1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
36 FIRST_ACTION
= ACTION_JUMP
;
37 LAST_ACTION
= ACTION_WEAPPREV
;
39 procedure g_Console_Init
;
40 procedure g_Console_Update
;
41 procedure g_Console_Draw (MessagesOnly
: Boolean = False);
42 procedure g_Console_Char (C
: AnsiChar);
43 procedure g_Console_Control (K
: Word);
44 procedure g_Console_Process (L
: AnsiString; quiet
: Boolean=false);
45 procedure g_Console_Add (L
: AnsiString; show
: Boolean=false);
46 procedure g_Console_Clear
;
47 function g_Console_CommandBlacklisted (C
: AnsiString): Boolean;
48 procedure g_Console_ReadConfig (filename
: String);
49 procedure g_Console_WriteConfig (filename
: String);
50 procedure g_Console_WriteGameConfig
;
52 function g_Console_Interactive
: Boolean;
53 function g_Console_Action (action
: Integer): Boolean;
54 function g_Console_MatchBind (key
: Integer; down
: AnsiString; up
: AnsiString = ''): Boolean;
55 function g_Console_FindBind (n
: Integer; down
: AnsiString; up
: AnsiString = ''): Integer;
56 procedure g_Console_BindKey (key
: Integer; down
: AnsiString; up
: AnsiString = '');
57 procedure g_Console_ProcessBind (key
: Integer; down
: Boolean);
58 procedure g_Console_ResetBinds
;
60 procedure conwriteln (const s
: AnsiString; show
: Boolean=false);
61 procedure conwritefln (const s
: AnsiString; args
: array of const; show
: Boolean=false);
63 procedure conRegVar (const conname
: AnsiString; pvar
: PBoolean; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
64 procedure conRegVar (const conname
: AnsiString; pvar
: PSingle; amin
, amax
: Single; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
65 procedure conRegVar (const conname
: AnsiString; pvar
: PInteger; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
66 procedure conRegVar (const conname
: AnsiString; pvar
: PAnsiString; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
68 // <0: no arg; 0/1: true/false
69 function conGetBoolArg (p
: SSArray
; idx
: Integer): Integer;
71 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
72 function conParseFloat (var res
: Single; const s
: AnsiString): Boolean;
76 gConsoleShow
: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
77 gChatShow
: Boolean = false;
78 gChatTeam
: Boolean = false;
79 gAllowConsoleMessages
: Boolean = true;
80 gJustChatted
: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
81 gParsingBinds
: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
82 gPlayerAction
: Array [0..1, 0..LAST_ACTION
] of Boolean; // [player, action]
87 g_textures
, g_main
, e_graphics
, e_input
, g_game
,
88 SysUtils
, g_basic
, g_options
, Math
, g_touch
,
89 g_menu
, g_gui
, g_language
, g_net
, g_netmsg
, e_log
, conbuf
;
95 TCmdProc
= procedure (p
: SSArray
);
96 TCmdProcEx
= procedure (me
: PCommand
; p
: SSArray
);
104 ptr
: Pointer; // various data
105 msg
: AnsiString; // message for var changes
107 action
: Integer; // >= 0 for action commands
108 player
: Integer; // used for action commands
119 MaxScriptRecursion
= 16;
121 DEBUG_STRING
= 'DEBUG MODE';
125 RecursionDepth
: Word = 0;
126 RecursionLimitHit
: Boolean = False;
128 ConsoleHeight
: Single;
129 Cons_Shown
: Boolean; // draw console
130 InputReady
: Boolean; // allow text input in console/chat
133 //ConsoleHistory: SSArray;
134 CommandHistory
: SSArray
;
136 commands
: Array of TCommand
= nil;
137 Aliases
: Array of TAlias
= nil;
139 conSkipLines
: Integer = 0;
140 MsgArray
: Array [0..4] of record
145 gInputBinds
: Array [0..e_MaxInputKeys
- 1] of record
148 menu_toggled
: BOOLEAN; (* hack for menu controls *)
151 ConsoleTrans
: Single;
154 procedure g_Console_Switch
;
156 Cons_Y
:= Min(0, Max(Cons_Y
, -Floor(gScreenHeight
* ConsoleHeight
)));
157 if Cons_Shown
= False then
158 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
160 gConsoleShow
:= not gConsoleShow
;
163 g_Touch_ShowKeyboard(gConsoleShow
or gChatShow
);
166 procedure g_Console_Chat_Switch (Team
: Boolean = False);
168 if not g_Game_IsNet
then Exit
;
169 Cons_Y
:= Min(0, Max(Cons_Y
, -Floor(gScreenHeight
* ConsoleHeight
)));
170 if Cons_Shown
= False then
171 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
172 gConsoleShow
:= False;
173 gChatShow
:= not gChatShow
;
179 g_Touch_ShowKeyboard(gConsoleShow
or gChatShow
);
182 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
183 function conParseFloat (var res
: Single; const s
: AnsiString): Boolean;
192 while (slen
> 0) and (s
[slen
] <= ' ') do Dec(slen
);
193 while (pos
<= slen
) and (s
[pos
] <= ' ') do Inc(pos
);
194 if (pos
> slen
) then exit
;
195 if (slen
-pos
= 1) and (s
[pos
] = '.') then exit
; // single dot
197 while (pos
<= slen
) do
199 if (s
[pos
] < '0') or (s
[pos
] > '9') then break
;
200 res
:= res
*10+Byte(s
[pos
])-48;
203 if (pos
<= slen
) then
206 if (s
[pos
] <> '.') then exit
;
208 while (pos
<= slen
) do
210 if (s
[pos
] < '0') or (s
[pos
] > '9') then break
;
212 res
+= frac
*(Byte(s
[pos
])-48);
216 if (pos
<= slen
) then exit
; // oops
221 // ////////////////////////////////////////////////////////////////////////// //
222 // <0: no arg; 0/1: true/false; 666: toggle
223 function conGetBoolArg (p
: SSArray
; idx
: Integer): Integer;
225 if (idx
< 0) or (idx
> High(p
)) then begin result
:= -1; exit
; end;
227 if (p
[idx
] = '1') or (CompareText(p
[idx
], 'on') = 0) or (CompareText(p
[idx
], 'true') = 0) or
228 (CompareText(p
[idx
], 'tan') = 0) or (CompareText(p
[idx
], 'yes') = 0) then result
:= 1
229 else if (CompareText(p
[idx
], 'toggle') = 0) or (CompareText(p
[idx
], 'switch') = 0) or
230 (CompareText(p
[idx
], 't') = 0) then result
:= 666;
234 procedure boolVarHandler (me
: PCommand
; p
: SSArray
);
235 procedure binaryFlag (var flag
: Boolean; msg
: AnsiString);
239 if (Length(p
) > 2) then
241 conwritefln('too many arguments to ''%s''', [p
[0]]);
246 case conGetBoolArg(p
, 1) of
248 0: if not me
.cheat
or conIsCheatsEnabled
then flag
:= false else begin conwriteln('not available'); exit
; end;
249 1: if not me
.cheat
or conIsCheatsEnabled
then flag
:= true else begin conwriteln('not available'); exit
; end;
250 666: if not me
.cheat
or conIsCheatsEnabled
then flag
:= not flag
else begin conwriteln('not available'); exit
; end;
253 g_Console_WriteGameConfig();
254 if (Length(msg
) = 0) then msg
:= p
[0] else msg
+= ':';
255 if flag
then conwritefln('%s tan', [msg
]) else conwritefln('%s ona', [msg
]);
259 binaryFlag(PBoolean(me
.ptr
)^, me
.msg
);
263 procedure intVarHandler (me
: PCommand
; p
: SSArray
);
267 if (Length(p
) <> 2) then
269 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
274 old
:= PInteger(me
.ptr
)^;
275 PInteger(me
.ptr
)^ := StrToInt(p
[1]);
276 if PInteger(me
.ptr
)^ <> old
then
277 g_Console_WriteGameConfig();
279 conwritefln('invalid integer value: "%s"', [p
[1]]);
285 procedure strVarHandler (me
: PCommand
; p
: SSArray
);
289 if (Length(p
) <> 2) then
291 conwritefln('%s %s', [me
.cmd
, QuoteStr(PAnsiString(me
.ptr
)^)]);
295 old
:= PAnsiString(me
.ptr
)^;
296 PAnsiString(me
.ptr
)^ := p
[1];
297 if PAnsiString(me
.ptr
)^ <> old
then
298 g_Console_WriteGameConfig();
303 procedure conRegVar (const conname
: AnsiString; pvar
: PBoolean; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
308 f
:= Length(commands
);
309 SetLength(commands
, f
+1);
311 cp
.cmd
:= LowerCase(conname
);
313 cp
.procEx
:= boolVarHandler
;
315 cp
.hidden
:= ahidden
;
324 procedure conRegVar (const conname
: AnsiString; pvar
: PInteger; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
329 f
:= Length(commands
);
330 SetLength(commands
, f
+1);
332 cp
.cmd
:= LowerCase(conname
);
334 cp
.procEx
:= intVarHandler
;
336 cp
.hidden
:= ahidden
;
345 procedure conRegVar (const conname
: AnsiString; pvar
: PAnsiString; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
350 f
:= Length(commands
);
351 SetLength(commands
, f
+1);
353 cp
.cmd
:= LowerCase(conname
);
355 cp
.procEx
:= strVarHandler
;
357 cp
.hidden
:= ahidden
;
365 // ////////////////////////////////////////////////////////////////////////// //
367 PVarSingle
= ^TVarSingle
;
370 min
, max
, def
: Single; // default will be starting value
374 procedure singleVarHandler (me
: PCommand
; p
: SSArray
);
380 if (Length(p
) > 2) then
382 conwritefln('too many arguments to ''%s''', [me
.cmd
]);
385 pv
:= PVarSingle(me
.ptr
);
387 if (Length(p
) = 2) then
389 if me
.cheat
and (not conIsCheatsEnabled
) then begin conwriteln('not available'); exit
; end;
390 if (CompareText(p
[1], 'default') = 0) or (CompareText(p
[1], 'def') = 0) or
391 (CompareText(p
[1], 'd') = 0) or (CompareText(p
[1], 'off') = 0) or
392 (CompareText(p
[1], 'ona') = 0) then
398 if not conParseFloat(nv
, p
[1]) then
400 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me
.cmd
, p
[1]]);
403 if (nv
< pv
.min
) then nv
:= pv
.min
;
404 if (nv
> pv
.max
) then nv
:= pv
.max
;
408 if pv
.val
^ <> old
then
409 g_Console_WriteGameConfig();
411 if (Length(msg
) = 0) then msg
:= me
.cmd
else msg
+= ':';
412 conwritefln('%s %s', [msg
, pv
.val
^]);
416 procedure conRegVar (const conname
: AnsiString; pvar
: PSingle; amin
, amax
: Single; const ahelp
: AnsiString; const amsg
: AnsiString; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
422 GetMem(pv
, sizeof(TVarSingle
));
427 f
:= Length(commands
);
428 SetLength(commands
, f
+1);
430 cp
.cmd
:= LowerCase(conname
);
432 cp
.procEx
:= singleVarHandler
;
434 cp
.hidden
:= ahidden
;
443 // ////////////////////////////////////////////////////////////////////////// //
444 function GetStrACmd(var Str
: AnsiString): AnsiString;
449 for a
:= 1 to Length(Str
) do
450 if (a
= Length(Str
)) or (Str
[a
+1] = ';') then
452 Result
:= Copy(Str
, 1, a
);
459 function ParseAlias(Str
: AnsiString): SSArray
;
470 SetLength(Result
, Length(Result
)+1);
471 Result
[High(Result
)] := GetStrACmd(Str
);
475 procedure ConsoleCommands(p
: SSArray
);
481 cmd
:= LowerCase(p
[0]);
484 if cmd
= 'clear' then
486 //ConsoleHistory := nil;
490 for a
:= 0 to High(MsgArray
) do
498 if cmd
= 'clearhistory' then
499 CommandHistory
:= nil;
501 if cmd
= 'showhistory' then
502 if CommandHistory
<> nil then
505 for a
:= 0 to High(CommandHistory
) do
506 g_Console_Add(' '+CommandHistory
[a
]);
509 if cmd
= 'commands' then
512 g_Console_Add('commands list:');
513 for a
:= High(commands
) downto 0 do
515 if (Length(commands
[a
].help
) > 0) then
517 g_Console_Add(' '+commands
[a
].cmd
+' -- '+commands
[a
].help
);
521 g_Console_Add(' '+commands
[a
].cmd
);
527 g_Console_Add(TimeToStr(Now
), True);
530 g_Console_Add(DateToStr(Now
), True);
533 if Length(p
) > 1 then
535 if p
[1] = 'ololo' then
540 for a
:= 1 to High(p
) do
542 g_Console_Add(b_Text_Format(s
), True);
551 if ConsoleHistory <> nil then
553 if Length(P) > 1 then
556 s := GameDir+'/console.txt';
561 if IOResult <> 0 then
563 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
568 for a := 0 to High(ConsoleHistory) do
569 WriteLn(F, ConsoleHistory[a]);
572 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
581 if Length(p
) = 2 then
582 g_Console_ReadConfig(GameDir
+ '/' + p
[1])
584 g_Console_Add('exec <script file>');
587 if cmd
= 'writeconfig' then
589 // writeconfig <filename>
590 if Length(p
) = 2 then
591 g_Console_WriteConfig(GameDir
+ '/' + p
[1])
593 g_Console_Add('writeconfig <file>');
596 if (cmd
= 'ver') or (cmd
= 'version') then
598 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION
);
599 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER
]);
600 conwritefln('Build date: %s at %s', [GAME_BUILDDATE
, GAME_BUILDTIME
]);
603 if cmd
= 'alias' then
605 // alias [alias_name] [commands]
606 if Length(p
) > 1 then
608 for a
:= 0 to High(Aliases
) do
609 if Aliases
[a
].name
= p
[1] then
611 if Length(p
) > 2 then
612 Aliases
[a
].commands
:= ParseAlias(p
[2])
614 for b
:= 0 to High(Aliases
[a
].commands
) do
615 g_Console_Add(Aliases
[a
].commands
[b
]);
618 SetLength(Aliases
, Length(Aliases
)+1);
620 Aliases
[a
].name
:= p
[1];
621 if Length(p
) > 2 then
622 Aliases
[a
].commands
:= ParseAlias(p
[2])
624 for b
:= 0 to High(Aliases
[a
].commands
) do
625 g_Console_Add(Aliases
[a
].commands
[b
]);
627 for a
:= 0 to High(Aliases
) do
628 if Aliases
[a
].commands
<> nil then
629 g_Console_Add(Aliases
[a
].name
);
635 if Length(p
) > 1 then
637 if Aliases
= nil then
639 for a
:= 0 to High(Aliases
) do
640 if Aliases
[a
].name
= p
[1] then
642 if Aliases
[a
].commands
<> nil then
644 // with this system proper endless loop detection seems either impossible
645 // or very dirty to implement, so let's have this instead
646 // prevents endless loops
647 for b
:= 0 to High(Aliases
[a
].commands
) do
650 RecursionLimitHit
:= (RecursionDepth
> MaxScriptRecursion
) or RecursionLimitHit
;
651 if not RecursionLimitHit
then
652 g_Console_Process(Aliases
[a
].commands
[b
], True);
655 if (RecursionDepth
= 0) and RecursionLimitHit
then
657 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_CALL
], [s
]));
658 RecursionLimitHit
:= False;
665 g_Console_Add('call <alias name>');
669 procedure WhitelistCommand(cmd
: AnsiString);
673 SetLength(Whitelist
, Length(Whitelist
)+1);
674 a
:= High(Whitelist
);
675 Whitelist
[a
] := LowerCase(cmd
);
678 procedure segfault (p
: SSArray
);
685 function GetCommandString (p
: SSArray
): AnsiString;
689 if Length(p
) >= 1 then
692 for i
:= 1 to High(p
) do
693 result
:= result
+ '; ' + p
[i
]
697 function QuoteStr(str
: String): String;
699 if Pos(' ', str
) > 0 then
700 Result
:= '"' + str
+ '"'
705 procedure BindCommands (p
: SSArray
);
706 var cmd
, key
: AnsiString; i
: Integer;
708 cmd
:= LowerCase(p
[0]);
711 // bind <key> [down [up]]
712 if (Length(p
) >= 2) and (Length(p
) <= 4) then
715 key
:= LowerCase(p
[1]);
716 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
717 if i
< e_MaxInputKeys
then
719 if Length(p
) = 2 then
720 g_Console_Add(QuoteStr(e_KeyNames
[i
]) + ' = ' + QuoteStr(GetCommandString(gInputBinds
[i
].down
)) + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].up
)))
721 else if Length(p
) = 3 then
722 g_Console_BindKey(i
, p
[2], '')
724 g_Console_BindKey(i
, p
[2], p
[3])
727 g_Console_Add('bind: "' + p
[1] + '" is not a key')
731 g_Console_Add('bind <key> <down action> [up action]')
734 for i
:= 0 to e_MaxInputKeys
- 1 do
735 if (gInputBinds
[i
].down
<> nil) or (gInputBinds
[i
].up
<> nil) then
736 g_Console_Add(e_KeyNames
[i
] + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].down
)) + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].up
)));
739 if Length(p
) = 2 then
741 key
:= LowerCase(p
[1]);
743 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
744 if i
< e_MaxInputKeys
then
745 g_Console_BindKey(i
, '')
747 g_Console_Add('unbind: "' + p
[1] + '" is not a key')
750 g_Console_Add('unbind <key>');
752 for i
:= 0 to e_MaxInputKeys
- 1 do
753 g_Console_BindKey(i
, '');
755 g_Touch_ShowKeyboard(True);
757 g_Touch_ShowKeyboard(False);
762 else if gChatShow
then
763 g_Console_Chat_Switch
771 g_Console_Chat_Switch
;
773 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
774 g_Console_Chat_Switch(True);
778 procedure AddCommand(cmd
: AnsiString; proc
: TCmdProc
; ahelp
: AnsiString=''; ahidden
: Boolean=false; acheat
: Boolean=false);
783 SetLength(commands
, Length(commands
)+1);
786 cp
.cmd
:= LowerCase(cmd
);
790 cp
.hidden
:= ahidden
;
798 procedure AddAction (cmd
: AnsiString; action
: Integer; help
: AnsiString = ''; hidden
: Boolean = False; cheat
: Boolean = False);
800 PrefixList
: array [0..1] of AnsiString = ('+', '-');
801 PlayerList
: array [0..1] of Integer = (1, 2);
806 procedure NewAction (cmd
: AnsiString; player
: Integer);
809 SetLength(commands
, Length(commands
) + 1);
810 cp
:= @commands
[High(commands
)];
811 cp
.cmd
:= LowerCase(cmd
);
824 ASSERT(action
>= FIRST_ACTION
);
825 ASSERT(action
<= LAST_ACTION
);
826 for s
in PrefixList
do
828 NewAction(s
+ cmd
, 0);
829 for i
in PlayerList
do
830 NewAction(s
+ 'p' + IntToStr(i
) + '_' + cmd
, i
- 1)
834 procedure g_Console_Init();
838 g_Texture_CreateWAD(ID
, GameWAD
+':TEXTURES\CONSOLE');
839 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
840 gConsoleShow
:= False;
846 for a
:= 0 to High(MsgArray
) do
853 AddCommand('segfault', segfault
, 'make segfault');
855 AddCommand('bind', BindCommands
);
856 AddCommand('bindlist', BindCommands
);
857 AddCommand('unbind', BindCommands
);
858 AddCommand('unbindall', BindCommands
);
859 AddCommand('showkeyboard', BindCommands
);
860 AddCommand('hidekeyboard', BindCommands
);
861 AddCommand('togglemenu', BindCommands
);
862 AddCommand('toggleconsole', BindCommands
);
863 AddCommand('togglechat', BindCommands
);
864 AddCommand('toggleteamchat', BindCommands
);
866 AddCommand('clear', ConsoleCommands
, 'clear console');
867 AddCommand('clearhistory', ConsoleCommands
);
868 AddCommand('showhistory', ConsoleCommands
);
869 AddCommand('commands', ConsoleCommands
);
870 AddCommand('time', ConsoleCommands
);
871 AddCommand('date', ConsoleCommands
);
872 AddCommand('echo', ConsoleCommands
);
873 AddCommand('dump', ConsoleCommands
);
874 AddCommand('exec', ConsoleCommands
);
875 AddCommand('writeconfig', ConsoleCommands
);
876 AddCommand('alias', ConsoleCommands
);
877 AddCommand('call', ConsoleCommands
);
878 AddCommand('ver', ConsoleCommands
);
879 AddCommand('version', ConsoleCommands
);
881 AddCommand('d_window', DebugCommands
);
882 AddCommand('d_sounds', DebugCommands
);
883 AddCommand('d_frames', DebugCommands
);
884 AddCommand('d_winmsg', DebugCommands
);
885 AddCommand('d_monoff', DebugCommands
);
886 AddCommand('d_botoff', DebugCommands
);
887 AddCommand('d_monster', DebugCommands
);
888 AddCommand('d_health', DebugCommands
);
889 AddCommand('d_player', DebugCommands
);
890 AddCommand('d_joy', DebugCommands
);
891 AddCommand('d_mem', DebugCommands
);
893 AddCommand('p1_name', GameCVars
);
894 AddCommand('p2_name', GameCVars
);
895 AddCommand('p1_color', GameCVars
);
896 AddCommand('p2_color', GameCVars
);
897 AddCommand('r_showscore', GameCVars
);
898 AddCommand('r_showlives', GameCVars
);
899 AddCommand('r_showstat', GameCVars
);
900 AddCommand('r_showkillmsg', GameCVars
);
901 AddCommand('r_showspect', GameCVars
);
902 AddCommand('r_showping', GameCVars
);
903 AddCommand('g_gamemode', GameCVars
);
904 AddCommand('g_friendlyfire', GameCVars
);
905 AddCommand('g_weaponstay', GameCVars
);
906 AddCommand('g_allow_exit', GameCVars
);
907 AddCommand('g_allow_monsters', GameCVars
);
908 AddCommand('g_bot_vsmonsters', GameCVars
);
909 AddCommand('g_bot_vsplayers', GameCVars
);
910 AddCommand('g_scorelimit', GameCVars
);
911 AddCommand('g_timelimit', GameCVars
);
912 AddCommand('g_maxlives', GameCVars
);
913 AddCommand('g_warmuptime', GameCVars
);
914 AddCommand('net_interp', GameCVars
);
915 AddCommand('net_forceplayerupdate', GameCVars
);
916 AddCommand('net_predictself', GameCVars
);
917 AddCommand('sv_name', GameCVars
);
918 AddCommand('sv_passwd', GameCVars
);
919 AddCommand('sv_maxplrs', GameCVars
);
920 AddCommand('sv_public', GameCVars
);
921 AddCommand('sv_intertime', GameCVars
);
923 AddCommand('quit', GameCommands
);
924 AddCommand('exit', GameCommands
);
925 AddCommand('pause', GameCommands
);
926 AddCommand('endgame', GameCommands
);
927 AddCommand('restart', GameCommands
);
928 AddCommand('addbot', GameCommands
);
929 AddCommand('bot_add', GameCommands
);
930 AddCommand('bot_addlist', GameCommands
);
931 AddCommand('bot_addred', GameCommands
);
932 AddCommand('bot_addblue', GameCommands
);
933 AddCommand('bot_removeall', GameCommands
);
934 AddCommand('chat', GameCommands
);
935 AddCommand('teamchat', GameCommands
);
936 AddCommand('game', GameCommands
);
937 AddCommand('host', GameCommands
);
938 AddCommand('map', GameCommands
);
939 AddCommand('nextmap', GameCommands
);
940 AddCommand('endmap', GameCommands
);
941 AddCommand('goodbye', GameCommands
);
942 AddCommand('suicide', GameCommands
);
943 AddCommand('spectate', GameCommands
);
944 AddCommand('ready', GameCommands
);
945 AddCommand('kick', GameCommands
);
946 AddCommand('kick_id', GameCommands
);
947 AddCommand('ban', GameCommands
);
948 AddCommand('permban', GameCommands
);
949 AddCommand('ban_id', GameCommands
);
950 AddCommand('permban_id', GameCommands
);
951 AddCommand('unban', GameCommands
);
952 AddCommand('connect', GameCommands
);
953 AddCommand('disconnect', GameCommands
);
954 AddCommand('reconnect', GameCommands
);
955 AddCommand('say', GameCommands
);
956 AddCommand('tell', GameCommands
);
957 AddCommand('overtime', GameCommands
);
958 AddCommand('rcon_password', GameCommands
);
959 AddCommand('rcon', GameCommands
);
960 AddCommand('callvote', GameCommands
);
961 AddCommand('vote', GameCommands
);
962 AddCommand('clientlist', GameCommands
);
963 AddCommand('event', GameCommands
);
964 AddCommand('screenshot', GameCommands
);
965 AddCommand('weapon', GameCommands
);
966 AddCommand('p1_weapon', GameCommands
);
967 AddCommand('p2_weapon', GameCommands
);
969 AddCommand('god', GameCheats
);
970 AddCommand('notarget', GameCheats
);
971 AddCommand('give', GameCheats
); // "exit" too ;-)
972 AddCommand('open', GameCheats
);
973 AddCommand('fly', GameCheats
);
974 AddCommand('noclip', GameCheats
);
975 AddCommand('speedy', GameCheats
);
976 AddCommand('jumpy', GameCheats
);
977 AddCommand('noreload', GameCheats
);
978 AddCommand('aimline', GameCheats
);
979 AddCommand('automap', GameCheats
);
981 AddAction('jump', ACTION_JUMP
);
982 AddAction('moveleft', ACTION_MOVELEFT
);
983 AddAction('moveright', ACTION_MOVERIGHT
);
984 AddAction('lookup', ACTION_LOOKUP
);
985 AddAction('lookdown', ACTION_LOOKDOWN
);
986 AddAction('attack', ACTION_ATTACK
);
987 AddAction('scores', ACTION_SCORES
);
988 AddAction('activate', ACTION_ACTIVATE
);
989 AddAction('strafe', ACTION_STRAFE
);
990 AddAction('weapnext', ACTION_WEAPNEXT
);
991 AddAction('weapprev', ACTION_WEAPPREV
);
993 WhitelistCommand('say');
994 WhitelistCommand('tell');
995 WhitelistCommand('overtime');
996 WhitelistCommand('ready');
997 WhitelistCommand('map');
998 WhitelistCommand('nextmap');
999 WhitelistCommand('endmap');
1000 WhitelistCommand('restart');
1001 WhitelistCommand('kick');
1002 WhitelistCommand('ban');
1004 WhitelistCommand('addbot');
1005 WhitelistCommand('bot_add');
1006 WhitelistCommand('bot_addred');
1007 WhitelistCommand('bot_addblue');
1008 WhitelistCommand('bot_removeall');
1010 WhitelistCommand('g_gamemode');
1011 WhitelistCommand('g_friendlyfire');
1012 WhitelistCommand('g_weaponstay');
1013 WhitelistCommand('g_allow_exit');
1014 WhitelistCommand('g_allow_monsters');
1015 WhitelistCommand('g_scorelimit');
1016 WhitelistCommand('g_timelimit');
1018 g_Console_ResetBinds
;
1019 g_Console_ReadConfig(GameDir
+ '/dfconfig.cfg');
1020 g_Console_ReadConfig(GameDir
+ '/autoexec.cfg');
1021 gParsingBinds
:= False;
1023 g_Console_Add(Format(_lc
[I_CONSOLE_WELCOME
], [GAME_VERSION
]));
1027 procedure g_Console_Update
;
1029 a
, b
, Step
: Integer;
1033 Step
:= Max(1, Round(Floor(gScreenHeight
* ConsoleHeight
) * ConsoleStep
));
1034 if gConsoleShow
then
1036 (* Open animation *)
1037 Cons_Y
:= Min(Cons_Y
+ Step
, 0);
1042 (* Close animation *)
1043 Cons_Y
:= Max(Cons_Y
- Step
, -Floor(gScreenHeight
* ConsoleHeight
));
1044 Cons_Shown
:= Cons_Y
> -Floor(gScreenHeight
* ConsoleHeight
);
1053 while a
<= High(MsgArray
) do
1055 if MsgArray
[a
].Time
> 0 then
1057 if MsgArray
[a
].Time
= 1 then
1059 if a
< High(MsgArray
) then
1061 for b
:= a
to High(MsgArray
)-1 do
1062 MsgArray
[b
] := MsgArray
[b
+1];
1064 MsgArray
[High(MsgArray
)].Time
:= 0;
1070 Dec(MsgArray
[a
].Time
);
1078 procedure drawConsoleText ();
1080 CWidth
, CHeight
: Byte;
1085 procedure putLine (sp
, ep
: LongWord);
1094 cw
:= e_TextureFontCharWidth(cbufAt(p
), gStdFont
);
1095 if wdt
+cw
> gScreenWidth
-8 then break
;
1096 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1100 if p
<> ep
then putLine(p
, ep
); // do rest of the line first
1101 // now print our part
1109 cw
:= e_TextureFontCharWidth(cbufAt(p
), gStdFont
);
1110 e_TextureFontPrintCharEx(wdt
, ty
, cbufAt(p
), gStdFont
);
1123 e_TextureFontGetSize(gStdFont
, CWidth
, CHeight
);
1124 ty
:= Floor(gScreenHeight
* ConsoleHeight
) - 4 - 2 * CHeight
- Abs(Cons_Y
);
1125 skip
:= conSkipLines
;
1126 cbufLastLine(sp
, ep
);
1129 if ty
+CHeight
<= 0 then break
;
1130 until not cbufLineUp(sp
, ep
);
1133 procedure g_Console_Draw(MessagesOnly
: Boolean = False);
1135 CWidth
, CHeight
: Byte;
1137 a
, b
, offset_y
: Integer;
1139 e_TextureFontGetSize(gStdFont
, CWidth
, CHeight
);
1141 if ChatTop
and gChatShow
then
1146 for a
:= 0 to High(MsgArray
) do
1147 if MsgArray
[a
].Time
> 0 then
1148 e_TextureFontPrintFmt(0, offset_y
+ CHeight
* a
, MsgArray
[a
].Msg
, gStdFont
, True);
1150 if MessagesOnly
then Exit
;
1157 offset_y
:= gScreenHeight
- CHeight
- 1;
1160 e_TextureFontPrintEx(0, offset_y
, 'say team> ' + Line
, gStdFont
, 255, 255, 255, 1, True);
1161 e_TextureFontPrintEx((CPos
+ 9) * CWidth
, offset_y
, '_', gStdFont
, 255, 255, 255, 1, True);
1165 e_TextureFontPrintEx(0, offset_y
, 'say> ' + Line
, gStdFont
, 255, 255, 255, 1, True);
1166 e_TextureFontPrintEx((CPos
+ 4) * CWidth
, offset_y
, '_', gStdFont
, 255, 255, 255, 1, True);
1170 if not Cons_Shown
then
1175 e_CharFont_GetSize(gMenuFont
, DEBUG_STRING
, mfW
, mfH
);
1176 a
:= (gScreenWidth
- 2*mfW
) div 2;
1177 b
:= Cons_Y
+ (Floor(gScreenHeight
* ConsoleHeight
) - 2 * mfH
) div 2;
1178 e_CharFont_PrintEx(gMenuFont
, a
div 2, b
div 2, DEBUG_STRING
,
1179 _RGB(128, 0, 0), 2.0);
1182 e_DrawSize(ID
, 0, Cons_Y
, Round(ConsoleTrans
* 255), False, False, gScreenWidth
, Floor(gScreenHeight
* ConsoleHeight
));
1183 e_TextureFontPrint(0, Cons_Y
+ Floor(gScreenHeight
* ConsoleHeight
) - CHeight
- 4, '> ' + Line
, gStdFont
);
1187 if ConsoleHistory <> nil then
1191 if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
1192 b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
1194 b := Max(b-Offset, 0);
1195 d := Max(High(ConsoleHistory)-Offset, 0);
1198 for a := d downto b do
1200 e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
1206 e_TextureFontPrint((CPos
+ 1) * CWidth
, Cons_Y
+ Floor(gScreenHeight
* ConsoleHeight
) - 21, '_', gStdFont
);
1209 procedure g_Console_Char(C
: AnsiChar);
1211 if InputReady
and (gConsoleShow
or gChatShow
) then
1213 Insert(C
, Line
, CPos
);
1220 tcomplist
: array of AnsiString = nil;
1221 tcompidx
: array of Integer = nil;
1223 procedure Complete ();
1227 ll
, lpfx
, cmd
: AnsiString;
1229 if (Length(Line
) = 0) then
1232 for i
:= 0 to High(commands
) do
1234 // hidden commands are hidden when cheats aren't enabled
1235 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1236 if (Length(commands
[i
].help
) > 0) then
1238 g_Console_Add(' '+commands
[i
].cmd
+' -- '+commands
[i
].help
);
1242 g_Console_Add(' '+commands
[i
].cmd
);
1248 ll
:= LowerCase(Line
);
1251 if (Length(ll
) > 1) and (ll
[Length(ll
)] = ' ') then
1253 ll
:= Copy(ll
, 0, Length(ll
)-1);
1254 for i
:= 0 to High(commands
) do
1256 // hidden commands are hidden when cheats aren't enabled
1257 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1258 if (commands
[i
].cmd
= ll
) then
1260 if (Length(commands
[i
].help
) > 0) then
1262 g_Console_Add(' '+commands
[i
].cmd
+' -- '+commands
[i
].help
);
1269 // build completion list
1271 for i
:= 0 to High(commands
) do
1273 // hidden commands are hidden when cheats aren't enabled
1274 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1275 cmd
:= commands
[i
].cmd
;
1276 if (Length(cmd
) >= Length(ll
)) and (ll
= Copy(cmd
, 0, Length(ll
))) then
1278 if (tused
= Length(tcomplist
)) then
1280 SetLength(tcomplist
, Length(tcomplist
)+128);
1281 SetLength(tcompidx
, Length(tcompidx
)+128);
1283 tcomplist
[tused
] := cmd
;
1284 tcompidx
[tused
] := i
;
1286 if (Length(cmd
) > Length(lpfx
)) then lpfx
:= cmd
;
1290 // get longest prefix
1291 for i
:= 0 to tused
-1 do
1293 cmd
:= tcomplist
[i
];
1294 for c
:= 1 to Length(lpfx
) do
1296 if (c
> Length(cmd
)) then break
;
1297 if (cmd
[c
] <> lpfx
[c
]) then begin lpfx
:= Copy(lpfx
, 0, c
-1); break
; end;
1301 if (tused
= 0) then exit
;
1305 Line
:= tcomplist
[0]+' ';
1306 CPos
:= Length(Line
)+1;
1310 // has longest prefix?
1311 if (Length(lpfx
) > Length(ll
)) then
1314 CPos
:= Length(Line
)+1;
1319 for i
:= 0 to tused
-1 do
1321 if (Length(commands
[tcompidx
[i
]].help
) > 0) then
1323 g_Console_Add(' '+tcomplist
[i
]+' -- '+commands
[tcompidx
[i
]].help
);
1327 g_Console_Add(' '+tcomplist
[i
]);
1335 procedure g_Console_Control(K
: Word);
1339 if (Length(Line
) > 0) and (CPos
> 1) then
1341 Delete(Line
, CPos
-1, 1);
1345 if (Length(Line
) > 0) and (CPos
<= Length(Line
)) then
1346 Delete(Line
, CPos
, 1);
1347 IK_LEFT
, IK_KPLEFT
, VK_LEFT
, JOY0_LEFT
, JOY1_LEFT
, JOY2_LEFT
, JOY3_LEFT
:
1350 IK_RIGHT
, IK_KPRIGHT
, VK_RIGHT
, JOY0_RIGHT
, JOY1_RIGHT
, JOY2_RIGHT
, JOY3_RIGHT
:
1351 if CPos
<= Length(Line
) then
1353 IK_RETURN
, IK_KPRETURN
, VK_OPEN
, VK_FIRE
, JOY0_ATTACK
, JOY1_ATTACK
, JOY2_ATTACK
, JOY3_ATTACK
:
1355 if gConsoleShow
then
1356 g_Console_Process(Line
)
1360 if (Length(Line
) > 0) and g_Game_IsNet
then
1364 if g_Game_IsClient
then
1365 MC_SEND_Chat(b_Text_Format(Line
), NET_CHAT_TEAM
)
1367 MH_SEND_Chat('[' + gPlayer1Settings
.name
+ ']: ' + b_Text_Format(Line
),
1368 NET_CHAT_TEAM
, gPlayer1Settings
.Team
);
1372 if g_Game_IsClient
then
1373 MC_SEND_Chat(b_Text_Format(Line
), NET_CHAT_PLAYER
)
1375 MH_SEND_Chat('[' + gPlayer1Settings
.name
+ ']: ' + b_Text_Format(Line
),
1382 gJustChatted
:= True;
1383 g_Console_Chat_Switch
;
1384 InputReady
:= False;
1388 if not gChatShow
then
1390 IK_DOWN
, IK_KPDOWN
, VK_DOWN
, JOY0_DOWN
, JOY1_DOWN
, JOY2_DOWN
, JOY3_DOWN
:
1391 if not gChatShow
then
1392 if (CommandHistory
<> nil) and
1393 (CmdIndex
< Length(CommandHistory
)) then
1395 if CmdIndex
< Length(CommandHistory
)-1 then
1396 CmdIndex
:= CmdIndex
+ 1;
1397 Line
:= CommandHistory
[CmdIndex
];
1398 CPos
:= Length(Line
) + 1;
1400 IK_UP
, IK_KPUP
, VK_UP
, JOY0_UP
, JOY1_UP
, JOY2_UP
, JOY3_UP
:
1401 if not gChatShow
then
1402 if (CommandHistory
<> nil) and
1403 (CmdIndex
<= Length(CommandHistory
)) then
1405 if CmdIndex
> 0 then
1406 CmdIndex
:= CmdIndex
- 1;
1407 Line
:= CommandHistory
[CmdIndex
];
1408 Cpos
:= Length(Line
) + 1;
1410 IK_PAGEUP
, IK_KPPAGEUP
, VK_PREV
, JOY0_PREV
, JOY1_PREV
, JOY2_PREV
, JOY3_PREV
: // PgUp
1411 if not gChatShow
then Inc(conSkipLines
);
1412 IK_PAGEDN
, IK_KPPAGEDN
, VK_NEXT
, JOY0_NEXT
, JOY1_NEXT
, JOY2_NEXT
, JOY3_NEXT
: // PgDown
1413 if not gChatShow
and (conSkipLines
> 0) then Dec(conSkipLines
);
1417 CPos
:= Length(Line
) + 1;
1418 IK_A
..IK_Z
, IK_SPACE
, IK_SHIFT
, IK_RSHIFT
, IK_CAPSLOCK
, IK_LBRACKET
, IK_RBRACKET
,
1419 IK_SEMICOLON
, IK_QUOTE
, IK_BACKSLASH
, IK_SLASH
, IK_COMMA
, IK_DOT
, IK_EQUALS
,
1420 IK_0
, IK_1
, IK_2
, IK_3
, IK_4
, IK_5
, IK_6
, IK_7
, IK_8
, IK_9
, IK_MINUS
, IK_EQUALS
:
1421 (* see TEXTINPUT event *)
1425 function GetStr(var Str
: AnsiString): AnsiString;
1430 if Str
[1] = '"' then
1432 for b
:= 1 to Length(Str
) do
1433 if (b
= Length(Str
)) or (Str
[b
+1] = '"') then
1435 Result
:= Copy(Str
, 2, b
-1);
1436 Delete(Str
, 1, b
+1);
1442 for a
:= 1 to Length(Str
) do
1443 if (a
= Length(Str
)) or (Str
[a
+1] = ' ') then
1445 Result
:= Copy(Str
, 1, a
);
1446 Delete(Str
, 1, a
+1);
1452 function ParseString(Str
: AnsiString): SSArray
;
1463 SetLength(Result
, Length(Result
)+1);
1464 Result
[High(Result
)] := GetStr(Str
);
1468 procedure g_Console_Add (L
: AnsiString; show
: Boolean=false);
1470 procedure conmsg (s
: AnsiString);
1474 if length(s
) = 0 then exit
;
1475 for a
:= 0 to High(MsgArray
) do
1487 for a
:= 0 to High(MsgArray
)-1 do MsgArray
[a
] := MsgArray
[a
+1];
1488 with MsgArray
[High(MsgArray
)] do
1498 // put it to console
1500 if (length(L
) = 0) or ((L
[length(L
)] <> #10) and (L
[length(L
)] <> #13)) then cbufPut(#10);
1502 // now show 'em out of console too
1503 show
:= show
and gAllowConsoleMessages
;
1504 if show
and gShowMessages
then
1506 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1507 while length(L
) > 0 do
1510 if f
<= 0 then f
:= length(L
)+1;
1511 conmsg(Copy(L
, 1, f
-1));
1516 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1517 //ConsoleHistory[High(ConsoleHistory)] := L;
1521 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1528 consolewriterLastWasEOL
: Boolean = false;
1530 procedure consolewriter (constref buf
; len
: SizeUInt
);
1534 if (len
< 1) then exit
;
1536 consolewriterLastWasEOL
:= (b
[len
-1] = 13) or (b
[len
-1] = 10);
1539 if (b
[0] <> 13) and (b
[0] <> 10) then
1541 cbufPut(AnsiChar(b
[0]));
1545 if (len
> 1) and (b
[0] = 13) then begin len
-= 1; b
+= 1; end;
1554 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1555 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1556 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1557 procedure conwriteln (const s
: AnsiString; show
: Boolean=false);
1559 g_Console_Add(s
, show
);
1563 procedure conwritefln (const s
: AnsiString; args
: array of const; show
: Boolean=false);
1567 g_Console_Add(formatstrf(s
, args
), true);
1571 consolewriterLastWasEOL
:= false;
1572 formatstrf(s
, args
, consolewriter
);
1573 if not consolewriterLastWasEOL
then cbufPut(#10);
1578 procedure g_Console_Clear();
1580 //ConsoleHistory := nil;
1585 procedure AddToHistory(L
: AnsiString);
1589 len
:= Length(CommandHistory
);
1592 (LowerCase(CommandHistory
[len
-1]) <> LowerCase(L
)) then
1594 SetLength(CommandHistory
, len
+1);
1595 CommandHistory
[len
] := L
;
1598 CmdIndex
:= Length(CommandHistory
);
1601 function g_Console_CommandBlacklisted(C
: AnsiString): Boolean;
1610 if Trim(C
) = '' then
1613 Arr
:= ParseString(C
);
1617 for i
:= 0 to High(Whitelist
) do
1618 if Whitelist
[i
] = LowerCase(Arr
[0]) then
1622 procedure g_Console_Process(L
: AnsiString; quiet
: Boolean = False);
1629 if Trim(L
) = '' then
1632 conSkipLines
:= 0; // "unscroll"
1634 if L
= 'goobers' then
1639 g_Console_Add('Your memory serves you well.');
1645 g_Console_Add('> '+L
);
1650 Arr
:= ParseString(L
);
1654 if commands
= nil then
1660 for i
:= 0 to High(commands
) do
1662 if commands
[i
].cmd
= LowerCase(Arr
[0]) then
1664 if commands
[i
].action
>= 0 then
1666 gPlayerAction
[commands
[i
].player
, commands
[i
].action
] := commands
[i
].cmd
[1] = '+';
1669 if assigned(commands
[i
].procEx
) then
1671 commands
[i
].procEx(@commands
[i
], Arr
);
1674 if assigned(commands
[i
].proc
) then
1676 commands
[i
].proc(Arr
);
1682 g_Console_Add(Format(_lc
[I_CONSOLE_UNKNOWN
], [Arr
[0]]));
1686 function g_Console_Interactive
: Boolean;
1688 Result
:= gConsoleShow
1691 procedure g_Console_BindKey (key
: Integer; down
: AnsiString; up
: AnsiString = '');
1693 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1695 ASSERT(key
< e_MaxInputKeys
);
1698 gInputBinds
[key
].down
:= ParseAlias(down
);
1699 gInputBinds
[key
].up
:= ParseAlias(up
);
1701 g_Console_WriteGameConfig();
1704 function g_Console_MatchBind (key
: Integer; down
: AnsiString; up
: AnsiString = ''): Boolean;
1706 function EqualsCommandLists (a
, b
: SSArray
): Boolean;
1707 var i
, len
: Integer;
1711 if len
= Length(b
) then
1714 while (i
< len
) and (a
[i
] = b
[i
]) do inc(i
);
1722 ASSERT(key
< e_MaxInputKeys
);
1723 result
:= EqualsCommandLists(ParseAlias(down
), gInputBinds
[key
].down
) and EqualsCommandLists(ParseAlias(up
), gInputBinds
[key
].up
)
1726 function g_Console_FindBind (n
: Integer; down
: AnsiString; up
: AnsiString = ''): Integer;
1731 if commands
= nil then Exit
;
1733 while (n
>= 1) and (i
< e_MaxInputKeys
) do
1735 if g_Console_MatchBind(i
, down
, up
) then
1746 function g_Console_Action (action
: Integer): Boolean;
1747 var i
, len
: Integer;
1749 ASSERT(action
>= FIRST_ACTION
);
1750 ASSERT(action
<= LAST_ACTION
);
1752 len
:= Length(gPlayerAction
);
1753 while (i
< len
) and (not gPlayerAction
[i
, action
]) do inc(i
);
1757 function BindsAllowed (key
: Integer): Boolean;
1760 if (not g_GUIGrabInput
) and (key
>= 0) and (key
< e_MaxInputKeys
) and ((gInputBinds
[key
].down
<> nil) or (gInputBinds
[key
].up
<> nil)) then
1763 Result
:= g_Console_MatchBind(key
, 'togglemenu') or
1764 g_Console_MatchBind(key
, 'showkeyboard') or
1765 g_Console_MatchBind(key
, 'hidekeyboard')
1766 else if gConsoleShow
or (g_ActiveWindow
<> nil) or (gGameSettings
.GameType
= GT_NONE
) then
1767 Result
:= g_Console_MatchBind(key
, 'togglemenu') or
1768 g_Console_MatchBind(key
, 'toggleconsole') or
1769 g_Console_MatchBind(key
, 'showkeyboard') or
1770 g_Console_MatchBind(key
, 'hidekeyboard')
1776 procedure g_Console_ProcessBind (key
: Integer; down
: Boolean);
1779 if BindsAllowed(key
) then
1782 for i
:= 0 to High(gInputBinds
[key
].down
) do
1783 g_Console_Process(gInputBinds
[key
].down
[i
], True)
1785 for i
:= 0 to High(gInputBinds
[key
].up
) do
1786 g_Console_Process(gInputBinds
[key
].up
[i
], True)
1788 if down
and not menu_toggled
then
1790 menu_toggled
:= False
1793 procedure g_Console_ResetBinds
;
1796 for i
:= 0 to e_MaxInputKeys
- 1 do
1797 g_Console_BindKey(i
, '', '');
1799 g_Console_BindKey(IK_GRAVE
, 'toggleconsole');
1800 g_Console_BindKey(IK_ESCAPE
, 'togglemenu');
1801 g_Console_BindKey(IK_A
, '+p1_moveleft', '-p1_moveleft');
1802 g_Console_BindKey(IK_D
, '+p1_moveright', '-p1_moveright');
1803 g_Console_BindKey(IK_W
, '+p1_lookup', '-p1_lookup');
1804 g_Console_BindKey(IK_S
, '+p1_lookdown', '-p1_lookdown');
1805 g_Console_BindKey(IK_SPACE
, '+p1_jump', '-p1_jump');
1806 g_Console_BindKey(IK_H
, '+p1_attack', '-p1_attack');
1807 g_Console_BindKey(IK_J
, '+p1_activate', '-p1_activate');
1808 g_Console_BindKey(IK_E
, '+p1_weapnext', '-p1_weapnext');
1809 g_Console_BindKey(IK_Q
, '+p1_weapprev', '-p1_weapprev');
1810 g_Console_BindKey(IK_ALT
, '+p1_strafe', '-p1_strafe');
1811 g_Console_BindKey(IK_1
, 'p1_weapon 1');
1812 g_Console_BindKey(IK_2
, 'p1_weapon 2');
1813 g_Console_BindKey(IK_3
, 'p1_weapon 3');
1814 g_Console_BindKey(IK_4
, 'p1_weapon 4');
1815 g_Console_BindKey(IK_5
, 'p1_weapon 5');
1816 g_Console_BindKey(IK_6
, 'p1_weapon 6');
1817 g_Console_BindKey(IK_7
, 'p1_weapon 7');
1818 g_Console_BindKey(IK_8
, 'p1_weapon 8');
1819 g_Console_BindKey(IK_9
, 'p1_weapon 9');
1820 g_Console_BindKey(IK_0
, 'p1_weapon 10');
1821 g_Console_BindKey(IK_MINUS
, 'p1_weapon 11');
1822 g_Console_BindKey(IK_T
, 'togglechat');
1823 g_Console_BindKey(IK_Y
, 'toggleteamchat');
1824 g_Console_BindKey(IK_F11
, 'screenshot');
1825 g_Console_BindKey(IK_TAB
, '+p1_scores', '-p1_scores');
1826 g_Console_BindKey(IK_PAUSE
, 'pause');
1827 g_Console_BindKey(IK_F1
, 'vote');
1829 (* for i := 0 to e_MaxJoys - 1 do *)
1832 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_LEFT
), '+p' + IntToStr(i
mod 2 + 1) + '_moveleft', '-p' + IntToStr(i
mod 2 + 1) + '_moveleft');
1833 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_RIGHT
), '+p' + IntToStr(i
mod 2 + 1) + '_moveright', '-p' + IntToStr(i
mod 2 + 1) + '_moveright');
1834 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_UP
), '+p' + IntToStr(i
mod 2 + 1) + '_lookup', '-p' + IntToStr(i
mod 2 + 1) + '_lookup');
1835 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_DOWN
), '+p' + IntToStr(i
mod 2 + 1) + '_lookdown', '-p' + IntToStr(i
mod 2 + 1) + '_lookdown');
1836 g_Console_BindKey(e_JoyButtonToKey(i
, 2), '+p' + IntToStr(i
mod 2 + 1) + '_jump', '-p' + IntToStr(i
mod 2 + 1) + '_jump');
1837 g_Console_BindKey(e_JoyButtonToKey(i
, 0), '+p' + IntToStr(i
mod 2 + 1) + '_attack', '-p' + IntToStr(i
mod 2 + 1) + '_attack');
1838 g_Console_BindKey(e_JoyButtonToKey(i
, 3), '+p' + IntToStr(i
mod 2 + 1) + '_activate', '-p' + IntToStr(i
mod 2 + 1) + '_activate');
1839 g_Console_BindKey(e_JoyButtonToKey(i
, 1), '+p' + IntToStr(i
mod 2 + 1) + '_weapnext', '-p' + IntToStr(i
mod 2 + 1) + '_weapnext');
1840 g_Console_BindKey(e_JoyButtonToKey(i
, 4), '+p' + IntToStr(i
mod 2 + 1) + '_weapprev', '-p' + IntToStr(i
mod 2 + 1) + '_weapprev');
1841 g_Console_BindKey(e_JoyButtonToKey(i
, 7), '+p' + IntToStr(i
mod 2 + 1) + '_strafe', '-p' + IntToStr(i
mod 2 + 1) + '_strafe');
1842 g_Console_BindKey(e_JoyButtonToKey(i
, 10), 'togglemenu');
1845 g_Console_BindKey(VK_ESCAPE
, 'togglemenu');
1846 g_Console_BindKey(VK_LSTRAFE
, '+moveleft; +strafe', '-moveleft; -strafe');
1847 g_Console_BindKey(VK_RSTRAFE
, '+moveright; +strafe', '-moveright; -strafe');
1848 g_Console_BindKey(VK_LEFT
, '+moveleft', '-moveleft');
1849 g_Console_BindKey(VK_RIGHT
, '+moveright', '-moveright');
1850 g_Console_BindKey(VK_UP
, '+lookup', '-lookup');
1851 g_Console_BindKey(VK_DOWN
, '+lookdown', '-lookdown');
1852 g_Console_BindKey(VK_JUMP
, '+jump', '-jump');
1853 g_Console_BindKey(VK_FIRE
, '+attack', '-attack');
1854 g_Console_BindKey(VK_OPEN
, '+activate', '-activate');
1855 g_Console_BindKey(VK_NEXT
, '+weapnext', '-weapnext');
1856 g_Console_BindKey(VK_PREV
, '+weapprev', '-weapprev');
1857 g_Console_BindKey(VK_STRAFE
, '+strafe', '-strafe');
1858 g_Console_BindKey(VK_0
, 'weapon 1');
1859 g_Console_BindKey(VK_1
, 'weapon 2');
1860 g_Console_BindKey(VK_2
, 'weapon 3');
1861 g_Console_BindKey(VK_3
, 'weapon 4');
1862 g_Console_BindKey(VK_4
, 'weapon 5');
1863 g_Console_BindKey(VK_5
, 'weapon 6');
1864 g_Console_BindKey(VK_6
, 'weapon 7');
1865 g_Console_BindKey(VK_7
, 'weapon 8');
1866 g_Console_BindKey(VK_8
, 'weapon 9');
1867 g_Console_BindKey(VK_9
, 'weapon 10');
1868 g_Console_BindKey(VK_A
, 'weapon 11');
1869 g_Console_BindKey(VK_CHAT
, 'togglechat');
1870 g_Console_BindKey(VK_TEAM
, 'toggleteamchat');
1871 g_Console_BindKey(VK_CONSOLE
, 'toggleconsole');
1872 g_Console_BindKey(VK_PRINTSCR
, 'screenshot');
1873 g_Console_BindKey(VK_STATUS
, '+scores', '-scores');
1874 g_Console_BindKey(VK_SHOWKBD
, 'showkeyboard');
1875 g_Console_BindKey(VK_HIDEKBD
, 'hidekeyboard');
1878 procedure g_Console_ReadConfig (filename
: String);
1879 var f
: TextFile
; s
: AnsiString; i
, len
: Integer;
1881 if FileExists(filename
) then
1883 AssignFile(f
, filename
);
1893 while (i
<= len
) and (s
[i
] <= ' ') do inc(i
);
1895 if (i
<= len
) and ((s
[i
] <> '#') and ((i
+ 1 > len
) or (s
[i
] <> '/') or (s
[i
+ 1] <> '/'))) then
1896 g_Console_Process(s
, True);
1903 procedure g_Console_WriteConfig (filename
: String);
1904 var f
: TextFile
; i
, j
: Integer;
1906 AssignFile(f
, filename
);
1908 WriteLn(f
, '// generated by doom2d, do not modify');
1909 WriteLn(f
, 'unbindall');
1910 for i
:= 0 to e_MaxInputKeys
- 1 do
1911 if (Length(gInputBinds
[i
].down
) > 0) or (Length(gInputBinds
[i
].up
) > 0) then
1913 Write(f
, 'bind ', e_KeyNames
[i
], ' ', QuoteStr(GetCommandString(gInputBinds
[i
].down
)));
1914 if Length(gInputBinds
[i
].down
) = 0 then
1916 if Length(gInputBinds
[i
].up
) > 0 then
1917 Write(f
, ' ', QuoteStr(GetCommandString(gInputBinds
[i
].up
)));
1920 for i
:= 0 to High(commands
) do
1922 if not commands
[i
].cheat
then
1924 if @commands
[i
].procEx
= @boolVarHandler
then
1926 if PBoolean(commands
[i
].ptr
)^ then j
:= 1 else j
:= 0;
1927 WriteLn(f
, commands
[i
].cmd
, ' ', j
)
1929 else if @commands
[i
].procEx
= @intVarHandler
then
1931 WriteLn(f
, commands
[i
].cmd
, ' ', PInteger(commands
[i
].ptr
)^)
1933 else if @commands
[i
].procEx
= @singleVarHandler
then
1935 WriteLn(f
, commands
[i
].cmd
, ' ', PVarSingle(commands
[i
].ptr
).val
^:0:6)
1937 else if @commands
[i
].procEx
= @strVarHandler
then
1939 if Length(PAnsiString(commands
[i
].ptr
)^) = 0 then
1940 WriteLn(f
, commands
[i
].cmd
, ' ""')
1942 WriteLn(f
, commands
[i
].cmd
, ' ', QuoteStr(PAnsiString(commands
[i
].ptr
)^))
1949 procedure g_Console_WriteGameConfig
;
1951 if gParsingBinds
then
1953 g_Console_WriteConfig(GameDir
+ '/dfconfig.cfg');
1957 conRegVar('chat_at_top', @ChatTop
, 'draw chat at top border', 'draw chat at top border');
1958 conRegVar('console_height', @ConsoleHeight
, 0.0, 1.0, 'set console size', 'set console size');
1959 conRegVar('console_trans', @ConsoleTrans
, 0.0, 1.0, 'set console transparency', 'set console transparency');
1960 conRegVar('console_step', @ConsoleStep
, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
1963 ConsoleHeight
:= 0.35;
1966 ConsoleHeight
:= 0.5;
1968 ConsoleTrans
:= 0.1;
1969 ConsoleStep
:= 0.07;