3579 DrawPlayer(plView2
);
3580 gPlayer2ScreenCoord
.X
:= sX
;
3581 gPlayer2ScreenCoord
.Y
:= sY
;
3584 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3587 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3591 if (g_holmes_enabled
) then g_Holmes_Draw();
3593 if MessageText
<> '' then
3597 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3599 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3600 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3602 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3603 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3606 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3608 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3610 // Draw spectator GUI
3613 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3616 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3618 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3620 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3622 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3623 if gSpectMode
= SPECT_MAPVIEW
then
3625 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3626 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3627 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3628 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3629 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3631 if gSpectMode
= SPECT_PLAYERS
then
3633 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3634 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3635 if gSpectViewTwo
then
3637 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3638 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3639 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3640 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3644 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3645 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3651 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3653 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3654 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3656 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3657 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3658 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3663 if (gState
= STATE_MENU
) then
3665 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3667 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3668 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3670 // F3 at menu will show game loading dialog
3671 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3672 if (g_ActiveWindow
<> nil) then
3674 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3675 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3679 // F3 at titlepic will show game loading dialog
3680 if e_KeyPressed(IK_F3
) then
3682 g_Menu_Show_LoadMenu(true);
3683 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3688 if gState
= STATE_FOLD
then
3690 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3693 if gState
= STATE_INTERCUSTOM
then
3695 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3697 back
:= 'TEXTURE_endpic';
3698 if not g_Texture_Get(back
, ID
) then
3699 back
:= _lc
[I_TEXTURE_ENDPIC
];
3704 if g_Texture_Get(back
, ID
) then
3705 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3707 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3711 if g_ActiveWindow
<> nil then
3713 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3714 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3718 if gState
= STATE_INTERSINGLE
then
3720 if EndingGameCounter
> 0 then
3722 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3728 if g_Texture_Get(back
, ID
) then
3729 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3731 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3735 if g_ActiveWindow
<> nil then
3737 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3738 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3743 if gState
= STATE_ENDPIC
then
3746 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3747 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3749 if ID
<> DWORD(-1) then
3750 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3752 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3754 if g_ActiveWindow
<> nil then
3756 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3757 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3761 if gState
= STATE_SLIST
then
3763 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3765 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3766 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3767 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3769 g_Serverlist_Draw(slCurrent
);
3773 if g_ActiveWindow
<> nil then
3777 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3778 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3780 g_ActiveWindow
.Draw();
3785 if g_debug_Sounds
and gGameOn
then
3787 for w
:= 0 to High(e_SoundsArray
) do
3788 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3789 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3794 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3795 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3798 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3799 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3801 if gGameOn
then drawProfilers();
3808 procedure g_Game_Quit();
3810 g_Game_StopAllSounds(True);
3812 g_Game_SaveOptions();
3814 g_PlayerModel_FreeData();
3815 g_Texture_DeleteAll();
3816 g_Frames_DeleteAll();
3817 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3819 if NetInitDone
then g_Net_Free
;
3821 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3822 if gMapToDelete
<> '' then
3823 g_Game_DeleteTestMap();
3829 procedure g_FatalError(Text: String);
3831 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3832 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3834 gExit
:= EXIT_SIMPLE
;
3837 procedure g_SimpleError(Text: String);
3839 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3840 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3843 procedure g_Game_SetupScreenSize();
3845 RES_FACTOR
= 4.0 / 3.0;
3851 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3852 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3853 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3854 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3856 gPlayerScreenSize
.Y
:= gScreenHeight
;
3858 // Ðàçìåð çàäíåãî ïëàíà:
3859 if BackID
<> DWORD(-1) then
3862 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3863 (gScreenHeight
*s
> gMapInfo
.Height
) then
3865 gBackSize
.X
:= gScreenWidth
;
3866 gBackSize
.Y
:= gScreenHeight
;
3870 e_GetTextureSize(BackID
, @bw
, @bh
);
3871 rf
:= Single(bw
) / Single(bh
);
3872 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3873 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3874 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3875 if (s
< 1.0) then s
:= 1.0;
3876 gBackSize
.X
:= Round(bw
*s
);
3877 gBackSize
.Y
:= Round(bh
*s
);
3882 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3884 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3887 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3889 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3890 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3892 if gPlayer1
= nil then
3894 if g_Game_IsClient
then
3896 if NetPlrUID1
> -1 then
3898 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3899 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3904 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3905 Team
:= gPlayer1Settings
.Team
;
3907 // Ñîçäàíèå ïåðâîãî èãðîêà:
3908 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3909 gPlayer1Settings
.Color
,
3911 if gPlayer1
= nil then
3912 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3915 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3916 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3917 if g_Game_IsServer
and g_Game_IsNet
then
3918 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3919 gPlayer1
.Respawn(False, True);
3921 if g_Game_IsNet
and NetUseMaster
then
3927 if gPlayer2
= nil then
3929 if g_Game_IsClient
then
3931 if NetPlrUID2
> -1 then
3932 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3936 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3937 Team
:= gPlayer2Settings
.Team
;
3939 // Ñîçäàíèå âòîðîãî èãðîêà:
3940 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3941 gPlayer2Settings
.Color
,
3943 if gPlayer2
= nil then
3944 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3947 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3948 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3949 if g_Game_IsServer
and g_Game_IsNet
then
3950 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3951 gPlayer2
.Respawn(False, True);
3953 if g_Game_IsNet
and NetUseMaster
then
3961 procedure g_Game_RemovePlayer();
3965 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3966 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3971 if g_Game_IsServer
then
3974 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3975 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3976 g_Player_Remove(Pl
.UID
);
3978 if g_Game_IsNet
and NetUseMaster
then
3987 if g_Game_IsServer
then
3990 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3991 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3992 g_Player_Remove(Pl
.UID
);
3994 if g_Game_IsNet
and NetUseMaster
then
3999 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4005 procedure g_Game_Spectate();
4007 g_Game_RemovePlayer();
4008 if gPlayer1
<> nil then
4009 g_Game_RemovePlayer();
4012 procedure g_Game_SpectateCenterView();
4014 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4015 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4018 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4025 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4027 g_Game_ClearLoading();
4030 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4033 gGameSettings
.GameType
:= GT_SINGLE
;
4034 gGameSettings
.MaxLives
:= 0;
4035 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4036 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4037 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4038 gSwitchGameMode
:= GM_SINGLE
;
4040 g_Game_ExecuteEvent('ongamestart');
4042 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4043 g_Game_SetupScreenSize();
4045 // Ñîçäàíèå ïåðâîãî èãðîêà:
4046 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4047 gPlayer1Settings
.Color
,
4048 gPlayer1Settings
.Team
, False));
4049 if gPlayer1
= nil then
4051 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4055 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4058 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4061 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4062 gPlayer2Settings
.Color
,
4063 gPlayer2Settings
.Team
, False));
4064 if gPlayer2
= nil then
4066 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4070 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4074 // Çàãðóçêà è çàïóñê êàðòû:
4075 if not g_Game_StartMap(MAP
, True) then
4077 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4078 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4082 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4086 for i
:= nPl
+1 to nPlayers
do
4087 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4090 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4091 TimeLimit
, GoalLimit
: Word;
4093 Options
: LongWord; nPlayers
: Byte);
4099 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4101 g_Game_ClearLoading();
4104 gGameSettings
.GameType
:= GT_CUSTOM
;
4105 gGameSettings
.GameMode
:= GameMode
;
4106 gSwitchGameMode
:= GameMode
;
4107 gGameSettings
.TimeLimit
:= TimeLimit
;
4108 gGameSettings
.GoalLimit
:= GoalLimit
;
4109 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4110 gGameSettings
.Options
:= Options
;
4112 gCoopTotalMonstersKilled
:= 0;
4113 gCoopTotalSecretsFound
:= 0;
4114 gCoopTotalMonsters
:= 0;
4115 gCoopTotalSecrets
:= 0;
4119 g_Game_ExecuteEvent('ongamestart');
4121 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4122 g_Game_SetupScreenSize();
4124 // Ðåæèì íàáëþäàòåëÿ:
4125 if nPlayers
= 0 then
4132 if nPlayers
>= 1 then
4134 // Ñîçäàíèå ïåðâîãî èãðîêà:
4135 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4136 gPlayer1Settings
.Color
,
4137 gPlayer1Settings
.Team
, False));
4138 if gPlayer1
= nil then
4140 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4144 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4148 if nPlayers
>= 2 then
4150 // Ñîçäàíèå âòîðîãî èãðîêà:
4151 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4152 gPlayer2Settings
.Color
,
4153 gPlayer2Settings
.Team
, False));
4154 if gPlayer2
= nil then
4156 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4160 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4164 // Çàãðóçêà è çàïóñê êàðòû:
4165 if not g_Game_StartMap(Map
, True) then
4167 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4171 // Íåò òî÷åê ïîÿâëåíèÿ:
4172 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4173 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4174 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4175 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4176 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4178 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4182 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4186 for i
:= nPl
+1 to nPlayers
do
4187 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4190 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4191 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4192 Options
: LongWord; nPlayers
: Byte;
4193 IPAddr
: LongWord; Port
: Word);
4197 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4199 g_Game_ClearLoading();
4202 gGameSettings
.GameType
:= GT_SERVER
;
4203 gGameSettings
.GameMode
:= GameMode
;
4204 gSwitchGameMode
:= GameMode
;
4205 gGameSettings
.TimeLimit
:= TimeLimit
;
4206 gGameSettings
.GoalLimit
:= GoalLimit
;
4207 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4208 gGameSettings
.Options
:= Options
;
4210 gCoopTotalMonstersKilled
:= 0;
4211 gCoopTotalSecretsFound
:= 0;
4212 gCoopTotalMonsters
:= 0;
4213 gCoopTotalSecrets
:= 0;
4217 g_Game_ExecuteEvent('ongamestart');
4219 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4220 g_Game_SetupScreenSize();
4222 // Ðåæèì íàáëþäàòåëÿ:
4223 if nPlayers
= 0 then
4229 if nPlayers
>= 1 then
4231 // Ñîçäàíèå ïåðâîãî èãðîêà:
4232 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4233 gPlayer1Settings
.Color
,
4234 gPlayer1Settings
.Team
, False));
4235 if gPlayer1
= nil then
4237 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4241 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4244 if nPlayers
>= 2 then
4246 // Ñîçäàíèå âòîðîãî èãðîêà:
4247 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4248 gPlayer2Settings
.Color
,
4249 gPlayer2Settings
.Team
, False));
4250 if gPlayer2
= nil then
4252 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4256 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4259 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4260 if NetForwardPorts
then
4261 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4264 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4266 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4270 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4272 // Çàãðóçêà è çàïóñê êàðòû:
4273 if not g_Game_StartMap(Map
, True) then
4275 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4279 // Íåò òî÷åê ïîÿâëåíèÿ:
4280 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4281 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4282 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4283 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4284 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4286 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4290 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4293 NetState
:= NET_STATE_GAME
;
4296 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4311 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4312 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4314 g_Game_ClearLoading();
4317 gGameSettings
.GameType
:= GT_CLIENT
;
4319 gCoopTotalMonstersKilled
:= 0;
4320 gCoopTotalSecretsFound
:= 0;
4321 gCoopTotalMonsters
:= 0;
4322 gCoopTotalSecrets
:= 0;
4326 g_Game_ExecuteEvent('ongamestart');
4328 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4329 g_Game_SetupScreenSize();
4331 NetState
:= NET_STATE_AUTH
;
4333 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4335 if not g_Net_Connect(Addr
, Port
) then
4337 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4338 NetState
:= NET_STATE_NONE
;
4342 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4344 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4349 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4351 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4353 Ptr
:= NetEvent
.packet
^.data
;
4354 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4357 MID
:= InMsg
.ReadByte();
4359 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4361 NetMyID
:= InMsg
.ReadByte();
4362 NetPlrUID1
:= InMsg
.ReadWord();
4364 WadName
:= InMsg
.ReadString();
4365 Map
:= InMsg
.ReadString();
4367 gWADHash
:= InMsg
.ReadMD5();
4369 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4370 gSwitchGameMode
:= gGameSettings
.GameMode
;
4371 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4372 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4373 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4374 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4375 T
:= InMsg
.ReadLongWord();
4377 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4378 if newResPath
= '' then
4380 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4381 newResPath
:= g_Res_DownloadWAD(WadName
);
4382 if newResPath
= '' then
4384 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4385 enet_packet_destroy(NetEvent
.packet
);
4386 NetState
:= NET_STATE_NONE
;
4390 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4392 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4393 gPlayer1Settings
.Color
,
4394 gPlayer1Settings
.Team
, False));
4396 if gPlayer1
= nil then
4398 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4400 enet_packet_destroy(NetEvent
.packet
);
4401 NetState
:= NET_STATE_NONE
;
4405 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4406 gPlayer1
.UID
:= NetPlrUID1
;
4407 gPlayer1
.Reset(True);
4409 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4411 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4413 enet_packet_destroy(NetEvent
.packet
);
4414 NetState
:= NET_STATE_NONE
;
4422 enet_packet_destroy(NetEvent
.packet
);
4426 enet_packet_destroy(NetEvent
.packet
);
4430 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4433 if (NetEvent
.data
<= NET_DISC_MAX
) then
4434 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4435 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4442 ProcessLoading(true);
4444 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4453 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4454 NetState
:= NET_STATE_NONE
;
4458 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4459 gLMSRespawnTime
:= 0;
4462 NetState
:= NET_STATE_GAME
;
4463 MC_SEND_FullStateRequest
;
4464 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4467 procedure g_Game_SaveOptions();
4469 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4472 procedure g_Game_ChangeMap(const MapPath
: String);
4476 g_Game_ClearLoading();
4478 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4479 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4480 if gExitByTrigger
then
4483 gExitByTrigger
:= False;
4485 if not g_Game_StartMap(MapPath
, Force
) then
4486 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4489 procedure g_Game_Restart();
4493 if g_Game_IsClient
then
4495 map
:= g_ExtractFileName(gMapInfo
.Map
);
4499 g_Game_ClearLoading();
4500 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4503 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4505 NewWAD
, ResName
: String;
4508 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4509 g_Player_RemoveAllCorpses();
4511 if (not g_Game_IsClient
) and
4512 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4513 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4515 if gSwitchGameMode
= GM_CTF
then
4516 gGameSettings
.MaxLives
:= 0;
4517 gGameSettings
.GameMode
:= gSwitchGameMode
;
4520 gSwitchGameMode
:= gGameSettings
.GameMode
;
4522 g_Player_ResetTeams();
4524 if isWadPath(Map
) then
4526 NewWAD
:= g_ExtractWadName(Map
);
4527 ResName
:= g_ExtractFileName(Map
);
4528 if g_Game_IsServer
then
4530 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4531 g_Game_LoadWAD(NewWAD
);
4533 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4534 g_Game_ClientWAD(NewWAD
, gWADHash
);
4538 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4541 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4543 gState
:= STATE_NONE
;
4544 g_ActiveWindow
:= nil;
4550 if gGameSettings
.GameMode
= GM_CTF
then
4552 g_Map_ResetFlag(FLAG_RED
);
4553 g_Map_ResetFlag(FLAG_BLUE
);
4554 // CTF, à ôëàãîâ íåò:
4555 if not g_Map_HaveFlagPoints() then
4556 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4561 gState
:= STATE_MENU
;
4566 gPauseMain
:= false;
4567 gPauseHolmes
:= false;
4569 NetTimeToUpdate
:= 1;
4570 NetTimeToReliable
:= 0;
4571 NetTimeToMaster
:= NetMasterRate
;
4572 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4573 gLMSRespawnTime
:= 0;
4574 gMissionFailed
:= False;
4577 gCoopMonstersKilled
:= 0;
4578 gCoopSecretsFound
:= 0;
4580 gVoteInProgress
:= False;
4581 gVotePassed
:= False;
4587 if not gGameOn
then Exit
;
4589 g_Game_SpectateCenterView();
4591 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4593 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4594 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4595 gLMSSoftSpawn
:= True;
4596 if NetMode
= NET_SERVER
then
4597 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4599 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4602 if NetMode
= NET_SERVER
then
4604 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4607 if NetUseMaster
then
4609 if (NetMHost
= nil) or (NetMPeer
= nil) then
4610 if not g_Net_Slist_Connect
then
4611 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4616 if NetClients
<> nil then
4617 for I
:= 0 to High(NetClients
) do
4618 if NetClients
[I
].Used
then
4620 NetClients
[I
].Voted
:= False;
4621 if NetClients
[I
].RequestedFullUpdate
then
4623 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4624 NetClients
[I
].RequestedFullUpdate
:= False;
4628 g_Net_UnbanNonPermHosts();
4633 gCoopTotalMonstersKilled
:= 0;
4634 gCoopTotalSecretsFound
:= 0;
4635 gCoopTotalMonsters
:= 0;
4636 gCoopTotalSecrets
:= 0;
4640 g_Game_ExecuteEvent('onmapstart');
4643 procedure SetFirstLevel();
4647 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4648 if MapList
= nil then
4651 SortSArray(MapList
);
4652 gNextMap
:= MapList
[Low(MapList
)];
4657 procedure g_Game_ExitLevel(const Map
: AnsiString);
4661 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4662 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4663 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4664 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4666 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4667 if gGameSettings
.GameType
= GT_SINGLE
then
4668 gExit
:= EXIT_ENDLEVELSINGLE
4669 else // Âûøëè â âûõîä â Ñâîåé èãðå
4671 gExit
:= EXIT_ENDLEVELCUSTOM
;
4672 if gGameSettings
.GameMode
= GM_COOP
then
4673 g_Player_RememberAll
;
4675 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4678 if gGameSettings
.GameMode
= GM_COOP
then
4681 gStatsPressed
:= True;
4682 gNextMap
:= 'MAP01';
4684 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4687 if g_Game_IsNet
then
4689 MH_SEND_GameStats();
4690 MH_SEND_CoopStats();
4696 procedure g_Game_RestartLevel();
4700 if gGameSettings
.GameMode
= GM_SINGLE
then
4705 gExit
:= EXIT_ENDLEVELCUSTOM
;
4706 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4710 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4714 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4716 if not g_Game_IsClient
then
4718 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4721 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4722 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4726 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4730 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4731 g_Game_LoadWAD(NewWAD
);
4734 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4736 i
, n
, nb
, nr
: Integer;
4738 function monRespawn (mon
: TMonster
): Boolean;
4740 result
:= false; // don't stop
4741 if not mon
.FNoRespawn
then mon
.Respawn();
4745 if not g_Game_IsServer
then Exit
;
4746 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4747 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4748 gLMSRespawnTime
:= 0;
4751 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4753 gMissionFailed
:= True;
4754 g_Game_RestartLevel
;
4758 n
:= 0; nb
:= 0; nr
:= 0;
4759 for i
:= Low(gPlayers
) to High(gPlayers
) do
4760 if (gPlayers
[i
] <> nil) and
4761 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4762 (gPlayers
[i
] is TBot
)) then
4765 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4766 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4769 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4771 // wait a second until the fuckers finally decide to join
4772 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4773 gLMSRespawnTime
:= gTime
+ 1000;
4774 gLMSSoftSpawn
:= NoMapRestart
;
4778 g_Player_RemoveAllCorpses
;
4779 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4780 if g_Game_IsNet
then
4781 MH_SEND_GameEvent(NET_EV_LMS_START
);
4783 for i
:= Low(gPlayers
) to High(gPlayers
) do
4785 if gPlayers
[i
] = nil then continue
;
4786 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4787 // don't touch normal spectators
4788 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4790 gPlayers
[i
].FNoRespawn
:= True;
4791 gPlayers
[i
].Lives
:= 0;
4792 if g_Game_IsNet
then
4793 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4796 gPlayers
[i
].FNoRespawn
:= False;
4797 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4798 gPlayers
[i
].Respawn(False, True);
4799 if gGameSettings
.GameMode
= GM_COOP
then
4801 gPlayers
[i
].Frags
:= 0;
4802 gPlayers
[i
].RecallState
;
4804 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4805 gPlayer1
:= g_Player_Get(gLMSPID1
);
4806 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4807 gPlayer2
:= g_Player_Get(gLMSPID2
);
4810 g_Items_RestartRound();
4813 g_Mons_ForEach(monRespawn
);
4815 gLMSSoftSpawn
:= False;
4818 function g_Game_GetFirstMap(WAD
: String): String;
4822 MapList
:= g_Map_GetMapsList(WAD
);
4823 if MapList
= nil then
4826 SortSArray(MapList
);
4827 Result
:= MapList
[Low(MapList
)];
4829 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4835 function g_Game_GetNextMap(): String;
4842 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4843 if MapList
= nil then
4846 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4848 SortSArray(MapList
);
4850 for I
:= Low(MapList
) to High(MapList
) do
4851 if Map
= MapList
[I
] then
4857 if MapIndex
<> -255 then
4859 if MapIndex
= High(MapList
) then
4860 Result
:= MapList
[Low(MapList
)]
4862 Result
:= MapList
[MapIndex
+ 1];
4864 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4870 procedure g_Game_NextLevel();
4872 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4873 gExit
:= EXIT_ENDLEVELCUSTOM
4876 gExit
:= EXIT_ENDLEVELSINGLE
;
4880 if gNextMap
<> '' then Exit
;
4881 gNextMap
:= g_Game_GetNextMap();
4884 function g_Game_IsTestMap(): Boolean;
4886 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4889 procedure g_Game_DeleteTestMap();
4892 //MapName: AnsiString;
4900 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4901 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4902 if (a
= 0) then exit
;
4904 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4905 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4906 Delete(gMapToDelete
, 1, a
+5);
4907 gMapToDelete
:= UpperCase(gMapToDelete
);
4909 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4912 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4913 if MapName <> TEST_MAP_NAME then
4916 if not gTempDelete then
4918 time := g_GetFileTime(WadName);
4919 WAD := TWADFile.Create();
4922 if not WAD.ReadFile(WadName) then
4923 begin // Íåò òàêîãî WAD-ôàéëà
4928 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4930 MapList := WAD.GetResourcesList('');
4932 if MapList <> nil then
4933 for a := 0 to High(MapList) do
4934 if MapList[a] = MapName then
4936 // Óäàëÿåì è ñîõðàíÿåì:
4937 WAD.RemoveResource('', MapName);
4938 WAD.SaveTo(WadName);
4943 g_SetFileTime(WadName, time);
4946 if gTempDelete
then DeleteFile(WadName
);
4949 procedure GameCVars(P
: SSArray
);
4952 stat
: TPlayerStatArray
;
4957 cmd
:= LowerCase(P
[0]);
4958 if cmd
= 'r_showfps' then
4960 if (Length(P
) > 1) and
4961 ((P
[1] = '1') or (P
[1] = '0')) then
4962 gShowFPS
:= (P
[1][1] = '1');
4965 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4967 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4969 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4971 with gGameSettings
do
4973 if (Length(P
) > 1) and
4974 ((P
[1] = '1') or (P
[1] = '0')) then
4976 if (P
[1][1] = '1') then
4977 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4979 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4982 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4983 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4985 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4987 if g_Game_IsNet
then MH_SEND_GameSettings
;
4990 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4992 with gGameSettings
do
4994 if (Length(P
) > 1) and
4995 ((P
[1] = '1') or (P
[1] = '0')) then
4997 if (P
[1][1] = '1') then
4998 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5000 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5003 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5004 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5006 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5008 if g_Game_IsNet
then MH_SEND_GameSettings
;
5011 else if cmd
= 'g_gamemode' then
5013 a
:= g_Game_TextToMode(P
[1]);
5014 if a
= GM_SINGLE
then a
:= GM_COOP
;
5015 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5017 gSwitchGameMode
:= a
;
5018 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5019 (gState
= STATE_INTERSINGLE
) then
5020 gSwitchGameMode
:= GM_SINGLE
;
5022 gGameSettings
.GameMode
:= gSwitchGameMode
;
5024 if gSwitchGameMode
= gGameSettings
.GameMode
then
5025 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5026 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5028 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5029 [g_Game_ModeToText(gGameSettings
.GameMode
),
5030 g_Game_ModeToText(gSwitchGameMode
)]));
5032 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5034 with gGameSettings
do
5036 if (Length(P
) > 1) and
5037 ((P
[1] = '1') or (P
[1] = '0')) then
5039 if (P
[1][1] = '1') then
5040 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5042 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5045 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5046 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5048 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5049 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5051 if g_Game_IsNet
then MH_SEND_GameSettings
;
5054 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5056 with gGameSettings
do
5058 if (Length(P
) > 1) and
5059 ((P
[1] = '1') or (P
[1] = '0')) then
5061 if (P
[1][1] = '1') then
5062 Options
:= Options
or GAME_OPTION_MONSTERS
5064 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5067 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5068 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5070 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5071 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5073 if g_Game_IsNet
then MH_SEND_GameSettings
;
5076 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5078 with gGameSettings
do
5080 if (Length(P
) > 1) and
5081 ((P
[1] = '1') or (P
[1] = '0')) then
5083 if (P
[1][1] = '1') then
5084 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5086 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5089 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5090 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5092 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5094 if g_Game_IsNet
then MH_SEND_GameSettings
;
5097 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5099 with gGameSettings
do
5101 if (Length(P
) > 1) and
5102 ((P
[1] = '1') or (P
[1] = '0')) then
5104 if (P
[1][1] = '1') then
5105 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5107 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5110 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5111 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5113 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5115 if g_Game_IsNet
then MH_SEND_GameSettings
;
5118 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5120 if Length(P
) > 1 then
5122 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5123 gGameSettings
.WarmupTime
:= 30
5125 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5128 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5129 [gGameSettings
.WarmupTime
]));
5130 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5132 else if cmd
= 'net_interp' then
5134 if (Length(P
) > 1) then
5135 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5137 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5138 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5139 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5140 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5143 else if cmd
= 'net_forceplayerupdate' then
5145 if (Length(P
) > 1) and
5146 ((P
[1] = '1') or (P
[1] = '0')) then
5147 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5149 if NetForcePlayerUpdate
then
5150 g_Console_Add('net_forceplayerupdate = 1')
5152 g_Console_Add('net_forceplayerupdate = 0');
5153 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5154 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5155 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5158 else if cmd
= 'net_predictself' then
5160 if (Length(P
) > 1) and
5161 ((P
[1] = '1') or (P
[1] = '0')) then
5162 NetPredictSelf
:= (P
[1][1] = '1');
5164 if NetPredictSelf
then
5165 g_Console_Add('net_predictself = 1')
5167 g_Console_Add('net_predictself = 0');
5168 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5169 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5170 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5173 else if cmd
= 'sv_name' then
5175 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5177 NetServerName
:= P
[1];
5178 if Length(NetServerName
) > 64 then
5179 SetLength(NetServerName
, 64);
5180 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5184 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5186 else if cmd
= 'sv_passwd' then
5188 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5190 NetPassword
:= P
[1];
5191 if Length(NetPassword
) > 24 then
5192 SetLength(NetPassword
, 24);
5193 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5197 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5199 else if cmd
= 'sv_maxplrs' then
5201 if (Length(P
) > 1) then
5203 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5204 if g_Game_IsServer
and g_Game_IsNet
then
5207 for a
:= 0 to High(NetClients
) do
5208 if NetClients
[a
].Used
then
5211 if b
> NetMaxClients
then
5213 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5214 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5215 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5216 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5219 if NetUseMaster
then
5224 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5226 else if cmd
= 'sv_public' then
5228 if (Length(P
) > 1) then
5230 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5231 if g_Game_IsServer
and g_Game_IsNet
then
5232 if NetUseMaster
then
5234 if NetMPeer
= nil then
5235 if not g_Net_Slist_Connect() then
5236 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5237 g_Net_Slist_Update();
5240 if NetMPeer
<> nil then
5241 g_Net_Slist_Disconnect();
5244 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5246 else if cmd
= 'sv_intertime' then
5248 if (Length(P
) > 1) then
5249 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5251 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5253 else if cmd
= 'p1_name' then
5255 if (Length(P
) > 1) and gGameOn
then
5257 if g_Game_IsClient
then
5259 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5260 MC_SEND_PlayerSettings
;
5263 if gPlayer1
<> nil then
5265 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5266 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5269 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5272 else if cmd
= 'p2_name' then
5274 if (Length(P
) > 1) and gGameOn
then
5276 if g_Game_IsClient
then
5278 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5279 MC_SEND_PlayerSettings
;
5282 if gPlayer2
<> nil then
5284 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5285 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5288 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5291 else if cmd
= 'p1_color' then
5293 if Length(P
) > 3 then
5294 if g_Game_IsClient
then
5296 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5297 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5298 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5299 MC_SEND_PlayerSettings
;
5302 if gPlayer1
<> nil then
5304 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5305 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5306 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5307 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5310 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5311 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5312 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5314 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5316 if Length(P
) > 3 then
5317 if g_Game_IsClient
then
5319 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5320 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5321 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5322 MC_SEND_PlayerSettings
;
5325 if gPlayer2
<> nil then
5327 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5328 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5329 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5330 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5333 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5334 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5335 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5337 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5339 if cmd
= 'r_showtime' then
5341 if (Length(P
) > 1) and
5342 ((P
[1] = '1') or (P
[1] = '0')) then
5343 gShowTime
:= (P
[1][1] = '1');
5346 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5348 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5350 else if cmd
= 'r_showscore' then
5352 if (Length(P
) > 1) and
5353 ((P
[1] = '1') or (P
[1] = '0')) then
5354 gShowGoals
:= (P
[1][1] = '1');
5357 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5359 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5361 else if cmd
= 'r_showstat' then
5363 if (Length(P
) > 1) and
5364 ((P
[1] = '1') or (P
[1] = '0')) then
5365 gShowStat
:= (P
[1][1] = '1');
5368 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5370 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5372 else if cmd
= 'r_showkillmsg' then
5374 if (Length(P
) > 1) and
5375 ((P
[1] = '1') or (P
[1] = '0')) then
5376 gShowKillMsg
:= (P
[1][1] = '1');
5378 if gShowKillMsg
then
5379 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5381 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5383 else if cmd
= 'r_showlives' then
5385 if (Length(P
) > 1) and
5386 ((P
[1] = '1') or (P
[1] = '0')) then
5387 gShowLives
:= (P
[1][1] = '1');
5390 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5392 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5394 else if cmd
= 'r_showspect' then
5396 if (Length(P
) > 1) and
5397 ((P
[1] = '1') or (P
[1] = '0')) then
5398 gSpectHUD
:= (P
[1][1] = '1');
5401 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5403 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5405 else if cmd
= 'r_showping' then
5407 if (Length(P
) > 1) and
5408 ((P
[1] = '1') or (P
[1] = '0')) then
5409 gShowPing
:= (P
[1][1] = '1');
5412 g_Console_Add(_lc
[I_MSG_PING_ON
])
5414 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5416 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5418 if Length(P
) > 1 then
5420 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5421 gGameSettings
.GoalLimit
:= 0
5426 if gGameSettings
.GameMode
= GM_DM
then
5428 stat
:= g_Player_GetStats();
5430 for a
:= 0 to High(stat
) do
5431 if stat
[a
].Frags
> b
then
5435 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5437 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5440 if g_Game_IsNet
then MH_SEND_GameSettings
;
5443 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5445 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5447 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5448 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5450 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5451 [gGameSettings
.TimeLimit
div 3600,
5452 (gGameSettings
.TimeLimit
div 60) mod 60,
5453 gGameSettings
.TimeLimit
mod 60]));
5454 if g_Game_IsNet
then MH_SEND_GameSettings
;
5456 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5458 if Length(P
) > 1 then
5460 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5461 gGameSettings
.MaxLives
:= 0
5465 stat
:= g_Player_GetStats();
5467 for a
:= 0 to High(stat
) do
5468 if stat
[a
].Lives
> b
then
5470 gGameSettings
.MaxLives
:=
5471 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5475 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5476 [gGameSettings
.MaxLives
]));
5477 if g_Game_IsNet
then MH_SEND_GameSettings
;
5482 procedure PrintHeapStats();
5486 hs
:= GetFPCHeapStatus();
5487 e_LogWriteLn ('v===== heap status =====v');
5488 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5489 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5490 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5491 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5492 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5493 e_LogWriteLn ('^=======================^');
5496 procedure DebugCommands(P
: SSArray
);
5503 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5504 if {gDebugMode}conIsCheatsEnabled
then
5506 cmd
:= LowerCase(P
[0]);
5507 if cmd
= 'd_window' then
5509 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5510 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5511 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5512 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5513 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5515 else if cmd
= 'd_sounds' then
5517 if (Length(P
) > 1) and
5518 ((P
[1] = '1') or (P
[1] = '0')) then
5519 g_Debug_Sounds
:= (P
[1][1] = '1');
5521 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5523 else if cmd
= 'd_frames' then
5525 if (Length(P
) > 1) and
5526 ((P
[1] = '1') or (P
[1] = '0')) then
5527 g_Debug_Frames
:= (P
[1][1] = '1');
5529 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5531 else if cmd
= 'd_winmsg' then
5533 if (Length(P
) > 1) and
5534 ((P
[1] = '1') or (P
[1] = '0')) then
5535 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5537 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5539 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5541 if (Length(P
) > 1) and
5542 ((P
[1] = '1') or (P
[1] = '0')) then
5543 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5545 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5547 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5549 if Length(P
) > 1 then
5551 '0': g_debug_BotAIOff
:= 0;
5552 '1': g_debug_BotAIOff
:= 1;
5553 '2': g_debug_BotAIOff
:= 2;
5554 '3': g_debug_BotAIOff
:= 3;
5557 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5559 else if cmd
= 'd_monster' then
5561 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5562 if Length(P
) < 2 then
5564 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5565 g_Console_Add('ID | Name');
5566 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5567 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5568 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5571 a
:= StrToIntDef(P
[1], 0);
5572 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5573 a
:= g_Mons_TypeIdByName(P
[1]);
5575 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5576 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5579 with gPlayer1
.Obj
do
5581 mon
:= g_Monsters_Create(a
,
5582 X
+ Rect
.X
+ (Rect
.Width
div 2),
5583 Y
+ Rect
.Y
+ Rect
.Height
,
5584 gPlayer1
.Direction
, True);
5586 if (Length(P
) > 2) and (mon
<> nil) then
5588 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5589 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5590 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5591 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5592 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5593 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5594 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5595 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5596 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5601 else if (cmd
= 'd_health') then
5603 if (Length(P
) > 1) and
5604 ((P
[1] = '1') or (P
[1] = '0')) then
5605 g_debug_HealthBar
:= (P
[1][1] = '1');
5607 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5609 else if (cmd
= 'd_player') then
5611 if (Length(P
) > 1) and
5612 ((P
[1] = '1') or (P
[1] = '0')) then
5613 g_debug_Player
:= (P
[1][1] = '1');
5615 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5617 else if (cmd
= 'd_joy') then
5620 g_Console_Add(e_JoystickStateToString(a
));
5622 else if (cmd
= 'd_mem') then
5628 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5632 procedure GameCheats(P
: SSArray
);
5638 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5640 g_Console_Add('not available');
5646 g_Console_Add('where is the player?!');
5649 cmd
:= LowerCase(P
[0]);
5653 plr
.GodMode
:= not plr
.GodMode
;
5654 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5657 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5658 if cmd
= 'give' then
5660 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5661 for f
:= 1 to High(P
) do
5663 cmd
:= LowerCase(P
[f
]);
5664 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5665 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5666 if cmd
= 'exit' then
5668 if gTriggers
<> nil then
5670 for a
:= 0 to High(gTriggers
) do
5672 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5674 g_Console_Add('player left the map');
5675 gExitByTrigger
:= True;
5676 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5677 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5685 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5686 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5687 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5688 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5689 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5691 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5692 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5694 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5695 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5697 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5698 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5700 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5701 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5703 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5704 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5706 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5707 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5708 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5710 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5711 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5712 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5713 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5714 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5715 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5717 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5718 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5719 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5720 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5721 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5722 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5724 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5725 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5727 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5728 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5730 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5732 if cmd
= 'ammo' then
5734 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5735 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5736 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5737 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5738 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5739 g_Console_Add('player got some ammo');
5743 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5744 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5746 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5747 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5749 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5750 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5752 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5753 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5755 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5757 if cmd
= 'weapons' then
5759 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5760 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5761 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5762 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5763 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5764 plr
.GiveItem(ITEM_WEAPON_BFG
);
5765 g_Console_Add('player got weapons');
5769 if cmd
= 'keys' then
5771 plr
.GiveItem(ITEM_KEY_RED
);
5772 plr
.GiveItem(ITEM_KEY_GREEN
);
5773 plr
.GiveItem(ITEM_KEY_BLUE
);
5774 g_Console_Add('player got all keys');
5778 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5783 if cmd
= 'open' then
5785 g_Console_Add('player activated sesame');
5786 g_Triggers_OpenAll();
5793 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5797 if cmd
= 'noclip' then
5800 g_Console_Add('wall hardeness adjusted');
5804 if cmd
= 'notarget' then
5806 plr
.NoTarget
:= not plr
.NoTarget
;
5807 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5811 if cmd
= 'noreload' then
5813 plr
.NoReload
:= not plr
.NoReload
;
5814 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5818 if cmd
= 'speedy' then
5820 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5821 g_Console_Add('speed adjusted');
5825 if cmd
= 'jumpy' then
5827 VEL_JUMP
:= 30-VEL_JUMP
;
5828 g_Console_Add('jump height adjusted');
5832 if cmd
= 'automap' then
5834 gShowMap
:= not gShowMap
;
5835 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5839 if cmd
= 'aimline' then
5841 gAimLine
:= not gAimLine
;
5842 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5847 procedure GameCommands(P
: SSArray
);
5853 pl
: pTNetClient
= nil;
5860 cmd
:= LowerCase(P
[0]);
5862 if (cmd
= 'quit') or
5869 else if cmd
= 'pause' then
5871 if (g_ActiveWindow
= nil) then
5872 g_Game_Pause(not gPauseMain
);
5874 else if cmd
= 'endgame' then
5875 gExit
:= EXIT_SIMPLE
5876 else if cmd
= 'restart' then
5878 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5880 if g_Game_IsClient
then
5882 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5887 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5889 else if cmd
= 'kick' then
5891 if g_Game_IsServer
then
5893 if Length(P
) < 2 then
5895 g_Console_Add('kick <name>');
5900 g_Console_Add('kick <name>');
5904 if g_Game_IsNet
then
5905 pl
:= g_Net_Client_ByName(P
[1]);
5908 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5909 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5910 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5911 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5912 if NetUseMaster
then
5914 end else if gPlayers
<> nil then
5915 for a
:= Low(gPlayers
) to High(gPlayers
) do
5916 if gPlayers
[a
] <> nil then
5917 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5919 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5920 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5922 gPlayers
[a
].Lives
:= 0;
5923 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5924 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5925 g_Player_Remove(gPlayers
[a
].UID
);
5926 if NetUseMaster
then
5928 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5932 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5934 else if cmd
= 'kick_id' then
5936 if g_Game_IsServer
and g_Game_IsNet
then
5938 if Length(P
) < 2 then
5940 g_Console_Add('kick_id <client ID>');
5945 g_Console_Add('kick_id <client ID>');
5949 a
:= StrToIntDef(P
[1], 0);
5950 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5952 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5954 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5955 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5956 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5957 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5958 if NetUseMaster
then
5963 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5965 else if cmd
= 'ban' then
5967 if g_Game_IsServer
and g_Game_IsNet
then
5969 if Length(P
) < 2 then
5971 g_Console_Add('ban <name>');
5976 g_Console_Add('ban <name>');
5980 pl
:= g_Net_Client_ByName(P
[1]);
5983 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5984 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5985 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5986 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5987 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5988 if NetUseMaster
then
5991 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5993 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5995 else if cmd
= 'ban_id' then
5997 if g_Game_IsServer
and g_Game_IsNet
then
5999 if Length(P
) < 2 then
6001 g_Console_Add('ban_id <client ID>');
6006 g_Console_Add('ban_id <client ID>');
6010 a
:= StrToIntDef(P
[1], 0);
6011 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6012 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6014 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6015 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6016 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6017 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6018 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6019 if NetUseMaster
then
6023 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6025 else if cmd
= 'permban' then
6027 if g_Game_IsServer
and g_Game_IsNet
then
6029 if Length(P
) < 2 then
6031 g_Console_Add('permban <name>');
6036 g_Console_Add('permban <name>');
6040 pl
:= g_Net_Client_ByName(P
[1]);
6043 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6044 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6045 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6046 g_Net_SaveBanList();
6047 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6048 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6049 if NetUseMaster
then
6052 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6054 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6056 else if cmd
= 'permban_id' then
6058 if g_Game_IsServer
and g_Game_IsNet
then
6060 if Length(P
) < 2 then
6062 g_Console_Add('permban_id <client ID>');
6067 g_Console_Add('permban_id <client ID>');
6071 a
:= StrToIntDef(P
[1], 0);
6072 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6073 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6075 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6076 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6077 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6078 g_Net_SaveBanList();
6079 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6080 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6081 if NetUseMaster
then
6085 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6087 else if cmd
= 'unban' then
6089 if g_Game_IsServer
and g_Game_IsNet
then
6091 if Length(P
) < 2 then
6093 g_Console_Add('unban <IP Address>');
6098 g_Console_Add('unban <IP Address>');
6102 if g_Net_UnbanHost(P
[1]) then
6104 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6105 g_Net_SaveBanList();
6107 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6109 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6111 else if cmd
= 'clientlist' then
6113 if g_Game_IsServer
and g_Game_IsNet
then
6116 if NetClients
<> nil then
6117 for a
:= Low(NetClients
) to High(NetClients
) do
6118 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6120 plr
:= g_Player_Get(NetClients
[a
].Player
);
6121 if plr
= nil then continue
;
6123 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6124 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6127 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6129 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6131 else if cmd
= 'connect' then
6133 if (NetMode
= NET_NONE
) then
6135 if Length(P
) < 2 then
6137 g_Console_Add('connect <IP> [port] [password]');
6142 g_Console_Add('connect <IP> [port] [password]');
6146 if Length(P
) > 2 then
6147 prt
:= StrToIntDef(P
[2], 25666)
6151 if Length(P
) > 3 then
6156 g_Game_StartClient(P
[1], prt
, pw
);
6159 else if cmd
= 'disconnect' then
6161 if (NetMode
= NET_CLIENT
) then
6164 else if cmd
= 'reconnect' then
6166 if (NetMode
= NET_SERVER
) then
6169 if (NetMode
= NET_CLIENT
) then
6172 gExit
:= EXIT_SIMPLE
;
6176 //TODO: Use last successful password to reconnect, instead of ''
6177 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6179 else if (cmd
= 'addbot') or
6180 (cmd
= 'bot_add') then
6182 if Length(P
) > 1 then
6183 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6185 g_Bot_Add(TEAM_NONE
, 2);
6187 else if cmd
= 'bot_addlist' then
6189 if Length(P
) > 1 then
6190 if Length(P
) = 2 then
6191 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6193 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6195 else if cmd
= 'bot_removeall' then
6197 else if cmd
= 'chat' then
6199 if g_Game_IsNet
then
6201 if Length(P
) > 1 then
6203 for a
:= 1 to High(P
) do
6204 chstr
:= chstr
+ P
[a
] + ' ';
6206 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6208 if Length(chstr
) < 1 then
6210 g_Console_Add('chat <text>');
6214 chstr
:= b_Text_Format(chstr
);
6215 if g_Game_IsClient
then
6216 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6218 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6221 g_Console_Add('chat <text>');
6223 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6225 else if cmd
= 'teamchat' then
6227 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6229 if Length(P
) > 1 then
6231 for a
:= 1 to High(P
) do
6232 chstr
:= chstr
+ P
[a
] + ' ';
6234 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6236 if Length(chstr
) < 1 then
6238 g_Console_Add('teamchat <text>');
6242 chstr
:= b_Text_Format(chstr
);
6243 if g_Game_IsClient
then
6244 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6246 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6247 gPlayer1Settings
.Team
);
6250 g_Console_Add('teamchat <text>');
6252 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6254 else if cmd
= 'game' then
6256 if gGameSettings
.GameType
<> GT_NONE
then
6258 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6261 if Length(P
) = 1 then
6263 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6266 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6267 P
[1] := addWadExtension(P
[1]);
6268 if FileExists(MapsDir
+ P
[1]) then
6270 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6271 if Length(P
) < 3 then
6274 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6277 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6279 if g_Map_Exist(MapsDir
+ s
) then
6281 // Çàïóñêàåì ñâîþ èãðó
6283 with gGameSettings
do
6285 GameMode
:= g_Game_TextToMode(gcGameMode
);
6286 if gSwitchGameMode
<> GM_NONE
then
6287 GameMode
:= gSwitchGameMode
;
6288 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6289 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6291 if Length(P
) >= 4 then
6292 b
:= StrToIntDef(P
[3], 1);
6293 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6294 GoalLimit
, MaxLives
, Options
, b
);
6299 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6301 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6303 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6305 else if cmd
= 'host' then
6307 if gGameSettings
.GameType
<> GT_NONE
then
6309 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6312 if Length(P
) < 4 then
6314 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6317 if not StrToIp(P
[1], listen
) then
6319 prt
:= StrToIntDef(P
[2], 25666);
6321 P
[3] := addWadExtension(P
[3]);
6322 if FileExists(MapsDir
+ P
[3]) then
6324 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6325 if Length(P
) < 5 then
6328 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6331 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6333 if g_Map_Exist(MapsDir
+ s
) then
6335 // Çàïóñêàåì ñâîþ èãðó
6337 with gGameSettings
do
6339 GameMode
:= g_Game_TextToMode(gcGameMode
);
6340 if gSwitchGameMode
<> GM_NONE
then
6341 GameMode
:= gSwitchGameMode
;
6342 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6343 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6345 if Length(P
) >= 6 then
6346 b
:= StrToIntDef(P
[5], 0);
6347 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6348 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6353 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6355 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6357 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6359 else if cmd
= 'map' then
6361 if Length(P
) = 1 then
6363 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6365 g_Console_Add(cmd
+ ' <MAP>');
6366 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6368 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6370 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6372 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6373 if Length(P
) < 3 then
6375 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6376 s
:= UpperCase(P
[1]);
6377 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6378 begin // Êàðòà íàøëàñü
6379 gExitByTrigger
:= False;
6381 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6383 gExit
:= EXIT_ENDLEVELCUSTOM
;
6385 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6386 g_Game_ChangeMap(s
);
6389 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6390 P
[1] := addWadExtension(P
[1]);
6391 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6392 if FileExists(MapsDir
+ P
[1]) then
6394 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6396 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6398 s
:= P
[1] + ':\' + P
[2];
6400 if g_Map_Exist(MapsDir
+ s
) then
6402 gExitByTrigger
:= False;
6404 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6406 gExit
:= EXIT_ENDLEVELCUSTOM
;
6408 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6409 g_Game_ChangeMap(s
);
6412 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6414 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6416 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6420 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6421 P
[1] := addWadExtension(P
[1]);
6422 if FileExists(MapsDir
+ P
[1]) then
6425 P
[2] := UpperCase(P
[2]);
6426 s
:= P
[1] + ':\' + P
[2];
6428 if g_Map_Exist(MapsDir
+ s
) then
6429 begin // Íàøëè êàðòó
6430 gExitByTrigger
:= False;
6432 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6434 gExit
:= EXIT_ENDLEVELCUSTOM
;
6436 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6437 g_Game_ChangeMap(s
);
6439 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6441 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6444 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6446 else if cmd
= 'nextmap' then
6448 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6449 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6452 if Length(P
) = 1 then
6454 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6456 g_Console_Add(cmd
+ ' <MAP>');
6457 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6460 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6465 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6467 if Length(P
) < 3 then
6469 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6470 s
:= UpperCase(P
[1]);
6471 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6472 begin // Êàðòà íàøëàñü
6473 gExitByTrigger
:= False;
6478 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6479 P
[1] := addWadExtension(P
[1]);
6480 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6481 if FileExists(MapsDir
+ P
[1]) then
6483 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6485 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6487 s
:= P
[1] + ':\' + P
[2];
6489 if g_Map_Exist(MapsDir
+ s
) then
6490 begin // Óñòàíàâëèâàåì êàðòó
6491 gExitByTrigger
:= False;
6496 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6498 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6500 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6504 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6505 P
[1] := addWadExtension(P
[1]);
6506 if FileExists(MapsDir
+ P
[1]) then
6509 P
[2] := UpperCase(P
[2]);
6510 s
:= P
[1] + ':\' + P
[2];
6512 if g_Map_Exist(MapsDir
+ s
) then
6513 begin // Íàøëè êàðòó
6514 gExitByTrigger
:= False;
6518 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6520 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6523 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6526 if gNextMap
= '' then
6527 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6529 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6532 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6535 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6537 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6539 gExitByTrigger
:= False;
6540 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6541 if (gNextMap
= '') and (gTriggers
<> nil) then
6542 for a
:= 0 to High(gTriggers
) do
6543 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6545 gExitByTrigger
:= True;
6546 //gNextMap := gTriggers[a].Data.MapName;
6547 gNextMap
:= gTriggers
[a
].tgcMap
;
6550 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6551 if gNextMap
= '' then
6552 gNextMap
:= g_Game_GetNextMap();
6553 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6554 if not isWadPath(gNextMap
) then
6555 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6558 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6559 if g_Map_Exist(MapsDir
+ s
) then
6560 gExit
:= EXIT_ENDLEVELCUSTOM
6562 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6564 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6566 else if (cmd
= 'event') then
6568 if (Length(P
) <= 1) then
6570 for a
:= 0 to High(gEvents
) do
6571 if gEvents
[a
].Command
= '' then
6572 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6574 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6577 if (Length(P
) = 2) then
6579 for a
:= 0 to High(gEvents
) do
6580 if gEvents
[a
].Name
= P
[1] then
6581 if gEvents
[a
].Command
= '' then
6582 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6584 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6587 for a
:= 0 to High(gEvents
) do
6588 if gEvents
[a
].Name
= P
[1] then
6590 gEvents
[a
].Command
:= '';
6591 for b
:= 2 to High(P
) do
6592 if Pos(' ', P
[b
]) = 0 then
6593 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6595 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6596 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6600 else if cmd
= 'suicide' then
6604 if g_Game_IsClient
then
6605 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6608 if gPlayer1
<> nil then
6609 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6610 if gPlayer2
<> nil then
6611 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6615 // Êîìàíäû Ñâîåé èãðû:
6616 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6618 if cmd
= 'bot_addred' then
6620 if Length(P
) > 1 then
6621 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6623 g_Bot_Add(TEAM_RED
, 2);
6625 else if cmd
= 'bot_addblue' then
6627 if Length(P
) > 1 then
6628 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6630 g_Bot_Add(TEAM_BLUE
, 2);
6632 else if cmd
= 'spectate' then
6638 else if cmd
= 'say' then
6640 if g_Game_IsServer
and g_Game_IsNet
then
6642 if Length(P
) > 1 then
6645 for a
:= 1 to High(P
) do
6646 chstr
:= chstr
+ P
[a
] + ' ';
6648 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6650 if Length(chstr
) < 1 then
6652 g_Console_Add('say <text>');
6656 chstr
:= b_Text_Format(chstr
);
6657 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6659 else g_Console_Add('say <text>');
6661 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6663 else if cmd
= 'tell' then
6665 if g_Game_IsServer
and g_Game_IsNet
then
6667 if (Length(P
) > 2) and (P
[1] <> '') then
6670 for a
:= 2 to High(P
) do
6671 chstr
:= chstr
+ P
[a
] + ' ';
6673 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6675 if Length(chstr
) < 1 then
6677 g_Console_Add('tell <playername> <text>');
6681 pl
:= g_Net_Client_ByName(P
[1]);
6683 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6685 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6687 else g_Console_Add('tell <playername> <text>');
6689 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6691 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6693 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6695 // Äîïîëíèòåëüíîå âðåìÿ:
6696 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6698 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6699 [gGameSettings
.TimeLimit
div 3600,
6700 (gGameSettings
.TimeLimit
div 60) mod 60,
6701 gGameSettings
.TimeLimit
mod 60]));
6702 if g_Game_IsNet
then MH_SEND_GameSettings
;
6704 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6706 if (Length(P
) <= 1) then
6707 g_Console_Add('rcon_password <password>')
6709 MC_SEND_RCONPassword(P
[1]);
6711 else if cmd
= 'rcon' then
6713 if g_Game_IsClient
then
6715 if Length(P
) > 1 then
6718 for a
:= 1 to High(P
) do
6719 chstr
:= chstr
+ P
[a
] + ' ';
6721 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6723 if Length(chstr
) < 1 then
6725 g_Console_Add('rcon <command>');
6729 MC_SEND_RCONCommand(chstr
);
6731 else g_Console_Add('rcon <command>');
6734 else if cmd
= 'ready' then
6736 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6737 gLMSRespawnTime
:= gTime
+ 100;
6739 else if (cmd
= 'callvote') and g_Game_IsNet
then
6741 if Length(P
) > 1 then
6744 for a
:= 1 to High(P
) do begin
6745 if a
> 1 then chstr
:= chstr
+ ' ';
6746 chstr
:= chstr
+ P
[a
];
6749 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6751 if Length(chstr
) < 1 then
6753 g_Console_Add('callvote <command>');
6757 if g_Game_IsClient
then
6758 MC_SEND_Vote(True, chstr
)
6760 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6761 g_Console_Process('vote', True);
6764 g_Console_Add('callvote <command>');
6766 else if (cmd
= 'vote') and g_Game_IsNet
then
6768 if g_Game_IsClient
then
6770 else if gVoteInProgress
then
6772 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6773 a
:= Floor((NetClientCount
+1)/2.0) + 1
6775 a
:= Floor(NetClientCount
/2.0) + 1;
6780 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6781 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6787 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6788 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6796 procedure g_TakeScreenShot();
6804 if e_NoGraphics
then Exit
;
6805 ssdir
:= GameDir
+'/screenshots';
6806 if not findFileCI(ssdir
, true) then
6808 // try to create dir
6813 if not findFileCI(ssdir
, true) then exit
; // alas
6816 for a
:= 1 to High(Word) do
6818 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6820 if findFileCI(t
, true) then continue
;
6821 if not findFileCI(FileName
) then
6824 st
:= createDiskFile(FileName
);
6826 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6831 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6839 procedure g_Game_InGameMenu(Show
: Boolean);
6841 if (g_ActiveWindow
= nil) and Show
then
6843 if gGameSettings
.GameType
= GT_SINGLE
then
6844 g_GUI_ShowWindow('GameSingleMenu')
6847 if g_Game_IsClient
then
6848 g_GUI_ShowWindow('GameClientMenu')
6850 if g_Game_IsNet
then
6851 g_GUI_ShowWindow('GameServerMenu')
6853 g_GUI_ShowWindow('GameCustomMenu');
6855 g_Sound_PlayEx('MENU_OPEN');
6857 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6858 if (not g_Game_IsNet
) then
6862 if (g_ActiveWindow
<> nil) and (not Show
) then
6864 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6865 if (not g_Game_IsNet
) then
6866 g_Game_Pause(False);
6870 procedure g_Game_Pause (Enable
: Boolean);
6874 if not gGameOn
then exit
;
6876 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6879 gPauseMain
:= Enable
;
6881 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6884 procedure g_Game_HolmesPause (Enable
: Boolean);
6888 if not gGameOn
then exit
;
6889 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6892 gPauseHolmes
:= Enable
;
6894 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6897 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6902 if gTriggers
<> nil then
6903 for i
:= 0 to High(gTriggers
) do
6904 with gTriggers
[i
] do
6905 if (TriggerType
= TRIGGER_SOUND
) and
6907 Sound
.IsPlaying() then
6909 Sound
.Pause(Enable
);
6913 if gPlayers
<> nil then
6914 for i
:= 0 to High(gPlayers
) do
6915 if gPlayers
[i
] <> nil then
6916 gPlayers
[i
].PauseSounds(Enable
);
6919 if gMusic
<> nil then
6920 gMusic
.Pause(Enable
);
6923 procedure g_Game_StopAllSounds(all
: Boolean);
6927 if gTriggers
<> nil then
6928 for i
:= 0 to High(gTriggers
) do
6929 with gTriggers
[i
] do
6930 if (TriggerType
= TRIGGER_SOUND
) and
6934 if gMusic
<> nil then
6941 procedure g_Game_UpdateTriggerSounds();
6945 if gTriggers
<> nil then
6946 for i
:= 0 to High(gTriggers
) do
6947 with gTriggers
[i
] do
6948 if (TriggerType
= TRIGGER_SOUND
) and
6951 Sound
.IsPlaying() then
6953 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6954 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6956 Sound
.SetPan(0.5 - tgcPan
/255.0);
6957 Sound
.SetVolume(tgcVolume
/255.0);
6960 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6964 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6967 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6972 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6977 if gSpectMode
<> SPECT_PLAYERS
then
6979 if gSpectPID1
= UID
then
6984 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6991 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6996 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7001 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7006 if gSpectMode
<> SPECT_PLAYERS
then
7008 Pl
:= g_Player_Get(gSpectPID1
);
7009 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7014 if gSpectViewTwo
then
7016 Pl
:= g_Player_Get(gSpectPID2
);
7017 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7025 procedure g_Game_Message(Msg
: string; Time
: Word);
7027 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7028 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7029 MessageTime
:= Time
;
7032 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7034 punct
: Array[0..13] of String =
7035 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7041 function IsPunctuation(S
: String): Boolean;
7046 if Length(S
) <> 1 then
7048 for i
:= Low(punct
) to High(punct
) do
7049 if S
= punct
[i
] then
7055 function FilterPunctuation(S
: String): String;
7059 for i
:= Low(punct
) to High(punct
) do
7060 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7066 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7068 // remove player name
7069 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7070 // for FullWord check
7071 Text := toLowerCase1251(' ' + Text + ' ');
7072 fpText
:= FilterPunctuation(Text);
7074 for i
:= 0 to Length(gChatSounds
) - 1 do
7077 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7079 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7080 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7082 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7088 gChatSounds
[i
].Sound
.Play();
7094 g_Sound_PlayEx('SOUND_GAME_RADIO');
7097 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7106 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7110 if goodsnd
[a
].IsPlaying() then
7113 goodsnd
[Random(4)].Play();
7116 procedure g_Game_Announce_KillCombo(Param
: Integer);
7123 UID
:= Param
and $FFFF;
7128 Pl
:= g_Player_Get(UID
);
7137 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7141 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7145 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7149 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7157 if not g_Game_IsWatchedPlayer(UID
) then
7160 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7164 if killsnd
[n
].IsPlaying() then
7169 procedure g_Game_StartVote(Command
, Initiator
: string);
7173 if not gVotesEnabled
then Exit
;
7174 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7175 if gVoteInProgress
or gVotePassed
then
7177 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7178 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7181 gVoteInProgress
:= True;
7182 gVotePassed
:= False;
7183 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7186 gVoteCommand
:= Command
;
7188 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7189 Need
:= Floor((NetClientCount
+1)/2.0)+1
7191 Need
:= Floor(NetClientCount
/2.0)+1;
7192 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7193 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7196 procedure g_Game_CheckVote
;
7200 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7201 if not gVoteInProgress
then Exit
;
7203 if (gTime
>= gVoteTimer
) then
7205 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7206 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7208 Need
:= Floor(NetClientCount
/2.0) + 1;
7209 if gVoteCount
>= Need
then
7211 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7212 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7213 gVotePassed
:= True;
7214 gVoteCmdTimer
:= gTime
+ 5000;
7218 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7219 MH_SEND_VoteEvent(NET_VE_FAILED
);
7221 if NetClients
<> nil then
7222 for I
:= Low(NetClients
) to High(NetClients
) do
7223 if NetClients
[i
].Used
then
7224 NetClients
[i
].Voted
:= False;
7225 gVoteInProgress
:= False;
7231 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7232 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7234 Need
:= Floor(NetClientCount
/2.0) + 1;
7235 if gVoteCount
>= Need
then
7237 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7238 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7239 gVoteInProgress
:= False;
7240 gVotePassed
:= True;
7241 gVoteCmdTimer
:= gTime
+ 5000;
7244 if NetClients
<> nil then
7245 for I
:= Low(NetClients
) to High(NetClients
) do
7246 if NetClients
[i
].Used
then
7247 NetClients
[i
].Voted
:= False;
7252 procedure g_Game_LoadMapList(FileName
: string);
7260 if not FileExists(FileName
) then Exit
;
7262 AssignFile(ListFile
, FileName
);
7264 while not EOF(ListFile
) do
7266 ReadLn(ListFile
, s
);
7269 if s
= '' then Continue
;
7271 SetLength(MapList
, Length(MapList
)+1);
7272 MapList
[High(MapList
)] := s
;
7274 CloseFile(ListFile
);
7277 procedure g_Game_SetDebugMode();
7280 // ×èòû (äàæå â ñâîåé èãðå):
7284 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7288 if Length(LoadingStat
.Msgs
) = 0 then
7294 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7295 if NextMsg
= Length(Msgs
) then
7297 for i
:= 0 to High(Msgs
)-1 do
7298 Msgs
[i
] := Msgs
[i
+1];
7306 Msgs
[NextMsg
-1] := Text;
7310 PBarWasHere
:= false;
7313 g_ActiveWindow
:= nil;
7315 ProcessLoading(true);
7318 procedure g_Game_StepLoading(Value
: Integer = -1);
7329 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7337 procedure g_Game_ClearLoading();
7346 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7347 if len
< 1 then len
:= 1;
7348 SetLength(Msgs
, len
);
7349 for len
:= Low(Msgs
) to High(Msgs
) do
7352 PBarWasHere
:= false;
7356 procedure Parse_Params(var pars
: TParamStrValues
);
7363 while i
<= ParamCount
do
7366 if (s
[1] = '-') and (Length(s
) > 1) then
7368 if (s
[2] = '-') and (Length(s
) > 2) then
7369 begin // Îäèíî÷íûé ïàðàìåòð
7370 SetLength(pars
, Length(pars
) + 1);
7371 with pars
[High(pars
)] do
7373 Name
:= LowerCase(s
);
7378 if (i
< ParamCount
) then
7379 begin // Ïàðàìåòð ñî çíà÷åíèåì
7381 SetLength(pars
, Length(pars
) + 1);
7382 with pars
[High(pars
)] do
7384 Name
:= LowerCase(s
);
7385 Value
:= LowerCase(ParamStr(i
));
7394 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7399 for i
:= 0 to High(pars
) do
7400 if pars
[i
].Name
= aName
then
7402 Result
:= pars
[i
].Value
;
7407 procedure g_Game_Process_Params();
7409 pars
: TParamStrValues
;
7412 LimT
, LimS
: Integer;
7423 s
:= Find_Param_Value(pars
, '--debug');
7426 g_Game_SetDebugMode();
7427 s
:= Find_Param_Value(pars
, '--netdump');
7432 // Connect when game loads
7433 ip
:= Find_Param_Value(pars
, '-connect');
7437 s
:= Find_Param_Value(pars
, '-port');
7438 if (s
= '') or not TryStrToInt(s
, Port
) then
7441 s
:= Find_Param_Value(pars
, '-pw');
7443 g_Game_StartClient(ip
, Port
, s
);
7447 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7450 gDefaultMegawadStart
:= s
;
7453 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7454 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7456 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7459 // Start map when game loads:
7460 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7461 if isWadPath(map
) then
7464 s
:= Find_Param_Value(pars
, '-gm');
7465 GMode
:= g_Game_TextToMode(s
);
7466 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7467 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7470 s
:= Find_Param_Value(pars
, '-limt');
7471 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7477 s
:= Find_Param_Value(pars
, '-lims');
7478 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7484 s
:= Find_Param_Value(pars
, '-lives');
7485 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7491 s
:= Find_Param_Value(pars
, '-opt');
7493 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7495 Opt
:= StrToIntDef(s
, 0);
7497 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7500 s
:= Find_Param_Value(pars
, '--close');
7504 // Override map to test:
7505 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7507 gTestMap
:= MapsDir
+ s
;
7509 // Delete test map after play:
7510 s
:= Find_Param_Value(pars
, '--testdelete');
7513 gMapToDelete
:= MapsDir
+ map
;
7514 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7518 // Delete temporary WAD after play:
7519 s
:= Find_Param_Value(pars
, '--tempdelete');
7520 if (s
<> '') and (gTestMap
<> '') then
7522 gMapToDelete
:= gTestMap
;
7523 gTempDelete
:= True;
7526 // Number of players:
7527 s
:= Find_Param_Value(pars
, '-pl');
7531 n
:= StrToIntDef(s
, 1);
7534 s
:= Find_Param_Value(pars
, '-port');
7535 if (s
= '') or not TryStrToInt(s
, Port
) then
7536 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7538 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7541 // Execute script when game loads:
7542 s
:= Find_Param_Value(pars
, '-exec');
7545 if not isWadPath(s
) then
7546 s
:= GameDir
+ '/' + s
;
7551 if IOResult
<> 0 then
7553 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7554 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7558 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7559 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7564 if IOResult
<> 0 then
7566 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7567 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7571 if Pos('#', s
) <> 1 then // script comment
7572 g_Console_Process(s
, True);
7583 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7584 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7585 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7586 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7588 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7589 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7590 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7591 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7593 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7594 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7596 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7597 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7599 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7601 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7603 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7605 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7606 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7608 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7609 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');