1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading();
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
145 { procedure SetWinPause(Enable: Boolean); }
150 LOADING_SHOW_STEP
= 100;
151 LOADING_INTERLINE
= 20;
166 MESSAGE_DIKEY
= WM_USER
+ 1;
171 EXIT_ENDLEVELSINGLE
= 4;
172 EXIT_ENDLEVELCUSTOM
= 5;
174 GAME_OPTION_RESERVED
= 1;
175 GAME_OPTION_TEAMDAMAGE
= 2;
176 GAME_OPTION_ALLOWEXIT
= 4;
177 GAME_OPTION_WEAPONSTAY
= 8;
178 GAME_OPTION_MONSTERS
= 16;
179 GAME_OPTION_BOTVSPLAYER
= 32;
180 GAME_OPTION_BOTVSMONSTER
= 64;
185 STATE_INTERCUSTOM
= 3;
186 STATE_INTERSINGLE
= 4;
192 LMS_RESPAWN_NONE
= 0;
193 LMS_RESPAWN_WARMUP
= 1;
194 LMS_RESPAWN_FINAL
= 2;
210 CONFIG_FILENAME
= 'Doom2DF.cfg';
211 LOG_FILENAME
= 'Doom2DF.log';
213 TEST_MAP_NAME
= '$$$_TEST_$$$';
215 STD_PLAYER_MODEL
= 'Doomer';
219 gGameSettings
: TGameSettings
;
220 gPlayer1Settings
: TPlayerSettings
;
221 gPlayer2Settings
: TPlayerSettings
;
223 gPlayerScreenSize
: TDFPoint
;
224 gPlayer1ScreenCoord
: TDFPoint
;
225 gPlayer2ScreenCoord
: TDFPoint
;
226 gPlayer1
: TPlayer
= nil;
227 gPlayer2
: TPlayer
= nil;
228 gPlayerDrawn
: TPlayer
= nil;
230 gSwitchGameMode
: Byte = GM_DM
;
231 gHearPoint1
, gHearPoint2
: THearPoint
;
232 gSoundEffectsDF
: Boolean = False;
233 gSoundTriggerTime
: Word = 0;
234 gAnnouncer
: Byte = ANNOUNCE_NONE
;
235 goodsnd
: array[0..3] of TPlayableSound
;
236 killsnd
: array[0..3] of TPlayableSound
;
237 gDefInterTime
: ShortInt = -1;
238 gInterEndTime
: LongWord = 0;
239 gInterTime
: LongWord = 0;
240 gServInterTime
: Byte = 0;
241 gGameStartTime
: LongWord = 0;
242 gTotalMonsters
: Integer = 0;
243 gPauseMain
: Boolean = false;
244 gPauseHolmes
: Boolean = false;
245 gShowTime
: Boolean = True;
246 gShowFPS
: Boolean = False;
247 gShowGoals
: Boolean = True;
248 gShowStat
: Boolean = True;
249 gShowKillMsg
: Boolean = True;
250 gShowLives
: Boolean = True;
251 gShowPing
: Boolean = False;
252 gShowMap
: Boolean = False;
254 gState
: Byte = STATE_NONE
;
256 sWidth
, sHeight
: Word;
257 gSpectMode
: Byte = SPECT_NONE
;
258 gSpectHUD
: Boolean = True;
259 gSpectKeyPress
: Boolean = False;
260 gSpectX
: Integer = 0;
261 gSpectY
: Integer = 0;
262 gSpectStep
: Byte = 8;
263 gSpectViewTwo
: Boolean = False;
264 gSpectPID1
: Integer = -1;
265 gSpectPID2
: Integer = -1;
266 gMusic
: TMusic
= nil;
267 gLoadGameMode
: Boolean;
268 gCheats
: Boolean = False;
269 gMapOnce
: Boolean = False;
270 gMapToDelete
: String;
271 gTempDelete
: Boolean = False;
272 gLastMap
: Boolean = False;
273 gWinPosX
, gWinPosY
: Integer;
274 gWinSizeX
, gWinSizeY
: Integer;
275 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
276 gWinActive
: Boolean = True; // by default window is active, lol
277 gResolutionChange
: Boolean = False;
278 gRC_Width
, gRC_Height
: Word;
279 gRC_FullScreen
, gRC_Maximized
: Boolean;
280 gLanguageChange
: Boolean = False;
281 gDebugMode
: Boolean = False;
282 g_debug_Sounds
: Boolean = False;
283 g_debug_Frames
: Boolean = False;
284 g_debug_WinMsgs
: Boolean = False;
285 g_debug_MonsterOff
: Boolean = False;
286 g_debug_BotAIOff
: Byte = 0;
287 g_debug_HealthBar
: Boolean = False;
288 g_Debug_Player
: Boolean = False;
289 gCoopMonstersKilled
: Word = 0;
290 gCoopSecretsFound
: Word = 0;
291 gCoopTotalMonstersKilled
: Word = 0;
292 gCoopTotalSecretsFound
: Word = 0;
293 gCoopTotalMonsters
: Word = 0;
294 gCoopTotalSecrets
: Word = 0;
295 gStatsOff
: Boolean = False;
296 gStatsPressed
: Boolean = False;
297 gExitByTrigger
: Boolean = False;
298 gNextMap
: String = '';
299 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
300 gLMSRespawnTime
: Cardinal = 0;
301 gLMSSoftSpawn
: Boolean = False;
302 gMissionFailed
: Boolean = False;
303 gVoteInProgress
: Boolean = False;
304 gVotePassed
: Boolean = False;
305 gVoteCommand
: string = '';
306 gVoteTimer
: Cardinal = 0;
307 gVoteCmdTimer
: Cardinal = 0;
308 gVoteCount
: Integer = 0;
309 gVoteTimeout
: Cardinal = 30;
310 gVoted
: Boolean = False;
311 gVotesEnabled
: Boolean = True;
312 gEvents
: Array of TGameEvent
;
313 gDelayedEvents
: Array of TDelayedEvent
;
314 gUseChatSounds
: Boolean = True;
315 gChatSounds
: Array of TChatSound
;
317 g_dbg_ignore_bounds
: Boolean = false;
319 // move button values:
320 // bits 0-1: l/r state:
321 // 0: neither left, nor right pressed
324 // bits 4-5: l/r state when strafe was pressed
325 P1MoveButton
: Byte = 0;
326 P2MoveButton
: Byte = 0;
328 g_profile_frame_update
: Boolean = false;
329 g_profile_frame_draw
: Boolean = false;
330 g_profile_collision
: Boolean = false;
331 g_profile_los
: Boolean = false;
332 g_profile_history_size
: Integer = 1000;
334 g_rlayer_back
: Boolean = true;
335 g_rlayer_step
: Boolean = true;
336 g_rlayer_wall
: Boolean = true;
337 g_rlayer_door
: Boolean = true;
338 g_rlayer_acid1
: Boolean = true;
339 g_rlayer_acid2
: Boolean = true;
340 g_rlayer_water
: Boolean = true;
341 g_rlayer_fore
: Boolean = true;
344 procedure g_ResetDynlights ();
345 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
346 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
348 function conIsCheatsEnabled (): Boolean; inline;
349 function gPause (): Boolean; inline;
360 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
361 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
362 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
363 g_triggers
, g_monsters
, e_sound
, CONFIG
,
365 ENet
, e_msg
, g_netmsg
, g_netmaster
,
366 sfs
, wadreader
, g_holmes
;
370 hasPBarGfx
: Boolean = false;
373 // ////////////////////////////////////////////////////////////////////////// //
374 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
377 // ////////////////////////////////////////////////////////////////////////// //
378 function conIsCheatsEnabled (): Boolean; inline;
381 if g_Game_IsNet
then exit
;
382 if not gDebugMode
then
384 //if not gCheats then exit;
385 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
386 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
392 // ////////////////////////////////////////////////////////////////////////// //
394 profileFrameDraw
: TProfiler
= nil;
397 // ////////////////////////////////////////////////////////////////////////// //
400 x
, y
, radius
: Integer;
403 exploRadius
: Integer;
407 g_dynLights
: array of TDynLight
= nil;
408 g_dynLightCount
: Integer = 0;
409 g_playerLight
: Boolean = false;
411 procedure g_ResetDynlights ();
415 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
417 for idx
:= 0 to g_dynLightCount
-1 do
419 if g_dynLights
[idx
].exploCount
= -666 then
426 Inc(g_dynLights
[idx
].exploCount
);
427 if (g_dynLights
[idx
].exploCount
< 10) then
429 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
430 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
431 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
432 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
437 g_dynLightCount
:= lnum
;
440 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
442 if not gwin_has_stencil
then exit
;
443 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
444 g_dynLights
[g_dynLightCount
].x
:= x
;
445 g_dynLights
[g_dynLightCount
].y
:= y
;
446 g_dynLights
[g_dynLightCount
].radius
:= radius
;
447 g_dynLights
[g_dynLightCount
].r
:= r
;
448 g_dynLights
[g_dynLightCount
].g
:= g
;
449 g_dynLights
[g_dynLightCount
].b
:= b
;
450 g_dynLights
[g_dynLightCount
].a
:= a
;
451 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
452 Inc(g_dynLightCount
);
455 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
457 if not gwin_has_stencil
then exit
;
458 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
459 g_dynLights
[g_dynLightCount
].x
:= x
;
460 g_dynLights
[g_dynLightCount
].y
:= y
;
461 g_dynLights
[g_dynLightCount
].radius
:= 0;
462 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
463 g_dynLights
[g_dynLightCount
].r
:= r
;
464 g_dynLights
[g_dynLightCount
].g
:= g
;
465 g_dynLights
[g_dynLightCount
].b
:= b
;
466 g_dynLights
[g_dynLightCount
].a
:= 0;
467 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
468 Inc(g_dynLightCount
);
472 // ////////////////////////////////////////////////////////////////////////// //
473 function calcProfilesHeight (prof
: TProfiler
): Integer;
476 if (prof
= nil) then exit
;
477 if (length(prof
.bars
) = 0) then exit
;
478 result
:= length(prof
.bars
)*(16+2);
482 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
489 if (prof
= nil) then exit
;
491 if (length(prof
.bars
) = 0) then exit
;
493 hgt
:= calcProfilesHeight(prof
);
494 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
495 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
497 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
498 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
499 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
502 for ii
:= 0 to High(prof
.bars
) do
504 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
511 // ////////////////////////////////////////////////////////////////////////// //
513 TEndCustomGameStat
= record
514 PlayerStat
: TPlayerStatArray
;
518 Map
, MapName
: String;
521 TEndSingleGameStat
= record
522 PlayerStat
: Array [0..1] of record
528 TotalSecrets
: Integer;
531 TLoadingStat
= record
535 Msgs
: Array of String;
537 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
540 TParamStrValue
= record
545 TParamStrValues
= Array of TParamStrValue
;
548 INTER_ACTION_TEXT
= 1;
549 INTER_ACTION_PIC
= 2;
550 INTER_ACTION_MUSIC
= 3;
554 FPSCounter
, UPSCounter
: Word;
555 FPSTime
, UPSTime
: LongWord;
556 DataLoaded
: Boolean = False;
557 LastScreenShot
: Int64;
558 IsDrawStat
: Boolean = False;
559 CustomStat
: TEndCustomGameStat
;
560 SingleStat
: TEndSingleGameStat
;
561 LoadingStat
: TLoadingStat
;
562 EndingGameCounter
: Byte = 0;
565 MessageLineLength
: Integer = 80;
566 MapList
: SSArray
= nil;
567 MapIndex
: Integer = -1;
573 text: Array of ShortString;
574 anim
: Array of ShortString;
575 pic
: Array of ShortString;
576 mus
: Array of ShortString;
578 triggers
: Array of record
580 actions
: Array of record
581 action
, p1
, p2
: Integer;
584 cur_trigger
: Integer;
597 function Compare(a
, b
: TPlayerStat
): Integer;
599 if a
.Spectator
then Result
:= 1
600 else if b
.Spectator
then Result
:= -1
601 else if a
.Frags
< b
.Frags
then Result
:= 1
602 else if a
.Frags
> b
.Frags
then Result
:= -1
603 else if a
.Deaths
< b
.Deaths
then Result
:= -1
604 else if a
.Deaths
> b
.Deaths
then Result
:= 1
605 else if a
.Kills
< b
.Kills
then Result
:= -1
609 procedure SortGameStat(var stat
: TPlayerStatArray
);
614 if stat
= nil then Exit
;
616 for I
:= High(stat
) downto Low(stat
) do
617 for J
:= Low(stat
) to High(stat
) - 1 do
618 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
621 stat
[J
] := stat
[J
+ 1];
626 function g_Game_ModeToText(Mode
: Byte): string;
630 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
631 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
632 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
633 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
634 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
638 function g_Game_TextToMode(Mode
: string): Byte;
641 Mode
:= UpperCase(Mode
);
642 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
647 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
652 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
657 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
662 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
669 function g_Game_IsNet(): Boolean;
671 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
674 function g_Game_IsServer(): Boolean;
676 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
679 function g_Game_IsClient(): Boolean;
681 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
684 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
691 Result
.name
:= ExtractFileName(WAD
);
692 Result
.description
:= '';
695 w
:= TWADFile
.Create();
698 if not w
.GetResource('INTERSCRIPT', p
, len
) then
704 cfg
:= TConfig
.CreateMem(p
, len
);
705 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
706 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
707 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
708 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
714 procedure g_Game_FreeWAD();
718 for a
:= 0 to High(MegaWAD
.res
.pic
) do
719 if MegaWAD
.res
.pic
[a
] <> '' then
720 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
722 for a
:= 0 to High(MegaWAD
.res
.mus
) do
723 if MegaWAD
.res
.mus
[a
] <> '' then
724 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
726 MegaWAD
.res
.pic
:= nil;
727 MegaWAD
.res
.text := nil;
728 MegaWAD
.res
.anim
:= nil;
729 MegaWAD
.res
.mus
:= nil;
730 MegaWAD
.triggers
:= nil;
732 g_Texture_Delete('TEXTURE_endpic');
733 g_Sound_Delete('MUSIC_endmus');
735 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
736 gGameSettings
.WAD
:= '';
739 procedure g_Game_LoadWAD(WAD
: string);
748 gGameSettings
.WAD
:= WAD
;
749 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
752 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
754 w
:= TWADFile
.Create();
755 w
.ReadFile(MapsDir
+ WAD
);
757 if not w
.GetResource('INTERSCRIPT', p
, len
) then
763 cfg
:= TConfig
.CreateMem(p
, len
);
768 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
769 if s = '' then Break;
772 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
773 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
775 g_Texture_CreateWADEx(s, s);
781 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
782 if s = '' then Break;
785 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
786 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
788 g_Music_CreateWADEx(s, s);
791 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
792 if MegaWAD
.endpic
<> '' then
794 s
:= g_ExtractWadName(MegaWAD
.endpic
);
795 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
796 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
798 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
799 if MegaWAD
.endmus
<> '' then
801 s
:= g_ExtractWadName(MegaWAD
.endmus
);
802 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
803 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
811 {procedure start_trigger(t: string);
815 function next_trigger(): Boolean;
819 procedure DisableCheats();
825 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
826 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
827 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
828 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
830 {$IF DEFINED(D2F_DEBUG)}
831 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
832 gAimLine
:= g_dbg_aimline_on
;
836 procedure g_Game_ExecuteEvent(Name
: String);
842 if gEvents
= nil then
844 for a
:= 0 to High(gEvents
) do
845 if gEvents
[a
].Name
= Name
then
847 if gEvents
[a
].Command
<> '' then
848 g_Console_Process(gEvents
[a
].Command
, True);
853 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
858 if gDelayedEvents
<> nil then
859 for a
:= 0 to High(gDelayedEvents
) do
860 if not gDelayedEvents
[a
].Pending
then
867 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
868 n
:= High(gDelayedEvents
);
870 gDelayedEvents
[n
].Pending
:= True;
871 gDelayedEvents
[n
].DEType
:= DEType
;
872 gDelayedEvents
[n
].DENum
:= Num
;
873 gDelayedEvents
[n
].DEStr
:= Str
;
874 if DEType
= DE_GLOBEVENT
then
875 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
877 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
886 if g_Game_IsNet
and g_Game_IsServer
then
887 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
891 gPauseHolmes
:= false;
894 g_Game_StopAllSounds(False);
899 EndingGameCounter
:= 0;
900 g_ActiveWindow
:= nil;
902 gLMSRespawn
:= LMS_RESPAWN_NONE
;
903 gLMSRespawnTime
:= 0;
906 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
911 begin // Ýòî áûë òåñò
915 begin // Âûõîä â ãëàâíîå ìåíþ
916 gMusic
.SetByName('MUSIC_MENU');
918 if gState
<> STATE_SLIST
then
920 g_GUI_ShowWindow('MainMenu');
921 gState
:= STATE_MENU
;
924 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
925 slReturnPressed
:= True;
926 if g_Net_Slist_Fetch(slCurrent
) then
928 if slCurrent
= nil then
929 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
932 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
935 g_Game_ExecuteEvent('ongameend');
939 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
941 if not g_Game_IsClient
then g_Game_Restart();
944 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
946 // Ñòàòèñòèêà Ñâîåé èãðû:
947 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
949 CustomStat
.GameTime
:= gTime
;
950 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
951 CustomStat
.MapName
:= gMapInfo
.Name
;
952 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
953 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
954 CustomStat
.TeamStat
:= gTeamStat
;
956 CustomStat
.PlayerStat
:= nil;
958 // Ñòàòèñòèêà èãðîêîâ:
959 if gPlayers
<> nil then
961 for a
:= 0 to High(gPlayers
) do
962 if gPlayers
[a
] <> nil then
964 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
965 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
967 Name
:= gPlayers
[a
].Name
;
968 Frags
:= gPlayers
[a
].Frags
;
969 Deaths
:= gPlayers
[a
].Death
;
970 Kills
:= gPlayers
[a
].Kills
;
971 Team
:= gPlayers
[a
].Team
;
972 Color
:= gPlayers
[a
].Model
.Color
;
973 Spectator
:= gPlayers
[a
].FSpectator
;
977 SortGameStat(CustomStat
.PlayerStat
);
980 g_Game_ExecuteEvent('onmapend');
983 EndingGameCounter
:= 255;
984 gState
:= STATE_FOLD
;
986 if gDefInterTime
< 0 then
987 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
989 gInterEndTime
:= gDefInterTime
* 1000;
992 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
994 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
995 SingleStat
.GameTime
:= gTime
;
996 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
997 SingleStat
.TotalSecrets
:= gSecretsCount
;
998 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
999 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1000 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1001 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1002 if SingleStat
.TwoPlayers
then
1004 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1005 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1008 g_Game_ExecuteEvent('onmapend');
1011 if gNextMap
<> '' then
1013 gMusic
.SetByName('MUSIC_INTERMUS');
1015 gState
:= STATE_INTERSINGLE
;
1017 g_Game_ExecuteEvent('oninter');
1019 else // Áîëüøå íåò êàðò
1021 // Çàòóõàþùèé ýêðàí:
1022 EndingGameCounter
:= 255;
1023 gState
:= STATE_FOLD
;
1028 // Îêîí÷àíèå îáðàáîòàíî:
1029 if gExit
<> EXIT_QUIT
then
1033 procedure drawTime(X
, Y
: Integer); inline;
1035 e_TextureFontPrint(x
, y
,
1036 Format('%d:%.2d:%.2d', [
1037 gTime
div 1000 div 3600,
1038 (gTime
div 1000 div 60) mod 60,
1039 gTime
div 1000 mod 60
1044 procedure DrawStat();
1046 pc
, x
, y
, w
, h
: Integer;
1047 w1
, w2
, w3
, w4
: Integer;
1049 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1052 stat
: TPlayerStatArray
;
1059 pc
:= g_Player_GetCount
;
1060 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1062 w
:= gScreenWidth
-(gScreenWidth
div 5);
1063 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1066 h
:= 40+ch
*5+(ch
+8)*pc
;
1067 x
:= (gScreenWidth
div 2)-(w
div 2);
1068 y
:= (gScreenHeight
div 2)-(h
div 2);
1070 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1071 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1073 drawTime(x
+w
-78, y
+8);
1075 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1076 map
:= g_ExtractFileName(gMapInfo
.Map
);
1077 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1079 case gGameSettings
.GameMode
of
1082 if gGameSettings
.MaxLives
= 0 then
1083 s1
:= _lc
[I_GAME_DM
]
1085 s1
:= _lc
[I_GAME_LMS
];
1086 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1087 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1092 if gGameSettings
.MaxLives
= 0 then
1093 s1
:= _lc
[I_GAME_TDM
]
1095 s1
:= _lc
[I_GAME_TLMS
];
1096 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1097 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1102 s1
:= _lc
[I_GAME_CTF
];
1103 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1104 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1109 if gGameSettings
.MaxLives
= 0 then
1110 s1
:= _lc
[I_GAME_COOP
]
1112 s1
:= _lc
[I_GAME_SURV
];
1113 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1114 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1125 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1127 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1129 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1131 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1132 gStdFont
, 200, 200, 200, 1);
1134 if NetMode
= NET_SERVER
then
1135 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1137 if NetMode
= NET_CLIENT
then
1138 e_TextureFontPrintEx(x
+8, y
+ 8,
1139 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1143 stat
:= g_Player_GetStats();
1146 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1147 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1149 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1151 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1155 for a
:= TEAM_RED
to TEAM_BLUE
do
1157 if a
= TEAM_RED
then
1159 s1
:= _lc
[I_GAME_TEAM_RED
];
1166 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1172 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1173 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1174 gStdFont
, r
, g
, b
, 1);
1176 _y
:= _y
+ch
+(ch
div 4);
1177 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1178 _y
:= _y
+(ch
div 4);
1180 for aa
:= 0 to High(stat
) do
1181 if stat
[aa
].Team
= a
then
1197 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1199 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1201 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1203 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1210 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1213 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1214 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1215 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1216 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1219 for aa
:= 0 to High(stat
) do
1233 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1234 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1236 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1238 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1240 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1242 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1248 procedure g_Game_Init();
1254 gTempDelete
:= False;
1256 sfsGCDisable(); // temporary disable removing of temporary volumes
1259 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1260 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1261 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1262 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1264 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1265 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1266 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1268 g_Game_ClearLoading();
1269 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1270 g_Game_SetLoadingText('', 0, False);
1272 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1275 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1276 g_PlayerModel_LoadData();
1278 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1280 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1281 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1282 until FindNext(SR
) <> 0;
1285 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1287 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1288 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1289 until FindNext(SR
) <> 0;
1292 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1294 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1295 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1296 until FindNext(SR
) <> 0;
1300 gPauseMain
:= false;
1301 gPauseHolmes
:= false;
1303 LastScreenShot
:= 0;
1305 {e_MouseInfo.Accel := 1.0;}
1307 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1310 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1311 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1312 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1313 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1314 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1316 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1319 gMusic
:= TMusic
.Create();
1320 gMusic
.SetByName('MUSIC_MENU');
1323 gGameSettings
.WarmupTime
:= 30;
1325 gState
:= STATE_MENU
;
1327 SetLength(gEvents
, 6);
1328 gEvents
[0].Name
:= 'ongamestart';
1329 gEvents
[1].Name
:= 'ongameend';
1330 gEvents
[2].Name
:= 'onmapstart';
1331 gEvents
[3].Name
:= 'onmapend';
1332 gEvents
[4].Name
:= 'oninter';
1333 gEvents
[5].Name
:= 'onwadend';
1335 sfsGCEnable(); // enable releasing unused volumes
1339 procedure g_Game_Free(freeTextures
: Boolean=true);
1341 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1342 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1344 g_Map_Free(freeTextures
);
1346 g_Player_RemoveAllCorpses();
1348 gGameSettings
.GameType
:= GT_NONE
;
1349 if gGameSettings
.GameMode
= GM_SINGLE
then
1350 gGameSettings
.GameMode
:= GM_DM
;
1351 gSwitchGameMode
:= gGameSettings
.GameMode
;
1354 gExitByTrigger
:= False;
1357 function IsActivePlayer(p
: TPlayer
): Boolean;
1362 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1365 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1372 if gPlayers
= nil then
1374 for a
:= Low(gPlayers
) to High(gPlayers
) do
1375 if IsActivePlayer(gPlayers
[a
]) then
1377 if gPlayers
[a
].UID
<> ID
then
1379 Result
:= gPlayers
[a
];
1384 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1390 if gPlayers
= nil then
1394 for a
:= Low(gPlayers
) to High(gPlayers
) do
1395 if IsActivePlayer(gPlayers
[a
]) then
1397 SetLength(ids
, Length(ids
) + 1);
1398 ids
[High(ids
)] := gPlayers
[a
].UID
;
1399 if gPlayers
[a
].UID
= Skip
then
1402 if Length(ids
) = 0 then
1407 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1410 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1416 if gPlayers
= nil then
1420 for a
:= Low(gPlayers
) to High(gPlayers
) do
1421 if IsActivePlayer(gPlayers
[a
]) then
1423 SetLength(ids
, Length(ids
) + 1);
1424 ids
[High(ids
)] := gPlayers
[a
].UID
;
1425 if gPlayers
[a
].UID
= Skip
then
1428 if Length(ids
) = 0 then
1431 Result
:= ids
[Length(ids
) - 1]
1433 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1436 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1438 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1439 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1443 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1449 if (plr
= nil) then exit
;
1450 if (p2hack
) then time
:= 1000 else time
:= 1;
1451 strafeDir
:= MoveButton
shr 4;
1452 MoveButton
:= MoveButton
and $0F;
1455 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1456 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1457 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1459 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1460 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1461 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1463 // if we have "strafe" key, turn off old strafe mechanics
1464 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1466 // new strafe mechanics
1467 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1468 // now set direction according to strafe (reversed)
1469 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1470 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1474 strafeDir
:= 0; // not strafing anymore
1475 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1476 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1477 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1478 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1479 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1480 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1483 // fix movebutton state
1484 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1486 // Îñòàëüíûå êëàâèøè:
1487 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1488 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1489 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1490 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1491 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1492 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1493 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1495 for i
:= 0 to High(KeyWeapon
) do
1496 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1497 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1500 // HACK: add dynlight here
1501 if gwin_k8_enable_light_experiments
then
1503 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1505 g_playerLight
:= true;
1507 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1509 g_playerLight
:= false;
1513 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1516 procedure g_Game_Update();
1518 Msg
: g_gui
.TMessage
;
1524 function sendMonsPos (mon
: TMonster
): Boolean;
1526 result
:= false; // don't stop
1527 // this will also reset "need-send" flag
1528 if mon
.gncNeedSend
then
1530 MH_SEND_MonsterPos(mon
.UID
);
1532 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1534 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1536 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1538 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1542 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1544 result
:= false; // don't stop
1545 // this will also reset "need-send" flag
1546 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1550 reliableUpdate
: Boolean;
1555 // Ïîðà âûêëþ÷àòü èãðó:
1556 if gExit
= EXIT_QUIT
then
1558 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1562 if gExit
= EXIT_QUIT
then
1566 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1567 // no need to, as we'll do it in event handler
1569 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1572 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1574 gExit
:= EXIT_SIMPLE
;
1580 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1581 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1582 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1583 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1585 if g_Game_IsNet
and g_Game_IsServer
then
1587 gInterTime
:= gInterTime
+ GAME_TICK
;
1588 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1589 if a
<> gServInterTime
then
1591 gServInterTime
:= a
;
1592 MH_SEND_TimeSync(gServInterTime
);
1596 if (not g_Game_IsClient
) and
1600 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1601 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1603 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1604 and (g_ActiveWindow
= nil)
1606 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1609 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1610 g_Game_StopAllSounds(True);
1612 if gMapOnce
then // Ýòî áûë òåñò
1613 gExit
:= EXIT_SIMPLE
1615 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1616 g_Game_ChangeMap(gNextMap
)
1617 else // Ñëåäóþùåé êàðòû íåò
1619 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1621 // Âûõîä â ãëàâíîå ìåíþ:
1623 g_GUI_ShowWindow('MainMenu');
1624 gMusic
.SetByName('MUSIC_MENU');
1626 gState
:= STATE_MENU
;
1629 // Ôèíàëüíàÿ êàðòèíêà:
1630 g_Game_ExecuteEvent('onwadend');
1632 if not gMusic
.SetByName('MUSIC_endmus') then
1633 gMusic
.SetByName('MUSIC_STDENDMUS');
1635 gState
:= STATE_ENDPIC
;
1637 g_Game_ExecuteEvent('ongameend');
1643 if gState
= STATE_INTERTEXT
then
1644 if InterText
.counter
> 0 then
1645 InterText
.counter
:= InterText
.counter
- 1;
1648 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1650 if EndingGameCounter
= 0 then
1652 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1653 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1655 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1657 g_Game_ExecuteEvent('onwadend');
1658 if not gMusic
.SetByName('MUSIC_endmus') then
1659 gMusic
.SetByName('MUSIC_STDENDMUS');
1662 gMusic
.SetByName('MUSIC_ROUNDMUS');
1665 gState
:= STATE_INTERCUSTOM
;
1667 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1669 gMusic
.SetByName('MUSIC_INTERMUS');
1671 gState
:= STATE_INTERSINGLE
;
1673 g_Game_ExecuteEvent('oninter');
1676 DecMin(EndingGameCounter
, 6, 0);
1679 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1681 if gMapOnce
then // Ýòî áûë òåñò
1683 gExit
:= EXIT_SIMPLE
;
1689 g_Serverlist_Control(slCurrent
);
1692 if g_Game_IsNet
then
1693 if not gConsoleShow
then
1694 if not gChatShow
then
1696 if g_ActiveWindow
= nil then
1698 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1699 g_Console_Chat_Switch(False)
1700 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1701 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1702 g_Console_Chat_Switch(True);
1705 if not gChatEnter
then
1706 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1707 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1708 and (not e_KeyPressed(VK_CHAT
))
1709 and (not e_KeyPressed(VK_TEAM
)) then
1712 // Ñòàòèñòèêà ïî Tab:
1714 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1715 (gGameSettings
.GameType
<> GT_SINGLE
) and
1716 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1719 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1721 // Âðåìÿ += 28 ìèëëèñåêóíä:
1722 gTime
:= gTime
+ GAME_TICK
;
1724 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1725 if MessageTime
= 0 then
1727 if MessageTime
> 0 then
1728 MessageTime
:= MessageTime
- 1;
1730 if (g_Game_IsServer
) then
1732 // Áûë çàäàí ëèìèò âðåìåíè:
1733 if (gGameSettings
.TimeLimit
> 0) then
1734 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1735 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1740 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1741 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1742 g_Game_RestartRound(gLMSSoftSpawn
);
1744 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1745 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1747 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1749 g_Console_Process(gVoteCommand
);
1751 gVotePassed
:= False;
1754 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1755 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1756 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1757 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1758 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1760 // Áûë çàäàí ëèìèò ïîáåä:
1761 if (gGameSettings
.GoalLimit
> 0) then
1765 if gGameSettings
.GameMode
= GM_DM
then
1766 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1767 for i
:= 0 to High(gPlayers
) do
1768 if gPlayers
[i
] <> nil then
1769 if gPlayers
[i
].Frags
> b
then
1770 b
:= gPlayers
[i
].Frags
;
1773 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1774 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1775 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1778 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1779 if b
>= gGameSettings
.GoalLimit
then
1786 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1787 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1788 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1789 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1791 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1792 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1793 end // if not console
1796 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1798 // process weapon switch queue
1802 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1803 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1805 if not gSpectKeyPress
then
1807 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1809 // switch spect mode
1811 SPECT_NONE
: ; // not spectator
1813 SPECT_MAPVIEW
: Inc(gSpectMode
);
1814 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1816 gSpectKeyPress
:= True;
1818 if gSpectMode
= SPECT_MAPVIEW
then
1820 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1821 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1822 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1823 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1824 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1825 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1826 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1827 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1828 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1831 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1832 gSpectKeyPress
:= True;
1834 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1837 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1838 gSpectKeyPress
:= True;
1841 if gSpectMode
= SPECT_PLAYERS
then
1843 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1846 gSpectViewTwo
:= True;
1847 gSpectKeyPress
:= True;
1849 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1851 // remove second view
1852 gSpectViewTwo
:= False;
1853 gSpectKeyPress
:= True;
1855 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1857 // prev player (view 1)
1858 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1859 gSpectKeyPress
:= True;
1861 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1863 // next player (view 1)
1864 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1865 gSpectKeyPress
:= True;
1867 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1869 // prev player (view 2)
1870 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1871 gSpectKeyPress
:= True;
1873 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1875 // next player (view 2)
1876 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1877 gSpectKeyPress
:= True;
1882 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1883 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1884 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1885 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1886 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1887 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1888 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1889 gSpectKeyPress
:= False;
1892 // Îáíîâëÿåì âñå îñòàëüíîå:
1895 g_Triggers_Update();
1897 g_Monsters_Update();
1899 g_Player_UpdateAll();
1900 g_Player_UpdatePhysicalObjects();
1902 // server: send newly spawned monsters unconditionally
1903 if (gGameSettings
.GameType
= GT_SERVER
) then
1905 if (Length(gMonstersSpawned
) > 0) then
1907 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1908 SetLength(gMonstersSpawned
, 0);
1912 if (gSoundTriggerTime
> 8) then
1914 g_Game_UpdateTriggerSounds();
1915 gSoundTriggerTime
:= 0;
1919 Inc(gSoundTriggerTime
);
1922 if (NetMode
= NET_SERVER
) then
1924 Inc(NetTimeToUpdate
);
1925 Inc(NetTimeToReliable
);
1927 // send monster updates
1928 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1930 // send all monsters (periodic sync)
1931 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1933 for I
:= 0 to High(gPlayers
) do
1935 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1938 g_Mons_ForEach(sendMonsPos
);
1940 if reliableUpdate
then
1942 NetTimeToReliable
:= 0;
1943 NetTimeToUpdate
:= NetUpdateRate
;
1947 NetTimeToUpdate
:= 0;
1952 // send only mosters with some unexpected changes
1953 g_Mons_ForEach(sendMonsPosUnexpected
);
1956 // send unexpected platform changes
1957 g_Map_NetSendInterestingPanels();
1959 if NetUseMaster
then
1961 if gTime
>= NetTimeToMaster
then
1963 if (NetMHost
= nil) or (NetMPeer
= nil) then
1965 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1969 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1973 else if (NetMode
= NET_CLIENT
) then
1975 MC_SEND_PlayerPos();
1977 end; // if gameOn ...
1979 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1980 if g_ActiveWindow
<> nil then
1982 w
:= e_GetFirstKeyPressed();
1984 if (w
<> IK_INVALID
) then
1986 Msg
.Msg
:= MESSAGE_DIKEY
;
1988 g_ActiveWindow
.OnMessage(Msg
);
1991 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1992 if g_ActiveWindow
<> nil then
1993 g_ActiveWindow
.Update();
1995 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1996 if gResolutionChange
then
1998 e_WriteLog('Changing resolution', TMsgType
.Notify
);
1999 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2000 gResolutionChange
:= False;
2001 g_ActiveWindow
:= nil;
2004 // Íóæíî ñìåíèòü ÿçûê:
2005 if gLanguageChange
then
2007 //e_WriteLog('Read language file', MSG_NOTIFY);
2008 //g_Language_Load(DataDir + gLanguage + '.txt');
2009 g_Language_Set(gLanguage
);
2011 gLanguageChange
:= False;
2015 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2016 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2017 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2020 LastScreenShot
:= GetTimer();
2023 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2024 if e_KeyPressed(IK_F10
) and
2026 (not gConsoleShow
) and
2027 (g_ActiveWindow
= nil) then
2032 Time
:= GetTimer() {div 1000};
2034 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2035 if gDelayedEvents
<> nil then
2036 for a
:= 0 to High(gDelayedEvents
) do
2037 if gDelayedEvents
[a
].Pending
and
2039 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2040 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2043 case gDelayedEvents
[a
].DEType
of
2045 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2048 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2052 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2053 if g_Game_IsNet
and g_Game_IsServer
then
2054 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2057 gDelayedEvents
[a
].Pending
:= False;
2060 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2061 UPSCounter
:= UPSCounter
+ 1;
2062 if Time
- UPSTime
>= 1000 then
2071 g_Weapon_AddDynLights();
2072 g_Items_AddDynLights();
2076 procedure g_Game_LoadChatSounds(Resource
: string);
2079 FileName
, Snd
: string;
2081 len
, cnt
, tags
, i
, j
: Integer;
2084 FileName
:= g_ExtractWadName(Resource
);
2086 WAD
:= TWADFile
.Create();
2087 WAD
.ReadFile(FileName
);
2089 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2096 cfg
:= TConfig
.CreateMem(p
, len
);
2097 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2099 SetLength(gChatSounds
, cnt
);
2100 for i
:= 0 to Length(gChatSounds
) - 1 do
2102 gChatSounds
[i
].Sound
:= nil;
2103 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2104 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2105 if (Snd
= '') or (Tags
<= 0) then
2107 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2108 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2109 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2110 SetLength(gChatSounds
[i
].Tags
, tags
);
2111 for j
:= 0 to tags
- 1 do
2112 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2113 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2120 procedure g_Game_FreeChatSounds();
2124 for i
:= 0 to Length(gChatSounds
) - 1 do
2126 gChatSounds
[i
].Sound
.Free();
2127 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2129 SetLength(gChatSounds
, 0);
2133 procedure g_Game_LoadData();
2140 if DataLoaded
then Exit
;
2142 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2144 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2145 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2146 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2147 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2148 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2149 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2150 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2151 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2152 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2153 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2154 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2155 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2156 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2157 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2160 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2161 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2162 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2163 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2167 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2168 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2169 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2170 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2171 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2177 hasPBarGfx
:= false;
2181 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2182 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2183 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2184 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2185 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2186 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2187 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2188 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2189 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2190 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2191 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2192 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2193 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2194 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2195 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2196 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2197 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2198 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2199 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2200 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2201 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2203 goodsnd
[0] := TPlayableSound
.Create();
2204 goodsnd
[1] := TPlayableSound
.Create();
2205 goodsnd
[2] := TPlayableSound
.Create();
2206 goodsnd
[3] := TPlayableSound
.Create();
2208 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2209 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2210 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2211 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2213 killsnd
[0] := TPlayableSound
.Create();
2214 killsnd
[1] := TPlayableSound
.Create();
2215 killsnd
[2] := TPlayableSound
.Create();
2216 killsnd
[3] := TPlayableSound
.Create();
2218 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2219 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2220 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2221 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2223 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2225 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2228 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2229 g_Weapon_LoadData();
2231 g_Monsters_LoadData();
2236 procedure g_Game_FreeData();
2238 if not DataLoaded
then Exit
;
2241 g_Weapon_FreeData();
2242 g_Monsters_FreeData();
2244 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2246 g_Texture_Delete('NOTEXTURE');
2247 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2248 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2249 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2250 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2251 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2252 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2253 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2254 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2255 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2256 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2257 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2258 g_Frames_DeleteByName('FRAMES_TELEPORT');
2259 g_Frames_DeleteByName('FRAMES_PUNCH');
2260 g_Sound_Delete('SOUND_GAME_TELEPORT');
2261 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2262 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2263 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2264 g_Sound_Delete('SOUND_GAME_BULK1');
2265 g_Sound_Delete('SOUND_GAME_BULK2');
2266 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2267 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2268 g_Sound_Delete('SOUND_GAME_SWITCH1');
2269 g_Sound_Delete('SOUND_GAME_SWITCH0');
2276 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2277 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2278 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2279 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2286 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2287 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2288 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2289 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2291 g_Game_FreeChatSounds();
2293 DataLoaded
:= False;
2296 procedure DrawCustomStat();
2302 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2303 s1
, s2
, topstr
: String;
2305 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2307 g_ProcessMessages();
2309 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2311 if not gStatsPressed
then
2313 gStatsOff
:= not gStatsOff
;
2314 gStatsPressed
:= True;
2318 gStatsPressed
:= False;
2322 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2323 w
:= (Length(s1
) * ww2
) div 2;
2324 x
:= gScreenWidth
div 2 - w
;
2326 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2330 if (gGameSettings
.GameMode
= GM_COOP
) then
2332 if gMissionFailed
then
2333 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2335 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2338 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2340 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2341 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2343 if g_Game_IsNet
then
2345 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2346 if not gChatShow
then
2347 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2348 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2351 if g_Game_IsClient
then
2352 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2354 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2355 if not gChatShow
then
2356 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2357 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2362 w
:= gScreenWidth
-x
*2;
2368 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2369 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2371 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2373 case CustomStat
.GameMode
of
2376 if gGameSettings
.MaxLives
= 0 then
2377 s1
:= _lc
[I_GAME_DM
]
2379 s1
:= _lc
[I_GAME_LMS
];
2383 if gGameSettings
.MaxLives
= 0 then
2384 s1
:= _lc
[I_GAME_TDM
]
2386 s1
:= _lc
[I_GAME_TLMS
];
2388 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2391 if gGameSettings
.MaxLives
= 0 then
2392 s1
:= _lc
[I_GAME_COOP
]
2394 s1
:= _lc
[I_GAME_SURV
];
2400 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2404 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2405 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2408 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2409 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2410 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2411 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2413 pc
:= Length(CustomStat
.PlayerStat
);
2414 if pc
= 0 then Exit
;
2416 if CustomStat
.GameMode
= GM_COOP
then
2418 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2420 s2
:= _lc
[I_GAME_MONSTERS
];
2421 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2422 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2424 s2
:= _lc
[I_GAME_SECRETS
];
2425 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2426 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2429 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2431 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2432 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2433 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2435 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2436 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2437 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2441 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2446 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2447 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2448 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2450 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2453 for t
:= TEAM_RED
to TEAM_BLUE
do
2455 if t
= TEAM_RED
then
2457 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2458 gStdFont
, 255, 0, 0, 1);
2459 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2460 gStdFont
, 255, 0, 0, 1);
2467 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2468 gStdFont
, 0, 0, 255, 1);
2469 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2470 gStdFont
, 0, 0, 255, 1);
2476 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2479 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2480 if CustomStat
.PlayerStat
[p
].Team
= t
then
2481 with CustomStat
.PlayerStat
[p
] do
2495 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2496 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2497 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2504 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2507 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2508 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2509 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2512 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2513 with CustomStat
.PlayerStat
[p
] do
2515 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2522 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2523 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2524 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2530 procedure DrawSingleStat();
2532 tm
, key_x
, val_x
, y
: Integer;
2536 procedure player_stat(n
: Integer);
2542 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2543 s2
:= Format(' %d', [gTotalMonsters
]);
2545 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2546 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2547 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2548 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2550 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2551 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2553 // "Kills-per-minute: ##.#":
2554 s1
:= _lc
[I_MENU_INTER_KPM
];
2556 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2558 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2559 s2
:= Format(' %.1f', [kpm
]);
2561 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2562 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2564 // "Secrets found: # / #":
2565 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2566 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2568 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2569 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2570 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2571 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2573 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2574 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2578 // "Level Complete":
2579 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2580 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2582 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2583 s1
:= _lc
[I_MENU_INTER_KPM
];
2584 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2587 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2589 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2590 val_x
:= key_x
+ w1
;
2593 tm
:= SingleStat
.GameTime
div 1000;
2594 s1
:= _lc
[I_MENU_INTER_TIME
];
2595 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2597 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2598 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2600 if SingleStat
.TwoPlayers
then
2603 s1
:= _lc
[I_MENU_PLAYER_1
];
2604 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2605 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2607 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2612 s1
:= _lc
[I_MENU_PLAYER_2
];
2613 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2614 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2616 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2622 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2628 procedure DrawLoadingStat();
2629 procedure drawRect (x
, y
, w
, h
: Integer);
2631 if (w
< 1) or (h
< 1) then exit
;
2633 glVertex2f(x
+0.375, y
+0.375);
2634 glVertex2f(x
+w
+0.375, y
+0.375);
2635 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2636 glVertex2f(x
+0.375, y
+h
+0.375);
2640 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2642 rectW
, rectH
: Integer;
2649 idl
, idr
, idb
, idm
: LongWord;
2653 if (total
< 1) then exit
;
2654 if (cur
< 1) then exit
; // don't blink
2655 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2656 //if (cur < 0) then cur := 0;
2657 //if (cur > total) then cur := total;
2660 if (hasPBarGfx
) then
2662 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2663 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2664 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2665 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2666 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2667 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2668 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2669 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2671 //rectW := gScreenWidth-360;
2672 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2675 x0
:= (gScreenWidth
-rectW
) div 2;
2676 y0
:= gScreenHeight
-rectH
-64;
2677 if (y0
< 2) then y0
:= 2;
2679 glEnable(GL_SCISSOR_TEST
);
2682 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2683 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2684 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2687 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2689 while (f
< x0
+rectW
) do
2691 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2696 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2697 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2700 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2701 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2705 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2711 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2715 rectW
:= gScreenWidth
-64;
2718 x0
:= (gScreenWidth
-rectW
) div 2;
2719 y0
:= gScreenHeight
-rectH
-64;
2720 if (y0
< 2) then y0
:= 2;
2722 glDisable(GL_BLEND
);
2723 glDisable(GL_TEXTURE_2D
);
2725 //glClearColor(0, 0, 0, 0);
2726 //glClear(GL_COLOR_BUFFER_BIT);
2728 glColor4ub(127, 127, 127, 255);
2729 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2731 glColor4ub(0, 0, 0, 255);
2732 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2734 glColor4ub(127, 127, 127, 255);
2735 wdt
:= rectW
*cur
div total
;
2736 if (wdt
> rectW
) then wdt
:= rectW
;
2737 drawRect(x0
, y0
, wdt
, rectH
);
2746 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2748 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2749 yy
:= (gScreenHeight
div 3);
2750 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2751 xx
:= (gScreenWidth
div 3);
2755 for i
:= 0 to NextMsg
-1 do
2757 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2758 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2762 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2763 yy
:= yy
+ LOADING_INTERLINE
;
2764 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2769 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2771 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2773 function monDraw (mon
: TMonster
): Boolean;
2775 result
:= false; // don't stop
2780 // Ëåâûé âåðõíèé óãîë
2781 aX
:= Obj
.X
div ScaleSz
+ 1;
2782 aY
:= Obj
.Y
div ScaleSz
+ 1;
2784 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2785 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2786 // Ïðàâûé íèæíèé óãîë
2787 aX2
:= aX
+ aX2
- 1;
2788 aY2
:= aY
+ aY2
- 1;
2789 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2795 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2796 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2799 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2800 ScaleSz
:= 16 div Scale
;
2801 // Ðàçìåðû ìèíè-êàðòû:
2802 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2803 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2805 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2807 if gWalls
<> nil then
2810 for a
:= 0 to High(gWalls
) do
2812 if PanelType
<> 0 then
2814 // Ëåâûé âåðõíèé óãîë:
2815 aX
:= X
div ScaleSz
;
2816 aY
:= Y
div ScaleSz
;
2818 aX2
:= max(Width
div ScaleSz
, 1);
2819 aY2
:= max(Height
div ScaleSz
, 1);
2820 // Ïðàâûé íèæíèé óãîë:
2821 aX2
:= aX
+ aX2
- 1;
2822 aY2
:= aY
+ aY2
- 1;
2825 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2826 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2827 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2831 if gSteps
<> nil then
2834 for a
:= 0 to High(gSteps
) do
2836 if PanelType
<> 0 then
2838 // Ëåâûé âåðõíèé óãîë:
2839 aX
:= X
div ScaleSz
;
2840 aY
:= Y
div ScaleSz
;
2842 aX2
:= max(Width
div ScaleSz
, 1);
2843 aY2
:= max(Height
div ScaleSz
, 1);
2844 // Ïðàâûé íèæíèé óãîë:
2845 aX2
:= aX
+ aX2
- 1;
2846 aY2
:= aY
+ aY2
- 1;
2848 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2851 if gLifts
<> nil then
2854 for a
:= 0 to High(gLifts
) do
2856 if PanelType
<> 0 then
2858 // Ëåâûé âåðõíèé óãîë:
2859 aX
:= X
div ScaleSz
;
2860 aY
:= Y
div ScaleSz
;
2862 aX2
:= max(Width
div ScaleSz
, 1);
2863 aY2
:= max(Height
div ScaleSz
, 1);
2864 // Ïðàâûé íèæíèé óãîë:
2865 aX2
:= aX
+ aX2
- 1;
2866 aY2
:= aY
+ aY2
- 1;
2869 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2870 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2871 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2872 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2876 if gWater
<> nil then
2879 for a
:= 0 to High(gWater
) do
2881 if PanelType
<> 0 then
2883 // Ëåâûé âåðõíèé óãîë:
2884 aX
:= X
div ScaleSz
;
2885 aY
:= Y
div ScaleSz
;
2887 aX2
:= max(Width
div ScaleSz
, 1);
2888 aY2
:= max(Height
div ScaleSz
, 1);
2889 // Ïðàâûé íèæíèé óãîë:
2890 aX2
:= aX
+ aX2
- 1;
2891 aY2
:= aY
+ aY2
- 1;
2893 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2896 if gAcid1
<> nil then
2898 // Ðèñóåì êèñëîòó 1:
2899 for a
:= 0 to High(gAcid1
) do
2901 if PanelType
<> 0 then
2903 // Ëåâûé âåðõíèé óãîë:
2904 aX
:= X
div ScaleSz
;
2905 aY
:= Y
div ScaleSz
;
2907 aX2
:= max(Width
div ScaleSz
, 1);
2908 aY2
:= max(Height
div ScaleSz
, 1);
2909 // Ïðàâûé íèæíèé óãîë:
2910 aX2
:= aX
+ aX2
- 1;
2911 aY2
:= aY
+ aY2
- 1;
2913 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2916 if gAcid2
<> nil then
2918 // Ðèñóåì êèñëîòó 2:
2919 for a
:= 0 to High(gAcid2
) do
2921 if PanelType
<> 0 then
2923 // Ëåâûé âåðõíèé óãîë:
2924 aX
:= X
div ScaleSz
;
2925 aY
:= Y
div ScaleSz
;
2927 aX2
:= max(Width
div ScaleSz
, 1);
2928 aY2
:= max(Height
div ScaleSz
, 1);
2929 // Ïðàâûé íèæíèé óãîë:
2930 aX2
:= aX
+ aX2
- 1;
2931 aY2
:= aY
+ aY2
- 1;
2933 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2936 if gPlayers
<> nil then
2939 for a
:= 0 to High(gPlayers
) do
2940 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2942 // Ëåâûé âåðõíèé óãîë:
2943 aX
:= Obj
.X
div ScaleSz
+ 1;
2944 aY
:= Obj
.Y
div ScaleSz
+ 1;
2946 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2947 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2948 // Ïðàâûé íèæíèé óãîë:
2949 aX2
:= aX
+ aX2
- 1;
2950 aY2
:= aY
+ aY2
- 1;
2952 if gPlayers
[a
] = p
then
2953 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2956 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2957 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2958 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2963 g_Mons_ForEach(monDraw
);
2968 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2970 if not hasAmbient
then exit
;
2971 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2975 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2976 //FIXME: broken for splitscreen mode
2977 procedure renderDynLightsInternal ();
2979 //hasAmbient: Boolean;
2980 //ambColor: TDFColor;
2982 lx
, ly
, lrad
: Integer;
2983 scxywh
: array[0..3] of GLint
;
2986 if e_NoGraphics
then exit
;
2988 //TODO: lights should be in separate grid, i think
2989 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2990 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2993 //ambColor := gCurrentMap['light_ambient'].rgba;
2994 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2996 { // this will multiply incoming color to alpha from framebuffer
2998 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3002 * light rendering: (INVALID!)
3003 * glStencilFunc(GL_EQUAL, 0, $ff);
3005 * glClear(GL_STENCIL_BUFFER_BIT);
3006 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3007 * draw shadow volume into stencil buffer
3008 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3009 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3011 * draw color-less quad with light alpha (WARNING! don't touch color!)
3012 * glEnable(GL_BLEND);
3013 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3014 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3016 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3017 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3019 // setup OpenGL parameters
3020 glStencilMask($FFFFFFFF);
3021 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3022 glEnable(GL_STENCIL_TEST
);
3023 glEnable(GL_SCISSOR_TEST
);
3024 glClear(GL_STENCIL_BUFFER_BIT
);
3025 glStencilFunc(GL_EQUAL
, 0, $ff);
3027 for lln
:= 0 to g_dynLightCount
-1 do
3029 lx
:= g_dynLights
[lln
].x
;
3030 ly
:= g_dynLights
[lln
].y
;
3031 lrad
:= g_dynLights
[lln
].radius
;
3032 if (lrad
< 3) then continue
;
3034 if (lx
-sX
+lrad
< 0) then continue
;
3035 if (ly
-sY
+lrad
< 0) then continue
;
3036 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3037 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3039 // set scissor to optimize drawing
3040 if (g_dbg_scale
= 1.0) then
3042 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3046 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3048 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3049 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3050 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3051 // draw extruded panels
3052 glDisable(GL_TEXTURE_2D
);
3053 glDisable(GL_BLEND
);
3054 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3055 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3056 // render light texture
3057 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3058 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3061 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3062 glEnable(GL_TEXTURE_2D
);
3063 // color and opacity
3064 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3065 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3067 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3068 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3069 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3070 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3075 glDisable(GL_STENCIL_TEST
);
3076 glDisable(GL_BLEND
);
3077 glDisable(GL_SCISSOR_TEST
);
3078 //glScissor(0, 0, sWidth, sHeight);
3080 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3081 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3085 function fixViewportForScale (): Boolean;
3087 nx0
, ny0
, nw
, nh
: Integer;
3090 if (g_dbg_scale
<> 1.0) then
3093 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3094 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3095 nw
:= round(sWidth
/g_dbg_scale
);
3096 nh
:= round(sHeight
/g_dbg_scale
);
3105 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3106 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3107 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3109 TDrawCB
= procedure ();
3112 hasAmbient
: Boolean;
3114 doAmbient
: Boolean = false;
3116 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3121 profileFrameDraw
.sectionBegin(profname
);
3122 if gdbg_map_use_accel_render
then
3124 tagmask
:= panelTypeToTag(panType
);
3125 while (gDrawPanelList
.count
> 0) do
3127 pan
:= TPanel(gDrawPanelList
.front());
3128 if ((pan
.tag
and tagmask
) = 0) then break
;
3129 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3130 gDrawPanelList
.popFront();
3135 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3137 profileFrameDraw
.sectionEnd();
3140 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3142 profileFrameDraw
.sectionBegin(profname
);
3143 if assigned(cb
) then cb();
3144 profileFrameDraw
.sectionEnd();
3148 profileFrameDraw
.sectionBegin('total');
3150 // our accelerated renderer will collect all panels to gDrawPanelList
3151 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3152 profileFrameDraw
.sectionBegin('collect');
3153 if gdbg_map_use_accel_render
then
3155 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3157 profileFrameDraw
.sectionEnd();
3159 profileFrameDraw
.sectionBegin('skyback');
3160 g_Map_DrawBack(backXOfs
, backYOfs
);
3161 profileFrameDraw
.sectionEnd();
3163 if setTransMatrix
then
3165 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3166 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3167 glTranslatef(-sX
, -sY
, 0);
3171 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3172 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3177 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3178 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3179 glClear(GL_COLOR_BUFFER_BIT);
3182 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3185 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3186 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3187 drawOther('items', @g_Items_Draw
);
3188 drawOther('weapons', @g_Weapon_Draw
);
3189 drawOther('shells', @g_Player_DrawShells
);
3190 drawOther('drawall', @g_Player_DrawAll
);
3191 drawOther('corpses', @g_Player_DrawCorpses
);
3192 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3193 drawOther('monsters', @g_Monsters_Draw
);
3194 drawOther('itemdrop', @g_Items_DrawDrop
);
3195 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3196 drawOther('gfx', @g_GFX_Draw
);
3197 drawOther('flags', @g_Map_DrawFlags
);
3198 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3199 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3200 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3201 drawOther('dynlights', @renderDynLightsInternal
);
3203 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3205 renderAmbientQuad(hasAmbient
, ambColor
);
3209 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3212 if g_debug_HealthBar
then
3214 g_Monsters_DrawHealth();
3215 g_Player_DrawHealth();
3218 profileFrameDraw
.mainEnd(); // map rendering
3222 procedure DrawMapView(x
, y
, w
, h
: Integer);
3229 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3230 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3237 fixViewportForScale();
3238 renderMapInternal(-bx
, -by
, true);
3244 procedure DrawPlayer(p
: TPlayer
);
3246 px
, py
, a
, b
, c
, d
: Integer;
3249 if (p
= nil) or (p
.FDummy
) then
3252 g_Map_DrawBack(0, 0);
3257 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3258 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3264 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3265 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3267 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3269 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3270 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3272 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3273 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3275 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3276 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3279 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3282 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3283 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3286 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3291 // scaled, ignore level bounds
3292 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3293 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3296 if p
.IncCam
<> 0 then
3298 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3300 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3302 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3306 if py
< gPlayerScreenSize
.Y
div 2 then
3308 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3310 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3314 if p
.IncCam
< 0 then
3316 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3319 if p
.IncCam
> 0 then
3321 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3325 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3326 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3327 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3329 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3330 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3331 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3334 sY
:= -(b
+p
.IncCam
);
3335 sWidth
:= gPlayerScreenSize
.X
;
3336 sHeight
:= gPlayerScreenSize
.Y
;
3338 //glTranslatef(a, b+p.IncCam, 0);
3340 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3342 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3343 fixViewportForScale();
3344 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3345 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3347 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3348 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3349 if (sX
< 0) then sX
:= 0;
3350 if (sY
< 0) then sY
:= 0;
3352 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3353 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3357 p
.viewPortW
:= sWidth
;
3358 p
.viewPortH
:= sHeight
;
3360 if (p
= gPlayer1
) then
3362 g_Holmes_plrViewPos(sX
, sY
);
3363 g_Holmes_plrViewSize(sWidth
, sHeight
);
3366 renderMapInternal(-c
, -d
, true);
3368 if p
.FSpectator
then
3369 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3370 p
.GameY
+ PLAYER_RECT_CY
- 4,
3371 'X', gStdFont
, 255, 255, 255, 1, True);
3373 for a := 0 to High(gCollideMap) do
3374 for b := 0 to High(gCollideMap[a]) do
3377 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3379 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3383 1: e_DrawPoint(1, b, a, 200, 200, 200);
3384 2: e_DrawPoint(1, b, a, 64, 64, 255);
3385 3: e_DrawPoint(1, b, a, 255, 0, 255);
3395 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3396 if g_Debug_Player
then
3397 g_Player_DrawDebug(p
);
3401 procedure drawProfilers ();
3406 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3407 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3408 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3411 procedure g_Game_Draw();
3418 plView1
, plView2
: TPlayer
;
3421 if gExit
= EXIT_QUIT
then Exit
;
3423 Time
:= GetTimer() {div 1000};
3424 FPSCounter
:= FPSCounter
+1;
3425 if Time
- FPSTime
>= 1000 then
3432 if gGameOn
or (gState
= STATE_FOLD
) then
3434 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3436 gSpectMode
:= SPECT_NONE
;
3437 if not gRevertPlayers
then
3439 plView1
:= gPlayer1
;
3440 plView2
:= gPlayer2
;
3444 plView1
:= gPlayer2
;
3445 plView2
:= gPlayer1
;
3449 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3451 gSpectMode
:= SPECT_NONE
;
3452 if gPlayer2
= nil then
3455 plView1
:= gPlayer2
;
3464 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3465 gSpectMode
:= SPECT_STATS
;
3467 if gSpectMode
= SPECT_PLAYERS
then
3468 if gPlayers
<> nil then
3470 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3471 if plView1
= nil then
3473 gSpectPID1
:= GetActivePlayerID_Next();
3474 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3476 if gSpectViewTwo
then
3478 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3479 if plView2
= nil then
3481 gSpectPID2
:= GetActivePlayerID_Next();
3482 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3487 if gSpectMode
= SPECT_MAPVIEW
then
3489 // Ðåæèì ïðîñìîòðà êàðòû
3491 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3492 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3493 gHearPoint1
.Active
:= True;
3494 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3495 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3496 gHearPoint2
.Active
:= False;
3500 Split
:= (plView1
<> nil) and (plView2
<> nil);
3502 // Òî÷êè ñëóõà èãðîêîâ
3503 if plView1
<> nil then
3505 gHearPoint1
.Active
:= True;
3506 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3507 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3509 gHearPoint1
.Active
:= False;
3510 if plView2
<> nil then
3512 gHearPoint2
.Active
:= True;
3513 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3514 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3516 gHearPoint2
.Active
:= False;
3518 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3519 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3522 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3523 if gScreenHeight
mod 2 = 0 then
3524 Dec(gPlayerScreenSize
.Y
);
3527 gPlayerScreenSize
.Y
:= gScreenHeight
;
3530 if gScreenHeight
mod 2 = 0 then
3531 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3533 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3535 DrawPlayer(plView1
);
3536 gPlayer1ScreenCoord
.X
:= sX
;
3537 gPlayer1ScreenCoord
.Y
:= sY
;
3541 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3543 DrawPlayer(plView2
);
3544 gPlayer2ScreenCoord
.X
:= sX
;
3545 gPlayer2ScreenCoord
.Y
:= sY
;
3548 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3551 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3555 if (g_holmes_enabled
) then g_Holmes_Draw();
3557 if MessageText
<> '' then
3561 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3563 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3564 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3566 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3567 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3570 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3572 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3574 // Draw spectator GUI
3577 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3580 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3582 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3584 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3586 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3587 if gSpectMode
= SPECT_MAPVIEW
then
3589 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3590 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3591 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3592 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3593 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3595 if gSpectMode
= SPECT_PLAYERS
then
3597 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3598 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3599 if gSpectViewTwo
then
3601 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3602 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3603 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3604 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3608 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3609 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3615 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3617 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3618 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3620 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3621 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3622 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3627 if (gState
= STATE_MENU
) then
3629 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3631 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3632 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3634 // F3 at menu will show game loading dialog
3635 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3636 if (g_ActiveWindow
<> nil) then
3638 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3639 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3643 // F3 at titlepic will show game loading dialog
3644 if e_KeyPressed(IK_F3
) then
3646 g_Menu_Show_LoadMenu(true);
3647 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3652 if gState
= STATE_FOLD
then
3654 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3657 if gState
= STATE_INTERCUSTOM
then
3659 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3661 back
:= 'TEXTURE_endpic';
3662 if not g_Texture_Get(back
, ID
) then
3663 back
:= _lc
[I_TEXTURE_ENDPIC
];
3668 if g_Texture_Get(back
, ID
) then
3669 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3671 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3675 if g_ActiveWindow
<> nil then
3677 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3678 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3682 if gState
= STATE_INTERSINGLE
then
3684 if EndingGameCounter
> 0 then
3686 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3692 if g_Texture_Get(back
, ID
) then
3693 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3695 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3699 if g_ActiveWindow
<> nil then
3701 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3702 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3707 if gState
= STATE_ENDPIC
then
3710 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3711 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3713 if ID
<> DWORD(-1) then
3714 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3716 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3718 if g_ActiveWindow
<> nil then
3720 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3721 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3725 if gState
= STATE_SLIST
then
3727 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3729 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3730 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3731 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3733 g_Serverlist_Draw(slCurrent
);
3737 if g_ActiveWindow
<> nil then
3741 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3742 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3744 g_ActiveWindow
.Draw();
3749 if g_debug_Sounds
and gGameOn
then
3751 for w
:= 0 to High(e_SoundsArray
) do
3752 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3753 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3758 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3759 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3762 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3763 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3765 if gGameOn
then drawProfilers();
3772 procedure g_Game_Quit();
3774 g_Game_StopAllSounds(True);
3776 g_Game_SaveOptions();
3778 g_PlayerModel_FreeData();
3779 g_Texture_DeleteAll();
3780 g_Frames_DeleteAll();
3781 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3783 if NetInitDone
then g_Net_Free
;
3785 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3786 if gMapToDelete
<> '' then
3787 g_Game_DeleteTestMap();
3793 procedure g_FatalError(Text: String);
3795 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3796 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3798 gExit
:= EXIT_SIMPLE
;
3801 procedure g_SimpleError(Text: String);
3803 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3804 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3807 procedure g_Game_SetupScreenSize();
3809 RES_FACTOR
= 4.0 / 3.0;
3815 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3816 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3817 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3818 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3820 gPlayerScreenSize
.Y
:= gScreenHeight
;
3822 // Ðàçìåð çàäíåãî ïëàíà:
3823 if BackID
<> DWORD(-1) then
3826 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3827 (gScreenHeight
*s
> gMapInfo
.Height
) then
3829 gBackSize
.X
:= gScreenWidth
;
3830 gBackSize
.Y
:= gScreenHeight
;
3834 e_GetTextureSize(BackID
, @bw
, @bh
);
3835 rf
:= Single(bw
) / Single(bh
);
3836 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3837 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3838 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3839 if (s
< 1.0) then s
:= 1.0;
3840 gBackSize
.X
:= Round(bw
*s
);
3841 gBackSize
.Y
:= Round(bh
*s
);
3846 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3848 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3851 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3853 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3854 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3856 if gPlayer1
= nil then
3858 if g_Game_IsClient
then
3860 if NetPlrUID1
> -1 then
3862 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3863 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3868 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3869 Team
:= gPlayer1Settings
.Team
;
3871 // Ñîçäàíèå ïåðâîãî èãðîêà:
3872 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3873 gPlayer1Settings
.Color
,
3875 if gPlayer1
= nil then
3876 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3879 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3880 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3881 if g_Game_IsServer
and g_Game_IsNet
then
3882 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3883 gPlayer1
.Respawn(False, True);
3885 if g_Game_IsNet
and NetUseMaster
then
3891 if gPlayer2
= nil then
3893 if g_Game_IsClient
then
3895 if NetPlrUID2
> -1 then
3896 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3900 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3901 Team
:= gPlayer2Settings
.Team
;
3903 // Ñîçäàíèå âòîðîãî èãðîêà:
3904 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3905 gPlayer2Settings
.Color
,
3907 if gPlayer2
= nil then
3908 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3911 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3912 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3913 if g_Game_IsServer
and g_Game_IsNet
then
3914 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3915 gPlayer2
.Respawn(False, True);
3917 if g_Game_IsNet
and NetUseMaster
then
3925 procedure g_Game_RemovePlayer();
3929 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3930 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3935 if g_Game_IsServer
then
3938 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3939 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3940 g_Player_Remove(Pl
.UID
);
3942 if g_Game_IsNet
and NetUseMaster
then
3951 if g_Game_IsServer
then
3954 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3955 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3956 g_Player_Remove(Pl
.UID
);
3958 if g_Game_IsNet
and NetUseMaster
then
3963 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3969 procedure g_Game_Spectate();
3971 g_Game_RemovePlayer();
3972 if gPlayer1
<> nil then
3973 g_Game_RemovePlayer();
3976 procedure g_Game_SpectateCenterView();
3978 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3979 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3982 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3989 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
3991 g_Game_ClearLoading();
3994 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3997 gGameSettings
.GameType
:= GT_SINGLE
;
3998 gGameSettings
.MaxLives
:= 0;
3999 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4000 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4001 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4002 gSwitchGameMode
:= GM_SINGLE
;
4004 g_Game_ExecuteEvent('ongamestart');
4006 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4007 g_Game_SetupScreenSize();
4009 // Ñîçäàíèå ïåðâîãî èãðîêà:
4010 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4011 gPlayer1Settings
.Color
,
4012 gPlayer1Settings
.Team
, False));
4013 if gPlayer1
= nil then
4015 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4019 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4022 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4025 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4026 gPlayer2Settings
.Color
,
4027 gPlayer2Settings
.Team
, False));
4028 if gPlayer2
= nil then
4030 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4034 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4038 // Çàãðóçêà è çàïóñê êàðòû:
4039 if not g_Game_StartMap(MAP
, True) then
4041 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4042 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4046 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4050 for i
:= nPl
+1 to nPlayers
do
4051 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4054 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4055 TimeLimit
, GoalLimit
: Word;
4057 Options
: LongWord; nPlayers
: Byte);
4063 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4065 g_Game_ClearLoading();
4068 gGameSettings
.GameType
:= GT_CUSTOM
;
4069 gGameSettings
.GameMode
:= GameMode
;
4070 gSwitchGameMode
:= GameMode
;
4071 gGameSettings
.TimeLimit
:= TimeLimit
;
4072 gGameSettings
.GoalLimit
:= GoalLimit
;
4073 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4074 gGameSettings
.Options
:= Options
;
4076 gCoopTotalMonstersKilled
:= 0;
4077 gCoopTotalSecretsFound
:= 0;
4078 gCoopTotalMonsters
:= 0;
4079 gCoopTotalSecrets
:= 0;
4083 g_Game_ExecuteEvent('ongamestart');
4085 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4086 g_Game_SetupScreenSize();
4088 // Ðåæèì íàáëþäàòåëÿ:
4089 if nPlayers
= 0 then
4096 if nPlayers
>= 1 then
4098 // Ñîçäàíèå ïåðâîãî èãðîêà:
4099 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4100 gPlayer1Settings
.Color
,
4101 gPlayer1Settings
.Team
, False));
4102 if gPlayer1
= nil then
4104 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4108 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4112 if nPlayers
>= 2 then
4114 // Ñîçäàíèå âòîðîãî èãðîêà:
4115 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4116 gPlayer2Settings
.Color
,
4117 gPlayer2Settings
.Team
, False));
4118 if gPlayer2
= nil then
4120 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4124 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4128 // Çàãðóçêà è çàïóñê êàðòû:
4129 if not g_Game_StartMap(Map
, True) then
4131 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4135 // Íåò òî÷åê ïîÿâëåíèÿ:
4136 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4137 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4138 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4139 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4140 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4142 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4146 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4150 for i
:= nPl
+1 to nPlayers
do
4151 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4154 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4155 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4156 Options
: LongWord; nPlayers
: Byte;
4157 IPAddr
: LongWord; Port
: Word);
4161 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4163 g_Game_ClearLoading();
4166 gGameSettings
.GameType
:= GT_SERVER
;
4167 gGameSettings
.GameMode
:= GameMode
;
4168 gSwitchGameMode
:= GameMode
;
4169 gGameSettings
.TimeLimit
:= TimeLimit
;
4170 gGameSettings
.GoalLimit
:= GoalLimit
;
4171 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4172 gGameSettings
.Options
:= Options
;
4174 gCoopTotalMonstersKilled
:= 0;
4175 gCoopTotalSecretsFound
:= 0;
4176 gCoopTotalMonsters
:= 0;
4177 gCoopTotalSecrets
:= 0;
4181 g_Game_ExecuteEvent('ongamestart');
4183 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4184 g_Game_SetupScreenSize();
4186 // Ðåæèì íàáëþäàòåëÿ:
4187 if nPlayers
= 0 then
4193 if nPlayers
>= 1 then
4195 // Ñîçäàíèå ïåðâîãî èãðîêà:
4196 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4197 gPlayer1Settings
.Color
,
4198 gPlayer1Settings
.Team
, False));
4199 if gPlayer1
= nil then
4201 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4205 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4208 if nPlayers
>= 2 then
4210 // Ñîçäàíèå âòîðîãî èãðîêà:
4211 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4212 gPlayer2Settings
.Color
,
4213 gPlayer2Settings
.Team
, False));
4214 if gPlayer2
= nil then
4216 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4220 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4223 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4224 if NetForwardPorts
then
4225 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4228 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4230 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4234 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4236 // Çàãðóçêà è çàïóñê êàðòû:
4237 if not g_Game_StartMap(Map
, True) then
4239 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4243 // Íåò òî÷åê ïîÿâëåíèÿ:
4244 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4245 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4246 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4247 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4248 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4250 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4254 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4257 NetState
:= NET_STATE_GAME
;
4260 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4275 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4276 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4278 g_Game_ClearLoading();
4281 gGameSettings
.GameType
:= GT_CLIENT
;
4283 gCoopTotalMonstersKilled
:= 0;
4284 gCoopTotalSecretsFound
:= 0;
4285 gCoopTotalMonsters
:= 0;
4286 gCoopTotalSecrets
:= 0;
4290 g_Game_ExecuteEvent('ongamestart');
4292 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4293 g_Game_SetupScreenSize();
4295 NetState
:= NET_STATE_AUTH
;
4297 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4299 if not g_Net_Connect(Addr
, Port
) then
4301 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4302 NetState
:= NET_STATE_NONE
;
4306 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4308 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4313 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4315 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4317 Ptr
:= NetEvent
.packet
^.data
;
4318 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4321 MID
:= InMsg
.ReadByte();
4323 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4325 NetMyID
:= InMsg
.ReadByte();
4326 NetPlrUID1
:= InMsg
.ReadWord();
4328 WadName
:= InMsg
.ReadString();
4329 Map
:= InMsg
.ReadString();
4331 gWADHash
:= InMsg
.ReadMD5();
4333 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4334 gSwitchGameMode
:= gGameSettings
.GameMode
;
4335 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4336 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4337 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4338 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4339 T
:= InMsg
.ReadLongWord();
4341 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4342 if newResPath
= '' then
4344 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4345 newResPath
:= g_Res_DownloadWAD(WadName
);
4346 if newResPath
= '' then
4348 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4349 enet_packet_destroy(NetEvent
.packet
);
4350 NetState
:= NET_STATE_NONE
;
4354 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4356 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4357 gPlayer1Settings
.Color
,
4358 gPlayer1Settings
.Team
, False));
4360 if gPlayer1
= nil then
4362 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4364 enet_packet_destroy(NetEvent
.packet
);
4365 NetState
:= NET_STATE_NONE
;
4369 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4370 gPlayer1
.UID
:= NetPlrUID1
;
4371 gPlayer1
.Reset(True);
4373 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4375 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4377 enet_packet_destroy(NetEvent
.packet
);
4378 NetState
:= NET_STATE_NONE
;
4386 enet_packet_destroy(NetEvent
.packet
);
4390 enet_packet_destroy(NetEvent
.packet
);
4394 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4397 if (NetEvent
.data
<= NET_DISC_MAX
) then
4398 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4399 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4406 ProcessLoading(true);
4408 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4417 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4418 NetState
:= NET_STATE_NONE
;
4422 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4423 gLMSRespawnTime
:= 0;
4426 NetState
:= NET_STATE_GAME
;
4427 MC_SEND_FullStateRequest
;
4428 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4431 procedure g_Game_SaveOptions();
4433 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4436 procedure g_Game_ChangeMap(const MapPath
: String);
4440 g_Game_ClearLoading();
4442 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4443 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4444 if gExitByTrigger
then
4447 gExitByTrigger
:= False;
4449 if not g_Game_StartMap(MapPath
, Force
) then
4450 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4453 procedure g_Game_Restart();
4457 if g_Game_IsClient
then
4459 map
:= g_ExtractFileName(gMapInfo
.Map
);
4463 g_Game_ClearLoading();
4464 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4467 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4469 NewWAD
, ResName
: String;
4472 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4473 g_Player_RemoveAllCorpses();
4475 if (not g_Game_IsClient
) and
4476 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4477 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4479 if gSwitchGameMode
= GM_CTF
then
4480 gGameSettings
.MaxLives
:= 0;
4481 gGameSettings
.GameMode
:= gSwitchGameMode
;
4484 gSwitchGameMode
:= gGameSettings
.GameMode
;
4486 g_Player_ResetTeams();
4488 if isWadPath(Map
) then
4490 NewWAD
:= g_ExtractWadName(Map
);
4491 ResName
:= g_ExtractFileName(Map
);
4492 if g_Game_IsServer
then
4494 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4495 g_Game_LoadWAD(NewWAD
);
4497 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4498 g_Game_ClientWAD(NewWAD
, gWADHash
);
4502 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4505 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4507 gState
:= STATE_NONE
;
4508 g_ActiveWindow
:= nil;
4514 if gGameSettings
.GameMode
= GM_CTF
then
4516 g_Map_ResetFlag(FLAG_RED
);
4517 g_Map_ResetFlag(FLAG_BLUE
);
4518 // CTF, à ôëàãîâ íåò:
4519 if not g_Map_HaveFlagPoints() then
4520 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4525 gState
:= STATE_MENU
;
4530 gPauseMain
:= false;
4531 gPauseHolmes
:= false;
4533 NetTimeToUpdate
:= 1;
4534 NetTimeToReliable
:= 0;
4535 NetTimeToMaster
:= NetMasterRate
;
4536 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4537 gLMSRespawnTime
:= 0;
4538 gMissionFailed
:= False;
4541 gCoopMonstersKilled
:= 0;
4542 gCoopSecretsFound
:= 0;
4544 gVoteInProgress
:= False;
4545 gVotePassed
:= False;
4551 if not gGameOn
then Exit
;
4553 g_Game_SpectateCenterView();
4555 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4557 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4558 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4559 gLMSSoftSpawn
:= True;
4560 if NetMode
= NET_SERVER
then
4561 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4563 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4566 if NetMode
= NET_SERVER
then
4568 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4571 if NetUseMaster
then
4573 if (NetMHost
= nil) or (NetMPeer
= nil) then
4574 if not g_Net_Slist_Connect
then
4575 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4580 if NetClients
<> nil then
4581 for I
:= 0 to High(NetClients
) do
4582 if NetClients
[I
].Used
then
4584 NetClients
[I
].Voted
:= False;
4585 if NetClients
[I
].RequestedFullUpdate
then
4587 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4588 NetClients
[I
].RequestedFullUpdate
:= False;
4592 g_Net_UnbanNonPermHosts();
4597 gCoopTotalMonstersKilled
:= 0;
4598 gCoopTotalSecretsFound
:= 0;
4599 gCoopTotalMonsters
:= 0;
4600 gCoopTotalSecrets
:= 0;
4604 g_Game_ExecuteEvent('onmapstart');
4607 procedure SetFirstLevel();
4611 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4612 if MapList
= nil then
4615 SortSArray(MapList
);
4616 gNextMap
:= MapList
[Low(MapList
)];
4621 procedure g_Game_ExitLevel(const Map
: AnsiString);
4625 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4626 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4627 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4628 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4630 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4631 if gGameSettings
.GameType
= GT_SINGLE
then
4632 gExit
:= EXIT_ENDLEVELSINGLE
4633 else // Âûøëè â âûõîä â Ñâîåé èãðå
4635 gExit
:= EXIT_ENDLEVELCUSTOM
;
4636 if gGameSettings
.GameMode
= GM_COOP
then
4637 g_Player_RememberAll
;
4639 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4642 if gGameSettings
.GameMode
= GM_COOP
then
4645 gStatsPressed
:= True;
4646 gNextMap
:= 'MAP01';
4648 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4651 if g_Game_IsNet
then
4653 MH_SEND_GameStats();
4654 MH_SEND_CoopStats();
4660 procedure g_Game_RestartLevel();
4664 if gGameSettings
.GameMode
= GM_SINGLE
then
4669 gExit
:= EXIT_ENDLEVELCUSTOM
;
4670 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4674 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4678 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4680 if not g_Game_IsClient
then
4682 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4685 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4686 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4690 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4694 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4695 g_Game_LoadWAD(NewWAD
);
4698 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4700 i
, n
, nb
, nr
: Integer;
4702 function monRespawn (mon
: TMonster
): Boolean;
4704 result
:= false; // don't stop
4705 if not mon
.FNoRespawn
then mon
.Respawn();
4709 if not g_Game_IsServer
then Exit
;
4710 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4711 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4712 gLMSRespawnTime
:= 0;
4715 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4717 gMissionFailed
:= True;
4718 g_Game_RestartLevel
;
4722 n
:= 0; nb
:= 0; nr
:= 0;
4723 for i
:= Low(gPlayers
) to High(gPlayers
) do
4724 if (gPlayers
[i
] <> nil) and
4725 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4726 (gPlayers
[i
] is TBot
)) then
4729 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4730 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4733 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4735 // wait a second until the fuckers finally decide to join
4736 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4737 gLMSRespawnTime
:= gTime
+ 1000;
4738 gLMSSoftSpawn
:= NoMapRestart
;
4742 g_Player_RemoveAllCorpses
;
4743 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4744 if g_Game_IsNet
then
4745 MH_SEND_GameEvent(NET_EV_LMS_START
);
4747 for i
:= Low(gPlayers
) to High(gPlayers
) do
4749 if gPlayers
[i
] = nil then continue
;
4750 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4751 // don't touch normal spectators
4752 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4754 gPlayers
[i
].FNoRespawn
:= True;
4755 gPlayers
[i
].Lives
:= 0;
4756 if g_Game_IsNet
then
4757 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4760 gPlayers
[i
].FNoRespawn
:= False;
4761 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4762 gPlayers
[i
].Respawn(False, True);
4763 if gGameSettings
.GameMode
= GM_COOP
then
4765 gPlayers
[i
].Frags
:= 0;
4766 gPlayers
[i
].RecallState
;
4768 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4769 gPlayer1
:= g_Player_Get(gLMSPID1
);
4770 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4771 gPlayer2
:= g_Player_Get(gLMSPID2
);
4774 g_Items_RestartRound();
4777 g_Mons_ForEach(monRespawn
);
4779 gLMSSoftSpawn
:= False;
4782 function g_Game_GetFirstMap(WAD
: String): String;
4786 MapList
:= g_Map_GetMapsList(WAD
);
4787 if MapList
= nil then
4790 SortSArray(MapList
);
4791 Result
:= MapList
[Low(MapList
)];
4793 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4799 function g_Game_GetNextMap(): String;
4806 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4807 if MapList
= nil then
4810 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4812 SortSArray(MapList
);
4814 for I
:= Low(MapList
) to High(MapList
) do
4815 if Map
= MapList
[I
] then
4821 if MapIndex
<> -255 then
4823 if MapIndex
= High(MapList
) then
4824 Result
:= MapList
[Low(MapList
)]
4826 Result
:= MapList
[MapIndex
+ 1];
4828 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4834 procedure g_Game_NextLevel();
4836 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4837 gExit
:= EXIT_ENDLEVELCUSTOM
4840 gExit
:= EXIT_ENDLEVELSINGLE
;
4844 if gNextMap
<> '' then Exit
;
4845 gNextMap
:= g_Game_GetNextMap();
4848 function g_Game_IsTestMap(): Boolean;
4850 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4853 procedure g_Game_DeleteTestMap();
4856 //MapName: AnsiString;
4864 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4865 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4866 if (a
= 0) then exit
;
4868 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4869 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4870 Delete(gMapToDelete
, 1, a
+5);
4871 gMapToDelete
:= UpperCase(gMapToDelete
);
4873 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4876 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4877 if MapName <> TEST_MAP_NAME then
4880 if not gTempDelete then
4882 time := g_GetFileTime(WadName);
4883 WAD := TWADFile.Create();
4886 if not WAD.ReadFile(WadName) then
4887 begin // Íåò òàêîãî WAD-ôàéëà
4892 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4894 MapList := WAD.GetResourcesList('');
4896 if MapList <> nil then
4897 for a := 0 to High(MapList) do
4898 if MapList[a] = MapName then
4900 // Óäàëÿåì è ñîõðàíÿåì:
4901 WAD.RemoveResource('', MapName);
4902 WAD.SaveTo(WadName);
4907 g_SetFileTime(WadName, time);
4910 if gTempDelete
then DeleteFile(WadName
);
4913 procedure GameCVars(P
: SSArray
);
4916 stat
: TPlayerStatArray
;
4921 cmd
:= LowerCase(P
[0]);
4922 if cmd
= 'r_showfps' then
4924 if (Length(P
) > 1) and
4925 ((P
[1] = '1') or (P
[1] = '0')) then
4926 gShowFPS
:= (P
[1][1] = '1');
4929 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4931 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4933 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4935 with gGameSettings
do
4937 if (Length(P
) > 1) and
4938 ((P
[1] = '1') or (P
[1] = '0')) then
4940 if (P
[1][1] = '1') then
4941 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4943 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4946 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4947 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4949 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4951 if g_Game_IsNet
then MH_SEND_GameSettings
;
4954 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4956 with gGameSettings
do
4958 if (Length(P
) > 1) and
4959 ((P
[1] = '1') or (P
[1] = '0')) then
4961 if (P
[1][1] = '1') then
4962 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4964 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4967 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4968 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4970 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4972 if g_Game_IsNet
then MH_SEND_GameSettings
;
4975 else if cmd
= 'g_gamemode' then
4977 a
:= g_Game_TextToMode(P
[1]);
4978 if a
= GM_SINGLE
then a
:= GM_COOP
;
4979 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4981 gSwitchGameMode
:= a
;
4982 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4983 (gState
= STATE_INTERSINGLE
) then
4984 gSwitchGameMode
:= GM_SINGLE
;
4986 gGameSettings
.GameMode
:= gSwitchGameMode
;
4988 if gSwitchGameMode
= gGameSettings
.GameMode
then
4989 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4990 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4992 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4993 [g_Game_ModeToText(gGameSettings
.GameMode
),
4994 g_Game_ModeToText(gSwitchGameMode
)]));
4996 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4998 with gGameSettings
do
5000 if (Length(P
) > 1) and
5001 ((P
[1] = '1') or (P
[1] = '0')) then
5003 if (P
[1][1] = '1') then
5004 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5006 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5009 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5010 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5012 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5013 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5015 if g_Game_IsNet
then MH_SEND_GameSettings
;
5018 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5020 with gGameSettings
do
5022 if (Length(P
) > 1) and
5023 ((P
[1] = '1') or (P
[1] = '0')) then
5025 if (P
[1][1] = '1') then
5026 Options
:= Options
or GAME_OPTION_MONSTERS
5028 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5031 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5032 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5034 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5035 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5037 if g_Game_IsNet
then MH_SEND_GameSettings
;
5040 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5042 with gGameSettings
do
5044 if (Length(P
) > 1) and
5045 ((P
[1] = '1') or (P
[1] = '0')) then
5047 if (P
[1][1] = '1') then
5048 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5050 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5053 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5054 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5056 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5058 if g_Game_IsNet
then MH_SEND_GameSettings
;
5061 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5063 with gGameSettings
do
5065 if (Length(P
) > 1) and
5066 ((P
[1] = '1') or (P
[1] = '0')) then
5068 if (P
[1][1] = '1') then
5069 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5071 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5074 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5075 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5077 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5079 if g_Game_IsNet
then MH_SEND_GameSettings
;
5082 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5084 if Length(P
) > 1 then
5086 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5087 gGameSettings
.WarmupTime
:= 30
5089 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5092 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5093 [gGameSettings
.WarmupTime
]));
5094 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5096 else if cmd
= 'net_interp' then
5098 if (Length(P
) > 1) then
5099 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5101 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5102 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5103 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5104 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5107 else if cmd
= 'net_forceplayerupdate' then
5109 if (Length(P
) > 1) and
5110 ((P
[1] = '1') or (P
[1] = '0')) then
5111 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5113 if NetForcePlayerUpdate
then
5114 g_Console_Add('net_forceplayerupdate = 1')
5116 g_Console_Add('net_forceplayerupdate = 0');
5117 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5118 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5119 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5122 else if cmd
= 'net_predictself' then
5124 if (Length(P
) > 1) and
5125 ((P
[1] = '1') or (P
[1] = '0')) then
5126 NetPredictSelf
:= (P
[1][1] = '1');
5128 if NetPredictSelf
then
5129 g_Console_Add('net_predictself = 1')
5131 g_Console_Add('net_predictself = 0');
5132 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5133 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5134 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5137 else if cmd
= 'sv_name' then
5139 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5141 NetServerName
:= P
[1];
5142 if Length(NetServerName
) > 64 then
5143 SetLength(NetServerName
, 64);
5144 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5148 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5150 else if cmd
= 'sv_passwd' then
5152 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5154 NetPassword
:= P
[1];
5155 if Length(NetPassword
) > 24 then
5156 SetLength(NetPassword
, 24);
5157 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5161 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5163 else if cmd
= 'sv_maxplrs' then
5165 if (Length(P
) > 1) then
5167 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5168 if g_Game_IsServer
and g_Game_IsNet
then
5171 for a
:= 0 to High(NetClients
) do
5172 if NetClients
[a
].Used
then
5175 if b
> NetMaxClients
then
5177 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5178 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5179 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5180 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5183 if NetUseMaster
then
5188 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5190 else if cmd
= 'sv_public' then
5192 if (Length(P
) > 1) then
5194 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5195 if g_Game_IsServer
and g_Game_IsNet
then
5196 if NetUseMaster
then
5198 if NetMPeer
= nil then
5199 if not g_Net_Slist_Connect() then
5200 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5201 g_Net_Slist_Update();
5204 if NetMPeer
<> nil then
5205 g_Net_Slist_Disconnect();
5208 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5210 else if cmd
= 'sv_intertime' then
5212 if (Length(P
) > 1) then
5213 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5215 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5217 else if cmd
= 'p1_name' then
5219 if (Length(P
) > 1) and gGameOn
then
5221 if g_Game_IsClient
then
5223 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5224 MC_SEND_PlayerSettings
;
5227 if gPlayer1
<> nil then
5229 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5230 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5233 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5236 else if cmd
= 'p2_name' then
5238 if (Length(P
) > 1) and gGameOn
then
5240 if g_Game_IsClient
then
5242 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5243 MC_SEND_PlayerSettings
;
5246 if gPlayer2
<> nil then
5248 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5249 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5252 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5255 else if cmd
= 'p1_color' then
5257 if Length(P
) > 3 then
5258 if g_Game_IsClient
then
5260 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5261 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5262 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5263 MC_SEND_PlayerSettings
;
5266 if gPlayer1
<> nil then
5268 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5269 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5270 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5271 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5274 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5275 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5276 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5278 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5280 if Length(P
) > 3 then
5281 if g_Game_IsClient
then
5283 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5284 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5285 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5286 MC_SEND_PlayerSettings
;
5289 if gPlayer2
<> nil then
5291 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5292 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5293 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5294 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5297 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5298 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5299 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5301 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5303 if cmd
= 'r_showtime' then
5305 if (Length(P
) > 1) and
5306 ((P
[1] = '1') or (P
[1] = '0')) then
5307 gShowTime
:= (P
[1][1] = '1');
5310 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5312 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5314 else if cmd
= 'r_showscore' then
5316 if (Length(P
) > 1) and
5317 ((P
[1] = '1') or (P
[1] = '0')) then
5318 gShowGoals
:= (P
[1][1] = '1');
5321 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5323 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5325 else if cmd
= 'r_showstat' then
5327 if (Length(P
) > 1) and
5328 ((P
[1] = '1') or (P
[1] = '0')) then
5329 gShowStat
:= (P
[1][1] = '1');
5332 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5334 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5336 else if cmd
= 'r_showkillmsg' then
5338 if (Length(P
) > 1) and
5339 ((P
[1] = '1') or (P
[1] = '0')) then
5340 gShowKillMsg
:= (P
[1][1] = '1');
5342 if gShowKillMsg
then
5343 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5345 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5347 else if cmd
= 'r_showlives' then
5349 if (Length(P
) > 1) and
5350 ((P
[1] = '1') or (P
[1] = '0')) then
5351 gShowLives
:= (P
[1][1] = '1');
5354 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5356 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5358 else if cmd
= 'r_showspect' then
5360 if (Length(P
) > 1) and
5361 ((P
[1] = '1') or (P
[1] = '0')) then
5362 gSpectHUD
:= (P
[1][1] = '1');
5365 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5367 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5369 else if cmd
= 'r_showping' then
5371 if (Length(P
) > 1) and
5372 ((P
[1] = '1') or (P
[1] = '0')) then
5373 gShowPing
:= (P
[1][1] = '1');
5376 g_Console_Add(_lc
[I_MSG_PING_ON
])
5378 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5380 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5382 if Length(P
) > 1 then
5384 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5385 gGameSettings
.GoalLimit
:= 0
5390 if gGameSettings
.GameMode
= GM_DM
then
5392 stat
:= g_Player_GetStats();
5394 for a
:= 0 to High(stat
) do
5395 if stat
[a
].Frags
> b
then
5399 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5401 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5404 if g_Game_IsNet
then MH_SEND_GameSettings
;
5407 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5409 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5411 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5412 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5414 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5415 [gGameSettings
.TimeLimit
div 3600,
5416 (gGameSettings
.TimeLimit
div 60) mod 60,
5417 gGameSettings
.TimeLimit
mod 60]));
5418 if g_Game_IsNet
then MH_SEND_GameSettings
;
5420 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5422 if Length(P
) > 1 then
5424 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5425 gGameSettings
.MaxLives
:= 0
5429 stat
:= g_Player_GetStats();
5431 for a
:= 0 to High(stat
) do
5432 if stat
[a
].Lives
> b
then
5434 gGameSettings
.MaxLives
:=
5435 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5439 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5440 [gGameSettings
.MaxLives
]));
5441 if g_Game_IsNet
then MH_SEND_GameSettings
;
5446 procedure PrintHeapStats();
5450 hs
:= GetFPCHeapStatus();
5451 e_LogWriteLn ('v===== heap status =====v');
5452 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5453 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5454 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5455 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5456 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5457 e_LogWriteLn ('^=======================^');
5460 procedure DebugCommands(P
: SSArray
);
5467 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5468 if {gDebugMode}conIsCheatsEnabled
then
5470 cmd
:= LowerCase(P
[0]);
5471 if cmd
= 'd_window' then
5473 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5474 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5475 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5476 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5477 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5479 else if cmd
= 'd_sounds' then
5481 if (Length(P
) > 1) and
5482 ((P
[1] = '1') or (P
[1] = '0')) then
5483 g_Debug_Sounds
:= (P
[1][1] = '1');
5485 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5487 else if cmd
= 'd_frames' then
5489 if (Length(P
) > 1) and
5490 ((P
[1] = '1') or (P
[1] = '0')) then
5491 g_Debug_Frames
:= (P
[1][1] = '1');
5493 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5495 else if cmd
= 'd_winmsg' then
5497 if (Length(P
) > 1) and
5498 ((P
[1] = '1') or (P
[1] = '0')) then
5499 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5501 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5503 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5505 if (Length(P
) > 1) and
5506 ((P
[1] = '1') or (P
[1] = '0')) then
5507 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5509 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5511 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5513 if Length(P
) > 1 then
5515 '0': g_debug_BotAIOff
:= 0;
5516 '1': g_debug_BotAIOff
:= 1;
5517 '2': g_debug_BotAIOff
:= 2;
5518 '3': g_debug_BotAIOff
:= 3;
5521 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5523 else if cmd
= 'd_monster' then
5525 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5526 if Length(P
) < 2 then
5528 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5529 g_Console_Add('ID | Name');
5530 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5531 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5532 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5535 a
:= StrToIntDef(P
[1], 0);
5536 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5537 a
:= g_Mons_TypeIdByName(P
[1]);
5539 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5540 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5543 with gPlayer1
.Obj
do
5545 mon
:= g_Monsters_Create(a
,
5546 X
+ Rect
.X
+ (Rect
.Width
div 2),
5547 Y
+ Rect
.Y
+ Rect
.Height
,
5548 gPlayer1
.Direction
, True);
5550 if (Length(P
) > 2) and (mon
<> nil) then
5552 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5553 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5554 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5555 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5556 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5557 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5558 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5559 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5560 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5565 else if (cmd
= 'd_health') then
5567 if (Length(P
) > 1) and
5568 ((P
[1] = '1') or (P
[1] = '0')) then
5569 g_debug_HealthBar
:= (P
[1][1] = '1');
5571 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5573 else if (cmd
= 'd_player') then
5575 if (Length(P
) > 1) and
5576 ((P
[1] = '1') or (P
[1] = '0')) then
5577 g_debug_Player
:= (P
[1][1] = '1');
5579 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5581 else if (cmd
= 'd_joy') then
5584 g_Console_Add(e_JoystickStateToString(a
));
5586 else if (cmd
= 'd_mem') then
5592 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5596 procedure GameCheats(P
: SSArray
);
5602 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5604 g_Console_Add('not available');
5610 g_Console_Add('where is the player?!');
5613 cmd
:= LowerCase(P
[0]);
5617 plr
.GodMode
:= not plr
.GodMode
;
5618 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5621 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5622 if cmd
= 'give' then
5624 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5625 for f
:= 1 to High(P
) do
5627 cmd
:= LowerCase(P
[f
]);
5628 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5629 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5630 if cmd
= 'exit' then
5632 if gTriggers
<> nil then
5634 for a
:= 0 to High(gTriggers
) do
5636 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5638 g_Console_Add('player left the map');
5639 gExitByTrigger
:= True;
5640 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5641 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5649 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5650 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5651 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5652 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5653 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5655 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5656 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5658 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5659 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5661 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5662 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5664 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5665 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5667 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5668 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5670 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5671 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5672 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5674 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5675 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5676 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5677 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5678 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5679 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5681 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5682 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5683 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5684 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5685 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5686 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5688 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5689 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5691 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5692 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5694 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5696 if cmd
= 'ammo' then
5698 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5699 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5700 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5701 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5702 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5703 g_Console_Add('player got some ammo');
5707 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5708 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5710 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5711 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5713 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5714 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5716 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5717 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5719 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5721 if cmd
= 'weapons' then
5723 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5724 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5725 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5726 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5727 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5728 plr
.GiveItem(ITEM_WEAPON_BFG
);
5729 g_Console_Add('player got weapons');
5733 if cmd
= 'keys' then
5735 plr
.GiveItem(ITEM_KEY_RED
);
5736 plr
.GiveItem(ITEM_KEY_GREEN
);
5737 plr
.GiveItem(ITEM_KEY_BLUE
);
5738 g_Console_Add('player got all keys');
5742 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5747 if cmd
= 'open' then
5749 g_Console_Add('player activated sesame');
5750 g_Triggers_OpenAll();
5757 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5761 if cmd
= 'noclip' then
5764 g_Console_Add('wall hardeness adjusted');
5768 if cmd
= 'notarget' then
5770 plr
.NoTarget
:= not plr
.NoTarget
;
5771 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5775 if cmd
= 'noreload' then
5777 plr
.NoReload
:= not plr
.NoReload
;
5778 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5782 if cmd
= 'speedy' then
5784 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5785 g_Console_Add('speed adjusted');
5789 if cmd
= 'jumpy' then
5791 VEL_JUMP
:= 30-VEL_JUMP
;
5792 g_Console_Add('jump height adjusted');
5796 if cmd
= 'automap' then
5798 gShowMap
:= not gShowMap
;
5799 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5803 if cmd
= 'aimline' then
5805 gAimLine
:= not gAimLine
;
5806 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5811 procedure GameCommands(P
: SSArray
);
5817 pl
: pTNetClient
= nil;
5824 cmd
:= LowerCase(P
[0]);
5826 if (cmd
= 'quit') or
5833 else if cmd
= 'pause' then
5835 if (g_ActiveWindow
= nil) then
5836 g_Game_Pause(not gPauseMain
);
5838 else if cmd
= 'endgame' then
5839 gExit
:= EXIT_SIMPLE
5840 else if cmd
= 'restart' then
5842 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5844 if g_Game_IsClient
then
5846 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5851 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5853 else if cmd
= 'kick' then
5855 if g_Game_IsServer
then
5857 if Length(P
) < 2 then
5859 g_Console_Add('kick <name>');
5864 g_Console_Add('kick <name>');
5868 if g_Game_IsNet
then
5869 pl
:= g_Net_Client_ByName(P
[1]);
5872 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5873 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5874 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5875 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5876 if NetUseMaster
then
5878 end else if gPlayers
<> nil then
5879 for a
:= Low(gPlayers
) to High(gPlayers
) do
5880 if gPlayers
[a
] <> nil then
5881 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5883 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5884 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5886 gPlayers
[a
].Lives
:= 0;
5887 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5888 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5889 g_Player_Remove(gPlayers
[a
].UID
);
5890 if NetUseMaster
then
5892 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5896 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5898 else if cmd
= 'kick_id' then
5900 if g_Game_IsServer
and g_Game_IsNet
then
5902 if Length(P
) < 2 then
5904 g_Console_Add('kick_id <client ID>');
5909 g_Console_Add('kick_id <client ID>');
5913 a
:= StrToIntDef(P
[1], 0);
5914 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5916 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5918 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5919 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5920 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5921 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5922 if NetUseMaster
then
5927 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5929 else if cmd
= 'ban' then
5931 if g_Game_IsServer
and g_Game_IsNet
then
5933 if Length(P
) < 2 then
5935 g_Console_Add('ban <name>');
5940 g_Console_Add('ban <name>');
5944 pl
:= g_Net_Client_ByName(P
[1]);
5947 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5948 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5949 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5950 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5951 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5952 if NetUseMaster
then
5955 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5957 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5959 else if cmd
= 'ban_id' then
5961 if g_Game_IsServer
and g_Game_IsNet
then
5963 if Length(P
) < 2 then
5965 g_Console_Add('ban_id <client ID>');
5970 g_Console_Add('ban_id <client ID>');
5974 a
:= StrToIntDef(P
[1], 0);
5975 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5976 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5978 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5979 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5980 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5981 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5982 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5983 if NetUseMaster
then
5987 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5989 else if cmd
= 'permban' then
5991 if g_Game_IsServer
and g_Game_IsNet
then
5993 if Length(P
) < 2 then
5995 g_Console_Add('permban <name>');
6000 g_Console_Add('permban <name>');
6004 pl
:= g_Net_Client_ByName(P
[1]);
6007 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6008 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6009 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6010 g_Net_SaveBanList();
6011 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6012 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6013 if NetUseMaster
then
6016 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6018 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6020 else if cmd
= 'permban_id' then
6022 if g_Game_IsServer
and g_Game_IsNet
then
6024 if Length(P
) < 2 then
6026 g_Console_Add('permban_id <client ID>');
6031 g_Console_Add('permban_id <client ID>');
6035 a
:= StrToIntDef(P
[1], 0);
6036 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6037 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6039 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6040 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6041 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6042 g_Net_SaveBanList();
6043 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6044 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6045 if NetUseMaster
then
6049 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6051 else if cmd
= 'unban' then
6053 if g_Game_IsServer
and g_Game_IsNet
then
6055 if Length(P
) < 2 then
6057 g_Console_Add('unban <IP Address>');
6062 g_Console_Add('unban <IP Address>');
6066 if g_Net_UnbanHost(P
[1]) then
6068 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6069 g_Net_SaveBanList();
6071 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6073 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6075 else if cmd
= 'clientlist' then
6077 if g_Game_IsServer
and g_Game_IsNet
then
6080 if NetClients
<> nil then
6081 for a
:= Low(NetClients
) to High(NetClients
) do
6082 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6084 plr
:= g_Player_Get(NetClients
[a
].Player
);
6085 if plr
= nil then continue
;
6087 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6088 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6091 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6093 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6095 else if cmd
= 'connect' then
6097 if (NetMode
= NET_NONE
) then
6099 if Length(P
) < 2 then
6101 g_Console_Add('connect <IP> [port] [password]');
6106 g_Console_Add('connect <IP> [port] [password]');
6110 if Length(P
) > 2 then
6111 prt
:= StrToIntDef(P
[2], 25666)
6115 if Length(P
) > 3 then
6120 g_Game_StartClient(P
[1], prt
, pw
);
6123 else if cmd
= 'disconnect' then
6125 if (NetMode
= NET_CLIENT
) then
6128 else if cmd
= 'reconnect' then
6130 if (NetMode
= NET_SERVER
) then
6133 if (NetMode
= NET_CLIENT
) then
6136 gExit
:= EXIT_SIMPLE
;
6140 //TODO: Use last successful password to reconnect, instead of ''
6141 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6143 else if (cmd
= 'addbot') or
6144 (cmd
= 'bot_add') then
6146 if Length(P
) > 1 then
6147 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6149 g_Bot_Add(TEAM_NONE
, 2);
6151 else if cmd
= 'bot_addlist' then
6153 if Length(P
) > 1 then
6154 if Length(P
) = 2 then
6155 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6157 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6159 else if cmd
= 'bot_removeall' then
6161 else if cmd
= 'chat' then
6163 if g_Game_IsNet
then
6165 if Length(P
) > 1 then
6167 for a
:= 1 to High(P
) do
6168 chstr
:= chstr
+ P
[a
] + ' ';
6170 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6172 if Length(chstr
) < 1 then
6174 g_Console_Add('chat <text>');
6178 chstr
:= b_Text_Format(chstr
);
6179 if g_Game_IsClient
then
6180 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6182 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6185 g_Console_Add('chat <text>');
6187 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6189 else if cmd
= 'teamchat' then
6191 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6193 if Length(P
) > 1 then
6195 for a
:= 1 to High(P
) do
6196 chstr
:= chstr
+ P
[a
] + ' ';
6198 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6200 if Length(chstr
) < 1 then
6202 g_Console_Add('teamchat <text>');
6206 chstr
:= b_Text_Format(chstr
);
6207 if g_Game_IsClient
then
6208 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6210 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6211 gPlayer1Settings
.Team
);
6214 g_Console_Add('teamchat <text>');
6216 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6218 else if cmd
= 'game' then
6220 if gGameSettings
.GameType
<> GT_NONE
then
6222 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6225 if Length(P
) = 1 then
6227 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6230 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6231 P
[1] := addWadExtension(P
[1]);
6232 if FileExists(MapsDir
+ P
[1]) then
6234 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6235 if Length(P
) < 3 then
6238 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6241 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6243 if g_Map_Exist(MapsDir
+ s
) then
6245 // Çàïóñêàåì ñâîþ èãðó
6247 with gGameSettings
do
6249 GameMode
:= g_Game_TextToMode(gcGameMode
);
6250 if gSwitchGameMode
<> GM_NONE
then
6251 GameMode
:= gSwitchGameMode
;
6252 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6253 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6255 if Length(P
) >= 4 then
6256 b
:= StrToIntDef(P
[3], 1);
6257 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6258 GoalLimit
, MaxLives
, Options
, b
);
6263 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6265 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6267 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6269 else if cmd
= 'host' then
6271 if gGameSettings
.GameType
<> GT_NONE
then
6273 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6276 if Length(P
) < 4 then
6278 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6281 if not StrToIp(P
[1], listen
) then
6283 prt
:= StrToIntDef(P
[2], 25666);
6285 P
[3] := addWadExtension(P
[3]);
6286 if FileExists(MapsDir
+ P
[3]) then
6288 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6289 if Length(P
) < 5 then
6292 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6295 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6297 if g_Map_Exist(MapsDir
+ s
) then
6299 // Çàïóñêàåì ñâîþ èãðó
6301 with gGameSettings
do
6303 GameMode
:= g_Game_TextToMode(gcGameMode
);
6304 if gSwitchGameMode
<> GM_NONE
then
6305 GameMode
:= gSwitchGameMode
;
6306 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6307 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6309 if Length(P
) >= 6 then
6310 b
:= StrToIntDef(P
[5], 0);
6311 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6312 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6317 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6319 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6321 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6323 else if cmd
= 'map' then
6325 if Length(P
) = 1 then
6327 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6329 g_Console_Add(cmd
+ ' <MAP>');
6330 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6332 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6334 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6336 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6337 if Length(P
) < 3 then
6339 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6340 s
:= UpperCase(P
[1]);
6341 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6342 begin // Êàðòà íàøëàñü
6343 gExitByTrigger
:= False;
6345 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6347 gExit
:= EXIT_ENDLEVELCUSTOM
;
6349 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6350 g_Game_ChangeMap(s
);
6353 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6354 P
[1] := addWadExtension(P
[1]);
6355 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6356 if FileExists(MapsDir
+ P
[1]) then
6358 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6360 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6362 s
:= P
[1] + ':\' + P
[2];
6364 if g_Map_Exist(MapsDir
+ s
) then
6366 gExitByTrigger
:= False;
6368 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6370 gExit
:= EXIT_ENDLEVELCUSTOM
;
6372 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6373 g_Game_ChangeMap(s
);
6376 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6378 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6380 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6384 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6385 P
[1] := addWadExtension(P
[1]);
6386 if FileExists(MapsDir
+ P
[1]) then
6389 P
[2] := UpperCase(P
[2]);
6390 s
:= P
[1] + ':\' + P
[2];
6392 if g_Map_Exist(MapsDir
+ s
) then
6393 begin // Íàøëè êàðòó
6394 gExitByTrigger
:= False;
6396 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6398 gExit
:= EXIT_ENDLEVELCUSTOM
;
6400 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6401 g_Game_ChangeMap(s
);
6403 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6405 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6408 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6410 else if cmd
= 'nextmap' then
6412 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6413 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6416 if Length(P
) = 1 then
6418 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6420 g_Console_Add(cmd
+ ' <MAP>');
6421 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6424 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6429 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6431 if Length(P
) < 3 then
6433 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6434 s
:= UpperCase(P
[1]);
6435 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6436 begin // Êàðòà íàøëàñü
6437 gExitByTrigger
:= False;
6442 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6443 P
[1] := addWadExtension(P
[1]);
6444 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6445 if FileExists(MapsDir
+ P
[1]) then
6447 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6449 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6451 s
:= P
[1] + ':\' + P
[2];
6453 if g_Map_Exist(MapsDir
+ s
) then
6454 begin // Óñòàíàâëèâàåì êàðòó
6455 gExitByTrigger
:= False;
6460 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6462 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6464 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6468 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6469 P
[1] := addWadExtension(P
[1]);
6470 if FileExists(MapsDir
+ P
[1]) then
6473 P
[2] := UpperCase(P
[2]);
6474 s
:= P
[1] + ':\' + P
[2];
6476 if g_Map_Exist(MapsDir
+ s
) then
6477 begin // Íàøëè êàðòó
6478 gExitByTrigger
:= False;
6482 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6484 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6487 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6490 if gNextMap
= '' then
6491 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6493 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6496 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6499 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6501 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6503 gExitByTrigger
:= False;
6504 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6505 if (gNextMap
= '') and (gTriggers
<> nil) then
6506 for a
:= 0 to High(gTriggers
) do
6507 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6509 gExitByTrigger
:= True;
6510 //gNextMap := gTriggers[a].Data.MapName;
6511 gNextMap
:= gTriggers
[a
].tgcMap
;
6514 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6515 if gNextMap
= '' then
6516 gNextMap
:= g_Game_GetNextMap();
6517 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6518 if not isWadPath(gNextMap
) then
6519 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6522 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6523 if g_Map_Exist(MapsDir
+ s
) then
6524 gExit
:= EXIT_ENDLEVELCUSTOM
6526 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6528 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6530 else if (cmd
= 'event') then
6532 if (Length(P
) <= 1) then
6534 for a
:= 0 to High(gEvents
) do
6535 if gEvents
[a
].Command
= '' then
6536 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6538 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6541 if (Length(P
) = 2) then
6543 for a
:= 0 to High(gEvents
) do
6544 if gEvents
[a
].Name
= P
[1] then
6545 if gEvents
[a
].Command
= '' then
6546 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6548 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6551 for a
:= 0 to High(gEvents
) do
6552 if gEvents
[a
].Name
= P
[1] then
6554 gEvents
[a
].Command
:= '';
6555 for b
:= 2 to High(P
) do
6556 if Pos(' ', P
[b
]) = 0 then
6557 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6559 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6560 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6564 else if cmd
= 'suicide' then
6568 if g_Game_IsClient
then
6569 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6572 if gPlayer1
<> nil then
6573 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6574 if gPlayer2
<> nil then
6575 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6579 // Êîìàíäû Ñâîåé èãðû:
6580 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6582 if cmd
= 'bot_addred' then
6584 if Length(P
) > 1 then
6585 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6587 g_Bot_Add(TEAM_RED
, 2);
6589 else if cmd
= 'bot_addblue' then
6591 if Length(P
) > 1 then
6592 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6594 g_Bot_Add(TEAM_BLUE
, 2);
6596 else if cmd
= 'spectate' then
6602 else if cmd
= 'say' then
6604 if g_Game_IsServer
and g_Game_IsNet
then
6606 if Length(P
) > 1 then
6609 for a
:= 1 to High(P
) do
6610 chstr
:= chstr
+ P
[a
] + ' ';
6612 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6614 if Length(chstr
) < 1 then
6616 g_Console_Add('say <text>');
6620 chstr
:= b_Text_Format(chstr
);
6621 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6623 else g_Console_Add('say <text>');
6625 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6627 else if cmd
= 'tell' then
6629 if g_Game_IsServer
and g_Game_IsNet
then
6631 if (Length(P
) > 2) and (P
[1] <> '') then
6634 for a
:= 2 to High(P
) do
6635 chstr
:= chstr
+ P
[a
] + ' ';
6637 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6639 if Length(chstr
) < 1 then
6641 g_Console_Add('tell <playername> <text>');
6645 pl
:= g_Net_Client_ByName(P
[1]);
6647 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6649 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6651 else g_Console_Add('tell <playername> <text>');
6653 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6655 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6657 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6659 // Äîïîëíèòåëüíîå âðåìÿ:
6660 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6662 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6663 [gGameSettings
.TimeLimit
div 3600,
6664 (gGameSettings
.TimeLimit
div 60) mod 60,
6665 gGameSettings
.TimeLimit
mod 60]));
6666 if g_Game_IsNet
then MH_SEND_GameSettings
;
6668 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6670 if (Length(P
) <= 1) then
6671 g_Console_Add('rcon_password <password>')
6673 MC_SEND_RCONPassword(P
[1]);
6675 else if cmd
= 'rcon' then
6677 if g_Game_IsClient
then
6679 if Length(P
) > 1 then
6682 for a
:= 1 to High(P
) do
6683 chstr
:= chstr
+ P
[a
] + ' ';
6685 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6687 if Length(chstr
) < 1 then
6689 g_Console_Add('rcon <command>');
6693 MC_SEND_RCONCommand(chstr
);
6695 else g_Console_Add('rcon <command>');
6698 else if cmd
= 'ready' then
6700 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6701 gLMSRespawnTime
:= gTime
+ 100;
6703 else if (cmd
= 'callvote') and g_Game_IsNet
then
6705 if Length(P
) > 1 then
6708 for a
:= 1 to High(P
) do begin
6709 if a
> 1 then chstr
:= chstr
+ ' ';
6710 chstr
:= chstr
+ P
[a
];
6713 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6715 if Length(chstr
) < 1 then
6717 g_Console_Add('callvote <command>');
6721 if g_Game_IsClient
then
6722 MC_SEND_Vote(True, chstr
)
6724 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6725 g_Console_Process('vote', True);
6728 g_Console_Add('callvote <command>');
6730 else if (cmd
= 'vote') and g_Game_IsNet
then
6732 if g_Game_IsClient
then
6734 else if gVoteInProgress
then
6736 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6737 a
:= Floor((NetClientCount
+1)/2.0) + 1
6739 a
:= Floor(NetClientCount
/2.0) + 1;
6744 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6745 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6751 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6752 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6760 procedure g_TakeScreenShot();
6768 if e_NoGraphics
then Exit
;
6769 ssdir
:= GameDir
+'/screenshots';
6770 if not findFileCI(ssdir
, true) then
6772 // try to create dir
6777 if not findFileCI(ssdir
, true) then exit
; // alas
6780 for a
:= 1 to High(Word) do
6782 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6784 if findFileCI(t
, true) then continue
;
6785 if not findFileCI(FileName
) then
6788 st
:= createDiskFile(FileName
);
6790 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6795 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6803 procedure g_Game_InGameMenu(Show
: Boolean);
6805 if (g_ActiveWindow
= nil) and Show
then
6807 if gGameSettings
.GameType
= GT_SINGLE
then
6808 g_GUI_ShowWindow('GameSingleMenu')
6811 if g_Game_IsClient
then
6812 g_GUI_ShowWindow('GameClientMenu')
6814 if g_Game_IsNet
then
6815 g_GUI_ShowWindow('GameServerMenu')
6817 g_GUI_ShowWindow('GameCustomMenu');
6819 g_Sound_PlayEx('MENU_OPEN');
6821 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6822 if (not g_Game_IsNet
) then
6826 if (g_ActiveWindow
<> nil) and (not Show
) then
6828 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6829 if (not g_Game_IsNet
) then
6830 g_Game_Pause(False);
6834 procedure g_Game_Pause (Enable
: Boolean);
6838 if not gGameOn
then exit
;
6840 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6843 gPauseMain
:= Enable
;
6845 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6848 procedure g_Game_HolmesPause (Enable
: Boolean);
6852 if not gGameOn
then exit
;
6853 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6856 gPauseHolmes
:= Enable
;
6858 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6861 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6866 if gTriggers
<> nil then
6867 for i
:= 0 to High(gTriggers
) do
6868 with gTriggers
[i
] do
6869 if (TriggerType
= TRIGGER_SOUND
) and
6871 Sound
.IsPlaying() then
6873 Sound
.Pause(Enable
);
6877 if gPlayers
<> nil then
6878 for i
:= 0 to High(gPlayers
) do
6879 if gPlayers
[i
] <> nil then
6880 gPlayers
[i
].PauseSounds(Enable
);
6883 if gMusic
<> nil then
6884 gMusic
.Pause(Enable
);
6887 procedure g_Game_StopAllSounds(all
: Boolean);
6891 if gTriggers
<> nil then
6892 for i
:= 0 to High(gTriggers
) do
6893 with gTriggers
[i
] do
6894 if (TriggerType
= TRIGGER_SOUND
) and
6898 if gMusic
<> nil then
6905 procedure g_Game_UpdateTriggerSounds();
6909 if gTriggers
<> nil then
6910 for i
:= 0 to High(gTriggers
) do
6911 with gTriggers
[i
] do
6912 if (TriggerType
= TRIGGER_SOUND
) and
6915 Sound
.IsPlaying() then
6917 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6918 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6920 Sound
.SetPan(0.5 - tgcPan
/255.0);
6921 Sound
.SetVolume(tgcVolume
/255.0);
6924 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6928 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6931 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6936 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6941 if gSpectMode
<> SPECT_PLAYERS
then
6943 if gSpectPID1
= UID
then
6948 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6955 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6960 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6965 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6970 if gSpectMode
<> SPECT_PLAYERS
then
6972 Pl
:= g_Player_Get(gSpectPID1
);
6973 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6978 if gSpectViewTwo
then
6980 Pl
:= g_Player_Get(gSpectPID2
);
6981 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6989 procedure g_Game_Message(Msg
: string; Time
: Word);
6991 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6992 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6993 MessageTime
:= Time
;
6996 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6998 punct
: Array[0..13] of String =
6999 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7005 function IsPunctuation(S
: String): Boolean;
7010 if Length(S
) <> 1 then
7012 for i
:= Low(punct
) to High(punct
) do
7013 if S
= punct
[i
] then
7019 function FilterPunctuation(S
: String): String;
7023 for i
:= Low(punct
) to High(punct
) do
7024 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7030 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7032 // remove player name
7033 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7034 // for FullWord check
7035 Text := toLowerCase1251(' ' + Text + ' ');
7036 fpText
:= FilterPunctuation(Text);
7038 for i
:= 0 to Length(gChatSounds
) - 1 do
7041 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7043 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7044 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7046 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7052 gChatSounds
[i
].Sound
.Play();
7058 g_Sound_PlayEx('SOUND_GAME_RADIO');
7061 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7070 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7074 if goodsnd
[a
].IsPlaying() then
7077 goodsnd
[Random(4)].Play();
7080 procedure g_Game_Announce_KillCombo(Param
: Integer);
7087 UID
:= Param
and $FFFF;
7092 Pl
:= g_Player_Get(UID
);
7101 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7105 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7109 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7113 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7121 if not g_Game_IsWatchedPlayer(UID
) then
7124 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7128 if killsnd
[n
].IsPlaying() then
7133 procedure g_Game_StartVote(Command
, Initiator
: string);
7137 if not gVotesEnabled
then Exit
;
7138 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7139 if gVoteInProgress
or gVotePassed
then
7141 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7142 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7145 gVoteInProgress
:= True;
7146 gVotePassed
:= False;
7147 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7150 gVoteCommand
:= Command
;
7152 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7153 Need
:= Floor((NetClientCount
+1)/2.0)+1
7155 Need
:= Floor(NetClientCount
/2.0)+1;
7156 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7157 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7160 procedure g_Game_CheckVote
;
7164 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7165 if not gVoteInProgress
then Exit
;
7167 if (gTime
>= gVoteTimer
) then
7169 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7170 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7172 Need
:= Floor(NetClientCount
/2.0) + 1;
7173 if gVoteCount
>= Need
then
7175 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7176 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7177 gVotePassed
:= True;
7178 gVoteCmdTimer
:= gTime
+ 5000;
7182 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7183 MH_SEND_VoteEvent(NET_VE_FAILED
);
7185 if NetClients
<> nil then
7186 for I
:= Low(NetClients
) to High(NetClients
) do
7187 if NetClients
[i
].Used
then
7188 NetClients
[i
].Voted
:= False;
7189 gVoteInProgress
:= False;
7195 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7196 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7198 Need
:= Floor(NetClientCount
/2.0) + 1;
7199 if gVoteCount
>= Need
then
7201 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7202 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7203 gVoteInProgress
:= False;
7204 gVotePassed
:= True;
7205 gVoteCmdTimer
:= gTime
+ 5000;
7208 if NetClients
<> nil then
7209 for I
:= Low(NetClients
) to High(NetClients
) do
7210 if NetClients
[i
].Used
then
7211 NetClients
[i
].Voted
:= False;
7216 procedure g_Game_LoadMapList(FileName
: string);
7224 if not FileExists(FileName
) then Exit
;
7226 AssignFile(ListFile
, FileName
);
7228 while not EOF(ListFile
) do
7230 ReadLn(ListFile
, s
);
7233 if s
= '' then Continue
;
7235 SetLength(MapList
, Length(MapList
)+1);
7236 MapList
[High(MapList
)] := s
;
7238 CloseFile(ListFile
);
7241 procedure g_Game_SetDebugMode();
7244 // ×èòû (äàæå â ñâîåé èãðå):
7248 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7252 if Length(LoadingStat
.Msgs
) = 0 then
7258 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7259 if NextMsg
= Length(Msgs
) then
7261 for i
:= 0 to High(Msgs
)-1 do
7262 Msgs
[i
] := Msgs
[i
+1];
7270 Msgs
[NextMsg
-1] := Text;
7274 PBarWasHere
:= false;
7277 g_ActiveWindow
:= nil;
7279 ProcessLoading(true);
7282 procedure g_Game_StepLoading();
7288 if (ShowCount
> LOADING_SHOW_STEP
) then
7296 procedure g_Game_ClearLoading();
7305 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7306 if len
< 1 then len
:= 1;
7307 SetLength(Msgs
, len
);
7308 for len
:= Low(Msgs
) to High(Msgs
) do
7311 PBarWasHere
:= false;
7315 procedure Parse_Params(var pars
: TParamStrValues
);
7322 while i
<= ParamCount
do
7325 if (s
[1] = '-') and (Length(s
) > 1) then
7327 if (s
[2] = '-') and (Length(s
) > 2) then
7328 begin // Îäèíî÷íûé ïàðàìåòð
7329 SetLength(pars
, Length(pars
) + 1);
7330 with pars
[High(pars
)] do
7332 Name
:= LowerCase(s
);
7337 if (i
< ParamCount
) then
7338 begin // Ïàðàìåòð ñî çíà÷åíèåì
7340 SetLength(pars
, Length(pars
) + 1);
7341 with pars
[High(pars
)] do
7343 Name
:= LowerCase(s
);
7344 Value
:= LowerCase(ParamStr(i
));
7353 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7358 for i
:= 0 to High(pars
) do
7359 if pars
[i
].Name
= aName
then
7361 Result
:= pars
[i
].Value
;
7366 procedure g_Game_Process_Params();
7368 pars
: TParamStrValues
;
7371 LimT
, LimS
: Integer;
7382 s
:= Find_Param_Value(pars
, '--debug');
7385 g_Game_SetDebugMode();
7386 s
:= Find_Param_Value(pars
, '--netdump');
7391 // Connect when game loads
7392 ip
:= Find_Param_Value(pars
, '-connect');
7396 s
:= Find_Param_Value(pars
, '-port');
7397 if (s
= '') or not TryStrToInt(s
, Port
) then
7400 s
:= Find_Param_Value(pars
, '-pw');
7402 g_Game_StartClient(ip
, Port
, s
);
7406 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7409 gDefaultMegawadStart
:= s
;
7412 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7413 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7415 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7418 // Start map when game loads:
7419 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7420 if isWadPath(map
) then
7423 s
:= Find_Param_Value(pars
, '-gm');
7424 GMode
:= g_Game_TextToMode(s
);
7425 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7426 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7429 s
:= Find_Param_Value(pars
, '-limt');
7430 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7436 s
:= Find_Param_Value(pars
, '-lims');
7437 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7443 s
:= Find_Param_Value(pars
, '-lives');
7444 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7450 s
:= Find_Param_Value(pars
, '-opt');
7452 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7454 Opt
:= StrToIntDef(s
, 0);
7456 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7459 s
:= Find_Param_Value(pars
, '--close');
7463 // Override map to test:
7464 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7466 gTestMap
:= MapsDir
+ s
;
7468 // Delete test map after play:
7469 s
:= Find_Param_Value(pars
, '--testdelete');
7472 gMapToDelete
:= MapsDir
+ map
;
7473 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7477 // Delete temporary WAD after play:
7478 s
:= Find_Param_Value(pars
, '--tempdelete');
7479 if (s
<> '') and (gTestMap
<> '') then
7481 gMapToDelete
:= gTestMap
;
7482 gTempDelete
:= True;
7485 // Number of players:
7486 s
:= Find_Param_Value(pars
, '-pl');
7490 n
:= StrToIntDef(s
, 1);
7493 s
:= Find_Param_Value(pars
, '-port');
7494 if (s
= '') or not TryStrToInt(s
, Port
) then
7495 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7497 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7500 // Execute script when game loads:
7501 s
:= Find_Param_Value(pars
, '-exec');
7504 if not isWadPath(s
) then
7505 s
:= GameDir
+ '/' + s
;
7510 if IOResult
<> 0 then
7512 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7513 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7517 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7518 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7523 if IOResult
<> 0 then
7525 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7526 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7530 if Pos('#', s
) <> 1 then // script comment
7531 g_Console_Process(s
, True);
7542 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7543 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7544 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7545 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7547 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7548 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7549 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7550 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7552 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7553 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7555 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7556 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7558 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7560 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7562 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7564 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7565 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');