1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
24 SysUtils
, Classes
, MAPDEF
,
25 g_base
, g_basic
, g_player
, g_res_downloader
,
26 g_sound
, utils
, md5
, mempool
, xprofiler
,
31 TGameSettings
= record
38 ItemRespawnTime
: Word;
49 TDelayedEvent
= record
58 Sound
: TPlayableSound
;
59 Tags
: Array of String;
63 TPlayerSettings
= record
82 function g_Game_IsNet(): Boolean;
83 function g_Game_IsServer(): Boolean;
84 function g_Game_IsClient(): Boolean;
85 procedure g_Game_Init();
86 procedure g_Game_Free (freeTextures
: Boolean=true);
87 procedure g_Game_LoadData();
88 procedure g_Game_FreeData();
89 procedure g_Game_Update();
90 procedure g_Game_PreUpdate();
91 procedure g_Game_Quit();
92 function g_Game_ModeToText(Mode
: Byte): string;
93 function g_Game_TextToMode(Mode
: string): Byte;
94 procedure g_Game_ExecuteEvent(Name
: String);
95 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
96 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
97 procedure g_Game_RemovePlayer();
98 procedure g_Game_Spectate();
99 procedure g_Game_SpectateCenterView();
100 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
101 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
102 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
103 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
104 procedure g_Game_Restart();
105 procedure g_Game_RestartLevel();
106 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
107 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
108 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
109 procedure g_Game_ChangeMap(const MapPath
: String);
110 procedure g_Game_ExitLevel(const Map
: AnsiString);
111 function g_Game_GetFirstMap(WAD
: String): String;
112 function g_Game_GetNextMap(): String;
113 procedure g_Game_NextLevel();
114 procedure g_Game_Pause(Enable
: Boolean);
115 procedure g_Game_HolmesPause(Enable
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
131 procedure g_TakeScreenShot(Filename
: string = '');
133 procedure g_FatalError(Text: String);
134 procedure g_SimpleError(Text: String);
135 function g_Game_IsTestMap(): Boolean;
136 procedure g_Game_DeleteTestMap();
137 procedure GameCVars(P
: SSArray
);
138 procedure PlayerSettingsCVars(P
: SSArray
);
139 procedure SystemCommands(P
: SSArray
);
140 procedure GameCommands(P
: SSArray
);
141 procedure GameCheats(P
: SSArray
);
142 procedure DebugCommands(P
: SSArray
);
143 procedure g_Game_Process_Params
;
144 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
145 procedure g_Game_StepLoading(Value
: Integer = -1);
146 procedure g_Game_ClearLoading();
147 procedure g_Game_SetDebugMode();
149 function IsActivePlayer(p
: TPlayer
): Boolean;
150 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
151 procedure SortGameStat(var stat
: TPlayerStatArray
);
155 procedure g_Game_InGameMenu(Show
: Boolean);
158 procedure CharPress (C
: AnsiChar);
160 procedure KeyPress (K
: Word);
162 { procedure SetWinPause(Enable: Boolean); }
167 LOADING_SHOW_STEP
= 100;
168 LOADING_INTERLINE
= 20;
186 EXIT_ENDLEVELSINGLE
= 4;
187 EXIT_ENDLEVELCUSTOM
= 5;
189 GAME_OPTION_RESERVED
= 1;
190 GAME_OPTION_TEAMDAMAGE
= 2;
191 GAME_OPTION_ALLOWEXIT
= 4;
192 GAME_OPTION_WEAPONSTAY
= 8;
193 GAME_OPTION_MONSTERS
= 16;
194 GAME_OPTION_BOTVSPLAYER
= 32;
195 GAME_OPTION_BOTVSMONSTER
= 64;
196 GAME_OPTION_DMKEYS
= 128;
197 GAME_OPTION_TEAMHITTRACE
= 256;
198 GAME_OPTION_TEAMHITPROJECTILE
= 512;
199 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
204 STATE_INTERCUSTOM
= 3;
205 STATE_INTERSINGLE
= 4;
211 LMS_RESPAWN_NONE
= 0;
212 LMS_RESPAWN_WARMUP
= 1;
213 LMS_RESPAWN_FINAL
= 2;
230 CONFIG_FILENAME
= 'Doom2DF.cfg';
232 TEST_MAP_NAME
= '$$$_TEST_$$$';
234 STD_PLAYER_MODEL
= 'Doomer';
242 STATFILE_VERSION
= $03;
245 gGameSettings
: TGameSettings
;
246 gPlayer1Settings
: TPlayerSettings
;
247 gPlayer2Settings
: TPlayerSettings
;
249 gPlayerScreenSize
: TDFPoint
;
250 gPlayer1ScreenCoord
: TDFPoint
;
251 gPlayer2ScreenCoord
: TDFPoint
;
252 gPlayer1
: TPlayer
= nil;
253 gPlayer2
: TPlayer
= nil;
254 gPlayerDrawn
: TPlayer
= nil;
256 gLerpFactor
: Single = 1.0;
257 gSwitchGameMode
: Byte = GM_DM
;
258 gHearPoint1
, gHearPoint2
: THearPoint
;
259 gSoundEffectsDF
: Boolean = False;
260 gSoundTriggerTime
: Word = 0;
261 gAnnouncer
: Integer = ANNOUNCE_NONE
;
262 goodsnd
: array[0..3] of TPlayableSound
;
263 killsnd
: array[0..3] of TPlayableSound
;
264 hahasnd
: array[0..2] of TPlayableSound
;
265 sound_get_flag
: array[0..1] of TPlayableSound
;
266 sound_lost_flag
: array[0..1] of TPlayableSound
;
267 sound_ret_flag
: array[0..1] of TPlayableSound
;
268 sound_cap_flag
: array[0..1] of TPlayableSound
;
269 gBodyKillEvent
: Integer = -1;
270 gDefInterTime
: ShortInt = -1;
271 gInterEndTime
: LongWord = 0;
272 gInterTime
: LongWord = 0;
273 gServInterTime
: Byte = 0;
274 gGameStartTime
: LongWord = 0;
275 gTotalMonsters
: Integer = 0;
276 gPauseMain
: Boolean = false;
277 gPauseHolmes
: Boolean = false;
278 gShowTime
: Boolean = False;
279 gShowFPS
: Boolean = False;
280 gShowGoals
: Boolean = True;
281 gShowStat
: Boolean = True;
282 gShowPIDs
: Boolean = False;
283 gShowKillMsg
: Boolean = True;
284 gShowLives
: Boolean = True;
285 gShowPing
: Boolean = False;
286 gShowMap
: Boolean = False;
288 gState
: Byte = STATE_NONE
;
290 sWidth
, sHeight
: Word;
291 gSpectMode
: Byte = SPECT_NONE
;
292 gSpectHUD
: Boolean = True;
293 gSpectKeyPress
: Boolean = False;
294 gSpectX
: Integer = 0;
295 gSpectY
: Integer = 0;
296 gSpectStep
: Byte = 8;
297 gSpectViewTwo
: Boolean = False;
298 gSpectPID1
: Integer = -1;
299 gSpectPID2
: Integer = -1;
300 gSpectAuto
: Boolean = False;
301 gSpectAutoNext
: LongWord;
302 gSpectAutoStepX
: Integer;
303 gSpectAutoStepY
: Integer;
304 gMusic
: TMusic
= nil;
305 gLoadGameMode
: Boolean;
306 gCheats
: Boolean = False;
307 gMapOnce
: Boolean = False;
308 gMapToDelete
: String;
309 gTempDelete
: Boolean = False;
310 gLastMap
: Boolean = False;
313 gResolutionChange
: Boolean = False;
314 gRC_Width
, gRC_Height
: Integer;
315 gRC_FullScreen
, gRC_Maximized
: Boolean;
316 gLanguageChange
: Boolean = False;
317 gDebugMode
: Boolean = False;
318 g_debug_Sounds
: Boolean = False;
319 g_debug_Frames
: Boolean = False;
320 g_debug_WinMsgs
: Boolean = False;
321 g_debug_MonsterOff
: Boolean = False;
322 g_debug_BotAIOff
: Byte = 0;
323 g_debug_HealthBar
: Boolean = False;
324 g_Debug_Player
: Boolean = False;
325 gCoopMonstersKilled
: Word = 0;
326 gCoopSecretsFound
: Word = 0;
327 gCoopTotalMonstersKilled
: Word = 0;
328 gCoopTotalSecretsFound
: Word = 0;
329 gCoopTotalMonsters
: Word = 0;
330 gCoopTotalSecrets
: Word = 0;
331 gStatsOff
: Boolean = False;
332 gStatsPressed
: Boolean = False;
333 gExitByTrigger
: Boolean = False;
334 gNextMap
: String = '';
335 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
336 gLMSRespawnTime
: Cardinal = 0;
337 gLMSSoftSpawn
: Boolean = False;
338 gMissionFailed
: Boolean = False;
339 gVoteInProgress
: Boolean = False;
340 gVotePassed
: Boolean = False;
341 gVoteCommand
: string = '';
342 gVoteTimer
: Cardinal = 0;
343 gVoteCmdTimer
: Cardinal = 0;
344 gVoteCount
: Integer = 0;
345 gVoteTimeout
: Cardinal = 30;
346 gVoted
: Boolean = False;
347 gVotesEnabled
: Boolean = True;
348 gEvents
: Array of TGameEvent
;
349 gDelayedEvents
: Array of TDelayedEvent
;
350 gUseChatSounds
: Boolean = True;
351 gChatSounds
: Array of TChatSound
;
352 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
353 gInterReadyCount
: Integer = 0;
355 g_dbg_ignore_bounds
: Boolean = false;
356 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
357 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
359 // move button values:
360 // bits 0-1: l/r state:
361 // 0: neither left, nor right pressed
364 // bits 4-5: l/r state when strafe was pressed
365 P1MoveButton
: Byte = 0;
366 P2MoveButton
: Byte = 0;
368 g_profile_frame_update
: Boolean = false;
369 g_profile_frame_draw
: Boolean = false;
370 g_profile_collision
: Boolean = false;
371 g_profile_los
: Boolean = false;
372 g_profile_history_size
: Integer = 1000;
374 g_rlayer_back
: Boolean = true;
375 g_rlayer_step
: Boolean = true;
376 g_rlayer_wall
: Boolean = true;
377 g_rlayer_door
: Boolean = true;
378 g_rlayer_acid1
: Boolean = true;
379 g_rlayer_acid2
: Boolean = true;
380 g_rlayer_water
: Boolean = true;
381 g_rlayer_fore
: Boolean = true;
383 wNeedTimeReset
: Boolean = false;
385 procedure g_ResetDynlights ();
386 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
387 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
389 function conIsCheatsEnabled (): Boolean; inline;
390 function gPause (): Boolean; inline;
392 type (* private state *)
393 TEndCustomGameStat
= record
394 PlayerStat
: TPlayerStatArray
;
398 Map
, MapName
: String;
401 TEndSingleGameStat
= record
402 PlayerStat
: Array [0..1] of record
408 TotalSecrets
: Integer;
411 TLoadingStat
= record
415 Msgs
: Array of String;
417 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
421 x
, y
, radius
: Integer;
424 exploRadius
: Integer;
427 var (* private state *)
428 CustomStat
: TEndCustomGameStat
;
429 StatShotDone
: Boolean;
430 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
431 SingleStat
: TEndSingleGameStat
;
432 LoadingStat
: TLoadingStat
;
435 EndingGameCounter
: Byte;
437 g_playerLight
: Boolean;
438 g_dynLights
: array of TDynLight
= nil;
439 g_dynLightCount
: Integer = 0;
440 EndPicPath
: AnsiString; // full path, used by render
445 {$IFDEF ENABLE_HOLMES}
455 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
456 g_playermodel
, g_gfx
, g_options
, Math
,
457 g_triggers
, g_monsters
, e_sound
, CONFIG
,
458 g_language
, g_net
, g_phys
,
459 ENet
, e_msg
, g_netmsg
, g_netmaster
,
463 charbuff
: packed array [0..15] of AnsiChar = (
464 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
467 function Translit (const S
: AnsiString): AnsiString;
472 for i
:= 1 to Length(Result
) do
475 #
$C9: Result
[i
] := 'Q';
476 #
$D6: Result
[i
] := 'W';
477 #
$D3: Result
[i
] := 'E';
478 #
$CA: Result
[i
] := 'R';
479 #
$C5: Result
[i
] := 'T';
480 #
$CD: Result
[i
] := 'Y';
481 #
$C3: Result
[i
] := 'U';
482 #
$D8: Result
[i
] := 'I';
483 #
$D9: Result
[i
] := 'O';
484 #
$C7: Result
[i
] := 'P';
485 #
$D5: Result
[i
] := '['; //Chr(219);
486 #
$DA: Result
[i
] := ']'; //Chr(221);
487 #
$D4: Result
[i
] := 'A';
488 #
$DB: Result
[i
] := 'S';
489 #
$C2: Result
[i
] := 'D';
490 #
$C0: Result
[i
] := 'F';
491 #
$CF: Result
[i
] := 'G';
492 #
$D0: Result
[i
] := 'H';
493 #
$CE: Result
[i
] := 'J';
494 #
$CB: Result
[i
] := 'K';
495 #
$C4: Result
[i
] := 'L';
496 #
$C6: Result
[i
] := ';'; //Chr(186);
497 #
$DD: Result
[i
] := #39; //Chr(222);
498 #
$DF: Result
[i
] := 'Z';
499 #
$D7: Result
[i
] := 'X';
500 #
$D1: Result
[i
] := 'C';
501 #
$CC: Result
[i
] := 'V';
502 #
$C8: Result
[i
] := 'B';
503 #
$D2: Result
[i
] := 'N';
504 #
$DC: Result
[i
] := 'M';
505 #
$C1: Result
[i
] := ','; //Chr(188);
506 #
$DE: Result
[i
] := '.'; //Chr(190);
512 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
517 ls2
:= Translit(CheatRus
[ct
]);
518 if length(ls1
) = 0 then ls1
:= '~';
519 if length(ls2
) = 0 then ls2
:= '~';
521 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
522 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
523 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
524 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
526 if ct = I_GAME_CHEAT_JETPACK then
528 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
529 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
530 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
531 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
532 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
533 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
549 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
550 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
551 or g_Game_IsNet then Exit;
553 if not gGameOn
then exit
;
554 if not conIsCheatsEnabled
then exit
;
556 s
:= 'SOUND_GAME_RADIO';
559 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
561 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
562 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
566 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
568 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
569 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
573 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
575 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
576 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
580 if CheckCheat(I_GAME_CHEAT_DEATH
) then
582 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
583 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
584 s
:= 'SOUND_MONSTER_HAHA';
588 if CheckCheat(I_GAME_CHEAT_DOORS
) then
590 g_Triggers_OpenAll();
594 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
596 if gTriggers
<> nil then
597 for a
:= 0 to High(gTriggers
) do
598 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
600 gExitByTrigger
:= True;
601 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
602 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
608 s2
:= Copy(charbuff
, 15, 2);
609 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
611 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
619 if CheckCheat(I_GAME_CHEAT_FLY
) then
625 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
627 VEL_JUMP
:= 30-VEL_JUMP
;
631 if CheckCheat(I_GAME_CHEAT_SPEED
) then
633 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
637 if CheckCheat(I_GAME_CHEAT_SUIT
) then
639 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
640 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
644 if CheckCheat(I_GAME_CHEAT_AIR
) then
646 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
647 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
651 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
653 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
654 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
658 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
660 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
661 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
665 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
667 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
668 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
672 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
674 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
675 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
679 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
681 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
682 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
685 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
687 gAimLine
:= not gAimLine
;
690 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
692 gShowMap
:= not gShowMap
;
703 procedure KeyPress (K
: Word);
704 var Msg
: g_gui
.TMessage
;
709 if (g_ActiveWindow
<> nil) then
711 Msg
.Msg
:= WM_KEYDOWN
;
712 Msg
.WParam
:= VK_ESCAPE
;
713 g_ActiveWindow
.OnMessage(Msg
);
714 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
716 else if (gState
<> STATE_FOLD
) then
718 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
720 g_Game_InGameMenu(True);
722 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
724 if (gState
<> STATE_MENU
) then
726 if (NetMode
<> NET_NONE
) then
728 g_Game_StopAllSounds(True);
730 gState
:= STATE_MENU
;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
740 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
744 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet
) then g_Game_Pause(True);
747 IK_F2
: g_Menu_Show_SaveMenu();
748 IK_F3
: g_Menu_Show_LoadMenu();
749 IK_F4
: g_Menu_Show_GameSetGame();
750 IK_F5
: g_Menu_Show_OptionsVideo();
751 IK_F6
: g_Menu_Show_OptionsSound();
752 IK_F7
: g_Menu_Show_EndGameMenu();
753 IK_F10
: g_Menu_Show_QuitGameMenu();
760 gJustChatted
:= False;
761 if gConsoleShow
or gChatShow
then
763 g_Console_Control(K
);
765 else if (g_ActiveWindow
<> nil) then
767 Msg
.Msg
:= WM_KEYDOWN
;
769 g_ActiveWindow
.OnMessage(Msg
);
771 else if (gState
= STATE_MENU
) then
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
780 procedure KeyPress (K
: Word);
782 gJustChatted
:= False;
783 if gConsoleShow
or gChatShow
then
785 g_Console_Control(K
);
791 procedure CharPress (C
: AnsiChar);
793 var Msg
: g_gui
.TMessage
;
797 if gConsoleShow
or gChatShow
then
802 else if g_ActiveWindow
<> nil then
805 Msg
.WParam
:= Ord(C
);
806 g_ActiveWindow
.OnMessage(Msg
);
813 charbuff
[a
] := charbuff
[a
+ 1];
815 charbuff
[15] := upcase1251(C
);
822 // ////////////////////////////////////////////////////////////////////////// //
823 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
825 procedure g_ResetDynlights ();
829 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
831 for idx
:= 0 to g_dynLightCount
-1 do
833 if g_dynLights
[idx
].exploCount
= -666 then
840 Inc(g_dynLights
[idx
].exploCount
);
841 if (g_dynLights
[idx
].exploCount
< 10) then
843 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
844 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
845 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
846 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
851 g_dynLightCount
:= lnum
;
854 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
856 if not gwin_has_stencil
then exit
;
857 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
858 g_dynLights
[g_dynLightCount
].x
:= x
;
859 g_dynLights
[g_dynLightCount
].y
:= y
;
860 g_dynLights
[g_dynLightCount
].radius
:= radius
;
861 g_dynLights
[g_dynLightCount
].r
:= r
;
862 g_dynLights
[g_dynLightCount
].g
:= g
;
863 g_dynLights
[g_dynLightCount
].b
:= b
;
864 g_dynLights
[g_dynLightCount
].a
:= a
;
865 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
866 Inc(g_dynLightCount
);
869 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
871 if not gwin_has_stencil
then exit
;
872 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
873 g_dynLights
[g_dynLightCount
].x
:= x
;
874 g_dynLights
[g_dynLightCount
].y
:= y
;
875 g_dynLights
[g_dynLightCount
].radius
:= 0;
876 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
877 g_dynLights
[g_dynLightCount
].r
:= r
;
878 g_dynLights
[g_dynLightCount
].g
:= g
;
879 g_dynLights
[g_dynLightCount
].b
:= b
;
880 g_dynLights
[g_dynLightCount
].a
:= 0;
881 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
882 Inc(g_dynLightCount
);
885 // ////////////////////////////////////////////////////////////////////////// //
886 function conIsCheatsEnabled (): Boolean; inline;
889 if g_Game_IsNet
then exit
;
890 if not gDebugMode
then
892 //if not gCheats then exit;
893 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
894 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
899 // ////////////////////////////////////////////////////////////////////////// //
901 TParamStrValue
= record
906 TParamStrValues
= Array of TParamStrValue
;
909 INTER_ACTION_TEXT
= 1;
910 INTER_ACTION_PIC
= 2;
911 INTER_ACTION_MUSIC
= 3;
916 DataLoaded
: Boolean = False;
918 MapList
: SSArray
= nil;
919 MapIndex
: Integer = -1;
920 InterReadyTime
: Integer = -1;
921 StatDate
: string = '';
936 function Compare(a
, b
: TPlayerStat
): Integer;
938 if a
.Spectator
then Result
:= 1
939 else if b
.Spectator
then Result
:= -1
940 else if a
.Frags
< b
.Frags
then Result
:= 1
941 else if a
.Frags
> b
.Frags
then Result
:= -1
942 else if a
.Deaths
< b
.Deaths
then Result
:= -1
943 else if a
.Deaths
> b
.Deaths
then Result
:= 1
944 else if a
.Kills
< b
.Kills
then Result
:= -1
948 procedure SortGameStat(var stat
: TPlayerStatArray
);
953 if stat
= nil then Exit
;
955 for I
:= High(stat
) downto Low(stat
) do
956 for J
:= Low(stat
) to High(stat
) - 1 do
957 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
960 stat
[J
] := stat
[J
+ 1];
965 // saves a shitty CSV containing the game stats passed to it
966 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
969 dir
, fname
, map
, mode
, etime
: String;
973 dir
:= e_GetWriteableDir(StatsDirs
);
974 // stats are placed in stats/yy/mm/dd/*.csv
975 fname
:= e_CatPath(dir
, Path
);
976 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
977 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
978 AssignFile(s
, fname
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.GoalLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 function g_Game_ModeToText(Mode
: Byte): string;
1031 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1032 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1033 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1034 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1035 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1039 function g_Game_TextToMode(Mode
: string): Byte;
1042 Mode
:= UpperCase(Mode
);
1043 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1048 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1053 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1058 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1063 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1065 Result
:= GM_SINGLE
;
1070 function g_Game_IsNet(): Boolean;
1072 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1075 function g_Game_IsServer(): Boolean;
1077 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1080 function g_Game_IsClient(): Boolean;
1082 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1085 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1092 Result
.name
:= ExtractFileName(WAD
);
1093 Result
.description
:= '';
1094 Result
.author
:= '';
1096 w
:= TWADFile
.Create();
1099 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1105 cfg
:= TConfig
.CreateMem(p
, len
);
1106 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1107 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1108 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1109 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1115 procedure g_Game_FreeWAD
;
1118 g_Sound_Delete('MUSIC_endmus');
1119 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1120 gGameSettings
.WAD
:= '';
1123 procedure g_Game_LoadWAD(WAD
: string);
1132 gGameSettings
.WAD
:= WAD
;
1133 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1136 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1138 w
:= TWADFile
.Create();
1141 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1147 cfg
:= TConfig
.CreateMem(p
, len
);
1150 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1151 if MegaWAD
.endpic
<> '' then
1152 EndPicPath
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1154 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1155 if MegaWAD
.endmus
<> '' then
1157 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1158 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1166 {procedure start_trigger(t: string);
1170 function next_trigger(): Boolean;
1174 procedure DisableCheats();
1180 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1181 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1182 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1183 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1185 {$IF DEFINED(D2F_DEBUG)}
1186 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1187 gAimLine
:= g_dbg_aimline_on
;
1191 procedure g_Game_ExecuteEvent(Name
: String);
1197 if gEvents
= nil then
1199 for a
:= 0 to High(gEvents
) do
1200 if gEvents
[a
].Name
= Name
then
1202 if gEvents
[a
].Command
<> '' then
1203 g_Console_Process(gEvents
[a
].Command
, True);
1208 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1213 if gDelayedEvents
<> nil then
1214 for a
:= 0 to High(gDelayedEvents
) do
1215 if not gDelayedEvents
[a
].Pending
then
1222 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1223 n
:= High(gDelayedEvents
);
1225 gDelayedEvents
[n
].Pending
:= True;
1226 gDelayedEvents
[n
].DEType
:= DEType
;
1227 gDelayedEvents
[n
].DENum
:= Num
;
1228 gDelayedEvents
[n
].DEStr
:= Str
;
1229 if DEType
= DE_GLOBEVENT
then
1230 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1232 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1236 procedure EndGame();
1242 if g_Game_IsNet
and g_Game_IsServer
then
1243 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1246 gPauseMain
:= false;
1247 gPauseHolmes
:= false;
1250 g_Game_StopAllSounds(False);
1255 EndingGameCounter
:= 0;
1257 {$IFDEF ENABLE_MENU}
1258 g_ActiveWindow
:= nil;
1261 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1262 gLMSRespawnTime
:= 0;
1265 EXIT_SIMPLE
: // Выход через меню или конец теста
1269 begin // Это был тест
1273 begin // Выход в главное меню
1274 {$IFDEF DISABLE_MENU}
1275 gState
:= STATE_MENU
; // ???
1277 gMusic
.SetByName('MUSIC_MENU');
1279 if gState
<> STATE_SLIST
then
1281 g_GUI_ShowWindow('MainMenu');
1282 gState
:= STATE_MENU
;
1286 // Обновляем список серверов
1287 slReturnPressed
:= True;
1288 if g_Net_Slist_Fetch(slCurrent
) then
1290 if slCurrent
= nil then
1291 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1294 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1295 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1298 g_Game_ExecuteEvent('ongameend');
1302 EXIT_RESTART
: // Начать уровень сначала
1304 if not g_Game_IsClient
then g_Game_Restart();
1307 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1309 // Статистика Своей игры:
1310 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1312 CustomStat
.GameTime
:= gTime
;
1313 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1314 CustomStat
.MapName
:= gMapInfo
.Name
;
1315 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1316 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1317 CustomStat
.TeamStat
:= gTeamStat
;
1319 CustomStat
.PlayerStat
:= nil;
1321 // Статистика игроков:
1322 if gPlayers
<> nil then
1324 for a
:= 0 to High(gPlayers
) do
1325 if gPlayers
[a
] <> nil then
1327 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1328 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1331 Name
:= gPlayers
[a
].Name
;
1332 Frags
:= gPlayers
[a
].Frags
;
1333 Deaths
:= gPlayers
[a
].Death
;
1334 Kills
:= gPlayers
[a
].Kills
;
1335 Team
:= gPlayers
[a
].Team
;
1336 Color
:= gPlayers
[a
].Model
.Color
;
1337 Spectator
:= gPlayers
[a
].FSpectator
;
1341 SortGameStat(CustomStat
.PlayerStat
);
1343 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1346 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1347 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1348 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1349 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1351 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1354 StatShotDone
:= False;
1357 g_Game_ExecuteEvent('onmapend');
1358 if not g_Game_IsClient
then g_Player_ResetReady
;
1359 gInterReadyCount
:= 0;
1361 // Затухающий экран:
1362 EndingGameCounter
:= 255;
1363 gState
:= STATE_FOLD
;
1365 if gDefInterTime
< 0 then
1366 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1368 gInterEndTime
:= gDefInterTime
* 1000;
1371 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1373 // Статистика Одиночной игры:
1374 SingleStat
.GameTime
:= gTime
;
1375 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1376 SingleStat
.TotalSecrets
:= gSecretsCount
;
1377 // Статистика первого игрока:
1378 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1379 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1380 // Статистика второго игрока (если есть):
1381 if SingleStat
.TwoPlayers
then
1383 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1384 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1387 g_Game_ExecuteEvent('onmapend');
1390 if gNextMap
<> '' then
1392 gMusic
.SetByName('MUSIC_INTERMUS');
1394 gState
:= STATE_INTERSINGLE
;
1397 g_Game_ExecuteEvent('oninter');
1399 else // Больше нет карт
1401 // Затухающий экран:
1402 EndingGameCounter
:= 255;
1403 gState
:= STATE_FOLD
;
1408 // Окончание обработано:
1409 if gExit
<> EXIT_QUIT
then
1413 procedure g_Game_Init();
1417 gTempDelete
:= False;
1419 sfsGCDisable(); // temporary disable removing of temporary volumes
1422 g_Game_ClearLoading();
1423 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1424 g_Game_SetLoadingText('', 0, False);
1426 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1429 gPauseMain
:= false;
1430 gPauseHolmes
:= false;
1433 {e_MouseInfo.Accel := 1.0;}
1435 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1438 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1439 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1440 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1441 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1442 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1444 gMusic
:= TMusic
.Create();
1445 gMusic
.SetByName('MUSIC_MENU');
1448 gGameSettings
.WarmupTime
:= 30;
1450 gState
:= STATE_MENU
;
1452 SetLength(gEvents
, 6);
1453 gEvents
[0].Name
:= 'ongamestart';
1454 gEvents
[1].Name
:= 'ongameend';
1455 gEvents
[2].Name
:= 'onmapstart';
1456 gEvents
[3].Name
:= 'onmapend';
1457 gEvents
[4].Name
:= 'oninter';
1458 gEvents
[5].Name
:= 'onwadend';
1460 sfsGCEnable(); // enable releasing unused volumes
1464 procedure g_Game_Free(freeTextures
: Boolean=true);
1466 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1467 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1469 g_Map_Free(freeTextures
);
1471 g_Player_RemoveAllCorpses();
1473 gGameSettings
.GameType
:= GT_NONE
;
1474 if gGameSettings
.GameMode
= GM_SINGLE
then
1475 gGameSettings
.GameMode
:= GM_DM
;
1476 gSwitchGameMode
:= gGameSettings
.GameMode
;
1479 gExitByTrigger
:= False;
1482 function IsActivePlayer(p
: TPlayer
): Boolean;
1487 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1490 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1496 if gPlayers
= nil then
1500 for a
:= Low(gPlayers
) to High(gPlayers
) do
1501 if IsActivePlayer(gPlayers
[a
]) then
1503 SetLength(ids
, Length(ids
) + 1);
1504 ids
[High(ids
)] := gPlayers
[a
].UID
;
1505 if gPlayers
[a
].UID
= Skip
then
1508 if Length(ids
) = 0 then
1513 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1516 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1522 if gPlayers
= nil then
1526 for a
:= Low(gPlayers
) to High(gPlayers
) do
1527 if IsActivePlayer(gPlayers
[a
]) then
1529 SetLength(ids
, Length(ids
) + 1);
1530 ids
[High(ids
)] := gPlayers
[a
].UID
;
1531 if gPlayers
[a
].UID
= Skip
then
1534 if Length(ids
) = 0 then
1537 Result
:= ids
[Length(ids
) - 1]
1539 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1542 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1548 if gPlayers
= nil then
1552 for a
:= Low(gPlayers
) to High(gPlayers
) do
1553 if IsActivePlayer(gPlayers
[a
]) then
1555 SetLength(ids
, Length(ids
) + 1);
1556 ids
[High(ids
)] := gPlayers
[a
].UID
;
1557 if gPlayers
[a
].UID
= Skip
then
1560 if Length(ids
) = 0 then
1562 if Length(ids
) = 1 then
1567 Result
:= ids
[Random(Length(ids
))];
1569 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1571 Result
:= ids
[Random(Length(ids
))];
1576 function GetRandomSpectMode(Current
: Byte): Byte;
1583 0: Result
:= SPECT_STATS
;
1584 1: Result
:= SPECT_MAPVIEW
;
1585 2: Result
:= SPECT_MAPVIEW
;
1586 3: Result
:= SPECT_PLAYERS
;
1587 4: Result
:= SPECT_PLAYERS
;
1588 5: Result
:= SPECT_PLAYERS
;
1589 6: Result
:= SPECT_PLAYERS
;
1591 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1595 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1601 if (plr
= nil) then exit
;
1602 if (p
= 2) then time
:= 1000 else time
:= 1;
1603 strafeDir
:= MoveButton
shr 4;
1604 MoveButton
:= MoveButton
and $0F;
1606 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1607 MoveButton
:= 1 // Нажата только "Влево"
1608 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1609 MoveButton
:= 2 // Нажата только "Вправо"
1610 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1611 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1613 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1614 if MoveButton
= 1 then
1615 plr
.PressKey(KEY_LEFT
, time
)
1616 else if MoveButton
= 2 then
1617 plr
.PressKey(KEY_RIGHT
, time
);
1619 // if we have "strafe" key, turn off old strafe mechanics
1620 if gPlayerAction
[p
, ACTION_STRAFE
] then
1622 // new strafe mechanics
1623 if (strafeDir
= 0) then
1624 strafeDir
:= MoveButton
; // start strafing
1625 // now set direction according to strafe (reversed)
1626 if (strafeDir
= 2) then
1627 plr
.SetDirection(TDirection
.D_LEFT
)
1628 else if (strafeDir
= 1) then
1629 plr
.SetDirection(TDirection
.D_RIGHT
)
1633 strafeDir
:= 0; // not strafing anymore
1634 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1635 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1636 plr
.SetDirection(TDirection
.D_LEFT
)
1637 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1638 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1639 plr
.SetDirection(TDirection
.D_RIGHT
)
1640 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1641 else if MoveButton
<> 0 then
1642 plr
.SetDirection(TDirection(MoveButton
-1))
1645 // fix movebutton state
1646 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1648 // Остальные клавиши:
1649 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1650 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1651 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1652 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1653 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1654 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1655 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1657 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1658 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1660 for i
:= WP_FIRST
to WP_LAST
do
1662 if gSelectWeapon
[p
, i
] then
1664 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1665 gSelectWeapon
[p
, i
] := False
1669 {$IFDEF ENABLE_MENU}
1670 // HACK: add dynlight here
1671 if gwin_k8_enable_light_experiments
then
1673 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1675 g_playerLight
:= true;
1677 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1679 g_playerLight
:= false;
1683 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1687 // HACK: don't have a "key was pressed" function
1688 procedure InterReady();
1690 if InterReadyTime
> gTime
then Exit
;
1691 InterReadyTime
:= gTime
+ 3000;
1692 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1695 procedure g_Game_PreUpdate();
1697 // these are in separate PreUpdate functions because they can interact during Update()
1698 // and are synced over the net
1699 // we don't care that much about corpses and gibs
1700 g_Player_PreUpdate();
1701 g_Monsters_PreUpdate();
1702 g_Items_PreUpdate();
1703 g_Weapon_PreUpdate();
1706 procedure g_Game_Update();
1708 {$IFDEF ENABLE_MENU}
1709 Msg
: g_gui
.TMessage
;
1716 function sendMonsPos (mon
: TMonster
): Boolean;
1718 result
:= false; // don't stop
1719 // this will also reset "need-send" flag
1720 if mon
.gncNeedSend
then
1722 MH_SEND_MonsterPos(mon
.UID
);
1724 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1726 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1728 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1730 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1734 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1736 result
:= false; // don't stop
1737 // this will also reset "need-send" flag
1738 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1742 reliableUpdate
: Boolean;
1747 // Пора выключать игру:
1748 if gExit
= EXIT_QUIT
then
1750 // Игра закончилась - обрабатываем:
1754 if gExit
= EXIT_QUIT
then
1758 // Читаем клавиатуру и джойстик, если окно активно
1759 // no need to, as we'll do it in event handler
1761 // Обновляем консоль (движение и сообщения):
1764 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1766 gExit
:= EXIT_SIMPLE
;
1771 // process master server communications
1772 g_Net_Slist_Pulse();
1775 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1776 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1777 STATE_INTERTEXT
, // Текст между уровнями
1778 STATE_INTERPIC
: // Картинка между уровнями
1780 if g_Game_IsNet
and g_Game_IsServer
then
1782 gInterTime
:= gInterTime
+ GAME_TICK
;
1783 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1784 if a
<> gServInterTime
then
1786 gServInterTime
:= a
;
1787 MH_SEND_TimeSync(gServInterTime
);
1791 if (not g_Game_IsClient
) and
1795 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1796 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1797 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1798 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1800 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1801 {$IFDEF ENABLE_MENU}
1802 and (g_ActiveWindow
= nil)
1805 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1808 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1809 g_Game_StopAllSounds(True);
1811 if gMapOnce
then // Это был тест
1812 gExit
:= EXIT_SIMPLE
1814 if gNextMap
<> '' then // Переходим на следующую карту
1815 g_Game_ChangeMap(gNextMap
)
1816 else // Следующей карты нет
1818 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1820 // Выход в главное меню:
1822 {$IFDEF ENABLE_MENU}
1823 g_GUI_ShowWindow('MainMenu');
1824 gMusic
.SetByName('MUSIC_MENU');
1827 gState
:= STATE_MENU
;
1830 // Финальная картинка:
1831 g_Game_ExecuteEvent('onwadend');
1833 if not gMusic
.SetByName('MUSIC_endmus') then
1834 gMusic
.SetByName('MUSIC_STDENDMUS');
1836 gState
:= STATE_ENDPIC
;
1838 g_Game_ExecuteEvent('ongameend');
1843 else if g_Game_IsClient
and
1846 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1847 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1848 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1849 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1851 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1852 {$IFDEF ENABLE_MENU}
1853 and (g_ActiveWindow
= nil)
1862 if gState
= STATE_INTERTEXT
then
1863 if InterText
.counter
> 0 then
1864 InterText
.counter
:= InterText
.counter
- 1;
1867 STATE_FOLD
: // Затухание экрана
1869 if EndingGameCounter
= 0 then
1871 // Закончился уровень в Своей игре:
1872 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1874 InterReadyTime
:= -1;
1875 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1877 g_Game_ExecuteEvent('onwadend');
1878 if not gMusic
.SetByName('MUSIC_endmus') then
1879 gMusic
.SetByName('MUSIC_STDENDMUS');
1882 gMusic
.SetByName('MUSIC_ROUNDMUS');
1885 gState
:= STATE_INTERCUSTOM
;
1888 else // Закончилась последняя карта в Одиночной игре
1890 gMusic
.SetByName('MUSIC_INTERMUS');
1892 gState
:= STATE_INTERSINGLE
;
1895 g_Game_ExecuteEvent('oninter');
1898 DecMin(EndingGameCounter
, 6, 0);
1901 STATE_ENDPIC
: // Картинка окончания мегаВада
1903 if gMapOnce
then // Это был тест
1905 gExit
:= EXIT_SIMPLE
;
1911 g_Serverlist_Control(slCurrent
, slTable
);
1914 // Статистика по Tab:
1916 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1919 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1921 // Время += 28 миллисекунд:
1922 gTime
:= gTime
+ GAME_TICK
;
1924 // Сообщение посередине экрана:
1925 if MessageTime
= 0 then
1927 if MessageTime
> 0 then
1928 MessageTime
:= MessageTime
- 1;
1930 if (g_Game_IsServer
) then
1932 // Был задан лимит времени:
1933 if (gGameSettings
.TimeLimit
> 0) then
1934 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1935 begin // Он прошел => конец уровня
1940 // Надо респавнить игроков в LMS:
1941 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1942 g_Game_RestartRound(gLMSSoftSpawn
);
1944 // Проверим результат голосования, если время прошло
1945 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1947 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1949 g_Console_Process(gVoteCommand
);
1951 gVotePassed
:= False;
1954 // Замеряем время захвата флагов
1955 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1956 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1957 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1958 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1960 // Был задан лимит побед:
1961 if (gGameSettings
.GoalLimit
> 0) then
1965 if gGameSettings
.GameMode
= GM_DM
then
1966 begin // В DM ищем игрока с max фрагами
1967 for i
:= 0 to High(gPlayers
) do
1968 if gPlayers
[i
] <> nil then
1969 if gPlayers
[i
].Frags
> b
then
1970 b
:= gPlayers
[i
].Frags
;
1973 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1974 begin // В CTF/TDM выбираем команду с наибольшим счетом
1975 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1978 // Лимит побед набран => конец уровня:
1979 if b
>= gGameSettings
.GoalLimit
then
1986 // Обрабатываем клавиши игроков:
1987 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1988 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1989 {$IFDEF DISABLE_MENU}
1990 if (not gConsoleShow
) and (not gChatShow
) then
1992 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1995 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1996 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1997 end // if not console
2000 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2002 // process weapon switch queue
2006 if (gPlayer1
= nil) and (gPlayer2
= nil)
2007 and (not gConsoleShow
) and (not gChatShow
)
2008 {$IFDEF ENABLE_MENU}
2009 and (g_ActiveWindow
= nil)
2013 if not gSpectKeyPress
then
2015 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2017 // switch spect mode
2019 SPECT_NONE
: ; // not spectator
2021 SPECT_MAPVIEW
: Inc(gSpectMode
);
2022 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2024 gSpectKeyPress
:= True;
2026 if (gSpectMode
= SPECT_MAPVIEW
)
2027 and (not gSpectAuto
) then
2029 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2030 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2031 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2032 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2033 if gPlayerAction
[0, ACTION_LOOKUP
] then
2034 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2035 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2036 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2037 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2040 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2041 gSpectKeyPress
:= True;
2043 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2046 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2047 gSpectKeyPress
:= True;
2050 if (gSpectMode
= SPECT_PLAYERS
)
2051 and (not gSpectAuto
) then
2053 if gPlayerAction
[0, ACTION_LOOKUP
] then
2056 gSpectViewTwo
:= True;
2057 gSpectKeyPress
:= True;
2059 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2061 // remove second view
2062 gSpectViewTwo
:= False;
2063 gSpectKeyPress
:= True;
2065 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2067 // prev player (view 1)
2068 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2069 gSpectKeyPress
:= True;
2071 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2073 // next player (view 1)
2074 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2075 gSpectKeyPress
:= True;
2077 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2079 // prev player (view 2)
2080 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2081 gSpectKeyPress
:= True;
2083 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2085 // next player (view 2)
2086 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2087 gSpectKeyPress
:= True;
2090 if gPlayerAction
[0, ACTION_ATTACK
] then
2092 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2095 gSpectAutoNext
:= 0;
2096 gSpectViewTwo
:= False;
2097 gSpectKeyPress
:= True;
2102 gSpectMode
:= SPECT_STATS
;
2103 gSpectAuto
:= False;
2104 gSpectKeyPress
:= True;
2109 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2110 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2111 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2112 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2113 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2114 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2115 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2116 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2117 gSpectKeyPress
:= False;
2121 if gSpectMode
= SPECT_MAPVIEW
then
2123 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2125 gSpectAutoNext
:= gTime
2128 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2130 gSpectAutoNext
:= gTime
2134 if gSpectAutoNext
<= gTime
then
2136 if gSpectAutoNext
> 0 then
2138 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2142 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2143 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2144 gSpectAutoStepX
:= Random(9) - 4;
2145 gSpectAutoStepY
:= Random(9) - 4;
2146 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2147 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2148 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2149 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2150 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2151 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2155 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2160 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2161 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2162 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2168 // Обновляем все остальное:
2171 g_Triggers_Update();
2173 g_Monsters_Update();
2175 g_Player_UpdateAll();
2176 g_Player_UpdatePhysicalObjects();
2178 // server: send newly spawned monsters unconditionally
2179 if (gGameSettings
.GameType
= GT_SERVER
) then
2181 if (Length(gMonstersSpawned
) > 0) then
2183 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2184 SetLength(gMonstersSpawned
, 0);
2188 if (gSoundTriggerTime
> 8) then
2190 g_Game_UpdateTriggerSounds();
2191 gSoundTriggerTime
:= 0;
2195 Inc(gSoundTriggerTime
);
2198 if (NetMode
= NET_SERVER
) then
2200 Inc(NetTimeToUpdate
);
2201 Inc(NetTimeToReliable
);
2203 // send monster updates
2204 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2206 // send all monsters (periodic sync)
2207 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2209 for I
:= 0 to High(gPlayers
) do
2211 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2214 g_Mons_ForEach(sendMonsPos
);
2216 if reliableUpdate
then
2218 NetTimeToReliable
:= 0;
2219 NetTimeToUpdate
:= NetUpdateRate
;
2223 NetTimeToUpdate
:= 0;
2228 // send only mosters with some unexpected changes
2229 g_Mons_ForEach(sendMonsPosUnexpected
);
2232 // send unexpected platform changes
2233 g_Map_NetSendInterestingPanels();
2235 g_Net_Slist_ServerUpdate();
2237 if NetUseMaster then
2239 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2241 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2243 NetTimeToMaster := gTime + NetMasterRate;
2248 else if (NetMode
= NET_CLIENT
) then
2250 MC_SEND_PlayerPos();
2252 end; // if gameOn ...
2254 // Активно окно интерфейса - передаем клавиши ему:
2255 {$IFDEF ENABLE_MENU}
2256 if g_ActiveWindow
<> nil then
2258 w
:= e_GetFirstKeyPressed();
2260 if (w
<> IK_INVALID
) then
2262 Msg
.Msg
:= MESSAGE_DIKEY
;
2264 g_ActiveWindow
.OnMessage(Msg
);
2267 // Если оно от этого не закрылось, то обновляем:
2268 if g_ActiveWindow
<> nil then
2269 g_ActiveWindow
.Update();
2271 // Нужно сменить разрешение:
2272 if gResolutionChange
then
2275 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2278 gResolutionChange
:= False;
2279 g_ActiveWindow
:= nil;
2282 // Нужно сменить язык:
2283 if gLanguageChange
then
2285 //e_WriteLog('Read language file', MSG_NOTIFY);
2286 //g_Language_Load(DataDir + gLanguage + '.txt');
2287 g_Language_Set(gLanguage
);
2289 gLanguageChange
:= False;
2293 // Горячая клавиша для вызова меню выхода из игры (F10):
2294 if e_KeyPressed(IK_F10
) and
2296 (not gConsoleShow
) and
2297 (g_ActiveWindow
= nil) then
2303 Time
:= GetTickCount64() {div 1000};
2305 // Обработка отложенных событий:
2306 if gDelayedEvents
<> nil then
2307 for a
:= 0 to High(gDelayedEvents
) do
2308 if gDelayedEvents
[a
].Pending
and
2310 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2311 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2314 case gDelayedEvents
[a
].DEType
of
2316 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2319 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2323 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2324 if g_Game_IsNet
and g_Game_IsServer
then
2325 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2329 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2331 gDelayedEvents
[a
].Pending
:= False;
2334 // Каждую секунду обновляем счетчик обновлений:
2335 UPSCounter
:= UPSCounter
+ 1;
2336 if Time
- UPSTime
>= 1000 then
2345 g_Weapon_AddDynLights();
2346 g_Items_AddDynLights();
2350 procedure g_Game_LoadChatSounds(Resource
: string);
2353 FileName
, Snd
: string;
2355 len
, cnt
, tags
, i
, j
: Integer;
2358 FileName
:= g_ExtractWadName(Resource
);
2360 WAD
:= TWADFile
.Create();
2361 WAD
.ReadFile(FileName
);
2363 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2370 cfg
:= TConfig
.CreateMem(p
, len
);
2371 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2373 SetLength(gChatSounds
, cnt
);
2374 for i
:= 0 to Length(gChatSounds
) - 1 do
2376 gChatSounds
[i
].Sound
:= nil;
2377 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2378 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2379 if (Snd
= '') or (Tags
<= 0) then
2381 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2382 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2383 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2384 SetLength(gChatSounds
[i
].Tags
, tags
);
2385 for j
:= 0 to tags
- 1 do
2386 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2387 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2394 procedure g_Game_FreeChatSounds();
2398 for i
:= 0 to Length(gChatSounds
) - 1 do
2400 gChatSounds
[i
].Sound
.Free();
2401 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2403 SetLength(gChatSounds
, 0);
2407 procedure g_Game_LoadData();
2409 if DataLoaded
then Exit
;
2411 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2413 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2414 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2415 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2416 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2417 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2418 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2419 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2420 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2421 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2422 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2423 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2424 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2425 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2426 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2427 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2428 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2429 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2430 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2431 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2432 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2433 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2434 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2435 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2436 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2437 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2438 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2439 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2440 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2441 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2442 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2443 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2444 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2446 goodsnd
[0] := TPlayableSound
.Create();
2447 goodsnd
[1] := TPlayableSound
.Create();
2448 goodsnd
[2] := TPlayableSound
.Create();
2449 goodsnd
[3] := TPlayableSound
.Create();
2451 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2452 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2453 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2454 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2456 killsnd
[0] := TPlayableSound
.Create();
2457 killsnd
[1] := TPlayableSound
.Create();
2458 killsnd
[2] := TPlayableSound
.Create();
2459 killsnd
[3] := TPlayableSound
.Create();
2461 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2462 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2463 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2464 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2466 hahasnd
[0] := TPlayableSound
.Create();
2467 hahasnd
[1] := TPlayableSound
.Create();
2468 hahasnd
[2] := TPlayableSound
.Create();
2470 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2471 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2472 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2474 sound_get_flag
[0] := TPlayableSound
.Create();
2475 sound_get_flag
[1] := TPlayableSound
.Create();
2476 sound_lost_flag
[0] := TPlayableSound
.Create();
2477 sound_lost_flag
[1] := TPlayableSound
.Create();
2478 sound_ret_flag
[0] := TPlayableSound
.Create();
2479 sound_ret_flag
[1] := TPlayableSound
.Create();
2480 sound_cap_flag
[0] := TPlayableSound
.Create();
2481 sound_cap_flag
[1] := TPlayableSound
.Create();
2483 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2484 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2485 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2486 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2487 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2488 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2489 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2490 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2492 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2494 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2497 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2498 g_Weapon_LoadData();
2500 g_Monsters_LoadData();
2505 procedure g_Game_Quit();
2507 g_Game_StopAllSounds(True);
2510 g_PlayerModel_FreeData();
2512 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2515 if NetInitDone
then g_Net_Free
;
2517 // remove map after test
2518 if gMapToDelete
<> '' then
2519 g_Game_DeleteTestMap();
2528 procedure g_Game_FreeData();
2530 if not DataLoaded
then Exit
;
2533 g_Weapon_FreeData();
2534 g_Monsters_FreeData();
2536 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2538 g_Sound_Delete('SOUND_GAME_TELEPORT');
2539 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2540 g_Sound_Delete('SOUND_GAME_SECRET');
2541 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2542 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2543 g_Sound_Delete('SOUND_GAME_BULK1');
2544 g_Sound_Delete('SOUND_GAME_BULK2');
2545 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2546 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2547 g_Sound_Delete('SOUND_GAME_BURNING');
2548 g_Sound_Delete('SOUND_GAME_SWITCH1');
2549 g_Sound_Delete('SOUND_GAME_SWITCH0');
2556 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2557 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2558 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2559 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2566 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2567 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2568 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2569 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2575 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2576 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2577 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2579 sound_get_flag
[0].Free();
2580 sound_get_flag
[1].Free();
2581 sound_lost_flag
[0].Free();
2582 sound_lost_flag
[1].Free();
2583 sound_ret_flag
[0].Free();
2584 sound_ret_flag
[1].Free();
2585 sound_cap_flag
[0].Free();
2586 sound_cap_flag
[1].Free();
2588 g_Sound_Delete('SOUND_CTF_GET1');
2589 g_Sound_Delete('SOUND_CTF_GET2');
2590 g_Sound_Delete('SOUND_CTF_LOST1');
2591 g_Sound_Delete('SOUND_CTF_LOST2');
2592 g_Sound_Delete('SOUND_CTF_RETURN1');
2593 g_Sound_Delete('SOUND_CTF_RETURN2');
2594 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2595 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2597 g_Game_FreeChatSounds();
2599 DataLoaded
:= False;
2602 procedure g_FatalError(Text: String);
2604 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2605 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2607 gExit
:= EXIT_SIMPLE
;
2608 if gGameOn
then EndGame
;
2611 procedure g_SimpleError(Text: String);
2613 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2614 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2617 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2619 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2620 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2623 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2626 if gPlayer1
= nil then
2628 if g_Game_IsClient
then
2630 if NetPlrUID1
> -1 then
2631 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2635 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2636 Team
:= gPlayer1Settings
.Team
;
2638 // Создание первого игрока:
2639 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2640 gPlayer1Settings
.Color
,
2642 if gPlayer1
= nil then
2643 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2646 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2647 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2648 if g_Game_IsServer
and g_Game_IsNet
then
2649 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2650 gPlayer1
.Respawn(False, True);
2651 g_Net_Slist_ServerPlayerComes();
2656 if gPlayer2
= nil then
2658 if g_Game_IsClient
then
2660 if NetPlrUID2
> -1 then
2661 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2665 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2666 Team
:= gPlayer2Settings
.Team
;
2668 // Создание второго игрока:
2669 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2670 gPlayer2Settings
.Color
,
2672 if gPlayer2
= nil then
2673 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2676 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2677 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2678 if g_Game_IsServer
and g_Game_IsNet
then
2679 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2680 gPlayer2
.Respawn(False, True);
2681 g_Net_Slist_ServerPlayerComes();
2688 procedure g_Game_RemovePlayer();
2692 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2693 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2698 if g_Game_IsServer
then
2701 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2702 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2703 g_Player_Remove(Pl
.UID
);
2704 g_Net_Slist_ServerPlayerLeaves();
2708 gSpectLatchPID2
:= Pl
.UID
;
2716 if g_Game_IsServer
then
2719 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2720 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2721 g_Player_Remove(Pl
.UID
);
2722 g_Net_Slist_ServerPlayerLeaves();
2725 gSpectLatchPID1
:= Pl
.UID
;
2727 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2731 g_Net_Slist_ServerPlayerLeaves();
2734 procedure g_Game_Spectate();
2736 g_Game_RemovePlayer();
2737 if gPlayer1
<> nil then
2738 g_Game_RemovePlayer();
2741 procedure g_Game_SpectateCenterView();
2743 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2744 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2747 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2754 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2756 g_Game_ClearLoading();
2759 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2762 gGameSettings
.GameType
:= GT_SINGLE
;
2763 gGameSettings
.MaxLives
:= 0;
2764 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2765 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2766 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2767 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2768 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2769 gSwitchGameMode
:= GM_SINGLE
;
2771 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2772 gLMSRespawnTime
:= 0;
2773 gSpectLatchPID1
:= 0;
2774 gSpectLatchPID2
:= 0;
2776 g_Game_ExecuteEvent('ongamestart');
2778 // Создание первого игрока:
2779 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2780 gPlayer1Settings
.Color
,
2781 gPlayer1Settings
.Team
, False));
2782 if gPlayer1
= nil then
2784 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2788 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2791 // Создание второго игрока, если есть:
2794 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2795 gPlayer2Settings
.Color
,
2796 gPlayer2Settings
.Team
, False));
2797 if gPlayer2
= nil then
2799 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2803 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2807 // Загрузка и запуск карты:
2808 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2810 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2811 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2815 // Настройки игроков и ботов:
2819 for i
:= nPl
+1 to nPlayers
do
2820 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2823 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2824 TimeLimit
, GoalLimit
: Word;
2826 Options
: LongWord; nPlayers
: Byte);
2832 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
2834 g_Game_ClearLoading();
2837 gGameSettings
.GameType
:= GT_CUSTOM
;
2838 gGameSettings
.GameMode
:= GameMode
;
2839 gSwitchGameMode
:= GameMode
;
2840 gGameSettings
.TimeLimit
:= TimeLimit
;
2841 gGameSettings
.GoalLimit
:= GoalLimit
;
2842 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
2843 gGameSettings
.Options
:= Options
;
2845 gCoopTotalMonstersKilled
:= 0;
2846 gCoopTotalSecretsFound
:= 0;
2847 gCoopTotalMonsters
:= 0;
2848 gCoopTotalSecrets
:= 0;
2852 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2853 gLMSRespawnTime
:= 0;
2854 gSpectLatchPID1
:= 0;
2855 gSpectLatchPID2
:= 0;
2857 g_Game_ExecuteEvent('ongamestart');
2859 // Режим наблюдателя:
2860 if nPlayers
= 0 then
2867 if nPlayers
>= 1 then
2869 // Создание первого игрока:
2870 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2871 gPlayer1Settings
.Color
,
2872 gPlayer1Settings
.Team
, False));
2873 if gPlayer1
= nil then
2875 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2879 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2883 if nPlayers
>= 2 then
2885 // Создание второго игрока:
2886 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2887 gPlayer2Settings
.Color
,
2888 gPlayer2Settings
.Team
, False));
2889 if gPlayer2
= nil then
2891 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2895 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2899 // Загрузка и запуск карты:
2900 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
2902 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
2906 // Нет точек появления:
2907 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
2908 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
2909 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
2910 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
2911 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
2913 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
2917 // Настройки игроков и ботов:
2921 for i
:= nPl
+1 to nPlayers
do
2922 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2925 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
2926 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
2927 Options
: LongWord; nPlayers
: Byte;
2928 IPAddr
: LongWord; Port
: Word);
2931 g_Net_Slist_ServerClosed();
2933 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
2935 g_Game_ClearLoading();
2938 gGameSettings
.GameType
:= GT_SERVER
;
2939 gGameSettings
.GameMode
:= GameMode
;
2940 gSwitchGameMode
:= GameMode
;
2941 gGameSettings
.TimeLimit
:= TimeLimit
;
2942 gGameSettings
.GoalLimit
:= GoalLimit
;
2943 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
2944 gGameSettings
.Options
:= Options
;
2946 gCoopTotalMonstersKilled
:= 0;
2947 gCoopTotalSecretsFound
:= 0;
2948 gCoopTotalMonsters
:= 0;
2949 gCoopTotalSecrets
:= 0;
2953 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2954 gLMSRespawnTime
:= 0;
2955 gSpectLatchPID1
:= 0;
2956 gSpectLatchPID2
:= 0;
2958 g_Game_ExecuteEvent('ongamestart');
2960 // Режим наблюдателя:
2961 if nPlayers
= 0 then
2967 if nPlayers
>= 1 then
2969 // Создание первого игрока:
2970 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2971 gPlayer1Settings
.Color
,
2972 gPlayer1Settings
.Team
, False));
2973 if gPlayer1
= nil then
2975 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2979 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2982 if nPlayers
>= 2 then
2984 // Создание второго игрока:
2985 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2986 gPlayer2Settings
.Color
,
2987 gPlayer2Settings
.Team
, False));
2988 if gPlayer2
= nil then
2990 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2994 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2997 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
2998 if NetForwardPorts
then
2999 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3002 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3004 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3008 g_Net_Slist_Set(NetMasterList
);
3010 g_Net_Slist_ServerStarted();
3012 // Загрузка и запуск карты:
3013 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3015 g_Net_Slist_ServerClosed();
3016 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3020 // Нет точек появления:
3021 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3022 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3023 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3024 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3025 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3027 g_Net_Slist_ServerClosed();
3028 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3032 // Настройки игроков и ботов:
3035 g_Net_Slist_ServerMapStarted();
3036 NetState
:= NET_STATE_GAME
;
3039 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3054 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3055 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3057 g_Game_ClearLoading();
3060 gGameSettings
.GameType
:= GT_CLIENT
;
3062 gCoopTotalMonstersKilled
:= 0;
3063 gCoopTotalSecretsFound
:= 0;
3064 gCoopTotalMonsters
:= 0;
3065 gCoopTotalSecrets
:= 0;
3069 g_Game_ExecuteEvent('ongamestart');
3071 NetState
:= NET_STATE_AUTH
;
3073 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3075 // create (or update) map/resource databases
3076 g_Res_CreateDatabases(true);
3078 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3079 gLMSRespawnTime
:= 0;
3080 gSpectLatchPID1
:= 0;
3081 gSpectLatchPID2
:= 0;
3084 if not g_Net_Connect(Addr
, Port
) then
3086 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3087 NetState
:= NET_STATE_NONE
;
3091 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3093 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3098 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3099 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3100 // thank you, enet. let's ignore failures altogether then.
3101 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3103 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3105 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
3107 // ignore all download packets, they're processed by separate code
3108 enet_packet_destroy(NetEvent
.packet
);
3111 Ptr
:= NetEvent
.packet
^.data
;
3112 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3114 enet_packet_destroy(NetEvent
.packet
);
3118 InMsg
.ReadLongWord(); // skip size
3119 MID
:= InMsg
.ReadByte();
3121 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3123 NetMyID
:= InMsg
.ReadByte();
3124 NetPlrUID1
:= InMsg
.ReadWord();
3126 WadName
:= InMsg
.ReadString();
3127 Map
:= InMsg
.ReadString();
3129 gWADHash
:= InMsg
.ReadMD5();
3131 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3132 gSwitchGameMode
:= gGameSettings
.GameMode
;
3133 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3134 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3135 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3136 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3137 T
:= InMsg
.ReadLongWord();
3139 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3140 //if newResPath = '' then
3142 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3143 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3144 if newResPath
= '' then
3146 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3147 enet_packet_destroy(NetEvent
.packet
);
3148 NetState
:= NET_STATE_NONE
;
3151 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3153 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3156 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3157 gPlayer1Settings
.Color
,
3158 gPlayer1Settings
.Team
, False));
3160 if gPlayer1
= nil then
3162 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3164 enet_packet_destroy(NetEvent
.packet
);
3165 NetState
:= NET_STATE_NONE
;
3169 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3170 gPlayer1
.UID
:= NetPlrUID1
;
3171 gPlayer1
.Reset(True);
3173 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3175 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3177 enet_packet_destroy(NetEvent
.packet
);
3178 NetState
:= NET_STATE_NONE
;
3186 enet_packet_destroy(NetEvent
.packet
);
3190 enet_packet_destroy(NetEvent
.packet
);
3194 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3197 if (NetEvent
.data
<= NET_DISC_MAX
) then
3198 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3199 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3206 ProcessLoading(true);
3208 if g_Net_UserRequestExit() then
3217 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3218 NetState
:= NET_STATE_NONE
;
3223 NetState
:= NET_STATE_GAME
;
3224 MC_SEND_FullStateRequest
;
3225 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3229 lastAsMegaWad
: Boolean = false;
3231 procedure g_Game_ChangeMap(const MapPath
: String);
3235 g_Game_ClearLoading();
3237 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3238 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3239 if gExitByTrigger
then
3242 gExitByTrigger
:= False;
3244 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3245 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3248 procedure g_Game_Restart();
3252 if g_Game_IsClient
then
3254 map
:= g_ExtractFileName(gMapInfo
.Map
);
3255 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3259 g_Game_ClearLoading();
3260 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3263 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3265 NewWAD
, ResName
: String;
3269 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3270 g_Player_RemoveAllCorpses();
3272 if (not g_Game_IsClient
) and
3273 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3274 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3276 if gSwitchGameMode
= GM_CTF
then
3277 gGameSettings
.MaxLives
:= 0;
3278 gGameSettings
.GameMode
:= gSwitchGameMode
;
3281 gSwitchGameMode
:= gGameSettings
.GameMode
;
3283 g_Player_ResetTeams();
3285 lastAsMegaWad
:= asMegawad
;
3286 if isWadPath(Map
) then
3288 NewWAD
:= g_ExtractWadName(Map
);
3289 ResName
:= g_ExtractFileName(Map
);
3290 if g_Game_IsServer
then
3292 nws
:= findDiskWad(NewWAD
);
3293 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3296 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3297 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3301 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3302 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3304 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3305 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3307 if (length(nws
) = 0) then
3309 ResName
:= ''; // failed
3314 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3315 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3316 g_Game_LoadWAD(NewWAD
);
3321 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3322 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3327 NewWAD
:= gGameSettings
.WAD
;
3333 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3335 if (ResName
<> '') and (NewWAD
<> '') then
3337 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3338 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3340 r_Render_LoadTextures
;
3345 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3347 gState
:= STATE_NONE
;
3348 {$IFDEF ENABLE_MENU}
3349 g_ActiveWindow
:= nil;
3354 wNeedTimeReset
:= True;
3356 if gGameSettings
.GameMode
= GM_CTF
then
3358 g_Map_ResetFlag(FLAG_RED
);
3359 g_Map_ResetFlag(FLAG_BLUE
);
3360 // CTF, а флагов нет:
3361 if not g_Map_HaveFlagPoints() then
3362 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3367 gState
:= STATE_MENU
;
3372 gPauseMain
:= false;
3373 gPauseHolmes
:= false;
3374 NetTimeToUpdate
:= 1;
3375 NetTimeToReliable
:= 0;
3376 NetTimeToMaster
:= NetMasterRate
;
3377 gSpectLatchPID1
:= 0;
3378 gSpectLatchPID2
:= 0;
3379 gMissionFailed
:= False;
3382 gCoopMonstersKilled
:= 0;
3383 gCoopSecretsFound
:= 0;
3385 gVoteInProgress
:= False;
3386 gVotePassed
:= False;
3392 if not gGameOn
then Exit
;
3394 g_Game_SpectateCenterView();
3396 if g_Game_IsServer
then
3398 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3400 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3401 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3402 gLMSSoftSpawn
:= True;
3403 if g_Game_IsNet
then
3404 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3408 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3409 gLMSRespawnTime
:= 0;
3413 if NetMode
= NET_SERVER
then
3415 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3418 g_Net_Slist_ServerMapStarted();
3420 if NetClients
<> nil then
3421 for I
:= 0 to High(NetClients
) do
3422 if NetClients
[I
].Used
then
3424 NetClients
[I
].Voted
:= False;
3425 if NetClients
[I
].RequestedFullUpdate
then
3427 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3428 NetClients
[I
].RequestedFullUpdate
:= False;
3432 g_Net_UnbanNonPermHosts();
3437 gCoopTotalMonstersKilled
:= 0;
3438 gCoopTotalSecretsFound
:= 0;
3439 gCoopTotalMonsters
:= 0;
3440 gCoopTotalSecrets
:= 0;
3444 g_Game_ExecuteEvent('onmapstart');
3447 procedure SetFirstLevel
;
3451 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3452 if MapList
= nil then
3455 SortSArray(MapList
);
3456 gNextMap
:= MapList
[Low(MapList
)];
3461 procedure g_Game_ExitLevel(const Map
: AnsiString);
3465 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3466 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3467 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3468 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3470 // Вышли в выход в Одиночной игре:
3471 if gGameSettings
.GameType
= GT_SINGLE
then
3472 gExit
:= EXIT_ENDLEVELSINGLE
3473 else // Вышли в выход в Своей игре
3475 gExit
:= EXIT_ENDLEVELCUSTOM
;
3476 if gGameSettings
.GameMode
= GM_COOP
then
3477 g_Player_RememberAll
;
3479 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3482 if gGameSettings
.GameMode
= GM_COOP
then
3485 gStatsPressed
:= True;
3486 gNextMap
:= 'MAP01';
3488 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3491 if g_Game_IsNet
then
3493 MH_SEND_GameStats();
3494 MH_SEND_CoopStats();
3500 procedure g_Game_RestartLevel();
3504 if gGameSettings
.GameMode
= GM_SINGLE
then
3509 gExit
:= EXIT_ENDLEVELCUSTOM
;
3510 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3514 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3516 gWAD
{, xwad}: String;
3519 if not g_Game_IsClient
then Exit
;
3520 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3522 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3527 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3531 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3534 g_Game_LoadWAD(NewWAD
);
3538 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3539 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3542 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3543 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3547 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3551 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3552 g_Game_LoadWAD(NewWAD);
3556 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3558 i
, n
, nb
, nr
: Integer;
3560 if not g_Game_IsServer
then Exit
;
3561 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3562 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3563 gLMSRespawnTime
:= 0;
3566 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3568 gMissionFailed
:= True;
3569 g_Game_RestartLevel
;
3573 n
:= 0; nb
:= 0; nr
:= 0;
3574 for i
:= Low(gPlayers
) to High(gPlayers
) do
3575 if (gPlayers
[i
] <> nil) and
3576 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3577 (gPlayers
[i
] is TBot
)) then
3580 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3581 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3584 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3586 // wait a second until the fuckers finally decide to join
3587 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3588 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3589 gLMSSoftSpawn
:= NoMapRestart
;
3590 if g_Game_IsNet
then
3591 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3595 g_Player_RemoveAllCorpses
;
3596 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3597 if g_Game_IsNet
then
3598 MH_SEND_GameEvent(NET_EV_LMS_START
);
3600 for i
:= Low(gPlayers
) to High(gPlayers
) do
3602 if gPlayers
[i
] = nil then continue
;
3603 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3604 // don't touch normal spectators
3605 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3607 gPlayers
[i
].FNoRespawn
:= True;
3608 gPlayers
[i
].Lives
:= 0;
3609 if g_Game_IsNet
then
3610 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3613 gPlayers
[i
].FNoRespawn
:= False;
3614 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3615 gPlayers
[i
].Respawn(False, True);
3616 if gGameSettings
.GameMode
= GM_COOP
then
3618 gPlayers
[i
].Frags
:= 0;
3619 gPlayers
[i
].RecallState
;
3621 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3622 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3623 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3624 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3627 g_Items_RestartRound();
3629 gLMSSoftSpawn
:= False;
3632 function g_Game_GetFirstMap(WAD
: String): String;
3636 MapList
:= g_Map_GetMapsList(WAD
);
3637 if MapList
= nil then
3640 SortSArray(MapList
);
3641 Result
:= MapList
[Low(MapList
)];
3643 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3649 function g_Game_GetNextMap(): String;
3656 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3657 if MapList
= nil then
3660 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3662 SortSArray(MapList
);
3664 for I
:= Low(MapList
) to High(MapList
) do
3665 if Map
= MapList
[I
] then
3671 if MapIndex
<> -255 then
3673 if MapIndex
= High(MapList
) then
3674 Result
:= MapList
[Low(MapList
)]
3676 Result
:= MapList
[MapIndex
+ 1];
3678 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3684 procedure g_Game_NextLevel();
3686 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3687 gExit
:= EXIT_ENDLEVELCUSTOM
3690 gExit
:= EXIT_ENDLEVELSINGLE
;
3694 if gNextMap
<> '' then Exit
;
3695 gNextMap
:= g_Game_GetNextMap();
3698 function g_Game_IsTestMap(): Boolean;
3700 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3703 procedure g_Game_DeleteTestMap();
3706 //MapName: AnsiString;
3714 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3715 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3716 if (a
= 0) then exit
;
3718 // Выделяем имя wad-файла и имя карты
3719 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3720 Delete(gMapToDelete
, 1, a
+5);
3721 gMapToDelete
:= UpperCase(gMapToDelete
);
3723 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3726 // Имя карты не стандартное тестовое:
3727 if MapName <> TEST_MAP_NAME then
3730 if not gTempDelete then
3732 time := g_GetFileTime(WadName);
3733 WAD := TWADFile.Create();
3736 if not WAD.ReadFile(WadName) then
3737 begin // Нет такого WAD-файла
3742 // Составляем список карт и ищем нужную:
3744 MapList := WAD.GetResourcesList('');
3746 if MapList <> nil then
3747 for a := 0 to High(MapList) do
3748 if MapList[a] = MapName then
3750 // Удаляем и сохраняем:
3751 WAD.RemoveResource('', MapName);
3752 WAD.SaveTo(WadName);
3757 g_SetFileTime(WadName, time);
3760 if gTempDelete
then DeleteFile(WadName
);
3763 procedure GameCVars(P
: SSArray
);
3766 stat
: TPlayerStatArray
;
3769 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3773 if Length(P
) > 1 then
3778 gsGameFlags
:= gsGameFlags
or Flag
3780 gsGameFlags
:= gsGameFlags
and (not Flag
);
3782 if g_Game_IsServer
then
3785 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3787 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3788 if g_Game_IsNet
then MH_SEND_GameSettings
;
3792 if LongBool(gsGameFlags
and Flag
) then
3793 g_Console_Add(_lc
[OnMsg
])
3795 g_Console_Add(_lc
[OffMsg
]);
3797 if OnMapChange
and g_Game_IsServer
then
3798 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3803 cmd
:= LowerCase(P
[0]);
3805 if cmd
= 'g_gamemode' then
3807 if (Length(P
) > 1) then
3809 a
:= g_Game_TextToMode(P
[1]);
3810 if a
= GM_SINGLE
then a
:= GM_COOP
;
3811 gsGameMode
:= g_Game_ModeToText(a
);
3812 if g_Game_IsServer
then
3814 gSwitchGameMode
:= a
;
3815 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
3816 (gState
= STATE_INTERSINGLE
) then
3817 gSwitchGameMode
:= GM_SINGLE
;
3819 gGameSettings
.GameMode
:= gSwitchGameMode
;
3823 if gSwitchGameMode
= gGameSettings
.GameMode
then
3824 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
3825 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
3827 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
3828 [g_Game_ModeToText(gGameSettings
.GameMode
),
3829 g_Game_ModeToText(gSwitchGameMode
)]));
3831 else if cmd
= 'g_friendlyfire' then
3833 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3835 else if cmd
= 'g_friendly_absorb_damage' then
3837 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3839 else if cmd
= 'g_friendly_hit_trace' then
3841 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3843 else if cmd
= 'g_friendly_hit_projectile' then
3845 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3847 else if cmd
= 'g_weaponstay' then
3849 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
3851 else if cmd
= 'g_allow_exit' then
3853 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
3855 else if cmd
= 'g_allow_monsters' then
3857 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
3859 else if cmd
= 'g_bot_vsplayers' then
3861 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
3863 else if cmd
= 'g_bot_vsmonsters' then
3865 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
3867 else if cmd
= 'g_dm_keys' then
3869 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
3871 else if cmd
= 'g_gameflags' then
3873 if Length(P
) > 1 then
3875 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
3876 if g_Game_IsServer
then
3878 gGameSettings
.Options
:= gsGameFlags
;
3879 if g_Game_IsNet
then MH_SEND_GameSettings
;
3883 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
3885 else if cmd
= 'g_warmup_time' then
3887 if Length(P
) > 1 then
3889 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
3890 if g_Game_IsServer
then
3892 gGameSettings
.WarmupTime
:= gsWarmupTime
;
3893 // extend warmup if it's already going
3894 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
3896 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
3897 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3899 if g_Game_IsNet
then MH_SEND_GameSettings
;
3903 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
3904 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3906 else if cmd
= 'g_spawn_invul' then
3908 if Length(P
) > 1 then
3910 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
3911 if g_Game_IsServer
then
3913 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
3914 if g_Game_IsNet
then MH_SEND_GameSettings
;
3918 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
3920 else if cmd
= 'g_item_respawn_time' then
3922 if Length(P
) > 1 then
3924 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
3925 if g_Game_IsServer
then
3927 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
3928 if g_Game_IsNet
then MH_SEND_GameSettings
;
3932 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
3933 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3935 else if cmd
= 'sv_intertime' then
3937 if (Length(P
) > 1) then
3938 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
3940 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
3942 else if cmd
= 'g_max_particles' then
3944 if Length(p
) = 2 then
3946 a
:= Max(0, StrToInt(p
[1]));
3949 else if Length(p
) = 1 then
3951 e_LogWritefln('%s', [g_GFX_GetMax()])
3955 e_LogWritefln('usage: %s <n>', [cmd
])
3958 else if cmd
= 'g_max_shells' then
3960 if Length(p
) = 2 then
3962 a
:= Max(0, StrToInt(p
[1]));
3965 else if Length(p
) = 1 then
3967 e_LogWritefln('%s', [g_Shells_GetMax()])
3971 e_LogWritefln('usage: %s <n>', [cmd
])
3974 else if cmd
= 'g_max_gibs' then
3976 if Length(p
) = 2 then
3978 a
:= Max(0, StrToInt(p
[1]));
3981 else if Length(p
) = 1 then
3983 e_LogWritefln('%s', [g_Gibs_GetMax()])
3987 e_LogWritefln('usage: %s <n>', [cmd
])
3990 else if cmd
= 'g_max_corpses' then
3992 if Length(p
) = 2 then
3994 a
:= Max(0, StrToInt(p
[1]));
3997 else if Length(p
) = 1 then
3999 e_LogWritefln('%s', [g_Corpses_GetMax()])
4003 e_LogWritefln('usage: %s <n>', [cmd
])
4006 else if cmd
= 'g_scorelimit' then
4008 if Length(P
) > 1 then
4010 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
4012 if g_Game_IsServer
then
4015 if gGameSettings
.GameMode
= GM_DM
then
4017 stat
:= g_Player_GetStats();
4019 for a
:= 0 to High(stat
) do
4020 if stat
[a
].Frags
> b
then
4024 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4026 // if someone has a higher score, set it to that instead
4027 gsGoalLimit
:= max(gsGoalLimit
, b
);
4028 gGameSettings
.GoalLimit
:= gsGoalLimit
;
4030 if g_Game_IsNet
then MH_SEND_GameSettings
;
4034 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
4036 else if cmd
= 'g_timelimit' then
4038 if Length(P
) > 1 then
4040 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4041 if g_Game_IsServer
then
4043 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4044 if g_Game_IsNet
then MH_SEND_GameSettings
;
4047 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4048 [gsTimeLimit
div 3600,
4049 (gsTimeLimit
div 60) mod 60,
4050 gsTimeLimit
mod 60]));
4052 else if cmd
= 'g_maxlives' then
4054 if Length(P
) > 1 then
4056 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4057 if g_Game_IsServer
then
4059 gGameSettings
.MaxLives
:= gsMaxLives
;
4060 if g_Game_IsNet
then MH_SEND_GameSettings
;
4064 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4068 procedure PlayerSettingsCVars(P
: SSArray
);
4073 function ParseTeam(s
: string): Byte;
4077 'red', '1': result
:= TEAM_RED
;
4078 'blue', '2': result
:= TEAM_BLUE
;
4079 else result
:= TEAM_NONE
;
4083 cmd
:= LowerCase(P
[0]);
4087 if (Length(P
) > 1) then
4089 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4090 if g_Game_IsClient
then
4091 MC_SEND_PlayerSettings
4092 else if gGameOn
and (gPlayer1
<> nil) then
4094 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4095 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4101 if (Length(P
) > 1) then
4103 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4104 if g_Game_IsClient
then
4105 MC_SEND_PlayerSettings
4106 else if gGameOn
and (gPlayer2
<> nil) then
4108 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4109 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4115 if Length(P
) > 3 then
4117 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4118 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4119 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4120 if g_Game_IsClient
then
4121 MC_SEND_PlayerSettings
4122 else if gGameOn
and (gPlayer1
<> nil) then
4124 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4125 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4131 if Length(P
) > 3 then
4133 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4134 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4135 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4136 if g_Game_IsClient
then
4137 MC_SEND_PlayerSettings
4138 else if gGameOn
and (gPlayer2
<> nil) then
4140 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4141 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4147 if (Length(P
) > 1) then
4149 gPlayer1Settings
.Model
:= P
[1];
4150 if g_Game_IsClient
then
4151 MC_SEND_PlayerSettings
4152 else if gGameOn
and (gPlayer1
<> nil) then
4154 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4155 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4156 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4162 if (Length(P
) > 1) then
4164 gPlayer2Settings
.Model
:= P
[1];
4165 if g_Game_IsClient
then
4166 MC_SEND_PlayerSettings
4167 else if gGameOn
and (gPlayer2
<> nil) then
4169 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4170 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4171 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4177 // TODO: switch teams if in game or store this separately
4178 if (Length(P
) > 1) then
4180 team
:= ParseTeam(P
[1]);
4181 if team
= TEAM_NONE
then
4182 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4183 else if not gGameOn
and not g_Game_IsNet
then
4184 gPlayer1Settings
.Team
:= team
4186 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4191 // TODO: switch teams if in game or store this separately
4192 if (Length(P
) > 1) then
4194 team
:= ParseTeam(P
[1]);
4195 if team
= TEAM_NONE
then
4196 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4197 else if not gGameOn
and not g_Game_IsNet
then
4198 gPlayer2Settings
.Team
:= team
4200 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4206 procedure PrintHeapStats();
4210 hs
:= GetFPCHeapStatus();
4211 e_LogWriteLn ('v===== heap status =====v');
4212 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4213 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4214 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4215 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4216 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4217 e_LogWriteLn ('^=======================^');
4220 procedure DebugCommands(P
: SSArray
);
4227 // Команды отладочного режима:
4228 if {gDebugMode}conIsCheatsEnabled
then
4230 cmd
:= LowerCase(P
[0]);
4231 if cmd
= 'd_window' then
4233 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4234 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4236 else if cmd
= 'd_sounds' then
4238 if (Length(P
) > 1) and
4239 ((P
[1] = '1') or (P
[1] = '0')) then
4240 g_Debug_Sounds
:= (P
[1][1] = '1');
4242 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4244 else if cmd
= 'd_frames' then
4246 if (Length(P
) > 1) and
4247 ((P
[1] = '1') or (P
[1] = '0')) then
4248 g_Debug_Frames
:= (P
[1][1] = '1');
4250 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4252 else if cmd
= 'd_winmsg' then
4254 if (Length(P
) > 1) and
4255 ((P
[1] = '1') or (P
[1] = '0')) then
4256 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4258 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4260 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4262 if (Length(P
) > 1) and
4263 ((P
[1] = '1') or (P
[1] = '0')) then
4264 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4266 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4268 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4270 if Length(P
) > 1 then
4272 '0': g_debug_BotAIOff
:= 0;
4273 '1': g_debug_BotAIOff
:= 1;
4274 '2': g_debug_BotAIOff
:= 2;
4275 '3': g_debug_BotAIOff
:= 3;
4278 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4280 else if cmd
= 'd_monster' then
4282 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4283 if Length(P
) < 2 then
4285 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4286 g_Console_Add('ID | Name');
4287 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4288 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4289 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4292 a
:= StrToIntDef(P
[1], 0);
4293 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4294 a
:= g_Mons_TypeIdByName(P
[1]);
4296 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4297 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4300 with gPlayer1
.Obj
do
4302 mon
:= g_Monsters_Create(a
,
4303 X
+ Rect
.X
+ (Rect
.Width
div 2),
4304 Y
+ Rect
.Y
+ Rect
.Height
,
4305 gPlayer1
.Direction
, True);
4307 if (Length(P
) > 2) and (mon
<> nil) then
4309 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4310 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4311 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4312 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4313 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4314 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4315 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4316 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4317 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4322 else if (cmd
= 'd_health') then
4324 if (Length(P
) > 1) and
4325 ((P
[1] = '1') or (P
[1] = '0')) then
4326 g_debug_HealthBar
:= (P
[1][1] = '1');
4328 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4330 else if (cmd
= 'd_player') then
4332 if (Length(P
) > 1) and
4333 ((P
[1] = '1') or (P
[1] = '0')) then
4334 g_debug_Player
:= (P
[1][1] = '1');
4336 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4338 else if (cmd
= 'd_mem') then
4344 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4348 procedure GameCheats(P
: SSArray
);
4354 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4356 g_Console_Add('not available');
4362 g_Console_Add('where is the player?!');
4365 cmd
:= LowerCase(P
[0]);
4369 plr
.GodMode
:= not plr
.GodMode
;
4370 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4373 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4374 if cmd
= 'give' then
4376 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4377 for f
:= 1 to High(P
) do
4379 cmd
:= LowerCase(P
[f
]);
4380 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4381 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4382 if cmd
= 'exit' then
4384 if gTriggers
<> nil then
4386 for a
:= 0 to High(gTriggers
) do
4388 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4390 g_Console_Add('player left the map');
4391 gExitByTrigger
:= True;
4392 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4393 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4401 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4402 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4403 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4404 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4405 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4407 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4408 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4410 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4411 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4413 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4414 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4416 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4417 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4419 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4420 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4422 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4423 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4424 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4426 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4427 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4428 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4429 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4430 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4431 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4433 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4434 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4435 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4436 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4437 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4438 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4440 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4441 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4443 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4444 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4446 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4448 if cmd
= 'ammo' then
4450 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4451 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4452 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4453 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4454 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4455 g_Console_Add('player got some ammo');
4459 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4460 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4462 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4463 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4465 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4466 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4468 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4469 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4471 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4473 if cmd
= 'weapons' then
4475 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4476 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4477 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4478 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4479 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4480 plr
.GiveItem(ITEM_WEAPON_BFG
);
4481 g_Console_Add('player got weapons');
4485 if cmd
= 'keys' then
4487 plr
.GiveItem(ITEM_KEY_RED
);
4488 plr
.GiveItem(ITEM_KEY_GREEN
);
4489 plr
.GiveItem(ITEM_KEY_BLUE
);
4490 g_Console_Add('player got all keys');
4494 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4499 if cmd
= 'open' then
4501 g_Console_Add('player activated sesame');
4502 g_Triggers_OpenAll();
4509 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4513 if cmd
= 'noclip' then
4516 g_Console_Add('wall hardeness adjusted');
4520 if cmd
= 'notarget' then
4522 plr
.NoTarget
:= not plr
.NoTarget
;
4523 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4527 if cmd
= 'noreload' then
4529 plr
.NoReload
:= not plr
.NoReload
;
4530 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4534 if cmd
= 'speedy' then
4536 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4537 g_Console_Add('speed adjusted');
4541 if cmd
= 'jumpy' then
4543 VEL_JUMP
:= 30-VEL_JUMP
;
4544 g_Console_Add('jump height adjusted');
4548 if cmd
= 'automap' then
4550 gShowMap
:= not gShowMap
;
4551 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4555 if cmd
= 'aimline' then
4557 gAimLine
:= not gAimLine
;
4558 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4563 procedure GameCommands(P
: SSArray
);
4569 pl
: pTNetClient
= nil;
4577 cmd
:= LowerCase(P
[0]);
4579 if cmd
= 'pause' then
4581 {$IFDEF ENABLE_MENU}
4582 if (g_ActiveWindow
= nil) then
4583 g_Game_Pause(not gPauseMain
);
4585 g_Game_Pause(not gPauseMain
);
4588 else if cmd
= 'endgame' then
4589 gExit
:= EXIT_SIMPLE
4590 else if cmd
= 'restart' then
4592 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4594 if g_Game_IsClient
then
4596 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4601 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4603 else if cmd
= 'kick' then
4605 if g_Game_IsServer
then
4607 if Length(P
) < 2 then
4609 g_Console_Add('kick <name>');
4614 g_Console_Add('kick <name>');
4618 if g_Game_IsNet
then
4619 pl
:= g_Net_Client_ByName(P
[1]);
4622 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4623 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4624 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4625 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4626 g_Net_Slist_ServerPlayerLeaves();
4627 end else if gPlayers
<> nil then
4628 for a
:= Low(gPlayers
) to High(gPlayers
) do
4629 if gPlayers
[a
] <> nil then
4630 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4632 // Не отключать основных игроков в сингле
4633 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4635 gPlayers
[a
].Lives
:= 0;
4636 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4637 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4638 g_Player_Remove(gPlayers
[a
].UID
);
4639 g_Net_Slist_ServerPlayerLeaves();
4640 // Если не перемешать, при добавлении новых ботов появятся старые
4644 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4646 else if cmd
= 'kick_id' then
4648 if g_Game_IsServer
and g_Game_IsNet
then
4650 if Length(P
) < 2 then
4652 g_Console_Add('kick_id <client ID>');
4657 g_Console_Add('kick_id <client ID>');
4661 a
:= StrToIntDef(P
[1], 0);
4662 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4664 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4666 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4667 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
4668 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4669 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4670 g_Net_Slist_ServerPlayerLeaves();
4674 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4676 else if cmd
= 'kick_pid' then
4678 if g_Game_IsServer
and g_Game_IsNet
then
4680 if Length(P
) < 2 then
4682 g_Console_Add('kick_pid <player ID>');
4687 g_Console_Add('kick_pid <player ID>');
4691 a
:= StrToIntDef(P
[1], 0);
4692 pl
:= g_Net_Client_ByPlayer(a
);
4693 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4695 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4696 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4697 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4698 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4699 g_Net_Slist_ServerPlayerLeaves();
4702 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4704 else if cmd
= 'ban' then
4706 if g_Game_IsServer
and g_Game_IsNet
then
4708 if Length(P
) < 2 then
4710 g_Console_Add('ban <name>');
4715 g_Console_Add('ban <name>');
4719 pl
:= g_Net_Client_ByName(P
[1]);
4722 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4723 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4724 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4725 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4726 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4727 g_Net_Slist_ServerPlayerLeaves();
4729 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4731 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4733 else if cmd
= 'ban_id' then
4735 if g_Game_IsServer
and g_Game_IsNet
then
4737 if Length(P
) < 2 then
4739 g_Console_Add('ban_id <client ID>');
4744 g_Console_Add('ban_id <client ID>');
4748 a
:= StrToIntDef(P
[1], 0);
4749 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4750 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4752 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4753 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
4754 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
4755 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4756 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4757 g_Net_Slist_ServerPlayerLeaves();
4760 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4762 else if cmd
= 'ban_pid' then
4764 if g_Game_IsServer
and g_Game_IsNet
then
4766 if Length(P
) < 2 then
4768 g_Console_Add('ban_pid <player ID>');
4773 g_Console_Add('ban_pid <player ID>');
4777 a
:= StrToIntDef(P
[1], 0);
4778 pl
:= g_Net_Client_ByPlayer(a
);
4779 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4781 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4782 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4783 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4784 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4785 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4786 g_Net_Slist_ServerPlayerLeaves();
4789 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4791 else if cmd
= 'permban' then
4793 if g_Game_IsServer
and g_Game_IsNet
then
4795 if Length(P
) < 2 then
4797 g_Console_Add('permban <name>');
4802 g_Console_Add('permban <name>');
4806 pl
:= g_Net_Client_ByName(P
[1]);
4809 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4810 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4811 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4812 g_Net_SaveBanList();
4813 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4814 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4815 g_Net_Slist_ServerPlayerLeaves();
4817 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4819 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4821 else if cmd
= 'permban_id' then
4823 if g_Game_IsServer
and g_Game_IsNet
then
4825 if Length(P
) < 2 then
4827 g_Console_Add('permban_id <client ID>');
4832 g_Console_Add('permban_id <client ID>');
4836 a
:= StrToIntDef(P
[1], 0);
4837 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4838 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4840 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4841 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
4842 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
4843 g_Net_SaveBanList();
4844 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4845 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4846 g_Net_Slist_ServerPlayerLeaves();
4849 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4851 else if cmd
= 'permban_pid' then
4853 if g_Game_IsServer
and g_Game_IsNet
then
4855 if Length(P
) < 2 then
4857 g_Console_Add('permban_pid <player ID>');
4862 g_Console_Add('permban_pid <player ID>');
4866 a
:= StrToIntDef(P
[1], 0);
4867 pl
:= g_Net_Client_ByPlayer(a
);
4868 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4870 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4871 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4872 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4873 g_Net_SaveBanList();
4874 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4875 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4876 g_Net_Slist_ServerPlayerLeaves();
4879 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4881 else if cmd
= 'permban_ip' then
4883 if g_Game_IsServer
and g_Game_IsNet
then
4885 if Length(P
) < 2 then
4887 g_Console_Add('permban_ip <IP address>');
4892 g_Console_Add('permban_ip <IP address>');
4896 g_Net_BanHost(P
[1]);
4897 g_Net_SaveBanList();
4898 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
4900 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4902 else if cmd
= 'unban' then
4904 if g_Game_IsServer
and g_Game_IsNet
then
4906 if Length(P
) < 2 then
4908 g_Console_Add('unban <IP Address>');
4913 g_Console_Add('unban <IP Address>');
4917 if g_Net_UnbanHost(P
[1]) then
4919 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
4920 g_Net_SaveBanList();
4922 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
4924 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4926 else if cmd
= 'clientlist' then
4928 if g_Game_IsServer
and g_Game_IsNet
then
4931 if NetClients
<> nil then
4932 for a
:= Low(NetClients
) to High(NetClients
) do
4933 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4935 plr
:= g_Player_Get(NetClients
[a
].Player
);
4936 if plr
= nil then continue
;
4938 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
4939 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
4942 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
4944 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4946 else if cmd
= 'connect' then
4948 if (NetMode
= NET_NONE
) then
4950 if Length(P
) < 2 then
4952 g_Console_Add('connect <IP> [port] [password]');
4957 g_Console_Add('connect <IP> [port] [password]');
4961 if Length(P
) > 2 then
4962 prt
:= StrToIntDef(P
[2], 25666)
4966 if Length(P
) > 3 then
4971 g_Game_StartClient(P
[1], prt
, pw
);
4974 else if cmd
= 'disconnect' then
4976 if (NetMode
= NET_CLIENT
) then
4979 else if cmd
= 'reconnect' then
4981 if (NetMode
= NET_SERVER
) then
4984 if (NetMode
= NET_CLIENT
) then
4987 gExit
:= EXIT_SIMPLE
;
4991 //TODO: Use last successful password to reconnect, instead of ''
4992 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
4994 else if (cmd
= 'addbot') or
4995 (cmd
= 'bot_add') then
4997 if Length(P
) > 2 then
4998 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
4999 else if Length(P
) > 1 then
5000 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5002 g_Bot_Add(TEAM_NONE
, 2);
5004 else if cmd
= 'bot_addlist' then
5006 if Length(P
) > 1 then
5008 if Length(P
) = 2 then
5009 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5010 else if Length(P
) = 3 then
5011 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5013 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5016 else if cmd
= 'bot_removeall' then
5018 else if cmd
= 'chat' then
5020 if g_Game_IsNet
then
5022 if Length(P
) > 1 then
5024 for a
:= 1 to High(P
) do
5025 chstr
:= chstr
+ P
[a
] + ' ';
5027 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5029 if Length(chstr
) < 1 then
5031 g_Console_Add('chat <text>');
5035 chstr
:= b_Text_Format(chstr
);
5036 if g_Game_IsClient
then
5037 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5039 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5042 g_Console_Add('chat <text>');
5044 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5046 else if cmd
= 'teamchat' then
5048 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5050 if Length(P
) > 1 then
5052 for a
:= 1 to High(P
) do
5053 chstr
:= chstr
+ P
[a
] + ' ';
5055 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5057 if Length(chstr
) < 1 then
5059 g_Console_Add('teamchat <text>');
5063 chstr
:= b_Text_Format(chstr
);
5064 if g_Game_IsClient
then
5065 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5067 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5068 gPlayer1Settings
.Team
);
5071 g_Console_Add('teamchat <text>');
5073 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5075 else if cmd
= 'game' then
5077 if gGameSettings
.GameType
<> GT_NONE
then
5079 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5082 if Length(P
) = 1 then
5084 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5087 // game not started yet, load fist map from some wad
5089 s
:= addWadExtension(P
[1]);
5090 found
:= e_FindResource(AllMapDirs
, s
);
5094 P
[1] := ExpandFileName(P
[1]);
5095 // if map not choosed then set first map
5096 if Length(P
) < 3 then
5099 P
[2] := g_Game_GetFirstMap(P
[1]);
5102 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5104 if g_Map_Exist(s
) then
5108 with gGameSettings
do
5110 Options
:= gsGameFlags
;
5111 GameMode
:= g_Game_TextToMode(gsGameMode
);
5112 if gSwitchGameMode
<> GM_NONE
then
5113 GameMode
:= gSwitchGameMode
;
5114 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5115 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5117 if Length(P
) >= 4 then
5118 b
:= StrToIntDef(P
[3], 1);
5119 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5120 GoalLimit
, MaxLives
, Options
, b
);
5125 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5127 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5129 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5131 else if cmd
= 'host' then
5133 if gGameSettings
.GameType
<> GT_NONE
then
5135 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5138 if Length(P
) < 4 then
5140 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5143 if not StrToIp(P
[1], listen
) then
5145 prt
:= StrToIntDef(P
[2], 25666);
5147 s
:= addWadExtension(P
[3]);
5148 found
:= e_FindResource(AllMapDirs
, s
);
5152 // get first map in wad, if not specified
5153 if Length(P
) < 5 then
5156 P
[4] := g_Game_GetFirstMap(P
[1]);
5158 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5159 if g_Map_Exist(s
) then
5163 with gGameSettings
do
5165 Options
:= gsGameFlags
;
5166 GameMode
:= g_Game_TextToMode(gsGameMode
);
5167 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5168 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5169 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5171 if Length(P
) >= 6 then
5172 b
:= StrToIntDef(P
[5], 0);
5173 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
5179 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5181 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5186 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5189 else if cmd
= 'map' then
5191 if Length(P
) = 1 then
5193 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5195 g_Console_Add(cmd
+ ' <MAP>');
5196 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5200 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5205 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5207 if Length(P
) < 3 then
5209 // first param is map or wad
5210 s
:= UpperCase(P
[1]);
5211 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5213 gExitByTrigger
:= False;
5216 // already in game, finish current map
5218 gExit
:= EXIT_ENDLEVELCUSTOM
;
5222 // intermission, so change map immediately
5229 found
:= e_FindResource(AllMapDirs
, s
);
5231 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5234 // no such map, found wad
5237 P
[1] := ExpandFileName(pw
);
5238 P
[2] := g_Game_GetFirstMap(P
[1]);
5239 s
:= P
[1] + ':\' + P
[2];
5240 if g_Map_Exist(s
) then
5242 gExitByTrigger
:= False;
5245 // already in game, finish current map
5247 gExit
:= EXIT_ENDLEVELCUSTOM
5251 // intermission, so change map immediately
5258 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5260 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5265 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5271 s
:= addWadExtension(P
[1]);
5272 found
:= e_FindResource(AllMapDirs
, s
);
5276 P
[2] := UpperCase(P
[2]);
5277 s
:= P
[1] + ':\' + P
[2];
5278 if g_Map_Exist(s
) then
5280 gExitByTrigger
:= False;
5284 gExit
:= EXIT_ENDLEVELCUSTOM
5293 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5298 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5304 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5308 else if cmd
= 'nextmap' then
5310 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5312 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5317 if Length(P
) = 1 then
5319 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5321 g_Console_Add(cmd
+ ' <MAP>');
5322 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5327 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5333 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5335 if Length(P
) < 3 then
5337 // first param is map or wad
5338 s
:= UpperCase(P
[1]);
5339 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5342 gExitByTrigger
:= False;
5348 // no such map, found wad
5349 pw
:= addWadExtension(P
[1]);
5350 found
:= e_FindResource(MapDirs
, pw
);
5352 found
:= e_FindResource(WadDirs
, pw
);
5354 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5357 // map not specified, select first map
5359 P
[2] := g_Game_GetFirstMap(P
[1]);
5360 s
:= P
[1] + ':\' + P
[2];
5361 if g_Map_Exist(s
) then
5363 gExitByTrigger
:= False;
5370 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5372 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5377 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5383 // specified two params wad + map
5384 pw
:= addWadExtension(P
[1]);
5385 found
:= e_FindResource(MapDirs
, pw
);
5387 found
:= e_FindResource(MapDirs
, pw
);
5391 P
[2] := UpperCase(P
[2]);
5392 s
:= P
[1] + ':\' + P
[2];
5393 if g_Map_Exist(s
) then
5395 gExitByTrigger
:= False;
5401 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5406 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5412 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5417 if gNextMap
= '' then
5418 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5420 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5424 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5428 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5432 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5434 gExitByTrigger
:= False;
5435 // next map not specified, try to find trigger EXIT
5436 if (gNextMap
= '') and (gTriggers
<> nil) then
5438 for a
:= 0 to High(gTriggers
) do
5440 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5442 gExitByTrigger
:= True;
5443 //gNextMap := gTriggers[a].Data.MapName;
5444 gNextMap
:= gTriggers
[a
].tgcMap
;
5449 if gNextMap
= '' then
5450 gNextMap
:= g_Game_GetNextMap();
5451 if not isWadPath(gNextMap
) then
5452 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5455 if g_Map_Exist(s
) then
5456 gExit
:= EXIT_ENDLEVELCUSTOM
5458 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5462 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5466 else if (cmd
= 'event') then
5468 if (Length(P
) <= 1) then
5470 for a
:= 0 to High(gEvents
) do
5471 if gEvents
[a
].Command
= '' then
5472 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5474 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5477 if (Length(P
) = 2) then
5479 for a
:= 0 to High(gEvents
) do
5480 if gEvents
[a
].Name
= P
[1] then
5481 if gEvents
[a
].Command
= '' then
5482 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5484 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5487 for a
:= 0 to High(gEvents
) do
5488 if gEvents
[a
].Name
= P
[1] then
5490 gEvents
[a
].Command
:= '';
5491 for b
:= 2 to High(P
) do
5492 if Pos(' ', P
[b
]) = 0 then
5493 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5495 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5496 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5500 else if cmd
= 'suicide' then
5504 if g_Game_IsClient
then
5505 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5508 if gPlayer1
<> nil then
5509 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5510 if gPlayer2
<> nil then
5511 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5515 else if cmd
= 'screenshot' then
5521 else if cmd
= 'weapon' then
5523 if Length(p
) = 2 then
5525 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5526 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5527 gSelectWeapon
[0, a
] := True
5530 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5532 if Length(p
) = 2 then
5534 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5535 b
:= ord(cmd
[2]) - ord('1');
5536 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5537 gSelectWeapon
[b
, a
] := True
5540 // Команды Своей игры:
5541 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5543 if cmd
= 'bot_addred' then
5545 if Length(P
) > 1 then
5546 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5548 g_Bot_Add(TEAM_RED
, 2);
5550 else if cmd
= 'bot_addblue' then
5552 if Length(P
) > 1 then
5553 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5555 g_Bot_Add(TEAM_BLUE
, 2);
5557 else if cmd
= 'spectate' then
5563 else if cmd
= 'say' then
5565 if g_Game_IsServer
and g_Game_IsNet
then
5567 if Length(P
) > 1 then
5570 for a
:= 1 to High(P
) do
5571 chstr
:= chstr
+ P
[a
] + ' ';
5573 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5575 if Length(chstr
) < 1 then
5577 g_Console_Add('say <text>');
5581 chstr
:= b_Text_Format(chstr
);
5582 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5584 else g_Console_Add('say <text>');
5586 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5588 else if cmd
= 'tell' then
5590 if g_Game_IsServer
and g_Game_IsNet
then
5592 if (Length(P
) > 2) and (P
[1] <> '') then
5595 for a
:= 2 to High(P
) do
5596 chstr
:= chstr
+ P
[a
] + ' ';
5598 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5600 if Length(chstr
) < 1 then
5602 g_Console_Add('tell <playername> <text>');
5606 pl
:= g_Net_Client_ByName(P
[1]);
5608 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5610 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5612 else g_Console_Add('tell <playername> <text>');
5614 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5616 else if cmd
= 'centerprint' then
5618 if (Length(P
) > 2) and (P
[1] <> '') then
5621 for a
:= 2 to High(P
) do
5622 chstr
:= chstr
+ P
[a
] + ' ';
5624 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5626 if Length(chstr
) < 1 then
5628 g_Console_Add('centerprint <timeout> <text>');
5632 a
:= StrToIntDef(P
[1], 100);
5633 chstr
:= b_Text_Format(chstr
);
5634 g_Game_Message(chstr
, a
);
5635 if g_Game_IsNet
and g_Game_IsServer
then
5636 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
5638 else g_Console_Add('centerprint <timeout> <text>');
5640 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5642 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5644 // Дополнительное время:
5645 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5647 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5648 [gGameSettings
.TimeLimit
div 3600,
5649 (gGameSettings
.TimeLimit
div 60) mod 60,
5650 gGameSettings
.TimeLimit
mod 60]));
5651 if g_Game_IsNet
then MH_SEND_GameSettings
;
5653 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5655 if (Length(P
) <= 1) then
5656 g_Console_Add('rcon_password <password>')
5658 MC_SEND_RCONPassword(P
[1]);
5660 else if cmd
= 'rcon' then
5662 if g_Game_IsClient
then
5664 if Length(P
) > 1 then
5667 for a
:= 1 to High(P
) do
5668 chstr
:= chstr
+ P
[a
] + ' ';
5670 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5672 if Length(chstr
) < 1 then
5674 g_Console_Add('rcon <command>');
5678 MC_SEND_RCONCommand(chstr
);
5680 else g_Console_Add('rcon <command>');
5683 else if cmd
= 'ready' then
5685 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5686 gLMSRespawnTime
:= gTime
+ 100;
5688 else if (cmd
= 'callvote') and g_Game_IsNet
then
5690 if Length(P
) > 1 then
5693 for a
:= 1 to High(P
) do begin
5694 if a
> 1 then chstr
:= chstr
+ ' ';
5695 chstr
:= chstr
+ P
[a
];
5698 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5700 if Length(chstr
) < 1 then
5702 g_Console_Add('callvote <command>');
5706 if g_Game_IsClient
then
5707 MC_SEND_Vote(True, chstr
)
5709 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5710 g_Console_Process('vote', True);
5713 g_Console_Add('callvote <command>');
5715 else if (cmd
= 'vote') and g_Game_IsNet
then
5717 if g_Game_IsClient
then
5719 else if gVoteInProgress
then
5721 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5722 a
:= Floor((NetClientCount
+1)/2.0) + 1
5724 a
:= Floor(NetClientCount
/2.0) + 1;
5729 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5730 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5736 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5737 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5745 procedure SystemCommands(P
: SSArray
);
5749 cmd
:= LowerCase(P
[0]);
5762 if Length(p
) = 2 then
5764 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
5766 gFrameTime
:= 1000 div gMaxFPS
5770 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
5774 if Length(p
) = 2 then
5776 gAskLanguage
:= true;
5777 gLanguage
:= LANGUAGE_ENGLISH
;
5778 case LowerCase(p
[1]) of
5781 gAskLanguage
:= false;
5782 gLanguage
:= LANGUAGE_ENGLISH
;
5786 gAskLanguage
:= false;
5787 gLanguage
:= LANGUAGE_RUSSIAN
;
5791 gAskLanguage
:= true;
5792 gLanguage
:= LANGUAGE_ENGLISH
;
5795 g_Language_Set(gLanguage
);
5799 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
5806 procedure g_TakeScreenShot(Filename
: string = '');
5807 var t
: TDateTime
; dir
, date
, name
: String;
5809 if e_NoGraphics
then
5812 dir
:= e_GetWriteableDir(ScreenshotDirs
);
5813 if Filename
= '' then
5816 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
5817 Filename
:= 'screenshot-' + date
;
5820 name
:= e_CatPath(dir
, Filename
+ '.png');
5821 if r_Render_WriteScreenShot(name
) then
5822 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
5824 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
5828 {$IFDEF ENABLE_MENU}
5829 procedure g_Game_InGameMenu(Show
: Boolean);
5831 if (g_ActiveWindow
= nil) and Show
then
5833 if gGameSettings
.GameType
= GT_SINGLE
then
5834 g_GUI_ShowWindow('GameSingleMenu')
5837 if g_Game_IsClient
then
5838 g_GUI_ShowWindow('GameClientMenu')
5840 if g_Game_IsNet
then
5841 g_GUI_ShowWindow('GameServerMenu')
5843 g_GUI_ShowWindow('GameCustomMenu');
5845 g_Sound_PlayEx('MENU_OPEN');
5847 // Пауза при меню только в одиночной игре:
5848 if (not g_Game_IsNet
) then
5852 if (g_ActiveWindow
<> nil) and (not Show
) then
5854 // Пауза при меню только в одиночной игре:
5855 if (not g_Game_IsNet
) then
5856 g_Game_Pause(False);
5861 procedure g_Game_Pause (Enable
: Boolean);
5865 if not gGameOn
then exit
;
5867 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
5870 gPauseMain
:= Enable
;
5872 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
5875 procedure g_Game_HolmesPause (Enable
: Boolean);
5879 if not gGameOn
then exit
;
5880 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
5883 gPauseHolmes
:= Enable
;
5885 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
5888 procedure g_Game_PauseAllSounds(Enable
: Boolean);
5893 if gTriggers
<> nil then
5894 for i
:= 0 to High(gTriggers
) do
5895 with gTriggers
[i
] do
5896 if (TriggerType
= TRIGGER_SOUND
) and
5898 Sound
.IsPlaying() then
5900 Sound
.Pause(Enable
);
5904 if gPlayers
<> nil then
5905 for i
:= 0 to High(gPlayers
) do
5906 if gPlayers
[i
] <> nil then
5907 gPlayers
[i
].PauseSounds(Enable
);
5910 if gMusic
<> nil then
5911 gMusic
.Pause(Enable
);
5914 procedure g_Game_StopAllSounds(all
: Boolean);
5918 if gTriggers
<> nil then
5919 for i
:= 0 to High(gTriggers
) do
5920 with gTriggers
[i
] do
5921 if (TriggerType
= TRIGGER_SOUND
) and
5925 if gMusic
<> nil then
5932 procedure g_Game_UpdateTriggerSounds
;
5935 if gTriggers
<> nil then
5936 for i
:= 0 to High(gTriggers
) do
5937 with gTriggers
[i
] do
5938 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
5939 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
5942 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
5945 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
5950 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
5955 if gSpectMode
<> SPECT_PLAYERS
then
5957 if gSpectPID1
= UID
then
5962 if gSpectViewTwo
and (gSpectPID2
= UID
) then
5969 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
5974 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
5979 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
5984 if gSpectMode
<> SPECT_PLAYERS
then
5986 Pl
:= g_Player_Get(gSpectPID1
);
5987 if (Pl
<> nil) and (Pl
.Team
= Team
) then
5992 if gSpectViewTwo
then
5994 Pl
:= g_Player_Get(gSpectPID2
);
5995 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6003 procedure g_Game_Message (Msg
: string; Time
: Word);
6006 MessageTime
:= Time
;
6009 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6011 punct
: Array[0..13] of String =
6012 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6018 function IsPunctuation(S
: String): Boolean;
6023 if Length(S
) <> 1 then
6025 for i
:= Low(punct
) to High(punct
) do
6026 if S
= punct
[i
] then
6032 function FilterPunctuation(S
: String): String;
6036 for i
:= Low(punct
) to High(punct
) do
6037 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6043 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6045 // remove player name
6046 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6047 // for FullWord check
6048 Text := toLowerCase1251(' ' + Text + ' ');
6049 fpText
:= FilterPunctuation(Text);
6051 for i
:= 0 to Length(gChatSounds
) - 1 do
6054 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6056 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6057 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6059 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6065 gChatSounds
[i
].Sound
.Play();
6071 g_Sound_PlayEx('SOUND_GAME_RADIO');
6074 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6083 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6087 if goodsnd
[a
].IsPlaying() then
6090 goodsnd
[Random(4)].Play();
6093 procedure g_Game_Announce_KillCombo(Param
: Integer);
6100 UID
:= Param
and $FFFF;
6105 Pl
:= g_Player_Get(UID
);
6114 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6118 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6122 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6126 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6134 if not g_Game_IsWatchedPlayer(UID
) then
6137 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6141 if killsnd
[n
].IsPlaying() then
6146 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6154 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6158 if hahasnd
[a
].IsPlaying() then
6161 hahasnd
[Random(3)].Play();
6164 procedure g_Game_StartVote(Command
, Initiator
: string);
6168 if not gVotesEnabled
then Exit
;
6169 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6170 if gVoteInProgress
or gVotePassed
then
6172 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6173 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6176 gVoteInProgress
:= True;
6177 gVotePassed
:= False;
6178 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6181 gVoteCommand
:= Command
;
6183 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6184 Need
:= Floor((NetClientCount
+1)/2.0)+1
6186 Need
:= Floor(NetClientCount
/2.0)+1;
6187 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6188 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6191 procedure g_Game_CheckVote
;
6195 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6196 if not gVoteInProgress
then Exit
;
6198 if (gTime
>= gVoteTimer
) then
6200 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6201 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6203 Need
:= Floor(NetClientCount
/2.0) + 1;
6204 if gVoteCount
>= Need
then
6206 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6207 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6208 gVotePassed
:= True;
6209 gVoteCmdTimer
:= gTime
+ 5000;
6213 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6214 MH_SEND_VoteEvent(NET_VE_FAILED
);
6216 if NetClients
<> nil then
6217 for I
:= Low(NetClients
) to High(NetClients
) do
6218 if NetClients
[i
].Used
then
6219 NetClients
[i
].Voted
:= False;
6220 gVoteInProgress
:= False;
6226 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6227 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6229 Need
:= Floor(NetClientCount
/2.0) + 1;
6230 if gVoteCount
>= Need
then
6232 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6233 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6234 gVoteInProgress
:= False;
6235 gVotePassed
:= True;
6236 gVoteCmdTimer
:= gTime
+ 5000;
6239 if NetClients
<> nil then
6240 for I
:= Low(NetClients
) to High(NetClients
) do
6241 if NetClients
[i
].Used
then
6242 NetClients
[i
].Voted
:= False;
6247 procedure g_Game_LoadMapList(FileName
: string);
6255 if not FileExists(FileName
) then Exit
;
6257 AssignFile(ListFile
, FileName
);
6259 while not EOF(ListFile
) do
6261 ReadLn(ListFile
, s
);
6264 if s
= '' then Continue
;
6266 SetLength(MapList
, Length(MapList
)+1);
6267 MapList
[High(MapList
)] := s
;
6269 CloseFile(ListFile
);
6272 procedure g_Game_SetDebugMode();
6275 // Читы (даже в своей игре):
6279 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6283 if Length(LoadingStat
.Msgs
) = 0 then
6289 begin // Переходим на следующую строку или скроллируем:
6290 if NextMsg
= Length(Msgs
) then
6292 for i
:= 0 to High(Msgs
)-1 do
6293 Msgs
[i
] := Msgs
[i
+1];
6301 Msgs
[NextMsg
-1] := Text;
6305 PBarWasHere
:= false;
6308 {$IFDEF ENABLE_MENU}
6309 g_ActiveWindow
:= nil;
6312 ProcessLoading(true);
6315 procedure g_Game_StepLoading(Value
: Integer = -1);
6326 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6334 procedure g_Game_ClearLoading();
6343 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6344 if len
< 1 then len
:= 1;
6345 SetLength(Msgs
, len
);
6346 for len
:= Low(Msgs
) to High(Msgs
) do
6349 PBarWasHere
:= false;
6353 procedure Parse_Params(var pars
: TParamStrValues
);
6360 while i
<= ParamCount
do
6363 if (s
[1] = '-') and (Length(s
) > 1) then
6365 if (s
[2] = '-') and (Length(s
) > 2) then
6366 begin // Одиночный параметр
6367 SetLength(pars
, Length(pars
) + 1);
6368 with pars
[High(pars
)] do
6370 Name
:= LowerCase(s
);
6375 if (i
< ParamCount
) then
6376 begin // Параметр со значением
6378 SetLength(pars
, Length(pars
) + 1);
6379 with pars
[High(pars
)] do
6381 Name
:= LowerCase(s
);
6382 Value
:= LowerCase(ParamStr(i
));
6391 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6396 for i
:= 0 to High(pars
) do
6397 if pars
[i
].Name
= aName
then
6399 Result
:= pars
[i
].Value
;
6404 procedure g_Game_Process_Params();
6406 pars
: TParamStrValues
;
6409 LimT
, LimS
: Integer;
6420 s
:= Find_Param_Value(pars
, '--debug');
6423 g_Game_SetDebugMode();
6424 s
:= Find_Param_Value(pars
, '--netdump');
6429 // Connect when game loads
6430 ip
:= Find_Param_Value(pars
, '-connect');
6434 s
:= Find_Param_Value(pars
, '-port');
6435 if (s
= '') or not TryStrToInt(s
, Port
) then
6438 s
:= Find_Param_Value(pars
, '-pw');
6440 g_Game_StartClient(ip
, Port
, s
);
6444 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6447 gDefaultMegawadStart
:= s
;
6450 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6451 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6453 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6456 // Start map when game loads:
6457 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6458 if isWadPath(map
) then
6461 s
:= Find_Param_Value(pars
, '-gm');
6462 GMode
:= g_Game_TextToMode(s
);
6463 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6464 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6467 s
:= Find_Param_Value(pars
, '-limt');
6468 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6474 s
:= Find_Param_Value(pars
, '-lims');
6475 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6481 s
:= Find_Param_Value(pars
, '-lives');
6482 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6488 s
:= Find_Param_Value(pars
, '-opt');
6492 Opt
:= StrToIntDef(s
, 0);
6495 s
:= Find_Param_Value(pars
, '--close');
6499 // Override map to test:
6500 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6503 if e_IsValidResourceName(s
) then
6504 e_FindResource(AllMapDirs
, s
);
6505 gTestMap
:= ExpandFileName(s
);
6508 // Delete test map after play:
6509 s
:= Find_Param_Value(pars
, '--testdelete');
6512 //gMapToDelete := MapsDir + map;
6513 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6517 // Delete temporary WAD after play:
6518 s
:= Find_Param_Value(pars
, '--tempdelete');
6519 if (s
<> '') and (gTestMap
<> '') then
6521 gMapToDelete
:= gTestMap
;
6522 gTempDelete
:= True;
6525 // Number of players:
6526 s
:= Find_Param_Value(pars
, '-pl');
6528 n
:= DEFAULT_PLAYERS
6530 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
6533 s
:= Find_Param_Value(pars
, '-port');
6534 if (s
= '') or not TryStrToInt(s
, Port
) then
6535 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6537 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6540 // Execute script when game loads:
6541 s
:= Find_Param_Value(pars
, '-exec');
6544 // if not isWadPath(s) then
6545 // s := GameDir + '/' + s;
6550 if IOResult
<> 0 then
6552 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6553 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6557 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
6558 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6563 if IOResult
<> 0 then
6565 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6566 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6570 if Pos('#', s
) <> 1 then // script comment
6571 g_Console_Process(s
, True);
6582 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6583 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6584 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6585 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6587 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6588 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6589 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6590 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6592 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6593 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6595 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6596 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6598 {$IFDEF ENABLE_HOLMES}
6599 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
6602 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
6604 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
6605 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
6607 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6608 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6610 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
6611 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
6612 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
6613 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
6614 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
6615 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
6616 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
6617 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
6618 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');