1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
145 procedure DrawMenuBackground(tex
: AnsiString; ID
: DWord
);
147 { procedure SetWinPause(Enable: Boolean); }
152 LOADING_SHOW_STEP
= 100;
153 LOADING_INTERLINE
= 20;
168 MESSAGE_DIKEY
= WM_USER
+ 1;
173 EXIT_ENDLEVELSINGLE
= 4;
174 EXIT_ENDLEVELCUSTOM
= 5;
176 GAME_OPTION_RESERVED
= 1;
177 GAME_OPTION_TEAMDAMAGE
= 2;
178 GAME_OPTION_ALLOWEXIT
= 4;
179 GAME_OPTION_WEAPONSTAY
= 8;
180 GAME_OPTION_MONSTERS
= 16;
181 GAME_OPTION_BOTVSPLAYER
= 32;
182 GAME_OPTION_BOTVSMONSTER
= 64;
187 STATE_INTERCUSTOM
= 3;
188 STATE_INTERSINGLE
= 4;
194 LMS_RESPAWN_NONE
= 0;
195 LMS_RESPAWN_WARMUP
= 1;
196 LMS_RESPAWN_FINAL
= 2;
213 CONFIG_FILENAME
= 'Doom2DF.cfg';
214 LOG_FILENAME
= 'Doom2DF.log';
216 TEST_MAP_NAME
= '$$$_TEST_$$$';
218 STD_PLAYER_MODEL
= 'Doomer';
222 gGameSettings
: TGameSettings
;
223 gPlayer1Settings
: TPlayerSettings
;
224 gPlayer2Settings
: TPlayerSettings
;
226 gPlayerScreenSize
: TDFPoint
;
227 gPlayer1ScreenCoord
: TDFPoint
;
228 gPlayer2ScreenCoord
: TDFPoint
;
229 gPlayer1
: TPlayer
= nil;
230 gPlayer2
: TPlayer
= nil;
231 gPlayerDrawn
: TPlayer
= nil;
233 gSwitchGameMode
: Byte = GM_DM
;
234 gHearPoint1
, gHearPoint2
: THearPoint
;
235 gSoundEffectsDF
: Boolean = False;
236 gSoundTriggerTime
: Word = 0;
237 gAnnouncer
: Byte = ANNOUNCE_NONE
;
238 goodsnd
: array[0..3] of TPlayableSound
;
239 killsnd
: array[0..3] of TPlayableSound
;
240 hahasnd
: array[0..2] of TPlayableSound
;
241 sound_get_flag
: array[0..1] of TPlayableSound
;
242 sound_lost_flag
: array[0..1] of TPlayableSound
;
243 sound_ret_flag
: array[0..1] of TPlayableSound
;
244 sound_cap_flag
: array[0..1] of TPlayableSound
;
245 gBodyKillEvent
: Integer = -1;
246 gDefInterTime
: ShortInt = -1;
247 gInterEndTime
: LongWord = 0;
248 gInterTime
: LongWord = 0;
249 gServInterTime
: Byte = 0;
250 gGameStartTime
: LongWord = 0;
251 gTotalMonsters
: Integer = 0;
252 gPauseMain
: Boolean = false;
253 gPauseHolmes
: Boolean = false;
254 gShowTime
: Boolean = False;
255 gShowFPS
: Boolean = False;
256 gShowGoals
: Boolean = True;
257 gShowStat
: Boolean = True;
258 gShowKillMsg
: Boolean = True;
259 gShowLives
: Boolean = True;
260 gShowPing
: Boolean = False;
261 gShowMap
: Boolean = False;
263 gState
: Byte = STATE_NONE
;
265 sWidth
, sHeight
: Word;
266 gSpectMode
: Byte = SPECT_NONE
;
267 gSpectHUD
: Boolean = True;
268 gSpectKeyPress
: Boolean = False;
269 gSpectX
: Integer = 0;
270 gSpectY
: Integer = 0;
271 gSpectStep
: Byte = 8;
272 gSpectViewTwo
: Boolean = False;
273 gSpectPID1
: Integer = -1;
274 gSpectPID2
: Integer = -1;
275 gSpectAuto
: Boolean = False;
276 gSpectAutoNext
: LongWord;
277 gSpectAutoStepX
: Integer;
278 gSpectAutoStepY
: Integer;
279 gMusic
: TMusic
= nil;
280 gLoadGameMode
: Boolean;
281 gCheats
: Boolean = False;
282 gMapOnce
: Boolean = False;
283 gMapToDelete
: String;
284 gTempDelete
: Boolean = False;
285 gLastMap
: Boolean = False;
286 gWinPosX
, gWinPosY
: Integer;
287 gWinSizeX
, gWinSizeY
: Integer;
288 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
289 gWinActive
: Boolean = True; // by default window is active, lol
290 gResolutionChange
: Boolean = False;
291 gRC_Width
, gRC_Height
: Word;
292 gRC_FullScreen
, gRC_Maximized
: Boolean;
293 gLanguageChange
: Boolean = False;
294 gDebugMode
: Boolean = False;
295 g_debug_Sounds
: Boolean = False;
296 g_debug_Frames
: Boolean = False;
297 g_debug_WinMsgs
: Boolean = False;
298 g_debug_MonsterOff
: Boolean = False;
299 g_debug_BotAIOff
: Byte = 0;
300 g_debug_HealthBar
: Boolean = False;
301 g_Debug_Player
: Boolean = False;
302 gCoopMonstersKilled
: Word = 0;
303 gCoopSecretsFound
: Word = 0;
304 gCoopTotalMonstersKilled
: Word = 0;
305 gCoopTotalSecretsFound
: Word = 0;
306 gCoopTotalMonsters
: Word = 0;
307 gCoopTotalSecrets
: Word = 0;
308 gStatsOff
: Boolean = False;
309 gStatsPressed
: Boolean = False;
310 gExitByTrigger
: Boolean = False;
311 gNextMap
: String = '';
312 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
313 gLMSRespawnTime
: Cardinal = 0;
314 gLMSSoftSpawn
: Boolean = False;
315 gMissionFailed
: Boolean = False;
316 gVoteInProgress
: Boolean = False;
317 gVotePassed
: Boolean = False;
318 gVoteCommand
: string = '';
319 gVoteTimer
: Cardinal = 0;
320 gVoteCmdTimer
: Cardinal = 0;
321 gVoteCount
: Integer = 0;
322 gVoteTimeout
: Cardinal = 30;
323 gVoted
: Boolean = False;
324 gVotesEnabled
: Boolean = True;
325 gEvents
: Array of TGameEvent
;
326 gDelayedEvents
: Array of TDelayedEvent
;
327 gUseChatSounds
: Boolean = True;
328 gChatSounds
: Array of TChatSound
;
329 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
330 gInterReadyCount
: Integer = 0;
332 g_dbg_ignore_bounds
: Boolean = false;
333 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
334 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
336 // move button values:
337 // bits 0-1: l/r state:
338 // 0: neither left, nor right pressed
341 // bits 4-5: l/r state when strafe was pressed
342 P1MoveButton
: Byte = 0;
343 P2MoveButton
: Byte = 0;
345 g_profile_frame_update
: Boolean = false;
346 g_profile_frame_draw
: Boolean = false;
347 g_profile_collision
: Boolean = false;
348 g_profile_los
: Boolean = false;
349 g_profile_history_size
: Integer = 1000;
351 g_rlayer_back
: Boolean = true;
352 g_rlayer_step
: Boolean = true;
353 g_rlayer_wall
: Boolean = true;
354 g_rlayer_door
: Boolean = true;
355 g_rlayer_acid1
: Boolean = true;
356 g_rlayer_acid2
: Boolean = true;
357 g_rlayer_water
: Boolean = true;
358 g_rlayer_fore
: Boolean = true;
361 procedure g_ResetDynlights ();
362 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
363 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
365 function conIsCheatsEnabled (): Boolean; inline;
366 function gPause (): Boolean; inline;
372 {$INCLUDE ../nogl/noGLuses.inc}
373 {$IFDEF ENABLE_HOLMES}
376 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
377 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
378 g_playermodel
, g_gfx
, g_options
, Math
,
379 g_triggers
, g_monsters
, e_sound
, CONFIG
,
381 ENet
, e_msg
, g_netmsg
, g_netmaster
,
386 hasPBarGfx
: Boolean = false;
389 // ////////////////////////////////////////////////////////////////////////// //
390 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function conIsCheatsEnabled (): Boolean; inline;
397 if g_Game_IsNet
then exit
;
398 if not gDebugMode
then
400 //if not gCheats then exit;
401 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
402 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
408 // ////////////////////////////////////////////////////////////////////////// //
410 profileFrameDraw
: TProfiler
= nil;
413 // ////////////////////////////////////////////////////////////////////////// //
416 x
, y
, radius
: Integer;
419 exploRadius
: Integer;
423 g_dynLights
: array of TDynLight
= nil;
424 g_dynLightCount
: Integer = 0;
425 g_playerLight
: Boolean = false;
427 procedure g_ResetDynlights ();
431 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
433 for idx
:= 0 to g_dynLightCount
-1 do
435 if g_dynLights
[idx
].exploCount
= -666 then
442 Inc(g_dynLights
[idx
].exploCount
);
443 if (g_dynLights
[idx
].exploCount
< 10) then
445 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
446 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
447 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
448 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
453 g_dynLightCount
:= lnum
;
456 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
458 if not gwin_has_stencil
then exit
;
459 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
460 g_dynLights
[g_dynLightCount
].x
:= x
;
461 g_dynLights
[g_dynLightCount
].y
:= y
;
462 g_dynLights
[g_dynLightCount
].radius
:= radius
;
463 g_dynLights
[g_dynLightCount
].r
:= r
;
464 g_dynLights
[g_dynLightCount
].g
:= g
;
465 g_dynLights
[g_dynLightCount
].b
:= b
;
466 g_dynLights
[g_dynLightCount
].a
:= a
;
467 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
468 Inc(g_dynLightCount
);
471 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
473 if not gwin_has_stencil
then exit
;
474 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
475 g_dynLights
[g_dynLightCount
].x
:= x
;
476 g_dynLights
[g_dynLightCount
].y
:= y
;
477 g_dynLights
[g_dynLightCount
].radius
:= 0;
478 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
479 g_dynLights
[g_dynLightCount
].r
:= r
;
480 g_dynLights
[g_dynLightCount
].g
:= g
;
481 g_dynLights
[g_dynLightCount
].b
:= b
;
482 g_dynLights
[g_dynLightCount
].a
:= 0;
483 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
484 Inc(g_dynLightCount
);
488 // ////////////////////////////////////////////////////////////////////////// //
489 function calcProfilesHeight (prof
: TProfiler
): Integer;
492 if (prof
= nil) then exit
;
493 if (length(prof
.bars
) = 0) then exit
;
494 result
:= length(prof
.bars
)*(16+2);
498 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
505 if (prof
= nil) then exit
;
507 if (length(prof
.bars
) = 0) then exit
;
509 hgt
:= calcProfilesHeight(prof
);
510 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
511 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
513 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
514 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
515 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
518 for ii
:= 0 to High(prof
.bars
) do
520 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
527 // ////////////////////////////////////////////////////////////////////////// //
529 TEndCustomGameStat
= record
530 PlayerStat
: TPlayerStatArray
;
534 Map
, MapName
: String;
537 TEndSingleGameStat
= record
538 PlayerStat
: Array [0..1] of record
544 TotalSecrets
: Integer;
547 TLoadingStat
= record
551 Msgs
: Array of String;
553 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
556 TParamStrValue
= record
561 TParamStrValues
= Array of TParamStrValue
;
564 INTER_ACTION_TEXT
= 1;
565 INTER_ACTION_PIC
= 2;
566 INTER_ACTION_MUSIC
= 3;
570 FPSCounter
, UPSCounter
: Word;
571 FPSTime
, UPSTime
: LongWord;
572 DataLoaded
: Boolean = False;
573 IsDrawStat
: Boolean = False;
574 CustomStat
: TEndCustomGameStat
;
575 SingleStat
: TEndSingleGameStat
;
576 LoadingStat
: TLoadingStat
;
577 EndingGameCounter
: Byte = 0;
580 MessageLineLength
: Integer = 80;
581 MapList
: SSArray
= nil;
582 MapIndex
: Integer = -1;
583 InterReadyTime
: Integer = -1;
589 text: Array of ShortString;
590 anim
: Array of ShortString;
591 pic
: Array of ShortString;
592 mus
: Array of ShortString;
594 triggers
: Array of record
596 actions
: Array of record
597 action
, p1
, p2
: Integer;
600 cur_trigger
: Integer;
613 function Compare(a
, b
: TPlayerStat
): Integer;
615 if a
.Spectator
then Result
:= 1
616 else if b
.Spectator
then Result
:= -1
617 else if a
.Frags
< b
.Frags
then Result
:= 1
618 else if a
.Frags
> b
.Frags
then Result
:= -1
619 else if a
.Deaths
< b
.Deaths
then Result
:= -1
620 else if a
.Deaths
> b
.Deaths
then Result
:= 1
621 else if a
.Kills
< b
.Kills
then Result
:= -1
625 procedure SortGameStat(var stat
: TPlayerStatArray
);
630 if stat
= nil then Exit
;
632 for I
:= High(stat
) downto Low(stat
) do
633 for J
:= Low(stat
) to High(stat
) - 1 do
634 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
637 stat
[J
] := stat
[J
+ 1];
642 function g_Game_ModeToText(Mode
: Byte): string;
646 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
647 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
648 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
649 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
650 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
654 function g_Game_TextToMode(Mode
: string): Byte;
657 Mode
:= UpperCase(Mode
);
658 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
663 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
668 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
673 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
678 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
685 function g_Game_IsNet(): Boolean;
687 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
690 function g_Game_IsServer(): Boolean;
692 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
695 function g_Game_IsClient(): Boolean;
697 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
700 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
707 Result
.name
:= ExtractFileName(WAD
);
708 Result
.description
:= '';
711 w
:= TWADFile
.Create();
714 if not w
.GetResource('INTERSCRIPT', p
, len
) then
720 cfg
:= TConfig
.CreateMem(p
, len
);
721 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
722 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
723 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
724 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
730 procedure g_Game_FreeWAD();
734 for a
:= 0 to High(MegaWAD
.res
.pic
) do
735 if MegaWAD
.res
.pic
[a
] <> '' then
736 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
738 for a
:= 0 to High(MegaWAD
.res
.mus
) do
739 if MegaWAD
.res
.mus
[a
] <> '' then
740 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
742 MegaWAD
.res
.pic
:= nil;
743 MegaWAD
.res
.text := nil;
744 MegaWAD
.res
.anim
:= nil;
745 MegaWAD
.res
.mus
:= nil;
746 MegaWAD
.triggers
:= nil;
748 g_Texture_Delete('TEXTURE_endpic');
749 g_Sound_Delete('MUSIC_endmus');
751 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
752 gGameSettings
.WAD
:= '';
755 procedure g_Game_LoadWAD(WAD
: string);
764 gGameSettings
.WAD
:= WAD
;
765 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
768 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
770 w
:= TWADFile
.Create();
771 w
.ReadFile(MapsDir
+ WAD
);
773 if not w
.GetResource('INTERSCRIPT', p
, len
) then
779 cfg
:= TConfig
.CreateMem(p
, len
);
784 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
785 if s = '' then Break;
788 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
789 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
791 g_Texture_CreateWADEx(s, s);
797 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
798 if s = '' then Break;
801 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
802 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
804 g_Music_CreateWADEx(s, s);
807 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
808 if MegaWAD
.endpic
<> '' then
810 s
:= g_ExtractWadName(MegaWAD
.endpic
);
811 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
812 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
814 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
815 if MegaWAD
.endmus
<> '' then
817 s
:= g_ExtractWadName(MegaWAD
.endmus
);
818 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
819 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
827 {procedure start_trigger(t: string);
831 function next_trigger(): Boolean;
835 procedure DisableCheats();
841 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
842 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
843 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
844 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
846 {$IF DEFINED(D2F_DEBUG)}
847 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
848 gAimLine
:= g_dbg_aimline_on
;
852 procedure g_Game_ExecuteEvent(Name
: String);
858 if gEvents
= nil then
860 for a
:= 0 to High(gEvents
) do
861 if gEvents
[a
].Name
= Name
then
863 if gEvents
[a
].Command
<> '' then
864 g_Console_Process(gEvents
[a
].Command
, True);
869 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
874 if gDelayedEvents
<> nil then
875 for a
:= 0 to High(gDelayedEvents
) do
876 if not gDelayedEvents
[a
].Pending
then
883 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
884 n
:= High(gDelayedEvents
);
886 gDelayedEvents
[n
].Pending
:= True;
887 gDelayedEvents
[n
].DEType
:= DEType
;
888 gDelayedEvents
[n
].DENum
:= Num
;
889 gDelayedEvents
[n
].DEStr
:= Str
;
890 if DEType
= DE_GLOBEVENT
then
891 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
893 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
902 if g_Game_IsNet
and g_Game_IsServer
then
903 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
907 gPauseHolmes
:= false;
910 g_Game_StopAllSounds(False);
915 EndingGameCounter
:= 0;
916 g_ActiveWindow
:= nil;
918 gLMSRespawn
:= LMS_RESPAWN_NONE
;
919 gLMSRespawnTime
:= 0;
922 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
927 begin // Ýòî áûë òåñò
931 begin // Âûõîä â ãëàâíîå ìåíþ
932 gMusic
.SetByName('MUSIC_MENU');
934 if gState
<> STATE_SLIST
then
936 g_GUI_ShowWindow('MainMenu');
937 gState
:= STATE_MENU
;
940 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
941 slReturnPressed
:= True;
942 if g_Net_Slist_Fetch(slCurrent
) then
944 if slCurrent
= nil then
945 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
948 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
949 g_Serverlist_GenerateTable(slCurrent
, slTable
);
952 g_Game_ExecuteEvent('ongameend');
956 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
958 if not g_Game_IsClient
then g_Game_Restart();
961 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
963 // Ñòàòèñòèêà Ñâîåé èãðû:
964 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
966 CustomStat
.GameTime
:= gTime
;
967 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
968 CustomStat
.MapName
:= gMapInfo
.Name
;
969 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
970 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
971 CustomStat
.TeamStat
:= gTeamStat
;
973 CustomStat
.PlayerStat
:= nil;
975 // Ñòàòèñòèêà èãðîêîâ:
976 if gPlayers
<> nil then
978 for a
:= 0 to High(gPlayers
) do
979 if gPlayers
[a
] <> nil then
981 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
982 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
985 Name
:= gPlayers
[a
].Name
;
986 Frags
:= gPlayers
[a
].Frags
;
987 Deaths
:= gPlayers
[a
].Death
;
988 Kills
:= gPlayers
[a
].Kills
;
989 Team
:= gPlayers
[a
].Team
;
990 Color
:= gPlayers
[a
].Model
.Color
;
991 Spectator
:= gPlayers
[a
].FSpectator
;
995 SortGameStat(CustomStat
.PlayerStat
);
998 g_Game_ExecuteEvent('onmapend');
999 if not g_Game_IsClient
then g_Player_ResetReady
;
1000 gInterReadyCount
:= 0;
1002 // Çàòóõàþùèé ýêðàí:
1003 EndingGameCounter
:= 255;
1004 gState
:= STATE_FOLD
;
1006 if gDefInterTime
< 0 then
1007 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1009 gInterEndTime
:= gDefInterTime
* 1000;
1012 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1014 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1015 SingleStat
.GameTime
:= gTime
;
1016 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1017 SingleStat
.TotalSecrets
:= gSecretsCount
;
1018 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1019 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1020 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1021 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1022 if SingleStat
.TwoPlayers
then
1024 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1025 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1028 g_Game_ExecuteEvent('onmapend');
1031 if gNextMap
<> '' then
1033 gMusic
.SetByName('MUSIC_INTERMUS');
1035 gState
:= STATE_INTERSINGLE
;
1038 g_Game_ExecuteEvent('oninter');
1040 else // Áîëüøå íåò êàðò
1042 // Çàòóõàþùèé ýêðàí:
1043 EndingGameCounter
:= 255;
1044 gState
:= STATE_FOLD
;
1049 // Îêîí÷àíèå îáðàáîòàíî:
1050 if gExit
<> EXIT_QUIT
then
1054 procedure drawTime(X
, Y
: Integer); inline;
1056 e_TextureFontPrint(x
, y
,
1057 Format('%d:%.2d:%.2d', [
1058 gTime
div 1000 div 3600,
1059 (gTime
div 1000 div 60) mod 60,
1060 gTime
div 1000 mod 60
1065 procedure DrawStat();
1067 pc
, x
, y
, w
, h
: Integer;
1068 w1
, w2
, w3
, w4
: Integer;
1070 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1073 stat
: TPlayerStatArray
;
1080 pc
:= g_Player_GetCount
;
1081 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1083 w
:= gScreenWidth
-(gScreenWidth
div 5);
1084 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1087 h
:= 40+ch
*5+(ch
+8)*pc
;
1088 x
:= (gScreenWidth
div 2)-(w
div 2);
1089 y
:= (gScreenHeight
div 2)-(h
div 2);
1091 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1092 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1094 drawTime(x
+w
-78, y
+8);
1096 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1097 map
:= g_ExtractFileName(gMapInfo
.Map
);
1098 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1100 case gGameSettings
.GameMode
of
1103 if gGameSettings
.MaxLives
= 0 then
1104 s1
:= _lc
[I_GAME_DM
]
1106 s1
:= _lc
[I_GAME_LMS
];
1107 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1108 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1113 if gGameSettings
.MaxLives
= 0 then
1114 s1
:= _lc
[I_GAME_TDM
]
1116 s1
:= _lc
[I_GAME_TLMS
];
1117 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1118 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1123 s1
:= _lc
[I_GAME_CTF
];
1124 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1125 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1130 if gGameSettings
.MaxLives
= 0 then
1131 s1
:= _lc
[I_GAME_COOP
]
1133 s1
:= _lc
[I_GAME_SURV
];
1134 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1135 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1146 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1148 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1150 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1152 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1153 gStdFont
, 200, 200, 200, 1);
1155 if NetMode
= NET_SERVER
then
1156 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1158 if NetMode
= NET_CLIENT
then
1159 e_TextureFontPrintEx(x
+8, y
+ 8,
1160 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1164 stat
:= g_Player_GetStats();
1167 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1168 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1170 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1172 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1176 for a
:= TEAM_RED
to TEAM_BLUE
do
1178 if a
= TEAM_RED
then
1180 s1
:= _lc
[I_GAME_TEAM_RED
];
1187 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1193 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1194 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1195 gStdFont
, r
, g
, b
, 1);
1197 _y
:= _y
+ch
+(ch
div 4);
1198 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1199 _y
:= _y
+(ch
div 4);
1201 for aa
:= 0 to High(stat
) do
1202 if stat
[aa
].Team
= a
then
1218 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1220 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1222 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1224 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1231 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1234 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1235 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1236 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1237 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1240 for aa
:= 0 to High(stat
) do
1254 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1255 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1257 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1259 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1261 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1263 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1269 procedure g_Game_Init();
1275 gTempDelete
:= False;
1277 sfsGCDisable(); // temporary disable removing of temporary volumes
1280 TEXTUREFILTER
:= GL_LINEAR
;
1281 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1282 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1283 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1284 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1285 TEXTUREFILTER
:= GL_NEAREST
;
1287 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1288 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1289 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1291 g_Game_ClearLoading();
1292 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1293 g_Game_SetLoadingText('', 0, False);
1295 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1298 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1299 g_PlayerModel_LoadData();
1301 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1303 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1304 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1305 until FindNext(SR
) <> 0;
1308 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1310 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1311 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1312 until FindNext(SR
) <> 0;
1315 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1317 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1318 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1319 until FindNext(SR
) <> 0;
1323 gPauseMain
:= false;
1324 gPauseHolmes
:= false;
1327 {e_MouseInfo.Accel := 1.0;}
1329 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1332 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1333 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1334 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1335 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1336 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1338 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1341 gMusic
:= TMusic
.Create();
1342 gMusic
.SetByName('MUSIC_MENU');
1345 gGameSettings
.WarmupTime
:= 30;
1347 gState
:= STATE_MENU
;
1349 SetLength(gEvents
, 6);
1350 gEvents
[0].Name
:= 'ongamestart';
1351 gEvents
[1].Name
:= 'ongameend';
1352 gEvents
[2].Name
:= 'onmapstart';
1353 gEvents
[3].Name
:= 'onmapend';
1354 gEvents
[4].Name
:= 'oninter';
1355 gEvents
[5].Name
:= 'onwadend';
1357 sfsGCEnable(); // enable releasing unused volumes
1361 procedure g_Game_Free(freeTextures
: Boolean=true);
1363 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1364 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1366 g_Map_Free(freeTextures
);
1368 g_Player_RemoveAllCorpses();
1370 gGameSettings
.GameType
:= GT_NONE
;
1371 if gGameSettings
.GameMode
= GM_SINGLE
then
1372 gGameSettings
.GameMode
:= GM_DM
;
1373 gSwitchGameMode
:= gGameSettings
.GameMode
;
1376 gExitByTrigger
:= False;
1379 function IsActivePlayer(p
: TPlayer
): Boolean;
1384 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1387 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1394 if gPlayers
= nil then
1396 for a
:= Low(gPlayers
) to High(gPlayers
) do
1397 if IsActivePlayer(gPlayers
[a
]) then
1399 if gPlayers
[a
].UID
<> ID
then
1401 Result
:= gPlayers
[a
];
1406 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1412 if gPlayers
= nil then
1416 for a
:= Low(gPlayers
) to High(gPlayers
) do
1417 if IsActivePlayer(gPlayers
[a
]) then
1419 SetLength(ids
, Length(ids
) + 1);
1420 ids
[High(ids
)] := gPlayers
[a
].UID
;
1421 if gPlayers
[a
].UID
= Skip
then
1424 if Length(ids
) = 0 then
1429 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1432 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1438 if gPlayers
= nil then
1442 for a
:= Low(gPlayers
) to High(gPlayers
) do
1443 if IsActivePlayer(gPlayers
[a
]) then
1445 SetLength(ids
, Length(ids
) + 1);
1446 ids
[High(ids
)] := gPlayers
[a
].UID
;
1447 if gPlayers
[a
].UID
= Skip
then
1450 if Length(ids
) = 0 then
1453 Result
:= ids
[Length(ids
) - 1]
1455 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1458 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1464 if gPlayers
= nil then
1468 for a
:= Low(gPlayers
) to High(gPlayers
) do
1469 if IsActivePlayer(gPlayers
[a
]) then
1471 SetLength(ids
, Length(ids
) + 1);
1472 ids
[High(ids
)] := gPlayers
[a
].UID
;
1473 if gPlayers
[a
].UID
= Skip
then
1476 if Length(ids
) = 0 then
1478 if Length(ids
) = 1 then
1483 Result
:= ids
[Random(Length(ids
))];
1485 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1487 Result
:= ids
[Random(Length(ids
))];
1492 function GetRandomSpectMode(Current
: Byte): Byte;
1499 0: Result
:= SPECT_STATS
;
1500 1: Result
:= SPECT_MAPVIEW
;
1501 2: Result
:= SPECT_MAPVIEW
;
1502 3: Result
:= SPECT_PLAYERS
;
1503 4: Result
:= SPECT_PLAYERS
;
1504 5: Result
:= SPECT_PLAYERS
;
1505 6: Result
:= SPECT_PLAYERS
;
1507 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1511 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1517 if (plr
= nil) then exit
;
1518 if (p
= 2) then time
:= 1000 else time
:= 1;
1519 strafeDir
:= MoveButton
shr 4;
1520 MoveButton
:= MoveButton
and $0F;
1522 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1523 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1524 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1525 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1526 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1527 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1529 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1530 if MoveButton
= 1 then
1531 plr
.PressKey(KEY_LEFT
, time
)
1532 else if MoveButton
= 2 then
1533 plr
.PressKey(KEY_RIGHT
, time
);
1535 // if we have "strafe" key, turn off old strafe mechanics
1536 if gPlayerAction
[p
, ACTION_STRAFE
] then
1538 // new strafe mechanics
1539 if (strafeDir
= 0) then
1540 strafeDir
:= MoveButton
; // start strafing
1541 // now set direction according to strafe (reversed)
1542 if (strafeDir
= 2) then
1543 plr
.SetDirection(TDirection
.D_LEFT
)
1544 else if (strafeDir
= 1) then
1545 plr
.SetDirection(TDirection
.D_RIGHT
)
1549 strafeDir
:= 0; // not strafing anymore
1550 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1551 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1552 plr
.SetDirection(TDirection
.D_LEFT
)
1553 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1554 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1555 plr
.SetDirection(TDirection
.D_RIGHT
)
1556 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1557 else if MoveButton
<> 0 then
1558 plr
.SetDirection(TDirection(MoveButton
-1))
1561 // fix movebutton state
1562 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1564 // Îñòàëüíûå êëàâèøè:
1565 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1566 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1567 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1568 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1569 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1570 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1571 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1573 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1574 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1576 for i
:= WP_FIRST
to WP_LAST
do
1578 if gSelectWeapon
[p
, i
] then
1580 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1581 gSelectWeapon
[p
, i
] := False
1585 // HACK: add dynlight here
1586 if gwin_k8_enable_light_experiments
then
1588 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1590 g_playerLight
:= true;
1592 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1594 g_playerLight
:= false;
1598 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1601 // HACK: don't have a "key was pressed" function
1602 procedure InterReady();
1604 if InterReadyTime
> gTime
then Exit
;
1605 InterReadyTime
:= gTime
+ 3000;
1606 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1609 procedure g_Game_Update();
1611 Msg
: g_gui
.TMessage
;
1617 function sendMonsPos (mon
: TMonster
): Boolean;
1619 result
:= false; // don't stop
1620 // this will also reset "need-send" flag
1621 if mon
.gncNeedSend
then
1623 MH_SEND_MonsterPos(mon
.UID
);
1625 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1627 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1629 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1631 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1635 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1637 result
:= false; // don't stop
1638 // this will also reset "need-send" flag
1639 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1643 reliableUpdate
: Boolean;
1648 // Ïîðà âûêëþ÷àòü èãðó:
1649 if gExit
= EXIT_QUIT
then
1651 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1655 if gExit
= EXIT_QUIT
then
1659 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1660 // no need to, as we'll do it in event handler
1662 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1665 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1667 gExit
:= EXIT_SIMPLE
;
1673 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1674 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1675 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1676 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1678 if g_Game_IsNet
and g_Game_IsServer
then
1680 gInterTime
:= gInterTime
+ GAME_TICK
;
1681 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1682 if a
<> gServInterTime
then
1684 gServInterTime
:= a
;
1685 MH_SEND_TimeSync(gServInterTime
);
1689 if (not g_Game_IsClient
) and
1693 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1694 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1695 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1696 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1698 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1699 and (g_ActiveWindow
= nil)
1701 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or (gInterReadyCount
>= NetClientCount
)))
1704 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1705 g_Game_StopAllSounds(True);
1707 if gMapOnce
then // Ýòî áûë òåñò
1708 gExit
:= EXIT_SIMPLE
1710 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1711 g_Game_ChangeMap(gNextMap
)
1712 else // Ñëåäóþùåé êàðòû íåò
1714 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1716 // Âûõîä â ãëàâíîå ìåíþ:
1718 g_GUI_ShowWindow('MainMenu');
1719 gMusic
.SetByName('MUSIC_MENU');
1721 gState
:= STATE_MENU
;
1724 // Ôèíàëüíàÿ êàðòèíêà:
1725 g_Game_ExecuteEvent('onwadend');
1727 if not gMusic
.SetByName('MUSIC_endmus') then
1728 gMusic
.SetByName('MUSIC_STDENDMUS');
1730 gState
:= STATE_ENDPIC
;
1732 g_Game_ExecuteEvent('ongameend');
1737 else if g_Game_IsClient
and
1740 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1741 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1742 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1743 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1745 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1746 and (g_ActiveWindow
= nil)
1754 if gState
= STATE_INTERTEXT
then
1755 if InterText
.counter
> 0 then
1756 InterText
.counter
:= InterText
.counter
- 1;
1759 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1761 if EndingGameCounter
= 0 then
1763 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1764 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1766 InterReadyTime
:= -1;
1767 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1769 g_Game_ExecuteEvent('onwadend');
1770 if not gMusic
.SetByName('MUSIC_endmus') then
1771 gMusic
.SetByName('MUSIC_STDENDMUS');
1774 gMusic
.SetByName('MUSIC_ROUNDMUS');
1777 gState
:= STATE_INTERCUSTOM
;
1780 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1782 gMusic
.SetByName('MUSIC_INTERMUS');
1784 gState
:= STATE_INTERSINGLE
;
1787 g_Game_ExecuteEvent('oninter');
1790 DecMin(EndingGameCounter
, 6, 0);
1793 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1795 if gMapOnce
then // Ýòî áûë òåñò
1797 gExit
:= EXIT_SIMPLE
;
1803 g_Serverlist_Control(slCurrent
, slTable
);
1806 // Ñòàòèñòèêà ïî Tab:
1808 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1811 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1813 // Âðåìÿ += 28 ìèëëèñåêóíä:
1814 gTime
:= gTime
+ GAME_TICK
;
1816 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1817 if MessageTime
= 0 then
1819 if MessageTime
> 0 then
1820 MessageTime
:= MessageTime
- 1;
1822 if (g_Game_IsServer
) then
1824 // Áûë çàäàí ëèìèò âðåìåíè:
1825 if (gGameSettings
.TimeLimit
> 0) then
1826 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1827 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1832 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1833 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1834 g_Game_RestartRound(gLMSSoftSpawn
);
1836 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1837 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1839 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1841 g_Console_Process(gVoteCommand
);
1843 gVotePassed
:= False;
1846 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1847 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1848 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1849 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1850 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1852 // Áûë çàäàí ëèìèò ïîáåä:
1853 if (gGameSettings
.GoalLimit
> 0) then
1857 if gGameSettings
.GameMode
= GM_DM
then
1858 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1859 for i
:= 0 to High(gPlayers
) do
1860 if gPlayers
[i
] <> nil then
1861 if gPlayers
[i
].Frags
> b
then
1862 b
:= gPlayers
[i
].Frags
;
1865 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1866 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1867 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1870 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1871 if b
>= gGameSettings
.GoalLimit
then
1878 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1879 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1880 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1881 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1883 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1884 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1885 end // if not console
1888 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1890 // process weapon switch queue
1894 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1895 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1897 if not gSpectKeyPress
then
1899 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
1901 // switch spect mode
1903 SPECT_NONE
: ; // not spectator
1905 SPECT_MAPVIEW
: Inc(gSpectMode
);
1906 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1908 gSpectKeyPress
:= True;
1910 if (gSpectMode
= SPECT_MAPVIEW
)
1911 and (not gSpectAuto
) then
1913 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1914 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1915 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1916 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1917 if gPlayerAction
[0, ACTION_LOOKUP
] then
1918 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1919 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1920 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1921 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1924 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1925 gSpectKeyPress
:= True;
1927 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1930 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1931 gSpectKeyPress
:= True;
1934 if (gSpectMode
= SPECT_PLAYERS
)
1935 and (not gSpectAuto
) then
1937 if gPlayerAction
[0, ACTION_LOOKUP
] then
1940 gSpectViewTwo
:= True;
1941 gSpectKeyPress
:= True;
1943 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1945 // remove second view
1946 gSpectViewTwo
:= False;
1947 gSpectKeyPress
:= True;
1949 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1951 // prev player (view 1)
1952 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1953 gSpectKeyPress
:= True;
1955 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1957 // next player (view 1)
1958 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1959 gSpectKeyPress
:= True;
1961 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1963 // prev player (view 2)
1964 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1965 gSpectKeyPress
:= True;
1967 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1969 // next player (view 2)
1970 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1971 gSpectKeyPress
:= True;
1974 if gPlayerAction
[0, ACTION_ATTACK
] then
1976 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1979 gSpectAutoNext
:= 0;
1980 gSpectViewTwo
:= False;
1981 gSpectKeyPress
:= True;
1986 gSpectMode
:= SPECT_STATS
;
1987 gSpectAuto
:= False;
1988 gSpectKeyPress
:= True;
1993 if (not gPlayerAction
[0, ACTION_JUMP
]) and
1994 (not gPlayerAction
[0, ACTION_ATTACK
]) and
1995 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
1996 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
1997 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
1998 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
1999 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2000 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2001 gSpectKeyPress
:= False;
2005 if gSpectMode
= SPECT_MAPVIEW
then
2007 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2009 gSpectAutoNext
:= gTime
2012 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2014 gSpectAutoNext
:= gTime
2018 if gSpectAutoNext
<= gTime
then
2020 if gSpectAutoNext
> 0 then
2022 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2026 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2027 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2028 gSpectAutoStepX
:= Random(9) - 4;
2029 gSpectAutoStepY
:= Random(9) - 4;
2030 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2031 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2032 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2033 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2034 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2035 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2039 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2044 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2045 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2046 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2052 // Îáíîâëÿåì âñå îñòàëüíîå:
2055 g_Triggers_Update();
2057 g_Monsters_Update();
2059 g_Player_UpdateAll();
2060 g_Player_UpdatePhysicalObjects();
2062 // server: send newly spawned monsters unconditionally
2063 if (gGameSettings
.GameType
= GT_SERVER
) then
2065 if (Length(gMonstersSpawned
) > 0) then
2067 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2068 SetLength(gMonstersSpawned
, 0);
2072 if (gSoundTriggerTime
> 8) then
2074 g_Game_UpdateTriggerSounds();
2075 gSoundTriggerTime
:= 0;
2079 Inc(gSoundTriggerTime
);
2082 if (NetMode
= NET_SERVER
) then
2084 Inc(NetTimeToUpdate
);
2085 Inc(NetTimeToReliable
);
2087 // send monster updates
2088 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2090 // send all monsters (periodic sync)
2091 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2093 for I
:= 0 to High(gPlayers
) do
2095 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2098 g_Mons_ForEach(sendMonsPos
);
2100 if reliableUpdate
then
2102 NetTimeToReliable
:= 0;
2103 NetTimeToUpdate
:= NetUpdateRate
;
2107 NetTimeToUpdate
:= 0;
2112 // send only mosters with some unexpected changes
2113 g_Mons_ForEach(sendMonsPosUnexpected
);
2116 // send unexpected platform changes
2117 g_Map_NetSendInterestingPanels();
2119 if NetUseMaster
then
2121 if gTime
>= NetTimeToMaster
then
2123 if (NetMHost
= nil) or (NetMPeer
= nil) then
2125 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2129 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2133 else if (NetMode
= NET_CLIENT
) then
2135 MC_SEND_PlayerPos();
2137 end; // if gameOn ...
2139 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2140 if g_ActiveWindow
<> nil then
2142 w
:= e_GetFirstKeyPressed();
2144 if (w
<> IK_INVALID
) then
2146 Msg
.Msg
:= MESSAGE_DIKEY
;
2148 g_ActiveWindow
.OnMessage(Msg
);
2151 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2152 if g_ActiveWindow
<> nil then
2153 g_ActiveWindow
.Update();
2155 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2156 if gResolutionChange
then
2158 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2159 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2160 gResolutionChange
:= False;
2161 g_ActiveWindow
:= nil;
2164 // Íóæíî ñìåíèòü ÿçûê:
2165 if gLanguageChange
then
2167 //e_WriteLog('Read language file', MSG_NOTIFY);
2168 //g_Language_Load(DataDir + gLanguage + '.txt');
2169 g_Language_Set(gLanguage
);
2171 gLanguageChange
:= False;
2175 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2176 if e_KeyPressed(IK_F10
) and
2178 (not gConsoleShow
) and
2179 (g_ActiveWindow
= nil) then
2184 Time
:= GetTimer() {div 1000};
2186 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2187 if gDelayedEvents
<> nil then
2188 for a
:= 0 to High(gDelayedEvents
) do
2189 if gDelayedEvents
[a
].Pending
and
2191 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2192 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2195 case gDelayedEvents
[a
].DEType
of
2197 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2200 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2204 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2205 if g_Game_IsNet
and g_Game_IsServer
then
2206 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2210 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2212 gDelayedEvents
[a
].Pending
:= False;
2215 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2216 UPSCounter
:= UPSCounter
+ 1;
2217 if Time
- UPSTime
>= 1000 then
2226 g_Weapon_AddDynLights();
2227 g_Items_AddDynLights();
2231 procedure g_Game_LoadChatSounds(Resource
: string);
2234 FileName
, Snd
: string;
2236 len
, cnt
, tags
, i
, j
: Integer;
2239 FileName
:= g_ExtractWadName(Resource
);
2241 WAD
:= TWADFile
.Create();
2242 WAD
.ReadFile(FileName
);
2244 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2251 cfg
:= TConfig
.CreateMem(p
, len
);
2252 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2254 SetLength(gChatSounds
, cnt
);
2255 for i
:= 0 to Length(gChatSounds
) - 1 do
2257 gChatSounds
[i
].Sound
:= nil;
2258 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2259 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2260 if (Snd
= '') or (Tags
<= 0) then
2262 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2263 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2264 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2265 SetLength(gChatSounds
[i
].Tags
, tags
);
2266 for j
:= 0 to tags
- 1 do
2267 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2268 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2275 procedure g_Game_FreeChatSounds();
2279 for i
:= 0 to Length(gChatSounds
) - 1 do
2281 gChatSounds
[i
].Sound
.Free();
2282 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2284 SetLength(gChatSounds
, 0);
2288 procedure g_Game_LoadData();
2295 if DataLoaded
then Exit
;
2297 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2299 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2300 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2301 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2302 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2303 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2304 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2305 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2306 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2307 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2308 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2309 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2316 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2317 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2318 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2319 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2323 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2324 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2325 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2326 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2327 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2333 hasPBarGfx
:= false;
2337 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2338 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2339 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2340 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2341 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2342 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2343 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2344 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2345 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2346 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2347 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2348 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2349 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2350 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2351 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2352 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2353 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2354 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2355 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2356 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2357 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2358 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2359 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2360 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2361 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2362 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2363 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2364 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2365 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2366 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2368 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2369 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2370 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2371 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2372 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2373 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2374 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2375 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2377 goodsnd
[0] := TPlayableSound
.Create();
2378 goodsnd
[1] := TPlayableSound
.Create();
2379 goodsnd
[2] := TPlayableSound
.Create();
2380 goodsnd
[3] := TPlayableSound
.Create();
2382 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2383 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2384 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2385 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2387 killsnd
[0] := TPlayableSound
.Create();
2388 killsnd
[1] := TPlayableSound
.Create();
2389 killsnd
[2] := TPlayableSound
.Create();
2390 killsnd
[3] := TPlayableSound
.Create();
2392 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2393 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2394 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2395 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2397 hahasnd
[0] := TPlayableSound
.Create();
2398 hahasnd
[1] := TPlayableSound
.Create();
2399 hahasnd
[2] := TPlayableSound
.Create();
2401 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2402 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2403 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2405 sound_get_flag
[0] := TPlayableSound
.Create();
2406 sound_get_flag
[1] := TPlayableSound
.Create();
2407 sound_lost_flag
[0] := TPlayableSound
.Create();
2408 sound_lost_flag
[1] := TPlayableSound
.Create();
2409 sound_ret_flag
[0] := TPlayableSound
.Create();
2410 sound_ret_flag
[1] := TPlayableSound
.Create();
2411 sound_cap_flag
[0] := TPlayableSound
.Create();
2412 sound_cap_flag
[1] := TPlayableSound
.Create();
2414 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2415 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2416 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2417 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2418 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2419 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2420 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2421 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2423 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2425 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2428 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2429 g_Weapon_LoadData();
2431 g_Monsters_LoadData();
2436 procedure g_Game_FreeData();
2438 if not DataLoaded
then Exit
;
2441 g_Weapon_FreeData();
2442 g_Monsters_FreeData();
2444 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2446 g_Texture_Delete('NOTEXTURE');
2447 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2448 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2449 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2450 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2451 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2452 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2453 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2454 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2455 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2456 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2457 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2458 g_Frames_DeleteByName('FRAMES_TELEPORT');
2459 g_Frames_DeleteByName('FRAMES_PUNCH');
2460 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2461 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2462 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2463 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2464 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2465 g_Sound_Delete('SOUND_GAME_TELEPORT');
2466 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2467 g_Sound_Delete('SOUND_GAME_SECRET');
2468 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2469 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2470 g_Sound_Delete('SOUND_GAME_BULK1');
2471 g_Sound_Delete('SOUND_GAME_BULK2');
2472 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2473 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2474 g_Sound_Delete('SOUND_GAME_BURNING');
2475 g_Sound_Delete('SOUND_GAME_SWITCH1');
2476 g_Sound_Delete('SOUND_GAME_SWITCH0');
2483 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2484 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2485 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2486 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2493 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2494 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2495 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2496 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2502 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2503 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2504 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2506 sound_get_flag
[0].Free();
2507 sound_get_flag
[1].Free();
2508 sound_lost_flag
[0].Free();
2509 sound_lost_flag
[1].Free();
2510 sound_ret_flag
[0].Free();
2511 sound_ret_flag
[1].Free();
2512 sound_cap_flag
[0].Free();
2513 sound_cap_flag
[1].Free();
2515 g_Sound_Delete('SOUND_CTF_GET1');
2516 g_Sound_Delete('SOUND_CTF_GET2');
2517 g_Sound_Delete('SOUND_CTF_LOST1');
2518 g_Sound_Delete('SOUND_CTF_LOST2');
2519 g_Sound_Delete('SOUND_CTF_RETURN1');
2520 g_Sound_Delete('SOUND_CTF_RETURN2');
2521 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2522 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2524 g_Game_FreeChatSounds();
2526 DataLoaded
:= False;
2529 procedure DrawCustomStat();
2535 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2536 s1
, s2
, topstr
: String;
2538 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2540 g_ProcessMessages();
2542 if g_Console_Action(ACTION_SCORES
) then
2544 if not gStatsPressed
then
2546 gStatsOff
:= not gStatsOff
;
2547 gStatsPressed
:= True;
2551 gStatsPressed
:= False;
2555 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2556 w
:= (Length(s1
) * ww2
) div 2;
2557 x
:= gScreenWidth
div 2 - w
;
2559 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2563 if (gGameSettings
.GameMode
= GM_COOP
) then
2565 if gMissionFailed
then
2566 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2568 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2571 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2573 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2574 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2576 if g_Game_IsNet
then
2578 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2579 if not gChatShow
then
2580 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2581 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2584 if g_Game_IsClient
then
2585 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2587 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2588 if not gChatShow
then
2589 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2590 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2595 w
:= gScreenWidth
-x
*2;
2601 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2602 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2604 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2606 case CustomStat
.GameMode
of
2609 if gGameSettings
.MaxLives
= 0 then
2610 s1
:= _lc
[I_GAME_DM
]
2612 s1
:= _lc
[I_GAME_LMS
];
2616 if gGameSettings
.MaxLives
= 0 then
2617 s1
:= _lc
[I_GAME_TDM
]
2619 s1
:= _lc
[I_GAME_TLMS
];
2621 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2624 if gGameSettings
.MaxLives
= 0 then
2625 s1
:= _lc
[I_GAME_COOP
]
2627 s1
:= _lc
[I_GAME_SURV
];
2633 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2637 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2638 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2641 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2642 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2643 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2644 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2646 pc
:= Length(CustomStat
.PlayerStat
);
2647 if pc
= 0 then Exit
;
2649 if CustomStat
.GameMode
= GM_COOP
then
2651 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2653 s2
:= _lc
[I_GAME_MONSTERS
];
2654 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2655 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2657 s2
:= _lc
[I_GAME_SECRETS
];
2658 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2659 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2662 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2664 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2665 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2666 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2668 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2669 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2670 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2674 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2679 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2680 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2681 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2683 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2686 for t
:= TEAM_RED
to TEAM_BLUE
do
2688 if t
= TEAM_RED
then
2690 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2691 gStdFont
, 255, 0, 0, 1);
2692 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2693 gStdFont
, 255, 0, 0, 1);
2700 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2701 gStdFont
, 0, 0, 255, 1);
2702 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2703 gStdFont
, 0, 0, 255, 1);
2709 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2712 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2713 if CustomStat
.PlayerStat
[p
].Team
= t
then
2714 with CustomStat
.PlayerStat
[p
] do
2728 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2729 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2731 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2732 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2733 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2740 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2743 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2744 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2745 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2748 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2749 with CustomStat
.PlayerStat
[p
] do
2751 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2758 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2759 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2761 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2762 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2763 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2769 procedure DrawSingleStat();
2771 tm
, key_x
, val_x
, y
: Integer;
2775 procedure player_stat(n
: Integer);
2781 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2782 s2
:= Format(' %d', [gTotalMonsters
]);
2784 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2785 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2786 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2787 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2789 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2790 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2792 // "Kills-per-minute: ##.#":
2793 s1
:= _lc
[I_MENU_INTER_KPM
];
2795 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2797 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2798 s2
:= Format(' %.1f', [kpm
]);
2800 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2801 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2803 // "Secrets found: # / #":
2804 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2805 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2807 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2808 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2809 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2810 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2812 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2813 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2817 // "Level Complete":
2818 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2819 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2821 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2822 s1
:= _lc
[I_MENU_INTER_KPM
];
2823 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2826 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2828 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2829 val_x
:= key_x
+ w1
;
2832 tm
:= SingleStat
.GameTime
div 1000;
2833 s1
:= _lc
[I_MENU_INTER_TIME
];
2834 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2836 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2837 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2839 if SingleStat
.TwoPlayers
then
2842 s1
:= _lc
[I_MENU_PLAYER_1
];
2843 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2844 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2846 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2851 s1
:= _lc
[I_MENU_PLAYER_2
];
2852 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2853 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2855 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2861 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2867 procedure DrawLoadingStat();
2868 procedure drawRect (x
, y
, w
, h
: Integer);
2870 if (w
< 1) or (h
< 1) then exit
;
2872 glVertex2f(x
+0.375, y
+0.375);
2873 glVertex2f(x
+w
+0.375, y
+0.375);
2874 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2875 glVertex2f(x
+0.375, y
+h
+0.375);
2879 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2881 rectW
, rectH
: Integer;
2888 idl
, idr
, idb
, idm
: LongWord;
2892 if (total
< 1) then exit
;
2893 if (cur
< 1) then exit
; // don't blink
2894 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2895 //if (cur < 0) then cur := 0;
2896 //if (cur > total) then cur := total;
2899 if (hasPBarGfx
) then
2901 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2902 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2903 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2904 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2905 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2906 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2907 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2908 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2910 //rectW := gScreenWidth-360;
2911 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2914 x0
:= (gScreenWidth
-rectW
) div 2;
2915 y0
:= gScreenHeight
-rectH
-64;
2916 if (y0
< 2) then y0
:= 2;
2918 glEnable(GL_SCISSOR_TEST
);
2921 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2922 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2923 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2926 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2928 while (f
< x0
+rectW
) do
2930 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2935 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2936 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2939 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2940 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2944 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2950 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2954 rectW
:= gScreenWidth
-64;
2957 x0
:= (gScreenWidth
-rectW
) div 2;
2958 y0
:= gScreenHeight
-rectH
-64;
2959 if (y0
< 2) then y0
:= 2;
2961 glDisable(GL_BLEND
);
2962 glDisable(GL_TEXTURE_2D
);
2964 //glClearColor(0, 0, 0, 0);
2965 //glClear(GL_COLOR_BUFFER_BIT);
2967 glColor4ub(127, 127, 127, 255);
2968 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2970 glColor4ub(0, 0, 0, 255);
2971 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2973 glColor4ub(127, 127, 127, 255);
2974 wdt
:= rectW
*cur
div total
;
2975 if (wdt
> rectW
) then wdt
:= rectW
;
2976 drawRect(x0
, y0
, wdt
, rectH
);
2985 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2987 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2988 yy
:= (gScreenHeight
div 3);
2989 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2990 xx
:= (gScreenWidth
div 3);
2994 for i
:= 0 to NextMsg
-1 do
2996 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2997 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3001 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3002 yy
:= yy
+ LOADING_INTERLINE
;
3003 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3008 procedure DrawMenuBackground(tex
: AnsiString; ID
: DWord
);
3013 if g_Texture_Get(tex
, ID
) then
3015 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3016 e_GetTextureSize(ID
, @w
, @h
);
3018 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3020 w
:= trunc(w
* (gScreenHeight
/ h
));
3021 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3023 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3026 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3028 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3030 function monDraw (mon
: TMonster
): Boolean;
3032 result
:= false; // don't stop
3037 // Ëåâûé âåðõíèé óãîë
3038 aX
:= Obj
.X
div ScaleSz
+ 1;
3039 aY
:= Obj
.Y
div ScaleSz
+ 1;
3041 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3042 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3043 // Ïðàâûé íèæíèé óãîë
3044 aX2
:= aX
+ aX2
- 1;
3045 aY2
:= aY
+ aY2
- 1;
3046 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3052 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3053 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3056 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3057 ScaleSz
:= 16 div Scale
;
3058 // Ðàçìåðû ìèíè-êàðòû:
3059 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3060 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3062 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3064 if gWalls
<> nil then
3067 for a
:= 0 to High(gWalls
) do
3069 if PanelType
<> 0 then
3071 // Ëåâûé âåðõíèé óãîë:
3072 aX
:= X
div ScaleSz
;
3073 aY
:= Y
div ScaleSz
;
3075 aX2
:= max(Width
div ScaleSz
, 1);
3076 aY2
:= max(Height
div ScaleSz
, 1);
3077 // Ïðàâûé íèæíèé óãîë:
3078 aX2
:= aX
+ aX2
- 1;
3079 aY2
:= aY
+ aY2
- 1;
3082 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3083 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3084 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3088 if gSteps
<> nil then
3091 for a
:= 0 to High(gSteps
) do
3093 if PanelType
<> 0 then
3095 // Ëåâûé âåðõíèé óãîë:
3096 aX
:= X
div ScaleSz
;
3097 aY
:= Y
div ScaleSz
;
3099 aX2
:= max(Width
div ScaleSz
, 1);
3100 aY2
:= max(Height
div ScaleSz
, 1);
3101 // Ïðàâûé íèæíèé óãîë:
3102 aX2
:= aX
+ aX2
- 1;
3103 aY2
:= aY
+ aY2
- 1;
3105 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3108 if gLifts
<> nil then
3111 for a
:= 0 to High(gLifts
) do
3113 if PanelType
<> 0 then
3115 // Ëåâûé âåðõíèé óãîë:
3116 aX
:= X
div ScaleSz
;
3117 aY
:= Y
div ScaleSz
;
3119 aX2
:= max(Width
div ScaleSz
, 1);
3120 aY2
:= max(Height
div ScaleSz
, 1);
3121 // Ïðàâûé íèæíèé óãîë:
3122 aX2
:= aX
+ aX2
- 1;
3123 aY2
:= aY
+ aY2
- 1;
3126 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3127 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3128 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3129 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3133 if gWater
<> nil then
3136 for a
:= 0 to High(gWater
) do
3138 if PanelType
<> 0 then
3140 // Ëåâûé âåðõíèé óãîë:
3141 aX
:= X
div ScaleSz
;
3142 aY
:= Y
div ScaleSz
;
3144 aX2
:= max(Width
div ScaleSz
, 1);
3145 aY2
:= max(Height
div ScaleSz
, 1);
3146 // Ïðàâûé íèæíèé óãîë:
3147 aX2
:= aX
+ aX2
- 1;
3148 aY2
:= aY
+ aY2
- 1;
3150 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3153 if gAcid1
<> nil then
3155 // Ðèñóåì êèñëîòó 1:
3156 for a
:= 0 to High(gAcid1
) do
3158 if PanelType
<> 0 then
3160 // Ëåâûé âåðõíèé óãîë:
3161 aX
:= X
div ScaleSz
;
3162 aY
:= Y
div ScaleSz
;
3164 aX2
:= max(Width
div ScaleSz
, 1);
3165 aY2
:= max(Height
div ScaleSz
, 1);
3166 // Ïðàâûé íèæíèé óãîë:
3167 aX2
:= aX
+ aX2
- 1;
3168 aY2
:= aY
+ aY2
- 1;
3170 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3173 if gAcid2
<> nil then
3175 // Ðèñóåì êèñëîòó 2:
3176 for a
:= 0 to High(gAcid2
) do
3178 if PanelType
<> 0 then
3180 // Ëåâûé âåðõíèé óãîë:
3181 aX
:= X
div ScaleSz
;
3182 aY
:= Y
div ScaleSz
;
3184 aX2
:= max(Width
div ScaleSz
, 1);
3185 aY2
:= max(Height
div ScaleSz
, 1);
3186 // Ïðàâûé íèæíèé óãîë:
3187 aX2
:= aX
+ aX2
- 1;
3188 aY2
:= aY
+ aY2
- 1;
3190 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3193 if gPlayers
<> nil then
3196 for a
:= 0 to High(gPlayers
) do
3197 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3199 // Ëåâûé âåðõíèé óãîë:
3200 aX
:= Obj
.X
div ScaleSz
+ 1;
3201 aY
:= Obj
.Y
div ScaleSz
+ 1;
3203 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3204 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3205 // Ïðàâûé íèæíèé óãîë:
3206 aX2
:= aX
+ aX2
- 1;
3207 aY2
:= aY
+ aY2
- 1;
3209 if gPlayers
[a
] = p
then
3210 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3213 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3214 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3215 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3220 g_Mons_ForEach(monDraw
);
3225 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3227 if not hasAmbient
then exit
;
3228 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3232 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3233 //FIXME: broken for splitscreen mode
3234 procedure renderDynLightsInternal ();
3236 //hasAmbient: Boolean;
3237 //ambColor: TDFColor;
3239 lx
, ly
, lrad
: Integer;
3240 scxywh
: array[0..3] of GLint
;
3243 if e_NoGraphics
then exit
;
3245 //TODO: lights should be in separate grid, i think
3246 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3247 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3250 //ambColor := gCurrentMap['light_ambient'].rgba;
3251 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3253 { // this will multiply incoming color to alpha from framebuffer
3255 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3259 * light rendering: (INVALID!)
3260 * glStencilFunc(GL_EQUAL, 0, $ff);
3262 * glClear(GL_STENCIL_BUFFER_BIT);
3263 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3264 * draw shadow volume into stencil buffer
3265 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3266 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3268 * draw color-less quad with light alpha (WARNING! don't touch color!)
3269 * glEnable(GL_BLEND);
3270 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3271 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3273 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3274 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3276 // setup OpenGL parameters
3277 glStencilMask($FFFFFFFF);
3278 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3279 glEnable(GL_STENCIL_TEST
);
3280 glEnable(GL_SCISSOR_TEST
);
3281 glClear(GL_STENCIL_BUFFER_BIT
);
3282 glStencilFunc(GL_EQUAL
, 0, $ff);
3284 for lln
:= 0 to g_dynLightCount
-1 do
3286 lx
:= g_dynLights
[lln
].x
;
3287 ly
:= g_dynLights
[lln
].y
;
3288 lrad
:= g_dynLights
[lln
].radius
;
3289 if (lrad
< 3) then continue
;
3291 if (lx
-sX
+lrad
< 0) then continue
;
3292 if (ly
-sY
+lrad
< 0) then continue
;
3293 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3294 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3296 // set scissor to optimize drawing
3297 if (g_dbg_scale
= 1.0) then
3299 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3303 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3305 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3306 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3307 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3308 // draw extruded panels
3309 glDisable(GL_TEXTURE_2D
);
3310 glDisable(GL_BLEND
);
3311 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3312 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3313 // render light texture
3314 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3315 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3318 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3319 glEnable(GL_TEXTURE_2D
);
3320 // color and opacity
3321 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3322 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3324 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3325 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3326 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3327 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3332 glDisable(GL_STENCIL_TEST
);
3333 glDisable(GL_BLEND
);
3334 glDisable(GL_SCISSOR_TEST
);
3335 //glScissor(0, 0, sWidth, sHeight);
3337 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3338 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3342 function fixViewportForScale (): Boolean;
3344 nx0
, ny0
, nw
, nh
: Integer;
3347 if (g_dbg_scale
<> 1.0) then
3350 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3351 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3352 nw
:= round(sWidth
/g_dbg_scale
);
3353 nh
:= round(sHeight
/g_dbg_scale
);
3362 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3363 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3364 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3366 TDrawCB
= procedure ();
3369 hasAmbient
: Boolean;
3371 doAmbient
: Boolean = false;
3373 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3378 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3379 if gdbg_map_use_accel_render
then
3381 tagmask
:= panelTypeToTag(panType
);
3382 while (gDrawPanelList
.count
> 0) do
3384 pan
:= TPanel(gDrawPanelList
.front());
3385 if ((pan
.tag
and tagmask
) = 0) then break
;
3386 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3387 gDrawPanelList
.popFront();
3392 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3394 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3397 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3399 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3400 if assigned(cb
) then cb();
3401 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3405 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3407 // our accelerated renderer will collect all panels to gDrawPanelList
3408 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3409 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3410 if gdbg_map_use_accel_render
then
3412 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3414 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3416 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3417 g_Map_DrawBack(backXOfs
, backYOfs
);
3418 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3420 if setTransMatrix
then
3422 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3423 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3424 glTranslatef(-sX
, -sY
, 0);
3428 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3429 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3434 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3435 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3436 glClear(GL_COLOR_BUFFER_BIT);
3439 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3442 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3443 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3444 drawOther('items', @g_Items_Draw
);
3445 drawOther('weapons', @g_Weapon_Draw
);
3446 drawOther('shells', @g_Player_DrawShells
);
3447 drawOther('drawall', @g_Player_DrawAll
);
3448 drawOther('corpses', @g_Player_DrawCorpses
);
3449 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3450 drawOther('monsters', @g_Monsters_Draw
);
3451 drawOther('itemdrop', @g_Items_DrawDrop
);
3452 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3453 drawOther('gfx', @g_GFX_Draw
);
3454 drawOther('flags', @g_Map_DrawFlags
);
3455 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3456 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3457 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3458 drawOther('dynlights', @renderDynLightsInternal
);
3460 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3462 renderAmbientQuad(hasAmbient
, ambColor
);
3466 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3469 if g_debug_HealthBar
then
3471 g_Monsters_DrawHealth();
3472 g_Player_DrawHealth();
3475 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3479 procedure DrawMapView(x
, y
, w
, h
: Integer);
3486 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3487 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3494 fixViewportForScale();
3495 renderMapInternal(-bx
, -by
, true);
3501 procedure DrawPlayer(p
: TPlayer
);
3503 px
, py
, a
, b
, c
, d
: Integer;
3506 if (p
= nil) or (p
.FDummy
) then
3509 g_Map_DrawBack(0, 0);
3514 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3515 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3521 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3522 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3524 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3526 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3527 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3529 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3530 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3532 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3533 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3536 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3539 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3540 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3543 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3548 // scaled, ignore level bounds
3549 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3550 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3553 if p
.IncCam
<> 0 then
3555 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3557 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3559 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3563 if py
< gPlayerScreenSize
.Y
div 2 then
3565 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3567 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3571 if p
.IncCam
< 0 then
3573 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3576 if p
.IncCam
> 0 then
3578 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3582 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3583 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3584 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3586 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3587 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3588 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3591 sY
:= -(b
+p
.IncCam
);
3592 sWidth
:= gPlayerScreenSize
.X
;
3593 sHeight
:= gPlayerScreenSize
.Y
;
3595 //glTranslatef(a, b+p.IncCam, 0);
3597 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3599 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3600 fixViewportForScale();
3601 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3603 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3605 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3606 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3607 if (sX
< 0) then sX
:= 0;
3608 if (sY
< 0) then sY
:= 0;
3610 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3611 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3614 //r_smallmap_h: 0: left; 1: center; 2: right
3615 //r_smallmap_v: 0: top; 1: center; 2: bottom
3617 if (gMapInfo
.Width
= sWidth
) then
3621 else if (gMapInfo
.Width
< sWidth
) then
3623 case r_smallmap_h
of
3624 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3625 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3626 else sX
:= 0; // left
3630 if (gMapInfo
.Height
= sHeight
) then
3634 else if (gMapInfo
.Height
< sHeight
) then
3636 case r_smallmap_v
of
3637 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3638 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3639 else sY
:= 0; // top
3645 p
.viewPortW
:= sWidth
;
3646 p
.viewPortH
:= sHeight
;
3648 {$IFDEF ENABLE_HOLMES}
3649 if (p
= gPlayer1
) then
3651 g_Holmes_plrViewPos(sX
, sY
);
3652 g_Holmes_plrViewSize(sWidth
, sHeight
);
3656 renderMapInternal(-c
, -d
, true);
3658 if (gGameSettings
.GameMode
<> GM_SINGLE
) and gPlayerIndicator
then
3660 if p
.FSpectator
then
3661 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3662 p
.GameY
+ PLAYER_RECT_CY
- 4,
3663 'X', gStdFont
, 255, 255, 255, 1, True);
3665 for a := 0 to High(gCollideMap) do
3666 for b := 0 to High(gCollideMap[a]) do
3669 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3671 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3675 1: e_DrawPoint(1, b, a, 200, 200, 200);
3676 2: e_DrawPoint(1, b, a, 64, 64, 255);
3677 3: e_DrawPoint(1, b, a, 255, 0, 255);
3687 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3688 if g_Debug_Player
then
3689 g_Player_DrawDebug(p
);
3693 procedure drawProfilers ();
3698 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3699 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3700 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3703 procedure g_Game_Draw();
3710 plView1
, plView2
: TPlayer
;
3713 if gExit
= EXIT_QUIT
then Exit
;
3715 Time
:= GetTimer() {div 1000};
3716 FPSCounter
:= FPSCounter
+1;
3717 if Time
- FPSTime
>= 1000 then
3724 if gGameOn
or (gState
= STATE_FOLD
) then
3726 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3728 gSpectMode
:= SPECT_NONE
;
3729 if not gRevertPlayers
then
3731 plView1
:= gPlayer1
;
3732 plView2
:= gPlayer2
;
3736 plView1
:= gPlayer2
;
3737 plView2
:= gPlayer1
;
3741 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3743 gSpectMode
:= SPECT_NONE
;
3744 if gPlayer2
= nil then
3747 plView1
:= gPlayer2
;
3756 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3757 gSpectMode
:= SPECT_STATS
;
3759 if gSpectMode
= SPECT_PLAYERS
then
3760 if gPlayers
<> nil then
3762 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3763 if plView1
= nil then
3765 gSpectPID1
:= GetActivePlayerID_Next();
3766 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3768 if gSpectViewTwo
then
3770 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3771 if plView2
= nil then
3773 gSpectPID2
:= GetActivePlayerID_Next();
3774 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3779 if gSpectMode
= SPECT_MAPVIEW
then
3781 // Ðåæèì ïðîñìîòðà êàðòû
3783 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3784 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3785 gHearPoint1
.Active
:= True;
3786 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3787 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3788 gHearPoint2
.Active
:= False;
3792 Split
:= (plView1
<> nil) and (plView2
<> nil);
3794 // Òî÷êè ñëóõà èãðîêîâ
3795 if plView1
<> nil then
3797 gHearPoint1
.Active
:= True;
3798 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3799 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3801 gHearPoint1
.Active
:= False;
3802 if plView2
<> nil then
3804 gHearPoint2
.Active
:= True;
3805 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3806 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3808 gHearPoint2
.Active
:= False;
3810 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3811 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3814 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3815 if gScreenHeight
mod 2 = 0 then
3816 Dec(gPlayerScreenSize
.Y
);
3819 gPlayerScreenSize
.Y
:= gScreenHeight
;
3822 if gScreenHeight
mod 2 = 0 then
3823 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3825 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3827 DrawPlayer(plView1
);
3828 gPlayer1ScreenCoord
.X
:= sX
;
3829 gPlayer1ScreenCoord
.Y
:= sY
;
3833 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3835 DrawPlayer(plView2
);
3836 gPlayer2ScreenCoord
.X
:= sX
;
3837 gPlayer2ScreenCoord
.Y
:= sY
;
3840 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3843 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3846 {$IFDEF ENABLE_HOLMES}
3848 if (g_holmes_enabled
) then g_Holmes_Draw();
3851 if MessageText
<> '' then
3855 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3857 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3858 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3860 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3861 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3864 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3866 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3868 // Draw spectator GUI
3871 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3874 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3876 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3878 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3880 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3881 if gSpectMode
= SPECT_STATS
then
3883 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3884 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3886 if gSpectMode
= SPECT_MAPVIEW
then
3888 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3889 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3890 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3891 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3892 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3894 if gSpectMode
= SPECT_PLAYERS
then
3896 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3897 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3898 if gSpectViewTwo
then
3900 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3901 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3902 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3903 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3907 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3908 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3914 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3916 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3917 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3919 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3920 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3921 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3926 if (gState
= STATE_MENU
) then
3928 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND', ID
);
3929 // F3 at menu will show game loading dialog
3930 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3931 if (g_ActiveWindow
<> nil) then
3933 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3934 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3938 // F3 at titlepic will show game loading dialog
3939 if e_KeyPressed(IK_F3
) then
3941 g_Menu_Show_LoadMenu(true);
3942 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3947 if gState
= STATE_FOLD
then
3949 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3952 if gState
= STATE_INTERCUSTOM
then
3954 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3956 back
:= 'TEXTURE_endpic';
3957 if not g_Texture_Get(back
, ID
) then
3958 back
:= _lc
[I_TEXTURE_ENDPIC
];
3963 DrawMenuBackground(back
, ID
);
3967 if g_ActiveWindow
<> nil then
3969 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3970 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3974 if gState
= STATE_INTERSINGLE
then
3976 if EndingGameCounter
> 0 then
3978 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3984 DrawMenuBackground(back
, ID
);
3988 if g_ActiveWindow
<> nil then
3990 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3991 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3996 if gState
= STATE_ENDPIC
then
3999 if not g_Texture_Get('TEXTURE_endpic', ID
) then
4000 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
4002 if ID
<> DWORD(-1) then
4003 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
4005 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
4007 if g_ActiveWindow
<> nil then
4009 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4010 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4014 if gState
= STATE_SLIST
then
4016 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4018 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4019 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4021 DrawMenuBackground('MENU_BACKGROUND', ID
);
4022 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4023 g_Serverlist_Draw(slCurrent
, slTable
);
4027 if g_ActiveWindow
<> nil then
4031 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4032 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4034 g_ActiveWindow
.Draw();
4039 if g_debug_Sounds
and gGameOn
then
4041 for w
:= 0 to High(e_SoundsArray
) do
4042 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4043 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4048 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4049 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4052 if gGameOn
and gShowTime
then
4053 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4055 if gGameOn
then drawProfilers();
4057 {$IFDEF ENABLE_HOLMES}
4064 procedure g_Game_Quit();
4066 g_Game_StopAllSounds(True);
4068 g_Game_SaveOptions();
4070 g_PlayerModel_FreeData();
4071 g_Texture_DeleteAll();
4072 g_Frames_DeleteAll();
4073 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4075 if NetInitDone
then g_Net_Free
;
4077 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4078 if gMapToDelete
<> '' then
4079 g_Game_DeleteTestMap();
4085 procedure g_FatalError(Text: String);
4087 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4088 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4090 gExit
:= EXIT_SIMPLE
;
4093 procedure g_SimpleError(Text: String);
4095 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4096 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4099 procedure g_Game_SetupScreenSize();
4101 RES_FACTOR
= 4.0 / 3.0;
4107 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4108 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4109 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4110 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4112 gPlayerScreenSize
.Y
:= gScreenHeight
;
4114 // Ðàçìåð çàäíåãî ïëàíà:
4115 if BackID
<> DWORD(-1) then
4118 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4119 (gScreenHeight
*s
> gMapInfo
.Height
) then
4121 gBackSize
.X
:= gScreenWidth
;
4122 gBackSize
.Y
:= gScreenHeight
;
4126 e_GetTextureSize(BackID
, @bw
, @bh
);
4127 rf
:= Single(bw
) / Single(bh
);
4128 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4129 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4130 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4131 if (s
< 1.0) then s
:= 1.0;
4132 gBackSize
.X
:= Round(bw
*s
);
4133 gBackSize
.Y
:= Round(bh
*s
);
4138 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4140 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4143 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4145 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4146 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4148 if gPlayer1
= nil then
4150 if g_Game_IsClient
then
4152 if NetPlrUID1
> -1 then
4154 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4155 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4160 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4161 Team
:= gPlayer1Settings
.Team
;
4163 // Ñîçäàíèå ïåðâîãî èãðîêà:
4164 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4165 gPlayer1Settings
.Color
,
4167 if gPlayer1
= nil then
4168 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4171 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4172 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4173 if g_Game_IsServer
and g_Game_IsNet
then
4174 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4175 gPlayer1
.Respawn(False, True);
4177 if g_Game_IsNet
and NetUseMaster
then
4183 if gPlayer2
= nil then
4185 if g_Game_IsClient
then
4187 if NetPlrUID2
> -1 then
4188 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4192 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4193 Team
:= gPlayer2Settings
.Team
;
4195 // Ñîçäàíèå âòîðîãî èãðîêà:
4196 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4197 gPlayer2Settings
.Color
,
4199 if gPlayer2
= nil then
4200 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4203 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4204 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4205 if g_Game_IsServer
and g_Game_IsNet
then
4206 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4207 gPlayer2
.Respawn(False, True);
4209 if g_Game_IsNet
and NetUseMaster
then
4217 procedure g_Game_RemovePlayer();
4221 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4222 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4227 if g_Game_IsServer
then
4230 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4231 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4232 g_Player_Remove(Pl
.UID
);
4234 if g_Game_IsNet
and NetUseMaster
then
4243 if g_Game_IsServer
then
4246 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4247 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4248 g_Player_Remove(Pl
.UID
);
4250 if g_Game_IsNet
and NetUseMaster
then
4255 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4261 procedure g_Game_Spectate();
4263 g_Game_RemovePlayer();
4264 if gPlayer1
<> nil then
4265 g_Game_RemovePlayer();
4268 procedure g_Game_SpectateCenterView();
4270 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4271 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4274 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4281 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4283 g_Game_ClearLoading();
4286 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4289 gGameSettings
.GameType
:= GT_SINGLE
;
4290 gGameSettings
.MaxLives
:= 0;
4291 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4292 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4293 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4294 gSwitchGameMode
:= GM_SINGLE
;
4296 g_Game_ExecuteEvent('ongamestart');
4298 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4299 g_Game_SetupScreenSize();
4301 // Ñîçäàíèå ïåðâîãî èãðîêà:
4302 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4303 gPlayer1Settings
.Color
,
4304 gPlayer1Settings
.Team
, False));
4305 if gPlayer1
= nil then
4307 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4311 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4314 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4317 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4318 gPlayer2Settings
.Color
,
4319 gPlayer2Settings
.Team
, False));
4320 if gPlayer2
= nil then
4322 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4326 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4330 // Çàãðóçêà è çàïóñê êàðòû:
4331 if not g_Game_StartMap(MAP
, True) then
4333 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4334 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4338 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4342 for i
:= nPl
+1 to nPlayers
do
4343 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4346 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4347 TimeLimit
, GoalLimit
: Word;
4349 Options
: LongWord; nPlayers
: Byte);
4355 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4357 g_Game_ClearLoading();
4360 gGameSettings
.GameType
:= GT_CUSTOM
;
4361 gGameSettings
.GameMode
:= GameMode
;
4362 gSwitchGameMode
:= GameMode
;
4363 gGameSettings
.TimeLimit
:= TimeLimit
;
4364 gGameSettings
.GoalLimit
:= GoalLimit
;
4365 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4366 gGameSettings
.Options
:= Options
;
4368 gCoopTotalMonstersKilled
:= 0;
4369 gCoopTotalSecretsFound
:= 0;
4370 gCoopTotalMonsters
:= 0;
4371 gCoopTotalSecrets
:= 0;
4375 g_Game_ExecuteEvent('ongamestart');
4377 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4378 g_Game_SetupScreenSize();
4380 // Ðåæèì íàáëþäàòåëÿ:
4381 if nPlayers
= 0 then
4388 if nPlayers
>= 1 then
4390 // Ñîçäàíèå ïåðâîãî èãðîêà:
4391 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4392 gPlayer1Settings
.Color
,
4393 gPlayer1Settings
.Team
, False));
4394 if gPlayer1
= nil then
4396 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4400 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4404 if nPlayers
>= 2 then
4406 // Ñîçäàíèå âòîðîãî èãðîêà:
4407 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4408 gPlayer2Settings
.Color
,
4409 gPlayer2Settings
.Team
, False));
4410 if gPlayer2
= nil then
4412 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4416 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4420 // Çàãðóçêà è çàïóñê êàðòû:
4421 if not g_Game_StartMap(Map
, True) then
4423 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4427 // Íåò òî÷åê ïîÿâëåíèÿ:
4428 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4429 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4430 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4431 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4432 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4434 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4438 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4442 for i
:= nPl
+1 to nPlayers
do
4443 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4446 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4447 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4448 Options
: LongWord; nPlayers
: Byte;
4449 IPAddr
: LongWord; Port
: Word);
4453 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4455 g_Game_ClearLoading();
4458 gGameSettings
.GameType
:= GT_SERVER
;
4459 gGameSettings
.GameMode
:= GameMode
;
4460 gSwitchGameMode
:= GameMode
;
4461 gGameSettings
.TimeLimit
:= TimeLimit
;
4462 gGameSettings
.GoalLimit
:= GoalLimit
;
4463 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4464 gGameSettings
.Options
:= Options
;
4466 gCoopTotalMonstersKilled
:= 0;
4467 gCoopTotalSecretsFound
:= 0;
4468 gCoopTotalMonsters
:= 0;
4469 gCoopTotalSecrets
:= 0;
4473 g_Game_ExecuteEvent('ongamestart');
4475 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4476 g_Game_SetupScreenSize();
4478 // Ðåæèì íàáëþäàòåëÿ:
4479 if nPlayers
= 0 then
4485 if nPlayers
>= 1 then
4487 // Ñîçäàíèå ïåðâîãî èãðîêà:
4488 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4489 gPlayer1Settings
.Color
,
4490 gPlayer1Settings
.Team
, False));
4491 if gPlayer1
= nil then
4493 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4497 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4500 if nPlayers
>= 2 then
4502 // Ñîçäàíèå âòîðîãî èãðîêà:
4503 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4504 gPlayer2Settings
.Color
,
4505 gPlayer2Settings
.Team
, False));
4506 if gPlayer2
= nil then
4508 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4512 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4515 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4516 if NetForwardPorts
then
4517 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4520 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4522 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4526 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4528 // Çàãðóçêà è çàïóñê êàðòû:
4529 if not g_Game_StartMap(Map
, True) then
4531 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4535 // Íåò òî÷åê ïîÿâëåíèÿ:
4536 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4537 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4538 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4539 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4540 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4542 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4546 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4549 NetState
:= NET_STATE_GAME
;
4552 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4567 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4568 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4570 g_Game_ClearLoading();
4573 gGameSettings
.GameType
:= GT_CLIENT
;
4575 gCoopTotalMonstersKilled
:= 0;
4576 gCoopTotalSecretsFound
:= 0;
4577 gCoopTotalMonsters
:= 0;
4578 gCoopTotalSecrets
:= 0;
4582 g_Game_ExecuteEvent('ongamestart');
4584 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4585 g_Game_SetupScreenSize();
4587 NetState
:= NET_STATE_AUTH
;
4589 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4591 if not g_Net_Connect(Addr
, Port
) then
4593 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4594 NetState
:= NET_STATE_NONE
;
4598 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4600 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4605 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4607 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4609 Ptr
:= NetEvent
.packet
^.data
;
4610 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4613 MID
:= InMsg
.ReadByte();
4615 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4617 NetMyID
:= InMsg
.ReadByte();
4618 NetPlrUID1
:= InMsg
.ReadWord();
4620 WadName
:= InMsg
.ReadString();
4621 Map
:= InMsg
.ReadString();
4623 gWADHash
:= InMsg
.ReadMD5();
4625 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4626 gSwitchGameMode
:= gGameSettings
.GameMode
;
4627 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4628 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4629 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4630 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4631 T
:= InMsg
.ReadLongWord();
4633 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4634 if newResPath
= '' then
4636 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4637 newResPath
:= g_Res_DownloadWAD(WadName
);
4638 if newResPath
= '' then
4640 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4641 enet_packet_destroy(NetEvent
.packet
);
4642 NetState
:= NET_STATE_NONE
;
4646 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4648 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4649 gPlayer1Settings
.Color
,
4650 gPlayer1Settings
.Team
, False));
4652 if gPlayer1
= nil then
4654 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4656 enet_packet_destroy(NetEvent
.packet
);
4657 NetState
:= NET_STATE_NONE
;
4661 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4662 gPlayer1
.UID
:= NetPlrUID1
;
4663 gPlayer1
.Reset(True);
4665 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4667 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4669 enet_packet_destroy(NetEvent
.packet
);
4670 NetState
:= NET_STATE_NONE
;
4678 enet_packet_destroy(NetEvent
.packet
);
4682 enet_packet_destroy(NetEvent
.packet
);
4686 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4689 if (NetEvent
.data
<= NET_DISC_MAX
) then
4690 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4691 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4698 ProcessLoading(true);
4700 if e_KeyPressed(IK_SPACE
) or e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(VK_ESCAPE
) or
4701 e_KeyPressed(JOY0_JUMP
) or e_KeyPressed(JOY1_JUMP
) or e_KeyPressed(JOY2_JUMP
) or e_KeyPressed(JOY3_JUMP
) then
4710 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4711 NetState
:= NET_STATE_NONE
;
4715 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4716 gLMSRespawnTime
:= 0;
4719 NetState
:= NET_STATE_GAME
;
4720 MC_SEND_FullStateRequest
;
4721 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4724 procedure g_Game_SaveOptions();
4726 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4729 procedure g_Game_ChangeMap(const MapPath
: String);
4733 g_Game_ClearLoading();
4735 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4736 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4737 if gExitByTrigger
then
4740 gExitByTrigger
:= False;
4742 if not g_Game_StartMap(MapPath
, Force
) then
4743 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4746 procedure g_Game_Restart();
4750 if g_Game_IsClient
then
4752 map
:= g_ExtractFileName(gMapInfo
.Map
);
4756 g_Game_ClearLoading();
4757 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4760 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4762 NewWAD
, ResName
: String;
4765 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4766 g_Player_RemoveAllCorpses();
4768 if (not g_Game_IsClient
) and
4769 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4770 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4772 if gSwitchGameMode
= GM_CTF
then
4773 gGameSettings
.MaxLives
:= 0;
4774 gGameSettings
.GameMode
:= gSwitchGameMode
;
4777 gSwitchGameMode
:= gGameSettings
.GameMode
;
4779 g_Player_ResetTeams();
4781 if isWadPath(Map
) then
4783 NewWAD
:= g_ExtractWadName(Map
);
4784 ResName
:= g_ExtractFileName(Map
);
4785 if g_Game_IsServer
then
4787 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4788 g_Game_LoadWAD(NewWAD
);
4790 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4791 g_Game_ClientWAD(NewWAD
, gWADHash
);
4795 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4798 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4800 gState
:= STATE_NONE
;
4801 g_ActiveWindow
:= nil;
4807 if gGameSettings
.GameMode
= GM_CTF
then
4809 g_Map_ResetFlag(FLAG_RED
);
4810 g_Map_ResetFlag(FLAG_BLUE
);
4811 // CTF, à ôëàãîâ íåò:
4812 if not g_Map_HaveFlagPoints() then
4813 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4818 gState
:= STATE_MENU
;
4823 gPauseMain
:= false;
4824 gPauseHolmes
:= false;
4826 NetTimeToUpdate
:= 1;
4827 NetTimeToReliable
:= 0;
4828 NetTimeToMaster
:= NetMasterRate
;
4829 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4830 gLMSRespawnTime
:= 0;
4831 gMissionFailed
:= False;
4834 gCoopMonstersKilled
:= 0;
4835 gCoopSecretsFound
:= 0;
4837 gVoteInProgress
:= False;
4838 gVotePassed
:= False;
4844 if not gGameOn
then Exit
;
4846 g_Game_SpectateCenterView();
4848 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4850 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4851 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4852 gLMSSoftSpawn
:= True;
4853 if NetMode
= NET_SERVER
then
4854 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4856 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4859 if NetMode
= NET_SERVER
then
4861 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4864 if NetUseMaster
then
4866 if (NetMHost
= nil) or (NetMPeer
= nil) then
4867 if not g_Net_Slist_Connect
then
4868 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4873 if NetClients
<> nil then
4874 for I
:= 0 to High(NetClients
) do
4875 if NetClients
[I
].Used
then
4877 NetClients
[I
].Voted
:= False;
4878 if NetClients
[I
].RequestedFullUpdate
then
4880 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4881 NetClients
[I
].RequestedFullUpdate
:= False;
4885 g_Net_UnbanNonPermHosts();
4890 gCoopTotalMonstersKilled
:= 0;
4891 gCoopTotalSecretsFound
:= 0;
4892 gCoopTotalMonsters
:= 0;
4893 gCoopTotalSecrets
:= 0;
4897 g_Game_ExecuteEvent('onmapstart');
4900 procedure SetFirstLevel();
4904 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4905 if MapList
= nil then
4908 SortSArray(MapList
);
4909 gNextMap
:= MapList
[Low(MapList
)];
4914 procedure g_Game_ExitLevel(const Map
: AnsiString);
4918 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4919 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4920 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4921 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4923 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4924 if gGameSettings
.GameType
= GT_SINGLE
then
4925 gExit
:= EXIT_ENDLEVELSINGLE
4926 else // Âûøëè â âûõîä â Ñâîåé èãðå
4928 gExit
:= EXIT_ENDLEVELCUSTOM
;
4929 if gGameSettings
.GameMode
= GM_COOP
then
4930 g_Player_RememberAll
;
4932 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4935 if gGameSettings
.GameMode
= GM_COOP
then
4938 gStatsPressed
:= True;
4939 gNextMap
:= 'MAP01';
4941 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4944 if g_Game_IsNet
then
4946 MH_SEND_GameStats();
4947 MH_SEND_CoopStats();
4953 procedure g_Game_RestartLevel();
4957 if gGameSettings
.GameMode
= GM_SINGLE
then
4962 gExit
:= EXIT_ENDLEVELCUSTOM
;
4963 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4967 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4971 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4973 if not g_Game_IsClient
then
4975 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4978 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4979 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4983 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4987 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4988 g_Game_LoadWAD(NewWAD
);
4991 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4993 i
, n
, nb
, nr
: Integer;
4995 function monRespawn (mon
: TMonster
): Boolean;
4997 result
:= false; // don't stop
4998 if not mon
.FNoRespawn
then mon
.Respawn();
5002 if not g_Game_IsServer
then Exit
;
5003 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5004 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5005 gLMSRespawnTime
:= 0;
5008 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5010 gMissionFailed
:= True;
5011 g_Game_RestartLevel
;
5015 n
:= 0; nb
:= 0; nr
:= 0;
5016 for i
:= Low(gPlayers
) to High(gPlayers
) do
5017 if (gPlayers
[i
] <> nil) and
5018 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5019 (gPlayers
[i
] is TBot
)) then
5022 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5023 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5026 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5028 // wait a second until the fuckers finally decide to join
5029 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5030 gLMSRespawnTime
:= gTime
+ 1000;
5031 gLMSSoftSpawn
:= NoMapRestart
;
5035 g_Player_RemoveAllCorpses
;
5036 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5037 if g_Game_IsNet
then
5038 MH_SEND_GameEvent(NET_EV_LMS_START
);
5040 for i
:= Low(gPlayers
) to High(gPlayers
) do
5042 if gPlayers
[i
] = nil then continue
;
5043 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5044 // don't touch normal spectators
5045 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5047 gPlayers
[i
].FNoRespawn
:= True;
5048 gPlayers
[i
].Lives
:= 0;
5049 if g_Game_IsNet
then
5050 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5053 gPlayers
[i
].FNoRespawn
:= False;
5054 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5055 gPlayers
[i
].Respawn(False, True);
5056 if gGameSettings
.GameMode
= GM_COOP
then
5058 gPlayers
[i
].Frags
:= 0;
5059 gPlayers
[i
].RecallState
;
5061 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5062 gPlayer1
:= g_Player_Get(gLMSPID1
);
5063 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5064 gPlayer2
:= g_Player_Get(gLMSPID2
);
5067 g_Items_RestartRound();
5070 g_Mons_ForEach(monRespawn
);
5072 gLMSSoftSpawn
:= False;
5075 function g_Game_GetFirstMap(WAD
: String): String;
5079 MapList
:= g_Map_GetMapsList(WAD
);
5080 if MapList
= nil then
5083 SortSArray(MapList
);
5084 Result
:= MapList
[Low(MapList
)];
5086 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5092 function g_Game_GetNextMap(): String;
5099 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5100 if MapList
= nil then
5103 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5105 SortSArray(MapList
);
5107 for I
:= Low(MapList
) to High(MapList
) do
5108 if Map
= MapList
[I
] then
5114 if MapIndex
<> -255 then
5116 if MapIndex
= High(MapList
) then
5117 Result
:= MapList
[Low(MapList
)]
5119 Result
:= MapList
[MapIndex
+ 1];
5121 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5127 procedure g_Game_NextLevel();
5129 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5130 gExit
:= EXIT_ENDLEVELCUSTOM
5133 gExit
:= EXIT_ENDLEVELSINGLE
;
5137 if gNextMap
<> '' then Exit
;
5138 gNextMap
:= g_Game_GetNextMap();
5141 function g_Game_IsTestMap(): Boolean;
5143 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5146 procedure g_Game_DeleteTestMap();
5149 //MapName: AnsiString;
5157 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5158 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5159 if (a
= 0) then exit
;
5161 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5162 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5163 Delete(gMapToDelete
, 1, a
+5);
5164 gMapToDelete
:= UpperCase(gMapToDelete
);
5166 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5169 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5170 if MapName <> TEST_MAP_NAME then
5173 if not gTempDelete then
5175 time := g_GetFileTime(WadName);
5176 WAD := TWADFile.Create();
5179 if not WAD.ReadFile(WadName) then
5180 begin // Íåò òàêîãî WAD-ôàéëà
5185 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5187 MapList := WAD.GetResourcesList('');
5189 if MapList <> nil then
5190 for a := 0 to High(MapList) do
5191 if MapList[a] = MapName then
5193 // Óäàëÿåì è ñîõðàíÿåì:
5194 WAD.RemoveResource('', MapName);
5195 WAD.SaveTo(WadName);
5200 g_SetFileTime(WadName, time);
5203 if gTempDelete
then DeleteFile(WadName
);
5206 procedure GameCVars(P
: SSArray
);
5209 stat
: TPlayerStatArray
;
5214 cmd
:= LowerCase(P
[0]);
5215 if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5217 with gGameSettings
do
5219 if (Length(P
) > 1) and
5220 ((P
[1] = '1') or (P
[1] = '0')) then
5222 if (P
[1][1] = '1') then
5223 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5225 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5228 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5229 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5231 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5233 if g_Game_IsNet
then MH_SEND_GameSettings
;
5236 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5238 with gGameSettings
do
5240 if (Length(P
) > 1) and
5241 ((P
[1] = '1') or (P
[1] = '0')) then
5243 if (P
[1][1] = '1') then
5244 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5246 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5249 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5250 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5252 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5254 if g_Game_IsNet
then MH_SEND_GameSettings
;
5257 else if cmd
= 'g_gamemode' then
5259 a
:= g_Game_TextToMode(P
[1]);
5260 if a
= GM_SINGLE
then a
:= GM_COOP
;
5261 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5263 gSwitchGameMode
:= a
;
5264 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5265 (gState
= STATE_INTERSINGLE
) then
5266 gSwitchGameMode
:= GM_SINGLE
;
5268 gGameSettings
.GameMode
:= gSwitchGameMode
;
5270 if gSwitchGameMode
= gGameSettings
.GameMode
then
5271 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5272 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5274 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5275 [g_Game_ModeToText(gGameSettings
.GameMode
),
5276 g_Game_ModeToText(gSwitchGameMode
)]));
5278 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5280 with gGameSettings
do
5282 if (Length(P
) > 1) and
5283 ((P
[1] = '1') or (P
[1] = '0')) then
5285 if (P
[1][1] = '1') then
5286 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5288 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5291 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5292 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5294 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5295 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5297 if g_Game_IsNet
then MH_SEND_GameSettings
;
5300 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5302 with gGameSettings
do
5304 if (Length(P
) > 1) and
5305 ((P
[1] = '1') or (P
[1] = '0')) then
5307 if (P
[1][1] = '1') then
5308 Options
:= Options
or GAME_OPTION_MONSTERS
5310 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5313 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5314 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5316 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5317 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5319 if g_Game_IsNet
then MH_SEND_GameSettings
;
5322 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5324 with gGameSettings
do
5326 if (Length(P
) > 1) and
5327 ((P
[1] = '1') or (P
[1] = '0')) then
5329 if (P
[1][1] = '1') then
5330 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5332 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5335 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5336 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5338 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5340 if g_Game_IsNet
then MH_SEND_GameSettings
;
5343 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5345 with gGameSettings
do
5347 if (Length(P
) > 1) and
5348 ((P
[1] = '1') or (P
[1] = '0')) then
5350 if (P
[1][1] = '1') then
5351 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5353 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5356 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5357 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5359 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5361 if g_Game_IsNet
then MH_SEND_GameSettings
;
5364 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5366 if Length(P
) > 1 then
5368 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5369 gGameSettings
.WarmupTime
:= 30
5371 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5374 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5375 [gGameSettings
.WarmupTime
]));
5376 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5378 else if cmd
= 'net_interp' then
5380 if (Length(P
) > 1) then
5381 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5383 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5384 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5385 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5386 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5389 else if cmd
= 'net_forceplayerupdate' then
5391 if (Length(P
) > 1) and
5392 ((P
[1] = '1') or (P
[1] = '0')) then
5393 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5395 if NetForcePlayerUpdate
then
5396 g_Console_Add('net_forceplayerupdate = 1')
5398 g_Console_Add('net_forceplayerupdate = 0');
5399 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5400 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5401 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5404 else if cmd
= 'net_predictself' then
5406 if (Length(P
) > 1) and
5407 ((P
[1] = '1') or (P
[1] = '0')) then
5408 NetPredictSelf
:= (P
[1][1] = '1');
5410 if NetPredictSelf
then
5411 g_Console_Add('net_predictself = 1')
5413 g_Console_Add('net_predictself = 0');
5414 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5415 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5416 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5419 else if cmd
= 'sv_name' then
5421 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5423 NetServerName
:= P
[1];
5424 if Length(NetServerName
) > 64 then
5425 SetLength(NetServerName
, 64);
5426 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5430 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5432 else if cmd
= 'sv_passwd' then
5434 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5436 NetPassword
:= P
[1];
5437 if Length(NetPassword
) > 24 then
5438 SetLength(NetPassword
, 24);
5439 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5443 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5445 else if cmd
= 'sv_maxplrs' then
5447 if (Length(P
) > 1) then
5449 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5450 if g_Game_IsServer
and g_Game_IsNet
then
5453 for a
:= 0 to High(NetClients
) do
5454 if NetClients
[a
].Used
then
5457 if b
> NetMaxClients
then
5459 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5460 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5461 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5462 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5465 if NetUseMaster
then
5470 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5472 else if cmd
= 'sv_public' then
5474 if (Length(P
) > 1) then
5476 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5477 if g_Game_IsServer
and g_Game_IsNet
then
5478 if NetUseMaster
then
5480 if NetMPeer
= nil then
5481 if not g_Net_Slist_Connect() then
5482 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5483 g_Net_Slist_Update();
5486 if NetMPeer
<> nil then
5487 g_Net_Slist_Disconnect();
5490 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5492 else if cmd
= 'sv_intertime' then
5494 if (Length(P
) > 1) then
5495 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5497 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5499 else if cmd
= 'p1_name' then
5501 if (Length(P
) > 1) and gGameOn
then
5503 if g_Game_IsClient
then
5505 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5506 MC_SEND_PlayerSettings
;
5509 if gPlayer1
<> nil then
5511 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5512 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5515 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5518 else if cmd
= 'p2_name' then
5520 if (Length(P
) > 1) and gGameOn
then
5522 if g_Game_IsClient
then
5524 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5525 MC_SEND_PlayerSettings
;
5528 if gPlayer2
<> nil then
5530 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5531 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5534 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5537 else if cmd
= 'p1_color' then
5539 if Length(P
) > 3 then
5540 if g_Game_IsClient
then
5542 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5543 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5544 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5545 MC_SEND_PlayerSettings
;
5548 if gPlayer1
<> nil then
5550 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5551 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5552 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5553 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5556 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5557 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5558 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5560 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5562 if Length(P
) > 3 then
5563 if g_Game_IsClient
then
5565 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5566 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5567 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5568 MC_SEND_PlayerSettings
;
5571 if gPlayer2
<> nil then
5573 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5574 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5575 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5576 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5579 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5580 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5581 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5583 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5585 if cmd
= 'r_showscore' then
5587 if (Length(P
) > 1) and
5588 ((P
[1] = '1') or (P
[1] = '0')) then
5589 gShowGoals
:= (P
[1][1] = '1');
5592 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5594 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5596 else if cmd
= 'r_showstat' then
5598 if (Length(P
) > 1) and
5599 ((P
[1] = '1') or (P
[1] = '0')) then
5600 gShowStat
:= (P
[1][1] = '1');
5603 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5605 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5607 else if cmd
= 'r_showkillmsg' then
5609 if (Length(P
) > 1) and
5610 ((P
[1] = '1') or (P
[1] = '0')) then
5611 gShowKillMsg
:= (P
[1][1] = '1');
5613 if gShowKillMsg
then
5614 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5616 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5618 else if cmd
= 'r_showlives' then
5620 if (Length(P
) > 1) and
5621 ((P
[1] = '1') or (P
[1] = '0')) then
5622 gShowLives
:= (P
[1][1] = '1');
5625 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5627 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5629 else if cmd
= 'r_showspect' then
5631 if (Length(P
) > 1) and
5632 ((P
[1] = '1') or (P
[1] = '0')) then
5633 gSpectHUD
:= (P
[1][1] = '1');
5636 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5638 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5640 else if cmd
= 'r_showping' then
5642 if (Length(P
) > 1) and
5643 ((P
[1] = '1') or (P
[1] = '0')) then
5644 gShowPing
:= (P
[1][1] = '1');
5647 g_Console_Add(_lc
[I_MSG_PING_ON
])
5649 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5651 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5653 if Length(P
) > 1 then
5655 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5656 gGameSettings
.GoalLimit
:= 0
5661 if gGameSettings
.GameMode
= GM_DM
then
5663 stat
:= g_Player_GetStats();
5665 for a
:= 0 to High(stat
) do
5666 if stat
[a
].Frags
> b
then
5670 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5672 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5675 if g_Game_IsNet
then MH_SEND_GameSettings
;
5678 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5680 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5682 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5683 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5685 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5686 [gGameSettings
.TimeLimit
div 3600,
5687 (gGameSettings
.TimeLimit
div 60) mod 60,
5688 gGameSettings
.TimeLimit
mod 60]));
5689 if g_Game_IsNet
then MH_SEND_GameSettings
;
5691 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5693 if Length(P
) > 1 then
5695 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5696 gGameSettings
.MaxLives
:= 0
5700 stat
:= g_Player_GetStats();
5702 for a
:= 0 to High(stat
) do
5703 if stat
[a
].Lives
> b
then
5705 gGameSettings
.MaxLives
:=
5706 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5710 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5711 [gGameSettings
.MaxLives
]));
5712 if g_Game_IsNet
then MH_SEND_GameSettings
;
5717 procedure PrintHeapStats();
5721 hs
:= GetFPCHeapStatus();
5722 e_LogWriteLn ('v===== heap status =====v');
5723 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5724 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5725 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5726 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5727 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5728 e_LogWriteLn ('^=======================^');
5731 procedure DebugCommands(P
: SSArray
);
5738 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5739 if {gDebugMode}conIsCheatsEnabled
then
5741 cmd
:= LowerCase(P
[0]);
5742 if cmd
= 'd_window' then
5744 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5745 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5746 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5747 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5748 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5750 else if cmd
= 'd_sounds' then
5752 if (Length(P
) > 1) and
5753 ((P
[1] = '1') or (P
[1] = '0')) then
5754 g_Debug_Sounds
:= (P
[1][1] = '1');
5756 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5758 else if cmd
= 'd_frames' then
5760 if (Length(P
) > 1) and
5761 ((P
[1] = '1') or (P
[1] = '0')) then
5762 g_Debug_Frames
:= (P
[1][1] = '1');
5764 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5766 else if cmd
= 'd_winmsg' then
5768 if (Length(P
) > 1) and
5769 ((P
[1] = '1') or (P
[1] = '0')) then
5770 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5772 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5774 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5776 if (Length(P
) > 1) and
5777 ((P
[1] = '1') or (P
[1] = '0')) then
5778 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5780 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5782 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5784 if Length(P
) > 1 then
5786 '0': g_debug_BotAIOff
:= 0;
5787 '1': g_debug_BotAIOff
:= 1;
5788 '2': g_debug_BotAIOff
:= 2;
5789 '3': g_debug_BotAIOff
:= 3;
5792 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5794 else if cmd
= 'd_monster' then
5796 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5797 if Length(P
) < 2 then
5799 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5800 g_Console_Add('ID | Name');
5801 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5802 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5803 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5806 a
:= StrToIntDef(P
[1], 0);
5807 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5808 a
:= g_Mons_TypeIdByName(P
[1]);
5810 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5811 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5814 with gPlayer1
.Obj
do
5816 mon
:= g_Monsters_Create(a
,
5817 X
+ Rect
.X
+ (Rect
.Width
div 2),
5818 Y
+ Rect
.Y
+ Rect
.Height
,
5819 gPlayer1
.Direction
, True);
5821 if (Length(P
) > 2) and (mon
<> nil) then
5823 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5824 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5825 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5826 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5827 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5828 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5829 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5830 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5831 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5836 else if (cmd
= 'd_health') then
5838 if (Length(P
) > 1) and
5839 ((P
[1] = '1') or (P
[1] = '0')) then
5840 g_debug_HealthBar
:= (P
[1][1] = '1');
5842 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5844 else if (cmd
= 'd_player') then
5846 if (Length(P
) > 1) and
5847 ((P
[1] = '1') or (P
[1] = '0')) then
5848 g_debug_Player
:= (P
[1][1] = '1');
5850 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5852 else if (cmd
= 'd_mem') then
5858 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5862 procedure GameCheats(P
: SSArray
);
5868 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5870 g_Console_Add('not available');
5876 g_Console_Add('where is the player?!');
5879 cmd
:= LowerCase(P
[0]);
5883 plr
.GodMode
:= not plr
.GodMode
;
5884 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5887 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5888 if cmd
= 'give' then
5890 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5891 for f
:= 1 to High(P
) do
5893 cmd
:= LowerCase(P
[f
]);
5894 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5895 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5896 if cmd
= 'exit' then
5898 if gTriggers
<> nil then
5900 for a
:= 0 to High(gTriggers
) do
5902 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5904 g_Console_Add('player left the map');
5905 gExitByTrigger
:= True;
5906 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5907 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5915 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5916 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5917 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5918 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5919 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5921 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5922 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5924 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5925 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5927 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5928 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5930 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5931 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5933 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5934 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5936 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5937 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5938 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5940 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5941 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5942 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5943 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5944 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5945 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5947 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5948 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5949 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5950 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5951 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5952 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5954 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5955 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5957 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5958 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5960 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5962 if cmd
= 'ammo' then
5964 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5965 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5966 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5967 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5968 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5969 g_Console_Add('player got some ammo');
5973 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5974 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5976 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5977 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5979 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5980 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5982 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5983 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5985 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5987 if cmd
= 'weapons' then
5989 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5990 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5991 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5992 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5993 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5994 plr
.GiveItem(ITEM_WEAPON_BFG
);
5995 g_Console_Add('player got weapons');
5999 if cmd
= 'keys' then
6001 plr
.GiveItem(ITEM_KEY_RED
);
6002 plr
.GiveItem(ITEM_KEY_GREEN
);
6003 plr
.GiveItem(ITEM_KEY_BLUE
);
6004 g_Console_Add('player got all keys');
6008 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6013 if cmd
= 'open' then
6015 g_Console_Add('player activated sesame');
6016 g_Triggers_OpenAll();
6023 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6027 if cmd
= 'noclip' then
6030 g_Console_Add('wall hardeness adjusted');
6034 if cmd
= 'notarget' then
6036 plr
.NoTarget
:= not plr
.NoTarget
;
6037 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6041 if cmd
= 'noreload' then
6043 plr
.NoReload
:= not plr
.NoReload
;
6044 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6048 if cmd
= 'speedy' then
6050 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6051 g_Console_Add('speed adjusted');
6055 if cmd
= 'jumpy' then
6057 VEL_JUMP
:= 30-VEL_JUMP
;
6058 g_Console_Add('jump height adjusted');
6062 if cmd
= 'automap' then
6064 gShowMap
:= not gShowMap
;
6065 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6069 if cmd
= 'aimline' then
6071 gAimLine
:= not gAimLine
;
6072 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6077 procedure GameCommands(P
: SSArray
);
6083 pl
: pTNetClient
= nil;
6090 cmd
:= LowerCase(P
[0]);
6092 if (cmd
= 'quit') or
6099 else if cmd
= 'pause' then
6101 if (g_ActiveWindow
= nil) then
6102 g_Game_Pause(not gPauseMain
);
6104 else if cmd
= 'endgame' then
6105 gExit
:= EXIT_SIMPLE
6106 else if cmd
= 'restart' then
6108 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6110 if g_Game_IsClient
then
6112 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6117 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6119 else if cmd
= 'kick' then
6121 if g_Game_IsServer
then
6123 if Length(P
) < 2 then
6125 g_Console_Add('kick <name>');
6130 g_Console_Add('kick <name>');
6134 if g_Game_IsNet
then
6135 pl
:= g_Net_Client_ByName(P
[1]);
6138 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6139 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6140 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6141 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6142 if NetUseMaster
then
6144 end else if gPlayers
<> nil then
6145 for a
:= Low(gPlayers
) to High(gPlayers
) do
6146 if gPlayers
[a
] <> nil then
6147 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6149 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6150 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6152 gPlayers
[a
].Lives
:= 0;
6153 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6154 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6155 g_Player_Remove(gPlayers
[a
].UID
);
6156 if NetUseMaster
then
6158 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6162 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6164 else if cmd
= 'kick_id' then
6166 if g_Game_IsServer
and g_Game_IsNet
then
6168 if Length(P
) < 2 then
6170 g_Console_Add('kick_id <client ID>');
6175 g_Console_Add('kick_id <client ID>');
6179 a
:= StrToIntDef(P
[1], 0);
6180 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6182 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6184 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6185 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6186 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6187 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6188 if NetUseMaster
then
6193 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6195 else if cmd
= 'ban' then
6197 if g_Game_IsServer
and g_Game_IsNet
then
6199 if Length(P
) < 2 then
6201 g_Console_Add('ban <name>');
6206 g_Console_Add('ban <name>');
6210 pl
:= g_Net_Client_ByName(P
[1]);
6213 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6214 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6215 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6216 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6217 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6218 if NetUseMaster
then
6221 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6223 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6225 else if cmd
= 'ban_id' then
6227 if g_Game_IsServer
and g_Game_IsNet
then
6229 if Length(P
) < 2 then
6231 g_Console_Add('ban_id <client ID>');
6236 g_Console_Add('ban_id <client ID>');
6240 a
:= StrToIntDef(P
[1], 0);
6241 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6242 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6244 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6245 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6246 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6247 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6248 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6249 if NetUseMaster
then
6253 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6255 else if cmd
= 'permban' then
6257 if g_Game_IsServer
and g_Game_IsNet
then
6259 if Length(P
) < 2 then
6261 g_Console_Add('permban <name>');
6266 g_Console_Add('permban <name>');
6270 pl
:= g_Net_Client_ByName(P
[1]);
6273 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6274 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6275 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6276 g_Net_SaveBanList();
6277 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6278 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6279 if NetUseMaster
then
6282 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6284 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6286 else if cmd
= 'permban_id' then
6288 if g_Game_IsServer
and g_Game_IsNet
then
6290 if Length(P
) < 2 then
6292 g_Console_Add('permban_id <client ID>');
6297 g_Console_Add('permban_id <client ID>');
6301 a
:= StrToIntDef(P
[1], 0);
6302 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6303 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6305 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6306 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6307 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6308 g_Net_SaveBanList();
6309 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6310 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6311 if NetUseMaster
then
6315 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6317 else if cmd
= 'unban' then
6319 if g_Game_IsServer
and g_Game_IsNet
then
6321 if Length(P
) < 2 then
6323 g_Console_Add('unban <IP Address>');
6328 g_Console_Add('unban <IP Address>');
6332 if g_Net_UnbanHost(P
[1]) then
6334 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6335 g_Net_SaveBanList();
6337 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6339 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6341 else if cmd
= 'clientlist' then
6343 if g_Game_IsServer
and g_Game_IsNet
then
6346 if NetClients
<> nil then
6347 for a
:= Low(NetClients
) to High(NetClients
) do
6348 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6350 plr
:= g_Player_Get(NetClients
[a
].Player
);
6351 if plr
= nil then continue
;
6353 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6354 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6357 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6359 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6361 else if cmd
= 'connect' then
6363 if (NetMode
= NET_NONE
) then
6365 if Length(P
) < 2 then
6367 g_Console_Add('connect <IP> [port] [password]');
6372 g_Console_Add('connect <IP> [port] [password]');
6376 if Length(P
) > 2 then
6377 prt
:= StrToIntDef(P
[2], 25666)
6381 if Length(P
) > 3 then
6386 g_Game_StartClient(P
[1], prt
, pw
);
6389 else if cmd
= 'disconnect' then
6391 if (NetMode
= NET_CLIENT
) then
6394 else if cmd
= 'reconnect' then
6396 if (NetMode
= NET_SERVER
) then
6399 if (NetMode
= NET_CLIENT
) then
6402 gExit
:= EXIT_SIMPLE
;
6406 //TODO: Use last successful password to reconnect, instead of ''
6407 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6409 else if (cmd
= 'addbot') or
6410 (cmd
= 'bot_add') then
6412 if Length(P
) > 2 then
6413 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6414 else if Length(P
) > 1 then
6415 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6417 g_Bot_Add(TEAM_NONE
, 2);
6419 else if cmd
= 'bot_addlist' then
6421 if Length(P
) > 1 then
6423 if Length(P
) = 2 then
6424 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6425 else if Length(P
) = 3 then
6426 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6428 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6431 else if cmd
= 'bot_removeall' then
6433 else if cmd
= 'chat' then
6435 if g_Game_IsNet
then
6437 if Length(P
) > 1 then
6439 for a
:= 1 to High(P
) do
6440 chstr
:= chstr
+ P
[a
] + ' ';
6442 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6444 if Length(chstr
) < 1 then
6446 g_Console_Add('chat <text>');
6450 chstr
:= b_Text_Format(chstr
);
6451 if g_Game_IsClient
then
6452 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6454 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6457 g_Console_Add('chat <text>');
6459 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6461 else if cmd
= 'teamchat' then
6463 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6465 if Length(P
) > 1 then
6467 for a
:= 1 to High(P
) do
6468 chstr
:= chstr
+ P
[a
] + ' ';
6470 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6472 if Length(chstr
) < 1 then
6474 g_Console_Add('teamchat <text>');
6478 chstr
:= b_Text_Format(chstr
);
6479 if g_Game_IsClient
then
6480 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6482 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6483 gPlayer1Settings
.Team
);
6486 g_Console_Add('teamchat <text>');
6488 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6490 else if cmd
= 'game' then
6492 if gGameSettings
.GameType
<> GT_NONE
then
6494 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6497 if Length(P
) = 1 then
6499 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6502 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6503 P
[1] := addWadExtension(P
[1]);
6504 if FileExists(MapsDir
+ P
[1]) then
6506 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6507 if Length(P
) < 3 then
6510 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6513 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6515 if g_Map_Exist(MapsDir
+ s
) then
6517 // Çàïóñêàåì ñâîþ èãðó
6519 with gGameSettings
do
6521 GameMode
:= g_Game_TextToMode(gcGameMode
);
6522 if gSwitchGameMode
<> GM_NONE
then
6523 GameMode
:= gSwitchGameMode
;
6524 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6525 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6527 if Length(P
) >= 4 then
6528 b
:= StrToIntDef(P
[3], 1);
6529 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6530 GoalLimit
, MaxLives
, Options
, b
);
6535 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6537 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6539 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6541 else if cmd
= 'host' then
6543 if gGameSettings
.GameType
<> GT_NONE
then
6545 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6548 if Length(P
) < 4 then
6550 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6553 if not StrToIp(P
[1], listen
) then
6555 prt
:= StrToIntDef(P
[2], 25666);
6557 P
[3] := addWadExtension(P
[3]);
6558 if FileExists(MapsDir
+ P
[3]) then
6560 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6561 if Length(P
) < 5 then
6564 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6567 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6569 if g_Map_Exist(MapsDir
+ s
) then
6571 // Çàïóñêàåì ñâîþ èãðó
6573 with gGameSettings
do
6575 GameMode
:= g_Game_TextToMode(gcGameMode
);
6576 if gSwitchGameMode
<> GM_NONE
then
6577 GameMode
:= gSwitchGameMode
;
6578 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6579 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6581 if Length(P
) >= 6 then
6582 b
:= StrToIntDef(P
[5], 0);
6583 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6584 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6589 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6591 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6593 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6595 else if cmd
= 'map' then
6597 if Length(P
) = 1 then
6599 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6601 g_Console_Add(cmd
+ ' <MAP>');
6602 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6604 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6606 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6608 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6609 if Length(P
) < 3 then
6611 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6612 s
:= UpperCase(P
[1]);
6613 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6614 begin // Êàðòà íàøëàñü
6615 gExitByTrigger
:= False;
6617 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6619 gExit
:= EXIT_ENDLEVELCUSTOM
;
6621 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6622 g_Game_ChangeMap(s
);
6625 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6626 pw
:= findDiskWad(MapsDir
+ P
[1]);
6627 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6628 if FileExists(pw
) then
6630 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6632 P
[1] := ExtractRelativePath(MapsDir
, pw
);
6633 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6635 s
:= P
[1] + ':\' + P
[2];
6637 if g_Map_Exist(MapsDir
+ s
) then
6639 gExitByTrigger
:= False;
6641 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6643 gExit
:= EXIT_ENDLEVELCUSTOM
;
6645 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6646 g_Game_ChangeMap(s
);
6649 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6651 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6653 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6657 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6658 P
[1] := addWadExtension(P
[1]);
6659 if FileExists(MapsDir
+ P
[1]) then
6662 P
[2] := UpperCase(P
[2]);
6663 s
:= P
[1] + ':\' + P
[2];
6665 if g_Map_Exist(MapsDir
+ s
) then
6666 begin // Íàøëè êàðòó
6667 gExitByTrigger
:= False;
6669 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6671 gExit
:= EXIT_ENDLEVELCUSTOM
;
6673 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6674 g_Game_ChangeMap(s
);
6676 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6678 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6681 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6683 else if cmd
= 'nextmap' then
6685 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6686 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6689 if Length(P
) = 1 then
6691 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6693 g_Console_Add(cmd
+ ' <MAP>');
6694 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6697 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6702 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6704 if Length(P
) < 3 then
6706 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6707 s
:= UpperCase(P
[1]);
6708 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6709 begin // Êàðòà íàøëàñü
6710 gExitByTrigger
:= False;
6715 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6716 P
[1] := addWadExtension(P
[1]);
6717 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6718 if FileExists(MapsDir
+ P
[1]) then
6720 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6722 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6724 s
:= P
[1] + ':\' + P
[2];
6726 if g_Map_Exist(MapsDir
+ s
) then
6727 begin // Óñòàíàâëèâàåì êàðòó
6728 gExitByTrigger
:= False;
6733 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6735 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6737 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6741 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6742 P
[1] := addWadExtension(P
[1]);
6743 if FileExists(MapsDir
+ P
[1]) then
6746 P
[2] := UpperCase(P
[2]);
6747 s
:= P
[1] + ':\' + P
[2];
6749 if g_Map_Exist(MapsDir
+ s
) then
6750 begin // Íàøëè êàðòó
6751 gExitByTrigger
:= False;
6755 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6757 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6760 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6763 if gNextMap
= '' then
6764 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6766 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6769 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6772 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6774 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6776 gExitByTrigger
:= False;
6777 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6778 if (gNextMap
= '') and (gTriggers
<> nil) then
6779 for a
:= 0 to High(gTriggers
) do
6780 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6782 gExitByTrigger
:= True;
6783 //gNextMap := gTriggers[a].Data.MapName;
6784 gNextMap
:= gTriggers
[a
].tgcMap
;
6787 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6788 if gNextMap
= '' then
6789 gNextMap
:= g_Game_GetNextMap();
6790 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6791 if not isWadPath(gNextMap
) then
6792 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6795 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6796 if g_Map_Exist(MapsDir
+ s
) then
6797 gExit
:= EXIT_ENDLEVELCUSTOM
6799 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6801 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6803 else if (cmd
= 'event') then
6805 if (Length(P
) <= 1) then
6807 for a
:= 0 to High(gEvents
) do
6808 if gEvents
[a
].Command
= '' then
6809 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6811 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6814 if (Length(P
) = 2) then
6816 for a
:= 0 to High(gEvents
) do
6817 if gEvents
[a
].Name
= P
[1] then
6818 if gEvents
[a
].Command
= '' then
6819 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6821 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6824 for a
:= 0 to High(gEvents
) do
6825 if gEvents
[a
].Name
= P
[1] then
6827 gEvents
[a
].Command
:= '';
6828 for b
:= 2 to High(P
) do
6829 if Pos(' ', P
[b
]) = 0 then
6830 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6832 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6833 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6837 else if cmd
= 'suicide' then
6841 if g_Game_IsClient
then
6842 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6845 if gPlayer1
<> nil then
6846 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6847 if gPlayer2
<> nil then
6848 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6852 else if cmd
= 'screenshot' then
6856 else if cmd
= 'weapon' then
6858 if Length(p
) = 2 then
6860 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6861 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6862 gSelectWeapon
[0, a
] := True
6865 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6867 if Length(p
) = 2 then
6869 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6870 b
:= ord(cmd
[2]) - ord('1');
6871 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6872 gSelectWeapon
[b
, a
] := True
6875 // Êîìàíäû Ñâîåé èãðû:
6876 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6878 if cmd
= 'bot_addred' then
6880 if Length(P
) > 1 then
6881 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6883 g_Bot_Add(TEAM_RED
, 2);
6885 else if cmd
= 'bot_addblue' then
6887 if Length(P
) > 1 then
6888 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6890 g_Bot_Add(TEAM_BLUE
, 2);
6892 else if cmd
= 'spectate' then
6898 else if cmd
= 'say' then
6900 if g_Game_IsServer
and g_Game_IsNet
then
6902 if Length(P
) > 1 then
6905 for a
:= 1 to High(P
) do
6906 chstr
:= chstr
+ P
[a
] + ' ';
6908 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6910 if Length(chstr
) < 1 then
6912 g_Console_Add('say <text>');
6916 chstr
:= b_Text_Format(chstr
);
6917 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6919 else g_Console_Add('say <text>');
6921 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6923 else if cmd
= 'tell' then
6925 if g_Game_IsServer
and g_Game_IsNet
then
6927 if (Length(P
) > 2) and (P
[1] <> '') then
6930 for a
:= 2 to High(P
) do
6931 chstr
:= chstr
+ P
[a
] + ' ';
6933 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6935 if Length(chstr
) < 1 then
6937 g_Console_Add('tell <playername> <text>');
6941 pl
:= g_Net_Client_ByName(P
[1]);
6943 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6945 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6947 else g_Console_Add('tell <playername> <text>');
6949 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6951 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6953 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6955 // Äîïîëíèòåëüíîå âðåìÿ:
6956 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6958 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6959 [gGameSettings
.TimeLimit
div 3600,
6960 (gGameSettings
.TimeLimit
div 60) mod 60,
6961 gGameSettings
.TimeLimit
mod 60]));
6962 if g_Game_IsNet
then MH_SEND_GameSettings
;
6964 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6966 if (Length(P
) <= 1) then
6967 g_Console_Add('rcon_password <password>')
6969 MC_SEND_RCONPassword(P
[1]);
6971 else if cmd
= 'rcon' then
6973 if g_Game_IsClient
then
6975 if Length(P
) > 1 then
6978 for a
:= 1 to High(P
) do
6979 chstr
:= chstr
+ P
[a
] + ' ';
6981 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6983 if Length(chstr
) < 1 then
6985 g_Console_Add('rcon <command>');
6989 MC_SEND_RCONCommand(chstr
);
6991 else g_Console_Add('rcon <command>');
6994 else if cmd
= 'ready' then
6996 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6997 gLMSRespawnTime
:= gTime
+ 100;
6999 else if (cmd
= 'callvote') and g_Game_IsNet
then
7001 if Length(P
) > 1 then
7004 for a
:= 1 to High(P
) do begin
7005 if a
> 1 then chstr
:= chstr
+ ' ';
7006 chstr
:= chstr
+ P
[a
];
7009 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7011 if Length(chstr
) < 1 then
7013 g_Console_Add('callvote <command>');
7017 if g_Game_IsClient
then
7018 MC_SEND_Vote(True, chstr
)
7020 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7021 g_Console_Process('vote', True);
7024 g_Console_Add('callvote <command>');
7026 else if (cmd
= 'vote') and g_Game_IsNet
then
7028 if g_Game_IsClient
then
7030 else if gVoteInProgress
then
7032 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7033 a
:= Floor((NetClientCount
+1)/2.0) + 1
7035 a
:= Floor(NetClientCount
/2.0) + 1;
7040 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7041 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7047 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7048 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7056 procedure g_TakeScreenShot();
7064 if e_NoGraphics
then Exit
;
7065 ssdir
:= GameDir
+'/screenshots';
7066 if not findFileCI(ssdir
, true) then
7068 // try to create dir
7073 if not findFileCI(ssdir
, true) then exit
; // alas
7076 for a
:= 1 to High(Word) do
7078 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7080 if findFileCI(t
, true) then continue
;
7081 if not findFileCI(FileName
) then
7084 st
:= createDiskFile(FileName
);
7086 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7091 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7099 procedure g_Game_InGameMenu(Show
: Boolean);
7101 if (g_ActiveWindow
= nil) and Show
then
7103 if gGameSettings
.GameType
= GT_SINGLE
then
7104 g_GUI_ShowWindow('GameSingleMenu')
7107 if g_Game_IsClient
then
7108 g_GUI_ShowWindow('GameClientMenu')
7110 if g_Game_IsNet
then
7111 g_GUI_ShowWindow('GameServerMenu')
7113 g_GUI_ShowWindow('GameCustomMenu');
7115 g_Sound_PlayEx('MENU_OPEN');
7117 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7118 if (not g_Game_IsNet
) then
7122 if (g_ActiveWindow
<> nil) and (not Show
) then
7124 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7125 if (not g_Game_IsNet
) then
7126 g_Game_Pause(False);
7130 procedure g_Game_Pause (Enable
: Boolean);
7134 if not gGameOn
then exit
;
7136 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7139 gPauseMain
:= Enable
;
7141 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7144 procedure g_Game_HolmesPause (Enable
: Boolean);
7148 if not gGameOn
then exit
;
7149 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7152 gPauseHolmes
:= Enable
;
7154 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7157 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7162 if gTriggers
<> nil then
7163 for i
:= 0 to High(gTriggers
) do
7164 with gTriggers
[i
] do
7165 if (TriggerType
= TRIGGER_SOUND
) and
7167 Sound
.IsPlaying() then
7169 Sound
.Pause(Enable
);
7173 if gPlayers
<> nil then
7174 for i
:= 0 to High(gPlayers
) do
7175 if gPlayers
[i
] <> nil then
7176 gPlayers
[i
].PauseSounds(Enable
);
7179 if gMusic
<> nil then
7180 gMusic
.Pause(Enable
);
7183 procedure g_Game_StopAllSounds(all
: Boolean);
7187 if gTriggers
<> nil then
7188 for i
:= 0 to High(gTriggers
) do
7189 with gTriggers
[i
] do
7190 if (TriggerType
= TRIGGER_SOUND
) and
7194 if gMusic
<> nil then
7201 procedure g_Game_UpdateTriggerSounds();
7205 if gTriggers
<> nil then
7206 for i
:= 0 to High(gTriggers
) do
7207 with gTriggers
[i
] do
7208 if (TriggerType
= TRIGGER_SOUND
) and
7211 Sound
.IsPlaying() then
7213 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7214 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7216 Sound
.SetPan(0.5 - tgcPan
/255.0);
7217 Sound
.SetVolume(tgcVolume
/255.0);
7220 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7224 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7227 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7232 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7237 if gSpectMode
<> SPECT_PLAYERS
then
7239 if gSpectPID1
= UID
then
7244 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7251 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7256 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7261 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7266 if gSpectMode
<> SPECT_PLAYERS
then
7268 Pl
:= g_Player_Get(gSpectPID1
);
7269 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7274 if gSpectViewTwo
then
7276 Pl
:= g_Player_Get(gSpectPID2
);
7277 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7285 procedure g_Game_Message(Msg
: string; Time
: Word);
7287 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7288 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7289 MessageTime
:= Time
;
7292 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7294 punct
: Array[0..13] of String =
7295 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7301 function IsPunctuation(S
: String): Boolean;
7306 if Length(S
) <> 1 then
7308 for i
:= Low(punct
) to High(punct
) do
7309 if S
= punct
[i
] then
7315 function FilterPunctuation(S
: String): String;
7319 for i
:= Low(punct
) to High(punct
) do
7320 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7326 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7328 // remove player name
7329 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7330 // for FullWord check
7331 Text := toLowerCase1251(' ' + Text + ' ');
7332 fpText
:= FilterPunctuation(Text);
7334 for i
:= 0 to Length(gChatSounds
) - 1 do
7337 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7339 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7340 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7342 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7348 gChatSounds
[i
].Sound
.Play();
7354 g_Sound_PlayEx('SOUND_GAME_RADIO');
7357 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7366 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7370 if goodsnd
[a
].IsPlaying() then
7373 goodsnd
[Random(4)].Play();
7376 procedure g_Game_Announce_KillCombo(Param
: Integer);
7383 UID
:= Param
and $FFFF;
7388 Pl
:= g_Player_Get(UID
);
7397 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7401 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7405 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7409 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7417 if not g_Game_IsWatchedPlayer(UID
) then
7420 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7424 if killsnd
[n
].IsPlaying() then
7429 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7438 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7442 if hahasnd
[a
].IsPlaying() then
7445 hahasnd
[Random(3)].Play();
7448 procedure g_Game_StartVote(Command
, Initiator
: string);
7452 if not gVotesEnabled
then Exit
;
7453 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7454 if gVoteInProgress
or gVotePassed
then
7456 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7457 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7460 gVoteInProgress
:= True;
7461 gVotePassed
:= False;
7462 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7465 gVoteCommand
:= Command
;
7467 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7468 Need
:= Floor((NetClientCount
+1)/2.0)+1
7470 Need
:= Floor(NetClientCount
/2.0)+1;
7471 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7472 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7475 procedure g_Game_CheckVote
;
7479 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7480 if not gVoteInProgress
then Exit
;
7482 if (gTime
>= gVoteTimer
) then
7484 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7485 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7487 Need
:= Floor(NetClientCount
/2.0) + 1;
7488 if gVoteCount
>= Need
then
7490 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7491 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7492 gVotePassed
:= True;
7493 gVoteCmdTimer
:= gTime
+ 5000;
7497 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7498 MH_SEND_VoteEvent(NET_VE_FAILED
);
7500 if NetClients
<> nil then
7501 for I
:= Low(NetClients
) to High(NetClients
) do
7502 if NetClients
[i
].Used
then
7503 NetClients
[i
].Voted
:= False;
7504 gVoteInProgress
:= False;
7510 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7511 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7513 Need
:= Floor(NetClientCount
/2.0) + 1;
7514 if gVoteCount
>= Need
then
7516 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7517 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7518 gVoteInProgress
:= False;
7519 gVotePassed
:= True;
7520 gVoteCmdTimer
:= gTime
+ 5000;
7523 if NetClients
<> nil then
7524 for I
:= Low(NetClients
) to High(NetClients
) do
7525 if NetClients
[i
].Used
then
7526 NetClients
[i
].Voted
:= False;
7531 procedure g_Game_LoadMapList(FileName
: string);
7539 if not FileExists(FileName
) then Exit
;
7541 AssignFile(ListFile
, FileName
);
7543 while not EOF(ListFile
) do
7545 ReadLn(ListFile
, s
);
7548 if s
= '' then Continue
;
7550 SetLength(MapList
, Length(MapList
)+1);
7551 MapList
[High(MapList
)] := s
;
7553 CloseFile(ListFile
);
7556 procedure g_Game_SetDebugMode();
7559 // ×èòû (äàæå â ñâîåé èãðå):
7563 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7567 if Length(LoadingStat
.Msgs
) = 0 then
7573 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7574 if NextMsg
= Length(Msgs
) then
7576 for i
:= 0 to High(Msgs
)-1 do
7577 Msgs
[i
] := Msgs
[i
+1];
7585 Msgs
[NextMsg
-1] := Text;
7589 PBarWasHere
:= false;
7592 g_ActiveWindow
:= nil;
7594 ProcessLoading(true);
7597 procedure g_Game_StepLoading(Value
: Integer = -1);
7608 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7616 procedure g_Game_ClearLoading();
7625 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7626 if len
< 1 then len
:= 1;
7627 SetLength(Msgs
, len
);
7628 for len
:= Low(Msgs
) to High(Msgs
) do
7631 PBarWasHere
:= false;
7635 procedure Parse_Params(var pars
: TParamStrValues
);
7642 while i
<= ParamCount
do
7645 if (s
[1] = '-') and (Length(s
) > 1) then
7647 if (s
[2] = '-') and (Length(s
) > 2) then
7648 begin // Îäèíî÷íûé ïàðàìåòð
7649 SetLength(pars
, Length(pars
) + 1);
7650 with pars
[High(pars
)] do
7652 Name
:= LowerCase(s
);
7657 if (i
< ParamCount
) then
7658 begin // Ïàðàìåòð ñî çíà÷åíèåì
7660 SetLength(pars
, Length(pars
) + 1);
7661 with pars
[High(pars
)] do
7663 Name
:= LowerCase(s
);
7664 Value
:= LowerCase(ParamStr(i
));
7673 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7678 for i
:= 0 to High(pars
) do
7679 if pars
[i
].Name
= aName
then
7681 Result
:= pars
[i
].Value
;
7686 procedure g_Game_Process_Params();
7688 pars
: TParamStrValues
;
7691 LimT
, LimS
: Integer;
7702 s
:= Find_Param_Value(pars
, '--debug');
7705 g_Game_SetDebugMode();
7706 s
:= Find_Param_Value(pars
, '--netdump');
7711 // Connect when game loads
7712 ip
:= Find_Param_Value(pars
, '-connect');
7716 s
:= Find_Param_Value(pars
, '-port');
7717 if (s
= '') or not TryStrToInt(s
, Port
) then
7720 s
:= Find_Param_Value(pars
, '-pw');
7722 g_Game_StartClient(ip
, Port
, s
);
7726 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7729 gDefaultMegawadStart
:= s
;
7732 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7733 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7735 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7738 // Start map when game loads:
7739 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7740 if isWadPath(map
) then
7743 s
:= Find_Param_Value(pars
, '-gm');
7744 GMode
:= g_Game_TextToMode(s
);
7745 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7746 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7749 s
:= Find_Param_Value(pars
, '-limt');
7750 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7756 s
:= Find_Param_Value(pars
, '-lims');
7757 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7763 s
:= Find_Param_Value(pars
, '-lives');
7764 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7770 s
:= Find_Param_Value(pars
, '-opt');
7772 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7774 Opt
:= StrToIntDef(s
, 0);
7776 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7779 s
:= Find_Param_Value(pars
, '--close');
7783 // Override map to test:
7784 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7786 gTestMap
:= MapsDir
+ s
;
7788 // Delete test map after play:
7789 s
:= Find_Param_Value(pars
, '--testdelete');
7792 gMapToDelete
:= MapsDir
+ map
;
7793 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7797 // Delete temporary WAD after play:
7798 s
:= Find_Param_Value(pars
, '--tempdelete');
7799 if (s
<> '') and (gTestMap
<> '') then
7801 gMapToDelete
:= gTestMap
;
7802 gTempDelete
:= True;
7805 // Number of players:
7806 s
:= Find_Param_Value(pars
, '-pl');
7810 n
:= StrToIntDef(s
, 1);
7813 s
:= Find_Param_Value(pars
, '-port');
7814 if (s
= '') or not TryStrToInt(s
, Port
) then
7815 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7817 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7820 // Execute script when game loads:
7821 s
:= Find_Param_Value(pars
, '-exec');
7824 if not isWadPath(s
) then
7825 s
:= GameDir
+ '/' + s
;
7830 if IOResult
<> 0 then
7832 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7833 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7837 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7838 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7843 if IOResult
<> 0 then
7845 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7846 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7850 if Pos('#', s
) <> 1 then // script comment
7851 g_Console_Process(s
, True);
7862 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7863 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7864 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7865 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7867 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7868 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7869 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7870 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7872 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7873 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7875 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7876 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7878 {$IFDEF ENABLE_HOLMES}
7879 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7882 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7884 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7886 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7887 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7889 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7890 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7892 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7893 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');