DEADSOFTWARE

game: disable gibs for server
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_console;
18 interface
20 uses
21 utils; // for SSArray
23 const
24 ACTION_JUMP = 0;
25 ACTION_MOVELEFT = 1;
26 ACTION_MOVERIGHT = 2;
27 ACTION_LOOKDOWN = 3;
28 ACTION_LOOKUP = 4;
29 ACTION_ATTACK = 5;
30 ACTION_SCORES = 6;
31 ACTION_ACTIVATE = 7;
32 ACTION_STRAFE = 8;
34 FIRST_ACTION = ACTION_JUMP;
35 LAST_ACTION = ACTION_STRAFE;
37 var (* private state *)
38 Line: AnsiString;
39 CPos: Word;
40 conSkipLines: Integer;
41 MsgArray: Array [0..4] of record
42 Msg: AnsiString;
43 Time: Word;
44 end;
46 procedure g_Console_Init;
47 procedure g_Console_Initialize;
48 procedure g_Console_Finalize;
49 procedure g_Console_Update;
50 procedure g_Console_Char (C: AnsiChar);
51 procedure g_Console_Control (K: Word);
52 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
53 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
54 procedure g_Console_Clear;
55 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
56 procedure g_Console_ReadConfig (filename: String);
57 procedure g_Console_WriteConfig (filename: String);
58 procedure g_Console_WriteGameConfig;
60 function g_Console_Interactive: Boolean;
61 function g_Console_Action (action: Integer): Boolean;
62 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
63 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
64 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
65 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
66 procedure g_Console_ProcessBindRepeat (key: Integer);
67 procedure g_Console_ResetBinds;
69 procedure conwriteln (const s: AnsiString; show: Boolean=false);
70 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
72 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
73 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
74 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
75 procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
76 procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
77 procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
79 // <0: no arg; 0/1: true/false
80 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
82 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
83 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
85 const
86 {$IFDEF HEADLESS}
87 defaultConfigScript = 'dfserver.cfg';
88 {$ELSE}
89 defaultConfigScript = 'dfconfig.cfg';
90 {$ENDIF}
92 var
93 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
94 gChatShow: Boolean = false;
95 gChatTeam: Boolean = false;
96 gAllowConsoleMessages: Boolean = true;
97 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
98 gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
99 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
100 gConfigScript: string = defaultConfigScript;
102 implementation
104 uses
105 {$IFDEF ENABLE_MENU}
106 g_gui, g_menu,
107 {$ENDIF}
108 {$IFDEF ENABLE_TOUCH}
109 g_system,
110 {$ENDIF}
111 {$IFDEF ENABLE_GFX}
112 g_gfx,
113 {$ENDIF}
114 {$IFDEF ENABLE_GIBS}
115 g_gibs,
116 {$ENDIF}
117 g_textures, e_input, g_game, g_player, g_items,
118 SysUtils, g_basic, g_options, Math, e_res,
119 g_language, g_net, g_netmsg, e_log, conbuf, g_weapons,
120 Keyboard;
122 const
123 configComment = 'generated by doom2d, do not modify';
125 type
126 PCommand = ^TCommand;
128 TCmdProc = procedure (p: SSArray);
129 TCmdProcEx = procedure (me: PCommand; p: SSArray);
131 TCommand = record
132 cmd: AnsiString;
133 proc: TCmdProc;
134 procEx: TCmdProcEx;
135 help: AnsiString;
136 hidden: Boolean;
137 ptr: Pointer; // various data
138 msg: AnsiString; // message for var changes
139 cheat: Boolean;
140 action: Integer; // >= 0 for action commands
141 player: Integer; // used for action commands
142 end;
144 TAlias = record
145 name: AnsiString;
146 commands: SSArray;
147 end;
150 const
151 MsgTime = 144;
152 MaxScriptRecursion = 16;
154 var
155 RecursionDepth: Word = 0;
156 RecursionLimitHit: Boolean = False;
157 InputReady: Boolean; // allow text input in console/chat
158 //ConsoleHistory: SSArray;
159 CommandHistory: SSArray;
160 Whitelist: SSArray;
161 commands: Array of TCommand = nil;
162 Aliases: Array of TAlias = nil;
163 CmdIndex: Word;
165 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
166 rep: Boolean;
167 down, up: SSArray;
168 end;
170 menu_toggled: BOOLEAN; (* hack for menu controls *)
171 ConsoleStdIn: Boolean;
173 procedure g_Console_Switch;
174 begin
175 gChatShow := False;
176 gConsoleShow := not gConsoleShow;
177 InputReady := False;
178 {$IFDEF ENABLE_TOUCH}
179 sys_ShowKeyboard(gConsoleShow or gChatShow);
180 {$ENDIF}
181 end;
183 procedure g_Console_Chat_Switch (Team: Boolean = False);
184 begin
185 if not g_Game_IsNet then Exit;
186 gConsoleShow := False;
187 gChatShow := not gChatShow;
188 gChatTeam := Team;
189 InputReady := False;
190 Line := '';
191 CPos := 1;
192 {$IFDEF ENABLE_TOUCH}
193 sys_ShowKeyboard(gConsoleShow or gChatShow);
194 {$ENDIF}
195 end;
197 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
198 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
199 var
200 pos: Integer = 1;
201 frac: Single = 1;
202 slen: Integer;
203 begin
204 result := false;
205 res := 0;
206 slen := Length(s);
207 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
208 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
209 if (pos > slen) then exit;
210 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
211 // integral part
212 while (pos <= slen) do
213 begin
214 if (s[pos] < '0') or (s[pos] > '9') then break;
215 res := res*10+Byte(s[pos])-48;
216 Inc(pos);
217 end;
218 if (pos <= slen) then
219 begin
220 // must be a dot
221 if (s[pos] <> '.') then exit;
222 Inc(pos);
223 while (pos <= slen) do
224 begin
225 if (s[pos] < '0') or (s[pos] > '9') then break;
226 frac := frac/10;
227 res += frac*(Byte(s[pos])-48);
228 Inc(pos);
229 end;
230 end;
231 if (pos <= slen) then exit; // oops
232 result := true;
233 end;
236 // ////////////////////////////////////////////////////////////////////////// //
237 // <0: no arg; 0/1: true/false; 666: toggle
238 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
239 begin
240 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
241 result := 0;
242 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
243 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
244 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
245 (CompareText(p[idx], 't') = 0) then result := 666;
246 end;
249 procedure boolVarHandler (me: PCommand; p: SSArray);
250 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
251 var
252 old: Boolean;
253 begin
254 if (Length(p) > 2) then
255 begin
256 conwritefln('too many arguments to ''%s''', [p[0]]);
257 end
258 else
259 begin
260 old := flag;
261 case conGetBoolArg(p, 1) of
262 -1: begin end;
263 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
264 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
265 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
266 end;
267 if flag <> old then
268 g_Console_WriteGameConfig();
269 if (Length(msg) = 0) then msg := p[0] else msg += ':';
270 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
271 end;
272 end;
273 begin
274 binaryFlag(PBoolean(me.ptr)^, me.msg);
275 end;
278 procedure intVarHandler (me: PCommand; p: SSArray);
279 var
280 old: Integer;
281 begin
282 if (Length(p) <> 2) then
283 begin
284 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
285 end
286 else
287 begin
288 try
289 old := PInteger(me.ptr)^;
290 PInteger(me.ptr)^ := StrToInt(p[1]);
291 if PInteger(me.ptr)^ <> old then
292 g_Console_WriteGameConfig();
293 except
294 conwritefln('invalid integer value: "%s"', [p[1]]);
295 end;
296 end;
297 end;
300 procedure wordVarHandler (me: PCommand; p: SSArray);
301 var
302 old: Integer;
303 begin
304 if (Length(p) <> 2) then
305 begin
306 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
307 end
308 else
309 begin
310 try
311 old := PWord(me.ptr)^;
312 PWord(me.ptr)^ := min($FFFF, StrToDWord(p[1]));
313 if PWord(me.ptr)^ <> old then
314 g_Console_WriteGameConfig();
315 except
316 conwritefln('invalid word value: "%s"', [p[1]]);
317 end;
318 end;
319 end;
322 procedure dwordVarHandler (me: PCommand; p: SSArray);
323 var
324 old: Integer;
325 begin
326 if (Length(p) <> 2) then
327 begin
328 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
329 end
330 else
331 begin
332 try
333 old := PCardinal(me.ptr)^;
334 PCardinal(me.ptr)^ := StrToDWord(p[1]);
335 if PCardinal(me.ptr)^ <> old then
336 g_Console_WriteGameConfig();
337 except
338 conwritefln('invalid dword value: "%s"', [p[1]]);
339 end;
340 end;
341 end;
344 procedure strVarHandler (me: PCommand; p: SSArray);
345 var
346 old: AnsiString;
347 begin
348 if (Length(p) <> 2) then
349 begin
350 conwritefln('%s %s', [me.cmd, QuoteStr(PAnsiString(me.ptr)^)]);
351 end
352 else
353 begin
354 old := PAnsiString(me.ptr)^;
355 PAnsiString(me.ptr)^ := p[1];
356 if PAnsiString(me.ptr)^ <> old then
357 g_Console_WriteGameConfig();
358 end;
359 end;
362 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
363 var
364 f: Integer;
365 cp: PCommand;
366 begin
367 f := Length(commands);
368 SetLength(commands, f+1);
369 cp := @commands[f];
370 cp.cmd := LowerCase(conname);
371 cp.proc := nil;
372 cp.procEx := boolVarHandler;
373 cp.help := ahelp;
374 cp.hidden := ahidden;
375 cp.ptr := pvar;
376 cp.msg := amsg;
377 cp.cheat := acheat;
378 cp.action := -1;
379 cp.player := -1;
380 end;
383 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
384 var
385 f: Integer;
386 cp: PCommand;
387 begin
388 f := Length(commands);
389 SetLength(commands, f+1);
390 cp := @commands[f];
391 cp.cmd := LowerCase(conname);
392 cp.proc := nil;
393 cp.procEx := intVarHandler;
394 cp.help := ahelp;
395 cp.hidden := ahidden;
396 cp.ptr := pvar;
397 cp.msg := amsg;
398 cp.cheat := acheat;
399 cp.action := -1;
400 cp.player := -1;
401 end;
404 procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
405 var
406 f: Integer;
407 cp: PCommand;
408 begin
409 f := Length(commands);
410 SetLength(commands, f+1);
411 cp := @commands[f];
412 cp.cmd := LowerCase(conname);
413 cp.proc := nil;
414 cp.procEx := wordVarHandler;
415 cp.help := ahelp;
416 cp.hidden := ahidden;
417 cp.ptr := pvar;
418 cp.msg := amsg;
419 cp.cheat := acheat;
420 cp.action := -1;
421 cp.player := -1;
422 end;
425 procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
426 var
427 f: Integer;
428 cp: PCommand;
429 begin
430 f := Length(commands);
431 SetLength(commands, f+1);
432 cp := @commands[f];
433 cp.cmd := LowerCase(conname);
434 cp.proc := nil;
435 cp.procEx := dwordVarHandler;
436 cp.help := ahelp;
437 cp.hidden := ahidden;
438 cp.ptr := pvar;
439 cp.msg := amsg;
440 cp.cheat := acheat;
441 cp.action := -1;
442 cp.player := -1;
443 end;
446 procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
447 var
448 f: Integer;
449 cp: PCommand;
450 begin
451 f := Length(commands);
452 SetLength(commands, f+1);
453 cp := @commands[f];
454 cp.cmd := LowerCase(conname);
455 cp.proc := nil;
456 cp.procEx := strVarHandler;
457 cp.help := ahelp;
458 cp.hidden := ahidden;
459 cp.ptr := pvar;
460 cp.msg := amsg;
461 cp.cheat := acheat;
462 cp.action := -1;
463 cp.player := -1;
464 end;
466 // ////////////////////////////////////////////////////////////////////////// //
467 type
468 PVarSingle = ^TVarSingle;
469 TVarSingle = record
470 val: PSingle;
471 min, max, def: Single; // default will be starting value
472 end;
475 procedure singleVarHandler (me: PCommand; p: SSArray);
476 var
477 pv: PVarSingle;
478 nv, old: Single;
479 msg: AnsiString;
480 begin
481 if (Length(p) > 2) then
482 begin
483 conwritefln('too many arguments to ''%s''', [me.cmd]);
484 exit;
485 end;
486 pv := PVarSingle(me.ptr);
487 old := pv.val^;
488 if (Length(p) = 2) then
489 begin
490 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
491 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
492 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
493 (CompareText(p[1], 'ona') = 0) then
494 begin
495 pv.val^ := pv.def;
496 end
497 else
498 begin
499 if not conParseFloat(nv, p[1]) then
500 begin
501 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
502 exit;
503 end;
504 if (nv < pv.min) then nv := pv.min;
505 if (nv > pv.max) then nv := pv.max;
506 pv.val^ := nv;
507 end;
508 end;
509 if pv.val^ <> old then
510 g_Console_WriteGameConfig();
511 msg := me.msg;
512 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
513 conwritefln('%s %s', [msg, pv.val^]);
514 end;
517 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
518 var
519 f: Integer;
520 cp: PCommand;
521 pv: PVarSingle;
522 begin
523 GetMem(pv, sizeof(TVarSingle));
524 pv.val := pvar;
525 pv.min := amin;
526 pv.max := amax;
527 pv.def := pvar^;
528 f := Length(commands);
529 SetLength(commands, f+1);
530 cp := @commands[f];
531 cp.cmd := LowerCase(conname);
532 cp.proc := nil;
533 cp.procEx := singleVarHandler;
534 cp.help := ahelp;
535 cp.hidden := ahidden;
536 cp.ptr := pv;
537 cp.msg := amsg;
538 cp.cheat := acheat;
539 cp.action := -1;
540 cp.player := -1;
541 end;
544 // ////////////////////////////////////////////////////////////////////////// //
545 function GetStrACmd(var Str: AnsiString): AnsiString;
546 var
547 a: Integer;
548 begin
549 Result := '';
550 for a := 1 to Length(Str) do
551 if (a = Length(Str)) or (Str[a+1] = ';') then
552 begin
553 Result := Copy(Str, 1, a);
554 Delete(Str, 1, a+1);
555 Str := Trim(Str);
556 Exit;
557 end;
558 end;
560 function ParseAlias(Str: AnsiString): SSArray;
561 begin
562 Result := nil;
564 Str := Trim(Str);
566 if Str = '' then
567 Exit;
569 while Str <> '' do
570 begin
571 SetLength(Result, Length(Result)+1);
572 Result[High(Result)] := GetStrACmd(Str);
573 end;
574 end;
576 procedure ConsoleCommands(p: SSArray);
577 var
578 cmd, s: AnsiString;
579 a, b: Integer;
580 (* F: TextFile; *)
581 begin
582 cmd := LowerCase(p[0]);
583 s := '';
585 if cmd = 'clear' then
586 begin
587 //ConsoleHistory := nil;
588 cbufClear();
589 conSkipLines := 0;
591 for a := 0 to High(MsgArray) do
592 with MsgArray[a] do
593 begin
594 Msg := '';
595 Time := 0;
596 end;
597 end;
599 if cmd = 'clearhistory' then
600 CommandHistory := nil;
602 if cmd = 'showhistory' then
603 if CommandHistory <> nil then
604 begin
605 g_Console_Add('');
606 for a := 0 to High(CommandHistory) do
607 g_Console_Add(' '+CommandHistory[a]);
608 end;
610 if cmd = 'commands' then
611 begin
612 g_Console_Add('');
613 g_Console_Add('commands list:');
614 for a := High(commands) downto 0 do
615 begin
616 if (Length(commands[a].help) > 0) then
617 begin
618 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
619 end
620 else
621 begin
622 g_Console_Add(' '+commands[a].cmd);
623 end;
624 end;
625 end;
627 if cmd = 'time' then
628 g_Console_Add(TimeToStr(Now), True);
630 if cmd = 'date' then
631 g_Console_Add(DateToStr(Now), True);
633 if cmd = 'echo' then
634 if Length(p) > 1 then
635 begin
636 if p[1] = 'ololo' then
637 gCheats := True
638 else
639 begin
640 s := '';
641 for a := 1 to High(p) do
642 s := s + p[a] + ' ';
643 g_Console_Add(b_Text_Format(s), True);
644 end;
645 end
646 else
647 g_Console_Add('');
649 if cmd = 'dump' then
650 begin
651 (*
652 if ConsoleHistory <> nil then
653 begin
654 if Length(P) > 1 then
655 s := P[1]
656 else
657 s := GameDir+'/console.txt';
659 {$I-}
660 AssignFile(F, s);
661 Rewrite(F);
662 if IOResult <> 0 then
663 begin
664 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
665 CloseFile(F);
666 Exit;
667 end;
669 for a := 0 to High(ConsoleHistory) do
670 WriteLn(F, ConsoleHistory[a]);
672 CloseFile(F);
673 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
674 {$I+}
675 end;
676 *)
677 end;
679 if cmd = 'exec' then
680 begin
681 // exec <filename>
682 if Length(p) = 2 then
683 g_Console_ReadConfig(p[1])
684 else
685 g_Console_Add('exec <script file>');
686 end;
688 if cmd = 'writeconfig' then
689 begin
690 // writeconfig <filename>
691 if Length(p) = 2 then
692 begin
693 s := e_GetWriteableDir(ConfigDirs);
694 g_Console_WriteConfig(e_CatPath(s, p[1]))
695 end
696 else
697 begin
698 g_Console_Add('writeconfig <file>')
699 end
700 end;
702 if (cmd = 'ver') or (cmd = 'version') then
703 begin
704 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
705 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
706 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
707 end;
709 if cmd = 'alias' then
710 begin
711 // alias [alias_name] [commands]
712 if Length(p) > 1 then
713 begin
714 for a := 0 to High(Aliases) do
715 if Aliases[a].name = p[1] then
716 begin
717 if Length(p) > 2 then
718 Aliases[a].commands := ParseAlias(p[2])
719 else
720 for b := 0 to High(Aliases[a].commands) do
721 g_Console_Add(Aliases[a].commands[b]);
722 Exit;
723 end;
724 SetLength(Aliases, Length(Aliases)+1);
725 a := High(Aliases);
726 Aliases[a].name := p[1];
727 if Length(p) > 2 then
728 Aliases[a].commands := ParseAlias(p[2])
729 else
730 for b := 0 to High(Aliases[a].commands) do
731 g_Console_Add(Aliases[a].commands[b]);
732 end else
733 for a := 0 to High(Aliases) do
734 if Aliases[a].commands <> nil then
735 g_Console_Add(Aliases[a].name);
736 end;
738 if cmd = 'call' then
739 begin
740 // call <alias_name>
741 if Length(p) > 1 then
742 begin
743 if Aliases = nil then
744 Exit;
745 for a := 0 to High(Aliases) do
746 if Aliases[a].name = p[1] then
747 begin
748 if Aliases[a].commands <> nil then
749 begin
750 // with this system proper endless loop detection seems either impossible
751 // or very dirty to implement, so let's have this instead
752 // prevents endless loops
753 for b := 0 to High(Aliases[a].commands) do
754 begin
755 Inc(RecursionDepth);
756 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
757 if not RecursionLimitHit then
758 g_Console_Process(Aliases[a].commands[b], True);
759 Dec(RecursionDepth);
760 end;
761 if (RecursionDepth = 0) and RecursionLimitHit then
762 begin
763 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
764 RecursionLimitHit := False;
765 end;
766 end;
767 Exit;
768 end;
769 end
770 else
771 g_Console_Add('call <alias name>');
772 end;
773 end;
775 procedure WhitelistCommand(cmd: AnsiString);
776 var
777 a: Integer;
778 begin
779 SetLength(Whitelist, Length(Whitelist)+1);
780 a := High(Whitelist);
781 Whitelist[a] := LowerCase(cmd);
782 end;
784 procedure segfault (p: SSArray);
785 var
786 pp: PByte = nil;
787 begin
788 pp^ := 0;
789 end;
791 function GetCommandString (p: SSArray): AnsiString;
792 var i: Integer;
793 begin
794 result := '';
795 if Length(p) >= 1 then
796 begin
797 result := p[0];
798 for i := 1 to High(p) do
799 result := result + '; ' + p[i]
800 end
801 end;
803 function QuoteStr(str: String): String;
804 begin
805 if Pos(' ', str) > 0 then
806 Result := '"' + str + '"'
807 else
808 Result := str;
809 end;
811 procedure BindCommands (p: SSArray);
812 var cmd, key: AnsiString; i: Integer;
813 begin
814 cmd := LowerCase(p[0]);
815 case cmd of
816 'bind':
817 // bind <key> [down [up]]
818 if (Length(p) >= 2) and (Length(p) <= 4) then
819 begin
820 i := 0;
821 key := LowerCase(p[1]);
822 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
823 if i < e_MaxInputKeys then
824 begin
825 if Length(p) = 2 then
826 g_Console_Add(QuoteStr(e_KeyNames[i]) + ' = ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)))
827 else if Length(p) = 3 then
828 g_Console_BindKey(i, p[2], '')
829 else (* len = 4 *)
830 g_Console_BindKey(i, p[2], p[3])
831 end
832 else
833 g_Console_Add('bind: "' + p[1] + '" is not a key')
834 end
835 else
836 begin
837 g_Console_Add('bind <key> <down action> [up action]')
838 end;
839 'bindrep':
840 // bindrep <key>
841 if Length(p) = 2 then
842 begin
843 key := LowerCase(p[1]);
844 i := 0;
845 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
846 if i < e_MaxInputKeys then
847 gInputBinds[i].rep := True
848 else
849 g_Console_Add('bindrep: "' + p[1] + '" is not a key')
850 end
851 else
852 g_Console_Add('bindrep <key>');
853 'bindunrep':
854 // bindunrep <key>
855 if Length(p) = 2 then
856 begin
857 key := LowerCase(p[1]);
858 i := 0;
859 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
860 if i < e_MaxInputKeys then
861 gInputBinds[i].rep := False
862 else
863 g_Console_Add('bindunrep: "' + p[1] + '" is not a key')
864 end
865 else
866 g_Console_Add('bindunrep <key>');
867 'bindlist':
868 for i := 0 to e_MaxInputKeys - 1 do
869 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
870 g_Console_Add(e_KeyNames[i] + ' ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)));
871 'unbind':
872 // unbind <key>
873 if Length(p) = 2 then
874 begin
875 key := LowerCase(p[1]);
876 i := 0;
877 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
878 if i < e_MaxInputKeys then
879 g_Console_BindKey(i, '')
880 else
881 g_Console_Add('unbind: "' + p[1] + '" is not a key')
882 end
883 else
884 g_Console_Add('unbind <key>');
885 'unbindall':
886 for i := 0 to e_MaxInputKeys - 1 do
887 g_Console_BindKey(i, '');
888 {$IFDEF ENABLE_TOUCH}
889 'showkeyboard':
890 sys_ShowKeyboard(True);
891 'hidekeyboard':
892 sys_ShowKeyboard(False);
893 {$ENDIF}
894 'togglemenu':
895 begin
896 if gConsoleShow then
897 g_Console_Switch
898 else if gChatShow then
899 g_Console_Chat_Switch
900 else
901 begin
902 KeyPress(VK_ESCAPE);
903 end;
904 menu_toggled := True
905 end;
906 'toggleconsole':
907 g_Console_Switch;
908 'togglechat':
909 g_Console_Chat_Switch;
910 'toggleteamchat':
911 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
912 g_Console_Chat_Switch(True);
913 end
914 end;
916 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
917 var
918 a: Integer;
919 cp: PCommand;
920 begin
921 SetLength(commands, Length(commands)+1);
922 a := High(commands);
923 cp := @commands[a];
924 cp.cmd := LowerCase(cmd);
925 cp.proc := proc;
926 cp.procEx := nil;
927 cp.help := ahelp;
928 cp.hidden := ahidden;
929 cp.ptr := nil;
930 cp.msg := '';
931 cp.cheat := acheat;
932 cp.action := -1;
933 cp.player := -1;
934 end;
936 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
937 const
938 PrefixList: array [0..1] of AnsiString = ('+', '-');
939 PlayerList: array [0..1] of Integer = (1, 2);
940 var
941 s: AnsiString;
942 i: Integer;
944 procedure NewAction (cmd: AnsiString; player: Integer);
945 var cp: PCommand;
946 begin
947 SetLength(commands, Length(commands) + 1);
948 cp := @commands[High(commands)];
949 cp.cmd := LowerCase(cmd);
950 cp.proc := nil;
951 cp.procEx := nil;
952 cp.help := help;
953 cp.hidden := hidden;
954 cp.ptr := nil;
955 cp.msg := '';
956 cp.cheat := cheat;
957 cp.action := action;
958 cp.player := player;
959 end;
961 begin
962 ASSERT(action >= FIRST_ACTION);
963 ASSERT(action <= LAST_ACTION);
964 for s in PrefixList do
965 begin
966 NewAction(s + cmd, 0);
967 for i in PlayerList do
968 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
969 end
970 end;
972 procedure ReadStdIn;
973 var
974 K: Char;
975 KEv: TKeyEvent;
976 begin
977 gConsoleShow := True;
978 InputReady := True;
979 // one key per frame
980 KEv := PollKeyEvent();
981 if KEv <> 0 then
982 begin
983 K := GetKeyEventChar(TranslateKeyEvent(GetKeyEvent()));
984 Write(K);
985 case K of
986 #8: g_Console_Control(IK_BACKSPACE);
987 #10, #13: g_Console_Control(IK_RETURN);
988 #32..#126: g_Console_Char(K);
989 // arrow keys and DEL all return 0 for some reason, so fuck em
990 end;
991 end;
992 end;
994 procedure g_Console_Initialize;
995 var a: Integer;
996 begin
997 gConsoleShow := False;
998 gChatShow := False;
999 InputReady := False;
1000 CPos := 1;
1002 for a := 0 to High(MsgArray) do
1003 with MsgArray[a] do
1004 begin
1005 Msg := '';
1006 Time := 0;
1007 end;
1009 AddCommand('segfault', segfault, 'make segfault');
1011 AddCommand('quit', SystemCommands);
1012 AddCommand('exit', SystemCommands);
1013 AddCommand('r_reset', SystemCommands);
1014 AddCommand('r_maxfps', SystemCommands);
1015 AddCommand('g_language', SystemCommands);
1017 AddCommand('bind', BindCommands);
1018 AddCommand('bindrep', BindCommands);
1019 AddCommand('bindunrep', BindCommands);
1020 AddCommand('bindlist', BindCommands);
1021 AddCommand('unbind', BindCommands);
1022 AddCommand('unbindall', BindCommands);
1023 AddCommand('showkeyboard', BindCommands);
1024 AddCommand('hidekeyboard', BindCommands);
1025 AddCommand('togglemenu', BindCommands);
1026 AddCommand('toggleconsole', BindCommands);
1027 AddCommand('togglechat', BindCommands);
1028 AddCommand('toggleteamchat', BindCommands);
1030 AddCommand('clear', ConsoleCommands, 'clear console');
1031 AddCommand('clearhistory', ConsoleCommands);
1032 AddCommand('showhistory', ConsoleCommands);
1033 AddCommand('commands', ConsoleCommands);
1034 AddCommand('time', ConsoleCommands);
1035 AddCommand('date', ConsoleCommands);
1036 AddCommand('echo', ConsoleCommands);
1037 AddCommand('dump', ConsoleCommands);
1038 AddCommand('exec', ConsoleCommands);
1039 AddCommand('writeconfig', ConsoleCommands);
1040 AddCommand('alias', ConsoleCommands);
1041 AddCommand('call', ConsoleCommands);
1042 AddCommand('ver', ConsoleCommands);
1043 AddCommand('version', ConsoleCommands);
1045 AddCommand('d_window', DebugCommands);
1046 AddCommand('d_sounds', DebugCommands);
1047 AddCommand('d_frames', DebugCommands);
1048 AddCommand('d_winmsg', DebugCommands);
1049 AddCommand('d_monoff', DebugCommands);
1050 AddCommand('d_botoff', DebugCommands);
1051 AddCommand('d_monster', DebugCommands);
1052 AddCommand('d_health', DebugCommands);
1053 AddCommand('d_player', DebugCommands);
1054 AddCommand('d_joy', DebugCommands);
1055 AddCommand('d_mem', DebugCommands);
1057 AddCommand('p1_name', PlayerSettingsCVars);
1058 AddCommand('p2_name', PlayerSettingsCVars);
1059 AddCommand('p1_color', PlayerSettingsCVars);
1060 AddCommand('p2_color', PlayerSettingsCVars);
1061 AddCommand('p1_model', PlayerSettingsCVars);
1062 AddCommand('p2_model', PlayerSettingsCVars);
1063 AddCommand('p1_team', PlayerSettingsCVars);
1064 AddCommand('p2_team', PlayerSettingsCVars);
1065 AddCommand('p1_autoswitch', PlayerSettingsCVars);
1066 AddCommand('p2_autoswitch', PlayerSettingsCVars);
1067 AddCommand('p1_switch_empty', PlayerSettingsCVars);
1068 AddCommand('p2_switch_empty', PlayerSettingsCVars);
1069 AddCommand('p1_skip_fist', PlayerSettingsCVars);
1070 AddCommand('p2_skip_fist', PlayerSettingsCVars);
1071 AddCommand('p1_priority_kastet', PlayerSettingsCVars);
1072 AddCommand('p2_priority_kastet', PlayerSettingsCVars);
1073 AddCommand('p1_priority_saw', PlayerSettingsCVars);
1074 AddCommand('p2_priority_saw', PlayerSettingsCVars);
1075 AddCommand('p1_priority_pistol', PlayerSettingsCVars);
1076 AddCommand('p2_priority_pistol', PlayerSettingsCVars);
1077 AddCommand('p1_priority_shotgun1', PlayerSettingsCVars);
1078 AddCommand('p2_priority_shotgun1', PlayerSettingsCVars);
1079 AddCommand('p1_priority_shotgun2', PlayerSettingsCVars);
1080 AddCommand('p2_priority_shotgun2', PlayerSettingsCVars);
1081 AddCommand('p1_priority_chaingun', PlayerSettingsCVars);
1082 AddCommand('p2_priority_chaingun', PlayerSettingsCVars);
1083 AddCommand('p1_priority_rocketlauncher', PlayerSettingsCVars);
1084 AddCommand('p2_priority_rocketlauncher', PlayerSettingsCVars);
1085 AddCommand('p1_priority_plasma', PlayerSettingsCVars);
1086 AddCommand('p2_priority_plasma', PlayerSettingsCVars);
1087 AddCommand('p1_priority_bfg', PlayerSettingsCVars);
1088 AddCommand('p2_priority_bfg', PlayerSettingsCVars);
1089 AddCommand('p1_priority_super', PlayerSettingsCVars);
1090 AddCommand('p2_priority_super', PlayerSettingsCVars);
1091 AddCommand('p1_priority_flamethrower', PlayerSettingsCVars);
1092 AddCommand('p2_priority_flamethrower', PlayerSettingsCVars);
1093 AddCommand('p1_priority_berserk', PlayerSettingsCVars);
1094 AddCommand('p2_priority_berserk', PlayerSettingsCVars);
1096 AddCommand('g_max_particles', GameCVars);
1097 AddCommand('g_max_shells', GameCVars);
1098 AddCommand('g_max_gibs', GameCVars);
1099 AddCommand('g_max_corpses', GameCVars);
1100 AddCommand('g_force_model', GameCVars);
1101 AddCommand('g_force_model_name', GameCVars);
1102 AddCommand('g_gamemode', GameCVars);
1103 AddCommand('g_friendlyfire', GameCVars);
1104 AddCommand('g_friendly_hit_trace', GameCVars);
1105 AddCommand('g_friendly_hit_projectile', GameCVars);
1106 AddCommand('g_friendly_absorb_damage', GameCVars);
1107 AddCommand('g_weaponstay', GameCVars);
1108 AddCommand('g_allow_exit', GameCVars);
1109 AddCommand('g_dm_keys', GameCVars);
1110 AddCommand('g_allow_monsters', GameCVars);
1111 AddCommand('g_allow_dropflag', GameCVars);
1112 AddCommand('g_throw_flag', GameCVars);
1113 AddCommand('g_bot_vsmonsters', GameCVars);
1114 AddCommand('g_bot_vsplayers', GameCVars);
1115 AddCommand('g_max_bots', GameCVars); // intentionally not whitelisted
1116 AddCommand('g_scorelimit', GameCVars);
1117 AddCommand('g_timelimit', GameCVars);
1118 AddCommand('g_maxlives', GameCVars);
1119 AddCommand('g_warmup_time', GameCVars);
1120 AddCommand('g_spawn_invul', GameCVars);
1121 AddCommand('g_item_respawn_time', GameCVars);
1122 AddCommand('sv_intertime', GameCVars);
1124 AddCommand('sv_name', NetServerCVars);
1125 AddCommand('sv_passwd', NetServerCVars);
1126 AddCommand('sv_maxplrs', NetServerCVars);
1127 AddCommand('sv_public', NetServerCVars);
1128 AddCommand('sv_port', NetServerCVars);
1130 AddCommand('pause', GameCommands);
1131 AddCommand('endgame', GameCommands);
1132 AddCommand('restart', GameCommands);
1133 AddCommand('addbot', GameCommands);
1134 AddCommand('bot_add', GameCommands);
1135 AddCommand('bot_addlist', GameCommands);
1136 AddCommand('bot_addred', GameCommands);
1137 AddCommand('bot_addblue', GameCommands);
1138 AddCommand('bot_removeall', GameCommands);
1139 AddCommand('chat', GameCommands);
1140 AddCommand('teamchat', GameCommands);
1141 AddCommand('announce', GameCommands);
1142 AddCommand('an', GameCommands);
1143 AddCommand('game', GameCommands);
1144 AddCommand('host', GameCommands);
1145 AddCommand('map', GameCommands);
1146 AddCommand('nextmap', GameCommands);
1147 AddCommand('endmap', GameCommands);
1148 AddCommand('goodbye', GameCommands);
1149 AddCommand('suicide', GameCommands);
1150 AddCommand('spectate', GameCommands);
1151 AddCommand('ready', GameCommands);
1152 AddCommand('kick', GameCommands);
1153 AddCommand('kick_id', GameCommands);
1154 AddCommand('kick_pid', GameCommands);
1155 AddCommand('ban', GameCommands);
1156 AddCommand('ban_id', GameCommands);
1157 AddCommand('ban_pid', GameCommands);
1158 AddCommand('permban', GameCommands);
1159 AddCommand('permban_id', GameCommands);
1160 AddCommand('permban_pid', GameCommands);
1161 AddCommand('permban_ip', GameCommands);
1162 AddCommand('unban', GameCommands);
1163 AddCommand('connect', GameCommands);
1164 AddCommand('disconnect', GameCommands);
1165 AddCommand('reconnect', GameCommands);
1166 AddCommand('say', GameCommands);
1167 AddCommand('tell', GameCommands);
1168 AddCommand('centerprint', GameCommands);
1169 AddCommand('overtime', GameCommands);
1170 AddCommand('rcon_password', GameCommands);
1171 AddCommand('rcon', GameCommands);
1172 AddCommand('callvote', GameCommands);
1173 AddCommand('vote', GameCommands);
1174 AddCommand('clientlist', GameCommands);
1175 AddCommand('event', GameCommands);
1176 AddCommand('screenshot', GameCommands);
1177 AddCommand('weapnext', GameCommands);
1178 AddCommand('weapprev', GameCommands);
1179 AddCommand('weapon', GameCommands);
1180 AddCommand('dropflag', GameCommands);
1181 AddCommand('p1_weapnext', GameCommands);
1182 AddCommand('p1_weapprev', GameCommands);
1183 AddCommand('p1_weapon', GameCommands);
1184 AddCommand('p1_weapbest', GameCommands);
1185 AddCommand('p1_dropflag', GameCommands);
1186 AddCommand('p2_weapnext', GameCommands);
1187 AddCommand('p2_weapprev', GameCommands);
1188 AddCommand('p2_weapon', GameCommands);
1189 AddCommand('p2_weapbest', GameCommands);
1190 AddCommand('p2_dropflag', GameCommands);
1192 AddCommand('god', GameCheats);
1193 AddCommand('notarget', GameCheats);
1194 AddCommand('give', GameCheats); // "exit" too ;-)
1195 AddCommand('open', GameCheats);
1196 AddCommand('fly', GameCheats);
1197 AddCommand('noclip', GameCheats);
1198 AddCommand('speedy', GameCheats);
1199 AddCommand('jumpy', GameCheats);
1200 AddCommand('noreload', GameCheats);
1201 AddCommand('aimline', GameCheats);
1202 AddCommand('automap', GameCheats);
1204 AddAction('jump', ACTION_JUMP);
1205 AddAction('moveleft', ACTION_MOVELEFT);
1206 AddAction('moveright', ACTION_MOVERIGHT);
1207 AddAction('lookup', ACTION_LOOKUP);
1208 AddAction('lookdown', ACTION_LOOKDOWN);
1209 AddAction('attack', ACTION_ATTACK);
1210 AddAction('scores', ACTION_SCORES);
1211 AddAction('activate', ACTION_ACTIVATE);
1212 AddAction('strafe', ACTION_STRAFE);
1214 WhitelistCommand('say');
1215 WhitelistCommand('tell');
1216 WhitelistCommand('overtime');
1217 WhitelistCommand('ready');
1218 WhitelistCommand('map');
1219 WhitelistCommand('nextmap');
1220 WhitelistCommand('endmap');
1221 WhitelistCommand('restart');
1222 WhitelistCommand('kick');
1223 WhitelistCommand('kick_pid');
1224 WhitelistCommand('ban');
1225 WhitelistCommand('ban_pid');
1226 WhitelistCommand('centerprint');
1228 WhitelistCommand('addbot');
1229 WhitelistCommand('bot_add');
1230 WhitelistCommand('bot_addred');
1231 WhitelistCommand('bot_addblue');
1232 WhitelistCommand('bot_removeall');
1234 WhitelistCommand('g_gamemode');
1235 WhitelistCommand('g_friendlyfire');
1236 WhitelistCommand('g_friendly_hit_trace');
1237 WhitelistCommand('g_friendly_hit_projectile');
1238 WhitelistCommand('g_friendly_absorb_damage');
1239 WhitelistCommand('g_weaponstay');
1240 WhitelistCommand('g_allow_exit');
1241 WhitelistCommand('g_dm_keys');
1242 WhitelistCommand('g_allow_monsters');
1243 WhitelistCommand('g_bot_vsmonsters');
1244 WhitelistCommand('g_bot_vsplayers');
1245 WhitelistCommand('g_scorelimit');
1246 WhitelistCommand('g_timelimit');
1247 WhitelistCommand('g_maxlives');
1248 WhitelistCommand('g_warmup_time');
1249 WhitelistCommand('g_spawn_invul');
1250 WhitelistCommand('g_item_respawn_time');
1252 g_Console_ResetBinds;
1253 g_Console_ReadConfig(gConfigScript);
1254 // g_Console_ReadConfig(autoexecScript);
1255 g_Console_ReadConfig('autoexec.cfg');
1257 gParsingBinds := False;
1258 end;
1260 procedure g_Console_Finalize;
1261 begin
1263 end;
1265 procedure g_Console_Init;
1266 begin
1267 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
1268 g_Console_Add('');
1269 {$IFDEF HEADLESS}
1270 if ConsoleStdIn then
1271 begin
1272 InitKeyboard();
1273 conbufStdOutRawMode := true;
1274 end;
1275 {$ENDIF}
1276 end;
1278 procedure g_Console_Update;
1279 var
1280 a, b: Integer;
1281 begin
1282 {$IFDEF HEADLESS}
1283 if ConsoleStdIn then
1284 ReadStdIn();
1285 {$ENDIF}
1286 InputReady := gConsoleShow or gChatShow;
1288 a := 0;
1289 while a <= High(MsgArray) do
1290 begin
1291 if MsgArray[a].Time > 0 then
1292 begin
1293 if MsgArray[a].Time = 1 then
1294 begin
1295 if a < High(MsgArray) then
1296 begin
1297 for b := a to High(MsgArray)-1 do
1298 MsgArray[b] := MsgArray[b+1];
1300 MsgArray[High(MsgArray)].Time := 0;
1302 a := a - 1;
1303 end;
1304 end
1305 else
1306 Dec(MsgArray[a].Time);
1307 end;
1309 a := a + 1;
1310 end;
1311 end;
1313 procedure g_Console_Char(C: AnsiChar);
1314 begin
1315 if InputReady and (gConsoleShow or gChatShow) then
1316 begin
1317 Insert(C, Line, CPos);
1318 CPos := CPos + 1;
1319 end
1320 end;
1323 var
1324 tcomplist: array of AnsiString = nil;
1325 tcompidx: array of Integer = nil;
1327 procedure Complete ();
1328 var
1329 i, c: Integer;
1330 tused: Integer;
1331 ll, lpfx, cmd: AnsiString;
1332 begin
1333 if (Length(Line) = 0) then
1334 begin
1335 g_Console_Add('');
1336 for i := 0 to High(commands) do
1337 begin
1338 // hidden commands are hidden when cheats aren't enabled
1339 if commands[i].hidden and not conIsCheatsEnabled then continue;
1340 if (Length(commands[i].help) > 0) then
1341 begin
1342 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1343 end
1344 else
1345 begin
1346 g_Console_Add(' '+commands[i].cmd);
1347 end;
1348 end;
1349 exit;
1350 end;
1352 ll := LowerCase(Line);
1353 lpfx := '';
1355 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1356 begin
1357 ll := Copy(ll, 0, Length(ll)-1);
1358 for i := 0 to High(commands) do
1359 begin
1360 // hidden commands are hidden when cheats aren't enabled
1361 if commands[i].hidden and not conIsCheatsEnabled then continue;
1362 if (commands[i].cmd = ll) then
1363 begin
1364 if (Length(commands[i].help) > 0) then
1365 begin
1366 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1367 end;
1368 end;
1369 end;
1370 exit;
1371 end;
1373 // build completion list
1374 tused := 0;
1375 for i := 0 to High(commands) do
1376 begin
1377 // hidden commands are hidden when cheats aren't enabled
1378 if commands[i].hidden and not conIsCheatsEnabled then continue;
1379 cmd := commands[i].cmd;
1380 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1381 begin
1382 if (tused = Length(tcomplist)) then
1383 begin
1384 SetLength(tcomplist, Length(tcomplist)+128);
1385 SetLength(tcompidx, Length(tcompidx)+128);
1386 end;
1387 tcomplist[tused] := cmd;
1388 tcompidx[tused] := i;
1389 Inc(tused);
1390 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1391 end;
1392 end;
1394 // get longest prefix
1395 for i := 0 to tused-1 do
1396 begin
1397 cmd := tcomplist[i];
1398 for c := 1 to Length(lpfx) do
1399 begin
1400 if (c > Length(cmd)) then break;
1401 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1402 end;
1403 end;
1405 if (tused = 0) then exit;
1407 if (tused = 1) then
1408 begin
1409 Line := tcomplist[0]+' ';
1410 CPos := Length(Line)+1;
1411 end
1412 else
1413 begin
1414 // has longest prefix?
1415 if (Length(lpfx) > Length(ll)) then
1416 begin
1417 Line := lpfx;
1418 CPos:= Length(Line)+1;
1419 end
1420 else
1421 begin
1422 g_Console_Add('');
1423 for i := 0 to tused-1 do
1424 begin
1425 if (Length(commands[tcompidx[i]].help) > 0) then
1426 begin
1427 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1428 end
1429 else
1430 begin
1431 g_Console_Add(' '+tcomplist[i]);
1432 end;
1433 end;
1434 end;
1435 end;
1436 end;
1439 procedure g_Console_Control(K: Word);
1440 begin
1441 case K of
1442 IK_BACKSPACE:
1443 if (Length(Line) > 0) and (CPos > 1) then
1444 begin
1445 Delete(Line, CPos-1, 1);
1446 CPos := CPos-1;
1447 end;
1448 IK_DELETE:
1449 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1450 Delete(Line, CPos, 1);
1451 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1452 if CPos > 1 then
1453 CPos := CPos - 1;
1454 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1455 if CPos <= Length(Line) then
1456 CPos := CPos + 1;
1457 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1458 begin
1459 if gConsoleShow then
1460 g_Console_Process(Line)
1461 else
1462 if gChatShow then
1463 begin
1464 if (Length(Line) > 0) and g_Game_IsNet then
1465 begin
1466 if gChatTeam then
1467 begin
1468 if g_Game_IsClient then
1469 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1470 else
1471 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1472 NET_CHAT_TEAM, gPlayer1Settings.Team);
1473 end
1474 else
1475 begin
1476 if g_Game_IsClient then
1477 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1478 else
1479 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1480 NET_CHAT_PLAYER);
1481 end;
1482 end;
1484 Line := '';
1485 CPos := 1;
1486 gJustChatted := True;
1487 g_Console_Chat_Switch;
1488 InputReady := False;
1489 end;
1490 end;
1491 IK_TAB:
1492 if not gChatShow then
1493 Complete();
1494 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1495 if not gChatShow then
1496 if (CommandHistory <> nil) and
1497 (CmdIndex < Length(CommandHistory)) then
1498 begin
1499 if CmdIndex < Length(CommandHistory)-1 then
1500 CmdIndex := CmdIndex + 1;
1501 Line := CommandHistory[CmdIndex];
1502 CPos := Length(Line) + 1;
1503 end;
1504 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1505 if not gChatShow then
1506 if (CommandHistory <> nil) and
1507 (CmdIndex <= Length(CommandHistory)) then
1508 begin
1509 if CmdIndex > 0 then
1510 CmdIndex := CmdIndex - 1;
1511 Line := CommandHistory[CmdIndex];
1512 Cpos := Length(Line) + 1;
1513 end;
1514 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1515 if not gChatShow then Inc(conSkipLines);
1516 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1517 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1518 IK_HOME, IK_KPHOME:
1519 CPos := 1;
1520 IK_END, IK_KPEND:
1521 CPos := Length(Line) + 1;
1522 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1523 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, (*IK_EQUALS,*)
1524 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1525 (* see TEXTINPUT event *)
1526 end
1527 end;
1529 function GetStr(var Str: AnsiString): AnsiString;
1530 var
1531 a, b: Integer;
1532 begin
1533 Result := '';
1534 if Str[1] = '"' then
1535 begin
1536 for b := 1 to Length(Str) do
1537 if (b = Length(Str)) or (Str[b+1] = '"') then
1538 begin
1539 Result := Copy(Str, 2, b-1);
1540 Delete(Str, 1, b+1);
1541 Str := Trim(Str);
1542 Exit;
1543 end;
1544 end;
1546 for a := 1 to Length(Str) do
1547 if (a = Length(Str)) or (Str[a+1] = ' ') then
1548 begin
1549 Result := Copy(Str, 1, a);
1550 Delete(Str, 1, a+1);
1551 Str := Trim(Str);
1552 Exit;
1553 end;
1554 end;
1556 function ParseString(Str: AnsiString): SSArray;
1557 begin
1558 Result := nil;
1560 Str := Trim(Str);
1562 if Str = '' then
1563 Exit;
1565 while Str <> '' do
1566 begin
1567 SetLength(Result, Length(Result)+1);
1568 Result[High(Result)] := GetStr(Str);
1569 end;
1570 end;
1572 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1574 procedure conmsg (s: AnsiString);
1575 var
1576 a: Integer;
1577 begin
1578 if length(s) = 0 then exit;
1579 for a := 0 to High(MsgArray) do
1580 begin
1581 with MsgArray[a] do
1582 begin
1583 if Time = 0 then
1584 begin
1585 Msg := s;
1586 Time := MsgTime;
1587 exit;
1588 end;
1589 end;
1590 end;
1591 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1592 with MsgArray[High(MsgArray)] do
1593 begin
1594 Msg := L;
1595 Time := MsgTime;
1596 end;
1597 end;
1599 var
1600 f: Integer;
1601 begin
1602 // put it to console
1603 cbufPut(L);
1604 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1606 // now show 'em out of console too
1607 show := show and gAllowConsoleMessages;
1608 if show and gShowMessages then
1609 begin
1610 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1611 while length(L) > 0 do
1612 begin
1613 f := Pos(#10, L);
1614 if f <= 0 then f := length(L)+1;
1615 conmsg(Copy(L, 1, f-1));
1616 Delete(L, 1, f);
1617 end;
1618 end;
1620 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1621 //ConsoleHistory[High(ConsoleHistory)] := L;
1623 (*
1624 {$IFDEF HEADLESS}
1625 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1626 {$ENDIF}
1627 *)
1628 end;
1631 var
1632 consolewriterLastWasEOL: Boolean = false;
1634 procedure consolewriter (constref buf; len: SizeUInt);
1635 var
1636 b: PByte;
1637 begin
1638 if (len < 1) then exit;
1639 b := PByte(@buf);
1640 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1641 while (len > 0) do
1642 begin
1643 if (b[0] <> 13) and (b[0] <> 10) then
1644 begin
1645 cbufPut(AnsiChar(b[0]));
1646 end
1647 else
1648 begin
1649 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1650 cbufPut(#10);
1651 end;
1652 len -= 1;
1653 b += 1;
1654 end;
1655 end;
1658 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1659 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1660 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1661 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1662 begin
1663 g_Console_Add(s, show);
1664 end;
1667 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1668 begin
1669 if show then
1670 begin
1671 g_Console_Add(formatstrf(s, args), true);
1672 end
1673 else
1674 begin
1675 consolewriterLastWasEOL := false;
1676 formatstrf(s, args, consolewriter);
1677 if not consolewriterLastWasEOL then cbufPut(#10);
1678 end;
1679 end;
1682 procedure g_Console_Clear();
1683 begin
1684 //ConsoleHistory := nil;
1685 cbufClear();
1686 conSkipLines := 0;
1687 end;
1689 procedure AddToHistory(L: AnsiString);
1690 var
1691 len: Integer;
1692 begin
1693 len := Length(CommandHistory);
1695 if (len = 0) or
1696 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1697 begin
1698 SetLength(CommandHistory, len+1);
1699 CommandHistory[len] := L;
1700 end;
1702 CmdIndex := Length(CommandHistory);
1703 end;
1705 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1706 var
1707 Arr: SSArray;
1708 i: Integer;
1709 begin
1710 Result := True;
1712 Arr := nil;
1714 if Trim(C) = '' then
1715 Exit;
1717 Arr := ParseString(C);
1718 if Arr = nil then
1719 Exit;
1721 for i := 0 to High(Whitelist) do
1722 if Whitelist[i] = LowerCase(Arr[0]) then
1723 Result := False;
1724 end;
1726 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1727 var
1728 Arr: SSArray;
1729 i: Integer;
1730 begin
1731 Arr := nil;
1733 if Trim(L) = '' then
1734 Exit;
1736 conSkipLines := 0; // "unscroll"
1738 if L = 'goobers' then
1739 begin
1740 Line := '';
1741 CPos := 1;
1742 gCheats := true;
1743 g_Console_Add('Your memory serves you well.');
1744 exit;
1745 end;
1747 if not quiet then
1748 begin
1749 g_Console_Add('> '+L);
1750 Line := '';
1751 CPos := 1;
1752 end;
1754 Arr := ParseString(L);
1755 if Arr = nil then
1756 Exit;
1758 if commands = nil then
1759 Exit;
1761 if not quiet then
1762 AddToHistory(L);
1764 for i := 0 to High(commands) do
1765 begin
1766 if commands[i].cmd = LowerCase(Arr[0]) then
1767 begin
1768 if commands[i].action >= 0 then
1769 begin
1770 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1771 exit
1772 end;
1773 if assigned(commands[i].procEx) then
1774 begin
1775 commands[i].procEx(@commands[i], Arr);
1776 exit
1777 end;
1778 if assigned(commands[i].proc) then
1779 begin
1780 commands[i].proc(Arr);
1781 exit
1782 end
1783 end
1784 end;
1786 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1787 end;
1790 function g_Console_Interactive: Boolean;
1791 begin
1792 Result := gConsoleShow
1793 end;
1795 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
1796 begin
1797 // e_LogWritefln('bind "%s" "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), down, up, key]);
1798 ASSERT(key >= 0);
1799 ASSERT(key < e_MaxInputKeys);
1800 if key > 0 then
1801 begin
1802 gInputBinds[key].rep := rep;
1803 gInputBinds[key].down := ParseAlias(down);
1804 gInputBinds[key].up := ParseAlias(up);
1805 end;
1806 g_Console_WriteGameConfig();
1807 end;
1809 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1811 function EqualsCommandLists (a, b: SSArray): Boolean;
1812 var i, len: Integer;
1813 begin
1814 result := False;
1815 len := Length(a);
1816 if len = Length(b) then
1817 begin
1818 i := 0;
1819 while (i < len) and (a[i] = b[i]) do inc(i);
1820 if i >= len then
1821 result := True
1822 end
1823 end;
1825 begin
1826 ASSERT(key >= 0);
1827 ASSERT(key < e_MaxInputKeys);
1828 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1829 end;
1831 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1832 var i: Integer;
1833 begin
1834 ASSERT(n >= 1);
1835 result := 0;
1836 if commands = nil then Exit;
1837 i := 0;
1838 while (n >= 1) and (i < e_MaxInputKeys) do
1839 begin
1840 if (i < VK_FIRSTKEY) or (i > VK_LASTKEY) then (* never show virtual keys in gui *)
1841 begin
1842 if g_Console_MatchBind(i, down, up) then
1843 begin
1844 result := i;
1845 dec(n)
1846 end;
1847 end;
1848 inc(i)
1849 end;
1850 if n >= 1 then
1851 result := 0
1852 end;
1854 function g_Console_Action (action: Integer): Boolean;
1855 var i, len: Integer;
1856 begin
1857 ASSERT(action >= FIRST_ACTION);
1858 ASSERT(action <= LAST_ACTION);
1859 i := 0;
1860 len := Length(gPlayerAction);
1861 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1862 Result := i < len
1863 end;
1865 function BindsAllowed (key: Integer): Boolean;
1866 var grab, active: Boolean;
1867 begin
1868 Result := False;
1869 {$IFDEF DISABLE_MENU}
1870 grab := False;
1871 active := False;
1872 {$ELSE}
1873 grab := g_GUIGrabInput;
1874 active := g_ActiveWindow <> nil;
1875 {$ENDIF}
1876 if (not grab) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1877 begin
1878 if gChatShow then
1879 Result := g_Console_MatchBind(key, 'togglemenu') or
1880 g_Console_MatchBind(key, 'showkeyboard') or
1881 g_Console_MatchBind(key, 'hidekeyboard')
1882 else if gConsoleShow or active or (gGameSettings.GameType = GT_NONE) then
1883 Result := g_Console_MatchBind(key, 'togglemenu') or
1884 g_Console_MatchBind(key, 'toggleconsole') or
1885 g_Console_MatchBind(key, 'showkeyboard') or
1886 g_Console_MatchBind(key, 'hidekeyboard')
1887 else (* in game *)
1888 Result := True
1889 end
1890 end;
1892 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1893 var i: Integer;
1894 begin
1895 if BindsAllowed(key) then
1896 begin
1897 if down then
1898 for i := 0 to High(gInputBinds[key].down) do
1899 g_Console_Process(gInputBinds[key].down[i], True)
1900 else
1901 for i := 0 to High(gInputBinds[key].up) do
1902 g_Console_Process(gInputBinds[key].up[i], True)
1903 end;
1904 if down and not menu_toggled then
1905 KeyPress(key);
1906 menu_toggled := False
1907 end;
1909 procedure g_Console_ProcessBindRepeat (key: Integer);
1910 var i: Integer; active: Boolean;
1911 begin
1912 {$IFDEF DISABLE_MENU}
1913 active := False;
1914 {$ELSE}
1915 active := g_ActiveWindow <> nil;
1916 {$ENDIF}
1917 if gConsoleShow or gChatShow or active then
1918 begin
1919 KeyPress(key); // key repeat in menus and shit
1920 Exit;
1921 end;
1922 if BindsAllowed(key) and gInputBinds[key].rep then
1923 begin
1924 for i := 0 to High(gInputBinds[key].down) do
1925 g_Console_Process(gInputBinds[key].down[i], True);
1926 end;
1927 end;
1929 procedure g_Console_ResetBinds;
1930 var i: Integer;
1931 begin
1932 for i := 0 to e_MaxInputKeys - 1 do
1933 g_Console_BindKey(i, '', '');
1935 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
1936 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
1937 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
1938 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
1939 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
1940 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
1941 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
1942 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
1943 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
1944 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
1945 g_Console_BindKey(IK_E, 'p1_weapnext', '', True);
1946 g_Console_BindKey(IK_Q, 'p1_weapprev', '', True);
1947 g_Console_BindKey(IK_R, 'p1_dropflag', '');
1948 g_Console_BindKey(IK_1, 'p1_weapon 1');
1949 g_Console_BindKey(IK_2, 'p1_weapon 2');
1950 g_Console_BindKey(IK_3, 'p1_weapon 3');
1951 g_Console_BindKey(IK_4, 'p1_weapon 4');
1952 g_Console_BindKey(IK_5, 'p1_weapon 5');
1953 g_Console_BindKey(IK_6, 'p1_weapon 6');
1954 g_Console_BindKey(IK_7, 'p1_weapon 7');
1955 g_Console_BindKey(IK_8, 'p1_weapon 8');
1956 g_Console_BindKey(IK_9, 'p1_weapon 9');
1957 g_Console_BindKey(IK_0, 'p1_weapon 10');
1958 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
1959 g_Console_BindKey(IK_T, 'togglechat');
1960 g_Console_BindKey(IK_Y, 'toggleteamchat');
1961 g_Console_BindKey(IK_F11, 'screenshot');
1962 g_Console_BindKey(IK_TAB, '+scores', '-scores');
1963 g_Console_BindKey(IK_PAUSE, 'pause');
1964 g_Console_BindKey(IK_F1, 'vote');
1966 (* for i := 0 to e_MaxJoys - 1 do *)
1967 for i := 0 to 1 do
1968 begin
1969 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
1970 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
1971 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
1972 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
1973 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
1974 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
1975 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
1976 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
1977 g_Console_BindKey(e_JoyButtonToKey(i, 1), 'p' + IntToStr(i mod 2 + 1) + '_weapnext', '', True);
1978 g_Console_BindKey(e_JoyButtonToKey(i, 4), 'p' + IntToStr(i mod 2 + 1) + '_weapprev', '', True);
1979 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
1980 end;
1982 g_Console_BindKey(VK_ESCAPE, 'togglemenu');
1983 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
1984 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
1985 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
1986 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
1987 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
1988 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
1989 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
1990 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
1991 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
1992 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
1993 g_Console_BindKey(VK_NEXT, 'weapnext', '', True);
1994 g_Console_BindKey(VK_PREV, 'weapprev', '', True);
1995 g_Console_BindKey(VK_0, 'weapon 1');
1996 g_Console_BindKey(VK_1, 'weapon 2');
1997 g_Console_BindKey(VK_2, 'weapon 3');
1998 g_Console_BindKey(VK_3, 'weapon 4');
1999 g_Console_BindKey(VK_4, 'weapon 5');
2000 g_Console_BindKey(VK_5, 'weapon 6');
2001 g_Console_BindKey(VK_6, 'weapon 7');
2002 g_Console_BindKey(VK_7, 'weapon 8');
2003 g_Console_BindKey(VK_8, 'weapon 9');
2004 g_Console_BindKey(VK_9, 'weapon 10');
2005 g_Console_BindKey(VK_A, 'weapon 11');
2006 g_Console_BindKey(VK_CHAT, 'togglechat');
2007 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
2008 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
2009 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
2010 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
2011 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
2012 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
2013 end;
2015 procedure g_Console_ReadConfig (filename: String);
2016 var f: TextFile; s: AnsiString; i, len: Integer;
2017 begin
2018 e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename]);
2019 if e_FindResource(ConfigDirs, filename, false) = true then
2020 begin
2021 e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename]);
2022 AssignFile(f, filename);
2023 Reset(f);
2024 while not EOF(f) do
2025 begin
2026 ReadLn(f, s);
2027 len := Length(s);
2028 if len > 0 then
2029 begin
2030 i := 1;
2031 (* skip spaces *)
2032 while (i <= len) and (s[i] <= ' ') do inc(i);
2033 (* skip comments *)
2034 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
2035 g_Console_Process(s, True);
2036 end
2037 end;
2038 CloseFile(f);
2039 end
2040 end;
2042 procedure g_Console_WriteConfig (filename: String);
2043 var f: TextFile; i, j: Integer;
2045 procedure WriteFlag(name: string; flag: LongWord);
2046 begin
2047 WriteLn(f, name, IfThen(LongBool(gsGameFlags and flag), 1, 0));
2048 end;
2050 function FormatTeam(team: Byte): string;
2051 begin
2052 if team = TEAM_BLUE then
2053 result := 'blue'
2054 else
2055 result := 'red';
2056 end;
2058 begin
2059 // e_LogWritefln('g_Console_WriteConfig: %s', [filename]);
2060 AssignFile(f, filename);
2061 Rewrite(f);
2062 WriteLn(f, '// ' + configComment);
2064 // binds
2065 WriteLn(f, 'unbindall');
2066 for i := 0 to e_MaxInputKeys - 1 do
2067 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
2068 begin
2069 Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
2070 if Length(gInputBinds[i].down) = 0 then
2071 Write(f, '""');
2072 if Length(gInputBinds[i].up) > 0 then
2073 Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
2074 WriteLn(f, '');
2075 if gInputBinds[i].rep then
2076 WriteLn(f, 'bindrep ', e_KeyNames[i]);
2077 end;
2079 // lang
2080 if gAskLanguage then
2081 WriteLn(f, 'g_language ask')
2082 else
2083 WriteLn(f, 'g_language ', gLanguage);
2085 // net server
2086 WriteLn(f, 'sv_name ', QuoteStr(NetServerName));
2087 WriteLn(f, 'sv_passwd ', QuoteStr(NetPassword));
2088 WriteLn(f, 'sv_maxplrs ', NetMaxClients);
2089 WriteLn(f, 'sv_port ', NetPort);
2090 WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0));
2092 // game settings
2093 {$IFDEF ENABLE_GFX}
2094 WriteLn(f, 'g_max_particles ', g_GFX_GetMax());
2095 {$ENDIF}
2096 WriteLn(f, 'g_max_shells ', g_Shells_GetMax());
2097 {$IFDEF ENABLE_GIBS}
2098 WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax());
2099 {$ENDIF}
2100 WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax());
2101 WriteLn(f, 'g_force_model ', g_Force_Model_Get());
2102 WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName());
2103 WriteLn(f, 'sv_intertime ', gDefInterTime);
2105 // gameplay settings
2106 WriteLn(f, 'g_gamemode ', gsGameMode);
2107 WriteLn(f, 'g_scorelimit ', gsScoreLimit);
2108 WriteLn(f, 'g_timelimit ', gsTimeLimit);
2109 WriteLn(f, 'g_maxlives ', gsMaxLives);
2110 WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
2111 WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
2112 WriteLn(f, 'g_warmup_time ', gsWarmupTime);
2114 WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
2115 WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
2116 WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
2117 WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT);
2118 WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS);
2119 WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);
2120 WriteFlag('g_throw_flag ', GAME_OPTION_THROWFLAG);
2121 WriteFlag('g_dm_keys ', GAME_OPTION_DMKEYS);
2122 WriteFlag('g_weaponstay ', GAME_OPTION_WEAPONSTAY);
2123 WriteFlag('g_bot_vsmonsters ', GAME_OPTION_BOTVSMONSTER);
2124 WriteFlag('g_bot_vsplayers ', GAME_OPTION_BOTVSPLAYER);
2126 // players
2127 with gPlayer1Settings do
2128 begin
2129 WriteLn(f, 'p1_name ', QuoteStr(Name));
2130 WriteLn(f, 'p1_color ', Color.R, ' ', Color.G, ' ', Color.B);
2131 WriteLn(f, 'p1_model ', QuoteStr(Model));
2132 WriteLn(f, 'p1_team ', FormatTeam(Team));
2133 WriteLn(f, 'p1_autoswitch ', WeaponSwitch);
2134 WriteLn(f, 'p1_switch_empty ', SwitchToEmpty);
2135 WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
2136 WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
2137 WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
2138 WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
2139 WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] ));
2140 WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
2141 WriteLn(f, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
2142 WriteLn(f, 'p1_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
2143 WriteLn(f, 'p1_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
2144 WriteLn(f, 'p1_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
2145 WriteLn(f, 'p1_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
2146 WriteLn(f, 'p1_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
2147 //
2148 end;
2149 with gPlayer2Settings do
2150 begin
2151 WriteLn(f, 'p2_name ', QuoteStr(Name));
2152 WriteLn(f, 'p2_color ', Color.R, ' ', Color.G, ' ', Color.B);
2153 WriteLn(f, 'p2_model ', QuoteStr(Model));
2154 WriteLn(f, 'p2_team ', FormatTeam(Team));
2155 WriteLn(f, 'p2_autoswitch ', WeaponSwitch);
2156 WriteLn(f, 'p2_switch_empty ', SwitchToEmpty);
2157 WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
2158 WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
2159 WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
2160 WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
2161 WriteLn(f, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
2162 WriteLn(f, 'p2_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
2163 WriteLn(f, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
2164 WriteLn(f, 'p2_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
2165 WriteLn(f, 'p2_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
2166 WriteLn(f, 'p2_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
2167 WriteLn(f, 'p2_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
2168 WriteLn(f, 'p2_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
2169 end;
2171 // all cvars
2172 for i := 0 to High(commands) do
2173 begin
2174 if not commands[i].cheat then
2175 begin
2176 if @commands[i].procEx = @boolVarHandler then
2177 begin
2178 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
2179 WriteLn(f, commands[i].cmd, ' ', j)
2180 end
2181 else if @commands[i].procEx = @intVarHandler then
2182 begin
2183 WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^)
2184 end
2185 else if @commands[i].procEx = @wordVarHandler then
2186 begin
2187 WriteLn(f, commands[i].cmd, ' ', PWord(commands[i].ptr)^)
2188 end
2189 else if @commands[i].procEx = @dwordVarHandler then
2190 begin
2191 WriteLn(f, commands[i].cmd, ' ', PCardinal(commands[i].ptr)^)
2192 end
2193 else if @commands[i].procEx = @singleVarHandler then
2194 begin
2195 WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6)
2196 end
2197 else if @commands[i].procEx = @strVarHandler then
2198 begin
2199 if Length(PAnsiString(commands[i].ptr)^) = 0 then
2200 WriteLn(f, commands[i].cmd, ' ""')
2201 else
2202 WriteLn(f, commands[i].cmd, ' ', QuoteStr(PAnsiString(commands[i].ptr)^))
2203 end
2204 end
2205 end;
2207 WriteLn(f, 'r_maxfps ', gMaxFPS);
2208 WriteLn(f, 'r_reset');
2209 CloseFile(f)
2210 end;
2212 procedure g_Console_WriteGameConfig;
2213 var s: AnsiString;
2214 begin
2215 if gParsingBinds = false then
2216 begin
2217 s := e_GetWriteableDir(ConfigDirs);
2218 g_Console_WriteConfig(e_CatPath(s, gConfigScript))
2219 end
2220 end;
2222 procedure Init;
2223 var i: Integer;
2224 begin
2225 conRegVar('console_stdin', @ConsoleStdIn, 'enable reading commands from stdin', 'enable reading commands from stdin');
2226 {$IFDEF HEADLESS}
2227 ConsoleStdIn := True;
2228 {$ELSE}
2229 ConsoleStdIn := False;
2230 {$ENDIF}
2231 conRegVar('d_eres', @debug_e_res, '', '');
2232 for i := 1 to e_MaxJoys do
2233 conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')
2234 end;
2236 initialization
2237 Init
2239 {$IFDEF HEADLESS}
2240 finalization
2241 DoneKeyboard;
2242 conbufStdOutRawMode := false;
2243 {$ENDIF}
2245 end.